Re: Skill Challenge
Skill Challenge (encounter type)
A Skill Challenge is a new rule implemented in the D&D 4e Core Rules. Essentially it takes encounters that do not quite fit into the Role Playing or Combat format and add to them speed and renewed playability. An added benefit of these encounters are that they allow the players a fair amount of creativity in the encounter, and offer more ways to hone their problem-solving abilities.
The Setup: The GM will describe the scene and label it as a Skill Challenge. The goal should be clearly defined (i.e. chase the cloaked figure through the city streets, find your way through the labyrinth, discover the location of the cult’s hidden base, etc).
The Delivery: During the encounter, the players will take turns on their initiative order. Upon their turns, they will be allowed to make a skill check of their choice and describe why it is this skill is relevant to the situation at hand. For example: “I will tumble around the corner in order to pick up speed during our chase.” The GM reserves the right to deem a skill check irrelevant, and assign bonuses and/or penalties as necessary.
**As a specific House Rule, a player cannot use the same skill twice in a row; nor can the party use duplicate skill checks in a single round. Example, Player1 uses the spellcraft skill and describes its use as the casting a spell. No other character may use spellcraft during this round, although they may use another skill and describe it as if they were casing a spell (i.e. knowledge [arcana]). The next round, another character may use spellcraft, however Player1 cannot.
The Results: Success earns that player one step towards their goal, which has a pre-set success versus failure limit. Once the players have made enough successes to reach that limit, they have reached their goal and overcome the challenge and are awarded experience, plot hooks, or some other reward. If they fail too many checks they ultimately fail, and receive some type of penalty (i.e. lose their quarry, lost in the labyrinth, waste too much time in locating the cultist’s base and possibly do not thwart their activities, etc).
**Hint: 3 failures result in failure for every skill challenge, although the amount of successes, and their DCs, will change with the skill challenge's difficulty.
This message was last edited by the GM at 23:21, Fri 28 Jan 2011.