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Homebrew.

Posted by flakkFor group 0
flakk
GM, 608 posts
"The dude abides..."
Thu 13 Jan 2011
at 19:03
  • msg #1

Homebrew

This thread is for homebrew stuff that really does not fall into the realm of just house rules.  By request, and feel free to discuss "other" genres and systems...
MajorMurray
player, 1 post
Thu 13 Jan 2011
at 21:39
  • msg #2

Re: Homebrew

 Ok here is my Homebrew idea, not sure what kind of system to use, maybe it will be free-form. Now to those who have the deep knowledge of warhammer 40k this will make sense, because I told my friends this and they just stared at me, DH, RT, and DW never really caught on with my group. I'm posting here so I may get some feed back, now everything that I can type in this is a work in progress, the Title, The Ordo, everything except the core idea, an RP about the Elite remembers of the IG, StormTroopers, now without further commas and sentences, I give you, Death Troopers:

 Ordo Cerberus takes up the duties of the three lead Ordos by facing the threat within(Ordo Hereticus),without(Ordo Xenos), and beyond(Ordo Malleus). Its military arm is the Death Troopers(name of RP it is a working title), Imperial Guard Stormtroopers, Elite veterans of over a dozen campaigns. Finest of the Imperial Guard, drawn from many worlds like the Death World a Catachan and The Fortress World Of Cadia. A good team, with strong will, and enough bravery (or stupidity) to face any danger at the call of the Inquisition to serve is the most valuable to an Inquisitor of Ordo Cerberus. The best of the best of the best of Stormtroopers of a regiment are only allowed to join there ranks and they face all types of heresy and alien. They are very versatile because there missions range from fighting a Traitor legion to assaulting an Alien bastion or Hunting down a Genestealer Cult. kinda like DW except with IG and they have a more flexible missions, now fluff wise the one person who knew warhammer in are group said they would be daemon chow.
This message was last edited by the player at 21:44, Thu 13 Jan 2011.
hedonismbot
player, 4 posts
Thu 13 Jan 2011
at 21:55
  • msg #3

Re: Homebrew

quote:
now fluff wise the one person who knew warhammer in are group said they would be daemon chow.


I don't think this is necessarily the case. Inquisitors are all non-marine humans, but can easily face daemons of certain power levels. So why shouldn't a specially-equipped best-of-the-best storm trooper be able to? The job title doesn't give Inquisitors special powers; the enhancements, equipment and knowledge do. If they can impart some of that to a team of Troopers, why would they be that much worse off?

And daemons are always a sliding scale. There are ALWAYS going to be daemons that will turn things to chow. It wouldn't be 40k if there weren't a daemon that could wipe out a planetary garrison single-handedly.

What it sounds closest to actually is Ascension-level DH.
This message was last edited by the player at 21:56, Thu 13 Jan 2011.
Castleman
player, 45 posts
Thu 13 Jan 2011
at 22:13
  • msg #4

Re: Homebrew

"Knowledge is power, guard it well."

Would an Inquisitor impart so much information onto such a small group of individuals and let them live after the mission?
Would the minds of the Guardsmen be able to take and cope with all that chaos?
MajorMurray
player, 2 posts
Thu 13 Jan 2011
at 22:17
  • msg #5

Re: Homebrew

hedonismbot:
<quote>What it sounds closest to actually is Ascension-level DH.



I knew I should ask about this sooner or later, What is Acension, people keep talking about and I don't know, also really you think so, I mean These Troopers have been fighting enemies of the Imperium for years, and I did think of somthing to and as a system, Cadians are have bonuses against Traitors and Daemons, because they come from a planet that is covered in them, Catachans of course have a bonus in a jungle or forest. And there are way more Regiments than people think, but I could keep righting for days until I cover them all
Gwenlynn
player, 174 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 13 Jan 2011
at 23:34
  • msg #6

Re: Homebrew

Well talking about homebrew. I use DH as engine for a game based on Stargate but set in 1888. Called Egyptgate 88. (Based on an idea someone on RPol had)

I first tried the Savage World rules but we found it lacking in detail and I kept fumbling with the rules. Thus I turned to the DH game engine which I am much more familiar with having played WFRP a long time.

