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Ideas, Notes, Remarks about the adventure itself.

Posted by GMFor group 0
Wanda Weltschmerz
player, 471 posts
Agi: 40 SB:3 TB:3
W:10/13 F:2/2, Fel:34
Wed 18 Nov 2009
at 18:43
  • msg #70

Re: Ideas, Notes, Remarks about the adventure itself

I agree Wanda is a city girl.  She has been out of civilization for too long.  She even has a pretty dress for when she gets there.

On the unkillable baddies thing, is the spell he is using available for Wanda to learn?  Because it looks pretty cool.
Maximillian
player, 195 posts
Agi:32,SB:3,TB:2
W:9/11,F: 3/3,Fel:43
Wed 18 Nov 2009
at 18:55
  • msg #71

Re: Ideas, Notes, Remarks about the adventure itself

City adventures are fun. Especially in the Warhammer universe. Nothing like a chaos infiltrated city government full of cutists!
Klaus Schultz
player, 707 posts
Agi:35(25).SB:3.TB:3(AP5)
W:13/13.F:2/2. Fel:40.
Wed 18 Nov 2009
at 19:39
  • msg #72

Re: Ideas, Notes, Remarks about the adventure itself

I agree that some time in a city could be fun, maybe we could head back after wasting Gustav?
Thorolf Ragnarssen
player, 460 posts
Agi: 34 SB: 4 TB: 4 AP:3
W: 11/14, F: 2/2, Fel: 28
Wed 18 Nov 2009
at 20:38
  • msg #73

Re: Ideas, Notes, Remarks about the adventure itself

Oh my, Thorolf would be soooooo out of place in a city! What would be a better reason to take him there *evil grin*.... besides that is what Cosmina's character wants...
Cosmina Petrescu
player, 470 posts
Agi:35. SB:3.TB:3.
W: 12/12.F:3/3. Fel:51.
Thu 19 Nov 2009
at 03:30
  • msg #74

Re: Ideas, Notes, Remarks about the adventure itself

In reply to Thorolf Ragnarssen (msg #73):

Actually I could so easily see Thorolf fitting in as a bar room bouncer. He gets to hurt stupid people, drink heavily, and not only get paid for it, but maybe even be given room and board! :D
Thorolf Ragnarssen
player, 462 posts
Agi: 34 SB: 4 TB: 4 AP:3
W: 11/14, F: 2/2, Fel: 28
Thu 19 Nov 2009
at 12:17
  • msg #75

Re: Ideas, Notes, Remarks about the adventure itself

Actually when you say it like that, Thorolf could fit in there. Not sure if that would be a permanent solution for a brave Norscan warrior though =D. At least most customers in a regular inn or tavern do not cause fear, so no need toworry about that
Linolil Annamar
player, 1029 posts
Agi:42, SB:3, TB:3, AP:1
9/11, 9/14 F:1/2, Fel:38
Thu 19 Nov 2009
at 12:51
  • msg #76

Re: Ideas, Notes, Remarks about the adventure itself

Perhaps we can go south, to the Moot. Halflings make good leather armour - if you ask politely and of course haggle.
Tyre Slag
player, 491 posts
Agi: 23, SB: 3, TB: 3
W:2/14, F:3/2, Fel: 30
Thu 19 Nov 2009
at 13:12
  • msg #77

Re: Ideas, Notes, Remarks about the adventure itself

 Hmm, not sure how popular Taal & Rhya are inside a major city, so while he could put up with a short visit he wouldnt want to stay overlong in one.
This message was last edited by the player at 13:25, Thu 19 Nov 2009.
GM
GM, 1371 posts
Thu 19 Nov 2009
at 13:22
  • msg #78

Re: Ideas, Notes, Remarks about the adventure itself

Thorolf Ragnarssen:
Actually when you say it like that, Thorolf could fit in there. Not sure if that would be a permanent solution for a brave Norscan warrior though =D. At least most customers in a regular inn or tavern do not cause fear, so no need toworry about that


An ACT in a ghost haunted inn scheduled.
Linolil Annamar
player, 1030 posts
Agi:42, SB:3, TB:3, AP:1
9/11, 9/14 F:1/2, Fel:38
Thu 19 Nov 2009
at 13:29
  • msg #79

Re: Ideas, Notes, Remarks about the adventure itself

Aowh. That's nasty, GM! Plus, kind of we already did that in this Scene: skeletons, not ghosts, but still.
GM
GM, 1372 posts
Thu 19 Nov 2009
at 13:42
  • msg #80

Re: Ideas, Notes, Remarks about the adventure itself

Aww, I have to come up with something more original :)
Wanda Weltschmerz
player, 474 posts
Agi: 40 SB:3 TB:3
W:10/13 F:2/2, Fel:34
Thu 19 Nov 2009
at 15:47
  • msg #81

