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Dark Heresy: Discussion.

Posted by Furry TeddyFor group 0
Furry Teddy
GM, 14 posts
Wed 21 Jan 2009
at 14:00
  • msg #1

DH: Discussion

For discussion concerning the game in general.
flakk
player, 4 posts
Wed 21 Jan 2009
at 16:33
  • msg #2

Re: DH: Discussion

What is your fav baddie?

I really have a soft spot for Orks <and tek heretiks for some odd reason>....
I really hope the new creatures book does them justice.

The preview of a new beasty looks awesome!
http://new.fantasyflightgames....ge_news.asp?eidn=346

flakk
player, 5 posts
Wed 21 Jan 2009
at 16:34
  • msg #3

Re: DH: Discussion

And if this is the new Lictor it certainly has had a facelift since the last time I played the table top game.


Mr. Sticks
player, 4 posts
Wed 21 Jan 2009
at 16:47
  • msg #4

Re: DH: Discussion

I have a soft spot for the green horde, also. I'm really interested to see how their psyker powers translate into the DH setting, a giant green foot from G&M would definately up the WTF?? factor.
Furry Teddy
GM, 23 posts
Fri 23 Jan 2009
at 00:49
  • msg #5

Re: DH: Discussion

Has anyone tried creating a high level character? I've been playing around with the career options tonight and it is quite hard to keep track of the advances.
flakk
player, 6 posts
Fri 23 Jan 2009
at 00:51
  • msg #6

Re: DH: Discussion

I have made a few high level NPC's and find it best to do each 100xp one at a time.  It does get hard to keep track of.
jamat
player, 2 posts
Fri 23 Jan 2009
at 08:21
  • msg #7

Re: DH: Discussion

I've done one or two for the fun of it and alocated experence per level.

So first I'd spend 500 points at 1st level then the next 500 points to 2nd level and so on. I write down the levels on scrap paper then put the relevant abilities I buy under each level.

It means I can see quickly what I've got and makes it easy when trying to gather all the skills / ablilies together for the finishewd character.

sounds painfully simple when I read the above but I'm a simple Welshman so the simpler the better :o)
This message was last edited by the player at 08:22, Fri 23 Jan 2009.
McGonigle
player, 1 post
Fri 23 Jan 2009
at 10:04
  • msg #8

Re: DH: Discussion

Well from the standard DH perspective it would have to be Tau, there's just something with leaving the players knowing the 'foul xenos' society they are opposing is almost certainily nicer than the one they are protecting.
Furry Teddy
GM, 24 posts
Fri 23 Jan 2009
at 11:40
  • msg #9

Re: DH: Discussion

I liked Tau when they first came out. Thought they were very cool with a nice background and good models but then GW (like most things) went and ruined it. GW really has gone down hill in recent years.
jamat
player, 3 posts
Fri 23 Jan 2009
at 12:51
  • msg #10

Re: DH: Discussion

I don't venture into a GW shop anymore, at 40 years old I find I just can't talk to the staff especially when I know most of them weren't even a twinkle in their parent's eye when I started gaming :o)

I also find the continually smilling faces off putting...it's like joining a cult or something :o)

Only joking I ound their figures great until they went to plastic and slot bases. I remember then in little plastic bags and a goblin cost me 30p

I just find them overly chuncky now a days but I do still like reading the books and army lists and the universe fluff is great.
nareik123
player, 6 posts
Fri 23 Jan 2009
at 16:15
  • msg #11

Re: DH: Discussion

I love the Tau. Why? because I play them in Warhammer 40,000 Tabletop. Great race!
flakk
player, 7 posts
Fri 23 Jan 2009
at 16:27
  • msg #12

Re: DH: Discussion

nareik123:
I love the Tau. Why? because I play them in Warhammer 40,000 Tabletop. Great race!


"Firewarrior" is a great game for the PS2.  My first experience with the Tau.  Great fun fighting the Imp Guard, and the Space Marines still make me shudder.
nareik123
player, 7 posts
Fri 23 Jan 2009
at 18:59
  • msg #13

Re: DH: Discussion

You shudder, at the normal space marines?

Did you ever get past the Admiral and see that normal Space Marines are a lot, lot mild than the crap that comes for you?
flakk
player, 8 posts
Fri 23 Jan 2009
at 19:21
  • msg #14

Re: DH: Discussion

nareik123:
You shudder, at the normal space marines?

Did you ever get past the Admiral and see that normal Space Marines are a lot, lot mild than the crap that comes for you?


I beat the game...and yes it did get a lot harder...the Space Marine were just so cool and if memory serves me it was before I was totally tricked out with guns.

The dreadnoughts were a nightmare=:)
Valthek
player, 1 post
Sat 24 Jan 2009
at 09:55
  • msg #15

Re: DH: Discussion

dreadnoughts weren't that bad...
i recall shooting the crap out of one in a few seconds. Now the demon at the end.. THAT was a problem!

the only thing i hated about the game was the slow aiming system (played the PC version, which was almost a direct port from the PS2)

btw, did you guys notice that Kais (the firewarrior from.. firewarrior) has returned? In DoW Dark Crusade, the commander is also called Kais.. a coincidence? i think not!
nareik123
player, 9 posts
Sat 24 Jan 2009
at 10:41
  • msg #16

Re: DH: Discussion

Valthek:

Kais is actually a pretty common name in the Tau Empire.

The Tau have three parts in there name. They have their caste and rank. For example, in Fire warrior Kais is a Shas'el, so the first part of his name would Shas'el. Shas'el is a basic trooper in the Tau army. However, in Dark Crusade, Kais is a Shas'O, so the first part of his name would be Shas'O.

The second part of a Tau's name is the sept he was born on. For example, Kais in Dark Crusade was from Ta'u, so he would be known as Shas'O Ta'u Kais. The Kais from Fire warrior was also from Ta'u though.

Finally, the last part of the name is what describes the Tau. For example, Kais means skillful, and there are a lot of skillful people in the Tau Empire.

So, there are a good number of Kais' running around out there.
Valthek
player, 3 posts
Sat 24 Jan 2009
at 22:07
  • msg #17

Re: DH: Discussion

still a fun idea though, that it's the same character (btw, The firewarrior Kais gets a promotion halfway trough the game i believe (to shas'ui, if i'm not mistaken)
nareik123
player, 12 posts
Sat 24 Jan 2009
at 22:12
  • msg #18

Re: DH: Discussion

Indeed, although it takes another 3 years of continued service to get promoted to a Shas'vre and then another 3 years to get promoted to a Shas'el.
Valthek
player, 6 posts
Sun 25 Jan 2009
at 20:48
  • msg #19

Re: DH: Discussion

In reply to nareik123 (msg #18):

how long does it take to go from Shas'el to Shas'ui?
nareik123
player, 14 posts
Sun 25 Jan 2009
at 21:01
  • msg #20

Re: DH: Discussion

Sorry, I was incorrect, it was Shas'la to Shas'ui. Shas'el is actually a Commander Rank, second only to Shas'O.

Usually, to ascend a rank in the Fire Caste, you must pass a trial by fire. This is either surviving a key event or performing a specialist task. If you die, you die. If you survive, you are promoted. If you fail the task, you must wait till another trial by fire, although failing is actually really hard, compared to surviving.

Each Trial by Fire is every three years. So to reach a Shas'el rank, you must have served (and survived) for nine years, including three major tasks. Thankfuly, when you hit Shas'ui, it does become slightly easier as you get a Crisis Battlesuit for your troubles.
Valthek
player, 8 posts
Sun 25 Jan 2009
at 22:11
  • msg #21

Re: DH: Discussion

does killing a greater demon by yourself count as a specialist task/surviving a key event?
nareik123
player, 15 posts
Sun 25 Jan 2009
at 22:15
  • msg #22

Re: DH: Discussion

The chance of killing a greater daemon as a Fire warrior is virtually non existant, but I do believe it would.
flakk
player, 23 posts
GM
PLAYER
Tue 27 Jan 2009
at 01:50
  • msg #23

Re: DH: Discussion

New preview up on Fantasy Flight's site-



Fenksworld Pit Thing

A hand to hand beast that screws with psykers!  Nice!
d10+10 pen 3 attack!  Holy snap!
Valthek
player, 13 posts
Tue 27 Jan 2009
at 15:41
  • msg #24

Re: DH: Discussion

nice... might use that in my game.. MWHAHAHAHAHAHAHAHAHAH
flakk
player, 25 posts
GM
PLAYER
Tue 27 Jan 2009
at 15:44
  • msg #25

Re: DH: Discussion

Valthek:
nice... might use that in my game.. MWHAHAHAHAHAHAHAHAHAH


Please don't=:)  Jon Schmidt and his little Boom-Stick would have a big issue with that.  Although it would probably be worth a load of xp.....
Algard
player, 3 posts
Tue 27 Jan 2009
at 15:51
  • msg #26

Re: DH: Discussion

Hehe is that that thing also classified as Minoris threat like the arm thingy?
This message was last edited by the player at 15:52, Tue 27 Jan 2009.
Furry Teddy
GM, 42 posts
Wed 28 Jan 2009
at 13:37
  • msg #27

Re: DH: Discussion

Does anyone play as a cleric? Out of the two games I play in which have a combined total of 22 players there is not a single cleric. Plenty of guardsmen, psykers and scum with the other classes represented but no clerics.
flakk
player, 31 posts
GM
PLAYER
Wed 28 Jan 2009
at 14:05
  • msg #28

Re: DH: Discussion

Furry Teddy:
Does anyone play as a cleric? Out of the two games I play in which have a combined total of 22 players there is not a single cleric. Plenty of guardsmen, psykers and scum with the other classes represented but no clerics.


No clerics.  I tried to add one if that counts, but the player did not last very many posts.  It seems like an interesting class but I have yet to see one played.  I see it as easier to play than tech-priests but there are plenty of techs floating around in the games I run/am in.
Algard
player, 4 posts
Wed 28 Jan 2009
at 15:51
  • msg #29

Re: DH: Discussion

In reply to flakk (msg #28):

Well i would put that much to the fact that the Imperial creed does not have much flesh on it compared to its more extreme angles(Redemption for example) and the Adeptus mechanicus.
I for one would love to run a redemptionist character tough ;)
Valthek
player, 15 posts
Wed 28 Jan 2009
at 16:39
  • msg #30

Re: DH: Discussion

i don't play one, but i've got 2 (!) in the second group of my game
one 'BURN, BURN, BURN!' cleric, and one with a tad more restraint
flakk
player, 32 posts
GM
PLAYER
Wed 28 Jan 2009
at 21:52
  • msg #31

Re: DH: Discussion

Valthek:
i don't play one, but i've got 2 (!) in the second group of my game
one 'BURN, BURN, BURN!' cleric, and one with a tad more restraint


Great!  Can;t wait to meet them=:)
Valthek
player, 19 posts
Thu 29 Jan 2009
at 15:33
  • msg #32

Re: DH: Discussion

that is, if their inactivity stops (got 2/3 people who haven't posted in several days)

If not, i've initiated measures to asure that you meet up
flakk
player, 34 posts
GM
PLAYER
Thu 29 Jan 2009
at 15:36
  • msg #33

Re: DH: Discussion

Valthek:
that is, if their inactivity stops (got 2/3 people who haven't posted in several days)

If not, i've initiated measures to asure that you meet up


Yah the second group I just started in my game is drying up already except for a couple of them.  I know the feeling.

"Post minimum once per game Monday-Thursday, tell me if you are going to be away."
I didn't think those rules were too hard and I got everyone to agree before adding.  <Sigh>

I know that myself and Ishmael are really digging the game and have been emailing back and forth about it so you have at least us hooked.  Corm seems to be doing well too.  An now an explosion!  The plot thickens....
Valthek
player, 20 posts
Thu 29 Jan 2009
at 15:48
  • msg #34

Re: DH: Discussion

i'll fix it, if those two have simply stopped, i'll add the third person to your group.

Originally there were going to be even more people, but all comunication with them went dead after the RTJ :D
flakk
player, 35 posts
GM
PLAYER
Thu 29 Jan 2009
at 15:56
  • msg #35

Re: DH: Discussion

Valthek:
i'll fix it, if those two have simply stopped, i'll add the third person to your group.

Originally there were going to be even more people, but all comunication with them went dead after the RTJ :D


It happens=:)
Valthek
player, 21 posts
Thu 29 Jan 2009
at 16:07
  • msg #36

Re: DH: Discussion

meh. i'm not gonna lose any sleep over it. It's supposed to be a fun game, mostly for me, and for you as well.. so, yeah.. screw them then, i'd say
flakk
player, 36 posts
GM
PLAYER
Thu 29 Jan 2009
at 16:08
  • msg #37

Re: DH: Discussion

Valthek:
meh. i'm not gonna lose any sleep over it. It's supposed to be a fun game, mostly for me, and for you as well.. so, yeah.. screw them then, i'd say


Exactly!

Maybe there should be a thread started to black-flag players who bail without notice.  I am only half-joking......=:)
Valthek
player, 22 posts
Thu 29 Jan 2009
at 16:11
  • msg #38

Re: DH: Discussion

that may actually be a good idea, maybe just for DH and WHFRP, so that GMs can check wether the player aplying is going to be a liability or not.
Not sure what RPOL's policy on this is though
flakk
player, 37 posts
GM
PLAYER
Thu 29 Jan 2009
at 16:14
  • msg #39

Re: DH: Discussion

I know they do not want rating systems for GMs/players, but a thread with user name and a brief description (like # of posts, frequency of posts) might not be too bad.
zacaldo
player, 29 posts
Thu 29 Jan 2009
at 17:36
  • msg #40

Re: DH: Discussion

everybody I've known that has started a forum has always wanted to do this, but no one knows who or how, I think that there is big seperation here between the average gamer and a DH or FWRP, there is at least at the game shops I frequent, I mean that's why they have  GAMES WORKSHOPS is it not.

But what you would have to do is set up a thread, maybe two, turning †his forum into a democracy, there needs to be explicit titles with a goddamn constitution almøst.  Because a black list of names is far to 1950's Hoover for me.  I think you Need all three branches, just one for the exec, three maybe for judicial and however many odd number for the rest of the voters.

Then and only then will their be able to make LAWS for the forum, to come up with a lot of the stuff that has been posted in this most excellent post, to be implemented needs to be taken to a further level.  Sorry I wasn't following the entire thread, but to blacklist players is pretty serious and to grant players the right to judge GM's is just as if not more serious than the prior.  I hope this forum moves on some of the subjects they have mentioned, because I think there is the personal in the forum to do amazing thing.

Has anyone here checked out the SWSE community?
flakk
player, 38 posts
GM
PLAYER
Thu 29 Jan 2009
at 19:24
  • msg #41

Re: DH: Discussion

I think my use of "blacklist" was a bit harsh.  Maybe references would be a better.  I think I am going to start requiring them in my games, or making a person lurk for awhile to see if A) they like the game and B) they like the posting rate and C) so that they can take over abandoned characters D) so they can be plugged into the action as soon as possible.

Publically posting about players and GM's probably is not such a good idea now that I think about it.....

One for GM's would have saved me a lot of time though=:)  Players as well.
Yup the more i think about it either references or making someone a lurker is the best for me.
Furry Teddy
GM, 47 posts
Thu 29 Jan 2009
at 19:34
  • msg #42

Re: DH: Discussion

A blacklist is a bad idea.

1. A person may have reasons as to why they cannot post and sometimes you just don't get the opportunity to pop on Rpol and explain yourself. Real life comes before Rpol.

2. Sometimes people don't gel with a game. What is true in one game with one group of players may not be true in another.

3. It would probably become corrupted with people listing someone out of spite and people not on the forum cannot defend themselves.

4. Jesus wouldn't do it.

Other than that it is an interesting though and something I have thought about doing for myself as I can never remember all the players who have joined and then dropped out of my games. Also I don't think it goes against the TOU as it would be in a personal game.
jamat
player, 7 posts
Thu 29 Jan 2009
at 20:01
  • msg #43

Re: DH: Discussion

Hi there I'm playing the more restrained Cleric in Valthek's game I really love the profession.
Furry Teddy
GM, 48 posts
Thu 29 Jan 2009
at 20:06
  • msg #44

Re: DH: Discussion

jamat:
Hi there I'm playing the more restrained Cleric in Valthek's game I really love the profession.


Ah yes back on topic. It really is a class that you can take anyway you want. People always seem to want to play as guardsmen. Big fan of the Scum class myself.
Valthek
player, 23 posts
Thu 29 Jan 2009
at 20:11
  • msg #45

Re: DH: Discussion

Personally i'm a big fan of Psyker and Assasin.
And i still can't figure out the use of the adept class.. wth? everything they can do, someone else can do better and more efficiently. why play one?
jamat
player, 8 posts
Thu 29 Jan 2009
at 20:13
  • msg #46

Re: DH: Discussion

True Adept class is a bit of a strange one.

If it's ok with Valthek I'll post my cleric's background in the NPC thread for anyone interested to read. I won't post the stats in case I end up meeting the other group in the game.
Mr. Sticks
player, 22 posts
Thu 29 Jan 2009
at 20:17
  • msg #47

Re: DH: Discussion

I'm a huge fan of the Scum class myself, though I do like the Priest class. It depends a lot on the game you are in. I was a "Battle Priest" type character once, and worked towards riling up everyone right before a big fight. The only other time I was a priest, it was as a Sir William of Baskerville type character. That was a lot of fun, since it combined my love of being a vagabond and general cutthroat with the sense of purpose and drive of a cleric.
Valthek
player, 25 posts
Thu 29 Jan 2009
at 20:23
  • msg #48

Re: DH: Discussion

Yeh, that's okay, Jamat, you may.
Anyone who plays in my game, i do expect you to keep this kind of OOC knowledge and IC knowledge seperate, k?
jamat
player, 9 posts
Thu 29 Jan 2009
at 20:24
  • msg #49

Re: DH: Discussion

Well her background has nothing to do with the game but I will leave out the stats for mow.
jamat
player, 11 posts
Thu 29 Jan 2009
at 20:30
  • msg #50

Re: DH: Discussion

Ok my character has now been posted ....enjoy

Oh and sorry about the length of the background I tend to get carried away when I write up characters.
Furry Teddy
GM, 49 posts
Thu 29 Jan 2009
at 21:07
  • msg #51

Re: DH: Discussion

I've just started up a new DH game and am currently putting together my opening posts and it has got me thinking. Should background information set the scene or provide hard facts?

I usually use background information to set the scene but from a players perspective is that enough? Do players want to know the who/how/when/why?
ArenTrel
player, 7 posts
Thu 29 Jan 2009
at 21:12
  • msg #52

Re: DH: Discussion

Alittle info about how the planet was, and what it is like now couldn't hurt. Since the characters are all natives to the planet aren't they?
Valthek
player, 26 posts
Thu 29 Jan 2009
at 21:15
  • msg #53

Re: DH: Discussion

Hard facts are the best i think. It gives you the best idea what is going on.

(not all chars are native, mine isn't, for example)
ArenTrel
player, 8 posts
Thu 29 Jan 2009
at 21:20
  • msg #54

Re: DH: Discussion

Guess I shouldn't have said native, I ment that they were on the planet. It's not like they came from another planet after it was conquered.
Furry Teddy
GM, 50 posts
Thu 29 Jan 2009
at 21:22
  • msg #55

Re: DH: Discussion

I have a cunning plan.

*hurries off to fetch source books*
ArenTrel
player, 9 posts
Thu 29 Jan 2009
at 21:23
  • msg #56

Re: DH: Discussion

Uh Oh.
Valthek
player, 27 posts
Thu 29 Jan 2009
at 21:26
  • msg #57

Re: DH: Discussion

*does the duck and cover routine*
Willis
player, 4 posts
Know thine enemy, for
they already know you.
Wed 4 Feb 2009
at 14:24
  • msg #58

Re: DH: Discussion

Ok, this may be a dumb question, but in the adventure Shattered Hope, Xanthia is a World Killer.  What exactly is a World Killer?
nareik123
player, 26 posts
Wed 4 Feb 2009
at 16:14
  • msg #59

Re: DH: Discussion

I believe the World Killer is a super chaos ship. If I am not mistaken, it has the fire power and ability to wipe out a world, but it is amazingly slow.
flakk
player, 46 posts
GM
PLAYER
Wed 4 Feb 2009
at 16:15
  • msg #60

Re: DH: Discussion

nareik123:
I believe the World Killer is a super chaos ship. If I am not mistaken, it has the fire power and ability to wipe out a world, but it is amazingly slow.


+20 to Dodge=:)
Willis
player, 5 posts
Know thine enemy, for
they already know you.
Wed 4 Feb 2009
at 16:16
  • msg #61

Re: DH: Discussion

I mean the "class" for lack of a better term.  Xanthis (female character) is a World Killer.
nareik123
player, 27 posts
Wed 4 Feb 2009
at 16:18
  • msg #62

Re: DH: Discussion

Class?

Are you sure you don't mean a world eater?
Willis
player, 6 posts
Know thine enemy, for
they already know you.
Wed 4 Feb 2009
at 16:35
  • msg #63

Re: DH: Discussion

Positive.  Just checed it.  "Xanthia: Female Imperial World Killer"
nareik123
player, 28 posts
Wed 4 Feb 2009
at 17:09
  • msg #64

Re: DH: Discussion

Thats probably old beyond the current history.
Valthek
player, 36 posts
Wed 4 Feb 2009
at 17:12
  • msg #65

Re: DH: Discussion

probably...

and i'm pretty sure there's only one Chaos ship capable of destroying entire worlds with a single shot, and that's Abaddon's Planet Killer. Not entirely sure though.
nareik123
player, 29 posts
Wed 4 Feb 2009
at 17:13
  • msg #66

Re: DH: Discussion

I believe you are right there Valthek.
Valthek
player, 37 posts
Wed 4 Feb 2009
at 17:19
  • msg #67

Re: DH: Discussion

well, you're a chaos player or you're not :D:D:D
nareik123
player, 30 posts
Wed 4 Feb 2009
at 17:31
  • msg #68

Re: DH: Discussion

I'm a Tau player, a Marine player, and Eldar player AND a chaos player. I win?
Willis
player, 7 posts
Know thine enemy, for
they already know you.
Wed 4 Feb 2009
at 18:56
  • msg #69

Re: DH: Discussion

So, sitting a lunch and not thinking about DH at all, it dawns on me that's probably two different statements.  She's probably a killer from an imperial world, so most likely an assassin.
nareik123
player, 31 posts
Wed 4 Feb 2009
at 18:57
  • msg #70

Re: DH: Discussion

What weapons does she use?
Willis
player, 8 posts
Know thine enemy, for
they already know you.
Wed 4 Feb 2009
at 19:47
  • msg #71

Re: DH: Discussion

Las pistol, compact las pistol, sword, and knife.
nareik123
player, 32 posts
Wed 4 Feb 2009
at 20:31
  • msg #72

Re: DH: Discussion

If she is an assassin, best guess would be a Death Cult Assassin.
flakk
player, 56 posts
GM
PLAYER
Wed 11 Feb 2009
at 15:24
  • msg #73

Re: DH: Discussion

Oi!  List of upcoming DH releases!




From the FF website-
http://new.fantasyflightgames....ge_news.asp?eidn=390
"The future of Warhammer 40,000 Roleplay: Dark Heresy has been divined!

The pages of Knowledge Is Power follow Archivist Saldon as he explores a vault of hidden knowledge and discovers that enlightenment comes at a price.

Among the deadly secrets that are revealed are the upcoming Dark Heresy titles for 2009—six books that delve deeper into the Calixis Sector and the Inquisition."
flakk
player, 57 posts
GM
PLAYER
Wed 11 Feb 2009
at 15:27
  • msg #74

Re: DH: Discussion

"Radical's Handbook!"
"The Haarlock's Legacy Trilogy!"
"Ascension!"

Sounds awesome to me!
Mr. Sticks
player, 35 posts
Wed 11 Feb 2009
at 18:04
  • msg #75

Re: DH: Discussion

FFgames have some of the sickest cover art of any RPG developers eva! I'm salivating over those books...

especially the Radical's Handbook and Acension!
flakk
player, 58 posts
GM
PLAYER
Wed 11 Feb 2009
at 19:23
  • msg #76

Re: DH: Discussion

Mr. Sticks:
FFgames have some of the sickest cover art of any RPG developers eva! I'm salivating over those books...

especially the Radical's Handbook and Acension!


I agree.  The covers alone get me excited.
flakk
player, 59 posts
GM
PLAYER
Thu 12 Feb 2009
at 03:31
  • msg #77

Re: DH: Discussion

zacaldo
player, 47 posts
Thu 12 Feb 2009
at 03:39
  • msg #78

Re: DH: Discussion

Does anyone know what is coming, it's obvious it will be the same system, any news about 2009 product? Or is it more FF wait and learn?  Thanks again Flakk for being the forums Librian of all Dark Heresy, 9 new books in 2009 and BLOOD BOWL VID!!!!!!!!, I guess it is a second mortgage on my house.
Algard
player, 16 posts
Thu 12 Feb 2009
at 07:23
  • msg #79

Re: DH: Discussion

God damnit, 9 books and an IG army in the making. I guess its water and bread during 2009
zacaldo
player, 48 posts
Thu 12 Feb 2009
at 07:32
  • msg #80

Re: DH: Discussion

In reply to Algard (msg #79):

Maybe we can start a GW union LOFL.
ArenTrel
player, 16 posts
Thu 12 Feb 2009
at 08:27
  • msg #81

Re: DH: Discussion

-Holds up a sign that reads "Cheaper Models or we Strike"-
flakk
player, 60 posts
GM
PLAYER
Thu 12 Feb 2009
at 13:19
  • msg #82

Re: DH: Discussion

zacaldo:
Does anyone know what is coming, it's obvious it will be the same system, any news about 2009 product? Or is it more FF wait and learn?  Thanks again Flakk for being the forums Librian of all Dark Heresy, 9 new books in 2009 and BLOOD BOWL VID!!!!!!!!, I guess it is a second mortgage on my house.


There is lots of info and a forum has been started on FF's site.  Just woke up and not coherent enough to remember.
Valthek
player, 42 posts
Thu 12 Feb 2009
at 16:43
  • msg #83

Re: DH: Discussion

ggguuuurrrghhh.. CHEEEAAAAPPPPEEEERRR MOOOOODDDDEEELLLZZZZ

*zombie strike*

seriously, i quit buying GW when the boxed sets went up to 27.5€ each. That's like 3.5€ per plastic (PLASTIC!) model. and they're not even that nice. so i thought: "screw GW, i'm switching to some other company (rackham and anima studios)

they won't be seeing me back untill my income goes up dramaticly, they bring out something that's actually worth it's money or they lower their prices

So technicly i've been on strike for about a year and a half or something
zacaldo
player, 49 posts
Thu 12 Feb 2009
at 18:54
  • msg #84

Re: DH: Discussion

Hasn't GW always been like that though, even back in 1995 I had to scrounge to put together an ork army, they made playing orks almost impossible, unless you wanted to play a skirmish, and why the hell do the elves in or eldar always have the upper hand in the rules, I have been on strike for a decade and demand separate but not equal be banished from the rules, (does anyone one remember what the first group of harlequins could do to an army, in one turn half your squads would be running away or ripped to shreds, it was ridiculous!)
Algard
player, 18 posts
Thu 12 Feb 2009
at 18:58
  • msg #85

Re: DH: Discussion

In reply to zacaldo (msg #84):

Then you should be happy
Now Orks slap around Eldar like redheaded stepchilds ;)
zacaldo
player, 50 posts
Thu 12 Feb 2009
at 19:21
  • msg #86

Re: DH: Discussion

In reply to Algard (msg #85):

Yes I do go to Seattle's GW shop at tourny time and greenskins have won three tournaments in a row!!! Although I'll need another ten years of domination to purchase a single blister from the bastards!
Mr. Sticks
player, 38 posts
Thu 12 Feb 2009
at 23:05
  • msg #87

Re: DH: Discussion

Its been sooo long since I last played...I got pretty tired of getting zapped by the Eldar's hit and run vehicles. I hated having to create an army entirely around a couple of enemy figures. I even contemplated creating my own Space Wolf chapter which had stolen the Warp Spiders jump technology and encorporated it into all of their units armour, just to let everyone else know how ridiculous I felt
zacaldo
player, 51 posts
Thu 12 Feb 2009
at 23:11
  • msg #88

Re: DH: Discussion

In reply to Mr. Sticks (msg #87):

Seriously, Sticks hit it on the head, who the hell play-tests GW games, with all the work they put into creating a game, two or three pieces dictate every battle.
flakk
player, 64 posts
GM
PLAYER
Thu 12 Feb 2009
at 23:17
  • msg #89

Re: DH: Discussion

I have never lost to Eldar.  I attribute my wins to loads and loads of loyal grots/gretchin=:)  Now Tyranids on the other hand...think I've omly won one game against them.

Dusting off my Orks to get them ready to use again.  I have more than enough boys to never have to buy more although the new battlewagons are so cool looking I'll need to get at least one..and the new bikes, well I have 7 old ones (well the plastic old ones anyway) and the new ones look pretty cool so three more can't hurt...and the new Tankbustas looks amazing.  Even though I have a nice squad a couple more can't hurt can they?

Glad I inventoried all my stuff.  Found 2 traks and a trukk I had forgotten about.  New trukks are amazing as well.  Maybe one more.....
Mr. Sticks
player, 39 posts
Fri 13 Feb 2009
at 00:13
  • msg #90

Re: DH: Discussion

Speed Freakz is the way to go!!! If I ever got back into it, that's probably how'd I roll.

I was also thinking about making an off-shoot of the Fire Salamanders, with an Egyptian motif. Use pretty much the same rules, but also buy one of those Necron pyramids and give a Middle Eastern retooling.
Algard
player, 19 posts
Fri 13 Feb 2009
at 00:29
  • msg #91

Re: DH: Discussion

Gahhh Orks, how can one not fear the Nob bike unit with attached painboy. Assualt in round 2
Mr. Sticks
player, 40 posts
Fri 13 Feb 2009
at 00:33
  • msg #92

Re: DH: Discussion

The thing I loved about Orks was the sheer intimidation factor. There was nothing like watching a Space Marine player go pale when you started stacking up all these units onto the table, and all the cries to recalculate your army point list.

The trick, I found, is to not grow attached to the mob units. There is nothing more fun than snatching away a victory because the enemy spent all the time picking at your fodder units.

I probably should look into going Imperial...
flakk
player, 65 posts
GM
PLAYER
Fri 13 Feb 2009
at 02:13
  • msg #93

Re: DH: Discussion

My fav thing with laying Orks is that no-one I have played, at least for the first tme, have given them a single ounce of respect.  And even if they get beat they are dead so it doesn't count as Orks live to die fightin'.  Leggin' it means living for more battles so that doesn't count as defeat either.
hairyheretic
player, 8 posts
Fri 13 Feb 2009
at 15:05
  • msg #94

Re: DH: Discussion

zacaldo:
Seriously, Sticks hit it on the head, who the hell play-tests GW games


As it happens, I do. Or did at least. I wasn't involved with the Orks though. :)

The big biker nobs mob is tough, I'll certainly grant you that, but its not unstoppable. There are ways of dealing with anything. The problem is that they tend to be rather specialised, which lessens their impact in general or tournament play.

I've not been playing much in a while though, and less at a tournament level, so not really up with what the current v5 uber units are (other than the nob bikers).
flakk
player, 88 posts
GM
PLAYER
Tue 24 Feb 2009
at 16:25
  • msg #95

Re: DH: Discussion

http://www.youtube.com/watch?v=1UXYxQqiceE

Tell me that does not look like a DH movie=:)
Mr. Sticks
player, 42 posts
Tue 24 Feb 2009
at 23:01
  • msg #96

Re: DH: Discussion

I won't believe that the writer's have never come across a Games Workshop. The guardsman in there reminded me especially of Arbitrators, working at the behest of the Unseen Fathers (Inquisitors) to corral both the populace and mutants (uuuhh..mutants).

This movie would be a good watch, I think, easily adapted as a way the Empire adopts the local cults and works it into its own strange pantheon.
flakk
player, 94 posts
GM
PLAYER
Sun 1 Mar 2009
at 16:48
  • msg #97

Re: DH: Discussion

Drool......



zacaldo
player, 59 posts
Sun 1 Mar 2009
at 17:07
  • msg #98

Re: DH: Discussion

As playing a Rouge Trader flakk there may be a "drool" check when Captain's eye a particular booty to plunder!
flakk
player, 95 posts
GM
PLAYER
Sun 1 Mar 2009
at 17:12
  • msg #99

Re: DH: Discussion

WP failed....
drool....=:)

I can't wait for this book to come out.  I'm assuming it will be chock full of new careers, gear, and rules for ships.
zacaldo
player, 60 posts
Sun 1 Mar 2009
at 17:18
  • msg #100

Re: DH: Discussion

From what I have read and DH needs them t00 is those rules or a least some parameters and schematics for ships dearly.
This message was last edited by the player at 20:24, Sun 01 Mar 2009.
Valthek
player, 48 posts
Sun 1 Mar 2009
at 19:17
  • msg #101

Re: DH: Discussion

IIII


WAAAANNNTTTT


THIIIIISSSSS

seriously, that book looks SOOO GOOOD
Mr. Sticks
player, 47 posts
Sun 1 Mar 2009
at 21:48
  • msg #102

Re: DH: Discussion

My poor heart.

I haven't pined this bad for something since Julie Mcaffey in seventh grade.

Oh the pain! Must...find....beer!
Gatecrasher28
player, 4 posts
Mon 2 Mar 2009
at 03:26
  • msg #103

Re: DH: Discussion

That looks sweet!

Rules for starships would be very helpful.  Just the basics would be good.

Rules and stats for some of the more familiar Xenos breeds might be a possibility.  After all, if anyone is dealing with them, it's a RT.

I also wonder what sort of new careers they'll have here.  Pilots? (Rules for Glavians would be cool)  Merchants?
Algard
player, 24 posts
Mon 2 Mar 2009
at 11:39
  • msg #104

Re: DH: Discussion

Come one verybody with me now.....
Ork Freebotas!
Ork Freebotas!
Ork Freebotas!
flakk
player, 96 posts
GM
PLAYER
Mon 2 Mar 2009
at 11:51
  • msg #105

Re: DH: Discussion

Algard:
Come one verybody with me now.....
Ork Freebotas!
Ork Freebotas!
Ork Freebotas!


I would poop my pants!  Seriously....please=:)
Mr. Sticks
player, 49 posts
Mon 2 Mar 2009
at 15:11
  • msg #106

Re: DH: Discussion

I don't know, it feels like the Orks are getting shied away from in the material setting in favor of Chaos, chaos, and more chaos. Probably because, the moment you make a monster to challenge a group of PCs, you have three people in your group that want to play as one. (Ahem, not pointing any fingers at Call of Corruption or anything).

I, for one, would be definately befuddled if they didn't include something on the Tyrannid Space Hulks.
Valthek
player, 50 posts
Mon 2 Mar 2009
at 22:45
  • msg #107

Re: DH: Discussion

there's a problem with niddies: they're NEVAR alone, unless they're either lictors (in which case an entire fleet is pretty close) or they're gene-stealers (and they're too badass for any normal char to handle)
zacaldo
player, 61 posts
Mon 2 Mar 2009
at 23:29
  • msg #108

Re: DH: Discussion

Black Industries Corporaptor Hominis

WS 55 BS - S 50 T 55 AG 55 INT 20 PER 20 WP 35 FEL 15

MOVEMENT 5/10/15/30 WOUNDS 15

SKILLS: ACROBATICS, AWARENESS +10, CONCEALMENT +20, CLIMB +10, DODGE, SILENT MOVE, TRACKING +10, SURVIVAL +20

TALENTS: HEIGHTENED SENSES (SIGHT, HEARING), BESERK CHARGE, SPRINT, TAKEDOWN, CRUSHING BLOW, LIGHTNING REFLEXES (1D10+10) ASSASSIN STRIKE, CATFALL, RESISTANCE (FEAR)

TRAITS: DARK SIGHT, NATURAL WEAPONS, MULTIPLE ARMS, FEAR 1, NATURAL ARMOUR 4, HIVE MIND, RENDING CLAWS 2, OVIPOSITOR

WEAPONS: CLAW (1D10+7 R, PEN 2, TEARING) BITE (1D10+5 R, INFECTION)

ARMOUR: EXOSKELETON (ALL4)

THREAT RATING: XENOS MAJORIS

AND YOU SHOULD SEE THE PATRIACH, MAKES THIS ONE LOOK LIKE A PUPPY DOG.
Valthek
player, 51 posts
Tue 3 Mar 2009
at 15:16
  • msg #109

Re: DH: Discussion

SCARY stuff this beastie. although a few well-aimed shots can prolly wack it before it tears your guts out. But then again, the niddie rule pops up again: THEY'RE NEVARR ALONE!
flakk
player, 97 posts
GM
PLAYER
Tue 3 Mar 2009
at 18:51
  • msg #110

Re: DH: Discussion

LOL!


Lulucien
player, 4 posts
Tue 3 Mar 2009
at 19:49
  • msg #111

Re: DH: Discussion

Provided you've got range and distance on it, a party of four ranged fighters should be able to take it out before it proves to be too dangerous. But anyone whose ever seen Alien will know that you don't get range on a creature that can go through the ventilation systems.

