Re: Dark Heresy Campaign
Here's a very rough outline of my thoughts on Tau character creation. I've tried setting it to be equal to starting RT characters, but there may be gaping balance issues, and there are certainly some holes to fill in. I'm pondering what to use in place of fate points.
Tau
All Castes
WS: 20
BS: 25
S: 20
T: 25
Agi: 25
Int: 25
Per: 30
WP: 30
Fel: 25
Skills: Common Lore (Tau Empire), Speak Language (Tau), Literacy
Traits: Dull to the Warp (Halve any corruption points gained, to a minimum of 1)
Fire Caste
+5 BS
Skills: Common Lore (War, Fire Caste), Dodge, Intimidate, Tactics (Choose one), Secret Tongue (Fire Caste). Ciphers (Fire Caste)
Talents: Tau pistol training (Universal), Tau basic weapon training (Universal), Sound constitution, Deadeye shot
Traits: Fighting withdrawal, fire drill
Gear, Fire Warrior armour (6 all), micro-bead, photo visor, GC pulse carbine or CC pulse rifle, pulse pistol
Wounds: TB*2 +1d5+2
Earth Caste
+5 Int
Skills: Common Lore (Tech), Scholastic Lore (Tau tech), Tech Use, Logic, Trade (Tau technologies), Common Lore (Earth Caste)
Talents: Tau pistol training (Universal), Total recall
Wounds: TB*2+1d5+1
Air Caste
+5 Agi
Skills: Pilot (Spacecraft, Flyers), Navigation (Stellar), Common Lore (Air Caste), Navigation (Stellar), Scholastic Lore (Astromancy)
Talents, Tau Pistol Weapon training (Universal), Talented (Pilot)
Wounds: TB*2+1d5
Water Caste
+5 Fel
Skills: Charm, Inquiry, Common Lore (Water Caste), Barter, Deceive, Speak Language (Low Gothic, High Gothic, Kroot)
Talents: Tau pistol training (Universal), Polyglot, Master Orator
Wounds: TB*2+1d5