Re: DH: Game Proposals
Zocaldo - Ok, consider me suitably flattered. Apologies to everyone else for highjacking this thread.
I don't really use any software, just go with what's already here on the site. Software that would allow quick drawing of maps without my having to painstakingly draw them out with | - and / would probably be handy, I just haven't looked into it.
Questions I ask to establish if a player will fit in are probably much the same as anyone else on here: generally about getting some background as to their gaming experience generally, posting rate, knowledge of 40K and DH. I always ask for a writing sample. I always make acceptance dependant on them submitting a detailed character concept. I get people to pitch me a concept before I let them roll anything up, and I always ask them to use my dice roller so I can check the rolls. I tend to be flexible on allowing some elite advances as part of initial char gen in order to reflect a concept we're both interested in.
Questions I ask to help tease out character background will vary a lot depending on player and concept. It's a much more organic process, though the questions I listed elsewhere are a good guide. Basically I try and get a player to think about an aspect of the character they may not have touched on in their concept. So, it might be thinking a bit about their early life and how that has shaped them (especially important for characters with non-traditional upbringings, like Forge worlds, Schola, Feral worlds etc). It might be about what their view of the Inquisition and heretics is, and why they are an acolyte. It might be about an aspect of their life or personality that seems undeveloped - how do they feel about being uneducated and illiterate? What is their sexuality and sexual experience? Have they ever let anyone get really close to them? Is there anyone or anything they really respect? I wouldn't give people too much to chew on, but just the encouragement to dig a little deeper in some direction they haven't explored usually starts to give a bit of depth.
As an example: I play a character called Aurelia Mourn in one of WarriorPoet's DH games. My initial concept was essentially that I wanted an Arbites character who didn't fit the 'Judge Dredd' stereotype. I decided I wanted to play someone trained in undercover work, who would generally be dressed in civvies, not uniform or riot gear. I further decided I wanted them to be a smart investigator, and emphasising the intelligence and education led me to having them be Schola educated. That was the basic concept. For some reason I felt like making them female, as that would further undercut the 'hardman' stereotypes. Vague influences would be Clarice Starling from Silence of the Lambs or Sara Sidle from CSI. I then started to think about her early life. She's an orphan, and I decided she doesn't know anything about her parents, so the Schola is all she knows. Even her name was given to her by the Schola. I decided she is very used to working in close quarters as part of a team, and she has internalised Schola values, meaning that she is intensely driven to impress her superiors and work for the good of the Imperium. I decided, however, that her training in undercover work under experienced Arbites officers has exposed her to enough of the realities of life to curb the fanaticism that sometimes marks such people.
Sorry that's developed into such a long post, hope it helps.