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21:34, 9th May 2024 (GMT+0)

Log 4-The Escape.

Posted by LockeFor group 0
Codec
player, 46 posts
Got Medpacks?
Fri 30 Jun 2006
at 01:13
  • msg #10

Re: Log 4-The Escape

"I've had enough Near Death Experiences for one day. I'm going to my bunk to...pass........out......"
[I hope I make it to the bu...ZZZZZZZZZzzzzzzz]
{Falls asleep in doorway to room}
Screed
player, 289 posts
there can be only zero-1
until we are done
Fri 30 Jun 2006
at 01:23
  • msg #11

Re: Log 4-The Escape

Walking by the doorway, Screed notices Codec on the floor.  He thinks about moving him to the bed, but then says, "Who am I kidding.  I'll never be able to move him."  Instead, he takes the blanket and pillow off the bed and sets him up.  Taking his weapon, he stows it in case the ship lurches.  then he too goes and looks for a place to crash.
Codec
player, 48 posts
Got Medpacks?
Fri 30 Jun 2006
at 01:34
  • msg #12

Re: Log 4-The Escape

{Hears clanking footsteps and Screed}
"Yeah, but you sure can wake me up. I'd better get moving or I'm gonna get keel hauled by X. Do we have any intercoms around here?"
Screed
player, 290 posts
there can be only zero-1
until we are done
Fri 30 Jun 2006
at 01:42
  • msg #13

Re: Log 4-The Escape

Screed points to Codec's head, "You're still wearing your radio."
Codec
player, 50 posts
Got Medpacks?
Fri 30 Jun 2006
at 01:45
  • msg #14

Re: Log 4-The Escape

Codec looks upon the tangled hornet nest that is his dry hair wrapping around his radio. He cringes and tangly knots rip apart and he frees the slippery device from his scalp.

"I try to remember not to sleep with this on."

Turns on headset.

"Hey anybody, got anything for me to do?"
Silicon
NPC, 4 posts
AKA "Silly"
Wed 5 Jul 2006
at 19:16
  • msg #15

Re: Log 4-The Escape

OOC:  If you did not choose a non-matrix skill by now, it will be assigned to you.

Also, although it appears to be very quiet, I have been in the background tinkering with things.  Lot of work for the GM...




We have gunnery, computers, piloting, navigation, and Machine World Technology.  Here we go:


Silicon, the Hyperion's pilot, calls out over the intercom:  "Codec and Shadow, I need navigation and piloting help up here for as soon as we get this bird running.  Get to the bridge."

Meanwhile, Hammer, the ship's engineer, is scrambling to get things up and running.  He looks at Screed and Dracos:  "I need two computer guys to get the computers operational for me before the engines will come on.  That EMP sends the computers haywire whenever we use it.  Get to stations one and two.  Station one will reset the engines, but it's a bit tricky.  Station two transfers all controls to the bridge and preserves our computer integrity."  He points down the hall to the left.

X turns to Cala.  "We need your expertise and Jade's gunnery skills to help take down the next wave of Sentinels as we make our escape.  I'll meet you at the aft cannons as soon as I get the Matrix computers locked."

ETA: 3 minutes, 55 seconds
This message was last edited by the player at 19:17, Wed 05 July 2006.
Screed
player, 293 posts
there can be only zero-1
until we are done
Wed 5 Jul 2006
at 19:20
  • msg #16

Re: Log 4-The Escape

Screed calls out, "Aye, aye, Cap'n," and begins running for station one.  He chuckles as he goes feeling much better within the confines of the metal ship.  He begins sitting down and setting up.
This message was last edited by the player at 19:25, Wed 05 July 2006.
Codec
player, 52 posts
Got Medpacks?
Wed 5 Jul 2006
at 21:30
  • msg #17

Re: Log 4-The Escape

"Roger that..." Codec replies. Codec enters the station and begins to look at any maps and charts he can find. Trying to find the best escape route.

Looking at Screed he says, "Hey Screed. Do we want to lose the squids, get back to Zion, or both?"
This message was last edited by the player at 21:32, Wed 05 July 2006.
Screed
player, 295 posts
there can be only zero-1
until we are done
Wed 5 Jul 2006
at 21:40
  • msg #18

Re: Log 4-The Escape

Screed fires back without a thought, "Well, if we do the former, we can always do the latter later.  But we've found when we try the latter lately, the formidable foes of the former may keep us from it."  He continues to push buttons and read readouts.
Codec
player, 53 posts
Got Medpacks?
Wed 5 Jul 2006
at 21:44
  • msg #19

Re: Log 4-The Escape

Codec looks at the maps, then at Screed and says, "We might hit some bumpy trails so we can lose 'em. You up to it?"

Codec begins looking for difficult path to lose the Sentinels.
Screed
player, 296 posts
there can be only zero-1
until we are done
Wed 5 Jul 2006
at 21:48
  • msg #20

Re: Log 4-The Escape

Screed shrugs unseen by Codec as he straps himself in, "All I've got to do is stoke the coals, so uh, I guess so."  His voice reflects the smile on his face.
Silicon
NPC, 4 posts
AKA "Silly"
Wed 5 Jul 2006
at 22:15
  • msg #21

Re: Log 4-The Escape

OOC: Backtracking a bit here.  Screed sort of jumped the gun.  Don't roll for anything yet.  We're still in the set up phase.

The party goes its separate ways.

