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LOG 4 Character Sheets.

Posted by GM HeathFor group 0
GM Heath
GM, 403 posts
God
Thu 1 Sep 2005
at 01:27
  • msg #1

LOG 4 Character Sheets

This is will you will keep track of important statistics regarding your character (including ammo, fatigue, etc.).  Anything you don't want public, just include in an imbedded PM to me.  I am starting the posts.  Please fill them in.
Jade
player, 147 posts
HT=7/11
Thu 1 Sep 2005
at 01:28
  • msg #2

Re: LOG 4 Character Sheets

JADE
This message was last edited by the player at 18:21, Wed 15 Nov 2006.
Screed
player, 118 posts
there can be only zero-1
until we are done
Thu 1 Sep 2005
at 01:28
  • msg #3

Re: LOG 4 Character Sheets

SCREED


Strength 9 (-10.)
Dexterity 15 (45.)/14 (-15) matrix only
Intelligence 14 (45.)
Health 11 (10.)/10 (00)

Fatigue: 11
CBP Fatigue: 11
Swing: 1d-1 Thrust: 1d-2
Speed: 6.5
Initiative: 7.00
Move: 6
Wounds: 9

Encumbrance:
None (x2, -0) 18
Light (x4, -1) 36
Medium (x6, -2) 54
Heavy (x12, -3) 108
current 0 0.

CodeBreaker Skills
Focus - Speed 3
Sixth Sense Level 1

Active Defenses:
Dodge: 6 (8 with Sixth Sense)

Advantages:
Alertness Level 2 (10.) matrix only
High Pain Threshhold (10.)
Combat Reflexes (15.) matrix only
Sixth Sense   (15). matrix only

Disadvantages:
Sense of Duty to Friends (-5.)
Curious (Basic) (-5.)
Bad Sight outside of Matrix,
      i.e. corrected by tech    (-10.)
Impulsiveness (-10.)
Gluttony,
      especially in the Matrix (-5.)

Skills:
MA Electronic Ops 14 (2.)
PH Acrobatics 15 (4.)
ME Comp ops 15 (2.)
MH Comp Prog 13 (2.)
PA Driving 15 (2.)
MH Tactics 13 (2.)
MA Holdout/Concealment 14 (2.)
ME Scrounging 15 (2.)
PA Stealth 18 (10)
MH Mathematics 13 (2.)
MA Traps 15 (4) matrix only
PA Climbing 15 (2.)
MH Diplomacy 15 (6.)
MA Fast talk 15 (4.)
MA Streetwise 15 (4.) matrix only
MA Lockpicking 15 (4.)
PE Jumping 15 (1)
PE Guns - SMG(+1 from IQ) 16 (2.)
PE Guns - Beam weapon(+1 from IQ) 17 (4.)
MA Shadowing 15 (4.) matrix only
MA Search 16 (6.) Z
MH Zion Ship Computers 16 (8) outside matrix skill

11 CP and 10 CBP earned, 0 CP and 10 CBP left

spent, 2 fast talk, 2 streetwise, .5 jumping, 2 stealth, .5 traps, 4 beam weapon

Zion Ship Computers
You understand computer systems well as they relate to the function of ships
outside the Matrix.  This includes the ability to write and debug computer
software.  You may debug, answer questions, determine computer functions and
purpose, answer questions, or write a program.
(Mental Hard).  (Computer Programming, Basic p. 60 as it relates to Zion
computers.)

This message was last edited by the player at 23:38, Mon 12 June 2006.
Mitchell
player, 19 posts
None of this is real man,
it's all in your head.
Thu 1 Sep 2005
at 01:29
  • msg #4

Re: LOG 4 Character Sheets

MITCHELL
Dracos
player, 14 posts
The Sneak
The Thief
Thu 1 Sep 2005
at 01:29
  • msg #5

Re: LOG 4 Character Sheets

DRACOS

Name: Adam "Dracos" Morsch

ST: 09/09
DX: 14/14
IQ: 13/13
HT: 10/10
This message was last edited by the player at 02:50, Wed 14 June 2006.
Shadow
player, 12 posts
Thu 1 Sep 2005
at 01:30
  • msg #7

Re: LOG 4 Character Sheets

SHADOW[Private to GM Heath:
"SHADOW" aka Jake Johnson - Amateur extreme sports enthusiast.

