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05:14, 5th May 2024 (GMT+0)

Out of Character Chat (OCC, or OOC)

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 10 posts
Sometimes, I even
amaze myself!
Mon 16 Feb 2009
at 17:41
  • msg #1

Out of Character Chat (OCC, or OOC)

In an attempt to protect the integrity of this game, please keep all out of character chat and other unrelated questions/comments out of the game thread.  Please feel free to post them here.  Also, let us please remember to be as respectful to others as possible.  I am a firm believer of the Golden Rule; however I have no time for ignorance.
I reserve the right to edit or delete any post within the confines of this game.
Thank you again for playing!
D.M.
Dungeon Master
This message was last edited by the GM at 17:41, Mon 16 Feb 2009.
Dungeon Master
GM, 4 posts
Sometimes, I even
amaze myself!
Fri 13 Feb 2009
at 16:24
  • msg #2

Re: Out of Character Chat (OCC, or OOC)

Looks like we got our six players; please allow me to welcome you all to the game!
• Abigail Leafwander – Human Druid
• Aigol – Human Wizard
• Bornegar High-Peak – Human Barbarian/Bard
• Ilsa Redeye – Half Orc Barbarian/Druid
• Shirok Rezkala – Half Orc Druid
• Stan Fetchin – Human Wizard
• Roth Daos - Elven Rogue

Humans, Half Orcs, Barbarians, Druids, and Wizards seem to be a common theme out there among the threads of RPoL, huh?  In any case, please feel free to continue playing the characters you have submitted to me; however know that if you do wish to change either your class(es) and/or race (and name) we can take care of this with no problem.

I would like to hammer out your character connections BEFORE we begin play, so if someone would like to make alterations to their character we need to do this now(ish).  Right now, all of your backgrounds work for me and I have already begun spinning my DM’s Web to tie you all to the Main Campaign.  I say ‘Main’ because there will be many underlying subplots and side quests, as ALL OF YOU will be playing important parts within this game.

Let’s talk about backgrounds, shall we?  We have two human wizards; I would like it if they could be acquaintances.  Depending on their ages, I imagine they would know of each other, at least professionally.  Would you two be willing?
We have several barbarians and half orc druids with barbarian upbringings; however they all seem to be from different tribes.  Perhaps some of you could be from the same tribe(s)?  Let's talk it out.

I can be flexible, and I’m sure all of you can be too.  I want to work with you all to make this game the best it can be.  As I mentioned in the game info, this is my tribute to D&D 3.5, a game I hold very dear to my heart and am very passionate about.  Looks like we all have a lot of work to do, so let’s get to it!

Thank you all again for showing an interest in my game!
jklier
Dungeon Master
This message was last edited by the GM at 20:04, Sat 14 Feb 2009.
Aigol
player, 1 post
Human
Wizard 2
Fri 13 Feb 2009
at 16:37
  • msg #3

Re: Out of Character Chat (OCC, or OOC)

sounds good I'll talk to Stan about how well we know each other
Bornegar High-Peak
player, 1 post
Human
Bar 1/Brd 1
Fri 13 Feb 2009
at 16:46
  • msg #4

Re: Out of Character Chat (OCC, or OOC)

First of hi all! I'm the resident barabrian/bard on a quest of manhood from the Bear tribe of the frozen mountains to the north. So if anybody's got a similar sort of thing/upbringing do tell!
Ilsa Redeye
player, 1 post
Half Orc
Bar 1/Drd 1
Fri 13 Feb 2009
at 16:50
  • msg #5

Re: Out of Character Chat (OCC, or OOC)

As I mentioned to the GM in PM, I think that having 2 barbarians is better than having 1.5 Druids. And now I see that we actually have 2.5 Druids. That's overkill. I can easily drop the Druid bit. But I could also go Barbarian/Ranger.

I originally had Ilsa being from an orcish tribe, but I don't know if that matches up with Shirok. Bornegar's would definitely require more rewriting.
Dungeon Master
GM, 5 posts
Sometimes, I even
amaze myself!
Fri 13 Feb 2009
at 17:00
  • msg #6

Re: Out of Character Chat (OCC, or OOC)

Alternately, none of your characters have to match up or have backgrounds together.  But we will hammer out why you are all together (friends or not) before we begin official play.
Shirok Rezkala
player, 1 post
Half Orc
Druid 2
Fri 13 Feb 2009
at 17:38
  • msg #7

Re: Out of Character Chat (OCC, or OOC)

Shirok was also raised in an orc tribe. My current version of the backstory has him leaving the tribe in less then amicable circumstances though, so being from the same tribe would probably require some rewriting.

Ilsa, I'll PM you my existing backstory and we can see if any possibilities emerge.
Abigail Leafwander
player, 1 post
Human
Druid 2
Fri 13 Feb 2009
at 21:05
  • msg #8

Re: Out of Character Chat (OCC, or OOC)

It would really suck if one of your guys' orc tribes were the ones that killed my parents.

edit:  Also, may I use a more complete, well laid out character sheet?

edit again:  I don't think I'm as familiar with the dice roller as I thought.  I thought I was dropping the lowest die, but I just managed a 19...

I need some help so I can reroll.
This message was last edited by the player at 21:15, Fri 13 Feb 2009.
Dungeon Master
GM, 6 posts
Sometimes, I even
amaze myself!
Fri 13 Feb 2009
at 22:30
  • msg #9

Re: Out of Character Chat (OCC, or OOC)

In reply to Abigail Leafwander (msg #8):

You may reroll, just remember to type '1' in the box next to the field marked 'Drop lowest'
Abigail Leafwander
player, 2 posts
Human
Druid 2
Sat 14 Feb 2009
at 00:45
  • msg #10

Re: Out of Character Chat (OCC, or OOC)

Thank you.

Now I just need to be able to edit my character sheet.
Stan Fetchin
player, 1 post
Human
Wizard 2
Sat 14 Feb 2009
at 04:21
  • msg #11

OOC

This has hardly a thing to do with anything but please bear with me :P

"*Age Disclaimer - This game will be marked as Mature and may contain descriptions of graphic violence as well as deal with other disturbing themes such as dementia, catabolism, etc."

According to wikipedia:
"Catabolism is the set of metabolic pathways which break down molecules into smaller units and release energy.[1] In catabolism, large molecules such as polysaccharides, lipids, nucleic acids and proteins are broken down into smaller units such as monosaccharides, fatty acids, nucleotides and amino acids, respectively."

Am I to understand this games mature rating is based on its graphic depictions of PASTA DIGESTION?

(I assume that you meant cannibalism, but I thought I should look up the term anyway to see if I was missing something.)

:)
Shirok Rezkala
player, 2 posts
Half Orc
Druid 2
Sat 14 Feb 2009
at 04:39
  • msg #12

Re: OOC

When taken in context of a world where magic spells cause death in a variety of nasty ways, you know what "breaking down molecules into smaller units and release energy" sounds like to me?

Sounds like lightning bolts streaming out of a person's orifices and blowing holes through everyone around him while the hapless victim slowly dissolves into a puddle of blood and flesh.

...But maybe that's just me.


Did I take my medication today?....I think I took it today. ;)
This message was last edited by the player at 04:40, Sat 14 Feb 2009.
Abigail Leafwander
player, 3 posts
Human
Druid 2
Sat 14 Feb 2009
at 06:23
  • msg #13

Re: OOC

Well I certainly didn't take it.

<<
>>

*runs*
Dungeon Master
GM, 7 posts
Sometimes, I even
amaze myself!
Sat 14 Feb 2009
at 19:45
  • msg #14

Re: OOC

In reply to Stan Fetchin (msg #11):

Thanks Stan, and let this be known to everyone that this is another case where spell check doesn't always save you from looking like an idiot...
Dungeon Master
GM, 8 posts
Sometimes, I even
amaze myself!
Sat 14 Feb 2009
at 20:04
  • msg #15

Re: OOC

Everybody please welcome our final addition to the game: Roth Daos, Elven Rogue!

Let's continue to discuss our background connections (if they apply) and, more importantly, how you all know each other and have come to travel together.  I would like to start the game no later than Monday February 23rd.
Aigol
player, 2 posts
Human
Wizard 2
Sat 14 Feb 2009
at 20:22
  • msg #16

Re: OOC

Well still working on background connections with Stan but as for why I would be travelling toghether I am pretty much a helpful wanderer and would join up with the first people that asked
Roth Daos
player, 1 post
Elven
Rogue 2
Sat 14 Feb 2009
at 20:32
  • msg #17

Re: OOC

Hello everyone.  Long time player, first time RPoLer, so bear with me as I learn the format. ^.^

Just a quick question about the circumstances of the start--Are we going to already be in a group together for some purpose(in which case should we all agree on a purpose--which might just come down to traveling in numbers for safety--or do you want to give one to us) or are we going to be meeting at the start?

Aside: Ouch, the dice roller doesn't seem to like us so far.
This message was last edited by the player at 20:59, Sat 14 Feb 2009.
Stan Fetchin
player, 2 posts
Human
Wizard 2
Sun 15 Feb 2009
at 02:05
  • msg #18

Re: OOC

Aigol:
Well still working on background connections with Stan but as for why I would be travelling toghether I am pretty much a helpful wanderer and would join up with the first people that asked


I think Aigol and I are pretty close to getting our backstory worked out. And it looks like the two wizards have been traveling together for a bit, so Stan is likely to have joined at the same time Aigol did.

Roth Daos:
Just a quick question about the circumstances of the start--Are we going to already be in a group together for some purpose(in which case should we all agree on a purpose--which might just come down to traveling in numbers for safety--or do you want to give one to us) or are we going to be meeting at the start?


I wonder if the DM could help us out with this one, since he knows all the characters' circumstances. Perhaps the Half-orcs had a problem and needed to recruit the rest of us to help, or perhaps a common reason has united us all. With the amount of effort our DM has been putting into this game, I'm willing to bet he's already started to come up with the party's shared goals.
Roth Daos
player, 2 posts
Elven
Rogue 2
Sun 15 Feb 2009
at 03:35
  • msg #19

Re: OOC

Roth is easy.  Hiding in a group makes him less identifiable, staying in one place for too long is a bad idea, he knows little about survival outside of cities so joining with some nature types is a plus, and he really has no place to be.  He could really have just crossed paths with the party on the road or at a bar and joined up.  Probably bought a few rounds of drinks to talk the group into it. :D

And a quick technical question for the DM:  I am weak and trying to travel light, but also trying to stay prepared.  Use Rope says that with a DC 15 check you can tie a knot that "loosens with a tug."  Could I do this in conjunction with a backpack, and how long would a "tug" take?  Or can I spend extra for a backpack designed to do this?
This message was last edited by the player at 05:21, Sun 15 Feb 2009.
Roth Daos
player, 3 posts
Elven
Rogue 2
Sun 15 Feb 2009
at 20:34
  • msg #20

Re: OOC

Roth's Character Sheet is complete and awaiting DM's stamp of approval.  Can't wait to start. :D

If anyone needs any kind of help with character creation, just send me a PM.  I've made them all.
Dungeon Master
GM, 9 posts
Sometimes, I even
amaze myself!
Mon 16 Feb 2009
at 14:46
  • msg #21

Re: OOC

In reply to Roth Daos (msg #19):

Do you mean that you wish to tie your possesions to yourself with rope?  I imagine a 'tug' wouldn't cost more than a move action (no more/less taxing than drawing a weapon).  But I guess I'm not sure if I understand you.
Dungeon Master
GM, 10 posts
Sometimes, I even
amaze myself!
Mon 16 Feb 2009
at 15:19
  • msg #22

Re: OOC

Well without giving away too much, I really didn’t plan for a main overlying quest (such as destroying a ring in a fiery mountain, or stopping a crazed warlord threatening the free world); rather several campaign arcs with underlying themes.  I figure that if we roll this way, it will leave me much more room to tailor the game to fit your guys’ playing styles and personally involve each of you within the story.  This might be my ‘world’ (as fantastically familiar as it will seem), but this is YOUR story.  As in any good fiction novel, every character plays a pivotal role in the story; which is why I want to stray away from the “Tank, Blaster, Defender, Controller” style of play.  This isn’t a video game and I’ll not try to make it seem like one.
I want this to be free and full of freedom of choice options.  I want you to say, “No, that doesn’t sound like a sensible quest to take right now,” and play the ones you want; and play the adventures your characters would have.  Does that make sense?

I want you all to begin play together simply because, I’ve been playing and GM’ing games on RPoL for a long time, and I’ve found games that start in a tavern rarely make it out of said tavern.  I want you all to have faith in me as your GM that I will continue the game as long as you are willing to play.  As much as I love cheese sticks and potato skins, I say fuck appetizers!  Bring out the main course, right?  Bad analogy…  But I think you all know what I mean.
Due to the fact that there isn’t an overlying main quest, I can’t tell you all why you’re together.  I think this is a great way for you all to take a little creative ownership of the game, that way we all have a responsibility to it.

So far, it looks like the Wizards have their beginnings hammered out; but what about the Barbarians?  What if you guys were from two different tribes?  The Bear Tribe (Bornegar) vs. The Snake Tongue Tribe (Ilsa & Shirok)?  Maybe Mizrak (Shirok's brother as per Shirok's character concept) knew Ilsa was leaving on her spirit quest and asked her to help Shirok escape the Snake Tongue Tribe’s wrath?  Maybe during their sojourn, the met up with Bornegar in the wilds, also on his test of manhood.  Maybe, despite their tribal rivialries, they’ve decided to work together?  Maybe Shirok, being an exile from the tribe, acts as a “crazy glue” to keep them together?  These are just thoughts…

As far as the rogue goes, Abigail’s background might mesh well with Roth’s.  Abigail fled to the big city in search of whatever the world has to offer, and Roth fled from one city to any other fleeing whatever follows him.  Maybe the fast-talking rogue has charmed the woman from the forest and now acts as a city guide-type-thing?  Again, just another idea…
This message was last edited by the GM at 20:25, Mon 16 Feb 2009.
Bornegar High-Peak
player, 2 posts
Human
Bar 1/Brd 1
Mon 16 Feb 2009
at 16:32
  • msg #23

Re: OOC

I definately think something like that could work for me and the other tribal types, perhaps leaping in at the last moment to save Bornegar's proverbial bacon. Old rivalries could well be put aside if you've just prevented his untimely demise and the hands of some mountain critter.
Shirok Rezkala
player, 3 posts
Half Orc
Druid 2
Mon 16 Feb 2009
at 16:51
  • msg #24

Re: OOC

Sounds good to me. If Shirok alone isn't enough to prevent people from going at each other's throats, we could always invoke the stereotypical life-debt: save someone's life, and they have to follow you around until they save yours.

Snake Tongue - Is that what Rezkala means? I honestly just made up a word.
Dungeon Master
GM, 11 posts
Sometimes, I even
amaze myself!
Mon 16 Feb 2009
at 20:17
  • msg #25

Re: OOC

Shirok Rezkala:
Sounds good to me. If Shirok alone isn't enough to prevent people from going at each other's throats, we could always invoke the stereotypical life-debt: save someone's life, and they have to follow you around until they save yours.


“Will you stop saving my life!” –Sinbad, The Cherokee Kid

RE: Snake Tongue: If you made up the word, I imagine it could mean whatever you’d like.

EDIT: Oh, now I see what you mean.  Ilsa's tribe was called The Snake Tongue tribe as per her character concept.  I just merged the two together.
This message was last edited by the GM at 20:20, Mon 16 Feb 2009.
Roth Daos
player, 4 posts
Elven
Rogue 2
Mon 16 Feb 2009
at 20:42
  • msg #26

Re: OOC

In reply to Dungeon Master (msg #21):

Not necessarily rope, but basically yes.  Some DMs allow a more expensive "quick-release" backpack, but I noticed with a slightly customized backpack and a DC 15 check you could potentially get the same effect. (I might even be able to manage it myself, and I'm no boyscout.) XD  It's just tough to be a well-prepared adventurer and not lose Evasion.

In reply to Dungeon Master (msg #22):

That could work.  See what we can flesh out.
Roth Daos
player, 5 posts
Elven
Rogue 2
Tue 17 Feb 2009
at 05:59
  • msg #27

Re: OOC

So we have the city-slickers, the tribesmen, and the wizards.  How do the three sub-groups join up?  Roth and Abagail wander from city to city--Abagail seeing the world and Roth picking its pocket.

Maybe it would help if we all listed our characters' public motivations?  A sort of introduction to each of our characters, since we're all going to start out knowing each other anyway.

Roth is a street urchin with a knack for getting into trouble.  He generally cares for the people around him and steals only from people with valuables to spare--or who he doesn't like.  An elf raised by humans, and then by the streets after he'd outlived them, he is looking for some clue about his heritage.  He's also on the hunt for an assassin who framed him for a diplomatic murder while at the same time fleeing from the law for said murder.  As stated before, just being another face in a traveling group would appeal to him--and if he finds riches or aids the oppressed that's a plus too.
Abigail Leafwander
player, 4 posts
Human
Druid 2
Tue 17 Feb 2009
at 07:33
  • msg #28

Re: OOC

Abigail was raised in a forest near where her hometown was burned down, and raided.  She never new her parents, and was brought up by a hermit, Jinju.  When she was 11 she saved an eagle from hunters.  Her and the eagle, Thorondor, have been best friends since.
Now that she is grown she has decided to go out and see the world in all it's splendor.  From the deepest caves, to the highest mountains.  Deserts to oceans, she wants to learn it all.
Jinju taught Abigail many things, but being raised in a forest had left her a little lacking in some areas.  Since traveling with Roth though, she's gotten quite a bit better about how she acts in and around civilization.
Abigail doesn't mind Roth's stealing.  As far as she's concerned, any gold, or gems he might take belonged to the earth all along, and he's not really stealing anything.  She does not take kindly to killing unless for survival, and wanton destruction.
Ilsa Redeye
player, 2 posts
Half Orc
Bar 1/Drd 1
Tue 17 Feb 2009
at 07:51
  • msg #29

Re: OOC

I'm back from my game convention.

I like the suggest for Shirok and Ilsa. But I definitely don't want to double-up Druid, so I'll just stick with straight Barbarian.

Ilsa never fit in with the the tribe, so it would make sense if the two of them left at the same time and are now a traveling pair.
Dungeon Master
GM, 13 posts
Sometimes, I even
amaze myself!
Tue 17 Feb 2009
at 15:02
  • msg #30

Re: OOC

PM
This message was last edited by the GM at 17:26, Thu 19 Feb 2009.
Dungeon Master
GM, 14 posts
Sometimes, I even
amaze myself!
Thu 19 Feb 2009
at 17:42
  • msg #31

Re: OOC

Okay, how are we all doing?  I still plan to start this game by no later than Monday February 23rd.

Character Sheets:
Abigail - reviewed & accepted
Aigol - reviewed & accepted
Bornegar - reviewed & accepted
Ilsa - reviewed & accepted
Roth - reviewed & accepted
Shirok - reviewed & accepted
Stan - reviewed & accepted

Backstories:
Wizards - Complete
Barbarians - Complete
Rogue/Druid - Complete

How'd ya'll meet?
I would also like to focus on this now.  First I'll allow you guys a little time to throw down some ideas.

EDIT: I have your "meeting up" story formulated.
This message was last edited by the GM at 20:12, Mon 23 Feb 2009.
Dungeon Master
GM, 16 posts
Sometimes, I even
amaze myself!
Fri 20 Feb 2009
at 20:27
  • msg #32

Re: OOC

Warning!!!
Lauching Game...

Bornegar High-Peak
player, 3 posts
Human
Bar 1/Brd 1
Fri 20 Feb 2009
at 21:00
  • msg #33

Re: OOC

Duck and cover!
Shirok Rezkala
player, 4 posts
Half Orc
Druid 2
Fri 20 Feb 2009
at 21:02
  • msg #34

Re: OOC

They pushed the red button! Dear God, why did they push the red button?!
This message was last edited by the player at 21:02, Fri 20 Feb 2009.
Dungeon Master
GM, 19 posts
Sometimes, I even
amaze myself!
Fri 20 Feb 2009
at 23:22
  • msg #35

Re: OOC

The Preludes are up and the main game thread will be kicked off shortly.  I still have to finish up two of your character sheets.
Abigail Leafwander
player, 5 posts
Human
Druid 2
Sat 21 Feb 2009
at 07:36
  • msg #36

Re: OOC

...ahem,

[8 blank lines suppressed]

W000000000000000000T





That is all.
Dungeon Master
GM, 22 posts
Sometimes, I even
amaze myself!
Tue 24 Feb 2009
at 15:24
  • msg #37

Re: OOC

I know that this begining is a weak; but let's try to bring the party together.
This message was last edited by the GM at 18:16, Tue 24 Feb 2009.
Roth Daos
player, 9 posts
Elven
Rogue 2
Tue 24 Feb 2009
at 23:16
  • msg #38

Re: OOC

On Roth's suggestion:  Maybe if we split into 2 groups, one to see the Kaele[Stan,Roth,Ilsa or another barbarian?], and one to help the fallen[Aigol,Abagail,Bornegar,Shirok] we can all meet up later and as a group decide to act on whatever we found?
Ilsa Redeye
player, 6 posts
Half Orc
Bar 2
Tue 24 Feb 2009
at 23:51
  • msg #39

Re: OOC

Ilsa is not the one to bring on a fact-finding or diplomatic mission. Either Shirok or Bornegar would be better. And given Bornegar's decision to help the people, then Shirok should probably go off to the see the wizard. Ilsa can at least lift rubble.
Shirok Rezkala
player, 6 posts
Half Orc
Druid 2
Wed 25 Feb 2009
at 03:39
  • msg #40

Re: OOC

Shirok's got a decent Heal skill and knows virtually nothing about arcane magic. If his group is heading down there he'll join them, can do more good there anyway.
Dungeon Master
GM, 23 posts
Sometimes, I even
amaze myself!
Wed 25 Feb 2009
at 14:38
  • msg #41

Re: OOC

So is everyone going to the wreckage?
Bornegar High-Peak
player, 5 posts
Human
Bar 1/Brd 1
Wed 25 Feb 2009
at 14:50
  • msg #42

Re: OOC

Seems like the barbarian group + Abigail are heading down, the rest are headed to meet some arcane type fellow.
Stan Fetchin
player, 6 posts
Human
Wizard 2
Thu 26 Feb 2009
at 03:26
  • msg #43

Re: OOC

It was my intent for Stan to go with the group to the lower city, but the way the DM has it written is fine with me; no point in retconning it now.
Dungeon Master
GM, 26 posts
Sometimes, I even
amaze myself!
Thu 26 Feb 2009
at 18:29
  • msg #44

Re: OOC

Sorry about that Stan and I appreciate your flexibility. ^_^

Could everyone please let me know the approximate time they check the threads everyday?  I seems like most of you do this later in the day.  Please include what time zone you are in so that I may better prioritize the games that I run.
Thank you,

DM
Dungeon Master
This message was last edited by the GM at 18:30, Thu 26 Feb 2009.
Aigol
player, 6 posts
Human
Wizard 2
Thu 26 Feb 2009
at 18:31
  • msg #45

Re: OOC

I am in GMT -6 and check the threads off and on from about 10am to 5am
Ilsa Redeye
player, 8 posts
Half Orc
Bar 2
Thu 26 Feb 2009
at 18:31
  • msg #46

Re: OOC

I check it all day, if I see a flag on the main RPOL page. I'm on Pacific Standard Time.
Shirok Rezkala
player, 9 posts
Half Orc
Druid 2
Thu 26 Feb 2009
at 18:49
  • msg #47

Re: OOC

On EST, usually checking it at least once every hour or two, more if I'm at home.
Abigail Leafwander
player, 11 posts
Human
Druid 2
Thu 26 Feb 2009
at 20:21
  • msg #48

Re: OOC

PST.  I think that's GMT-8.  I do tend to check a lot more late at night, but I check throughout the day.  It really depends on what I'm doing that day.
Roth Daos
player, 11 posts
Elven
Rogue 2
Thu 26 Feb 2009
at 21:39
  • msg #49

Re: OOC

My schedule's too unreliable to peg down a time.  Sorry.
Bornegar High-Peak
player, 6 posts
Human
Bar 1/Brd 1
Thu 26 Feb 2009
at 23:51
  • msg #50

Re: OOC

I'm GMT and ussually check between 7 and 1 or 2, weekends can be a bit tricky.
Stan Fetchin
player, 7 posts
Human
Wizard 2
Fri 27 Feb 2009
at 05:41
  • msg #51

Re: OOC

GMT +8, and I usually check in the afternoon. Which means around midnight Chicago time.

(I live in Australia.)    : )
Dungeon Master
GM, 27 posts
Sometimes, I even
amaze myself!
Fri 27 Feb 2009
at 13:13
  • msg #52

Re: OOC

Thank you all!  I live in mid-western United States, and go by Central Standard Time (the same as Chicago time).  It seems like, for the most part, we are all on around the same times.
Moving forward, you all may change your characters' 'biography' lines if you wish.  I simply populated them with your character's race and class for the character creation period.  By all means, customize you characters as you will.
Once you all have avatars, I would like to create a 'Quick Reference' page.  I plan for this page to be used to track basic information about each of your characters; information that anyone should be able to determine simply by looking at you (i.e. if your hurt).
I am very excited to be running this game!  I look forward to our adventures together!
Thanks,

DM
Dungeon Master
Dungeon Master
GM, 29 posts
Sometimes, I even
amaze myself!
Mon 2 Mar 2009
at 13:12
  • msg #53

Re: OOC

I must attend a funeral today.  I may be able to post again later in the day; but in the worse-case scenario, tomorrow will be business as usual.
Thanks,

jklier
Dungeon Master
Dungeon Master
GM, 30 posts
Sometimes, I even
amaze myself!
Tue 3 Mar 2009
at 15:07
  • msg #54

100th Post!

I am back and thank you all for your patience! I will be updating very soon as I need to review my notes. Also, I am proud to announce that this is our 100th post! In celebration of the event, everyone will be awarded +100 EXP!
Again, thank you all for playing!

DM
Dungeon Master
This message was last edited by the GM at 15:32, Tue 03 Mar 2009.
Dungeon Master
GM, 33 posts
Sometimes, I even
amaze myself!
Thu 5 Mar 2009
at 16:48
  • msg #55

Re: OOC

Nobody posted yesterday, is everyone okay?
Stan Fetchin
player, 11 posts
Human
Wizard 2
Thu 5 Mar 2009
at 17:32
  • msg #56

Re: OOC

Hmm. I checked the thread, saw your post, and didn't want to be the first to reply. Maybe we all had the same shyness?

I don't know. I will go post now, though.
Stan Fetchin
player, 15 posts
Human
Wizard 2
Sat 7 Mar 2009
at 05:01
  • msg #57

Re: OOC

To the DM:

Do you have a preference as to which tense we post in?
Dungeon Master
GM, 36 posts
Sometimes, I even
amaze myself!
Sat 7 Mar 2009
at 19:52
  • msg #58

Re: OOC

I don't, as long as it makes sense.  I know I'm guilty of mixing the current and past tenses.  It shouldn't be an issue.
Ilsa Redeye
player, 16 posts
Half Orc
Bar 2
Tue 10 Mar 2009
at 15:01
  • msg #59

Re: OOC

"Her name is blah" ?
Dungeon Master
GM, 39 posts
Sometimes, I even
amaze myself!
Tue 10 Mar 2009
at 15:59
  • msg #60

Re: OOC

Yeah, I need to fix that...
Hold up...
Dungeon Master
GM, 41 posts
Sometimes, I even
amaze myself!
Thu 12 Mar 2009
at 14:48
  • msg #61

Re: OOC

From your posts, it appears that Roth and Stan want to press on to Godsgate while Abigail and Aigol wish to get something to eat.  What about the barbarians?  Stan suggested that the party could eat at Blackstone Church.  What is the party's decission?
Dungeon Master
GM, 47 posts
Sometimes, I even
amaze myself!
Tue 17 Mar 2009
at 13:49
  • msg #63

Re: OOC

Happy St. Patrick's Day everybody!
Ilsa Redeye
player, 21 posts
Half Orc
Bar 2
Tue 17 Mar 2009
at 16:01
  • msg #64

Re: OOC

Poor snakes.
Dungeon Master
GM, 49 posts
Sometimes, I even
amaze myself!
Tue 17 Mar 2009
at 16:03
  • msg #65

Re: OOC

Ha ha!
Dungeon Master
GM, 51 posts
Sometimes, I even
amaze myself!
Wed 18 Mar 2009
at 20:25
  • msg #66

Re: OOC

You guys don't like to post much, do you?
Ilsa Redeye
player, 22 posts
Half Orc
Bar 2
Wed 18 Mar 2009
at 21:53
  • msg #67

Re: OOC

Ilsa was waiting for someone to admit they were lost. Since she never really knew where they were going, she hadn't noticed. :)
Roth Daos
player, 23 posts
Unassuming
Librarian
Sun 22 Mar 2009
at 17:22
  • msg #68

Re: OOC

Just letting everyone know I'm having some computer problems right now that may result in less frequent posting.
Dungeon Master
GM, 58 posts
Sometimes, I even
amaze myself!
Tue 24 Mar 2009
at 15:30
  • msg #69

Re: OOC

Roth-
Okay buddy, just keep me posted.  Thanks!
Abigail Leafwander
player, 21 posts
Friend of eagles
Wed 25 Mar 2009
at 08:52
  • msg #70

Re: OOC

I think maybe we should all state each other's heights so there's no confusion.  I ask this because of Bornegar's comment, referring to Abigail as "little one".

She is in fact 6'9.  I very much doubt that Bornegar is so much taller than her as to refer to her as little one.

If anything, Roth is the little one.
Bornegar High-Peak
player, 11 posts
Human
Bar 1/Brd 1
Wed 25 Mar 2009
at 10:06
  • msg #71

Re: OOC

Ah, *looks up*, my mistake...

EDITED
Roth Daos
player, 26 posts
Unassuming
Librarian
Thu 26 Mar 2009
at 02:22
  • msg #72

Re: OOC

I assume you didn't roll for that height? :P

BTW, I'm liking this dice roller. (aside from my 7 in wisdom...)
Stan Fetchin
player, 23 posts
Human
Wizard 2
Thu 26 Mar 2009
at 13:49
  • msg #73

Re: OOC

Roth Daos:
BTW, I'm liking this dice roller. (aside from my 7 in wisdom...)


While everyone else was rolling 20s, Stan got a solid 8 on his listen check. Apparently he had his iPod in at the time.
Dungeon Master
GM, 62 posts
Sometimes, I even
amaze myself!
Mon 30 Mar 2009
at 16:18
  • msg #74

Re: OOC

Hey guys,
Sorry for the delay in the game since Thursday night, but it was my anniversary weekend and my wife took me out for a surprise vacation getaway.  It was a great time!
Any-who, allow me some time to catch up.

-DM


P.S. Also, I seems we've hit our 200th post!  As an added bonus, everyone will recieve a freebie one time +2 bonus they may add to any roll or check of their choice (except leveling up rolls).  Think of it as a Super Guidance spell has been cast on each of you.
If you have any questions, please let me know.
Thanks again for playing!
Dungeon Master
GM, 63 posts
Sometimes, I even
amaze myself!
Mon 30 Mar 2009
at 16:35
  • msg #75

Re: OOC

Combat
Most everyone is doing fine, but I just wanted to touch on this before actual combat started.  First, I will be enforcing the 24 hour rule (please refer to the Rules thread).  On your initiative turn, you will have 24 hours to post your action.  If you fail to do this, I will NPC your character that round.
Second, please post your combat information (rolls, checks, etc.) within and at the bottom of your posts.  Here is an example:
Welcar Thorn:
Thorn explodes into motion as he sprints across the room toward the orc engaged with the cleric. Just before he runs the poor creature through he pulls back, whipping his blade in a vertical arch and in line with its chest!

Move Action 20 feet to orc engaged with the Cleric
Standard Action Slash at the orc; 10:03, Wed 16 Jan: Welcar Thorn rolled 14 using 1d20+6; attack vs. Orc.
10:04, Wed 16 Jan: Welcar Thorn rolled 5 using 1d10+2; damage vs. Orc if hit.
Free Action Declare Dodge on the Orc now threatening me.

AC 17 (18 vs orc I just attacked as per Dodge)


Your combat information my be inserted into a private line to myself if you wish; but if not, please color it Orange.
If you have any questions, please let me know.
Thanks,
-DM
Shirok Rezkala
player, 26 posts
Half Orc
Druid 2
Mon 30 Mar 2009
at 19:01
  • msg #76

Re: OOC

If you plan to use terms such as "moderately wounded," etc. can we get an idea of what these terms mean in terms of remaining HP percentage?
Dungeon Master
GM, 66 posts
Sometimes, I even
amaze myself!
Mon 30 Mar 2009
at 19:12
  • msg #77

Re: OOC

Unhurt = Full hit points 100%
Barely/Lightly Injured = Above half health; flesh wound 99%-60%
Moderately Injured = About half health; roughed up 59%-40%
Seriously/Gravely Injured = Below half health; dying 39%-1%
Unconscious = Between -1 & -10
Dead = Current hit point total under -10



Does that work?
This message was last edited by the GM at 19:14, Mon 30 Mar 2009.
Abigail Leafwander
player, 25 posts
Friend of eagles
Mon 30 Mar 2009
at 19:20
  • msg #78

Re: OOC

*thumbs up*
Shirok Rezkala
player, 27 posts
Half Orc
Druid 2
Mon 30 Mar 2009
at 19:24
  • msg #79

Re: OOC

Excellent, thank you.

Oh, and since there appears to be some confusion on the matter, Neya is in fact female. Of course if you're doing the his(her?) thing for the characters that don't know that, it may be esier to just call her an it until it's been clarified IC.
Stan Fetchin
player, 25 posts
Human
Wizard 2
Tue 31 Mar 2009
at 04:46
  • msg #80

Re: OOC

Well, I'm done contributing to the fight. : (
Abigail Leafwander
player, 26 posts
Friend of eagles
Tue 31 Mar 2009
at 08:55
  • msg #81

Re: OOC

Don't count yourself out.  Once I get that one Raver dealt with, assuming no more get close to Stan, I'll be laying down the Cure Light Wounds.
Dungeon Master
GM, 67 posts
Sometimes, I even
amaze myself!
Tue 31 Mar 2009
at 14:46
  • msg #82

Re: OOC

Abigail, if you want to direct Thorondor to do something this round, please post how you are directing him/her.  Otherwise, it will take no action this round.

Also, Bornegar has until 14:19 today (03/31) to post his action, otherwise he'll be NPC'd and combat will continue.

Shirok Rezkala
player, 28 posts
Half Orc
Druid 2
Tue 31 Mar 2009
at 15:00
  • msg #83

Re: OOC

I hate to bring up the matter of time zones, but they do make deadlines a tad more confusing.
Ilsa Redeye
player, 29 posts
Half Orc
Bar 2
Tue 31 Mar 2009
at 18:24
  • msg #84

Re: OOC

The timestamp on the posts should be localized to your particular time zone, so that shouldn't be an issue.
Shirok Rezkala
player, 29 posts
Half Orc
Druid 2
Tue 31 Mar 2009
at 19:32
  • msg #85

Re: OOC

In this circumstance, when it's 24 hours from last post, yes. But if, for whatevr reason, a deadline needs to be imposed w/ no easy reference point time zones become an issue.
Dungeon Master
GM, 69 posts
Sometimes, I even
amaze myself!
Tue 31 Mar 2009
at 19:37
  • msg #86

Re: OOC

I'll try to be as fair as possible in that event.
Abigail Leafwander
player, 27 posts
Friend of eagles
Tue 31 Mar 2009
at 19:44
  • msg #87

Re: OOC

Thank you for your concern, but Thorondor will stay right where he is (well, flying at least half his speed around the battle so he doesn't plummet anyway).
Dungeon Master
GM, 74 posts
Sometimes, I even
amaze myself!
Mon 6 Apr 2009
at 15:40
  • msg #88

Re: OOC

I don't have time to check the threads much during the weekend, and in my house rules thread I tried to point that out.  I don't feel it would be very fair to hold any of you to a different standard, as so I will be giving Ilsa a little while longer before NPC'ing her actions this combat round.
According to my time-stamp, Roth posted at 23:31 4/3; so I will be waiting at least until that time today (4/6) before I NPC Ilsa's turn.
Thank you all for your patience!
D.M.
Dungeon Master
Ilsa Redeye
player, 31 posts
Half Orc
Bar 2
Mon 6 Apr 2009
at 16:50
  • msg #89

Re: OOC

Um, I was waiting for the result of Roth's post. Last time, I posted without waiting because it didn't really matter. Now it does. In general, if the rule is that I should post within 24 hours of the previous PC, regardless, then I'll follow it.
Dungeon Master
GM, 76 posts
Sometimes, I even
amaze myself!
Mon 6 Apr 2009
at 18:11
  • msg #90

Re: OOC

I apologize.  In the future, I will be posting results during the enemy’s initiative turns (i.e. just before Raver 4, 3, 2, &1) as to conserve thread space.  If anyone would like a result post before their turn, please just post in the Out of Character thread and I’ll update.
Due to internet settings, I cannot upload images from my office browser to hosting sites in order to provide you with maps.  I work from 7:00 ‘til 17:00 everyday.  I can do this at home; however I commonly drive from work directly to school Mon-Fri nights (and remain at school until 21:30).  I fear if we wait for combat maps to be updated for each round of combat for each encounter, combat will slow tremendously.
If these maps are something this group wants, I will however double my efforts to deliver.  Are combat maps something the group would like?
Stan Fetchin
player, 26 posts
Human
Wizard 2
Tue 7 Apr 2009
at 02:47
  • msg #91

Re: OOC

I can do fine without combat maps but if people want them I am not opposes. However, as someone who has DMed on RPoL before, I know what a hassle they can be to upload and keep updated.
Roth Daos
player, 30 posts
Unassuming
Librarian
Tue 7 Apr 2009
at 03:57
  • msg #92

Re: OOC

They can be a hastle, but then we could have Stan and Aigol in the middle of a marching order ... so that anyone who rushes them draws a few AoOs from everyone else, at least.

