RolePlay onLine RPoL Logo

, welcome to Warhammer Fantasy and Warhammer 40k Roleplay Forum

02:52, 20th April 2024 (GMT+0)

Character Sheets.

Posted by flakkFor group 0
Exalt7212
player, 78 posts
Mon 27 Sep 2010
at 00:40
  • msg #2

Re: Character sheets

Here is one I am still working on, will modify it once I look over the Character sheet to let you know what skills are basic or trained or what have you.

Character name:
Player:
Chapter:
Past Events:
Chapter Demeanour:
Personal Demeanour:
Speciality:
Rank:
Armour History:
Description:

Wounds:
Current Wounds:

Fate:
Current Fate:

Psychic Power Level:
Psychic Powers-

Characteristics:
WS
BS
S
T
Ag
Int
Per
WP
Fel

Specialty Ability-


Skills
*Awareness
*Ciphers (Chapter Runes)
*Climb
*Dodge
*Common Lore (adeptus Astartes)
*Common Lore (Deathwatch)
*Common Lore (Imperium)
*Common Lore (War)
*Concealment
*Drive (ground vehicles)
*Forbidden Lore (Xenos)
*Intimidate
*Literacy
*Navigation (surface)
*Scholastic Lore (codex Astartes)
*Silent Move
*Speak Language (high gothic)
*Speak Language (Low Gothic)
*Tactics (Armored Tactics)
*Tracking

(* trained)
Talents
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Heightened Senses (hearing and Sight)
Killing Strike
Nerves of Steal
Quick Draw
Resistance (psychic Powers)
True Grit
Unarmed Masters


Traits

Unnatural Strength (x2)
Unnatural Toughness (x2)


Weapons
Name
Class
Damage
Type
Pen
Range
Rof
Clip
Rld
Special rules

Weapons
Name
Class
Damage
Pen


GEAR


Body Armor
Head
Body
Arms
Legs

Experience points spent:
Experience points to spend:

SPACE MARINE ABILITIES
secondary heart/Ossmodula/Biscopea/Haemastamen: Your gain unnatural strength and toughness traits.
Larraman's Organ: You Do not suffer from blood loss.
Catalepsean Node: You suffer no penalties to perception based tests when awake for long periods of time.
Preomnor: You gain a +20 to toughness tests against ingested poisons.
Omophagea: You gain a skill or skill group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed toughness test for drowning or asphyxiation, In addition you gain a +10 on toughness tests made to resist gases and may re-roll failed results.
Occulube and Lyman's Ear: You gain the Heightened Senses (sight and hearing)Talents. +10 to relevant Awareness tests.
Susan Membrane: you may enter Suspended animations
Oolotic Kidney: you may re-roll any failed toughness test to resist poisons and toxins, Including attacks with the toxic quality.
Neuroglottis: You may detect any poisons or toxin by taste with a successful awareness test. you gain a +10 to tracking tests against a target you have tasted.
Mucranoid:The Space Marine may re-roll any failed toughness tests caused by temperature extremes such as desert heat or the cold of outer space.
Betcher's Gland: Space Marine may spit acid at his foes. This acts as a ranged weapon with the following profile: Range:3m Damage: 1d5; Pen:4; toxic). If the space marine gains three or more degrees of success on his ballistic skill test. He may also blind the opponent for 1d5 rounds.
Progenoids: See age 271
Black Carapace: this implant gives the space marine exceptional control over his power armor. Although a Trait his enemies gain no bonus to hit him due to being hulking trait, his enemies gain no bonus to hit him thanks to the black carapace.

Power Armor Abilities:

Servo-Augmented Musculature: +20 Strength
Auto Senses: Dark Sight, Immune to photon flash and stun grenades, called shots are half actions, +10 to sight and hearing awareness tests (Total of +20 bonus with heightened senses)
Built-in vox link
built in magboots
nutrient recycling: can operate for two weeks without re-supply
Recoil suppression: may fire basic weapons one handed without penalty
Size Hulking: See black carapace
Poor manual dexterity: Delicate tasks suffer a -10 penalty, unless using equipment designed for space marines.
Osmotic Gill life sustainer: With the helmet on, armor is environmentally sealed.


Solo chapter mode:

Squad Chapter modes:


MISSIONS:
Oath-
Starting squad cohesion
Current squad cohesion

Squad tactics-
flakk
GM, 655 posts
"The dude abides..."
Thu 14 Jul 2011
at 22:31
  • msg #3

Re: Character sheets

Bump!
OrtHodox
player, 24 posts
Thu 14 Jul 2011
at 23:56
  • msg #4

Re: Character sheets

Thanks, I'd known about this thread, but somehow I did not see it in the thread listing.
Kevlyn
player, 4 posts
Fri 15 Jul 2011
at 02:37
  • msg #5

Re: Character sheets

There's two pages of threads now, so the oldest get shuffled off to the second page.  Happened with me and the 3rd fantasy thread.
OrtHodox
player, 25 posts
Fri 15 Jul 2011
at 10:42
  • msg #6

Re: Character sheets

Still, seeing as the above one is for DW, does anyone have a DH one that is not copyright/patented/trademark/awesome-level-5-only (i.e. they'd be willing to share). The one from the "Heaven" section of the main menu doesn't really cut it, either.
Castleman
player, 77 posts
Fri 15 Jul 2011
at 10:54
  • msg #7

Re: Character sheets

I'll post mione once I've cleared out the character details. But now....To work!
flakk
GM, 656 posts
"The dude abides..."
Fri 15 Jul 2011
at 14:10
  • msg #8

Re: Character sheets

Here is one I made.  It is rather simple but does the trick.

DARK HERESY CHARACTER SHEET
Character Name:
Home World:
Career Path:
Rank:
Divination:
Quirk:
Gender:
Build: Ht: Wt:
Skin Colour:
Hair: Eyes: Age:

      Homeworld/Divination  Basic   Intermediate   Trained    Expert  Total
WS
BS
S
T
AG
INT
PER
WP
FEL

WOUNDS:
CURRENT WOUNDS:
FATIGUE:
DAMAGE EFFECTS:

FATE POINTS:
CURRENT FATE:

INSANITY POINTS:

CORRUPTION POINTS:

MOVEMENT:


EXPERIENCE POINTS:
Total: Spent:
Remaining:
Advances Taken:

TALENTS AND TRAITS:





