Combat Template - REQUIRED
From now on, I require that all players paste the following block in a PM in every combat post, with all the information filled out. The PM should be visible to GM and the person(s) running the scene (e.g. the professor, if a class scene). Don't forget to use the <tt> .. </tt> tags around the block to retain the spacing.
JOIN BATTLE: -- MOVE: -- DASH: -- JUMP: --
ATTACK (weapon1): Speed -, Accuracy --, Damage --, Parry DV --, Rate -
ATTACK (weapon2): Speed -, Accuracy --, Damage --, Parry DV --, Rate -
DODGE DV: -- SOAK: --L/--B/--A HEALTH LEVELS: -0/-1/-1/-2/-2/-4/Incap
DODGE MDV: -- PARRY MDV: -- WILLPOWER: Current/Max
VIRTUES: Compassion -/-, Conviction -/-, Temperance -/-, Valor -/-
PERSONAL ESSENCE: Current/Max PERIPHERAL ESSENCE: Current/Max
CHARMS IN EFFECT: (list charms)
NEXT ACTION: (briefly describe action - OOC)
(paste relevant rolls in order)
I recommend you fill in every value you can in the template pre-battle and store it in your scratch pad or character sheet. Here are some helpful formulas.
Join Battle = (Wits + Awareness)
Move = (Dexterity) yards/tick
Dash = (Dexterity + 6) yards/tick
Jump = (Strength + Athletics) yards vertical, double this for horizontal
Attack Accuracy = (Dexterity + Ability used with weapon + Specialty if applicable + Weapon Accuracy)
Attack Damage = (Strength + Weapon Damage)
Dodge DV = (Dexterity + Dodge + Specialty if applicable + Permanent Essence) / 2, rounded up
Parry DV = (Dexterity + Ability used with weapon + Specialty if applicable + Weapon Defense) / 2, rounded up
Dodge MDV = (Willpower + Integrity + Specialty if applicable + Essence) / 2, rounded down
Parry MDV = (Charisma or Manipulation + Social Ability + Specialty if applicable) / 2, rounded up
Please note that your post should match the social ability you use for Parry MDV when you are describing an active social defense. For example if you use Performance as social defense, your post should be describing that defense in the context of a performance art.
As for specific Attack (weapon) and Soak values, these depend on the stats of your weapon(s) and armor, as well as charms in effect. Look up those stats in your Exalted book(s).
Don't forget to add natural soak into your soak value. Natural soak is (Stamina) Bashing and (Stamina/2, rounded down) for Lethal.
This message was last edited by the GM at 09:07, Tue 21 Sept 2010.