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Dark Heresy: Discussion.

Posted by Furry TeddyFor group 0
Lord Dubu
player, 63 posts
Fri 19 Aug 2011
at 12:10
  • msg #649

Re: Justice for All?

Well the laser is off to the left (odd place for a laser sight). Perhaps it works by lining up the red dot with the notch in the sight? :P
Banjo
player, 192 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 19 Aug 2011
at 12:15
  • msg #650

Re: Justice for All?

This is a 40K roleplay game Castleman, remember you have to aim for your laser sight to work nowadays. The artist must have known the rules.
OrtHodox
player, 30 posts
Fri 19 Aug 2011
at 12:16
  • msg #651

Re: Justice for All?

I think he is winking, roguishly. Note the smirk.
Castleman
player, 90 posts
Fri 30 Sep 2011
at 19:18
  • msg #652

Re: Justice for All?

If I were to have a DW marine in a DH ascension game on a permanent basis. How could the requisition systems be married up?
Banjo
player, 199 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 30 Sep 2011
at 21:11
  • msg #653

Re: Justice for All?

I think the trick is balancing the marines kit to what the throne agents get. Normally when a marine is packing mono and chain weapons and boltguns an equivalent throne agent is packing power weapons and plamsa guns typically of good to better quality, so you have to give the marine a little to keep on par with the agents but not enough to outstrip them by miles, I have found that to usually to be a case by case situation but normally its is yes to power weapons and rarer marine guns but no to best quality kit all round and no to the more unique/exotic weapons like the throne agents typically come across during their missions and bagsy.

When I mixed the games for a few sessions a while I started by giving the marines a set amount of requisition points (30 or so) to represent standard deathwatch mission requisition. Then I split aqusition down the middle, all the basic stuff that a marine can get at rank one without reknown was purchasable with the points, anything requiring some form of reknown I make the player aquire through his Inquisitorm by Ascension aquisition rules representing the Inquisitor trying to get kit above and beyond what the marine usually takes for on a mission. Remember a marine knows his place and does not ask for more than he is use to and it is the Inquisitor that will try for more high end kit to tips the scales in his favour.
Furry Teddy
player, 106 posts
Fri 13 Jan 2012
at 13:10
  • msg #654

Re: Justice for All?

Is anyone aware of;

A: an expanded character module for DH.
B: an improved critical hit table.

Similar to the ones that were created for WFRP.
flakk
GM, 694 posts
"The dude abides..."
Mon 30 Jul 2012
at 13:23
  • msg #655

Lathe Worlds

Gwenlynn
player, 273 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 30 Jul 2012
at 14:25
  • msg #656

Re: Lathe Worlds

It does have plenty of coolness in it.
SENIOR CARDINAL IGNATO
player, 175 posts
Innocence Proves Nothing
Mon 30 Jul 2012
at 17:35
  • msg #657

Re: Lathe Worlds

I think it will be one of the more useful books in the DH line, (fingers crossed).  I have to give it to FF, I thought for sure they would slow down on DH material, but they seemed to have been publishing just about as often, after DH's immediate release.  Can't be any worse than Book of Judgement, which I thought was weak.
Lord Dubu
player, 94 posts
Mon 30 Jul 2012
at 20:24
  • msg #658

Re: Lathe Worlds

After reading Titanicus I've really wanted to see the Mechanicus armies and characters classes given proper treatment.

Seriously. Read Titanicus.

READ IT.
Petronius
player, 12 posts
Mon 30 Jul 2012
at 20:34
  • msg #659

Re: Lathe Worlds

Lord Dubu:
After reading Titanicus I've really wanted to see the Mechanicus armies and characters classes given proper treatment.

Seriously. Read Titanicus.

READ IT.


Link please
Smokin_Joe
player, 55 posts
Ghost in the Machine
Mon 30 Jul 2012
at 23:08
  • msg #660

Re: Lathe Worlds

http://www.amazon.com/Titanicu...Novels/dp/1844165868

A novel, actually an omnibus if I hear it's one of the better books that explain a part of the 40K world that doesn't get much love. I have it on my big shelf of 'books to read' though unfortunately getting caught up on Caiphas Cain takes precedence.
SENIOR CARDINAL IGNATO
player, 176 posts
Innocence Proves Nothing
Tue 31 Jul 2012
at 00:10
  • msg #661

Re: Lathe Worlds

Smokin_Joe:
http://www.amazon.com/Titanicu...Novels/dp/1844165868

A novel, actually an omnibus if I hear it's one of the better books that explain a part of the 40K world that doesn't get much love. I have it on my big shelf of 'books to read' though unfortunately getting caught up on Caiphas Cain takes precedence.



No worries the Cardinal loves all Black Library Updates, though there is a thread for that, just letting you know.  Gm Flakk keeps his threads and blolters nice and clean and we all thank the Golden Throne for his diligence against heretical posts;)

Which I am most infamous for. Yes though, Smokin Joe; Sandy Mitchell rocks harder than most authors in my humble estimation.  Fun reads all of them, especially with his notations from Amberely Vail.  Gotta give it to the Commissar.
Furry Teddy
player, 108 posts
Mon 14 Jan 2013
at 10:22
  • msg #662

Re: Lathe Worlds

Has anybody played through the ready made adventures: Maggots in the Meat, Shattered Hope, Edge of Darkness, Illumination, Purge the Unclean, The House of Dust and Ash...any others?

