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02:46, 10th May 2024 (GMT+0)

Log 4-11.

Posted by SiliconFor group 0
Jade
player, 198 posts
HT=11/11
MFT: 10/10
Sat 26 Aug 2006
at 02:53
  • msg #60

Re: Log 4-11

Jade says, "Codec, you pick a direction.  I'm going to shoot as many as possible."  She starts shooting them off the ship as much as possible.
Codec
player, 77 posts
Got Medpacks?
Sat 26 Aug 2006
at 12:33
  • msg #61

Re: Log 4-11

Codec thinks for a bit, "I say we go up. If we're good enough at piloting this thing we may be able to scrape of the attached sentinels and shoot down the rest."

OOC: I was thinking about having a pilot make the ship barrel roll around in a full circle to use some momentum to get rid of the squiddies. That obviously won't work with our space and balancer pad limits.
Dracos
player, 90 posts
The Sneak
The Thief
Sat 26 Aug 2006
at 16:41
  • msg #62

Re: Log 4-11

"I say go down, closer to home, farther from the surface," he calls out, "Maybe we can get some back up if we get farther down."
Silicon
NPC, 12 posts
AKA "Silly"
Sat 26 Aug 2006
at 16:49
  • msg #63

Re: Log 4-11

3 seconds left.

Silicon says, "Give me a direction, guys!  Or I take the highest vote."
Shadow
player, 84 posts
Sat 26 Aug 2006
at 23:30
  • msg #64

Re: Log 4-11

"I'm for down, gets us closer to home."
GM Heath
GM, 643 posts
God
Thu 31 Aug 2006
at 01:08
  • msg #65

Re: Log 4-11

As the ship heads downward, everyone goes berserk.  You begin firing your EMP rifles, finding Hammer and a few remaining crewmembers helping you.  Jade is ruthlessly firing down at any Sentinels attached to the ship.  She make some incredible shots, and Sentinels drop like flies.

Two Sentinels hit the sides of the tunnel.  You know it would have been more had you chosen to go up, but Shadow can easily navigate downward.

8 Sentinels attach to the ship, along with 3 still remaining.  Of those 3, 1 of them drops to the floor directly in front of Screed, Dracos, and Cala.  It has penetrated the hull and stands in front of you.

Another of them is to the front of the ship, just out of reach of Jade's guns.  One of its tentacles slams through the front window, knocking back Silicon.  It is now about to drop into the front of the ship in front of Shadow and Codec.

Silicon has been knocked unconscious by the blow.  Shadow is alone in piloting the ship now.

29 Sentinels left.  10 attached to the ship.  1 inside of the ship.
This message was last edited by the GM at 01:09, Thu 31 Aug 2006.
Screed
player, 352 posts
there can be only zero-1
until we are done
Thu 31 Aug 2006
at 01:15
  • msg #66

Re: Log 4-11

Screed calls out, "I've got this one, you two go up front and protect out pilot!"  He pulls the gun up and fires at the machine.
Codec
player, 78 posts
Got Medpacks?
Thu 31 Aug 2006
at 02:29
  • msg #67

Re: Log 4-11

Codec hears a thud of metal as the Sentinel slams down into the ship, "Guys! What the hell was that!"
The screen of his navigator buzzes and jerks as static rips through the LCD display. Codec slaps it a bit.
[C'mon let's see the route!]
The screen snaps back to normal and Codec checks the paths.
"Shadow! We can go easy right, sharp left, or narrow amd hard down! We got to speed this chunk of scrap up!"

Codec's eyes widen as he sees the Sentinel on the glass in front of him. He whips out his EM Rifle and get's ready to shoot.

OOC: Can I make a hit on the Sentinel without frying the ship?
This message was last edited by the player at 02:32, Thu 31 Aug 2006.
Screed
player, 353 posts
there can be only zero-1
until we are done
Thu 31 Aug 2006
at 03:10
  • msg #68

Re: Log 4-11

Screed calls out, "Go in the direction that wipes out these buggers!"
Shadow
player, 85 posts
Thu 31 Aug 2006
at 04:08
  • msg #69

Re: Log 4-11

Shadow struggles at the controls as the sentinels rock the ship.  Next to him Codec yells directions, but Shadow doesn't hear him, all his attention is on the squid about to bust through the glass in front of him.

The glass shards fly everywhere and Shadow covers his eyes, a moment later he sees the tentacle that streches to where Silicon once stood.  The words of Codec finally reach him, "Everybody hold on!"

[Taking the hard route down -- hope it works]
GM Heath
GM, 644 posts
God
Thu 31 Aug 2006
at 21:12
  • msg #70

Re: Log 4-11

Codec:
OOC: Can I make a hit on the Sentinel without frying the ship?

