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WFRP: Rules Discussion.

Posted by Furry TeddyFor group 0
Croatoan
player, 31 posts
Mon 20 Sep 2010
at 20:12
  • msg #44

Re: WFRP: Rules Discussion

What book if any, details ogre stats for pc's?
Croatoan
player, 32 posts
Mon 20 Sep 2010
at 20:53
  • msg #45

Re: WFRP: Rules Discussion

What book if any, details ogre stats for pc's?
overkill
player, 26 posts
Mon 20 Sep 2010
at 20:59
  • msg #46

Re: WFRP: Rules Discussion

Not in any books that I know of. I've got a fan made pdf on the subject though.
PsyckoSama
player, 26 posts
Mon 20 Sep 2010
at 21:04
  • msg #47

Re: WFRP: Rules Discussion

Castleman
player, 12 posts
Tue 21 Sep 2010
at 11:19
  • msg #48

Re: WFRP: Rules Discussion

Very nice!! ^^

Page 103 of the Bestiary also has a general 'sample character'. It also has Rat Ogres, Dragon Ogres, and Trolls.
flakk
GM, 540 posts
"The dude abides..."
Tue 21 Sep 2010
at 17:46
  • msg #49

Re: WFRP: Rules Discussion

I know you need the skill to use something as a weapon but do you need it to parry as well?

eg. Bucklers are in the parrying class of weapon so you need the skill to attack with it, but are you able to parry with it as without the penalty?
Kilgs
player, 62 posts
Tue 21 Sep 2010
at 18:01
  • msg #50

Re: WFRP: Rules Discussion

Bucklers require the Specialist Talent to use without penalty. But they do allow you a FREE Parry regardless of whether you have the Talent or not. So you would have the free Parry but with the penalty… How does that sound? Don’t have book in front of me.
overkill
player, 27 posts
Tue 21 Sep 2010
at 18:14
  • msg #51

Re: WFRP: Rules Discussion

I'm going to allow it to be used like a hand weapon/dagger for parrying. I think even in inexpert hands it should be as useful for parrying as a dagger. Just not give the +10 defensive bonus.
Banjo
player, 131 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 21 Sep 2010
at 22:11
  • msg #52

Re: WFRP: Rules Discussion

Under rules as written, only an attack roll is penalised by lack of training, anything else using a weapon is made at normal skill plus or minus additional modifiers (Defensive, Blind etc)
flakk
GM, 541 posts
"The dude abides..."
Wed 22 Sep 2010
at 01:29
  • msg #53

Re: WFRP: Rules Discussion

Even if it is not official I kinda like Overrkill's take on it and just might have to steal that idea.  I'm such an $2# sometimes=:)
Kilgs
player, 63 posts
Wed 22 Sep 2010
at 01:44
  • msg #54

Re: WFRP: Rules Discussion

Banjo:
Under rules as written, only an attack roll is penalised by lack of training, anything else using a weapon is made at normal skill plus or minus additional modifiers (Defensive, Blind etc)


Do you have a cite for that? Not doubting just curious... I could have sworn there was a Talent that allowed you to use any weapon to Parry without a non-trained negative. That would seem to make the Talent redundant!
RevMark
player, 72 posts
Wed 22 Sep 2010
at 05:10
  • msg #55

Re: WFRP: Rules Discussion

It does seem counter-intuitive that a specialist parrying weapon can be used to parry without penalty, and is penalised only if you try and attack with it. Presumably that would mean that anyone can use a sword breaker to catch and snap a blade without training, but stabbing someone with it takes specialist training. My gut is with Kilgs o this, that all WS rolls with a specialist weapon are penalised if you don't have the talent.
Banjo
player, 132 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 22 Sep 2010
at 09:32
  • msg #56

Re: WFRP: Rules Discussion

I'll have to rake out the book but I remember that the untrained was a combat modifier to attacks and nothing was ever said in the faqs.

