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Rogue Trader: Discussion.

Posted by flakkFor group 0
Willis
player, 11 posts
Know thine enemy, for
they already know you.
Mon 8 Jun 2009
at 07:47
  • msg #36

Re: Rogue Trader

I'm definitely in if someone is willing to run it.  Just let me know if there's room.
flakk
GM, 204 posts
"The dude abides..."
Sat 13 Jun 2009
at 13:10
  • msg #37

Re: Rogue Trader



It's coming soon......
Banjo
player, 15 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sat 13 Jun 2009
at 22:58
  • msg #38

Re: Rogue Trader

Can't wait, next Saturday is going to be good with the mini intro being handed out for free and my local Comic/Gaming shop is running an intro game to give us a taster.
flakk
GM, 205 posts
"The dude abides..."
Sun 14 Jun 2009
at 12:38
  • msg #39

Re: Rogue Trader

There are only two stores in my city and I am not sure if any are doing anything for Free RPG Day.  If not the module will be available in PDF format which IMHO is a brilliant idea!  I can't wait and hopefully someone here <hint hint> will run it.  I promise I won't read it=:)
St.Jam
player, 1 post
Mon 22 Jun 2009
at 15:41
  • msg #40

Re: Rogue Trader

Does anyone know how this is going to fit mechanically with DH?

I mean, how much could we use RT to drive DH ? Are we into munchkin turf or what?

Sorry, I'm out of the loop on this stuff.
Banjo
player, 16 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 22 Jun 2009
at 15:57
  • msg #41

Re: Rogue Trader

The core game is the same, so the systems will cross very nicely.

From the taster I got on Saturday RT characters seem to be a bit more powerful than their DH counterparts, but that is to be expected.

The pre-generated characters in the intro have stats in the 30s and 40s for the most part and some very nice kit (chainswords for the RT and one of his team packs an Archeotech Hellpistol), of course they could be mid level characters so we will have to find out in a couple of months.

The big step away from DH is the freedom aspect of a Rogue Trader, money is going to be easier to get as your are a businessman (well sort of), there are rules in place to make money and you have a ship to go where you want, something most Inquisitorial Acolytes dont get to do.
truth007
player, 1 post
Sat 27 Jun 2009
at 01:48
  • msg #42

Re: Rogue Trader

Is there anyone running the preview module? I'd love to get in on it and give it a go :D
flakk
GM, 220 posts
"The dude abides..."
Thu 2 Jul 2009
at 12:39
  • msg #43

Re: Rogue Trader

Preview of one of the RT classes is up on the FF site-

http://www.fantasyflightgames....ge_news.asp?eidn=644

The Explorator!

Looks nifty.  RT characters are quite a bit mote pumped up than their DH counterparts by the looks of things.
falconrh
player, 2 posts
Thu 2 Jul 2009
at 12:53
  • msg #44

Re: Rogue Trader

Sweet, just look at the equipment.  Curious about the traits.
Algard
player, 63 posts
Thu 2 Jul 2009
at 14:16
  • msg #45

Re: Rogue Trader

Daaaaaamn, thats one powergap between DH and RT
SENIOR CARDINAL IGNATO
player, 140 posts
Innocence Proves Nothing
Sat 4 Jul 2009
at 19:39
  • msg #46

Re: Rogue Trader

The RT v. DH gap is of high topic discussion, but no one on FF forum or anyone from GW or FF has mentioned why?  From the beginning FF was preaching this was DH brother obviously we now know who the big brother is.  The only thing I can think of is a sales tactic where DH gamers can grab more loot and skills, TSR kind of tried that idea with DARK SUN, starting characters for AD&D at third level, but it made no difference and the supplement was never that popular.  I can see a lot of players switching to RT, but it is obvious way to make loyal players flip out the cash for another title, like the first comic book splits, where there was once 1 Uncanny X-Men now there are ten thousand.  RT supplements will probably sell just as well as DH, because of simple demand for what is no doubt going to snag countless awards for RPG of the year, the cover alone wins that.  Hey it could be worse GW could have gone bankrupt and sat on their hands again, but with Talisman, it is only a matter of time before other GW games slip into FF hands, rights are worth nothing if you can't sell anything and FF can. Ironic to be ripped off by a game titled Rouge Trader.  DH forever, You swarthy Rouge Heretics, Excommunication to all that fall into their greedy sinful hands. But RT NPC's against DH PC's and vice versa is a sweet hook.
flakk
GM, 222 posts
"The dude abides..."
Sat 4 Jul 2009
at 20:24
  • msg #47

