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Dark Heresy: Game Proposals.

Posted by Furry TeddyFor group 0
Furry Teddy
GM, 39 posts
Mon 26 Jan 2009
at 18:30
  • msg #36

Re: DH: Game Proposals

That could fit with the War Zone idea I had and it would probably be more interesting.
Furry Teddy
GM, 44 posts
Wed 28 Jan 2009
at 17:49
  • msg #37

Re: DH: Game Proposals

In reply to nareik123 (msg #35):

Definitely thinking of giving this game a try. I tend to find DH easier to GM than WFRP.
nareik123
player, 21 posts
Wed 28 Jan 2009
at 18:34
  • msg #38

Re: DH: Game Proposals

I am easily a player on that type of game. Having read enough background, it would be hard to resist.

Problem is, i'm a n00b at DH.
Willis
player, 1 post
Fri 30 Jan 2009
at 14:12
  • msg #39

Re: DH: Game Proposals

I'm a noob too, Nareik.  Don't worry.  We'll get it figured out.  That being said, anyone feel like running a game for a couple of noobs and whoever else wants to tag along to keep us alive?

It would be much appreciated.
zacaldo
player, 31 posts
Fri 30 Jan 2009
at 14:23
  • msg #40

Re: DH: Game Proposals

Furry were you the one who was going to run that game, kinda of a one shot affair, or have I lost my mind again, are you starting up another DH game though? How many games are you running now? Oh well you are one of the few in Rpol that could pull that kind of crap off and get away with it, let me know if you start something else.  I have only heard ridiculously good things about your games, not one single lemon in the bunch, either someone's lying or I'm buying.  Thanks again for the GM help earlier in the week, I hope I didn't keep you waiting too long?
Valthek
player, 28 posts
Fri 30 Jan 2009
at 16:07
  • msg #41

Re: DH: Game Proposals

Willis:
That being said, anyone feel like running a game for a couple of noobs and whoever else wants to tag along to keep us alive?


I am, in fact running such a game, and at least one, if not two of my players have stopped playing because of IRL issues. Check it out and see if you like it. Send me a RTJ if you want to play. Most people are noobs, like yourselves (except for two, who tend to help the rest out)

link to another game
This message was last edited by the player at 16:07, Fri 30 Jan 2009.
Willis
player, 2 posts
Know thine enemy, for
they already know you.
Mon 2 Feb 2009
at 07:23
  • msg #42

Re: DH: Game Proposals

Since there doesn't seem to be much space for players out there, I think I'm going to run the published adventures, starting with Shattered Hope.  I'll work on getting the game set up, but keep in mind that anyone who joins is going to have to deal with me learning while I run.
zacaldo
player, 109 posts
Fri 8 May 2009
at 08:59
  • msg #43

Re: DH: Game Proposals

Graffiti Post

I didn't know what to post this under but awhile back I said most background characters have in Rpol because the DM does not usually use it for plot hooks because he already has a rigid story arc to follow and does not have time to develop a adventure or work it into the script and I was wrong, I don't know what Rpol DM's do in this website I never was a DM now.
And a just started one and this is a shameless plug again but what the frakk vote me off the forum I can understand that, but RevMark you or if anyone else has a saved list handy about what questions they ask in a RTJ when being serious without being over the top let me know, because I spend a loooot of time in a PC's background.  Thanks all, it isn't a DH game but like I said sue or vote me off the board.
RevMark
player, 19 posts
Fri 8 May 2009
at 11:54
  • msg #44

Re: DH: Game Proposals

Are we talking about questions you ask the player to ensure they're the sort of player you want to have in your game, or questions you ask about the character to help get a background and concept fleshed out a bit?
LastChance
player, 6 posts
Mon 11 May 2009
at 05:10
  • msg #45

Re: DH: Game Proposals

I am making a game that will have the players on a feral world archealogical outpost. They will come under attack and be forced to defend themselves until help comes. From the start the PCs would have 600 exp to explain why they have been sent to the outpost. At the start the characters wont be part of the inquisition, but after the outpost is defended they might get inducted to serve the throne better. So any takers i'm hoping for around 6 players so we have a large rounded group. Also i've only got acess to the core DH rule book for now and will only except things from the book.
garibaldi
player, 1 post
Mon 11 May 2009
at 06:54
  • msg #46

Re: DH: Game Proposals

In reply to LastChance (msg #45):

I'd be interested in joining your game if it's still open, LastChance.