It's a bit ... homely, but maybe something like this, even?
_________________________________________________________________________________
____________________________________________________________
______Ra1Shi________________________________________________
_________Ney________________________________________________
_________________________________Bor________________________
___________________________Ils______________________________
___________________________Ra2StaAig________________________
___________________________RotAbi___________________________
____________________________________________________________

Dungeon Master
GM, 81 posts
Sometimes, I even
amaze myself!
Thu 9 Apr 2009
at 15:24
  • msg #93

Re: OOC

I think we'll do something like this for combat:
    A   B   C   D   E   F   G   H   I   J
   +---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |Jim|   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+
 2 |   |   |Bob|   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   |   |Jed|   |   |   |
   +---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |Sue|   |   |   |Joe|   |   |
   +---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+

Unless anyone objects?
Roth Daos
player, 33 posts
Unassuming
Librarian
Thu 9 Apr 2009
at 15:53
  • msg #94

Re: OOC

Ooo, purdy!
Dungeon Master
GM, 85 posts
Sometimes, I even
amaze myself!
Tue 14 Apr 2009
at 17:17
  • msg #95

Re: OOC

Ilsa I just want to make sure I'm on the same page. You are about to "open" the first (northern most) door on the western wall, correct?
Ilsa Redeye
player, 37 posts
Half Orc
Bar 2
Tue 14 Apr 2009
at 17:30
  • msg #96

Re: OOC

That's right.
Dungeon Master
GM, 87 posts
Sometimes, I even
amaze myself!
Wed 15 Apr 2009
at 17:29
  • msg #97

Re: OOC

It appears that everyone has logged in either yesterday or today.  However, I want to allow every an ample opportunity to take actions in every room of this (and other) dungeon crawl(s).  I plan to wait until everyone has posted--in game--that they are ready for the next room.
Ilsa Redeye
player, 39 posts
Half Orc
Bar 2
Wed 15 Apr 2009
at 17:30
  • msg #98

Re: OOC

And if they don't post, I'll just bash in the next door. :)
Dungeon Master
GM, 91 posts
Sometimes, I even
amaze myself!
Tue 21 Apr 2009
at 15:28
  • msg #99

Re: OOC

Congratulations to everyone, as we have reached our 300th post today!  Every current player will receive +300 EXP!  Let’s keep this up!
I would also like to take the time to ask everyone playing to provide me with a little feedback.  I know that we are still in the Prelude to the main campaign; however I am open to any questions/comments and other constructive criticism aimed to make this game better.
Thank you all again for playing!
jklier
Dungeon Master

P.S. Please remember that each of you still have a +2 luck bonus to any roll (excluding leveling up rolls) as was rewarded for reaching our 200th post.  I do not believe anyone has used this bonus yet.  If you wish to save this bonus, by all means you may.  I only wanted to remind you all that you have it.
Ilsa Redeye
player, 43 posts
Half Orc
Bar 2
Tue 21 Apr 2009
at 16:50
  • msg #100

Re: OOC

Things seem to be going really well, though I sense an odd lack of cohesion in the party. Of course, Ilsa isn't exactly the "let's all be friends" type and has pretty much been ignoring everyone, so I take part of the blame for that.
Shirok Rezkala
player, 39 posts
Half Orc
Druid 2
Tue 21 Apr 2009
at 17:11
  • msg #101

Re: OOC

Well, at the moment we're still pretty much three separate groups working together only because there's money involved. As of yet we simply haven't discovered a reason to keep each other around after this job. The group will come together as time goes on and we end up saving each other's bacon. Then there's the stereotypical "we make a good team" scene, and Bob's your uncle.

Although crushing the heads of fallen foes may delay that a bit. ;)

Hell, I don't think we even know anything about each other IC, beyond a few basics.
This message was last edited by the player at 17:13, Tue 21 Apr 2009.
Dungeon Master
GM, 93 posts
Sometimes, I even
amaze myself!
Wed 22 Apr 2009
at 01:47
  • msg #102

Re: OOC

Thank you for the feedback I've received so far!  Please keep it coming if you feel like you would like to add anything.

I have updated The Cast tab with a few NPCs that you have come across, and updated their Descriptions with the information that you have gathered thus far.  This list will change as NPCs come and go, so please check that tab often.
If there is anything else I can do to increase the playability of this game, please let me know!
Thanks again,
jklier
Dungeon Master
This message was last edited by the GM at 01:48, Wed 22 Apr 2009.
Stan Fetchin
player, 34 posts
Human
Wizard 2
Wed 22 Apr 2009
at 07:50
  • msg #103

Re: OOC

This is one of the better games I have been in on RPoL. I really can't complain.

Just one question about all this EXP: Are we supposed to be keeping track for ourselves or do you the DM have it all written down somewhere?

Like I said, great game so far. Keep up the good work.
Dungeon Master
GM, 94 posts
Sometimes, I even
amaze myself!
Wed 22 Apr 2009
at 13:18
  • msg #104

Re: OOC

Stan Fetchin:
"Just one question about all this EXP: Are we supposed to be keeping track for ourselves or do you the DM have it all written down somewhere?"

Well, lets have a discusion about this.  Do you want me to keep track on the Quick Referance tab, do you want me to keep it private, or do you all want to keep track yourselves?  Maybe some combination?
I have been keeping track, but probably not as close of a watch as I should be.  I will be keeping better track from here on out; but let me know how you all feel about posting an EXP Chart on the Quick Referance tab.
Thanks!
Ilsa Redeye
player, 44 posts
Half Orc
Bar 2
Wed 22 Apr 2009
at 15:34
  • msg #105

Re: OOC

My only concern about the xp is who should update the character sheet when you hand them out. I think you did it once or twice and I know I did it the last time. It can get confusing.
Dungeon Master
GM, 95 posts
Sometimes, I even
amaze myself!
Wed 22 Apr 2009
at 15:58
  • msg #106

Re: OOC

I have spend some of this morning creating a table in my DM Private Thread, and this is where I will be keeping track.  You all will be responsible to keep track of your EXP on your own sheets, and once you have enough to level up, you first need to clear it with me.
We will compare notes, and if you have met the EXP requirements to level, you may do so at that time.  Here is my stance on leveling up:
  • When? You may level at ANY time your character meets the EXP requirements.  Rest and/or training is not required.
  • Hit Points Your Hit Point pool will increase immediently.  Any damage that you have taken prior to your level increase will remain.  Example - Welcar Thorn has 20hp.  During an encounter with gnolls, he is wounded and takes 7 points of damage, lowing his hp to 13.  After the encounter he gains enough EXP to level-up, and gains 8hp.  His current hp would be 21/28hp.
  • Spells If your level increase has caused you to gain an additional spell slot, after you have selected your new spell(s), you may cast them as if you have prepared them at the start of that day.  This does not mean that all of your spells have been restored.  Example - Trixie Firecracker, a sorcerer who has also survived the encounter with the gnolls, and she gains enough EXP to increase her level.  The level increase increases her 1st level spell allotment from 2/day to 3/day, and she has gained access to 1 level 2nd level spell per day.  She may retroactively prepare one additional 1st level spell, and one 2nd level spell; however is she had already cast two 1st level spells, she would still be out those spells for the remainder of the day.
  • Skills When spending your skill points and increasing your skill ranks, please submit to me (in a PM) a summary of where you spent your skill points.  In fact, please submit to me a summary of everything gained: hp, feats, skill points, special abilities, Save & Base Attack Bonus increases, etc.

This message was last edited by the GM at 14:23, Mon 27 Apr 2009.
Abigail Leafwander
player, 35 posts
Friend of eagles
Thu 23 Apr 2009
at 08:41
  • msg #107

Re: OOC

Well, I think Shirok and I are beginning to build a mutual respect for each other.
Dungeon Master
GM, 101 posts
Sometimes, I even
amaze myself!
Wed 29 Apr 2009
at 17:12
  • msg #108

Re: OOC

I have recieved word that both Aigol and Bornegar's players will not be continuing on.  Real life comes first, after all.  They will now be played by me as NPCs, and I have recuited another player who will be joining the party as soon as I can find a place for him to enter.
Everybody, please welcome - Porto "Chubbs" Brandybuck, halfling bard extraordinaire!
Porto 'Chubbs' Brandybuck
player, 1 post
Halfling
Bard 2
Wed 29 Apr 2009
at 22:01
  • msg #109

Re: OOC

Ello everyone. I am "Chubbs" but the ladies may call me "Doctor Love"
Shirok Rezkala
player, 45 posts
Half Orc
Druid 2
Wed 29 Apr 2009
at 22:06
  • msg #110

Re: OOC

Always nice to meet the new rations-I mean, party members.

Seriously though, how's it going?
Porto 'Chubbs' Brandybuck
player, 2 posts
Halfling
Bard 2
Wed 29 Apr 2009
at 22:10
  • msg #111

Re: OOC

Good, im a little sleepy, but good
Roth Daos
player, 41 posts
Unassuming
Librarian
Wed 29 Apr 2009
at 22:31
  • msg #112

Re: OOC

Hey, I'm no longer the little one!
Abigail Leafwander
player, 37 posts
Friend of eagles
Thu 30 Apr 2009
at 02:11
  • msg #113

Re: OOC

Doctor!  There's a patient in the ER suffering from a broken heart!  What do you prescribe?
Stan Fetchin
player, 39 posts
Human
Wizard 2
Thu 30 Apr 2009
at 05:13
  • msg #114

Re: OOC

My halfling sense is tingling!
Roth Daos
player, 42 posts
Unassuming
Librarian
Thu 30 Apr 2009
at 05:40
  • msg #115

Re: OOC

Yeesh, if everyone keeps rolling 20s on their initiative, we might end this battle before it begins.
Porto 'Chubbs' Brandybuck
player, 3 posts
Halfling
Bard 2
Thu 30 Apr 2009
at 20:53
  • msg #116

Re: OOC

In reply to Abigail Leafwander (msg #113):

Dr.Pepper
Stan Fetchin
player, 42 posts
Human
Wizard 2
Tue 5 May 2009
at 01:49
  • msg #117

Re: OOC

Rodents of Unusual Size? I don't believe they exist!
Dungeon Master
GM, 107 posts
Sometimes, I even
amaze myself!
Tue 5 May 2009
at 20:25
  • msg #118

Re: OOC

I apologize if I moved from one encounter to the other too quickly; however after I updated the map, I realized that I forgot to show what can be seen of the tower interior.  As I was updating that, I saw that Ilsa moved into the other room, and in my laziness I updated that room too.
Please feel free to post any actions taken before Ilsa entered the Pantry.
Thanks,
jklier
Dungeon Master

Edit Aigol and Bornegar will simply follow the party.  Bornegar will remain near the middle or front of the group as to provide the light.
This message was last edited by the GM at 20:32, Tue 05 May 2009.
Ilsa Redeye
player, 54 posts
Half Orc
Bar 2
Tue 5 May 2009
at 20:59
  • msg #119

Re: OOC

I definitely apologize for barreling from one encounter to the other. Part of it is character-driven, but I won't hide behind "I'm just playing my character!"* I sometimes get impatient with the naturally slow pace of pbp games.

* I don't know about you, but every time I hear/read that excuse, I want to smack the person who said it. Yes, you are playing your character. But you chose to play an insufferable jerk. If Ilsa gets too annoying, just have Shirok say something (like, "Heel!") to her--she'll listen to him.
Dungeon Master
GM, 108 posts
Sometimes, I even
amaze myself!
Tue 5 May 2009
at 21:04
  • msg #120

Re: OOC

Oh no!  It's not your fault, I just didn't want to have to update the map again later today or tomorrow.
Roth Daos
player, 49 posts
Unassuming
Librarian
Tue 5 May 2009
at 21:06
  • msg #121

Re: OOC

How about a knife in the back?  Think that'd make her a bit more sufferable? :D
Ilsa Redeye
player, 55 posts
Half Orc
Bar 2
Tue 5 May 2009
at 21:09
  • msg #122

Re: OOC

It depends on who puts it there. Let's just say that she hasn't gotten really angry yet.
Porto 'Chubbs' Brandybuck
player, 4 posts
Halfling
Bard 2
Tue 5 May 2009
at 21:11
  • msg #123

Re: OOC

Little bit of a dark crowd. I think you could all take a dose of Halfling
Roth Daos
player, 50 posts
Unassuming
Librarian
Tue 5 May 2009
at 21:13
  • msg #124

Re: OOC

Nah, they're just butting heads.  Sure it'll pass once Ilsa gets herself killed. :D
Ilsa Redeye
player, 56 posts
Half Orc
Bar 2
Tue 5 May 2009
at 21:17
  • msg #125

Re: OOC

Dose of Halfling? My first thought would be grilled with a side salad, but you can't really go wrong with classic roasted Halfling on a spit.
Porto 'Chubbs' Brandybuck
player, 5 posts
Halfling
Bard 2
Tue 5 May 2009
at 23:34
  • msg #126

Re: OOC

No love, no love. You need to lighten up toots
Ilsa Redeye
player, 57 posts
Half Orc
Bar 2
Tue 5 May 2009
at 23:51
  • msg #127

Re: OOC

I was trying to "lighten up" but halfling is so fattening. Mmm, delicious, though. :)
Abigail Leafwander
player, 39 posts
Friend of eagles
Wed 6 May 2009
at 00:03
  • msg #128

Re: OOC

Shall we make it a potluck?  I can bring some muskrat.  Thorondor could probably get some good fish too.
Stan Fetchin
player, 44 posts
Human
Wizard 2
Wed 6 May 2009
at 11:07
  • msg #129

Re: OOC

So, you can get a half-chicken. How does that work with Halflings? Is it a half-halfling or do I just call it a quarterling?

As for the potluck: Summon Monster 1 ?
This message was last edited by the player at 11:08, Wed 06 May 2009.
Abigail Leafwander
player, 41 posts
Friend of eagles
Wed 6 May 2009
at 17:57
  • msg #130

Re: OOC

The monsters go back to their respective plane when they die.
Porto 'Chubbs' Brandybuck
player, 6 posts
Halfling
Bard 2
Wed 6 May 2009
at 21:01
  • msg #131

Re: OOC

Your worried about a monster but not me the lovable halfling
Ilsa Redeye
player, 58 posts
Half Orc
Bar 2
Wed 6 May 2009
at 21:29
  • msg #132

Re: OOC

Not worried about the monster. The problem is, you can't eat summoned monsters unless you eat them while they're still alive. Once they die, they pop out of existence. This not true of most halflings.
Porto 'Chubbs' Brandybuck
player, 7 posts
Halfling
Bard 2
Wed 6 May 2009
at 23:08
  • msg #133

Re: OOC

I'm not like most halflings...except in this instance
Stan Fetchin
player, 46 posts
Human
Wizard 2
Thu 7 May 2009
at 05:54
  • msg #134

Re: OOC

Well, what if we put some sort of planar binding spell on the gravy?
Ilsa Redeye
player, 59 posts
Half Orc
Bar 2
Thu 7 May 2009
at 05:55
  • msg #135

Re: OOC

Ah! Now you're getting clever. Mmm, dimensionally anchored gravy... ahhahghghgh! :P
Abigail Leafwander
player, 42 posts
Friend of eagles
Thu 7 May 2009
at 08:49
  • msg #136

Re: OOC

If we're going to that much trouble, why not just hero's feast, and call it a day?
Stan Fetchin
player, 48 posts
Human
Wizard 2
Thu 7 May 2009
at 10:59
  • msg #137

Re: OOC

Abigail Leafwander:
If we're going to that much trouble, why not just hero's feast, and call it a day?


Sometimes its the handmade touch that really makes the difference.
Stan Fetchin
player, 49 posts
Human
Wizard 2
Fri 8 May 2009
at 03:58
  • msg #138

Re: OOC

Someday, somehow, my character will make a difference in a fight.

I think.
Ilsa Redeye
player, 61 posts
Half Orc
Bar 2
Fri 8 May 2009
at 04:27
  • msg #139

Re: OOC

You are making a difference. Someone has to distract the monsters.
Roth Daos
player, 52 posts
Unassuming
Librarian
Fri 8 May 2009
at 04:35
  • msg #140

Re: OOC

One of these days you'll stand AWAY from the danger and throw spells at it! XD

And it's just too bad creatures summoned by summon monster spells aren't affected by planar binding when their time is run up or they die.  I could spare an Enlarge Person scroll to plump up the halfling, though.

....450 exp for post #400? :D
This message was last edited by the player at 04:40, Fri 08 May 2009.
Roth Daos
player, 57 posts
Unassuming
Librarian
Thu 14 May 2009
at 17:57
  • msg #141

Re: OOC

Wow ... that glass has it in for Roth.
Ilsa Redeye
player, 67 posts
Half Orc
Bar 2
Thu 14 May 2009
at 17:58
  • msg #142

Re: OOC

There's a reason why I made a point of not walking on the glass.
Shirok Rezkala
player, 53 posts
Half Orc
Druid 2
Sat 16 May 2009
at 01:55
  • msg #143

Re: OOC

I will be unable to post starting Sunday to at least Wednesday, possibly unable for the whole week.
Dungeon Master
GM, 120 posts
Sometimes, I even
amaze myself!
Wed 20 May 2009
at 12:42
  • msg #144

Re: OOC

I apologize for the delay of the game the last few days.  It was entirely my fault.

In order for the group to reach the last two rooms, or the entrance to the tower, each of you will need to pass through 10-15 feet of broken glass.  When passing through a square with broken glass, a balance check is required.
To which room are you guys headed?
Roth Daos
player, 58 posts
Unassuming
Librarian
Wed 20 May 2009
at 14:39
  • msg #145

Re: OOC

Lets start with the right, though most of the group will likely die before we get to the end.
Stan Fetchin
player, 52 posts
Human
Wizard 2
Wed 20 May 2009
at 16:47
  • msg #146

Re: OOC

sounds good to me.
Ilsa Redeye
player, 68 posts
Half Orc
Bar 2
Wed 20 May 2009
at 16:52
  • msg #147

Re: OOC

Ilsa would never suggest this, but how about if we find or cobble together a push broom from the junk in the other rooms and create a path in the glass?
Roth Daos
player, 59 posts
Unassuming
Librarian
Wed 20 May 2009
at 18:01
  • msg #148

Re: OOC

Not a bad idea ... I'll have Roth think of it, since he's smarter than me, if no one beats him to it ... after this next fall, of course.
Shirok Rezkala
player, 54 posts
Half Orc
Druid 2
Wed 20 May 2009
at 23:37
  • msg #149

Re: OOC

I'm back.

Shirok's spear for a handle, wrap some rags around one end and we've got a broom. Assuming there isn't something odd about the glass shards the DM hasn't mentioned yet.
Stan Fetchin
player, 54 posts
Human
Wizard 2
Thu 21 May 2009
at 13:30
  • msg #150

Re: OOC

Gentlemen, BEHOLD! The power of magic.

(I took the liberty of improving upon your "broom" idea. I hope the DM considers this a legitimate application of my spell.)
This message was last edited by the player at 13:30, Thu 21 May 2009.
Ilsa Redeye
player, 69 posts
Half Orc
Bar 2
Thu 21 May 2009
at 17:09
  • msg #151

Re: OOC

In the immortal words of Elan, "I'm participating!" :)

I have a game convention this weekend and probably won't post again until Tuesday. Feel free to NPC Ilsa--it can't be that difficult. :\
Abigail Leafwander
player, 46 posts
Friend of eagles
Sun 24 May 2009
at 08:55
  • msg #152

Re: OOC

Sorry I haven't been around.  My internet went down a while ago.  It's been fixed, but they changed the access code for my wireless without telling me, and when I was told I got the wrong one.  Everything is ok on my end now.
Dungeon Master
GM, 122 posts
Sometimes, I even
amaze myself!
Tue 26 May 2009
at 13:01
  • msg #153

Re: OOC

In reply to Abigail Leafwander (msg #152):

No worries.  The group is in the middle of a great discussion about how to avoid the glass to advance down the hall.
Porto 'Chubbs' Brandybuck
player, 8 posts
Halfling
Bard 2
Tue 26 May 2009
at 20:51
  • msg #154

Re: OOC

glass is a great subject. I come from a lenscrafter family too
Stan Fetchin
player, 56 posts
Human
Wizard 2
Thu 28 May 2009
at 05:08
  • msg #155

Re: OOC

Just to be clear, are we now inside the green-circle area on the map?
Shirok Rezkala
player, 57 posts
Half Orc
Druid 2
Fri 29 May 2009
at 14:16
  • msg #156

Re: OOC

My home internet's been dead for two days now, and shows no signs of recovery. Hopefully it'll revive itself soon, but in the meantime my posting capability is extremely limited.
Dungeon Master
GM, 125 posts
Sometimes, I even
amaze myself!
Mon 1 Jun 2009
at 16:42
  • msg #157

Re: OOC

I will work to get the map updated today.  Just to make sure, the party is moving into the tower portion?  Or one of the other rooms?
As soon as I hear back from you guys, I will update the map.
Shirok Rezkala
player, 58 posts
Half Orc
Druid 2
Tue 2 Jun 2009
at 18:48
  • msg #158

Re: OOC

Hello again. Net's back up.
Dungeon Master
GM, 126 posts
Sometimes, I even
amaze myself!
Wed 3 Jun 2009
at 20:21
  • msg #159

Re: OOC

Which room are you guys headed into?
Ilsa Redeye
player, 72 posts
Half Orc
Bar 2
Wed 3 Jun 2009
at 20:47
  • msg #160

Re: OOC

It seems if Ilsa isn't bashing in doors, we don't actually get anywhere.
Shirok Rezkala
player, 60 posts
Half Orc
Druid 2
Wed 3 Jun 2009
at 21:36
  • msg #161

Re: OOC

Bash away, my friend. Unless you expect one of us fragile caster types to do it.
Porto 'Chubbs' Brandybuck
player, 9 posts
Halfling
Bard 2
Wed 3 Jun 2009
at 22:18
  • msg #162

Re: OOC

I'm still here everyone, just waitin
Ilsa Redeye
player, 73 posts
Half Orc
Bar 2
Wed 3 Jun 2009
at 22:21
  • msg #163

Re: OOC

I just don't want to get chewed out for it, IC or OOC. IC, Ilsa decided to hang back before she bit someone's head off. And she'd do it too.
Shirok Rezkala
player, 61 posts
Half Orc
Druid 2
Wed 3 Jun 2009
at 22:27
  • msg #164

Re: OOC

You and Bornegar are the tanks. No matter how you look at it, one of you is going in first.

Unless we make the sneaky guy do it.
Stan Fetchin
player, 59 posts
Human
Wizard 2
Thu 4 Jun 2009
at 03:37
  • msg #165

Re: OOC

Since we have a lot of rooms to keep track of and talk about, could the DM give them some kind of meta-game numbering system? E.g. room 1, room 2, room 3?

So when someone says "The room west of the dead rat above where we knocked over that table" and I get confused, I can just look at their OOC: room 1 and say "Ohhhh!"
Porto 'Chubbs' Brandybuck
player, 10 posts
Halfling
Bard 2
Thu 4 Jun 2009
at 19:35
  • msg #166

Re: OOC

Its halfling time!
Porto 'Chubbs' Brandybuck
player, 12 posts
Halfling
Bard 2
Fri 5 Jun 2009
at 12:27
  • msg #167

Re: OOC

what is it about you Ilsa and me being food?
Ilsa Redeye
player, 77 posts
Half Orc
Bar 2
Fri 5 Jun 2009
at 15:35
  • msg #168

Re: OOC

Mostly because I enjoy showing how "off" she is. :)
Abigail Leafwander
player, 51 posts
Friend of eagles
Thu 11 Jun 2009
at 02:42
  • msg #169

Re: OOC

To let you know, the misspelling of "Halfling is intentional".  It's sort of a phonetic spelling meant to emphasize Abigail's unfamiliarity with the word.
Ilsa Redeye
player, 81 posts
Half Orc
Bar 2
Fri 12 Jun 2009
at 00:01
  • msg #170

Re: OOC

Is Porto purposely being obtuse or does he really want Ilsa to run him through?
This message was last edited by the player at 00:02, Fri 12 June 2009.
Abigail Leafwander
player, 52 posts
Friend of eagles
Fri 12 Jun 2009
at 08:32
  • msg #171

Re: OOC

Aren't those two not mutually exclusive?
Ilsa Redeye
player, 82 posts
Half Orc
Bar 2
Fri 12 Jun 2009
at 18:54
  • msg #172

Re: OOC

That's for him to decide. But to blatantly and obviously ignore the hulking half-orc with the greatsword when she asks questions is suicidal IC behavior. And rude OOC behavior.
Porto 'Chubbs' Brandybuck
player, 17 posts
Halfling
Bard 2
Sat 13 Jun 2009
at 03:45
  • msg #173

Re: OOC

sorry i was actually waiting for someone else to respond to me. Come monday and no one has  then i'll talk
Shirok Rezkala
player, 65 posts
Half Orc
Druid 2
Sat 13 Jun 2009
at 03:52
  • msg #174

Re: OOC

Well, Shirok did just request that you provide a reason not to let his rather large wolf eat you.
Porto 'Chubbs' Brandybuck
player, 18 posts
Halfling
Bard 2
Sat 13 Jun 2009
at 03:56
  • msg #175

Re: OOC

true but i wanted the Fey question responded to. If I dont get it by tomorrow i will respond
Stan Fetchin
player, 64 posts
Human
Wizard 2
Sun 14 Jun 2009
at 11:11
  • msg #176

Re: OOC

Ohs noes! Interparty conflict!
Porto 'Chubbs' Brandybuck
player, 20 posts
Halfling
Bard 2
Sun 14 Jun 2009
at 21:39
  • msg #177

Re: OOC

well good game guys, that hit just killed me
Shirok Rezkala
player, 66 posts
Half Orc
Druid 2
Sun 14 Jun 2009
at 22:40
  • msg #178

Re: OOC

I suggest DM alters reality so that Ilsa rolled a 1 for damage.
Ilsa Redeye
player, 84 posts
Half Orc
Bar 2
Mon 15 Jun 2009
at 00:58
  • msg #179

Re: OOC

Uh, I warned you. In character. And Out of Character. Besides, it only killed you if you started the game with 0 hit points. Otherwise, you're just unconscious and bleeding.
Porto 'Chubbs' Brandybuck
player, 21 posts
Halfling
Bard 2
Mon 15 Jun 2009
at 14:32
  • msg #180

Re: OOC

*cough*
Ilsa Redeye
player, 85 posts
Half Orc
Bar 2
Mon 15 Jun 2009
at 17:32
  • msg #181

Re: OOC

So, did Bornegar actually follow game mechanics or is this just GM fiat?
Dungeon Master
GM, 129 posts
Sometimes, I even
amaze myself!
Mon 15 Jun 2009
at 17:41
  • msg #182

Re: OOC

Bornegar and Aigol are no longer being played by players.  I have begun to phase them out, and in the meantime bring in a replacement, Porto.  To answer your question, it is “GM fiat;” however it was posted to ensure everyone has the same chance to play in my game.  Please take no offense as it isn’t meant to belittle or cheat anyone, but rather as an inclusive action.
Porto 'Chubbs' Brandybuck
player, 23 posts
Halfling
Bard 2
Mon 15 Jun 2009
at 23:46
  • msg #183

Re: OOC

Well that's one way to enter a room!
Shirok Rezkala
player, 69 posts
Half Orc
Druid 2
Thu 18 Jun 2009
at 02:04
  • msg #184

Re: OOC

So you know, my net access will be minimal until after Tuesday.
Roth Daos
player, 64 posts
Unassuming
Librarian
Fri 19 Jun 2009
at 23:48
  • msg #185

Re: OOC

Yikes, sorry for my unannounced absence.  This isn't the only game that I could have sworn I informed of my relocation and loss of internet, but apparently didn't! But I'm back now!
Porto 'Chubbs' Brandybuck
player, 33 posts
Halfling
Bard 2
Sun 28 Jun 2009
at 03:27
  • msg #186

Re: OOC

Mr.GM I will be gone from sunday 11:45-ish until thursday 1:30-ish, so NPC my character please.
This message was last edited by the player at 03:28, Sun 28 June 2009.
Porto 'Chubbs' Brandybuck
player, 34 posts
Halfling
Bard 2
Thu 2 Jul 2009
at 22:28
  • msg #187

Re: OOC

Im back anybody miss me
Abigail Leafwander
player, 55 posts
Friend of eagles
Thu 2 Jul 2009
at 22:54
  • msg #188

Re: OOC

Yes, you're a rather small target.
Porto 'Chubbs' Brandybuck
player, 35 posts
Halfling
Bard 2
Tue 7 Jul 2009
at 17:29
  • msg #189

Re: OOC

Im here its just that i dont want to post a one liner and thats all I can think up right now
Ilsa Redeye
player, 95 posts
Half Orc
Bar 2
Tue 7 Jul 2009
at 17:41
  • msg #190

Re: OOC

A one-liner is better than a no-liner.

As you can tell by my last post, I have no problems with one-liners. Sometimes they are better than the alternative. I find multi-paragraph, self-reflective, introspective paragraphs far more annoying. In fact, when the pace of game is running along at multiple posts per day, one-liners are really fun.
Porto 'Chubbs' Brandybuck
player, 36 posts
Halfling
Bard 2
Tue 7 Jul 2009
at 20:02
  • msg #191

Re: OOC

well i have no problem with that. but all i can think of is. I don't see a hammer. Something that Porto would not point out. I may post later today though so be weary.
Stan Fetchin
player, 72 posts
Human
Wizard 2
Wed 22 Jul 2009
at 10:17
  • msg #192

Re: OOC

Hey all. I'm back. Look for an IC post soon.
Shirok Rezkala
player, 75 posts
Half Orc
Druid 2
Thu 23 Jul 2009
at 03:21
  • msg #193

Re: OOC

Gone for the weekend, posting likely to slow considerably.
Dungeon Master
GM, 145 posts
Sometimes, I even
amaze myself!
Fri 24 Jul 2009
at 15:26
  • msg #194

Re: OOC

I will be away starting today, Friday July 24th, at noon central time, until Monday August 3rd.
Dungeon Master
GM, 147 posts
Sometimes, I even
amaze myself!
Mon 3 Aug 2009
at 18:17
  • msg #195

Re: OOC

I am back!  Thank you all for waiting so patiently.
Porto 'Chubbs' Brandybuck
player, 42 posts
Halfling
Bard 2
Mon 3 Aug 2009
at 23:27
  • msg #196

Re: OOC

No problem mr.GM
Ilsa Redeye
player, 102 posts
Half Orc
Bar 2
Mon 17 Aug 2009
at 21:00
  • msg #197

Re: OOC

I had meant to go to D3, but since I rolled a 1 on the attack, it doesn't really matter.
Shirok Rezkala
player, 79 posts
Half Orc
Druid 2
Mon 17 Aug 2009
at 21:20
  • msg #198

Re: OOC

I guess Neya goes to C2 then.
Porto 'Chubbs' Brandybuck
player, 46 posts
Halfling
Bard 2
Tue 18 Aug 2009
at 01:50
  • msg #199

Re: OOC

Porto remains in the corner like a coward
Roth Daos
player, 81 posts
Unassuming
Librarian
Fri 21 Aug 2009
at 16:04
  • msg #200

Re: OOC

Gonna wait to see the results of Ilsa's action before Roth goes.
Shirok Rezkala
player, 81 posts
Half Orc
Druid 2
Wed 26 Aug 2009
at 17:01
  • msg #201

Re: OOC

Forgot we're still working in init order, so I'll just hold the Heal roll until Aigol goes.
Dungeon Master
GM, 160 posts
Sometimes, I even
amaze myself!
Wed 26 Aug 2009
at 17:10
  • msg #202

Re: OOC

You guys can post out of order; but the action takes place in Initiative order.
Shirok Rezkala
player, 85 posts
Half Orc
Druid 2
Thu 3 Sep 2009
at 22:08
  • msg #203

Re: OOC

Dunno if anyone else noticed but by my count, with the xp from the skeleton dogs, Ding!

The parade shall now commence.
Ilsa Redeye
player, 107 posts
Half Orc
Bar 2
Thu 3 Sep 2009
at 22:31
  • msg #204

Re: OOC

Was there 280 xp that I missed?
Shirok Rezkala
player, 86 posts
Half Orc
Druid 2
Thu 3 Sep 2009
at 22:51
  • msg #205

Re: OOC

By my count, there's been 1745 xp given to everyone, plus however much each group got for their starting story thing. (In Quick Reference)

It's entirely possible I'm wrong though. DM?
This message was last edited by the player at 22:52, Thu 03 Sept 2009.
Ilsa Redeye
player, 108 posts
Half Orc
Bar 2
Thu 3 Sep 2009
at 22:56
  • msg #206

Re: OOC

There they are!

Experience Point Log

Start:
1000

Prelude:
150 Mar 21 (The post was edited on Apr 21)
175 Apr  8
275 Apr 27
 50 May  4
120 May 14
100 May 27
475 Sep  3

OOC:
100 Mar  3
300 Apr 21

Quick Reference:
??? Apr  8
Roth Daos
player, 85 posts
Unassuming
Librarian
Fri 4 Sep 2009
at 02:44
  • msg #207

Re: OOC

Matches my running tally.
Stan Fetchin
player, 81 posts
Human
Wizard 2
Fri 4 Sep 2009
at 05:28
  • msg #208

Re: OOC

My tally agrees with those of Ilsa and Roth.

I am still 5 exp short of leveling, if my calculations are correct.
Dungeon Master
GM, 166 posts
Sometimes, I even
amaze myself!
Fri 4 Sep 2009
at 13:03
  • msg #209

Re: OOC

Not everyone has the same amount of experience.  I will update the Character Creation thread with a guide for leveling up your characters.  I will also start Private threads for each of you to better track level progression.

I am closing on my first house today at noon, CST; so I might not be able to finish updating today.  I will get you guys an update in-game before then.
This message was last edited by the GM at 17:49, Wed 09 Sept 2009.
Dungeon Master
GM, 168 posts
Sometimes, I even
amaze myself!
Wed 9 Sep 2009
at 13:54
  • msg #210

Re: OOC

I have spoke with Porto's player, and he is currently having internet connection issues.  I will be NPC'ing him until he is able to return.
Porto 'Chubbs' Brandybuck
player, 52 posts
Halfling
Bard 2
Sun 13 Sep 2009
at 16:46
  • msg #211

Re: OOC

Hopefully im back for good so Porto will be mine again
Roth Daos
player, 88 posts
Unassuming
Librarian
Tue 15 Sep 2009
at 02:27
  • msg #212

Re: OOC

Sorry for my absence lately.  Have been training for my new job, and working open to close has really eaten up my time and energy.
Dungeon Master
GM, 173 posts
Sometimes, I even
amaze myself!
Thu 17 Sep 2009
at 17:30
  • msg #213

Re: OOC

I'm more than a little delayed in getting this map made.  Please bear with me while I try to get this done.  The main problem is, I can't do this at work (where I normally post).  My evenings have been spent working at the new house my wife and I purchased earlier this month.
We can either continue and depend on room/area descriptions, or wait for a map.
What do you guys think?
Shirok Rezkala
player, 91 posts
Half Orc
Druid 3
Thu 17 Sep 2009
at 22:38
  • msg #214

Re: OOC

Description's probably fine, specific maps tend not to matter too much unless/until combat breaks out.
Porto 'Chubbs' Brandybuck
player, 53 posts
Halfling
Bard 2
Fri 18 Sep 2009
at 02:42
  • msg #215

Re: OOC

I don't care either way
Stan Fetchin
player, 85 posts
Human
Wizard 2
Fri 18 Sep 2009
at 03:23
  • msg #216

Re: OOC

Shirok Rezkala:
Description's probably fine, specific maps tend not to matter too much unless/until combat breaks out.


I agree.
Dungeon Master
GM, 175 posts
Sometimes, I even
amaze myself!
Fri 25 Sep 2009
at 19:44
  • msg #217

Re: OOC

I'm going to have to make up a map for this part...  Please give me this weekend.  I have some time set aside Saturday and will get this done.

Thanks!
Shirok Rezkala
player, 95 posts
Half Orc
Druid 3
Tue 29 Sep 2009
at 18:18
  • msg #218

Re: OOC

Can we clarify exactly which direction we're traveling?
Dungeon Master
GM, 178 posts
Sometimes, I even
amaze myself!
Wed 30 Sep 2009
at 15:50
  • msg #219

Re: OOC

From where I put the group on the map (the green dots), I assumed you would continue heading south, that is, until you discover the spikes.  You can either try to get over them, or try a different path.

In-Character, your characters would see that they appear to have fallen (when the tower flipped) and embedded themself into the flagstone.  Enough of them appear to be far enough apart where a medium sized creature could cross the area without taking any damage, but only if they stepped just right.

Out-of-Character, this will obviously slow each of you considerably.  In order to avoid the piercing damage of the spikes, you will need to travel the affected areas at half-speed (10ft for Porto, and 15ft for everyone else).

I'm going to say that the corridors are 10ft wide.  Any other questions?  I hope that helps!  Good luck! :)
This message was last edited by the GM at 15:52, Wed 30 Sept 2009.
Ilsa Redeye
player, 117 posts
Half Orc
Bar 2
Thu 1 Oct 2009
at 03:04
  • msg #220

Re: OOC

Right, so Ilsa will just move cautiously through them. If no roll is necessary, can we please skip ahead in time and/or space to something interesting?
Ilsa Redeye
player, 118 posts
Half Orc
Bar 2
Wed 7 Oct 2009
at 02:43
  • msg #221

Re: OOC

Yeah. The marching order is fine.
Stan Fetchin
player, 92 posts
Human
Wizard 2
Wed 7 Oct 2009
at 03:15
  • msg #222

Re: OOC

Marching order is fine with me.
Dungeon Master
GM, 182 posts
Sometimes, I even
amaze myself!
Fri 9 Oct 2009
at 18:49
  • msg #223

Re: OOC

Sorry for the delay!  I will try to post a special update tomorrow, Saturday October 10th.
Thank you all for your understanding.
Dungeon Master
GM, 185 posts
Sometimes, I even
amaze myself!
Fri 23 Oct 2009
at 22:55
  • msg #224

Re: OOC

So, which way do you think you guys will head, East or West?
Shirok Rezkala
player, 101 posts
Half Orc
Druid 3
Fri 23 Oct 2009
at 23:59
  • msg #225

Re: OOC

Neya headed west, and that's where Ilsa followed, so I guess we're going west.
Ilsa Redeye
player, 124 posts
Half Orc
Bar 2
Tue 3 Nov 2009
at 20:14
  • msg #226

Re: OOC

Can we get an update on the map to show where we are now?
Shirok Rezkala
player, 103 posts
Half Orc
Druid 3
Wed 4 Nov 2009
at 01:29
  • msg #227

Re: OOC

I believe we're outside the northern door of the room taking up most of the bottom-left.
Dungeon Master
GM, 188 posts
Sometimes, I even
amaze myself!
Wed 4 Nov 2009
at 14:47
  • msg #228

Re: OOC

Yes, the party is just outside (north) the door on the western side of the map.  I will try to update the map, but am and will be at the office for most of the day today, so it might be awhile.
Thank you all for your patience!
Dungeon Master
GM, 191 posts
Sometimes, I even
amaze myself!
Fri 13 Nov 2009
at 16:34
  • msg #229

Re: OOC

In an attempt to keep this game going, and at an acceptable pace for all of the players, I have decided to begin posting Deadline Dates for combat.  Combat will also be handled slightly differently from here on out.  The first thing each of the players will be required to do once combat has been initiated (either by them or a foe) is to combine their Initiative roll post with their Action(s) post for the first round.  For example, you will post your Initiative roll AND your first round’s action(s) in the same post (see below):
Tybolt Blackfire:
Tybolt wades into this new battle, rushing to block the elemental’s access to the others in his group.  With swords drawn and armed with deadly intent, the young prize-fighter is eager to show off his abilities as the others have already.  It is apparent by his clumsy attack that the anticipation of this battle, stacked with the desire to impress the other members of this group, is beginning to wear on him.

Move Action Move (up to 30 ft) to the Elemental
Standard Action Melee attack

09:06, Today: Tybolt Blackfire rolled 27 using 1d20+9 with rolls of 18. Initiative.
09:06, Today: Tybolt Blackfire rolled 23 using 1d20+22 with rolls of 1. Melee attack.
09:06, Today: Tybolt Blackfire rolled 24 using 1d20+8 with rolls of 16. Reflex Save.
hp 74/74 | AC 26; t 17, ff 21

From there, I will formulate the Initiative Order as well as post the action and results for the round.  I will also post the results in the Initiative Order.  At the bottom of my post for that round, I will include a new Deadline Date (generally 24 hours from my post).
A couple of extra things:
  • In the event something happens earlier in the initiative that would change another’s post (ex. If a shared target were to die, thus leaving the player with the lower initiative with no target), I will take some liberties and redirect the character’s actions elsewhere, and to the best of his/her abilities.
  • In the event a player is unable to post within the Deadline Date posted by myself, I will NPC that character to the best of his/her abilities.

Any other questions/concerns?

Special Note
A new Roleplaying Rule will be implemented on Monday November 16th.  Stay tuned for more details.