I know the rule was changed in DH where in the armoury section is says all relevant tests with the untrained weapon are at -20

The thing I still dont get why you need to buy a training to use a power sword if you already know how to use a normal sword, does it take 200xp for me to figure out how to push the on button or something?
RevMark
player, 73 posts
Wed 22 Sep 2010
at 09:44
  • msg #57

Re: WFRP: Rules Discussion

Given the Pen on a power sword I'd just imagine for a moment that instead of 'powersword' we're talking 'lightsaber'. True, if you know how to use a normal sword it's pretty intuitive, and you try to avoid touching the blade in both cases. The extra training, however, reflects the fact that even a slight touch with one of these is likely to send you to the infirmarium needing serious surgery. The RAW do not include fumble rules - so there's nothing there to cover slipping and doing yourself a serious injury, but I'd think if you've just picked one of these up for the first time you'd be being very careful with it (effectively reducing your WS). I think a little special training to reflect that level of care is not unreasonable.
flakk
GM, 606 posts
"The dude abides..."
Sun 9 Jan 2011
at 02:12
  • msg #58

Re: WFRP: Rules Discussion

Okay, so if an animal requires healing would that be a heal check or an animal care check?  Would surgery give a +10 to either?
Croatoan
player, 51 posts
Sun 9 Jan 2011
at 02:15
  • msg #59

Re: WFRP: Rules Discussion

I would say there would be a synergy bonus, but on a heal roll. The military "use to" practice first aid by shooting goats, and having the medics keep them alive. Life saving skills are life saving skills, just with animals, all the bits are in different places.
Kilgs
player, 128 posts
Sun 9 Jan 2011
at 02:28
  • msg #60

Re: WFRP: Rules Discussion

I would suggest using either with Surgery providing a bonus. However, if the individual did not even have Animal Care it would likely indicate they have no experience with serious injuries (ie. surgery) and could only bandage.
Nanning
player, 13 posts
Reality is relative
Sun 9 Jan 2011
at 09:58
  • msg #61

Re: WFRP: Rules Discussion

I would think you need animal care. Not for the healing per se, but you need to figure out a way to keep an animal that is in pain under control while you inflict even more pain.
flakk
GM, 609 posts
"The dude abides..."
Thu 13 Jan 2011
at 19:05
  • msg #62

Re: WFRP: Rules Discussion

Okay here is another point that I do not think is covered by the rules-

One armed casting.  Would a +2 to the casting roll be too much, too little, or should there not be a penalty?
Tullyandy
player, 90 posts
Thu 13 Jan 2011
at 19:51
  • msg #63

Re: WFRP: Rules Discussion

I would say there should be a channeling penalty, but actually casting, no.
Ravanov
player, 1 post
Thu 13 Jan 2011
at 21:24
  • msg #64

Re: WFRP: Rules Discussion

I think with casting actual only the vocal part is important. That is why the wizards need to remember exactly the words. Gestures are only an aid to remember the incantation. So in my humble opinion, you should start with a penalty as you have to 'relearn' your ritual, but eventual should be more then capable to cast as before.
Tullyandy
player, 91 posts
Thu 13 Jan 2011
at 22:03
  • msg #65

Re: WFRP: Rules Discussion

Ravanov:
I think with casting actual only the vocal part is important. That is why the wizards need to remember exactly the words. Gestures are only an aid to remember the incantation. So in my humble opinion, you should start with a penalty as you have to 'relearn' your ritual, but eventual should be more then capable to cast as before.


Possibly a 10-20 XP cost? Combined with commited RP time, of course.
Castleman
player, 46 posts
Tue 18 Jan 2011
at 18:52
  • msg #66

Re: WFRP: Rules Discussion

If a Human Initiate rolls for his starting talents and gets Very Strong, could he take it again from his career options or buy it at a later time if he chooses Lightning Reflexes first (thus adding +10% to strength)?
Nanning
player, 14 posts
Reality is relative
Tue 18 Jan 2011
at 18:58
  • msg #67

Re: WFRP: Rules Discussion

According to RAW, no. You can only take a talent once.
Tyranus
player, 8 posts
Wed 16 Mar 2011
at 00:08
  • msg #68

Re: WFRP: Rules Discussion

Hey i am really new to WFRP and i was wondering if i could get well alot of help


for one thing- from what i understand its sort of like Deathwatch in the sense of creating your character and i was wondering if someone could help me with that

And two- is it at all possible to play as Lizardmen because they are my favorite guys
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