Hello everyone.
I’ve read through the last OOC posts and have been considering what it is you guys are saying. I have to admit, it has come as somewhat of a shock to me; however after reading what you’ve been posting, I can see exactly what you all mean. First off, I’d like to apologize. I never meant to railroad, or make any of you feel like you are not full participants of this game.
And it appears to be confession time.
Since the Hundred Acers Wood section is all but complete (you guys passed the Skills Challenge, by the way), I feel I can talk to you a little bit more about it. Truth be told, this section is probably 80% of the reason I created this campaign in the first place. Its original concept was for the players, at some point in their adventurer careers, to become lost within a power druid’s glade. The reasons for this, in its conception, were meant to remain a mystery and perhaps never told to the characters at all—something of an extended random encounter (although it appears it has become over-extended in play).
The idea of taking the recognizable characters of A.A. Milne and placing them into a more decedent setting with a deep rooted yet overlying mystery was my idea. It was supposed to make the characters feel disturbed, perplexed, and, at times, frustrated—but never the players. Much of the overall feel I had tried to take from the original
Mist game. But I see now that it was a terrible miss.
I’d like to keep this game fun and interesting for you all. That begin said, will now set about revising the campaign.
Building off of what Stan posted, I feel that we should spend a little time working to develop our characters—and I agree that this is far past due. I would like each of you to consider the following questions for your characters and Private Message me their answers. I will then use these answers to better equipped myself to better tailor this game to each of your interests.
- Write five things about your character’s concept and background; things that you think are the most essential parts of your character. You don’t have to stop at five, this is just a minimum.
- List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any chapter in which you take positive action to achieve that goal, I will award you an additional action point (see new Rule: Action Points).
- List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
- Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
- Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
***Note***
Some of you have already included tid-bits of these in your concepts, but I would like to further flesh it all out, as well as collect this information from everybody.