The only one I've played all the way through was Illumination and have to say was extremely disappointed. We ran it "as is" from then book and were left with more than a few wtf moments.

Any advice on what modules are worth playing and how they can be/should be run would be greatly appreciated.
Gwenlynn
player, 295 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 14 Jan 2013
at 14:39
  • msg #663

Re: Lathe Worlds

I have though our GM mixed it in with his own adventures and tweaked things a lot.
We had plenty of Oh My Emperor moments as we uncovered Titans, had fun on a Black Stone Fortress and such. The RT from my Campaign moaned that he wanted to do these adventurers and keep all the goodies ;)

But that said, I cannot say which one to play unfortunately.
Baron
player, 61 posts
Thu 16 May 2013
at 02:25
  • msg #664

Re: Lathe Worlds

Interesting bit of info for one and all:

The Chaos Gods are 15+ dimensional beings, as per Eye of Terror and Realms of Chaos. All daemons in Warhammer *ARE* their respectively gods. For example, take Khorne. The Hounds of Khorne are like his skin cells. Bloodletters would be fingers. A Bloodthirster would be an entire hand.

The reason that daemons don't die is because the connection to the main whole of the "god" is not severed. It's like trying to slice off a finger, but only damaging the skin. It'll just grow back and result in said finger lashing out at you in particular. When a daemon is truly burnt out, a part of the god dies. However, the stronger its connection the harder (think of it like trying to use a rusty knife to slice off someone's bits; a bit of skin is easy, a finger harder, and a hand almost impossible). Thus the way to truly kill a god, outside of starving it of worship (the sustenance of 15+ dimensional beings) is to kill off all its daemons. Something all but impossible.
Baron
player, 63 posts
Tue 28 May 2013
at 01:46
  • msg #665

Re: Lathe Worlds

Another interesting revelation to all. I was personally insulted by "Reed Richards Is Useless" trope in TV Tropes for Warhammer 40k. In Xenology it is revealed that humanity, in its earlier phases, stole heavily from alien races. Power Fists, Auspex, even the technology to give the Culexus Assassins the ability to focus their anti-psy powers is all driven by alien tech. The reason this is not particularly well known is that, in most cases, after we subsumed the Xenos technology we wiped said aliens out (keep in mind the Emperor's armies were expansionists of the worst sorts). It could be done again were it not for the Inquisition.

Another thing that made it into lore too... the earlier 4 Inquisitors were well aware that the Emperor could have walked off of the Golden Throne after a few centuries. They kept this knowledge and allowed his wounds to fester causing him to slowly start dying because of the fact that they felt it would cause the Imperiun to fall. Better a man-god die horrifically than all of humanity erupt in Chaos (maybe?).
MILLANDSON
player, 230 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Tue 28 May 2013
at 11:39
  • msg #666

Re: Lathe Worlds

Baron:
Another thing that made it into lore too... the earlier 4 Inquisitors were well aware that the Emperor could have walked off of the Golden Throne after a few centuries. They kept this knowledge and allowed his wounds to fester causing him to slowly start dying because of the fact that they felt it would cause the Imperiun to fall. Better a man-god die horrifically than all of humanity erupt in Chaos (maybe?).


That stuff is from the original Inquisitor rulebook. Basically, two of the Inquisitors believed that the Emperor should be healed and revived, so that he might lead them once more, and the other two believed he should be left on the Golden Throne, as a fair chunk of the Imperium had already begun calling him a god, and having him return to them so soon might cause another civil war that would dwarf the Horus Heresy in size and destruction.
Baron
player, 64 posts
Tue 28 May 2013
at 12:21
  • msg #667

Re: Lathe Worlds

In reply to MILLANDSON (msg # 666):

Another person from back in the day when it seemed like all Inquisitors did was run around and kill one another. Most excellent!

By the way, MILL, nice post number ;)
Crusadeath
player, 69 posts
Wed 24 Jul 2013
at 20:32
  • msg #668

DH 2nd Edition

So, it's here... 2nd edition. Has anyone gotten the beta yet? I'm literally shaking from excitement right now.
alphapred
player, 18 posts
Wed 24 Jul 2013
at 22:29
  • msg #669

Re: DH 2nd Edition


2nd edition looks interesting. I can’t resist setting up a little ‘try out’ game as soon as I’ve had a chance to absorb all the changes.

alphapred
player, 19 posts
Thu 25 Jul 2013
at 18:23
  • msg #670

Re: DH 2nd Edition


So far, totally not impressed.

I suggest that people check out the forums before spending any money on the second edition beta, there is a lot wrong with it and it's not really compatible with other 40K games, including the first edition of DH.

http://community.fantasyflight...second-edition-beta/

MILLANDSON
player, 232 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Thu 15 Aug 2013
at 00:15
  • msg #671

Re: DH 2nd Edition

I wouldn't have said there was a lot wrong - it just needs a few tweaks (many of which have already been done in the first update).
Gwenlynn
player, 304 posts
Thu 15 Aug 2013
at 17:13
  • msg #672

Re: DH 2nd Edition

It is something you need to get used to. At first I was dead set against it, but it works well.
Kilgs
player, 177 posts
Thu 22 Aug 2013
at 04:26
  • msg #673

Re: DH 2nd Edition

If it's not compatible with the other lines, I don't see the point in a second edition... sigh. Damn, I've been waiting for them to 'fix' DH!
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