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Death Watch: Discussion.

Posted by flakkFor group 0
Gwenlynn
player, 25 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 14 Mar 2010
at 20:14
  • msg #9

Re: Death Watch

No White Scars. That would mean that they finally have to invent rules for vehicles ;)
Smokin_Joe
player, 9 posts
Ghost in the Machine
Mon 15 Mar 2010
at 01:13
  • msg #10

Re: Death Watch

Wow, don't know where all of the Space Puppy hate is coming from. To be honest, I think they're one of the more interesting loyalist chapters there are, mainly for the fact that they'll give the finger to convention if it gets the job done. Yes they just had a very silly codex, but I think people are forgetting, this is 40K. I think once we had the guns that send goblins through hell to kill a guy, 800' tall cathedral mechs, and walking tanks piloted by demons, that the entire world was meant to be taken as a big joke?

Though to be honest I would like to see some Ravenguard love, they're just so underloved compared to the other prime chapters, even the Iron Hands. Not to mention possibly getting some more fun out of jump packs.
MILLANDSON
player, 61 posts
Mon 15 Mar 2010
at 23:32
  • msg #11

Re: Death Watch

Gwenlynn:
No White Scars. That would mean that they finally have to invent rules for vehicles ;)


Black Industries' "Dark Heresy Vehicle's Apocrypha". They already have the rules for vehicles ;)
Gwenlynn
player, 29 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 16 Mar 2010
at 07:17
  • msg #12

Re: Death Watch

MILLANDSON:
Gwenlynn:
No White Scars. That would mean that they finally have to invent rules for vehicles ;)


Black Industries' "Dark Heresy Vehicle's Apocrypha". They already have the rules for vehicles ;)


Now they need to publish them ;)
Taarnish
player, 8 posts
Wed 17 Mar 2010
at 03:53
  • msg #13

Re: Death Watch

I know this is Kinda way off topic but i have a Death Watch Rules Lite Game in need of a few players. Very simple rules. Any Interest? Still need a lot of the more interesting Chapters...

Note this is not DH or RT rules. Its 3:16... rules are in included in the Game Threads.

Needed:
White Scars (!!)
Space Wolves
Raven Guard
Salamanders
Etc Etc

Have:
Warmongers
Imperial Fists
Red Scorpians
Ultramarines

link to another game
This message was last edited by the player at 03:54, Wed 17 Mar 2010.
MILLANDSON
player, 62 posts
Wed 17 Mar 2010
at 18:05
  • msg #14

Re: Death Watch

Gwenlynn:
MILLANDSON:
Gwenlynn:
No White Scars. That would mean that they finally have to invent rules for vehicles ;)


Black Industries' "Dark Heresy Vehicle's Apocrypha". They already have the rules for vehicles ;)


Now they need to publish them ;)


You could just ask someone here for them ;)
Kilgs
player, 9 posts
Wed 17 Mar 2010
at 18:07
  • msg #15

Re: Death Watch

They're posted on Dark Reign 40K... I think she means in paper form. Otherwise, I can definitely send them via email.
Gwenlynn
player, 32 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 17 Mar 2010
at 18:12
  • msg #16

Re: Death Watch

I got the rules from Dark Reign 40k site. What I meant was that if they inserted the White Scars, they will have to put those or other rules as well in the Death Watch book. You cannot have official rules referencing to unofficial rules.
Arbentur
player, 18 posts
Wed 17 Mar 2010
at 18:19
  • msg #17

Re: Death Watch

The Dark Heresy Vehicle Apocrypha was originally on the Black Library website, if I remember correctly which is where I would have originally downloaded it from in the first place. So they are/were 'official', just never put into a hardcover/softcover book that I know of...but either they would have to add them to the FF site or add them to one of the books like you said...
flakk
GM, 412 posts
"The dude abides..."
Sun 21 Mar 2010
at 22:05
  • msg #18

Re: Death Watch

No surprises here.  And the second Chapter is.....



Gwenlynn
player, 41 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 21 Mar 2010
at 23:27
  • msg #19

Re: Death Watch

Hardly a surprise. These were the two chapters everybody agreed would be there. Just wondering though. Anybody here actually played with this chapter?
Banjo
player, 100 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 22 Mar 2010
at 00:17
  • msg #20

Re: Death Watch

Nah, they stary to far from codex for my liking.