Stan Fetchin
player, 100 posts
Human
Wizard
Sat 14 Nov 2009
at 04:02
  • msg #230

Re: OOC

Sounds like this might be just what we need.
Ilsa Redeye
player, 130 posts
Half Orc
Bar 2
Mon 16 Nov 2009
at 16:58
  • msg #231

Re: OOC

Question: Is he human barbarian dead?

Note: I've been forgetting to add Porto's Courage bonus.
Dungeon Master
GM, 194 posts
Sometimes, I even
amaze myself!
Mon 16 Nov 2009
at 17:01
  • msg #232

Re: OOC

In reply to Ilsa Redeye (msg #231):

Yes, the barbarian is dead and access to the room is now (for the moment) free.

Don't worry, I've been adding it. :)
Ilsa Redeye
player, 131 posts
Half Orc
Bar 2
Mon 16 Nov 2009
at 17:09
  • msg #233

Re: OOC

Wee!
Dungeon Master
GM, 196 posts
Sometimes, I even
amaze myself!
Tue 17 Nov 2009
at 16:57
  • msg #234

Re: OOC

Okay, I know I said I had something else in the works to be implemented this Monday (yesterday); but I want to get some feedback on our new combat system before I move forward with any more new rules.  Please, take a little time and let me know what you think.

I believe this encounter went a lot smoother then the others before.  I think it plays out more like a novel instead of a bunch of game mechanics or a booklet of stereo instructions.  I feel it allows me to do a little more with the action in the event something goes awry.   I also feel this new rule could allow our fights to be less dependant on battle maps, as long as I provide a decent map of the area and description of the action—but I could be wrong.  What do you think?
Ilsa Redeye
player, 133 posts
Half Orc
Bar 2
Tue 17 Nov 2009
at 17:09
  • msg #235

Re: OOC

I thought it went quite well. I like fast pace and hope it extends to out-of-combat scenes as well. I still struggle without a map, but since Ilsa is almost always in the thick of it, she is usually within reach of something to hit. :)

And on other note, to my fellow players, Ilsa is in not-quite-desperate need of healing.
Shirok Rezkala
player, 108 posts
Half Orc
Druid 3
Tue 17 Nov 2009
at 17:38
  • msg #236

Re: OOC

I agree; the battle went much faster then the pace we've usually been setting, which definitely helps the combat slow-down almost all games experience. Battles like this, where it's mostly close-quarters combat, can probably be taken care of without a map but we would likely still need one once we get to larger-scale battles, or if we fight in an area with lots of stuff that might affect combat; like a dining hall filled with tables or something.


re: healing, I think we were already out of/very low on potions and such. Shirok has Heal skill, but I'm not sure if that actually restores any hit points. So either the crazy dog man had a wand of CLW in his pocket, or we may be forced to retreat/sleep here/hope Bornegar comes back with an NPC cleric.
This message was last edited by the player at 17:38, Tue 17 Nov 2009.
Porto 'Chubbs' Brandybuck
player, 67 posts
Halfling
Bard 2
Wed 18 Nov 2009
at 02:02
  • msg #237

Re: OOC

This little haflings got a trick or two up his sleeve. ;)
Roth Daos
player, 99 posts
Unassuming
Librarian
Wed 18 Nov 2009
at 02:56
  • msg #238

Re: OOC

I'm definitely like fast-paced, and am up for whatever way you want to tackle it, but keep in mind doing it this way really limits options for the characters, as it can be important to know where everything is situated and everyone's status on your turn.  For instance, Shirok may lock in that he's going stabby against an enemy, but by the time his initiative comes around maybe he'd prefer to cure someone.

It worked well for this battle, as our resources and options are very limited and it was a clear-cut Them-Ilsa & Neya-Everyone Else, but it the future it may cause problems and lead to players setting up their gambits for the round(FFXII reference.)  Especially with wizards, what spells they use are very situation-sensitive.
Stan Fetchin
player, 104 posts
Human
Wizard
Wed 18 Nov 2009
at 07:46
  • msg #239

Re: OOC

Roth Daos:
Especially with wizards, what spells they use are very situation-sensitive.


Wouldn't want to inadvertently catch a melee fighter in an area spell.
Dungeon Master
GM, 198 posts
Sometimes, I even
amaze myself!
Wed 18 Nov 2009
at 17:12
  • msg #240

Re: OOC

Thanks to Porto's wand, everyone is at full health.  Does the party want to setup a camp, or continue on?
Shirok Rezkala
player, 111 posts
Half Orc
Druid 3
Wed 18 Nov 2009
at 17:14
  • msg #241

Re: OOC

I saw we send someone sneaky to check out the voices upstairs, assuming we can get them up the inverted stairs quietly.
Stan Fetchin
player, 108 posts
Human
Wizard
Fri 20 Nov 2009
at 03:53
  • msg #242

Re: OOC

DM,

 What are your rules regarding scroll scribing? Does it take one day to make a scroll, even if it is level 1, or can I make one in 20 minutes since 12 gp is a fraction of 1000 gp?
Ilsa Redeye
player, 143 posts
Half Orc
Bar 3
Sat 28 Nov 2009
at 01:31
  • msg #243

Re: OOC

Out of curiosity, was there a response to my action?
Dungeon Master
GM, 207 posts
Sometimes, I even
amaze myself!
Sat 28 Nov 2009
at 22:02
  • msg #244

Re: OOC

In reply to Ilsa Redeye (msg #243):

Oh yeah, sorry.  You knocked him the f**k out.
Ilsa Redeye
player, 144 posts
Half Orc
Bar 3
Sat 28 Nov 2009
at 22:19
  • msg #245

Re: OOC

Thanks. That made me laugh.

And just to be clear, the chanting stopped, right?
This message was last edited by the player at 22:28, Sat 28 Nov 2009.
Dungeon Master
GM, 208 posts
Sometimes, I even
amaze myself!
Sun 29 Nov 2009
at 17:37
  • msg #246

Re: OOC

No, the chanting is still going.  In fact it sounds more rushed now...

I'll get an official update for you guys come Monday.
Shirok Rezkala
player, 119 posts
Half Orc
Druid 3
Tue 1 Dec 2009
at 17:57
  • msg #247

Re: OOC

About how old does this kid look? Also, what has the blink dog been doing? Is it acting protective of the kid, just standing around, what?
Dungeon Master
GM, 212 posts
Sometimes, I even
amaze myself!
Tue 1 Dec 2009
at 18:11
  • msg #248

Re: OOC

In reply to Shirok Rezkala (msg #247):

Eek! Sorry!  This should have been included in my posts!!

The child appears outwardly as a gaunt human child, of about 10 - 12 years of age.  Strangely enough, he is also wearing fine cloth garments, studded leather armor, and a rapier hangs from his belt.
The dog, of the same breed found in the second level of the collapsed tower (blink dog), appears to with the boy, but not overly protective.  So far, it has been lying a foot or so away from him; but this latest outburst from the boy has caused it to raise its head, but it remains lying.
Stan Fetchin
player, 119 posts
Human
Wizard
Wed 2 Dec 2009
at 15:32
  • msg #249

Re: OOC

DM: I asked about scrolls a few posts back. The question still stands. Thanks!
Dungeon Master
GM, 214 posts
Sometimes, I even
amaze myself!
Wed 2 Dec 2009
at 15:40
  • msg #250

Re: OOC

In reply to Stan Fetchin (msg #249):

Sorry!  I totally forgot about this.  Please give me an hour or so to try to brush up on my scroll scribing while at the office.  I'll try to get back to you later today.
Thanks!
Dungeon Master
GM, 215 posts
Sometimes, I even
amaze myself!
Wed 2 Dec 2009
at 16:41
  • msg #251

Re: OOC

Okay, so they way it is written as per the only online SRD not blocked by my office’s Web Sense:
www.birthright.net:
Scribe Scroll [Item Creation]
Prerequisite

Caster level 1st.

Benefit
You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster level × 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.

Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.


So, for me to better understand this process (sorry, I have little experience in this field), let’s walk through it with any given level 1 spell, as if you were going to make a scroll of it in a game-show-like segment I like to call: Scribe That Scroll!™
To find the base price, the spell level is 1 x your caster level, which is 3, x 25 gp (1 x 3 x 25 = 75 gp).  One twenty-fifth of 75 is 3, and one-half is 37.5; so in order to ‘scribe this scroll’ as it is written, it will cost Stan 1 day, 3 experience points, and 37 gold pieces and 5 silver pieces, correct?

And I guess the reason you asked this is to determine the time it would take, as opposed to the material and experience costs, huh?  Would it really take a whole day to pen a 1st level spell?  Or how about a 0 level spell, or a 2nd or a 3rd?  Does this process really take 24 hours, or does one simply not have the mental fortitude to complete more than one in a single 24 hour period?  If so, what if the character possesses a high Intelligence score; don’t they benefit from bonus spells per day?  Why not bonus scrolls to scribe?

Personally, I don’t really see a problem in allowing a Wiz/Sor (or anyone else capable of scribing scrolls) to scribe multiple scrolls a day, granted they pay the material and experience costs.  But this does leave us one last question: How long will scribing a single scroll take?  Because so much of the process seems to derive from the base price, I feel this too should take root here.  How about 1/10 x base price?  Applied to the example above, the time it would take to scribe the 1st level spell would take 7 ½ minutes.

Thoughts?
Roth Daos
player, 111 posts
Unassuming
Librarian
Wed 2 Dec 2009
at 17:28
  • msg #252

Re: OOC

Generally a "day" of crafting is 8 hours.  At base price 1000 GP, you're saying it takes 100 minutes to scribe.  You might try a ratio more near 1/2, making a 1000 GP base price scroll take 500 minutes, or 8 hours 20 minutes.
Shirok Rezkala
player, 121 posts
Half Orc
Druid 3
Wed 2 Dec 2009
at 18:25
  • msg #253

Re: OOC

Crafting can only be done for eight hours a day, so Roth is right. A ratio of 1/2 * base price in minutes is close. (The exact ratio would be 12/25, giving exactly eight hours for a 1000gp spell, but eh.)

When calculating costs, Level 0 spells count as Level 1/2.

Also, Stan does not have to use his exact caster level. It may be useful for spells with effects directly related to caster level, but other times it's just a waste of money. He can lower the effective cater level for the spell on the scroll, but only go as far as the minimum needed to cast the spell. (So 2nd level spells have to have at least caster level 3, but could go as high as Stan's current level)
This message was last edited by the player at 18:26, Wed 02 Dec 2009.
Stan Fetchin
player, 120 posts
Human
Wizard
Wed 2 Dec 2009
at 19:20
  • msg #254

Re: OOC

Thanks for all the input everybody. Obviously Stan's not going to sit down right this second and scribe some scrolls, but he probably will do so next chance he gets. It sucks not having anything to do in a fight.

I noticed scrolls at low level are actually a pretty cheap option in both GP and XP, so I might make a few to have around.
Porto 'Chubbs' Brandybuck
player, 77 posts
Halfling
Bard 2
Thu 3 Dec 2009
at 02:20
  • msg #255

Re: OOC

Stan Fetchin:
Thanks for all the input everybody. Obviously Stan's not going to sit down right this second and scribe some scrolls, but he probably will do so next chance he gets. It sucks not having anything to do in a fight.


Now you know how I feel
Dungeon Master
GM, 217 posts
Sometimes, I even
amaze myself!
Thu 3 Dec 2009
at 16:31
  • msg #256

Re: OOC

Shirok Rezkala:
OOC: Can I get away with Knowledge(Nature) for more info re: statue and ritual? We are in a temple for a nature god after all.

21:15, Today: Shirok Rezkala rolled 14 using 1d20+10. Knowledge Nature.

Sorry!  I thought I had already addressed this.  Shirok doesn't know anything regarding the statue or ritual he saw as it relates to Obad-Hai or nature in general.  Followers of Obad-Hai (as well as virtually all the other deities) perform rituals, but this particular one isn't known to Shirok--or even if it has anything to do with Obad-Hai.  The statue itself looks completely out of place.
Dungeon Master
GM, 218 posts
Sometimes, I even
amaze myself!
Thu 3 Dec 2009
at 18:21
  • msg #257

Re: OOC

I have added a Calendar section within Msg #1 of the Quick Referrence thread.
Ilsa Redeye
player, 149 posts
Half Orc
Bar 3
Thu 3 Dec 2009
at 18:27
  • msg #258

Re: OOC

Why does winter begin in "November?" This makes winter longer than the other seasons.
Dungeon Master
GM, 219 posts
Sometimes, I even
amaze myself!
Thu 3 Dec 2009
at 18:30
  • msg #259

Re: OOC

In reply to Ilsa Redeye (msg #258):

Eek!  Thanks for the catch!  I'll update this.
Shirok Rezkala
player, 124 posts
Half Orc
Druid 3
Thu 10 Dec 2009
at 17:31
  • msg #260

Re: OOC

Just for the record, I as a player understand Ilsa's actions. But Shirok and Neya have other opinions. So Ilsa, when everyone's fully healed up and we're not in potentially mortal danger, expect Neya to go all alpha bitch on you.
Ilsa Redeye
player, 154 posts
Half Orc
Bar 3
Thu 10 Dec 2009
at 17:37
  • msg #261

Re: OOC

Fully expected.
Shirok Rezkala
player, 125 posts
Half Orc
Druid 3
Thu 10 Dec 2009
at 17:44
  • msg #262

Re: OOC

PM
Roth Daos
player, 117 posts
Unassuming
Librarian
Thu 10 Dec 2009
at 20:22
  • msg #263

Re: OOC

How's about that scroll, Stan? XD
Dungeon Master
GM, 226 posts
Sometimes, I even
amaze myself!
Thu 10 Dec 2009
at 23:08
  • msg #264

Re: OOC

Eek!  I've goofed again!  Neya should have been knocked unconscious from Ilsa's last attack...  I will be updating this, and provided yet another update shortly.
Sorry!!

!!Messages #650 & 658 have been updated!!
This message was last edited by the GM at 23:17, Thu 10 Dec 2009.
Shirok Rezkala
player, 129 posts
Half Orc
Druid 3
Thu 10 Dec 2009
at 23:18
  • msg #265

Re: OOC

Nooooo!

Oh well. For the record, if my paranoia pays off and one of the halfling's personas is some deadly caster that slaughters us all, not my fault. ;)
Ilsa Redeye
player, 157 posts
Half Orc
Bar 3
Thu 10 Dec 2009
at 23:53
  • msg #266

Re: OOC

Do we want to revise our spat, Shirok?
Ilsa Redeye
player, 158 posts
Half Orc
Bar 3
Thu 10 Dec 2009
at 23:59
  • msg #267

Re: OOC

I still have my 18 Initiative.
This message was last edited by the player at 00:07, Fri 11 Dec 2009.
Shirok Rezkala
player, 130 posts
Half Orc
Druid 3
Fri 11 Dec 2009
at 00:00
  • msg #268

Re: OOC

Re: DM's last post - Ha!

Ilsa - He knows that all you did was knock her out, so I don't think the argument would be appreciably different. Language might have been a bit harsher.
Dungeon Master
GM, 228 posts
Sometimes, I even
amaze myself!
Fri 11 Dec 2009
at 00:06
  • msg #269

Re: OOC

I'm glad you liked it! :)
Roth Daos
player, 118 posts
Unassuming
Librarian
Fri 11 Dec 2009
at 00:29
  • msg #270

Re: OOC

Forgot a d6 there.
Edit: Of Roth's sneak attack.
This message was last edited by the player at 00:41, Fri 11 Dec 2009.
Porto 'Chubbs' Brandybuck
player, 80 posts
Halfling
Bard 2
Fri 11 Dec 2009
at 02:02
  • msg #271

Re: OOC

So are me and stan on the other side of a closed door, If so yessssssss!
Stan Fetchin
player, 124 posts
Human
Wizard
Fri 11 Dec 2009
at 04:48
  • msg #272

Re: OOC

The description of Roth's attack was pretty cool.

Porto 'Chubbs' Brandybuck:
So are me and stan on the other side of a closed door, If so yessssssss!

That's the way it looks to me. I'll hold off posting till we know for sure.
Dungeon Master
GM, 229 posts
Sometimes, I even
amaze myself!
Fri 11 Dec 2009
at 15:56
  • msg #273

Re: OOC

Sorry about that!  Yesterday wasn't my greatest day.  I also found that all day yesterday, I had been referring to the boy as "the halfling," even though he isn't a halfling.  Sorry for the confusion. :\
09:52, Today: Dungeon Master rolled 4 using 1d6 with rolls of 4. Addition to Roth's Sneak Attack.

Porto & Stan Yes, you two are on the otherside, behind the now closed door.
Roth Daos
player, 120 posts
Unassuming
Librarian
Mon 14 Dec 2009
at 17:23
  • msg #274

Re: OOC

Could we have a map?  I'm REALLY confused as to where everyone is.
Dungeon Master
GM, 232 posts
Sometimes, I even
amaze myself!
Mon 14 Dec 2009
at 19:20
  • msg #275

Re: OOC

Not my best work, but it should do. :)
Let me know if you have anymore questions about the map/placement/etc.
Thanks.
Roth Daos
player, 121 posts
Unassuming
Librarian
Mon 14 Dec 2009
at 19:23
  • msg #276

Re: OOC

Here's for the AoO the boy provoked.

14:22, Today: Roth Daos rolled 4 using 1d6+1. AoO Damage (nonlethal).
14:21, Today: Roth Daos rolled 14 using 1d20+1. AoO.
Shirok Rezkala
player, 133 posts
Half Orc
Druid 3
Mon 14 Dec 2009
at 19:27
  • msg #277

Re: OOC

His casting may also have provoked an AoO from Ilsa, if she chooses to take it.
Dungeon Master
GM, 233 posts
Sometimes, I even
amaze myself!
Mon 14 Dec 2009
at 19:56
  • msg #278

Re: OOC

The Round 1 combat summary post has been updated.
Shirok Rezkala
player, 134 posts
Half Orc
Druid 3
Tue 15 Dec 2009
at 00:58
  • msg #279

Re: OOC

I honestly wasn't expecting Ilsa'a maternal instincts to kick in quite that hard.

Or the kid managed to pull off a Charm Person.

...do orcs even have maternal instincts?
This message was last edited by the player at 00:58, Tue 15 Dec 2009.
Ilsa Redeye
player, 161 posts
Half Orc
Bar 3
Tue 15 Dec 2009
at 01:09
  • msg #280

Re: OOC

Orcs have maternal instincts. Your mom throws you into a pit with 3 rabid dire wolves. If you live, you have the right instincts. :)
Ilsa Redeye
player, 162 posts
Half Orc
Bar 3
Tue 15 Dec 2009
at 07:22
  • msg #281

Re: OOC

Sorry, Roth. The dice roller is capricious and cruel.

Yeah, you are right about the damage roll. I forgot the two-handed weapon rule for Power Attack.
Dungeon Master
GM, 236 posts
Sometimes, I even
amaze myself!
Tue 15 Dec 2009
at 18:35
  • msg #282

Re: OOC

Shirok Rezkala:
OOC: Is it too late to pull the blow slightly, to down the dog without completely killing it?

Truth be told, if the dog was a PC it would technically be disabled (at 0 hp); but I haven't been playing that way with the other 'bad guys' you've all fought up to this point.  I guess I'd be open to it being salvageable if you can get to it for healing within 10 rounds.  How's that sound?
Dungeon Master
GM, 237 posts
Sometimes, I even
amaze myself!
Tue 15 Dec 2009
at 21:30
  • msg #283

Re: OOC

You guys want me to pause combat and switch it up to the melodramatic videogame-esque cut-scene and let those of you get your role-play on?
Shirok Rezkala
player, 138 posts
Half Orc
Druid 3
Tue 15 Dec 2009
at 21:32
  • msg #284

Re: OOC

Well, Shirok isn't going to attack anyone unless forced to, Ilsa has stopped for now, Roth is out, so unless Porto, Stan, or the kid start it up again I think the combat has paused.
Ilsa Redeye
player, 164 posts
Half Orc
Bar 3
Tue 15 Dec 2009
at 21:39
  • msg #285

Re: OOC

Roth is out, but is he stable?

We can drop out of combat for more fluid roleplaying, but I'm not sure it will make the situation any clearer. :)
Stan Fetchin
player, 128 posts
Human
Wizard
Tue 15 Dec 2009
at 21:44
  • msg #286

Re: OOC

Stan is pretty much already trying to stop the combat so I don't mind.
Shirok Rezkala
player, 139 posts
Half Orc
Druid 3
Tue 15 Dec 2009
at 21:48
  • msg #287

Re: OOC

Porto has the healing wand, yes? As long as the kid doesn't try to stop him we can use that to fix up Roth and Neya.
Ilsa Redeye
player, 166 posts
Half Orc
Bar 3
Wed 16 Dec 2009
at 03:45
  • msg #288

Re: OOC

I apologize for the rough language.
Roth Daos
player, 123 posts
Unassuming
Librarian
Wed 16 Dec 2009
at 04:46
  • msg #289

Re: OOC

Just glad the one time Roth rolled well was on his level 3 hit die, or else he'd be dead.
Shirok Rezkala
player, 143 posts
Half Orc
Druid 3
Thu 17 Dec 2009
at 00:04
  • msg #290

Re: OOC

Did anyone save the dog? It'll probably just teleport away, but there's no need to kill it and give the creepy kid another reason to hunt us down.
Ilsa Redeye
player, 169 posts
Half Orc
Bar 3
Thu 17 Dec 2009
at 00:21
  • msg #291

Re: OOC

I'm waiting for the inevitable "What the hell were you doing/thinking?" rant from Shirok.
Shirok Rezkala
player, 144 posts
Half Orc
Druid 3
Thu 17 Dec 2009
at 00:35
  • msg #292

Re: OOC

Oh, it's coming. And once Neya doesn't have half her hp gone in non-lethal dmg, she'll have a few points to add as well.
Dungeon Master
GM, 242 posts
Sometimes, I even
amaze myself!
Thu 17 Dec 2009
at 04:18
  • msg #293

Re: OOC

Do you guys want me to fast-forward it back to Silvervine, or perhaps Blackstone Church?  Or were you planning to stay in the tower for a while longer?
Stan Fetchin
player, 131 posts
Human
Wizard
Thu 17 Dec 2009
at 04:34
  • msg #294

Re: OOC

Anywhere where I can prepare new spell overnight!
Shirok Rezkala
player, 145 posts
Half Orc
Druid 3
Thu 17 Dec 2009
at 04:40
  • msg #295

Re: OOC

Well if everything's dead or disabled, the powergamer in me says this is the perfect time to loot the entire place of everything that might conceivably have value.

In-character, Shirok has no reason to stay longer then he needs to. Though I suggest we head to the church to make sure everyone's fully healed up.

And again, did anyone throw a minor heal at the fallen dog? Though if Shirok and Ilsa finished searching within 10 rounds he'll just make a Heal check on it.
This message was last edited by the player at 04:42, Thu 17 Dec 2009.
Ilsa Redeye
player, 170 posts
Half Orc
Bar 3
Thu 17 Dec 2009
at 05:01
  • msg #296

Re: OOC

I don't mind fast forwarding, but not before we've properly concluded the scene. As it stands, there is no reason why Roth or anyone else would want to continue adventuring with Ilsa.
Stan Fetchin
player, 132 posts
Human
Wizard
Thu 17 Dec 2009
at 05:23
  • msg #297

Re: OOC

Most of our characters know of the charm person. Stan and Roth for sure do anyway.
Ilsa Redeye
player, 171 posts
Half Orc
Bar 3
Thu 17 Dec 2009
at 05:25
  • msg #298

Re: OOC

Sure, but is that what it was? I'd like some on-camera resolution.
Stan Fetchin
player, 133 posts
Human
Wizard
Thu 17 Dec 2009
at 05:27
  • msg #299

Re: OOC

Don't get me wrong. I totally agree. I just wanted to clear up that our characters aren't totally in the dark.
Shirok Rezkala
player, 146 posts
Half Orc
Druid 3
Thu 17 Dec 2009
at 05:30
  • msg #300

Re: OOC

Even if they understand she was being controlled somehow, they still might be pissed about it. Shirok certainly is. He's just willing to not do the ranting until they've left this place, both to do it in a place without potential enemies and so that he (and Neya) have had time to cool off a bit.


On a side note, 1000 posts! Woo!
Roth Daos
player, 127 posts
Unassuming
Librarian
Thu 17 Dec 2009
at 07:24
  • msg #301

Re: OOC

Yeah, it looks like Ilsa might have to leave.
Dungeon Master
GM, 243 posts
Sometimes, I even
amaze myself!
Thu 17 Dec 2009
at 14:44
  • msg #302

Re: OOC

For me, Thursdays are a very busy day in the office.  I'll read through these posts (1,000+!! w00t!) and get y'all a quality update.
Thank you,
jklier
Dungeon Master
Dungeon Master
GM, 245 posts
Sometimes, I even
amaze myself!
Thu 17 Dec 2009
at 16:50
  • msg #303

Re: OOC

In reply to my in-game update:
I'm actually thinking we might be better served if I slow this next part down a bit, as to really understand what is happening and that we all better understand what will happen.  If that doesn't make total sense, let me explain.

Out-of-character I don't want this party to break, however I feel that in 'reality' (as to say, if this game were real-life) the party members would more than likely split up following this adventure, or most of all the last encounter.  A lot of confusion has been sown through the ranks, and especially during that last encounter; and I feel that we may need to sort some of it out Out-of-Character so that if this party does split, it's for the "right reasons."
Please don't get me wrong, if the party members want to split then that is fine—I'm not saying you guys can't.  There is a bit of in-game drama and that only adds (in my opinion) to the flavor of this game, as I do believe each of you (as players) have engaged in this drama with the upmost integrity for the other players; and for that I want to thank you all.  I don’t feel that any of the players hold grudges toward one another (if this point of view is wrong please let me know!!), but that doesn’t alleviate the in-game stress fractures much.
Earlier Ilsa mentioned an “on-camera resolution” (msg #298) and I must admit I too am eagerly waiting for.  I like all of your characters and I feel that each bring something great to this game and I would like to see them all continue.  It is the characters’ relationships that make any story or roleplaying game great, and that is something I’d like to see more of here!  Coming back the point of this long winded post, I would like to slow the overall game progression down a bit and allow the “on-camera resolution” to play out—if one even does right here in The Glass Tower.

As it stands, I don’t know where Roth is going; back to Silvervine, Blackstone Church, just outside the statue chamber?  I don’t know if Stan and Porto follow him.  Right now I don’t know what’s going to happen between Shirok/Neya and Ilsa.  It’s like the conclusion to a highly anticipated season of a primetime television show—and I love it!  Continue roleplaying here and please be clear in your posts as to what your character’s intentions are, as that will help me guide the game along.
Thanks!

Also, in msg #696, I believe Roth was referring to the urn as trash, not Kaele?
Stan Fetchin
player, 134 posts
Human
Wizard
Thu 17 Dec 2009
at 19:23
  • msg #304

Re: OOC

Dungeon Master:
Also, in msg #696, I believe Roth was referring to the urn as trash, not Kaele?


While obviously I'm not Roth, I was under the impression "trash" referred to Ilsa. So many theories...
Roth Daos
player, 128 posts
Unassuming
Librarian
Thu 17 Dec 2009
at 19:30
  • msg #305

Re: OOC

Yes, the 'trash' was Ilsa.  And Stan doesn't even speak orc. XD  Roth is heading straight to Kaele with the urn to get his gold.

Roth has absolutely no intention of continuing with Ilsa.  Charm Person or not, she's a monster who is proud of what she did, and a loose canon endangering everyone around her.
Ilsa Redeye
player, 174 posts
Half Orc
Bar 3
Thu 17 Dec 2009
at 19:55
  • msg #306

Re: OOC

Right now, Ilsa doesn't know she was under a spell. In her mind, she was defending someone she liked and made every reasonable effort to not hurt the others. She only attacked those who attacked the kid.

But yeah, she is a monster. She's proud of her ability to slaughter people as many warriors (and not a few rogues) are. Left on her own, she is a loose cannon who sees violence (or the threat thereof) as the solution to most problems. But she defers to Shirok for direction. He is her leader and friend. The others haven't gotten to that level of respect yet.
Stan Fetchin
player, 137 posts
Human
Wizard
Fri 18 Dec 2009
at 05:20
  • msg #307

Re: OOC

I'm sorry to have my character leave "in the middle of the scene" as it were, but I don't really see how we can play it any other way. I imagine there will still be drama enough after Kaele has been informed and events occur at Blackstone.
Shirok Rezkala
player, 151 posts
Half Orc
Druid 3
Fri 18 Dec 2009
at 06:32
  • msg #308

Re: OOC

It'll work out. Besides, Shirok would prefer to not have spectators when he and Ilsa have it out.
Roth Daos
player, 130 posts
Unassuming
Librarian
Fri 18 Dec 2009
at 06:33
  • msg #309

Re: OOC

Well, when almost anything Roth says is liable to get him killed again, he's not likely to stay for any kind of resolution.
Dungeon Master
GM, 246 posts
Sometimes, I even
amaze myself!
Fri 18 Dec 2009
at 17:33
  • msg #310

Re: OOC

Alright, here’s the mechanical game-plan:  Because we are still in the Prelude, the PCs will all remain in the same thread; however I will be inserting hard-lines and possibly private messages to divide the action as per the splintering groups.  Following the conclusion of the Prelude (after the Silvervine issue is resolved), any groups formed by the players can/will go there separate ways—if that’s what the characters decide to do by the end of the Prelude.  The overlying story of this game will continue with or without a unified group.

Anyway, I’ll cook up an update soon.
Ilsa Redeye
player, 175 posts
Half Orc
Bar 3
Fri 18 Dec 2009
at 17:59
  • msg #311

Re: OOC

In reply to Roth Daos (msg #309):

I don't see why this has to be the case. Ilsa didn't go after Roth for something he said, but for something he did. He got the same reaction as if he had attacked Shirok. Note that she hasn't continued to go after Roth. She didn't want him dead, she wanted him to stop attacking. But she doesn't like him (yet) well enough to use a non-lethal attack (and risk the -4 to-hit penalty). Now that the fight is over, and the kid gone, she doesn't bear him any ill will.
Dungeon Master
GM, 250 posts
Sometimes, I even
amaze myself!
Mon 21 Dec 2009
at 16:31
  • msg #312

Re: OOC

There was a lot of good roleplaying going on this weekend, and even a strange twist!  Thank you all for protecting the integrity of this game and working through the rough and confusing encounters that together made-up Colrac Hall and The Glass Tower.  As you continue to roleplay, you will find many answers, but also will uncover more than a few questions.  Let's keep this going!!

Following the Prelude, I will roll-out the new roleplaying rule I had mentioned a while ago, which will hopefully enhance the gameplay even more.
Thanks,

jklier
Dungeon Master
Stan Fetchin
player, 140 posts
Human
Wizard
Mon 21 Dec 2009
at 18:04
  • msg #313

Re: OOC

I wasn't going to read Ilsa and Shiroks posts, but after what the DM said here I had to go back and look.
Dungeon Master
GM, 252 posts
Sometimes, I even
amaze myself!
Mon 21 Dec 2009
at 18:42
  • msg #314

Re: OOC

PM
Roth Daos
player, 135 posts
Unassuming
Librarian
Tue 22 Dec 2009
at 20:34
  • msg #315

Re: OOC

Maybe Porto could add something about what was going on in Halfling?
Porto 'Chubbs' Brandybuck
player, 89 posts
Halfling
Bard 2
Wed 23 Dec 2009
at 01:20
  • msg #316

Re: OOC

perhaps
Shirok Rezkala
player, 165 posts
Half Orc
Druid 3
Wed 23 Dec 2009
at 19:18
  • msg #317

Re: OOC

Dungeon One - Final Blows
From the Raver Encounter in the Streets to the Showdown in the Chapel


Bornegar
2 Raver
1 Strange Rat

Roth
1 Raver
1 Strange Rat
2 Stone Keeper

Ilsa
1 Raver
2 Strange Rat
1 Skeleton Dog
1 Barbarian
1 Blink Dog
2 Stone Keeper
Neya
Roth

Neya
1 Skeleton Dog
2 Blink Dog

Stan
1 Skeleton Dog

Shirok
1 Blink Dog
1 Stone Keeper
Arroyo

Shirok/Ilsa/Neya (killing blow undetermined)
1 Strange Rat
Roth Daos
player, 138 posts
Unassuming
Librarian
Wed 23 Dec 2009
at 19:33
  • msg #318

Re: OOC

Ilsa would have had Porto on the list as well, if not for some DM intervention. XD
Stan Fetchin
player, 142 posts
Human
Wizard
Wed 23 Dec 2009
at 20:14
  • msg #319

Re: OOC

Shirok Rezkala:
Stan
1 Skeleton Dog


That's right. You don't mess with this guy.
Porto 'Chubbs' Brandybuck
player, 91 posts
Halfling
Bard 2
Wed 23 Dec 2009
at 23:30
  • msg #320

Re: OOC

I get a percentage of each kill that was made while I was singing. So I got like 2 or 3 right now
Roth Daos
player, 139 posts
Unassuming
Librarian
Thu 24 Dec 2009
at 05:51
  • msg #321

Re: OOC

Maybe, like, 5% of each kill, for the +1 to attack.  Other than that, we need to beef you up so you can get some of your own, too. :P
Porto 'Chubbs' Brandybuck
player, 92 posts
Halfling
Bard 2
Thu 24 Dec 2009
at 19:28
  • msg #322

Re: OOC

Well If your willing to by me new boots that would be appreciated
Ilsa Redeye
player, 186 posts
Half Orc
Bar 3
Thu 24 Dec 2009
at 19:36
  • msg #323

Re: OOC

A halfling wearing shoes. What has the world come to?
Porto 'Chubbs' Brandybuck
player, 93 posts
Halfling
Bard 2
Sat 26 Dec 2009
at 05:17
  • msg #324

Re: OOC

equality!
Stan Fetchin
player, 144 posts
Human
Wizard
Sun 3 Jan 2010
at 21:16
  • msg #325

Re: OOC

When can we expect an update?
Shirok Rezkala
player, 166 posts
Half Orc
Druid 3
Sun 3 Jan 2010
at 21:31
  • msg #326

Re: OOC

In the meantime, a random question for all: What Winter-Holiday Gift did your character appreciate the most?
Porto 'Chubbs' Brandybuck
player, 94 posts
Halfling
Bard 2
Sun 3 Jan 2010
at 22:49
  • msg #327

Re: OOC

BOOTS GOD DAMMIT!

jj I'm not a mean guy
Stan Fetchin
player, 145 posts
Human
Wizard
Mon 4 Jan 2010
at 02:03
  • msg #328

Re: OOC

A vacation to the 9 hells, believe it or not.
Ilsa Redeye
player, 187 posts
Half Orc
Bar 3
Mon 4 Jan 2010
at 02:28
  • msg #329

Re: OOC

Ilsa got a gift?
Dungeon Master
GM, 258 posts
Sometimes, I even
amaze myself!
Tue 5 Jan 2010
at 00:31
  • msg #330

Re: OOC

I'm sorry for the delay in getting this message posted.  The holidays had me slammed and things at the office are picking up.  The best I can hope for for the next month or so are late posts (perhaps late afternoon), once per day.  Please allow me a day or two to catch up in my other games and I should have a new post soon.
Thanks,
jklier
Ilsa Redeye
player, 188 posts
Half Orc
Bar 3
Tue 5 Jan 2010
at 02:00
  • msg #331

Re: OOC

Once per day is better than most games!
Dungeon Master
GM, 261 posts
Sometimes, I even
amaze myself!
Thu 7 Jan 2010
at 18:35
  • msg #332

Re: OOC

Ilsa and Shirok may roleplay Ishmael answering the door and admitting them to see Kaele.
Shirok Rezkala
player, 168 posts
Half Orc
Druid 3
Thu 7 Jan 2010
at 19:58
  • msg #333

Re: OOC

Looks like we'll run into Roth on the way out. That should be interesting.
Dungeon Master
GM, 262 posts
Sometimes, I even
amaze myself!
Thu 7 Jan 2010
at 20:26
  • msg #334

Re: OOC

I'll leave that up to you guys...
Dungeon Master
GM, 264 posts
Sometimes, I even
amaze myself!
Mon 11 Jan 2010
at 16:15
  • msg #335

Re: OOC

Porto & Roth-
Take this time to go shopping.
Ilsa Redeye
player, 195 posts
Half Orc
Bar 3
Tue 12 Jan 2010
at 22:40
  • msg #336

Re: OOC

Were Shirok and Ilsa told in-character that 80 years had passed? Shirok made that assumption, but I'm not sure from where. Of course, he's a lot smarter than Ilsa. :)
Shirok Rezkala
player, 174 posts
Half Orc
Druid 3
Tue 12 Jan 2010
at 22:53
  • msg #337

Re: OOC

I just assumed that Kaele would continue and give the time-frame after the "pause to let them absorb it." I figured it was quicker and easier to post Shirok's reaction to that information rather then a slightly befuddled stare and a query as to how long.
Porto 'Chubbs' Brandybuck
player, 97 posts
Halfling
Bard 2
Wed 13 Jan 2010
at 05:51
  • msg #338

Re: OOC

awwww stan thats sad :(
Dungeon Master
GM, 267 posts
Sometimes, I even
amaze myself!
Wed 13 Jan 2010
at 20:42
  • msg #339

Re: OOC

In reply to Ilsa Redeye (msg #336):

You can assume all that was discussed with the others was also discussed with you as well.  I apollogize if the scene appears to be a bit sketchy.
Shirok Rezkala
player, 177 posts
Half Orc
Druid 3
Thu 14 Jan 2010
at 20:19
  • msg #340

Re: OOC

Is Blackstone Church anywhere on the map? Or maybe some derived name; Darkstone, Black rock, etc.
Dungeon Master
GM, 271 posts
Sometimes, I even
amaze myself!
Thu 14 Jan 2010
at 20:25
  • msg #341

Re: OOC

Yes, Blackstone Church is on your map.
Stan Fetchin
player, 154 posts
Human
Wizard
Fri 15 Jan 2010
at 22:48
  • msg #342

Re: OOC

Did Clementine disappear then or what?
Dungeon Master
GM, 274 posts
Sometimes, I even
amaze myself!
Fri 15 Jan 2010
at 22:54
  • msg #343

Re: OOC

Nope, she can't until the caller (Stan) dismisses her.
Stan Fetchin
player, 156 posts
Human
Wizard
Sat 16 Jan 2010
at 18:00
  • msg #344

Re: OOC

Okay. Just a few more moments of cryptic interrogation then.
Dungeon Master
GM, 276 posts
Sometimes, I even
amaze myself!
Mon 18 Jan 2010
at 21:08
  • msg #345

Re: OOC

PM
Porto 'Chubbs' Brandybuck
player, 98 posts
Halfling
Bard 2
Wed 20 Jan 2010
at 05:14
  • msg #346

Re: OOC

PM
Stan Fetchin
player, 159 posts
Human
Wizard
Sun 24 Jan 2010
at 00:11
  • msg #347

Re: OOC

In one of my tabletop campaigns, one of the newbie players spent a good half-hour role-playing through his character's breakfast. I have been loth to play any breakfast scenes ever since. (Of course, the other players try as hard as they can to get in breakfast situations, knowing how much it irritates me.)

