RolePlay onLine RPoL Logo

, welcome to Warhammer Fantasy and Warhammer 40k Roleplay Forum

08:44, 2nd May 2024 (GMT+0)

Dark Heresy: Game Proposals.

Posted by Furry TeddyFor group 0
Furry Teddy
GM, 3 posts
Wed 21 Jan 2009
at 11:49
  • msg #1

DH: Game Proposals

Want to throw a game idea out there? Then here is where to post.
This message was last edited by the GM at 11:49, Wed 21 Jan 2009.
Furry Teddy
GM, 17 posts
Wed 21 Jan 2009
at 20:27
  • msg #2

Re: DH: Game Proposals

Would anybody be interested in a game focusing over a single event in a short period of time? Something like the take down of a heretic cell. I'm thinking the planning and surveillance aspect and then a firefight. It could lead on to a further campaign if everyone enjoyed themselves.
nareik123
player, 3 posts
Wed 21 Jan 2009
at 20:29
  • msg #3

Re: DH: Game Proposals

I'm up for this game.

For the Emperor!
Furry Teddy
GM, 18 posts
Wed 21 Jan 2009
at 20:33
  • msg #4

Re: DH: Game Proposals

I have to get my WFRP game going first but I'll start thinking about how this would work. I imagine it would be things like do you set up a two man OP in the building across the street or do you try and bug the building? I'd try and make it so that there are more options than resources and your actions leading up to the take down will have an effect on how it turns out.
Mr. Sticks
player, 5 posts
Thu 22 Jan 2009
at 06:39
  • msg #5

Re: DH: Game Proposals

I would definately be interested in participating. Give me a chance to get a feel for how DH plays by post and get some work done fleshing out a potential new character!
Devilish
player, 3 posts
Thu 22 Jan 2009
at 07:54
  • msg #6

Re: DH: Game Proposals

I've got the book, but the games I've been in had died before the first combat.

Would like to try assassin or tech.
nareik123
player, 5 posts
Thu 22 Jan 2009
at 23:07
  • msg #7

Re: DH: Game Proposals

Guardsmen for me! I'm pretty novice at DH, which kinda sucks when I'm a big 40k fan.
zacaldo
player, 8 posts
Fri 23 Jan 2009
at 04:15
  • msg #8

Re: DH: Game Proposals

I  thinking that it would be best to run Dark Heresy Games in one shots or like comics 1-4 or 1-8, small arcs.  The premiss is very simple, bounty hunters working for Ferran Ghast (For any one with Disciples of the Dark Gods this makes perfect sense).

Ferran Ghast was once one of the finest Inquisitors the Emperor had in his service then after a particular mission he vanished for seven years, upon his return he was not the same man, a special unit was sent to assassinate him and was destroyed.  The Inquisition has confirmed that Ghast uses highly capable and dangerous vassals to support his condsiderble abilities.  He is also suspected of forming highly dangerous organizations of infiltrators and assassins that answer personally to him.

I am very new in a sense to Rpol I started  months ago but stopped for a good half a year before starting to play again.  I just began to start Inquisitor Ubertas Venator (Dark Heresy) bounty hunters of Inquistors.  They would be simple missions that could start up and end within a month or so. Although I would keep a hard copy file of the character, and send him or her rmail messages when new missions that would suit him or her arise.  It would be like comic book writers hiring certain artists for certain stories, in the RTJ you could make it very clear what kind of dark mission you want to run, and we could get pretty dark if I have the right allies.

 But my Proposals is that if there is a GM that could handle the gears and combat and psyker situations when they arise.  I'm not sure even how to work the GM screen yet, but I have a tremendous amount of time available on the comupter.  I own a gallery in the Cascades and this is the slowest time of year I sit for hours without a customer.  So if I could have some one helping out with the missions.  I could fill in with all the Pathos possible.  I could keep the story moving at a tremedous rate, on top of having a great amount of time on line, I also only require four to five hours of sleep, so again like I said, if there is a GM that wants to run short well structured stories that move at a comic book pace please Rmail me or post a reply that might aid me in a mission to destroy the false hope that is the Inquistion and evil monarch Emperor and false idol. It wouldn't really be a Co-Gm it would be something that came to a certain GM's mind that he or she wanted to run that fit the scene but they didn't have the time to flesh the bones.  You could hand pick the players that apply, like I said you would be the author hiring an artist, and in Rpol certain names are already famous or infamous.

Yr.Obd.Srvnt.
z
This message was last edited by the player at 04:26, Fri 23 Jan 2009.
Mr. Sticks
player, 8 posts
Fri 23 Jan 2009
at 07:43
  • msg #9

Re: DH: Game Proposals

I'm probably going to throw my hat in the GM arena, once I get my feet fully under me here on RPOL and settle some rl issues. I'll keep you all informed when I have something in the works, probably in a month or so.
Valthek
player, 2 posts
Sat 24 Jan 2009
at 10:07
  • msg #10

Re: DH: Game Proposals

I'm actually running a game like that right now. But due to the ammount of people (and some of whom the posting has slowed down) the game is only crawling forward right now.

still fun though! :D
zacaldo
player, 9 posts
Sat 24 Jan 2009
at 22:55
  • msg #11

Re: DH: Game Proposals

Do you have a link or are you full, I would just really like to lurk and see how you set things uo?
Valthek
player, 4 posts
Sun 25 Jan 2009
at 13:52
  • msg #12

Re: DH: Game Proposals

In reply to zacaldo (msg #11):

link to another game

that's the game, i think i can add one, maybe two more max players
flakk
player, 15 posts
Sun 25 Jan 2009
at 13:53
  • msg #13

Re: DH: Game Proposals

zacaldo:
Do you have a link or are you full, I would just really like to lurk and see how you set things uo?


My game is full but if anyone wants to lurk they can.  It is adult so would require a statement saying you are over 18 to lurk.

link to another game
zacaldo
player, 10 posts
Sun 25 Jan 2009
at 14:23
  • msg #14

Re: DH: Game Proposals

In reply to flakk (msg #13):

Flakk I am the Psyker In that game, I was joking that I joined this forum not knowing you were here.  I'm damn glad you let another group join, you run a smooth true Dark Heresy game, I feel lucky to get in.  Although I think I have pissed off or freaked out the entire group with my antics, I'll mellow it out a bit ;).
Furry Teddy
GM, 30 posts
Sun 25 Jan 2009
at 14:25
  • msg #15

Re: DH: Game Proposals

I quite like your crazy antics.
flakk
player, 16 posts
Sun 25 Jan 2009
at 14:27
  • msg #16

Re: DH: Game Proposals

zacaldo:
In reply to flakk (msg #13):

Flakk I am the Psyker In that game, I was joking that I joined this forum not knowing you were here.  I'm damn glad you let another group join, you run a smooth true Dark Heresy game, I feel lucky to get in.  Although I think I have pissed off or freaked out the entire group with my antics, I'll mellow it out a bit ;).


LOL. Yah got me and thanks for the praise.  I know we are in the initial meet and greet stage but I promise it will fire up, muhahhaha.  I love how freaked you have the others.  Feel free to keep it up=:)
zacaldo
player, 11 posts
Sun 25 Jan 2009
at 14:27
  • msg #17

Re: DH: Game Proposals

In reply to Furry Teddy (msg #15):

Teddy are you in Flakk's game too, if so who might you be? I wouldn't bet a dollar, you play your cards close to your chest.
Furry Teddy
GM, 31 posts
Sun 25 Jan 2009
at 14:35
  • msg #18

Re: DH: Game Proposals

I'm M S-H. You're right flakk does run a good game. I was a lurker before I joined and found it very interesting.
zacaldo
player, 12 posts
Sun 25 Jan 2009
at 14:51
  • msg #19

Re: DH: Game Proposals

In reply to Furry Teddy (msg #18):

Aah, it makes sense now.  You create a excellent concept of your character with a minimum words, and direct dialouge, that is hard to do playing by post, especially the economy of words.  Have you been on Rpol long?
jamat
player, 4 posts
Sun 25 Jan 2009
at 20:43
  • msg #20

Re: DH: Game Proposals

zacaldo If you're talking about Dark Heresy for dummies then I'm in it too but I'm in the other group.

And yes it is a smooth game but I think our group are feaking ourselves out a bit at the moment :o)
Valthek
player, 5 posts
Sun 25 Jan 2009
at 20:47
  • msg #21

Re: DH: Game Proposals

are you? that kind of feedback would be apreciated actually :D
jamat
player, 5 posts
Sun 25 Jan 2009
at 20:56
  • msg #22

Re: DH: Game Proposals

well you're the one feeding my girl images of things that might explode and letting her mind run riot :o)
nareik123
player, 13 posts
Sun 25 Jan 2009
at 20:56
  • msg #23

Re: DH: Game Proposals

Damn, this DH for dummies is something I should have joined. Too late now...
zacaldo
player, 13 posts
Sun 25 Jan 2009
at 20:58
  • msg #24

Re: DH: Game Proposals

No, Dummies, BURN ALL HERETICS!!! But I'm sure Flakk is doing well for you guys to he is a cool customer.
Valthek
player, 7 posts
Sun 25 Jan 2009
at 22:10
  • msg #25

Re: DH: Game Proposals

In reply to jamat (msg #22):

jeez... it was JUST the sensor that turns on the lights... or is it...

In reply nareik123 (msg #23): I can probably add one more player (that would be to jamat's group) but that's the limit i can handle
nareik123
player, 16 posts
Sun 25 Jan 2009
at 22:16
  • msg #26

Re: DH: Game Proposals

Oh really? What kind of person do you need? Fighter, sneaker, techie?
jamat
player, 6 posts
Mon 26 Jan 2009
at 08:30
  • msg #27

Re: DH: Game Proposals

please make him a techie and put him in my group....he can then tell me when it's a light switch or a bomb :O)
Furry Teddy
GM, 35 posts
Mon 26 Jan 2009
at 16:05
  • msg #28

Re: DH: Game Proposals

In reply to zacaldo (msg #19):

Thanks. I've been on Rpol for about nine months or so but mainly as a GM not as a player. I really need to work on my GMing skills I think.
zacaldo
player, 18 posts
Mon 26 Jan 2009
at 16:07
  • msg #29

Re: DH: Game Proposals

Are you running any games now Teddy?
This message was last edited by the player at 16:08, Mon 26 Jan 2009.
Furry Teddy
GM, 36 posts
Mon 26 Jan 2009
at 16:09
  • msg #30

Re: DH: Game Proposals

I have a WFRP game going and once that is up and running I may look into a short DH game. I'm also playing in another four games at the the moment.
zacaldo
player, 19 posts
Mon 26 Jan 2009
at 16:16
  • msg #31

Re: DH: Game Proposals

In Response to Teddy Message before this one I guess?
This is a bit foward, but if you do start a game any game do you think I could Co-GM, but in essence lurk, just to see how the software works, becaue I want to run a game but I have no clue, plus I could fill in if you needed it, especially with DH.  I have every book printed so far, and a massive supply of 40k material.
flakk
player, 21 posts
GM
PLAYER
Mon 26 Jan 2009
at 16:29
  • msg #32

Re: DH: Game Proposals

I'm enjoying your game so far F.T.!  Bring on the Gobbos!  Mrs. Javelin wants to say hi.
nareik123
player, 18 posts
Mon 26 Jan 2009
at 16:51
  • msg #33

Re: DH: Game Proposals

I GM a WFRP game, and I really want to et involved with DH and a chaos game. Its highly annoying since I know a lot, (arguably too much) of the background of the Warhammer 40,000 universe.
Furry Teddy
GM, 38 posts
Mon 26 Jan 2009
at 18:22
  • msg #34

Re: DH: Game Proposals

If someone where to take it upon themselves to start a Dark Heresy game what sort of game would people be interested in?

One set in a War Zone and is combat heavy. I'm thinking all the players would be members of the same squad and the game would be set within a ruined city or semi rural zone. This would be a fairly fluid sandbox type game.

A classic game where you are members of an Inquisitors retinue. A good mix of investigation and combat. This would probably involve elements of my previously mentioned Dark Heresy idea.

Part of a smugglers crew. You smuggle stuff. Fairly straight forward. Salvaging derelicts, dodging Imperial Navy, fighting pirates etc.

Anything else that you want to play?
nareik123
player, 19 posts
Mon 26 Jan 2009
at 18:29
  • msg #35

Re: DH: Game Proposals

Underground resistance of a chaos occupied planet! You know, dodging the chaos authorities, assassinating key targets, the like.
Furry Teddy
GM, 39 posts
Mon 26 Jan 2009
at 18:30
  • msg #36

Re: DH: Game Proposals

That could fit with the War Zone idea I had and it would probably be more interesting.
Furry Teddy
GM, 44 posts
Wed 28 Jan 2009
at 17:49
  • msg #37

Re: DH: Game Proposals

In reply to nareik123 (msg #35):

Definitely thinking of giving this game a try. I tend to find DH easier to GM than WFRP.
nareik123
player, 21 posts
Wed 28 Jan 2009
at 18:34
  • msg #38

Re: DH: Game Proposals

I am easily a player on that type of game. Having read enough background, it would be hard to resist.