Out of interest, do any of you here have the stats for an Astartes? I'm wondering what they're like.
Valthek
player, 52 posts
Tue 3 Mar 2009
at 21:42
  • msg #112

Re: DH: Discussion

it's relatively easy to deduce them, based on 40K stats. My guess is that they have stats about 15 points higher (to start with) than regular PCs, along with a bunch of neat extras (like: less need for sleep, food, drink, acidic spit, low light vision, superior recovery rates etc)
Furry Teddy
GM, 66 posts
Tue 3 Mar 2009
at 21:48
  • msg #113

Re: DH: Discussion

You would be best looking at the Inquisitor rules for a more accurate comparison rather than 40k. I think there are some rules but I couldn't tell you where.
Valthek
player, 53 posts
Tue 3 Mar 2009
at 21:53
  • msg #114

Re: DH: Discussion

probably, but since i don't own those, i can't :D
Furry Teddy
GM, 67 posts
Tue 3 Mar 2009
at 21:59
  • msg #115

Re: DH: Discussion

That's a shame because it's a brilliant rulebook but I think most of it is incorporated into DH in some form.
flakk
player, 98 posts
GM
PLAYER
Wed 4 Mar 2009
at 02:18
  • msg #116

Re: DH: Discussion

What no comment on the Jean-Stealer?=:)
Mr. Sticks
player, 50 posts
Wed 4 Mar 2009
at 02:37
  • msg #117

Re: DH: Discussion

I got your back Flakk! I have to know where you found that comic strip, because humour in the world of Dark Heresy is so rare that cartoons like that are a gem!
Fearsome Engine
player, 16 posts
Wed 4 Mar 2009
at 11:50
  • msg #118

Re: DH: Discussion

On the Inquisitor front: The rulebook was available as a free download from Black Industries awhile back. I dunno if it is still around the GW pages. Worth getting your hands on though, the tactical combat was allot of fun and easy to pick up. I introduced several of my non-gaming buddies to it and they loved it so much we played weekly games one summer.
flakk
player, 99 posts
GM
PLAYER
Wed 4 Mar 2009
at 12:20
  • msg #119

Re: DH: Discussion

Mr. Sticks:
I got your back Flakk! I have to know where you found that comic strip, because humour in the world of Dark Heresy is so rare that cartoons like that are a gem!


www.dakkadakka.com
Found the site at work yesterday and was veeeerrryyy unproductive=:)
Algard
player, 25 posts
Wed 4 Mar 2009
at 17:40
  • msg #120

Re: DH: Discussion

For Marine stats there is one in Purge the unclean.....and he would pulp that genestealer no problem
zacaldo
player, 62 posts
Wed 4 Mar 2009
at 20:13
  • msg #121

Re: DH: Discussion

But that would just be the tip, of the ice-berg, even a squad that takes out ten of the genestealers, then is reloading making sense of things and the next wave, after the "feel you out wave moved in", 20 stealers move in from another direction, or all around the squad at their weakest point, maybe even with Corporator Hominis Superior, Mr. Patriach to you

WS 55 BS- S 55 T 60 AG 50 INT 30 PER 40 WP 50 FEL 30

MOVEMENT 6/12/18/36 WOUNDS 25

SKILLS: SAME AS STEALER

TALETS: SAME BUT WITH SWIFT ATTACK (THREE ATTACKS AS A FULL ACTION (LOTS OF BLOODY SWIPES)

TRAITS: DARK SIGHT, NATURAL MEAPONS, MULTIPLE ARMS, FEAR 3, NATURAL ARMOR 6, HAIVE MIND, RENDING CLAWS 3, OVIPOSITOR, FROM BEYOND, HULKING, SUPER NODE, HYPNOTIC GAZE, UNNATURAL STRENGTH (X2), RESISTANCE (FEAR)

WEAPONS: CLAW (1D10+13 R, PEN 3, TEARING) BITE (1D10+12 R, INFECTION)

ARMOUR: EXOSKELETON (ALL 6)

THREAT RATING: XENOS MAJORIS

ASTARTES WOULD BY NOW BE PRAYING THAT THE CULT MAGUS DOESN'T SHOW UP OR THE ONE THE ONLY THE ELVIS PRESLEY OF CHITIN, THE BROODLORD WHO'S STATS ARE SO UGLY I FEAR TYPING THEM IS HERESY ENOUGH TO BE THROWN FROM THE FORUM.
This message was last edited by the player at 20:21, Wed 04 Mar 2009.
flakk
player, 100 posts
GM
PLAYER
Wed 4 Mar 2009
at 23:00
  • msg #122

Re: DH: Discussion

zacaldo
player, 63 posts
Wed 4 Mar 2009
at 23:13
  • msg #123

Re: DH: Discussion

Just when I think DH cover art can't get any better, after RT showed off, they do this do me.  There is no RPG that even comes close to them.  I own a gallery, I think I might have to have a DH show, brilliant FF, well played.
Valthek
player, 54 posts
Thu 5 Mar 2009
at 15:59
  • msg #124

Re: DH: Discussion

if it wasn't a prepublished adventure thingie, i'd be dashing off the my local bookstore to pre-order that thing!
zacaldo
player, 64 posts
Thu 5 Mar 2009
at 16:46
  • msg #125

Re: DH: Discussion

In reply to Valthek (msg #124):

Same here, but I never buy adventures ever, but these things are turning into art, the bastards are killing me.
Valthek
player, 55 posts
Thu 5 Mar 2009
at 17:09
  • msg #126

Re: DH: Discussion

heheheh, they are.
i might buy one, if they're not too expensive, just for the fun and the art.
zacaldo
player, 65 posts
Thu 5 Mar 2009
at 18:28
  • msg #127

Re: DH: Discussion

I saw Purge the Unclean in a nice paperback volume, I don't know if it was cheaper than the hardcover but most likely.  I wish that all RPG's followed books tradition of hardcover then paperback, it is actually cost effective, but who the hell knows who is in charge, but I have to admit FF is by far the best all around board game to RPG to the rest of the games than anyone around.

White Wolf has become a monster that is eating itself, but it sells so it doesn't care, but I wish that DH could some how develop the chat-room gaming that White Wolf has, there are plenty enough interns that are hardcore, hardcore gamers, it is just that DH and WFRP don't work like the "real world" aspect WW uses.  Oh well, DH is going far and beyond my expectations, I really hate to whine about something that obviously is worth every penny.
Valthek
player, 56 posts
Thu 5 Mar 2009
at 18:59
  • msg #128

Re: DH: Discussion

honestly, i still think the WW books are worth what they're asking (Scion and Exalted at least)
but yeah, DH is becoming one of the jewels of the industry.
zacaldo
player, 66 posts
Thu 5 Mar 2009
at 22:14
  • msg #129

Re: DH: Discussion

Valthek do you play on WW chat room?  I should have rephrased my white wolf post, just the fact that all the core-books are already on a 3rd addition is kind of like when X-men comic's split up into two teams, plus all the spin offs, making those who loved the originall Uncanny X-men go from 1.75 a month or something back in 1988 to having to buy 4 books, when you are a kid that sucked,

Speaking of sucking and the eighties, did you see DriveThru RPG is the only one with NEW WAVE REQUIM, totally awesome art, PDF's are not my favorite but playing Requim with a whole 80's backdrop is pretty cool, plus any core book will do for most sourcebooks with WW, I was thinking of running a one-shot with a Vampire/Werewolf cross-over that were rival punk bands in the 1980's, maybe even a Changling "Smiths" girl groupies from the Winter Court.  Now just that kinda of flexibility is awesome, no one can touch WW with that, but don't mention GURPS in the forum, playing it can curse your dice ;)
This message was last edited by the player at 22:30, Thu 05 Mar 2009.
Mr. Sticks
player, 52 posts
Fri 6 Mar 2009
at 00:24
  • msg #130

Re: DH: Discussion

I have a bit of a love/hate relationship with WW products. for a while, I was gung-ho about it, bought the books, played the RAGE card games, but I couldn't get any tabletop games to rise past the cultural steroetypes of vampires, werewolves, and mages.

Like, when every PC in a group is the depressed and world-weary vampires, the game gets boring rrreaally quick. Changeling looked promising, but I never got around to getting a group around it.

FF games though, I have yet to play in one where the group dynamic isn't interesting, to say the least! You are always guaranteed at least one nut in the group, which is generally sufficient to really get some good character  development working!
zacaldo
player, 67 posts
Fri 6 Mar 2009
at 01:37
  • msg #131

Re: DH: Discussion

You are exactly right on that Mr. Sticks and now with the new "sandbox" core-books, you are getting a pretty version of GURPS *makes sign of Sigmar to ward off evil GURP spirtis.  WIthout the old versions Mythos, the games lost a lot of good writing and a story that could have gone much further than it did.  But at least this brought up one good thing in my mind.  DH and WHRP have such a thick and awesome history, you feel of the world around you, WW characters are so generic even when you say I am A beast, of the Summer Court (in changeling, which I think is the best right now) it doesn't evoke anything in particular, but when you say Trollslayer, almost 2000 pages of Gortex and Felix come flashing to my mind.
Which is finally bringing me to a point: We could use a new thread for all the fansites and other pages, that are scattered all over the web and the world.  Just a few of my favorites, I'm sure almost everyone here has seen them, but I could spend years trying to accumulate a decent data-slate of GW mythos.

Canon Page, My personal favorite

http://wh40k.lexicanum.com/wiki/Main_Page


Best Map of the Universe

http://www.joachim-adomeit.de/wh40k/spacemap/map.html
flakk
player, 102 posts
GM
PLAYER
Fri 6 Mar 2009
at 12:59
  • msg #132

Re: DH: Discussion

I really like that map of the universe.
Valthek
player, 57 posts
Fri 6 Mar 2009
at 15:25
  • msg #133

Re: DH: Discussion

zacaldo:
Valthek do you play on WW chat room?


I've tried on a few ocasion, but never got my chars sanctioned (which, admitably, was the worst part of the ww chat rooms)
I did find a few cool people on the forums there and played a Scion game with them (over YIM) for several months.. good times
zacaldo
player, 68 posts
Fri 6 Mar 2009
at 17:12
  • msg #134

Re: DH: Discussion

That is what finally got me out of there, besides the (excuse me Valthek I don't know how old you are), but it seemed like there was about 20 to 30 highschoolers running the show with a really sad little clique if I ever saw one.  But the sanctioning is ridiculous.  I saw a guy wait for about 7 days total online time, he became famous, everyone knew who he was because he had been sitting in the chat room for 7 days off and on and he would miss the ST's by minutes it was really sad, but that chat room could be awesome, if it wasn't for so few ST and asst that had absolutely no power except to "watch your language", I kinda got banned for awhile after blowing up on one of them, I know they are volunteers, but so are our GM's, and they do a better job, at least the ones here in the forum than 20 ST's.

But then again, yeah there are some very very cool people who game there and can chat about just about anything if no games are going on, but I just don't have the time for that. It is like public transportation Play by post might be slower, but you know when the bus is coming kinda of, the chat-room is like waiting standby on Christmas Eve, you will be spending early Christmas morning getting drunk at the one bar in the airport still open with a shoe shiner dressed as Saint Nick, drinking 20 dollar beers and listening to Bing Crosby as you curse Jebus Christ for being born, and you eventually end up staggering onto the wrong plane and ending up in Akron, or Buffalo.
This message was last edited by the player at 22:26, Fri 06 Mar 2009.
Valthek
player, 58 posts
Fri 6 Mar 2009
at 22:22
  • msg #135

Re: DH: Discussion

well.. 18, and a high-schooler :D

but yeah, i simply stopped trying after a while. Especially after one of the STs told me to send him my sheet and BG and shit. I did. I waited. I waited longer. I am still waiting.. the jerk.
zacaldo
player, 69 posts
Fri 6 Mar 2009
at 22:34
  • msg #136

Re: DH: Discussion

Hey Valthek it isn't the age, it is the milage, I meant no slander against teens.  I own a gallery, and I started a teen art program here in my little town of Roslyn Washington (where Northern Exposure was filmed, not Alaska like the show was supposed to be in, Roslyn just feels and looks like Alaska) and we game sometimes.

 I would honestly say I would rather spend time working with teens than blabbering artistic semantics with a 50 year old man verbally masturbating, because he is "important" because his watch is worth more than my car.  I hate cliques and I hate stereo-types, but some times they are true, the very definition of discrimination does not have to do with age, creed, color of skin, or taste in fat-free yogurt, all animals discriminate, that is how we survive.
Valthek
player, 59 posts
Fri 6 Mar 2009
at 22:45
  • msg #137

Re: DH: Discussion

meh, i was just saying that not everyone is like them.

no offence taken btw.

I feel that older people should really start listening to young'uns. They're often the ones with the most original ideas but are silenced by 'wiser' people...
zacaldo
player, 70 posts
Fri 6 Mar 2009
at 22:53
  • msg #138

Re: DH: Discussion

The wisest words are often the ones not spoken, you can't learn when you are talking and yes the young will always suffer the caste system of age, until you are old enough to get drunk you are not socially viable, or worth enough money yet, but you are worthy for dying, which is much cheaper than keeping you alive :), drunk=money, death=cost effectivness.  Valthek what games are you in right now?
Valthek
player, 60 posts
Fri 6 Mar 2009
at 23:20
  • msg #139

Re: DH: Discussion

mwhuhahaha: Advantage: belgium (drinking from the age of 16)

i play in:
DH for dummies (my own game)
Daybreak saviors (Anima Beyond Fantasy)
Endless Wasteland (Free-form post apocalypse)
EX2- Fate is Forever (Exalted)
Mutant/Freak College (free form super/mutant game)

and that's just the ones on RPOL :D
flakk
player, 103 posts
GM
PLAYER
Fri 6 Mar 2009
at 23:23
  • msg #140

Re: DH: Discussion

Valthek:
DH for dummies (my own game)

and that's just the ones on RPOL :D


And DH for Dummies is awesome!
Valthek
player, 61 posts
Fri 6 Mar 2009
at 23:46
  • msg #141

Re: DH: Discussion

I thank you!
Furry Teddy
GM, 73 posts
Sun 22 Mar 2009
at 23:36
  • msg #142

Re: DH: Discussion

Are there any good fan sites out there for extra career options etc? I'm also looking for some inspirational art.
zacaldo
player, 75 posts
Mon 23 Mar 2009
at 06:11
  • msg #143

Re: DH: Discussion

Sorry Teddy, I read your post too fast looking for new career options was what you wanted not fan-sites, but a lot of them have stats for Astartes and etc...  All I can think of is the DH handbook, some home-brew will most likely come along at FF forum would be my best bet.  Here are just some sights you have already probably seen, but I have a mild opinion about DH art that might aid you from going insane looking for anything that doesn't cost you 75 pounds and up.  Some of these sites have decent art, but I would still save up for a scanner :)

Awesome inter-active starmap
http://www.joachim-adomeit.de/wh40k/spacemap/map.html

Lexicanum (good for background info and canon material
http://wh40k.lexicanum.com/wiki/Main_Page

Best fan-site in my opinion
http://www.darkreign40k.com/

Obscuro Hereticus (Donut of a fan-site, such sweet goodies your stomach will ache)

http://dh40k.wikidot.com/system:list-all-pages

Ordo Malleus

http://www.malleus.dk/Ordo/

Schola Progenium

http://www.scholaprogenium.com/

Phillup Sibering

http://www.philipsibbering.com/

Anargo Sector Project

http://anargo-sector.net/explore/

Purganum

http://purganum.com/

It is wiki but you can never get enough DH

http://darkheresy.wikia.com/wiki/Main_Page

So obvious I don’t why it is on this page but join the community it is a great forum
I go by Senior Cardinal Ignato, flakk goes by Captain flakk, I check it nightly (the fan-art on the forums is some of the best I have seen).

http://new.fantasyflightgames.com/

Illuminatus

http://z4.invisionfree.com/ill...s/index.php?act=site

Need to brush up on your latin, one of the best converters next to Nortre Dame’s College site, (most sight botch sayings, can only really translate one word at a time which with latin is a complete waste of time :)

http://www.translation-guide.c...English&to=Latin

As for art sites I have some pretty strong feelings about it, if you are looking for generic  and random pictures search Google, “40k images”.  There are many reasons it is so hard to find good GW art, your best bet is to buy as many back issues of White Dwarf and a scanner, because most of GW artists are so talented that fan-art that is good but this isn’t drawing X-Men or any line art, these are serious artist. So most fan artists cant work anywhere near the real thing, and isn’t that why we love GW, they are so expensive, but they are worth it.

Example someone says "orc" before I knew of GW, 50 different images came to mind, now when someone says “Ork”, a War-Boss surrounded by snotlings riding a derelict half track with a pain-boy hanging on the hood comes to mind, they define what most can’t do. Just look at the covers of DH’s books, (I have dreams where I am holding a new copy of the soon coming Rouge Trader).  They just keep raising the bar with their art, especially since FF took over.

Second the fact that it is not typical comic book line art, these are serious artists that work in crayons (the real expensive kind), egg tempera, extremely thick canvas for better grip of oil paints and even John Blanche and others will make their own paints, because it is cheaper and better than anything you could buy.  Third, DH an WHFP work with such a realistic style, almost Renaissance portrait work or commissioned work for Napoleon Bonaparte. These are seriously schooled artists that somehow can not only master the anatomy of humans, but Xenos too which seems impossible because their is no Gray’s anatomy of a Genestealer or Tyranid.  If you search the artists names you will come up with some good stuff, but even search "fan-site" of so and so and you will probably find something not thumb-nailed or gloss protected.

 Truly I have seen no site that can match the entire scope of work, so what I do is look up the actual artist, because they all have done more than just GW stuff and show a lot of different work besides GW because their talent level leads them to do all kinds of commissioned and personal work.  The list is infinite, go to a comic book store and flip through credits to the artists then google them.  I own a gallery and it drives me crazy how hard it find GW art, but that is why I love them too.  The old saying “Why are the rich so often insane, because they can afford to be.”

Short list of my favorite artists, very short list...

John Blanche (The Master), Clint Langley (The new Blanche), Adrian Smith, Wayne England, Kev Walker, Neil Hodgson, Karl Kopinski, Geoff Taylor, Paul Bonner, Tony Hough, Stephen Tappin & Kevin Walker....this could go on for ten more pages, I hope it helped a bit Teddy, thanks again for the Forum everyone owes you deeply, and you deserve some kudos you did a great job pulling together a lot of Rpol members and it is growing into a great forum.
This message was last edited by the player at 06:48, Mon 23 Mar 2009.
Furry Teddy
GM, 77 posts
Tue 24 Mar 2009
at 18:11
  • msg #144

Re: DH: Discussion

What would be the benefit to trafficking psykers? I'm not that clued in about psykers and the 40k universe other than the basics so what would be the benefits of this illegal trade?
Valthek
player, 65 posts
Tue 24 Mar 2009
at 18:19
  • msg #145

Re: DH: Discussion

depends. But i can immagine you can sell a psyker to the chaos forces for quite a bit of profit, seeing as they're basicly portable warp gates for deamons.
flakk
player, 109 posts
GM
PLAYER
Tue 24 Mar 2009
at 18:24
  • msg #146

Re: DH: Discussion

Furry Teddy:
What would be the benefit to trafficking psykers? I'm not that clued in about psykers and the 40k universe other than the basics so what would be the benefits of this illegal trade?


Maybe psyker flesh/brain is used in certain cult activities?  Might even be sought after by some Xeno's as food.
Valthek
player, 66 posts
Tue 24 Mar 2009
at 18:39
  • msg #147

Re: DH: Discussion

i bet enslavers find psykers pretty tasty
zacaldo
player, 76 posts
Wed 25 Mar 2009
at 02:11
  • msg #148

Re: DH: Discussion

No.  Psykers just taste like chicken.... Fried chicken, the greasiest slimy deep oil battered Southern fried chicken you can only find in Mobile, Alabama.  Psyker with a side of grits and a helping of french fried potatoes. An ork thanksgiving dinner cooked by enslaved mootland chefs, a dirty trick in blood bowl.

Come to think about it has anyone heard about when Blood  Bowl is coming out, because al lot of people are already designing teams, check out fumbble.com for a stripped down version of Blood Bowl, they actually post helpful guides on how to play certain teams, I am surprised though that they added so many different breeds of players, from the Human v.s. Ork the Dwarves trying to keep up with Skaven.

But I really wish they would put in those halflings with Treemen as blockers, there is nothing better than beating a hardcore Chaos team with a gaggle of halfings and Treemen.  I still have a halfing team and they wear pink polka dot kits, the "Pink Artichokes",  but this is the wrong forum again for me to be posting and the name is an even longer story,.

But what the hell, even people that despise sports really get into the strategy of Blood Bowl which any true fans know that their is a way to play a certain race against each foe, and the depth of strategy beats any game except maybe Space Hulk.  Bring Back Space Hulk petition starting soon.
This message was last edited by the player at 02:13, Wed 25 Mar 2009.
coderodent
player, 2 posts
Wed 25 Mar 2009
at 03:14
  • msg #149

Re: DH: Discussion

There should be no reason that Fantasy flight game s could not do Space hulk, the are contracted to do any GW boardgame. (and we get another source of plastic genestealers, yay!)
TheWarriorPoet519
player, 3 posts
Wed 25 Mar 2009
at 03:19
  • msg #150

Re: DH: Discussion

I was wondering, has anyone had a chance to check out Creatures Anathema, yet?
zacaldo
player, 77 posts
Wed 25 Mar 2009
at 03:57
  • msg #151

Re: DH: Discussion

Creatures is the worst thing that could happen to your PC, a GM with Creatures is like having a hundred sided die being thrown at your head.  It is so well put together that not only is it good for PC's but a must for GM's.  Plus it is so elegantly done it is worth it just to have on your book shelve, I was anticipating greatness and they went over the top. 9.312 out of ten.  Sold out almost everywhere, Barnes and Noble doesn't even have copies, FF is sold out, only one i have  seen lately is Noble Knight and they are my favorite online store, never one single problem with shipping and prices are extremely good.  I think Creatures at NK are about 5 dollars cheaper than FF or anyone else.
Furry Teddy
GM, 78 posts
Wed 25 Mar 2009
at 10:17
  • msg #152

Re: DH: Discussion

Are there any good references for the Ecclesiarchy? I've found the Lexicanum but I'm looking for a bit more detail.
flakk
player, 110 posts
GM
PLAYER
Wed 25 Mar 2009
at 11:53
  • msg #153

Re: DH: Discussion

TheWarriorPoet519:
I was wondering, has anyone had a chance to check out Creatures Anathema, yet?


I pre-ordered it from Amazon in December, was told February, then late February, then the first of March, then mid-March, then April or possibly May.....canceled my order and got one from ebay which will hopefully be sold out soon.

The only local store in my area that carries DH books has not got it in or I'd buy it from them at full price but since they don't have it....

I can't wait for it to arrive.  I'm reading "The Disciples of Dark Gods" right now and am lovin' it but I want more beasties!
zacaldo
player, 79 posts
Wed 25 Mar 2009
at 13:37
  • msg #154

Re: DH: Discussion



Furry you can't believe how much I have looked across the "ethernet" for the E's, why GW want's to keep away from the "religious" theme of a game called "Heresy" is beyond me.  I suppose they like everyone else in this world it seems to want to keep religion off the plate, like evolution theories have turned religion into peas and carrots and nobody wants them.  They make so many references and use so many "Catholic" terms and tease players with a paragraph or two is beyond me.  I guess religion is more taboo than donkey porn smuggled into the U.K. via Mexican ponchos.  I already got a strike two from Rpol for posting a theoretical question about Radicals and Puritans by Rpol, they too have a strict no religion policy even though there are posts and threads about any kind of economical or political reference no matter how bad it is.

  I guess separation of church and state has become less of an ideal than a policy of threats.  I am a recovering Catholic LOL, but I love the early papacy blend that GW comes up with, although the Religious aspect of the game must be strictly taboo in some instances, yes Lexicanum is the only site that really even looks into the religious side of the game, although Black Library put out some good stuff like Faith and Fire by James Swallow that covers the Sisters Repentia who are in essence the most Ecclesiarchy of all Chapters of Astartes and Imperial guardsmen, it is an all right read but it puts a little pathos and mythos into the Dark Heresy world and he second novel is be written by  Sandy Mitchell of the hilarious Commissar Cain novels "Death or Glory"

It is like Black Library creed if you want to find out more about the big E "Read Till You Bleed" (trademarked), I have to be extremely careful with my posting the moderators are worse than DH Inquisitors, I will send my carrier homing birds over to you if I find something more on the Ecclesiarchy and fly in and drop off any secret information,

Regards
Forges Warm,
Yr.Obd.Srvnt.
Zacaldo
coderodent
player, 3 posts
Wed 25 Mar 2009
at 14:17
  • msg #155

Re: DH: Discussion

zacaldo:
I already got a strike two from Rpol for posting a theoretical question about Radicals and Puritans by Rpol ...


Do tell us more!
zacaldo
player, 80 posts
Wed 25 Mar 2009
at 14:47
  • msg #156

Re: DH: Discussion

It is a long boring story, but the FF forum lets you do what ever you want, word for word I have posted two "Tribunals" in a mockumentary style under the IC name Senior Cardinal Ignato of the Cathedral of Illumination, and have had some good replies to questions that are not exactly religious at all the just deal with the contradictions and ambiguity 40k has created over the years in concerns to the Inquisition.

 For some reason rPol must think I am ether working for an evangelical cult trying to persuade followers or they are worried about me corrupting the young, I don't know.  You can put anything up in the chats about sex and violence and get away with it most of the time it seems, but even a made up religion of the 41st millennia is strictly forbidden, plus they thought my post sounded to much like a game advert.

I have no idea what they do, but rPol for the most part has been extremely helpful, although the gamers have been of more use than the moderators ever have in my opinion, that is why I constantly thank Furry for setting up this forum, I have learned a lot about Dark Heresy and had some good LOL sessions as this is actually a functional forum for serious issues, and some quick witted snaps, instead of being a mere social novelty like most forums.
flakk
player, 111 posts
GM
PLAYER
Wed 25 Mar 2009
at 14:53
  • msg #157

Re: DH: Discussion

Yah I also think that it is odd that right in game ad's there can be adult material...but religion or posting a link to help someone who is looking for a game is forbidden.  Oh well, we all do what we can.
coderodent
player, 5 posts
Wed 25 Mar 2009
at 15:06
  • msg #158

Re: DH: Discussion

I have to say, in this environment...

I really wasn't expecting the Spanish Inquisition!

Are the posts gone now?
zacaldo
player, 82 posts
Wed 25 Mar 2009
at 15:27
  • msg #159

Re: DH: Discussion

In reply to coderodent (msg #158):

Yup, but get in on the Fantasy Flight Forums for Dark Heresy and they are posted word for word under the title of Senior Cardinal Ignato, FF forums are really great, I check them once in the morning and once at night if I can, some cool cats on the forum, plus if you are stranded in the middle of nowhere the policy for starting your profile asks you what State, City and I think zip code, I can't remember, but it is a great way to find Dark Heresy Gamers around where you are at.  I had no RL games going till I got on the forum, now at least I have one a month even though it is 70 miles away their always seems to be a couch I can surf, I forget how tight gamers can be when they are cool, especially since the invasion of video games, now we truly are the rarest breed of gamers in the world, I kind of like it that way, everyone kind of banded together after the x-box, PC, playstation explosion.  Nice to meet you as well coderodent, I hope you find this forum as helpful and stimulating as I have. Cheers.
coderodent
player, 6 posts
Wed 25 Mar 2009
at 16:41
  • msg #160

Re: DH: Discussion

Hmm. Surprisingly tame content. I suppose you were committing the sin of questions...
zacaldo
player, 83 posts
Wed 25 Mar 2009
at 16:57
  • msg #161

Re: DH: Discussion

Yeah I went a little nuts on the moderators and Administration so I am one strike away from being banned, and for me that would totally suck, so let them eat cake.
coderodent
player, 7 posts
Wed 25 Mar 2009
at 17:58
  • msg #162

Re: DH: Discussion

<folds arms in back of head and reclines> Now I'm hangin' with the bad boys...
RevMark
player, 3 posts
Sun 29 Mar 2009
at 12:34
  • msg #163

Re: DH: Discussion

  Just catching up on the forums here as I've just joined, but I think a few pages back people were mentioning the Inquisitor game and bemoaning its unavailability. It is available as a free PDF download from GW's Specialist Games section here:

http://www.games-workshop.com/...0009&aId=4900004

  I'd get it sooner rather than later, because it looks like the site's had a facelift since I last checked it out with the free stuff now stashed down the back of the sofa where you won't find it without a good rummage and the casual browser is pointed towards buying a copy from GW. This may mean they're about to pull the freebies...
flakk
GM, 120 posts
GM
PLAYER
Fri 17 Apr 2009
at 01:54
  • msg #164

Re: DH: Discussion

Newest Ork Looted Weapon!!!!


Andrensath
player, 2 posts
Fri 17 Apr 2009
at 02:27
  • msg #165

Re: DH: Discussion

*jaw drops* Is that meant to be the Golden Throne?
zacaldo
player, 88 posts
Fri 17 Apr 2009
at 05:37
  • msg #166

Re: DH: Discussion

I would hang that in my gallery! It must be entitled Ork test drive in green or has Detroit succumbed to hiring greenskin engineers and designers, it would be the best vehicle GMrolled out in years.  But flakk can we get it in a V-8, and does it run on liquified Stunty grease?  "Best fan art yet, very Crumb like" thanks I needed hot coffee shot through my nose onto to my computer screen yet again, I should know by now no liquids while around this motley crew.
Gatecrasher28
player, 12 posts
Fri 17 Apr 2009
at 05:50
  • msg #167

Re: DH: Discussion

That is hilarious!
flakk
GM, 122 posts
GM
PLAYER
Fri 17 Apr 2009
at 12:18
  • msg #168

Re: DH: Discussion

Andrensath:
*jaw drops* Is that meant to be the Golden Throne?


I think so.  At first I was wtf...then I figured out that was the Emperor....
coderodent
player, 12 posts
Sun 19 Apr 2009
at 16:10
  • msg #169

Re: DH: Discussion

Question: I've seen some collected questions for new characters to answer to help 'firm up' character background. Is there a set of questions like that for DH that someone has assembled?
Valthek
player, 73 posts
Sun 19 Apr 2009
at 21:38
  • msg #170

Re: DH: Discussion

not really, but most questions on other RPs aply with the adtition of the following:

Why (if he had a choice) did your char join the inquisition

how does he feel about his inquisition?
zacaldo
player, 89 posts
Mon 20 Apr 2009
at 06:22
  • msg #171

Re: DH: Discussion

Don't forget the Commissar questions, example one. "And are you Xenos, or any other form of heretic?  Please fill in the appropriate circle completely, and then we will shoot you."
This message was last edited by the player at 06:24, Mon 20 Apr 2009.
crownblade
player, 1 post
Mon 20 Apr 2009
at 07:16
  • msg #172

Re: DH: Discussion

Are you now, or have you ever been, a member of any known cult dedicated to the Ruinous Powers?
This message was last edited by the player at 10:23, Mon 20 Apr 2009.
RevMark
player, 7 posts
Mon 20 Apr 2009
at 09:48
  • msg #173

Re: DH: Discussion

Hmmm let's imagine the processing of answers for that one...

 If the answer is yes, execute immediately as a heretic and known cultist.
 If the answer is no, execute immediately as a heretic and unknown cultist. [Justification: Understanding this question necessitates that the individual concerned has access to forbidden knowledge. As they have declared they are not a member of a known cult, they must therefore be a member of an unknown cult.]
 If the question is left blank, execute immediately as a disloyal Imperial citizen or potential heretic. [Justification: If they haven't read the question they have failed in their duty to comply with the reasonable demands of Imperial authorities. If they have read the question they have now been exposed to forbidden knowledge (the existence of cults dedicated to the Ruinous Powers within the Imperium) and must
be executed for their own good and the safety of those around them.]

Why not just save the processing costs for the questionnaire and shoot them immediately?
crownblade
player, 2 posts
Mon 20 Apr 2009
at 10:05
  • msg #174

Re: DH: Discussion

red tape, got to keep the administratum going
Algard
player, 32 posts
Mon 20 Apr 2009
at 11:35
  • msg #175

Re: DH: Discussion

The imperium....
Where shooting ones own people is a fulltime job
RevMark
player, 10 posts
Mon 20 Apr 2009
at 12:59
  • msg #176

Re: DH: Discussion

You'd rather trust a part-timer with that sort of thing?
flakk
GM, 132 posts
GM
PLAYER
Mon 20 Apr 2009
at 13:06
  • msg #177

Re: DH: Discussion

I used to be a reservist in the 89th Field Battery.  I can just imagine part-time soldiers in the 40k world-

Just one night a week!
Get out of your boring factory job and see the universe!
One weekend a month!
Free corpse starch rations!
Spend your summers training and learning the noble art of warfare!
Visit exotic places and kill strange Xenos!
The Emperor needs you now, and unlike the Imperial Guard we promise you won't ever see real battle....we promise!
Comeon!
coderodent
player, 13 posts
Mon 20 Apr 2009
at 15:47
  • msg #178

Re: DH: Discussion

You guys are not helping...
zacaldo
player, 90 posts
Mon 20 Apr 2009
at 17:52
  • msg #179

Re: DH: Discussion

 1. It is not in the book for a couple of reasons, how many systems do you know that spend time and waste paper on, do you know what role-playing is, they figure if you do no know, play D&D (DH wastes four paragraphs and one page for example of play).  (B) there are billions of men and women across known space, face it you are not special.  4  On Rpol for example, a GM does not have time to really work your personal history in most games, that is just my experience though.   Lastly especially with Dark Heresy, you are in a strong way discriminated and actually created by your Home World and your Career Path make up for the most part who and what you are. (F-2) It is my belief that players put far too much in developing a character or making them advance or regress, XP should not be the only way to flesh out your character, it is not called role-playing for the sake of halfings(10) These are my experiences with the game and do are not to be disseminated by any player for personal use or for use by halfings in general.
This message was last edited by the player at 17:57, Mon 20 Apr 2009.
RevMark
player, 11 posts
Mon 20 Apr 2009
at 19:22
  • msg #180

Re: DH: Discussion

Apologies, coderodent.

I to disagree with zocaldo on this one. As a GM I always try and weave character background into games if I can, and I'd love my players to spend more time developing their characters. It's true that the characters are not special in the sense that they are seen as expendable by their employer, and that the scale of the 40K universe acts to put human significance into perspective. However, I firmly believe that these things are best brought home to players by encouraging them to develop characters that are quirky, unique individuals that they and others will inevitably mourn for when they get sliced and diced and the Inquisitor orders up a new acolyte to send into the blender without a backward glance.

One of the best sets of questions I've come across for encouraging players to think a little deeper about their character's background is the set John Wick produced for 7th Sea, which can easily be adapted for DH as follows:

1. What is your character's homeworld? (Try and get a specific world rather than the generic homeworld type)
2. How would you describe your character's physical appearance?
3. Does your character have recurring mannerisms?
4. What is your character's main motivations?
5. What is your character's greatest strength and greatest weakness? (And how obvious are they? - Try to get this beyond a simplistic reflection of their stat-line)
6. What are your character's most and least favourite things?
7. What is your character's psychology? (I tend to look here at the classical four humours and figure out if they're closer to Sanguine, Choleric, Melancholic or Phlegmatic)
8. What is your character's single greatest fear?
9. What are your character's highest ambitions? What do they want to be remembered for? (Not necessarily the same as their motivations).
10. What is their opinion of their homeworld? And of the Imperium?
11. Do they have any prejudices?
12. Where do your character's true loyalties lie?
13. Is your character in love, or have they ever been? (Often worth getting players to think about sexuality and sexual experience too if they're mature enough to cope with thinking about that)
14. What is your character's family like?
15. How would each of your character's parents describe them? (As a significant number of DH characters have non-traditional family backgrounds it might sometimes be useful to rephrase this in terms of mentor/significant parental figure).
16. What is your character's social class?
17. How religious is your character? Do they follow standard Ecclesiarchy teaching or some odd variant? (May be worth considering how superstitious they are too, especially in regard to things like Machine Spirits).
18. Is or was your character a member of any sort of gang, guild, regiment, or professional association?
19. What does your character think of psychic powers?
20. If you could, what piece of advice would you give your character?
coderodent
player, 14 posts
Mon 20 Apr 2009
at 21:42
  • msg #181

Re: DH: Discussion

Thanks, RevMark. Nice mod on 7th Sea.

I know that some players would rather gouge their own eyeballs out rather than think about character background, I find that it always helps to have some, rather than none. In Champions, it's de regur to come up with an origin story, and most of the disadvantages garnering points had some connection with a background.

And all of the interesting chars in wh40k literature are much more than 'created by your Home World and your Career Path '. I want to prompt my chars to be cool, have a back story, without any eye-gouging. I don't want to overwhelm them with '100 questions you should know the answer to' and I don't want to ask useless questions (and no, they aren't all useless) like favorite flavor of ice cream, or names of dead pets. (the players that can answer those questions already have, and without being asked.)

My inclination is to have a tiered set of questions. I will let you know how that works out.
flakk
GM, 133 posts
GM
PLAYER
Mon 20 Apr 2009
at 22:50
  • msg #182

Re: DH: Discussion

Nice list!

Background wise I always include at least a couple of paragraphs, even when I know it is not a requirement and the others are not doing so.  I probably do it to protect myself from evil twin siblings or angry former officers that the GM's like to throw my way more than anything else, plus it's cool=:)

I seem to remember Top Secret S.I. having a good personality guide.  I'll try to find it.  From memory you had to rate all your personality traits (like piety, greed, dedication).  High dedication....then giving up a mission would mean less role-playing xp.  I'll try to find it.

Backgrounds and personality traits are fun!
Even in the game I am running with all pregenerated PC's I wrote some background info on each character and a couple personality traits.  As the characters develop I add the traits their handlers are roleplaying them as having to the characters list.  Most of my xp is from roleplaying so following the traits and developing ones is very important.
Thruxus
player, 6 posts
WHFRPG (Primary)
WHDHRPG (Secondary)
Tue 21 Apr 2009
at 02:12
  • msg #183

Re: DH: Discussion


Rev, that list is nice, could you convert it over to Warhammer Fantasy though?
RevMark
player, 12 posts
Tue 21 Apr 2009
at 05:47
  • msg #184

Re: DH: Discussion

  It's actually a lot more suited to WRFP in its original form - 7th Sea's background is a pretty close fit to WFRP. Just change references to 'homeworld' to 'country', and 'psychic powers' to 'magic' and it should work fine.
flakk
GM, 134 posts
GM
PLAYER
Tue 21 Apr 2009
at 15:03
  • msg #185

Re: DH: Discussion

zacaldo:
  On Rpol for example, a GM does not have time to really work your personal history in most games, that is just my experience though.


It depends on how long they are around/survive for=:)  No sense bringing up a character's skeletons until you know they are in it for the long haul, and even then I usually manage to time it poorly and the poor character dies in the middle of a story arc involving them.

I think the whole background thing is good for knowing where a character "comes" from and how it has shaped their personality.  eg.  I have a Fantasy character, a rat-catcher.  She has a limp....so I made it part of her background.  A gilded carriage ran her over at a young age.  It also explains why she has a hate-on for rich folks. Does she know who hurt her?  Nope, but it did affect her.