:) No worries here though... off to post IC.
Shirok Rezkala
player, 189 posts
Half Orc
Druid 3
Sun 24 Jan 2010
at 00:28
  • msg #348

Re: OOC

Weren't you going to introduce some new role-playing rule once the Prelude had ended?
Dungeon Master
GM, 281 posts
Sometimes, I even
amaze myself!
Mon 25 Jan 2010
at 17:42
  • msg #349

Re: OOC

In reply to Shirok Rezkala (msg #348):

The new rule has now been posted in the Rules thread.
Happy gaming!
jklier
Dungeon Master
Stan Fetchin
player, 161 posts
Human
Wizard
Mon 25 Jan 2010
at 18:48
  • msg #350

Re: OOC

So just to double check: We no longer have to track our own XP at all, correct?
Dungeon Master
GM, 282 posts
Sometimes, I even
amaze myself!
Mon 25 Jan 2010
at 19:29
  • msg #351

Re: OOC

In reply to Stan Fetchin (msg #350):

That is correct sir! :)
Stan Fetchin
player, 163 posts
Human
Wizard
Tue 26 Jan 2010
at 19:21
  • msg #352

Re: OOC

The statue can not be unmade by any craft we here possess!
Shirok Rezkala
player, 192 posts
Half Orc
Druid 3
Tue 26 Jan 2010
at 19:27
  • msg #353

Re: OOC

It must be returned to the quarry from whence it came!
Roth Daos
player, 144 posts
Unassuming
Librarian
Tue 26 Jan 2010
at 22:50
  • msg #354

Re: OOC

...Do I not watch enough Monty Python?
Shirok Rezkala
player, 193 posts
Half Orc
Druid 3
Tue 26 Jan 2010
at 23:22
  • msg #355

Re: OOC

If you think that was Monty Python, perhaps you watch too much.
Porto 'Chubbs' Brandybuck
player, 101 posts
Halfling
Bard 2
Wed 27 Jan 2010
at 02:56
  • msg #356

Re: OOC

I just got done watching Bender's Game. A Futurerama Parody of LOTR. I find this a bit of a coincidence and think I should get 5000xp!
Stan Fetchin
player, 164 posts
Human
Wizard
Wed 27 Jan 2010
at 05:02
  • msg #357

Re: OOC

See if this were my game, I would totally say "okay," then have you get drained of 3 levels by a wight.

Edit: So I was updating in game, then as I was making up this random fact about the elf language, I realized Roth always calls himself a "librarian." That's why I put in the "only in certain regional dialects" qualifier. I didn't want to accidently peg Roth as a pimp.
This message was last edited by the player at 05:18, Wed 27 Jan 2010.
Shirok Rezkala
player, 195 posts
Half Orc
Druid 3
Wed 27 Jan 2010
at 21:47
  • msg #358

Re: OOC

Quick clarification: Was the War of Tears the conflict between Torus and Azazel, or was that just a smaller part of a larger war?
Dungeon Master
GM, 286 posts
Sometimes, I even
amaze myself!
Wed 27 Jan 2010
at 21:51
  • msg #359

Re: OOC

In reply to Shirok Rezkala (msg #358):

Smaller part of the larger war.
Porto 'Chubbs' Brandybuck
player, 102 posts
Halfling
Bard 2
Thu 28 Jan 2010
at 01:13
  • msg #360

Re: OOC

You kidding me that's exactly what it means. Roth is a pimp!
Shirok Rezkala
player, 197 posts
Half Orc
Druid 3
Sat 30 Jan 2010
at 02:14
  • msg #361

Re: OOC

Has it been established where Porto fits in to the time displacement? I.e. is he from post or pre timeskip, or somewhere in between.
Porto 'Chubbs' Brandybuck
player, 105 posts
Halfling
Bard 2
Sat 30 Jan 2010
at 02:21
  • msg #362

Re: OOC

I don't think anybody has really figured out where Porto came from. That he's from a different dimension
Stan Fetchin
player, 172 posts
Human
Wizard
Sat 6 Feb 2010
at 23:53
  • msg #363

Re: OOC

We didn't "all" decide to off Porto. Stan for one thinks the whole affair is dubious at best.
Porto 'Chubbs' Brandybuck
player, 108 posts
Halfling
Bard 2
Sun 7 Feb 2010
at 00:01
  • msg #364

Re: OOC

thank you but your the only one. Even Roth turned against me. I expected this of Ilsa. Hell I thought she'd kill me already, but Roth what happened to you? You used to be cool.
Shirok Rezkala
player, 203 posts
Half Orc
Druid 3
Sun 7 Feb 2010
at 00:28
  • msg #365

Re: OOC

We're not offing anyone. We just have a healthy level of paranoia resulting from previous experience in the field of undead infections.

In other words, while we the players know you probably won't turn into a zombie, we the characters would like to be more cautious.
Ilsa Redeye
player, 218 posts
Half Orc
Bar 3
Sun 7 Feb 2010
at 01:15
  • msg #366

Re: OOC

Porto 'Chubbs' Brandybuck:
Hell I thought she'd kill me already, but Roth what happened to you?


She did once. And got vetoed. She had a reason then. She doesn't have one now. Yet. ;D
Roth Daos
player, 150 posts
Unassuming
Librarian
Sun 7 Feb 2010
at 03:25
  • msg #367

Re: OOC

Roth made a knowledge check on the creature. If the poor guy fails his fort save, we could have another encounter and have to quest for a resurrection.
Porto 'Chubbs' Brandybuck
player, 110 posts
Halfling
Bard 2
Tue 9 Feb 2010
at 01:13
  • msg #368

Re: OOC

I'm assuming I am no longer tied up
Dungeon Master
GM, 293 posts
Sometimes, I even
amaze myself!
Tue 9 Feb 2010
at 15:59
  • msg #369

Re: OOC

In reply to Porto 'Chubbs' Brandybuck (msg #368):

I imagine that would be up to the other members of the party.  Someone would have to carry you with them on their horse, and tow your pony.  Not a huge deal at this point.
Ilsa Redeye
player, 219 posts
Half Orc
Bar 3
Tue 9 Feb 2010
at 17:09
  • msg #370

Re: OOC

I figure not.
Shirok Rezkala
player, 207 posts
Half Orc
Druid 3
Tue 9 Feb 2010
at 23:00
  • msg #371

Re: OOC

I think we would have untied him by this point. He's obviously not going to turn, much more likely that he'll linger painfully for a few days and then die. Of course Ilsa and Neya are in the same boat too.
Roth Daos
player, 156 posts
Unassuming
Librarian
Wed 17 Feb 2010
at 13:07
  • msg #372

Re: OOC

What time of day is it at this point?
Dungeon Master
GM, 299 posts
Sometimes, I even
amaze myself!
Wed 17 Feb 2010
at 15:50
  • msg #373

Re: OOC

In reply to Roth Daos (msg #372):

I imagined it about mid-day.  I was about to push forward to the next morning; but did you want to do something during the last evening/night?

Edit
I'm sorry.  I pushed forward anyway.  If there was something you wished to do, please send me a PM.  Thank you.
This message was last edited by the GM at 16:39, Wed 17 Feb 2010.
Ilsa Redeye
player, 226 posts
Half Orc
Bar 3
Wed 17 Feb 2010
at 16:54
  • msg #374

Re: OOC

Are those listed as Sick considered Sickened, as in "The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks." ?
Ilsa Redeye
player, 227 posts
Half Orc
Bar 3
Wed 17 Feb 2010
at 17:10
  • msg #375

Re: OOC

Also, is there a reasonable way for Ilsa to remove the sickening yellow banner? She'd do it out of spite and frustration--a little semi-random vandalism to begin their quest.
Dungeon Master
GM, 302 posts
Sometimes, I even
amaze myself!
Wed 17 Feb 2010
at 18:11
  • msg #376

Re: OOC

In reply to Ilsa Redeye (msg #374):

Good question.  I think the massive penalties some of you you have taken to your CON scores (and thus Fort saves and hit points) should be enough.  No, you will not be treated as Sickened as per the DMG.

RE: The Banner
Yeah, I don't see why one as determined as Ilsa wouldn't be able to do something like that.
Ilsa Redeye
player, 228 posts
Half Orc
Bar 3
Wed 17 Feb 2010
at 18:13
  • msg #377

Re: OOC

Ah! I didn't see the Con reduction (I only go to the Character Details page when I'm making a roll).
Shirok Rezkala
player, 213 posts
Half Orc
Druid 3
Thu 18 Feb 2010
at 01:25
  • msg #378

Re: OOC

Although Shirok will want to stay in the village and keep working towards a treatment, can we give him the chance to cast a couple of Lesser Restorations before the party leaves for the mine? He can cast it twice, and since it's con damage they should probably go to the front line fighters. (Ilsa and Neya) It'll fix up 1d4 Con apiece, or possibly fix them entirely if the disease counts as a "magical effect reducing one of the subject’s ability scores." Probably not, but hope springs eternal.
Dungeon Master
GM, 303 posts
Sometimes, I even
amaze myself!
Fri 19 Feb 2010
at 04:27
  • msg #379

Re: OOC

I guess I imagined that you stayed with Milo while the others stayed at an inn.  If either you or the other sought the other out the next morning, I would allow you to cast before they go.
Shirok Rezkala
player, 215 posts
Half Orc
Druid 3
Mon 22 Feb 2010
at 18:57
  • msg #380

Re: OOC

Quandary: Neya's nose has learned something of possible value. Neya can't speak. Is it permissible to share this information by posting that Neya thinks the place smells of xxx?

Decisions, decisions.
Dungeon Master
GM, 306 posts
Sometimes, I even
amaze myself!
Mon 22 Feb 2010
at 19:48
  • msg #381

Re: OOC

Perhaps...  Would it be prudent to post information—factual or otherwise—that the others might use unwittingly to influence their character’s in-game decisions?  What’s the definition of metagaming? >.<

I’m secure enough by the integrity of the players of this game so far that I doubt anything tragic will happen.  I’m sure it will become obvious enough once the truth comes out (i.e. once you all venture a little deeper into the mine).  And there’s nothing any of you can do about it anyway; except deal with it once it comes to pass.
Good luck.
Roth Daos
player, 161 posts
Unassuming
Librarian
Tue 23 Feb 2010
at 05:31
  • msg #382

Re: OOC

Maybe Neya could express non-descript concern to Ilsa ... but Roth doesn't speak dog.
Stan Fetchin
player, 188 posts
Human
Wizard
Mon 1 Mar 2010
at 21:39
  • msg #383

Re: OOC

our game was 1337, but then it wasn't. :(
Ilsa Redeye
player, 235 posts
Half Orc
Bar 3
Mon 1 Mar 2010
at 21:40
  • msg #384

Re: OOC

Yeah, I blew it.
Dungeon Master
GM, 312 posts
Sometimes, I even
amaze myself!
Mon 1 Mar 2010
at 21:46
  • msg #385

Re: OOC

In reply to Stan Fetchin (msg #383):

lol
Roth Daos
player, 166 posts
Unassuming
Librarian
Wed 3 Mar 2010
at 05:50
  • msg #386

Re: OOC

Oh no! 1349 .... 50.

Just to clarify: Roth is saying Common? in Common, Dwarven? in Dwarven, and Gnomish? in Gnomish.
Porto 'Chubbs' Brandybuck
player, 119 posts
Halfling
Bard 2
Wed 3 Mar 2010
at 22:16
  • msg #387

Re: OOC

aren't you an elf too?
Roth Daos
player, 167 posts
Unassuming
Librarian
Thu 4 Mar 2010
at 04:12
  • msg #388

Re: OOC

Roth doubts the kobold would speak elf, or orc, or whatever other languages the librarian has tucked up his sleeve.
Porto 'Chubbs' Brandybuck
player, 122 posts
Halfling
Bard 2
Thu 4 Mar 2010
at 21:40
  • msg #389

Re: OOC

think he knows spanish?
Roth Daos
player, 171 posts
Unassuming
Librarian
Fri 5 Mar 2010
at 21:53
  • msg #390

Re: OOC

Oh no, we're letting Ilsa go off on her own?
Ilsa Redeye
player, 240 posts
Half Orc
Bar 3
Fri 5 Mar 2010
at 22:05
  • msg #391

Re: OOC

It was Roth's idea. If you want to change it, feel free to make an IC suggestion.
Roth Daos
player, 172 posts
Unassuming
Librarian
Fri 5 Mar 2010
at 22:09
  • msg #392

Re: OOC

Roth wanted her out of the room while they spoke with the Kobold, not to split up. XD
Ilsa Redeye
player, 241 posts
Half Orc
Bar 3
Fri 5 Mar 2010
at 22:16
  • msg #393

Re: OOC

Funny how what you want and what she does aren't really connected, eh?
Roth Daos
player, 173 posts
Unassuming
Librarian
Fri 5 Mar 2010
at 22:18
  • msg #394

Re: OOC

Funny when she ends up with a knife in the back. :P
Porto 'Chubbs' Brandybuck
player, 129 posts
Halfling
Bard 2
Thu 18 Mar 2010
at 15:10
  • msg #395

Re: OOC

I probably wont be able to post for the next few days
Stan Fetchin
player, 201 posts
Human
Wizard
Fri 19 Mar 2010
at 17:59
  • msg #396

Re: OOC

I did cast mage armor back in post #95, if the DM would like to check and see I'm not making things up. :P
Roth Daos
player, 182 posts
Unassuming
Librarian
Fri 19 Mar 2010
at 18:34
  • msg #397

Re: OOC

Any chance a spot of 8 on a roll of 1 would uncover any better weapons for Roth lying around?
Stan Fetchin
player, 203 posts
Human
Wizard
Sun 21 Mar 2010
at 03:51
  • msg #398

Re: OOC

TPK? Come on, we can do it!
Ilsa Redeye
player, 250 posts
Half Orc
Bar 3
Sun 21 Mar 2010
at 04:01
  • msg #399

Re: OOC

And to think that Ilsa's missing it.
Neya
player, 16 posts
The Wolf
Shirok's Animal Companion
Sun 21 Mar 2010
at 04:43
  • msg #400

Re: OOC

She and Neya should be on the way though; hopefully we'll get there while there's still something left to save.
Ilsa Redeye
player, 251 posts
Half Orc
Bar 3
Sun 21 Mar 2010
at 04:52
  • msg #401

Re: OOC

Yeah, hopefully.
Porto 'Chubbs' Brandybuck
player, 132 posts
Halfling
Bard 2
Sun 21 Mar 2010
at 20:43
  • msg #402

Re: OOC

we're doing alright. Not for much longer but...
Roth Daos
player, 184 posts
Unassuming
Librarian
Mon 22 Mar 2010
at 07:29
  • msg #403

Re: OOC

Roth is unscathed, we're doing fine. :)
Stan Fetchin
player, 204 posts
Human
Wizard
Mon 22 Mar 2010
at 20:52
  • msg #404

Re: OOC

Roth Daos:
Roth is unscathed, we're doing fine. :)

No.... one...

Fights like Roth Daos
Douses lights like Roth Daos
In a wrestling match nobody bites like Roth Daos!
Dungeon Master
GM, 348 posts
Sometimes, I even
amaze myself!
Thu 1 Apr 2010
at 19:40
  • msg #405

Re: OOC

I'm sorry, I've been side tracked with another game I GM.  Are we ready to continue?
Ilsa Redeye
player, 259 posts
Half Orc
Bar 3
Thu 1 Apr 2010
at 19:42
  • msg #406

Re: OOC

Yeah. Ilsa and her 4(!) CON are ready.
Neya
player, 22 posts
The Wolf
Shirok's Animal Companion
Thu 1 Apr 2010
at 22:02
  • msg #407

Re: OOC

*Neya stares briefly at DM then goes back to chewing kobold bones.*
Stan Fetchin
player, 210 posts
Human
Wizard
Fri 2 Apr 2010
at 02:06
  • msg #408

Re: OOC

I'm getting about a 23.3 repeating chance of success.


Alright, time's up, let's do this.
Porto 'Chubbs' Brandybuck
player, 139 posts
Halfling
Bard 2
Fri 2 Apr 2010
at 22:44
  • msg #409

Re: OOC

Sorry my posting ain't been no good yo... me be havins a specialist be helpin wit dis internet soon.

so hopefully my internet will be back soon and I can get back to posting and being everyones third favorite halfling!
Stan Fetchin
player, 211 posts
Human
Wizard
Sat 3 Apr 2010
at 00:46
  • msg #410

Re: OOC

Porto 'Chubbs' Brandybuck:
Sorry my posting ain't been no good yo... me be havins a specialist be helpin wit dis internet soon.

so hopefully my internet will be back soon and I can get back to posting and being everyones third favorite halfling!


Where does Willow rate?
Neya
player, 24 posts
The Wolf
Shirok's Animal Companion
Sat 3 Apr 2010
at 19:45
  • msg #411

Re: OOC

Neya's got a lot of Con left compared to Ilsa, and while she could probably use another shot of healing before she tries, my guess is she would be able to run up the trail and trip the guy down.

Assuming that she's not too large to go along the two-foot wide trail...
Ilsa Redeye
player, 262 posts
Half Orc
Bar 3
Mon 5 Apr 2010
at 17:26
  • msg #412

Re: OOC

I am utterly lost on the geography of this place. Can I get a clearer map with character positions?
Dungeon Master
GM, 351 posts
Sometimes, I even
amaze myself!
Tue 6 Apr 2010
at 19:07
  • msg #413

Re: OOC

In reply to Ilsa Redeye (msg #412):

Unfortunately, I am not in a position to draw another map right now, and I won’t be for some time.  :(  In the meantime, allow me to further explain the area to hopefully clear up some of the confusion.
Referring to area 7 on the map, the cavern is large, approximately 120 feet across and 70 feet wide.  In the center is a shallow pool, from which a small stream tapers off to the south.  Jutting from the center of the pool is a 20 foot tall plateau with a spiral pathway carved around the sides and leading to the top.
Before Roth and Neya began their “climb” to the top (by following the spiral path), all of the PCs and NPCs, except “the demon” were somewhere on the cavern floor; I imagined standing along the eastern shore of the pool.

Basically, in keeping with what I feel is a better PbP style of play, positioning isn’t too terribly important.  Any of you can make it to the top of the plateau in a full round by double moving.  All of you have a BaB of at least +1, so drawing/switching weapons as you move isn’t an issue.  Just be as descriptive as you can be in your posts (i.e. I move to flank with player "A") and I’ll fill in the blanks if need be.
Neya
player, 28 posts
The Wolf
Shirok's Animal Companion
Wed 7 Apr 2010
at 04:30
  • msg #414

Re: OOC

Well, Neya was considering trying a bull rush/overrun or something to basically knock the demon off of the pillar and land on top of him when they both fell. Checked the rules, and the fall itself may only be 2d6 but the damage from Neya landing on top would be 4 or 5d6. (Depending on how heavy she is.) If Stan's got a big damage spell lined up we've got a decent combo set up.
Roth Daos
player, 192 posts
Unassuming
Librarian
Wed 7 Apr 2010
at 04:58
  • msg #415

Re: OOC

Dungeon Master:
Basically, in keeping with what I feel is a better PbP style of play, positioning isn’t too terribly important.


Really? Because I felt the battle against the zombies was awful.

And since Roth is really out of options in the situation, I was about to have him bullrush as well.  Maybe I should turn it to an aid another for Neya?
Neya
player, 29 posts
The Wolf
Shirok's Animal Companion
Wed 7 Apr 2010
at 12:45
  • msg #416

Re: OOC

Going by the numbers, Neya has the advantage over Roth when it comes to bull rushing. My biggest concern about the tactic is if the fall/Neya landing on top/Stan's spell doesn't finish the demon then we've got at least one round of the demon, the wizard, and the heavily damaged wolf in close proximity before everyone else can get back down the pillar. (Or less time if they jump. 20 ft is 2d6 dmg, reduced to 1d6 with a DC 15 Tumble check.)
Porto 'Chubbs' Brandybuck
player, 144 posts
Halfling
Bard 2
Wed 7 Apr 2010
at 21:02
  • msg #417

Re: OOC

Stan you disgust me. Why aren't you helping! I am so angry, as soon as we kill the demon I'm coming after you!
Ilsa Redeye
player, 265 posts
Half Orc
Bar 3
Wed 7 Apr 2010
at 21:17
  • msg #418

Re: OOC

In his defense, he did ask for suggestions. He tried to counter the darkness. That failed, for whatever reason. There isn't much room on the pillar to add another body shooting spells and crossbows into the dark.
Stan Fetchin
player, 215 posts
Human
Wizard
Wed 7 Apr 2010
at 22:15
  • msg #419

Re: OOC

Ilsa Redeye:
In his defense, he did ask for suggestions. He tried to counter the darkness.

Actually I didn't try to counter the darkness since I had no light spell prepared. But in any case I think Porto was being playful.
Roth Daos
player, 193 posts
Unassuming
Librarian
Wed 7 Apr 2010
at 22:30
  • msg #420

Re: OOC

And just to point out, Porto's light spell shouldn't help either.
quote:
A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.


Light Spell: Level 0
Darkness: Level 2
It would need to be a Continual Flame, Daylight, etc, or I suppose a heightened Light would work.
Porto 'Chubbs' Brandybuck
player, 145 posts
Halfling
Bard 2
Wed 7 Apr 2010
at 23:23
  • msg #421

Re: OOC

hmmmmmmm did not think of that. Well at least it'll looks cool
Porto 'Chubbs' Brandybuck
player, 149 posts
Halfling
Bard 2
Fri 9 Apr 2010
at 21:48
  • msg #422

Re: OOC

is the crystal night a girl?
Ilsa Redeye
player, 268 posts
Half Orc
Bar 3
Fri 9 Apr 2010
at 21:56
  • msg #423

Re: OOC

Right now, the Crystal Knight is a corpse. :)

If there was a description indicating that it used to be a woman, I missed it.
Neya
player, 31 posts
The Wolf
Shirok's Animal Companion
Fri 9 Apr 2010
at 22:07
  • msg #424

Re: OOC

Pretty sure some of the kobolds referred to the Crystal Knight as 'her' or 'she.'
Ilsa Redeye
player, 269 posts
Half Orc
Bar 3
Fri 9 Apr 2010
at 22:11
  • msg #425

Re: OOC

I have a bad habit of skimming over posts and missing important details like that.
Stan Fetchin
player, 218 posts
Human
Wizard
Fri 9 Apr 2010
at 22:55
  • msg #426

Re: OOC

There is such a post- I made sure myself before posting. I believe it might have been after Ilsa split off on her own.
Dungeon Master
GM, 356 posts
Sometimes, I even
amaze myself!
Mon 12 Apr 2010
at 17:31
  • msg #427

Re: OOC

Looks like Stan is heading back.  Anyone else?
Ilsa Redeye
player, 271 posts
Half Orc
Bar 3
Mon 12 Apr 2010
at 17:42
  • msg #428

Re: OOC

I was waiting to confirm the effects of the water before making any definite plans.

Now that Ilsa is well again, she would help the others with looting the body and leaving. She'd probably fill her waterskin with the water from the spring to take to Shirok. She might threaten the kobolds, but not bother attacking them because she feels they are beneath her abilities.

We don't know if simply killing the "demon" will clear up the plague on its own, if the water has it's own special properties that has to be distributed to the populous, and whether it has to be taken from kobold control. I'm surprised none of the party's thinkers and good-aligned folks have brought up these (and other) issues. Ilsa doesn't care.
Stan Fetchin
player, 220 posts
Human
Wizard
Mon 12 Apr 2010
at 20:07
  • msg #429

Re: OOC

At this point, Stan is just taking orders from Roth.
Dungeon Master
GM, 358 posts
Sometimes, I even
amaze myself!
Tue 13 Apr 2010
at 19:23
  • msg #430

Re: OOC

Do to a recent development, my wife has been scheduled for a C-Section Thursday.  I will be without internet access at that time and may remain for several days.
Ilsa Redeye
player, 274 posts
Half Orc
Bar 3
Tue 13 Apr 2010
at 19:32
  • msg #431

Re: OOC

Good luck and take as much time as you need.

My snarky response would have been along the lines of "Recent development? Didn't it start several months ago?" :D
Porto 'Chubbs' Brandybuck
player, 153 posts
Halfling
Bard 2
Wed 14 Apr 2010
at 20:30
  • msg #432

Re: OOC

finally Stan, it took you 2 weeks to finally react to the thing I said directly to get a reaction from you. Then I realized I needed someone to carry the cart and I was no longer on your good side
Stan Fetchin
player, 222 posts
Human
Wizard
Wed 14 Apr 2010
at 22:57
  • msg #433

Re: OOC

Porto 'Chubbs' Brandybuck:
finally Stan, it took you 2 weeks to finally react to the thing I said directly to get a reaction from you. Then I realized I needed someone to carry the cart and I was no longer on your good side


He's a wizard, he's not just going to play your games on your terms :P
Roth Daos
player, 196 posts
Unassuming
Librarian
Thu 15 Apr 2010
at 04:12
  • msg #434

Re: OOC

Sorry for being so absent lately.  Things got very busy on my end.  Will be posting momentarily...

Edit: And to note, the color overlap between Porto and Roth as been annoying me.  I'll switch to red from now on, unless anyone minds?
This message was last edited by the player at 04:41, Thu 15 Apr 2010.
Ilsa Redeye
player, 276 posts
Half Orc
Bar 3
Sat 17 Apr 2010
at 21:22
  • msg #435

Re: OOC

I've been waiting for Shirok to post.

I can't wait until Porto pulls the "finders keepers" on Ilsa, when she comes to claim her share.
Roth Daos
player, 198 posts
Unassuming
Librarian
Sun 18 Apr 2010
at 03:02
  • msg #436

Re: OOC

Just to clarify ... has Porto already removed this mithril fullplate from the poor knight's body and stripped her of everything valuable?
Porto 'Chubbs' Brandybuck
player, 155 posts
Halfling
Bard 2
Sun 18 Apr 2010
at 18:48
  • msg #437

Re: OOC

Oh yeah.

Besides Ilsa you didn't help pull so I get to decide who gets the loot.

*runs and hides from half-orc wrath*
This message was last edited by the player at 22:04, Sun 18 Apr 2010.
Ilsa Redeye
player, 280 posts
Half Orc
Bar 3
Sun 18 Apr 2010
at 21:13
  • msg #438

Re: OOC

Yeah... with a base move half that of Ilsa's, hiding is pretty much your only hope. But that means leaving the loot behind.
Porto 'Chubbs' Brandybuck
player, 156 posts
Halfling
Bard 2
Sun 18 Apr 2010
at 22:06
  • msg #439

Re: OOC

Ive got an army of kobold buddies that I can get to help me. Plus I don't think Roth has forgotten about the shoulder. Stan's a bit pissed at me but he seems like the kind of guy not to get involved. I bet a platinum that we win...
Ilsa Redeye
player, 281 posts
Half Orc
Bar 3
Sun 18 Apr 2010
at 22:13
  • msg #440

Re: OOC

Are you going to hide in the mines behind an army of kobolds? And if we're bringing in allies, I count 3 to 2, not in your favor.
Shirok Rezkala
player, 222 posts
Half Orc
Druid 3
Sun 18 Apr 2010
at 22:22
  • msg #441

Re: OOC

Are we honestly going to slaughter each other over a mithril full plate that no one in the party can actually use?
Ilsa Redeye
player, 282 posts
Half Orc
Bar 3
Sun 18 Apr 2010
at 22:39
  • msg #442

Re: OOC

Only if Porto steals it.
Roth Daos
player, 199 posts
Unassuming
Librarian
Sun 18 Apr 2010
at 23:11
  • msg #443

Re: OOC

Actually, I thought Ilsa might have her eye on it.  Unless I'm wrong, barbarians only miss out on fast movement in medium armor.
Ilsa Redeye
player, 283 posts
Half Orc
Bar 3
Sun 18 Apr 2010
at 23:31
  • msg #444

Re: OOC

You have it right.
Stan Fetchin
player, 224 posts
Human
Wizard
Sun 18 Apr 2010
at 23:35
  • msg #445

Re: OOC

I'm still here. Just nothing much to say IC at the moment.
Ilsa Redeye
player, 285 posts
Half Orc
Bar 3
Mon 19 Apr 2010
at 00:06
  • msg #446

Re: OOC

Really, I don't expect the GM to let us keep the knight's things.
Shirok Rezkala
player, 223 posts
Half Orc
Druid 3
Mon 19 Apr 2010
at 02:06
  • msg #447

Re: OOC

Barbarians aren't proficient with heavy armor though, unless Ilsa took the feat for it. And full plate is definitely heavy.

Except that mithril heavy armors count as medium. Discovered that as I was typing this. I'll just shut up now.
Porto 'Chubbs' Brandybuck
player, 159 posts
Halfling
Bard 2
Mon 19 Apr 2010
at 04:20
  • msg #448

Re: OOC

I thought barbarians couldn't rage in anything but light. I could be wrong. I'll just shut up now too.
Shirok Rezkala
player, 224 posts
Half Orc
Druid 3
Mon 19 Apr 2010
at 04:37
  • msg #449

Re: OOC

Do any of our casters know Identify? We've got at least three magical items in this loot pile, and I think Ilsa has a necklace from the last dungeon that never got identified.
This message was last edited by the player at 04:37, Mon 19 Apr 2010.
Roth Daos
player, 201 posts
Unassuming
Librarian
Mon 19 Apr 2010
at 04:39
  • msg #450

Re: OOC

We could maybe trade something for a wand of identify.  I vote the halfling.
Ilsa Redeye
player, 288 posts
Half Orc
Bar 3
Mon 19 Apr 2010
at 04:45
  • msg #451

Re: OOC

LOL!
Shirok Rezkala
player, 225 posts
Half Orc
Druid 3
Mon 19 Apr 2010
at 04:46
  • msg #452

Re: OOC

A fresh wand of identify would cost something like 5750 gp. (750 base price + 50x 100gp material component) Cheaper to get a scroll of identify (125gp) so Stan can put it in his spellbook, then buy the components for it when needed.
Ilsa Redeye
player, 289 posts
Half Orc
Bar 3
Mon 19 Apr 2010
at 04:51
  • msg #453

Re: OOC

Sounds like a plan to me.
Porto 'Chubbs' Brandybuck
player, 161 posts
Halfling
Bard 2
Mon 19 Apr 2010
at 22:05
  • msg #454

Re: OOC

Roth Daos:
We could maybe trade something for a wand of identify.  I vote the halfling.


Are you kidding me. I'm the MVP of this group. Minus Ilsa, Roth, Stan, Shirok, Neya, Riding Horses, Stan's Demon Wife.
Shirok Rezkala
player, 228 posts
Half Orc
Druid 3
Thu 22 Apr 2010
at 17:44
  • msg #455

Re: OOC

Final Blows - Dungeon Two
From Undead in the Night to Demon Fall

Ilsa
1 Undead Warrior
5 Kobold
2 Zombold
Demon

Neya
2 Kobold
1 Dire Weasel
1 Zombold

Roth
1 Kobold(Surrendered)

Stan
2 Miner Zombie

Porto
1 Miner Zombie


Dungeon 1 Total Deaths - 22
Dungeon 2 Total Deaths - 16

Total Deaths - 38
Mindless - 10
Sentient - 6
Sapient - 22

"Mindless" is any creature that does not think. (Most undead, golems, etc.)
"Sentient" is self-awareness, creatures of animal intelligence.
"Sapient" is being able to apply knowledge, creatures of human intelligence.
This message was last edited by the player at 18:16, Thu 22 Apr 2010.
Ilsa Redeye
player, 291 posts
Half Orc
Bar 3
Thu 22 Apr 2010
at 18:07
  • msg #456

Re: OOC

I commend you, Shirok, for compiling and posting this list... on which you don't appear! :)
Shirok Rezkala
player, 230 posts
Half Orc
Druid 3
Thu 22 Apr 2010
at 18:14
  • msg #457

Re: OOC

If we're giving the responsibility out by kills, then why the heck am I doing your job?

A reminder; this list and the one before it only count the final blows done to an enemy, not damage dealt cures, tactical advantages, or anything like that. I suppose it's technically possible to quantify those, but it would require far more time and obsession then I currently have.
Ilsa Redeye
player, 293 posts
Half Orc
Bar 3
Thu 22 Apr 2010
at 18:21
  • msg #458

Re: OOC

Out-of-character, it really doesn't matter to me who kills what and when. I do think of it as a team effort. In-character, Ilsa is all about the kills. She'd welcome the competition if one of the others stepped up and started pulling their own weight in the kills department. Yes, this is tongue-in-cheek.
Stan Fetchin
player, 226 posts
Human
Wizard
Thu 22 Apr 2010
at 20:36
  • msg #459

Re: OOC

Just an idea for the DM: Now that we have 2 threads and a prelude, it might be good to number them so people later on can figure out the order.
Roth Daos
player, 203 posts
Unassuming
Librarian
Sun 25 Apr 2010
at 03:33
  • msg #460

Re: OOC

Roth's a thinker, not a fighter!
Ilsa Redeye
player, 295 posts
Half Orc
Bar 3
Sun 25 Apr 2010
at 03:44
  • msg #461

Re: OOC

Ilsa is a thinker. She thinks about fighting. And other stuff. :)
Porto 'Chubbs' Brandybuck
player, 164 posts
Halfling
Bard 2
Sun 25 Apr 2010
at 23:33
  • msg #462

Re: OOC

Porto is no scholar, he is not great warrior. He is a lover. He loves to love, he gives love, he takes love, he makes love!
Dungeon Master
GM, 363 posts
Sometimes, I even
amaze myself!
Wed 28 Apr 2010
at 14:43
  • msg #463

Re: OOC

Anyone else want to weigh in before we continue?
Shirok Rezkala
player, 232 posts
Half Orc
Druid 4
Wed 28 Apr 2010
at 14:43
  • msg #464

Re: OOC

Working on a post right now.
Dungeon Master
GM, 364 posts
Sometimes, I even
amaze myself!
Wed 28 Apr 2010
at 16:39
  • msg #465

Re: OOC

Question: What exactly is the watch rotation schedule?
Ilsa Redeye
player, 300 posts
Half Orc
Bar 3
Wed 28 Apr 2010
at 16:47
  • msg #466

Re: OOC

Ilsa's suggestion was Roth-Stan, then Isla-Neya-Shirok, then Garret-Porto. Putting the ones with darkvision in the dead of the night seemed like the best idea. And then, teaming someone with low-light vision with someone without just fell out.
Stan Fetchin
player, 229 posts
Human
Wizard
Wed 28 Apr 2010
at 22:41
  • msg #467

Re: OOC

I've been really busy at my new job, so please don't wait up for me.

That said, I plan on posting later tonight.
Ilsa Redeye
player, 301 posts
Half Orc
Bar 3
Thu 29 Apr 2010
at 03:23
  • msg #468

Re: OOC

I'm not going to make any assumptions and let the GM determine if I get woken up.
Dungeon Master
GM, 367 posts
Sometimes, I even
amaze myself!
Thu 29 Apr 2010
at 20:38
  • msg #469

Re: OOC

In reply to Ilsa Redeye (msg #468):

Yeah, I intended for you all to have a few brief moments to prepare before this next encounter.  You can be woken up, unless you don't want to.
Dungeon Master
GM, 373 posts
Sometimes, I even
amaze myself!
Mon 3 May 2010
at 15:08
  • msg #470

Re: OOC

Last week I had to close/delete two of my games that I had been GM’ing.  After some reflection, I feel that these games failed for two reasons:  I, as the GM, failed to engage the players, and the players failed to engage me.
That being said, I wanted to thank all of you for all of your time and efforts with Fantastic Familiarity.  I’ve stopped counting the games that I’ve played in that have failed—we all know that long-running games are hard to find.  This group of players really brings something to this game, and I find myself wholly engaged; and I hope you all do too!  I only GM one other game in which I am as much engaged in, and that game is nearing its 6,000th post!  I hope this game reaches that point too, and continues further!

Again, thank you all for playing!  I really appreciate your passion and the different things you all bring to this game.  This is a success because of all of us!
Thank you,

jklier
Dungeon Master
This message was last edited by the GM at 15:08, Mon 03 May 2010.
Porto 'Chubbs' Brandybuck
player, 171 posts
Halfling
Bard 2
Mon 3 May 2010
at 21:04
  • msg #471

Re: OOC

We all know I saved the game
Stan Fetchin
player, 235 posts
Human
Wizard
Wed 5 May 2010
at 02:02
  • msg #473

Re: OOC

Is Stan with the orcs or is he somewhere else?
Shirok Rezkala
player, 242 posts
Half Orc
Druid 4
Wed 5 May 2010
at 02:06
  • msg #474

Re: OOC

I guess you're either still at the base of the tree or came with Ilsa and I, depending on whether or not you found it necessary to follow us.
Dungeon Master
GM, 378 posts
Sometimes, I even
amaze myself!
Wed 5 May 2010
at 18:11
  • msg #475

Re: OOC

In reply to Stan Fetchin (msg #473):

If you wanted to go with Ilsa and Shirok, you certianly can.  Otherwise you and Garett are at the base of the tree.

If you do go with them, Garett will follow you.
Shirok Rezkala
player, 243 posts
Half Orc
Druid 4
Wed 5 May 2010
at 19:18
  • msg #476

Re: OOC

I think both Ilsa and I were just going to approach the Wanderer without calling out. Let him notice us and make the first move.
Dungeon Master
GM, 381 posts
Sometimes, I even
amaze myself!
Fri 7 May 2010
at 16:43
  • msg #477

Re: OOC

@Porto & Roth Is there anything else you want to do in the house before I update (you don't find anything else worthy of note).

Oh!  Happy 1,700 post!  We'll be at 2,000 in no-time!  ^_^
This message was last edited by the GM at 16:44, Fri 07 May 2010.
Ilsa Redeye
player, 313 posts
Half Orc
Bar 3
Fri 7 May 2010
at 16:54
  • msg #478

Re: OOC

If the intent is to have Katsumoto be integrated into the group, there has to be a good reason for us to want him. I'm not going to play Ilsa as just accepting of people because they have a PC marker floating over their heads.
Stan Fetchin
player, 236 posts
Human
Wizard
Fri 7 May 2010
at 19:23
  • msg #479

Re: OOC

Hey all!

For some reason I accidentally removed this game from my sticky list. But, it is back now. Looks like I missed some big happenings.
Porto 'Chubbs' Brandybuck
player, 174 posts
Halfling
Bard 2
Fri 7 May 2010
at 21:21
  • msg #480

Re: OOC

Porto should have been there, he would've gladly increased the amount of non-orcs in the group. You know, in case there's ever a inner party war
Katsumoto Musashi
player, 5 posts
Tue 11 May 2010
at 23:17
  • msg #481

Re: OOC

Agreed.
Shirok Rezkala
player, 249 posts
Half Orc
Druid 4
Wed 12 May 2010
at 00:13
  • msg #482

Re: OOC

Don't feel too bad, Ilsa had a habit of trying to kill new party members. Porto can tell you all about that.
Ilsa Redeye
player, 319 posts
Half Orc
Bar 3
Wed 12 May 2010
at 00:19
  • msg #483

Re: OOC

Exactly. And I point you to the specific reasons why.

1) He appeared out of nowhere.
2) He never properly introduced himself or explained his presence.
3) He didn't answer a direct question from her, despite her asking multiple times.

#3 was the thing that really cheesed her off and was the straw that broke the camel's back.