Blond hair and blue eyes - Always seems to be smiling behind his mirror shades.
Black motorcycle leathers with racing boots (metal all the way to the knee)
Black leather jacket with several sponsor patches

Glock 20 in arm holster w/ 4 clips in pockets

            Malf   Dmg    SS  Acc  1/2d/Max  Wt/Awt  RoF  Shots  ST  Rcl
Glock 20    crit.  2d+2+  10   3   175/1900   2/.7    3~   15+1  10  -2


ST 13/13  (30)  PD/DR  0(2)/0   Fatigue    13/13
DX 15/15  (60)  thr 1d          CB Fatigue 13/13
IQ 10/10  (0)   swg 2d-1        HP         11/11
HT 11/11  (10)

BS 6.5

Encumbrance
None (x2, -0)    26
Light (x4, -1)   52
Medium (x6, -2)  78
Heavy (x12, -3) 156
X-Hvy (x20, -4) 260

Advantages-

Combat Reflexes  (15)
High Pain Threshold  (10)
Martial Art Style - Bando

Code Breaker Skills

Sixth Sense (15 CBP)
No Blood Loss (5 CBP)
Brain Disembodiment (5 CBP)
No Vital Organs (5 CBP)
Recovery (5 CBP)
Chi Mastery
Chambara Martial Arts
Trained By A Master


Disadvantages-

Bad Temper (-10)
Pirates Code of Honor (-5)
Overconfidence (-10)
Stubbornness (-5)
Impulsiveness (-10)

Active Defenses
Dodge - 7 (assuming no more than light enc.) +2 vs. hand to hand and
thrusting attacks (from Boxing-Matrix only)
Parry - 13
Block - 7 (from shield default)

Skills       Real World Matrix		
               lvl/cp   lvl/cp
Guns            16/0     18/3	+1 from IQ 10
Gunner          14/1		+1 from IQ 10
Knife           15/1		Parry - 6
Knife Throwing  15/0     16/1	
Karate          15/0     19/28	Punch 1d+1; Kick 2d+1
Judo            15/0	
Acrobatics       9/0     15/4	Real World from Default
Climbing        14/1	
First Aid       12/3		
Comp. Op        10/0     12/3	
Comp. Prog      10/0     12/4
Elect. Op/Repair10/0		
Demolition      10/0     14/8
Driving         15/0     17/6
Motorcycle      15/0     17/3
Zion Piloting   17/8	
Stealth         15/2	
Armoury         11/4
Running                   8/.5	Adds 1 to Move
Katana                   15/2 	Parry - 11
Jumping                  17/4
Parachuting              15/1
Skiing                   13/1
Swimming                 15/1
Staff                    15/4 	Parry - 11
Boxing                   16/1
Philosphy
 (Buddhism)               8/1
Savior-Faire (Dojo)      10/1
Fast-Draw	
 (Gun)                   15/.5  +1 from Combat Reflexes
 (Knife)                 15/.5  +1 from Combat Reflexes
 (Katana)                15/.5  +1 from Combat Reflexes
Breaking Blow            16/16
Power Blow               19/22
Flying Leap              18/20


Martial Arts Maneuvers          Damage
Aggressive Parry         10/2	1d+1
Arm Lock                 22/2	Default to Karate instead of Judo
Elbow Strike             19/1	1d+1
Head Butt                15/1	1d
Head Lock                16/1	Default to Karate instead of Judo
Jab                      19/1	1d
Knee Strike              20/1	1d+2
Riposte(Karate)          16/1
Shin Kick                19/4	2d+2
Stamp Kick               18/1	2d+1
Leg Grapple              19/0
Roll With Blow           15/2


Totals
Stats                  100
Advantages              25
Disadvantages          -40
Skills                  21
                       106
Code Breaker Skills    (35)
Matrix Adv.            ( 0)
Matrix Skills          (85)
                      (120)
Received CP (4), Spent CP (0)
Received CBP (0), Spent CBP (0)

Purchased Abilities in RED
Bought:
Trained By A Master
Chi Mastery
Chambara Martial Arts
8cp to Karate
Power Blow - 22 cp
Breaking Blow - 16 cp
Flying Leap - 20 cp
Roll With Blow - 2 cp


This message was last edited by the player at 06:57, Fri 08 Dec 2006.
Cala
player, 32 posts
Thu 1 Sep 2005
at 01:30
  • msg #8

Re: LOG 4 Character Sheets

Cala

Unspent Points: 5 CP 0 CBP

Strength 0/14 (45)
Dexterity 0/16 (80)
Intelligence 0/10 (0)
Health 0/12 (20)

Fatigue: 10
CBP Fatigue: 10
Swing: 1d Thrust: 2d
Speed: 7
Initiative: 7
Move: 7
Wounds: 12/12

Encumbrance:
None (x2, -0) 28
Light (x4, -1) 56
Medium (x6, -2) 84
Heavy (x12, -3) 168
current 0 0.
This message was last edited by the GM at 05:47, Tue 13 Sept 2005.
Codec
player, 36 posts
Got Medpacks?
Fri 19 May 2006
at 18:31
  • msg #9

Re: LOG 4 Character Sheets

CODEC

Codec- 150/150pts. Male, 19 yrs. Old   80/80 download pts used,
 Appearance: Average , Weight: 150 lbs. Height: 5’8”
ST: 10 IQ: 10
DX: 12 HT: 12
Fatigue:  11 CBP Fatigue: 11
Thr=1d-2, Sw=1d
Basic Speed=6, Move=6
CURRENT-DR: 0, PD: 2 {6th Sense}
ACTIVE DEFENSE
Dodge=6, Block=0, Parry=Karate-13/Judo-12
Damage=0

