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So, club, at the edge of Kansas City Downtown (which isn't exactly large, to my knowledge).
Civilians on the inside and outside both, and despite a full team of novas to guard them, they might still be at risk or in the way.
Unkown novas, all of whom are needed for questioning.
Any questions? Any preparations before mission?
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I rolled randomly to see if anyone might have known the two unknowns. Any further data will have to be found on site, as jamming is permanent.
It's up to you when you want to jump them, but you probably only have a 10 minute window where you can be sure they'll still be there. Let me know anything you want to do before hand, any special porting locations, etc. Comstock should probably take the lead on this, coordinating his team, but people should feel free to comment and interact before he gives the orders to roll out.
Feel free to ask for any clarification you need on the above post.
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1q on Multi-Tasking
1q on Physical Prodigy
3q on Shapeshift
2q on Forcefield
weave roll at minus 3 for being untrained: You rolled 1 success using 4d10 with the Target Number system with a target of 7 ((6,5,3,8)).
=1 succ
You rolled 3 successes using 10d10 with the Target Number system with a target of 7 ((4,3,9,1,1,3,8,10,2,5)). 3 mega
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((10)).
=5 succ on Shapeshift
(Armor 2, Invulnerability (sensory effects) 1, +1 m.dex, +1 m.str)
You rolled 1 success using 9d10 with the Target Number system with a target of 7 ((5,6,2,6,3,8,6,4,2)). 3 mega
=1 succ on Forcefield (dice are not kind anymore...)
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For my own benefit and anti-confusion...
Confirmed Enemy Roster in Club Back-Room:
- Juan Tajillo (Near-Invulnerability, Electrokinesis?)
- "unknown nova" (possibly the 'Porter)
- "Chalk" (Elite. Cold powers?)
- Shooter (Elite. Blasting)
- Hardbody (Cartel. "Invulnerable")
- Possible Unknown Nova? (Last to arrive. Jams bugs?)
Baselines
- Five men, ~2 with "large guns", ~2 with "merchandise, one with tripod and "flashing device"
Alright. So.
Initiative: 15
Attacking. Six Successes on a simple strike at Hardbody.
15:43, Today: Comstock rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 6,7,9,6,7,2,9,8. (Strength + Brawl) Punching Hardbody. Spending willpower for +1 success.
Hope that cracks his DV. Damage is Lethal with Claws active. 25 levels with Mega-Strength 5, plus a damage pool of eight (Strength + Strike + Claws). If Hardbody is hit, I'm hoping he'll at least fly through a wall.
Spent 8 quantum buffing. Usual 6 for max-density upgrade, 1 for claws, 1 for second skin. I'll calculate full soak when I get home and have my books, but it's ~30+ B/L.
EDIT: Defense = 3
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Those going in should roll initiative, and declare their actions, similar to what Comstock did. The novas are not surprised, they knew something was going to happen, and were on guard, but you have tactical advantage and can pick your targets. This round they will mostly be responding to you guys, rather than taking the initiative.
Once I get actions in, and initiatives, I will do a description of the fight in initiative order, like I started doing on the last fight we did. Also, could you guys list your DV's for me with your initiative?
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Combat Paralysis means roll two dice and take the lowest for Init:
You rolled 1 success using 2d10 with the Target Number system with a target of 7 ((4,10)).
This leaves me at an 18 as well.
Edit: DV formula is [(Dexterity + (Appropriate Skill) + (Defense buff from Equipment) ) /2] + Mega
My DV is 5 before attacking and 4 after attacking.
Dice roller hate: Today: Gravitas rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 7,4,4,2,7,5,8,3,3,4,8. Dex+Grav, bolt, 2 Mega.
Since the first 7 is on a mega-die, this is actually 5 successes to hit whitey.
Damage used against nova targets is lethal until they look severely injured, will then switch to bashing to incapacitate rather than kill (yay for Gravitic Bolt being able to freely switch between the two). Won't roll damage until it is required, but it is 10 successes+8 dice for lethal (plus acc, if any).
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Flare activates her fire shield once the others have burst into the warehouse.
You failed (no successes) using 2d10 with the Target Number system with a target of 7 ((4,6)). So 4+14, 18 on initiative.
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if you could post your initiative roll that would be helpful
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Before we go through the portal, I want to have a critter made, since we have prep time. It means I'll have to refresh my shield and stuff sooner, but I figure the extra round is worth it.
Initiative =19
You failed (no successes) using 1d10 with the Target Number system with a target of 7 ((5)).
Defense =7
Critter roll: You rolled 3 successes using 9d10 with the Target Number system with a target of 7 ((2,4,3,5,1,7,2,9,7)). 1 will, 3 mega
=4 succ... Dice roller hates me now.
