Re: Ideas, Notes, Remarks about the adventure itself
To me it's not so important where we go so much as what we're doing. I'd like to see some 'normal' combats where we:
1: Face living, sentient opponents, capable of emotions. So far almost everything we kill is so monstrous or evil that the moral ambiguity is practically non-existent.
2: Face smaller groups of enemies, rather than great hordes, every once awhile. So the battles actually can be won by just killing everything.
In reply to Leo Kastleman (msg #104):
While they are certainly more popular in Talabecland, Taal & Rhya are worshipped throughout the entire Empire (it's actually rather unusual for anyone outside of the clergy to 'pick' a god they worship above all others), people living in the city just don't need them as much as those living in rural areas.
This message was last edited by the player at 19:47, Mon 01 Feb 2010.