Problem is, i'm a n00b at DH.
Willis
player, 1 post
Fri 30 Jan 2009
at 14:12
  • msg #39

Re: DH: Game Proposals

I'm a noob too, Nareik.  Don't worry.  We'll get it figured out.  That being said, anyone feel like running a game for a couple of noobs and whoever else wants to tag along to keep us alive?

It would be much appreciated.
zacaldo
player, 31 posts
Fri 30 Jan 2009
at 14:23
  • msg #40

Re: DH: Game Proposals

Furry were you the one who was going to run that game, kinda of a one shot affair, or have I lost my mind again, are you starting up another DH game though? How many games are you running now? Oh well you are one of the few in Rpol that could pull that kind of crap off and get away with it, let me know if you start something else.  I have only heard ridiculously good things about your games, not one single lemon in the bunch, either someone's lying or I'm buying.  Thanks again for the GM help earlier in the week, I hope I didn't keep you waiting too long?
Valthek
player, 28 posts
Fri 30 Jan 2009
at 16:07
  • msg #41

Re: DH: Game Proposals

Willis:
That being said, anyone feel like running a game for a couple of noobs and whoever else wants to tag along to keep us alive?


I am, in fact running such a game, and at least one, if not two of my players have stopped playing because of IRL issues. Check it out and see if you like it. Send me a RTJ if you want to play. Most people are noobs, like yourselves (except for two, who tend to help the rest out)

link to another game
This message was last edited by the player at 16:07, Fri 30 Jan 2009.
Willis
player, 2 posts
Know thine enemy, for
they already know you.
Mon 2 Feb 2009
at 07:23
  • msg #42

Re: DH: Game Proposals

Since there doesn't seem to be much space for players out there, I think I'm going to run the published adventures, starting with Shattered Hope.  I'll work on getting the game set up, but keep in mind that anyone who joins is going to have to deal with me learning while I run.
zacaldo
player, 109 posts
Fri 8 May 2009
at 08:59
  • msg #43

Re: DH: Game Proposals

Graffiti Post

I didn't know what to post this under but awhile back I said most background characters have in Rpol because the DM does not usually use it for plot hooks because he already has a rigid story arc to follow and does not have time to develop a adventure or work it into the script and I was wrong, I don't know what Rpol DM's do in this website I never was a DM now.
And a just started one and this is a shameless plug again but what the frakk vote me off the forum I can understand that, but RevMark you or if anyone else has a saved list handy about what questions they ask in a RTJ when being serious without being over the top let me know, because I spend a loooot of time in a PC's background.  Thanks all, it isn't a DH game but like I said sue or vote me off the board.
RevMark
player, 19 posts
Fri 8 May 2009
at 11:54
  • msg #44

Re: DH: Game Proposals

Are we talking about questions you ask the player to ensure they're the sort of player you want to have in your game, or questions you ask about the character to help get a background and concept fleshed out a bit?
LastChance
player, 6 posts
Mon 11 May 2009
at 05:10
  • msg #45

Re: DH: Game Proposals

I am making a game that will have the players on a feral world archealogical outpost. They will come under attack and be forced to defend themselves until help comes. From the start the PCs would have 600 exp to explain why they have been sent to the outpost. At the start the characters wont be part of the inquisition, but after the outpost is defended they might get inducted to serve the throne better. So any takers i'm hoping for around 6 players so we have a large rounded group. Also i've only got acess to the core DH rule book for now and will only except things from the book.
garibaldi
player, 1 post
Mon 11 May 2009
at 06:54
  • msg #46

Re: DH: Game Proposals

In reply to LastChance (msg #45):

I'd be interested in joining your game if it's still open, LastChance.

Do you have a link to the game?
zacaldo
player, 111 posts
Mon 11 May 2009
at 07:01
  • msg #47

Re: DH: Game Proposals

In response to Sir RevMark any advice from software to general running of a play by post would be greatly helpful, and again you are a becoming a hallmark of info on this forum, thanks for being well.... you.
flakk
GM, 166 posts
"The dude abides..."
Mon 11 May 2009
at 11:21
  • msg #48

Re: DH: Game Proposals

LastChance:
I am making a game that will have the players on a feral world archealogical outpost. They will come under attack and be forced to defend themselves until help comes. From the start the PCs would have 600 exp to explain why they have been sent to the outpost. At the start the characters wont be part of the inquisition, but after the outpost is defended they might get inducted to serve the throne better. So any takers i'm hoping for around 6 players so we have a large rounded group. Also i've only got acess to the core DH rule book for now and will only except things from the book.


Don't forget to use the "DH Players Wanted" thread when you are all good to go.
LastChance
player, 7 posts
Mon 11 May 2009
at 17:42
  • msg #49

Re: DH: Game Proposals

Well i'm just testing for intrest before i take time to put it online and open it up. So no link yet.
RevMark
player, 21 posts
Wed 13 May 2009
at 10:17
  • msg #50

Re: DH: Game Proposals

Zocaldo - Ok, consider me suitably flattered. Apologies to everyone else for highjacking this thread.

 I don't really use any software, just go with what's already here on the site. Software that would allow quick drawing of maps without my having to painstakingly draw them out with | - and / would probably be handy, I just haven't looked into it.

 Questions I ask to establish if a player will fit in are probably much the same as anyone else on here: generally about getting some background as to their gaming experience generally, posting rate, knowledge of 40K and DH. I always ask for a writing sample. I always make acceptance dependant on them submitting a detailed character concept. I get people to pitch me a concept before I let them roll anything up, and I always ask them to use my dice roller so I can check the rolls. I tend to be flexible on allowing some elite advances as part of initial char gen in order to reflect a concept we're both interested in.

 Questions I ask to help tease out character background will vary a lot depending on player and concept. It's a much more organic process, though the questions I listed elsewhere are a good guide. Basically I try and get a player to think about an aspect of the character they may not have touched on in their concept. So, it might be thinking a bit about their early life and how that has shaped them (especially important for characters with non-traditional upbringings, like Forge worlds, Schola, Feral worlds etc). It might be about what their view of the Inquisition and heretics is, and why they are an acolyte. It might be about an aspect of their life or personality that seems undeveloped - how do they feel about being uneducated and illiterate? What is their sexuality and sexual experience? Have they ever let anyone get really close to them? Is there anyone or anything they really respect? I wouldn't give people too much to chew on, but just the encouragement to dig a little deeper in some direction they haven't explored usually starts to give a bit of depth.

  As an example: I play a character called Aurelia Mourn in one of WarriorPoet's DH games. My initial concept was essentially that I wanted an Arbites character who didn't fit the 'Judge Dredd' stereotype. I decided I wanted to play someone trained in undercover work, who would generally be dressed in civvies, not uniform or riot gear. I further decided I wanted them to be a smart investigator, and emphasising the intelligence and education led me to having them be Schola educated. That was the basic concept. For some reason I felt like making them female, as that would further undercut the 'hardman' stereotypes. Vague influences would be Clarice Starling from Silence of the Lambs or Sara Sidle from CSI. I then started to think about her early life. She's an orphan, and I decided she doesn't know anything about her parents, so the Schola is all she knows. Even her name was given to her by the Schola. I decided she is very used to working in close quarters as part of a team, and she has internalised Schola values, meaning that she is intensely driven to impress her superiors and work for the good of the Imperium. I decided, however, that her training in undercover work under experienced Arbites officers has exposed her to enough of the realities of life to curb the fanaticism that sometimes marks such people.

  Sorry that's developed into such a long post, hope it helps.
zacaldo
player, 116 posts
Wed 13 May 2009
at 11:14
  • msg #51

Re: DH: Game Proposals

Thanks post is already now cute, pasted and saved along with your list of background questions, ( I am a GM kleptomaniac.

My real problem is RevMark to insure you suffer from carpal tunnel syndrome today is how do you keep six solo games separate group wise and still have threads everyone can view and post on, also how do you kill a character who hasn't posted yet and is driving me crazy, I have GMed a lot and every one from day one warned me  about the impatience of PC's in RPol (people are so used to moving mouse clicking a few times and finding Experience points).

Sorry had to ask, and I did just back you up on the Dan Abnett feud, I like it, most ideas come from conflicting insights that develop to the open minded.  Hey flakk how bout a thread for the sections of the Imperium.  Tech-Priest could match up, clerics and religious minded folks could end up in the Ministorum, it goes on in on, and a guardsmen thread called "off duty", watching porn data-slates, cleaning guns, cussing and drinking and smoking amasec and obscura on furlough.
This message was last edited by the player at 12:01, Wed 13 May 2009.
RevMark
player, 24 posts
Wed 13 May 2009
at 14:16
  • msg #52

Re: DH: Game Proposals

Ok, now I'm really feeling like you're stalking me ;)

Apologies once again for dominating what is supposed to be a 'game proposals' thread. - Flakk, any chance we could have a more general GMing advice thread or something to put stuff like this on?

Last question first - killing a no-show character is very simple in game terms. If they've never posted, then you delete the character and retcon them out of existence. It's harder if they at least started posting. Generally I NPC them until a point where they can leave or get killed. There is a certain etiquette around killing characters however. I tend to give lots of warning by PM that I'm planning on removing them before doing so. It's my decision, not that of any other player, when someone is not fulfilling their end of the contract PC-wise. One of the advantages of the NPCing until an appropriate moment approach is it gives a little time for that player to return and pick up the reins again before they get cut.

The other question I'm not so clear on what your issue is. I'm assuming you know how to put characters into groups and how to start threads that are only visible to particular groups. If your issue is that within one game you want to have 6 solo adventures running simultaneously you simply set up one thread per group. You've got plenty of capacity for groups to be able to run six (say groups 2-7) and still have groups left (1, 8, 9 etc) that you can put everyone in so they effectively become 'public' threads. If your question is less technical and more about how do you maintain some game cohesion whilst running six solo threads, my advice would be don't do it. I tend to avoid putting people in separate threads as much as possible now because the experience is so frustrating.
zacaldo
player, 119 posts
Wed 13 May 2009
at 14:19
  • msg #53

Re: DH: Game Proposals

done stalking thank you and good morrow Sir.
flakk
GM, 171 posts
"The dude abides..."
Wed 13 May 2009
at 14:19
  • msg #54

Re: DH: Game Proposals

RevMark:
Apologies once again for dominating what is supposed to be a 'game proposals' thread. - Flakk, any chance we could have a more general GMing advice thread or something to put stuff like this on?


Done and done, and no there will not be a thread for each career Z=:) We have forum chat for that=:)
zacaldo
player, 120 posts
Wed 13 May 2009
at 14:25
  • msg #55

Re: DH: Game Proposals

No you know I am always making up threads like the one about real local haunts that remind you of the Old world or 40k, a travel guide for those who look for the absurd.  Next it will be about a thread all about monkey knife fights!
Furry Teddy
player, 89 posts
Tue 9 Jun 2009
at 18:23
  • msg #56

Re: DH: Game Proposals

I may also be interested in GMing but I only want to be involved in one game so is there enough interest out there for another DH game and if so then what would people be interested in?
Saint_Meerkat
player, 1 post
Mon 20 Jul 2009
at 20:52
  • msg #57

Re: DH: Game Proposals

I am preparing to start a DH game, and I wanted to know if there would be more interest in homebrew or published material. Either would be fun for me, but I wanted to solicit opinions from the DH diehards.

S.M.
Nagash_FFC
player, 3 posts
Tue 21 Jul 2009
at 10:29
  • msg #58

Re: DH: Game Proposals

What do you mean under published material?
Saint_Meerkat
player, 2 posts
Wed 22 Jul 2009
at 05:41
  • msg #59

Re: DH: Game Proposals

Published adventures like the one in the back of the core book, or the downloadable ones from the website. Do published adventures have a bigger draw because potential players recognize the name?
SENIOR CARDINAL IGNATO
player, 145 posts
Innocence Proves Nothing
Wed 22 Jul 2009
at 06:55
  • msg #60

Re: DH: Game Proposals

The dear Cardinal hates to admit it but has so often choose purposefully not to read or run published adventures as it is agreed in the Conclave the published adventures offer at best for table top Inquisition with wonderfully laid out hand outs or a quick fix to an impromptu.  it is so rare living Saint Meerkat that we get a chance to create "our" on saga's.  Usually published adventures are a good way to get a group of players started, but stopping, starting dropping out pbp is really a constant flux of players.  Best in my view that the GM has fun too, how often are we allowed to stray from the endless adepts recounting other history.  Just keep it Fair and keep it Grim.  Let the Throne guide your PC's and maybe one of your plot points may go as planned.