That list of questions is gold and I'll be stealing it=:)
RevMark
player, 13 posts
Tue 21 Apr 2009
at 15:24
  • msg #186

Re: DH: Discussion

Hey, what's a little larceny between friends?
flakk
GM, 135 posts
GM
PLAYER
Tue 21 Apr 2009
at 15:28
  • msg #187

Re: DH: Discussion

<Yonk!> =:)
Furry Teddy
GM, 82 posts
Tue 21 Apr 2009
at 21:11
  • msg #188

Re: DH: Discussion

In reply to Thruxus (msg #183):

Look for the expanded character module. There should be a brief discussion and a link to it somewhere in the WFRP section.
flakk
GM, 139 posts
GM
PLAYER
Thu 23 Apr 2009
at 19:59
  • msg #189

Re: DH: Discussion

There is a new errata out of the FF website, one for the core and one for the Inquisitor's Handbook.

http://www.fantasyflightgames....ge_news.asp?eidn=527
zacaldo
player, 96 posts
Tue 5 May 2009
at 02:20
  • msg #190

Re: DH: Discussion

Does anyone know of a site, or off the top of yer head, or scrawled away in an ancient tome 40k slang, I have been writing fan-lit for 40k recently just for exercise, and it takes place in the GMC (Gun Metal City, that is my feeble attempt at sounding 40k ghetto yet slangy).

 But seriously, I can't even fathom the amount of slang that would evolve in centuries of living underground and the small pockets of new language that would emerge.  It is a huge "suspension of disbelief" just to pretend English or modern day language is even recognizable in the 40k, look at English alone from Canterbury Tales to modern fiction. Inquisitor's handbook does a great job with "nicknames" for weapons, but they hardly insist on slang like such games as Cyber-Punk, Shadowrun or any of White Wolf core-books which always have a dictionary just after the intro and preface. Plus it is just plain fun giving random slang names to add to the coolest world around, 40k.

With all the stuff Black Library has put out, their is a limited amount of slang out there that I haven't already seen, is everyone who writes for GW following Dan Abnett's Inquisitor work (If I was a knock artist I would use Dan's work too, so guilty of self-treason), is there anything new out there.

If not I would put it out there for any one in the forum to come up with their own slang that makes sense to them and maybe even start up a thread to fan-fiction, along with a 40k dictionary.  Of course include the old standards, obsucra, frakk, bolter, data-slate.  A game just has a better feeling when players who take advantage of the few pluses of play by post, including time to think out what you are about to speak, and making a Universe come alive by just "speaking" a few alterations to their syntax.  It makes me shiver when I see cigarette, flashlight & the greatest sin "car" used in a DH game. Just for fun here are a few that spring to my mind I could go on forever, but I would like to see some better offerings from this Forum's better minds than mine.


Death-Dowry: noun: Payment in shells, which are used in bartering and payment in Gun Metal City and other Hive-Worlds. A sizable amount of shells are given to a patriarch of a family who lost a relative in a gun-fight.

Death-Stick: noun: Iho-Stick.

Warpburn: verb: Over-use and miss-use results of long term channeling of the Warp, causing severe mental corruption.  ex: Can we trust Fredex any longer, that pysker has never been the same after summoning that damned demon, is it me or does Fredex seem like he is suffering some serious warpburn? 

This forum is awesome, Thanks again for Teddy starting it, and the one, the only flakk for taking the reins.  This forum beats any I have seen on RPol.
This message was last edited by the player at 02:26, Tue 05 May 2009.
Algard
player, 36 posts
Tue 5 May 2009
at 06:37
  • msg #191

Re: DH: Discussion

Just take a look in any 2000AD or Judge Dredd magazine
I find any slang from Mega city one works perfectly in Hive world settings
zacaldo
player, 97 posts
Tue 5 May 2009
at 06:55
  • msg #192

Re: DH: Discussion

In reply to Algard (msg #191):

Thanks, ask and Algard will supply.
flakk
GM, 148 posts
"The dude abides..."
Wed 6 May 2009
at 20:50
  • msg #193

Re: DH: Discussion

Moving the communism discussion here.....


speaking of Communism, wasn't there a group of Grots in Gorkamorka that were communist-like?  Freedom for Grots from the oppressive boyz and a leader all clad in red if I remember correctly.....
Algard
player, 40 posts
Wed 6 May 2009
at 20:55
  • msg #194

Re: DH: Discussion

Sorry for derailing the thread flakk, you know how i am when i start writing nonsense ;)

On the matter of theg rots they where more of a che guevera revolutionists group. Not purebred marxist communists
I mean come on thier leader was "The red grot"
crownblade
player, 3 posts
Wed 6 May 2009
at 20:55
  • msg #195

Re: DH: Discussion

Yeah they had the stars, their glorious leader Da Red Gobbo and the banna's, but they weren't fighting for freedom, but to be allowed a place on the hulk when the mekboyz finally got it off the ground again.
This message was last edited by the player at 21:38, Thu 07 May 2009.
flakk
GM, 149 posts
"The dude abides..."
Wed 6 May 2009
at 20:57
  • msg #196

Re: DH: Discussion

Awesome!  Glad I did not imagine the whole thing.


zacaldo
player, 103 posts
Wed 6 May 2009
at 21:21
  • msg #197

Re: DH: Discussion

Ever notice how GW Orks look cool in any scene, they could be at a disco party from the sixties, wearing bell-bottoms and raised shoes with live gold fish in the heal and still look cool.  New thread, DAKKA DAKKA DAKKA, I am as guilty as Algard for posting in the wrong thread and going of on tangents, maybe this could beyond chat, "vents. pics, qouatations, rants, and everything concerning the "greenskins".  All type must be in green, LOL. Come on flaak I'll bribe you some how, we want Orks, PC's need an insanity thread.
Algard
player, 41 posts
Wed 6 May 2009
at 21:38
  • msg #198

Re: DH: Discussion

Hehe not to derail the Looking for GM thread more i will answear here zacaldo

Yeah a dark heresy with the dark humour of the Cain novels would be my dream come true. But the problem is everyone wants the hat, and accidents happen at the front ;)
Will check out the dark umbrella thread to, looks promising

And on the last topic? You call yourself bookf reak, Omnibuses *hisssses of to craddle his collection of first print Cain novels*
MILLANDSON
player, 2 posts
Thu 7 May 2009
at 16:11
  • msg #199

Re: DH: Discussion

flakk:
Awesome!  Glad I did not imagine the whole thing.



"FOR DA REVOLUSHUN!"
Araxosch
player, 1 post
Sun 10 May 2009
at 20:10
  • msg #200

Re: DH: Discussion

Do you know any good novels about the 40k steeing that closely relate to DH?
Not like the Horus Heresy or any other grand space marine books, but the story of smalltime heroes with the usual flaws?
flakk
GM, 164 posts
"The dude abides..."
Sun 10 May 2009
at 20:21
  • msg #201

Re: DH: Discussion

Check out the thread- Novels and Comics.  There are some very good recommendations there including "Tale's of the Underhive" and one of the Boom comics...."Exterminatus".
Araxosch
player, 2 posts
Sun 10 May 2009
at 20:23
  • msg #202

Re: DH: Discussion

cheers
flakk
GM, 167 posts
"The dude abides..."
Mon 11 May 2009
at 11:24
  • msg #203

Re: DH: Discussion

Looks...fun!


This message was last edited by the GM at 11:24, Mon 11 May 2009.
zacaldo
player, 113 posts
Mon 11 May 2009
at 11:28
  • msg #204

Re: DH: Discussion

Emperor's Bowels!!! I almost broke my monitor trying to reach out and grab that book, FF must collect and recycle drool from their patrons.
Devilish
player, 7 posts
Mon 11 May 2009
at 12:31
  • msg #205

Re: DH: Discussion

Wow, that looks sweet. I always preffered the grey Inquisitors. The ones ready to fight fire with fire.

Not that there are any good and evil Inquisitors.
thew00tninja
player, 2 posts
Mon 11 May 2009
at 13:56
  • msg #206

Re: DH: Discussion

Anyone else reminded of Eisenhorn and Cherubael when looking at that cover?
Algard
player, 46 posts
Mon 11 May 2009
at 17:06
  • msg #207

Re: DH: Discussion

Rant mode: ON

Gah what is with people and putting references to Eisenhorn every time we see a bloody Inquisitor and daemon/daemonhost.
HAs it never occured to people that the bloody inquisition consist of mroe people then Gregor eisenhorn!
Geez GW sure must have been clairvoiant with all them old pictures of Inquisitors facing daemons, must be Eisenhorn all of them to.........

Rant mode: OFF

On another note, sweeeeeeeeet!
So Flakk does this mean Cavus can become a radical Magos bilogis ;)
flakk
GM, 168 posts
"The dude abides..."
Mon 11 May 2009
at 18:25
  • msg #208

Re: DH: Discussion

Algard:
So Flakk does this mean Cavus can become a radical Magos bilogis ;)


You buy me the book and sure=:)  JK, I'm sure I'll get it and take a look at all the goodies it has to offer.

Never read the Eisenhorn books. I'll add it to my list.
thew00tninja
player, 3 posts
Mon 11 May 2009
at 23:53
  • msg #209

Re: DH: Discussion

In reply to Algard (msg #207):

Well excuse me, but it just strikes me as a very specific moment in the book.
RevMark
player, 22 posts
Wed 13 May 2009
at 10:24
  • msg #210

Re: DH: Discussion

I'd say the Eisenhorn and Ravenor novels are must-reads for DH players. Abnett's key role in writing DH background material makes his 'take' on the Imperium close to normative for the Calixis sector. I'd steer clear of Sandy Mitchell's Scourge the Heretic, however, which I was distinctly underwhelmed by.

Algard/w00tninja - to be fair to both of you, the staff he's dropping does look identical to the one Eisenhorn carries in the illustrations that are definitely listed as being of him, so an identification of the Inquisitor as Eisenhorn is not inherently unreasonable. However, facially and hairstyle-wise that doesn't look like him. Also Cherubael is always described as being a bit more attractive looking than that from memory...
zacaldo
player, 114 posts
Wed 13 May 2009
at 11:01
  • msg #211

Re: DH: Discussion

They don't publish the books for your personal tastes, they take the most recognizable figure in 40k, which I believe RevMark is dead spot on it is a must read.  Without Abnett we wouldn't have James Swallow, Sandy Mitchell and possible Dark Heresy itself.  Of course you do have a valid point, if you want to read the first GW published book the great Ian Watson was the first one I have ever seen write a book about Inquisitors.  In 1991 Watson published a book entitled what do you know "Inquisitor", go figure. But I like the heated debate in the forum, it had been dead for a few days.  Let the Golden Throne guide you posters of the 40k
flakk
GM, 169 posts
"The dude abides..."
Wed 13 May 2009
at 12:49
  • msg #212

Re: DH: Discussion

  Something Terrible Stirs on the Planet Quaddis
Tattered Fates is now available for Dark Heresy

http://www.fantasyflightgames....ge_news.asp?eidn=555



Just in time for pay day=:)
zacaldo
player, 117 posts
Wed 13 May 2009
at 13:01
  • msg #213

Re: DH: Discussion

I wish I could get into FF forums so I could get the scoop from the lads, but I don't exist, even though flakk Senior Cardinal Ignato is still one of your friends or is he been deleted, damn Inquisitors they can find you even on game chat forums.  Stop doing that with the covers flakk, I just stare at langly's work and forget to blink.
flakk
GM, 170 posts
"The dude abides..."
Wed 13 May 2009
at 13:14
  • msg #214

Re: DH: Discussion

You could always make a new account=:)?
RevMark
player, 23 posts
Wed 13 May 2009
at 13:29
  • msg #215

Re: DH: Discussion

Although personally I like Abnett (I'm just starting yo get into the Gaunt's ghosts stuff now - Necropolis is probably worth a read for a look at a hive world, albeit one under siege), my point was actually rather narrower than the one I think you're making Z. Abnett literally wrote the DH background material in the rulebook - it lists him right there in the credits. That's what I mean by saying that his 'take' on the Imperium is normative for the Calixis sector.
zacaldo
player, 118 posts
Wed 13 May 2009
at 13:34
  • msg #216

Re: DH: Discussion

Agreed Revmark both of you have good points though, although you win by tko. Yeah flakk but my whole deal was the religious aspect of DH, oh well I guess all start expect a message from cardinal Ignato minus the Senior, *weeps at loss of delusion of Imperial grandeur*
Algard
player, 47 posts
Wed 13 May 2009
at 16:39
  • msg #217

Re: DH: Discussion

They finally got Tattered fates to the stores?
I guess its time for me to eat a hat.....
coderodent
player, 15 posts
Fri 15 May 2009
at 17:53
  • msg #218

Re: DH: Discussion

Hi!

I'm getting set up for running a new RPOL DH game and I need a blank character sheet for DH to post as an example.

Anybody got one? I couldn't find it in Heaven...
Devilish
player, 11 posts
Fri 15 May 2009
at 18:17
  • msg #219

Re: DH: Discussion

Here is one:

quote:
Name:
Age:
Home World:
Career Path:                  Rank:
Divination:
Quirks:
Gender:

Characteristics:
    SP  TT  AT  CP            Build:
WS  --  --  --  --            Height:
BS  --  --  --  --            Weight:
Str --  --  --  --            Skin Color:
Tou --  --  --  --            Hair:
Agi --  --  --  --            Eyes:
Int --  --  --  --
Per --  --  --  --            SP = Starting Profile
WP  --  --  --  --            TT = Talents/Traits
Fel --  --  --  --            AT = Advancements Taken
Wou --  --  --  --            CP = Current Profile

Fatigue Level:
Critical Damage:

Fate Points:         Fortune Points:
Insanity Points:
Corruption Points:

Experience Points (XP to Spend/Total XP Spent):
Next Advancement:
Advancements Taken:

Movement:

HOME WORLD and CAREER PATH TRAITS:


TALENTS:


BASIC SKILLS                    CHA  Taken  +10 +20

Awareness                       Per
Barter                          Fel
Carouse                         Tou
Charm                           Fel
Climb                           Str
Command                         Fel
Concealment                     Agi
Contortionist                   Agi
Deceive                         Fel
Disguise                        Fel
Dodge                           Agi
Evaluate                        Int
Gamble                          Int
Inquiry                         Fel
Intimidate                      Str
Logic                           Int
Scrutiny                        Per
Search                          Per
Silent Move                     Agi
Swim                            Str


ADVANCED SKILLS                 CHA  Taken  +10  +20


Melee Weapons
Weapon:                             Weapon Knife
Quality:                            Quality:
Class:                              Class:
Damage:                             Damage:
Pen:                                Pen:
Special:                            Special:
Range:                              Range:


Missle Weapons
Weapon:                            Weapon:
Class:                             Class:
Damage:                            Damage:
Pen:                               Pen:
Range:                             Range:
ROF:                               ROF:
Clip:                              Clip:
Reload:                            Reload:
Special:                           Special:
                                   Modification:


ARMOR WORN                                     ENC


Armor Points: H(0), B(3), LA(0), RA(0), LL(0), RL(0)


GEAR - CARRIED                                 ENC


GEAR - OTHER/STORED


WEALTH:
THRONE GELT:      MONTHLY INCOME:


Background:

Personal Strictures:


Background:


Appearance:


Emotions:


Other Notes:


Rolls:

coderodent
player, 16 posts
Fri 15 May 2009
at 18:22
  • msg #220

Re: DH: Discussion

Sweet! Most grateful!
TheWarriorPoet519
player, 8 posts
GM, player, world-builder
PC-squisher
Mon 1 Jun 2009
at 18:03
  • msg #221

Re: DH: Discussion

Something's been nagging at the back of my mind.

Does the Imperium have anything approaching a centralized Internet-like database?

Or are Astropaths essentially the exclusive form of interplanetary and inter-star-system communication...
Banjo
player, 12 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 1 Jun 2009
at 18:18
  • msg #222

Re: DH: Discussion

By what I understand it depends on whose background you are reading at the time, I have played in and watched more than enough Inquisitor games to know that most storytellers assume so, and there logically has to be some sort of information system in place for the sharing of data, so I would say yes there is. however I dont think there is a MSN function built into it. I personally think of it like planet and maybee system wide information systems that can have information passed betweem them using astropaths.
flakk
GM, 189 posts
"The dude abides..."
Mon 1 Jun 2009
at 18:24
  • msg #223

Re: DH: Discussion

TheWarriorPoet519:
Something's been nagging at the back of my mind.

Does the Imperium have anything approaching a centralized Internet-like database?

Or are Astropaths essentially the exclusive form of interplanetary and inter-star-system communication...


Maybe for the Administratum but definitely not freely accessed.  Information and even communication for the masses is usually strictly controlled.

There was mention of ships being a source of information, but not sure who would get that information.  When ships reach some planets they might be the only source of information on what is going on in the rest of the Imperium, and what they do say could be an adventure in and of itself.  Imagine a rogue ship coming in to a place that has been cut off for hundreds of years and impersonated Imperial forces.  They could seed lots of dissension by saying the Emperor is dead or Terra has fallen...

I'd think that Astropaths and the like have the corner on that market.
Algard
player, 56 posts
Mon 1 Jun 2009
at 18:24
  • msg #224

Re: DH: Discussion

Yeah local networks are very much in use
But no holonets like in Star wars
RevMark
player, 28 posts
Tue 2 Jun 2009
at 09:09
  • msg #225

Re: DH: Discussion

I've always played it that interstellar communication is only via astropath or courier. On hive worlds and forge worlds you'd expect to find something aproximating the internet, but there's no way to network across the Imperium. If you had multiple settled worlds within a single star system it might be possible to set up an interplanetary network, but the distances between stars are just too vast. There's also varied tech levels and the hierarchical and secrecy-obsessed nature of various parts of the Imperium to consider. Many worlds just do not have the technology to sustain an internet type system. Even when they do, not everyone will be able to access it. I'd see the Mechanicus as essentially setting up their own network wherever they are, but that's for them, not for general consumption. The chances are everything is in Tech and machine code anyway, which dramatically limits accessibility. Some institutions may just prefer to keep things in non-digital formats as a matter of course. In some cases this may be for aesthetic reasons or a dislike of technology. In other cases (as with the Inquisition) it will be because keeping everything in hard copy only as much as possible enhances secrecy. To get at Inquisition records you have to actually physically break in and get them - it can't be done remotely. I think the fluff that accompanied FFG's recent release schedule gives a good overview of how this might work. Once you put those sorts of records on the internet (however secure you think it might be - and the Inquisition is smart and paranoid enough to know that once you trust your information to a machine you're ultimately giving control of it over to the Mechanicus) all the elaborate safeguards become irrelevant.
flakk
GM, 202 posts
"The dude abides..."
Thu 11 Jun 2009
at 17:06
  • msg #226

Re: DH: Discussion

zacaldo
player, 134 posts
Thu 18 Jun 2009
at 07:56
  • msg #227

Re: DH: Discussion

Wow RevMark busting out the Dark Truth!!! Yeah, plus most math head and physicist agree nothing can travel faster than light, it seems a theorem that is seriously being looked at as a law.  RevMark DH IQ is insane, and the radicals keep coming a lot of hard-liners are complaining about too much fluff and art not enough enough, but hey man they got to make a buck, and what system has better looking Tomes than DH, except maybe Rouge Trader?

 FF works like the Inquisition "information is the key" and they have it to make you drool.  Like this new view which everyone has probably seen, everyone on this game or forum should be part of FF, we could start a group on the forum.  RPol FFers.  Keep it grim and the Gods thirsty....

http://www.fantasyflightgames....ge_news.asp?eidn=608
flakk
GM, 206 posts
"The dude abides..."
Thu 18 Jun 2009
at 12:46
  • msg #228

Re: DH: Discussion

Preview art from the upcoming Radical book!  Zac beat me to it but for those too lazy to click on the link.....

#1) Penal Legionnaire-


This message was last edited by the GM at 12:51, Thu 18 June 2009.
flakk
GM, 207 posts
"The dude abides..."
Thu 18 Jun 2009
at 12:47
  • msg #229

Re: DH: Discussion

#2) Hive mutie!



Awesome!  I love this pic!
flakk
GM, 208 posts
"The dude abides..."
Thu 18 Jun 2009
at 12:48
  • msg #230

Re: DH: Discussion

#3) Maletek Stalker???  Meh....


flakk
GM, 209 posts
"The dude abides..."
Thu 18 Jun 2009
at 12:49
  • msg #231

Re: DH: Discussion

#4) Istvaanian faction of the Inquisition?


flakk
GM, 210 posts
"The dude abides..."
Thu 18 Jun 2009
at 12:50
  • msg #232

Re: DH: Discussion

#5) Last but certainly not least- a corrupted noble!



Pretty creepy!
zacaldo
player, 137 posts
Sat 20 Jun 2009
at 21:10
  • msg #233

Re: DH: Discussion

From the Conclave of the Cathedral of Illumination
Approved by the seal of Senior Cardinal Ignato


"A Three part question for forum: (A)  How is the Peer Talent in DH? And (B) Is it dependent on or handled for all Ordos or Ecclesiastic and such in a particular or is each different? (C) Is this Fel advance for a specific purpose or is a peer a "Contact" of the Ordos?

"Innocence Proves Nothing"

RevMark
player, 29 posts
Sun 21 Jun 2009
at 09:35
  • msg #234

Re: DH: Discussion

I'm not entirely sure I've understood your question. I think in B you're asking how specific it should be. My advice is to keep it as broad as possible, otherwise the usefulness is dramatically reduced. If you have to get the talent three times once for each Ordo before you can count yourself a Peer of any and all Inquisition agents the whole thing becomes a very expensive proposition. In fact, I'm tempted to broaden out some categories. 'Arbites' as a category used in this talent and others (Common Lore etc) I'm strongly tempted to redefine as 'Law Enforcement', to include local enforcers as well as Arbites officers.

 I've found the Peer talent a very useful one. It essentially gives a games mechanic for something I've tended to always factor into social interaction in any case - the fact that if your character is an Arbites (for example) you're likely to get a far better reaction from an Arbites officer (or indeed any law enforcement official) than someone who is not. This is partly about being recognised as an insider, but partly also about familiarity with proceedures, specialist vocabulary etc which means that even if you're not openly being Arbites you'll relate to them better than an outsider would.

I've found it particularly helpful because the characteristic advance costs mean that some characters are unlikely to ever increase their Fel much. This gives them a way to get better at the sort of social interactions that you would expect them to be good at. It also gives some meaningful talents for characters who are specialising in that sort of thing, each talent representing a sustained effort to familiarise yourself with a different section of society.
flakk
GM, 213 posts
"The dude abides..."
Sun 21 Jun 2009
at 22:43
  • msg #235

Re: DH: Discussion

What RevMark said=:)  An easy way to get a +10 with a particular group.  Espcially useful with tech-priest who get no FEL advances.  Hopefully they have the required FEL 30 or else they are never getting it=:)

A nice talent for those times you want to "give" PC's a gift for a particularly well done mission but don't want they to get a free combat skill/talent.
flakk
GM, 218 posts
"The dude abides..."
Wed 1 Jul 2009
at 14:29
  • msg #236

Re: DH: Discussion

More images are out from the Radical book.

http://www.fantasyflightgames....ge_news.asp?eidn=642

Here is my fav one-

Algard
player, 62 posts
Wed 1 Jul 2009
at 15:31
  • msg #237

Re: DH: Discussion

Damn release it allready FFG
flakk
GM, 229 posts
"The dude abides..."
Thu 16 Jul 2009
at 01:59
  • msg #238

Re: DH: Discussion

I'm slow, I know...I know...but I finally got "The Inquisitor's Handbook".  Flipping through it I'm am impressed.  Now I just need to read it (it's in queue behind two other books).  Anyone have any favs from the book?  What do I have t read and include in my game first=:)?
TheWarriorPoet519
player, 11 posts
GM, player, world-builder
PC-squisher
Thu 16 Jul 2009
at 04:46
  • msg #239

Re: DH: Discussion

I love the background packages. Love love love. And speaking as one who has both new origins as players in his games, as a GM, I adore the Mind-Cleansed and Noble-Born backgrounds for the potential they give GM's and Players.
RevMark
player, 35 posts
Thu 16 Jul 2009
at 05:41
  • msg #240

Re: DH: Discussion

I'd second that, as both player and GM, and I love the Schola Progenum and Forge World backgrounds too (and you have someone with a Schola background in one of your games too WarriorPoet!). The specific home-world packages are often really helpful too, sometimes fixing common gripes with the standard backgrounds. Want a void-born character who isn't weedy? Try Battlefleet Calixis. Want a tough Hive Worlder? Try a Volgite.

Much of the book, however, is best simply slowly digested and mulled over. I have favourite new items of gear (the armoured bodyglove being an obvious one), but the real gold here is the value of the whole section in terms of giving background to the sector. My only gripe with it is the indexing. Laying it out in terms of different world types is a nice conceit in that it makes it possible to find the nugget of background information you were looking for without having to read through the whole book. (So, there's a nice little box somewhere with an overview of prominent frontier worlds, and I'd have a reasonable chance of finding it again). However, it makes for a frustrating equipment book (which is supposedly what it is, rather than being a sector guide). I may remember discovering a nifty new ammo type, but I can't remember if it was listed as a Forge World, Void, Hive World, War, or even Holy Ordos product. And that means flicking through half the book to find it again.
TheWarriorPoet519
player, 12 posts
GM, player, world-builder
PC-squisher
Thu 16 Jul 2009
at 15:57
  • msg #241

Re: DH: Discussion

Yes, I had forgotten that Aurelia is Schola Progenum, add that one to ones I like as well...
Banjo
player, 19 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 16 Jul 2009
at 16:16
  • msg #242

Re: DH: Discussion

The Inquisitor's Handbook is a very nice book. I am a big fan of the Schola background and have been using it to develop an Inquisitorial Institution background to make it possible for players to be proper witch/xeno/daemon hunters and inquisitors in training as it were, as to me that is one of the biggest gaps in the career/homeword combination.
SENIOR CARDINAL IGNATO
player, 143 posts
Innocence Proves Nothing
Thu 16 Jul 2009
at 18:14
  • msg #243

Re: DH: Discussion

knowledge like the new backgrounds in IH, I just think a career book, something like WHFRP career book might have been needed and an equipment supplement. I would have paid for two books but thanks for FF jamming in as much info as possible the rest of the supplements are very small in info.  IH is still my most highly regarded of all the supplements for those looking for bang for the dollar, euro, peso etc..
Algard
player, 72 posts
Fri 24 Jul 2009
at 15:22
  • msg #244

Re: DH: Discussion

Continued from DH: Gameproposal

Regarding Tau and Sector Calixis...

Nah to be honest for the scope that DH builds on i can think of a number of plausible way for a small cadre of communist infiltrators to reach Sector calixis trough dumb luck or calculated means.
An entire tau army tough is another matter

-Smuggled trough a Rogue trader, i mean enough money/land/&booty and these guys usually do anything and they come in all the colors of morality

-Lost in Space. One can only assume the Tau empire have encountered and explored Spacehulks travelling trough their space, and its not hard to think of a group lost as it exits realspace only to appear in Calixis

-Stolen Tech, Withn the number of imperial worlds subjugated and embraced the Tau must ahve plenty of access to warp craft and a navigator or two who felt the call of comunism
MILLANDSON
player, 14 posts
Fri 24 Jul 2009
at 23:21
  • msg #245

Re: DH: Discussion

I suppose you could do all that, though it'd be pushing the realms of believability, though when you have so many other enemies you could throw against your acolytes, especially with the Logicians being so similar to the Tau, why you would want the little grey men all the way over in Calixis for, I dunno.
Exalt7212
player, 10 posts
Sat 25 Jul 2009
at 21:21
  • msg #246

Re: DH: Discussion

I just feel that the Tau as a whole, are a mistake. The reason is simple for me. They are a race with heavy anime influence that just doesnt fit well with the who dark and gritty feeling of 40K.

In all Honesty, I sterotype people who play them, and refuse to play against them. Why? Well I dislike their fluff, and I dislike their look, and I feel that GW should have just came out of the closet and told everyone the truth of why they made the Tau. To Get all those geeky anime Fan boys to play the game.

Now I love Anime, but it does not belong in my 40K.
kraikken
player, 2 posts
Sat 25 Jul 2009
at 22:32
  • msg #247

Re: DH: Discussion

I agree with Exalt as to their origin.
However I'll use the Tau as their role in the 40k world is perfect for tempting a character to walking away from the light of the Holy Emperor of man and towards a race of apparent peace and communal understanding.
However with no protection, nor means to defend themselves from the Warp I would play into that flaw.
The Emperor protects, the Tau cannot protect humans from the moral threat of the warp as effectively.
Not to mention the Tau just play a nice catch for any mentality towards peace and common 'greater good'.
Throw Chaos at them in a story, the Tau crumble, they are not willing to vaporize their own army after doing battle with the Warp spawned as the Terrians are, as armies to witness such things are prone to breaking, bringing the warp back with them as the fourth pillar, destroying from within.
Exalt7212
player, 11 posts
Sun 26 Jul 2009
at 02:26
  • msg #248

Re: DH: Discussion

On other reason I do not like them. To me the should have been wiped out by the warp already. 2) the nids should have eaten them, and 3) any race that finds the orks and lands on a ork held world to invite them into the greater good, Is a race too stupid and trusting to survive in the Grim Dark.
kraikken
player, 4 posts
Sun 26 Jul 2009
at 03:41
  • msg #249

Re: DH: Discussion

I think the only things, thus far, that have spared the Tau is their incredible fast rate at which they adapt and create new technologies and their apparent youth as a civilization compared to the Imperium.
Compaired to the lumbering, decaying corpse of the Imperium the Tau are a new, upstart species that will be delt with in time when the Eye of Terror is placated enough to venture into the Calxis sector and purge them from exsistence.

In short I agree with Exaly, in the grim dark future the Tau as a civilization are doomed, they will eventually collapse under either the legion of the Imperium or the endless vile destruction of the Warp.
Or be eaten by nids.
Banjo
player, 21 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 26 Jul 2009
at 07:45
  • msg #250

Re: DH: Discussion

Of all the things that will kill the tau it wont be the warp.

The Tau have a minimal presence in the warp which makes it all but impossible for chaos to effect/corrupt them and that is one of the underlying reasons that they have advanced so quickly.

Nids will eat them, orks will smash them, the C'tan will take them away to start a new Necron race, but choas will not wipe them out (at last not in the 'your soul is mine, MWAHAHAHA' kind of way).
MILLANDSON
player, 15 posts
Sun 26 Jul 2009
at 17:35
  • msg #251

Re: DH: Discussion

Like I've said, I don't think the Tau would be anywhere near the Calixis sector, but I disagree with the whole stereotype thing, and that people discriminate against those that like them.

I quite like the Tau, I have an army of them, but I dislike the vast mjority of anime (the only single one I actually own being Ghost in the Shell) and have never watched a single "robot anime" ever, so your description of a Tau liker is not only wrong, but disgustingly prejudiced.

I don't know about you not wanting to play with some people, but I can imagine a lot of people not wanting to play with you.
Exalt7212
player, 12 posts
Sun 26 Jul 2009
at 23:02
  • msg #252

Re: DH: Discussion

Well, I just dont like the army, secondly I sterotype because a majority of players where I live who play tau do the same one trick pony. 3 Heavy support choices, all broadsides twin linked str 10 ap2, split firing, goodness. So why would I want to play against that army when it is all that they play?

One more thing, I never said they were bad people, as to the anime geek thing, I made fun of myself, for I love anime. At my game store people want to play me because I am someone who loves to play it for fun, for story, not in tournments.(not any more anyway I run them) If you love the army thats fine, as members of the human race we all have our opinions and are entitled to them, I just dont think they belong in the grim dark.

As for the Calixis sector I believe that your right in that its a strech for a race with limited warp cap. to be there. Same for kroot. Now as to the psych powers that are lacking in the tau, I believe that it would be an interesting story arc if they did get warp powers. How do the Tau deal with that...Think about it...All for the Greater Chaos GO....er....greater good...yeah.
Exalt7212
player, 16 posts
Fri 31 Jul 2009
at 03:49
  • msg #253

Re: DH: Discussion

Does anyone know of the line up for DH after the launch of the Radical Book Later next month?

I am hoping to see some more material, maybe a worlds guide, or maybe a puritan book release.
flakk
GM, 258 posts
"The dude abides..."
Thu 6 Aug 2009
at 23:58
  • msg #254

Re: DH: Discussion

My DH game just hit 7000 posts!
Exalt7212
player, 25 posts
Fri 7 Aug 2009
at 00:04
  • msg #255

Re: DH: Discussion

Shame on you, You should be more humble!
Northman
player, 4 posts
Fri 7 Aug 2009
at 01:13
  • msg #256

Re: DH: Discussion

Exalt7212:
Does anyone know of the line up for DH after the launch of the Radical Book Later next month?

I am hoping to see some more material, maybe a worlds guide, or maybe a puritan book release.

http://www.fantasyflightgames....dge-is-power-web.pdf

Ascension
Available Q4 2009
$49.95 MSRP
This book takes your Acolytes to the
next tier of power in the Calixis Sector.
Learn to wield the authority of an
Interrogator’s rosette, join the elite
ranks of the Inquisitional Stormtroopers,
or discover the secrets of technology
known only to a Magos of the Lathe
Worlds. Ascension also includes new
gear, Talents, and Skills for characters
who are ready to ascend to greater
responsibilities...and greater challenges.


I would like to see a puritan book, as well. Although radicals probably are the coolest ones overall (in some ways at least), I'd have to say that it's way cooler to play a puritan. The radicals are what some (most?) assumes the players to act out their characters. At least I've been given that impression from peopl I've talked to, but some of the better roleplayers of says that it really is much much more interesting to play a puritan character because the system and setting allows it (although, if you ask me, you have to keep yourself in line there as well).

And I agree. I take a far greater delight in playing a zealous character devoted to the God-Emperor who stives towards purity (with rather strict and extreme measures), than I do with a character who plays it loose with the rules, bending them to his benefit and likely being not much better than his prey (although this too has its good roleplaying aspect, by all means!). I guess it's just what I want to accomplish in the games I play. I want to feel the strict no rules-trespassing society of the grim future, even if it means I'm basically playing a space fascist (which, as I said, can be done wrong as well as right). It's the whole deal with the fact that with billions upon billions of worlds and people in the Imperium of man, and dark enemies looming at every threshold, you have to rule with a strict hand to ensure there's no unrest within the Imperium that could destroy it. I want to follow that dogma when I play.

But I digress... No Idea what comes after the Radicals Handbook except Ascension and the final book of the Haarlock Trilogy I reckon.

BTW, anyone got the first book? Is it any good? I praise pre-generated adventures for my DH group for times when I have more than enough to do with only running the game. I've heard it's ok, with some rules and hooks as well as fluff for Calixis, but I don't know the specifics. It's a little like the Enemy Whithin campaign that was released for the WFRP rpg a long time ago (for the first edition?), in that you wake up with amnesia in captivity or something? (No huge spoilers, though!). I know not everyone appreciate that approach.
flakk
GM, 261 posts
"The dude abides..."
Fri 7 Aug 2009
at 11:49
  • msg #257

Re: DH: Discussion


Exalt7212:
But I digress... No Idea what comes after the Radicals Handbook except Ascension and the final book of the Haarlock Trilogy I reckon.

BTW, anyone got the first book? Is it any good? I praise pre-generated adventures for my DH group for times when I have more than enough to do with only running the game. I've heard it's ok, with some rules and hooks as well as fluff for Calixis, but I don't know the specifics. It's a little like the Enemy Whithin campaign that was released for the WFRP rpg a long time ago (for the first edition?), in that you wake up with amnesia in captivity or something? (No huge spoilers, though!). I know not everyone appreciate that approach.


I'd also like to hear people's thoughts on the adventure before I buy it.  Right now I am running "The Thousand Thrones" and love the epic scale if it (we're on chapter 4/9 after a year+ playing, think we started back in May 2008) so if "The Tattered Fates" is good I might invest in it for the long haul.
Exalt7212
player, 26 posts
Fri 7 Aug 2009
at 14:42
  • msg #258

Re: DH: Discussion

Well without giving away too much I would give it 4 out of 5 stars. The only thing that disappoints me is the length of it, a little bit on the thin side for the cost of it. Other than that I say its a good purchase, just a little bit on the thin side.
Algard
player, 75 posts
Fri 7 Aug 2009
at 15:43
  • msg #259

Re: DH: Discussion

I have to agree with Exalt that it is a good adventure. And on the thin side he is partially correct....
If you run it as written it is indeed pretty thin and quick paced, but there is also a ton of oportunity to add own stuff and lengthen scenes

Have not ran it yet, like Flakk i am at the moment runnign Thousand thrones (but with two groups ) but after that we will see..
Exalt7212
player, 28 posts
Fri 7 Aug 2009
at 16:59
  • msg #260

Re: DH: Discussion

Yes thats true. I have problems adding my own stuff in it, I was just hoping that it would be a little bit beefier is all for the price tag on it.
flakk
GM, 287 posts
"The dude abides..."
Mon 7 Sep 2009
at 18:56
  • msg #261

Re: DH: Discussion

LOL!



Sounds like the way my group operates=:)
EtherealOmega
player, 1 post
Tue 8 Sep 2009
at 04:46
  • msg #262

Re: DH: Discussion

lol, sounds like my 3.5FR game. No social graces what-so-ever. Always ends up, please roll diplomacy to make your nasty comments soothe the angry bartender or your shit out of luck.
SENIOR CARDINAL IGNATO
player, 164 posts
Innocence Proves Nothing
Thu 10 Sep 2009
at 20:53
  • msg #263

Re: DH: Discussion

Heh, flakk we have really made strides with our Fellowship tests and interrogation skills in general.  We have seen a 2000% increase in intelligence gained from "detainees", once we put operation "Let Them Talk before Shooting Them" into place.
flakk
GM, 290 posts
"The dude abides..."
Thu 10 Sep 2009
at 20:54
  • msg #264

Re: DH: Discussion

SENIOR CARDINAL IGNATO:
Heh, flakk we have really made strides with our Fellowship tests and interrogation skills in general.  We have seen a 2000% increase in intelligence gained from "detainees", once we put operation "Let Them Talk before Shooting Them" into place.



