Log 4-1
After the briefing, you head back to the Hyperion. You step inside behind Locke, noticing the battle scars and quickly patched holes in the hole. As you begin walking toward the bridge, the lights flicker and go out.
"Damn," Locke mutters and bangs a hand against the nearby console. Immediately, the lights come back on. "She's not at a hundred percent. That's for sure."
"Don't worry," Silicon, your pilot, reassures you all. "It'll get us there and back."
"Just one problem," Hammer says, shaking his head. You glance over at the technician, the one who knows the ship better than anyone. "I had to reroute some wiring, resource some conduits, and make a few other adjustments. Problem is, that takes our EMP offline. If we get any Calamari coming our way, we're in deep--"
"Spare me the details," Locke says. "We've got to complete this mission and then lets retool the whole ship. Take a long break. What do you say?"
"As long as the hardline works, I'm good," X, your operator, says.
Within a few hours, the ship is flying far away from Zion and toward the surface once more. Silicon pulls the Hyperion up next to a strange ship anchored to the ground, the Nautilus. Locke greets the captain of that ship and then explains to you, "The Nautilus is a semi-permanent installation here. Our operatives work out of it night and day...the ones who don't come out of the Matrix very often. Jinx is working out of the Nautilus."
Locke takes you on a brief tour so you can see Jinx's face and recognize him. The room you enter is nothing more than a repository for bodies, all jacked into the Matrix, twenty of them at least. Jinx is about thirty, with dark hair and bushy brows. He is well groomed and slightly muscular.
Locke says, "You have to work out of the Hyperion though. Otherwise, if you are detected, the Nautilus could be put in jeopardy. As it stands, it has never been detected. Only our top operatives are assigned to it."
When you are back on the Hyperion, Silicon finds the hardline. You sit back in your seats, ready for the jolt, and then...
...you find yourselves in an office building. It is after work hours, and the sky outside is dark. X has shown you the map, so you begin the trek to where Jinx awaits you.
The building's lights are off, its doors closed but not locked. You slip in quietly. It is also an office building. You step in and walk toward the back office where the meeting is scheduled. The office door is slightly ajar. You step inside to turn on the lights and then--
"Stop right where you're at," a woman's voice says from across the room. "I have a gun pointed right at your head." It is dark, and you can see nothing.