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Log 4-The Escape.

Posted by LockeFor group 0
Screed
player, 318 posts
there can be only zero-1
until we are done
Mon 10 Jul 2006
at 19:02
  • msg #85

Re: Log 4-The Escape

PL
GM Heath
GM, 613 posts
God
Mon 10 Jul 2006
at 19:07
  • msg #86

Re: Log 4-The Escape

PM
Silicon
NPC, 7 posts
AKA "Silly"
Tue 11 Jul 2006
at 16:15
  • msg #87

Re: Log 4-The Escape

Dracos and Shadow finish their conversation and Dracos punches in:
quote:
1 Go left one unit
2 Skip next instruction unless it is Location A or Location B
3 Go to 5
4 Go to 1
5 Go left one unit
6 Go to 5

There is a brief flash, and then the floor and ceiling lights go on.  You hear the distant whining as the power is restored to engines and generators.

"Hallelujah!" Silicon shouts into the intercom.  "We've got power.  Now I just need Screed to get me computer control, and we can get this baby running before any squids get us."

All eyes seem to turn to Screed.

"Keep your eyes on the radar," Silicon says to Codec.

Codec does so, noting a huge mass approaching from one of the side corridors, a mass of many objects which will arrive shortly.

"That's them," Silicon says, glancing over quickly.  He mumbles, "Never should have networked these computers."

ETA:  1 minute, 40 seconds.
This message was last edited by the player at 16:15, Tue 11 July 2006.
Dracos
player, 85 posts
The Sneak
The Thief
Tue 11 Jul 2006
at 16:28
  • msg #88

Re: Log 4-The Escape

"Thanks Shadow... I'm not much of a problem solver apparently. I like formulllas... but to get something like this into a formula and compute it..." he shakes his head, "Let's just say I'm glad you were here my friend..."

Dracos now focuses on the running computer, wanting to make sure it was cleaned up and ready to go. The power was on, but that didn't mean there wasn't some corrupt data in there somewhere...
Screed
player, 319 posts
there can be only zero-1
until we are done
Tue 11 Jul 2006
at 19:24
  • msg #89

Re: Log 4-The Escape

PL
GM Heath
GM, 615 posts
God
Tue 11 Jul 2006
at 19:38
  • msg #90

Re: Log 4-The Escape

PM
Shadow
player, 76 posts
Tue 11 Jul 2006
at 19:44
  • msg #91

Re: Log 4-The Escape

"Yeah, me and puzzles get along real well.  Or I smash 'em."  Shadow begins readying his portion of the controls, bringing the engines online.  "How's the computer coming Screed? We can probably ask one of the squids for help real soon, if you like."
Screed
player, 321 posts
there can be only zero-1
until we are done
Tue 11 Jul 2006
at 20:00
  • msg #92

Re: Log 4-The Escape

"S"
Cala
player, 57 posts
Tue 11 Jul 2006
at 21:48
  • msg #93

Re: Log 4-The Escape

 Cala rears her sentinel back up. "Unfortunately, I cannot access this sentinel's controls. Speed is important, and it would be better to have half the guns, then risk having none of them."
 Cala begins pushing the sentinel aside.
Jade
player, 195 posts
HT=11/11
MFT: 10/10
Wed 12 Jul 2006
at 02:59
  • msg #94

Re: Log 4-The Escape

Jade joins Cala.  "I agree," she says and begins pushing.
Silicon
NPC, 10 posts
AKA "Silly"
Wed 12 Jul 2006
at 04:53
  • msg #95

Re: Log 4-The Escape

Masters of the Matrix
This message was last edited by the player at 04:54, Wed 12 July 2006.
GM Heath
GM, 616 posts
God
Wed 12 Jul 2006
at 05:21
  • msg #96

Re: Log 4-The Escape

Screed presses S.

"Safe.  Changing directional to South."

On the screen, Screed sees:  Two L, One R, One F.  N, NE, E, SE, S, SW, W, NW?
Screed
player, 322 posts
there can be only zero-1
until we are done
Wed 12 Jul 2006
at 09:23
  • msg #97

Re: Log 4-The Escape

Screed mutters to himself, "2 right then 2 left. That makes a knight move north and right to be safe.  Okay, what is the object?  Gotta be to get off the board, not clear it out. N then NE."  His eyes are glued to the screen.
GM Heath
GM, 617 posts
God
Wed 12 Jul 2006
at 17:38
  • msg #98

Re: Log 4-The Escape

Screed presses N.

"Safe.  Changing directional to North."