LOL.  So true.
kraikken
player, 10 posts
Fri 11 Sep 2009
at 02:37
  • msg #265

Re: DH: Discussion

Bazal wuzzle?
I got no idea, but ya, that comic tickles me.
My players are driving me nuts, this is your fault Flakk.
flakk
GM, 291 posts
"The dude abides..."
Fri 11 Sep 2009
at 10:09
  • msg #266

Re: DH: Discussion

LOL!  I'll take full responsibility.
flakk
GM, 298 posts
"The dude abides..."
Thu 1 Oct 2009
at 10:23
  • msg #267

Re: DH: Discussion

A new article on the "Radicals Handbook" is out-

http://www.fantasyflightgames....ge_news.asp?eidn=824


flakk
GM, 317 posts
"The dude abides..."
Wed 21 Oct 2009
at 22:25
  • msg #268

Re: DH: Discussion

Another preview of the Radical's Handbook is on the FFG site.  Enjoy.



http://www.fantasyflightgames....ge_news.asp?eidn=868
DocBeard
player, 1 post
Fri 23 Oct 2009
at 01:09
  • msg #269

Re: DH: Discussion

Seems like the art is pushing more and more towards the, "Inquisitors stupid enough to use sorcery." side of Radicalism. I guess demonic images are more fun to draw?
flakk
GM, 322 posts
"The dude abides..."
Tue 3 Nov 2009
at 22:14
  • msg #270

Re: DH: Discussion

Woot!  My game DH game hit 8000 posts the other day.  Good times and I am lucky to have such good players.
Banjo
player, 58 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 3 Nov 2009
at 22:33
  • msg #271

Re: DH: Discussion

I'm still impressed that Black-hearted, Reckless Abandon is over 400 posts after just a few weeks.

My personal favorite however is that my Commissar in RevMark's game is about to hit his 1000th post. Mind you I do spend a lot of time posting random bits of tat in the OOC along the lines of 'Stupid GW, no Dark Eldar still.', but longer with 200% more rant.
flakk
GM, 326 posts
"The dude abides..."
Thu 12 Nov 2009
at 02:12
  • msg #272

Re: DH: Discussion

So who is going to get theirs first?=:)

http://www.fantasyflightgames....ge_news.asp?eidn=926

Not a huge book on my list of priorities, but I will be getting it....after I finish the three or four books I have yet to finish.
hairyheretic
player, 14 posts
Thu 12 Nov 2009
at 10:09
  • msg #273

Re: DH: Discussion

Cool. Wonder when my local store will get it?
Goldor
player, 6 posts
Thu 12 Nov 2009
at 18:44
  • msg #274

Re: DH: Discussion

I doubt my local store will get it unfortunately, I'm having them ship me in a copy though.. The owner doesn't like Warhammer much at all XD.
Rowey
player, 6 posts
Thu 12 Nov 2009
at 19:43
  • msg #275

Re: DH: Discussion

I know for a fact I'll get it but I wish FFG would finish what they've started first and give us the rest of the Harlock Trilogy!

Still, with this and Rogue Trader it's been a good couple of weeks for 40k RPG's after a few months of nothing.
MILLANDSON
player, 45 posts
Mon 16 Nov 2009
at 22:18
  • msg #276

Re: DH: Discussion

I've had my copy pre-ordered for months, so I can't wait to get hold of it.
flakk
GM, 338 posts
"The dude abides..."
Tue 24 Nov 2009
at 17:05
  • msg #277

Re: DH: Discussion

Has anyone picked up the new Radicals book yet?  If yes how is it?


jamat
player, 24 posts
Thu 3 Dec 2009
at 20:21
  • msg #278

Re: DH: Discussion

Picked my copy up today, not read it but flicked through the player section. I must say some of the backgrounds look interesting... not sure how they'd fit into a standard team.

You may end up having to run a team of radicals to get the best use out of the book but then it would make the game a whole lot darker in feel... and probably be quite good fun at the same time.
flakk
GM, 343 posts
"The dude abides..."
Sun 6 Dec 2009
at 19:23
  • msg #279

Re: DH: Discussion

The newest agents of the Inquisition=:)


Nagash_FFC
player, 30 posts
Tue 8 Dec 2009
at 09:25
  • msg #280

Re: DH: Discussion

flakk:
The newest agents of the Inquisition=:)



Mankind is doomed!
Rowey
player, 10 posts
Tue 8 Dec 2009
at 18:45
  • msg #281

Re: DH: Discussion

Judging by the parrot I'd say they're more likely to be Rogue Traders, mi hearties!
flakk
GM, 344 posts
"The dude abides..."
Tue 8 Dec 2009
at 18:46
  • msg #282

Re: DH: Discussion

LOL.  Agreed.  Rogue Traders to the core!
Nagash_FFC
player, 31 posts
Tue 8 Dec 2009
at 22:10
  • msg #283

Re: DH: Discussion

Then they should have a cyberparrot at least!
flakk
GM, 345 posts
"The dude abides..."
Tue 8 Dec 2009
at 22:42
  • msg #284

Re: DH: Discussion

In reply to Nagash_FFC (msg #283):

They spent all their gelt on the swizzle auto-gun (complete with scope and melée attachment) and photo-visors:)
Devilish
player, 23 posts
Fri 11 Dec 2009
at 10:08
  • msg #285

Re: DH: Discussion

Fantasy flight games gives out three free Radical Alternate career ranks with the latest news: http://www.fantasyflightgames....ge_news.asp?eidn=984

The Demagogue, Infil-trator and Saboteur.

I really like the Demagogue, bring your pitchforks and torches. I would see cleric inspiring the rabble to take arms against a corrupt government or witches.
flakk
GM, 347 posts
"The dude abides..."
Fri 11 Dec 2009
at 12:44
  • msg #286

Re: DH: Discussion

Nice stuff!  I just took a quick look and the three classes look fun.  I'll have to examine them more in depth.  Mmmmmmm free stuff=:)
Banjo
player, 60 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 11 Dec 2009
at 13:16
  • msg #287

Re: DH: Discussion

And soon all of these freebies will be complied into a well made box bundled along side some high quality cards and special dice and be sold with a far too high price tag... ok ok I will stop with the mocking of Fantasy Flight Games.

It is nice to see a few more career choices although I would prefer to see some actual new careers at some point.
flakk
GM, 349 posts
"The dude abides..."
Sat 12 Dec 2009
at 15:04
  • msg #288

Re: DH: Discussion

In reply to Banjo (msg #287):

Special dice no but I would pay for some d10s with the aquilla instead of a "10".  That would be awesome!
Banjo
player, 61 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sat 12 Dec 2009
at 15:14
  • msg #289

Re: DH: Discussion

I dont think you would see the aquilla on any dice made by FFG as it is a GW copyrighted logo, we are more likely to see the rogue trader compass logo that FFG created on a set of d10s, which is a shame aquilla dice would rock
PliantReality
player, 4 posts
Mon 21 Dec 2009
at 00:58
  • msg #290

Re: DH: Discussion

I don't suppose anyone is interested in running a game of DH?
Banjo
player, 62 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 21 Dec 2009
at 16:02
  • msg #291

Re: DH: Discussion

It looks like FFG put up the first snippets about Dark Heresey: Ascension.

http://www.fantasyflightgames....e_news.asp?eidn=1003

Most of it sound very intriguing the only bit from a fluff point of view that gets me is the allowing assassins from normal DH be converted to Vindicare Assassins.

Now dont get me wrong having a Vindicare is cool and very inkeeping with the setting that Ascension allows you to play in, but unless your character was kidnapped at birth or dumped into the Hands of the Adeptus Terra as a child then given bio-mods and enhancements, brainwashed and trained for God Emperor knows how long in the arts of ranged killing by other Temple Assassins then you should not have the option of Vindicare Assassin open to you.

Now every hive boy with a bit of skill with a long-las will be applying for enrolment into the Adeptus Terra 12 Week Sniper Program.
TheWarriorPoet519
player, 30 posts
GM, player, world-builder
PC-squisher
Mon 21 Dec 2009
at 17:00
  • msg #292

Re: DH: Discussion

This is where GM discretion comes in. Bear in mind; just because a skill rank is open does not necessarily mean that it will be available for a player. It is the GM and only the GM who decides what can and cant be acquired.

You can't acquire training in Power Weapons if there's nobody to teach you, afterall, as an example.

***

On a separate note; I don't have a problem with making Temple assassins available to ordinary players. I always found the bit of fluff that all Temple Assassins are trained on-earth a bit much. Of course, 40k is by nature over the top in its absurdities, but speaking bluntly, if these assassin clades are as wide spread as the fluff makes them sound, and able to reach any area of the Imperium, it would stand to readon that they have secret locations in every sector where they can sample the local talent and mold them to their desires.

My 2 cents. Really looking forward to this book.
Banjo
player, 63 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 21 Dec 2009
at 19:30
  • msg #293

Re: DH: Discussion

In reply to TheWarriorPoet519 (msg #292):

True, you can't have what the GM wont allow.

...

The idea that temple assassins being common is just a product of the wargame which allows every Imperial player (probably 40% of the entirety of 40K players, if not more) to field one (same reason why the Commissar is the most abundant, talented and capable Imperial Guard Officer there is).

By fluff alone they are one of the Imperium's rarest warriors, numbering in the tens of thousands for each temple at best and all their missions come direct from Terra, at least officialy. Personally I don't find the whole trained on Terra thing too far fetchted, each temple and its masters, apart from the Culexus are on Terra so training has to be done there. However I have been exposed to 40K so much I happily accept that Marine chapters can be formed from one planet and get around the Imperum without any trouble, so my opinions may be slightly scewed.

In the end I can understand having scouts out looking for new talent, but that is on Schola Progeniums and feral worlds, and once they are found, new recruits are quickly sent to Terra for their ten years of training, in a similar manner to psykers and the black ships.

Thing is its not the inclusion of the Temple Assasins that bothers me, or even allowing people to play them, its how they will butcher what is already a stessed background further to make it possible for players to upgrade to them. I supose I just have to take it with a pinch of salt and accept that every Vindicare I come across is the 1 in a 1,000,000,000 extremely talented exception, that was given training depsite age and background. Go PC glow.

...

40K related Nerd-rage asside the book does look promising. I would be interested to see how the Ascension careers meash with Rogue Trader ones as I am still very interested in getting involved in a game that uses both sensibly.
Olympia
player, 4 posts
Mon 21 Dec 2009
at 20:35
  • msg #294

Re: DH: Discussion

Banjo - That was my first thought on looking at Ascension; that it was a bridge between DH and RT levels of play.

Personally, I like the normal level of DH for play, but can see where long suffering groups would want to upgrade to the Interrogator/Inquisitor levels of play.
Ben E
player, 1 post
Mon 21 Dec 2009
at 21:05
  • msg #295

Re: DH: Discussion

I've never really been part of a group thats got to the higher levels we usually die way before then.
Devilish
player, 25 posts
Tue 22 Dec 2009
at 08:45
  • msg #296

Re: DH: Discussion

I'm looking forward to that book. I've got a character who's Inquisitor material, but sadly no close to the ranks.


On another note, FFG have announced the final 3 contesters in the Radical adventure contest. Haven't read them as I'd like to have chance to play them without spoiling the fun. http://www.fantasyflightgames....e_news.asp?eidn=1008

Later today they will announce the winner.
Olympia
player, 5 posts
Thu 24 Dec 2009
at 00:50
  • msg #297

Re: DH: Discussion

Alright maties!

Trying to spur some discussion and solicit your help for a GM and fellow player (me!).

Christmas gift question - I've scoring an Amazon gift card and can probably get two of these. Which do you suggest?

- Harrlock's Leg.: Tattered Fates
- Rogue Trader
- Radicals Handbook
- Disciples of the Dark Gods
- Creatures Anathema
Banjo
player, 67 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 24 Dec 2009
at 09:47
  • msg #298

Re: DH: Discussion

Rogue Trader and Radicals Handbook would be what I'ld go for with the Creatures Anathema in a close third.
RevMark
player, 52 posts
Thu 24 Dec 2009
at 10:07
  • msg #299

Re: DH: Discussion

I've not seen the Radical's handbook, so I can't really compare, but I'd definitely get Creatures Anathema. Packed with great beasties, aliens and other assorted nasties, every one of them nicely eerie, and with more adventure hooks than you can shake a very large stick at.
Olympia
player, 6 posts
Thu 24 Dec 2009
at 14:56
  • msg #300

Re: DH: Discussion

'Disciples' didn't impress?
flakk
GM, 351 posts
"The dude abides..."
Thu 24 Dec 2009
at 16:39
  • msg #301

Re: DH: Discussion

In reply to Olympia (msg #300):

I really like Disciples.  The creature book is a bit more useful if you are looking for more "exotic" foes, but if humans are your primary foe the Disciples book is awesome.  It has plenty of cults, hooks, new psychic powers, and foes (Acro-flagellants, Ogryns, etc).

Just my 2 gelt worth.
Banjo
player, 69 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 4 Jan 2010
at 12:09
  • msg #302

Re: DH: Discussion

Has anyone heard anything about the release date of Asscension?

I am currently debating on weather getting The Radicals Handbook for my birthday or not, but if asscension is out within the next month or so I am willing to save my money and get that instead.
Arbentur
player, 12 posts
Mon 4 Jan 2010
at 13:29
  • msg #303

Re: DH: Discussion

Well I'm not sure about how often they update their website often but it still shows Ascension in the development stage...so rough guess bassed on that would be it'll be more than a month.
Nagash_FFC
player, 32 posts
Mon 4 Jan 2010
at 13:33
  • msg #304

Re: DH: Discussion

They should hurry with that, one of our characters is nearing to the very end of her last rank!
Banjo
player, 70 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 4 Jan 2010
at 13:39
  • msg #305

Re: DH: Discussion

Thing is, I remember it being advertised as a November 2009 release, that is why I was wondering whether anyone had heard anything at all.
Arbentur
player, 13 posts
Mon 4 Jan 2010
at 14:11
  • msg #306

Re: DH: Discussion

I remember that as well, but as the lurking creep goes with publishing dates the second in the Harlock trilogy is coming out soonish, which in my mind puts Ascention out prolly come late Feb-ish...just a pure guess though.
Devilish
player, 27 posts
Tue 5 Jan 2010
at 06:03
  • msg #307

Re: DH: Discussion

Amazon says April 13th for shipping date. I've pre-ordered it.
IanBear
player, 2 posts
Tue 5 Jan 2010
at 10:06
  • msg #308

Re: DH: Discussion

Dark Cities is now on sales, according to the FFG website!
Ben E
player, 3 posts
Tue 5 Jan 2010
at 22:31
  • msg #309

Re: DH: Discussion

I just received my radicals handbook copy today and I have to say wow!  Some brilliant ideas in there especially when combined with the other books.  It really allows you get a eclectic mix to your group of acolytes.  If playing in real life I'd recommend players don't tell each other if they are radical or not, let it come out naturally through their actions and philosophy.  This new book adds layers to the intrigue so your not just looking out for the enemy but also for those within your own ranks who may succumb to corruption.
flakk
GM, 352 posts
"The dude abides..."
Thu 7 Jan 2010
at 16:28
  • msg #310

Re: DH: Discussion

Ben E:
I just received my radicals handbook copy today and I have to say wow!  Some brilliant ideas in there especially when combined with the other books.  It really allows you get a eclectic mix to your group of acolytes.  If playing in real life I'd recommend players don't tell each other if they are radical or not, let it come out naturally through their actions and philosophy.  This new book adds layers to the intrigue so your not just looking out for the enemy but also for those within your own ranks who may succumb to corruption.


Sounds cool!  Glad to hear it is worth getting....and Damned Cities sounds good as well.  Wonder if it can be played without using the first one in the series?
Ben E
player, 4 posts
Thu 7 Jan 2010
at 16:30
  • msg #311

Re: DH: Discussion

I guess it could.  I haven't got it yet but I have the first which is ok.  Very big but gives lots of ideas and characters that can be adapted.  As it's meant to be a trilogy I think you may miss some of the story and the lore if you didnt get them all.
flakk
GM, 353 posts
"The dude abides..."
Thu 7 Jan 2010
at 17:40
  • msg #312

Re: DH: Discussion

Ben E:
I guess it could.  I haven't got it yet but I have the first which is ok.  Very big but gives lots of ideas and characters that can be adapted.  As it's meant to be a trilogy I think you may miss some of the story and the lore if you didnt get them all.



I have not heard much about the first but if it has soom goodies in it and is worth running I might just get them both=:)
thew00tninja
player, 7 posts
Thu 7 Jan 2010
at 19:59
  • msg #313

Re: DH: Discussion

I recently got th copy of The Radical's as well, and I'm just as floored as Ben is. It's a wonderful book. Well worth looking into for goodies and character advances and the like.
Ben E
player, 5 posts
Thu 7 Jan 2010
at 20:08
  • msg #314

Re: DH: Discussion

So so so many ideas for plot in the background too.  Loads of radical factions and how they stand in relation to the rest of the inquisition.  All info that makes your inquisitor come to life.  Also the info on how to run radical campaigns is good.  how to tempt your players into becoming radical without realising it.
PliantReality
player, 5 posts
Fri 15 Jan 2010
at 23:28
  • msg #315

Re: DH: Discussion

Just thought I'd toss a shameless plug in here.  I am running two games of Dark Heresy which are mildly related.  There will be a plotline to each game separately, as well as a larger plot thread between both.  I love having lurkers and you are more than welcome to come spam the OOC with thoughts or suggestions about the games.


link to another game
1st game, the original

link to another game
2nd game, Acolytes have just formed their Cell.

Not only do I appreciate lurkers but I always like having backup characters in case I lose folk.  So by all means, drop by and enjoy the intrigue.
RevMark
player, 56 posts
Sun 17 Jan 2010
at 20:12
  • msg #316

Re: DH: Discussion

  I saw a thread on this on the FFG boards, but it looked like the discussion had pretty much run its course and so I thought I'd ask the question here:

How prevalent is anti-grav technology in general and personal hover vehicles in particular in your campaigns?

  I gather that (my knowledge of 40K fluff being heavily weighted towards its earlier incarnations where everyone and their dog could jump on a jetbike) antigrav technology is now supposed to be highly restricted in canonical material. However, it seems to me that with Drive (Hover) being one of the most widely-available skills in the game, DH envisages a universe in which such vehicles are widely used. So, how do you play it?
Tylorva
player, 2 posts
Sun 17 Jan 2010
at 21:02
  • msg #317

Re: DH: Discussion

I tend not to use them very much at all.  Flying cars of any description are the preserve of the really fabulously wealthy or influential residents of hive city spires rather than something that is commonplace.

But then I base most of my vision of the Imperium on Dan Abnett's novels, and he doesn't really go in for hovercars.
Banjo
player, 74 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 17 Jan 2010
at 21:36
  • msg #318

Re: DH: Discussion

I work off their being a wide variety of hover which I split down the middle into the old golden age of technology archeotech variety (Marine jet bike hover systems etc) which are worth more than the earnings of an entire system and  the more recent less advanced anti-grav tech used in servo skulls, guard grav-chutes and everyday vehicles etc.
flakk
GM, 357 posts
"The dude abides..."
Sun 17 Jan 2010
at 23:31
  • msg #319

Re: DH: Discussion

I tend to use a fairt amount of hover in my games, mixed in with more common wheeled and tracked vehicles.
kelmscott
player, 2 posts
Mon 18 Jan 2010
at 00:42
  • msg #320

Re: DH: Discussion

In reply to RevMark (msg #316):

If you want lots of flying vehicles in your Imperial setting, just make a cosmetic switch to the drive technology but keep the stats and mechanics.

Make Imperial hoverers rotor-lifted or vectored-thrust, with lots of smelly fumes and accidental decaptations of extras.

Meanwhile, Xenos and Archaeotech hoverers can be powered by Anti-Grav in the grand space opera tradition.
Tylorva
player, 3 posts
Thu 21 Jan 2010
at 02:05
  • msg #321

Re: DH: Discussion

New article on 'Ascension'.  Looks shiny!  I want!

http://www.fantasyflightgames....e_news.asp?eidn=1060
This message was last edited by the player at 02:05, Thu 21 Jan 2010.
Devilish
player, 28 posts
Thu 21 Jan 2010
at 18:09
  • msg #322

Re: DH: Discussion

Really nice! 12 careers and a few Throne agent ranked careers. Influence and power system.
flakk
GM, 358 posts
"The dude abides..."
Thu 21 Jan 2010
at 18:10
  • msg #323

Re: DH: Discussion

It really sounds awesome!  Another book to add to my list.  It is almost a blessing that there will be no more WFRP2nd books.....so many RT and DH books to get.
Devilish
player, 29 posts
Thu 28 Jan 2010
at 09:12
  • msg #324

Re: DH: Discussion

More info on the Ascension book:

quote:
+++Incoming Astropathic Transmission+++

Greetings, Dark Heresy fans!



This week, I am going to dive into one of my favorite sections of Ascension that deals with what are called “Ascended Careers.” Ascension introduces another tier onto the original eight ranks of Dark Heresy, extending the total amount to 16 full ranks that a character can climb. The Ascended Careers make up the second half of that total, presenting the character with a number of ways to serve the Inquisition at a higher level.

Ascended Careers are something a character earns after his time as an Acolyte. Previously in Dark Heresy, when a character reached Rank 8, there was no higher he could climb. In Ascension, such a character can attain an Ascended Career and become a Throne Agent.

However, this event does not simply happen overnight! It may take many months or years of special training, cleansing of the mind and body, or even an encounter with the shadowy Officio Assassinorum before such a character is ready to begin his duties as a Throne Agent.

To represent this separation, Ascension introduces a new element named “Transition Packages.” A Transition Package is a way to represent the challenges, trials, and triumphs your character has gone through in order to emerge as a trusted member of the Holy Ordos themselves.

After you select your Transition Package, the character is ready to begin his Ascended Career, and Ascension provides a very large variety of such options: there are 12 full Ascended Careers in the book, a list of which is provided below!

Ascended Careers

Crusader
Death Cult Assassin
Desperado
Hierophant
Inquisitor
Interrogator
Judge
Magos
Primaris Psyker
Sage
Storm Trooper
Vindicare Assassin

Interrogators and Inquisitors

“I come to set straight that which is twisted; to cleanse that which is unclean; to judge he who is guilty; to punish he who has sinned. These things I do in the name of the most Holy God-Emperor of Mankind, and I do them gladly.”
–The ‘Missive to the Damned’, issued by Lady Garielle of the Ordo Hereticus by way of planet-wide vox-cast, upon her arrival on Fenksworld



As the lead developer for Ascension, one thing I was very keen on was to provide Dark Heresy players with the option of taking on the role of a full Inquisitor right from the start. With the exception of the Tech-Priest (who gets his own Ascended Career with the Magos!), all of the Dark Heresy Careers have the potential to become an Interrogator or Inquisitor in Ascension.

The powers and responsibilities of the Ascended Careers are a good fit for the retinue of an Inquisitor of the Holy Ordos, including the Interrogator Ascended Career. Interrogators are, in a way, “apprentice Inquisitors,” learning the ways of the Ordos under the direction of their master. Some Interrogators are quickly raised up to the rosette and become a full Inquisitor in short order (in Ascension, this is represented by a number of Transition Packages).

The investiture of an Inquisitor is a significant event, so I knew that we needed to make the Interrogator a valid Career option as well for those players who would prefer to roleplay the acquisition of their rosette during the course of their campaign. Therefore, you will find some options for a Throne Agent to begin as an Interrogator and eventually become an Inquisitor when the time is right. This way, the book allows for multiple approaches to becoming an Inquisitor, and you can choose the path that works best for your Dark Heresy campaign!

Ascension Wallpaper #1

As a special bonus, this week you can find the first of four special Ascension wallpapers on the Dark Heresy support page! Enjoy!

The Next Step

Stay tuned to the FFG website for more exciting details about Ascension and other upcoming Dark Heresy books. While Ascension is an amazing sourcebook that lets you experience Dark Heresy in a whole new way, that does not mean it replaces Dark Heresy, nothing could be further from the truth. We have an unbelievable schedule of Dark Heresy books lined up that will have your acolytes adventuring for years to come.


Link: http://www.fantasyflightgames....e_news.asp?eidn=1070
Banjo
player, 75 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 28 Jan 2010
at 16:12
  • msg #325

Re: DH: Discussion

The big question is, who is planning on running a high level DH game or is going to kick their current DH game up to the higher level?

More importantly how do I get in on it?
Gwenlynn
player, 2 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 28 Jan 2010
at 17:12
  • msg #326

Re: DH: Discussion

I was wondering the same thing here. Count me interested :)
Ben E
player, 13 posts
Thu 28 Jan 2010
at 17:14
  • msg #327

Re: DH: Discussion

It's not even out yet!  I will reserve judgement on its coolness till I have read it.  At the moment I am not convinced especially with the Vindicare assasin as a career path...
MILLANDSON
player, 50 posts
Thu 28 Jan 2010
at 17:57
  • msg #328

Re: DH: Discussion

Ben E:
At the moment I am not convinced especially with the Vindicare assasin as a career path...


Neither am I. I think they should have left it out, it wouldn't have meant we'd lost anything big. Temple Assassins are trained from a young age, it makes no sense to make it an add-on career!

Also, good to see you over here Ben :P Was wondering if I'd run into you after seeing you over on Dark Reign.
Gwenlynn
player, 3 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 28 Jan 2010
at 18:09
  • msg #329

Re: DH: Discussion

So far they have been successful in creating a DH game that is fun to play and the RT game where I was wondering how to keep such a game manageable. Yet they managed that feat. So I am interested in Ascension, because they have not disappointed me yet with their new books. So I have faith that the God-Emperor has guided their hand.

I wonder how the Ascension path will influence my current DH character though.

(They did disappoint me with abandoning WFRp 2nd though)
Banjo
player, 76 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 29 Jan 2010
at 00:08
  • msg #330

Re: DH: Discussion

Oh I agree about the Temple Assassin thing whole heartedly, its just plain dumb to allow a DH sniper to upgrade to one. Having rules for one in setting is nice though and being able to run a game where you can have characters that you would have used whilst playing the old Inquisitor game is very appealing to me. The chance to re-create my old Daemon Huntress would be cool.

Being able to play a character who can sensibly get involved in system politics, power stuggles and actually be capable of taking on daemonic invasions is a good step towards having a more complete 40K roleplay game.
Tylorva
player, 4 posts
Fri 29 Jan 2010
at 01:03
  • msg #331

Re: DH: Discussion

I would love to play in the game of this.  I've wanted to play an actual Inquisitor since the day DH first came out.
Arbentur
player, 15 posts
Fri 29 Jan 2010
at 01:06
  • msg #332

Re: DH: Discussion

Agreed, without a doubt.
flakk
GM, 360 posts
"The dude abides..."
Sun 31 Jan 2010
at 21:22
  • msg #333

Re: DH: Discussion

"The House of Dust and Ash" and "Tattered Fates".....do they link up or is there a good hook for bridging the two?  My group (well one of the two groups of Acolytes) is about halfway through the "House of Dust and Ash" and I am trying to think of what to do with the survivors once they havce finished.  No spoilers please as a couple players are here as well.

Failing a way to connect "Tattered Fates" (or if it sucks) is there anything you would recommend for a small group of PC's in the 2000xp range?
Ben E
player, 14 posts
Mon 1 Feb 2010
at 17:37
  • msg #334

Re: DH: Discussion

Tattered fates is awesome...  However, I find that the first part can be harsh to the acolytes especially if they have tried really hard to get some nice equipment.  If you read the first part of it you will see why.  I fully recommend it but you need to read the story so carefully and probably several times so you are fully immersed in it as it is quite involved and the better you know it the more fun your group will have.
Banjo
player, 77 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 4 Feb 2010
at 10:15
  • msg #335

Re: DH: Discussion

A bit more Ascension info.

http://www.fantasyflightgames....e_news.asp?eidn=1084

All things considered I like the sounds of the mastered skills although I feel they could be applied to mid level DH characters just as easily and could have been stuck in the RT rules just as easily

The paragon talents seem a bit out of place though. Apart from ones like the dual-shot talent progression etc most talents are stand alone and unlike skills that have a wide application and can be boosted.

Personally I am looking forward to this book as I am still in my create a massive DH-RT cross over game phase. On the downside I can see this book just handing a DH more tricks and ammunition from a games mechanics point of view to use against the RT ones. Mind, RT characters taking up the role of high level inquisitorial servants sounds good though.

I wonder if a DH character has to get all the way to level 8 of his career before moving to an ascended career or whether this will be open earlier on, it just seems a bit daft to say you have to complete the career you started through to its most senior ranks before you become an Interrogator even though to become an Interrogator you would have to have left your original career.
crownblade
player, 10 posts
Thu 4 Feb 2010
at 14:16
  • msg #336

Re: DH: Discussion

Any word on what's next after Ascension? I'd love a Puritan's Handbook to balance the Radical.
Ben E
player, 16 posts
Thu 4 Feb 2010
at 16:55
  • msg #337

Re: DH: Discussion

The puritans handbook would be very short indeed...
Banjo
player, 78 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 4 Feb 2010
at 17:04
  • msg #338

Re: DH: Discussion

I think it would be more of a to do list than anything else.

Step 1. Adopt a 'I am Holier than Thou' attitude.
Step 2. Claim everything around you to be filthy and heretical.
Step 3. Purge the Unclean.
Step 4. Find a new planet.
Step 5. Go back to Step 1 until you are dead or entirely jaded and/or corrupted by the darkness you fight.
Step 6. Become a Radical.
This message was last edited by the player at 17:19, Thu 04 Feb 2010.
Tylorva
player, 6 posts
Thu 4 Feb 2010
at 17:12
  • msg #339

Re: DH: Discussion

Oooh I dunno.  A primer on how a monodominant doesn't necessarily have to be an asshole sounds good. :)
Gwenlynn
player, 7 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 4 Feb 2010
at 17:27
  • msg #340

Re: DH: Discussion

On the other handm they have introduced Pure Faith in Inquisitors Handbook. The powers of the Puritans Faith can be very strong indeed. Think about more Pure Faith rules, Purity Seals and the like. And about characters, what about a priest who is not indulging ion those vices you see in the current priest? A hermit touched by the Emperors hand? A redemptionist? Plenty of things to work out.
flakk
GM, 363 posts
"The dude abides..."
Thu 4 Feb 2010
at 17:41
  • msg #341

Re: DH: Discussion

I agree that a Puritan book would make a great addition.  Too bad FFG did not release a book with Radicals and Puritans in one.
Ben E
player, 17 posts
Thu 4 Feb 2010
at 17:46
  • msg #342

Re: DH: Discussion

We have a redmemptionist in the IH.

Maybe in a further expansion they could include the benefits of being puritan.  Like getting more support from the establishment and purity seals and badges of office that are bestowed upon good puritan acolytes.  Perhaps commissars or at least a trainee commissar path so we can have an inspiring medium level melee char to start.
Tylorva
player, 7 posts
Thu 4 Feb 2010
at 17:55
  • msg #343

Re: DH: Discussion

I dunno that they need to do anything to encourage puritan characters.  I think most players default to puritanism anyway, at least at the start of the game.  It's a much more straightforward and obvious ideaology than radicalism which is much harder to play well.  Hence the book trying to encourage and explain it more.
flakk
GM, 364 posts
"The dude abides..."
Thu 4 Feb 2010
at 17:57
  • msg #344

Re: DH: Discussion

Concealment....Fail!

Cool pic though=:)


RevMark
player, 57 posts
Thu 4 Feb 2010
at 18:30
  • msg #345

Re: DH: Discussion

On the other hand, that's definitely an Awareness fail too, meaning that that sniper is having the luckiest day of his life. I mean, he's got a big f-off sniper rifle that must have an effective range of several hundred metres minimum but is useless in melee and he's in spitting distance of an Eldar warlock, doesn't even have his gun levelled and is exposing his entire upper body... and the warlock is looking the other way...

I'd be very tempted to give it the caption "Back away... slowly."
This message was last edited by the player at 18:33, Thu 04 Feb 2010.
Smokin_Joe
player, 2 posts
Ghost in the Machine
Tue 9 Feb 2010
at 05:07
  • msg #346

Re: DH: Discussion

... Did they actually get a professional to make Taldeer and LIVI cannon? Because if so, there might be some hope for GW yet!

So since I just came on board and haven't seen it reviewed yet, I thought I'd give my views on the adventure Damned Cities. Now I have to be honest, I'm not a big fan of prepackaged modules, feeling that they constrain the party and is a crutch for the GM to not develop the all too necessary improvisational skills. Though the fact that I decided run my live game on Sinophia, and the entire module takes place on that planet, sort of made it a must buy for me. Of course it came out a few days before the game after I written out pretty much all of my notes, so it was a bit of a speed reading trial to see what should go in and what I need to change. Though I should say that it was worth the $15 I got for it, and I'm likely going to use it once my players get some xp under their belts.

Though getting into the meat of the issue, Damned Cities is less of a wiz-bang adventure with some others, being more of a mystery that they need to get to the bottom of. Those social skills are definitely going to get a work out here, and they do have a few interesting characters from ruthless crime lords to decadent nobles. I will say that I like the way that things are set up, it doesn't seem as rail roady as some other modules, actually putting in quite a few points where the PCs might skip about not in the usual 'smack'em back on track'. Though I will say that there are some good combat bits, and if you're not armed and ready, you'll be hurting, but that mostly deals with the planet itself which I will get to.

The main reason I got this book is just to see what Sinophia is like, and it does a pretty good job at that. It goes into the history of the planet and the fact that unlike what was hinted at in other books as just being bypassed due to finding faster hyperspace routes, but an actual embargo from the Chartist Captains. The general idea behind Sinophia was that it's what happened to Detroit happens on a planetary scale, there is absolutely wrong with the planet and can make money, but unfortunately is unable to. It does paint a good picture of a Noir setting, the winding city streets, the rainy atmosphere, and the fact that everybody is at the same time unfriendly to them while plotting to exploit them to wring as many thrones out of them as possible. The only bad thing is that I wish they had explored the area outside of the main city Sinophia Magna, where the action takes place, like what is Karib city, about the only other major city that's still churning out any type of industry, not to mention the mention of the scrapper and wrecker-gangs. Also this might be the biology freak in me, but from what I can guess that the planet's natural biosphere is going through the Denovian period just from the atmosphere, volcanic activity, and the fact that the major predator of the world is a worm. So now I'm busy looking through natural history books making all sorts of weird animals to populate the world, from trilobites that function as rats, some bizzarely colored amphibians functioning as stray dogs, and big dragon flies as pigeons. It's just a little quirk of mine, but I'm just having a lot of fun filling in the gaps there.
flakk
GM, 366 posts
"The dude abides..."
Tue 9 Feb 2010
at 13:43
  • msg #347

Re: DH: Discussion

Nice review!  As a very busy GM with little time to prep loads of stuff on my own I tend to buy and modify modules whenever I can.  Looks like there is another one I should add to my list.  Thanks for the review!
Banjo
player, 79 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 9 Feb 2010
at 14:04
  • msg #348

Re: DH: Discussion

RevMark:
On the other hand, that's definitely an Awareness fail too, meaning that that sniper is having the luckiest day of his life. I mean, he's got a big f-off sniper rifle that must have an effective range of several hundred metres minimum but is useless in melee and he's in spitting distance of an Eldar warlock, doesn't even have his gun levelled and is exposing his entire upper body... and the warlock is looking the other way...

I'd be very tempted to give it the caption "Back away... slowly."


It's ok the Vidicare has an Exodus Pistol, Turbo Penetrator Rounds and a Combat Knife for situations like these.

The Warlock has... The Warlock has... Hmmm.... The Warlock has not got a chance.
TheWarriorPoet519
player, 35 posts
GM, player, world-builder
PC-squisher
Tue 9 Feb 2010
at 15:02
  • msg #349

Re: DH: Discussion

I dunno, the Warlock does have a Witchblade or Singing Spear and the whole psychic powers thing.
Tylorva
player, 12 posts
Inquisition Wannabe
Thu 11 Feb 2010
at 02:29
  • msg #350

Re: DH: Discussion

Playtest report for Ascension.  Sounds interesting.  Looks like they have modelled the gameplay style after RT to some extent (ie more sandbox-type go where you want).

http://forum.rpg.net/showthread.php?t=498826
Tylorva
player, 13 posts
Inquisition Wannabe
Fri 12 Feb 2010
at 02:12
  • msg #351

Re: DH: Discussion

Has anyone here seen 'Damnatus'?

This is the German fan movie that was sadly forceably stomped on by GW due to copyright issues.  But it's now available on Youtube.  http://www.youtube.com/user/Da...p/c/5620FA89B0F40706

I -really- enjoyed this.  I thought they captured the WH40K/DH vibe very well indeed.  Pretty impressive given the miniscule budget (less than 10K Euros).
Gwenlynn
player, 8 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 12 Feb 2010
at 06:20
  • msg #352

Re: DH: Discussion

I saw it and it looked nice. Stupid GW copyright rules. This is a fan thing. Not intended to cut into your their business like selling miniatures. Sigh.

Biggest problem I have is that the movie is way to dark. As in way way way to dark. It was hard to see anything throughout all the blackness.

To all directors out there. Yes, good lightning is not a bad thing. Yes, not using those shaky shaky hand cams is a good thing. Please stop making movies that cannot be viewed properly.

Other then that I enjoyed it.
flakk
GM, 370 posts
"The dude abides..."
Fri 12 Feb 2010
at 12:08
  • msg #353

Re: DH: Discussion

Thanks for the link.  Watched the first one and heading back to watch the rest.
Nagash_FFC
player, 35 posts
Sun 14 Feb 2010
at 12:50
  • msg #354

Re: DH: Discussion

One of my friends, got out to the garden to build a snow-man. At the end no snow man came out of it, but something else. Fanaticism itself has it's own healthy limits I suppose :D


flakk
GM, 375 posts
"The dude abides..."
Sun 14 Feb 2010
at 12:55
  • msg #355

Re: DH: Discussion

Nagash_FFC:
One of my friends, got out to the garden to build a snow-man. At the end no snow man came out of it, but something else. Fanaticism itself has it's own healthy limits I suppose :D



Lol!  Nice.
Banjo
player, 82 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 18 Feb 2010
at 17:03
  • msg #356

Re: DH: Discussion

Another bit of DH Ascension goodness has be revealed to us.

http://www.fantasyflightgames....e_news.asp?eidn=1113

I'm liking the idea of an influence system. I have always prefered to GM an organisation handling of peopel on an idividual basis, the administratum reps on one planet are not the same as on another  on the other side of the Imperium which you half destroyed, but I am willing to give the new method a go.

