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Ideas, Notes, Remarks about the adventure itself.

Posted by GMFor group 0
GM
GM, 143 posts
Sun 29 Mar 2009
at 18:28
  • msg #20

Re: Ideas, Notes, Remarks about the adventure itself

Good point :D You can start right away *evil grin
GM
GM, 144 posts
Sun 29 Mar 2009
at 18:55
  • msg #21

Re: Ideas, Notes, Remarks about the adventure itself

How do you guys like puzzle solving? Like puns, anagrams, picture-puzzles, deciphering and such?
Linolil Annamar
player, 76 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 2, Fel: 33
Sun 29 Mar 2009
at 20:14
  • msg #22

Re: Ideas, Notes, Remarks about the adventure itself

I like them.
Ivan Yelkanov
player, 119 posts
Agi:31,SB:3,TB:3
W:12/12,F: 3,Fel:34
Sun 29 Mar 2009
at 21:59
  • msg #23

Re: Ideas, Notes, Remarks about the adventure itself

I reckon something from the past coming up would be nice, in partic. something for Linolil's past.

Never enough elves in Sylvania.

Also there must be much talk between Ivan and Nicolja 'bout snow and chaos. Typical Kislevian things.
Linolil Annamar
player, 78 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 2/1, Fel: 33
Sun 29 Mar 2009
at 22:19
  • msg #24

Re: Ideas, Notes, Remarks about the adventure itself

Ivan, Ivan...

Well, it at least suggests that I should write a bit about her background, family, and such. GM, perhaps there could be a threat were you post character backgrounds? We would write them, of course, and PM them, so you can vet.

I know that other character of course would have no idea, but I think all players here can keep that knowledge out of IC interaction, and it is fun to read other characters history: for example I would really like to know what makes Ivan so morose.
Ivan Yelkanov
player, 121 posts
Agi:31,SB:3,TB:3
W:12/12,F: 3,Fel:34
Sun 29 Mar 2009
at 22:23
  • msg #25

Re: Ideas, Notes, Remarks about the adventure itself

Maybe as the adventure depends and we get more together he may...MAY, tell you.
GM
GM, 149 posts
Mon 30 Mar 2009
at 06:30
  • msg #26

Re: Ideas, Notes, Remarks about the adventure itself

I agree to Ivan. I have the background on charsheets, and if you want to know the others', then ask. If you want to keep 'em, then use scratch pad ;)
GM
GM, 151 posts
Mon 30 Mar 2009
at 09:41
  • msg #27

Re: Ideas, Notes, Remarks about the adventure itself

Or maybe we could have a thread, where you can keep public information about each other. Like Ivan told something Linolil, then Linolil writes a post in that thread about Ivan's story to archive it. What do you say?
Linolil Annamar
player, 80 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 2/1, Fel: 33
Mon 30 Mar 2009
at 10:02
  • msg #28

Re: Ideas, Notes, Remarks about the adventure itself

I would like it.

Ideas about the game:

1) moral ambiguity. For example:
- meeting a vampire lordling who is willing to support to party without that ever being back-traced to him of course.
- choosing between strictures and rescuing innocents
- the only way to beat the bad guy is taking up that demon blade

Not that things like that happen every encounter, but warhammer is a dark world, and sometimes there is no good choice, only bad and worse. Some (difficult) way of setting things right afterwards would be nice to, but not mandatory :-)

2) neutral powerful NPCs.

Often powerful NPC are either there to help the PCs (rare) or oppose (common). It would be nice to have some who are neutral to start with and who can be made to help or hate the party depending on their actions.
GM
GM, 152 posts
Mon 30 Mar 2009
at 10:11
  • msg #29

Re: Ideas, Notes, Remarks about the adventure itself

Niccce! Now that's the kind of post what I'd like to have many in this topic during the whole game ;)
Tyre Slag
player, 92 posts
Agi: 23, SB: 3, TB: 3
W: 2/12, F:3/2, Fel: 30
Mon 30 Mar 2009
at 13:21
  • msg #30

Re: Ideas, Notes, Remarks about the adventure itself

 Hmm, ideas?.

 With the foundation of the warhammer world, its always about holding back the forces of Chaos in its many forms.
 I guess my vote would be to see us (the good guys) finding various differant forms of chaos, in that it can be the common (monsters, tainted etc) to the hidden or those who dont know they are slowly being tainted, to the plain out mad men who hold power over areas.

 But to my char travel has to be part of his makeup to adventure.

 Using a pie chart it would be combat/50%,puzzles 20%,new places adventure 30%
Manfred Hochstatter
player, 43 posts
Agi: 30, SB: 3, TB: 3
W: 8/11, F: 3, Fel: 31
Mon 30 Mar 2009
at 13:36
  • msg #31

Re: Ideas, Notes, Remarks about the adventure itself

Well Manfred doesn't really mind.  Probably traveling and some combat but NO PIES!  Chart pies or any other kind
Ivan Yelkanov
player, 122 posts
Agi:31,SB:3,TB:3
W:12/12,F: 3,Fel:34
Mon 30 Mar 2009
at 15:03
  • msg #32

Re: Ideas, Notes, Remarks about the adventure itself

Would like to see some persecution of a mutant child, perhaps burning. Make there be a real struggle between the moral characters methinks.
GM
GM, 161 posts
Tue 31 Mar 2009
at 10:43
  • msg #33

Re: Ideas, Notes, Remarks about the adventure itself

new places adventure 30% you mean like dungeon, travel and sightseeing stuff?
Tyre Slag
player, 93 posts
Agi: 23, SB: 3, TB: 3
W: 2/12, F:3/2, Fel: 30
Tue 31 Mar 2009
at 14:10
  • msg #34

Re: Ideas, Notes, Remarks about the adventure itself

 Hmm, well dugeons,ruins typical adventure traps for the unwary. for this toon likes to travel so 30-40% would be wanting to examine that new set of ruins across the gorge with a raging river 50ft below. )
Thorolf Ragnarssen
player, 3 posts
Fri 24 Apr 2009
at 18:23
  • msg #35

Re: Ideas, Notes, Remarks about the adventure itself

I know that I have not played yet so maybe I should remain quiet for now, but as always I open my mouth nevertheless. We seem to have quite many players, so maybe some grouping would be appropriate, I just can't believe 7-8 character scenes going forward smoothly. I hope you all prove me wrong =).