So far it works reasonably well. Of course we have to rework quite a few skills and talents and we make things up as go but we prefer this over the alternative. Right now my players are scared stifless about the Goa'uld. No wonder since they are inhumanly strong and tough, capable of dealing with horrible wounds and wielding horrible weaponry that seriously mess people up. Not to mention, wearing armor capable of defeating most weaponry from those primitive people they have to terrorize.
MajorMurray
player, 3 posts
"FOR THE EMPEROR"
his last words
Thu 13 Jan 2011
at 23:39
  • msg #7

Re: Homebrew

In reply to Gwenlynn (msg #6):

Well I could do three things: Make up a system, modify DH to work but I don't think it would be possible because I don't have it, and just be free-form but thats kinda being lazy, you know for a homebrew concept. but please I need more feedback I want to figure out how to get it off the ground, also does anyone want to GM this, I have little talent GMing.
dlantoub
player, 36 posts
Thu 13 Jan 2011
at 23:49
  • msg #8

Re: Homebrew

People would talk more about the others if the models were accessible.

The main issue I have and please this is only my opinion and I'm really not that an inventive a person, is that thematically every guardsman unit in the galaxy is effectively this.  Bringing the three Ordos specialities back together essentially stops them being specialised.
Gwenlynn
player, 175 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 13 Jan 2011
at 23:51
  • msg #9

Re: Homebrew

The good news is that I understand that FFC is working on a book on the various military aspects of the 40k universe. Giving you plenty of background for what you want.

Alternatively, you could buy DeathWatch. In which case you play a Space Marine. They don't come more kick ass then those do. Yet even they have trouble with a Greater Deamon but that is to be expected as those are the ultimate of badness.

Last option is to use DH. The Guardsman, Arbitrator, Assassin and yes even Priests could work as a base for your team. Giver them a few levels and at least Guard Flak and a decent rifle and you are set for your game.
flakk
GM, 610 posts
"The dude abides..."
Fri 14 Jan 2011
at 00:12
  • msg #10

Re: Homebrew

I could see a scum guardsman (scout/scavenger) working as well=:)
MajorMurray
player, 4 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 00:21
  • msg #11

Re: Homebrew

dlantoub:
Bringing the three Ordos specialities back together essentially stops them being specialised.

Well,..........maybe, but its really focused on the Military wing, not the Inquistors and how they deal with things. And DW, I know, but its kinda no challenge there, I mean Fluff marines are gods, how they are described, look all give you a senario

Eldar Guardian: "Sir I see the marine."

Eldar Warlock: "A MARINE, does he look angry"

Guardian: "He looks, sassy?"

Warlock: "BYE KHAINE!Start the Grav Tank, were out of here"

Guardian: "Wait, he has a bolt pistol"

Warlock: "NO! I wasen't excepting him to be heavily armed"
and in a book about a Black Templar, he killed about, and I'm not lieing, 10,000 orks, destoryed a battleship filled with orks, and destory there entire WAAAAAGH! single handed. Also if I used the DH system I think this line is appropriate

Guardsmen: Dark Heresy? Good thing I brought *pulls out sunglasses* my flashlight. YYYYYYYYYYYYYEEEEEEAAAAAHHHHHHH!!!!!!!!!!!! alright thats enough fun for me.
This message was last edited by the player at 00:35, Fri 14 Jan 2011.
MILLANDSON
player, 135 posts
Fri 14 Jan 2011
at 00:38
  • msg #12

Re: Homebrew

MajorMurray:
I knew I should ask about this sooner or later, What is Acension, people keep talking about and I don't know


Ascension is one of the supplements for Dark Heresy, and increases the power level of the game drastically, reaching the sort of level covered by the Eisenhorn and Ravenor books, where the characters are the chief acolytes of an Inquisitor, or even the Inquisitor him/herself.

It'd be very well suited to the type of game you're describing, since it covers rules for characters that are Inquisitorial Stormtroopers.
MajorMurray
player, 5 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 00:42
  • msg #13

Re: Homebrew

MILLANDSON:
Ascension is one of the supplements for Dark Heresy, and increases the power level of the game drastically, reaching the sort of level covered by the Eisenhorn and Ravenor books, where the characters are the chief acolytes of an Inquisitor, or even the Inquisitor him/herself.

It'd be very well suited to the type of game you're describing, since it covers rules for characters that are Inquisitorial Stormtroopers.

hmm All look into it, thanks. I think all do some alph-stage game in a few days but until then I would like it if some one could help me with ironing out the chinks in my Fluff armor.
dlantoub
player, 37 posts
Fri 14 Jan 2011
at 00:46
  • [deleted]
  • msg #14

Re: Homebrew

This message was deleted by the player at 00:47, Fri 14 Jan 2011.
dlantoub
player, 38 posts
Fri 14 Jan 2011
at 00:57
  • msg #15

Re: Homebrew

MajorMurray:
</quote>
Well,..........maybe, but its really focused on the Military wing,


That's sort of what I mean.  I'm failing to see the difference between what your new Ordos does that a regular guard squad doesn't do. They both fight anything and everything, whereas the other three Ordos have a specific purpose.  They may bleed into the others but they do have a prime responsibility.