At the bottom of the page is a pdf explaining the mastered skills and talents, as far as I can tell these are basically only there for new fresh build Ascended Characters and book keeping.

If you have all the talents and skills (at +20) that are listed in the master one then you get the master one for free, and all it does is remove for lines of talents off your character sheet and replaces it with one.

Some ascended careers allow you to by the master talent/skill itself as long as you meet prerequisites, but frankly whats the point? If you have all the skills/talents you get the ability for free, if you dont have them all when you move into the ascended career and buy the mastered skill or talent you will have wasted a bucket load of experience as you leveled up, particularly on the skills which you have to buy in levels.
Devilish
player, 33 posts
Wed 24 Feb 2010
at 00:26
  • msg #357

Re: DH: Discussion

More Ascension goodness from FFG with a preview for the MAgos

http://www.fantasyflightgames....e_news.asp?eidn=1124
flakk
GM, 384 posts
"The dude abides..."
Wed 24 Feb 2010
at 01:20
  • msg #358

Re: DH: Discussion

In reply to Devilish (msg #357):

The Magos looks cool!
flakk
GM, 385 posts
"The dude abides..."
Fri 26 Feb 2010
at 02:52
  • msg #359

Re: DH: Discussion

http://rpg.drivethrustuff.com/...4&src=newsletter

Disciples of Dark Gods now out on PDF from Drivethrurpg. Currently running the adventyure in it- "The House of Dust and Ash" and having a blast with all the crazy characters in it.  A very good sourcebook with loads of nifty baddies and groups to use against your poor acolytes.  A little expensive for the PDF but a great book.  Heck I use this one more than the Creatures book.

-my 2 gelt worth
Banjo
player, 83 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sat 27 Feb 2010
at 13:31
  • msg #360

Re: DH: Discussion

http://www.fantasyflightgames....e_news.asp?eidn=1139

Well there's the announcement, Death Watch will be out this summer. I really dont know whether I am pleased about that or not.
Tylorva
player, 20 posts
Inquisition Wannabe
Sat 27 Feb 2010
at 13:40
  • msg #361

Re: DH: Discussion

I would rather they had focused on getting some expansions out for Rogue Trader.
MILLANDSON
player, 56 posts
Sat 27 Feb 2010
at 14:20
  • msg #362

Re: DH: Discussion

Banjo:
http://www.fantasyflightgames....e_news.asp?eidn=1139

Well there's the announcement, Death Watch will be out this summer. I really dont know whether I am pleased about that or not.


Same here, I'm very, very torn about it. To be fair though, what that announcement actually means is that it'll be on show at Gencon. Whether copies are available, or if it'll be like RT and not be out for anyone else until October/November, is unknown at present.

And Tylorva, they are working on books for RT, believe me... I'm testing them :P
Gwenlynn
player, 18 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 27 Feb 2010
at 15:13
  • msg #363

Re: DH: Discussion

Just wondering, you testing Deathwatch as well?
MILLANDSON
player, 57 posts
Sat 27 Feb 2010
at 16:04
  • msg #364

Re: DH: Discussion

If you look at my posts on the FFG forum, it'll make it clear that, no, I'm not. I'd love to though... might have to ask Sam Stewart about that ;)
Gwenlynn
player, 19 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 27 Feb 2010
at 16:15
  • msg #365

Re: DH: Discussion

Yes, just read those posts. Spend a lot of time now reading all those posts. I got way to many forums to keep track of ;) And a game to prepare for tomorrow.
Northman
player, 20 posts
Sun 28 Feb 2010
at 18:41
  • msg #366

Re: DH: Discussion

Excited that I am about Deathwatch (and how the solve how you can actually do roleplaying as a Space Marine), I find myself wondering if they didn't release this too soon after Rogue Trader. I've barely had the time to test RT, much less play a campaign, and then there's still Dark Heresy.
flakk
GM, 388 posts
"The dude abides..."
Mon 1 Mar 2010
at 23:13
  • msg #367

Re: DH: Discussion

http://www.fantasyflightgames....e_news.asp?eidn=1140

Creatures now available in PDF form.
RevMark
player, 59 posts
Tue 2 Mar 2010
at 12:52
  • msg #368

Re: DH: Discussion

Northman:
Excited that I am about Deathwatch (and how the solve how you can actually do roleplaying as a Space Marine), I find myself wondering if they didn't release this too soon after Rogue Trader. I've barely had the time to test RT, much less play a campaign, and then there's still Dark Heresy.


I'm not particularly excited by Deathwatch, but I have no problem with them put it out there. My greatest fear, to be honest, is that if they keep up this sort of pace with 40K rpg publications, the next logical step is the release of DH2 in a big over-priced box-set following the WFRP3 mechanics next year, heralding the end of substantive new DH material and a re-release of all the old stuff with the new rules... Or am I being overly cynical?
Banjo
player, 84 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 2 Mar 2010
at 13:07
  • msg #369

Re: DH: Discussion

RevMark:
I'm not particularly excited by Deathwatch, but I have no problem with them put it out there. My greatest fear, to be honest, is that if they keep up this sort of pace with 40K rpg publications, the next logical step is the release of DH2 in a big over-priced box-set following the WFRP3 mechanics next year, heralding the end of substantive new DH material and a re-release of all the old stuff with the new rules... Or am I being overly cynical?


There is not such thing as being overly cynical. You can only ever be just cynical enough.
flakk
GM, 389 posts
"The dude abides..."
Tue 2 Mar 2010
at 13:20
  • msg #370

Re: DH: Discussion

If a new version of DH is put out and like WFRP3 in any way I will happily keep playing DH, finish my collection and let those who need props buy 2nd.
Gwenlynn
player, 20 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 2 Mar 2010
at 13:35
  • msg #371

Re: DH: Discussion

I will NOT be buying OR playing a system based on WFRP 3. The WFRP 2nd edition is a sound good system that have proved to work well over decades. I see no reason to downgrade.

As if DnD 4th was not enough warning that 'innovation' does not always equal good.
Banjo
player, 85 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 2 Mar 2010
at 13:48
  • msg #372

Re: DH: Discussion

There's innovation in DnD 4th ed?

I thought that game was all about ripping off World of Warcraft.
Moeblob
player, 2 posts
Player, DH/WFRP
Tue 2 Mar 2010
at 15:34
  • msg #373

Re: DH: Discussion

I'm not really interested in Deathwatch either. MEHREEENS don't do it for me. Given that WFRP 3rd edition seems really ridiculous, though, I am sort of worried about the possibility of a pseudo-board game DH2.

As to D&D, that comparison really hit me more than usual at one of their new announcements. They're releasing a 4th edition version of the legendary nightmare hell mode Tomb of Horrors, which was designed specifically to murder everybody who played it, and making it a somewhat harder than average dungeon crawl. We've seen this before with 4E's predecessor, World of Warcraft - a few people finish something, then everyone else wants to, so they make it easier.
Banjo
player, 86 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 4 Mar 2010
at 10:22
  • msg #374

Re: DH: Discussion

http://www.fantasyflightgames....e_news.asp?eidn=1154

How to become an Inquisitor in a few easy steps.

We also get a look at the new character sheet, although it looks like it has better layout than the normal DH sheet I think it lacks some of the asthetic quality of the original.

I'm quite looking forward to the release of Ascension, its just a shame none of the DH games I am in on rpol are anywhere neer us getting to try some of the new stuff out my gaming group up here have not got a DH game going, mostly because we already have a DnD, Eathdawn and Ars Magica campaigns on the go and cant find the time for anymore.
Tylorva
player, 21 posts
Inquisition Wannabe
Thu 4 Mar 2010
at 11:46
  • msg #375

Re: DH: Discussion

If time allows, I'll probably start an Ascension level game here when it comes out.
MILLANDSON
player, 58 posts
Thu 4 Mar 2010
at 14:32
  • msg #376

Re: DH: Discussion

I'm tempted also.
Tylorva
player, 22 posts
Inquisition Wannabe
Thu 4 Mar 2010
at 15:08
  • msg #377

Re: DH: Discussion

MILLANDSON:
I'm tempted also.


Mmm... then I could run one and play one! ;)
Gwenlynn
player, 21 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 4 Mar 2010
at 15:11
  • msg #378

Re: DH: Discussion

Count me in as well :)

The same with Deathwatch btw. I like to find out how that one works out.
Banjo
player, 87 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 4 Mar 2010
at 16:59
  • msg #379

Another Rant by Banjo

Picking the right DH Career: Another Rant by Banjo

With my whole combine RT and DH into one game goal still ongoing I found myself having a look at the career splits for DH characters, such as preist or redemptionist for Clerics.

Now the career splits are meant to give your character options and allow them to specialise in particular areas, however from a games mecahnics point of view I am have found a bit of a problem.

Lets say I make a guardsman, he gets cheap WS and BS advances and pays through the nose for Int and Fel boosts. Now a guardsman has 3 options available to him, the storm trooper (an assault close range specialist), scout (ranged specialist) and officer (support specialist). Now most people who play a guardsman are likely to take the storm trooper or the scout route as most pick a guardsman character so they can be good in a fight.

However the officer route gives you acces to social skills (like charm), but they cost 300xp each so to be anygood at them you have to dump your xp into the expensive stat increases, but if you play a cleric and go redemptionist you can pick up all those social skills for a lot less along with much cheeper stat boosts and still be a threat in combat

Now this seem a bit unfair because the guardsman is forgoing his normal massive combat bonuses in favour of a social role and from a game point of view is being told that the guy next to him can do it better than he can and for a lot less.

Effectively as I see it, there are characterful career choices a player gets punished for picking (officer, social assassin, psyker adept) and I was wondering how do you balance this out for a player that wants to take the more uncommon careers?
kraikken
player, 14 posts
Fri 5 Mar 2010
at 23:00
  • msg #380

Re: Another Rant by Banjo

The way I've been deeling with this is case by case.
I've been regarding the classes as 'templates' and allow players to pick skills out of the other ranks that match their level.
However I have to monitor this action for unlikely combinations, where as the wierd combinations are usually derived through gameplay.

The true test however is a Tau player that is being built right now, if I can truly sandbox the skills system.
RevMark
player, 60 posts
Sat 6 Mar 2010
at 09:59
  • msg #381

Re: Another Rant by Banjo

Admittedly I haven't gone through it in any depth, but my impression is that you've got the wrong end of the stick here Banjo. The fact is that most DH careers are specialist, and emphatically built that way. Elite advances are supposed to be the exception rather than the norm. You can't pick up any skill or talent you fancy. Your career choice determines the sort of things you're going to be able to do well or not, and although there may be some limited options to diversify you pay through the nose for them. A lot of stuff that is not your specialism you just can't do at all. The Guardsman career, then, is combat/transport specialist. The stat modifiers are built so that you get exceptionally cheap Strength advances, pretty cheap WS and BS advances, moderate Toughness, Agility and Perception, and pay through the nose for Intelligence, Willpower and Fellowship. The later streams allow specialisms within this: Assault, Sniper, or Command. In context, the latter is a great option, allowing a standard option for a combat specialist to pick up some skills and talents to make up for the weaknesses in the build: some limited lore, social skills and willpower boosts. Yes, you pay lots for them, but you pay lots for everything at that level. All that seems logical and reasonably balanced. If you compare it to the Adept, (pretty much the polar opposite in terms of build), the same sort of thing happens there.

The difficulty comes with comparing any of these careers with Cleric. Cleric is the only DH career that is generalist. Cleric has low cost stat advances, and a very wide selection of skills and talents. The downside to this is that you don't get the same selection in any specialised area that you do in any of the more specialist careers. Despite your analysis that you can get x, y, z 'and still be a threat in combat', you simply do not get access to the same range of combat-related skills and talents that Guardsman has, nor do you get to them as early. A cleric can never get +20 Dodge. They get Lightning Attack at 8,000xp if at all. Guardsman can get it from 6,000xp. There are lots of other examples. The costs are generally comparable. The only way a cleric can be as handy in combat as a Guardsman is to focus exclusively on combat-related advances, which means sacrificing the main advantage of the Cleric career (its flexibility), and even them they may end up not being as good as the Guardsman.

If we take all that as read, let's turn to the 'problem' you identified, namely that a Guardsman commendably wishing to develop a character who isn't just a combat monster by going the command route would end up less well off than a Cleric who had chosen combat and social skills. There is a degree to which this is true (more so if the Guardsman has spent xp on the extortionately high characteristic advances for Fellowship, Willpower and Intelligence) but this should come as no suprise. If you want to develop a more generalist character you ARE better off going for Cleric. If, however, you want a combat specialist with some social ability then Guardsman with the command option will give you a character who is more dangerous in combat than a Cleric could ever be (because by the time you get to the stream split you've likely already picked up more combat talents than the cleric has available to them) as well as having some modest ability in another area.

On an unrelated note, I have a major gripe about balance in terms of combat skills, in that combat non-specialists are really generally only a smidgeon less good than combat specialists, whereas non-combat specialists are often genuine experts, able to attempt tasks no-one else has a chance with (Technology, Obscure Lore, Psychic ability). Now I understand why everyone needs to have a halfway decent chance of surviving a fight, but some instances of the combat expertise of apparent non-combatants just strike me as plain wrong. The combat ability of Psykers is particularly unbalanced. An Assassin (combat and physical activity specialist, Agility cheapest stat) gets Rapid Reaction at 3,000xp, a Psyker gets it at 1,000xp. The Psyker (apparently having spent decades being trained in the use of their psyche) gets Hard Target, Crippling Strike and Crushing Blow at 2000xp. The Assassin (often reared from birth in a death cult in the art of killing) may get Hard Target and Crippling Strike if they choose the combat-specialist stream at 8,000xp, and never gets Crushing Blow. It's things like this that make the Templar Calix so broken - the high cost of WS advances is a key check on Psykers becming close combat monsters.
Banjo
player, 88 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sat 6 Mar 2010
at 16:43
  • msg #382

Re: Another Rant by Banjo

But guardsman that becomes a commander becomes a generalist like the cleric though and gives up a lot of the combat specialisation to do so (he only gets ligntning attack at 8000xp and cant get a Dodge +20) so he is no longer capable to be the full on combat specialist that guardsman can be, on the other hand a cleric that becomes a redemptionist starts gaining the seriously cool combat abilities along side more of the general support abilities and a bucket load of lores.

In the end the redemptionist becomes a better combat character than the IG Officer and stays a better generalist than the officer can be, although he no longer is able to fulfil the uber generalist role that the 'I can try my hand at anything but you have someone better than me to do it so I will just stand asside and watch you work' cleric that the priest route produces. Hmm... It looks like I am not quite over the fact that the cleric is the only true generalist in a game system where everyone else around you will be trained to carry out individual tasks better than the him.

Also why is an assault veteran (who fluff wise rarely gets into hand to hand combat) able to get the Blademaster talent whilst the IG Officer is unable to? You would think that the IG career that has you weild a blade in times of conflict as a symbol of you rank and position would get abilities to use it well.

Once again I think my problem is that I am vewing the game from a mechanics point of view too much and not focusing on the chracter and story aspect of the game where being an IG officer is vastly different from being a Redemptionist and has a mumber of advantages. Its just a shame that a character is limited in what he can do and become by the mechanics of the game meaning that some choices in game are going to be weaker compared to others.

As to the whole non-combat characters getting high end abilities on the cheep. I think they get them because they lack the lower level abilities to augment them with to make them truly devastating, so ultimately they get a bit of umph in a fight but can not make much of it. On the otherside of the coin is the combat characters that get the low level combat stuff early on and then the big stuff later, this means that they constantly get better in a fight as they progress and are likely not given some of the good stuff for balancing reasons so they dont leave everyone else standing around with nothing to do.

For eaxmple look at thr combat going on in your game right now. Elan and Leman are good examples of a non-combat character with a few hign end skills (Blademaster/Disarm) and a combat chaacter with the usual low level stuff and a pinch of the good stuff respectively. Elan is struggling to do damage as he is only getting one damage roll a turn with his best quality mono-sword thanks to his abilities whereas Leman is doing three times as much damage in the same amount of time with his low level stuff and his commonly available pistols. And although I would argue that he is doing better mostly because he is using ranged combat which I feel trumps melee hands down its is his abilities wwhich are making it count.

That being said the Templar Calix career path is just plain wrong in my opinion becuase it takes a career that has a few of the high end combat skills and normally none of the low level stuff then says 'Oh go on you can have all of these little bit as well. There's nothing wrong with you having all the good combat stuff and psychic powers to boot. Yes that's right, there's your cake and here is the fork. Eat up.'
flakk
GM, 396 posts
"The dude abides..."
Thu 11 Mar 2010
at 15:07
  • msg #383

Re: Another Rant by Banjo

Another article about Ascension is up on the FFG site.


Kilgs
player, 6 posts
Tue 16 Mar 2010
at 19:48
  • msg #384

Elite Career Ranks

I’ve been going over my books and grokking everything in preparation for two game ideas. One of them is a fast-paced DH game that is intended to bring individuals into Ascension ranges quicker than normal. The other is a Fallout/Darwin’s World hack. While working on these two ideas, I came across something that is a bit interesting and kinda confusing.

ELITE CAREER RANKS…
According to the books, taking an Elite Rank takes up the slot for that Rank. The character loses the advances in that rank for their Career and continues to progress on.

Example: Bonnie is a Psyker. She is Rank 3, at Rank 4 she takes the Elite Career of Better Stuff, this means that she can not access any Advances from Rank 4 from the Psyker career path. But she can continue on to Rank 5, 6, 7, 8.

This seems a bit backward to me.

Wouldn’t it make more sense for an Elite Career Rank to come off the top? The price of diversification and accumulated knowledge should mean that a Psyker who went elsewhere would do so at the expense of the most powerful abilities. That’s one of the pitfalls to accumulating off-the-beaten-path knowledge (ie. jack of all trades, master of none). In addition, this would do away with any issues regarding prerequisites that are no longer available.

If they were done this way…

Example: Bonnie takes an Elite Rank of Better Stuff at Rank 4, she loses Rank 8 from the Psyker Career path… essentially giving up some of the high-end abilities of her Career.

Or am I understanding Elite Career Ranks wrong?
This message was last edited by the player at 19:49, Tue 16 Mar 2010.
Devilish
player, 34 posts
Tue 16 Mar 2010
at 19:58
  • msg #385

Re: Elite Career Ranks

What I've understood. You don't loose ranks when taking and Alternative Career rank. It replaces one you are about to take. You can still take the talents/skills you've missed taking the alternative, but they count as Elite Advances at the usual +50% cost.

In your example the psyker gets to take all the goodies of the Alternative rank at it's listed cost and if she wants to pick something from the rank 4 psyker list she has to pay a higher price. After that you continue as normal gaining psyker ranks until you take something else fancy.
Kilgs
player, 7 posts
Tue 16 Mar 2010
at 20:47
  • msg #386

Re: Elite Career Ranks

Wouldn't it make more sense to apply that off the top (Rank 8 or 7 etc). The mess that's created with buying low-grade options for more could be alleviated by taking the higher rank.

In addition, it lends credence to the diversification issue. A Psyker who runs off to be XXXX may not have put in the discipline to reach the powers of another Psyker who focused only on their specific career abilities.
Smokin_Joe
player, 10 posts
Ghost in the Machine
Wed 17 Mar 2010
at 02:05
  • msg #387

Re: Elite Career Ranks

I think that bit about taking away the options of the end of the career path goes without saying. The fact is that you are taking a fairly decent sized hit to the XP, that might not be too noticeable now, will mean that you would be several steps behind the other players that stuck to the straight class progression. Though to be honest, I'm not the best advocate of level based progression, and I'm still wanting some pick-and-choose skill options that are more cut and dry to individualize the characters beyond creation. Dang it I want a proper social Psychic Infiltrator. :P

Though more importantly, what's this about a Fallout game running with DH rules?
Banjo
player, 94 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 17 Mar 2010
at 10:14
  • msg #388

Re: Elite Career Ranks

The alternate career things are a bit stupid, the Templar Calix from the IH gets access to a massive list of skills and talents at level 4 assuming he qualifies for the advance career, that entire list is available to him from then onwards, he will still advance down the normal psyker career path (the militant on) and have those skills and talents become available to him once he has enough xp.

The really sacry one is the gunslinger which can be taken at level 1 and had a bucket load of high end dodaddery that can be taken by a starting character.
Devilish
player, 35 posts
Wed 17 Mar 2010
at 10:36
  • msg #389

Re: Elite Career Ranks

True on both cases, but the Gunslinger gets most of his talents at higher cost than he would normally get. Except for Two weapon wielder(ballistic), but I guess the higher price is part of the balance of getting those talents early on.
Banjo
player, 95 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 17 Mar 2010
at 10:58
  • msg #390

Re: Elite Career Ranks

The Templar Calix is similar you can have a psy 5 character at level 4, very expensive, but psy 5, apart from the danger of head explosions at that level is fantastic.
Kilgs
player, 8 posts
Wed 17 Mar 2010
at 13:35
  • msg #391

Re: Elite Career Ranks

Banjo:
The Templar Calix is similar you can have a psy 5 character at level 4, very expensive, but psy 5, apart from the danger of head explosions at that level is fantastic.


This is where my concern came in... a Psyker can take all the Elite Career Ranks they want and still get Psy 4 (or 5 as you pointed out). They could take combat, knowledge, and any other Elite Careers without denting their overall power level.

By taking things off the top, you make the characters decide what is worth more. After all, if you're buying those goodies at 150% that's gonna hurt more than buying Rank 2 stuff at 150%.


On another note, Ascension looks phenomenal. Picked it up last night.

We have kineblades... and Ravenor level gaming.
This message was last edited by the player at 13:36, Wed 17 Mar 2010.
Tylorva
player, 24 posts
Inquisition Wannabe
Thu 18 Mar 2010
at 01:30
  • msg #392

Re: Elite Career Ranks

Kilgs:
On another note, Ascension looks phenomenal. Picked it up last night.

We have kineblades... and Ravenor level gaming.


Apparantly we don't get it over here until 30th April (according to Amazon UK).  :( :( :(
MILLANDSON
player, 63 posts
Thu 18 Mar 2010
at 01:50
  • msg #393

Re: Elite Career Ranks

Amazon UK is always wrong on stuff like that.

Me, I'm waiting for my reviewers copy to arrive! ^_^ Woot for free books! :D
Tylorva
player, 25 posts
Inquisition Wannabe
Thu 18 Mar 2010
at 01:54
  • msg #394

Re: Elite Career Ranks

Well, in the meantime, for anyone who's interested, here's the pictures from my Warhammer 40K larp that I ran this last weekend. :)

http://s161.photobucket.com/al.../DuD_Event_2_Mar-10/
MILLANDSON
player, 64 posts
Thu 18 Mar 2010
at 01:57
  • msg #395

LARP

Very nice pictures, I'm impressed :)
Smokin_Joe
player, 11 posts
Ghost in the Machine
Thu 18 Mar 2010
at 02:13
  • msg #396

Re: Elite Career Ranks

While we're on the topic of Elite Career Ranks, I just finished reading the Radical Handbook, and the fluff was pretty good, though would prefer a little more middle ground, especially since I'd rather have Felroth Geth as a more standard Inquisitor choice. Of course that might just be due to reading and loving Disciples of the Dark Gods, and he was pretty much our inworld voice through out. He's like a grandpa that survived the war and can still firmly stick his orthopedic shoes up your ass if need be...

Now where was I? Oh yea! Elite Careers!

Anyway I was wondering how the more experienced GMs have fiddled with the classes, because I think that this book as a prime example of a class that really needs some Homebrewing. The career I'm talking about the Maltek Stalker, a rather fiendish class open pretty much only to the Phaeonite, which is pretty much the worst group of Inquisitors there are, which is saying something. They're incredibly corrupt and surprisingly unsubtle for an assassin. Personally I don't think it is a worthwhile class as it, but I think that if you do fiddle about with it it would make a good career while fitting in with the fluff. When I first read it, my first thought was that it would be a better class if you got rid of the corruption, the freaky warp cybernetics, and change the perquisites to guardsman, you would have a pretty good way to make a Skitarii? Of course you'd likely need to add some more tech skills in the mix to balance it out as well as take away the Logis Implant since I don't see why foot soldiers would necessarily need one, but to be honest I would rather play that than the unholy assassin originally put forth.
Kilgs
player, 10 posts
Thu 18 Mar 2010
at 02:40
  • msg #397

Re: Elite Career Ranks

Do you mean make the Maletek more easy to play or use the profile for something else? I'm not an expert on the Mechanicus (Abnett-educated) but skitarii are more footsoldiers in my understanding. They have grenade launchers on their arms and such. The Stalker is more of a brute assassin... although I agree that some more interesting Tech-Priest/Mechanicus entries would be great.

As for making the Maletek more available, I think they were put in there as an example of the capabilities of the Phaenonites and not really meant to be played.


Nice pictures by the way, excellent costumes!
Smokin_Joe
player, 13 posts
Ghost in the Machine
Thu 18 Mar 2010
at 03:19
  • msg #398

Re: Elite Career Ranks

Pretty much turn it into something totally different. Though I will agree that the Skitarii are more foot soldiers, but they are highly technical soldiers, more so than the typical Storm Troopers and need to be able to at least properly use them. But yea, one would think the Mechanius would put their troops through more difficult training before they graft on the very expensive Deathdrill 4930 to their weak flesh so they can at least use it before their flesh fails, as it often does. But yes, I do feel that the Maltek would be a better shock trooper than even a brute assassin. And I do properly agree that the Career was more of a GM tool, but I would think that if you were going to spend three pages on a prestige class, it would be something that would get some millage in your games.
Kilgs
player, 12 posts
Thu 18 Mar 2010
at 03:32
  • msg #399

Re: Elite Career Ranks

I have to transcribe my favorite Skitarii quotation… actually the entire passage. From Titanicus, D. Abnett MILD SPOILER


Scroll for effect...

Spoiler text: (Highlight or hover over the text to view)

The rainstorm atmospherics and the crisis explained the signal blockage. Nothing, except Sonne’s most uneasy ideas, explained the barred entrance.
<We could shoot our way in, famulous> suggested Lux 88, one of his skitarri escort.
<Agreed,> canted Tephlar, <we could shoot our way in, and burn the stubborn skitarii of Tempestus. We could gouge and shoot.>
<I could take many down with me, famulous,> bragged Karsh.
“I’m sure you could Karsh,” said Sonne. “Calculate this for me, tactical. How far would you get?”
Karsh computed. His eyes pulsed with a hot, yellow venom. <Between eight point six and nine point nine metres into the entrance way. We could take between twelve and seventeen of the Tempestus skitarii down with us before destruction.>

Sonne sighed. “Full marks for efforts, boys, but do you think I want to get between eight point six and nine point nine metres into the entrance way?”
<You probably want to go further,> blurted Lux 88.
“Right, all the way to the Analyticae or the office of the Adept Seniorus. How far would that be?”
<Analyticae: nine hundred and four point six metres,> reported Lux 88.
<Office of the Seniorus: fifteen hundred and sixty-nine point two metres,> added Tephlar.
“See what I mean? We’re falling a little short either way. But thanks for showing such spunk.”

<I have an automatic grenade launcher,> announced Tephlar proudly.
“Great. How does that change the calculations, Karsh?”
<Calculating: we would get between fifteen point five and seventeen point three metres into the entrance way. We would take between fifty and fifty-five of the Tempestus skitarii down with us before destruction.
“So let’s round up. Better, but not good enough. Agreed?”
The three skitarii murmured a grudging assent.


Devilish
player, 36 posts
Thu 18 Mar 2010
at 07:24
  • msg #400

Re: Elite Career Ranks

Amazon hasn't yet changed their date for Ascension. I should get my a week or two after it's onsale in the US. Hopefully they'll get the dates changed soon or even better that by book on the way to Europe by now.

How does the book feel? I'm very keen on getting my hands on it.
flakk
GM, 409 posts
"The dude abides..."
Thu 18 Mar 2010
at 11:42
  • msg #401

Re: Elite Career Ranks

Tylorva:
Well, in the meantime, for anyone who's interested, here's the pictures from my Warhammer 40K larp that I ran this last weekend. :)

http://s161.photobucket.com/al.../DuD_Event_2_Mar-10/


Wow!  Very nice costumes.  The tech priest is especially awesome!
Kilgs
player, 13 posts
Thu 18 Mar 2010
at 17:31
  • msg #402

Starting Adept Equipment?

Can someone post this? I've been holding up a PbP game because I haven't picked equipment. Also the price on a Navy pattern SP pistol (ammo cost?).

Thanks!
Devilish
player, 37 posts
Thu 18 Mar 2010
at 17:47
  • msg #403

Re: Starting Adept Equipment?

What are you looking for? What book?

Do you mean the Irontalon form Inquisitor's handbook or the hand shotgun, both Navy style SP pistols?
This message was last edited by the player at 17:50, Thu 18 Mar 2010.
Kilgs
player, 14 posts
Thu 18 Mar 2010
at 20:20
  • msg #404

Re: Starting Adept Equipment?

Irontalon, please?
Devilish
player, 38 posts
Thu 18 Mar 2010
at 20:38
  • msg #405

Re: Starting Adept Equipment?

Sent you a PM
Kilgs
player, 15 posts
Fri 19 Mar 2010
at 15:02
  • msg #406

Re: Elite Career Ranks

Smokin_Joe:
Though more importantly, what's this about a Fallout game running with DH rules?


Sorry, I forgot to answer this. My side-project is creating a DH/Fallout/Darwin’s World mash-up. The rules for DH are perfect for a nasty, gritty post-apoc game. I’ve done most of the conceptualizing, a few system changes, and some conversion mechanics. I’ve taken Feats from Darwin’s World, d20 Apocalypse and Fallout Quirks and made them into Talents. Added them to the main Talent list.

The reason I came up with the Elite Career issue is that I want some very basic Career Paths. My players want it to be wide-open but I ixnayed that as I think someone needs to work hard to gain the ability to work advanced tech and such. So, my goal is to have between 4-8 Core Careers (Scavenger, Raider, Merchant, Survivor, Craftsman etc.) From there, the Elite Careers will be the real meat of the post-apoc world. Rogue Scientist, Psyker, Road Warrior, etc. I’m building the careers using the Open System from Dark Reign 40K. My conceptualization is that the Core Careers will have basic stuff but the PC's will need to get their hands on knowledge, contacts, resources to open up the Elite Careers. But they'll be far more common than in DH. Because of that shift, I got to thinking that it was kinda odd that someone who specialized in other areas could still access the higher-level abilities/powers.

Career creation is what is slowing me down now. As per the Open System, all the new Talents I created I have to compare to the existing DH ones for cost and availability. It’s a slogging process… simply because I have to write it out all out.

The addition of Endeavors, Influence, and Profit Factor is something I’m also looking at. They would work pretty well in a setting like Darwin’s World where large guilds and raider clans exist. Influence with those groups would sure come in handy. The Contacts mechanic also. I've taken the Upkeep rules from RT and melded them (kinda) with the system from WFRP2ed. The Barter system from WFRP2ed Old World Armoury is perfect, especially fitted with the d20 Apocalypse concept of trade units (1 TU=1 day of food). I don't want universal currency, sure some of the bigger settlements may have something and the Water Guilds have water tokens but mainly I want people scrounging.

I'm really trying to make it more day-to-day survival based.

Really… DH is perfect for it. Everything fits in pretty seamlessly. I converted the Darwin World Mutations to it without much of a fuss. The Mutant Background from Radical’s Handbook handles that… so if someone wants to be a mutant, no worries. The Homeworld aspect is replaced with the Background/Upbringing from Darwin’s World. Combat is brutal and perfect… and between IH, CA, and all the other goodies, I have everything I really need for equipment, creatures etc. Honestly, it’s the best concept/system I’ve seen for post-apoc. Now I just have to fit all the pieces together.

Other things I need to work on…

1. Vehicle rules/upgrading customizing
2. Tech (building/crafting)

The irritating thing is looking at the books... Darwin's World, d20 Apocalypse, Fallout PnP, IH, CA, DH, RT and now ASC, it's all right there. I just have to put it all together. I'm almost reinventing the wheel because I don't want to have to reference nine books at the table. Right now, it’s just a lot of typing so it has fallen low on my things to do… between Rpol, playing with Ascension, my tabletop group and… oh yeah… my job :-)

But don’t worry, when it’s close to completion, there’ll be a playtest here.
Smokin_Joe
player, 14 posts
Ghost in the Machine
Sat 20 Mar 2010
at 02:05
  • msg #407

Re: Elite Career Ranks

Sounds like a good idea. After I read the core rules for the first time I thought that it was a more simplified type of the SPECIAL system. Though yes, you'll definitely have a playtester when you get things squared away. Though I don't know the first thing about Darwin's world, but the other two is well known to me. Tat and it would be good to kick up some dust in Post Apocyliptca and smash in some mutie heads.
Devilish
player, 39 posts
Wed 24 Mar 2010
at 13:01
  • msg #408

Re: Elite Career Ranks

Amazon hasn't updated the date for Ascension :( I guess it does mean they'll ship it out 13th of April and not sooner. It will be untill late April before I get my copy.
Kilgs
player, 25 posts
Fri 26 Mar 2010
at 13:06
  • msg #409

Re: Elite Career Ranks

Digging around for 40K maps, I came across two new ones (for me).

http://www.bolterandchainsword.com/40k_map.jpg

http://www.gobstyks.co.uk/Proj...ot-Eye-of-Terror.htm
Banjo
player, 101 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 26 Mar 2010
at 13:21
  • msg #410

Re: Elite Career Ranks



Ah the Eye of Terra campaign, I still remember watching the wbsite on the last couple of days when from nowhere the Imperium scored a shed load of victories to somwhow come out on top.

That was a time when I was naive enough to belive that the campaigns were run to develop the 40K story.

Mind the best campaign for GW last day fix-anation was the Storm of Chaos where suudenly the Empire were saved because Archeon was headbutted to the ground by Grimgor Ironhide who then instead of wiping out everything around him just wandered off.
Kilgs
player, 26 posts
Sun 28 Mar 2010
at 19:59
  • msg #411

Ascension Ideas

I’m looking for an Ascension game… a couple things I’d like to touch on:

-Coordination with GM on handling multiple actions (acolytes, social settings)
-Scene Play (moving directly to action whether social, combat or investigative)
-Large scale (as in subsector wide operations, using Influence and political work, investigations taking long time)
-Interested in Interrogator character but would consider Inquisitor

I’ve had the idea of running one myself and come up with a good amount of ideas on it but I’m wary of creating another Rpol game. My work schedule has been pretty bad and I don’t want to get overwhelmed. But the basic idea is to come up with a cooperative effort with the GM on writing some large-scale plots and handling off-screen investigations and actions. With the added feature, later, of bringing in Acolytes/Cadre and such.

I’d love to play in such a game but might also consider running it if there was good interest. The main player or GM would need to be committed to, not just ‘winning’, but cooperating with the GM on good stories. Maybe the addition of another GM for different cells etc. Primarily a solo story until things got rolling.

Like I said, I have some ideas but won’t put them all down here.
Tylorva
player, 26 posts
Inquisition Wannabe
Sun 28 Mar 2010
at 20:36
  • msg #412

Re: Ascension Ideas

I'm planning to run one when (if?) the bloody book ever appears here in the UK.  *grumbles lots*

But what I'm planning doesn't sound too disimilar to what you want.

But I wanna play too.  Really really want to finally have a go at being an actual Inquisitor!
Kilgs
player, 27 posts
Mon 29 Mar 2010
at 22:57
  • msg #413

Ascension Web-Supplement

The fluff in this article is exactly the feel I'm going for.

http://www.fantasyflightgames....e_news.asp?eidn=1220
Kilgs
player, 35 posts
Tue 6 Apr 2010
at 17:49
  • msg #414

Re: Ascension Web-Supplement

Sounds like Ascension will be in UK by next week!
Tylorva
player, 28 posts
Inquisition Wannabe
Tue 6 Apr 2010
at 18:26
  • msg #415

Re: Ascension Web-Supplement

Like I said on RPGnet... I'll believe it when I see it. :)
garibaldi
player, 13 posts
Wed 7 Apr 2010
at 12:14
  • msg #416

Re: Ascension Web-Supplement

Ordered Ascension today ;)

Unfortunately they had nothing much intelligent to say about when the book actually ships, so I'm still left waiting :(

To summarise: One step closer to Ascension, but still pretty much left in the dark...
Tylorva
player, 29 posts
Inquisition Wannabe
Wed 7 Apr 2010
at 12:27
  • msg #417

Re: Ascension Web-Supplement

Leisure Games finally has it listed on their site.
Nagash_FFC
player, 36 posts
Wed 7 Apr 2010
at 13:15
  • msg #418

Re: Ascension Web-Supplement

Ascension is great! All the new careers are so cool, they are sooo... ascended :D Also the psy powers are hardcore... and I expected something like the profit factor in it, used also in Rogue Trader.
Kilgs
player, 36 posts
Wed 7 Apr 2010
at 13:53
  • msg #419

Re: Ascension Web-Supplement

If you're in the UK, it sounds like it will be next week. There's a thread on the FFG forums indicating it got held up in customs.
Tylorva
player, 31 posts
Inquisition Wannabe
Thu 8 Apr 2010
at 19:30
  • msg #420

Re: Ascension Web-Supplement

Ahhh... finally!  :)



The following order has been shipped to your delivery address:


__Lines Ordered_________________________________________________

 DESCRIPTION                     QUANTITY        PRICE         COST

 Ascension                              1       £31.99       £31.99
 No. Shipped                            1


Regards,

Mike Berry
LeisureGames.com Ltd

garibaldi
player, 14 posts
Thu 8 Apr 2010
at 19:42
  • msg #421

Re: Ascension Web-Supplement

Three times huzzah for... Mike Berry at LeisureGames ;)

HUZZAH! HUZZAH! HUZZAH!

Now I'd cross everything I got to avoid the post service and mail men going on strike, Tylorva :)
Banjo
player, 109 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 12 Apr 2010
at 20:00
  • msg #422

Ascension

So I was finally able to get my hands on a copy of DH Ascension and after a weekend of reading it I feel a bit let down by it.