BASIC SKILLS:
(X) Indicates a skill has been taken
   Awareness (PER)
   Barter (FEL)
   Carouse (T)
   Charm (FEL)
   Concealment (AG)
   Contortionist (AG)
   Deceive (FEL)
   Disguise (FEL)
   Dodge (AG)
   Evaluate (INT)
   Gamble (INT)
   Inquiry (FEL)
   Intimidate (ST)
   Logic (INT)
   Climb (ST)
   Scrutiny (Per)
   Search (Per)
   Silent Move (AG)
   Swim (S)




ADVANCED SKILLS:





GEAR:






WEALTH:
THRONE GELT:
MONTLY INCOME:

Background:





Personality traits:
Castleman
player, 78 posts
Fri 15 Jul 2011
at 15:03
  • msg #9

Re: Character sheets

This here is mine (set for Ascension, no need to remove anything really, only two useless fields if rank 1-8 & will need to include money/gelt field)

Bear in mind also, that while not nice and neat at the minute, once under the effects of the character sheet's [pre], it'll all be nice and regimented.:

TITLE & NAME

Player: -                               Ascended Career Path: -    Transition Package: -
Home World: -                           Career Path: -             Background Package: -
Age: -                                  Rank: -
Gender: -
Build: -                                Skin Colour: -
Height: -m                              Hair Colour: -
Weight: -kg                             Eye Colour: -
Handedness: -
Quirk: -
Divination: e.g. There are no civilians in the battle for survival (+2 T, +1 W)

Traits: e.g. Wary (+1 bonus to Initiative rolls pg.17)

        Unnatural Intelligence (IB x2)

Experience Points (Available/Spent): 0/0
Influence (Starting/Current): -/-

Character Profile
NameValueBonusAdvances
Weapon Skill---000000
Ballistic Skill---000000
Strength---000000
Toughness---000000
Agility---000000
Intelligence---000000
Perception---000000
Willpower---000000
Fellowship---000000

WFPIPCP
-------


Wounds
Total Wounds: --
Current Wounds: --
Critical Damage:

Movement:             Carry:     Lift:     Push:
Half Move: -           --kg      ---kg     ---kg
Full Move: -
Charge: --
Run: --

Insanity:
DisorderTrauma
--


Corruption:
MutationMalignancy
--


Basic Skills:
[CHA]+10%+20%Total %PageDescriptor
Awareness[PER]---%98
Barter[FEL]---%98
Carouse[TOU]---%98
Charm[FEL]---%98-99Interaction
Climb[STR]---%99Movement
Command[FEL]---%99Interaction
Concealment[AGI]---%100
Contortionist[AGI]---%100-101Movement
Deceive[FEL]---%101Interaction
Disguise[FEL]---%101
Dodge[AGI]---%101Movement
Evaluate[INT]---%102Investigation
Gamble[PER]---%103
Inquiry[FEL]---%103Investigation
Intimidate[STR]---%103Interaction
Logic[INT]---%104Investigation
Scrutiny[PER]---%106
Search[PER]---%106
Silent Move[AGI]---%107
Swim[STR]---%107Movement


Advanced Skills:
[CHA]+10%+20%Total %PageDescriptor
Speak Language (Low Gothic)[INT]----%107


Talents:
DescriptionPage
---


Mastered Skill(s) & Paragon Talent(s):


Ranged Weapons (e.g.)
Las Weapons
NameClassRangeRoFDamPenClipAmmo LeftRldSpecialWt
LaspistolPistol30mS/-/-1d10+2 E03030HalfReliable1.5kg


Melee Weapons (e.g.)
Power Weapons
NameQClassRangeDamPenSpecialWt
Power Sword (Mordian-pattern)1Melee-1d10+6 E5Balanced (+5 extra Parry bonus), Power Field, Best (+10 WS, +1 Dam)3kg


Upgrade(s):
NameWeaponDescriptionWtPage
----kg-


Ammo
NameQWtWeapon
---kg-


Grenades
NameQClassRangeDamPenSpecialWt
--------kg


Armour
Armour Type
Armour TypeLocation(s) CoveredAPWt
----kg


Armour Points
Head: 01-10
Right Arm: 11-20-Left Arm: 21-30
--
Body: 31-70
Right Leg: 71-85-Left Leg: 86-100
--


Gear
ItemQNotesWt
----


Total Encumbrance: -kg



Talent entries look a little like this:
AmbidextrousDoes not suffer the -20 penalty for actions using off-hand
Combined with Two-Weapon Wielder penalty for attacks with both weapons in same turn drops to -10113
Two-Weapon Wielder (Melee)When armed with two weapons, can attack with both as Full Action. Both attacks suffer -20 penalty122
Crushing BlowCause additional +2 damage in melee114
Swift AttackCan make 2 melee attacks per turn as Full Action122
Lightning AttackCan make 3 melee attacks per turn as Full Action (May not use with Dual Strike)117
BlademasterOnce per round, may re-roll missed Attack with any sword or knife113
Berserk Charge+20 bonus to WS instead of +10 when using Charge Action113
Counter-AttackMay make an immediate Attack after a successful Parry with the weapon used to Parry. Attack
takes a -20 penalty114
Step AsideGain additional Dodge per round. Can only attempt a single Dodge against any one attack122
TakedownAs a Half Action, declare Takedown before testing WS. If Hit and do at least 1 point of damage,
ignore damage and opponent makes TOU test or be Stunned for 1 round122
Combat MasterOpponents gain no bonus for Outnumbering in CC114
Blind FightingHalve penalties when fighting in environs that obscure vision113
Leap UpCan Stand as a Free Action117
Quick DrawCan Ready as a Free Action121
Rapid ReloadAll reload times are halved (rounding down)121
True GritHalve the result (rounding up) of Critical Damage122
Die HardMay roll twice to avoid death by Blood Loss114
HardyAlways considered Lightly Wounded when removing damage116
Iron JawMay make TOU test to shrug off effects of Stunned117
Insanely FaithfulRoll twice and take best result when determining effects of Shock122
FearlessImmune to effects of Fear and Pinning. But, must pass WP test to Disengage or back down from a fight122
Hatred (Tyranids)+10 bonus to WS tests against group117
Peer (Inquisition)+10 bonus to FEL tests when interacting with group120
Peer (Military)+10 bonus to FEL tests when interacting with group120
Basic Weapon Training (Las)Can use group of weapons without penalty113
Basic Weapon Training (SP)Can use group of weapons without penalty113
Pistol Training (Las)Can use group of pistols without penalty120
Pistol Training (SP)Can use group of pistols without penalty120
Melee Weapon Training (Primitive)Can use group of melee weaponry without penalty118
Melee Weapon Training (Chain)Can use group of melee weaponry without penalty118
Melee Weapon Training (Power)Can use group of melee weaponry without penalty118


while Gear looks thus:

