As a reminder, full weapon stats can be found here:
http://members.tripod.com/mastersofthematrix/id108.htm
Some that were not included there are the new ones Zion got from Binary's disc:
PROTECTIVE GEAR:
Gentex Protective Vest (the current military vest). It helps protect against fragments, but it can also help against small arms.
EOD PS-820: a Kevlar body suit used by explosive ordnance disposal teams. It restricts mobility, so you wouldn't want to engage in melee. It also protects against burns.
Second chance hardcorps system: This is exterior body armor designed specifically for military use. Basically like Kevlar vests with extra inserts and better protection. Again, not something really for martial arts. There is a similar version available that is concealable.
Combat infantry dress: a chemically coated and NBC proofed jacket worn as an external garment. Steel plates inserted in a compound fiber mesh. Protect you from shoulder to thigh and not as restrictive as the others.
Supra-Matrix Stealth: Lightweight. Won't interfere with movement. It doesn't really protect in combat, but it shields your presence from being detected from Zero-One. Not a hundred percent, but you can use your Matrix powers without attracting so much attention. Recommended for every jack in.
NON-NORMAL WEAPONRY
RIFLES
Needle Rifle:
Laser Rifle: (requires beam weapon skills training)
Blast Rifle: (requires beam weapon skills training)
Disruptor: (requires beam weapon skills training)
Stun Rifle: (requires beam weapon skills training)
PISTOL VERSIONS
Needler
Laser pistol:
Stunner:
Blaster:
MISCELLANEOUS
Crash kit: It can heal you in the Matrix. It's a patch you just apply to the wound. Reworks the code around the wound. (1d6 healing power, must be used when wound is fresh, only one patch per wound.)