Yr.Obd.Srvnt.
Senior Cardinal Ignato

Nagash_FFC
player, 4 posts
Wed 22 Jul 2009
at 07:09
  • msg #61

Re: DH: Game Proposals

I think it only depends on the adventure's quality. I saw great published games and poor ones also. It applies to homebrews too!
SENIOR CARDINAL IGNATO
player, 148 posts
Innocence Proves Nothing
Wed 22 Jul 2009
at 08:55
  • msg #62

Re: DH: Game Proposals

Yes this is true and duly noted <by Adept Aspartamine Xanax III>. I am truly glad that FF keeps around Dan Abnett and crew writing the back drop and tons of copy for all their games, talented artists and writers are used well by GW.  I wouldn't serve the Emperor if not so.
This message was last edited by the player at 08:57, Wed 22 July 2009.
RevMark
player, 36 posts
Wed 22 Jul 2009
at 09:14
  • msg #63

Re: DH: Game Proposals

I think using the adventure in the core book is unlikely to attract many - anyone familiar with it has likely read it. Other published material may attract people inasmuchas a published adventure is a known quality. So, for example, I've heard good things about Tattered Fates so I might be interested in playing a game.

The biggest issue you've got here is that there are so many 'takes' on 40K and DH that joining a homebrew might be a bit hit and miss, especially on RPOL where you may not know anything about the GM and what sort of games they are likely to run (let alone how experienced a GM they are). I have 2 decades worth of gaming experience under my belt as both a player and GM, mainly of WFRP, and decided preferences in terms of the sorts of games I like to play and the 'take' I have on the 40K universe. I'm willing to tolerate a fair amount of mis-fit between my preferred style and that of a GM, but to be frank if I'm going to invest in creating a character and beginning a game I like to have some guarantees that I'm not going to regret it. Using a published adventure gives some security on that score. Having said that, none of the games I'm playing in or GMing on RPOL are published games (most of them are from the pen of WarriorPoet, whose games I thoroughly commend to anyone) and as Nagash says, quality is what counts, and being published is no guarantee of quality per se - it simply means that there are likely to be reviews out there to help others get a sense of the quality, which is not possible with a homebrew.
flakk
GM, 232 posts
"The dude abides..."
Wed 22 Jul 2009
at 12:53
  • msg #64

Re: DH: Game Proposals

IMHO I'll take anything as long as it is fun and not too far off canon.  My campaign is homebrew and sure to make fanatics cringe but it is fun.  Published material, fan made, it's all good.  Wish I had time to join another game.  I am in one DH game but it is really slow at the moment.  Hopefully it fires back up but as it is summer it is totally understandable.  Also anxiously awaiting the RT game to start up=:)

If someone runs "Tattered Fates" I'd join and would make time.  I plan on getting it and want to see if it is decent first.
nareik123
player, 47 posts
Thu 23 Jul 2009
at 00:10
  • msg #65

Re: DH: Game Proposals

I'd actually like to play in a Warhammer 40,000: DH game. Although I'd like to see other races, such as the Tau, involved.
Nagash_FFC
player, 5 posts
Thu 23 Jul 2009
at 07:17
  • msg #66

Re: DH: Game Proposals

The pity thing is, that the DH covers the Calixis sector, and Taus are pretty far from there.
MILLANDSON
player, 13 posts
Fri 24 Jul 2009
at 14:18
  • msg #67

Re: DH: Game Proposals

Nagash_FFC:
The pity thing is, that the DH covers the Calixis sector, and Taus are pretty far from there.


Pretty far being about half/two-thirds of the galaxy away from the nearest Tau outpost.

Kroot would work though.
Algard
player, 70 posts
Fri 24 Jul 2009
at 14:36
  • msg #68

Re: DH: Game Proposals

Or...emperor forbid, you place some Tau in the calixis sector if you want some Tau in the calixis sector.
Dont be so bound by official rulings, I mean what would be more awesome for the acolytes then to look into some growing side cult of the emprah only to find out the hidden smurf communist core
Banjo
player, 20 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 24 Jul 2009
at 14:53
  • msg #69

Re: DH: Game Proposals

True but given that Tua are from the far east of the Imperium and have only recently deveolped effective space ships and have no warp technology at all, getting to out of the Ultima Segmentum is diificult enough for them, let alone into the north west of the Segmentum Obscurus.

There is modifying the backround to your needs, we all have to do that just to fit our stories into the at times inconsistent history of the Imperium, but there are things that you just have to leave your hands off and for me one of them is the location of spactially restricted major races such as nids and tau.
Algard
player, 71 posts
Fri 24 Jul 2009
at 15:15
  • msg #70

Re: DH: Game Proposals

I belive this discussion ahs jumped the purpose of this thread so for consistency i will continue in the ordianry DH thread
Doogan
player, 2 posts
Sat 26 Sep 2009
at 23:12
  • msg #71

Re: DH: Game Proposals

The slow spin of the rust eaten fan overhead broke up the sole source of light that filtered down through the latticed ceiling of the war torn factory. Relics of ancient machinery, forgotten in the conflict that has raged across Tranch, squatted in the shadows and shared their residence with the vermin that had taken over the building.

Vernon could smell the blood as soon as he sidled into the doorway, his rifle held low at the waist as he scanned the darkness of the factory. His stomach riled at the odor of sickly-sweet death as he crossed the threshold into the building.

A patrol of fifteen guardsman from the Malifax Seventh had disappeared somewhere along this route, and the command had decided to send in the newly plantfallen 71st from Iocanthos to find any signs of the missing squad.

They had drawn lots to see who would be on the point, and lucky Vernon had gotten his shot at glory. Conspicious of the eyes on his back as he moved further into the building, Vernon hesitated only a moment before grabbing some cover. The smell of freshly spilt blood was not enough of a clue to bring back to his sergeant. Hell, Tranch had been soaked in blood for going on a decade now. Vernon needed something to solid to give his unit something to act on,

And so, the lone guardsman worked his way deeper into the shadows and machinery...


Hello everyone,

I rolled up a character using the dice roller found here and was hoping to entice a GM into setting up an adventure for either solo or small group. The character described both in the short tale above and the stat breakdown below is the one I am offering forward for consideration.

Basically, he is a Tranch War veteran who had his Mind Cleansed after a particularly gruesome experience during the conflict. The details would be left up to the GM, and the full possibility of outcomes would be available for him or her to use. Was Vernon a war hero too worthy to lose? A coward who someone took pity on to give a second chance? Something darker? Gm's fiat on all that, I would be willing to roll with the punches.


17:24, Today: Doogan rolled 29 using 2d10+20. Per.  Reroll.
17:22, Today: Doogan rolled 10 using 1d10.
17:22, Today: Doogan rolled 9 using 1d5+8. Wounds.
17:21, Today: Doogan rolled 33 using 2d10+20. WS.
17:21, Today: Doogan rolled 36 using 2d10+20. BS.
17:21, Today: Doogan rolled 31 using 2d10+20. S.
17:21, Today: Doogan rolled 35 using 2d10+20. T.
17:21, Today: Doogan rolled 38 using 2d10+20. Ag.
17:21, Today: Doogan rolled 29 using 2d10+20. Int.
17:20, Today: Doogan rolled 26 using 2d10+20. Per.
17:20, Today: Doogan rolled 42 using 2d10+25. WP.
17:20, Today: Doogan rolled 26 using 2d10+15. Fel.

Name: Vernon Cabrios
Homeworld: Mind Cleansed
Career Path: Guardsman
Career Rank: Conscript

WS__BS__ S __ T __ Ag__ Int__ Per__ WP__ Fel__W __FP
41  41   31   35   38   29    29    42   26   11  4

Insanity Points: 7

SKILLS
Search (Per)
Speak Language (Low Gothic) (29)
Drive (Ground Vehicle) (38)
Deceive (26)
Intimidate (31)

TALENTS
Hatred (Mutants)
Light Sleeper
Jaded
Melee Weapon Training (Primative)
Pistol Training (Primative)
Pistol Training (Las)
Pistol Training (SP)
Basic Weapons Training (Las)
Basic Weapons (SP)

ADVANCES
Ballistic Skill +5
Weapon Skill +5
Sound Constitution
Tranch War Veteran Background Package

EQUIPMENT
Hammer
Laspistol (1 charge pack)
Lasgun (1 charge pack)
Shotgun (12 rounds)
Uniform of the Iocanthos 71st
Guard Flak Armor
1 week corpe starch rations
mercenary licence
78 throne gelts
Castleman
player, 3 posts
Tue 7 Sep 2010
at 13:11
  • msg #72

Re: DH: Game Proposals

I believe this is/has already been done. Question is: How much interest is there for a second game?
The concept is thus. Using the DH rules create a squad of standard grunt guardsmen (not acolyte guardsmen) and play out their trials and tribulations.

Any takers?
Presteros
player, 4 posts
Tue 7 Sep 2010
at 13:49
  • msg #73

Re: DH: Game Proposals

Mmm, I could be up for a Guardsman game. Always liked me that IG!
Kilroy
player, 3 posts
Tue 7 Sep 2010
at 13:52
  • msg #74

Re: DH: Game Proposals

I'd be down for it too!
OrtHodox
player, 9 posts
Tue 7 Sep 2010
at 14:24
  • msg #75

Re: DH: Game Proposals

Me three, me three!
Gwenlynn
player, 122 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 7 Sep 2010
at 17:51
  • msg #76

Re: DH: Game Proposals

I have fond memories of playing in such a game so sure I am interested.
crownblade
player, 26 posts
Tue 7 Sep 2010
at 17:55
  • msg #77

Re: DH: Game Proposals

me five!
renownedwolf
player, 1 post
Tue 7 Sep 2010
at 18:44
  • msg #78

Re: DH: Game Proposals

Has anyone thought of creating their own sector to play games in? Or maybe a group effort? Maybe on the Eastern Fringe? I suppose that way you could have a reason for Tau, Nids etc
Castleman
player, 4 posts
Tue 7 Sep 2010
at 18:48
  • msg #79

Re: DH: Game Proposals

Yes, well that was the idea for my upcoming (because it seems to be a viable idea to proceed further with) game. A group of guardsmen sure would have a lot more to do in the Eastern Fringe than anywhere else.

In fact, the first scenario I would try and kill everyone in would be involving 'Nids.
Presteros
player, 5 posts
Tue 7 Sep 2010
at 18:50
  • msg #80

Re: DH: Game Proposals

Groovy.
Would there be room to make only guardsmen, or an IG psyker, a cogboy or the like? Maybe a sniper character using the assassin template?
Castleman
player, 5 posts
Tue 7 Sep 2010
at 19:06
  • msg #81

Re: DH: Game Proposals

These are things I've yet to decide on, as I've only today thought about creating this game.

Gun to my head, I'd say yes to the psyker, but no to any other career path other than Guardsman. Therefore, no sniper via the Assassin path, but a weapon change will signify this, so a sniper will be allowed.
The more I consider it the more I'm thinking special weapons squad from the codex. So, 6 men/women, starting at guard level, consisting of various weapon options to make them individual. Sniper, medic, comms tech, etc, two may even pair up as a heavy weapons team.
Gwenlynn
player, 123 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 7 Sep 2010
at 19:19
  • msg #82

Re: DH: Game Proposals

If you do Guardsman don't do Psykers or any other class. Especially Psykers as they are to special and precious. Not to mention dangerous. However give people access to talents and skills not normally found in the career.

Like social skills,  knowledge skills, technical skills, zealous skills etc. That way the players will have some way to differentiate.
Presteros
player, 6 posts
Tue 7 Sep 2010
at 19:30
  • msg #83

Re: DH: Game Proposals

Yeah. Depending on the rank of the character, it's going to be very difficult to make differences, just by switching gear.
renownedwolf
player, 2 posts
Tue 7 Sep 2010
at 19:32
  • msg #84

Re: DH: Game Proposals

Would they all be from the same world/regiment or a conglomeration of differing backgrounds like what happens with Gaunt's Ghosts after Vervunhive?
Castleman
player, 6 posts
Tue 7 Sep 2010
at 19:33
  • msg #85

Re: DH: Game Proposals

Thank you. Good suggestion, nice to have some discussion on the matter. It is, after all, you who will be playing the game.

Balance I think is the key. Ultimately, the rules for the Inquisitor Narrative game would be ideal, but LoS is a drawback, so a balance between that and DH is what I'm trying to conceive in my head.

The idea of opening up some (I'm sure about not having all at a player's disposal) of the talents is a good one, again something that needs to be thought about in more depth, as it gives characters more idiosyncrasies and individualism that just mere background and personality.