Most of the ascended career ranks are made up of inluence talents most of which players will not be able to justify taking because their advancements will be limited by the game they are in eg. You can not take Good Reputation (Nobility) unless you find, interact with and impress the members of Imperial Nobility.

So in a system where you can not advance unless you have spent a certain amount of xp, requiring a player to take highly story dependent advances before they can level up is going to cause stagnation.

To me ranks 9-16 feel like a mostly pointless shopping trip for social bonuses and the odd skill talent you may have missed earlier.

The book is not a bad book, its well presented and full of good information, but in the end it mostly just boils down to being nothing new.
Smokin_Joe
player, 17 posts
Ghost in the Machine
Tue 20 Apr 2010
at 04:06
  • msg #423

Re: Ascension

I will have to agree, there just doesn't seem like there is much point to many of the Ascended classes. I'm particularly peeved by the Assassins and the Techpriest classes, since Fellowship is hard as heck to bring up, not to mention usually the least useful for what they do. There are all sorts of penalties to that, especially for the Techpriest, you're constantly getting penalties to Fellowship for getting higher grade cybernetic upgrades. The fact that for any level there's fully HALF of the choices require at least 30 Fellowship or 50! How the heck are they supposed to get that?

Not to mention that I think that I think the entire peer type system is rather... iffy, I can definitely think of one from one of the better games I'm playing in. As a Psyker, I can buy the talent Peer(The Insane). Who has ever paid for that? It's a waste of points even for the more social Psykers, which is what I'm trying to be, yes you get +10 to dealing with them, but you could easily get that with some good role playing or build up, not to mention how often are you going to get something useful from that? It'd just be better to put down little notes of what contacts you have in and leave it as that instead of overtly complicating things. So yea, I definitely whole heatedly agree with Banjo on here.

Now I did like the fact that since a good deal of the talents are retreads of things you already have, you can take it free if you have them, though don't know if you can do it piecemeal, but I would hope that there is. I do see what they are trying to here in empowering people, but I don't think they do it justice, would likely try another class, or even going into some of the Rogue Trader classes than these, except for some of the start up bonuses which are very nice, but yea... would have expected to see some of the insane skills you see in some of the novels, from some HEROES OF THE IMPERIUM!!!!!! Still don't feel like they get to that level. I'm still getting to the fluffy bits, but hopefully it will excel where most of the other Dark Heresy books does, the setting.
Banjo
player, 112 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 20 Apr 2010
at 08:19
  • msg #424

Re: Ascension

Smokin_Joe:
Not to mention that I think that I think the entire peer type system is rather... iffy, I can definitely think of one from one of the better games I'm playing in. As a Psyker, I can buy the talent Peer(The Insane). Who has ever paid for that? It's a waste of points even for the more social Psykers, which is what I'm trying to be, yes you get +10 to dealing with them, but you could easily get that with some good role playing or build up, not to mention how often are you going to get something useful from that? It'd just be better to put down little notes of what contacts you have in and leave it as that instead of overtly complicating things. So yea, I definitely whole heatedly agree with Banjo on here.


That is one of my bigest problems, I dont want players makingthemselves good socially by buying bonuses, they have to role play interactions and earn respect of different groups. If the PC is a jackass towards the Adeptus Mechanicus he should not have taking peer, but if he cottons on to the fact that generally cog-boys think he a twat and so do his best to act polite with teh next one he meets then he should get a bonus.

The peer system is just seriously flawed, as it gives wide ranging bonuses to interactions with large groups as a whole when these large groups have a tendancy to be fractured internally and simply dont function as a whole. On top of that the groups are so large noramlly that it is just not feesable that every member you meet is going to have heard about you and like you.
Kilgs
player, 38 posts
Tue 20 Apr 2010
at 15:41
  • msg #425

Re: Ascension

I think it's phenomenal :-) Much prefer the new focus to just more combat moves and uber-kill skills.
Devilish
player, 40 posts
Tue 20 Apr 2010
at 20:16
  • msg #426

Re: Ascension

I just got my copy. Thankfully it didn't get bogged down by all that ash flying around.

It seems really nice, but as with the other books it's not the tables and rules that makes these books good. It's the background and material to work with. The factions and everything. I can't wait to take some time to read them.

I have one thing in particular on my Dark Heresy wishlist. A book about Adeptus Mechanicus. There's so little about them in books. Now we have the Magos career in the Acension book and now could make a group of explorers in the name of the Omnissiah. A book about the backgrounds, the day to day life, agendas and factions. I'm not searching for cool career options just something to help flesh things up.
Smokin_Joe
player, 18 posts
Ghost in the Machine
Thu 22 Apr 2010
at 03:57
  • msg #427

Re: Ascension

Well I think we're more irritated by the fact how they're handling the social bits, personally would leave it more in the hands of the GM and at a reduced XP cost, since the biggest challenge would be actually RPing it. That and the fact that it forces classes that massive social abilities don't fit! Personally I don't think a proper Magos that had half his brain replaced with a calculator would have bad reputation for about everybody but the Adeptus Mechanius, because he's just dang creepy, due to the fact by then his Fellowship is likely in the teens. I think that in itself is a fairly big problem.
Tylorva
player, 33 posts
Inquisition Wannabe
Thu 22 Apr 2010
at 09:52
  • msg #428

Re: Ascension

Was having this discussion yesterday.  It doesn't seem to account for the fact that a Magos or similar is going to command utter respect from various groups for his expertise and knowledge rather than his social skills.  Sort of like a socially inept but utter genius science nobel prize winner.

I guess ultimately it just comes down to the GM and players using a whack of common sense and putting the roleplay before the stats.
Kilgs
player, 39 posts
Thu 22 Apr 2010
at 12:31
  • msg #429

Re: Ascension

Tylorva:
Was having this discussion yesterday.  It doesn't seem to account for the fact that a Magos or similar is going to command utter respect from various groups for his expertise and knowledge rather than his social skills.  Sort of like a socially inept but utter genius science nobel prize winner.

I guess ultimately it just comes down to the GM and players using a whack of common sense and putting the roleplay before the stats.


The errata released has already changed this to use the Magos INT stat. See "Heed the Higher Calling."
Tylorva
player, 34 posts
Inquisition Wannabe
Thu 22 Apr 2010
at 12:33
  • msg #430

Re: Ascension

Kilgs:
The errata released has already changed this to use the Magos INT stat. See "Heed the Higher Calling."


Ahh, okies!  I'll download the errata when I get home. :)
flakk
GM, 450 posts
"The dude abides..."
Thu 6 May 2010
at 18:07
  • msg #431

Re: Ascension

http://www.fantasyflightgames....e_news.asp?eidn=1314

More stuff for GMs to spend their hard earned gelt on=:)


Gwenlynn
player, 54 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 6 May 2010
at 21:15
  • msg #432

Re: Ascension

Ooh nice, I bet my GM will be pleased with this. Of course we yet have to start the first one as we are buys with Purge the Unclean and quite a few homebrew investigations as well.
flakk
GM, 451 posts
"The dude abides..."
Thu 6 May 2010
at 21:18
  • msg #433

Re: Ascension

Finishing up "The House of Ash and Dust" from the Disciples of Dark Gods book, so this one looks very nice.  I think I might run "Tattered Fates" next.
flakk
GM, 458 posts
"The dude abides..."
Thu 13 May 2010
at 22:10
  • msg #434

Re: Ascension



Maccabian Janissaries from the upcoming "Dead Stars"

Cool!
Tylorva
player, 41 posts
Inquisition Wannabe
Thu 13 May 2010
at 22:17
  • msg #435

Re: Ascension

I haven't got or read any of the Haarlock series.

I'm very much hoping I'll get to play it through at some point.  It sounds really cool.
Kilgs
player, 53 posts
Thu 8 Jul 2010
at 14:45
  • msg #436

Factions

I’m just curious… have people identified with an Inquisitorial faction? Just for fun, I mean. I was always a fan of Amalathians given my real-world occupation and my beliefs about the 40K world but the Radical’s Handbook gave me pause.

In fact, I think I would fit the bill for a Libricar.

I had a discussion with one of the folks at FFG about Libricars because I don’t think they should be considered Radicals. In essence, they are strict puritans when it comes to service and duty to the Emperor. Their focus on the rot within the system means that they fully believe in the Imperium and the fault lies with those who take advantage of it for their own profit or nefarious means. Again, I was putting too narrow a lens on the term Radical… I automatically associate with it daemon-summoners and warpcraft. But the Radical just means that they are hardliners, unique in their outlook and against the status quo. I still am uncomfortable with the idea that someone who takes Amalathian to the next step is considered a Radical.

But, as was pointed out to me, that’s exactly what it’s like to be Radical… No one ever thinks they’re a Radical ;-)

Oops.

“You accuse me of Radicalism? Me? I serve the Emperor with unstinting loyalty! No one is further from the dark paths of Radicalism! Now come help me crucify this damned Imperial Governor!”
MILLANDSON
player, 90 posts
Thu 8 Jul 2010
at 22:20
  • msg #437

Re: Factions

I'm probably a Xanthian, given that I truly believe that the Warp is not inherently evil, but can merely be used for evil purposes. If you wield it sensibly and solely for good, then the Warp is an incredibly powerful tool.
RevMark
player, 67 posts
Fri 9 Jul 2010
at 09:35
  • msg #438

Re: Factions

I haven't checked the Radical's Handbook so apologies if the factions have changed, but on the basis of the old Inquisitor factions I'm likely a Recongregator. I basically see it as beyond dispute that the Imperium is its own worst enemy, that corruption and oppression and sheer bloody-minded resistance to change cause far more damage and suffering to humanity in the 41st millennium than the forces of chaos do. Therefore some reform is necessary, even if it must be done cautiously to avoid bringing down the whole system.
crownblade
player, 20 posts
Mon 12 Jul 2010
at 18:58
  • msg #439

Re: Factions

New list of future releases for DH up on FF's site. I personally am positively salivating at the thought of the Blood of Martyrs book.
Kilgs
player, 54 posts
Mon 12 Jul 2010
at 20:29
  • msg #440

Re: Factions

http://www.fantasyflightgames....is-power-2010web.pdf

No Ascension-specific stuff but here's hoping there are tidbits within.
Tylorva
player, 56 posts
Inquisition Wannabe
Mon 12 Jul 2010
at 20:32
  • msg #441

Re: Factions

Oh, those all look good!

There goes my spending money for the next 18 months...
flakk
GM, 483 posts
"The dude abides..."
Mon 12 Jul 2010
at 21:56
  • msg #442

Re: Factions

By the Emperor!  Fantastic  looking stuff.
RedeemingTwiligh
player, 7 posts
Mon 12 Jul 2010
at 22:02
  • msg #443

Re: Factions

Very very nice. Thanks for the link.
MILLANDSON
player, 94 posts
Tue 13 Jul 2010
at 00:00
  • msg #444

Re: Factions

Awesome, I was waiting for when they would be releasing news of Blood of Martyrs!

I'm not one for Puritanical characters in Dark Heresy usually, but that book is great! It made me actually enjoy being a hardline puritanical bad-ass for once :P
Devilish
player, 45 posts
Tue 13 Jul 2010
at 06:04
  • msg #445

Re: Factions

I'm looking forward for the Ordo Malleus book, but looking at the titles they all look good.

They've got most Careers save adept and techpriest are covered and one Ordos, not bad, not bad att all.
Gwenlynn
player, 80 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 13 Jul 2010
at 06:23
  • msg #446

Re: Factions

Interesting that they have chosen to make class specific books now.
Kilgs
player, 55 posts
Fri 16 Jul 2010
at 18:41
  • msg #447

Re: Factions

Gwenlynn:
Interesting that they have chosen to make class specific books now.


Not so much class-specific as arms of the Imperium. I can't wait to take a peek at War!
Gwenlynn
player, 96 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 10 Aug 2010
at 10:41
  • msg #448

Re: Factions

Just read an article on the DH forum that might interest you all.Is is called what Mack says on Gencon.
http://www.fantasyflightgames....d=3&efidt=361887

I like to discuss one part of it namely:
"He thinks that Inquisitors would arm their acolytes instead of making them buy everything themselves. He thinks the money is really only spent on "non-standard" gear or "best craftsmanship". He allows his players to get gear from their Inquisitor if they are qualified to use it. He doesn't like a player with "Weapon Training Flame" sitting around saving up for a Flamer."

I must say that I couldn't agree more. The struggle for money is fun the first time, less fun the second time and frustrating after that part. Here is a guy, rich enough to buy a planet if need be who sends down people on near suicidal missions that can alter the course of whole of societies and he refuses to give them the gear they need to fulfill that objective? Mind you, he hauls them all over the sector in expensive transits but giving them half decent armor and perhaps a gun and the money to buy the ammo isn't?

I am involved with quite a few DH games and I am loving it. But it would be a nice change if we can expect to see our acolytes have at least the basic gear. If only to avoid the look here is another Noble Accolyte syndrome.
havocfett
player, 1 post
Tue 10 Aug 2010
at 18:29
  • msg #449

Re: Factions

That seems like a good idea, it might be worth trying that out in a game on the forums too see how it works.
Banjo
player, 128 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 10 Aug 2010
at 21:05
  • msg #450

Re: Factions

Gwenlynn:
Just read an article on the DH forum that might interest you all.Is is called what Mack says on Gencon.
http://www.fantasyflightgames....d=3&efidt=361887

I like to discuss one part of it namely:
"He thinks that Inquisitors would arm their acolytes instead of making them buy everything themselves. He thinks the money is really only spent on "non-standard" gear or "best craftsmanship". He allows his players to get gear from their Inquisitor if they are qualified to use it. He doesn't like a player with "Weapon Training Flame" sitting around saving up for a Flamer."

I must say that I couldn't agree more. The struggle for money is fun the first time, less fun the second time and frustrating after that part. Here is a guy, rich enough to buy a planet if need be who sends down people on near suicidal missions that can alter the course of whole of societies and he refuses to give them the gear they need to fulfill that objective? Mind you, he hauls them all over the sector in expensive transits but giving them half decent armor and perhaps a gun and the money to buy the ammo isn't?

I am involved with quite a few DH games and I am loving it. But it would be a nice change if we can expect to see our acolytes have at least the basic gear. If only to avoid the look here is another Noble Accolyte syndrome.


Its a shame non standard gear and best quality weapons cost so much that wages are no where near good enought to purchase them and generally a characters only access to them is through plot points.

In an average game, especially on rpol you are lucky if a two months pass, I've been taking part in a game on rpol for two years now and have recieved income once. The two hundred and odd thrones I received could not get me a decent best quality weapon or any noteworthy non-standard kit, got me some decent basic kit though which offsets some of the cleric's weaknesses.

Here's a question, lets say you ignore wages and purcasing of basic kit, what does the noble acolyte get in return because the price of non-standard and best quality kit is far beyond even what he earns? In a similar manner why be a cleric with his high monthly wage? Or whats the point of a guardsman whose special thing is he starts with access to flak armour if you give everyone access to flak armour?

The wage system in DH is definitely flawed but the careers are currently balanced using it, by simply removing wages and money from the game the major strengths of some careers and backgrounds is totally removed and all you would need to for a fully functioning party is scummers and cog-boys.
Gwenlynn
player, 97 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 10 Aug 2010
at 21:27
  • msg #451

Re: Factions

As I see his comment it would work something like this. The wages are not removed. You still use it to buy special gear that is not considered mission critical.

It is the inquisitor who decides what is mission critical or not. If he expects a lot of combat then yes, everyone should have flak armor and a proper basic weapon. He could throw in a nice special weapon for the guardsman to use during that mission.

On the other hand, if you are expected to blend in, then he could provide pistols and more subtle armor for said mission.

At the end of the mission, all the non personal gear is going back to the armory until it is needed again.
RevMark
player, 69 posts
Wed 11 Aug 2010
at 06:45
  • msg #452

Re: Factions

That sounds a great system. I may try implementing that in my DH game. The whole 'we are agents of the all-powerful Inquisition, but unfortunately we've run out of ammo because we can't afford enough bullets' angle was really beginning to annoy me. I have to disagree with you though, Banjo. With the possible exception of Noble (which in any case has significant advantages in terms of social status as well as the financial advantages), all the career options you mention are balanced vis a vis other careers irrespective of gear. The Guardsman's main advantage is access to combat talents and low-cost wounds, not the flak armour that is offset by relatively low monthly wages and will in any event only be useful in certain situations (IG issue flak being rather obtrusive and unsuitable for covert missions) and until the group starts to need better armour. The Cleric is worth picking primarily for its flexibility as a career for all-rounders, with low-cost advances in all stats, which is very useful in a system where most characters are extreme specialists.
Banjo
player, 129 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 11 Aug 2010
at 09:20
  • msg #453

Re: Factions

Skills and talents are a major factor in career balance, but money and available gear are also part of it, all the quantifiable aspects of a charactet make up the balance.

Messing with any aspect of it or a mechanic that is based around them in my opinion will have a negative knock on effect on the balance.

As to social status, I personally have not seen a character's social status play a major effect in any DH game, either because the characters are undercover and so not able to use their status or somewhere in the Imperium or doing something where status does not matter. I'm currently playing a nobleborn guardsman in a game, my background has no impact at all, and by what i have been told about the harlock trilogy from people that have played it, it never is.

Status is not much of an advantage unless a gm or story makes it, its not quantifiable like skills, talents and gear and seems to be overlooked most of the time. The cash is the only stand out aspect of worth from a mechanics side to a noble, remove the need for money and you remove a nobles viability.
Gwenlynn
player, 98 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 11 Aug 2010
at 13:15
  • msg #454

Re: Factions

I fail to see how the talents and skills of an Adept warrant him to have so little money compared to the Cleric and the Tech Priest.

I don't think they balanced the careers like that. Just gave them the amount that looked right for their careers. Hence the Noble background, who can play any of the classes despite any career 'balancing'.
Banjo
player, 130 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sat 14 Aug 2010
at 18:44
  • msg #455

Re: Factions

It looks like Mack also gave suggestions how to balance giving out after suggesting that Inquisitors should fully equipt his acolytes.

For someone in the group has high armor: Add a servitor or one or two combatants who have high pen weapons that aren't more powerful than the others. To stop these weapons falling into player hands (if you don't want them to have them) make them burn out quickly. Lets the players have them for a few shots beyond the fight.

Fair enough but unless you make up the weapon stats yourself you will find that most weapons jump up in damage and pen at the same time, that or every bad guy has the same rare pistol or rifle.

Only one person in the group really a "fighter": Build the enemy groups the same way with several weaker characters. Then make the tougher guy stand out with clever looks or an odd style of weapon. This also gears up the group slowly by giving them "unique" weapons that they want to use for the cool factor. Players want their character to feel unique but also "from 40k".

Balanced opponent teams, good way to go if the acolytes are going up against a rebel cell, gangers and enemy hit squads not built for fighting makes no sense at all however. They may have weaker fighters but as their job is to kill things they are still going to out musscle your techinical and social characters.

For someone in the group with high powered weapons: Bump up the main bad guys agility but don't adjust his number of dodges. Have him hold his dodge for when the high power weapon guy fires.

I can see the thinking behind this, big bad avoids your side's nasty attack but eventually falls to the weaker team members. It does fall flat when you consider that the guys packing the high powered weapon on your side are likely going also be packing the effective combat builds, things like swift attack and dual weapon wielding to make multiple attacks or semi-auto and fully-auto weapons to reduce the efectivenss of a dodge or a mix of both (Guardsman with 2 power swords can make upto 4 individual attacks, a scummer could fire two bolt pistols on semi-auto without any to hit penalty). So your bad guy uses his dodge avoids a single attack and gets hit by the remaining damage and likely falls to the weapon anyway.

He also said that combats need to be creative. They need to tell a small story inside the big one. Interactive terrain and "descriptions" make that work. He suggested unique scars or gear for that too. He used an example of a game where the group was attacked by 3 guys, one had a bent scope on his rifle, one was shirtless and the last guy was missing his left hand. The group started calling targets out as "skins, short range and lefty". While it was just 3 hive gangers the group felt like they were each characters.

OH, smack talk. Make the enemies talk. So if one guy is in melee with an adept have him start mocking the adept. This way when the adapt manages to kill him it feels like a real moment for him. If the players hate the enemy it matters more when they kill them.

Makes the story more in depth and immersive. Deffinitely a good thing to do, we should all be doing our best to make the story better, but making the goons more like real characters does not stop them being goons, so finishing them off is still not going to make you feel as good as the guy that topples the daemon prince.

He also suggested having the Inquisitor just plain give the group better gear to bring them up to the problematic guys level because he is going to throw them into bad situations. He said that players remember the cool way they beat foes, not how much damage they did in one roll. Give them cool fights and don't worry about the math to much. It made me wish I played in one of his games.

Story should alsys come before maths we play to to enjoy ourselves and tell a story, but as much as I would like to avoid the statistics and maths during a fight in favour of the story you can't. You remember the cool way you beat the bad guy but to do that first you need the maths to work in your favour, if the roll is not good enough you dont get to have that cool memory.
Gwenlynn
player, 101 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 15 Aug 2010
at 08:04
  • msg #456

Re: Factions

Most of these suggestions make good sense to me. Sure, the dice need to work for you but trying to make a combat worthwhile, challenging but not overwhelming is a good thing.
dlantoub
player, 12 posts
Mon 16 Aug 2010
at 10:52
  • msg #457

Re: Factions

These are all great points about runing DH, and although I'm not a GM I will bear it in mind.

I'm still a very new player to DH, and I'm finding it hard to get a feel for my character.  I feel very stupid running around with a hunting rifle and BS of below 30.  I'm finding it hard to feel my character at all.

With regard to backgrounds: I think the problem is the overwhelming idea of how and where Inquisitors operate, and the image of the Imperium itself.

Since the Inquisitors are "shadowy" figures, everyone says, right it has to be gritty it has to be dark.  Cells operate in the depths of the hives where money and lives are cheap but they don't have to.  They could just as easily be investigating an Upper Spire noble, or trying to prove the guilt of an Imperial guard commander.  From my experience, no-one uses the alternative angles.
This message was last edited by the player at 10:54, Mon 16 Aug 2010.
flakk
GM, 525 posts
"The dude abides..."
Sat 4 Sep 2010
at 18:06
  • msg #458

Blood of the Martyrs!

RevMark
player, 71 posts
Sat 4 Sep 2010
at 18:32
  • msg #459

Re: Blood of the Martyrs!

  This is definitely one to get. Hopefully it'll fill in some of the blanks about what the Imperial Creed is, beyond 'Worship the Emperor, kill anyone who doesn't agree, and die gloriously in battle'. I'm just gutted there's still no sign of a Mechanicus book...
dlantoub
player, 17 posts
Sat 4 Sep 2010
at 20:15
  • msg #460

Re: Blood of the Martyrs!

That is one of the things I really liked about the third Ghosts novel, the people who requested the imperial guard weren't the planetary rulers, they were the administratum representatives, who no-one paid attention to, because it was their duty, even though they weren't soldiers.  And then the priest in the chapel asking for permission to organise a mass for the refugees and surviving soldiers to raise morale because that was their duty.  It was the little touches in that novel I really liked.
Kilgs
player, 69 posts
Sat 2 Oct 2010
at 16:48
  • msg #461

Acolyte Cell Skillsets

If you had to designate 3-5 skillsets/assignment types to an Acolyte cell. Like a grading system, as in this cell is good at X. What would they be?

Combat
Investigation

What are some other things?
Arbentur
player, 35 posts
Sat 2 Oct 2010
at 17:11
  • msg #462

Re: Acolyte Cell Skillsets

Infiltration/Deep Cover
Counter-Intelligence
Procurement
Guerrilla Warfare
Bounty Hunting/Alternate ID Trackers
PR/Relations (Any possible Imperium Organization)
the list could go on and on depending on how specific you want to get...

Combat could be broken down into Close and Ranged but also could be further specialized into terrain (Urban/Hive, Underhive, Jungle, Arid, Ice, Dessert, Void) as well as type of foe (common man, cultist, xenos[further broken by type], armoured) or weapon (for the specialized meltas/flamers/launchers/etc).
Executus
player, 4 posts
Sat 2 Oct 2010
at 21:00
  • msg #463

Re: Acolyte Cell Skillsets

In reply to Kilgs (msg #461):

Going for broad categories, as you have, I'd use the following.

-Combat: Ranged
-Combat: Melee
-Investigation: Scholastic (book learning, accounting, anything you could find via a library/data stack)
-Investigation: People (Interrogation, Inquiry, Peers, etc.)  Could be broken down further into groups (high society, underworld, etc.)
-Technological familiarity (Can they rebuild a plasma reactor, or barely turn on a pict viewer)
-Stealth/Infiltration (Security, Silent Move/Concealment/Disguise/Charm)
-Forbidden Knowledge
-Medicae (This is mostly a yes/no, as anyone trained with a medikit will generally provide a substantial increase in staying power to the group.)
Kilgs
player, 70 posts
Sat 2 Oct 2010
at 21:23
  • msg #464

Re: Acolyte Cell Skillsets

Arbentur:
Infiltration/Deep Cover
Counter-Intelligence
Procurement
Guerrilla Warfare
Bounty Hunting/Alternate ID Trackers
PR/Relations (Any possible Imperium Organization)
the list could go on and on depending on how specific you want to get...

Executus:
-Combat: Ranged
-Combat: Melee
-Investigation: Scholastic (book learning, accounting, anything you could find via a library/data stack)
-Investigation: People (Interrogation, Inquiry, Peers, etc.)  Could be broken down further into groups (high society, underworld, etc.)
-Technological familiarity (Can they rebuild a plasma reactor, or barely turn on a pict viewer)
-Stealth/Infiltration (Security, Silent Move/Concealment/Disguise/Charm)
-Forbidden Knowledge
-Medicae (This is mostly a yes/no, as anyone trained with a medikit will generally provide a substantial increase in staying power to the group.)


I’m definitely sticking with broad so Combat and Investigation should be all-encompassing. I like Infiltration. Research and Forbidden Knowledge I’m on the fence about as I think those are things that scribes and so on can take care of better.

This is more for active missions (ie. using your Acolyte Network to accomplish things for your Inquisitor). So…

Combat
Investigation
Infiltration

I like the PR thing, I was thinking of a Social designation but just wasn’t sure how often that would come into play. A lot of the social engineering would be done by the Cadre… you generally don't send your peons to make a favorable impression on important people. It could happen but I don't know how useful it would be in the long run.

(Note this is for NPC Acolyte teams.)
This message was last edited by the player at 21:24, Sat 02 Oct 2010.
Kilgs
player, 71 posts
Sat 2 Oct 2010
at 21:46
  • msg #465

Re: Acolyte Cell Skillsets

Rethinking Research... it could be pretty important but wouldn't that defeat the purpose of the Sage?
Arbentur
player, 36 posts
Sun 3 Oct 2010
at 01:07
  • msg #466

Re: Acolyte Cell Skillsets

Not really.  The Sage is a very knowledgeable individual but even they have their limits and there will be some obscure areas or ones that they think beneath themselves in needing to bother with.  The cell could then be used to either fill in the holes or augment the Sage and work through his directives to find the right pieces of disparate data.

Working in broad generalities then I'd personally go with:
Combat
Investigation
Infiltration
Research
Special (Teams with unique members...nulls, astropaths, navigators, ogryn, etc)
Procurement (covering both things as well as laying the groundwork for the cadre to do the serious social maneuvers...getting the names for then to deal with, greasing the wheels so to speak)
Smokin_Joe
player, 36 posts
Ghost in the Machine
Thu 11 Nov 2010
at 05:08
  • msg #467

Re: Acolyte Cell Skillsets

Alright, I got a problem with my live Dark Heresy game. We're getting pretty high in level and the discussion of Ascension classes have been bandied about without too much trouble, save for one player. He plays a melee heavy assassin with the Volg hive starting package, and is a pretty nasty dual weilder. The obvious choice would be the Death Cultist, there are only two problems, the first being that the character has an independent streak and would more than likely cut a bloody swath through them, as well as having a problem with some of the more unusual advances.

I was just wondering what could I do to keep him interested and not 'raping the core of the character. I know some people would call this as just call'em a whiner and get the GRIMDARK but I will have to agree with them, and it is a rather heavily underworld intensive game. He basically just wants to keep the general concept of a ronin picked up by the Inquisitor from the worst.
Kilgs
player, 104 posts
Thu 11 Nov 2010
at 16:14
  • msg #468

Re: Acolyte Cell Skillsets

Take the special abilities of the Temple Assassin and use the Talent/Skill range of the Crimelord. Call it Enforcer or something.
Arbentur
player, 38 posts
Thu 11 Nov 2010
at 18:03
  • msg #469

Re: Acolyte Cell Skillsets

There is also the combination of alternate transition packages and not having to use the Ascension careers as strictly written.

I've currently got a Rogue Trader in one game who is stuck with the Inquisitors Cadre do to 'unforeseen circumstances'...point being he keeps his flavor and concept while actually by setup is a Desperado currently without a voidship.  There are a lot of minor tweaks that let you use the setup they have mechanically to suit your needs.

In this case sure Death Cultist as far as Ascension career would be the obvious choice, but shift the story behind it.  There doesn't have to be a monolithic group that puts him through the paces be it Cult or Temple.  Some people 'graduate' due to their circumstances, in this case through service in the Inquisition.  And some of the unusual advances could either be swapped out for ones closer in thought or just not taken by them and you allow a more broad access to certain elite advances that make better sense.
Furry Teddy
player, 91 posts
Sun 14 Nov 2010
at 20:10
  • msg #470

Re: Acolyte Cell Skillsets

Hi. I'm looking for some information on the Serrated Query. I know it's in one of the books but can't find the info I'm after. Can anyone point me in the right direction?
Tylorva
player, 72 posts
Inquisition Wannabe
Sun 14 Nov 2010
at 20:11
  • msg #471

Re: Acolyte Cell Skillsets

It's mentioned in 'Purge the Unclean' if I recall.  It's the subject of the adventures.
Furry Teddy
player, 92 posts
Sun 14 Nov 2010
at 20:14
  • msg #472

Re: Acolyte Cell Skillsets

So it is. I thought it was in a side bar at the start of the book didn't think to look in the appendix. They couldn't have put a bigger heading on if they tried. Thanks.
Tylorva
player, 73 posts
Inquisition Wannabe
Sun 14 Nov 2010
at 20:27
  • msg #473

Re: Acolyte Cell Skillsets

I am helpful!!!!

*struts proudly*

;)
flakk
GM, 572 posts
"The dude abides..."
Sun 14 Nov 2010
at 22:41
  • msg #474

Re: Acolyte Cell Skillsets

Furry Teddy:
So it is. I thought it was in a side bar at the start of the book didn't think to look in the appendix. They couldn't have put a bigger heading on if they tried. Thanks.


Furry Teddy lives!  All hail the creator of the forums=:)  Have not seen you in quite some time...
Furry Teddy
player, 93 posts
Sun 14 Nov 2010
at 23:25
  • msg #475

Re: Acolyte Cell Skillsets

It has indeed been a while. I was checking the date of my first post and it is coming up on two years since I set the forum up. Kudos to you for keeping it going. Over 3k posts!
flakk
GM, 573 posts
"The dude abides..."
Sun 14 Nov 2010
at 23:27
  • msg #476

Re: Acolyte Cell Skillsets

A pretty easy gig really=:)
Gwenlynn
player, 146 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 15 Nov 2010
at 10:41
  • msg #477

Re: Acolyte Cell Skillsets

Well, you keep advertising :)

But wb Furry Teddy nice to 'meet' you, hopefully you will be in a game soon?
Smokin_Joe
player, 37 posts
Ghost in the Machine
Fri 19 Nov 2010
at 04:45
  • msg #478

Re: Acolyte Cell Skillsets

*Stares at the plushie in awe*

The legends were true!
flakk
GM, 580 posts
"The dude abides..."
Mon 22 Nov 2010
at 14:39
  • msg #479

New stuff

Kilgs
player, 108 posts
Mon 22 Nov 2010
at 15:41
  • msg #480

Re: New stuff

Very cool and creepy adventure!
flakk
GM, 581 posts
"The dude abides..."
Mon 22 Nov 2010
at 15:44
  • msg #481

Re: New stuff

Kilgs:
Very cool and creepy adventure!


Yah it sounds fun! With my schedule lately I am all about pre-made stuff that I can mod rather than coming up with stuff from scratch.
Tylorva
player, 75 posts
Inquisition Wannabe
Mon 22 Nov 2010
at 15:47
  • msg #482

Re: New stuff

I wish someone would run these here on RPOL.  I've been itching to play the Haarlock series for a long time now...

Not that I'm dropping blatant hints or anything.  I mean would I do a thing like that?  That's heresy that is.


Ummm...

Pweeeeeeaaaaase????????  :D
Tylorva
player, 76 posts
Inquisition Wannabe
Mon 22 Nov 2010
at 16:00
  • msg #483

Re: New stuff

I could do the puppy-dog eyes...
Kilgs
player, 109 posts
Mon 22 Nov 2010
at 17:09
  • msg #484

Re: New stuff

I was thinking about it but figured everyone had read them already... Besides, I have to stay focused on "Inquisitors in the Old World!" ;-) But a campaign starting with the House of Dust/Ash and going through would be pretty neat.
Shuggo
player, 2 posts
Mon 22 Nov 2010
at 17:15
  • msg #485

Re: New stuff

I know I personally have been holding off and reading them in a sad attempt to try to find a game that runs through them. Can't speak for others though.
garibaldi
player, 20 posts
Mon 22 Nov 2010
at 18:26
  • msg #486

Re: New stuff

Tylorva:
I wish someone would run these here on RPOL.  I've been itching to play the Haarlock series for a long time now...

Not that I'm dropping blatant hints or anything.  I mean would I do a thing like that?  That's heresy that is.


Ummm...

Pweeeeeeaaaaase????????  :D

I could be tempted to run the new adventure once they release it, for sure.

Like Flakk said: pre-made stuff is way less time consuming to adapt than making it all up yourself ;)
FifthWindLegion
player, 9 posts
Mon 22 Nov 2010
at 21:09
  • msg #487

Re: New stuff

garibaldi:
I could be tempted to run the new adventure once they release it, for sure.


All three Haarlock books are out now, if I remember correctly.
garibaldi
player, 21 posts
Mon 22 Nov 2010
at 21:24
  • msg #488

Re: New stuff

I know. I was referring to "The Black Sepulchre", the first of three in the new line "The Apostasy Gambit" ;)

Unfortunately, work isn't paying me nearly enough money to keep up with the current rate of releases :(

EDIT: How about I ask the boss to shove the "free training during work hours" up "#%%#, and ask him for the "free FFG releases" perk instead?

Now, that's a thought :D
This message was last edited by the player at 21:30, Mon 22 Nov 2010.
MILLANDSON
player, 130 posts
Tue 23 Nov 2010
at 08:49
  • msg #489

Re: New stuff

This is one of the things I miss out on whilst testing, I don't get to see all the cool art!
Presteros
player, 18 posts
Tue 23 Nov 2010
at 19:15
  • msg #490

Re: New stuff

garibaldi:
I could be tempted to run the new adventure once they release it, for sure.


GIMME GIMME GIMME!
Tylorva
player, 77 posts
Inquisition Wannabe
Tue 23 Nov 2010
at 21:44
  • msg #491

Re: New stuff

garibaldi:
I could be tempted to run the new adventure once they release it, for sure.


I'm in!
Gwenlynn
player, 150 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 23 Nov 2010
at 23:22
  • msg #492

Re: New stuff

Of course it will take 6 months before all 3 adventures are out
Smokin_Joe
player, 38 posts
Ghost in the Machine
Tue 23 Nov 2010
at 23:34
  • msg #493

Re: New stuff

I usually am the last to sign up for obvious modules but... I think they've got a pretty good track record with this stuff.
Kilgs
player, 110 posts
Wed 24 Nov 2010
at 16:08
  • msg #494

Re: New stuff

Gwenlynn:
Of course it will take 6 months before all 3 adventures are out

Ahhh but it will take 6 months on Rpol to get past the intro chapter of the first adventure ;-)
Arbentur
player, 39 posts
Wed 24 Nov 2010
at 16:23
  • msg #495

Re: New stuff

*laughs*

Maybe.

Depends on your GM and how many players you have as well as how frequently they like to post.  That being said you are mostly right :P
Tylorva
player, 78 posts
Inquisition Wannabe
Wed 24 Nov 2010
at 16:30
  • msg #496

Re: New stuff

A few years ago I did an experiment.  I was running a very successful game of Wraith the Oblivion here on RPOL, that had accrued about 4000 posts in eighteen months or so.  So I gathered some tabletop players and tried running the same campaign the normal way.  It took 3 evening sessions for the tabletop group to catch up with the RPOL group in the plot.  However, I think the RPOL game was eminently more detailed and had a lot more side-plots, NPCs and group-splitting than in tabletop.

So both worked, just... differently.
Kilgs
player, 111 posts
Wed 24 Nov 2010
at 20:25
  • msg #497

Re: New stuff

Dodge is a Free Action in DH, right? With the skill?
Arbentur
player, 40 posts
Wed 24 Nov 2010
at 20:27
  • msg #498

Re: New stuff

Dodge is a Reaction and you can use it without the skill at 1/2 value. or full if you have the skill.
Kilgs
player, 117 posts
Thu 2 Dec 2010
at 19:50
  • msg #499

Sister Hospitaller!

Banjo
player, 140 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 6 Dec 2010
at 16:08
  • msg #500

Re: Sister Hospitaller!

That preveiw suggests that an Adept (A member of the Adeptus Terra) can become a Sister Hospitaller, at rank 1.

Only members of the Adepta Sororitas can become Hospitaller and they already have decent rules in the Inquisitor's Handbook.

I can sort of understand the 'it takes all sorts' jusification they give, but all Sororitas are taken from Schola Progenium and have a conserved basic training regardless of what they eventually become, hence all three paths being the same until rank 4 where they all diverge into their own area.

The 'it takes all sorts' jusification should have been used to create more variation and greater specialisation in the later Hospitaller paths not add stuff to mutate an adept into a level one heal monkey with a Sororita sticker slapped onto their head.
Banjo
player, 142 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 22 Dec 2010
at 15:25
  • msg #501

Re: Sister Hospitaller!

So I got a look at the Blood of Martyrs book the other night and I must admit it is a very pretty book with a lot of fluff and they brought back the Order Famillus which is kind of cool.