Two ways of doing this fluffwise.
1; The other three Ordos do not exist, and there is only Ordo Cerebrus, and I apologise if this is what you were suggesting.

2; Remove the Ordos from the equation entirely and base it on the Imperial Guard, since you can still go around and battle different things.  If the squad is an honour guard for an important personality they can still get involved in intrigues and staff room politics.
This message was last edited by the player at 01:07, Fri 14 Jan 2011.
MajorMurray
player, 6 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 01:10
  • msg #16

Re: Homebrew

dlantoub:
That's sort of what I mean.  I'm failing to see the difference between what your new Ordos does that a regular guard squad doesn't do. They both fight anything and everything, whereas the other three Ordos have a specific purpose.  They may bleed into the others but they do have a prime responsibility.


Well, hmm, um, I guess there more like a support group, but the whole point of this homebrew is to show deep human connection in these characters, A steel legion vetern talks about how many ork kills he has with a krieger, Also since they can't go in and shoot everything up, it is more about useing smarts, going in covertly and taking the kill without alerting the enemy, gathering intel on enemy positions, taking out basilisks of a choas undivided war fleet assaulting a peacefull Imperial World, A squad sneaking into a Eldar craftworld to go into the core and blow it to kingdom come! The missions can be a huge range of things. and dlantoub, what would the prime responsibility be, support? EDIT: you edited didn't you, removing the Ordos factor limits missions. OH, anyone see the "The Unit" on FOX, what I'm going for.
This message was last edited by the player at 01:19, Fri 14 Jan 2011.
dlantoub
player, 39 posts
Fri 14 Jan 2011
at 01:27
  • msg #17

Re: Homebrew

Which a regular guard Stormtrooper unit does. That's what they're for, but they still come under the Guard chain of command.

The Prime Responsibility for all the three Ordos:

Hereticus: Humanity. Specifically threats within it. Renegade psykers, Imperial Guard Commanders, noble lords etc, mutation and taint.

Xenos: The Alien. Dealing with any threat that is Alien in origin but still based in realspace. So the Tau Necrons Eldar, any of the main alien races of the 41st millenium.  and they have specialist equipment to make sure they can.

Malleus: The Daemon. Anything to do with warp space and confrontation with daemonic incursion.  Again they have the specialist equipment to make sure they can.

All of them cross into the other, but if for example a Hereticus Inquisitor is battling a cult that includes Daemonic forces, if a Malleus turns up it's THEIR job to deal with it because they have the tools. Of course the other inquisitor won't see it that way, but that is how it is supposed to work.  Conversely if a Malleus inquisitor discovers something that is a matter of Heresy and not Daemon influence, if a Hereticus turns up it is supposed to be the Hereticus ballpark.

EDIT: These specialists are supposed to only step in when they absolutely have to (or are instructed) because most of the time a regular guard battalion or Space Marine Battleforce can deal with it without incident.
This message was last edited by the player at 01:37, Fri 14 Jan 2011.
MajorMurray
player, 7 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 01:33
  • msg #18

Re: Homebrew

In reply to dlantoub (msg #17):

NO NO NO NO NO!NO NO NO NO NO!
sorry but I'm a little angry at that, now everything except that whats a guard unit does I'm ok with, but you can't have a cross of differn't guard from other regiments, its all about segmentum command, Alot of guard come from differnt segmentum. Now Vostrayns can combine with Cadians because there in the same sector or whatever, but with inquistion it allows for them to be able to join together
.
I need to be open minded, I could change the Ordos or take it out completely, also what I was saying above, I know I was not saying it right.
This message was last edited by the player at 01:47, Fri 14 Jan 2011.
dlantoub
player, 40 posts
Fri 14 Jan 2011
at 01:52
  • msg #19

Re: Homebrew

I'm very sorry.  I misunderstood.  I thought you wanted to form a new Ordo, which I didn't see the point of, hence the argument.  You wanted to form a new Ordo to have soldiers from various imperial guard regiments in a specific unit.

