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16:22, 27th April 2024 (GMT+0)

Log 4-11.

Posted by SiliconFor group 0
Silicon
NPC, 11 posts
AKA "Silly"
Fri 14 Jul 2006
at 19:32
  • msg #1

Log 4-11

The computers show that the the Sentinels are approximately 3 kilometers behind you.  They are catching up to you at a speed of 1/2 kilometer every 30 seconds, with the Hyperion going at top speed.

If the Hyperion makes a turn, it will need to reduce its speed by half, the entire maneuver and re-acceleration taking about 30 seconds, so the Sentinels will catch up to you at a rate of 1 kilometer every 30 seconds if you make a turn.

In the back, Cala is your expert in the Sentinels, and she will guide Jade, who is your gunnery expert.  Jade will try to shoot down any Sentinels that come within 1/2 kilometer of the ship.  Whether she can get the whole cluster or not in the 30 seconds before they get to the ship is another matter.  Because of the interference of the broken Sentinel, Jade may only shoot Sentinels directly behind, below, above, or to the right of the ship, not to the left (or in front).

Codec is monitoring the radar while Shadow is helping with navigation.

"I'm getting close to an intersection," Silicon warns.  "Which way?"

You can see the underground system branching off so that the ship can go straight, left, or down.
Codec
player, 62 posts
Got Medpacks?
Sat 15 Jul 2006
at 02:34
  • msg #2

Re: Log 4-11

Staring at the glowing screen and the myriad of knashing crushing burning Sentinels on the radar he replies, "Take a left and then a sharp right about 2 km down near a node. Hopefully we can lose the calamari. Jade and Cala we're gonna need some gunnery support STAT. Can you give us that?"
GM Heath
GM, 623 posts
God
Sun 16 Jul 2006
at 06:13
  • msg #3

Re: Log 4-11

OOC:  On this part, everyone can help Codec along.
Screed
player, 329 posts
there can be only zero-1
until we are done
Sun 16 Jul 2006
at 14:34
  • msg #4

Re: Log 4-11

Screed opens his eyes, "Man you people are loud.  How can anyone get any sleep."  His tone is light and accented by the smile on his face.  "So what's the plan?  How do they track us?  How do we lose them?" I should have disabled that Micro program, now that I think about it.
Codec
player, 63 posts
Got Medpacks?
Sun 16 Jul 2006
at 14:53
  • msg #5

Re: Log 4-11

Codec's whole face glows from the read outs of multiple screens.

"I say you memorize that little code of Micro's or we're gonna get killed the next time we run into a clincher with the squiddies. I'd assume they track with motion detectors or thermal imaging. How we lose them? Well ever tried to outrun cops in the Matrix? It can be quite easy; just get 'em to run into stuff. Maybe our gunners can box 'em in and take 'em down with firepower. If we happen upon a straight tunnel we could box them in with gun fire and maybe get 'em to hit the walls. Shooting a few up and causing collisions between them would help too, and conserve ammo."
Screed
player, 330 posts
there can be only zero-1
until we are done
Sun 16 Jul 2006
at 15:21
  • msg #6

Re: Log 4-11

Screed says, "Okay, your plan is to make a couple of turns and hopefully lose them.  When they get close enough to fire at then turning is going to make them even closer just like stopping to turn and fire at the cop chasing you.  If you miss, he can get much closer, especially if he doesn't duck just like the squids won't.  Okay, have at it."
Codec
player, 64 posts
Got Medpacks?
Sun 16 Jul 2006
at 18:22
  • msg #7

Re: Log 4-11

"Hey not my job, I don't have access to the guns."
Screed
player, 331 posts
there can be only zero-1
until we are done
Sun 16 Jul 2006
at 19:53
  • msg #8

Re: Log 4-11

Screed calls back with a smile on his face, "Hey, it's more your job than mine.  All I get to do at the moment is hold onto my straps.  You get to at least direct the ship. Wait, are you navigating or piloting?  Cala and Jade get to do the shooting."
Shadow
player, 78 posts
Sun 16 Jul 2006
at 19:59
  • msg #9

Re: Log 4-11

"Better hold on to more than that.  Maybe a lot more."  Shadow looks over at Silicon, Whenever you're ready, I believe we are." Shadow gives a nod towards Codec.
This message was last edited by the player at 16:04, Mon 17 July 2006.
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