Hateful Mutant Sheep:
(1 critter, sheep size, sentient [2succ]; armor piercing fangs [3], dex 5, str 5 [2], martial arts 5 [1], m.dex w/quickness[3], luck 1 [1] {no successes on the roll, so its a wasted point})
When I go through, I want to try and take out Shooter. I want to go after him myself with a series of attacks, while sheep goes in from behind for the kill... And assuming I've read his file, if he's a killer, I don't intend to pull any punches.
[Flurry of blows; 2 mega-dex, 2 mega-str, lethal damage is 10L+5d+Acc]
You rolled 2 successes using 11d10 with the Target Number system with a target of 7 ((2,4,5,6,6,4,5,1,9,7,6)).
=2 succ
You rolled 7 successes using 10d10 with the Target Number system with a target of 7 ((10,7,6,9,9,2,9,9,1,10)).
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((10)).
Nothing on last reroll
=11! succ, dice roller loves me again!
You rolled 4 successes using 10d10 with the Target Number system with a target of 7 ((5,8,9,4,5,7,4,9,4,3)).
=5 succ
[Sheep bites, 1 mega-dex, second attack 5 ticks after first; added quality Viscious (actually Fast, just sounds better), since the constructs seem to function like a standard nova, just at lower points; dmg = 6d+Acc & uses armor piercing extra]
You rolled 4 successes using 11d10 with the Target Number system with a target of 7 ((6,6,9,1,10,1,3,10,4,9,2)).
You rolled 2 successes using 2d10 with the Target Number system with a target of 7 ((9,10)).
nothing on last reroll
=6 succ
You rolled 3 successes using 11d10 with the Target Number system with a target of 7 ((9,3,4,6,1,5,5,1,4,10,9)).
Nothing on reroll
=4 succ
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22:14, Today: Solitaire rolled 6 successes using 10d10 with the Target Number system with a target of 7 with rolls of 7,1,6,8,2,4,6,10,8,8. Keeping an ear on things.
Init 22:17, Today: Solitaire rolled 12 using 1d10+8 with rolls of 4
DV is 5, for what its worth.
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DV=6
Initiative=21
07:45, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 8. Initative.
I'm sorry I haven't posted more in this topic. I'll try to contribute more, but it's been a little crazy.
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Init is 21.
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Those that haven't acted can insert themselves where they like, as long as it's below their initiative.
Things people might want to respond to:
Juan is running, and people can give chase there.
Phantasm is just got fried by a heavy energy projector, and has both a nova clone and a mook on her
Civilians are getting shot by big guns spraying bullets from inside, and Pax hasn't got a full barrier up yet
As always, if I missed anything, let me know. Once Sol/Imp/Zero have acted, we'll go to next round.
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Now, I'm assuming here that I can catch him easily, as he's only jumping.
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22:56, Today: Solitaire rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 7,8,9,6,3,4,10,1,6. Boot meets Head.
damage 7[25]+any extra
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Primary post edited to reflect Sols action
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1q Trickster
play dead: You rolled 2 successes using 7d10 with the Target Number system with a target of 7 ((5,10,4,7,3,6,4)). 3 mega, 3 auto for trickster
=7 succ
This shouldn't take an action I don't think. Had to roll multiple times to get the dice pool right, messed up the multi-action penalties for the round the first times. I think that is the right pool.
Once the round is over, I'll declare more actions. Either dual activation of f.field and QC, or shapeshifting to a more dangerous form and reactivating force field.
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Round 2 -- Confirmed Enemy Roster in Club:
- Platoon (Cloning) + Two Platoon Clones.
- "Chalk" (Elite. Cold powers.)
- Shooter (Elite. Blasting.)
- Hardbody (Cartel. "Invulnerable". Injured.)
- Possible Unknown Nova? (Last to arrive. Could just be a person.)
- Baselines: Five men, 2 with "large guns", 2 with "merchandise, one with broken tripod (injured by shrapnel)
Above the Club and through the Portal:
- Juan Tajillo (Near-Invulnerability, Electrokinesis)
Finally got back to tally everything. Soak totals to: [34B/30L] thanks to Second Skin.
Eight quantum and one willpower spent so far.
EDIT: Attempts to attack Hardbody invalidated by dog-piling Platoons and a lot of ice! New actions below.
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If said permission is granted Imp will drop into the room and fire off a qbolt at Shooter. 6 sux to hit, damage is [15]+8dice, plus any potential extras from sux to hit.
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Ok, Imp's action is on record, and we'll skip Zero and Flare for now and assume they're busy or whatever. I updated a few more things as well. Will start a round two post when I get a few more actions in.
I'm taking the next round of actions now.
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Fire shield covers 10 cubic meters and follows me, I'm spreading it 2 high and 5 wide (so 6 by 15 feet) and has a soak of 10. It is maintained, but will dissapear if I leave the ground.