You can be as secretive and mysterious as you want, but realize that shit doesn't fly with her. Be warned that when she starts swinging at party members, the Die Roller has been very accommodating. :)
Katsumoto Musashi
player, 6 posts
Wed 12 May 2010
at 02:58
  • msg #484

Re: OOC

Oh that doesn't sound good. :(
Porto 'Chubbs' Brandybuck
player, 178 posts
Halfling
Bard 2
Wed 12 May 2010
at 03:22
  • msg #485

Re: OOC

I was unarmed, partially unclothed, delirious, I didn't know what happened to me. I would have answered but I was waiting for an answer from someone else that would have helped get the whole "Not of this plain of reality" thing out of the way. Besides Ilsa, not one to brag but I bet Porto could win in a fight now.
Ilsa Redeye
player, 320 posts
Half Orc
Bar 3
Wed 12 May 2010
at 04:46
  • msg #486

Re: OOC

You probably could. As a player, I suck at combat. That's why I play a character who picks on unarmed, partially clothed halflings. :)
Porto 'Chubbs' Brandybuck
player, 179 posts
Halfling
Bard 2
Wed 12 May 2010
at 20:41
  • msg #487

Re: OOC

Good to know who wears the pants in this group. Stan.
Katsumoto Musashi
player, 7 posts
Wed 12 May 2010
at 23:18
  • msg #488

Re: OOC

Haha, you guys are a fun bunch. I can't wait to see how this rag-tag group will play out.
Porto 'Chubbs' Brandybuck
player, 180 posts
Halfling
Bard 2
Thu 13 May 2010
at 20:47
  • msg #489

Re: OOC

fyi stan the rest of the group is semi-far away from the house and Porto is with you
Stan Fetchin
player, 242 posts
Human
Wizard
Fri 14 May 2010
at 21:39
  • msg #490

Re: OOC

Porto 'Chubbs' Brandybuck:
fyi stan the rest of the group is semi-far away from the house and Porto is with you

And we are waiting outside?
Porto 'Chubbs' Brandybuck
player, 181 posts
Halfling
Bard 2
Fri 14 May 2010
at 23:09
  • msg #491

Re: OOC

yep

i am correct aren't I?
Roth Daos
player, 215 posts
Unassuming
Librarian
Sat 15 May 2010
at 02:36
  • msg #492

Re: OOC

Meta-game-wise I assume if we try to just pass through these woods, something will stop us--but have we had any kind of indication of that in-game?  I've searched back through the posts, but can't find any indication that we're trapped--other than the word of the inhabitants.
Shirok Rezkala
player, 251 posts
Half Orc
Druid 4
Sat 15 May 2010
at 14:37
  • msg #493

Re: OOC

No, I don't think we've had an in-character sign that we're trapped except maybe for Katsumoto reportedly being lost for days. But Shirok at least is curious enough about what's going on to want to stay anyway.
Stan Fetchin
player, 243 posts
Human
Wizard
Sat 15 May 2010
at 19:00
  • msg #494

Re: OOC

I agree. This seems like one of the least dangerous places our party has been so far.
Porto 'Chubbs' Brandybuck
player, 182 posts
Halfling
Bard 2
Sat 15 May 2010
at 19:56
  • msg #495

Re: OOC

and that's why we need to find a way out! to find more danger
Dungeon Master
GM, 387 posts
Sometimes, I even
amaze myself!
Sun 16 May 2010
at 19:35
  • msg #496

Re: OOC

Stan Fetchin:
This seems like one of the least dangerous places our party has been so far.

I apologize, it appears that I am not doing my job...  ;)

This should pick-up once Roth finishes inside Rabbit's house and reports back.  I was going to have him come out, but wasn't sure if he wanted to look the place over once more, or inspect anything (i.e. the trunk) before returning.
In the meantime, you all can continue conversing.  Garret didn't mean to put anyone off, just, characterwise, looking for a good measure of each of you.  I suppose it's time to pick on Porto, huh?  ;)
This message was last edited by the GM at 19:38, Sun 16 May 2010.
Shirok Rezkala
player, 252 posts
Half Orc
Druid 4
Sun 16 May 2010
at 19:35
  • msg #497

Re: OOC

There you go, giving the crazy man ideas again...
Dungeon Master
GM, 388 posts
Sometimes, I even
amaze myself!
Tue 18 May 2010
at 16:22
  • msg #498

Re: OOC

Okay, I'm going to have to push forward a little bit...
Roth Daos
player, 216 posts
Unassuming
Librarian
Fri 21 May 2010
at 01:17
  • msg #499

Re: OOC

I'm sorry I've been absent unexpectedly, it had been a hectic week.
Stan Fetchin
player, 248 posts
Human
Wizard
Tue 25 May 2010
at 04:57
  • msg #500

Re: OOC

Yikes! Ilsa is going to nix us all.
Ilsa Redeye
player, 328 posts
Half Orc
Bar 3
Tue 25 May 2010
at 05:02
  • msg #501

Re: OOC

No she won't. Sheesh. Shirok would be cross with her. :)

Actually, she doesn't have a reason to kill you all.
Roth Daos
player, 220 posts
Unassuming
Librarian
Tue 25 May 2010
at 06:34
  • msg #502

Re: OOC

Just Roth. :P
Ilsa Redeye
player, 329 posts
Half Orc
Bar 3
Tue 25 May 2010
at 14:53
  • msg #503

Re: OOC

She had reason at the time she tried to kill Roth. Now she doesn't. Feel free to change that if you want.
Dungeon Master
GM, 396 posts
Sometimes, I even
amaze myself!
Tue 25 May 2010
at 17:52
  • msg #504

Re: OOC

Kudos to Shirok for making the connection between Hyglak and the Tiger.  I’m not sure that was openly addressed yet.
In any case, what do you all think of this adventure so far?
Stan Fetchin
player, 249 posts
Human
Wizard
Tue 25 May 2010
at 21:48
  • msg #505

Re: OOC

In reply to Dungeon Master (msg #504):

I'm waiting for all our possessions to be replaced by walnuts.
Porto 'Chubbs' Brandybuck
player, 190 posts
Halfling
Bard 2
Tue 25 May 2010
at 22:20
  • msg #506

Re: OOC

need more magic items!
Shirok Rezkala
player, 259 posts
Half Orc
Druid 4
Wed 26 May 2010
at 17:15
  • msg #507

Re: OOC

I keep expecting to be ambushed by Heffalumps or Woozles.
Katsumoto Musashi
player, 8 posts
Wed 26 May 2010
at 23:52
  • msg #508

Re: OOC

Haha, you have no idea what this forest can do. :)
Porto 'Chubbs' Brandybuck
player, 191 posts
Halfling
Bard 2
Thu 27 May 2010
at 01:44
  • msg #509

Re: OOC

I don't like the sound of that...
Ilsa Redeye
player, 334 posts
Half Orc
Bar 3
Thu 27 May 2010
at 19:26
  • msg #510

Re: OOC

I edited my post, following Shirok's orders.
Dungeon Master
GM, 399 posts
Sometimes, I even
amaze myself!
Thu 27 May 2010
at 19:31
  • msg #511

Re: OOC

'ight.  Looks like we're waiting on Roth and Porto.  This is getting exciting!!!
Ilsa Redeye
player, 336 posts
Half Orc
Bar 3
Fri 28 May 2010
at 14:54
  • msg #512

Re: OOC

I won't be posting until Monday night. Feel free to NPC Ilsa in my absence.
Shirok Rezkala
player, 262 posts
Half Orc
Druid 4
Fri 28 May 2010
at 19:46
  • msg #513

Re: OOC

*points to combat* This is why you don't mess with a man's dog.
Porto 'Chubbs' Brandybuck
player, 195 posts
Halfling
Bard 2
Sun 30 May 2010
at 00:16
  • msg #514

Re: OOC

Question for Mr.DM
This message was last edited by the GM at 03:14, Sun 30 May 2010.
Dungeon Master
GM, 402 posts
Sometimes, I even
amaze myself!
Wed 2 Jun 2010
at 14:36
  • msg #515

Re: OOC

I'll give Shirok/Neya a few hours longer before moving forward.  :)
Shirok Rezkala
player, 263 posts
Half Orc
Druid 4
Wed 2 Jun 2010
at 15:12
  • msg #516

Re: OOC

Right, sorry. Could have sworn I'd posted. Working on it now.
Porto 'Chubbs' Brandybuck
player, 197 posts
Halfling
Bard 2
Wed 2 Jun 2010
at 16:05
  • msg #517

Re: OOC

Shirok Rezkala:
Shirok will try and use the map to teleport the group back to the circle. If the bear doesn't come with us, then it can work out its rage on the dead Owl. If the bear does come with us, he's banking on Criss being able to calm it.


LMAO
Ilsa Redeye
player, 338 posts
Half Orc
Bar 3
Wed 2 Jun 2010
at 16:51
  • msg #518

Re: OOC

A heads-up to Shirok: You'd better say something convincing to the raging Ilsa before she tries to kill the bear. It will probably take a few blows. Or, let her get it unconscious (hopefully not below -9 hp) and then heal it.
Dungeon Master
GM, 404 posts
Sometimes, I even
amaze myself!
Wed 2 Jun 2010
at 16:53
  • msg #519

Re: OOC

Also, as a little GM advice, someone might want to wake Criss up, if that is your plan.  He's somewhat of a heavy sleeper... ;)
Porto 'Chubbs' Brandybuck
player, 198 posts
Halfling
Bard 2
Wed 2 Jun 2010
at 19:38
  • msg #520

Re: OOC

WE ARE SO FUCKED!
Ilsa Redeye
player, 339 posts
Half Orc
Bar 3
Wed 2 Jun 2010
at 19:45
  • msg #521

Re: OOC

No, but I suppose we could arrange that if you really needed it...

And we would be less "fucked" if so many people weren't hanging back doing nothing.
Porto 'Chubbs' Brandybuck
player, 200 posts
Halfling
Bard 2
Wed 2 Jun 2010
at 19:50
  • msg #522

Re: OOC

I'm a halfling singer babe not all us were made to give bear hugs to literal fucking bears
Ilsa Redeye
player, 340 posts
Half Orc
Bar 3
Wed 2 Jun 2010
at 19:52
  • msg #523

Re: OOC

The bear is the one that started with the hugs.

And so instead of trying to wake the kid, Porto hits the bear with a rock. And not even a sling stone.... uhhhhh
This message was last edited by the player at 20:11, Wed 02 June 2010.
Porto 'Chubbs' Brandybuck
player, 201 posts
Halfling
Bard 2
Wed 2 Jun 2010
at 20:45
  • msg #524

Re: OOC

First of all I don't have a sling, second I'd get a -4, third I might hit Ilsa, assuming that this DM does the below 10 hit ally thing(many do, not all), fourth I think it's pretty creative, fifth I could throw a dagger if you wish, sixth if you want a tap from 'ol wand of healing after the fight you should be nicer, seventh...there is no seventh but it's a lucky number so ha!
Dungeon Master
GM, 405 posts
Sometimes, I even
amaze myself!
Wed 2 Jun 2010
at 20:46
  • msg #525

Re: OOC

Let's calm down.  I find the fight exciting.  :D
Katsumoto Musashi
player, 9 posts
Wed 2 Jun 2010
at 21:27
  • msg #526

Re: OOC

I take it you guys meet Pooh.
Haha, good luck.
Porto 'Chubbs' Brandybuck
player, 202 posts
Halfling
Bard 2
Wed 2 Jun 2010
at 22:10
  • msg #527

Re: OOC

help us Mr.Invincible Samurai Man
Roth Daos
player, 225 posts
Unassuming
Librarian
Wed 2 Jun 2010
at 22:17
  • msg #528

Re: OOC

50% chance to hit the other grappler when attacking into a grapple.  And it's not considered flanking, so Roth is pretty worthless.  Not to mention he wouldn't mind waiting until the bear is finished with Ilsa.
Shirok Rezkala
player, 265 posts
Half Orc
Druid 4
Wed 2 Jun 2010
at 22:35
  • msg #529

Re: OOC

Actually I believe sneak attack would work. You get the extra damage whenever the target cannot use their Dexterity bonus to AC, and someone grappling cannot use their Dex bonus against someone outside the grapple. So as long as you hit the right person, pretty sure sneak attack would count.

And to be fair, taking someone/thing down alive is a lot harder then it is to kill them.
Roth Daos
player, 226 posts
Unassuming
Librarian
Wed 2 Jun 2010
at 23:17
  • msg #530

Re: OOC

Ooo, that is a bit strange ... not precise enough to choose your target, but precise enough to know where to hit them...  Though I'm not sure DM's even doing the 50% chance to hit wrong target.
Ilsa Redeye
player, 341 posts
Half Orc
Bar 3
Thu 3 Jun 2010
at 00:11
  • msg #531

Re: OOC

I'm pretty sure that only applies to ranged attacks. http://www.d20srd.org/srd/combat/combatModifiers.htm
Roth Daos
player, 227 posts
Unassuming
Librarian
Thu 3 Jun 2010
at 01:43
  • msg #532

Re: OOC

Shit, you're right, I've been misreading that table this whole time.
Ilsa Redeye
player, 343 posts
Half Orc
Bar 3
Thu 3 Jun 2010
at 17:53
  • msg #533

Re: OOC

Not to break the game or anything, but is there a reason why Ilsa wouldn't try to kill Garret right now? It appears as if he just killed Neya, her second-best friend. It'd be as if the bear had grabbed Chubbs and he killed him along with the bear. Except, you know, she actually cares about Neya. Mission-be-damned, this calls for blood. And she's raging now anyway.
Dungeon Master
GM, 407 posts
Sometimes, I even
amaze myself!
Thu 3 Jun 2010
at 17:59
  • msg #534

Re: OOC

Raging or not, one can still use basic logic.  Would Ilsa really attack someone who just called down the wrath of god upon the enemy?  And if so, would she really think she could win?
By all means, do whatever you feel your character would do; and know that I truely do appreciate you Ilsa.  :D
Ilsa Redeye
player, 344 posts
Half Orc
Bar 3
Thu 3 Jun 2010
at 18:07
  • msg #535

Re: OOC

It's better to attack a cleric after he's cast his instant death spell than before. :)
Dungeon Master
GM, 408 posts
Sometimes, I even
amaze myself!
Thu 3 Jun 2010
at 18:09
  • msg #536

Re: OOC

Touché  ;)
Stan Fetchin
player, 256 posts
Human
Wizard
Thu 3 Jun 2010
at 18:35
  • msg #537

Re: OOC

I believe the reason we found Garret in the first place is that he once killed a dozen or so demon lords.

So.

Yeah.
Ilsa Redeye
player, 346 posts
Half Orc
Bar 3
Thu 3 Jun 2010
at 18:45
  • msg #538

Re: OOC

Ever notice how Ilsa never yells at Stan? I'm not sure she knows he's in the party. ;)
Stan Fetchin
player, 258 posts
Human
Wizard
Thu 3 Jun 2010
at 18:49
  • msg #539

Re: OOC

Ilsa Redeye:
Ever notice how Ilsa never yells at Stan? I'm not sure she knows he's in the party. ;)

Oh I notice! Stan learned long ago how to hide from angry women.
Porto 'Chubbs' Brandybuck
player, 203 posts
Halfling
Bard 2
Thu 3 Jun 2010
at 23:39
  • msg #540

Re: OOC

lol

also Ilsa I like you an all but you'll all love what's gonna happen next.

When Hobbits Attack!
Ilsa Redeye
player, 347 posts
Half Orc
Bar 3
Fri 4 Jun 2010
at 00:43
  • msg #541

Re: OOC

If you are making an attack, I want to see die rolls.

You might win, but I'm not taking any player fiat bullshit.

Or wait, was that 6 to hit yours? If so, change your post.

16:42, Today: Porto 'Chubbs' Brandybuck rolled 6 using 1d20+3. to hit, touch attack.
Porto 'Chubbs' Brandybuck
player, 205 posts
Halfling
Bard 2
Fri 4 Jun 2010
at 02:08
  • msg #542

Re: OOC

that was with the rock. The rope takes no roll.
Dungeon Master
GM, 409 posts
Sometimes, I even
amaze myself!
Fri 4 Jun 2010
at 02:33
  • msg #543

Re: OOC

In reply to Porto 'Chubbs' Brandybuck (msg #542):

That's not true at all, Porto.  Please make sure you understand your item's abilities before you try stunts like this...
I'll handle the mechanics from here.  Get ready to edit your post.


18:42, Today: Porto 'Chubbs' Brandybuck rolled 6 using 1d20+3. to hit, touch attack.
Porto rolls a ranged touch attack vs. Ilsa.  Judging from the roll, Porto rolled a 3, making the result 8 total.  If Ilsa were also flat-footed, the attack still misses.
Essentially, Porto throws a length of rope at Ilsa, but it doesn't make it to her.  Hell, she'd probably not even realize what it was he was doing, since she did post she was walking away.  :/
This message was last edited by the GM at 02:34, Fri 04 June 2010.
Shirok Rezkala
player, 268 posts
Half Orc
Druid 4
Fri 4 Jun 2010
at 02:42
  • msg #544

Re: OOC

Assuming this was the Animate Rope spell, it can only wrap around a target within one foot of it. Throwing it at a target to get the rope close enough requires a successful ranged touch attack.

Of course, because in-character drama is far more interesting when things like this succeed, I will say that if Porto's roll was to try and hit Ilsa with the rock, then he would still be entitled to an attack roll with the rope. Though I will cease all attempts at drama the moment someone starts getting upset by it in RL.
This message was last edited by the player at 02:46, Fri 04 June 2010.
Dungeon Master
GM, 411 posts
Sometimes, I even
amaze myself!
Fri 4 Jun 2010
at 02:57
  • msg #545

Re: OOC

Shirok Rezkala:
Though I will cease all attempts at drama the moment someone starts getting upset by it in RL.

Well put my friend!  :)
Honestly, I feel inter-party drama like this (between PCs) is a dangerous thing.  But maybe that's just me.  Personally, when I was young I stopped reading The Fellowship of the Ring after the Fellowship broke apart, and couldn't pick it back up for over a year...  (my pre-teen years were intense!) :S
I'd prefer it if they could all get along; but as I said before, by all means play it as your character would.  I guess if the character's personalities just aren't meshing, perhaps we should discuss splitting up after you all escape the woods.  I'd also have to set aside some time to re-figure the game's progression in that case...  :/

On a side-note, this would be a perfect time to wake Criss up and tell him what happened.  :D
Porto 'Chubbs' Brandybuck
player, 206 posts
Halfling
Bard 2
Fri 4 Jun 2010
at 03:10
  • msg #546

Re: OOC

Don't split the party! It slows stuff down and doesn't make it as fun. In real life I've got no problem with the person playing Ilsa. Porto is like a kid who sucks at something, like paper machete, then finally gets one to look like a bowl. The someone says it looks like a turd. Even though he knows he sucks he still felt proud of his improvement. Same thing with Porto. And Shirok was right about it being the rock and not the rope. I figured that Porto would be holding one end. If you want I can roll for the rope. Or you can. Or we can keep the 8 as both rock and rope.

quote:...rock in Porto's hand and he threw it at Ilsa not to hurt just to get her attention. It flies past her...
Shirok Rezkala
player, 269 posts
Half Orc
Druid 4
Fri 4 Jun 2010
at 03:17
  • msg #547

Re: OOC

Well, whether the rope works or not, Porto's words won him some respect with Shirok. Fighting back when someone talks down to you is a very orc thing to do; shows you're willing to fight your own battles, even if you know you'll probably lose. Only reason to acquiesce is if you're 100% certain that you're wrong, and even then it's iffy.

Obviously all the characters getting along is ideal, but inter-party conflict can create some very interesting situations. You do have to be a bit careful to keep any bad feelings IC, but which is a better story: six great friends worked in a perfect team and easily defeated some great evil, or six people who fought constantly overcame their own struggles and defeated aforementioned great evil?

That's my opinion anyway.
This message was last edited by the player at 03:20, Fri 04 June 2010.
Porto 'Chubbs' Brandybuck
player, 207 posts
Halfling
Bard 2
Fri 4 Jun 2010
at 03:23
  • msg #548

Re: OOC

Well I'll probably need Shirok's help to calm Ilsa down and keep her from killing him. I'm hoping as a fallback that Garret will protect Porto. You think it'll deter people to fight when there's someone who can torch us all, resurrect us, then torch us all again, but would rather watch us fight a giant bear instead.
Shirok Rezkala
player, 270 posts
Half Orc
Druid 4
Fri 4 Jun 2010
at 03:30
  • msg #549

Re: OOC

Well, when you're powerful enough to kill demons, you gotta get your kicks somehow. Might as well watch other people fight for your amusement.
Ilsa Redeye
player, 348 posts
Half Orc
Bar 3
Fri 4 Jun 2010
at 03:39
  • msg #550

Re: OOC

Since the GM has already ruled that the rope missed, the whole binding/lecturing thing didn't happen. There's no reason for Ilsa to kill Porto (or anyone else).

Note that neither Porto nor Roth denied her accusation that they wanted her to be killed. As far as she is concerned now, once they get out of these woods and she gets her bow, she is done with both of them. And I'm sure they feel similarly about her.
Shirok Rezkala
player, 271 posts
Half Orc
Druid 4
Fri 4 Jun 2010
at 03:58
  • msg #551

Re: OOC

Well the binding may not, but the lecture still might. Depends on whether or not Porto's anger overrides his self-preservation enough.

Regarding a potential party split, Shirok recognizes that the whole Torus/Azazel thing needs to be dealt with and will try to convince Ilsa of that, but he'll abandon that quest to the others before he'll split from Ilsa. In my opinion, I think the party staying together would mostly depend upon Ilsa, Roth, and Porto finding some respect for each other; that's been the cause of most of their disagreements.
Ilsa Redeye
player, 349 posts
Half Orc
Bar 3
Fri 4 Jun 2010
at 04:08
  • msg #552

Re: OOC

I agree. If Roth hadn't held back, she wouldn't be as pissed. I know this was a player error and I don't plan on making a big deal of it. I think if she witnessed how deadly Roth could be (and as much as he's threatened OOC), it would go a long way in firming up intra-party relations.

And Porto needs to get a real weapon. A rock? Seriously? :)
Porto 'Chubbs' Brandybuck
player, 208 posts
Halfling
Bard 2
Fri 4 Jun 2010
at 13:28
  • msg #553

Re: OOC

Oh, it happened. Maybe a little less "I'll string you up with the rope that's keeping you from tearing my head off" but totally still kinda pissed. Lets just hope Ilsa realizes that Garret's not the kind of guy to allow in party fighting, and he could also hail down a fiery wrath on us all just to discipline us
Dungeon Master
GM, 412 posts
Sometimes, I even
amaze myself!
Fri 4 Jun 2010
at 14:11
  • msg #554

Re: OOC

Garret's as tough as they come; but he isn’t out to discipline anybody. :p
He's a minimalist, preferring to use as little effort as possible, he'd rather cast 2-3 spells and be done with it rather then shuffle back and forth sacrificing spells to administer healing, especially if it is possible to simply deal with the threat before the healing is needed.
If you guys want to bicker and such, he'll pay no heed.  But once the physical blows start, he won't stand for too much of that.

If splitting up after this adventure is something we'll need to start looking at realistically, then I'll start revising my game plan to accommodate that.
This message was last edited by the GM at 14:13, Fri 04 June 2010.
Porto 'Chubbs' Brandybuck
player, 209 posts
Halfling
Bard 2
Fri 4 Jun 2010
at 15:00
  • msg #555

Re: OOC

I don't know bout yall but I want the party to be one
Shirok Rezkala
player, 272 posts
Half Orc
Druid 4
Fri 4 Jun 2010
at 15:45
  • msg #556

Re: OOC

I think we need Roth to chime in here, because in my mind, Roth-Ilsa is the biggest potential cause of a split. If those two can find a way to reconcile, the party can probably stay together. If they can't at least manage to tolerate each other, I think a split is on the table.
Roth Daos
player, 230 posts
Unassuming
Librarian
Fri 4 Jun 2010
at 16:00
  • msg #557

Re: OOC

Ilsa seems to be slowly and subtly changing into not-such-a-monster.  Maybe Roth will see that before he needs to kill her.  Maybe she'll kill Roth, or Porto, before she can tame her evil urges.  No reason we can't keeping going together as long as the players are prepared for the possibility of a death.
Ilsa Redeye
player, 350 posts
Half Orc
Bar 3
Fri 4 Jun 2010
at 16:24
  • msg #558

Re: OOC

Porto 'Chubbs' Brandybuck:
I don't know bout yall but I want the party to be one


Let me say it plainly. That won't happen until you edit your IC post to accurately reflect what happened in the game. You failed to tie Ilsa up. I will not accept any post that includes references to the contrary. Until then, we have problems as players.

In-character, Porto can threaten and yell and give his worst to Ilsa. That won't split the party. Hell, as Shirok noted, she might actually respect him a bit more (whether or not she believes her threats).
Roth Daos
player, 231 posts
Unassuming
Librarian
Sat 5 Jun 2010
at 02:57
  • msg #559

Re: OOC

Ahh, but yelling and threatening aren't nearly as elegant as a blade between the T4 and T5.
Ilsa Redeye
player, 351 posts
Half Orc
Bar 3
Sat 5 Jun 2010
at 06:41
  • msg #560

Re: OOC

It depends on what you want to achieve.
Shirok Rezkala
player, 274 posts
Half Orc
Druid 4
Mon 7 Jun 2010
at 20:53
  • msg #561

Re: OOC

Lots of thought in my last post; trying to let you guys know what Shirok thinks is going on and what he's up to, but not really thoughts he can vocalize now that Criss is awake and right there.
Porto 'Chubbs' Brandybuck
player, 210 posts
Halfling
Bard 2
Mon 7 Jun 2010
at 23:31
  • msg #562

Re: OOC

I'm changing the post, I'll delete the old and you'll see the new soon.
Stan Fetchin
player, 261 posts
Human
Wizard
Tue 8 Jun 2010
at 06:16
  • msg #563

Re: OOC

I'm taking a really long flight to Australia. I might not be able to post for the next couple of days, perhaps for as long as the next week.

Sorry about the short notice. I should be back soon.
Shirok Rezkala
player, 280 posts
Half Orc
Druid 4
Mon 14 Jun 2010
at 00:51
  • msg #564

Re: OOC

Right, Eor. That's a far better idea then Owl, but I completely forgot he existed.

DM, any chance of a quick retcon? Otherwise I'll just have Shirok remember and have him redirect us to the gloomy place.
Porto 'Chubbs' Brandybuck
player, 215 posts
Halfling
Bard 3
Mon 14 Jun 2010
at 17:19
  • msg #565

Re: OOC

do I have enough time to inspect the helm, or at least to grab it before teleporting? if so, I do
Roth Daos
player, 241 posts
Unassuming
Librarian
Thu 24 Jun 2010
at 17:00
  • msg #566

Re: OOC

One of these days we'll see what this sword does...
Stan Fetchin
player, 267 posts
Human
Wizard
Thu 24 Jun 2010
at 17:18
  • msg #567

Re: OOC

Roth Daos:
One of these days we'll see what this sword does...

It cuts things.
Porto 'Chubbs' Brandybuck
player, 220 posts
Halfling
Bard 3
Thu 24 Jun 2010
at 17:26
  • msg #568

Re: OOC

apparently not
Roth Daos
player, 242 posts
Unassuming
Librarian
Thu 24 Jun 2010
at 19:06
  • msg #569

Re: OOC

Hah!  It forces natural 1s!
Stan Fetchin
player, 268 posts
Human
Wizard
Mon 28 Jun 2010
at 09:16
  • msg #570

Re: OOC

I really have to remember to update my spells prepared when we camp for the night.
Porto 'Chubbs' Brandybuck
player, 222 posts
Halfling
Bard 3
Mon 28 Jun 2010
at 21:16
  • msg #571

Re: OOC

FYI since Stan ran to the hut, so do I, but I still attack
Shirok Rezkala
player, 285 posts
Half Orc
Druid 4
Wed 30 Jun 2010
at 21:58
  • msg #572

Re: OOC

So everyone knows, I will be unable to post from Thursday to Tuesday.
Dungeon Master
GM, 425 posts
Sometimes, I even
amaze myself!
Thu 1 Jul 2010
at 00:19
  • msg #573

Re: OOC

Sorry about the day.  Rough day...  1 update comin' right up!!
Dungeon Master
GM, 427 posts
Sometimes, I even
amaze myself!
Thu 1 Jul 2010
at 19:45
  • msg #574

Re: OOC

In reply to Shirok Rezkala (msg #572):

Yeah, I figure play would slow way down during the holidays.  Be good you guys.

Happy Independence Day (US)!
Stan Fetchin
player, 270 posts
Human
Wizard
Fri 2 Jul 2010
at 06:53
  • msg #575

Re: OOC

Dungeon Master:
In reply to Shirok Rezkala (msg #572):

Yeah, I figure play would slow way down during the holidays.  Be good you guys.

Happy Independence Day (US)!


Standard action: check calendar
Wow, it's July already!
Dungeon Master
GM, 428 posts
Sometimes, I even
amaze myself!
Wed 7 Jul 2010
at 15:19
  • msg #576

Re: OOC

I should be good to post for today.  Strangely, the building caught fire sometime this morning and I am working remotely (a long way away from my supervisor).  Please allow me some time to read through some posts and gather myself.  I'll have an update for you all soon.

Thanks!


Edit-
Did Shirok/Neya want to post anything, or should I NPC them?
This message was last edited by the GM at 18:01, Wed 07 July 2010.
Shirok Rezkala
player, 286 posts
Half Orc
Druid 4
Wed 7 Jul 2010
at 21:47
  • msg #577

Re: OOC

I'm back, working on a post now.
Stan Fetchin
player, 273 posts
Human
Wizard
Tue 13 Jul 2010
at 22:05
  • msg #578

Re: OOC

Is there still a Samurai out there waiting to join our party? Poor guy.
Ilsa Redeye
player, 363 posts
Half Orc
Bar 3
Tue 13 Jul 2010
at 22:13
  • msg #579

Re: OOC

Well, he hasn't logged on in a month, so I'd be surprised if he's waiting.
Stan Fetchin
player, 275 posts
Human
Wizard
Thu 15 Jul 2010
at 11:43
  • msg #580

Re: OOC

Really don't want to die at the moment.
Porto 'Chubbs' Brandybuck
player, 227 posts
Halfling
Bard 3
Mon 19 Jul 2010
at 19:27
  • msg #581

Re: OOC

Your welcome Roth, for the awesome sword.
Dungeon Master
GM, 432 posts
Sometimes, I even
amaze myself!
Mon 19 Jul 2010
at 19:33
  • msg #582

Re: OOC

Porto remember, you have a dog, not a wolf.
Porto 'Chubbs' Brandybuck
player, 228 posts
Halfling
Bard 3
Mon 19 Jul 2010
at 19:35
  • msg #583

Re: OOC

my bad, want me to change it?
Porto 'Chubbs' Brandybuck
player, 229 posts
Halfling
Bard 3
Wed 21 Jul 2010
at 15:27
  • msg #584

Re: OOC

I'll be unable to post until friday afternoon
Stan Fetchin
player, 277 posts
Human
Wizard
Sat 24 Jul 2010
at 03:53
  • msg #585

Re: OOC

Unless this thing is 1 HD, Stan knows next to nothing about it.

For future reference, are we treating natural 1s on a skill check as just another roll, or is there a critical-failure rule in place for skills?
Stan Fetchin
player, 278 posts
Human
Wizard
Wed 28 Jul 2010
at 09:35
  • msg #586

Re: OOC

Anyone alive out there?
Ilsa Redeye
player, 367 posts
Half Orc
Bar 3
Wed 28 Jul 2010
at 14:07
  • msg #587

Re: OOC

Here. Waiting.
Shirok Rezkala
player, 292 posts
Half Orc
Druid 4
Wed 28 Jul 2010
at 14:43
  • msg #588

Re: OOC

Still here.
Dungeon Master
GM, 434 posts
Sometimes, I even
amaze myself!
Wed 28 Jul 2010
at 19:39
  • msg #589

Re: OOC

I'm here!  Sorry, work's been keeping me down.  Working on a post now...  :D
Stan Fetchin
player, 280 posts
Human
Wizard
Thu 29 Jul 2010
at 04:02
  • msg #590

Re: OOC

I didn't mean to imply that the DM was being slack. :) Keep up the good work as always, oh Master of the Dungeon.
Ilsa Redeye
player, 369 posts
Half Orc
Bar 3
Thu 29 Jul 2010
at 04:53
  • msg #591

Re: OOC

Ass kisser. ;)
Stan Fetchin
player, 281 posts
Human
Wizard
Thu 29 Jul 2010
at 05:35
  • msg #592

Re: OOC

Ilsa Redeye:
Ass kisser. ;)

When you have a d4 hit die, it's the only way.
Porto 'Chubbs' Brandybuck
player, 232 posts
Halfling
Bard 3
Thu 29 Jul 2010
at 19:37
  • msg #593

Re: OOC

LMAO oh Stan you keep me young. Though I am not really old...but still, if I was, you'd have kept me young.
Ilsa Redeye
player, 373 posts
Half Orc
Bar 4
Wed 4 Aug 2010
at 02:23
  • msg #594

Re: OOC

I'm out of town until Monday.
Ilsa Redeye
player, 374 posts
Half Orc
Bar 4
Tue 10 Aug 2010
at 00:56
  • msg #595

Re: OOC

It's really sad that their hasn't been a single post while I was gone. :(
Dungeon Master
GM, 439 posts
Sometimes, I even
amaze myself!
Tue 10 Aug 2010
at 01:19
  • msg #596

Re: OOC

work has been ridiculously hectic  :/
Stan Fetchin
player, 285 posts
Human
Wizard
Tue 10 Aug 2010
at 04:50
  • msg #597

Re: OOC

DM,

 Not sure what you want me to do, since I appear to still be asleep.

Initiative of 21, but Listen of only 9.
Ilsa Redeye
player, 376 posts
Half Orc
Bar 4
Fri 13 Aug 2010
at 02:52
  • msg #598

Re: OOC

The two morale bonuses don't stack, do they?
Dungeon Master
GM, 441 posts
Sometimes, I even
amaze myself!
Fri 13 Aug 2010
at 09:42
  • msg #599

Re: OOC

Unfortunately no, they do not.
Ilsa Redeye
player, 377 posts
Half Orc
Bar 4
Fri 13 Aug 2010
at 16:42
  • msg #600

Re: OOC

Chubbs, Summon Monster has a casting time of 1 round.

quote:
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell.


Just as Shirok's crocodile "began to take shape" this round, Porto's spider cannot attack on the same round that he began casting it.
Stan Fetchin
player, 287 posts
Human
Wizard
Fri 13 Aug 2010
at 16:50
  • msg #601

Re: OOC

Hmmm. I might have missed that in earlier posts.
Porto 'Chubbs' Brandybuck
player, 238 posts
Halfling
Bard 3
Fri 13 Aug 2010
at 17:36
  • msg #602

Re: OOC

As you can see I did not roll an attack. I was merely posting the spiders intent, so that when it can attack it does so rather than stand by Porto and protect him, as he may have done.
Shirok Rezkala
player, 297 posts
Half Orc
Druid 4
Fri 13 Aug 2010
at 18:05
  • msg #603

Re: OOC

the confusion re: summons is mainly my fault, I completely forgot summoning is a full-round action until I looked it up earlier this week.
Ilsa Redeye
player, 379 posts
Half Orc
Bar 4
Fri 13 Aug 2010
at 18:13
  • msg #604

Re: OOC

Porto 'Chubbs' Brandybuck:
As you can see I did not roll an attack.


Sorry, I assumed that when you wrote "attacks the giant bear," that you meant for it to actually attack the bear, even when it can't. Otherwise, you would have waited until next round to declare the spider was attacking. Given that all rolls and messages can be hidden from other players (for example, I can't see Ilsa's failed attack roll that the GM made for me), I will not assume you did or did not make an attack roll. All I can do is go by your text.
Ilsa Redeye
player, 380 posts
Half Orc
Bar 4
Fri 13 Aug 2010
at 18:14
  • msg #605

Re: OOC

Shirok Rezkala:
the confusion re: summons is mainly my fault, I completely forgot summoning is a full-round action until I looked it up earlier this week.


And it's only because this time the crocodile didn't do anything in the round you spent summoning that the inconsistency between the GM's last post and Porto's became evident.
Porto 'Chubbs' Brandybuck
player, 239 posts
Halfling
Bard 3
Fri 13 Aug 2010
at 20:03
  • msg #606

Re: OOC

I can see clearly now the rain has come!
Ilsa Redeye
player, 381 posts
Half Orc
Bar 4
Fri 13 Aug 2010
at 20:16
  • msg #607

Re: OOC

See, now I can't even tell if you're being ironic or snarky or what in misquoting famous song lyrics. ::gives up::
Porto 'Chubbs' Brandybuck
player, 240 posts
Halfling
Bard 3
Fri 13 Aug 2010
at 22:15
  • msg #608

Re: OOC

True, my wit and charm is a bit lost when I can fluctuate my voice to add emphasis. Even now the fluctuating is at max in a William Shatner like manner.
Porto 'Chubbs' Brandybuck
player, 241 posts
Halfling
Bard 3
Sat 14 Aug 2010
at 03:13
  • msg #609

Re: OOC

Roth and any others, don't forget to add +1 to damage with my singing. (dont know if you did add or not Roth, just saying)
Ilsa Redeye
player, 382 posts
Half Orc
Bar 4
Sat 14 Aug 2010
at 07:17
  • msg #610

Re: OOC

I, of course, forgot it. Again.
Porto 'Chubbs' Brandybuck
player, 243 posts
Halfling
Bard 3
Mon 16 Aug 2010
at 00:19
  • msg #611

Re: OOC

I feel that things would go a lot better for Neya would we all but one of us get the fuck out of there. Let Garret do his blazing sky death, and then revive whoever was left.
Shirok Rezkala
player, 300 posts
Half Orc
Druid 4
Mon 16 Aug 2010
at 02:39
  • msg #612

Re: OOC

Well, depending upon our GMs feelings, the crocodile's two natural 20s in a row may do something significant.
Stan Fetchin
player, 289 posts
Human
Wizard
Mon 16 Aug 2010
at 07:59
  • msg #613

Re: OOC

Sorry all. I am really out of useful spells and although I thought about charging, I decided against it.

I'll grab a wand of magic missile next chance I get.
Ilsa Redeye
player, 384 posts
Half Orc
Bar 4
Mon 16 Aug 2010
at 15:11
  • msg #614

Re: OOC

Don't worry about it, Stan. It happens when low level wizards don't get their beauty sleep. :)
Porto 'Chubbs' Brandybuck
player, 245 posts
Halfling
Bard 3
Mon 16 Aug 2010
at 18:38
  • msg #615

Re: OOC

That's why we bards are a cut above. We don't need to memorize. We just got it down man! Also sucks that your croc's two nat 20's go to waste.
Shirok Rezkala
player, 301 posts
Half Orc
Druid 4
Mon 16 Aug 2010
at 18:53
  • msg #616

Re: OOC

Indeed. Any chance I can bank that awesome for later? Probably not, but it's such  shame to waste it.
Stan Fetchin
player, 291 posts
Human
Wizard
Mon 16 Aug 2010
at 19:19
  • msg #617

Re: OOC

Again, I must apologize for Stan's behavior. He is a bit on edge.