On the screen, Screed sees:  Two L, One F, Two R.  N, NE, E, SE, S, SW, W, NW?

Screed presses NE.

"Safe."

On the screen, Screed sees:  One L, One B, One R.  N, NE, E, SE, S, SW, W, NW?
Screed
player, 323 posts
there can be only zero-1
until we are done
Wed 12 Jul 2006
at 17:59
  • msg #99

Re: Log 4-The Escape

Screed continues to work, calculating quickly in his head, "Okay, I've done those, now facing north and have no F's.  Can I make a run for the border?"  He presses N again.
GM Heath
GM, 618 posts
God
Wed 12 Jul 2006
at 18:17
  • msg #100

Re: Log 4-The Escape

Screed presses N.

"Safe."

On the screen, Screed sees:  One L, One F, One R.  N, NE, E, SE, S, SW, W, NW?
Screed
player, 325 posts
there can be only zero-1
until we are done
Wed 12 Jul 2006
at 18:42
  • msg #101

Re: Log 4-The Escape

Sweat beads on his forehead, "This grid is big.  N....W, yes NW."  He enters NW.
GM Heath
GM, 619 posts
God
Wed 12 Jul 2006
at 18:45
  • msg #102

Re: Log 4-The Escape

Screed presses NW.

"Safe."

On the screen, Screed sees:  One L, One F, One R.  N, NE, E, SE, S, SW, W, NW?
Screed
player, 326 posts
there can be only zero-1
until we are done
Wed 12 Jul 2006
at 19:10
  • msg #103

Re: Log 4-The Escape

PL
GM Heath
GM, 620 posts
God
Wed 12 Jul 2006
at 19:21
  • msg #104

Re: Log 4-The Escape

PM
Screed
player, 327 posts
there can be only zero-1
until we are done
Wed 12 Jul 2006
at 19:35
  • msg #105

Re: Log 4-The Escape

Screed goes back to his map and catches it back up.  "Idiot.  NE!"
GM Heath
GM, 621 posts
God
Wed 12 Jul 2006
at 21:10
  • msg #106

Re: Log 4-The Escape

The screen flashes off, and then a message appears:  "Welcome, Micro."

Screed quickly punches a few buttons, glad that his computer skills can finally come in handy.  Computers around the ship light up.

"At last!" Silicon says.  The computer panels all light up.

Codec can see in the radar that the Sentinels getting too close for comfort.

Cala and Jade push off the Sentinel from the big guns in back.  Jade uses her skills in gunnery to get the gun charged.

Dracos finishes with all the power transfers and he and Screed collapse in their seats.

Shadow hears a popping as the navigation controls are released.  Silicon is punching buttons.

The engines begin revving up.

ETA:  45 seconds.

"Let's get out of here," Silicon says.

Locke is in the doorway.  He punches the intercom.  "All personnel to their safety harnesses.  This is going to be a bumpy ride."  He straps himself in behind Silicon, Shadow, and Codec.  Behind him, Dracos, Screed and Jinx arrive and strap in.  Hammer and the rest of the crew have their own places to be, as well as Cala and Jade, who is strapping herself into the gunnery harness.

The engines and EMP propulsions light up, sending an electric buzz around the ship.  With a jerk, the Hyperion lifts off the ground.

Below, you can see the devastated ship that had been a permanent spot for all those Zion agents working in the Matrix.  The loss of those men will be terrible on Zion's ability to fight from within the Matrix.

Which means you will be needed all the more.

ETA: 20 seconds.

"We're not going to be able to outrun them," Silicon says.  He looks over to Shadow and Codec for help.  "Tell me when to turn," he says.

Shadow is helping with the controls, although Silicon is piloting the ship.  Codec is looking at the radar, a confusing map of the underground, and the windows.
Screed
player, 328 posts
there can be only zero-1
until we are done
Wed 12 Jul 2006
at 21:25
  • msg #107

Re: Log 4-The Escape

Screed settles in and puts his head back.  He checks the straps one more time to make sure nothing is frayed or loose and then tries to drift off to sleep.
This message was last edited by the player at 21:25, Wed 12 July 2006.
GM Heath
GM, 622 posts
God
Wed 12 Jul 2006
at 22:02
  • msg #108

Re: Log 4-The Escape

PM
Codec
player, 61 posts
Sat 15 Jul 2006
at 02:32
  • [deleted]
  • msg #109

Re: Log 4-The Escape

This message was deleted by the player at 02:34, Sat 15 July 2006.
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