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Other Game Adverts.

Posted by Furry TeddyFor group 0
Malakhon
player, 6 posts
Fnord
Thnacks
Thu 12 Mar 2009
at 01:19
  • msg #2

Re: Other Game Adverts


link to another game

I've been working on this game for a few weeks. It is a bit of a labor of love on my part. In it, the player takes the role of an emerging God over tribes of Hunter/Gatherers.

It's not "Freeform".

It's kind of different than most "God Games" in that it isn't a bunch of "Acts" where you just sort of tell a story of creation. You'll be dealing with mischeivous river sprites or forest demons, leading your people, interacting with a council of Gods, sitting in judgment over your people. That sort of thing.


Don't get intimidated by all the notices though, if you want actually I designed it from the ground up to not require a big understanding of the game "system". I've lovingly created the world based loosely on "Gods of New Mankind" and put as much detail as I can in a "FAQ" but most of what you need to know is in the first two notices.

We have one player position open and I can also add "Game Designers" because even once we launch there is still some game design to do.
This message was last edited by the player at 12:40, Wed 25 Mar 2009.
zacaldo
player, 78 posts
Wed 25 Mar 2009
at 04:18
  • msg #3

Re: Other Game Adverts

Looking to run a HeLLboy campaign based mostly on B.P.R.D characters, unfortunately the only game that runs Hellboy is Gurps, I have not run a game on this Rpol and I really want to learn the ins and outs of the software, that is pretty simple except I am missing the details, like how to post a link to a game or how to download map sizes and keeping groups apart.

The game I have started working on would allow players to play Canon Hellboy characters or create their own characters.  I have mostly been thinking about a Co-GM that enjoys combat.  My idea is to have as many GM's as possible a 1:2 ratio would be great, with one main GM running the mythos while the Co-Gm's take part as the protagonists and run the enemies as if they were running their own PC.  I figure 3 GM's not including me, and up to six PC's.  I live on the computer and could keep the game going extremely fast by handling the role-play and mythos settings while the PC's try and
survive the diabolical agendas of the Co-GM's that are really almost PC's, I also have the same thought for running a Dark Heresy game with the same ideals of the Hellby version, so if players drop out and flake, they are simple killed off by the enemy and the good part for the GM's is that they can move the game at a speed they can handle and enjoy so the RTJ's are sent to specific Co-GM according to GMT, posting times, type of player who wants role-playing, problem  solving and the dirty world of combat.

I really don't care what game system it is, i own a lot of different games and can manage most of them, I just think there is a better way to run a play by post game.  If anyone every used a Co-GM in RL they know how special and intriguing a game can be when the CO-GM's are really just villains out for vengeance, who wouldn't want to be the bad guy.  You could be a Slaanesh Demon, a True Fae, Hellboy's Rasputin, a Chaos Marine etc... I would just be the set designer and camera man, while the Co-Gm's in reality are actually the directors, I would simply moderate and keep up the pace with the characters.  Nothing better when the GM is worried about a Co-Gm wiping out a group with one swift move.  It keeps everyone on their toes, at least in RL, never tried it by post.  I am sure that it would be more confusing, but PM's hide intentions, and if the GM's all get together and agree on a BIBLE, we won't stray too far from the overall arc of the story, anyway been trying to get a game like this going for a while but everyone is playing the maximum of games, so maybe just keep this idea in your pocket incase you want to try something new.  And I assure you, the game will run twice or more as fast than any other play by post on Rpol.  The gauntlet has been thrown, and thrown with vigor.
coderodent
player, 4 posts
Wed 25 Mar 2009
at 14:21
  • msg #4

Re: Other Game Adverts

zacaldo:
I just think there is a better way to run a play by post game.  ... And I assure you, the game will run twice or more as fast than any other play by post on Rpol.


So you are saying that multiple GMs will speed up play? I have been wondering about the dynamic, and curious to find out if there are ideas about increasing the rate of plot development.
This message was last edited by the player at 14:22, Wed 25 Mar 2009.
zacaldo
player, 81 posts
Wed 25 Mar 2009
at 14:58
  • msg #5

Re: Other Game Adverts

The CO-Gm's follow a set bible like a 8 or 12 part comic series with at least 8 or 12 key plot points like a lot comics do, and the "real", GM has the keeps the characters following the script and keeps the game moving while the CO-Gm's can concentrate on RL and serious plot points and handle a specific set of characters that are groomed for their style.  So it would be one large game made up of many smaller moving parts.

