Re: Rogue Trader
Just to expand on that for the benefit of those who haven't seen/can't spare the time to compare and contrast the one preview of a starting career package we've got:
The Explorator class (tech-priest equivalent) starts really, really loaded with nice gear. (A servo skull, enforcer light carapace, boltgun, good quality power axe). Now that could just be the tech priest's perk - I mean, stands to reason they'd have top-quality gear - but I'm guessing it's representative of what others have. Skills and talents-wise you get roughly the same number (perhaps a little more) than a starting DH character, but consider the relative power levels involved when some of those are things like Basic Weapon training (Universal) and Melee weapon training (Universal). Given that they can start play with bolt and power weapons I'm guessing those talents do exactly what they say on the tin. Gone is the whole waiting until you're about 3000 or so xp down before you can use a bolter. Now from the extract we've seen we don't know what sort of stats you'll start out with - advancement looks like it happens in the familiar +5% steps and at similar costs, but they may not start out at 30% average values if the sample characters are typical starting characters.
My guess from what we've seen is that the power level is a bit higher, and that this is deliberate, so that they can set you against really sick xenos beasts right from the get go. The fact is, DH is supposed to be a ton of investigation, beating up hive gangs, that sort of thing, with occasional exposure to the hideously powerful and monstrously weird. RT will have a whole different feel. You're out treading the void already, a hairsbreadth from the warp. And occasionally a bunch of you, wearing those nice red shirts, get to go down to some planet where some godawful xenos nastiness you don't have a chance of understanding slowly picks you off one by one. We may think that the underhive is dangerous, but the threats you face there are at least predictable. I'd take the upping of the power level to be a strong indication that the threat level is likewise being upped.
I'd hope that experienced DH characters could potentially 'graduate' to being part of a RT crew, and that conversion rules will be part of the core rules, but obviously they won't be wanting you to have to spend a thousand xp or so to create a starting character, they want something more straightfoward with less options. I'd see stuff like universal weapons talents as being a step in that direction. Figure your character should be able to pick up just about any basic or melee weapon and use it? Well, rather than have you spend 600 or so xp on that, we'll just give you a couple of talents that'll cover it.