Languages-Literacy/Natural in English

Advantages:
Combat Reflexes (15)
Strong Will (4)
Sharpshooter (10)

Disadvantages:
Miserly (-10)

Skills:
Guns/TL8 DX+1 (2)
Thrown Weapons DX+0 (1)
Karate DX+1 (8)
Judo DX+0 (4)
First Aid/TL8 IQ+1 (2)
Computer Operation/TL8 IQ+2 (4)
Computer Programming/TL8 IQ+1 (6)
Electronics Operation/Repair/TL8 IQ+1 (4)
Demolition/TL8 IQ+2 (6)
Driving/Cars DX+0 (2)
“”/Motorcycle DX+0 (1)
“”/Piloting DX+1 (4)
Climbing DX+1 (4)
Holdout IQ+0 (2)
Tactics IQ+0 (4)
Jumping DX+0 (1)
Tactics IQ+0 (4)
Diagnosis IQ+0 (4)
Lock picking IQ+2 (8)
Mechanic/TL8 IQ+2 (8)
Interrogation IQ+0 (2)
Navigation IQ+3 (8)

Matrix Skills:
Acrobatics DX+0 (0)
Guns/TL8 DX+1 (2)
Thrown Weapons DX+0 (1)
Karate DX+1 (8)
Judo DX+2 (16)
First Aid/TL8 IQ+1 (2)
Computer Operation/TL8 IQ+2 (4)
Computer Programming/TL8 IQ+1 (6)
Electronics Operation/Repair/TL8 IQ+1 (4)
Demolition/TL8 IQ+2 (6)
Driving/Cars DX+0 (2)
“”/Motorcycle DX+0 (1)
“”/Piloting DX+1 4
Climbing DX+1 (4)
Holdout IQ+0 (2)
Jumping DX+0 (1)
Acting IQ+1 (4)
Shield DX+1 (2)
Tactics IQ+1 (8)
Traps IQ+1 (4)
Katana DX+1 (0)
Push  DX+1 [8]
Power Blow IQ+2 [16]
Fire Walking IQ+3 [4]
Hand Clap Parry [8] +1
Roll W/ Blow [8] +1
WhirlWind Attack [8] +1


Code Breaker Skills:
Anti-Gravity Jump Lvl.2   (12)
6th Sense (15)
Penetrating Vision (8)
Focus Lvl.4  (10)
Field Sense (5)
Doppelganger (10)
Damage Resistance LvL.1 (3)
Chambara Martial Arts (0)
Chi Mastery LVL1 (0)

Equipment:
Street Clothes 0lbs.

Updated: Sharpshooter Advantage (OOC:Explain Sharpshooter?),
3 CBP


ADDED:
NEW STUFF:
Push  DX+1 [8]
Power Blow IQ+2 [16]
Fire Walking IQ+3 [4]
Hand Clap Parry [8] +1
Roll W/ Blow [8] +1
WhirlWind Attack [8] +1
And a plus 1 bonus to Judo w/ a total bonus of +2 now.
This message was last edited by the player at 02:35, Tue 07 Nov 2006.
GM Heath
GM, 550 posts
God
Fri 19 May 2006
at 18:33
  • msg #10

Re: LOG 4 Character Sheets

Please make sure these are up to date.

Remember, you have exited the Matrix so all attributes return to their max (fatigue, health, etc.).

I will be handing out XP soon, so be prepared to upgrade your characters.

Just wait and see what upgrades are on that disk Jinx is holding...assuming you can get it back to the ship in one piece...
Screed
player, 287 posts
there can be only zero-1
until we are done
Wed 14 Jun 2006
at 02:37
  • msg #11

Re: LOG 4 Character Sheets

Is this the thread you wanted us to update?
GM Heath
GM, 584 posts
God
Thu 29 Jun 2006
at 23:41
  • msg #12

Re: LOG 4 Character Sheets

This is the proper thread to keep updated.  Note that it will not jump to the top just because you hit "edit."
Codec
player, 47 posts
Got Medpacks?
Fri 30 Jun 2006
at 01:32
  • msg #13

Re: LOG 4 Character Sheets

For the upgrades and stuff. What do we use the 60 pts. for? Just Esoteric/Cinematic skills that we already have or want to have?
GM Heath
GM, 586 posts
God
Fri 30 Jun 2006
at 16:14
  • msg #14

Re: LOG 4 Character Sheets

Yes, just skills and maneuvers there.  These will be uploaded to your brain like they were in the movies.  The explanation will be forthcoming.

Although I wonder if 60 points isn't a little too generous...hopefully, I didn't unbalance the game.
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