I did notice one thing when flicking through the careers, the servents of the Adeptus Ministorum have consumed quite a few powerthirsts.

Faith talents are back, more powerful than ever and unlike psychic powers have no downside that I can deduce. The Battle Sister has a new set of rules and advances (she comes with power armour and a boltgun at rank 1 and no monthly wage), and there is a wide range of rank 1 alternate starting ranks, the stand out one to me is the redemtionost who comes with a chainsword or flamer for a reduction in monthly wage, but given that money does not work that well in DH to the extent that the designers removed it from RT and Ascension thats not much of a loss for massive gains.

Now I can respect FFG decission to power people up more at the early stage, under the current rules you are all but useless at rank 1 to 3 to the point where you really have to question why in hells name did an inquisitor pick you out (If breathing was stat related you would likely be dead within 60 seconds).

My gripe is this book powering up those linked to the Ministorum up big time and leaving everyone else hanging. I was looking at the pre-made enemies designed for rank 1 characters in the various suplements to take on and these new builds just laugh their way through them whilst your beginner run of the mill assassins and guardsman shit themselves.
Tylorva
player, 80 posts
Inquisition Wannabe
Wed 22 Dec 2010
at 15:33
  • msg #502

Re: Sister Hospitaller!

But there are books coming out for guardsmen and assassins and so on...

Give 'em time, and I suspect everyone will get the much needed upgrade.

Plus, as always, it is GM discretion as to whether to use the supplementary material in the game.
Banjo
player, 143 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 22 Dec 2010
at 16:39
  • msg #503

Re: Sister Hospitaller!

True, but the next expansion is not until the summer.

As it stands now though how can a GM balance a low level encounter out if one of his party packs a bolt weapon and power armour where as the rest will lucky have mono-blades.
rb780nm
player, 1 post
Sat 1 Jan 2011
at 07:08
  • msg #504

Re: Sister Hospitaller!

Just Noticed this on Amazon: http://www.amazon.com/Dark-Her...93865495&sr=8-16

According to the spare descriptive text, it has rules for Grey Knights!
Donan
player, 4 posts
Sat 1 Jan 2011
at 08:20
  • msg #505

Re: Sister Hospitaller!

I really need to get hold of Martyrs book, it'd be a great help for playing a RT Missionary, even though it's a DH supplement.  Given that it's the newest release I agree that FFG is currently looking into ways to beef up all the DH careers to make the characters stand out more.

I actually have mixed feelings about that, in RT and DW you're meant to stand out and be noticed, espeically in RT when you can be very, very flashy if you like, but DH was created to be about investigation and subtetly rather then full out combat prowess (at least, some of the time) and it feels like they're making the characters as lethal for their relative level as characters from RT and DW.

As an aside though, because this is something I'm curious at.  Ascension raises DH caracters to RT levels, are there rumours of a book to raise DH and RT careers to DW level at any point?
Kilgs
player, 124 posts
Wed 5 Jan 2011
at 19:15
  • msg #506

Re: Sister Hospitaller!

The new Sister is (or can be) overpowered for DH. It's mainly the armor and bolter gun so it can be addressed but they are definitely going to knock the snot out of any DH character. The Faith abilities are great but they definitely raise the effect level of the character. They should have been created at the RT level with Rank 1=DH4. Alas.

On the positive side, they are now definitely the Adeptas Sororitas that you all wanted to see. The options are excellent and the breakdown in specializations is very detailed. Also, the rest of the book is amazing. The different backgrounds and fluff is to die for... you will, die, that is.
Gwenlynn
player, 171 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 5 Jan 2011
at 23:30
  • msg #507

Re: Sister Hospitaller!

I don't have the book yet but is it possible that the new sister was never meant to be part of a normal DH team?
Kilgs
player, 125 posts
Thu 6 Jan 2011
at 04:03
  • msg #508

Re: Sister Hospitaller!

Gwenlynn:
I don't have the book yet but is it possible that the new sister was never meant to be part of a normal DH team?

Negative. Take it from an Arbitrator with a stub pistol and shotgun that hid in cover while the Sister took everything out...
Banjo
player, 144 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 6 Jan 2011
at 09:57
  • msg #509

Re: Sister Hospitaller!

She is meant to be part of a basic team, unfortunately the presence of a sister will dictate the development and actions of an entire team.

The justification for the Battle Sister is that to get all her good combat stuff she does not get much of anything else, yeah I can see a big downside in usually only having access to to combat based skills and talents in a roleplay system where 75% plus of the play rules are for combat and all the published campaigns generally finish off with a grand melee.

Then of course the second justigfication was that Sisters get no money, ignoring the problems inherent to the DH monetary system, what two things do combat classes want to spend money on? The answer of course, weapons and armour, the two which the sister comes with automatically and gets free upgrades for as she progresses.

With regards to social skills, most of the time you do not need them because unsurprisingly most social situations are handled by roleplaying and as all social skills are basic skills anyone can have a go if a test is called for. Beyond that if the test fails and the shit hits the fan the Battle Sister is not going to care, she has power armour and a boltgun where as the heretics scum that oppose her, which thanks to the Imperial Creed they will technically be if they go up agaisnt a Sororitas or even if the Sororitas decides to attack them first, have at best guard flak and autoguns which will mean bugger all to her.

The new battle sister reminds me a lot of the Space Marine in Inquisitor, powerful in a way that any and all of the bog standard stuff means squat all.

Something else caught my eye in the new book as well, shield robes. Initially I thought this was a downgrade given to the new rank 1 to balance their gains (chainswords), pretty much all of the new ranks start with them. Ends out that shield robes are AP 3 to all locations except the head. I remember a time when a starting character beyond a guardsman was lucky to have an average AP of 2.

On the bright side Kilgs, if Blood of the Martyrs is anything to go by your arbitrator will get a full set of carapace armour as starting kit in his source book.
Gwenlynn
player, 173 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 6 Jan 2011
at 23:58
  • msg #510

Re: Sister Hospitaller!

Well, allowing a Sister of Battle from that book into a normal Accolyte team sounds to me like a nono.

However, a game where Sisters are part of a team to take down wicked heretics in a dedicated killteam of Sisters is something else. Sort of Deathwatch lite.
dlantoub
player, 33 posts
Fri 7 Jan 2011
at 01:52
  • msg #511

Re: Sister Hospitaller!

Almost the first line from the original Sisters tree in the IHandbook is something like.  Beware! Including a Sister can seriously unbalance your cell and a GM should think very carefully before allowing it.

Adventures ending with a grand battle is something of a requirement for rpg's though I don't know where the whole thing started.  I think it's from the narrative principle, all the challenges facing the protagonist(s) come to a head and are hopefully resolved. In action movies and similar, this is usually a battle of some type.

RE: Adventure games and combat.  I can't remember the last time a game had more pages devoted to social resolutions and options than combat resolutions and options.  I still want to see a GM discretionary for Charisma, you know all characters start with charisma neutral with at most a point either way for appearance. Then as the game progresses see how the players treat their npc's and adjust as necessary, a lot of  work for the GM with far too many problems.

I do object to the the Exalted extreme though where a character who has had their home burned, their money stolen and possibly even their loved ones removed from their affections will at the cost of a charm suddenly adore the ever loving Exalt for doing this to them... No! I disgree with that.
Kilgs
player, 126 posts
Fri 7 Jan 2011
at 04:21
  • msg #512

Re: Sister Hospitaller!

Gwenlynn:
Well, allowing a Sister of Battle from that book into a normal Accolyte team sounds to me like a nono.

I think they should have been an RT-scaled character. That being said, by the time the Acolytes reach Rank 4 and up, it is pretty moot. It's just the amazing benefit of having the armor and boltgun at such a low level. But don't underestimate the Faith talents! They're really cool, too.

Don't get me wrong, the book is awesome and finally the Sisters are at the level they're supposed to be... it's just not Rank 1, Acolyte.

They can be worked in just fine with some tweaking to the other characters (extra XP or gear). And they're going to be awesome once Ascended. AWESOME.
dlantoub
player, 34 posts
Sat 8 Jan 2011
at 15:24
  • msg #513

Re: Sister Hospitaller!

Like everyone has said, it's really more a quirk with the system, taken in part from the stats a model possesses which can go up to ten.  But.  In the Wargames everything functions on a d6 not a d100.  A guardsman on the tabletop has a 50 chance of success.  In DH a Guardsman has a 70% chance of failure assuming a roll of 30 for a stat.  Even an R1 Spacemarine has a 60% chance of failure in Deathwatch.  On the tabletop that is a 2/3 chance of sucess before modifiers.  With the exp spend system, it encourages specialism and minmaxing just to get to a point where you regularly succeed at checks.
Kilgs
player, 127 posts
Sat 8 Jan 2011
at 17:57
  • msg #514

Re: Sister Hospitaller!

That's on a Challenging Task though. It's always been very clear that Task Modifiers are the bread/butter of DH. Apply liberally.
Presteros
player, 22 posts
Sat 8 Jan 2011
at 18:04
  • msg #515

Re: Sister Hospitaller!

There's also aiming, using various scopes, semi-auto, full auto...
I never thought it was about minmaxing as much about thinking tactically. If you lure away and outnumber one of them, everybody gets nice bonuses. Surprise attacks, poisons, cover and various other advantages.
That 30% is only if you don't really aim at what you're shooting at, and make no particular effort.
Kilgs
player, 130 posts
Mon 10 Jan 2011
at 22:10
  • msg #516

Re: Sister Hospitaller!

Lord Dubu
player, 16 posts
Fri 14 Jan 2011
at 21:43
  • msg #517

Re: Sister Hospitaller!

How can we get a thread her for "Fan Art"? I've got a couple of DH, DW and RT images I'd love to share with the rPoL community.
flakk
GM, 613 posts
"The dude abides..."
Fri 14 Jan 2011
at 21:48
  • msg #518

Re: Sister Hospitaller!

Lord Dubu:
How can we get a thread her for "Fan Art"? I've got a couple of DH, DW and RT images I'd love to share with the rPoL community.


I will add it right now=:)|  Great idea.
Banjo
player, 145 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 14 Jan 2011
at 21:49
  • msg #519

Re: Sister Hospitaller!

You summon the great and powerful* Flakk and beg for a Fan Art thread and prey that he does not smite thee down yadda yadda yadda.

*Everything is great and powerful in relation to something else.
dlantoub
player, 46 posts
Fri 14 Jan 2011
at 21:57
  • msg #520

Re: Sister Hospitaller!

Kilgs:
Yummy... Ascended Sisters


Not that sort of yummy I hope. Sorry I am overindulging in another Imperial sin (amasec)
Banjo
player, 146 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 18 Jan 2011
at 14:52
  • msg #521

Re: Sister Hospitaller!

Keeping the focus on Ascension does anyone know if the Magos career has been fixed to account for the fact that it is possible (and very characterful) that a cog boy will have a Fel below 30 and most Rank 9+ advances are Influence Talents that have a minimum Fel requisite of 30?
Arbentur
player, 41 posts
Tue 18 Jan 2011
at 15:12
  • msg #522

Re: Sister Hospitaller!

If I'm correct there is a 'sidebar' in something that they already have put out that states that the Magos can use their Int score instead of their Fel score to deal with those things as the Magos is prized for their wisdom in technology rather than their speaking prowess.

Don't know which book/extra it was in though off the top of my head, though I can look it up when I get home from work for you if someone else doesn't pipe up before me.
Banjo
player, 147 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 18 Jan 2011
at 15:28
  • msg #523

Re: Sister Hospitaller!

It is not in the Ascension book. If it is offical somewhere, is that not a bit unfair on other careers, for example assassins and guardsmen are prized for their capacity to kill things and an adept who like a cog boy is prized for his knowlage and wisdom, why should their gaining of a positive reputation be dependant on Fel?

The influence talents have always struck me as odd. Peer is not actually a group liking you but you understanding how a group functions and how to best interact with them so should really be just as relient on a character having a good perception and inteligence as well as fellowship.
Kilgs
player, 134 posts
Tue 18 Jan 2011
at 18:27
  • msg #524

Re: Sister Hospitaller!

It's in the web supplement... Heed the Higher Calling.
Arbentur
player, 42 posts
Tue 18 Jan 2011
at 19:11
  • msg #525

Re: Sister Hospitaller!

Thank you Kilgs, beat me to it :)
MILLANDSON
player, 139 posts
Tue 18 Jan 2011
at 22:26
  • msg #526

Re: Sister Hospitaller!

As the others have pointed out, it got fixed about 2 weeks after Ascension was released :)
Kilgs
player, 135 posts
Wed 19 Jan 2011
at 04:09
  • msg #527

Re: Sister Hospitaller!

Banjo:
If it is offical somewhere, is that not a bit unfair on other careers, for example assassins and guardsmen are prized for their capacity to kill things and an adept who like a cog boy is prized for his knowlage and wisdom, why should their gaining of a positive reputation be dependant on Fel?


One of the primary reasons is due to the Magos/Techpriest talents often causing negatives to FEL which is not prevalent in the other careers. I would agree though that requiring a high FEL is not the way to go. I think it was a hold-over from DH requirements and should have just been dropped. At the same time, it is a balancing mechanism XP-wise. I can see both sides of it so just assume that FFG knew what they were doing...
Banjo
player, 148 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 20 Jan 2011
at 10:04
  • msg #528

Re: Sister Hospitaller!

http://www.fantasyflightgames....e_news.asp?eidn=1915

Large scale battle rules for fights where you aint a powered armoured killing machine.

The next step is for them to be worked into the Ascension rule set
Kilgs
player, 136 posts
Thu 20 Jan 2011
at 14:18
  • msg #529

Re: Sister Hospitaller!

Sweet, sweet Khorne... I love thee!
Gwenlynn
player, 181 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 20 Jan 2011
at 21:26
  • msg #530

Re: Sister Hospitaller!

Yes, this one will become most handy I hope.
Willis
player, 16 posts
Know thine enemy, for
they already know you.
Thu 10 Feb 2011
at 19:14
  • msg #531

Re: Sister Hospitaller!

Looking through the Blood of Martyrs book.  Why would anyone play an Adeptus Sororitas from the Inquisitors Handbook when they can play something from this new book?  Does this make the IH information obsolete or is there something I'm missing?
Brimflame69
player, 28 posts
Thu 10 Feb 2011
at 19:46
  • msg #532

Re: Sister Hospitaller!

It's more of a GM choice. The SOB from BOM can severely unbalance a group. Access to Power armor and a bolter for a rank 1 character can be seen as OP or unfair. Then again, a good GM can make up for anything a player tosses at him.
rb780nm
player, 13 posts
Thu 10 Feb 2011
at 19:51
  • msg #533

Re: Sister Hospitaller!

If you put something as big'n'bad as a sister in a few encounters, then she'll be busy and the rest of the group can deal with the others...

but, I think a sister works best if she's either in a party fo all (or almost) all sisters, or a party at higher level. My SOB on GitP is only roughly even with the secutor and the psykers in my party at ~5th
Willis
player, 17 posts
Know thine enemy, for
they already know you.
Thu 10 Feb 2011
at 19:55
  • msg #534

Re: Sister Hospitaller!

What's GitP?
Lord Dubu
player, 28 posts
Thu 10 Feb 2011
at 19:55
  • msg #535

Re: Sister Hospitaller!

rb780nm:
If you put something as big'n'bad as a sister in a few encounters, then she'll be busy and the rest of the group can deal with the others...


Heh. That's what I'm banking on. One of the players in the DH game I'm GM'ing at the moment wanted to play SoB... I've basically tripled the baddie count in my scenario so she doesn't out-shine the rest of the party. Haven't had our first encounter yet though. So who knows if it's going to work.
rb780nm
player, 14 posts
Thu 10 Feb 2011
at 20:54
  • msg #536

Re: Sister Hospitaller!

In reply to Willis (msg #534):

Giant in the Playground - the website associate with the Order of the Stick webcomic. There is a forum there, with an active PbP community, and several 40k rpg games going at the moment.
Brimflame69
player, 29 posts
Thu 10 Feb 2011
at 21:42
  • msg #537

Re: Sister Hospitaller!

I am a sexy shoeless god of war!
Kilgs
player, 142 posts
Fri 11 Feb 2011
at 00:02
  • msg #538

Re: Sister Hospitaller!

Willis:
Looking through the Blood of Martyrs book.  Why would anyone play an Adeptus Sororitas from the Inquisitors Handbook when they can play something from this new book?  Does this make the IH information obsolete or is there something I'm missing?


The BoM material is supposed to supersede the IH material, I'm pretty sure.
MILLANDSON
player, 144 posts
Fri 11 Feb 2011
at 01:17
  • msg #539

Re: Sister Hospitaller!

Nope, you can play with either. One represents the specific local Sororitas, the other the Sororitas in general. The BoM stuff doesn't overwrite or supersede anything, as stated in BoM.
dlantoub
player, 52 posts
Fri 11 Feb 2011
at 20:46
  • msg #540

Re: Sister Hospitaller!

BoM isn't out in pdf yet... so I can't join (at least not on drivethru)
Smokin_Joe
player, 46 posts
Ghost in the Machine
Sat 12 Feb 2011
at 05:00
  • msg #541

Re: Sister Hospitaller!

Personally I don't think that I'd go with the new Battle Sister having a stock Inquisitor's Handbook sister in a game that started out in a relatively impoverished world. Starting out with Carapace alone makes things difficult for me to scale since I only got two other players, one is a glass cannon melee assassin which can do alright, but the other is a Scum that is only now managing to catch up on the damage since she got a Spectre combot autogun/shotgun combo. I've been helping things out by offering some mesh armor, and going to introduce some heavy Dark Reaper salvage for the Assassin once my Sister gets her wish at proper power armor.
Furry Teddy
player, 95 posts
Sat 12 Feb 2011
at 05:05
  • msg #542

Re: Sister Hospitaller!

Are there any examples of Adepta Sororitas leading crusades?

I'm trying to work out the background for the person that conquered/rediscovered/liberated the sector that I'm creating. They're revered as a Saint and I thought it might be cool to have a female Warmaster rather than a carbon copy of Lord Solar Macharius. Any examples Adeptas doing this sort of thing or is it all just IG officers. I don't suppose it really matters but it would be nice if there was a precedent.

Thoughts?
Lord Dubu
player, 29 posts
Sat 12 Feb 2011
at 06:36
  • msg #543

Re: Sister Hospitaller!

Celistine?
RevMark
player, 77 posts
Sat 12 Feb 2011
at 07:48
  • msg #544

Re: Sister Hospitaller!

If it seems dubious that a Sister would have been appointed Warmaster of a new Crusade by the Lords of Terra, you could always have the appointed Warmaster die in the very early stages of the Crusade, leaving a Sister as his appointed successor because she was very obviously the most capable of his generals. Drusus was not the initial leader of the Angevin Crusade, after all.
MILLANDSON
player, 145 posts
Sat 12 Feb 2011
at 17:51
  • msg #545

Re: Sister Hospitaller!

Remember that the Imperium doesn't like using the term "Warmaster" anymore, they generally call the leaders of their Crusades by Lord Militant.
dlantoub
player, 53 posts
Sat 12 Feb 2011
at 18:09
  • msg #546

Re: Sister Hospitaller!

Also while Crusades are system (or even galaxy) spanning ventures the Ecclesiarchy do fight in smaller theatres called Wars of Faith.  Which like many Imperial missions can take on more and more Impetus and theoretically become a Crusade in it's own right.
Tylorva
player, 86 posts
Inquisition Wannabe
Sat 12 Feb 2011
at 21:44
  • msg #547

Re: Sister Hospitaller!

Nothing to stop there being a female warmaster/Lord Militant.  Current iteration Warhammer 40K seems to be much more equal opportunities than older versions!  (and a good thing too!).
Kilgs
player, 143 posts
Mon 14 Feb 2011
at 19:13
  • msg #548

Re: Sister Hospitaller!

I think a lot of people get mixed messages from the "Male Space Marines" and "Feudal Imperium" talk. Or just plain get confused because of those tropes.

It's pretty clear that females are the equal of males even in 'standard' Imperium worlds. Maybe in some strange, tribal backwater, we would find a bit more differentiation between the sexes due to societal taboos, traditions. But in the general dark imperium, I really don't think the game has ever been more male-oriented unless you extrapolate the Space Marine argument across the entire Imperium.

Maybe it has to do with the miniature line being primarily male Imperial Guardsmen?
Tylorva
player, 87 posts
Inquisition Wannabe
Mon 14 Feb 2011
at 20:02
  • msg #549

Re: Sister Hospitaller!

No, there's actually a paragraph in the original Black Industries Dark Heresy book that states that women are second class and not treated seriously (although it seems this view was thankfully quickly shed by FFG!), and some of the older novels remark on how it's very rare for a woman to achieve high ranks such as inquisitor or governor etc.
hedonismbot
player, 6 posts
Mon 14 Feb 2011
at 20:03
  • msg #550

Re: Sister Hospitaller!

Also there's that section in the character creation portion of the core DH book that says that women are not viewed as equal in a lot of the Imperium.

I don't particularly like playing that up in games, I don't think it necessarily adds anything to my games, but it's there. So if people are playing the setting straight out of the book, then there would be some argument about that.

That said, heroic individuals are the ones that rise above the limits of society. Maybe most women wouldn't be considered for the role of Lord Militant, but it's hard to argue sexist dogma with a woman who's holding the still-beating heart of an Ork Warboss in her powerclaw.

EDIT: Ninja'd
This message was last edited by the player at 20:15, Mon 14 Feb 2011.
hedonismbot
player, 7 posts
Mon 14 Feb 2011
at 20:17
  • msg #551

Re: Sister Hospitaller!

Wait, does that mean that the subsequent FFG reprintings of the core don't include that sidebar? Interesting.
Tylorva
player, 88 posts
Inquisition Wannabe
Mon 14 Feb 2011
at 20:28
  • msg #552

Re: Sister Hospitaller!

hedonismbot:
Wait, does that mean that the subsequent FFG reprintings of the core don't include that sidebar? Interesting.


*checks as I have both editions*

yeah, it still does.  But they seemed to completely shed that view in all their supplements, which very much present the Imperium as an equal society.  As do the later novels.


I'm simply trying to say that there has been a subtle shift in the 'official' lore over the last few years - I suspect possibly driven by the fact that DH etc (and perhaps Dawn of War) resulted in a lot more women taking an interest in the setting.
Presteros
player, 25 posts
Mon 14 Feb 2011
at 20:29
  • msg #553

Re: Sister Hospitaller!

If it's been removed now, good riddance. I can see the point of some of the feudal or more backwards worlds having a low opinion of women in general, with their more traditionalist customs.
I can also see that it's been a step forwards, since WH40K has always been a kinda male-oriented world. Back with all the miniature, like Kilgs said.

With the world as expanded as it is now though, I don't see a reason why there should be gender inequality. Man or woman, everybody's equal in a power armour, facing a lascannon blast.

Even the concept of a female space marine has been debated back and forth for ages, and in the end I believe that the makers of the game have defaulted "It's your game, do whatever you want with it." Which I consider to be an admirable position.

In the end, it's a game, and as far as I'm concerned, sneering at women isn't anything but boring. It's dull, it's old, and it doesn't add anything to my game experience. Now, to be a female Inquisitor forced to deal with a highly feudal society where nobody would ever listen to a woman's words, that's a little more interesting.
But not to have the chance in the first place, that's just dumb.
hedonismbot
player, 8 posts
Mon 14 Feb 2011
at 20:39
  • msg #554

Re: Sister Hospitaller!

Thanks for checking. I don't think whether it exists or not really matters anyway, since it's all subject to the people playing the game, etc. More just curiosity about whether they had actually reformatted the BI manuscript to remove it or not.
Furry Teddy
player, 96 posts
Wed 16 Feb 2011
at 22:16
  • msg #555

Re: Sister Hospitaller!

Thanks for the advice guys I'll take that on board.
hairyheretic
player, 23 posts
Thu 17 Feb 2011
at 01:46
  • msg #556

Re: Sister Hospitaller!

Presteros:
Even the concept of a female space marine has been debated back and forth for ages, and in the end I believe that the makers of the game have defaulted "It's your game, do whatever you want with it." Which I consider to be an admirable position.


I'm curious, where did you gather that from?

Anything I've seen in the background material indicates there are no female marines. I've never seen anything from Jervis or any of the other staff folks saying different, though it's possible I may not have seen whatever source you have.
hedonismbot
player, 9 posts
Thu 17 Feb 2011
at 02:24
  • msg #557

Re: Sister Hospitaller!

I believe there were female space marines back in the original Rogue Trader days when marines were just hard-core people in power armour, not the acid-spitting genetically engineered monsters we know and love.

Now I think the debate is just about whether it's worth bothering about keeping them all male or not in any particular game. Canon is that the marines are male only (but what about the two lost primarchs? Could they have geneseeds capable of engineering female marines? etc.)
This message was last edited by the player at 02:26, Thu 17 Feb 2011.
Lord Dubu
player, 30 posts
Thu 17 Feb 2011
at 02:34
  • msg #558

Re: Sister Hospitaller!

In reply to hedonismbot (msg #557):

As an old fart who owned the original Rogue Trader, there were never lady space marines. But there were deodorant stick vehicles.
RevMark
player, 78 posts
Thu 17 Feb 2011
at 07:18
  • msg #559

Re: Sister Hospitaller!

As an old fart who still owns the original Rogue Trader I have to agree with Lord Dubu. There are definitely no female marines in there (though there is a nice pic of a Sororitas in power armour shooting a marine).
MajorMurray
player, 32 posts
"FOR THE EMPEROR"
his last words
Thu 17 Feb 2011
at 07:21
  • msg #560

Re: Sister Hospitaller!

In reply to RevMark (msg #559):

Female Adventer Revmark.
RevMark
player, 79 posts
Thu 17 Feb 2011
at 07:31
  • msg #561

Re: Sister Hospitaller!

Sorry, I don't follow you. What do you mean?
MajorMurray
player, 33 posts
"FOR THE EMPEROR"
his last words
Thu 17 Feb 2011
at 07:45
  • msg #562

Re: Sister Hospitaller!

In reply to RevMark (msg #561):

It was titled, "Female Adventure in Power Armor." Sorry for the mispelling. GW released two models of Women in power armor, but they called them (later) Female Adventurers In Power Armor.

EDIT: just making a statement is all.
This message was last edited by the player at 07:45, Thu 17 Feb 2011.
RevMark
player, 80 posts
Thu 17 Feb 2011
at 08:28
  • msg #563

Re: Sister Hospitaller!

Hey, no offence taken. I just didn't understand what you were saying!

The blurb in Rogue Trader (which never shows any illustrations of female marines, and continually refers to them as 'brothers') suggests to me that female marines were never part of the original vision. The picture and write-up for Sororitas at the back of the book suggests, however, that they were originally considered as a female equivalent to marines to a far greater extent than is now the case. The illustrated sororitas has identical equipment to a marine and appears to be the same size and build - no suggestion that marines are giant superhumans and sororitas are normal-sized.

As an aside, there is an illustration of what appears to be a female IG trooper earlier on, holding a severed head, so there was some inclusivity in the original vision.
Tylorva
player, 89 posts
Inquisition Wannabe
Thu 17 Feb 2011
at 10:57
  • msg #564

Re: Sister Hospitaller!

hairyheretic:
Presteros:
Even the concept of a female space marine has been debated back and forth for ages, and in the end I believe that the makers of the game have defaulted "It's your game, do whatever you want with it." Which I consider to be an admirable position.


I'm curious, where did you gather that from?

Anything I've seen in the background material indicates there are no female marines. I've never seen anything from Jervis or any of the other staff folks saying different, though it's possible I may not have seen whatever source you have.


I gather this was the general consensus that came out of all the 'OMG no female marines' threads on the deathwatch forums.  The end result could be paraphrased as 'it's your game and there's no RP police who will come and shoot you if you decide to allow someone to play a female marine'.
Presteros
player, 26 posts
Thu 17 Feb 2011
at 11:55
  • msg #565

Re: Sister Hospitaller!

Tylorva:
hairyheretic:
Presteros:
Even the concept of a female space marine has been debated back and forth for ages, and in the end I believe that the makers of the game have defaulted "It's your game, do whatever you want with it." Which I consider to be an admirable position.


I'm curious, where did you gather that from?

Anything I've seen in the background material indicates there are no female marines. I've never seen anything from Jervis or any of the other staff folks saying different, though it's possible I may not have seen whatever source you have.


I gather this was the general consensus that came out of all the 'OMG no female marines' threads on the deathwatch forums.  The end result could be paraphrased as 'it's your game and there's no RP police who will come and shoot you if you decide to allow someone to play a female marine'.



Exactly. Thanks Ty.
I didn't mean to say that the publishers have at any point said that there are female space marines. They have said the opposite on many occasions.
BUT, they have said "It's your game, do whatever you want with it", as well, on even more occasions.
So all in all, yes, according to canon they're all manly men, but if you want to play a female one, who cares? There's rules for making up your own chapters, after all. GW have always encouraged creativity and doing your own thing out of their games, and that's what I based my comment on.
There have been many debates about this back and forth on a lot of different forums, and while GW say that their space marines are all male, they have never said that YOURS have to be.
Tarrakhash
player, 20 posts
Thu 17 Feb 2011
at 11:59
  • msg #566

Re: Sister Hospitaller!

And I'd be very surprised if between Slannesh and Tzeentch there hasn't been at least one female chaos space marine...even if they started off as a male :D
Banjo
player, 151 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 17 Feb 2011
at 12:12
  • msg #567

Re: Sister Hospitaller!

What if there were female space marines?

What if the Emperor joined Chaos and Horus remained loyal to the Imperium?

What if the lasgun was actually a dangerous weapon instead of a device used in the heating of soup?

I call it 40K Infinities.
Lord Dubu
player, 31 posts
Thu 17 Feb 2011
at 12:17
  • msg #568

Re: Sister Hospitaller!

So who wants to join my new campaign of all male Adepta Sororitas????
hedonismbot
player, 10 posts
Thu 17 Feb 2011
at 13:00
  • msg #569

Re: Sister Hospitaller!

Banjo:
What if the lasgun was actually a dangerous weapon instead of a device used in the heating of soup?


That is a direct departure from the GW creative vision and completely compromises the 40k milieu. There could NEVER be lasguns that were dangerous weapons due to various hand-wavy scientific reasons! That's what bolters are. People shouldn't complain about the fact that weapons are divided into two camps, with one clearly superior to the other, since they each have their own class! If ANY lasguns were as dangerous as bolters, you'd HAVE to let some bolters into the 'warming soup' group! And that would mean that the Emperor was actually Slaanesh this whole time!

(Sorry, trying to be funny. It's very early and I haven't had my coffee yet.)
Kilgs
player, 144 posts
Thu 17 Feb 2011
at 16:28
  • msg #570

Ascension and Influence

Influence bugs me. Profit Factor only goes down on major things and with crises. But the Inquisitor or his Retinue have to downgrade their effectiveness to add the majority of neat Ascension powers. Now it makes sense that one's Influence would go down when you expend resources to gain a permanent effect. That's a given. But the Throne Agent is also expending permanent XP!

For tabletop purposes, I think that a temporary drain on Influence is more appropriate. Note this has not been tested. My group meets 2/month, so I figure that a regeneration rate of 1 Influence per session would be appropriate. It would hurt for big things but slowly come back.

Example:
Inquisitor has 45 Influence. He drops 700xp and 5 Influence to gain Acolyte Network. His Influence drops to 40. In Session +1, Influence becomes 41, then 42 etc. In my group, it would take almost 3 months of real-time to gain that back.


Now for groups that meet more often there would need to be some monkeying around with the rate. And I have no idea of how to implement it in PbP.

But I think regenerating Influence is required unless the GM is awarding it willy-nilly. Depending on your Agents ranks, a single round of experience expenditure could reduce Influence by 15-25! That's along with a large amount of permanent XP expenditures. The way the system is set up right now, I have no reason to squander Influence on things like an Acolyte Network or Contacts etc. It removes any real reward for using a key mechanic.

Just my thoughts. Any opinions?
Tylorva
player, 90 posts
Inquisition Wannabe
Thu 17 Feb 2011
at 16:35
  • msg #571

Re: Ascension and Influence

Hmmm... I haven't considered it at all, as it's not been an issue in my game yet.  Summarily executing rogue inquisitors aside, I was going to award some influence at the end of the current section on Malfi.

But I suppose if we wanted to implement a slow regenning of influence mechanic (which I have no objections to) then either you'd get one back each time your fate points/sessions abilities returns, or just have them return at 1 per month or something.
hairyheretic
player, 24 posts
Thu 17 Feb 2011
at 17:47
  • msg #572

Re: Sister Hospitaller!

MajorMurray:
In reply to RevMark (msg #561):

It was titled, "Female Adventure in Power Armor." Sorry for the mispelling. GW released two models of Women in power armor, but they called them (later) Female Adventurers In Power Armor.

EDIT: just making a statement is all.


Rogue Trader was a very different beast from the 40k of later editions though. If you look at the scenario list at the back of the book, many would work well in a RPG, or Necromunda, or similar skirmish sized game.

Over the course of RT and into 2nd ed it developed more into the fully fledged wargame of today.

RevMark:
As an aside, there is an illustration of what appears to be a female IG trooper earlier on, holding a severed head, so there was some inclusivity in the original vision.


Yep. Go back to when the Imperial Guard was listed as the Imperial Army and you'll find a handfull of female figures. I still have a couple of them mixed in with my own IG.
Kilgs
player, 145 posts
Sat 19 Feb 2011
at 17:44
  • msg #573

Re: Ascension and Influence

Tylorva:
But I suppose if we wanted to implement a slow regenning of influence mechanic (which I have no objections to) then either you'd get one back each time your fate points/sessions abilities returns, or just have them return at 1 per month or something.


I wasn't suggesting a change in your game. Just posting some thoughts I've been having on the concept of Influence. Like I said, no idea how to implement it in PbP.

But for tabletop games, +1 per session seems good. The problem lies in that there is no inclination to spend Influence early on, until it rises up higher, and that cripples the advancement of characters whose abilities depend on it.

Just thinking out loud.


Besides... my Inquisitor is going to use up all his Influence just to keep his head attached to his neck. So it's not like I'm worried about what happens in your game ;-)
Tylorva
player, 91 posts
Inquisition Wannabe
Mon 21 Feb 2011
at 01:55
  • msg #574

Re: Ascension and Influence

Kilgs:
Besides... my Inquisitor is going to use up all his Influence just to keep his head attached to his neck. So it's not like I'm worried about what happens in your game ;-)


Evil GM glee...  :D
flakk
GM, 633 posts
"The dude abides..."
Fri 18 Mar 2011
at 16:01
  • msg #575

New stuff!

It feels like it has been a long time but new stuff for DH is coming out!

http://www.fantasyflightgames....e_news.asp?eidn=2061


morpheus1b
player, 3 posts
Fri 18 Mar 2011
at 17:14
  • msg #576

Re: New stuff!

In reply to flakk (msg #575):

My day just got better!  I love these books.
Brimflame69
player, 44 posts
Fri 18 Mar 2011
at 17:17
  • msg #577

Re: New stuff!

it does look good but my concern is balance. A grey knight in a DH campaign will bring in some major balance issues. My guess is that they will be Ascension level PC's.
Kilgs
player, 159 posts
Fri 18 Mar 2011
at 17:50
  • msg #578

Re: New stuff!

Brimflame69:
it does look good but my concern is balance. A grey knight in a DH campaign will bring in some major balance issues. My guess is that they will be Ascension level PC's.

My guess is that they will be statted for Deathwatch. To do otherwise would be supremely short-sighted.
Castleman
player, 58 posts
Fri 18 Mar 2011
at 17:54
  • msg #579

Re: New stuff!

My sentiments exactly. They can't exactly release a Ordo Malleus supplement for a game revolved around the Ordo Xenos...well, they can, but I can see their thinking.
MajorMurray
player, 44 posts
"FOR THE EMPEROR"
his last words
Fri 18 Mar 2011
at 18:00
  • msg #580

Re: New stuff!

FOR THE LOVE GOD! There bringing Grey ****ing Knights into DH, you got to be kidding me, the Space Marines are like walking Nukes already, what are Grey Knights gonna do, look in the enemies direction and say, "HEY! STOP LIVING!" and they all explode, really, they'll just be walking death, everything around them is going to die, horribly mind you.
This message was last edited by the player at 18:01, Fri 18 Mar 2011.
flakk
GM, 634 posts
"The dude abides..."
Fri 18 Mar 2011
at 18:20
  • msg #581

Re: New stuff!

"Oh... did we mention Grey Knights? The Warhammer 40,000 Roleplay community has had a lot of fun taking up the mantle of a Deathwatch Space Marine, and now they get the chance to take on the role of a Grey Knight. Daemon Hunter presents rules compatible with Dark Heresy for both PC and NPC Grey Knights. There are also additional rules and advice for including Grey Knights in a campaign using the Deathwatch Rulebook instead."
Gwenlynn
player, 211 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 18 Mar 2011
at 23:19
  • msg #582

Re: New stuff!

I am a bit skeptical of the practicality of having Grey Knights included on the DH scale. Especially since I do not consider DW and DH to be really compatible. You only have to look at the Bolters to know that they scale is of kilter.
flakk
GM, 638 posts
"The dude abides..."
Thu 31 Mar 2011
at 11:56
dlantoub
player, 70 posts
Fri 1 Apr 2011
at 00:46
  • msg #584

Re: New stuff!

While even I have to admit to being a grey knight fan (seriously they were the first marines that I liked)  I have to admit that this just doesn't feel right.
Castleman
player, 59 posts
Sat 2 Apr 2011
at 16:32
  • msg #585

Re: New stuff!

I see mention of reducing IP, but is there any rules for reducing Corruption Points?
MILLANDSON
player, 157 posts
Sat 2 Apr 2011
at 18:43
  • msg #586

Re: New stuff!

Castleman:
I see mention of reducing IP, but is there any rules for reducing Corruption Points?


Not currently, I don't think.
Castleman
player, 60 posts
Sat 2 Apr 2011
at 18:44
  • msg #587

Re: New stuff!

