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16:29, 27th April 2024 (GMT+0)

Log 4-1.

Posted by GM HeathFor group 0
Shadow
player, 15 posts
Thu 8 Sep 2005
at 16:58
  • msg #20

Re: Log 4-1

"Great." Shadow's eyes roll back into his head and his hands slap his hips "How come nothing ever goes as planned.  Geesh.  I'm gonna check the area out."  Shadow storms off towards the door "Oh and I'm sure she doesn't know where Jinx is, otherwise she would have shot us full of holes by now.  So she must be a friend of his, perhaps one of his contacts."  Muttering under his breath, Shadow looks out the door.
Rabbit
player, 35 posts
Thu 8 Sep 2005
at 17:13
  • msg #21

Re: Log 4-1

Rabbit calls over to Shadow, "What's Jinx got to say now, that they couldn't tell us in the flesh."
Screed
player, 130 posts
there can be only zero-1
until we are done
Thu 8 Sep 2005
at 17:27
  • msg #22

Re: Log 4-1

Screed chuckles at Shadow's antics but keeps his eyes on the lady.
Dracos
player, 19 posts
The Sneak
The Thief
Fri 9 Sep 2005
at 00:11
  • msg #23

Re: Log 4-1

Dracos freezes when the light flips on, quickly placing his hands on the back of his head and arching backwards. Smiling nervously, he skitters back within the group. He moves out to the hall they just came from and glanced towards rabbit, motioning the sign for a phone...
Rabbit
player, 36 posts
Fri 9 Sep 2005
at 02:40
  • msg #24

Re: Log 4-1

Rabbit digs out her cellular with one hand while pointing with the rifle muzzle towards a regular phone sitting on a desk.
Dracos
player, 20 posts
The Sneak
The Thief
Fri 9 Sep 2005
at 02:43
  • msg #25

Re: Log 4-1

Slipping towards her, he whispers, "Go Call X... See what she registers as in teh code...she's looking for Jinx..."
Rabbit
player, 37 posts
Fri 9 Sep 2005
at 04:41
  • msg #26

Re: Log 4-1

Rabbit nods and holds the cellular telephone slightly away from her ear so Dracos can listen in. "Operator, this is Rabbit. We're at the meetpoint but Jinx is absent. A woman of unknown allegiance is here looking for Jinx, too. Dracos wants to know what her code looks like. And get us the hell out of here to someplace safe."
GM Heath
GM, 414 posts
God
Fri 9 Sep 2005
at 07:14
  • msg #27

Re: Log 4-1

The woman stands up straight and shakes her head.  "I don't know if I can trust you," she says.  "At this rate, you'll botch it up."  She lowers her guns.  "First, never tell anyone your handle who isn't from Zion or use a Zion handle where it could be heard by Zero-One.  Second, never, ever call back to your ship in a zone of silence.  Third, walking around with a bunch of guns hanging out makes you look very suspicious.  And fourth, never underestimate your opponent."

In the blink of an eye, the woman is suddenly standing in front of Rabbit and holding Rabbit's phone, and Rabbit is disarmed.

"And fifth," the woman says with a smile, handing Rabbit back her gun, "I am Jinx."  She bows her head, concentrating.  She begins to shimmer and change shape.  Jinx is standing in front of you.

In a much deeper voice than the woman's, Jinx says, "You have a ways to go before getting that advanced.  I'm going to give you directions to the meeting place with Jaguar."  He scribbles something on a paper.  "He'll be waiting for you there in fifteen minutes."  Jinx glances at his watch.  "It's about a twenty minute walk.  I'd do this myself, but I've been tagged by Zero-One.  And if Zero-One's alarms go off, so do the Merovingians."

He hands the paper to Screed and then lifts something from the desk -- tiny earpieces.  "Take these.  They're short range and only work within the Matrix, but at least I can talk to you, although you may have to switch them off if the Merovingians detect you.  I can also contact my ship directly via the hardline, so I'll tell you if there are any instructions from above."

He gives you each an earpiece, which also broadcasts through subvocalization by a curved piece down to your throat.  "The password for Jaguar is 'exile asset.'  You can use his handle since he's not from Zion.  Any questions?"
Rabbit
player, 38 posts
Fri 9 Sep 2005
at 07:45
  • msg #28

Re: Log 4-1

Rabbit holds out her hand and asks, "Are you going to give me my phone back?"
This message was last edited by the player at 07:48, Fri 09 Sept 2005.
GM Heath
GM, 415 posts
God
Fri 9 Sep 2005
at 08:33
  • msg #29

Re: Log 4-1

PM
Rabbit
player, 39 posts
Fri 9 Sep 2005
at 16:31
  • msg #30

Re: Log 4-1

Rabbit continues to hold out her hand waiting for the return of her cellular telephone. "Speaking of your ship, what is its name?"

ed: typo
This message was last edited by the player at 19:32, Fri 09 Sept 2005.
Screed
player, 131 posts
there can be only zero-1
until we are done
Fri 9 Sep 2005
at 20:54
  • msg #31