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Zero is trying to spot a physical sign of the invisible attacker's whereabouts. Hopefully it can see:
The indentations the attacker's weight would cause to Impetus' skin/Eufiber.
That Impetus' body language would show added weight.
4 successes
22:16, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 6,6,6,9,9,1,8,9,1,2,2. Perception, 1 Meg.
Either way, Zero will attack. Quickness is activated. 1 Quantum.
22:19, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,8,5,6,3,6,7,5,4,4,8. Attack! 1 Mega.
There should be a +2 Difficulty Penalty if Zero didn't spot the Mystery guy.
22:24, Today: Dr. Zero rolled 7 successes using 10d10 with the Target Number system with a target of 7 with rolls of 10,1,9,5,9,8,10,9,10,3. Second attack, +1Blind Diff-1meg.
There should be a +1 Difficulty Penalty if Zero didn't spot the Mystery guy, as Zero has used it's Mega-Die to offset on +1 Difficulty Modifier. If Zero does see the man, I will roll the Mega latter.
I'll roll damage if any of this works.
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Action 1:
Re-shift: You rolled 5 successes using 9d10 with the Target Number system with a target of 7 ((4,10,9,8,4,2,9,5,9)). 3 mega
=8! successes
(Claws 1, Armor Piercing Enhancement, Armor 2, Str +1, Dex +1, Quickness x 2)
Force Field: You rolled 5 successes using 7d10 with the Target Number system with a target of 7 ((5,9,9,9,9,6,10)).
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((9)).
=8... Ok dice roller is just screwing with me now.
Current Soak = 35L!
Dmg = [10L]+6dL+Accuracy
Athletics: You rolled 3 successes using 10d10 with the Target Number system with a target of 7 ((8,1,6,5,5,9,5,6,10,5)). 2 mega
nothing on reroll
=4 succ to leap
3q S.Shift
2q F.Field
1q Sensory Editing (ignore wound penalties)
2q Quickness twice
4q Armor (pretty sure that you have to activate the shifted powers, which I forgot last activation)
1q Protected Senses (last turn as well)
2q Claws w/enhancement
=15q on top of what I've already spent, running low. Thank goodness for 6th instar nodes...
------
Action 2:
Attack on Shooter: You rolled 6 successes using 11d10 with the Target Number system with a target of 7 ((10,6,7,2,7,7,6,10,4,3,8)). 2 mega on all attacks
nothing on reroll
=8 succ
Attack: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((4,3,9,8,5,7,4,8,2,8)).
Attack: You rolled 3 successes using 10d10 with the Target Number system with a target of 7 ((4,6,1,1,7,1,2,2,8,8)).
-------
Action 3:
Attack: You rolled 4 successes using 10d10 with the Target Number system with a target of 7 ((2,10,2,3,7,10,5,1,5,10)).
You rolled 2 successes using 2d10 with the Target Number system with a target of 7 ((9,8)).
=8 succ
You rolled 2 successes using 10d10 with the Target Number system with a target of 7 ((1,2,6,10,6,6,1,8,4,3)).
nothing on reroll
=2 succ
You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((7,7,9,5,10,2,2,5,1,8)).
nothing on reroll
=9 succ
My spoiler text is waaaay too long. Sorry guys.
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1 quantum to have Flare's fire shield do damage (5L)
Flare attempts an Aerial Slam to Shooter (pg 256)
Dex + Propel to hit, she uses 1 mega dex to offset the +1 penalty of the maneuver and the other two in the roll.
You rolled 4 successes using 12d10 with the Target Number system with a target of 7 ((4,7,6,5,1,7,3,2,2,9,2,9)). The last two were mega dex for a total of 5 sucesses. And she'll spend one will for a 6th sucess.
Damage is str +3 dice Flare rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 5,1,5,4,9,2,9,3,2. Proper damage for Slam w/flight. Her soak is 14 so she offsets the 1 damage she would have taken from the maneuver.
In Conclusion: Aerial Slam 6 to hit, 2B 5L damage, and hopefully Shooter goes on a Flame-ride out of the building. 6 Quantum and 1 Will used so far.
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Spending 1 wp to change actions. Also, am assuming that since Imp can feel Sneaky Mcbackstabber, he's not going to have dice pool penalties for having an invisible opponent. Unless he's invisible to touch as well, which would suck.
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got 7 sux and 4 sux total on the two shots, point blank canceled my dice pool penalties, spent 1wp per blast for an auto sux. 4 quantum spent. [15]+(8)damage, plus extras from the attack roll.
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Updated.
Imp, you didnt act in the round, so you shouldn't have to spend a will to switch actions. You shot Shooter last round. And honestly, I'm not really going with that rule anyway, as it just confuses things more. People post what they post, and if something gets in the way of that, they can just adjust their action as needed.
Zero, you should give me damage, and what kind of attack you are making, with your attacks. I just need dice, not actual rolls. Also, you forgot your event horizon thingy again. I rolled it for you.