I just hope that this game leaves room for character development. And I don't mean xp (though that is nice also *yum yum*), but the character. It is not meant that chars are "ready" when just made IMO, so scenes that help us, or at least me, to do some nice RP to develop our characters would be appreciated. I play with some kind of barbarian form the north (to exaggerate a bit) so he could easily just become the silent guy killing things. And I don't want that.

The last thing so far is the size of single threads. Some 200+ replies can be hard to look through if one is looking for a specific comment or something. I don't know if anything can be done to change it, but shorter scenes or starting a new thread more often could help a bit. Again, if this bothers no-one else, feel free to ignore my babblings.
GM
GM, 291 posts
Fri 24 Apr 2009
at 18:28
  • msg #36

Re: Ideas, Notes, Remarks about the adventure itself

Well I wonder what the others think about the character development thing so far.
Tyre Slag
player, 151 posts
Agi: 23, SB: 3, TB: 3
W: 9/12, F:3/2, Fel: 30
Fri 24 Apr 2009
at 18:33
  • msg #37

Re: Ideas, Notes, Remarks about the adventure itself

 Hmm, you mean other then the undead ignoring Tyre and his threats?, need to work on that.  As for the others we do have a collection of egos. Lets hope we survive this confrontation. <grin>
Linolil Annamar
player, 236 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 1/2, Fel: 33
Fri 24 Apr 2009
at 19:00
  • msg #38

Re: Ideas, Notes, Remarks about the adventure itself

Till now things ran smoothly for a group as fractured as we are. Applause to our GM, who keeps people busy with little things whilst still progressing smoothly with the main plot.

Character development wise, well, I am happy, Linolil is going in a quite a different direction than I expected, and that is usually a good sign.

For long thread I've got a simple solution. I copy all the bit which I think will be important in my Scratchpad. Sometimes I have to look something up, but most of the time it's there.
Thorolf Ragnarssen
player, 31 posts
Agi: 34, SB: 3, TB: 4,
W: 14/14, F: 1/2, Fel: 28
Sun 3 May 2009
at 04:06
  • msg #39

Re: Ideas, Notes, Remarks about the adventure itself

When following the actual game and OOC thread I remembered one more thing I'd like to see in this game: Fighting encounters that do not end with one side being totally dead. I haven't read the former threads so I don't know how it is, but in most games I've been in fights always mean "kill everybody and loot their bodies".

Of course this doesn't always make sense. Those skeletons we are facing now don't understand anything so it is understandable that they don't stop. But more intelligent opponents usually appreciate their miserable lives too much to waste them =D. And this is my wish for the players also. I have seen maaaaaany games where FPs are lost in meaningless battles against enemies that the players should not be able to beat anyway. And again sometimes there are situations that just cry for a "last stand".

*End of this mindless rambling*
Linolil Annamar
player, 297 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 0/2, Fel: 33
Sun 3 May 2009
at 06:57
  • msg #40

Re: Ideas, Notes, Remarks about the adventure itself

Your right Thorolf, but WH mechanics and raison-d'etre (wargames aren't fun if everybody runs away, retreating is not faster than charging, and to many opponents 'kill-all') usually preclude this option.
Thorolf Ragnarssen
player, 33 posts
Agi: 34, SB: 3, TB: 4,
W: 14/14, F: 1/2, Fel: 28
Sun 3 May 2009
at 07:09
  • msg #41

Re: Ideas, Notes, Remarks about the adventure itself

I know Linolil, trust me I know =D. The rules don't encourage escaping, but I still hope that there is more options at least every now and then. It is surprisingly refreshing to see opponent who flee, or worse, surrender :O. It is easy to kill every one and go on, but what if you get 5 surrendered outlaws in your hands? That seems to be one of the hardest puzzles to my players =D.
GM
GM, 361 posts
Sun 3 May 2009
at 07:33
  • msg #42

Re: Ideas, Notes, Remarks about the adventure itself

Don't worry about it. It won't be a hack and slash adventure.
GM
GM, 639 posts
Sun 24 May 2009
at 14:42
  • msg #43

Re: Ideas, Notes, Remarks about the adventure itself

Note about the 2nd ACT for myself: increase the size of the crypt so it can give enough challenge to the locked character while the others solve the mystery.
Thorolf Ragnarssen
player, 85 posts
Agi: 34, SB: 3, TB: 4,
W: 14/14, F: 2/2, Fel: 28
Sun 24 May 2009
at 15:16
  • msg #44

Re: Ideas, Notes, Remarks about the adventure itself

I personally loved the Wanda's part. I don't know (or actually I do =D ) how he liked playing it, but it was exciting as hell. Like it was taken from some novel. Somehow Ursula Le Guin's Tales from the Earthsea comes to mind. Especially the second book. Good show how to make a bit diffenrent scenarios. Very entertaining! Also congrats about the 3000th post, you seem to have a good game going =D.
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