I still don't believe you have to have a new Ordo to do that.  An Imperial Battleforce is huge and includes thousands of regiments from different worlds regimental commanders have no say in where they are posted and outside the universe there appears to be no argument from GW when Valhallans turn up side by side with Tallarns (in universe it's different and the regiments fight each other like cats in a sack).  It may be several survivors of various squads stuck together for survival and the chain of command decided to leave them like that to see what happened.

EDIT: The Gaunt series in particular has regiments from different worlds fighting in the same planetary warzone constantly.
This message was last edited by the player at 01:56, Fri 14 Jan 2011.
MajorMurray
player, 8 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 02:00
  • msg #20

Re: Homebrew

In reply to dlantoub (msg #19):

Actully I had a senario in my head of somthing like that, all rmail it to, and if I went with My Ordo I though it was would actully formed pre-heresy and the other Ordos were inspired by it to have more focus on one threat alone unlike Cerebus, since it is never stated when the Inquistion was formed, it only speaks of two ordos that were formed after the Emperor was throned, Hereticus was formed after a High Lord try to seize power. p.s. do you want that senario it was pretty, well my friends said that.

EDIT: thats because they lost there world therefore they don't have to stay on one planet at a time. Also Cadians rarely ever if the even, leave the cadian gate, unless by order of High Commanding Officer. *cough* inquistor *cough*
This message was last edited by the player at 02:06, Fri 14 Jan 2011.
Kilgs
player, 131 posts
Fri 14 Jan 2011
at 02:04
  • msg #21

Re: Homebrew

Lots of Inquisitors create their own "armies" of individuals. Felroth Gelt from the DH universe has the Black Legion or Black something that are his military arm. You could simply make them a military spec-ops group of IG that are formed under a single Inquisitor. Not sure if that would mess with your plan... I'm not a big fan of the Ordos separation myself.

Use an independent Inquisitor with a ship who runs around blowing things up. Not all Inquisitors are part of an Ordos.
MajorMurray
player, 9 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 02:09
  • msg #22

Re: Homebrew

In reply to Kilgs (msg #21):

Thanks for that, never thought of it that way, but I want to set it up as a game people will use, also I think I will run a Free-Form version of this in a few days, Rmail me if you want to join, Any regiment, any background, all Imperial Guard.
dlantoub
player, 41 posts
Fri 14 Jan 2011
at 02:59
  • msg #23

Re: Homebrew

@ msg 20: I think on that point we will have to agree to disagree.  I'm sure we could both example each other into the ground on our points.
This message was last edited by the player at 03:02, Fri 14 Jan 2011.
MajorMurray
player, 10 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 03:07
  • msg #24

Re: Homebrew

In reply to dlantoub (msg #23):

we shouldn't pollut this thread with are arguing, therefore I'm right, J/K. well I hope I can get some more feedback on this idea, I hope to run this with a system, and maybe just maybe I can get enough money to buy DH, also I would like having you for the Free-Form Alhpa stage rp.
Smokin_Joe
player, 43 posts
Ghost in the Machine
Fri 14 Jan 2011
at 03:59
  • msg #25

Re: Homebrew

Alright, I've been thinking about the whole refurbishing the Dark Heresy system for other projects, and I do have one in mind. For the most part the system fits, and already has a fairly well done set of items that can be used in the game and mechanics. There is only one problem: the leveling system.

The system is nowhere near as confined as the 40K world skill wise, where they would be more open to a larger variety of skills. There would likely be some restrictions on backgrounds and the like, though I was just wondering if someone else have worked something out in there? Basic traits and such would be 100 xp each, and double appropriately. Some of the talents are definately worth 500 like Bulging Biceps and Lightning attack, but there's a whole lot of gray area in there. Thoughts?
Kilgs
player, 132 posts
Fri 14 Jan 2011
at 04:01
  • msg #26

Re: Homebrew

There is a good open-system on Dark Reign. I am using it as a basis for my Fallout hack. It doesn't take into account special abilities from Elite careers and such but goes a long way towards giving you guidelines for assigning points.
Kilgs
player, 133 posts
Fri 14 Jan 2011
at 04:03
  • msg #27

Re: Homebrew

MajorMurray
player, 11 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 04:06
  • msg #28

Re: Homebrew


And then I heard the angels
Smokin_Joe
player, 44 posts
Ghost in the Machine
Fri 14 Jan 2011
at 04:17
  • msg #29

Re: Homebrew

Ah thank you kindly Kilgs. You're a Godsend.
MajorMurray
player, 12 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 04:23
  • msg #30

