RolePlay onLine RPoL Logo

, welcome to Warhammer Fantasy and Warhammer 40k Roleplay Forum

23:24, 27th April 2024 (GMT+0)

Death Watch: Discussion.

Posted by flakkFor group 0
Tyranus
player, 13 posts
Tue 5 Apr 2011
at 21:08
  • msg #284

Re: Brimflame69's Horus Heresy Game

Hey I have a free form game if anyone wants to join

You'll be in a Deathwatch squad

link to another game
leetbeef
player, 6 posts
Tue 12 Apr 2011
at 12:06
  • msg #285

EPIC failure

has anyone had a roll worse then this? One of my players is about to be vaporized by a Tau railgun, and here's what happened:

11:35, Today: Brother Victor rolled 100 using 1d100. FP reroll dodge 37.
11:35, Today: Brother Victor rolled 100 using 1d100. dodge for death blow :D.



Rolled a 100 to dodge and then rolled 100 on his re-roll using a fate point, holy moly
Tarrakhash
player, 30 posts
Tue 12 Apr 2011
at 12:40
  • msg #286

Re: EPIC failure

wonderful, now you're showing my wonderful roll off. I'll be famous!
Lord Dubu
player, 44 posts
Tue 12 Apr 2011
at 13:28
  • msg #287

Re: EPIC failure

I actually make my players roll 2D10. I'm convinced it's better at simulating the table-top roll.
leetbeef
player, 7 posts
Tue 12 Apr 2011
at 13:39
  • msg #288

Re: EPIC failure

Lord Dubu:
I actually make my players roll 2D10. I'm convinced it's better at simulating the table-top roll.


1. True that's more like the game if you were around a table, but it is called the d100 system. Does anyone in your group feel more like they're playing around a table because you're making them roll 2d10?

2. Pretend he rolled double 10's then... twice. Has anyone in your group had such unfortunate luck?
Lord Dubu
player, 45 posts
Tue 12 Apr 2011
at 13:58
  • msg #289

Re: EPIC failure

No of course not.

But that's my point. I'm no mathematician but I've got to believe that statistically rolling 10 on four separate aggregates from 1 to 10 is an order of magnitude harder than rolling 100 twice in an aggregate that goes from 1 to 100.
Banjo
player, 179 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 12 Apr 2011
at 14:11
  • msg #290

Re: EPIC failure

Nope, the odds are the same.

Both are 1 in 10000.

For 2 100s on rolling two d100s

P(A and B) = P(A)xP(B)
P(A and B) = 1/100 x 1/100
P(A and B) = 1/10000

For 4 10s on rolling four d10s

P(A and B and C and D) = P(A)xP(B)xP(C)xP(D)
P(A and B and C and D) = 1/10 x 1/10 x 1/10 x 1/10
P(A and B and C and D) = 1/10000
This message was last edited by the player at 14:35, Tue 12 Apr 2011.
Brimflame69
player, 60 posts
Fri 15 Apr 2011
at 02:08
  • msg #291

Re: EPIC failure

From the creator of such smash game hits such as DW: the Horus Heresy comes another revolutionary idea!.....yeah. Looking for 5 players for a Deathwatch Chaos game. You will all be Chaos space marines about to embark on the 13th Black Crusade. This game is rated Adult. No techmarines but if someone wants to roll up a dark mechanicus character that would be cool.

link to another game
crownblade
player, 38 posts
Fri 15 Apr 2011
at 20:00
  • msg #292

Re: EPIC failure

Couldn't you use an Iron Warrior as a tech-marine?
Brimflame69
player, 61 posts
Fri 15 Apr 2011
at 20:02
  • msg #293

Re: EPIC failure

I guess I could but I figured it might be handled better by a Magos.
crownblade
player, 39 posts
Fri 15 Apr 2011
at 20:11
  • msg #294

Re: EPIC failure

The Iron Warrior Companies are run by War-Smiths, who come equipped with the servo harness. The Dark Mechanicus are really cool, don't get me wrong, I just meant to show that the Chaos Boyz have their own equivalent too.