Corpse Starch Rations11 weeks worth1kg
Imperial Infantryman's Uplifting Primer10.3kg

Castleman
player, 79 posts
Fri 15 Jul 2011
at 15:07
  • msg #10

Re: Character sheets

A completed (sorry, I haven't the time to remove the character details) DW sheet:

BROTHER ANDROCLES PTOLEMAEUS

Player     :                          Fatigue        :
Chapter    : Ultramarines             Fate           : 3/3
Speciality : Tactical                 Insanity       :
Rank       : 1                        Corruption     :

Chapter Demeanor    : Honour the Codex (Constant recourse to the articles of the Codex Astartes)
Personal Demeanor   : Stoic
Past Event          : Tyrannic War Veteran
Special Ability     : Bolter Mastery (Solo Mode - +10 to BS & +2 Dam when firing a Bolt Weapon)
Power Armor History : Thy strength be legend (+10 STR)
CHARACTERISTICS


NameValueBonusAdvances
Weapon Skill3630000
Ballistic Skill5550000
Strength70110000
Toughness4180000
Agility4540000
Intelligence4140000
Perception3630000
Willpower4440000
Fellowship535X000


WOUNDS


Total Wounds    : 22
Current Wounds  : 22
Critical Damage :

MOVEMENT


Half Move: 5
Full Move: 10
Charge: 15
Run: 30

SKILLS


Basic Skills:
[CHA]+10%+20%Total %PageDescriptor
Awareness[PER]--36% [46%(Sight & Hearing without helmet), 56%(Sight & Hearing with helmet)]95
Carouse[TOU]--20%95
Charm[FEL]--26%95Interaction
Climb[STR]--70% [40%(without Power Armour)]96Movement
Command[FEL]X-63%96-97Interaction
Concealment[AGI]--45%97
Contortionist[AGI]--22%97Movement
Deceive[FEL]--26%97Interaction
Dodge[AGI]--45%98
Evaluate[INT]--20%98Investigation
Gamble[PER]--18%99
Inquiry[FEL]--26%99Investigation
Intimidate[STR]--70% [40%(without Power Armour)]99Interaction
Logic[INT]--20%100Investigation
Scrutiny[PER]--18%103
Search[PER]--18%104
Silent Move[AGI]--45%104Movement
Swim[STR]--35% [20%(without Power Armour)]105Movement


Advanced Skills:
[CHA]+10%+20%Total %PageDescriptor
Speak Language (Low Gothic)[INT]--41%104-105
Speak Language (High Gothic)[INT]--41%104-105
Common Lore (Adeptus Astartes)[INT]--41%100Investigation
Common Lore (Imperium)[INT]--41%100Investigation
Common Lore (War)[INT]--41%100Investigation
Common Lore (Deathwatch)[INT]--41%100Investigation
Scholastic Lore (Codex Astartes)[INT]--41%101-102Investigation
Forbidden Lore (Xenos)[INT]-41%100-101Investigation
Literacy[INT]--41%99
Ciphers (Chapter Runes)[INT]--41%96
Tactics (Assault Doctrine)[INT]--41%105
Navigation (Surface)[INT]--41%103
Drive (Ground Vehicle)[AGI]--45%98Operator
Tracking[INT]--41%106


TALENTS AND TRAITS


Talents
DescriptionPage
AmbidextrousDoes not suffer the -20 penalty for actions using off-hand113
Combined with Two-Weapon Wielder penalty for attacks with both weapons in same turn drops to -10113
Astartes Weapon TrainingCan use ALL groups of weapons (barring Exotic) without penalty113
Deathwatch TrainingAutomatically confirm Righteous Fury result against Xenos without needing to re-roll the BS or WS test115
Bulging BicepsCan fire Heavy Weapons on Semi or Full-Auto without bracing. Does not suffer the -30 penalty for not bracing114
Heightened Senses (Hearing)+10 bonus to any test involving hearing120
Heightened Senses (Sight)+10 bonus to any test involving sight120
Killing StrikeMay spend a FP so that an All-Out Attack (before rolling dice) is impossible to Parry or Dodge121
Nerves of SteelRe-roll failed WP test to avoid or recover from Pinning123
Quick DrawCan Ready as a Free Action (when armed with a Pistol or Basic Ranged weapon or a one-handed Melee weapon)124
Rapid ReloadAll reload times are halved (rounding down)125
Resistance (Psychic Powers)+10 bonus to tests to resist the effects of this group125
True GritHalve the result (rounding up) of Critical Damage128
Unarmed WarriorUnarmed attacks do 1d10-3+SB I damage. Does not count as Unarmed. Attacks count as Primitive quality129
Unarmed MasterUnarmed attacks do 1d10+SB I damage. No longer Primitive quality128

Traits
DescriptionPage
Unnatural Strength (x2)Multiply characteristic Bonus136
Unnatural Toughness (x2)Multiply characteristic Bonus136


Mode abilities - See pages 215-225

IMPLANTS (Page. 36-37)


Description
Larraman's OrganImmune to Blood Loss (attacks with the Warp Weapon quality will inflict Blood Loss)
Catalepsean NodeNo penalty to PER-based test when awake for long periods of time
Preomnor+20 bonus to TOU tests against ingested poisons
OmophageaGain access to information or a Skill by devouring a portion of an enemy
Skill counts as Untrained Basic and lasts for IB hours (until more is devoured)
Multi-lungRe-roll failed TOU test for drowning (Can breath water through Multi-lung) or asphyxiation
+30 to TOU test to resist effects of gases and may re-roll failed results
Sus-an MembraneMay voluntarily enter suspended animation after 1d5 rounds of meditation
Automatically activates when knocked unconscious by Critical Damage. While suspended wounds will not deteriorate or heal
+Requires chemical therapy, auto-suggestion techniques, and successful HARD(-20) Medicae test to revive
Melanchromic OrganMay ignore or be resistant to Radiation, depending on severity, at GM's discretion
Oolitic KidneyRe-roll failed TOU tests to resist poisons and toxins, inc. attacks with Toxic quality
NeuroglottisMay detect poisons and toxins by taste/smell with successful CHALLENGING(+0)/HARD(-20) Awareness tests respectively
+10 bonus to Tracking test if quarry has been tasted (at GM's discretion)
MucranoidRe-roll any failed TOU test for extremes of temperature
Betcher's GlandMay spit acid at foes. If BS test succeeds by 3 or more Degrees of Success, then opponent is blinded for 1d5 rounds
May slowly chew through nearly any nonliving substance (at GM's discretion)
ProgenoidsSee page 37 & 271