Codec and Shadow run toward the bridge and sit down next to Silicon, who is flipping switches to get the Hyperion up and running again.  Silicon says to Shadow, "Don't just sit there.  Get your switches and engines ready to go as soon as the computers are up.  And Codec, you're still on probation as far as I'm concerned.  Computer programs entering human bodies.  Sounds too much like invasion of the body snatchers to me.  But you keep the monitoring going.  We have to keep the Sentinels behind us at all times.  You'll be responsible for giving us an escape route.  I've never been this far close to the surface before.  I'll do the driving.

Screed and Dracos go back to the computers.  Screed finds that Station 1 is still occupied.  Its operator, Micro, was killed and still sits slumped in his chair.  Screed carefully pushes Micro to the side and starts to boot up the computer.

Dracos has to push pieces of a Sentinel off his chair before settling into Station 2.  They both flip on the computers and wait for them to boot.

OOC:  This is where Codec and Screed have their conversation.


Jade and Cala go back to the rear guns.  They find that a Sentinel had burst through the gunnery port and killed Slipshot, who is still strapped into the chair.  The Sentinels legs are still entwined around the gunnery mount.  Cala will need to determine the best way to unhook the Sentinel while Jade gets out Slipshot and takes his place.

ETA: 3 minutes, 30 seconds.
This message was last updated by the player at 22:15, Wed 05 July 2006.
Dracos
player, 78 posts
The Sneak
The Thief
Thu 6 Jul 2006
at 00:07
  • msg #22

Re: Log 4-The Escape

Dracos grins as he begins to clear off his chair, "Finally, something I'm good at. Frankly I'd rather be here on the computers than back by Jade or Cala."

He rolls his neck and sits down, watching the computer boot up, ready to jump into it as soon as he can.

"Screed, hope your fast as me or faster because those bastards are a-coming..."
Screed
player, 297 posts
there can be only zero-1
until we are done
Thu 6 Jul 2006
at 00:12
  • msg #23

Re: Log 4-The Escape

"Me too.  Where's the on switch again?"  He chuckles while watching it boot up.  His fingers slowly rub on the keys, waiting.
Locke
NPC, 26 posts
Rank: Captain
Assignment: Hyperion
Thu 6 Jul 2006
at 20:44
  • msg #24

Re: Log 4-The Escape

Screed and Dracos watch as the computers boot up:


They look across at each other with puzzled faces as they try to determine what to do.


Codec and Shadow look at their controls.  Without computer controls restored to the bridge yet, they must wait for Screed and Dracos.

Jade and Cala beginning unwinding the Sentinel from the guns.  It is very heavy, though, and they will have to either:  (1) push it to the side, which will restrict them from using the guns on the port side, (2) find something to help lift it, which could take some time, or (3) think of another solution.

ETA: 3 minutes 15 seconds
This message was last edited by the player at 20:45, Thu 06 July 2006.
Screed
player, 299 posts
there can be only zero-1
until we are done
Thu 6 Jul 2006
at 20:50
  • msg #25

Re: Log 4-The Escape

As the computer finishes bootinf, Screed looks a bit confused at the screen for a second, mumbling, "Cardinal directions?"
GM Heath
GM, 593 posts
God
Thu 6 Jul 2006
at 21:29
  • msg #26

Re: Log 4-The Escape

PM
Screed
player, 300 posts
there can be only zero-1
until we are done
Thu 6 Jul 2006
at 21:32
  • msg #27

Re: Log 4-The Escape

PL
Shadow
player, 72 posts
Thu 6 Jul 2006
at 22:08
  • msg #28

Re: Log 4-The Escape

"Ummm, If you guys down in computers could find it in your hearts to give us control here at the bridge we would love to move the ship in hopes of not being killed." Shadow announces over the radio
Silicon
NPC, 5 posts
AKA "Silly"
Thu 6 Jul 2006
at 22:22
  • msg #29

Re: Log 4-The Escape

Screed asks into the radio, "What are the cardinal directions for, Silicon?  Which way are we facing?"

"What are you talking about?" Silicon says, clearly agitated.  "Just get on the computer and give us some readouts up here.  We're facing roughly north, northeast.  You need me to be more exact that that?"
This message was last edited by the player at 22:32, Thu 06 July 2006.
Screed
player, 301 posts
there can be only zero-1
until we are done
Thu 6 Jul 2006
at 22:43
  • msg #30

Re: Log 4-The Escape

"Hey Dracos.  You got something like this on your screen - Two L, One F, Three R.  N, NE, E, SE, S, SW, W, NW?"
Dracos
player, 79 posts
The Sneak
The Thief
Fri 7 Jul 2006
at 01:07
  • msg #31

Re: Log 4-The Escape

PM
Codec
player, 54 posts
Got Medpacks?
Fri 7 Jul 2006
at 02:01
  • msg #32

Re: Log 4-The Escape

Listening to the others Codec replies, "Yeah we need some juice up here ASAP, but from the sounds of the computer could could be left, right, and forward w/ the cardinal compass points. The 2 L's and 3 R's could stand for 45 deg. in X direction. Then again I might be wrong."
GM Heath
GM, 594 posts
God
Fri 7 Jul 2006
at 05:18
  • msg #33

Re: Log 4-The Escape



Time passes as you have your discussions.

ETA: 2 minutes 55 seconds
Dracos
player, 80 posts
The Sneak
The Thief
Fri 7 Jul 2006
at 05:26
  • msg #34

Re: Log 4-The Escape

Dracos replies again, " I realize that I gotta design a particle collision to activate full system restore, buthe particles will begin in a random location (Location A and Location B) on an infinite line.  Somehow I gotta program the particles from this list, only issue is time..."

He points to a list on the screen.
Go left one unit
Go right one unit
Skip next instruction unless it is Location A or Location B
Go to (#).
You may have up to 10 lines of code.

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