I never intended him to be so whiny. :S
Ilsa Redeye
player, 386 posts
Half Orc
Bar 4
Mon 16 Aug 2010
at 19:23
  • msg #618

Re: OOC

I don't mind it at all. Stan's attitude is actually a refreshing change from what I've experienced in other games. Besides, Ilsa likes him. :D
Dungeon Master
GM, 444 posts
Sometimes, I even
amaze myself!
Thu 19 Aug 2010
at 14:35
  • msg #619

Re: OOC

I'll give Roth until noon today (08/19) to do something with Stan's wand before we move along.  We can do a little "side-bar" thingy when he comes back.  :D
Porto 'Chubbs' Brandybuck
player, 250 posts
Halfling
Bard 3
Thu 26 Aug 2010
at 00:58
  • msg #620

Re: OOC

Oh man, I totally meant to add "doesn't sound fun" or something like that. Ha, I like your comment though.
Porto 'Chubbs' Brandybuck
player, 254 posts
Halfling
Bard 3
Wed 1 Sep 2010
at 00:53
  • msg #621

Re: OOC

$20 bucks the corpse attacks us.(DM excluded, he could cheat)
Ilsa Redeye
player, 395 posts
Half Orc
Bar 4
Wed 1 Sep 2010
at 01:38
  • msg #622

Re: OOC

Ilsa will decapitate and dismember it whether or not it attacks.
Stan Fetchin
player, 300 posts
Human
Wizard
Thu 2 Sep 2010
at 22:12
  • msg #623

Re: OOC

I have no idea about Stan's theory... this wood is crazy.
Dungeon Master
GM, 456 posts
Sometimes, I even
amaze myself!
Mon 6 Sep 2010
at 15:57
  • msg #624

Re: OOC

Hey guys, just let me know what it is that the party is doing next.  Like where you intend to go and do.  I haven't been able to infer exactly what the party plans to do next from the previous messages, to move the story forward.

Also, I just wanted to make sure that we were all on the same page with the description of the bear claw.  It is a single claw (i.e. finger nail) as opposed to the entire paw.  Does that make sense?  It has been brought to my attention that I failed to make that initially clear. :/  Sorry for the confusion.
Stan Fetchin
player, 303 posts
Human
Wizard
Tue 7 Sep 2010
at 00:06
  • msg #625

Re: OOC

Killing Necromancers is what Tiggers do best!

Woo hoo hoo hoo!
Porto 'Chubbs' Brandybuck
player, 258 posts
Halfling
Bard 3
Tue 7 Sep 2010
at 00:15
  • msg #626

Re: OOC

I hope so, if not, I wasted a lot of time on my tigger trap
Porto 'Chubbs' Brandybuck
player, 262 posts
Halfling
Bard 3
Thu 9 Sep 2010
at 23:40
  • msg #627

Re: OOC

everyone hates Porto :(
Ilsa I can see, we're just too different. But Stan? I thought we were palls! Comrades through magic, well I guess not *humph*
Stan Fetchin
player, 306 posts
Human
Wizard
Thu 9 Sep 2010
at 23:52
  • msg #628

Re: OOC

Yeah. This does seem like a bad plan now that I think about it.
Porto 'Chubbs' Brandybuck
player, 263 posts
Halfling
Bard 3
Fri 10 Sep 2010
at 00:06
  • msg #629

Re: OOC

dang right it does. Porto may not be able to kill you guys. But he's got enough tricks up his sleeve to really annoy you and wear ya'll down. That's when Pooh or Tigger jump in!
Shirok Rezkala
player, 311 posts
Half Orc
Druid 4
Fri 10 Sep 2010
at 00:08
  • msg #630

Re: OOC

I'm honestly confused about the thought process behind the whole thing, actually. How exactly does giving him a hostage encourage him to provide safe conduct?
Stan Fetchin
player, 307 posts
Human
Wizard
Fri 10 Sep 2010
at 01:17
  • msg #631

Re: OOC

I was betting on the fact that the key is worth more to him than a random halfling.

We currently hold all the cards, though, so we might as well give him nothing and put him at our mercy.
Porto 'Chubbs' Brandybuck
player, 264 posts
Halfling
Bard 3
Fri 10 Sep 2010
at 04:00
  • msg #632

Re: OOC

thank you Shirok!
Ilsa Redeye
player, 404 posts
Half Orc
Bar 4
Fri 10 Sep 2010
at 04:04
  • msg #633

Re: OOC

The key is worth more to Ilsa than the halfling. :)

Actually, the bear claw is worth more even if it wasn't a key. :D
Porto 'Chubbs' Brandybuck
player, 265 posts
Halfling
Bard 3
Sat 11 Sep 2010
at 04:50
  • msg #634

Re: OOC

Watch what you say, this is a two way highway, and this ain't my first rodeo.
Shirok Rezkala
player, 313 posts
Half Orc
Druid 4
Mon 13 Sep 2010
at 17:34
  • msg #635

Re: OOC

For those who've forgotten (and I had to go back and read through the thread myself before I remembered) Shirok is talking about the memory we found after killing the massive Backson outside of Eor's hut.
Dungeon Master
GM, 463 posts
Sometimes, I even
amaze myself!
Tue 14 Sep 2010
at 18:50
  • msg #636

Re: OOC

I'd like to give Shirok a chance to post before continuing.
Stan Fetchin
player, 314 posts
Human
Wizard
Sat 18 Sep 2010
at 20:52
  • msg #637

Re: OOC

Ha. Stan is a melodramatic little girl at points.
Porto 'Chubbs' Brandybuck
player, 272 posts
Halfling
Bard 3
Sun 19 Sep 2010
at 16:27
  • msg #638

Re: OOC

Hey, I'm the bard of this group! Stay to reading books and dieing from one arrow.
Shirok Rezkala
player, 317 posts
Half Orc
Druid 4
Tue 21 Sep 2010
at 01:25
  • msg #639

Re: OOC

Unless the key turns out to be the dagger we got off of Eor's corpse, we're out of luck.
Stan Fetchin
player, 316 posts
Human
Wizard
Tue 21 Sep 2010
at 03:39
  • msg #640

Re: OOC

It isn't. It's a short sword from pig, [Edit: I think.] that Roth and Shirok each examined and then left behind out of respect for the dead (can't argue that). If you go through and search for sword it should come up in the posts that aren't Ilsas.
This message was last edited by the player at 03:40, Tue 21 Sept 2010.
Stan Fetchin
player, 317 posts
Human
Wizard
Tue 21 Sep 2010
at 19:55
  • msg #641

Re: OOC

Also, it just occurs to me we are probably in an Antimagic field.

Meaning my attack will do nothing, and the map probably won't work.
Ilsa Redeye
player, 413 posts
Half Orc
Bar 4
Tue 21 Sep 2010
at 20:04
  • msg #642

Re: OOC

Stan, nerfed again. :)

If this were a manga, I'm picturing a super deformed cartoon on the corner of the page with Ilsa grinning and telling Stan, "There's no such thing as anti-sword fields."
This message was last edited by the player at 20:04, Tue 21 Sept 2010.
Porto 'Chubbs' Brandybuck
player, 274 posts
Halfling
Bard 3
Tue 21 Sep 2010
at 23:19
  • msg #643

Re: OOC

Stan, us being the casters here(except Shirok but alliances in question) Lets get working on that anti-sword field. Then we'd be the awesome ones!
Stan Fetchin
player, 318 posts
Human
Wizard
Wed 22 Sep 2010
at 00:57
  • msg #644

Re: OOC

MAGNETS?
Porto 'Chubbs' Brandybuck
player, 275 posts
Halfling
Bard 3
Wed 22 Sep 2010
at 01:20
  • msg #645

Re: OOC

I love it!
Stan Fetchin
player, 319 posts
Human
Wizard
Sun 26 Sep 2010
at 21:21
  • msg #646

Re: OOC

For 3825 gp, we could buy a scroll that would give me a 4% chance of clearing up this anti-magic field.

Of course, we would need a vendor.
Roth Daos
player, 274 posts
Unassuming
Librarian
Mon 11 Oct 2010
at 23:35
  • msg #647

Re: OOC

Sorry for my late post.  Been tied up in midterms.
Dungeon Master
GM, 471 posts
Sometimes, I even
amaze myself!
Tue 12 Oct 2010
at 20:39
  • msg #648

Re: OOC

No problem Roth.  Good luck with your tests.  I know they're kind of a bitch.

Anyway, for this next part, you all will need to have some knowledge of Skill Challenges.  I posted my interpretation of the rules in our House Rules thread, and you all should read through it to gain a basic understanding of how the encounter will run.  If you have any questions, please feel free to post them here.

Thank you!
Dungeon Master
GM, 472 posts
Sometimes, I even
amaze myself!
Thu 14 Oct 2010
at 21:51
  • msg #649

Re: OOC

did you guys want me to just jump to the next part?
Shirok Rezkala
player, 321 posts
Half Orc
Druid 4
Thu 14 Oct 2010
at 21:58
  • msg #650

Re: OOC

I'm slightly confused; is they key to the door the bear claw, or do we have to retrieve Pig's key before we can progress?
Dungeon Master
GM, 473 posts
Sometimes, I even
amaze myself!
Thu 14 Oct 2010
at 22:15
  • msg #651

Re: OOC

Pig's key (his masterwork shortsword) is the key to "shut down" Milne so that you can pass the Sandpit unmolested.  The Bear Claw Key opens the door atop the Bee Tree.  The door at the base of the Bee Tree **spoiler alert** is unlocked and won't need a key to open.
You guys can continue on to the Bee Tree and begin the climb to the top.
Stan Fetchin
player, 324 posts
Human
Wizard
Thu 14 Oct 2010
at 22:41
  • msg #652

Re: OOC

So are we in a skill challenge though?

PS I'll be gone till Monday so feel free to go on without me.
This message was last edited by the player at 22:49, Thu 14 Oct 2010.
Dungeon Master
GM, 474 posts
Sometimes, I even
amaze myself!
Fri 15 Oct 2010
at 00:16
  • msg #653

Re: OOC

Thanks Stan!

Not yet.  Did you want me to skip ahead to the beginning of the Skills Challenge?
Shirok Rezkala
player, 322 posts
Half Orc
Druid 4
Fri 15 Oct 2010
at 00:17
  • msg #654

Re: OOC

Yeah, I think at this point everyone's going to head around the depression and for the door.
Dungeon Master
GM, 475 posts
Sometimes, I even
amaze myself!
Fri 15 Oct 2010
at 00:27
  • msg #655

Re: OOC

Okay.  I wanted to allow you all an opportunity to do/prepare for the next part.  Maybe that wasn't necessary.  I sometimes (a lot of the time) over-think these things.  And for that I apologize--thank you all for hanging with me!
Neya
player, 36 posts
The Wolf
Shirok's Animal Companion
Fri 15 Oct 2010
at 00:31
  • msg #656

Re: OOC

Time to prep is fine, it's just that you can't really prepare for a skill challenge until you know what the challenge is. For a while I thought getting to the door was the challenge, but that didn't make much sense.
Ilsa Redeye
player, 418 posts
Half Orc
Bar 4
Fri 15 Oct 2010
at 00:40
  • msg #657

Re: OOC

What she said.
Shirok Rezkala
player, 324 posts
Half Orc
Druid 4
Fri 15 Oct 2010
at 01:21
  • msg #658

Re: OOC

The potential use of Hide from Animals to conceal half of us assumes that I can get away with using it on creatures that are classified as Vermin.
Roth Daos
player, 275 posts
Unassuming
Librarian
Fri 15 Oct 2010
at 02:06
  • msg #659

Re: OOC

How far away are we from the door?  How tall is the tree, and how high up are the bees?
Dungeon Master
GM, 477 posts
Sometimes, I even
amaze myself!
Mon 18 Oct 2010
at 18:03
  • msg #660

Re: OOC

You are pretty much at the door, your distance relative to it isn’t too important.  The Bee Tree is about 130-feet tall (to the first significant Y-crotch), and the bees are buzzing all about, but mainly higher up.
Mechanics work a little differently during Skills Challenges.  The scope of these types of encounters are to put a little bit of creative freedom into the players’ hands.  What is it you are wanting to do, Roth?

Also, I need a post/roll from Ilsa before we continue on in-game.  I would be happy to answer any and all questions any of you might have regarding these and future Skill Challenges.
Ilsa Redeye
player, 420 posts
Half Orc
Bar 4
Mon 18 Oct 2010
at 18:56
  • msg #661

Re: OOC

I never want to do any of these again.
Stan Fetchin
player, 326 posts
Human
Wizard
Mon 18 Oct 2010
at 23:39
  • msg #662

Re: OOC

I think they are enjoyable, especially if we go with the "player creativity" aspect.

That said, this situation doesn't immediately suggest many creative uses for the d20 skills. Climb and Use Rope are really all that spring to mind.
Ilsa Redeye
player, 421 posts
Half Orc
Bar 4
Tue 19 Oct 2010
at 00:06
  • msg #663

Re: OOC

And you didn't roll a 1.
Dungeon Master
GM, 478 posts
Sometimes, I even
amaze myself!
Tue 19 Oct 2010
at 02:09
  • msg #664

Re: OOC

Helpful GM Hint: Some skills to consider here are balance, hide, search, jump, knowledge (arcana), knowledge (nature), spot, use rope, intimidate (as part of an attack), tumble, and survival, just to name a few.  As long as you can explain why a skill would be necessary and how it is used, anything is possible. =)
Roth Daos
player, 277 posts
Unassuming
Librarian
Wed 20 Oct 2010
at 03:41
  • msg #665

Re: OOC

Dungeon Master:
Private to Roth Daos: Open door is not a skill (did you mean open lock?), and the door to the tree is not locked.  It might be in the party's best interest to allow you to select another skill and reroll.  Might I suggest 'search' (+12)? ;)


Then why am I having so much trouble opening it?

I wont search this round because there might be something worth searching next round, if Roth can figure out how to operate a door.
Roth Daos
player, 278 posts
Unassuming
Librarian
Fri 22 Oct 2010
at 03:12
  • msg #666

Re: OOC

I feel like I(the player, not Roth,) was left behind in Chapter One and forgotten about.
Shirok Rezkala
player, 325 posts
Half Orc
Druid 4
Fri 22 Oct 2010
at 03:13
  • msg #667

Re: OOC

Oh? Why's that?
Stan Fetchin
player, 328 posts
Human
Wizard
Fri 22 Oct 2010
at 15:39
  • msg #668

Re: OOC

No one's personal quest has really been advanced in the Hundred Acre Woods, though I don't view this as much of a problem. Shirok has gotten some well-used spotlight time, and actually as far as I know this could relate to his backstory.

Roth hasn't been getting a lot of personal attention on his backstory, but then again neither have Ilsa or Porto. (We still don't even know where Porto came from).

At the same time, inter-party dynamics have been flourishing, whether that's the Porto/Ilsa rivalry or the three amigos ditching the half orcs to make mischief.

Is that what you mean in terms of being "left behind" ?
Ilsa Redeye
player, 422 posts
Half Orc
Bar 4
Fri 22 Oct 2010
at 17:45
  • msg #669

Re: OOC

I've been confounded by this entire scenario.
Porto 'Chubbs' Brandybuck
player, 282 posts
Halfling
Bard 3
Fri 22 Oct 2010
at 22:42
  • msg #670

Re: OOC

I love how I am the straw that stirs this party into what it is, Porto.
Ilsa Redeye
player, 423 posts
Half Orc
Bar 4
Fri 22 Oct 2010
at 23:18
  • msg #671

Re: OOC

I love how you think that.
Roth Daos
player, 280 posts
Unassuming
Librarian
Fri 22 Oct 2010
at 23:31
  • msg #672

Re: OOC

I just mean it hasn't felt like any choices we've made have had any effect--we've just been shuffled along the one-off hundred acre wood plot.  Certain insights have helped us, and certain oversights have hurt us even more, but it's feeling like I'm being put into the role of a reader rather than a participant.
Ilsa Redeye
player, 424 posts
Half Orc
Bar 4
Sat 23 Oct 2010
at 02:53
  • msg #673

Re: OOC

I'm with you, Roth.
Stan Fetchin
player, 329 posts
Human
Wizard
Sun 24 Oct 2010
at 02:33
  • msg #674

Re: OOC

I also can relate. I think we have been railroaded quite a bit during this section.

I think one thing that hampers the DMs ability to give us choices is that, with 5 PCs, we would want 5 different things.

I would like to see two complementary improvements:

One, more meaningful choices from the DM. It could be as straightforward as a one time moral dillema, or something long term like picking a side in a conflict.

Two, I would like us as PCs to pick some kind of in-party executive who can make choices if we get split down the middle on a decision. That way the DM won't be afraid of us getting bogged down for two weeks at every decision-making point. I have some ideas as to who I would pick (it's not Stan) but I will keep them to myself for now.
Roth Daos
player, 281 posts
Unassuming
Librarian
Sun 24 Oct 2010
at 02:41
  • msg #675

Re: OOC

Neya.
Ilsa Redeye
player, 425 posts
Half Orc
Bar 4
Sun 24 Oct 2010
at 03:34
  • msg #676

Re: OOC

Ilsa would agree to that.
Dungeon Master
GM, 480 posts
Sometimes, I even
amaze myself!
Mon 25 Oct 2010
at 18:48
  • msg #677

Mist + Winnie-the-Pooh + D&D?!?  WTF?

Hello everyone.
I’ve read through the last OOC posts and have been considering what it is you guys are saying.  I have to admit, it has come as somewhat of a shock to me; however after reading what you’ve been posting, I can see exactly what you all mean.  First off, I’d like to apologize.  I never meant to railroad, or make any of you feel like you are not full participants of this game.
And it appears to be confession time.
Since the Hundred Acers Wood section is all but complete (you guys passed the Skills Challenge, by the way), I feel I can talk to you a little bit more about it.  Truth be told, this section is probably 80% of the reason I created this campaign in the first place.  Its original concept was for the players, at some point in their adventurer careers, to become lost within a power druid’s glade.  The reasons for this, in its conception, were meant to remain a mystery and perhaps never told to the characters at all—something of an extended random encounter (although it appears it has become over-extended in play).
The idea of taking the recognizable characters of A.A. Milne and placing them into a more decedent setting with a deep rooted yet overlying mystery was my idea.  It was supposed to make the characters feel disturbed, perplexed, and, at times, frustrated—but never the players.  Much of the overall feel I had tried to take from the original Mist game.  But I see now that it was a terrible miss.
I’d like to keep this game fun and interesting for you all.  That begin said, will now set about revising the campaign.
Building off of what Stan posted, I feel that we should spend a little time working to develop our characters—and I agree that this is far past due.  I would like each of you to consider the following questions for your characters and Private Message me their answers.  I will then use these answers to better equipped myself to better tailor this game to each of your interests.

  1. Write five things about your character’s concept and background; things that you think are the most essential parts of your character.  You don’t have to stop at five, this is just a minimum.
  2. List two goals for the character that you, as a player, think would be cool to see accomplished in-game.  During any chapter in which you take positive action to achieve that goal, I will award you an additional action point (see new Rule: Action Points).
  3. List two secrets about your character.  One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.  This will help me in creating plots that center around your character.  I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
  4. Describe three people that are tied to the character though blood, romance or honor.  Two of them are friendly to the character, one is hostile.  All can do something useful for you, if you can get the situations to line up.  If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
  5. Describe three memories that your character has.  They don't have to be elaborate, but they should provide some context and flavor.


***Note***
Some of you have already included tid-bits of these in your concepts, but I would like to further flesh it all out, as well as collect this information from everybody.
Shirok Rezkala
player, 327 posts
Half Orc
Druid 4
Mon 25 Oct 2010
at 19:05
  • msg #678

Re: Mist + Winnie-the-Pooh + D&D?!?  WTF?

I'll work on answering the questions a bit later when I have more time on my hands, but for the moment I'd like to say that while the concept you described sounds pretty cool, the actual execution became overextended.

This is one of the problems with play by post games; even simple sequences can take days, weeks, months to complete. If we were playing this game in real life, then the 100 Aker Wood would probably have been wrapped up in two, maybe three sessions. The players would probably come away still feeling confused about it all and the characters would definitely have issues as well, but the game would then move on.

The problem doing it here on RPoL is that we've been in the 100 Aker Wood for roughly six months now. I at least would be willing to go through a setting like this with a shorter time span, and frankly loved the idea of exploring the darker side of something as incredibly innocent as Winnie the Pooh, but the nature of the forum means the characters (and thus the players) were essentially stuck with nothing to do but follow the path the DM had provided for an extremely long time. Railroading has its place, and if done well then the players don't mind because the tracks lead somewhere interesting. Railroading for a long time becomes obvious and counter to fun.


So yeah. The idea missed, not because it was a swing and a miss, but because you brought a baseball bat to a football game.</labored metaphor>
Stan Fetchin
player, 330 posts
Human
Wizard
Mon 25 Oct 2010
at 19:15
  • msg #679

Re:

I agree that it didn't work so well, but I am glad you have decided to stay on and continue with the game.

This game has been part of my life for nearly a year and a half and its good to know there are more fun times ahead.
Ilsa Redeye
player, 426 posts
Half Orc
Bar 4
Mon 25 Oct 2010
at 19:25
  • msg #680

Re:

GURPS Fantasy II (http://www.sjgames.com/gurps/books/madlands/) was based on Robin Law's home campaign. The Mad Gods of the Mad Lands were based on the famous A.A. Milne characters.
Ilsa Redeye
player, 427 posts
Half Orc
Bar 4
Mon 25 Oct 2010
at 19:50
  • msg #681

Re:

Isn't answering #4 going to be difficult if all our NPC connections are dead? Well, except for Stan's wife, I guess.
Porto 'Chubbs' Brandybuck
player, 283 posts
Halfling
Bard 3
Tue 26 Oct 2010
at 01:08
  • msg #682

Re:

Also being from a different dimension (didn't know if you guys knew that or not) It may be a little hard, but don't worry I should have something soon.

Also I vote for Neya to be our sponsor,(if still on that subject)
Neya
player, 38 posts
The Wolf
Shirok's Animal Companion
Tue 26 Oct 2010
at 01:15
  • msg #683

Re:

As my first order of business, I declare that all any and all Sticks encountered shall be immediately thrown.
Dungeon Master
GM, 481 posts
Sometimes, I even
amaze myself!
Wed 27 Oct 2010
at 17:02
  • msg #684

Re:  Update

I am still working on my revisions and probably will be for a short while.  Unless it will totally ruin someone's day, I'll wait to update the in-game story until I've received a few more of your answers.  So far, I've only received one complete response.  Good stuff!  Let's keep it up.
Stan Fetchin
player, 331 posts
Human
Wizard
Wed 27 Oct 2010
at 18:32
  • msg #685

Re:  Update

I've been busy with school and probably won't have my answers in till Friday or the weekend.
Dungeon Master
GM, 482 posts
Sometimes, I even
amaze myself!
Wed 27 Oct 2010
at 18:42
  • msg #686

Re:  Update

That's fine.  Like I said, I'm working on revising my plans with this campaign.  I hope to have a better idea by this weekend.
Dungeon Master
GM, 483 posts
Sometimes, I even
amaze myself!
Sun 31 Oct 2010
at 14:42
  • msg #687

Re:  Update

Happy Halloween everybody!!
Dungeon Master
GM, 485 posts
Sometimes, I even
amaze myself!
Tue 2 Nov 2010
at 14:17
  • msg #688

Re:  Update

I would feel comfortable assuming everyone goes through the portal back to reality.  But what I wanted to know, by pausing here, was if the key was left for Hyglak willingly; or if someone will try to take it.
In any case, Garret will wait to be the last one to leave.
Stan Fetchin
player, 334 posts
Human
Wizard
Thu 4 Nov 2010
at 17:48
  • msg #689

Re:  Update

I'll be on a field trip until Sunday.
Porto 'Chubbs' Brandybuck
player, 288 posts
Halfling
Bard 3
Tue 9 Nov 2010
at 04:06
  • msg #690

Re:  Update

Roth Daos:
"You probably scare them all senseless."


I like this... its funny.
Dungeon Master
GM, 490 posts
Sometimes, I even
amaze myself!
Thu 11 Nov 2010
at 17:57
  • msg #691

Re:  Update

World Map is up! [Game Map]
More updates will come as needed
Shirok Rezkala
player, 332 posts
Half Orc
Druid 4
Thu 11 Nov 2010
at 18:51
  • msg #692

Re:  Update

So does it have to be a PC with track?

*points at Neya*
Ilsa Redeye
player, 433 posts
Half Orc
Bar 4
Thu 11 Nov 2010
at 18:59
  • msg #693

Re:  Update

Where would the lands of the Snake Tongue be on the map?
Dungeon Master
GM, 492 posts
Sometimes, I even
amaze myself!
Thu 11 Nov 2010
at 19:19
  • msg #694

Re:  Update

In reply to Shirok Rezkala (msg #692):

I consider Shirok and Neya pretty much the same entity.  I do know that they are different individuals, with different personalities, but since they are linked through powerful druidic powers, and ancient Chinese secrets, I believe it would be conceivable for Shirok to be tasked with the leadership role and be enhanced, if you will, by Neya's tracking abilities, as she is his animal companion.
Does that make sense?


In reply to Ilsa Redeye (msg #693):

Looking back at the story-opener-things in the Quick Reference thread, it was mentioned that Ilsa, Shirok (and Neya), and Bornegar traveled south to Skyway from the small hamlet of North Ridge following their adventure in the burial mound.  Taking that into account, I would say that the Snake Tongue lands would be more north of even that, putting it somewhere northeast of Redding, in between the two rivers.
Stan Fetchin
player, 336 posts
Human
Wizard
Thu 11 Nov 2010
at 19:55
  • msg #695

Re:  Update

Dungeon Master:
World Map is up! [Game Map]
More updates will come as needed

My cartography professor would be profoundly disappointed. Where is the scale bar? Why is this not a vector graphic? Where is the projection information? :P

Seriously, though, it is great to be able to see the wider world and have a conception of where our adventures have fit in so far. Thanks.


Edit: For this skill Challenge, will dungeoneering have any bearing? Stan has some ranks.
This message was last edited by the player at 20:01, Thu 11 Nov 2010.
Dungeon Master
GM, 493 posts
Sometimes, I even
amaze myself!
Thu 11 Nov 2010
at 20:10
  • msg #696

Re:  Update

In reply to Stan Fetchin (msg #695):

Thanks!
I hadn't considered knowledge (dungeoneering). :/
I would agree that that skill is relevant to the situation and thus could, with the appropriate result, defeat the challenge.  Thanks for bringing it up, Stan!  =)

Shirok Rezkala
player, 333 posts
Half Orc
Druid 4
Thu 11 Nov 2010
at 20:34
  • msg #697

Re:  Update

In reply to Dungeon Master (msg #694):

Ok by me, but in that case how would the skill roll work? Shirok and Neya have difference bonuses to Survival.

If we treat it as Shirok doing the tracking while being guided by Neya's nose, then a simple solution would be to have Shirok make the roll and give him the +4 bonus that Neya would get for Tracking by scent. Except that Neya is the one with the Track feat, but if we're considering them as one entity then that wouldn't matter.

So yeah, which/whose bonuses would I and Neya use for this?
Ilsa Redeye
player, 435 posts
Half Orc
Bar 4
Thu 11 Nov 2010
at 20:40
  • msg #698

Re:  Update

And Ilsa has non-trivial amounts of Survival as well. Maybe have Neya make the main Survival roll with Shirok (and maybe Ilsa) doing an Aid?
Shirok Rezkala
player, 334 posts
Half Orc
Druid 4
Thu 11 Nov 2010
at 20:46
  • msg #699

Re:  Update

Anyone who can make the Survival aid check should; it's only DC 10 to give the main actor a +2, and makes it much more likely we'll get out with a minimum of undead-induced unpleasantness.

And frankly I'd rather have Shirok make the main check, since his bonus is much higher then Neya's. (Animals have virtually no skill points.)
This message was last edited by the player at 20:46, Thu 11 Nov 2010.
Ilsa Redeye
player, 436 posts
Half Orc
Bar 4
Thu 11 Nov 2010
at 21:01
  • msg #700

Re:  Update

Though Shirok's survival score is higher, I think the character with the tracking feat should be the main check. That's what I would say if I were GM; I defer to our actual GM, of course.
Shirok Rezkala
player, 335 posts
Half Orc
Druid 4
Thu 11 Nov 2010
at 21:03
  • msg #701

Re:  Update

Frankly it's what I would probably say too, but it's because I would treat the druid and the animal companion as separate "characters." It depends how far the "single entity" consideration extends.
Dungeon Master
GM, 494 posts
Sometimes, I even
amaze myself!
Thu 11 Nov 2010
at 21:57
  • msg #702

Re:  Update

Yeah, I wrestled with these considerations too.  I guess I figure, as a druid, your animal companion is a major feature of your character.  It is the Fighters' bonus feats, the Rogues' sneak attack; without it, the druid is left at a severe disadvantage.  They should rely on each other to overcome all obstacles in their shared path, like a Jedi and the Force.
BUT I do see them as separate characters—especially within the bounds of this particular game.  They make separate saving throws, separate attacks, separate checks, etc.  And given the vast difference between the two's skill modifiers, they're like night and day...
But if the check were to call for a different skill or check?  Would a fighter be allowed to use a magical weapon, or a wizard use a scoll if that was pertinent?  What if, in character creation, Shirok's player had chose a different animal companion, one without the track feat; would this be an issue?  I am not suggesting that Neya is a tool to be used by Shirok, but I think you all see what I mean—at least I hope you do.

In the end, the party wouldn't be choosing Neya as their leader (she isn't a PC) for this challenge but they may possibly choose Shirok, who in turn is connected to Neya (who has the track feat).  The question is can Shirok be granted the benefit from the feat his animal companion has?
Perhaps I will allow Shirok to benefit from his choice in animal companion, but at a slight penalty to the check.

The point is this: there is a set DC for search, which is different from the survival DC, which is different from the knowledge (dungeoneering) DC.  All the DCs are different, depending on which skill you ultimately decide to use.  A PC may use survival IF they have the track feat.  If not, they can use knowledge (dungeoneering) IF they have ranks in that skill.  If neither of the above are true, they will only be able to use search.

Ultimately, the party still needs to designate the PC who will be rolling the check.  What of Chubbs, Roth, or Hennesy?  Both Chubbs and Roth have been surprising in a pinch.  And what skills might our newest player bring to our gaming table?  I don't want to push or rush this decision, no matter if it is only a single skill check.  This is a great opportunity for roleplaying and character building.
Stan Fetchin
player, 338 posts
Human
Wizard
Fri 12 Nov 2010
at 00:11
  • msg #703

Re:  Update

I don't know about the rest of you, but I had a lot of fun with this new round of character development. I had never even thought about things like family or background. (Mostly because I wasn't sure it was worth it.) I think I now understand Stan a bit better.

I really hope these things come out during plays, as I am eager to learn more about the rest of your characters.
Ilsa Redeye
player, 437 posts
Half Orc
Bar 4
Fri 12 Nov 2010
at 17:19
  • msg #704

Re:  Update

Much of mine was already sketched out in Ilsa's background. I did confirm some things to the GM that I new but has not explicitly stated about her. Ilsa's not really a complicated character.
Roth Daos
player, 285 posts
Unassuming
Librarian
Sun 14 Nov 2010
at 21:59
  • msg #705

Re:  Update

Yikes, how long have I been away?  Sorry about the absence, I think I've lost a few days somewhere.
Dungeon Master
GM, 495 posts
Sometimes, I even
amaze myself!
Mon 15 Nov 2010
at 16:46
  • msg #706

Re:  Update

In reply to Dungeon Master (msg #702):

I want to reiterate the purpose of this single skill check "encounter."  It is a measure of the party's collective ability to find the quickest and safest way out of the dungeon.  Without much doubt if given enough time, and assuming you all overcome the numerous packs of undead roaming the halls, the party would be able to find its way out—eventually.  As much as I love dungeon crawls, this check represents this without having to draw out this process.  We should be able to advance the story and move on to the next big thing.

That being said, I see checks and aids are being made.  I believe we are ready to continue.

In-game update pending...
This message was last edited by the GM at 16:47, Mon 15 Nov 2010.
Roth Daos
player, 287 posts
Unassuming
Librarian
Mon 15 Nov 2010
at 18:19
  • msg #707

Re:  Update

If there's any chance for some treasure, less quick and less safe is fine, too...
Porto 'Chubbs' Brandybuck
player, 291 posts
Halfling
Bard 3
Tue 16 Nov 2010
at 05:20
  • msg #708

Re:  Update

Sorry for the infrequent and often late posting, hoping it evens out, but....
Ilsa Redeye
player, 441 posts
Half Orc
Bar 4
Mon 22 Nov 2010
at 18:41
  • msg #709

Re:  Update

Is Ilsa suffering from one or more negative levels?

What is the penalty for using a corpse as a weapon?
Dungeon Master
GM, 498 posts
Sometimes, I even
amaze myself!
Mon 22 Nov 2010
at 19:23
  • msg #710

Re:  Update

In reply to Ilsa Redeye (msg #709):

No.  If you had, I would have PM'd you, as well as updated your sheet accordingly.

Seriously?  ...um, I'd rule -4 to hit.  Damage the same as a greatclub.
Ilsa Redeye
player, 442 posts
Half Orc
Bar 4
Mon 22 Nov 2010
at 19:30
  • msg #711

Re:  Update

Just keeping her options open. :D
Porto 'Chubbs' Brandybuck
player, 292 posts
Halfling
Bard 3
Wed 24 Nov 2010
at 00:11
  • msg #712

Re:  Update

again sorry RL got in the way, hopefully more consistency
Stan Fetchin
player, 341 posts
Human
Wizard
Wed 24 Nov 2010
at 00:18
  • msg #713

Re:  Update

I probably won't be around Thursday-Sunday, on account of Thanksgiving.
Porto 'Chubbs' Brandybuck
player, 294 posts
Halfling
Bard 3
Wed 24 Nov 2010
at 00:32
  • msg #714

Re:  Update

Same here actually
Dungeon Master
GM, 499 posts
Sometimes, I even
amaze myself!
Mon 29 Nov 2010
at 16:13
  • msg #715

Re:  Update

I hope everyone had a great weekend! :)
Ilsa Redeye
player, 444 posts
Half Orc
Bar 4
Mon 29 Nov 2010
at 17:40
  • msg #716

Re:  Update

Not great, but good.

I noticed an error in the latest scene. Ilsa doesn't use an axe. She uses a masterwork greatsword; how she got it is actually mentioned in the latest round of background info.
Dungeon Master
GM, 501 posts
Sometimes, I even
amaze myself!
Mon 29 Nov 2010
at 17:45
  • msg #717

Re:  Update

In reply to Ilsa Redeye (msg #716):

I apologize, Ilsa.  My mistake.  My son and I play table-top whenever he gets good school reports, and we played this weekend.  He plays a half-orc barbarian with a greataxe, and I guess I was still thinking of that.
Ilsa Redeye
player, 445 posts
Half Orc
Bar 4
Mon 29 Nov 2010
at 17:54
  • msg #718

Re:  Update

That's cool.
Hennesey Rydell
player, 10 posts
Human Ranger
MIA
Wed 1 Dec 2010
at 17:46
  • msg #719

Re:  Update

Is there anyone, for perhaps roleplaying purposes, that hasn't introduced themselves by name to me yet?
Ilsa Redeye
player, 448 posts
Half Orc
Bar 4
Wed 1 Dec 2010
at 18:14
  • msg #720

Re:  Update

Ilsa has a habit of trying to kill new PCs.* It's best to keep things the way they are. :)

* Seriously. No joke.
This message was last edited by the player at 18:15, Wed 01 Dec 2010.
Hennesey Rydell
player, 11 posts
Human Ranger
MIA
Thu 2 Dec 2010
at 00:20
  • msg #721

Re:  Update

So I'm taking it thats a no then? Anyone else?
Porto 'Chubbs' Brandybuck
player, 297 posts
Halfling
Bard 3
Thu 2 Dec 2010
at 00:52
  • msg #722

Re:  Update

She's killed me before, but if I have not I will in my next post

Edit: I edited my previous post so I tell you my name and do not describe out loud what I'm doing in the third person(accidentally colored my actions)
This message was last edited by the player at 00:54, Thu 02 Dec 2010.
Hennesey Rydell
player, 12 posts
Human Ranger
MIA
Thu 2 Dec 2010
at 13:33
  • msg #723

Re:  Update

Ilsa Redeye:
Ilsa has a habit of trying to kill new PCs.* It's best to keep things the way they are. :)

* Seriously. No joke.

I can take it ;)
Stan Fetchin
player, 346 posts
Human
Wizard
Thu 2 Dec 2010
at 19:44
  • msg #724

Re:  Update

I just realized I left Hennesey and Garrett out of the plan. That was me as a player forgetting NPCs and new people, not Stan as a character trying to exclude people.
Porto 'Chubbs' Brandybuck
player, 298 posts
Halfling
Bard 3
Fri 3 Dec 2010
at 00:14
  • msg #725

Re:  Update

Stan, play nice now or Porto will have to charm Ilsa into killing you.
Stan Fetchin
player, 349 posts
Human
Wizard
Sun 5 Dec 2010
at 19:48
  • msg #726

Re:  Update

True strike is a pretty righteous spell. A selfish wizard would save the scroll for copying into his spellbook.
Roth Daos
player, 291 posts
Unassuming
Librarian
Mon 6 Dec 2010
at 04:50
  • msg #727

Re:  Update

Stan Fetchin:
Anything Roth can do, I can do better.


Yeah?  Spot this.  :P
Stan Fetchin
player, 350 posts
Human
Wizard
Mon 6 Dec 2010
at 22:23
  • msg #728

Re:  Update

Does anyone need anything from this guy, or can we bypass him?

I'm calculating about a 23.3 (Repeating, of course) chance of survival.
Ilsa Redeye
player, 451 posts
Half Orc
Bar 4
Mon 6 Dec 2010
at 23:58
  • msg #729

Re:  Update

On that note... Should Ilsa go all Leroy Jenkins now?
Porto 'Chubbs' Brandybuck
player, 299 posts
Halfling
Bard 3
Tue 7 Dec 2010
at 01:39
  • msg #730

Re:  Update

Ilsa Redeye:
On that note... Should Ilsa go all Leroy Jenkins now?


ha, love it
Roth Daos
player, 293 posts
Unassuming
Librarian
Tue 7 Dec 2010
at 21:11
  • msg #731

Re:  Update

Ilsa Redeye:
"Fine," Ilsa lied. She resented that he wouldn't tell her who they were, exactly, or what they were doing that needed interrupting.


Roth told everyone, including Ilsa, everything he knows.

Dungeon Master:
"Someone—or something—is in the middle of something important," he says looking to the smashed skulls Ilsa has left scattered on the floor, conceding that whomever is behind the door might no longer be a "someone."
"Sounds like a ritual of some sort," he finishes with a shrug.

Ilsa Redeye
player, 453 posts
Half Orc
Bar 4
Tue 7 Dec 2010
at 22:03
  • msg #732

Re:  Update

I get that. Ilsa doesn't. She was told that "somebody" was doing a ritual of "some sort" and it needed to be interrupted. Is the somebody a human, minotaur, demon,...? Does the ritual involve burned offerings, human sacrifices, chanting cultists,...? She can't imagine that Roth would look and not know the answers, so she assumes that Roth is holding out on her.
Stan Fetchin
player, 352 posts
Human
Wizard
Wed 8 Dec 2010
at 00:19
  • msg #733

Re:  Update

This scene is "hella cool," as my friends would say.
Dungeon Master
GM, 507 posts
Sometimes, I even
amaze myself!
Mon 13 Dec 2010
at 16:32
  • msg #734

Re:  Update

Thank you Stan! =)
Working on an update now

Edit:
Waiting for one thing to be cleared up before continuing.  Shouldn't be long.
This message was last edited by the GM at 18:23, Mon 13 Dec 2010.
Ilsa Redeye
player, 455 posts
Half Orc
Bar 4
Mon 13 Dec 2010
at 21:26
  • msg #735

Re:  Update

Can we get a proper battle map?
Dungeon Master
GM, 509 posts
Sometimes, I even
amaze myself!
Mon 13 Dec 2010
at 21:35
  • msg #736

Re:  Update

Yes, but it will take some time.  I am unable to create & update them at the office.
Dungeon Master
GM, 510 posts
Sometimes, I even
amaze myself!
Mon 13 Dec 2010
at 21:41
  • msg #737

Re:  Update

Until I can get fancier, I threw in a basic battle grid. :/
Hope it helps.