 I just think that their are too many details a single GM has to handle while running games with 10 or more players, it just doesn't make sense, in RL it is rare in my experience to have more than five or six players at a RL session, unless it was a tournament or something.

It would just be a new dynamic that I have seen work in RL games, especially those involving intrigue and infighting between groups of players.  It started with a Vampire v.s. Changeling game that used a lot of politics and got everyone paranoid even the GM, die rolls became nail bitters instead of "Full out Attack" every ten minutes.

It would just simple at least limit hack and slash, that just takes too much time over the posts, combat should be fast, dangerous, and unpredictable in my minds and if the CO-GM's felt like PC's I think they would be more inclined to post more often and care about their character while keeping tabs on other Co-GM's plans, the real GM like I said is like a movie credit list, the GM is the grips, light, set and camera director while the Co-GM's are the real story tellers.  Think of movies like FOUR ROOMS  OR SIN CITY with multiple directors, it made for great films at least in being different and quick movement.
vanor
player, 1 post
Thu 23 Apr 2009
at 12:12
  • msg #6

Re: Other Game Adverts



Looking for additionnal players for a game that I am just starting.

Here is the link:
link to another game

Here is the description:

The H10N7 (bird flu) has mutated into a human host into the H10N8 (a mutated version of the virus with the ability of moving from human host to human host, human to bird and bird to bird).  The strain is a strong flu in bird and a severe one in human.   The endemic started in China after the economic collapse and mass migration in the spring of 2009 and in India with the continuous biomass being dumped in the Ganges.

By late spring 2009, the endemic had spread worldwide.   25% of the world population has been affected and the virus had a 31% mortality rate.   The already sick, young and elderly are especially vulnerable and compose over 86% of the victims of the H10N8.   Society and the economy are being affected has the available labour dwindles down, the already vulnerable world economy is plunged from recession into depression, individuals are losing their job by the million and are being forced together into overflowing shelter in the rich world and refugee camp in the poor world.  This is creating a perfect breeding ground for the virus to spread.

 Taliban activity in Afghanistan is flaring up; taking advantage of the west being distracted by domestic crisis it launches a series of increasingly intensifying suicide attack and small skirmishes.   This is stretching the coalition forces.  Islamic extremist activity is also flaring up in Pakistan; the army is being stretched to the limit.  If the region falls, these extremist could get its hand on Pakistan’s nuclear arsenal.

The H10N8 virus is mutating in some of its human hosts into something much worse.  How it mutated remains a mystery but its effect will be remembered throughout what remains of human history.

Hospitals are overcrowding, quarantine areas are being established to try to deal with the H10N8 but they are stretched, wait in emergency room is now days for non-life threatening injuries.  Some isolated countries have close down their borders in an attempt to prevent the infection from spreading there.

Today is Friday July 12th, 2009.  The end of the week is starting. Some of you are spending that day at the Ottawa General hospital, helping patient, accompanying a friend or family member in wait of care, or waiting yourself to be treated for your injury.  You have all been lucky so far and have managed to avoid the H10N8 virus (at least you show symptoms of infection and you think you've managed to avoid contact so far).

Some of you are stepping off an army transport plane near Kabul part of the elite Joint Task Force Two platoon that is being sent in secrecy to assist in a joint special operation with SAS and Rangers.  Night is falling and you are happy to stretch your leg a little before you embark on a truck.   They are bringing you to the barracks to get some sleep.  A briefing is schedule at 04:00 for your mission briefing.   The Afghan authority are not aware of any H10N8 virus strain, but a few bird containing the H10N7 strain responsible for the original infection have been discovered, so it is probably only a matter of time before the strain of the H10N8 starts appearing.
flakk
GM, 445 posts
"The dude abides..."
Tue 4 May 2010
at 21:31
  • msg #7

Re: Other Game Adverts

I am in a long running game in need of some new blood.

link to another game

Rules Cyclopedia DnD: The Island of Dread
The royal cartographic society of the kingdom of Karameikos has decreed that a faraway island across the sea of dread must be mapped. A group of explorers with differing motives has been assembled for these feat. What challenges with they face in the steamy jungles of the Island of Dread?