I think this is a larger undertaking than I first imagined and needs a lot more stewing time than simply creating a Game Description and OOC thread.
*******
Same world. Imperial for stat purposes, as that is the average, 20 all round, 'base' generator.
This message was last edited by the player at 19:34, Tue 07 Sept 2010.
Presteros
player, 7 posts
Tue 7 Sep 2010
at 19:37
  • msg #86

Re: DH: Game Proposals

If you want to spend a bit more time creating the characters, they could always be made while discussing with the GM.
"I want to play a comms officer, is it okay if I have this? Can I switch this for this? Can I grab that talent?"
Having a discussion about it could be a good thing, even if it's official in an OOC thread, for instance. Making people involved in the creation of each others characters would also mean we know the others' strenghts and weaknesses. Which makes sense from an IC point of view. ;)
Castleman
player, 7 posts
Tue 7 Sep 2010
at 19:46
  • msg #87

Re: DH: Game Proposals

Yeah, I suppose a close-knit, long-serving squad would know each other intimately, what with all the eating, sleeping, and going to the toilet together.
Gwenlynn
player, 124 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 7 Sep 2010
at 20:20
  • msg #88

Re: DH: Game Proposals

It would probably be a good thing to let the players talk about who will be fulfilling what role in the team before rolling up their characters.

I also suggest some changes in the rolling up part.

WS and BS as 30+1D10. We also need to have a reasonable T, S and WP. Could also be 30+1D10.
Arbentur
player, 31 posts
Tue 7 Sep 2010
at 20:21
  • msg #89

Re: DH: Game Proposals

You'd need not only some good attributes but some good luck as well is you're a mere squad against nids...
Gwenlynn
player, 125 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 7 Sep 2010
at 20:52
  • msg #90

Re: DH: Game Proposals

The 'good' attributes is only so that the characters make believing Guardsman.
rancorius
player, 9 posts
Tue 7 Sep 2010
at 23:11
  • msg #91

Re: DH: Game Proposals

you could have the best attributes but if you think inside the box you could still get killed
Kilroy
player, 4 posts
Tue 7 Sep 2010
at 23:11
  • msg #92

Re: DH: Game Proposals

Another idea could be to have the squad start off as grunt conscripts, maybe with a little room for flexibility like an autogun, or shotgun instead of a lasgun. Over a series of scenarios the Squad gradually become more experienced and better trained.
Arbentur
player, 32 posts
Wed 8 Sep 2010
at 00:21
  • msg #93

Re: DH: Game Proposals

I've read a number of 40k novels and when it comes to believable Guardsmen they die in droves, or in a slow attrition if they have an absolutely brilliant commander.  Now of course the well named one are the creme of the crop, but if you want to do some 'elite guard unit' you might as well not use the DH setup for Guardsmen and instead have them all make a bunch of Arch-Militants, each with different foci and send them into the 'nid meat grinder and see who comes out alive.

And you got that one dead on rancorius.  I can take the worst character and as long as I think right, barring a vengeful dice roller (as a Guardsman you'll eventually be forced to roll) live long and prosperously (well unless the gM also is vengeful, lol)
rancorius
player, 10 posts
Wed 8 Sep 2010
at 00:49
  • msg #94

Re: DH: Game Proposals

plus the biggest guns are not always the best idea since normal guardsmen need a tripod and a loader
Kilgs
player, 90 posts
Mon 25 Oct 2010
at 16:04
  • msg #95

Re: DH: Game Proposals

Splitting this off from the original post in Forum Discussion. It was posted with some WFRP game concepts.


Emperor’s Will
I’ve been dying to do an Inquisitor game with all of the mechanics available. This would involve changing a number of the Influence Talents (Acolyte Network, Lord of Domains). In addition, it would require a fairly involved and cooperative Inquisitor. Not to mention a lot of the rule changes I haven't completely articulated yet so it could be some time before I can put it together.

Here is the sample RTJ request I put together for it…
GameConcept:
The entire purpose of this game is to embrace the higher-level gaming behind a true player in the Inquisition. To that purpose, I’m going to be using a mixture of ‘in-game’ and ‘off-camera’ mechanics to simulate the large-scale investigative and enforcement activities of an Inquisitor, Acolytes and their Cadre.

Initially, I am only going to recruit the Inquisitor character so that we can discuss some of the game ideas, campaign goals and mechanics. I want to make sure that we’re all working together when it comes to running this game. This game could be excellent and it could crash and burn, there are lots of balls to be thrown into the air and I’m hoping we can keep them going for some time. Once the Inquisitor player is up and running, I will be adding individuals slowly.

You can read below for a general idea of how the initial stages are going to work.

The Role of the Inquisitor
The player who chooses to be the Inquisitor is going to be a cooperating partner in the game. I need someone who is willing to work with me on the actual planning of the game’s structure/plot, play a character and orchestrate other players with fairness. They should have a very good understanding of 40K fluff but not be tied to canon. Specifically, since Ravenor/Eisenhorn is the primary inspiration for this game, they should have familiarity with it simply because it puts myself and them on the same page.

The Inquisitor is going to be integral to the game. That being said, I need someone who is dedicated to Rpol, a good writer, works well with others and is willing to make some hard choices to make a good story. A mature individual who really wants to craft something special and has the patience to do it with the assistance of others.


Some of the things I’m planning on tweaking…
-Influence (temporary loss, not permanent expenditure)
-Influence Talents (specifically Lord of Domains, some new add-ons)
-Psy Powers (rough ideas that will bring them a bit more in line)
-Addition of Rogue Trader characters as Cadre members

As I mentioned, this concept is the roughest and I don’t have a plotline since I’ve been working on the rules side of it. It is warring with the WFRP concepts in the other thread.

Thoughts?
M4G1
player, 18 posts
Tue 26 Oct 2010
at 03:53
  • msg #96

Re: DH: Game Proposals

As I said in the other I would certainly be interested.  House rules always make me nervous, a bit, to be honest, but I dont actualy ahve the experience to comment on anything yet, let alone anything from Ascension (which is next on my list of books to read after I work my way through the Radical's Handbook).  The concept certainly intrigues me since I've been looking for a classic, DH, inquisitorial acolytes game.  I certainly am /not/ sad to say, interested in being the inquisitor themself in this game, owing both to my inexperience with the system, and time constraint, but I would probably play in it if someone else were.
Castleman
player, 63 posts
Thu 7 Apr 2011
at 23:12
  • msg #97

Re: DH: Game Proposals

I'm considering starting an Ascension game. Anyone interested?
rancorius
player, 16 posts
Thu 7 Apr 2011
at 23:24
  • msg #98

Re: DH: Game Proposals

Ascension?
Brimflame69
player, 56 posts
Thu 7 Apr 2011
at 23:27
  • msg #99

Re: DH: Game Proposals

I would be. my last one died due to gm laptop issues
Castleman
player, 64 posts
Thu 7 Apr 2011
at 23:28
  • msg #100

Re: DH: Game Proposals

Yes, Ascension.



It's a DH game at rank 13+
darkcloud
player, 5 posts
Fri 8 Apr 2011
at 00:04
  • msg #101

Re: DH: Game Proposals

If you have the right character sheet templates for DH here on RPol, I'm in.
MajorMurray
player, 50 posts
"FOR THE EMPEROR"
his last words
Fri 8 Apr 2011
at 00:10
  • msg #102

Re: DH: Game Proposals

In reply to darkcloud (msg #101):

Dito, I've played one game of DH, don't have any of the rules though, also what will be the rating of the game.
Castleman
player, 65 posts
Fri 8 Apr 2011
at 00:15
  • msg #103

Re: DH: Game Proposals

I have a sheet. Don't know how good it is though.

Game will likely be adult to capitalise on the gore and nightmarish nature of the enemies within, without, and beyond.
While not having the rules is a huge drawback as you'll need it for the advances, etc.
MajorMurray
player, 51 posts
"FOR THE EMPEROR"
his last words
Fri 8 Apr 2011
at 00:17
  • msg #104

Re: DH: Game Proposals

Good luck to your game, I cannot play due to your rating, and not having the rules is a drawback, I need money bad.
darkcloud
player, 6 posts
Fri 8 Apr 2011
at 01:15
  • msg #105

Re: DH: Game Proposals

Well, I am of age and have all the current supplements for DH.  Just send me a RMail when you have the game set up.

Wouldn't mind playing an Inquisitor...

Failing that I'd try for an Interrogator.
Brimflame69
player, 57 posts
Fri 8 Apr 2011
at 01:22
  • msg #106

Re: DH: Game Proposals

I wouldn't mind being a Judge. That would be cool.
bme500
player, 6 posts
Fri 8 Apr 2011
at 07:29
  • msg #107

Re: DH: Game Proposals

I wouldn't mind being anything.  I am happy to play whatever is needed.  I've always wanted to play a psyker.  Not in the the exploding peoples head kind of way but the more manipulative/divine the future kind of way.
bme500
player, 7 posts
Fri 8 Apr 2011
at 07:29
  • msg #108

Re: DH: Game Proposals

I wouldn't mind being anything.  I am happy to play whatever is needed.  I've always wanted to play a psyker.  Not in the the exploding peoples head kind of way but the more manipulative/divine the future kind of way.
Banjo
player, 170 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 8 Apr 2011
at 12:54
  • msg #109

Re: DH: Game Proposals

I would be interested in playing a daemon hunter (not an inquisitor just psyker in shiny carapace toting a force halberd out to kill daemons- see old Inquisitor model). Back when I was a regular GW vet we had a Inquisitor campain where I played a daemon hunter and I think Ascension is the right power level to play one
Arbentur
player, 46 posts
Fri 8 Apr 2011
at 13:03
  • msg #110

Re: DH: Game Proposals

I had an adept that was moving through the acolyte ranks that I was hoping someday would make it to ascension level but it seems like that will not come to fruition.  Thus a new Ascension game would end up letting me ramp him up from his meager self to where he would once again have some chance of playtime :)

I am game as well.
Banjo
player, 171 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 8 Apr 2011
at 13:05
  • msg #111

Re: DH: Game Proposals



This is what I had in mind. Just hold the gold.
This message was last edited by the player at 13:07, Fri 08 Apr 2011.
Arbentur
player, 47 posts
Fri 8 Apr 2011
at 13:56
  • msg #112

Re: DH: Game Proposals

Very cool Banjo,

I actually took a Yriel of Iyanden and converted him over to an Inquisitor looking fellow...stripping his hair and rear flags for a tall hat with an I and working the cape into looking like a duster and did him up Inquisition style rather than Eldar.  Still needs some work though.

Other interesting thing you could do with a Ascension crew would be having a single starting SM in the team.  Easiest with a Xenos Inquisitor of course as it could be worked out as a seconded DW member with them.  Some might say the scale is all wonky cause you'll have this death machine but one on one I'd pit a Vindicare and a SM against each other and consider them fairly equal...just a different flavor of death machine.
This message was last edited by the player at 13:56, Fri 08 Apr 2011.
Banjo
player, 172 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 8 Apr 2011
at 14:24
  • msg #113

Re: DH: Game Proposals

My daemon huntress came with an arm mounted bolter rather than a servo skull with gun and I took away the daemon head from the lrft hand.

I'll rake her out an put up a picture of her in the character description if I get her place, but the GW Daemon Hunter has always been on of my favourite models (I makes a good base for

My other Inquisitor model was a juniour Callidus assassin who went rogue after an inquisitor set her up. She was without a neural shredder and instead used poisoned throwing knives and because the game was inquisitor and the God Emperor is a bt of a practical joker, all shots ended up in crotches.

Edit

I believe a space marine is a couple thousand xp behind a starting Ascension character so would probably come in with some rather nice advances.
This message was last edited by the player at 14:26, Fri 08 Apr 2011.
Arbentur
player, 48 posts
Fri 8 Apr 2011
at 14:34
  • msg #114

Re: DH: Game Proposals

I may have the book but I haven't goten to play one yet nor looked that close at the xp charts in it but I thought they roll in at the 13k point to start just like Ascension characters...well 12k is 'spent' on their initial cool bits and they give you a thousand xp to pick up advances to flavor your marine in the way you like which gets you to the same spot...more or less.  But you very well may be right and me wrong...tis not the first time certainly for me ;)

Throwing knives to crotches...brilliant.
Banjo
player, 173 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 8 Apr 2011
at 14:54
  • msg #115

Re: DH: Game Proposals

It just happens. Make a ranged attack and it is likely to hit the crotch regardless of the various hit location probabilities.

I thought an ascended character was rank nine and had 15,000 xp. I'll check when I arrive home and roll some dice and see if I can actually make a daemon huntress using the DH rules.
Brimflame69
player, 58 posts
Fri 8 Apr 2011
at 14:59
  • msg #116

Re: DH: Game Proposals

Starting Ascension character XP: 13,000 + 500
Starting DW character: 12,000+1000

So for a DW character, they would gain an additional 500xp to match up XP wise.
Arbentur
player, 49 posts
Fri 8 Apr 2011
at 14:59
  • msg #117

Re: DH: Game Proposals

Yeah this much I do know as I have made a few Ascension characters for GM's.

They rolled back the xp charts for Ascension and topped off rank 8 at 12,999.

Rank 9 starts at 13,000 for the Ascension characters and you get 500xp to pick up any minor stuff from their rank nine list.  They also have a 'new and improved' chart that they suggest to even out the flow in the Dark Heresy ranks.
Banjo
player, 174 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 8 Apr 2011
at 15:12
  • msg #118

Re: DH: Game Proposals

Thats what I get for only having the basics DH rules and IH to hand at the moment. I need to find a sensible way to permanently have a copy of Ascension on me.

