SASSERINE IN BRIEF
Sasserine is located at the westernmost edge of the
Amedio Jungle, nestled in a sheltered harbor. Most travelers come to Sasserine via ship, as overland routes are fraught with peril. From the sea, Sasserine isn’t much to look at; two ragged cliffs of stone jut from the coastline, their faces home to seahawks and gulls but little else. Then a vast rent in the cliff slides into view, its summit crowned by the shattered remnants of an immense stone bridge above, a visitor passes from open sea into a thriving harbor of commerce, whaling, and intrigue. Certainly the smell of the city is breathtaking—a tremendous riot of exotic spices, smoke, humanity, and sewage that assaults the senses. Perfumes and scented candles are popular commodities in Sasserine.
Sasserine is split into seven districts, each with its own personality. The districts are separated by inner walls, by networks of canals or rivers, or simply by age. Friendly competition between the districts is common, especially during festivals, yet the citizens of Sasserine do not hesitate to come to each other’s aid. Perched at the edge of civilization, Sasserine is (and has always been) often the target of assault from land and sea; the pirates of the
Crimson Fleet, the navy of the
Scarlet Brotherhood, the frog-like bullywugs of the surrounding marshland, and even gangs of ogres and giants from the nearby mountains keep the city on constant alert, yet to date the fiercely proud city has fallen to the enemy only once, and even then only through the act of the city’s most notorious traitor.
Sasserine (Large City): Conventional; AL NG; Population 15,650; 40,000 gp
limit; Assets 31,300,000 gp; Mixed (77% human, 6% half-elf, 5% halfling,
4% gnome, 4% dwarf, 2% elf, 1% half-orc, 1% other).
HISTORY
Sasserine was founded by a group of pilgrims led by a priest of
Wee Jas named Sasserine, who was inspired to found the town after receiving a vision. Not much is known about the early times of the city outside of Sasserine's death in a battle with a marauding black dragon named
Zelkarune. However, after her death, the town gradually grew and expanded until it encompassed not merely the area inside the city walls, but a number of farming plantations lying on the outskirts. The success of the city made it a target for raids from pirates as well as attempts of subversion by the Scarlet Brotherhood, which the city first encountered about thirty years ago.
After a time, a family named
Teraknian, descended from Sasserine's lover, began to rule predominantly over the city as lord mayors, taking advice from the clergy of Wee Jas and
Kord. About 200 years ago,
Orren Teraknian, the last of the lord mayors, began a reign of terror, and launched a persecution of the church of Wee Jas in the city. Orren was deposed soon after the city was conquered by the
Sea Princes. The Princes kept the existence of Sasserine a secret from the rest of
Auðrine to prevent the city from being taken from them. The subjugation would last for a century, until the Sea Princes were forced to let go of Sasserine due to internal turmoil in their own lands as a result of the
Great Wars. The city is still recovering from its century-long domination and isolation.
SASSERINE’S GOVERNING BODY
Sasserine is governed by a council of seven noble families known collectively as the
Dawn Council. Decisions are put to a vote amongst the city’s citizens, and their appointed representatives among the nobility take the results of these votes to guide their leadership in the Dawn Council.
Money once again flows into the city’s coffers as the trade routes are reestablished, bolstered by the trove of absconded funds recently liberated from the Sea Princes. Dress style in Sasserine ranges from rags to riches, but the one thing that applies across all classes is the fact that in this hot, humid city, less is more. Public nudity is generally frowned upon, but it’s not uncommon to see outfits that leave little to the imagination (for better or for worse).
After a hundred years of oppression, the law in Sasserine has finally relinquished its stranglehold on the citizens. Murder, arson, treason, assault, theft, and other violent or destructive crimes remain illegal and are severely punished by the Sasserine Watch, but lesser crimes (drug trade, prostitution, gambling, vagrancy, and similar offenses) remain unrestricted. Many come to Sasserine precisely because of the fact that their vices may be pursued here without fear of legal repercussions.
Each of the seven districts of Sasserine is represented not only by an appointed noble, but by an allied church. Traditionally, the seven churches of Sasserine have been on good terms, but unfortunately the last 100 years have placed an undue strain upon them. In particular, the faithful of
Wee Jas and
Kord have suffered. The terrible rift of suspicion and hatred that formed between these churches during Orren Teraknian’s rule exists to this day. The remaining four primary religions include
Olidammara (in the guise of a fictitious patron saint of merchants named Worgul),
Pelor,
Fharlanghn, and
St. Cuthbert.