Gwenlynn:
I too think that the open beta test was a smart one. The more people pour through things the more likely you are to find all those little nitty errors that inevitably enter a rulebook. Never mind the more unbalancing game errors. The more problems they find out before the finished product enters the store the better.
Exactly. I mean, as you can see in the credits, there are only, at most, about 30-40 playtesters for a core book, and whilst we can get a lot of the problems, there's no way in hell we can get them all. Having an extra few hundred or so beta-testers is incredibly useful.
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I can't stand having to check both rules and errata simultaneously. I dream of the day when a game, any game, is released perfect (but that's the optimist in me).
It's good you realise that you're an optimist, because it'll never, ever happen. You just can't playtest a game enough to try all contingencies, and that means there will always be problems.