The only question now is, has Castleman had enough interest to start a game?
Arbentur
player, 50 posts
Fri 8 Apr 2011
at 15:16
  • msg #119

Re: DH: Game Proposals

I'm sure we'll find out soon enough as I'm counting at least five intersted so far.
Castleman
player, 66 posts
Fri 8 Apr 2011
at 15:40
  • msg #120

Re: DH: Game Proposals

Although there were no restrictions regarding character creation in Inquisitor, people, or at least my group and I (my username is actually the name of my Inquisitor. Shows how long I've been here), tended to keep the stats reasonable for the challenge and realism. Cutting to the chase, I would argue Ascension is a more powerful system than Inquisitor. That, however, is never a bad thing. ;)

Ivixia Danica (spelling?
 was a tres nice model, I agree. So nice I never got her out the box! I thought she was an Inquisitor, though. Although I'm now thinking you're referring to your character not her.

An Astartes did cross my mind. I was waiting to see what Ordo the Inquisitor was, as Grey Knights will eventually have rules!

Ok, I've got the beginnings of the game.
Send an RTJ with the usual age statement, your character concept (homeworld, career, ascended career, gender, etc), and a nice, juicy written sample.
Have at boys! 4-5 places only.
link to another game
Banjo
player, 175 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 8 Apr 2011
at 15:49
  • msg #121

Re: DH: Game Proposals

Thats the one. When her fluff and model cam out Ivixia was just presented as an acolyte of the Ordo Malleus trained by Inquisitor Covenent

In our Inquisitor game my huntress eventually became an inquisitor mostly do to the fact she was the one of the cell on the table that urvived the heretic attack

RTJ away.
This message was last edited by the player at 22:45, Fri 08 Apr 2011.
Arbentur
player, 51 posts
Fri 8 Apr 2011
at 15:59
  • msg #122

Re: DH: Game Proposals

You'll have a RTJ after work is done here and I can actually write up something better than quick snippets beween running around :)
Brimflame69
player, 59 posts
Fri 8 Apr 2011
at 16:04
  • msg #123

Re: DH: Game Proposals

RTJ sent in
Banjo
player, 176 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sat 9 Apr 2011
at 13:27
  • msg #124

Re: DH: Game Proposals



I never did like GWs love affair with golden armour so I went with silver when I got my daemon hunter.

After raking her out of an old army case I've started to give her a much needed overhaul. Once a decent base is made I will focus on her face and the scroll work
MajorMurray
player, 52 posts
"FOR THE EMPEROR"
his last words
Sat 9 Apr 2011
at 19:28
  • msg #125

Re: DH: Game Proposals

In reply to Banjo (msg #124):

Dude you make that model yourself. If not still awesome job with that paint man, I wish I could paint half as good as that.
Banjo
player, 177 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 10 Apr 2011
at 08:09
  • msg #126

Re: DH: Game Proposals

The only stand out bit of modeling there is the left arm which had to be repaired using a lot of green stuff when I removed far to much of it trying to remove the daemon head and flattening the forearm for for the psycannon. I.really need to get back into the swing of converting models. Shame the warmachine stuff is a lot less conversion friendly.

New rule of life. Computets are evil and are out to trick you.

I'm trying to find a character sheet I made years ago for my daemon hunter when IH came out so I'm raking through my back-up hard disks and uni/work servers to save me the hassle of making a character from scratch, I'm sure the search funtion is perposely only returning my orginal Inquisitor sheet and background just to drive me nuts.
This message was last edited by the player at 12:45, Sun 10 Apr 2011.
Furry Teddy
player, 101 posts
Thu 30 Jun 2011
at 16:37
  • msg #127

Dark Heresy Campaign

Any interest in running through the DH scenarios? I'm thinking of starting with the stand alone ones such as Maggots in the Meat, Shattered Hope and Edge of Darkness before moving on to Illumination and then running into the Purge the Unclean campaign.

Might throw in the odd twist or two just to keep things interesting.
rancorius
player, 19 posts
Thu 30 Jun 2011
at 16:47
  • msg #128

Re: Dark Heresy Campaign

I'm interested teddy
Brimflame69
player, 79 posts
Thu 30 Jun 2011
at 16:49
  • msg #129

Re: Dark Heresy Campaign

very much so here.
Retias
player, 3 posts
Thu 30 Jun 2011
at 16:51
  • msg #130

Re: Dark Heresy Campaign

I've not done any of those, I'm interested. :)

Played with Brim for a while in a DW game, so if he's interested, I certainly am.
rb780nm
player, 19 posts
Thu 30 Jun 2011
at 17:49
  • msg #131

Re: Dark Heresy Campaign

I'd love it - although I've done a version of Shattered Hope and am about to start Maggots, I think I can keep player and character knowledge separate.
Gwenlynn
player, 222 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 30 Jun 2011
at 19:00
  • msg #132

Re: Dark Heresy Campaign

I am interested as well. Even though I am sure that our group has played most of these adventures (though my gm tends to twist everything arund quite a lot)
crownblade
player, 48 posts
Thu 30 Jun 2011
at 20:46
  • msg #133

Re: Dark Heresy Campaign

me as well.
Baron
player, 13 posts
Thu 30 Jun 2011
at 23:07
  • msg #134

Re: Dark Heresy Campaign

Furry Teddy:
Any interest in running through the DH scenarios? I'm thinking of starting with the stand alone ones such as Maggots in the Meat, Shattered Hope and Edge of Darkness before moving on to Illumination and then running into the Purge the Unclean campaign.

Might throw in the odd twist or two just to keep things interesting.


I'd be up for it!
Brimflame69
player, 80 posts
Thu 30 Jun 2011
at 23:15
  • msg #135

Re: Dark Heresy Campaign

well, looks like you have 7, that a fairly good size for a group. We'll be able to cover all of our bases quite nicely.
Baron
player, 14 posts
Thu 30 Jun 2011
at 23:29
  • msg #136

Re: Dark Heresy Campaign

What my friend Brim said!
Brimflame69
player, 81 posts
Fri 1 Jul 2011
at 00:20
  • msg #137

Re: Dark Heresy Campaign

So 6 grey knights and 1 Sister of battle should do it :P
Baron
player, 15 posts
Fri 1 Jul 2011
at 00:37
  • msg #138

Re: Dark Heresy Campaign

Brimflame69:
So 6 grey knights and 1 Sister of battle should do it :P


Considering what happened last time I faced a Grey Knight... XD
Retias
player, 12 posts
Tue 27 Sep 2011
at 13:52
  • msg #139

Re: Dark Heresy Campaign

I wasn't actually too sure where to put this as, while it would be based on the DH/RT/DW system, it's not any of those games.  I may deserve a smack for putting it here. ^^

I've been going through Tau books with the intent of putting together an army for tabletop games.  That's a whole other story though, but it got me thinking.

I've long had a deep interest in the Tau and find their society and how it flows very interesting, as well as the historical events that led to the current model of the Empire.

I'm hoping to gauge interest in a Tau based game.  The four elemental castes would allow a good deal of variety, and depending on what people think, we could try bringing in Kroot and Vespid as well.  Maybe even an Ethereal as well, though that could do with some dicussion.

This would take a fair amount of work, as while there are rules for Kroot in Into the Storm, I don't know of character creation rules for Tau castes and Vespid and we'd likely need to come up with some ourselves.

Might anyone else be interested in looking into this? :)
AtLastForgot
player, 5 posts
Tue 27 Sep 2011
at 14:51
  • msg #140

Re: Dark Heresy Campaign

I built an Eldar system from scratch for a similar campaign idea (but obviously with Space Elves instead). It was a lot of work, but also a lot of fun. Unfortunately the campaign got quickly bogged down in combat (I had a combat that lasted a month and a half, and it was only supposed to be a diversion) and we lost a good half of the player base.

I'd be willing to help sage the rules, though whether the campaign interests me might depend on the subject material at hand.
Tarrakhash
player, 36 posts
Tue 27 Sep 2011
at 14:55
  • msg #141

Re: Dark Heresy Campaign

I must admit a certain heretical leaning towards playing a fire warrior, in fact I considered asking for a game that would allow a team of fire warriors in a similar type of game to what Deathwatch is. I'm not sure how much help I'd be at rules but I'm willing to give it a go.
Retias
player, 14 posts
Tue 27 Sep 2011
at 16:08
  • msg #142

Re: Dark Heresy Campaign

Would you be willing to let me have a look at your system ALF?  I'm hoping to see what more interest comes into this, and if there's anyone expiecally keen on GMing.  I'll be willing to try it out if need be, but my skills aren't so great.

One of my thoughts was a group of Tau involved in one of the spheres of expansion, in a way that would allow the players to take their pick from one of the four different castes and given them a setting in which they could work and interact together.
AtLastForgot
player, 6 posts
Tue 27 Sep 2011
at 16:19
  • msg #143

Re: Dark Heresy Campaign

http://eldarrp.freeforums.org/

Has all the rules there, either in plain text on the forum or from links to Google Docs. Just go to the Resources tab. In short, it's mostly based around Squad Combat a la Deathwatch.

If you have any questions, feel free to ask.

I've actually debated rebooting this game a few times, here on RPOL so things would be more streamlined, and with a much smaller party (what was I thinking when I recruited 9 players?); I'm currently waiting to see if I'll have the free time to do so now that school is back in session.
This message was last edited by the player at 16:23, Tue 27 Sept 2011.
Vaegwrym
player, 1 post
Wed 28 Sep 2011
at 03:57
  • msg #144

Re: Dark Heresy Campaign

Am i the only one that would die for a imperial guard campaign with people playing as guardsmen?
MajorMurray
player, 60 posts
"FOR THE EMPEROR"
his last words
Wed 28 Sep 2011
at 04:29
  • msg #145

Re: Dark Heresy Campaign

In reply to AtLastForgot (msg #143):

I certainly would like to play in a game like this. Especially on RPOL.
Retias
player, 15 posts
Wed 28 Sep 2011
at 14:08
  • msg #146

Re: Dark Heresy Campaign

Here's a very rough outline of my thoughts on Tau character creation.  I've tried setting it to be equal to starting RT characters, but there may be gaping balance issues, and there are certainly some holes to fill in.  I'm pondering what to use in place of fate points.

Tau
All Castes
WS: 20
BS: 25
S: 20
T: 25
Agi: 25
Int: 25
Per: 30
WP: 30
Fel: 25

Skills: Common Lore (Tau Empire), Speak Language (Tau), Literacy
Traits: Dull to the Warp (Halve any corruption points gained, to a minimum of 1)

Fire Caste
+5 BS
Skills:  Common Lore (War, Fire Caste), Dodge, Intimidate, Tactics (Choose one), Secret Tongue (Fire Caste). Ciphers (Fire Caste)
Talents: Tau pistol training (Universal), Tau basic weapon training (Universal), Sound constitution, Deadeye shot
Traits: Fighting withdrawal, fire drill
Gear, Fire Warrior armour (6 all), micro-bead, photo visor, GC pulse carbine or CC pulse rifle, pulse pistol
Wounds: TB*2 +1d5+2

Earth Caste
+5 Int
Skills: Common Lore (Tech), Scholastic Lore (Tau tech), Tech Use, Logic, Trade (Tau technologies), Common Lore (Earth Caste)
Talents: Tau pistol training (Universal), Total recall
Wounds: TB*2+1d5+1

Air Caste
+5 Agi
Skills: Pilot (Spacecraft, Flyers), Navigation (Stellar), Common Lore (Air Caste), Navigation (Stellar), Scholastic Lore (Astromancy)
Talents, Tau Pistol Weapon training (Universal), Talented (Pilot)
Wounds: TB*2+1d5

Water Caste
+5 Fel
Skills: Charm, Inquiry, Common Lore (Water Caste), Barter, Deceive, Speak Language (Low Gothic, High Gothic, Kroot)
Talents: Tau pistol training (Universal), Polyglot, Master Orator
Wounds: TB*2+1d5
AtLastForgot
player, 7 posts
Wed 28 Sep 2011
at 19:36
  • msg #147

Re: Dark Heresy Campaign

The beginnings look fairly solid. But then again, at least in my experience, that was the easy part; generally creating the Advance Schemes takes more time. Additionally, it can be helpful to have some sort of "special ability" that each Career has, such as in Rogue Trader/Deathwatch, in order to give the Characters some mechanical feeling of their specialty. At the moment, Fire Warrior looks a tad powerful but that really only depends on how often your game is centered around combat rather than other endeavors.

I'd suggest trying to find an additional Niche for Air Caste, as being the "driver" in a group-based RPG likely to occur mostly on foot would probably be somewhat underwhelming. Perhaps they're also fill in the Stealth archetype, or the Observant one.

As far as Fate Points, just use Fate Points. They're a functional game mechanic and really only represent the fact that the PC's are the "main characters" and as such should be marginally luckier than others. If you really want to rename it, go for it, but the core functionality is solid and lowers the chances of catastrophic failures in times of great need.