WEAPONS


Ranged Weapons
Bolt Weapons
NameQClassRangeRoFDamPenClipAmmo LeftRldSpecialWt
Ast. Bolt pistol1Pistol30mS/3/-2d10+5 X51414HalfTearing5.5kg
Ast. Bolter (Godwyn)1Basic100mS/2/42d10+5 X52828HalfTearing18kg
Natural Weapons
NameQClassRangeRoFDamPenClipAmmo LeftRldSpecialWt
Spit Acid--3mS/-/-1d54---Toxic-

Melee Weapons
Traditional Weapons
NameQClassRangeDamPenSpecialWt
Ast. Combat Knife1Melee-1d10+2 R22kg


Upgrade(s)
NameWeaponDescriptionWtPage
Fire SelectorBolterCan have up to 3 different clips added. At start of turn, shooter can select which clip to fire from+1kg157


Ammo
NameQWtWeapon
Kraken Rounds11.8kgBolter


Grenades and Missiles
NameQClassRangeDamPenSpecialWt
Ast. Frag Grenade3ThrownSBx32d10 X0Blast (5)2.4kg
Ast. Krak Grenade3ThrownSBx33d10+4 X62.4kg


ARMOR


Armour TypeLocation(s) CoveredAPWt
Ast. Power ArmourAll8/10180kg


Special (Page. 161)
Description
Enhanced Strength+20 to STR. Add effect to SB after Unnatural Strength
Auto-sensesGain Dark Sight trait. Immune to Photon Flash and Stun Grenades. Called Shots are Half Actions.
+20 to Sight and Hearing Awareness Tests (stacked with implant bonuses)
N.B. Benefits do not count when not wearing helmet
Osmotic Gill Life SustainerWith helmet on, armor is environmentally sealed
Bio-monitor and InjectorsSuit will administer Pain Suppressors, Combat Stimms and Anti-toxins if the wearer's bio-signs drop. Benefits are:
+10 to resist Toxic Quality and similar poison effects
6 doses Pain Suppressor - ignore Critical Effects for 1d10 rounds
If wearer is Stunned, effects last for only 1 round before bio-monitor negates it
Vox LinkBuilt-in Vox Link
Magnetized Boot SolesEquivalent of built-in Magboots
Nutrient RecyclingIf no source of nutrition is ingested within 2 weeks make a TOU test (increasing 1 step of difficulty per 2 weeks past)
or suffer 1 level of Fatigue
Recoil SuppressionGrants ability to fire Basic weapons one-handed without penalty
N.B. Any weapon not classed as a Pistol may not be fired in CC
Giant Among MenClassed as Hulking (Black Carapace negates enemy attack bonus)
Poor Manual Dexterity-10 penalty to Delicate tasks unless using Astartes weapons and equipment
Honour the Machine SpiritArmour takes 20 minutes to remove or don unaided, and never less than 5, no matter the amount of assistance


Head: 01-10
Right Arm: 11-208Left Arm: 21-30
88
Body: 31-70
Right Leg: 71-8510Left Leg: 86-100
88



GEAR


ItemQNotesWt
Chapter Trapping (Cingulum)1w/Marks of Leadership (+3 to tests to regain Cohesion or prevent Cohesion Damage)-
Repair Cement1(requires 1 round to apply, but no test)0.5kg

OrtHodox
player, 26 posts
Fri 15 Jul 2011
at 18:02
  • msg #11

Re: Character sheets

Much obliged, these are excellent.
This message was last edited by the player at 18:06, Fri 15 July 2011.
Castleman
player, 80 posts
Fri 15 Jul 2011
at 18:09
  • msg #12

Re: Character sheets

In reply to OrtHodox (msg #11):

Just remember where you got them from.
Baron
player, 18 posts
Fri 15 Jul 2011
at 18:21
  • msg #13

Re: Character sheets

Castle, you have *WAY* too much free time on your hands lol. That said, very awesome sheets!
Brimflame69
player, 92 posts
Fri 15 Jul 2011
at 18:22
  • msg #14

Re: Character sheets

Castle, you think you could publish the rubb code for these sheets?
Castleman
player, 81 posts
Fri 15 Jul 2011
at 18:28
  • msg #15

Re: Character sheets

Brimflame69:
Castle, you think you could publish the rubb code for these sheets?

If you just click quote (and then remove the quote code from the beginning and end, you should have it all in a nice new reply box to cut/copy to your heart's content.

I've had this sheet for far to long now. Time I shared it.

Baron:
Castle, you have *WAY* too much free time on your hands lol. That said, very awesome sheets!

Expect very bad things in the game of mine you play in.
Baron
player, 19 posts
Fri 15 Jul 2011
at 18:44
  • msg #16

Re: Character sheets

... But I complimented your character sheets... lol
morpheus1b
player, 6 posts
Fri 15 Jul 2011
at 21:55
  • msg #17

Re: Character sheets

Baron:
... But I complimented your character sheets... lol


LOL  that was good.
OrtHodox
player, 27 posts
Fri 15 Jul 2011
at 22:02
  • msg #18

Re: Character sheets

In reply to Castleman (msg #12):

Naturally.
Petronius
player, 1 post
Sun 21 Aug 2011
at 18:56
  • msg #19

Deathwatch Char sheet

Now this may look a little off, but once it goes into the actual Character Sheet space on RPoLm it will expand and fit well


Name              :                                Player               :
Chapter           :                                Past Event           :
Chapter Demeanour :                                Personal Demeanour   :
Specialty         :                                Power Armour History :
Renown            : 0                              Rank                 : 1

LbE               Bonus =  Base + Chapter + Squad + Oath + Fatigue + Armour + Augments + Advance  Talent
 --     WS  : --    4       --                                                             +0
 --     BS  : --    4       --
 --     STR : --   10       --                                        +20                         2x Bonus
 --     TGH : --    4       --                                                                    2x Bonus
 --     AGL : --    4       --
 --     INT : --    4       --
 --     PER : --    4       --                                                                    +25 Sight & HearingTests
 --     WP  : --    4       --                                                                    +10 Resist Psi
 --     FEL : --    4       --

        PR  :                     Focus Power  Test :                 186 pg.

    Insanity: 100 /    0                  Corruption: 100 /   0


              Half Full
              Move Move Charge Run
Movement    :   5 / 10 / 15 /  30
                7 / 14 / 21 /  42     Burst of Speed

   Cohesion :             FEL B + Command + Favoured Son - Order - Damage
                  -    =    -        -           -

            Oath: Oath of the


                  Table 7–9: Support Range                            214 pg.
                  Rank Support Range
                  1–3  (Close)  Visual distance, no more than 30 metres away.

Chapter Squad :
      Pattern

      226 pg.

