Zhang snaps his finger, and the doors on the sides of the four buildings open. Out step four men.
The first is garbed like a ninja in black, face half covered. He carries an assortment of Oriental weapons.
The second is a large man in modern clothes. He holds a pistol in one hand and a tire iron in the second.
The third is dressed only in trousers with no weapons or shoes.
The fourth is clad in a black robe, his face completely concealed.
Each stands at attention--four statues ready to be commanded.
Zhang says, "Now look within you to see what abilities you have gained."
OOC:
Choose one of the following advantages:
1) Trained by a Master
2) Weapon Master
3) Sharpshooter
4) Iron Hand (If you choose this, you receive 30 extra points to apply elsewhere).
Also, choose one of the following. Your skill level will be equal to the relevant attribute level (i.e. equal to your DX, ST, etc.)
1) Hypnotism
2) Escape
3) Pressure Points
4) Meditation
5) Stealth
6) Danger Sense
7) Judo
8) Body Control
9) Karate
10) Other martial art technique (clear with me first)
11) Weapon of your choice
12) Throwing
13) Wrestling
14) Acrobatics
15) Katana
16) Staff
17) Jumping (non-CBP jumping)
18) Breath Control
19) Bow
(If you have any of these skills already, you may use 8 points to increase your skill level if you choose it again.)
(If you have already begun to look at this through the web site before, this is the roleplaying part of your character upgrade.)
Here is a link to Chambara Martial Arts on the web site:
http://members.tripod.com/mastersofthematrix/id101.htm
Again, if you have questions about specific things, let me know and I will try to look into them this weekend.
Also, if you have questions about how to update a character in GURPS, let me know since it is not a matter of leveling like in some other games.
This message was last edited by the GM at 21:34, Fri 20 Oct 2006.