<Img src=http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1241089_99060102066_Col40kIronWarriorsWarsmithMain_445x319.jpg/>
Baron
player, 2 posts
Fri 15 Apr 2011
at 22:25
  • msg #295

Re: EPIC failure

Don't forget before Gav Thrope took a piss all over Chaos and ruined their armies for all time the previous edition had Iron Warriors capable of equipping servo-arms, repairing vehicles on the fly, and using guns that were daemon weapons, crownblade.

I got to say, I'd consider joining the DW RP if I was allowed to play a Dark Mechanicus. Even Iron Warriors would be a bit restricted for me (I want to make Fabius Bile look like a pansy damn it! :P).
Brimflame69
player, 62 posts
Fri 15 Apr 2011
at 22:53
  • msg #296

Re: EPIC failure

toss me an RTJ then, you can roll up a Magos.
Baron
player, 3 posts
Fri 15 Apr 2011
at 23:03
  • msg #297

Re: EPIC failure

Brimflame69:
toss me an RTJ then, you can roll up a Magos.



:D!!!

Expect a RTJ very, very soon!
flakk
GM, 658 posts
"The dude abides..."
Wed 20 Jul 2011
at 22:01
  • msg #298

New stuff

leetbeef
player, 9 posts
Fri 22 Jul 2011
at 03:01
  • msg #299

Re: New stuff

Incase anyone lives in the Pensacola area I'll be hosting the demo of Black Crusade and Deathwatch on saturday.


http://www.facebook.com/#!/eve...?eid=166095736783587
crownblade
player, 50 posts
Fri 19 Aug 2011
at 21:28
  • msg #300

Re: New stuff

http://www.fantasyflightgames....e_news.asp?eidn=2572

Finally! Official rules for my two fav. Chapters; the Raven Guard and the Salamanders.
Petronius
player, 3 posts
Fri 16 Dec 2011
at 03:20
  • msg #301

Deathwatch campaign tips

I am building my Deathwatch campaign right now, making threads creating NPC's threads etc.

I would like a survey from Players of Deathwatch here on RPOL on what worked and what has not worked.

I have read/am reading the base Deathwatch , Rites of Battle, Achilius Assailt books in PDf form and am waiting for First Foundng and Jericho Reach books to come out in PDF and read through those before starting my campaign.

I currently play in one Deathweatch game and lurk in a couple.

The books I have read have given me a ^$%#^*-ton of ideas for a campaign using the Deathwatch.

My idea is to have concurrent threads running for both a Mission and planning or information gathering from the last mission and for the next mission.

I see the campaign where players are not just members of a Kill-team but become involved in the interaction of the Deathwatch and the Crusade and with denizens of the Jericho region over time.

The role play, the intertwingin plots, combined with revelations of the Vault, politics.  I want to see players be more than trigger finger, for characters to realize that they are at the edge of history, things are changing.

So tell me, what has worked for you as player and what has not, I would like to avoid the pitfalls.
dlantoub
player, 84 posts
Fri 16 Dec 2011
at 13:42
  • msg #302

Re: New stuff

crownblade:
Finally! Official rules for my two fav. Chapters; the Raven Guard and the Salamanders.


Grats to that for you! Such a pity my first favourite "chapter" became so generic.

The Whitescars.  Their speciality was "supposedly"(since they never got a book all to themselves like some others) fast attacks and hit and run.  but now if you read any new chapter material nearly every "new" or reconditioned chapter has that speciality.

Raven Guard are quite different in a way since they focus on stealth, terror and psychological warfare ^^
Petronius
player, 4 posts
Sun 22 Jan 2012
at 00:09
  • msg #303

Re: New stuff

Here is the preamble to my Deathwatch campaign, work on the threads continues.


The Deathwatch has been standing for millenia, our campaign does not start with its inception or middle age.

Men that are inducted into the ranks of a Space Marine Chapter, their life of training, rigorous trials of physical and psychological suitability, is not where our deeds begin.

