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11:33, 20th April 2024 (GMT+0)

Rules Reminder.

Posted by GMFor group 0
GM
GM, 1578 posts
Tue 16 Feb 2010
at 19:33
  • msg #1

Rules Reminder

For Lin's request
Linolil Annamar
player, 1193 posts
Agi:47, SB:3, TB:3, AP:1
10/12, 6/14 F:3/3, Fel:38
Tue 16 Feb 2010
at 19:39
  • msg #2

Re: Rules Reminder

Healing

Lightly wounded: 4+ wounds left
Heavily wounded: 3 or less wounds left

Lightly wounded regain 1 hit each day - Nagash allows it to stack with healing checks
Heavily wounded regain 1 hit each week

A character can have 1 (successful) heal check / day, or after a combat in which he was wounded.

A heal check restores 1d10 hits on a lightly wounded character and 1(*) on a heavily wounded character
*) A character with Surgery heals '2'.

A Poultice changes 'heavily wounded' to 'lightly wounded' for that specific heal check.
The poultice is 'used' even if the heal check fails.
Klaus Schultz
player, 889 posts
Agi:35(25).SB:3.TB:3(AP5)
W:11/14.F:3/3. Fel:45.
Tue 16 Feb 2010
at 19:52
  • msg #3

Re: Rules Reminder

Grappling

A grapple attempt may be made as a standard attack or a charge attack. A WS test is made as for a normal attack to 'hit', may be avoided by an Agility roll by the target(free action).

The grappling character may either attempt to inflict unarmed damage on his opponent (by winning an opposed strength test, if he/she loses the grip is still maintained) or simply maintain it, which requires no roll.

The grappled character may take no other actions than attempting to break loose, by winning an opposed strength test.

Attacks against either character gets the following modifiers: WS +20%, BS -20%.
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