Might also help me (and others) critique it if we knew what some of those new Talents were from a mechanical standpoint i.e. Fighting Withdrawal, Fire Drill.
AtLastForgot
player, 9 posts
Sat 15 Oct 2011
at 22:31
  • msg #148

Eldar Campaign

This is to check interest in a possible game. I'm intending to re-start an Eldar campaign which was bogged down and eventually fell apart on another board due to poor player attendance, too many players, and various other reasons. The core concept is that of a group of mixed Aspect Warriors working together under the direction of a Farseer and Autarch in order to prevent a dire prophecy from coming to pass. There will be ample opportunities and side-missions involving investigation and interaction, but the game will have a strong combat-focus as well.

I would need something like 4-5 players willing to play with a primarily self-made rules set based mostly around Deathwatch but also including other elements of the 40k RPG line. A good imagination and solid storytelling skills are required as there is a comparative lack of "canon" information about the Eldar upon which to draw. This will also mean that a large amount of the campaign material will be invented by your's truly. Sustained player interest and feedback will play a large part in making this setting work.

If this sounds like your bag of chips, just post a comment here. Here's the link to the game in which most of the new content has already been posted. link to another game

If it seems like there's an interest, I'll get the machinery turning to take RTJ's and fill the group up.
dlantoub
player, 80 posts
Sat 15 Oct 2011
at 22:46
  • msg #149

Re: Eldar Campaign

I'm always interested in an Eldar game.. however my posting rate falls off at random intervals everywhere whenever the next... ooo shiny object!

what was I saying?

I can also target myself with the great flaws of amateur writing specifically when it comes to Eldar "the author thinking they are making a great spiritual statment when in fact they are spouting meaningless (in terms of plot) drivvel(?)."
AtLastForgot
player, 10 posts
Fri 21 Oct 2011
at 08:36
  • msg #150

Re: Eldar Campaign

For the record, the Eldar game is now accepting RTJ's. See previous link.
Halrun
player, 2 posts
Thu 27 Oct 2011
at 17:19
  • msg #151

Re: Dark Heresy Campaign

In reply to Vaegwrym (msg #144):

No, not at all. I'm perhaps in that same exact boat as you.
Tarrakhash
player, 37 posts
Thu 27 Oct 2011
at 17:21
  • msg #152

Re: Dark Heresy Campaign

Vaegwrym:
Am i the only one that would die for a imperial guard campaign with people playing as guardsmen?

Halrun:
No, not at all. I'm perhaps in that same exact boat as you.


There are in fact a few of us but most of these die before they really get started, unfortunately, or get going well and then suddenly dissolve. If there is one that's going to last I'd love to be involved.
Gwenlynn
player, 235 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 24 Nov 2011
at 20:05
  • msg #153

Re: Dark Heresy Campaign

Ok time for me to give GMíng another try...

So, anybody interested in:
in a DH game where the players are an Arbiter CSI team with the mission to deal with the not plain vanilla crimes? I got the notes from my GM of the tabletop game I played this campaign. Players would take the role of the investigation team tasked to solve the cases. File them, arrest the culprits and make sure that the dossiers get burried deep in red tape. If only to avoid unrest with the population or nosy agents of the Inquisition disturb the peace.

Emphasis would be on the investigating part, armed combat would play a secondary role.
Lord Dubu
player, 70 posts
Fri 25 Nov 2011
at 05:29
  • msg #154

Re: Dark Heresy Campaign

Gwen I'd love to take a crack at that. Just reading the Ravenor Omnibus right now and just such a team was described as an aside in one chapter and I immediately thought it would make a cool game concept.
Tarrakhash
player, 38 posts
Fri 25 Nov 2011
at 06:04
  • msg #155

Re: Dark Heresy Campaign

What Rank would you be looking at Gwen?
OrtHodox
player, 35 posts
Fri 25 Nov 2011
at 14:04
  • msg #156

Re: Dark Heresy Campaign

Yeah, that sounds awesome. Just my kind of thing.
renownedwolf
player, 12 posts
Fri 25 Nov 2011
at 14:19
  • msg #157

Re: Dark Heresy Campaign

Ok guys I am starting an Imperial Guard based Dark Heresy game. It's quite open to what the pc's decide between themselves and what they want their unit to be ,history, name etc. Whether it be a crack special forces unit or green conscripts fighting for survival it's up to you. It's adult rated so read and remember the RTJ stuff.

link to another game
This message was last edited by the player at 14:20, Fri 25 Nov 2011.
Gwenlynn
player, 237 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 25 Nov 2011
at 16:46
  • msg #158

Re: Dark Heresy Campaign

Players will styart at 1000 xp. So they would just be level 3 when they start. I posted a link to my game in the DH player wanted section.
dlantoub
player, 81 posts
Sun 27 Nov 2011
at 20:41
  • msg #159

Re: Dark Heresy Campaign

Gwenlynn has your CSI game closed.  You appear to have a lot of awesome applicants already. ^^
Gwenlynn
player, 238 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 27 Nov 2011
at 20:47
  • msg #160

Re: Dark Heresy Campaign

Yes I am pleasantly surprised by that. But I decided to make two teams. SO you can still join if you want.
dlantoub
player, 82 posts
Sun 27 Nov 2011
at 22:17
  • msg #161

Re: Dark Heresy Campaign

Only depends on the concepts you have already... I could only play grunt ><

EDIT: I guess if no-one else has played the card in your 2nd group B-Team (I'm not good enough to be a-Team [but then no-one is good enough to be the A-Team]) I could play a Scum (on the basis of a Scum ganger picked up by a sweep, subjected to the "tender mercies" of the schola progenium and kicked out on t'other side)
This message was last edited by the player at 22:23, Sun 27 Nov 2011.
Olympia
player, 17 posts
Thu 8 Dec 2011
at 23:56
  • msg #162

Re: Dark Heresy Campaign

I have been considering starting a DH game, based on Gormenghast.

For those not familiar with the series or books, Gormanghast is an enormous castle/palace of House Groan, at least tens of miles across, with a populous stuck in following a series of established rituals.

Characters would all be young (200xp) members of either the Noble (House Groan), Middle (House servants), or Lowelife (workers) classes born and living within the ceilings of Gormanghast, never seeing the light of day.

No Inquisitor, no traditional training, but, certainly, heresy against the God Emperor.

What do you think? Is there any interest?
Gwenlynn
player, 239 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 9 Dec 2011
at 11:25
  • msg #163

Re: Dark Heresy Campaign

If I recall correct, Gormenghast was set in the middle ages? Would WFRP not be a more logical system? Especially since it has careers ranging from Nobility to rat catchers.
alphapred
player, 6 posts
Fri 9 Dec 2011
at 12:34
  • msg #164

Re: Dark Heresy Campaign

Love DH and I love Gormenghaust but although the latter has an appropriately gloomy setting of decay and hopeless desperation you’ve not given any detail about how you’d run this. Would the technology be medieval or DH for instance?
Olympia
player, 18 posts
Sat 10 Dec 2011
at 16:49
  • msg #165

Re: Dark Heresy Campaign

I am struck by the early 18th century styles of some of the DH nobility, plus the disparity in both technology and how the technology works. Gormanghast never really set the time, although it was supposed to be a castle - I do not think that there was an outside world was ever answered.


Spoiler text: (Highlight or hover over the text to view)
I am thinking of a similar situation, but that Gormanghast is a sealed portion of an ancient (long dead) Rogue Trader's ship, now part of a cobbled Space Hulk adrift in the Warp.

Lord Dubu
player, 83 posts
Fri 18 May 2012
at 13:46
  • [deleted]
  • msg #166

Re: Dark Heresy Campaign

This message was deleted by the player at 15:16, Fri 18 May 2012.
Morrison
player, 15 posts
Fri 18 May 2012
at 14:48
  • msg #167

Re: Dark Heresy Campaign

you should put that in the DW section. I'm interested.
Lord Dubu
player, 84 posts
Fri 18 May 2012
at 15:16
  • [deleted]
  • msg #168

Re: Dark Heresy Campaign

This message was deleted by the player at 15:16, Fri 18 May 2012.
darkcloud
player, 7 posts
Fri 25 May 2012
at 15:16
  • msg #169

Re: Dark Heresy Campaign

Hey, pitching an idea out here for a few games I'd run.  Sort of a popularity test, if you will.

The first idea I've been brewing over since getting back in the States was to run a Warhammer Fantasy free-form centralizing on the Vampire Wars, but not necessarily in the perspective of the Von Carsteins.  The story would be more about the individual then the group, so in a sense plenty enough room for creativity.

My second idea was to run a 40K guard campaign.  I've done these sort of games in the past before and feel quite confident I can establish a good old war story.  Again, free-form but this time it would focus on a group...maybe even just one squad.

My final idea is a Warhammer Fantasy druchii tale.  These little bleeder's I do quite well, and must confess enjoy writing about.  So much evil packed into one campaign...could be a good time.  Naturally, the story arc would take place right after the events of Time of Legends saga of the Sundering.

Any thoughts?
helvorn
player, 1 post
Sat 26 May 2012
at 19:30
  • msg #170

Re: Dark Heresy Campaign

A squad level IG game would be of great interest.
Robotron
player, 1 post
Thu 7 Jun 2012
at 20:39
  • msg #171

Re: Dark Heresy Campaign

If you would be interested in playing a DH investigation type game with the Book of Judgement info, PM me or post here in response. Thanks.
Retias
player, 22 posts
Thu 7 Jun 2012
at 21:40
  • msg #172

Re: Dark Heresy Campaign

I'll showcase interest in that.  :)
Robotron
player, 2 posts
Mon 16 Jul 2012
at 15:21
  • msg #173

Re: Dark Heresy Campaign

In reply to Retias (msg # 172):

Thanks, Retias. I would like to get 2 or 3 more before starting the game.

Any others interested?
Lord Dubu
player, 93 posts
Mon 16 Jul 2012
at 19:38
  • msg #174

Re: Dark Heresy Campaign

In reply to Robotron (msg # 173):

I'm intersted. I've got to Arbitrator character backstories that I've tried playing in other games... three times... and each time the game fizzled out.
LastChance
player, 9 posts
Tue 31 Jul 2012
at 14:04
  • msg #175

Re: Dark Heresy Campaign

In reply to Robotron (msg # 173):

I'm interested
SENIOR CARDINAL IGNATO
player, 177 posts
Innocence Proves Nothing
Tue 31 Jul 2012
at 14:10
  • msg #176

Re: Dark Heresy Campaign

I'm still interested, count another.
Tathal
player, 13 posts
Tue 31 Jul 2012
at 21:51
  • msg #177

Re: Dark Heresy Campaign

Robotron:
In reply to Retias (msg # 172):

Thanks, Retias. I would like to get 2 or 3 more before starting the game.

Any others interested?


I would be interested as well
rb780nm
player, 25 posts
Fri 3 Aug 2012
at 05:25
  • msg #178

Re: Dark Heresy Campaign

I could be convinced to put firth a character ;)
Amyante
player, 1 post
Wed 15 Aug 2012
at 18:43
  • msg #179

Re: Dark Heresy Campaign

Hi guys, just joined in.

Still got a slot free and -- most importantly -- have the patience to explain the workings of the system to a newbie? I know the setting, but never toyed around with the system before, the WH games i joined all died during or shortly after character creation so i'd be needing some help.

That said, if no one minds you can count me in :)
Thorfred
player, 18 posts
Fri 14 Sep 2012
at 18:43
  • msg #180

Re: Dark Heresy Campaign

Hello to all!

Not sure if it belongs to this thread or not, but here it comes...

I have been toying with an idea for a DH style game that would give possibility to awesome descriptions and cool twists with a very light mechanics, in other words, a DH game that would use some other system for conflict resolution. I have been mostly thinking about using Wushu or Free Universal RPG, or maybe something else along those lines.

Would there be any interest of playing the pawns of an inquisitor, but with rules other than DH? If so, what kind of system would you prefer? Main idea would be to use system that allows you to write more freely, having the possibility to succeed in all those awesome cinematic stunts that WFRP, DH and the others punish you for trying.

I actually have a lot of love for anything WFRP 2ed, DH, RT and related games, but for some reason would want to try my skills in something a bit less strict.
Prowler.Jeff
player, 5 posts
Fri 14 Sep 2012
at 19:46
  • msg #181

Re: Dark Heresy Campaign

In reply to Thorfred (msg # 180):

That sounds really really interesting and I might have a second (a RL friend of mine) who'd be interested as well.  We are definitely the more writing-oriented type of players and would love to be in a DH game focused that way.
Jakara
player, 17 posts
That guy with the flamer
Burny Burny :P
Fri 14 Sep 2012
at 23:59
  • msg #182

Re: Dark Heresy Campaign

Depends. If you can provide links via rmail for a basic outline of the systems than I'd be game. Love my writing I do :P
Thorfred
player, 19 posts
Sat 15 Sep 2012
at 03:04
  • msg #183

Re: Dark Heresy Campaign

@Prowler Jeff: If you are interested, please skim the games. They are both free if memory serves (Wushu certainly is). When you know a bit about what they are, send me a rMail and we can discuss it further.