Re: Log 4-1

Screed takes the paper and examines it.  He sighs and says, "Well, I gues we're not going to have time for a food stop then."  He looks up at Jinx and says, "Thank you for handing us our behinds.  I guess we will take it from here.  I want to talk to you later and ask you some why's though."  He looks at Rabbit and then the others, "We've got less than fifteen minutes to make a twenty minute trip.  We'd better hurry."  He nods to Jinx and starts to head out the door while looking at the note.  Finally, he hands it off to Jade.  He speaks quietly, "Just in case, you know."
GM Heath
GM, 416 posts
God
Mon 12 Sep 2005
at 03:56
  • msg #32

Re: Log 4-1

Jinx says, "My ship is the Nautilus.  You must be the group from the Hyperion."  He hands Rabbit back her phone.  Then he points to the note in Jade's hand.  "That message will self-destruct in 15 seconds."  He waits a moment as you look around at each other.  "Just kidding, but I do need it back.  You don't want to have any evidence of our asset getting out to either the Merovingians or Zero-One."  Making sure you know where to go, he takes the note back from Jade.  "Good luck.  Any last questions?"
Rabbit
player, 40 posts
Mon 12 Sep 2005
at 07:59
  • msg #33

Re: Log 4-1

Unamused by Jinx's hijinks, Rabbit accepts her cellular telephone back with a terse, "Thanks." While the others head out, Rabbit rearranges her junk so the muzzle end of the assault rifle is hidden in the left gym bag and the butt stock end is concealed under her poncho. As before, she brings up the rear of the caravan.
Screed
player, 132 posts
there can be only zero-1
until we are done
Mon 12 Sep 2005
at 18:22
  • msg #34

Re: Log 4-1

Screed stops for a moment and asks, "Yes.  Are there any weapon checkpoints between here and there, and what is the best way of handling our contact, since you have met him before."  He shouldes the attache case ready to leave.
Cala
player, 42 posts
Tue 13 Sep 2005
at 00:17
  • msg #35

Re: Log 4-1

 Cala remains silent, but watches intently as Jinx runs through his little display.
GM Heath
GM, 417 posts
God
Tue 13 Sep 2005
at 02:05
  • msg #36

Re: Log 4-1

Jinx says, "He is nervous.  Just call him Jaguar and tell him I sent you.  Try to keep him collected and calm.  You won't be passing any checkpoints of any kind.  Just keep low key and keep him talking.  Get as much information as you can from him because he's not going to volunteer anything.  He's very concerned for his own safety."
Jade
player, 151 posts
HT=11/11
MFT: 10/10
Tue 13 Sep 2005
at 03:58
  • msg #37

Re: Log 4-1

"I'm ready to rock and roll," Jade says, hiding her guns underneath her trenchcoat but within easy reach.
Screed
player, 133 posts
there can be only zero-1
until we are done
Tue 13 Sep 2005
at 04:54
  • msg #38

Re: Log 4-1

Screed says, "Thanks.  Okay, then... let's rock and roll, or rap, or jazz, or industrial, whatever floats your boat.  But you've heard the man.  Nothing to make our contact any more nervous than he is.  Of course, alive is more important than nervous.  Let's move out.  And we need to move like we don't have enough time to get there."  Screed begins to trot out without any more interplay with Jinx.  As they move out, he suggests,"Okay, you all know what you are good at.  No firing unless we have no other option."
GM Heath
GM, 418 posts
God
Tue 13 Sep 2005
at 05:02
  • msg #39

Re: Log 4-1

PM
Screed
player, 134 posts
there can be only zero-1
until we are done
Tue 13 Sep 2005
at 14:47
  • msg #40

Re: Log 4-1

Screed advises, "Remember, watch our threes and don't forget to look up once in a while."  He hurries along, putting speed ahead of stealth since they are so far behind.  He wonders what the others are thinking.
Shadow
player, 16 posts
Tue 13 Sep 2005
at 21:36
  • msg #41

Re: Log 4-1

Watch our three's?  We didn't even know what our contact was gonna look like and we screwed that up. Shadow points towards the man/woman figure What makes you think we're gonna know what this Jaguar looks like. Shadow runs his hands through his hair Man we are gonna end up punching something...hard.  But hey, thats way pays the bills right?  At Screed's request Shadow doesn't get his pistols out but merely cracks his knuckles and follows along with the others.
Screed
player, 135 posts
there can be only zero-1
until we are done
Tue 13 Sep 2005
at 21:41
  • msg #42

Re: Log 4-1

"Yeah, uh, three's.  You know, left, right, back, and forward.  It's like watching your six, but more so, ya know."  Screed unzips the top of his bag to get easy access to his weapons.
Cala
player, 43 posts
Tue 13 Sep 2005
at 23:11
  • msg #43

Re: Log 4-1

 Cala shoots an annoyed glance at Jinx before following the others out.
Rabbit
player, 41 posts
Wed 14 Sep 2005
at 06:00
  • msg #44

Re: Log 4-1

Before entering the zone of radio silence, Rabbit sets her cellular telephone to vibrate mode and mute before turning it off and securing it in a pants pocket. Not wanting to run down the street like a camel with its tail on fire, she ends up trailing in the shadows a couple dozen yards back of the group.
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