I've been told there are in Ascension. No need to further trouble y'all with this question anymore.
Gwenlynn
player, 213 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 2 Apr 2011
at 22:50
  • msg #588

Corruption

Talking about corruption and insanity. Anyone lost a character yet to the results of these? Because even malignacies can be pretty harsch on a character. If they happen to you you are majorly screwed up at best. At worst it can make your character a wreck who is not much fun to play anymore.
Brimflame69
player, 55 posts
Sat 2 Apr 2011
at 23:22
  • msg #589

Re: Corruption

I have. My rogue trader came upon a world lost to the warp and decided to pray to a corrupted altar of the Emperor. 96CP and 115 IP later.....warp spawn.
Castleman
player, 61 posts
Mon 4 Apr 2011
at 21:41
  • msg #590

Re: Corruption

Does Blind Fighting apply to ranged attacks too?
dlantoub
player, 71 posts
Mon 4 Apr 2011
at 21:56
  • msg #591

Re: Corruption

I'm not sure.  I'd have to check.  Depends if there is a similar skill called Blind shooting, or as I like to call it Zen Gunnery.
Banjo
player, 166 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 5 Apr 2011
at 12:20
  • msg #592

Re: Corruption

Blind Fighting halves any penalties in combat that are caused by darkness or fog ect, this applies to penalties to shooting and melee attacks.
flakk
GM, 640 posts
"The dude abides..."
Wed 20 Apr 2011
at 16:59
  • msg #593

New stuff!

A new DH adventure...yes please!

http://www.fantasyflightgames....e_news.asp?eidn=2180



"This may be the deadliest adventure we’ve ever written."

Gwenlynn
player, 214 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 20 Apr 2011
at 20:02
  • msg #594

Re: New stuff!

Shame that my DH character is to advanced for this one. We are soon going into ascension.

Of course our GM has given us something of a big fright as well. The madman has awoken Horus. Or more precisely his clone. It only took the whole campaign to reach this point. We fought heretics, deamons, chaos marines, a fellow named Bile (who even the afore mentioned chaos marines disliked with a passion), those skull head assassins (okay we ran as fast as we could from then), we were nearly executed for heresy, A legendary Rogue Trader wants my head and now Horus is awake.......

Surely that redefines deadliest doesn't it?
Kilgs
player, 166 posts
Thu 21 Apr 2011
at 15:17
  • msg #595

Re: New stuff!

Gwenlynn:
Surely that redefines deadliest doesn't it?


Maybe scariest... but if you're still alive, then it doesn't really qualify as deadliest ;-)
Gwenlynn
player, 215 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 21 Apr 2011
at 21:02
  • msg #596

Re: New stuff!

true true. But how we will deal with this is beyond me. My first impulse to send out a broad band call for help burning out every astropath in the sector. The other players disagree though. There is even talk about getting the chaos marines on our side to fight him. After all, they claim to still serve the Emperor. Exciting times :)
bme500
player, 8 posts
Fri 22 Apr 2011
at 10:36
  • msg #597

Re: New stuff!

surely it depends if the horus-clone is corrupted like the real Horus?  Maybe he will be an un-corrupted friendly Horus and you can all rejoice...
dlantoub
player, 73 posts
Fri 22 Apr 2011
at 18:12
  • msg #598

Re: New stuff!

Not Fabius?  I thought Fabius Bile was such a cool character model.
Gwenlynn
player, 216 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 22 Apr 2011
at 22:11
  • msg #599

Re: New stuff!

Yes Fabius Bile or interrogator Sand as we knew him....... He fooled the whole Tholian faction so not only did he manage to get a fitting vessel for the resurrection of Horus, we are partly responsible as well. As we erm helped out.

It was nice seeing our Lord and Master turn ash white when we told him the good news.
He is now pondering how to bring the news to the Tri-Corn without them immediately trying to burn us at the stake. :)
Brimflame69
player, 63 posts
Fri 22 Apr 2011
at 22:41
  • msg #600

Re: New stuff!

Gwenlynn:
Yes Fabius Bile or interrogator Sand as we knew him....... He fooled the whole Tholian faction so not only did he manage to get a fitting vessel for the resurrection of Horus, we are partly responsible as well. As we erm helped out.


Not to sound rude but how were you fooled by a corrupted ancient space marine that is almost 3m tall?
bme500
player, 10 posts
Fri 22 Apr 2011
at 23:35
  • msg #601

Re: New stuff!

they failed their awareness rolls
Gwenlynn
player, 217 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 23 Apr 2011
at 07:19
  • msg #602

Re: New stuff!

He was not looking like a space marine and wearing a much more humble appearance.
We were fooled though by the Chaos Marines. How could we know, they were three meters tall, wearing a bit of a purple Armour and it is not as if we had any Forbidden Lores about that subject. Ignorance and all that. Even our Inquisitor was fooled. Mind you, he was manipulated and drugged all the time :D. Quite delusional to. Only recently did we manage to free him from Bile's influence and we are trying to undo what went wrong. Only to discover this latest oops.
Kilgs
player, 167 posts
Mon 25 Apr 2011
at 17:14
  • msg #603

So... open character generation?!

Black Crusade has open character generation! Which is something that Ascension and even DH likely should have done. And with new Minion talents too! So... how do we fit this into the existing games? Anyone have plans to do so? Maybe make some conversions?
Castleman
player, 69 posts
Mon 25 Apr 2011
at 21:38
  • msg #604

Ascension Top-Down CC

We've had some toing and froing with regards to the costs of skills in the top-down method of character creation.
Do you take the highest cost of a skill (should they be different, some have the +20 advance the same as the 'trained' one) and apply the multiplier to that?

So, for example, should Awareness be 100xp, Awareness+10 be 200xp, and Awareness+20 be 300xp. In top-down to take it at +20 the cost would be 900xp (300x3)?
Banjo
player, 180 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 26 Apr 2011
at 00:52
  • msg #605

Re: Ascension Top-Down CC

I beleive you find the most expensive version of the skill at +20 on the advance table then chose the level you want, trained is the skill +20 cost x1, skill +10 is the skill +20 cost x2 and skill +20 is the skill +20 cost x3.

As most skills advances (trained, +10 and +20) cost the same through out a career the character will likely end up spending the same amount of xp on the skill as a normal bottom up one would, there is only a couple of skills that will cost more than normal and one or two that will cost less (if the trained and +20 cost 200 each and the +10 cost 300 normally a top down charceter would pay 200 x3 (600xp) whereas the bottom up would have spent 700xp.
This message was last edited by the player at 00:56, Tue 26 Apr 2011.
flakk
GM, 643 posts
"The dude abides..."
Fri 29 Apr 2011
at 12:27
Kilgs
player, 168 posts
Fri 29 Apr 2011
at 15:28
  • msg #607

Re: Daemon Hunter



I can not wait for the Ascension career from this book. You know there will be one...
MILLANDSON
player, 162 posts
Fri 29 Apr 2011
at 22:38
  • msg #608

Re: Daemon Hunter

Kilgs:


I can not wait for the Ascension career from this book. You know there will be one...


Well, it said that the Grey Knights were designed to work alongside Ascension and Deathwatch characters, so they'll likely be of the same level as Deathwatch, and so not require an Ascension career.
Kilgs
player, 170 posts
Sun 1 May 2011
at 21:02
  • msg #609

Re: Daemon Hunter

There better be an Ordo Malleus ascension career for DH characters in here...
Furry Teddy
player, 99 posts
Tue 3 May 2011
at 10:33
  • msg #610

Re: Daemon Hunter

Would someone with the Ascension rules be able to give me a rough idea of the power level of an Inquisitor? My understanding is that the ascension rules are like the advanced careers of the DH rule set.
Halancar
player, 3 posts
Tue 3 May 2011
at 10:41
  • msg #611

Re: Daemon Hunter

Well, to put it simply first you completely finish one of the acolyte careers (13,000 xp if memory serves), then you add a little more xp and access to some powerful talents and you get a beginning inquisitor (which is only one of several possible ascension careers).

Of course there is a further progression after that.
Furry Teddy
player, 100 posts
Wed 18 May 2011
at 10:08
  • msg #612

Malfi, Sinophia and Protasia

Does anyone have any information on any of the above worlds. I have a reasonable bit on Sinophia but next to nothing on Malfi other than what I found on the Lexicanum. Protasia is a bit of an odd ball and all I have on that is a brief reference from the Lexicanum and a couple of brief messages regarding the planet written by a GM although there is little solid info, just a teaser really.

Any help would be greatly appreciated.
bme500
player, 17 posts
Wed 18 May 2011
at 17:11
  • msg #613

Re: Malfi, Sinophia and Protasia

In reply to Furry Teddy (msg #612):

There is a bit on malfi in the radicals handbook. Sounds intriguing and could be a fun place to send a acolytes .
flakk
GM, 650 posts
"The dude abides..."
Mon 13 Jun 2011
at 21:03
  • msg #614

Daemon hunter

More Daemon hunter stuff revealed on the FFG site-

http://www.fantasyflightgames....e_news.asp?eidn=2365
Banjo
player, 184 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 23 Jun 2011
at 12:54
  • msg #615

Re: Daemon hunter

So Daemon Hunter is now out.

There is new background packages and alternate ranks as well as a few more of the cell advance tables which I'm slowly becoming a fan off.

Weapons and gear are quite interesting, sanctioned psykers will want bolt pistols and psybolts from now on.

The rules to generate daemon stats are very nice although they have had a bit of a power hike over the originals, the daemons are now pretty much a rank 7 and up problem.

The Grey Knights are certainly interesting and will fit in rather nicely with an Malleus Ascended campaign, just dont try and use them with Deathwatch unless you are prepared for a lot of house ruling and system rule clashes.

Yes there are rules to convert between the two but they feel far from complete and the whole psyker thing, lack of squad mode for the GKs and the absence of talents and traits to deal with hordes screws things up big style for the typical DW mission setup.
rb780nm
player, 20 posts
Thu 14 Jul 2011
at 15:49
  • msg #616

Re: Daemon hunter

I like the idea of the Grey Knights - would love to get a chance to play one in a campaign sometime...

Hopefully one will appear eventually...
Brimflame69
player, 87 posts
Thu 14 Jul 2011
at 15:51
  • msg #617

Re: Daemon hunter

I have one in the works, still a work in progress at this time. Maybe by the weekend I'll start looking.
rb780nm
player, 21 posts
Thu 14 Jul 2011
at 15:54
  • msg #618

Re: Daemon hunter

I'll wear out my refresh button checking to see if you've posted it yet...
;)
Brimflame69
player, 88 posts
Thu 14 Jul 2011
at 17:40
  • msg #619

Re: Daemon hunter

LOL, what would work better for that type of game? An GM controlled Inquisitor or a PC one?
Hereticool
player, 12 posts
Thu 14 Jul 2011
at 17:45
  • msg #620

Re: Daemon hunter

I would think it would depend on whether a player wanted to be an ordo xenos inquisitor.  I could easily see where everyone would want to play a grey knight... I know I'd like to play one :)  Of course playing an Inquisitor would be great too, something I have yet to do as well (other than NPCing them of course).
Brimflame69
player, 89 posts
Thu 14 Jul 2011
at 18:00
  • msg #621

Re: Daemon hunter

It would be ordo malleaus, seeing how it would be a grey knight campaign. I think I'll just make one myself and then take in 5 max for grey knight players.
Baron
player, 17 posts
Thu 14 Jul 2011
at 18:40
  • msg #622

Re: Daemon hunter

Brimflame69:
It would be ordo malleaus, seeing how it would be a grey knight campaign. I think I'll just make one myself and then take in 5 max for grey knight players.


Glad to hear you're making the Grey Knight one Brim! Albeit I think I'll stick to Space Wolves for the time being :P.

That said, ***FOR THE LOVE OF ALL THAT IS HOLY MAKE IT A NPC INQUSITOR!!!!***. Look at what happened when I made Lilith an Inquisitor.

"Sir, it appears there are no files on any psychic phenomena"

"Wait... you're telling me we just reduced a fifth of a world to ashes and there was absolutely no evidence there were even psykers here to start with?"

"Yup"

"..."

*OR*

"Politics? Pffft. Let's just run straight into the nearest firefight with guns blazing. What's the worst that can happen?"

*OR*

"Wait, you're telling me if I had seen the Planetary Governor I would have known that that Lord was in fact the only uncorrupted one and therefore the only person who I could trust to have my back on this entire planet?"



Albeit, I would volunteer myself to play the Inquisitor if you wished! :P.
Hereticool
player, 13 posts
Thu 14 Jul 2011
at 19:26
  • msg #623

Re: Daemon hunter

Brimflame69:
It would be ordo malleaus


Oh yeah... looks like I've been playing Deathwatch too long!  All the more reason for me to play some more DH :)
OrtHodox
player, 22 posts
Thu 14 Jul 2011
at 20:39
  • msg #624

Re: Daemon hunter

Doth anyone have a good character sheet handy on these fora?
Brimflame69
player, 90 posts
Thu 14 Jul 2011
at 20:41
  • msg #625

Re: Daemon hunter

for what system?
rb780nm
player, 22 posts
Thu 14 Jul 2011
at 21:18
  • msg #626

Re: Daemon hunter

lots of sheets in the 'heaven' forum
OrtHodox
player, 23 posts
Thu 14 Jul 2011
at 21:39
  • msg #627

Re: Daemon hunter

DH; it didn't occur to me to specify it in a thread about DH.
Banjo
player, 190 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 15 Jul 2011
at 08:57
  • msg #628

Re: Daemon hunter

Are you sticking with the DH rules or are you going to use the DW conversion rules?
Brimflame69
player, 91 posts
Fri 15 Jul 2011
at 14:47
  • msg #629

Re: Daemon hunter

I haven't fully decided yet, I may stick with the DH rules but might go with the conversion depending on what specialties people want to play.
Banjo
player, 191 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 15 Jul 2011
at 15:38
  • msg #630

Re: Daemon hunter

The real nightmare only crops up with the librarian and psychic powers in general, you can drop the cog-boy and apothicary specialisations into the DH rules as Grey Knight specialisations no problem.

With the Librarian I would condsider dropping most of his psychic adavces in favour of giving him quicker access to the Grey Knight Psyker advances.
Kilgs
player, 176 posts
Fri 12 Aug 2011
at 03:40
  • msg #631

Re: Daemon hunter

So Ross Watson's leaving, I would say a serious brainchild of the line, for Dark Millenium... thoughts?
MILLANDSON
player, 174 posts
Fri 12 Aug 2011
at 06:29
  • msg #632

Re: Daemon hunter

Quite gutted - he was an awesome developer, and he's gonna be missed. He is still gonna be working freelance on the RPG though, thankfully - it's just his position as Lead Dev he's giving up to go work on the MMO.

Sam Stewart's still there to head things up though, so the 40k line is still in great hands.
This message was last edited by the player at 06:29, Fri 12 Aug 2011.
Tzuppy
player, 4 posts
Chaplain
Dark Angels 3rd company
Fri 12 Aug 2011
at 08:38
  • msg #633

Re: Daemon hunter

40K is going MMORPG??
MILLANDSON
player, 175 posts
Sat 13 Aug 2011
at 02:39
  • msg #634

Re: Daemon hunter

You haven't seen any of the trailers for the Dark Millennium MMO? It's been in production for about 2 years or so now.
OrtHodox
player, 28 posts
Sat 13 Aug 2011
at 13:15
  • msg #635

Re: Daemon hunter

And doesn't look bad by the recent look of things, albeit not really my cup of tea.
hairyheretic
player, 43 posts
Sat 13 Aug 2011
at 15:25
  • msg #636

Re: Daemon hunter

Just as long as I get to play Chaos :)
Lord Dubu
player, 62 posts
Wed 17 Aug 2011
at 15:58
  • msg #637

Re: Daemon hunter

In reply to Tzuppy (msg #633):

My problem with MMOs in general is the fact that no one seems to actually RP. It's all "LOL NUBE AGGRO YO!!!!!".
rb780nm
player, 23 posts
Wed 17 Aug 2011
at 16:25
  • msg #638

Re: Daemon hunter

iTs sp3l+ noob, u stoopid n00b

;)
Gwenlynn
player, 226 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 17 Aug 2011
at 18:54
  • msg #639

Re: Daemon hunter

To which you can say: "With modern phones you actually have a keyboard granpa"  :D
Hakazu
player, 1 post
Wed 17 Aug 2011
at 19:34
  • msg #640

Re: Daemon hunter

Just wondering, is there an Eldar campaign or something going on that anybody knows off?
flakk
GM, 660 posts
"The dude abides..."
Thu 18 Aug 2011
at 19:43
  • msg #641

Re: Daemon hunter

Hakazu:
Just wondering, is there an Eldar campaign or something going on that anybody knows off?


You may have better luck in the GM wanted thread.
flakk
GM, 661 posts
"The dude abides..."
Thu 18 Aug 2011
at 19:44
  • msg #642

Justice for All?



Nice!  I love the Adeptus Arbites and will have to get this one!
Neurotrashed
player, 1 post
Thu 18 Aug 2011
at 21:40
  • msg #643

Re: Justice for All?

In reply to flakk (msg #642):

I'm going to run out of space on my bookshelf... sigh.
Castleman
player, 82 posts
Thu 18 Aug 2011
at 21:42
  • msg #644

Re: Justice for All?

New investigation rules? Worth a shot.
The steppingstone to Only War? Cannot wait!!
Hakazu
player, 2 posts
Fri 19 Aug 2011
at 06:57
  • msg #645

Re: Daemon hunter

In reply to flakk (msg #641):

Right, thanks for the help ^^
OrtHodox
player, 29 posts
Fri 19 Aug 2011
at 10:45
  • msg #646

Justin for all

Hey, I think I've just uncovered some mega-big meta-secret. Look at this:



He's a Judge. He's got dreads. Connect the ***damn dots.
flakk
GM, 662 posts
"The dude abides..."
Fri 19 Aug 2011
at 11:46
  • msg #647

Re: Justice for All?

Neurotrashed:
In reply to flakk (msg #642):

I'm going to run out of space on my bookshelf... sigh.


I feel your pain.  Between my DH and WFRP stuff I've had to unload a bunch of games  and books I was not using just to make space=:)
Castleman
player, 83 posts
Fri 19 Aug 2011
at 11:57
  • msg #648

Re: Justice for All?

I find people's priorities are so very, very wrong. They dedicate so much time and space (and money) to having children. Why not pop the little 'un on the shelf and keep the floor space for the all games? "Won't they fall off?" I hear you cry. No! Chicken wire across the facade. Pop rolled up pancakes and other pliable foods through the mesh like you would a pet i.e. rabbit. Just buy a UV lamp for warmth, we're not barbarians!!

@OrtHodox
Karl Urban seems out of a job. Although he looks more like an Astartes scout/neophyte. Cloth garments with large pauldrons wielding a bolt pistol. Dark Angels judging by the semi-visible icon.

Although, why is he aiming down his iron sights when he has a laser?
Lord Dubu
player, 63 posts
Fri 19 Aug 2011
at 12:10
  • msg #649

Re: Justice for All?

Well the laser is off to the left (odd place for a laser sight). Perhaps it works by lining up the red dot with the notch in the sight? :P
Banjo
player, 192 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 19 Aug 2011
at 12:15
  • msg #650

Re: Justice for All?

This is a 40K roleplay game Castleman, remember you have to aim for your laser sight to work nowadays. The artist must have known the rules.
OrtHodox
player, 30 posts
Fri 19 Aug 2011
at 12:16
  • msg #651

Re: Justice for All?

I think he is winking, roguishly. Note the smirk.
Castleman
player, 90 posts
Fri 30 Sep 2011
at 19:18
  • msg #652

Re: Justice for All?

If I were to have a DW marine in a DH ascension game on a permanent basis. How could the requisition systems be married up?
Banjo
player, 199 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 30 Sep 2011
at 21:11
  • msg #653

Re: Justice for All?

I think the trick is balancing the marines kit to what the throne agents get. Normally when a marine is packing mono and chain weapons and boltguns an equivalent throne agent is packing power weapons and plamsa guns typically of good to better quality, so you have to give the marine a little to keep on par with the agents but not enough to outstrip them by miles, I have found that to usually to be a case by case situation but normally its is yes to power weapons and rarer marine guns but no to best quality kit all round and no to the more unique/exotic weapons like the throne agents typically come across during their missions and bagsy.

When I mixed the games for a few sessions a while I started by giving the marines a set amount of requisition points (30 or so) to represent standard deathwatch mission requisition. Then I split aqusition down the middle, all the basic stuff that a marine can get at rank one without reknown was purchasable with the points, anything requiring some form of reknown I make the player aquire through his Inquisitorm by Ascension aquisition rules representing the Inquisitor trying to get kit above and beyond what the marine usually takes for on a mission. Remember a marine knows his place and does not ask for more than he is use to and it is the Inquisitor that will try for more high end kit to tips the scales in his favour.
Furry Teddy
player, 106 posts
Fri 13 Jan 2012
at 13:10
  • msg #654

Re: Justice for All?

Is anyone aware of;

A: an expanded character module for DH.
B: an improved critical hit table.

Similar to the ones that were created for WFRP.
flakk
GM, 694 posts
"The dude abides..."
Mon 30 Jul 2012
at 13:23
  • msg #655

Lathe Worlds

Gwenlynn
player, 273 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 30 Jul 2012
at 14:25
  • msg #656

Re: Lathe Worlds

It does have plenty of coolness in it.
SENIOR CARDINAL IGNATO
player, 175 posts
Innocence Proves Nothing
Mon 30 Jul 2012
at 17:35
  • msg #657

Re: Lathe Worlds

I think it will be one of the more useful books in the DH line, (fingers crossed).  I have to give it to FF, I thought for sure they would slow down on DH material, but they seemed to have been publishing just about as often, after DH's immediate release.  Can't be any worse than Book of Judgement, which I thought was weak.
Lord Dubu
player, 94 posts
Mon 30 Jul 2012
at 20:24
  • msg #658

Re: Lathe Worlds

After reading Titanicus I've really wanted to see the Mechanicus armies and characters classes given proper treatment.

Seriously. Read Titanicus.

READ IT.
Petronius
player, 12 posts
Mon 30 Jul 2012
at 20:34
  • msg #659

Re: Lathe Worlds

Lord Dubu:
After reading Titanicus I've really wanted to see the Mechanicus armies and characters classes given proper treatment.

Seriously. Read Titanicus.

READ IT.


Link please
Smokin_Joe
player, 55 posts
Ghost in the Machine
Mon 30 Jul 2012
at 23:08
  • msg #660

Re: Lathe Worlds

http://www.amazon.com/Titanicu...Novels/dp/1844165868

A novel, actually an omnibus if I hear it's one of the better books that explain a part of the 40K world that doesn't get much love. I have it on my big shelf of 'books to read' though unfortunately getting caught up on Caiphas Cain takes precedence.
SENIOR CARDINAL IGNATO
player, 176 posts
Innocence Proves Nothing
Tue 31 Jul 2012
at 00:10
  • msg #661

Re: Lathe Worlds

Smokin_Joe:
http://www.amazon.com/Titanicu...Novels/dp/1844165868

A novel, actually an omnibus if I hear it's one of the better books that explain a part of the 40K world that doesn't get much love. I have it on my big shelf of 'books to read' though unfortunately getting caught up on Caiphas Cain takes precedence.



No worries the Cardinal loves all Black Library Updates, though there is a thread for that, just letting you know.  Gm Flakk keeps his threads and blolters nice and clean and we all thank the Golden Throne for his diligence against heretical posts;)

Which I am most infamous for. Yes though, Smokin Joe; Sandy Mitchell rocks harder than most authors in my humble estimation.  Fun reads all of them, especially with his notations from Amberely Vail.  Gotta give it to the Commissar.
Furry Teddy
player, 108 posts
Mon 14 Jan 2013
at 10:22
  • msg #662

Re: Lathe Worlds

Has anybody played through the ready made adventures: Maggots in the Meat, Shattered Hope, Edge of Darkness, Illumination, Purge the Unclean, The House of Dust and Ash...any others?

The only one I've played all the way through was Illumination and have to say was extremely disappointed. We ran it "as is" from then book and were left with more than a few wtf moments.

Any advice on what modules are worth playing and how they can be/should be run would be greatly appreciated.
Gwenlynn
player, 295 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 14 Jan 2013
at 14:39
  • msg #663

Re: Lathe Worlds

I have though our GM mixed it in with his own adventures and tweaked things a lot.
We had plenty of Oh My Emperor moments as we uncovered Titans, had fun on a Black Stone Fortress and such. The RT from my Campaign moaned that he wanted to do these adventurers and keep all the goodies ;)

But that said, I cannot say which one to play unfortunately.
Baron
player, 61 posts
Thu 16 May 2013
at 02:25
  • msg #664

Re: Lathe Worlds

Interesting bit of info for one and all:

The Chaos Gods are 15+ dimensional beings, as per Eye of Terror and Realms of Chaos. All daemons in Warhammer *ARE* their respectively gods. For example, take Khorne. The Hounds of Khorne are like his skin cells. Bloodletters would be fingers. A Bloodthirster would be an entire hand.

The reason that daemons don't die is because the connection to the main whole of the "god" is not severed. It's like trying to slice off a finger, but only damaging the skin. It'll just grow back and result in said finger lashing out at you in particular. When a daemon is truly burnt out, a part of the god dies. However, the stronger its connection the harder (think of it like trying to use a rusty knife to slice off someone's bits; a bit of skin is easy, a finger harder, and a hand almost impossible). Thus the way to truly kill a god, outside of starving it of worship (the sustenance of 15+ dimensional beings) is to kill off all its daemons. Something all but impossible.
Baron
player, 63 posts
Tue 28 May 2013
at 01:46
  • msg #665

Re: Lathe Worlds

Another interesting revelation to all. I was personally insulted by "Reed Richards Is Useless" trope in TV Tropes for Warhammer 40k. In Xenology it is revealed that humanity, in its earlier phases, stole heavily from alien races. Power Fists, Auspex, even the technology to give the Culexus Assassins the ability to focus their anti-psy powers is all driven by alien tech. The reason this is not particularly well known is that, in most cases, after we subsumed the Xenos technology we wiped said aliens out (keep in mind the Emperor's armies were expansionists of the worst sorts). It could be done again were it not for the Inquisition.

Another thing that made it into lore too... the earlier 4 Inquisitors were well aware that the Emperor could have walked off of the Golden Throne after a few centuries. They kept this knowledge and allowed his wounds to fester causing him to slowly start dying because of the fact that they felt it would cause the Imperiun to fall. Better a man-god die horrifically than all of humanity erupt in Chaos (maybe?).
MILLANDSON
player, 230 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Tue 28 May 2013
at 11:39
  • msg #666

Re: Lathe Worlds

Baron:
Another thing that made it into lore too... the earlier 4 Inquisitors were well aware that the Emperor could have walked off of the Golden Throne after a few centuries. They kept this knowledge and allowed his wounds to fester causing him to slowly start dying because of the fact that they felt it would cause the Imperiun to fall. Better a man-god die horrifically than all of humanity erupt in Chaos (maybe?).


That stuff is from the original Inquisitor rulebook. Basically, two of the Inquisitors believed that the Emperor should be healed and revived, so that he might lead them once more, and the other two believed he should be left on the Golden Throne, as a fair chunk of the Imperium had already begun calling him a god, and having him return to them so soon might cause another civil war that would dwarf the Horus Heresy in size and destruction.
Baron
player, 64 posts
Tue 28 May 2013
at 12:21
  • msg #667

Re: Lathe Worlds

In reply to MILLANDSON (msg # 666):

Another person from back in the day when it seemed like all Inquisitors did was run around and kill one another. Most excellent!

By the way, MILL, nice post number ;)
Crusadeath
player, 69 posts
Wed 24 Jul 2013
at 20:32
  • msg #668

DH 2nd Edition

So, it's here... 2nd edition. Has anyone gotten the beta yet? I'm literally shaking from excitement right now.
alphapred
player, 18 posts
Wed 24 Jul 2013
at 22:29
  • msg #669

Re: DH 2nd Edition


2nd edition looks interesting. I can’t resist setting up a little ‘try out’ game as soon as I’ve had a chance to absorb all the changes.

alphapred
player, 19 posts
Thu 25 Jul 2013
at 18:23
  • msg #670

Re: DH 2nd Edition


So far, totally not impressed.

I suggest that people check out the forums before spending any money on the second edition beta, there is a lot wrong with it and it's not really compatible with other 40K games, including the first edition of DH.

http://community.fantasyflight...second-edition-beta/

MILLANDSON
player, 232 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Thu 15 Aug 2013
at 00:15
  • msg #671

Re: DH 2nd Edition

I wouldn't have said there was a lot wrong - it just needs a few tweaks (many of which have already been done in the first update).
Gwenlynn
player, 304 posts
Thu 15 Aug 2013
at 17:13
  • msg #672

Re: DH 2nd Edition

It is something you need to get used to. At first I was dead set against it, but it works well.
Kilgs
player, 177 posts
Thu 22 Aug 2013
at 04:26
  • msg #673

Re: DH 2nd Edition

If it's not compatible with the other lines, I don't see the point in a second edition... sigh. Damn, I've been waiting for them to 'fix' DH!
Nasme
player, 26 posts
Fri 6 Sep 2013
at 02:13
  • msg #674

Re: DH 2nd Edition

I don't really see that it's incompatible with the other lines. If they mean a pure cross-over game, then I could see that. But as far as I'm concerned you can still bash to game lines together with a little bit of work. It wouldn't be too difficult to create a Space Marine system using these rules. Doing RH would be extremely easy, just write up some backgrounds and homeworlds or something and give them some unique skills or even abilities that aren't talents. Black Crusade is similar, though you might need to edit some of those systems. OW is new enough that bashing the two rulesets shouldn't even be necessary.
leetbeef
player, 21 posts
Wed 13 Nov 2013
at 12:22
  • msg #675

DH 1st Edition

Okay so I've been reading some of the Call of Cthulhu, since I heard that Dark Heresy is basically Call of Cthulhu in the 41st millennium,  and man I think I was GMing Dark Heresy wrong when I was doing it. I think there should be a lot of investigation and research.

How much investigation and research do you do or make your players do your games compared to how much combat they do?
Kilgs
player, 180 posts
Sat 16 Nov 2013
at 04:38
  • msg #676

Re: DH 1st Edition

It's going to depend on the mission. I try to mix them up since players can definitely get bored. But at lower levels, it's easier to have simple investigations and then shoot-em-ups. But at higher levels, as the players are tackling on conspiracies and major antagonists, you should definitely play up the research and investigation angle.

Not to mention the lurking horrors angle.
leetbeef
player, 22 posts
Sat 16 Nov 2013
at 11:11
  • msg #677

Re: DH 1st Edition

Hmm okay.

So just testing the waters here: anyone interested in a horror/investigation focused Dark Heresy game?
Tyear
player, 17 posts
Sat 16 Nov 2013
at 13:59
  • msg #678

Re: DH 1st Edition

I'd definitely be interested in that.
Amora korzech
player, 17 posts
Deranged
and sleep deprieved
Sat 16 Nov 2013
at 14:02
  • msg #679

Re: DH 1st Edition

I could be interested depending on the angle you take.
Baron
player, 68 posts
Sat 16 Nov 2013
at 15:05
  • msg #680

Re: DH 1st Edition

In reply to leetbeef (msg # 677):

I'd be up for it.
flakk
GM, 714 posts
"The dude abides..."
Sat 16 Nov 2013
at 16:10
  • msg #681

Re: DH 1st Edition

I'd love to get into a DH game.  I've had very little luck finding one with staying power and am only running a game and not playing in any.
Crusadeath
player, 70 posts
Sat 16 Nov 2013
at 16:41
  • msg #682

Re: DH 1st Edition

I'd be up for it too.
The Digger
player, 21 posts
Sat 16 Nov 2013
at 22:10
  • msg #683

Re: DH 1st Edition

Moi aussi.

Are you talking of starting from scratch or with some initial xp?  Personally I don't mind either but would be interested to know.
leetbeef
player, 23 posts
Sun 17 Nov 2013
at 00:31
  • msg #684

Re: DH 1st Edition

Well, I got a lot more responses then I expected. :) I'm still doing some research but I suppose I'll go ahead and be creating a game as soon as I get my outline done. In my other games I figure out how the adventures start and end and then (more or less) just play it by ear until it finishes but in THIS game I want to get a lot more details done before hand.

The Digger:
Are you talking of starting from scratch or with some initial xp?  Personally I don't mind either but would be interested to know.


Scratch is what I had in mind.

Amora korzech:
I could be interested depending on the angle you take.


What angle are you wanting Aoide Amora?
Amora korzech
player, 18 posts
Deranged
and sleep deprieved
Sun 17 Nov 2013
at 00:42
  • msg #685

Re: DH 1st Edition

Well, I don't imagine I'll have 3 eyes and a glare that can kill in a DH game. :P

I was just curious as to how close to lovecraftian among other details, so long as it grabs me I'm happy. (Also I do love my Lovecraft. <.<)
This message was last edited by the player at 00:43, Sun 17 Nov 2013.
leetbeef
player, 24 posts
Mon 18 Nov 2013
at 15:32
  • msg #686

Re: DH 1st Edition

Amora korzech:
I was just curious as to how close to lovecraftian among other details, so long as it grabs me I'm happy. (Also I do love my Lovecraft. <.<)


Well you can just watch if you want.


ANYWAY, okay the game is getting started here's the link:

link to another game

Everyone that posted they were interested has been added. Go ahead and discuss in there who you'd want to play. :)
SENIOR CARDINAL IGNATO
player, 222 posts
Innocence Proves Nothing
Sun 22 Dec 2013
at 01:05
  • msg #687

Re: DH 1st Edition

Have been seriously considering running a small game, with manageable missions and goals.  Role-play would be serious in the development of plot.

And now the problem, it seems there are hundreds of interested players, I find the problem for me (Not including the obvious rpol inherent flaws of consistency), the problem I run into is getting a group that is playing a style and plot or story arc of game that all would enjoy somewhat equally.

I have a few ideas on what would work, but I would graciously ask the forum for ideas on what they would enjoy as players and more importantly what they think would work for the majority of players.

I might even just open up a game for such discussion if members feel that "this is the wrong place to advertise such DH discussion?".

Thank you for your time, I hope the Holiday's bring all Forum members joy and time to gather around with family and friends, (and even better maybe Santa will bestow you with a new wonderful game to play this new year).

Also my thanks to the forum, who is diligent in their work for the Golden Throne and the Old world, it is well received and greatly appreciated.

S.C.I.
This message was last edited by the player at 00:48, Mon 23 Dec 2013.
Furry Teddy
GM, 114 posts
Wed 6 Jul 2016
at 21:36
  • msg #688

Re: DH 1st Edition

Anyone had a successful game of 2nd edition yet? I've flicked through the rules and char gen looks interesting but can't say I've got much further than that. Don't see too many games advertised so was wondering if people are just sticking with 1st Ed?
ArdentPurple
player, 2 posts
Thu 7 Jul 2016
at 03:05
  • msg #689

Re: DH 1st Edition

I've had a fairly successful 2E gaming running on here for a year now. I think it works pretty well for this site, all things considered.
Furry Teddy
GM, 115 posts
Thu 7 Jul 2016
at 07:57
  • msg #690

Re: DH 1st Edition

Nice to see a game this is still going. I've been looking through all the threads and a lot of the posted links lead to dead games. I have to say I have a terrible track record of dropping as a GM.

What adventure have you been running? I've always been tempted to run the Edge of Darkness but it's a short module and I wouldn't know where to move on to.
ArdentPurple
player, 3 posts
Thu 7 Jul 2016
at 08:07
  • msg #691

Re: DH 1st Edition

I've just been moving through Dark Pursuits onto the GM's Kit adventure and then will do Forgotten Gods, each with modifications that suit the group and my fancy.
Furry Teddy
GM, 117 posts
Thu 7 Jul 2016
at 11:35
  • msg #692

Re: DH 1st Edition

How do you find it? I once ran Illumination from themback of the 1st Ed Rulebook and can't say I was impressed. It was very llinear and if the players missed a step or chose a different course of action than what was suggested then it just threw the whole adventure off. Even reading through the adventure when we finished didn't make any more sense.

Do you link the adventures into one investigation or do you just run them as individual stories.
KraznyOctobr
player, 6 posts
Thu 7 Jul 2016
at 12:09
  • msg #693

DH

Playing through XCOM 2 (as frustrating as the game is) has made me wondering if this sort of premise would work for a Dark Heresy game.  Have some well trained and experienced resistance fighters leading a resistance on a planet against some Xenos.
ArdentPurple
player, 4 posts
Thu 7 Jul 2016
at 12:09
  • msg #694

Re: DH 1st Edition

Well I only use the adventures as written as a framework. If things need to be edited, adjusted, or otherwise massaged to make everything work I have no issue with that. And as long as my party is doing good roleplaying, using their skills creatively, and at least trying to accomplish the mission, well.. I make sure that they manage to stay on track in their investigation.

The adventures are all rife with opportunities to link them together and I am working to involve the character's back stories and previous adventure experiences and contacts as well, moving forward.
Furry Teddy
GM, 119 posts
Fri 8 Jul 2016
at 10:28
  • msg #695

DH

In regards to Illumination I ran it at short notice, straight out of the book during a short session so little time to prepare. I had good interactions from the players but we still found it very contrived. The end confrontation with the daemon really does rely on the players picking up very vague clues or their in for a hard fight. All this talk has got my juices flowing - too many ideas, not enough time...

In reply to KraznyOctobr (msg # 693):

I've not played the game but am aware of it and think the concept could easily translate to DH. I once ran a game with the players being resistance fighters on a chaos occupied world with the idea that they had to strike out from their base on different missions to slowly build up strength. Probably had more in common with Only War than DH but it was long before that games' release.
KraznyOctobr
player, 7 posts
Mon 11 Jul 2016
at 01:05
  • msg #696

DH

This one has a more DH feel I think since it's a small band of resistance fighters.  Probably would have them resisting a Tau occupation.
helvorn
player, 15 posts
Wed 20 Dec 2017
at 05:19
  • msg #697

DH

So what do you guys think of the older spin on the Emperor which includes the Sensei and the Star Child?  I always thought the Sensei would be a cool character to play in a higher powered game.
Hatten
player, 2 posts
Tue 16 Jan 2018
at 10:26
  • msg #698

DH

Has anyone else checked out the Dark Heresy sypplement for Genesys? Last I checked it was in v 1.2 and it looked fairly fun to play, a large step away from the percentile system but I loved playing Star Wars EotE so I wanted to give it a try.
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