@Jakara: I sent you a rMail, we can continue this there.

I am currently thinking of a very small group. The 3 mentioned here would be enough for me, as I like my games small and agile =D.
Jakara
player, 18 posts
That guy with the flamer
Burny Burny :P
Sat 15 Sep 2012
at 17:36
  • msg #184

Re: Dark Heresy Campaign

Read though the brief descriptions. I could do that, something not to stat heavy would suite my writing style. All I'd need is an outline of power level; starting small or an established group? Which ordo? The usual gumph :P
Thorfred
player, 20 posts
Sat 15 Sep 2012
at 19:02
  • msg #185

Re: Dark Heresy Campaign

I will start a game for this some day now (I am not currently at home) and invite you guys to discuss the thing. I think I would prefer Wushu for system, as it provides clearer instructions about when conflicts are done with, but that is not set in stone yet. All the more specific details can be discussed there. Feel free to mull over your preferences already though, as to have many opinions then.

Neither of those games have any king of real system for leveling up, so it could very well be an established group, but the story I have in mind would not include highest level stuff ( at least right away), so no power armour and such in the beginning. I have this image in mind about the acolytes keeping hordes of mutants at bay with autofire, flame weapons and brutal melee when it comes to that =D.
Zeee
player, 8 posts
Sun 16 Sep 2012
at 15:41
  • msg #186

Re: Dark Heresy Campaign

I love the universe so I don't really care what system we play it with, I'd be interested, but my fear is learning a new system, as that takes time, unless the system is pretty easy to get a hold off and hopefully you don't mind walking me through parts of it.
Thorfred
player, 21 posts
Sun 16 Sep 2012
at 15:46
  • msg #187

Re: Dark Heresy Campaign

The rules of the games are some 20 pages per game and they have mostly one single mechanic that solves everything. Even retarded monkey would learn the games in a day or two.

Feel free to chase Wushu down. Wushu open reloaded can be downloaded for free from many places. Still not sure how many players I will take, if I get the game up, but there are not that many interested yet, as to make me have to consider limiting very seriously.
Jakara
player, 19 posts
That guy with the flamer
Burny Burny :P
Sun 16 Sep 2012
at 17:26
  • msg #188

Re: Dark Heresy Campaign

Flames, mutants and brutal melee? Sounds right up my way, just gimme a mo to make sure the evisceratior is well oiled :P
Nasme
player, 10 posts
Wed 26 Sep 2012
at 19:15
  • msg #189

Re: Dark Heresy Campaign

Anyone interested in a high level Dark Heresy game? I've been itching to play one for a while but there aren't many of them around. As I said, I'd like to play in one if there are people interested in playing and someone interested in being the GM.
Prowler.Jeff
player, 6 posts
Wed 26 Sep 2012
at 19:22
  • msg #190

Re: Dark Heresy Campaign

In reply to Nasme (msg # 189):

Incredibly interested with one more (will check with her).
Affectedsafe
player, 2 posts
Wed 26 Sep 2012
at 22:01
  • msg #191

Re: Dark Heresy Campaign

In reply to Nasme (msg # 189):

Also interested in a high level DH game, if a GM can be found.
Brimflame69
player, 110 posts
Wed 26 Sep 2012
at 22:48
  • msg #192

Re: Dark Heresy Campaign

High level as in rank 5+ or ascension level?
Nasme
player, 11 posts
Wed 26 Sep 2012
at 23:01
  • msg #193

Re: Dark Heresy Campaign

I would prefer Ascension level personally, but 5+ works as well. I understand that Ascension needs some work, but that can be fixed with a few house rules. Alternatively, we could use a ruleset that doesn't include the Ascension rulebook at all, like using the rules from OW or BC to create characters. Though I doubt that is an option we would have a high chance of using. I don't expect that many people have either of those books yet.
Brimflame69
player, 111 posts
Thu 27 Sep 2012
at 00:53
  • msg #194

Re: Dark Heresy Campaign

I could do ascension level, just a matter if the group wants more investigative and intrigue or more DAKKA!
Jakara
player, 20 posts
That guy with the flamer
Burny Burny :P
Thu 27 Sep 2012
at 00:59
  • msg #195

Re: Dark Heresy Campaign

Sadly all I have access to at the moment is the core book and rouge trader. Im itching for only war but alas I shall wait....
Sarge
player, 8 posts
Fri 28 Sep 2012
at 03:04
  • msg #196

Re: Dark Heresy Campaign

What's wrong with both? Especially if one leads to the other?
Gwenlynn
player, 278 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 28 Sep 2012
at 09:34
  • msg #197

Re: Dark Heresy Campaign

+5 level sounds nice to me. It could lead to ascension level, who knows.
Brimflame69
player, 112 posts
Fri 28 Sep 2012
at 11:59
  • msg #198

Re: Dark Heresy Campaign

Sounds good, let me mull the idea over for a bit. Just started a new job so free time is more limited then what it was. Any preference over where it is based?
Affectedsafe
player, 3 posts
Fri 28 Sep 2012
at 21:36
  • msg #199

Re: Dark Heresy Campaign

I have never played Ascension so I might need some guidance at first, but I tend to pick things up reasonably fast.
alphapred
player, 12 posts
Wed 10 Oct 2012
at 13:21
  • msg #200

Black Crusade Vs Ascension.


I have an idea for a cross over game in which there are two teams, one created and run under the DH Ascension rules, the other, of equivalent level, using Black Crusade ruled. Initially I’d run them through separate adventures but eventually they would learn of each other and clash.

I’d be interested in any thoughts on the matter, is the idea to ambitious? Has anyone tried it before? Any reason why it wouldn’t work? Anyone interested in playing? Anyone interested in helping out with the GMing? Where is the proper place to put this post? Etc.

All comments and advice received.
Retias
player, 36 posts
Wed 10 Oct 2012
at 13:51
  • msg #201

Re: Black Crusade Vs Ascension.

It's an interesting idea.  I'm not sure how well it might balance out though.
Castleman
player, 113 posts
Wed 10 Oct 2012
at 15:12
  • msg #202

Re: Black Crusade Vs Ascension.

A good, sound idea.
The major, foreseeable problem is character death. If you have them playing before they meet you'll eventually have them skirmish and someone will eventually come away dead or maimed, by which point the player will become very attached and protective of him/her. While we're all big boys and girls, that's a big time and effort investment would, for me, be annoying to have to start all over again.
rancorius
player, 23 posts
Wed 10 Oct 2012
at 15:15
  • msg #203

Re: Black Crusade Vs Ascension.

i'm interested
Gwenlynn
player, 279 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 10 Oct 2012
at 18:44
  • msg #204

Re: Black Crusade Vs Ascension.

It is a grand scheme and perhaps to ambitious for RPol and I don't like the idea of eventually PvP. Balancing would be horrible. For one thing, BL uses another system then DH and especially Ascension. And translating Ascension to BL or OW ruleset is hard since Ascension has so many unique talents and powers.

To be honest, I think that pitting high level DH vs BL would be a better idea (if you tone done those Space Marines)
Retias
player, 37 posts
Wed 10 Oct 2012
at 20:31
  • msg #205

Re: Black Crusade Vs Ascension.

Black Crusade characters can actually be quite dangerous.  I have a renegade in another game who's built like an assasin and can take out a space marine with the jump on him.  Glass cannon, yes, but still dangerous if tooled up right.
Gwenlynn
player, 280 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 11 Oct 2012
at 01:15
  • msg #206

Re: Black Crusade Vs Ascension.

Sure, but compared to say the Vindicare? Or the Psyker Primaris?
Smokin_Joe
player, 56 posts
Ghost in the Machine
Thu 11 Oct 2012
at 02:00
  • msg #207

Re: Black Crusade Vs Ascension.

I will have to agree that there's some interesting points in there, but I think that the difference between the two system is going to be a little too different, especially since Ascension does give access to some Unnatural tracts that can really screw over some of the Black Crusaders. Not to mention I would think that the GM would need to have a very stern handle on the plot tiller to get this thing to work in any way to avoid massive arguments or inter party conflicts.

But I would the be the first to sign up to take part of the experiment.
alphapred
player, 13 posts
Thu 11 Oct 2012
at 08:05
  • msg #208

Re: Black Crusade Vs Ascension.

Thanks for that guys, very informative and I will take all your points on board. What I come up with wont be up and running for a month or so. I will either go with what I had in mind for the Ascension group, and what I had planed for the Black Crusade group run as two separate games, or two opposing groups in the same game but using a common rule set.

Any further thoughts or advice would be very welcome,

Thanks alphapred
Gwenlynn
player, 281 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 11 Oct 2012
at 17:21
  • msg #209

Re: Black Crusade Vs Ascension.

Tell us when you are ready to give it a go.
Castleman
player, 115 posts
Fri 26 Oct 2012
at 19:00
  • msg #210

Re: Dark Heresy

Would anyone be interested in a DH game? Details pertaining rank, etc are all debatable.
Sarge
player, 18 posts
Fri 26 Oct 2012
at 23:01
  • msg #211

Re: Dark Heresy

I would.
crownblade
player, 56 posts
Sat 27 Oct 2012
at 00:07
  • msg #212

Re: Dark Heresy

Me too.
Jakara
player, 28 posts
That guy with the flamer
Burny Burny :P
Sat 27 Oct 2012
at 00:15
  • msg #213

Re: Dark Heresy

Yes, yes indeed.
Sarge
player, 19 posts
Sat 27 Oct 2012
at 01:11
  • msg #214

Re: Dark Heresy

I've been tossing around some ideas in my head for a fan fic, which I'll probably never write, about a group of unlikely heroes or rather straight up antiheroes/villians that rise to fame and fortune through the usual violent criminal means before trying to go legit (or as legit as killers can get), that being an underhive gang turned mercenary squad. Would be interesting to start our characters off as part of the same gang with a common group history and see how far they can make it in the quick violent underbelly of the hive city, and see if they can't survive to make it to the "top" so to speak only to find out that it's just as dirty and bloody up the spires as it is down below, albeit far more profitable and with much better perks. I think it'd be a nice change of pace given how most DH games do the typical "strangers in a tavern" trope to pull a group together for their first suicide mission rather than build up to the acolytes joining the inquisitor.

So what did you have in mind Castleman?
Castleman
player, 116 posts
Sat 27 Oct 2012
at 15:57
  • msg #215

Re: Dark Heresy

I was thinking a small, maybe two chapter, prologue acting as an introduction at rank 1 and then skip to rank 3 once everyone is familiar and settled. How's that?

The story will likely involve investigation to begin with, hunting a cult.
Crusadeath
player, 40 posts
Sat 27 Oct 2012
at 15:59
  • msg #216

Re: Dark Heresy

Very interested.
Sarge
player, 20 posts
Sat 27 Oct 2012
at 16:41
  • msg #217

Re: Dark Heresy

Assuming we survive the first mission, it would be interesting, though we would have to come together as a group to fill in the blanks between first and third level, otherwise it would be no better than meeting in a tavern.
Castleman
player, 117 posts
Sat 27 Oct 2012
at 16:50
  • msg #218

Re: Dark Heresy

I had already covered that angle. I would have it played out in a downtime scenario between the end of the prologue and the beginning of "mission 2" (of which will be GM posted along with the other BTS missions), or done in simple, quick OOC. The game would then pick up at rank 3 with "chapter 2/mission xx".
Affectedsafe
player, 4 posts
Sat 27 Oct 2012
at 17:51
  • msg #219

Re: Dark Heresy

In reply to Castleman (msg # 218):

sounds like a really interesting angle to take for a game. I'm interested for sure.
Sarge
player, 21 posts
Sat 27 Oct 2012
at 18:08
  • msg #220

Re: Dark Heresy

In reply to Castleman (msg # 218):

Sounds good to me.
Jakara
player, 29 posts
That guy with the flamer
Burny Burny :P
Sat 27 Oct 2012
at 20:42
  • msg #221

Re: Dark Heresy

Count me in. Have a concept or two floating around already.
SENIOR CARDINAL IGNATO
player, 198 posts
Innocence Proves Nothing
Sun 27 Jan 2013
at 05:24
  • msg #222

Re: Dark Heresy

Just a check, there was one or two games running after its publication.  But is anyone up for running an Arbite game, lots of Book of Judgement.  Have a few ideas, wondering about the interest level for Imperium lawmen and women looking to solve heretical murder cases to simply busting skulls with a shock maul in a Gun Metal City riot.
dlantoub
player, 106 posts
Sun 27 Jan 2013
at 10:15
  • msg #223

Re: Dark Heresy

I've always had a soft spot for the Arbites, so I would be tentatively interested.
Gwenlynn
player, 297 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 28 Jan 2013
at 08:56
  • msg #224

Re: Dark Heresy

I have good memories of playing an Arbiter in such a homegrown campaign even before the book of judgement. So i would be interested.
Affectedsafe
player, 10 posts
Mon 28 Jan 2013
at 10:37
  • msg #225

Re: Dark Heresy

I like playing a Arbites and such a campaign sounds like fun :)
inirlan
player, 2 posts
Mon 28 Jan 2013
at 11:58
  • msg #226

Re: Dark Heresy

Don't forget that in Gunmetal City a mere riot is the equivalent of a pitched battle elsewhere(it says so in the book of judgement)! After all, they are more gun-happy than a walking Texan stereotype.
Crusadeath
player, 49 posts
Mon 28 Jan 2013
at 16:39
  • msg #227

Re: Dark Heresy

If I can shout 'I AM THE LAW' every once in a while, then I'm game.
SENIOR CARDINAL IGNATO
player, 202 posts
Innocence Proves Nothing
Tue 29 Jan 2013
at 04:05
  • msg #228

Re: Dark Heresy

In reply to Crusadeath, you can shout that once a post, it sounds good from here:)  Yeah, a riot in Gun Metal City is not to be taken lightly, it as the literature goes takes just about the showing of a Astartes Chapter to calm down things.

