Re: Warhammer 40k Tabletop
Space Hulk: Death Angel the card game.
Nice! A package arrvived for me this morning and it was my new toy I ordered 3 weeks ago from evilbay!
Okay. So I'm a bit sick today and went in to work later than I normally do so I did try a quick game of it. The game almost got chucked out the window after trying to figure out the rules, but I stopped myself and decided to try and learn as I went....the rules were initially confusing and poorly laid out but I think I figured them out. The cards have great art and flavour text, and the card stock is nice and thick. There is one special six-sided die and a few thick tokens as well, and it all packs up in a nifty little box the same size as Red November (Another great game! Go get it!) From memory there are the terminator cards (2 per team), action cards, event cards, location cards, terrain cards, 'stealers (cards- duh)....and I think that covers it.
Any game were you can solo or play with up to 6 players cooperatively is well worth a try in my books and I had fun once I got through the frustration of trying to decipher the rules. I was a bit worried this might be a game which had an constantly expanding map (like Zomibies which can get pretty big quickly), but this one stays the same reasonable size with "movement" as terrain and the locations change up. Run out one of the two "blips" of stealers and you draw a new location card, deploy new terrain and keep the same formation of your termies and whatever 'stealers followed you. Go through all the locations until you hit the end one and then complete whatever objective is on the card and you all win.
I tried three random fire teams of terminators and by far the librarian was the most potent. Each team has a different card colour to make things easy, and each has unique actions (which may be attack, move or support). This will be great fun with more than one player as half the challenge will be guessing what actions your comrades will be using and trying to complement their moves. Each player picks a card to play and they are all resolved in order determined by the number on the card (lowest>highest). Any surviving 'stealers get to fight back and then you also draw an event card for more maddness.
With only a few mistakes (I think) I managed to get to the last location (a toxic pump room or something like that) with two termies but got over-run. I'm sure I screwed some things up but think it was fun and I might just give it another try now while I wait for posts=:)