Re: Rogue Trader

SENIOR CARDINAL IGNATO:
Ironic to be ripped off by a game titled Rouge Trader.  DH forever, You swarthy Rouge Heretics, Excommunication to all that fall into their greedy sinful hands. But RT NPC's against DH PC's and vice versa is a sweet hook.


So RT will be a bit more pumped.  I don't see it as a $$ grab.  The setting is totally different and probably a bit more harsh. I think it would be really cool to mix and match the two systems with A LOT of caution.  There is supposedly a huge distance factor to consider (The Callaxis system is supposed to be quite far away from where RT will be) and power level difference.  A few RT PC's could ruin the mix....or be nothing more than walking presents for the DH guys and gals.  Auto-gun + manstoppers and full-auto evens the odds up pretty quick and the DH crew could find themselves with lots of shiny toys.
RevMark
player, 31 posts
Sun 5 Jul 2009
at 17:27
  • msg #48

Re: Rogue Trader

I tend to agree with Flakk here. It's excessively cynical to see the power gap as being financially driven when there are obvious reasons why RT would have to operate at a higher power level (or at the very least a higher resource level).

The fact is that in RT you're talking about billions of thronegelt's worth of spaceship travelling unimaginable distances (again at massive cost) striking business deals worth likely several times more than an Inquisitor's annual expenses account (they'd have to be to justify the expense of travel). To imagine that a Trader, when budgeting on that scale, wouldn't shell out the peanuts that it would cost him to ensure that his retinue were decently equipped and trained beggars belief. An Inquisitor might have good reason to recruit hive scum and to have them equipped in a way that wouldn't draw attention, because he's operating clandestinely to hunt down traitors and heretics, but what reason does a Rogue Trader have to do this?
alphapred
player, 2 posts
Sun 5 Jul 2009
at 17:54
  • msg #49

Re: Rogue Trader


Is there any possibility that the Forsaken Bounty adventure is not using start level characters?
.
flakk
GM, 224 posts
"The dude abides..."
Sun 5 Jul 2009
at 18:34
  • msg #50

Re: Rogue Trader

alphapred:
Is there any possibility that the Forsaken Bounty adventure is not using start level characters?
.


That could be true as well.  Looking at the new career preview though it seems to be a bit more powerful, skill, talent and gear wise, so really hard to say.  I'm pretty excited about RT but will not abandon my long running DH game for it.  I probably won't have time to run one but would love to play in one.
RevMark
player, 32 posts
Sun 5 Jul 2009
at 19:08
  • msg #51

Re: Rogue Trader

Just to expand on that for the benefit of those who haven't seen/can't spare the time to compare and contrast the one preview of a starting career package we've got:

The Explorator class (tech-priest equivalent) starts really, really loaded with nice gear. (A servo skull, enforcer light carapace, boltgun, good quality power axe). Now that could just be the tech priest's perk - I mean, stands to reason they'd have top-quality gear - but I'm guessing it's representative of what others have. Skills and talents-wise you get roughly the same number (perhaps a little more) than a starting DH character, but consider the relative power levels involved when some of those are things like Basic Weapon training (Universal) and Melee weapon training (Universal). Given that they can start play with bolt and power weapons I'm guessing those talents do exactly what they say on the tin. Gone is the whole waiting until you're about 3000 or so xp down before you can use a bolter. Now from the extract we've seen we don't know what sort of stats you'll start out with - advancement looks like it happens in the familiar +5% steps and at similar costs, but they may not start out at 30% average values if the sample characters are typical starting characters.