Over 1000 posts.  Not a lightning fast paced game posting wise so those that can post a few times a week would probably be welcome.  Send the GM a message and come join the fun!
Devilish
player, 46 posts
Tue 17 Aug 2010
at 13:50
  • msg #8

Re: Other Game Adverts

We've just resurrected our Necromunds game here on rpol and dealt with the mapping problem that took it down last time. We are about to launch the first round of the campaign so you haven't missed a thing.

Interested in Necromunda? Come by and take a look, most of us won't bite.

link to another game
Devilish
player, 47 posts
Fri 3 Sep 2010
at 05:31
  • msg #9

Re: Other Game Adverts

We have 7 active gangs at the moment just starting with our first round in the campaign. There's still room. We would prefer atleast one new player. Come join us for some friendly game of Necromunda.
Castleman
player, 15 posts
Tue 21 Sep 2010
at 13:56
  • msg #10

Re: Other Game Adverts

Warhammer Fantasy and Warhammer 40k Quizzes Forum
link to another game

With rules and points and leader boards and stuff.

Come show off how much of a geek you are. I know I will!!
Devilish
player, 49 posts
Sat 2 Oct 2010
at 14:32
  • msg #11

Re: Other Game Adverts

The houses of Necromunda are recruiting able individuals to lay claim to the riches of the Underhive. Will you lead your house gang to profit and glory or will you try to crumble the influence of the houses.


We have fought the first round of games and are looking for more gangs. We have 4 active gangs. Next round starts sometime next. Come and join the fun!

link to another game
Devilish
player, 51 posts
Wed 15 Jun 2011
at 07:56
  • msg #12

Re: Other Game Adverts

It seems that this thread has gone way back.

We have expanded the game to two campaigns. One roleplay light with lots of combat and the other roleplay heavier. We use the Necromunda rules found on GW's homepage.

The arena has reached it's 6th round and looking for new gangs.

In the narrative campaign you create a small gang without territories working it's way through the ranks of the city trying forage a living and maybe some day leave or take on the current dominant gang.

No previous experience in Necromunda required and any knowledge of 40k is a bonus.

Thanks,

Devilish

link to another game
Tzuppy
player, 6 posts
Chaplain
Dark Angels 3rd company
Tue 29 Nov 2011
at 16:22
  • msg #13

Re: Other Game Adverts

Just started a FATE Forum. It has nothing to do with Warhammer for the moment, but that might change. Link is below.

link to another game
Lord Dubu
player, 71 posts
Tue 29 Nov 2011
at 16:24
  • msg #14

Re: Other Game Adverts

I stole the idea for this sub-forum and created one for Pathfinder Chronicles: link to another game
Ravanov
player, 9 posts
Thu 9 Feb 2012
at 16:41
  • msg #15

Re: Other Game Adverts

Looking for an Elf and a Barbarian for a Warhammer Quest game.
link to another game
This message was lightly edited by the GM at 16:41, Thu 09 Feb 2012.
Castleman
player, 96 posts
Sun 12 Feb 2012
at 19:22
  • msg #16

Re: Other Game Adverts

It is the 41st Millennium. In the grim darkness of the far future, there is only war. The Emperor of Mankind wages a constant battle to protect humanity from the horrors of space. On the fringes of the Imperium, alien races lurk and plot, and chaos demons leak into our reality from the torment of the warp.


Sciel is the keystone to the Fortane System. A planet whose landmass constitutes 85% of it's surface, it has been transformed into one enormous farm, it's earthen face covered in swaying wheat fields and row upon row of vegetables and poly-tunnels all interspersed by intersecting treelines to break and channel any heavy winds. She is a tranquil planet of hard, backbreaking labour and servitude to the Immortal God-Emperor, providing an endless tithe of fresh foodstuffs for the surrounding ravenous hive worlds. That said, the inhabitants, some sparsely placed farmsteads or villages holding but a few families, toil away willingly with faith and glad tidings in their hearts. So fragile is the morale on Sciel that the Ministorum took great care and consideration in placing it's dominion upon the people. Kind, friendly priests walk among the populace giving small donations to the families and maintaining nighttime vigils over the crops to allow the farmers to rest, they would even hold sermons in the fields to allow a moments pause to the working minions. Naturally, the face of Sciel changed over time, it's people were enamored with the word of the Ecclesiarchy and gradual changes came into place over the generations. A cathedral was build, and donations were expected for it's upkeep, a Schola Progenium and Sororitas barracks soon followed, flanking the enormous sepulchre. More and more farmland was eaten up by the Cardinal's demands leading to the farmers working harder and harder. But even then the populace accepted the changes, recognising the hallowed purpose the Cardinal delivered and the protection his Sororitas provided.