 Tried to run an Arbite campaign on RPoL and it didn't go over to well, most players have a very varied idea of what an Arbite does in any setting and the Book of Judgement didn't make it that much clearer.  Except creating three main branches of what an Arbite does.  I would really like to create a Precinct as a home-base for the PC's and have mostly solo run missions.  Although as in a real police precinct crimes and criminals overlap, hoping that would happen with PC's solving cases, so it would be solo-ish.

Another brave new idea to keep an RPol game going, as there is never going to be a way to regulate posting rates between PC's. I really need to work out the kinks before I post a RTJ for the game, but it nice to hear that there is interest at least in the idea.  If any other gm's have advice on the idea of solo games intermingling let me know.  I really would be thankful, I am sure within the depths of GMing experience on the forum, I will get a lot of reminders  of problems and things I wouldn't think of becoming problems when trying to run something different than the usual lot of Inquisitor groups slowly pacing away at the heretic.
KraznyOctobr
player, 1 post
Sun 3 Feb 2013
at 10:49
  • msg #229

Re: Dark Heresy

In reply to SENIOR CARDINAL IGNATO (msg # 228):

Always thought an Arbites game on Port Wander (hope I have the name right but books aren't on hand) would be interesting and a bit humorous.  Probably a lot of wild west elements there.
Cripple X
player, 5 posts
Sun 3 Feb 2013
at 11:10
  • msg #230

Re: Dark Heresy

In reply to SENIOR CARDINAL IGNATO (msg # 228):

I'd be interested in giving it a try it sounds like a fun idea and isn't the usual fare.
Retias
player, 43 posts
Sun 3 Feb 2013
at 11:45
  • msg #231

Re: Dark Heresy

Might there still be room in this game, or are you all full up?
SENIOR CARDINAL IGNATO
player, 203 posts
Innocence Proves Nothing
Mon 4 Feb 2013
at 06:35
  • msg #232

Re: Dark Heresy

In reply to Retias and KraznyOctobr and other possible Arbites.


Still building game, my Dark Heresy games GMed previously have fallen flat on their face, and I wish I could say it wasn't me to blame.  It is taking a while to work out the kinks, still building the game.  Intended to be a Gun Metal City setting but I think that is just too big.  I moved it to a remote planet at the Port Suffering Precinct, so yes KrazynOctober some wild west elements will be involved.

 A spaghetti 40k Western style if you will.  The problem I have had running semi-solo games is still trying to be worked out, it seems like solo would be easier but inherently each PC almost takes as much time as a full game of ten players.

I finally figured out it just going to take a hell of a lot of pre-writing scenes and hopefully keeping PC's to follow the script at least 30 percent of the time, before all chaos breaks loose which is going to be a part of course.  I am keeping a list of players that seem interested, it already dates back almost a year, but some players still seem interested if you are patient the game will start sooner or later, I really want to run a Book of Judgement game.  I waited a long time for that book, and it is growing dusty;)  Thanks for the input, I hope I didn't mislead anyone that the game was going coming real soon.
KraznyOctobr
player, 2 posts
Mon 4 Feb 2013
at 06:55
  • msg #233

Re: Dark Heresy

In reply to SENIOR CARDINAL IGNATO (msg # 232):

Well you can kind of look at current crime shows for an inspiration in how to make the game work?  Perhaps focus on a few prime detectives, the actual Arbites characters, and then build a support staff with other characters if there are enough.  So for instance you might have a forensics character that is helping all the Arbites during their investigation, but he might not be going out with them.  Then perhaps a Guardsman who helps make up the actual SWAT team or something to assist.  A Scum who is the informant that kinda bounces from whomever to assist and so on.  That way there is a pool of player characters and then a few Arbites that kind of drive the story forward, giving people a chance to play what they want while also allowing you to have only a select few storylines to follow.
SENIOR CARDINAL IGNATO
player, 208 posts
Innocence Proves Nothing
Mon 18 Feb 2013
at 03:38
  • msg #234

Re: Dark Heresy

Just another check on the level of Imperial law enforcement on RPoL these days, have been waiting to run an Arbite game.  The idea is different from most group based Inquisitorial play in that it should be as fast and different style for each PC.  Focus mainly on solo missions, each PC taking on the role of an Iocanthos "Suffering Marshal", investigating crimes and "peacekeeping" Old West 40k style (Although "Suffering Marshal" is in no way the only career path open). Spaghetti Westerns meets Judge Dredd if you will.

Also since all from the same small precinct PC's could and will run into one another for help with clues using each one another's skill set.  The solo style will allow PC's to run their games at their own pace and style and not have to worry too much about the group dynamic, except it will not be entirely lonely on Iocanthos.

Game is already being built, although still time for helpful input.
Affectedsafe
player, 11 posts
Fri 22 Feb 2013
at 18:21
  • msg #235

Re: Dark Heresy

Am still waiting for it to start. Been looking forward to the game :)
SENIOR CARDINAL IGNATO
player, 209 posts
Innocence Proves Nothing
Fri 22 Feb 2013
at 23:54
  • msg #236

Re: Dark Heresy

The wait is over, justice is needed, load your bolters and say a prayer to the Living God, it's about to get real Grim:)

link to another game
Baron
player, 58 posts
Sat 11 May 2013
at 12:34
  • msg #237

Re: Dark Heresy

Is there anyone out there who would be willing to play Campaign 2 and 3 of The Apostasy Gambit for Ascension? I recently had both books come into my possession and I am very, very tempted to run it, pending interest.
Crusadeath
player, 64 posts
Sat 11 May 2013
at 13:07
  • msg #238

Re: Dark Heresy

Interested.
WhiteLycan
player, 28 posts
Sat 11 May 2013
at 21:16
  • msg #239

Re: Dark Heresy

Problem with Ascension characters is that it's hard to find things that A: Can hurt them without killing them in one hit and B: Can hurt them at all. Very hard to find a middle ground. If the group contains a psyker and/or an assassin, the. It's definitely going to be a problem.

IMO! Don't crucify me =P
Baron
player, 60 posts
Sat 11 May 2013
at 21:44
  • msg #240

Re: Dark Heresy

In reply to WhiteLycan (msg # 239):

I once ran an Ascension game that lasted two years without anyone getting bored or not feeling challenged. First trick is to do a death by a thousand cuts. Throw lots of little things, gauge, and throw more. The second is to deal with the politics of the Imperium. Your character may be able to slay twelve daemons blindfolded while whistling a hymn, but does he have enough savvy to not offend the feral tribesman who can warm him of contaminated drinking water?
alphapred
player, 20 posts
Sun 18 Aug 2013
at 20:44
  • msg #241

Re: Dark Heresy


Is anyone interested in rolling up a 2nd second edition character and running him through the ‘Seeds of Heresy’ game in the Beta rule book?
Lord Dubu
player, 103 posts
Fri 8 Jan 2016
at 06:41
  • msg #242

Re: Dark Heresy

Wow. Has it really been that long since a game proposal popped up?

I've been dead for a while... and now I live again.

I'm highly motivated to run either an Ecclesiarchical or Mechanicus campaign in DH2. Just wondering if that sort of thing would interest folks...
Retias
player, 53 posts
Fri 8 Jan 2016
at 06:49
  • msg #243

Re: Dark Heresy

Potentially, so long as there's still a varied party for it. :)
Zeee
player, 15 posts
Fri 8 Jan 2016
at 13:56
  • msg #244

Re: Dark Heresy

Variety should be easy enough.  I would love to play that.
Affectedsafe
player, 12 posts
Sat 9 Jan 2016
at 01:21
  • msg #245

Re: Dark Heresy

In reply to Lord Dubu (msg # 242):

This sounds like plenty a fun :)
Banjo
player, 213 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 11 Jan 2016
at 14:46
  • msg #246

Re: Dark Heresy

I would be interested in a bit of God-Emperor or Machine God bashing.
Lord Dubu
player, 104 posts
Tue 12 Jan 2016
at 15:30
  • msg #247

Re: Dark Heresy

OK. I'll post an RTJ in a couple of days. I think Ecclesiarchical is the way to go. We can use the DH 1st Ed. Blood of Martyrs in conjunction with DH2.
Exwrestler
player, 9 posts
Tue 12 Jan 2016
at 18:29
  • msg #248

Re: Dark Heresy

Lord Dubu:
OK. I'll post an RTJ in a couple of days. I think Ecclesiarchical is the way to go. We can use the DH 1st Ed. Blood of Martyrs in conjunction with DH2.



Just saw this. Sounds interesting.
Banjo
player, 214 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 12 Jan 2016
at 23:24
  • msg #249

Re: Dark Heresy

A good amount of what was in Blood of the Martyrs in first ed made it into 2nd via Enemy Withing
Lord Dubu
player, 105 posts
Wed 13 Jan 2016
at 00:43
  • msg #250

Re: Dark Heresy

Which I'm currently reading.
Furry Teddy
GM, 123 posts
Sun 9 Oct 2016
at 07:56
  • msg #251

Re: Dark Heresy

link to a message in another game Some interest brewing over in the Rpol forum.
Furry Teddy
GM, 125 posts
Fri 21 Oct 2016
at 22:15
  • msg #252

Re: Dark Heresy

Thinking of running a bit of DH.2 in the near future probably starting up in the new year. Is there much interest in that? I got a mixed impression from reading the above GPIA thread.
Affectedsafe
player, 17 posts
Sat 22 Oct 2016
at 21:37
  • msg #253

Re: Dark Heresy

In reply to Furry Teddy (msg # 252):

I'd certainly be interested in a DH 2nd Edition game.
jamat
player, 34 posts
Sat 22 Oct 2016
at 21:42
  • msg #254

Re: Dark Heresy

In reply to Furry Teddy (msg # 252):

Would be interested in 2nd ed dark heresy if in the new year :)
SENIOR CARDINAL IGNATO
player, 232 posts
Innocence Proves Nothing
Thu 14 Dec 2017
at 05:40
  • msg #255

Re: Dark Heresy

Furry Teddy:
Thinking of running a bit of DH.2 in the near future probably starting up in the new year. Is there much interest in that? I got a mixed impression from reading the above GPIA thread.

Yes, please. And I can and will canonize you Sir, in the name of the Living God Emperor Saint Teddy or Saint Furry if you going for a more playful side to your puritanical and cuddly purging of Wild Space and immolating the majority of the Vile Savants....
helvorn
player, 12 posts
Thu 14 Dec 2017
at 05:46
  • msg #256

Re: Dark Heresy

I'd throw my chain sword into the ring for a DH game.
SENIOR CARDINAL IGNATO
player, 233 posts
Innocence Proves Nothing
Thu 14 Dec 2017
at 06:16
  • msg #257

Re: Dark Heresy

Furry Teddy's Post:
Fri 21 Oct 2016
at 14:15

Time Stamp of last seen hulk of an I.C. check, all hands considered lost.

This will still light this thread up like a Christmas Tree, my bad I thought this had to do with the Ascension game that just cranked up. Happy Hunting for the Holidays...
helvorn
player, 13 posts
Thu 14 Dec 2017
at 06:47
  • msg #258

Re: Dark Heresy

In reply to SENIOR CARDINAL IGNATO (msg # 257):

Well, I'd still play a DH game.  I'd hoped to make the Ascension game but unfortunately missed the cut; apparently my chain sword was dull :)
SENIOR CARDINAL IGNATO
player, 234 posts
Innocence Proves Nothing
Thu 14 Dec 2017
at 06:49
  • msg #259

Re: Dark Heresy

The living God Emperor's plans for us our not for us....
helvorn
player, 14 posts
Wed 20 Dec 2017
at 05:18
  • msg #260

Re: Dark Heresy

All hail the Emperor.
Sign In