Re: IC3-7
OOC:
Some discussion notes:
Just some comments about game play. It is intended to move rather quickly. As I mentioned before, I create the setting and the story arcs, but I do not force characters to go one way or the others. That means that if you do nothing, I do nothing, and the game stops.
What I've found in my other games is that characters who post frequently tend to get the most attention with the storyline going around their characters. Those who post less I fear will drop out, and therefore building a story arc around them can create a gaping hole in the campaign.
I would like to engage characters more. That also means that you probably need to communicate more to each other as well.
As is the problem with RL, I am often busy and may not give you each the attention you deserve, so remember that the squeaky wheel gets the grease around here.
That said, if you have specific character elements you want incorporated into the game, now is the ideal time to let me know. The more specific you get, the better. I am often shuffling around 15 or more characters in my head, so I don't want to ignore anyone, yet I feel that you feel ignored.
For the future, I suggest a bit more team tactics and team play.
As for experience and related issues, for example, in the last mission, experience was given based on how many scientists you rescued alive. The party didn't fare too well in that, but you got important information and the most important scientists survived.
In this adventure, I was looking at cooperative play, figuring out the puzzles (such as the riddles to get in and the key to making it past the sentries). I was also looking at possible characterization and creative roleplaying.
But this adventure slowed way down when we lost two or three players...so it didn't turn out nearly as well as I'd hoped, and truth be told, I did kind of railroad it to a finish. The actual adventure was not done, but I decided it's time to cut it off and regroup.
So I will add a couple more players. In the meantime, if you have specific comments to help the game next round, please let me know. You can also discuss it amongst yourselves and figure out whatever might make it more interesting for you.
I expect more combat next adventure, so please be ready for that.