      79 pg.

  Fate Points :  3 / 3  -1
                        -1
                        -1

                               TGHB
Power Armor : (01-10) Head   8   8  Death is Joy:
              (11-20) R Arm  8   8  Add +2 Damage to any of the wearer’s attacks
              (31-70) Body  10   8  that do Critical Damage
              (21-30) L Arm  8   8  Increase the damage to a Horde’s Magnitude
              (71-85) R Leg  8   8  by 1 with any successful attack against a Horde
              (86-00) L Leg  8   8

     Wounds : -- / --                    Fatigue:

  Solo Mode :

            Burst of Speed  Once per game session                       Free Action
                            increases the character’s Agility Bonus by 2 with all
                            the usual associated benefits for a number of Rounds
                            equal to his Rank.
          Feat of Strength  Once per game session
                            increases Unnatural Strength Trait (see page 136) by one level
                            lasts for a number of Rounds equal to his Rank


Psyker powers
     Fettered  PR/2 round up, FPT, no triggered Psychic Phenomena
   Unfettered  PR,            FPT, if FPT rolls doubles, then Table 6–1: Psychic Phenomena.
         Push  PR +3,         FPT, auto Table 6–1: Psychic Phenomena.
                              If doubles rolled on FPT, suffer 1 lvl of Fatigue

 Discipline
    Telepathy  Short-Range Telepathy       [ Starting ] 192 pg.
   Divination  Augury                      [ Starting ] 193


        Codex  Smite                       [ Starting ] 196
               Action: Half               Opposed  : No
               Range : 10m x PR 30m       Sustained: No
               Targeted at a single creature. No BS test needed
               Focus Power Test is modified as if he was making a
               ranged attack
               Deals 1d10 Energy Damage x PR with a Pen equal to his PR.
               Any creatures within 1m x PR [3m] of the target
               will also be affected by Smite.
               Short  Range   Long   Range
               14m   +10 FP   60m   –10 FP



Skills, ADVANCED               Trained                        Advances
 Ciphers          (Chapter Runes) (INT)   --
 Ciphers         (Xenos Markings) (INT)   --
 Drive          (Ground vehicles) (AGL)   --
 Literacy                         (INT)   --
 Lore: Common  (Adeptus Astartes) (INT)   --
 Lore: Common        (Deathwatch) (INT)   --
 Lore: Common          (Imperium) (INT)   --
 Lore: Common               (War) (INT)   --
 Lore: Forbidden          (Xenos) (INT)   --
 Lore: Scholastic(Codex Astartes) (INT)   --
 Navigation             (Surface) (INT)   --
 Psyniscience                     (PER)   --                         Skill Use: Full Action    104 pg  + errata
 Speak Language     (High Gothic) (INT)   --
 Speak Language      (Low Gothic) (INT)   --
 Tactics     (Defensive Doctrine) (INT)   --
 Tracking                         (INT)   --

Skills                         Trained                         Advances
 Awareness                        (PER)   --
 Climb                            (STR)   --
 Dodge                            (AGL)   --
 Command                 97-98    (FEL)   --
 Concealment                      (AGL)   --
 Intimidate                       (STR)   --
 Silent Move                      (AGL)   --

                             Untrained
 Carouse                          (TGH)   --
 Charm                            (FEL)   --
 Contortionist                    (AGL)   --
 Deceive                          (FEL)   --
 Evaluate                         (INT)   --
 Gamble                           (PER)   --
 Inquiry                          (FEL)   --
 Logic                            (INT)   --
 Scrutiny                         (PER)   --
 Search                           (PER)   --
 Swim                             (STR)   --

Talents       110
   Starting :  36    Ambidextrous does not suffer the –20 penalty for actions using
                                  his off hand.
        Astartes Weapons Training
                   Bulging Biceps can fire heavy weapons using Semi-Auto Burst or
                                  Full Auto Burst without bracing, and he does not
                                  suffer the –30 penalty for failing to brace.
              Deathwatch Training automatically confirm any Righteous Fury results
                                 (see page 245) against alien enemies
Heightened Senses(hearing & Sight)
                   Killing Strike All-Out Attack action, a Space Marine may spend
                                  a Fate Point (before rolling the dice) to make
                                  his melee attacks for that round impossible
                                  to parry or dodge.
                  Nerves of Steal may reroll failed Willpower Tests to avoid or recover from Pinning
                       Quick Draw can Ready as a Free Action when armed with a
                                  pistol or basic ranged weapon, or a melee weapon
                                  that can be wielded in one hand.
       Resistance (Psychic Powers)+10 bonus when making tests to resist the effects of
                        True Grit Critical Damage, halve the result (rounding up)
                   Unarmed Master Unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage,
                                  and these attacks no longer have the Primitive quality.
                  Unarmed Warrior does not count as Unarmed, as defined on page 245, when making
                                  attacks against armed opponents.
     Traits :  Unnatural Strength (x2)
              Unnatural Toughness (x2)


Weapons
         Name: Bolter     Short  Range   Long   Range    Extreme range
        Class: Basic
        Range: 100m       49m   +10 BS   201m  –10 BS    301m   -30 BS
          Rof: S / 3 / -  Jam    Single 96 to 00;  Semi-Auto  94 - 00
       Damage: d10+9 X   [2d10, drop lowest]
          Pen: 4
         Clip: 28
          Rld: Full
      Special: Fire Selector
               A weapon with a fire selector can have up to three different clips added.
               Tearing
               Weapon rolls one extra die for Damage and discards the lowest result

         Name: Astartes Force Sword                155 pg.
        Class: Melee
       Damage: 1d10+ 2 R
                   +10 STR
                   + 3 Psy rating
          Pen: 2   + 3 Psy rating (5)
Special rules: Balanced +10 bonus to Weapon Skill Tests made to Parry
               Force weapons cannot be destroyed by a power weapon’s field.
               For every 1 Psy Rating = +1 Damage & +1 Pen. FPT
        Parry: +13

         Name: Astartes Combat Knife        Name: Unarmed Fist
        Class: Melee                       Class: Melee
       Damage: 1d10  R                    Damage: 1d10  I
                   +10 STR                            +10 STR
          Pen: 2                             Pen: -

         Name: Frag Grenades                Name: Krak Grenades
        Class: Thrown                      Class: Thrown
        Range: SBx3 30 m                   Range: SBx3 30 m
          Rof: S                             Rof: S
       Damage: 2d10+2 X                   Damage: 3d10+4 X
          Pen: 0                             Pen: 6
      Special: Blast (4)                 Special: -

               scatter diagram                248 pg.
               Weapon Jams                    249
               Grenade Jam, roll d10          152
               On any result other than 10, the explosive is simply a dud and
               nothing happens. On a 10, the explosive detonates immediately
               with the effect centred on the attacker

The Damage the weapon does and the type of damage it inflicts for the purpose of Criticals
(E) Energy, (X) Explosive, (R) Rending, (I) Impact.