Eventually, the darkness of men's hearts showed it's true colours and Sciel's Governor desired such power for himself. Even more farmland was wiped away as PDF regiments and training grounds were raised, and a city of gambling, drinking and debauchery sprung up to entertain the brutish mercenaries.

Sciel was the keystone to the Fortane System.

These are it's last days.....


This will (hopefully) be a cinematic story-based game with liberal splashings of combat and gore. I'd like the game to read like an action-packed Black Library novel. However, I try and be as accommodating as possible, so it can be considered sandbox to a large degree too. - I try not to railroad my players, but diversions should be in the best interests for the story (i.e. a brothel can be invented and visited at any time, so long as there's a lead to be followed there rather than the more obvious reason).
I understand that players wish to make their characters all-powerful and amazing (and keep them alive), but humility and common sense should prevail. We are, ultimately, only human. Please bear in mind that death is never far away too, after all this is the grim, wartorn 41st millennium.


link to another game
darkcloud
player, 11 posts
Sun 3 Jun 2012
at 23:23
  • msg #17

Re: Other Game Adverts

IT IS THE 41st millennium.  For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth.  He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies.  He is a rotting carcass writhing invisibly with power from the Dark Age of Technology.  He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

YET EVEN IN his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will.  Vast armies give battle in his name on uncounted worlds.  Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors.  Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

TO BE A man in such times is to be one amongst untold billions.  It is to live in the cruelest and most bloody regime imaginable.  These are the tales of those times.  Forget the power of technology and science, for so much has been forgotten, never to be re-learned.  Forget the promise of progress and understanding, for in the grim dark future there is only war.  There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.


+ + + + + +


THE HELIOS SECTOR has long been a territory ever vigilant and devoted to the God-Emperor.  Situated inside the Centaurus Arm the Sector had long known peace amidst a galaxy at war.  Despite the odd Ork invasion or two the Helios Stars have held strong.  And then the Great Enemy sank its teeth and the Sector knew only war.

FOR FIVE YEARS the Archenemy of Mankind has terrorized and oppressed the free people of the Centaurus Arm.  In this time the Archenemy has taken well over half the Sector through blitzkrieg attacks meant to confuse and befuddle Segmentum Ultima command.  In response to all the destruction High Command dispatched mobilization orders to all remaining Imperial worlds.  From the Segmentum Solar a new Lord Militant General has come to erase the mistakes of previous military leaders.  His name is Mannfred von Wulric.

AMONGST THE GROWING turmoil of the Sector an army will rise to take its place in the annuals of history.  Little did they know that in time their army would be herald as heroes of a new age.  It was 978.M41, and the Helios Sector was licked with the flames of war.


---


This is an Imperial Guard free-form game.  It features a home brew Guard army I've been on again off again for several years now.  If interested come on down to this link: link to another game

Should be tons of fun!
Castleman
player, 107 posts
Thu 7 Jun 2012
at 20:46
  • msg #18

We're gonna fight and we're gonna win!!

The United Citizens’ Federation (UCF), a perfect model of an ordered society, is under attack. Bugs, the soldiers of a aggressive alien race known as the Arachnids, have reemerged with a devastating strike on the sovereign territory of Pluto. The death toll was high, but we have the tools and the talent to take this war into their caves and burrows and make them pay. With the greatest weapons and armor mankind has ever made, we will prevail. We will not leave one bug alive; we can kill them all. We must kill them all.


I'm involved in a recently started Starship troopers game using the mongoose SST rule book. Starting at level 1, a squad will go through the war for pluto and beyond.

link to another game
Baron
player, 38 posts
Tue 3 Jul 2012
at 15:46
  • msg #19

Re: We're gonna fight and we're gonna win!!

Any Exalted players out there? I have a half sandbox half plot-driven game going that could use a Solar, Sidereal, Lunar, or two. Potentially Abyssal or Infernal is you don't mind being a villain. Anyone interested please PM or rMail me.
Thorfred
player, 22 posts
Tue 18 Sep 2012
at 17:13
  • msg #20

Dark Heresy game using other rules system

Hello!

I recently asked for interest for a game set in Warhammer 40k world, Dark Heresy style, but using a different set of rules. I have initially decided to use Wushu rules (a free game, link to rules included in RTJ thread).