I just like pointing out to people that they are not really a first founding chapter.
Kilgs
player, 32 posts
Fri 2 Apr 2010
at 15:17
  • msg #21

Jericho Reach

flakk
GM, 428 posts
"The dude abides..."
Fri 9 Apr 2010
at 18:23
  • msg #22

Chapter three

And #3 is.....



The Dark Angels!
This message was last edited by the GM at 18:25, Fri 09 Apr 2010.
thew00tninja
player, 11 posts
Sat 10 Apr 2010
at 14:59
  • msg #23

Re: Chapter three

At least we have Ultramarines to be used as a base template for custom chapters.
Smokin_Joe
player, 15 posts
Ghost in the Machine
Sat 10 Apr 2010
at 23:13
  • msg #24

Re: Chapter three

Come on, Angry Marines!!!!!
Tiurabo
player, 1 post
Bringin' the Fiah Powah.
Sun 11 Apr 2010
at 03:30
  • msg #25

Re: Chapter three

Angry Marines? Who is that supposed to be? All Astartes are consumed with the fiery rage befitting soldiers of the God-Emperor.
thew00tninja
player, 12 posts
Sun 11 Apr 2010
at 16:00
  • msg #26

Re: Chapter three

Angry Marines. Always angry, all the time. >:C

http://1d4chan.org/wiki/Angry_Marines
MILLANDSON
player, 70 posts
Sun 11 Apr 2010
at 16:13
  • msg #27

Re: Chapter three

In the Dark Reign interview with Ross Watson and Sam Stewart last night, they told us that not all the 6 starting Chapters in the book will be First Founding Chapters, so I'm curious about which ones are gonna be the last 2 Chapters (since it's obvious the Blood Angels will be in there too :P).
Banjo
player, 105 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 11 Apr 2010
at 16:41
  • msg #28

Re: Chapter three

I think there is a good chance that the non-first founding chapter will be Black Templar given their better established background over others or maybe Crimson Fists as all the other chapters that have mention within the Deathwatch background are the off-spring of the smurf-marines sowould not need rules added.

I would think other obvious choices to include would be Salamanders or Iron Hands given that they are even more non-codex than either of the Angel Marines chapters and so would be good choices for adding variability.
crownblade
player, 12 posts
Sun 11 Apr 2010
at 19:32
  • msg #29

Re: Chapter three

Both Salamders and Iron Hands are founding chapters if memory serves. Primarchs Vulcan and Ferrus Manus respectively.
This message was last edited by the player at 19:32, Sun 11 Apr 2010.
Kilgs
player, 37 posts
Sun 11 Apr 2010
at 19:59
  • msg #30

Re: Chapter three

thew00tninja:
Angry Marines. Always angry, all the time. >:C

http://1d4chan.org/wiki/Angry_Marines

Thank you! Everyone always talks about them over at FFG but I didn't want to ask the n00b question ;-)
Banjo
player, 106 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 11 Apr 2010
at 20:33
  • msg #31

Re: Chapter three

crownblade:
Both Salamders and Iron Hands are founding chapters if memory serves. Primarchs Vulcan and Ferrus Manus respectively.


I know I was just considering them as likely candidates for inclusion given the lack of well known second founding chapters that could be used.
crownblade
player, 13 posts
Sun 11 Apr 2010
at 20:41
  • msg #32

Re: Chapter three

oh, apologies I misunderstood. Iron Hands could be cool, they've really only had that one article in the WD ndex astartes series. Raven Guard
On another note, I hope they include the Legion of the Damned in some way.
Banjo
player, 107 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 11 Apr 2010
at 21:44
  • msg #33

Re: Chapter three

Legion of the Damned are unlikely to feature as they are neither a chapter nor part of the Imperium and the chapter they used to be, the Fire Hawks, is officialy recognised as being destroyed.

Including them in any significant way would be diificult, they are just to rare and obscure to play any roll in the major workings of the setting.

The fact that they are insane probably would not help much either.
This message was last edited by the player at 21:45, Sun 11 Apr 2010.
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