====

Also, the Wraith is floating above those on the stairs, about 5-feet off the "ground."
This message was last edited by the GM at 21:43, Mon 13 Dec 2010.
Shirok Rezkala
player, 340 posts
Half Orc
Druid 4
Tue 14 Dec 2010
at 02:35
  • msg #738

Re:  Update

Can you add the location of my Flame Sphere? It remains in the battleground for 4 rounds.
Dungeon Master
GM, 511 posts
Sometimes, I even
amaze myself!
Tue 14 Dec 2010
at 02:51
  • msg #739

Re:  Update

In reply to Shirok Rezkala (msg #738):

Updated.  It is represented by the "x."
Roth Daos
player, 296 posts
Unassuming
Librarian
Thu 16 Dec 2010
at 14:21
  • msg #740

Re:  Update

So ... is there any light coming from that stained glass window?
Dungeon Master
GM, 512 posts
Sometimes, I even
amaze myself!
Thu 16 Dec 2010
at 16:02
  • msg #741

Re:  Update

In reply to Roth Daos (msg #740):

Yes and no.  If you look up, you can see that the glass is illuminated, but is dirty and covered by a layer of grime.  The light that does filter through is dim, offering less light than a candle (less than 5-ft).  The light extends from about A3 to A7 and reaches through only half of column A.
The rest of the chamber is softly lit by magical crystals, placed throughout the room like torches would be in other buildings.
Stan Fetchin
player, 354 posts
Human
Wizard
Thu 16 Dec 2010
at 20:33
  • msg #742

Re:  Update

This is really nitpicky and not applicable ATM, but when rolling 50% miss chance it is actually "under or equal to 50,"

1-50: 50 numbers to hit
51-100: 50 numbers to miss
Ilsa Redeye
player, 457 posts
Half Orc
Bar 4
Fri 17 Dec 2010
at 01:07
  • msg #743

Re:  Update

Wow, that is nit-picky. :P

Where are the xp totals kept? I can't seem to find mine.
Hennesey Rydell
player, 16 posts
Human Ranger
MIA
Fri 17 Dec 2010
at 15:58
  • msg #744

Re:  Update

Same here. No xp section
Stan Fetchin
player, 355 posts
Human
Wizard
Fri 17 Dec 2010
at 21:55
  • msg #745

Re:  Update

Ilsa Redeye:
Wow, that is nit-picky. :P

Where are the xp totals kept? I can't seem to find mine.


We'll see how you feel when you have 4 HP left and roll a 50.
Roth Daos
player, 298 posts
Unassuming
Librarian
Sat 18 Dec 2010
at 01:10
  • msg #746

Re:  Update

Yeah, I noticed I had written "under 50" when I rolled, and knew I meant "equal to or less than 50," but thought, "What are the odds?"

Rhetorically, of course.  I know the odds are Chicken Monkey Duck.
Roth Daos
player, 299 posts
Unassuming
Librarian
Sat 18 Dec 2010
at 01:12
  • msg #747

Re:  Update

Dungeon Master:
In reply to Roth Daos (msg #740):

Yes and no.  If you look up, you can see that the glass is illuminated, but is dirty and covered by a layer of grime.  The light that does filter through is dim, offering less light than a candle (less than 5-ft).  The light extends from about A3 to A7 and reaches through only half of column A.
The rest of the chamber is softly lit by magical crystals, placed throughout the room like torches would be in other buildings.


Well, battle's over already.  So much for having Ilsa break the window to chase away the wraith.
Stan Fetchin
player, 357 posts
Human
Wizard
Sat 18 Dec 2010
at 22:27
  • msg #748

Re:  Update

Roth Daos:
I know the odds are Chicken Monkey Duck.

That's the same combination as Stan's luggage!
Stan Fetchin
player, 359 posts
Human
Wizard
Sat 18 Dec 2010
at 22:31
  • msg #749

Re:  Update

Stan is going into shock a little bit. Even if his eyes saw what happened, his brain hasn't exactly registered.
Stan Fetchin
player, 363 posts
Human
Wizard
Thu 23 Dec 2010
at 19:57
  • msg #750

Re:  Update

How do we know there's gold in this chest? Did I miss something somewhere?
Hennesey Rydell
player, 20 posts
Human Ranger
Tharur Castle
Thu 23 Dec 2010
at 21:32
  • msg #751

Re:  Update

We don't. Hennesey is assuming there is or.something else of.value
Dungeon Master
GM, 515 posts
Sometimes, I even
amaze myself!
Sat 25 Dec 2010
at 05:03
  • msg #752

Re:  Update

No, no one has opened it yet.

Happy Holidays everyone!  I hope that you have a great and safe holiday!!

I'll be off from Dec 27 - Jan 2, and my internet time may be spotty.
Roth Daos
player, 301 posts
Unassuming
Librarian
Sat 25 Dec 2010
at 17:20
  • msg #753

Re:  Update

Merry Christmas, everyone!  Don't forget Roth's gifts.
Stan Fetchin
player, 364 posts
Human
Wizard
Wed 5 Jan 2011
at 03:29
  • msg #754

Re:  Update

Nobody here but us players.
Hennesey Rydell
player, 22 posts
Human Ranger
Tharur Castle
Wed 5 Jan 2011
at 03:33
  • msg #755

Re:  Update

yeah, I agree
Dungeon Master
GM, 516 posts
Sometimes, I even
amaze myself!
Wed 5 Jan 2011
at 03:34
  • msg #756

Re:  Update

i'm here.  I'll have an update for you all tomorrow.  working it out now.

=)
Stan Fetchin
player, 365 posts
Human
Wizard
Wed 5 Jan 2011
at 03:50
  • msg #757

Re:  Update

Glad to hear it :)
Roth Daos
player, 306 posts
Unassuming
Librarian
Tue 11 Jan 2011
at 01:51
  • msg #758

Re:  Update

Dungeon Master:
Listen check (DC 5) to wake up


Is that before or after the -10 for being asleep?
Dungeon Master
GM, 521 posts
Sometimes, I even
amaze myself!
Tue 11 Jan 2011
at 01:54
  • msg #759

Re:  Update

I took that into account when setting the DC.  When rolling do not apply this penalty.
Ilsa Redeye
player, 468 posts
Half Orc
Bar 4
Tue 11 Jan 2011
at 06:42
  • msg #760

Re:  Update

Does Ilsa get a new waking roll or shall we just keep her original 1?
Dungeon Master
GM, 522 posts
Sometimes, I even
amaze myself!
Tue 11 Jan 2011
at 17:01
  • msg #761

Re:  Update

No roll is necessary if Shirok woke you; you may act if you wish.
Roth Daos
player, 308 posts
Unassuming
Librarian
Tue 11 Jan 2011
at 19:39
  • msg #762

Re:  Update

For some reason, when Ilsa mentions undergarments my mind pictures her in pink lingerie and a teddy.
Ilsa Redeye
player, 471 posts
Half Orc
Bar 4
Tue 11 Jan 2011
at 21:02
  • msg #763

Re:  Update

Is that a bad thing? ;D
Porto 'Chubbs' Brandybuck
player, 308 posts
Halfling
Bard 3
Wed 12 Jan 2011
at 02:15
  • msg #764

Re:  Update

Yes, very much so.
Porto 'Chubbs' Brandybuck
player, 310 posts
Halfling
Bard 3
Wed 12 Jan 2011
at 02:23
  • msg #765

Re:  Update

I've got an awesome pun waiting guys. Be on the look out if everything goes according to plan
Stan Fetchin
player, 372 posts
Human
Wizard
Wed 12 Jan 2011
at 04:39
  • msg #766

Re:  Update

Ilsa Redeye:
Is that a bad thing? ;D

Half-orcs should feel pretty, too.
Ilsa Redeye
player, 472 posts
Half Orc
Bar 4
Wed 12 Jan 2011
at 05:09
  • msg #767

Re:  Update

Usually, that's done by wearing the bones of our enemies as accessories.
Stan Fetchin
player, 374 posts
Human
Wizard
Wed 12 Jan 2011
at 05:21
  • msg #768

Re:  Update

This spring: Femurs are in.
Stan Fetchin
player, 377 posts
Human
Wizard
Wed 12 Jan 2011
at 23:32
  • msg #769

Re:  Update

I get the general idea of Kaele's gesture, but what is the described motion actually supposed to be?

Is it the mimed somatics of the spell, or some general sign for silence, or a wizard code?
Dungeon Master
GM, 526 posts
Sometimes, I even
amaze myself!
Thu 13 Jan 2011
at 00:35
  • msg #770

Re:  Update

It was supposed to be a general sign that she should not speak.
Roth Daos
player, 310 posts
Unassuming
Librarian
Thu 13 Jan 2011
at 03:07
  • msg #771

Re:  Update

Are Lord Brannigan, Junus, or Blackstone names we should be familiar with?
Dungeon Master
GM, 528 posts
Sometimes, I even
amaze myself!
Thu 13 Jan 2011
at 03:45
  • msg #772

Re:  Update

You should remember Junus as the possessed little boy from the fallen tower in the first adventure.  Blackstone was also where you had to go from Kaele's to meet with that cleric lady to told you how to get to the fallen tower.  Ilsa and Shirok when back there after you guys escaped it to find Aigol, Abigal, and Bornegar, but they didn't seem to make it through the time portal.  It is no longer a church, and is being used as a fortress for some tough-looking ruffians.
You do not know Lord Brannigan, but Kaele received word from a representative that he is the 'lord' of Blackstone now (i.e. the ruffian's leader).
Roth Daos
player, 311 posts
Unassuming
Librarian
Thu 13 Jan 2011
at 12:05
  • msg #773

Re:  Update

Ah, I had forgot about Blackstone, and has him in my notes as Julius.

Looking back, it was Junius.
This message was last edited by the player at 12:05, Thu 13 Jan 2011.
Stan Fetchin
player, 383 posts
Human
Wizard
Fri 14 Jan 2011
at 05:45
  • msg #774

Re:  Update

"I like my women like my outer planes: chaotic, and infinitely deep."
Dungeon Master
GM, 529 posts
Sometimes, I even
amaze myself!
Fri 14 Jan 2011
at 14:40
  • msg #775

Re:  Update

Man, both of our notes suck.  =)  I'll go back and correct it as Junius.

It looks like Chubbs and Henessey are going with Stan; while Ilsa and Shirok are staying with Kaele?  I still need to know what Roth intends to do.  But, please continue roleplaying the scene if you have not yet decided!  Do not rush as this is an important point in this game.
Roth Daos
player, 316 posts
Unassuming
Librarian
Tue 18 Jan 2011
at 01:08
  • msg #776

Re:  Update

Oh no, and thus begins the updates I can't see. XD
Ilsa Redeye
player, 478 posts
Half Orc
Bar 4
Tue 18 Jan 2011
at 01:46
  • msg #777

Re:  Update

I hate those.
Roth Daos
player, 317 posts
Unassuming
Librarian
Tue 18 Jan 2011
at 01:54
  • msg #778

Re:  Update

So ... Roth, Ilsa, Shirok, and Neya ... should be a heck of a party.
Porto 'Chubbs' Brandybuck
player, 313 posts
Halfling
Bard 3
Tue 18 Jan 2011
at 03:25
  • msg #779

Re:  Update

I give Roth a live expectancy of about.... five, maybe six seconds.
Ilsa Redeye
player, 479 posts
Half Orc
Bar 4
Tue 18 Jan 2011
at 04:09
  • msg #780

Re:  Update

Without Chubbs and Stan holding him back, Roth can truly come into his own now. :)
Stan Fetchin
player, 386 posts
Human
Wizard
Tue 18 Jan 2011
at 05:20
  • msg #781

Re:  Update

When you said don't forget Hennesey, the first thing that popped into my head was "What about Zoidberg?"

Sorry.
Hennesey Rydell
player, 27 posts
Human Ranger
Abysal Plane
Wed 19 Jan 2011
at 01:06
  • msg #782

Re:  Update

Stan Fetchin:
When you said don't forget Hennesey, the first thing that popped into my head was "What about Zoidberg?"

Sorry.

Lol
Ilsa Redeye
player, 482 posts
Half Orc
Bar 4
Sat 22 Jan 2011
at 00:55
  • msg #783

Re:  Update

So, I failed my Reflex Save. I'll wait until I determine the outcome before making my next post. I may not be able to post again until Monday.
Roth Daos
player, 321 posts
Unassuming
Librarian
Sat 22 Jan 2011
at 02:50
  • msg #784

Re:  Update

18:12, Today: Roth Daos rolled 19 using 1d20+8. Reflex Save.
Shirok Rezkala
player, 354 posts
Half Orc
Druid 4
Sat 22 Jan 2011
at 03:34
  • msg #785

Re:  Update


22:34, Today: Shirok Rezkala rolled 12,21 using 1d20+1,1d20+6. Shirok/Neya Reflex.

Remember Neya has Evasion.
Porto 'Chubbs' Brandybuck
player, 319 posts
Halfling
Bard 3
Sat 22 Jan 2011
at 03:36
  • msg #786

Re:  Update

what are you all fighting?
Roth Daos
player, 322 posts
Unassuming
Librarian
Sat 22 Jan 2011
at 16:27
  • msg #787

Re:  Update

Bornegar's Final Form.
Stan Fetchin
player, 393 posts
Human
Wizard
Sat 22 Jan 2011
at 18:50
  • msg #788

Re:  Update

Porto, if you need the extra 10' boost you can probably get someone to throw you. For that matter, get one of the flying guys to carry you.
Porto 'Chubbs' Brandybuck
player, 320 posts
Halfling
Bard 3
Mon 24 Jan 2011
at 04:17
  • msg #789

Re:  Update

Not a bad idea. With all the stuff that I got identified I already look like a lord of battle. Riding a pig headed demon would be pretty awesome.
Roth Daos
player, 323 posts
Unassuming
Librarian
Mon 24 Jan 2011
at 23:42
  • msg #790

Re:  Update

Oh, I forgot Roth has evasion.  Must be a monk.
Roth Daos
player, 325 posts
Unassuming
Librarian
Wed 26 Jan 2011
at 05:04
  • msg #791

Re:  Update

How's the lighting in the catacombs?
Dungeon Master
GM, 546 posts
Sometimes, I even
amaze myself!
Wed 26 Jan 2011
at 10:46
  • msg #792

Re:  Update

In reply to Roth Daos (msg #791):

Right where you're standing presently, the lighting is pretty poor but you're low-light vision is in play.  You see stairs leading down and they curve to the left.
Deeper in the catacombs, it is totally dark so one without darkvision will need some kind of light source, or suffer a penalty to their checks during this challenge.
Stan Fetchin
player, 398 posts
Human
Wizard
Tue 1 Feb 2011
at 04:52
  • msg #793

Re:  Update

Stan needs to get a decent weapon.
Ilsa Redeye
player, 487 posts
Half Orc
Bar 4
Tue 1 Feb 2011
at 05:09
  • msg #794

Re:  Update

Why? You have Chubbs... oh, now I know why. }:)
Porto 'Chubbs' Brandybuck
player, 325 posts
Halfling
Bard 3
Tue 1 Feb 2011
at 20:09
  • msg #795

Re:  Update

For your info. Chubbs now has many a good weapons and he helped kill Two Giant Demons in the same round. What has Ilsa killed so far?
Shirok Rezkala
player, 358 posts
Half Orc
Druid 4
Tue 1 Feb 2011
at 20:10
  • msg #796

Re:  Update

Should I go through the OOC and find the kill-lists again?
Porto 'Chubbs' Brandybuck
player, 326 posts
Halfling
Bard 3
Tue 1 Feb 2011
at 21:52
  • msg #797

Re:  Update

I came in late! It's not my fault I didn't kill as many as our giant barbarian. Unless you count every kill with the help of my inspire courage. In that case... carry the five... I win!
Hennesey Rydell
player, 32 posts
Human Ranger
Abysal Plane
Sun 6 Feb 2011
at 21:54
  • msg #798

Re:  Update

Let's go steelers!!!!!!!!!!!!!!!!!!!!!!!!
Stan Fetchin
player, 400 posts
Human
Wizard
Mon 7 Feb 2011
at 17:49
  • msg #799

Re:  Update

Noooo. Packer's Victory.

As I am from WI, this resulted only in a bunch of drunk kids wandering the streets.
Porto 'Chubbs' Brandybuck
player, 328 posts
Halfling
Bard 3
Mon 7 Feb 2011
at 21:37
  • msg #800

Re:  Update

Porto suddenly uses his rope to tie Stan and proceeds to slowly chop off his limbs and head. Then murders his demonic wife.
Stan Fetchin
player, 401 posts
Human
Wizard
Mon 7 Feb 2011
at 23:05
  • msg #801

Re:  Update

Illlllllllsa!
Roth Daos
player, 330 posts
Unassuming
Librarian
Tue 8 Feb 2011
at 00:01
  • msg #802

Re:  Update

Uh-oh, sounds like we have a Steelers fan here.
Ilsa Redeye
player, 490 posts
Half Orc
Bar 4
Tue 8 Feb 2011
at 00:14
  • msg #803

Re:  Update

Sorry Stan, Chubbs said it. It must be true.
Stan Fetchin
player, 402 posts
Human
Wizard
Tue 8 Feb 2011
at 00:42
  • msg #804

Re:  Update

I'm a fan of whatever team keeps these hooligans off my street on a school night!

(Also I do hate the Packers, it's true) :(
Ilsa Redeye
player, 491 posts
Half Orc
Bar 4
Tue 8 Feb 2011
at 02:16
  • msg #805

Re:  Update

I was an Oakland Raiders fan until they moved to L.A. I don't care that they moved back; Al Davis is still an a-hole.

I used to be a Dolphins fan until I just couldn't take it any more.

Now, I've pretty much given up on American Football. It's too slow. Too many pauses, too many delays. I watched 1 play of the game yesterday.

I still hate Dallas, though. :)
Porto 'Chubbs' Brandybuck
player, 329 posts
Halfling
Bard 3
Tue 8 Feb 2011
at 21:50
  • msg #806

Re:  Update

Roth Daos:
Uh-oh, sounds like we have a Steelers fan here.

You take that back, I hate the steelers. I just hate the packers even more.
Stan Fetchin
player, 405 posts
Human
Wizard
Thu 10 Feb 2011
at 00:11
  • msg #807

Re:  Update

Wait so we are agreed? Why the antagonism then?
Roth Daos
player, 332 posts
Unassuming
Librarian
Thu 10 Feb 2011
at 21:13
  • msg #808

Re:  Update

Roth is an awful rogue.
Porto 'Chubbs' Brandybuck
player, 332 posts
Halfling
Bard 3
Thu 10 Feb 2011
at 21:27
  • msg #809

Re:  Update

how so?
Ilsa Redeye
player, 494 posts
Half Orc
Bar 4
Thu 10 Feb 2011
at 21:52
  • msg #810

Re:  Update

"Wait! She really will kill you!"

*thunk*

hehe
Roth Daos
player, 333 posts
Unassuming
Librarian
Thu 10 Feb 2011
at 22:46
  • msg #811

Re:  Update

Wasting a surprise round on diplomacy.
Dungeon Master
GM, 561 posts
Sometimes, I even
amaze myself!
Thu 10 Feb 2011
at 22:50
  • msg #812

Re:  Update

Hey, that took care of two of them.  Not so bad given one skill check roll.
Ilsa Redeye
player, 495 posts
Half Orc
Bar 4
Thu 10 Feb 2011
at 23:30
  • msg #813

Re:  Update

And you did roll a 20. That's the only thing keeping me from sulking that even though Roth's Diplomacy beat Ilsa's Intimation by a measly 2 points, it was twice as effective. :)
Roth Daos
player, 334 posts
Unassuming
Librarian
Fri 11 Feb 2011
at 03:23
  • msg #814

Re:  Update

I wont mention that we're both horribly out of bounds on the usage of those skills...

Edit:  Woo! Critical hit for 4 damage!
This message was last edited by the player at 03:52, Fri 11 Feb 2011.
Ilsa Redeye
player, 497 posts
Half Orc
Bar 4
Fri 11 Feb 2011
at 06:13
  • msg #815

Re:  Update

I don't think we were horribly out of bounds, as either can cause an opponent to be friendly and helpful (such as just getting out of our way) and maybe pointing, "he went that way!" Alternatively, Ilsa would have settled for getting the demoralize effect from Intimidate. BUT there is an assumption that you use it on a single target and not a group.
Porto 'Chubbs' Brandybuck
player, 334 posts
Halfling
Bard 3
Fri 11 Feb 2011
at 21:36
  • msg #816

Re:  Update

thank you mister Stan for the boost.
Stan Fetchin
player, 407 posts
Human
Wizard
Sat 12 Feb 2011
at 00:02
  • msg #817

Re:  Update

Someone has to make sure Porto hits his target.
Ilsa Redeye
player, 499 posts
Half Orc
Bar 4
Thu 17 Feb 2011
at 21:24
  • msg #818

Re:  Update

I'll be out of town until Monday.
Stan Fetchin
player, 409 posts
Human
Wizard
Thu 17 Feb 2011
at 23:04
  • msg #819

Re:  Update

How exactly did all of our latest treasure get divided up? The only possessions I have listed are those with which I began the game, plus some potions from Bornegar. (Remember him?)

Do I get money are or we taking it from Roth's knees?
Roth Daos
player, 337 posts
Unassuming
Librarian
Fri 18 Feb 2011
at 02:56
  • msg #820

Re:  Update

You're the one who left with a devil on a whim and didn't think to take any of the silver with you. :P
Porto 'Chubbs' Brandybuck
player, 336 posts
Halfling
Bard 3
Fri 18 Feb 2011
at 04:34
  • msg #821

Re:  Update

Or so you think. In truth Porto took it all.
Stan Fetchin
player, 410 posts
Human
Wizard
Fri 18 Feb 2011
at 06:18
  • msg #822

Re:  Update

Roth Daos:
You're the one who left with a devil on a whim and didn't think to take any of the silver with you. :P

It's like Stan's wedding night all over again.
Dungeon Master
GM, 564 posts
Sometimes, I even
amaze myself!
Fri 18 Feb 2011
at 21:11
  • msg #823

Re:  Update

You guys can divvy it now, if you'd like.  This is PbP, we can amend most anything. =)
You all should still have group-0 access and access to the party treasure thread.  Although it wasn't discussed in-game, it wouldn't be too "out there" to assume you all took a few minutes to get your affairs in order before splitting ways—or did it earlier in the night, or at some other time prior to meeting Demios.
Just let me know what you want to do.
Stan Fetchin
player, 411 posts
Human
Wizard
Fri 18 Feb 2011
at 23:47
  • msg #824

Re:  Update

Well I'd like to put in Stan's name for the wand.

Edit: Did Porto already grab that?
This message was last edited by the player at 23:47, Fri 18 Feb 2011.
Porto 'Chubbs' Brandybuck
player, 337 posts
Halfling
Bard 3
Sat 19 Feb 2011
at 01:40
  • msg #825

Re:  Update

I feel like I did say something like that but if you want it you can take it.
Stan Fetchin
player, 412 posts
Human
Wizard
Sat 19 Feb 2011
at 01:51
  • msg #826

Re:  Update

Will you be able to sing and use a wand at the same time?
Porto 'Chubbs' Brandybuck
player, 338 posts
Halfling
Bard 3
Mon 21 Feb 2011
at 18:40
  • msg #827

Re:  Update

I can drop a note and then sing. The effects last a certain amount of rounds after I use it. So I could cast spells, attack, use items, etc.

what does the wand even do?
This message was last edited by the player at 18:40, Mon 21 Feb 2011.
Roth Daos
player, 338 posts
Unassuming
Librarian
Mon 21 Feb 2011
at 19:01
  • msg #828

Re:  Update

What if Roth wants the wand?  He has the best chance of being able to use it...
Hennesey Rydell
player, 40 posts
Human Ranger
Abysal Plane
Tue 22 Feb 2011
at 01:14
  • msg #829

Re:  Update

Dungeon Master:
You guys can divvy it now, if you'd like.  This is PbP, we can amend most anything. =)
You all should still have group-0 access and access to the party treasure thread.  Although it wasn't discussed in-game, it wouldn't be too "out there" to assume you all took a few minutes to get your affairs in order before splitting ways—or did it earlier in the night, or at some other time prior to meeting Demios.
Just let me know what you want to do.

Hennesey wouldve taken his share of silver already. We were there for quite a long time afterall
Stan Fetchin
player, 414 posts
Human
Wizard
Tue 22 Feb 2011
at 21:22
  • msg #830

Re:  Update

I had to go turn on portraits in my preferences just to see what Hennesey looks like. Put up a cast page, already :P
Ilsa Redeye
player, 500 posts
Half Orc
Bar 4
Tue 22 Feb 2011
at 21:32
  • msg #831

Re:  Update

I too do not turn on portraits. I find them annoying. And yes, everyone should put in a Character Description so that they appear in The Cast list.
Stan Fetchin
player, 415 posts
Human
Wizard
Sat 26 Feb 2011
at 03:02
  • msg #832

Re:  Update

So I really need to know who has this wand. If Stan has it, he will use it at this point. If anyone else (Roth?) wants it, go and roll 1d20 and see if you get higher than 11.

21:02, Today: Stan Fetchin rolled 11 using 1d20. Wand Loot.
Porto 'Chubbs' Brandybuck
player, 341 posts
Halfling
Bard 3
Sat 26 Feb 2011
at 04:15
  • msg #833

Re:  Update

Depends on what it is if I want it. I'm sure the elf chick would have found out for us.
Dungeon Master
GM, 569 posts
Sometimes, I even
amaze myself!
Sat 26 Feb 2011
at 10:44
  • msg #834

Re:  Update

It is not out of the realm of possibility that the wand and potions have since been identified.  And I like Stan's idea, even if it is WoW-ish.  If you think you want the wand, go ahead and roll for it.
Roth Daos
player, 339 posts
Unassuming
Librarian
Sat 26 Feb 2011
at 14:23
  • msg #835

Re:  Update

Roth will pass.
Porto 'Chubbs' Brandybuck
player, 342 posts
Halfling
Bard 3
Sat 26 Feb 2011
at 18:47
  • msg #836

Re:  Update

Porto will pass too.
This message was last edited by the player at 01:40, Sun 27 Feb 2011.
Stan Fetchin
player, 416 posts
Human
Wizard
Sat 26 Feb 2011
at 23:41
  • msg #837

Re:  Update

I do apologize for the WoWness. I don't even play WoW, but after watching The Guild it seemed like a good way to distribute treasure.
Stan Fetchin
player, 418 posts
Human
Wizard
Mon 28 Feb 2011
at 23:08
  • msg #838

Re:  Update

I forgot to roll initiative before. It is 10. I have updated my post.
Roth Daos
player, 343 posts
Unassuming
Librarian
Sat 12 Mar 2011
at 15:31
  • msg #839

Re:  Update

I will be unable to post until probably Tuesday Afternoon.
Roth Daos
player, 346 posts
Unassuming
Librarian
Thu 24 Mar 2011
at 22:11
  • msg #840

Re:  Update

Looks like Roth is stealing the luck from everyone around him...
Ilsa Redeye
player, 508 posts
Half Orc
Bar 4
Wed 30 Mar 2011
at 20:21
  • msg #841

Re:  Update

Isn't that a prestige class? :)

Can we get a (very simple) map of the situation with positions?
And everyone should know by now that Ilsa isn't the "stop and talk" type, even with hostages.
Dungeon Master
GM, 591 posts
Sometimes, I even
amaze myself!
Wed 30 Mar 2011
at 20:24
  • msg #842

Re:  Update

In reply to Ilsa Redeye (msg #841):

Yeah, I'll try to get one up later tonight or early tomorrow.  Right now, that's the best I can do.  I think that the lines on a battle map would just confuse everything.  I'll try to bang one out in MS Paint later tonight.
Ilsa Redeye
player, 509 posts
Half Orc
Bar 4
Wed 30 Mar 2011
at 20:32
  • msg #843

Re:  Update

Or ASCII. Whatever is easiest. I don't need lines, I just want to know who Ilsa needs to charge through. :)
Neya
player, 42 posts
The Wolf
Shirok's Animal Companion
Thu 31 Mar 2011
at 00:14
  • msg #844

Re:  Update

If I do continue the attack, is it using the rolls I made for it earlier? Because there's no way those were good enough to hit.

Kind of meta-y, but I'd rather not doom Kaele with a missed attack.
This message was last edited by the player at 00:15, Thu 31 Mar 2011.
Ilsa Redeye
player, 510 posts
Half Orc
Bar 4
Thu 31 Mar 2011
at 00:26
  • msg #845

Re:  Update

Better to doom her with a made attack, I always say. :)
Dungeon Master
GM, 593 posts
Sometimes, I even
amaze myself!
Thu 31 Mar 2011
at 18:25
  • msg #846

Re:  Update

In reply to Neya (msg #844):

Yes, if she continues it will be with the rolls you've rolled for this round.  I just thought, since the board had changed, it would be fair to have you decide for Neya whether to attack or not.
But now that you bring it up, would it be "met-y" to have Neya re-roll if she attacks next round because the rolls might not be good enough?  I think it kind of would be.  I feel that, to be fair, those rolls should reflect the next attack sequence Neya makes, for better or worse.
Shirok Rezkala
player, 374 posts
Half Orc
Druid 4
Thu 31 Mar 2011
at 19:12
  • msg #847

Re:  Update

It's really up to you. On the one hand, the rolls were made and the consequences should occur. On the other hand, banking rolls like this means that the player has a guaranteed hit/miss on their next action, and will plan their tactics accordingly. Personally, that seems more meta-y than discarding the rolls for an attack that, due to outside circumstances, did not occur; then the player has the same uncertainty about the next attack as they would about all of their attacks.


But anyway, Neya hangs back. Regardless of the attack's result, a strike at this instant is counterproductive. A better play is to wait until next round, sandblast Hastur, then have Neya pull Kaele to safety while Hastur is distracted by the sand and barbarian in his face.
Stan Fetchin
player, 428 posts
Human
Wizard
Tue 5 Apr 2011
at 22:10
  • msg #848

Re:  Update

Is this the eye from Hocus Pocus?
Ilsa Redeye
player, 513 posts
Half Orc
Bar 4
Tue 5 Apr 2011
at 22:21
  • msg #849

Re:  Update

You're in a Bette Midler movie?? Surely, you have entered the Abyss. :P
Stan Fetchin
player, 429 posts
Human
Wizard
Wed 6 Apr 2011
at 04:01
  • msg #850

Re:  Update

And what a pillowy abyss it is.
Roth Daos
player, 350 posts
Unassuming
Librarian
Sun 10 Apr 2011
at 00:53
  • msg #851

Re:  Update

Should I be posting for Roth?  It seems it'd be out of turn for me to post anything before Hastur or the resolution of the charge.
Stan Fetchin
player, 434 posts
Human
Wizard
Thu 21 Apr 2011
at 20:10
  • msg #852

Porto

Paging Dr. Chubbs.

Dr. Chubbs to the Abyss, please.
Stan Fetchin
player, 439 posts
Human
Wizard
Fri 13 May 2011
at 18:34
  • msg #853

Re: Porto

I have final exams this coming week so I might not be around at all. Hopefully, with our new pace, I won't miss much.
Dungeon Master
GM, 614 posts
Sometimes, I even
amaze myself!
Sat 14 May 2011
at 19:45
  • msg #854

Re: Porto

All,
About a week and a half ago, my office upgraded their internet security and now I am not able to access this site at the office.  Additionally, last week, I also lost my internet at my house and am currently without.  I am updating from my local mall and will be forced to roam my area like an internet hobo, looking for free internet to post from until I can get a new ISP.
In the meantime, I am doing my best to keep up.

Thanks!
Ilsa Redeye
player, 521 posts
Half Orc
Bar 4
Sat 14 May 2011
at 22:35
  • msg #855

Re: Porto

LOL @ Internet hobo.

Bummer, though.
Stan Fetchin
player, 441 posts
Human
Wizard
Wed 1 Jun 2011
at 04:06
  • msg #856

Re: Porto

So, anyone else's character like two rooms away from saving his long-lost wife?
Neya
player, 43 posts
The Wolf
Shirok's Animal Companion
Wed 1 Jun 2011
at 05:11
  • msg #857

Re: Porto

No, but I did discover that trogdolytes taste nothing like chicken. More like rats wrapped in spoiled bacon.
Ilsa Redeye
player, 524 posts
Half Orc
Bar 4
Wed 1 Jun 2011
at 05:17
  • msg #858

Re: Porto

And smell worse.
Stan Fetchin
player, 442 posts
Human
Wizard
Wed 1 Jun 2011
at 23:31
  • msg #859

Re: Porto

"They have pre-wrapped sausages, but they don't have pre-wrapped troglodytes."

"Well can you blame them?"

"Yeah."
Ilsa Redeye
player, 525 posts
Half Orc
Bar 4
Thu 2 Jun 2011
at 00:01
  • msg #860

Re: Porto

Well, they'd definitely need really expensive ketchups... Dijon Ketchup!
Stan Fetchin
player, 443 posts
Human
Wizard
Wed 8 Jun 2011
at 22:46
  • msg #861

Re: Porto

Well, how long should we give the ol' hobo?
Roth Daos
player, 357 posts
Unassuming
Librarian
Thu 9 Jun 2011
at 00:07
  • msg #862

Re: Porto

'til he comes back.

I'm not one to get huffy and quit when it's really not difficult to just wait.
Shirok Rezkala
player, 387 posts
Half Orc
Druid 4
Thu 9 Jun 2011
at 00:31
  • msg #863

Re: Porto

Agreed.

In the meantime, who wants to fight to the death? *looks around* Anyone?
Ilsa Redeye
player, 526 posts
Half Orc
Bar 4
Thu 9 Jun 2011
at 03:54
  • msg #864

Re: Porto

With Shirok? Ilsa says no.
With anyone else, Ilsa says yes. :)
Stan Fetchin
player, 444 posts
Human
Wizard
Thu 9 Jun 2011
at 03:56
  • msg #865

Re: Porto

I just learned Fireball, so... sure.
Hennesey Rydell
player, 55 posts
Human Ranger
Abysal Plane
Fri 10 Jun 2011
at 13:01
  • msg #866

Re: Porto

Bring it!
Porto 'Chubbs' Brandybuck
player, 361 posts
Halfling
Bard 3
Sat 11 Jun 2011
at 17:01
  • msg #867

Re: Porto

The GM would like me to convey a message, his work no longer allows him to access this site and he is currently without internet. He wishes to continue but lacks the means to do so.
Hennesey Rydell
player, 56 posts
Human Ranger
Abysal Plane
Fri 17 Jun 2011
at 14:23
  • msg #868

Re: Porto

So whatever happened to that tournament? I was looking foreword to winning it......
Shirok Rezkala
player, 388 posts
Half Orc
Druid 4
Fri 17 Jun 2011
at 14:32
  • msg #869

Re: Porto

Hennesey Rydell - 1
Ilsa Redeye - 2
Shirok Rezkala and Neya - 3
Stan Fetchin - 4

Porto, Roth? You guys want in?

10:31, Today: Shirok Rezkala rolled 5 using 2d4 with rolls of 3,2.

Round 1

Ilsa vs. Shirok and Neya
Stan vs. Hennesey
Porto vs. Roth (Maybe)
Ilsa Redeye
player, 527 posts
Half Orc
Bar 4
Fri 17 Jun 2011
at 14:40
  • msg #870

Re: Porto

Wait a second... what exactly are Ilsa and Shirok doing?
Shirok Rezkala
player, 389 posts
Half Orc
Druid 4
Fri 17 Jun 2011
at 14:52
  • msg #871

Re: Porto

Fighting to the death, I thought.

Have no fear, young lady! BloodSports, Inc. takes great care to ensure that no permanent damage befalls our competitors; with the finest clerics, resurrentionists, black-market organ sellers and scientists of questionable morality working for us, we guarantee that anyone slain in the pursuit of our customer's entertainment can be restored with no more then three (and no less then one) horrible disfigurements!
Ilsa Redeye
player, 528 posts
Half Orc
Bar 4
Fri 17 Jun 2011
at 14:55
  • msg #872

Re: Porto

But see msg #864.
Shirok Rezkala
player, 390 posts
Half Orc
Druid 4
Fri 17 Jun 2011
at 15:06
  • msg #873

Re: Porto

How about a fight to the mortal wounding?
Ilsa Redeye
player, 529 posts
Half Orc
Bar 4
Fri 17 Jun 2011
at 15:17
  • msg #874

Re: Porto

She couldn't rage against Shirok or Neya, so they'd win. Why bother?
Shirok Rezkala
player, 391 posts
Half Orc
Druid 4
Fri 17 Jun 2011
at 15:25
  • msg #875

Re: Porto

Oh fine, new pairings.

11:23, Today: Shirok Rezkala rolled 5 using 2d4 with rolls of 2,3.
Ah well, I'll just roll again.

11:23, Today: Shirok Rezkala rolled 5 using 2d4 with rolls of 2,3.
I see. Just a fluke, I'm sure.

11:23, Today: Shirok Rezkala rolled 4 using 2d4 with rolls of 2,2.
...We may have a problem.

11:23, Today: Shirok Rezkala rolled 7 using 2d4 with rolls of 4,3.
Ah, there go.


Round 1.1

Hennesey vs. Ilsa
Shirok and Neya vs. Stan
This message was last edited by the player at 15:25, Fri 17 June 2011.
Stan Fetchin
player, 445 posts
Human
Wizard
Fri 17 Jun 2011
at 16:20
  • msg #876

Re: Porto

Cool, but my money is on Shirok. Can we get Porto to describe the battlefield?

11:22, Today: Stan Fetchin rolled 7 using 1d20+5. init.
This message was last edited by the player at 16:22, Fri 17 June 2011.
Porto 'Chubbs' Brandybuck
player, 362 posts
Halfling
Bard 3
Fri 17 Jun 2011
at 20:56
  • msg #877

Re: Porto

Ilsa and Hennesey are thirty feet away on an open plain. No tricks just a straight test of strength, will, and combat expertise.

Stan cowers on top of a pillar twenty feet in the sky, Shirok looks up with contempt at the spellcaster, Neya howls balefully, waiting for the caster to fall from his raised position.

That good... Figured I'd give Stan a chance.
Roth Daos
player, 358 posts
Unassuming
Librarian
Fri 17 Jun 2011
at 21:03
  • msg #878

Re: Porto

I'm up for a duel.  Not that Roth will be standing for long without any of his tricks.
Shirok Rezkala
player, 392 posts
Half Orc
Druid 4
Fri 17 Jun 2011
at 21:18
  • msg #879

Round 1 - Shirok v. Stan

Round 1

Hennesey vs. Ilsa
Shirok and Neya vs. Stan
Porto vs. Roth


Let the BloodSports, Inc. begin!

17:13, Today: Neya rolled 9 using 1d20+2. Init.
17:12, Today: Shirok Rezkala rolled 11 using 1d20. Init.