XP to Spend : 1,000
XP Spent    :



XP to Spend :    0
XP Spent    :    0
Lvl 1


               Equipment
               Standard Issue:
               Astartes power armour       4 Modified 3 by 1 to 4
               Astartes bolt pistol
               Astartes frag grenades      3
               Astartes krak grenades      3
               Astartes combat knife
                        repair cement       application takes one Round but requires no Test.

Chapter Trapping :

Deathwatch Librarian
   Standard Issue: Astartes bolter with fire selector
                   Force weapon


MISSION REQUISITION
          Mission :




      Description :

       Background :








SPACE MARINE ABILITES
 Secondary heart/Ossmodula
      Biscopea/Haemastamen: Your gain unnatural strength and toughness traits.
          Larraman's Organ: You Do not suffer from blood loss.
          Catalepsean Node: You suffer no penalties to perception based tests when awake for
                            long periods of time.
                  Preomnor: You gain a +20 to toughness tests against ingested poisons.
                 Omophagea: You gain a skill or skill group by devouring a portion of an enemy.
                Multi-Lung: You may re-roll any failed toughness test for drowning or
                            asphyziation, In addition you gain a +10 on toughness tests made
                            to resist gases and may reroll failed results.
  Occulube and Lyman's Ear: You gain the Hightened Senses (sight and hearing)Talents. +10 to
                            relevant Awareness tests.
            Susan Membrane: you may enter Suspended animations
            Oolotic Kidney: you may reroll any failed toughness test to resist poisons and
                            toxins, Including attacks with the toxic quality.
              Neuroglottis: You may detect any poisons or toxin by taste with a successful
                            awareness test. you gain a +10 to tracking tests against a target
                            you have tasted.
                 Mucranoid: The Space Marine may re-roll any failed toughness tests caused by
                            temperature extremes such as desert heat or the cold of outer
                            space.
           Betcher's Gland: Space Marine may spit acid at his foes. This acts as a ranged
                            weapon with the following profile: Range:3m Damage: 1d5; Pen:4;
                            toxic). If the space marine gains three or more degrees of
                            success on his ballistic skill test. He may also blind the
                            opponent for 1d5 rounds.
                Progenoids: See age 271
            Black Carapace: this implant gives the space marine exceptional control over his
                            power armor. Although a Trait his enemies gain no bonus to hit
                            him due to being hulking trait, his enemies gain no bonus to hit
                            him thanks to the black carapace.

     Power Armor Abilities
Servo-Augmented Musculature: +20 Strength
               Auto Senses: Dark Sight, Immune to photon flash and stun grenades, called
                            shots are half actions, +10 to sight and hearing awarness tests
                           (Total of +25 bonus with heightened senses)
                            Bult-in vox link
                            built in magboots
                            nutrient recycling: can operate for two weeks without re-supply
                            Recoil suppression: may fire basic weapons
                               one handed without penalty
              Size Hulking: See black carapace
     Poor manual dexterity: Delicate tasks suffer a -10 penalty, unless using equipment
                            designed for space marines.
              Osmotic Gill
            life sustainer: With the helment on, armor is environmentally sealed.



            Oath of Knowledge
                  re-roll the results of any rolls on Table 6–1:
                  Psychic Phenomena (see page 188)





This message was last edited by the player at 18:57, Sun 21 Aug 2011.
Araxosch
player, 50 posts
Mon 10 Sep 2012
at 17:33
  • msg #20

Re: Deathwatch Char sheet

Is there a charsheet that works in Wordpad without formatting?
Amyante
player, 21 posts
Mon 10 Sep 2012
at 18:13
  • msg #21

Re: Deathwatch Char sheet

Should be this one, just don't forget to add the <tt> tags when copy pasting it back into RPoL.

Otherwise, you're stuck using tables.
Devin Parker
player, 56 posts
Professional Liar
WFRP GM & Player
Sat 22 Sep 2012
at 01:44
  • msg #22

WFRP 2nd Edition Character Sheet

Here's the one I just put together for my game.

EDIT: Made a couple of formatting changes suggested by a player, and fixed the incorrect Maximum Encumbrance entry.


Name:
Race:
Current Career:
Previous Careers:
Experience:

Personal Details
Gender:                             Age:
Eye Color:                          Weight:
Hair Color:                         Height:
Birthplace:                         Number of Siblings:
Nationality:                        Religion:
Distinguishing Marks:

Character Profile
MainWSBSSTAgIntWPFel
Startingxxxxxxxxxxxxxxxx
Advancexxxxxxxxxxxxxxxx
Currentxxxxxxxxxxxxxxxx


SecondaryAWSBTBMMagIPFP
Startingxxxxxxxxxxxxxxxx
Advancexxxxxxxxxxxxxxxx
Currentxxxxxxxxxxxxxxxx


Wounds:

Skills
Basic SkillsCharTaken+10%+20%Related TalentsTotal
Animal Care(Int)
Charm(Fel)
Command(Int)
Concealment(Ag)
Consume Alcohol(T)
Disguise(Fel)
Drive(S)
Evaluate(Int)
Gamble(Int)
Gossip(Fel)
Haggle(Fel)
Intimidate(S)
Outdoor Survival(Int)
Perception(Int)
Ride(Ag)
Row(S)
Scale Sheer Surface(S)
Search(Int)
Silent Move(Ag)
Swim(S)


Advanced SkillsCharTaken+10%+20%Related TalentsTotal
Academic Knowledge(Int)
Animal Training(Fel)
Blather(Fel)
Channeling(WP)
Charm Animal(Fel)
Common Knowledge(Int)
Dodge Blow(Ag)
Follow Trail(Int)
Heal(Int)
Hypnotism(WP)
Lip Reading(Int)
Magical Sense(WP)
Navigation(Int)
Pick Lock(Ag)
Prepare Poison(Int)
Read/Write(Int)
Sail(Ag)
Set Trap(Ag)
Shadowing(Ag)
Sleight of Hand(Ag)
Speak Language(Int)
Torture(Fel)
Trade(Int)
Trade(Int)
Ventriloquism(Fel)

Talents
TalentDescription

Trappings
ItemLocationEnc

Money and Treasure
Gold Crowns (gc):
Silver Schillings (s):
Brass Pennies (p):
Other Treasure:

Maximum Enc Capacity = Sx10: [or Sx20 for Dwarfs]

Weapons
WeaponGroupDamageRangeReload
Qualities
WeaponGroupDamageRangeReload
Qualities
WeaponGroupDamageRangeReload
Qualities


Armour
Armour TypeLocations CoveredEncAP

Armour Points
Head (01-15):
Right Arm (16-35):
Left Arm (36-55):
Body (56-80):
Right Leg (81-90):
Left Leg (91-00):

Movement
Move:                           Armoured Move:
Move/Disengage (Mx2):           Running Leap (M+SB):
Charge Attack (Mx4):            Standing Leap ((M+SB)/2):
Run (Mx6):                      Flying:
Hampered Movement               Standard Movement
Yards per Minute:               Yards per Minute:
Miles per Hour:                 Miles per Hour:

Spell Grimoire
Spell NameCasting NumberCasting TimeIngredientsDescriptionWP Test


Personality
Personality:
Contacts/Friends:
Enemies:
Quote(s):

Background and Notes
Star Sign:
Doom:

This message was last edited by the player at 15:44, Wed 26 Sept 2012.
Araxosch
player, 51 posts
Wed 26 Sep 2012
at 13:45
  • msg #23

Re: WFRP 2nd Edition Character Sheet

Anyone know a charsheet for warhammer that i can use in a php based forum without too much editing and the format being all fucked up, i reallly am no expert at this but need a textbased simple charsheet, cheers.
MILLANDSON
player, 207 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Wed 26 Sep 2012
at 16:36
  • msg #24

Only War (but could be altered for any)

One that one of my players in my short-lived Only War game made for us:


--*Only War Text Character Sheet*-------------------------------------------------
--*General information*-----------------------------------------------------------
Character Name:                              Player Name:
Home World:                                  Squad Logistics Rating: 10
Regiment:
Specialty:

Character Description:

Height: 0.00 m                               Eyes:
Weight: 000 kg                               Hair:
Age:    00 yrs                               Skin:

Markings/Tattoos:
Bionic Replacements:
-
-
-
--*Characteristics*---------------------------------------------------------------
Weapon Skill  Ballistic Skill
+----------+   +----------+
|    00    |   |    00    |      x = attained - o = not attained
+----------+   +----------+
   oooooo         oooooo

Strength   Toughness   Agility   Intelligence  Perception  Will Power  Fellowship
+--------+ +--------+ +--------+  +--------+   +--------+  +--------+  +--------+
|   00   | |   00   | |   00   |  |   00   |   |   00   |  |   00   |  |   00   |
+--------+ +--------+ +--------+  +--------+   +--------+  +--------+  +--------+
  oooooo     oooooo     oooooo      oooooo       oooooo      oooooo      oooooo

+-*Point Buy Allocation*---------------------------------------------------------+
WS:  00 BS: 00 S:   00
T:   00 Ag: 00 Int: 00
Per: 00 WP: 00 Fel: 00
+--------------------------------------------------------------------------------+

Initiative:

Wounds
Total:   00         Fate total:   0
Current: 00         Fate current: 0
Fatigue: 0/0
Critical Damage:
Critical Damage Effects:
-
-
-
Insanity: 0
Degree of Madness: Stable
Trauma Modifier:
Disorders:
-
-
-
Corruption: 0
Malignancy Test Modifier:
Mutations:
-
-
-

Movement=   Half: 0m  Full: 00m  Charge: 00m  Run: 00m  Leap: 00m  Jump: 00cm
Lifting=    Carry: 00kg      Lift: 00kg      Push: 00kg

Current Weight Carried: 000kg

+--Skills------------------------------------------------------------------------+
Name               Char  Basic  Train  +10    +20    +30     Total
Acrobatics         (Agi)  o      o      o      o      o       00
Athletics          (Str)  o      o      o      o      o       00
Awareness          (Per)  o      o      o      o      o       00
Charm              (Fel)  o      o      o      o      o       00
Command            (Fel)  o      o      o      o      o       00
Commerce           (Int)  o      o      o      o      o       00
Common Lore        (Int)
-                         o      o      o      o      o       00
-                         o      o      o      o      o       00
-                         o      o      o      o      o       00
Deceive            (Fel)  o      o      o      o      o       00
Dodge              (Agi)  o      o      o      o      o       00
Forbidden Lore     (Int)
-                         o      o      o      o      o       00
-                         o      o      o      o      o       00
Inquiry            (Fel)  o      o      o      o      o       00
Intimidate         (Str)  o      o      o      o      o       00
Linguistics        (Int)
-Low Gothig               o      o      o      o      o       00
-                         o      o      o      o      o       00
-                         o      o      o      o      o       00
Logic              (Int)  o      o      o      o      o       00
Medicae            (Int)  o      o      o      o      o       00
Navigate           (Int)
-Surface                  o      o      o      o      o       00
-Stellar                  o      o      o      o      o       00
-Warp                     o      o      o      o      o       00
Operate            (Agi)
-Aeronautica              o      o      o      o      o       00
-Surface                  o      o      o      o      o       00
-Voidship                 o      o      o      o      o       00
Parry              (WS)   o      o      o      o      o       00
Psynescience       (Per)  o      o      o      o      o       00
Scholastic Lore    (Int)
-                         o      o      o      o      o       00
-                         o      o      o      o      o       00
Scrutiny           (Per)  o      o      o      o      o       00
Security           (Int)  o      o      o      o      o       00
Sleight of Hand    (Agi)  o      o      o      o      o       00
Stealth            (Agi)  o      o      o      o      o       00
Survival           (Per)  o      o      o      o      o       00
Tech-Use           (Int)  o      o      o      o      o       00
Trade              (Int)
-                         o      o      o      o      o       00
-                         o      o      o      o      o       00
-                         o      o      o      o      o       00
+--------------------------------------------------------------------------------+

x = attained - o = not attained

--*Talents & Traits*--------------------------------------------------------------
Weapon Training
o Bolt    o Launcher   o Shock
o Chain   o Melta      o Solid Projectile
o Flame   o Plasma
o Heavy   o Power
o Las     o Low-Tech

