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19:55, 27th April 2024 (GMT+0)

Log 3-7.

Posted by XFor group 0
Jade
player, 134 posts
HT=7/11
Thu 30 Jun 2005
at 05:39
  • msg #24

Re: IC3-7

Jade follows along behind them, EMP rifle in hand.  "I've got your back, boys," she says.
Snow
player, 77 posts
HT 11/11
Thu 30 Jun 2005
at 08:16
  • msg #25

Re: IC3-7

Snow concentrates on any Squiddies that appear near to his team-mates.
GM Heath
GM, 365 posts
God
Fri 1 Jul 2005
at 04:48
  • msg #26

Re: IC3-7

OOC: Is Snow going to the back of the ship with Jade, Screed, and Fault or staying in the hold with the hold in the ceiling?
Screed
player, 106 posts
there can be only zero-1
until we are done
Fri 1 Jul 2005
at 04:51
  • msg #27

Re: IC3-7

meaning is he going to cover the hole here or the possible hole back there? hmmm...
GM Heath
GM, 366 posts
God
Fri 1 Jul 2005
at 05:01
  • msg #28

Re: IC3-7

Exactly.
Snow
player, 78 posts
HT 11/11
Fri 1 Jul 2005
at 08:54
  • msg #29

Re: IC3-7

He will go with them.
GM Heath
GM, 367 posts
God
Mon 4 Jul 2005
at 05:14
  • msg #30

Re: IC3-7

The four of you run to the rear of the ship.

The two engines are roaring, and you duck in and out of pipes.  Then you get to the off switches and stop.  There is a gaping hole in the bottom of the ship where Silicon bottomed out.  The ground below is running past you at a hundred miles an hour.  The hole is nearly 10 feet across, and the way is crowded with pipes and overhangs.

The switches are on the far side.  You will need to go on the corridor to the left for switch one and to the right for switch two.  Switches three and four are just on the other side of the hole, and switches five and six are to your right and left.

T-Minus 45 Seconds until Sentinels arrive

OOC:  I figure you can either "monkey bar" across changing from pipe to pipe or you can take one pipe hand over hand across or try to jump the hole.  If you have any other ideas, you can throw them out there too.

Think of timing too.  Jumping is fastest but probably most dangerous.  Monkey bar is next fastest, but you may accidentally grab onto a hot or cold pipe.

Screed
player, 107 posts
there can be only zero-1
until we are done
Mon 4 Jul 2005
at 05:22
  • msg #31

Re: IC3-7

Screed skids to a stop in his mind but his body doesn't obey.  It just throws on spped.  "ARRRGGHHH," he screams as he makes a flying leap looking like superman as he tries to just fly across the hole and grab onto anything on the other side.
This message was last edited by the player at 05:24, Mon 04 July 2005.
GM Heath
GM, 368 posts
God
Mon 4 Jul 2005
at 05:35
  • msg #32

Re: IC3-7

Screed runs...and leaps across.  He is not as physically adept in the natural world, though, and his leg hits a torn piece of the metal flooring.  He is reaching for a pipe but misses it, hitting his jaw on a metal outcropping.

Screed is grabbing his leg as it bleeds.  Although he made it safely across, he is unable to continue.  He rolls out of the way to let the others past.
Fault
player, 80 posts
HP= 10/10
Mon 4 Jul 2005
at 05:36
  • msg #33

Re: IC3-7

Fault tries to monkey bar his way across.
GM Heath
GM, 369 posts
God
Mon 4 Jul 2005
at 05:45
  • msg #34

Re: IC3-7

Fault begins across, moving from one pipe to the other...

...when suddenly his hand clasps around a burning hot pipe.  He instinctively lets go...and he is directly over the hole.

You watch as Fault's body falls down through the hole and slams against the ground below.  You are sure there is no way he could have survived...

T-Minus 20 Seconds
Screed
player, 108 posts
there can be only zero-1
until we are done
Mon 4 Jul 2005
at 06:05
  • msg #35

Re: IC3-7

Screed watches in horror as Fault falls through.  The pain he feels in his leg is immense as he starts to pale from blood loss, though.  He falls backwards and just stares at the switches out of his reach, and just a little beyond his caring at the moment.  The stars from the hit to his jaw start to subside a bit as the seconds tick by.

He stays to the side trying to keep pressure on his leg.
Jade
player, 135 posts
HT=7/11
Mon 4 Jul 2005
at 06:42
  • msg #36

Re: IC3-7

Jade gulps, throws her EMP rifle to the far side of the hole and takes a running leap, yelling, "Catch me if you can, Screed!"
GM Heath
GM, 371 posts
God
Mon 4 Jul 2005
at 07:05
  • msg #37

Re: IC3-7

Jade throws her gun across the gaping hole.  She runs and leaps and...

T-Minus 12 seconds

Something jars the ship while she is in midair.  It shakes and rumbles and a pipe hits her head.

...she lands on the far side but loses her balance.  Nevertheless, though she has a slight headache, she is able to get up and begin running toward the switch for engine number 2.

Snow is the only one left on the far side of the hole.