Do you have a link to the game?
zacaldo
player, 111 posts
Mon 11 May 2009
at 07:01
  • msg #47

Re: DH: Game Proposals

In response to Sir RevMark any advice from software to general running of a play by post would be greatly helpful, and again you are a becoming a hallmark of info on this forum, thanks for being well.... you.
flakk
GM, 166 posts
"The dude abides..."
Mon 11 May 2009
at 11:21
  • msg #48

Re: DH: Game Proposals

LastChance:
I am making a game that will have the players on a feral world archealogical outpost. They will come under attack and be forced to defend themselves until help comes. From the start the PCs would have 600 exp to explain why they have been sent to the outpost. At the start the characters wont be part of the inquisition, but after the outpost is defended they might get inducted to serve the throne better. So any takers i'm hoping for around 6 players so we have a large rounded group. Also i've only got acess to the core DH rule book for now and will only except things from the book.


Don't forget to use the "DH Players Wanted" thread when you are all good to go.
LastChance
player, 7 posts
Mon 11 May 2009
at 17:42
  • msg #49

Re: DH: Game Proposals

Well i'm just testing for intrest before i take time to put it online and open it up. So no link yet.
RevMark
player, 21 posts
Wed 13 May 2009
at 10:17
  • msg #50

Re: DH: Game Proposals

Zocaldo - Ok, consider me suitably flattered. Apologies to everyone else for highjacking this thread.

 I don't really use any software, just go with what's already here on the site. Software that would allow quick drawing of maps without my having to painstakingly draw them out with | - and / would probably be handy, I just haven't looked into it.

 Questions I ask to establish if a player will fit in are probably much the same as anyone else on here: generally about getting some background as to their gaming experience generally, posting rate, knowledge of 40K and DH. I always ask for a writing sample. I always make acceptance dependant on them submitting a detailed character concept. I get people to pitch me a concept before I let them roll anything up, and I always ask them to use my dice roller so I can check the rolls. I tend to be flexible on allowing some elite advances as part of initial char gen in order to reflect a concept we're both interested in.

 Questions I ask to help tease out character background will vary a lot depending on player and concept. It's a much more organic process, though the questions I listed elsewhere are a good guide. Basically I try and get a player to think about an aspect of the character they may not have touched on in their concept. So, it might be thinking a bit about their early life and how that has shaped them (especially important for characters with non-traditional upbringings, like Forge worlds, Schola, Feral worlds etc). It might be about what their view of the Inquisition and heretics is, and why they are an acolyte. It might be about an aspect of their life or personality that seems undeveloped - how do they feel about being uneducated and illiterate? What is their sexuality and sexual experience? Have they ever let anyone get really close to them? Is there anyone or anything they really respect? I wouldn't give people too much to chew on, but just the encouragement to dig a little deeper in some direction they haven't explored usually starts to give a bit of depth.

  As an example: I play a character called Aurelia Mourn in one of WarriorPoet's DH games. My initial concept was essentially that I wanted an Arbites character who didn't fit the 'Judge Dredd' stereotype. I decided I wanted to play someone trained in undercover work, who would generally be dressed in civvies, not uniform or riot gear. I further decided I wanted them to be a smart investigator, and emphasising the intelligence and education led me to having them be Schola educated. That was the basic concept. For some reason I felt like making them female, as that would further undercut the 'hardman' stereotypes. Vague influences would be Clarice Starling from Silence of the Lambs or Sara Sidle from CSI. I then started to think about her early life. She's an orphan, and I decided she doesn't know anything about her parents, so the Schola is all she knows. Even her name was given to her by the Schola. I decided she is very used to working in close quarters as part of a team, and she has internalised Schola values, meaning that she is intensely driven to impress her superiors and work for the good of the Imperium. I decided, however, that her training in undercover work under experienced Arbites officers has exposed her to enough of the realities of life to curb the fanaticism that sometimes marks such people.

  Sorry that's developed into such a long post, hope it helps.
zacaldo
player, 116 posts
Wed 13 May 2009
at 11:14
  • msg #51

Re: DH: Game Proposals

Thanks post is already now cute, pasted and saved along with your list of background questions, ( I am a GM kleptomaniac.

My real problem is RevMark to insure you suffer from carpal tunnel syndrome today is how do you keep six solo games separate group wise and still have threads everyone can view and post on, also how do you kill a character who hasn't posted yet and is driving me crazy, I have GMed a lot and every one from day one warned me  about the impatience of PC's in RPol (people are so used to moving mouse clicking a few times and finding Experience points).