Traits                    Description


Starting Talents       Description


Bought Talents       XP Cost   Description

--*Weapons*----------------------------------------------------------------------
  Melee Weapons                             Ranged Weapons
+--------------------------------------+  +--------------------------------------+
Name: Name:
Class: Melee    Damage: Class: Basic   Damage:
Type:   Pen: 0 Type:   Pen:   Reload:
  ROF: -/-/-     Clip: 00
Special rules: Range: 00m
  PB: 0m/S: 00m/M: 000m /L: 000m /E:000m
+--------------------------------------+  |Special rules:                        |
+--------------------------------------+  |                                      |
Name:+--------------------------------------+
Class: Melee    Damage:+--------------------------------------+
Type:    Pen: 0 Name:
  Class: Pistol  Damage:
Special rules: Type:   Pen:   Reload:
  ROF: -/-/-     Clip: 00
+--------------------------------------+  |Range: 00m                            |
+--------------------------------------+  |PB: 0m/S: 00m/M: 000m /L: 000m /E: 000|
Name: Special rules:
Class: Melee    Damage:  
Type:    Pen: 0+--------------------------------------+ 
 +--------------------------------------+ 
Special rules: Name:
  Class:         Damage:
+--------------------------------------+  |Type:   Pen:   Reload:                |
                                          |ROF: -/-/-     Clip:                  |
                                          |Range:                                |
                                          |PB:    /S:    /M:    /L:    /E:       |
                                          |Special rules:                        |
                                          +--------------------------------------+
--*Ammunition*----------------------------------------------------------------------
Name                            Weight
-
-
-
-
-
-

--*Gear*----------------------------------------------------------------------------
Name                            Weight  Description
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

--*Armour*--------------------------------------------------------------------------
                                         Hit Location & Armours

                                            +--------------+
                                            |     Head     |
                                            |    (1-10)    |
                                            |     ()       |
                                            |Type: Common  |
                           +--------------+ |              | +--------------+
                           |  Right Arm   | +--------------+ |   Left Arm   |
                           |   (11-20)    |                  |    (21-30)   |
                           |      (0)     |                  |       (0)    |
                           |Type: Common  |                  |Type: Common  |
                           |              | +--------------+ |              |
                           +--------------+ |     Body     | +--------------+
                                            |    (31-70)   |
                                            |       (0)    |
                                            |Type: Common  |
                                            |              |
                                            +--------------+
                                 +--------------+      +--------------+
                                 |   Right Leg  |      |   Left Leg   |
                                 |    (71-85)   |      |   (86-100)   |
                                 |       (0)    |      |      (0)     |
                                 |Type: Common  |      |Type: Common  |
                                 |              |      |              |
                                 |              |      |              |
                                 +--------------+      +--------------+

                                                         Total Armor Weight
                                                                  00kg



--*XP*----------------------------------------------------------------------------
Aptitudes        x=known Aptitude    o=unknown Aptitude
x General
o Offence        o Weapon Skill
o Finesse        o Ballistic Skill
o Defence        o Strength
o Psyker         o Toughness
o Tech           o Agility
o Knowledge      o Intelligence
o Leadership     o Perception
o Fieldcraft     o Willpower
o Social         o Fellowship

               +---------------------+       +---------------------+
               |     XP to spend     |       |       XP spent      |
               |                     |       |                     |
               |                     |       |                     |
               +---------------------+       +---------------------+

--*XP Advancements*---------------------------------------------------------------
+--Skills/Advancements-------------------+--Talents------------------------------+
Name:                     XP Cost:Name:                      XP Cost:
  
  
  
  
  
+----------------------------------------+---------------------------------------+

+-*Squad Mate*-------------------------------------------------------------------+
Name:
Status:
Special Abilities:
 
 
 
 
 
 
 
 
 
 
+--------------------------------------------------------------------------------+

SENIOR CARDINAL IGNATO
player, 226 posts
Innocence Proves Nothing
Fri 14 Mar 2014
at 19:31
  • msg #25

Re: WFRP 2nd Edition Character Sheet

Araxosch:
Anyone know a charsheet for warhammer that i can use in a php based forum without too much editing and the format being all fucked up, i reallly am no expert at this but need a textbased simple charsheet, cheers.

This is the first and simplest Dark Heresy Character Sheet (Text Based) made specifically for RPOL, from the good people at Dark Reign I believe, do not quote me on that.  Actually I have no idea where the link is just random txt document I found cleaning up some files....

Dark Heresy Character Sheet v 1.0

Name:
Age:
Home World:
Career Path:                Rank:
Divination:
Quirk:
Gender:

Characteristics:
    SP  TT  AT  CP            Build:
WS  --  --  --  --            Height:
BS  --  --  --  --            Weight:
Str --  --  --  --            Skin Color:
Tou --  --  --  --            Hair:
Agi --  --  --  --            Eyes:
Int --  --  --  --
Per --  --  --  --            SP = Starting Profile
WP  --  --  --  --            TT = Talents/Traits
Fel --  --  --  --            AT = Advancements Taken
Wou --  --  --  --            CP = Current Profile

Fatigue Level: 0
Critical Damage: None

Fate Points:        Fortune Points:
Insanity Points: 0
Corruption Points: 0

Experience Points (XP to Spend/Total XP Spent): 0/0
Next Advancement:
Advancements Taken:

Movement: -/-/-/-

HOME WORLD and CAREER PATH TRAITS:



TALENTS:



PSYCHIC POWERS
MINOR POWER:
MINOR POWER:
MINOR POWER:


BASIC SKILLS                    CHA  Taken  +10 +20

Awareness                       Per
Barter                          Fel
Carouse                         Tou
Charm                           Fel
Climb                           Str
Command                         Fel
Concealment                     Agi
Contortionist                   Agi
Deceive                         Fel
Disguise                        Fel
Dodge                           Agi
Evaluate                        Int
Gamble                          Int
Inquiry                         Fel
Intimidate                      Str
Logic                           Int
Scrutiny                        Per
Search                          Per
Silent Move                     Agi
Swim                            Str


ADVANCED SKILLS                 CHA  Taken  +10  +20




Melee Weapons
Weapon:                            Weapon:
Quality:                           Quality:
Class:                             Class:
Damage:                            Damage:
Pen:                               Pen:
Special:                           Special:

Missle Weapons
Weapon:                            Weapon:
Class:                             Class:
Damage:                            Damage:
Pen:                               Pen:
Range:                             Range:
ROF:                               ROF:
Clip:                              Clip:
Reload:                            Reload:
Special:                           Special:


ARMOR WORN                                     ENC


Armor Points: H(--), B(--), LA(--), RA(--), LL(--), RL(--)


GEAR - CARRIED                                 ENC




GEAR - OTHER/STORED





WEALTH:
THRONE GELT:        MONTLY INCOME:


Background and Notes:




Home World Memento:
Career Memento:

Araxosch
player, 57 posts
Mon 21 Jul 2014
at 11:25
  • msg #26

Re: WFRP 2nd Edition Character Sheet

Does anmone posess a ROGUE Trader sheet? Maybe i was reading too quickly but i havent found one in here.
Sign In