Re: Ideas, Notes, Remarks about the adventure itself

Please not ghosts.  Only a few of us can deal with etherals.  We need an enemy that most of us can effect.
GM
GM, 1373 posts
Thu 19 Nov 2009
at 16:06
  • msg #82

Re: Ideas, Notes, Remarks about the adventure itself

Well all the party could deal with Kurt, not always the combat is the best solution...
Linolil Annamar
player, 1031 posts
Agi:42, SB:3, TB:3, AP:1
9/11, 9/14 F:1/2, Fel:38
Thu 19 Nov 2009
at 17:15
  • msg #83

Re: Ideas, Notes, Remarks about the adventure itself

Yes
The death sits on it in vain,
It's driven by a new life's wait.
Embraced by the mass of souls,
Drives, binds and they just calls,
Massacres just aids, wheels rolls.


But we don't have a newborn at hand, plus getting even close with a baby feels utterly wrong.

Fighting, well, the poem warns against...
GM
GM, 1454 posts
Wed 20 Jan 2010
at 18:34
  • msg #85

Re: Ideas, Notes, Remarks about the adventure itself

Hey, you should post these to the Illustration topic! :) By the way great weapons!!!
Leo Kastleman
player, 39 posts
Agi: 35 SB: 3 TB: 3 AP:1
W: 14/14, F: 3/3, Fel: 29
Wed 20 Jan 2010
at 18:36
  • msg #86

Re: Ideas, Notes, Remarks about the adventure itself

Sure. Thanks by the way.
I'm currently resizing them on photobucket as I didnt realise how big they would be!
More to come.......
Tyre Slag
player, 523 posts
Agi: 23, SB: 3, TB: 3
W:2/14, F:4/2, Fel: 30
Wed 20 Jan 2010
at 18:36
  • msg #87

Re: Ideas, Notes, Remarks about the adventure itself

 What catalog were these out of?. Most of them almost look usable. )
Maximillian
player, 253 posts
Agi:32,SB:3,TB:2
W:10/11,F: 4/4,Fel:43
Wed 20 Jan 2010
at 18:38
  • msg #88

Re: Ideas, Notes, Remarks about the adventure itself

Max would be carrying the first rapier. Its missing a family crest at the bottom of the hilt though.
Leo Kastleman
player, 40 posts
Agi: 35 SB: 3 TB: 3 AP:1
W: 14/14, F: 3/3, Fel: 29
Wed 20 Jan 2010
at 18:38
  • msg #89

Re: Ideas, Notes, Remarks about the adventure itself

Filed off, no doubt.
Maximillian
player, 254 posts
Agi:32,SB:3,TB:2
W:10/11,F: 4/4,Fel:43
Wed 20 Jan 2010
at 18:42
  • msg #90

Re: Ideas, Notes, Remarks about the adventure itself

In reply to Leo Kastleman (msg #89):

Someday people might know ;)
Leo Kastleman
player, 42 posts
Agi: 35 SB: 3 TB: 3 AP:1
W: 14/14, F: 3/3, Fel: 29
Wed 20 Jan 2010
at 19:47
  • msg #91

Re: Ideas, Notes, Remarks about the adventure itself

Tyre Slag:
What catalog were these out of?. Most of them almost look usable. )

They're from many different ones. I just typed in "ornate sword", or "ornate rapier" into google images and followed the links on the pics I liked most for that character.
Next up:- Armour.
GM
GM, 1456 posts
Wed 20 Jan 2010
at 19:50
  • msg #92

Re: Ideas, Notes, Remarks about the adventure itself

I removed the pics to the adventure illustration thread, please continue there! Nice work!
Linolil Annamar
player, 1109 posts
Agi:42, SB:3, TB:3, AP:1
3/11, 2/14 F:3/3, Fel:38
Wed 20 Jan 2010
at 20:40
  • msg #93

Re: Ideas, Notes, Remarks about the adventure itself

Interesting pictures, but a two-handed blade for Linolil... :-)
Leo Kastleman
player, 44 posts
Agi: 35 SB: 3 TB: 3 AP:1
W: 14/14, F: 3/3, Fel: 29
Wed 20 Jan 2010
at 20:46
  • msg #94

Re: Ideas, Notes, Remarks about the adventure itself

All lengths and 'makes' are subject to artistic licence.
Imagine it as an extra long hilt.

-Take particular note of the resemblance of the symbol at its end....High elfish?
Cosmina Petrescu
player, 516 posts
Agi:35. SB:3.TB:3.
W: 12/12.F:3/3. Fel:51.
Fri 29 Jan 2010
at 01:06
  • msg #95

Re: Ideas, Notes, Remarks about the adventure itself

Thank god that fight is over. I hate huge battles like that. It reminds me how useless Cosmina is in a fight.
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