My guess from what we've seen is that the power level is a bit higher, and that this is deliberate, so that they can set you against really sick xenos beasts right from the get go. The fact is, DH is supposed to be a ton of investigation, beating up hive gangs, that sort of thing, with occasional exposure to the hideously powerful and monstrously weird. RT will have a whole different feel. You're out treading the void already, a hairsbreadth from the warp. And occasionally a bunch of you, wearing those nice red shirts, get to go down to some planet where some godawful xenos nastiness you don't have a chance of understanding slowly picks you off one by one. We may think that the underhive is dangerous, but the threats you face there are at least predictable. I'd take the upping of the power level to be a strong indication that the threat level is likewise being upped.

I'd hope that experienced DH characters could potentially 'graduate' to being part of a RT crew, and that conversion rules will be part of the core rules, but obviously they won't be wanting you to have to spend a thousand xp or so to create a starting character, they want something more straightfoward with less options. I'd see stuff like universal weapons talents as being a step in that direction. Figure your character should be able to pick up just about any basic or melee weapon and use it? Well, rather than have you spend 600 or so xp on that, we'll just give you a couple of talents that'll cover it.
flakk
GM, 228 posts
"The dude abides..."
Sun 12 Jul 2009
at 22:29
  • msg #52

Re: Rogue Trader

Article up on the FF site about ships.  Pretty cool sounding stuff!

http://www.fantasyflightgames....ge_news.asp?eidn=656


flakk
GM, 242 posts
"The dude abides..."
Thu 30 Jul 2009
at 11:35
  • msg #53

Re: Rogue Trader

There is a follow up adventure to the Free RPG Day module on the FF site.

http://www.fantasyflightgames....ge_news.asp?eidn=686


Exalt7212
player, 14 posts
Fri 31 Jul 2009
at 01:21
  • msg #54

Re: Rogue Trader

I just purchased the collectors edition. A hefty price, but as a college student who budgets himself wisely, I can afford it. Warrent Personalization: Johan Verdan. Keep your fingers crossed, as I hope to have him mentioned in some rogue trader material in the future.
flakk
GM, 246 posts
"The dude abides..."
Fri 31 Jul 2009
at 01:59
  • msg #55

Re: Rogue Trader

Cool!  Did you order it directly off the site?  How is the collector's edition different from the regular?  Must....have....the precious....

I am pretty frugal except for the fact that I spend my money in big ole' spurts like for trips and big screens.  Been awhile since I have had a spurt (my upcoming vacation to Iceland is already paid so that doesn't count=:))
Exalt7212
player, 15 posts
Fri 31 Jul 2009
at 02:02
  • msg #56

Re: Rogue Trader

I ordered it directly. I feel slightly bad about doing it, but I will still buy the standard version when it comes out next month from my FLGS. (favorite local game store)

It was simple I just had to set up the account, much like buying something off amazon. Iceland uh? Cant do that, surrounded by a large body of water.
Algard
player, 73 posts
Fri 31 Jul 2009
at 06:50
  • msg #57

Re: Rogue Trader

And note another one for a copy...
I missed the DH collectors, aint missing this one
MILLANDSON
player, 19 posts
Fri 31 Jul 2009
at 08:09
  • msg #58

Re: Rogue Trader

Anyone got a spare $120 I can borrow?
Banjo
player, 22 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 31 Jul 2009
at 08:58
  • msg #59

Re: Rogue Trader

Make that $240 so I can have one as well please.

But $120, thats more than £70 at the moment. GW did not even charge that much for the limited edition 40K 5th ed book.

On the other hand this book actually looks like it will contain something of value.

Do FF charge for delivery or is it free?
Algard
player, 74 posts
Fri 31 Jul 2009
at 10:07
  • msg #60

Re: Rogue Trader

Postage is put on
Total for and quidk delivery to Sweden went around 192 $

Well worth it i say....but hey i paid 230 £ for a copy of Horror ont he orient express to ;)
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