If you want to play Dark Heresy and describe all the coolest and gore soaked stunts (and enhance your chance of success by doing so), check the game here

link to another game
Thorfred
player, 23 posts
Sun 23 Sep 2012
at 03:36
  • msg #21

Re: Dark Heresy game using other rules system

Still in need of players for my Dark Heresy themed game using different rules, come check it out! Link to the game is on the previous post.
Affectedsafe
player, 5 posts
Fri 7 Dec 2012
at 21:19
  • msg #22

Re: Dark Heresy game using other rules system

Transmission: Ultima Segmentum command to Terra.

Ult. Seg. : Caution: Istvaan System activity detected.

Terra: That can't be right. Try the scan again.

Ult. Seg. : Caution: Istvaan System activity detected.

Terra: Deploy a Guard Regiment?

Ult. Seg. : None availible.

Terra: Astartes?

Ult. Seg. : Negative. Revision: Chapter Master of Crimson Fists available, as well as one company.

Terra: Good, but not good enough. Revise.

Ult. Seg. : Cadian 8th 6th Company, under the command of Captain Darson, available. Company currently on Prosan, rearming and retraining. Further reinforcements available as war progresses.

Terra: Darson. His name has crossed our desks. Affirmative. The Crimson Fists will rendezvous with them ASAP on transport ship Ajax.

In the bleak times of the 40th Millennia there is only war. A small detachment of Imperial Guard and Space Marines of the Crimson Fist chapter head to the Istvaan system, the Rubicon of the Horus Heresy, after news of activity arrive from the cursed system. The forces of Chaos have established a foot hold on Istvaan V, mainly worshippers of Nurgle, the god of Pestilence. Orks now hold sway on Istvaan II, but they are merely considered feral by the Imperium, but rumours of a leader are beginning to surface. The system is catching the eye of more factions than the Imperium anticipated.

------

Its a freeform game, I got the permission of the two GM's to bring this here. Ask any question in the game itself. And the GM's will work to answer as soon as they can.

link to another game
This message was last edited by the player at 14:23, Mon 10 Dec 2012.
Smokin_Joe
player, 57 posts
Ghost in the Machine
Mon 10 Dec 2012
at 01:24
  • msg #23

Re: Dark Heresy game using other rules system

Alright, I'll bite. What sort of limitations are we looking at character wise, only Crimson Fists and Cadians, or anything as long as it's Imperial?

General force level, what sort of action are we looking at?
Affectedsafe
player, 6 posts
Mon 10 Dec 2012
at 11:05
  • msg #24

Re: Dark Heresy game using other rules system

the game has a public notice which lists the available 'classes'

Currently Space Marines(Crimson Fists), Imperial Guard(Cadian) and Eldar are playable, I don't know if they intend to open others
Affectedsafe
player, 7 posts
Mon 10 Dec 2012
at 14:24
  • msg #25

Re: Dark Heresy game using other rules system

I forgot to provide the link, the original post now has it.

As for force level, starts small but will likely escalate as the Imperial Forces become more aware of the problems pertaining the System.
SENIOR CARDINAL IGNATO
player, 228 posts
Innocence Proves Nothing
Mon 24 Mar 2014
at 00:24
  • msg #26

Re: Dark Heresy game using other rules system

Are you ready for some BloodBowl!!!

Have been "kicking around" the idea of creating a BloodBowl game here on RPoL.  Now it is going to happen, although I am not sure exactly how gameplay will actually work. It is of course a role play game based on the Games Workshop turn based "Football" game of the same name.

Players in this version will hopefully take on many different levels of play based on the players interest and posting rate.  The game will in someway involve the players as members of the team during game, this is not simply an online BloodBowl game.

It will in the end most likely be a home-brew of WFRP, Bloodbowl, arena style battles and a bit of free-form all in hopes the combination results in the pure-joy of Old World danger, adventure, intrigue and strategy that goes into a good Warhammer game. PvP is also a possibility.

One might simply be a "Fanatic" (a somewhat noisy lurker), a player, owner or part of the small WHFRP.  There will also be a point system and xp for character growth and experience for characters and "players", (like a high scoreboard for old arcade games). I am even going so far to say that players will be taking part in very small adventures in between games in a obviously tongue and cheek approach to Warhammer, brining the same light hearted nature that allows all races of the Old World to allow each other to interact.

All that and so much more I set up a link to set up an area for discussion on the game, and how it will work. See you on the pitch! 

link to another game
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