I'm fine with the battlefield as described. Do you accept, Stan?
Stan Fetchin
player, 446 posts
Human
Wizard
Fri 17 Jun 2011
at 23:13
  • msg #880

Re: Round 1 - Shirok v. Stan

Sure. I've PMed Porto my spells prepared so that I can't cheat during the duel. Your move, sir!
Roth Daos
player, 359 posts
Unassuming
Librarian
Sat 18 Jun 2011
at 03:18
  • msg #881

Re: Round 1 - Shirok v. Stan

Where should Porto and Roth duke it out?
Shirok Rezkala
player, 393 posts
Half Orc
Druid 4
Sat 18 Jun 2011
at 03:27
  • msg #882

Re: Round 1 - Shirok v. Stan

Shall we have our battles here, or do it in separate pm threads and then repost the fight publicly upon its conclusion?
Roth Daos
player, 360 posts
Unassuming
Librarian
Sat 18 Jun 2011
at 04:00
  • msg #883

Re: Round 1 - Shirok v. Stan

Here's fine by me, I'm sure we can keep track of what's going on.  But I was suggesting someone other than Roth or Porto decide on their arena.
This message was last edited by the player at 04:01, Sat 18 June 2011.
Stan Fetchin
player, 447 posts
Human
Wizard
Sat 18 Jun 2011
at 04:06
  • msg #884

Re: Round 1 - Shirok v. Stan

Rogue battle!

I suggest the deck of a pitching ship. You don't even have to model it mechanically, but if you wanted to you could call for the occasional balance/tumble check. I assume you will be feinting alot, each trying to out-Bluff the other's Sense Motive for those extra sneak attack dice.

Edit: Porto is a bard. I don't think they get sneak attack. NVM.
This message was last edited by the player at 04:06, Sat 18 June 2011.
Shirok Rezkala
player, 394 posts
Half Orc
Druid 4
Sat 18 Jun 2011
at 05:08
  • msg #885

Re: Round 1 - Shirok v. Stan

Shirok glared up at Stan; the coward was hiding up on top of his stone pillar, probably so that he could simply rain destruction down upon him while escaping all harm. He was about to be rudely disappointed.

Green energy pulsed around the druid as he raised his spear. He slammed the weapon's end into the stone structure, the energy streaming into the base of the pillar. Nothing seemed to happen for a fraction of a second, but suddenly the sides of the pillar streamed upward. The entire exterior of the pillar melted and twisted, rising up to form a thin shell surrounding Stan.

Standard: Cast Stone Shape. Can manipulate 15 cu. ft., and by my math Stan is now surrounded by a wall of stone that's six feet high and 1/8 of an inch thick at the top of his (presumably) 5x5 pillar. Stone has hardness 8 and 15 hp/inch, so I figure it takes 10 dmg at once to break a hole in the wall.

Move: Shirok moves directly next to the pillar, though the exact location is hidden from Stan. (No line of sight.)


Neya's move is also up to the pillar.
Roth Daos
player, 361 posts
Unassuming
Librarian
Sat 18 Jun 2011
at 05:20
  • msg #886

Re: Round 1 - Shirok v. Stan

Dimensions of this ship?  Obstacles?  Resource limitations?

01:18, Today: Roth Daos rolled 8 using 1d20+4. Initiative.
Stan Fetchin
player, 448 posts
Human
Wizard
Mon 20 Jun 2011
at 02:04
  • msg #887

Re: Round 1 - Shirok v. Stan

Stan braced himself against either wall and began to shimmy up, but he quickly fell when his quarterstaff was snagged diagonally across the small space.

Failed a climb check.
Shirok Rezkala
player, 395 posts
Half Orc
Druid 4
Mon 20 Jun 2011
at 02:38
  • msg #888

Re: Round 1 - Shirok v. Stan

Stan can perhaps hear Shirok's words as he begins to chant, once more focusing nature's energy into the tip of his staff.


Casting Summon Nature's Ally II for a Small Earth Elemental
Stan Fetchin
player, 449 posts
Human
Wizard
Mon 20 Jun 2011
at 02:41
  • msg #889

Re: Round 1 - Shirok v. Stan

Stan continues to climb, and to fall.

"Shirok, you coward. Is this how you hunt your prey? Through the walls of a cage?"
Shirok Rezkala
player, 396 posts
Half Orc
Druid 4
Mon 20 Jun 2011
at 03:14
  • msg #890

Re: Round 1 - Shirok v. Stan

"The prey has fallen into the trap," Shirok called out. "All that remains is to extinguish it."

The haft of his weapon struck the stone pillar, the stone rippling briefly as something appeared within it. A few seconds later, the stone beneath Stan erupted into a pair of thick stone arms, lashing out at the entombed wizard.

Shirok finishes casting the Summon. The earth elemental burrows its way up the pillar to attack Stan from below.

23:13, Today: Shirok Rezkala rolled 24,10 using 1d20+7,1d6+7. Earth Elemental atk/dmg. (Forgot +1 from Earth mastery, so it's atk 25 and dmg 11.)

Stan Fetchin
player, 450 posts
Human
Wizard
Wed 22 Jun 2011
at 21:27
  • msg #891

Re: Round 1 - Shirok v. Stan

There's really nothing I can do. I'm going to die next round no matter what. GG.
Shirok Rezkala
player, 397 posts
Half Orc
Druid 4
Wed 22 Jun 2011
at 21:33
  • msg #892

Re: Round 1 - Shirok v. Stan

Care to try again with a different battleground? The whole pillar thing was pretty unfortunate.
Stan Fetchin
player, 451 posts
Human
Wizard
Wed 22 Jun 2011
at 21:38
  • msg #893

Re: Round 1 - Shirok v. Stan

We could try, but it seems like it will always boil down to terrain. I could hit you and Neya for 5d6 each each round, but if you get in close you'll cut me up.
Porto 'Chubbs' Brandybuck
player, 363 posts
Halfling
Bard 3
Sat 25 Jun 2011
at 17:36
  • msg #894

Re: Round 1 - Shirok v. Stan

How about you two are on a boat?
Stan Fetchin
player, 452 posts
Human
Wizard
Sat 25 Jun 2011
at 18:18
  • msg #895

Re: Round 1 - Shirok v. Stan

+10 to tumble for doing flips and stuff?
Porto 'Chubbs' Brandybuck
player, 364 posts
Halfling
Bard 3
Sun 26 Jun 2011
at 18:36
  • msg #896

Re: Round 1 - Shirok v. Stan

that and the fact that he cant use earth shit to kill you, of coarse water...
Stan Fetchin
player, 453 posts
Human
Wizard
Sun 26 Jun 2011
at 23:29
  • msg #897

Re: Round 1 - Shirok v. Stan

Well all, it's been pretty fun. I probably won't be handing around the OOC much. If the game gets up and going do give me a shout or a PM or an r-mail.
Dungeon Master
GM, 621 posts
Sometimes, I even
amaze myself!
Sat 6 Aug 2011
at 20:58
  • msg #898

Re: Round 1 - Shirok v. Stan

I'm working on getting internet to my house, but it may take longer than I expected.  I will continue updated whenever I can.  Thank you all again for your patience!
Stan Fetchin
player, 456 posts
Human
Wizard
Sun 7 Aug 2011
at 22:06
  • msg #899

Re: Round 1 - Shirok v. Stan

Somehow I missed noticing the last IC update. Going to post now.
Stan Fetchin
player, 458 posts
Human
Wizard
Fri 19 Aug 2011
at 18:34
  • msg #900

Re: Round 1 - Shirok v. Stan

What's the plan?
Stan Fetchin
player, 462 posts
Human
Wizard
Fri 16 Dec 2011
at 04:33
  • msg #901

Re: Round 1 - Shirok v. Stan

I like the format of skills challenges, but healing someone isn't really Stan's idiom. My options are limited.
Dungeon Master
GM, 627 posts
Sometimes, I even
amaze myself!
Fri 16 Dec 2011
at 04:49
  • msg #902

Re: Round 1 - Shirok v. Stan

Oh, your doing fine!  Don't stray from craft (alchemy), knowledge (arcana), or even heal checks.  And be creative!!! :-)
Stan Fetchin
player, 473 posts
Human
Wizard
Thu 5 Jan 2012
at 19:45
  • msg #903

Re: Round 1 - Shirok v. Stan

Hooray, failure :P

Edit: I should add that I've really been enjoying your work on the game, Stan's own inadequacies aside.
This message was last edited by the player at 19:45, Thu 05 Jan 2012.
Dungeon Master
GM, 637 posts
Sometimes, I even
amaze myself!
Thu 5 Jan 2012
at 20:29
  • msg #904

Re: Round 1 - Shirok v. Stan

Thanks!
Stan Fetchin
player, 476 posts
Human
Wizard
Tue 10 Jan 2012
at 00:54
  • msg #905

Re: Round 1 - Shirok v. Stan

From now on I will be posting more regularly each day. Probably in the morning (US Central Time).
Stan Fetchin
player, 482 posts
Human
Wizard
Sat 14 Jan 2012
at 04:29
  • msg #906

Re: Round 1 - Shirok v. Stan

Nooooooooo. All that backstory will be lost, like... tears... in the rain.
Dungeon Master
GM, 646 posts
Sometimes, I even
amaze myself!
Sat 14 Jan 2012
at 05:06
  • msg #907

Re: Round 1 - Shirok v. Stan

Adventuring is a bitter-sweet business.  :/
Stan Fetchin
player, 483 posts
Human
Wizard
Sat 14 Jan 2012
at 19:33
  • msg #908

Re: Round 1 - Shirok v. Stan

About half as bittersweet as being a dungeon master.
Stan Fetchin
Wizard, 489 posts
Sole survivor;
It's complicated
Tue 17 Jan 2012
at 00:36
  • msg #909

Re: Round 1 - Shirok v. Stan

Dungeon Master:
"Of course, you can read these articles, can you not?"


Can he?

18:35, Today: Stan Fetchin rolled 17 using 1d20+11. Linguistics.
Dungeon Master
GM, 651 posts
Sometimes, I even
amaze myself!
Tue 17 Jan 2012
at 01:51
  • msg #910

Re: Round 1 - Shirok v. Stan

That depends on if you take them or not.  Assuming you do, linguistics won't help you.  Also assuming you open them, they are written in abyssal--you know that much.  You will need read magic prepared, or a pair of spellcraft checks, DC 24 and 25 respectively.

By the way, I'm really enjoying the game!
Stan Fetchin
Wizard, 491 posts
Sole survivor;
It's complicated
Wed 18 Jan 2012
at 02:30
  • msg #911

Re: Round 1 - Shirok v. Stan

I believe what's actually required is a caster level check, not a UMD check. Wizards almost never use UMD.
Stan Fetchin
Wizard, 492 posts
Sole survivor;
It's complicated
Wed 18 Jan 2012
at 02:30
  • msg #912

Re: Round 1 - Shirok v. Stan

"If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully"
Stan Fetchin
Wizard, 493 posts
Sole survivor;
It's complicated
Wed 18 Jan 2012
at 02:34
  • msg #913

Re: Round 1 - Shirok v. Stan

Ah, nevermind. I see it's a divine spell.
Dungeon Master
GM, 653 posts
Sometimes, I even
amaze myself!
Wed 18 Jan 2012
at 03:24
  • msg #914

Re: Round 1 - Shirok v. Stan

So, you don't sign the book?  Do you attempt to activate the scroll?  Or do you intend to have the demon read from them?

In all my scene building, I seem to have forgotten to mention that Chubbs is now unconscious.  You have power of attorney. =/
Stan Fetchin
Wizard, 496 posts
Sole survivor;
It's complicated
Wed 18 Jan 2012
at 22:32
  • msg #915

Re: Round 1 - Shirok v. Stan

Stan hasn't signed anything or tried to cast the spells. On the one hand, I don't want to just let Porto die. On the other, no way will Stan easily make a deal with a fiend.
Stan Fetchin
Wizard, 501 posts
Sole survivor;
It's complicated
Tue 24 Jan 2012
at 16:48
  • msg #916

Re: Round 1 - Shirok v. Stan

Shall update tonight.
Stan Fetchin
Wizard, 503 posts
Sole survivor;
It's complicated
Thu 26 Jan 2012
at 02:19
  • msg #917

Re: Round 1 - Shirok v. Stan

Do I lose 5 hp and then gain 10, for a net gain of +5 total?
Dungeon Master
GM, 660 posts
Sometimes, I even
amaze myself!
Thu 26 Jan 2012
at 02:39
  • msg #918

Re: Round 1 - Shirok v. Stan

Yes. Sorry if I made that confusing
Stan Fetchin
Wizard, 505 posts
Sole survivor;
It's complicated
Thu 26 Jan 2012
at 02:47
  • msg #919

Re: Round 1 - Shirok v. Stan

Nope, just double checking. My listed HP is correct.
Stan Fetchin
Wizard, 508 posts
Sole survivor;
It's complicated
Thu 26 Jan 2012
at 05:12
  • msg #920

Re: Round 1 - Shirok v. Stan

As usual, I am having lots of fun. Here's a suggestion: when I need to make a save, please post the DC. Then I can write my post accordingly.

Example: Stan gets hit by the balls of fire OR Stan manages to dodge the fireball trap.

Without knowing whether I pass or fail the save, it's hard to write a good post.

Thanks.
Dungeon Master
GM, 663 posts
Sometimes, I even
amaze myself!
Thu 26 Jan 2012
at 05:24
  • msg #921

Re: Round 1 - Shirok v. Stan

Oh, sorry.  That's a great suggestion!  I'll make sure to include the DCs in the future. =)
Stan Fetchin
Wizard, 510 posts
Sole survivor;
It's complicated
Fri 27 Jan 2012
at 00:07
  • msg #922

Re: Round 1 - Shirok v. Stan

Really hope Stan's not toasting his wife alive. I figure between SR, DR, and Fire Resist 10, she should be fine.

I hope.
Dungeon Master
GM, 668 posts
Sometimes, I even
amaze myself!
Sat 28 Jan 2012
at 00:41
  • msg #923

Re: Round 1 - Shirok v. Stan

This is my 'drop everything and post game.'  But you wouldn't happen to know of any good games looking for another player, would you?
Stan Fetchin
Wizard, 513 posts
Sole survivor;
It's complicated
Sat 28 Jan 2012
at 02:35
  • msg #924

Re: Round 1 - Shirok v. Stan

This is the only game I play in these days. I assume you checked Wanted: Players?
Dungeon Master
GM, 669 posts
Sometimes, I even
amaze myself!
Sat 28 Jan 2012
at 02:42
  • msg #925

Re: Round 1 - Shirok v. Stan

Yeah.  I'm looking for a good pathfinder game.  So many games start up and then die, or have a bunch of stupid house rules...  I am also aware that I have a bunch of stupid house rules...
Stan Fetchin
Wizard, 516 posts
Sole survivor;
It's complicated
Tue 31 Jan 2012
at 02:04
  • msg #926

Re: Round 1 - Shirok v. Stan

He's... not as sneaky as he thinks he is.


20:04, Today: Stan Fetchin rolled 7 using 1d20+1. Sneaky sneaky.
Stan Fetchin
Wizard, 519 posts
Sole survivor;
It's complicated
Tue 31 Jan 2012
at 20:14
  • msg #927

OOC

Looks like the judges disliked both our items from RPG superstar. :)
Dungeon Master
GM, 674 posts
Sometimes, I even
amaze myself!
Tue 31 Jan 2012
at 20:16
  • msg #928

Re: OOC

You entered?  Which one did you submit?
Stan Fetchin
Wizard, 520 posts
Sole survivor;
It's complicated
Tue 31 Jan 2012
at 20:31
  • msg #929

Re: OOC

Yellow Nettle Garland. Critique just got put up 10 minutes ago.
Dungeon Master
GM, 676 posts
Sometimes, I even
amaze myself!
Tue 31 Jan 2012
at 22:16
  • msg #930

Re: OOC

I understand that they are pressed for time, and obviously looking for a certain something, but I feel that they've wrote off some very good submissions--and for no other reason than the fact that they won't take the time to get behind a given item, or attempt to understand it.

Just my two cents.
Dungeon Master
GM, 679 posts
Sometimes, I even
amaze myself!
Tue 31 Jan 2012
at 23:54
  • msg #931

Re: OOC

So, I have a couple ideas for your game at the end of this arc.  Would you like to try gestalt, or do you want me to bring in a couple of other players?

And, what time of day are you most available to post, generally?
This message was last edited by the GM at 02:41, Wed 01 Feb 2012.
Dungeon Master
GM, 680 posts
Sometimes, I even
amaze myself!
Wed 1 Feb 2012
at 03:14
  • msg #932

Re: OOC

In reply to Dungeon Master (msg #930):

...and now, for my soapbox:

I'm not bitter about not having my item chosen for the RPG Superstar, or anything, but I do feel that their attitudes toward the competition is for the same mind set that brought about D&D 4e.  Stemming from what I've said earlier, they (and I do understand that the judges do not fully represent Paizo) seem unwilling to try to really see where we as players take our games and ideas.
Your item, for example, they were too blinded by your use of Calistria not to see the game potential.  ”Wonky mechanics?”  Please!  I've read several winners whose mechanics come under fire.  The Shadow Box???  It's broken.  Are the Ghostvision Gloves any better?  Hell no.  Channel energy affects undead hidden in walls, or otherwise unseen by the caster normally.  You don't need gloves for that... And seriously, gloves?!?
So I guess the DM will need to track and define the movement and whereabouts of undead on his campaign now too, huh?  I mean, since he can't be bothered to track and define his world map--you know, HIS JOB!!
No, instead we need a game without ”wonky mechanics,” a game where the DM isn't accountable--or even needed--to tell a good story, a game that plays itself.  Something like... World of Warcraft.  Yeah.

I'm not bitter or anything.  =P
Stan Fetchin
Wizard, 523 posts
Sole survivor;
It's complicated
Wed 1 Feb 2012
at 04:21
  • msg #933

Re: OOC

I wouldn't mind bringing on some more players. As for when I'm available, I'd say mornings and evenings.
Stan Fetchin
Wizard, 525 posts
Sole survivor;
It's complicated
Wed 1 Feb 2012
at 04:28
  • msg #934

Re: OOC

I thought it was weird that my item was "too Calistria" when one of the winning items was actually called the "Swiss army knife of Calistria" by Clark.
Stan Fetchin
Wizard, 527 posts
Sole survivor;
It's complicated
Wed 1 Feb 2012
at 23:38
  • msg #935

Re: OOC

I see now that my post is a bit unclear. Stan is trying to figure out if the bound figure is his wife. The sense motive check is to see through a disguise or bluff if it is an imposter.

Edit: Nvm, you addressed it.
This message was last edited by the player at 23:39, Wed 01 Feb 2012.
Stan Fetchin
Wizard, 531 posts
Sole survivor;
It's complicated
Thu 2 Feb 2012
at 21:58
  • msg #936

Re: OOC

Duhn duhn DUHHHHHHHHNNNN.
Dungeon Master
GM, 684 posts
Sometimes, I even
amaze myself!
Thu 2 Feb 2012
at 23:38
  • msg #937

Re: OOC

You have no idea how long I've been waiting to drop that on you!  And I've got more...
Dungeon Master
GM, 691 posts
Sometimes, I even
amaze myself!
Sat 11 Feb 2012
at 04:13
  • msg #938

Re: OOC

Regarding the Action Point post in the house rules thread, you have 1 now, and may use it accordingly.  =)
Stan Fetchin
Wizard, 537 posts
Sole survivor;
It's complicated
Mon 13 Feb 2012
at 00:55
  • msg #939

Re: OOC

Please forgive my erratic and probably non-existant posting in the next few weeks. I am busy finishing up law school applications.
Dungeon Master
GM, 692 posts
Sometimes, I even
amaze myself!
Mon 13 Feb 2012
at 03:38
  • msg #940

Re: OOC

Law school?!?  Stan, I think you just became my best friend.
Stan Fetchin
Wizard, 539 posts
Sole survivor;
It's complicated
Tue 14 Feb 2012
at 22:27
  • msg #941

Re: OOC

Why? Are you planning a divorce in 3 years?
Dungeon Master
GM, 694 posts
Sometimes, I even
amaze myself!
Thu 16 Feb 2012
at 15:02
  • msg #942

Re: OOC

I wasn't, but is nice to know I got options.  ;)

Have you taken a look at the rules I posted for Action Points, and do you understand them or have any questions?
Stan Fetchin
Wizard, 540 posts
Sole survivor;
It's complicated
Fri 17 Feb 2012
at 01:01
  • msg #943

Re: OOC

The rules seem pretty straightforward. :)
Stan Fetchin
Wizard, 542 posts
Sole survivor;
It's complicated
Mon 20 Feb 2012
at 03:33
  • msg #944

Re: OOC

1) Does Stan still have his wand of detect magic?
2) Would he be able to use it to see if the collar has abjurative or protective magics
3) What kind of roll would that be? (I assume spellcraft. If so, can I use that even though I just used it two rolls ago?)

Thanks.
This message was last edited by the player at 03:33, Mon 20 Feb 2012.
Dungeon Master
GM, 696 posts
Sometimes, I even
amaze myself!
Mon 20 Feb 2012
at 14:52
  • msg #945

Re: OOC

1) Yes
2) Yes; and it does
3) No roll required since you have an item you can use for the effect, just write it into your narrative.  And you may use any skill that has not been used this round or the skill you used in the previous round.
Stan Fetchin
Wizard, 544 posts
Sole survivor;
It's complicated
Tue 21 Feb 2012
at 01:24
  • msg #946

Re: OOC

As I was reading through "Arcana" on the SRD I realized it was the spell to use last round instead of Alchemy, but the mistake only works against Stan so it's no big deal.
Dungeon Master
GM, 699 posts
Sometimes, I even
amaze myself!
Sat 25 Feb 2012
at 21:52
  • msg #947

Re: OOC

This is still part of the skill challenge.  =)
Stan Fetchin
Wizard, 547 posts
Sole survivor;
It's complicated
Sat 25 Feb 2012
at 23:12
  • msg #948

Re: OOC

I feared as much. IC post forthcoming.
Stan Fetchin
Wizard, 548 posts
Sole survivor;
It's complicated
Sat 25 Feb 2012
at 23:13
  • msg #949

Re: OOC

Though probably not till tomorrow morning.
Stan Fetchin
Wizard, 550 posts
Sole survivor;
It's complicated
Mon 27 Feb 2012
at 03:19
  • msg #950

Re: OOC

I couldn't come up with anything besides casting resistance. There's just no way Stan can take on a Hezrou with a bunch of knowledge skills.
Dungeon Master
GM, 700 posts
Sometimes, I even
amaze myself!
Mon 27 Feb 2012
at 04:55
  • msg #951

Re: OOC

I feel bad about this, like I've led you astray with skill challenges.  They don't have to be so linear, that is, so long as your contributions to the narrative further the story/scene.  Spellcraft or arcana checks don't have to be tied to spells or abilities you have, they can be a bit more abstract.  Take hold of the narrative!

What you posted certainly works, but you can also take it further (within reason).  For example, you could have briefly described how you bested or defeated the demon and then described the use of a skill to help the three of you escape; or after escaping the demon's charge, described how the situation got worse as a cloud of abyssal stirges swarm the camp after having been disturbed by the battle, followed by a description of how you skillfully dealt with the situation.  Or anything, really.

I feel that you are doing fine--and have been doing great; but I also don't want you feeling limited or lost during these encounters.  If it helps, I'd like to suggest to you a podcast.  It's called Critical Hit, and it's published by the Major Spoilers crew, and I believe it's available on itunes.  But I just download them directly from the major spoilers website.
http://www.majorspoilers.com/c...podcast/critical-hit

The DM rolls out his version of skill challenges in one of the first episodes; maybe the second or third.  I think hearing one play out in real-time might help, and hearing the rules explained instead of reading my attempt at writing... Anyway, I hope you're still having fun!
Stan Fetchin
Wizard, 552 posts
Sole survivor;
It's complicated
Wed 29 Feb 2012
at 03:27
  • msg #952

Re: OOC

Time for Stan to Ben Linus his way out.
Stan Fetchin
Wizard, 554 posts
Sole survivor;
It's complicated
Thu 1 Mar 2012
at 01:57
  • msg #953

Re: OOC

Ooh, I am getting a message here to request that you create a new thread as this one is nearing 1000 posts.

Anyway, I was just curious if you had read my old PM about character advancement and if you had anything to say about it.
Stan Fetchin
Wizard, 555 posts
Sole survivor;
It's complicated
Fri 2 Mar 2012
at 04:07
  • msg #954

Re: OOC

Internet konked out while I was writing my IC post yesterday. Going to finish it up and post now.
Stan Fetchin
Wizard, 559 posts
Sole survivor;
It's complicated
Sat 3 Mar 2012
at 05:50
  • msg #955

Re: OOC

Enjoy the novella.
Stan Fetchin
Wizard, 560 posts
Sole survivor;
It's complicated
Sat 3 Mar 2012
at 05:57
  • msg #956

Re: OOC

Also, just curious whether you are planning on recruiting more PCs. I love this as a solo game and wouldn't mind one bit if you didn't. That said, I also enjoy group dynamics and I would be willing to do my part to help ensure a good crew.

I only ask because you had mentioned awhile ago that you might bring in fresh blood.
Dungeon Master
GM, 707 posts
Sometimes, I even
amaze myself!
Sat 3 Mar 2012
at 14:56
  • msg #957

Re: OOC

I've already applied Morotha's AoO damage to your character sheet.

I've got a couple of prospective players lined up, but we will need to wait until we get out of the abyss before I'll allow them to join.
Stan Fetchin
Wizard, 562 posts
Sole survivor;
It's complicated
Mon 5 Mar 2012
at 02:14
  • msg #958

Re: OOC

The problem right now is that Stan might fall to his death.

I'm assuming this is a DC 10 cliff face (with some handholds and footholds). That means if I roll a 5 or less, poor Stan falls to his death with no chance of surviving. But if he can find a corner in the cliff, a place that has a wall to brace his back against, the difficulty goes down to DC 5, which means no chance of failing so badly as to fall to his death. It would require a gap or fissure in the cliff, or a sharp corner. There might not be one. I was just trying to figure out if I should risk a climb roll or not.
Dungeon Master
GM, 709 posts
Sometimes, I even
amaze myself!
Mon 5 Mar 2012
at 02:22
  • msg #959

Re: OOC

Oh, see what you're talking about now.  Unfortunately, I didn't see anything like that in my mind's eye when picturing the scene.  =/
Stan Fetchin
Wizard, 563 posts
Sole survivor;
It's complicated
Mon 5 Mar 2012
at 03:12
  • msg #960

Re: OOC

Okay, just double-checking. :)
Stan Fetchin
Wizard, 565 posts
Sole survivor;
It's complicated
Mon 5 Mar 2012
at 23:46
  • msg #961

Re: OOC

There's a pathfinder game starting up in the Planescape world. The DM might be a serial game deleter, though.

WP if you want to check it out:
link to a message in another game
Dungeon Master
GM, 710 posts
Sometimes, I even
amaze myself!
Tue 6 Mar 2012
at 00:47
  • msg #962

Re: OOC

Did you submit an RTJ?
Stan Fetchin
Wizard, 567 posts
Sole survivor;
It's complicated
Tue 6 Mar 2012
at 02:19
  • msg #963

Re: OOC

No. I looked at the game and it seemed like too much work. Plus I predict it will fail within a few months. :(

Not encouraging, I know. Just thought I'd let you know about the opportunity.
Dungeon Master
GM, 711 posts
Sometimes, I even
amaze myself!
Tue 6 Mar 2012
at 02:23
  • msg #964

Re: OOC

Oh man!  I play in his Dark Monastery game.  I hope it lasts...
Dungeon Master
GM, 714 posts
Sometimes, I even
amaze myself!
Wed 14 Mar 2012
at 02:58
  • msg #965

Re: OOC

Are you still around?
Stan Fetchin
Wizard, 574 posts
Sole survivor;
It's complicated
Thu 15 Mar 2012
at 04:31
  • msg #966

Re: OOC

It seems I was writing a reply even as you were asking if I am around.
Stan Fetchin
Wizard, 579 posts
Sole survivor;
It's complicated
Sat 24 Mar 2012
at 14:29
  • msg #967

Re: OOC

Am I grappled right now? Did I take 5 damage?
Dungeon Master
GM, 720 posts
Sometimes, I even
amaze myself!
Sat 24 Mar 2012
at 15:02
  • msg #968

Re: OOC

Yeah, you took 5 damage and are now grappled.  Her CMD is 22.
Stan Fetchin
Wizard, 580 posts
Sole survivor;
It's complicated
Sun 25 Mar 2012
at 02:38
  • msg #969

Re: OOC

Hooray!

I found a nice grapple flowchart that eliminated headache.
This message was last edited by the player at 02:39, Sun 25 Mar 2012.
Stan Fetchin
Wizard, 585 posts
Sole survivor;
It's complicated
Thu 29 Mar 2012
at 03:12
  • msg #970

Re: OOC

What options do I even have besides attacking? To escape would take a natural 20, and I can't cast spells because they all have somatic components.

Edit: this isn't meant to sound testy.
This message was last edited by the player at 03:12, Thu 29 Mar 2012.
Dungeon Master
GM, 723 posts
Sometimes, I even
amaze myself!
Thu 29 Mar 2012
at 13:52
  • msg #971

Re: OOC

I'm sorry, I should have included this. I'll rule that since she is held by Clementine's spell, she can't maintain the grapple.  You can slip out as a move action; or you could cast because she can't stop you through the grapple (or AoO).  Go ahead and retake you actions last round if you would do something different.
Stan Fetchin
Wizard, 586 posts
Sole survivor;
It's complicated
Sat 31 Mar 2012
at 01:40
  • msg #972

Re: OOC

Ah, I didn't even realize Clementine had gotten loose and cast a hold spell. I thought she was talking about the hold spell that was in effect on her.
Stan Fetchin
Wizard, 589 posts
Sole survivor;
It's complicated
Wed 4 Apr 2012
at 06:08
  • msg #973

Re: OOC

Heh, this is the kind of descriptive character writing I come back for.
Dungeon Master
GM, 727 posts
Sometimes, I even
amaze myself!
Wed 4 Apr 2012
at 17:08
  • msg #974

Re: OOC

Thank you!

Please tell me of I get too railroady.

Also, I'm dying to know what you think of the Giantshield game?
Stan Fetchin
Wizard, 590 posts
Sole survivor;
It's complicated
Wed 4 Apr 2012
at 19:50
  • msg #975

Re: OOC

If I'm honest, I haven't had much of a chance to look at it. Certainly not enough to pass any kind of opinion.
This message had punctuation tweaked by the player at 19:50, Wed 04 Apr 2012.
Stan Fetchin
Wizard, 599 posts
Sole survivor;
It's complicated
Wed 25 Apr 2012
at 22:59
  • msg #976

Re: OOC

Waiting on you.
Stan Fetchin
Wizard, 601 posts
Sole survivor;
It's complicated
Fri 4 May 2012
at 01:57
  • msg #977

Re: OOC

Is everything alright? I understand if you're just busy.

I actually prefer this slower pace as it gives me more time to think and get ready for school. I am curious about the slower pace these days.
Dungeon Master
GM, 733 posts
Sometimes, I even
amaze myself!
Fri 4 May 2012
at 02:52
  • msg #978

Re: OOC

I'm sorry. I have been busy. My wife went on a business trip to NYC, and I'm alone with the kids. I hope to have a post for you tomorrow or this weekend
Stan Fetchin
Wizard, 606 posts
Sole survivor;
It's complicated
Fri 11 May 2012
at 22:07
  • msg #979

Re: OOC

Awesome loot!

Is Ignis' fire blast power useable at will, or is there some kind of X times/day limit?
Dungeon Master
GM, 742 posts
Sometimes, I even
amaze myself!
Fri 11 May 2012
at 22:19
  • msg #980

Re: OOC

It's at will.  =)
Stan Fetchin
Wizard, 608 posts
Sole survivor;
It's complicated
Sat 12 May 2012
at 16:42
  • msg #981

Re: OOC

I updated Stan's character sheet with several different lines for AC (so we don't have to calculate them on the fly.)

I also added Ignis to his possessions and attack options.

Also, do you know why Stan's INT is listed as "20(4)" ? NVM, figured it out. That was his 4th level boost.

As always, thanks for a great game.
This message was last edited by the player at 16:44, Sat 12 May 2012.
Stan Fetchin
Wizard, 611 posts
Sole survivor;
It's complicated
Tue 15 May 2012
at 23:56
  • msg #982

Re: OOC

Give me a bit to think about changes to Stan's character sheet.

18:55, Today: Stan Fetchin rolled 4 using 1d20. Str Check.
Stan Fetchin
Wizard, 612 posts
Sole survivor;
It's complicated
Thu 17 May 2012
at 15:02
  • msg #983

Re: OOC

I'll probably come back with revisions Sunday night.
Dungeon Master
GM, 746 posts
Sometimes, I even
amaze myself!
Thu 17 May 2012
at 15:42
  • msg #984

Re: OOC

Cool. Take your time. = )
Stan Fetchin
Wizard, 613 posts
Sole survivor;
It's complicated
Sun 20 May 2012
at 19:29
  • msg #985

Re: OOC

Okay, here's an overview of the changes I'd like to make:

First off, I would like to keep eschew materials. I just feel like it's such a part of Stan's character. He's the whiz kid who doesn't need material components to work magic. Also, I know situations like the tiger pit are rare, but I do want to have that ability in times of need.

Now, onto some changes in the summoning/conjuring department. I was originally gearing Stan towards a summoning-oriented prestige class that no longer exists. So I will be dropping Spell Focus (Conjuration) and replacing it with Arcane Strike. This meshes well with what's been going on, in my opinion. Stan's lost academic study time but gained experience with bladed combat and the dangers of magical combat.

I would also like to replace Summon Monster I with the spell Air Bubble - it's a minor utility spell that I nonetheless think will come in handy. It can also help keep powder dry in rain or water, which might be handy now that we have a gunslinger.

Finally, I'd like to point out some class features Stan has that have been underutilized. The first is summon familiar. I'd really like to see him acquire one of these, not so much for combat as for roleplaying.

He also has a craft wand feat. Assuming I can get the 375 gp/wand, I'd like to make some first level spell wands.


Finally, I found the following inventory items buried in some PMs and I know I have at least the two wands. I'm thinking I used the potions at some point but I haven't found proof either way.

Potion of Endure Elements
Potion of Protection from Evil

Wand of Detect Magic (x40)
Wand of Shatter (x32)


Our treasure has always been a mess so I'm trying to get it all in on place on the character sheet and keep better track of it. I know Stan has an Ioun Stone that he hasn't been using. It might be best if you just went through my sheet and any PMs and revised the equipment section yourself. That way we have a final GM fiat on Stan's present gear.


As always, thanks for the long-running and well written game. It's a pleasure to play in it and I hope the trouble I give you is worth the reward.
Stan Fetchin
Wizard, 614 posts
Sole survivor;
It's complicated
Thu 24 May 2012
at 17:19
  • msg #986

Re: OOC

Any thoughts?
Dungeon Master
GM, 747 posts
Sometimes, I even
amaze myself!
Thu 24 May 2012
at 20:48
  • msg #987

Re: OOC

So sorry, this week had been busy.  Great call with Arcane Strike!

Lets talk about your familiar. What do you have in mind.
Stan Fetchin
Wizard, 615 posts
Sole survivor;
It's complicated
Thu 24 May 2012
at 21:58
  • msg #988

Re: OOC

Well, the cliche thing to do would say "something from the abyss," and that was my original plan - a go between for Stan and Clementine. However, now that she herself is here, more interesting opportunities arise. I would like to see the familiar create, if not conflict, at least some moral dilemmas.

A struggle like Celestial vs. infernal  is too problematic for my tastes. BUT, since Stan is Lawful Neutral I could see some excellent roleplaying opportunity in the chaotic vs lawful struggle. Right now, Clementine and Demios are both from the abyss (Chaotic-aligned plane), so I think it might make sense story-wise for Stan to get some kind of Lawful familiar. Maybe something very studious and organized, who is always pressing Stan to get back to academic pursuits instead of chasing around the planes.

It would have to be actually useful, of course, or pragmatic Stan and his chaotic family would have no reason to keep it around.

As far as actual creature type: I was thinking of taking Improved Familiar at my next level-up. I think an Imp fits all my visions for Stan's familiar - it hates both good and chaos, but it will have to either side with a non-evil lawful person (Stan), or two chaotic but similarly infernal beings (Clem and Demios) or it will lose every argument and get kicked out of the "family".

Unfortunately, most of the good improved familiar choices seem to require level 7, and I'll only be hitting six.
Dungeon Master
GM, 748 posts
Sometimes, I even
amaze myself!
Fri 25 May 2012
at 15:15
  • msg #989

Re: OOC

RE: Imp Familiar – I can dig that; and I like the way you think. You might have already gleaned this from me, but I tend to favor story elements over game mechanics. However I am loath to allow things into my games that might "break" the game too easily. That being said, I do have an idea I plan to implement I think you'll like. ;-)

I'm also trying to bring in some other PCs. I had three prospects, but two fell away. And the remaining one wants to play a Cleric. Remaining sensitive to that, I will be changing Clementine's class mix from Cleric/Gunslinger to straight Gunslinger. Demios is a straight Magus.
I also have a whole NPC bin of characters to help out when you may need them (their skills/abilities).

I hope to be able to move on this later this weekend, or by Tuesday at the latest.
Dungeon Master
GM, 749 posts
Sometimes, I even
amaze myself!
Tue 29 May 2012
at 17:16
  • msg #990

Re: OOC

Real quick, did Stan take the shout offered to him before Ogden opened the door?
Stan Fetchin
Wizard, 616 posts
Sole survivor;
It's complicated
Tue 29 May 2012
at 18:35
  • msg #991

Re: OOC

Ah, sorry. Didn't realize it was an OOC question. I thought it was more like a "Stan doesn't remember if he took it" kind of thing.

Yes, he would probably take it.
Stan Fetchin
Wizard, 617 posts
Sole survivor;
It's complicated
Wed 30 May 2012
at 05:06
  • msg #992

Re: OOC

So, I assume we have a new player here? Welcome. (Better reply fast - there are only 8 replies left before the thread is full.)
Stan Fetchin
Wizard, 623 posts
Sole survivor;
It's complicated
Thu 7 Jun 2012
at 01:57
  • msg #993

Re: OOC

*whistles* Anyone else here?
Dungeon Master
GM, 754 posts
Sometimes, I even
amaze myself!
Thu 7 Jun 2012
at 03:37
  • msg #994

Re: OOC

Sorry, thought you guys were going to continue talking.  I'll get a post soon.
Stan Fetchin
Wizard, 629 posts
Sole survivor;
It's complicated
Fri 15 Jun 2012
at 17:43
  • msg #995

Re: OOC

My character description is gone. Was that on purpose?
Dungeon Master
GM, 758 posts
Sometimes, I even
amaze myself!
Fri 15 Jun 2012
at 20:38
  • msg #996

Re: OOC

In reply to Stan Fetchin (msg # 995):

No.  I had issues logging in this morning though. I wonder if something's up.
The others look fine.

I don't remember what you had there. Do you?
Stan Fetchin
Wizard, 631 posts
Sole survivor;
It's complicated
Fri 15 Jun 2012
at 20:49
  • msg #997

Re: OOC

Possibly have it copied on my hard drive somewhere.
Narrator
GM, 760 posts
Sun 17 Jun 2012
at 15:29
  • msg #998

Re: OOC

Happy Fathers' Day to you fathers out there!

Happy Sunday to everyone else.
Stan Fetchin
Wizard, 633 posts
Sole survivor;
It's complicated
Fri 22 Jun 2012
at 02:21
  • msg #999

Re: OOC

Echo echo echo
Narrator
GM, 761 posts
Sat 23 Jun 2012
at 17:22
  • msg #1000

Re: OOC

Sorry! Between work and feeling under the weather, most of my time this last week has been devoted to rest.  I'll put together an update now.
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