Re: Homebrew

In reply to Smokin_Joe (msg #29):

no you are, but really If I won't use this, I am sure going to use it as a basis for a custom system of my own, oh what do you think of Free-Form because I'm holding a alpha version of my homebrew. and when I opened that link, this happened http://www.youtube.com/watch?v...ayer_detailpage#t=8s EDIT: FINALLY, ok I've been working tirelessly on classes for each regimental type, and I've had a break through, Death Troopers Alpha Free-Form will launch on Saturday or on 15/1/11. Allways looking for anyone who wants to join my Free-Form, I am filling Regiments sheets for EVERY regiment, you name it, I have it.
This message was last edited by the player at 19:03, Fri 14 Jan 2011.
dlantoub
player, 45 posts
Fri 14 Jan 2011
at 20:46
  • msg #31

Re: Homebrew

How to make the Vostroy and the Praetorians co-operate.  Tell them the tea and biscuits are on the other side of the orc horde ^^
MajorMurray
player, 13 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 20:58
  • msg #32

Re: Homebrew

Ordo Cerberus takes up the duties of the three lead Ordos by facing the threat within(Ordo Hereticus),without(Ordo Xenos), and beyond(Ordo Malleus). Its military arm is the Death Troopers(name of RP it is a working title), Imperial Guard Stormtroopers, Elite veterans of over a dozen campaigns. Finest of the Imperial Guard, drawn from many worlds like the Death World a Catachan and The Fortress World Of Cadia. A good team, with strong will, and enough bravery (or stupidity) to face any danger at the call of the Inquisition to serve is the most valuable to an Inquisitor of Ordo Cerberus. The best of the best of the best of Stormtroopers of a regiment are only allowed to join there ranks and they face all types of heresy and alien. They are very versatile because there missions range from fighting a Traitor legion to assaulting an Alien bastion or Hunting down a Genestealer Cult. You are a part of there ranks, whatever regiment you once were a part of, remember them, for that is the reason you are here. What skills you have learned over the years has been leading up to this moment in time, when you show the strength of mortal men. Alright Death Troopers is doing a kinda Alpha stage free-form game and I'm looking for players I have one so far but I would really like to have more, Any Regiment, Any Role, All Guard. If you want to know more go here -----> link to another game EDIT: We have two players, allways have room join now one day left.
This message was last edited by the player at 01:50, Sat 15 Jan 2011.
MajorMurray
player, 14 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 22:17
  • msg #33

Re: Homebrew

Look at above. ^
               l
               l
dlantoub
player, 47 posts
Fri 14 Jan 2011
at 22:26
  • msg #34

Re: Homebrew

If you are interested, please go to:

link to another game
MajorMurray
player, 15 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 22:31
  • msg #35

Re: Homebrew

dlantoub:
If you are interested, please go to:

link to another game

Why thank, I need your Character Info btw.
MajorMurray
player, 16 posts
"FOR THE EMPEROR"
his last words
Sat 15 Jan 2011
at 08:30
  • msg #36

Re: Homebrew

Ordo Cerberus takes up the duties of the three lead Ordos by facing the threat within(Ordo Hereticus),without(Ordo Xenos), and beyond(Ordo Malleus). Its military arm is the Death Troopers(name of RP it is a working title), Imperial Guard Stormtroopers, Elite veterans of over a dozen campaigns. Finest of the Imperial Guard, drawn from many worlds like the Death World a Catachan and The Fortress World Of Cadia. A good team, with strong will, and enough bravery (or stupidity) to face any danger at the call of the Inquisition to serve is the most valuable to an Inquisitor of Ordo Cerberus. The best of the best of the best of Stormtroopers of a regiment are only allowed to join there ranks and they face all types of heresy and alien. They are very versatile because there missions range from fighting a Traitor legion to assaulting an Alien bastion or Hunting down a Genestealer Cult. You are a part of there ranks, whatever regiment you once were a part of, remember them, for that is the reason you are here. What skills you have learned over the years has been leading up to this moment in time, when you show the strength of mortal men.


We have five players currently, please if you want to join or learn more join here ---->link to another game right now the players are clearing the last stage before Chapter 1.5 once they clear it we will shift to 1.5 and new players will no longer be able to join.
It is to late we are no longer requesting players
This message was last edited by the player at 20:07, Mon 17 Jan 2011.
Brimflame69
player, 9 posts
Tue 18 Jan 2011
at 13:19
  • msg #37

Re: Homebrew

Here's my home brew idea something that my old RP group did for years before deathwatch came out. On the Dark reign site there was a fan made supplement to play Space marines for Dark heresy and it ran them through neophyte all the way up to rank 8 Veteran. What I am doing is melding that supplement with the benefits from the deathwatch book.