T-Minus 10 seconds
Snow
player, 79 posts
HT 11/11
Tue 5 Jul 2005
at 10:53
  • msg #38

Re: IC3-7

Snow starts to turn of the switches on his side, nearest ones first.
GM Heath
GM, 372 posts
God
Wed 6 Jul 2005
at 02:43
  • msg #39

Re: IC3-7

Snow is planning to turn off the switches to the working engines?  Remember that he only needed you to turn off switches one and two.  If you turn them all off, the Hyperion will crash.

Snow will need to find a way across the hole if he wants to turn off engine switch 1.
Screed
player, 110 posts
there can be only zero-1
until we are done
Wed 6 Jul 2005
at 03:17
  • msg #40

Re: IC3-7

Screed watches Snow through his own pain, wondering what he will do.
GM Heath
GM, 373 posts
God
Wed 6 Jul 2005
at 03:31
  • msg #41

Re: IC3-7

PM
Snow
player, 80 posts
HT 11/11
Wed 6 Jul 2005
at 17:33
  • msg #42

Re: IC3-7

Snow back up, then takes a running jump over the hole in the floor.
Screed
player, 111 posts
there can be only zero-1
until we are done
Wed 6 Jul 2005
at 17:48
  • msg #43

Re: IC3-7

Screed sees what's going on and hugs the wall to stay out of the way.  He gasps in pain as he moves.  He pales and nearly passes out.
GM Heath
GM, 374 posts
God
Fri 8 Jul 2005
at 04:21
  • msg #44

Re: IC3-7

T-Minus 7

Snow makes a flying leap...and successfully makes it to the far side.

T-Minus 4

He and Jade run to the switches... 3, 2, 1

Before they get there, you all hear the sound of Sentinels attaching to the Hyperion.  0

The two engines in the back are torn, and energy is escaping in a fluid stream.  A gaping hole in the rear of the ship shows where it collided with the wall.  You see a stream of following Sentinels.

Jade and Snow hit the two switches.  With a groan, the two engines turn off and the bluish energy stops its rearward flow.  The aft of the ship lifts as though released from a slingshot, throwing you back...

Snow...grabs onto a nearby pipe.  Jade...is thrown back against machinery, smashing her face.  (6 dmg).  Screed is holding on.  The jerking of the ship throws him down toward the hole.  He hugs a pipe...and his legs are trailing down into the hole where Fault had fallen and was lost.  Due to the movement of the ship and the wind rushing by, he does not have the strength to pull himself up.

He hears the click-click of a Sentinel moving on the underside of the hull.  He knows it is approaching him.

The Hyperion is now at about a 45 degree angle with its front pointing down.  Screed is hanging with his leg down into the hole.  Snow and Jade are leaning against machinery and will need to do whatever they do very carefully.
This message was last edited by the GM at 04:23, Fri 08 July 2005.
Screed
player, 112 posts
there can be only zero-1
until we are done
Fri 8 Jul 2005
at 05:38
  • msg #45

Re: IC3-7

Screed screams out in pain as the lurching further jostles his mauled leg.  He gets tunnel vision as he tries not pass out.
Jade
player, 136 posts
HT=7/11
Sat 9 Jul 2005
at 00:51
  • msg #46

Re: IC3-7

Jade carefully goes back to help Screed up.  "Don't worry.  We're on our way."  She shoulders the EMP rifle to make sure she has firm handholds the whole back to Screed.
Snow
player, 81 posts
HT 11/11
Sat 9 Jul 2005
at 08:40
  • msg #47

Re: IC3-7

Hearing the Sentinel moving towards Screed, Snow unslings his EMP rifle, finds a pipe that he can hook his legs round then leans out the hole in the ship.
GM Heath
GM, 375 posts
God
Mon 11 Jul 2005
at 01:57
  • msg #48

Re: IC3-7

Jade carefully...and successfully...makes her way to Screed.  She hefts him up and out from the danger of the hole.

Snow takes aim, fires...and makes a solid hit on the Sentinel with his EMP rifle.  The Sentinel shakes a moment and falls crashing to the quickly passing earth below.

You hear Silicon's voice over the intercom.  "Everyone hold on.  We're coming to a complete stop.  With the engines off, I can do an EMP scramble."

You quickly obey his words, and the Hyperion quickly decelerates.  The horde of Sentinels gets closer...

...and closer...

and then you are at a complete stop.  You can see the red dots of the eyes of the Sentinels as they spread out their arms to latch onto the ship...

...and then there is a blinding flash...

and they drop like rocks from the sky.

While the ship is stopped, you safely pass back over the gaping hole and back to the main hold.

Silicon gets the ship going, and within a few hours, you see the lights of home.  Zion is there...and it feels like forever since you've seen her.

You get clearance and land.  Screed is taken back to be bandaged up, and you are given a two day pass...to relax at last.

The Council has decided to convene in two days to discuss the developments while the software and data is being processed.  Hopefully, they say, there will be some answers.

OOC:  Please let us know what you do in Zion, or whatever you want up until the Council's meeting.
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