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WFRP: Rules Discussion.

Posted by Furry TeddyFor group 0
Iron Squid
player, 2 posts
Sat 7 Mar 2009
at 13:45
  • msg #19

Re: WFRP: Rules Discussion

Dunno if you've found it already Sticks, but here's the link:  http://www.davesgames.net/wfrp2/

Heaps of cool stuff on there!  Including cardstock buildings that are great with minis.
Mr. Sticks
player, 54 posts
Sat 7 Mar 2009
at 17:03
  • msg #20

Re: WFRP: Rules Discussion

Very nice website, I'm in the process of greedily snatching up everything not nailed down!
flakk
GM, 340 posts
"The dude abides..."
Sat 28 Nov 2009
at 22:27
  • msg #21

Re: WFRP: Rules Discussion

I have a question about quickdraw and thrown weapons that came up with the addition of an entertainer to my cast of characters in a table top session.

So thrown weapons have a reload cost.  Does this cover the drawing of the weapon to throw it?  With quickdraw can you draw for free and throw the weapon (aimed or saving the other half action for something else)?
RevMark
player, 51 posts
Sat 28 Nov 2009
at 22:51
  • msg #22

Re: WFRP: Rules Discussion

That's how I've always played it.
Banjo
player, 59 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 29 Nov 2009
at 08:38
  • msg #23

Re: WFRP: Rules Discussion

I'm the same. I veiw each knife as a seperate weapon so one can be drawn by quickdraw, aimed and thrown in one action.

I reaally like the entertainer as a career, the are not brilliant combatants but the have a wide range of skills that can be applied to loads of situations.
flakk
GM, 341 posts
"The dude abides..."
Mon 30 Nov 2009
at 17:05
  • msg #24

Re: WFRP: Rules Discussion

Thanks for the feedback.  It's nice to know I am not crazy=:)
Sarge
player, 1 post
Mon 30 Nov 2009
at 21:09
  • msg #25

Re: WFRP: Rules Discussion

No flakk, you are crazy.

Now as for quick draw, if the weapon has a reload time you don't usually use quick draw, you use the reload time and whatever abilities affect that (master gunner and or rapid reload).

I however personally like the unwritten rule that if the weapon still has a reload time with either or both or neither of these talents you can still use quick draw once a turn for a free reload.
This message was last edited by the player at 21:35, Mon 30 Nov 2009.
flakk
GM, 342 posts
"The dude abides..."
Mon 30 Nov 2009
at 21:28
  • msg #26

Re: WFRP: Rules Discussion

You are right.  I failed that WP check looooonnnngggg ago=:)

Actually going to look at a townhouse tonight (and spend $$$$) so I think that proves that point=:)
flakk
GM, 443 posts
"The dude abides..."
Tue 4 May 2010
at 12:13
  • msg #27

Re: WFRP: Rules Discussion

Quick question-

Are Halflings immune to all mutations?  It says chaos mutations and just want to be sure about what that covers.
Tullyandy
player, 72 posts
Tue 4 May 2010
at 13:12
  • msg #28

Re: WFRP: Rules Discussion

Using the Golden rule here, I'd say all mutations in 'normal' circumstance, ie. tainted water etc.

I'm sure if a Greater Daemon of the changer of ways focused a halfling would sprout mutations like there's no tomorrow :)
Banjo
player, 114 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 4 May 2010
at 13:43
  • msg #29

Re: WFRP: Rules Discussion

Unless you are being freaky and having radiation etc then the only cause of mutation in the old world is choas.
Tullyandy
player, 74 posts
Tue 4 May 2010
at 15:53
  • msg #30

Re: WFRP: Rules Discussion

True, but I have a feel Flakk is seperating Chaos into it's different branches; Raw Chaos, Warpstone and Magic.
flakk
GM, 444 posts
"The dude abides..."
Tue 4 May 2010
at 19:25
  • msg #31

Re: WFRP: Rules Discussion

Tullyandy:
True, but I have a feel Flakk is seperating Chaos into it's different branches; Raw Chaos, Warpstone and Magic.


Yuppers.  Most concerned about warpstone at the moment.
Banjo
player, 115 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 4 May 2010
at 20:08
  • msg #32

Re: WFRP: Rules Discussion

As warpstone is choas in physical form, I would say that a halfling would have protection from it.
Nagash_FFC
player, 41 posts
Wed 5 May 2010
at 06:50
  • msg #33

Re: WFRP: Rules Discussion

Halflings are able to mutate of warpstone, but they have much greater resistance. Read the Witch Finder!
flakk
GM, 529 posts
"The dude abides..."
Mon 6 Sep 2010
at 20:49
  • msg #34

Re: WFRP: Rules Discussion

A quick 2nd editon question that just cropped up in my game: What do you do in the case of the fury result for a magical dart attack?  Roll casting roll again and if you suceed then another d10...
Gwenlynn
player, 120 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 6 Sep 2010
at 21:22
  • msg #35

Re: WFRP: Rules Discussion

I believe that Fury only works for attacks where you have to roll to hit. You can't roll to hit with a magic missile.
Sand
player, 5 posts
Warpstone addict
Rikkit'tik's biggest fan
Tue 7 Sep 2010
at 14:06
  • msg #36

Re: WFRP: Rules Discussion

It does actually, only you roll WP instead of WS/BS.
Croatoan
player, 28 posts
Sat 11 Sep 2010
at 21:05
  • msg #37

Re: WFRP: Rules Discussion

I have asked this before and was told that the secondary advances are like the primary in the fact that they do not stack, but I have seen NPCs with WS stats in the 80s and 3 attacks in a career history of only two in attacks...for example page 117 in Knights of the Grail, Sir Laustic has 3 attacks with the careers of Faceless, Knight of the realm and Knight errant. Can anyone explain?
Castleman
player, 9 posts
Sat 11 Sep 2010
at 21:44
  • msg #38

Re: WFRP: Rules Discussion

He also has a SB and TB of 3 when his S and T stats are above 40%. I say either a) typo, or b) someone is waxing lyrical with the sats for mere flavour purposes.
Croatoan
player, 29 posts
Sat 11 Sep 2010
at 22:05
  • msg #39

Re: WFRP: Rules Discussion

Other example of too many attacks, page 73 in the WRFP Companion, and page 36 the watch captain, path of the damned, ashes of Middenhiem I can cite many many more...but I don't want to spend the time... anyone want to try any other guesses?
Castleman
player, 10 posts
Sat 11 Sep 2010
at 22:18
  • msg #40

Re: WFRP: Rules Discussion

All pre-made NPC characters. Definitely b: Flavour.
Croatoan
player, 30 posts
Sat 11 Sep 2010
at 22:24
  • msg #41

Re: WFRP: Rules Discussion

Well that irks me, I have seen NPCs with 84 WS and 3 attacks...thats just stupid. A PC in their 4 career would have no chance...so whats the point?
Castleman
player, 11 posts
Sat 11 Sep 2010
at 22:31
  • msg #42

Re: WFRP: Rules Discussion

There isn't. Burn the books, forsake the game, discover sunlight and females.
Devin Parker
player, 31 posts
Professional Liar
WFRP GM & Player
Sun 12 Sep 2010
at 01:46
  • msg #43

Re: WFRP: Rules Discussion

By Sigmar, you're talking heresy!

Besides, it's a well-known fact that girls are carriers of cooties.  Just ask my wife; she'll tell you the same.
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