The decades of battle, seeing Battle-Brothers of his Chapter fall, protecting a largely ignorant Humanity, battling for every armored bootprint on hostile planets, planets imperilled by Xenos, is not where the campaign begins.

Advancement in the Companies of the Chapter, the Missions that garner medals, command of missions, the deeds that put you on planet after planet, system after system, cleansing Hives, craters, glaciers, deserts, caves, capitals, facilities, Spaceports, cities, moons, these events precede the start of the  campaign.

Being seconded to the Deathwatch happens after review of the Chapter Master, who assesses the Marine in question can now benefit from the training and Command application in War the Long Watch demands, this event is the penultimate step to the start of the campaign.


The Marine is standing his watch in a Watch station in the Jericho Reach and has joined missions, indeed may have collected intelligence for a Deathwatch mission, plied his deadly craft now is brought to the Watch Fortress Erioch and is assigned to a Watch Captain, who in turn, assigns the Marine to a Kill Team.

The campaign begins, the year is 817.M41


This message had punctuation tweaked by the player at 00:10, Sun 22 Jan 2012.
dlantoub
player, 87 posts
Sun 22 Jan 2012
at 00:45
  • msg #304

Re: New stuff

Taken of course from the point of view of say, an Ultramarine.  A Space Wolf may view such an appointment quite differently. For example:

Outcast. That is what they called you.

The Chapter Master singled you out, cut you away.  Cast you from the halls of your brothers, your kin, your pack.

All of it is gone.  You are among strangers here, you can trust no-one to watch your back, they have not bled for you, or shared your table; they did not stand by as the long moon approached to cast it's baleful glow over the icefields.  What have they shared with you?  Nothing.  This is your worth to your pack. Nothing.

They have sent you here to die.

Sorry >< I'm just playing a bit of devils advocate there ><

I didn't mean to attack your campaign drive.  It's already sounding cool, I'm sorry.
This message was last edited by the player at 01:05, Sun 22 Jan 2012.
Petronius
player, 5 posts
Sun 22 Jan 2012
at 02:28
  • msg #305

Re: New stuff

While I salute the dark and brooding mood brought to the seconding you describe, and do see now that my preamble may appear Ultramarine centric instead of a generic Chapter description, it does not speak to Space Wolves as I see them.

Such a Battle-Brother that existed in the Space Wolves would have been dealt with by asigning him a mission or series of missions to attain redemption or death.

Knowing and holding the Deathwatch is high esteem, and in my campaign, no Chapter Master has ever risen to that rank without having stood a Watch in the Deathwatch, a Chapter masster would onbly second a Chapter Battle Brother who could represent the best of th e Chapter, the most cunning the most agile, so that the other Chapters may review their faith and skill andd be found wanting.

EDIT: I don't take it as an attack, I take it as a critique, commonly known as feedback, and it served that purpose well.
This message was last edited by the player at 05:33, Sun 22 Jan 2012.
dlantoub
player, 88 posts
Sun 22 Jan 2012
at 14:24
  • msg #306

Re: New stuff

Point taken.  Funnily enough I can see how it could be both, depending on the angle of the campaign, or the particular Space Wolf. The Chapter Master may simply assign such a wolf to the Deathwatch for death and redemption, but doesn't himself personally have to worry the individual assignments, if he succeeds and comes back he is redeemed, if he doesn't come back, he's probably dead. I know I tend to be using them but they are quite different in their mndset compared to other chapters.  I accept that the angle you have posted above is the one for your campaign and I will not argue with it
Morrison
player, 5 posts
Mon 7 May 2012
at 00:13
  • msg #307

Re: New stuff

Does anyone have a deathwatch blank sheet?
Morrison
player, 9 posts
Fri 11 May 2012
at 00:49
  • msg #308

Re: New stuff

Checking the interest of a single chapter space marine game using deathwatch rules.
To make it clear it means all players will be of one chapter I'm thinking ultra marines since they are the easiest to make diverse due to their stats. Any thoughts?

I'm also taking a vote on which chapter

pick your top three number them 1st gets 5 points 2nd 3 and 3rd 1.
Sign In