Sorry had to ask, and I did just back you up on the Dan Abnett feud, I like it, most ideas come from conflicting insights that develop to the open minded.  Hey flakk how bout a thread for the sections of the Imperium.  Tech-Priest could match up, clerics and religious minded folks could end up in the Ministorum, it goes on in on, and a guardsmen thread called "off duty", watching porn data-slates, cleaning guns, cussing and drinking and smoking amasec and obscura on furlough.
This message was last edited by the player at 12:01, Wed 13 May 2009.
RevMark
player, 24 posts
Wed 13 May 2009
at 14:16
  • msg #52

Re: DH: Game Proposals

Ok, now I'm really feeling like you're stalking me ;)

Apologies once again for dominating what is supposed to be a 'game proposals' thread. - Flakk, any chance we could have a more general GMing advice thread or something to put stuff like this on?

Last question first - killing a no-show character is very simple in game terms. If they've never posted, then you delete the character and retcon them out of existence. It's harder if they at least started posting. Generally I NPC them until a point where they can leave or get killed. There is a certain etiquette around killing characters however. I tend to give lots of warning by PM that I'm planning on removing them before doing so. It's my decision, not that of any other player, when someone is not fulfilling their end of the contract PC-wise. One of the advantages of the NPCing until an appropriate moment approach is it gives a little time for that player to return and pick up the reins again before they get cut.

The other question I'm not so clear on what your issue is. I'm assuming you know how to put characters into groups and how to start threads that are only visible to particular groups. If your issue is that within one game you want to have 6 solo adventures running simultaneously you simply set up one thread per group. You've got plenty of capacity for groups to be able to run six (say groups 2-7) and still have groups left (1, 8, 9 etc) that you can put everyone in so they effectively become 'public' threads. If your question is less technical and more about how do you maintain some game cohesion whilst running six solo threads, my advice would be don't do it. I tend to avoid putting people in separate threads as much as possible now because the experience is so frustrating.
zacaldo
player, 119 posts
Wed 13 May 2009
at 14:19
  • msg #53

Re: DH: Game Proposals

done stalking thank you and good morrow Sir.
flakk
GM, 171 posts
"The dude abides..."
Wed 13 May 2009
at 14:19
  • msg #54

Re: DH: Game Proposals

RevMark:
Apologies once again for dominating what is supposed to be a 'game proposals' thread. - Flakk, any chance we could have a more general GMing advice thread or something to put stuff like this on?


Done and done, and no there will not be a thread for each career Z=:) We have forum chat for that=:)
zacaldo
player, 120 posts
Wed 13 May 2009
at 14:25
  • msg #55

Re: DH: Game Proposals

No you know I am always making up threads like the one about real local haunts that remind you of the Old world or 40k, a travel guide for those who look for the absurd.  Next it will be about a thread all about monkey knife fights!
Furry Teddy
player, 89 posts
Tue 9 Jun 2009
at 18:23
  • msg #56

Re: DH: Game Proposals

I may also be interested in GMing but I only want to be involved in one game so is there enough interest out there for another DH game and if so then what would people be interested in?
Saint_Meerkat
player, 1 post
Mon 20 Jul 2009
at 20:52
  • msg #57

Re: DH: Game Proposals

I am preparing to start a DH game, and I wanted to know if there would be more interest in homebrew or published material. Either would be fun for me, but I wanted to solicit opinions from the DH diehards.

S.M.
Nagash_FFC
player, 3 posts
Tue 21 Jul 2009
at 10:29
  • msg #58

Re: DH: Game Proposals

What do you mean under published material?
Saint_Meerkat
player, 2 posts
Wed 22 Jul 2009
at 05:41
  • msg #59

Re: DH: Game Proposals

Published adventures like the one in the back of the core book, or the downloadable ones from the website. Do published adventures have a bigger draw because potential players recognize the name?
SENIOR CARDINAL IGNATO
player, 145 posts
Innocence Proves Nothing
Wed 22 Jul 2009
at 06:55
  • msg #60

Re: DH: Game Proposals

The dear Cardinal hates to admit it but has so often choose purposefully not to read or run published adventures as it is agreed in the Conclave the published adventures offer at best for table top Inquisition with wonderfully laid out hand outs or a quick fix to an impromptu.  it is so rare living Saint Meerkat that we get a chance to create "our" on saga's.  Usually published adventures are a good way to get a group of players started, but stopping, starting dropping out pbp is really a constant flux of players.  Best in my view that the GM has fun too, how often are we allowed to stray from the endless adepts recounting other history.  Just keep it Fair and keep it Grim.  Let the Throne guide your PC's and maybe one of your plot points may go as planned.

Yr.Obd.Srvnt.
Senior Cardinal Ignato

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