Currently running it as a 1 player game as I had to remove a player for lack of posting. I find that it adds some interesting roleplaying due to the fact you are starting as a 10 year old child (arbitrary decision on my part) who gets scooped up and given the chance to become a marine. I'm starting my player out on their blood trial, if they survive it they become a neophyte and can spend their 400xp. I know in the long run using both books will make super powered marines as you can literally get +40% to all stats (albeit it will cost an arm and a leg) but that just means I can throw the really nice stuff at my player.

The only other arbitrary rule I use is that I do not roll for the chance of the geneseed not taking. Don't think it's fair to the player to get pooched by the dice and be killed or made into a serf. The other concept I am trying is the idea of personal requisition. It's the concept that over time, a player will accrue it gradually. 1 point here, 2 points there. They can keep banking it until they have enough to afford the item. Works like signature wargear but I would balance it by never handing more then 2 points at a time meaning if a player wanted something really nice it will take a long time to get it.

/wall of text done.

Thoughts?ideas?suggestions?criticisms?
flakk
GM, 617 posts
"The dude abides..."
Tue 18 Jan 2011
at 14:15
  • msg #38

Re: Homebrew

Sounds like a great idea.  I always liked the idea of "total background progression"=:)  Let us kmnow how you make out.

One idea I have had (and am much too lazy to do) is to adadpt the DH rules to the Resistance franchise.  The Resistance games are awesome and I think most of the gear, weapons and whatnot would be very easy to rename and use pretty much as is.  Some of the DH classes could easily be modded into Resistance type PCs (guardsman could be armed forces, scum scavengers, tech priests would need some work but could be engineers/scientists etc.).  Much too lazy to do it but the idea has been floating around in my head for some time now...
MajorMurray
player, 24 posts
"FOR THE EMPEROR"
his last words
Tue 18 Jan 2011
at 19:10
  • msg #39

Re: Homebrew

In reply to Brimflame69 (msg #37):

A great idea man, reminds of somthing I did with the group who has now shunned me. They didn't like my Death Troopers RP Hombrew at all, so much that they have kicked me out for posting it on this site, But anyways your RP sounds great, I would love to join sounds like somthing I would get into. The RP I did with my friends was Free-Form, it started when you get scout armor. Out of five only one guy didn't die, Tanks, Aircraft, Monsters, Holy god amount of traitor guard, was all the causes of death. the guy who made it though, he became Captain of the 3rd Company of Imperial Fists. Then the 13th Black Crusade happened, and we haven't continued since then
MajorMurray
player, 25 posts
"FOR THE EMPEROR"
his last words
Wed 19 Jan 2011
at 06:07
  • msg #40

Re: Homebrew

Hey everyone I have another Homebrew and I'm seeking players, please take a look if you are interested. ---->link to another game
This message was last edited by the player at 08:00, Wed 19 Jan 2011.
Brimflame69
player, 10 posts
Thu 20 Jan 2011
at 12:55
  • msg #41

Re: Homebrew

Yeah so my game died on me, mostly my fault due to not being prepared and not meshing the systems together. Going to take some time and do a reboot.
MajorMurray
player, 26 posts
"FOR THE EMPEROR"
his last words
Thu 20 Jan 2011
at 20:08
  • msg #42

Re: Homebrew

Brimflame69:
Yeah so my game died on me, mostly my fault due to not being prepared and not meshing the systems together. Going to take some time and do a reboot.


open sadface.jpeg
MajorMurray
player, 28 posts
Fri 21 Jan 2011
at 02:31
  • [deleted]
  • msg #43

Re: Homebrew

This message was deleted by the player at 19:47, Thu 10 Feb 2011.
MajorMurray
player, 31 posts
Thu 10 Feb 2011
at 05:14
  • [deleted]
  • msg #44

Re: Homebrew

This message was deleted by the player at 19:47, Thu 10 Feb 2011.
dlantoub
player, 60 posts
Sat 19 Mar 2011
at 19:53
  • msg #45

Re: Homebrew

Okay this is random madness from years ago. but I feel I have to post it. (Too much fungus beer if you ask me.  And if anyone is drunk or insane enough to try it, let me know how it goes. [Before you ask, I do have have theories for a 40k bike racing game...]

http://z10.invisionfree.com/Wa...ndex.php?showtopic=5
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