Re: WFRP: Rules Discussion
I ask for multiple actions. eg. I all out attack every round until I get hit for more than 3 damage, fully defensive if under 4 wounds.
I then post a few rounds until something interesting happens, like someone drops, a wicked hit is scored etc.
PC's don't get to roll their own unless it is a small group to keep the action fast and furious, oh, and they need to tell my when to spend FP (eg. if failing a parry, on a fury that misses the second roll etc.)
Keeping it moving is what it is all about.
Longest combat ever was a game of DH where they were into round 20 or something like that. I posted a couple rounds in the am, sometimes one in the afternoon, a couple at night, and it took 4 or 5 days to finish.