Probably, but there is a risk...luck of the dice.
Codec
player, 79 posts
Got Medpacks?
Fri 1 Sep 2006
at 02:13
  • msg #71

Re: Log 4-11

OOC: I'll take the chance. Do I roll?
As the Sentinel rips through the shattered glass Codec fires his EM rifle at it. The stale air from the tunnels rips through his hair as the smell of ozone enters his mind when the rifle discharges.
Screed
player, 354 posts
there can be only zero-1
until we are done
Fri 1 Sep 2006
at 14:53
  • msg #72

Re: Log 4-11

After firing and hearing Shadow warn everyone, he does his best to hold on with both hands, letting the strap hold the gun on his body.
Jade
player, 199 posts
HT=11/11
MFT: 10/10
Sun 3 Sep 2006
at 14:44
  • msg #73

Re: Log 4-11

Jade continues to fire nonstop at any Sentinels she can reach with the gun, focusing first on those closest to or on the ship.
Dracos
player, 91 posts
The Sneak
The Thief
Wed 6 Sep 2006
at 15:35
  • msg #74

Re: Log 4-11

Dracos moves forewards, holding onto railings as he does so. His goal was to help cover the cockpit.
GM Heath
GM, 645 posts
God
Thu 14 Sep 2006
at 23:06
  • msg #75

Re: Log 4-11

Screed takes out one of the Sentinels.

Codec fires at the Sentinel on the bridge...and knocks it flying disabled from the ship.  Unfortunately, his shot also sends sparks throughout the front of the ship.  Shadow starts to lose control of the ship and it begins dipping to the right.

Dracos moves toward the cockpit.

Shadow begins taking you down into the narrow and difficult passage.

Jade continues to fire...

The ship begins going down. Shadow is keeping relatively good control over it until...

...uh oh, it is sliding out of control...

Jade takes out 8 Sentinels.

19 Sentinels left.  3 attached to the ship.  0 inside of the ship.

...the right side of the Hyperion slams against the side of the narrow passage, sending out sparks and blue flashes from the balancers.  The gun run by Jade slams against the top as the Hyperion begins bouncing.

...12 Sentinels are destroyed trying to make the narrow passage and missing or being crushed by the ship.

7 Sentinels left.  0 attached to the ship.  0 inside of the ship.

But has Shadow's risk paid off?

Jade's gun is destroyed, there are 7 sentinels left, and Shadow has a seriously negative modifier in continuing to control the ship.

You pull up out of the narrow passageway into a wider one.
Screed
player, 355 posts
there can be only zero-1
until we are done
Thu 14 Sep 2006
at 23:10
  • msg #76

Re: Log 4-11

Screed calls out as he tries to keep his balance, "What the he..  Okay, we're hurting.  Cala, keep firing.  Jade grab an EMP.  Everyone take a spot and lets take the buggers out by hand.  Just try and keep us even in flight."
Codec
player, 80 posts
Got Medpacks?
Fri 15 Sep 2006
at 00:51
  • msg #77

Re: Log 4-11

[damn, my bad]

Codec rushes back to his seat and straps himself back in. He scans the map and it is plagued by a dead black screen after a sadly short couple 100 pixels.

We can go straight with this dead bird, left into some hot piping, or right into a dead end....What's the decision? I can't see too far ahead so I can't tell you what is straight ahead of us...it's unmapped..."
Screed
player, 357 posts
there can be only zero-1
until we are done
Fri 15 Sep 2006
at 00:57
  • msg #78

Re: Log 4-11

Screed asks, "What do you mean, it's unmapped?  Will it pick back up later cause I'd really like to keep going straight.  If not, let's not go towards the dead end."  He wonders at them coming so close to lose now.  "Can we just stop and take these things out by hand?  There's only seven, right?  Maybe if we stop sudden enough, they'll just run into the back of the ship."  He grins at the thought.
GM Heath
GM, 647 posts
God
Fri 15 Sep 2006
at 22:47
  • msg #79

Re: Log 4-11

PM
Screed
player, 358 posts
there can be only zero-1
until we are done
Sat 16 Sep 2006
at 01:51
  • msg #80

Re: Log 4-11

Screed calls out to Codec, "What kind of hot piping?  Is it the kind that would blow up if we shot at it?"
Codec
player, 81 posts
Got Medpacks?
Sat 16 Sep 2006
at 02:05
  • msg #81

Re: Log 4-11

"By unmapped I mean our previous data got jostled a bit and it isn't getting retrieved. Let me see if I can snag some info on the piping..."

Codec searches through his map for info on the piping.
Shadow
player, 86 posts
Sat 16 Sep 2006
at 03:14
  • msg #82

Re: Log 4-11

"Not really sure I wanna try and turn this bird anymore." Shadow pauses as he regrips the controls, "And as for the stopping thing, we might have a problem there....."
Jade
player, 200 posts
HT=11/11
MFT: 10/10
Mon 18 Sep 2006
at 21:29
  • msg #83

Re: Log 4-11

Jade is dismounting and running back with an EMP rifle in hand.  "Just point em out, and I'll blow them away," she says.  "We've almost got them all."  She looks around for any Sentinels within range of her rifle.
GM Heath
GM, 648 posts
God
Mon 18 Sep 2006
at 22:02
  • msg #84

Re: Log 4-11

OOC: So are you going straight or turning?
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