Flare, Shooter is mostly dead, should be assured now that he's hugging an inferno. He was a regenerater though, so that's probably good.
Grav, Sol, Comstock, and Sue are still left.
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Init is 18
1 success on force field roll to gain 5 soak
8 sucesses to hit Platoon
Damage is leathal rolled 4 plus the 5 auto from megstr makes 9 total leathal
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Sorry, Rydi, was confused...
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2 sux on the roll, I'm guessing that a poor innocent desk just got blown up. Bloody roller...
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1 WP spent for a Grapple Smackdown.
19:12, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Reroll 'Wiry'.
19:11, Today: Solitaire rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,3,4,6,7,2,9,8,4. Clinch for Smackdown.
That would be 5 on the clinch roll.
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Zero will make basic strikes, in the form of palm strikes. The Precision Enhancement is in effect. Damage will be 5d10+2(strike)+5MegaStr Bashing.
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Three actions:
1) Break free of prison (-3 penalty, but automatic thanks to Comstock's strength)
2) Stand-up from Knock-down (-4 penalty, but automatic. The rules appear to demand my standing up.)
3) Break from hold and try to clinch any of the platoons. (-5 penalty, possibly automatic due to Mega-Strength)
If it's decided that I can turn the grapple back on the clones, then they are going to take horrible, horrible damage to the tune of 8[25] Lethal.
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Updated round 2 post.
Round appears to be over. Will start on new round later today, feel free to start posting after reading over the changes.
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Actually, I hadn't gone in round2 yet. Spending extra quantum per discussion with Rydi to break out of the ice and then the q on the bolt.
23:21, Today: Gravitas rolled 1 success using 9d10 with the Target Number system with a target of 7 with rolls of 1,5,6,5,5,10,3,4,3. Dex+Grav to-hit, 2 Mega.
Dice roller hate. Assuming a failure in the above text.
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Updated for grav. Once I get a couple of declarations for round 3 I'll put up the post for it.
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Flare delivers a lethal blast to Chalk. Attack is Dex+ EM and she dedicates all her dex to the roll.
Flare rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 9,8,6,9,8,9,6,2,4,3,10,4,3. Lethal blast on chalk.
The last 3 were mega dex so the total is 8 sux.
Blast inflicts [Quantum x2] levels + (power rating x2) dice of lethal
damage *20 dice currently*
Flare rolled 6 successes using 20d10 with the Target Number system with a target of 7 with rolls of 1,8,9,7,3,4,7,6,6,5,1,1,3,3,5,9,6,6,8,2. Damage to Chalk.
And with that craptakular roll 6l damage incurs.
Grand total is 6 to hit 6L damage on lethal blast, 9Q and 1W used.
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09:47, Today: Solitaire rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 8,5,7,8,2,9,4,6,7. Contested Hold roll. With Mega-Strength, that would be 20 sux.
Damage is +6 for a smackdown, so its 11[15], I'll edit if anything needs changing from Juan's action, but he shouldn't really be able to anything that's not reflexive.
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16:01, Today: Suzukaze rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,8,8,4,6,8,7,7,1,2,1,4,1. hit on Chalk.
16:01, Today: Suzukaze rolled 7 successes using 17d10 with the Target Number system with a target of 7 with rolls of 10,4,8,10,5,5,5,10,4,5,5,7,2,10,4,5,9. dam on chalk.
Should be 12 lethal damage
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You rolled 5 successes using 11d10 with the Target Number system with a target of 7 ((7,3,8,7,5,7,10,1,4,6,5)).
Little more love from the dice roller. Rerolled the 10 for quality and got nothing. Since the first 7 is a mega dice, this is a total of 6 successes to hit, considerably better. Since this has a half-decent chance of hitting, I'll go ahead and roll damage as well.
You rolled 3 successes using 8d10 with the Target Number system with a target of 7 ((7,2,8,7,1,4,5,5)).
10+3=13L, plus any extra from accuracy that happen to carry over - provided I hit at all
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While I remember: if you want to spend pts on the Armor Piercing enhancement for your Claws, I'm fine with that, especially since it's gonna be your primary offensive power.
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I was going to but wasn't sure if I could spend it while we are still in the combat or if I should wait until it's over.
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Updated for Imp.
If you can think of a good way of working the new ability in that is dramatically appropriate, you can buy it in game. Perhaps Maxing the power?
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Move: None.
Action: Clinching Hardbody to bring him down quickly.
Everything else is flavor as I try to integrate Comstock's move into the flowing action.
Looks like four successes after Comstock burns his second willpower.
20:58, Today: Comstock rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 1,3,6,2,10,4,9,1. (Strength + Brawl) Clinch Hardbody.
20:58, Today: Comstock rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 9. Rugged Quality Re-roll.
Damage is, once again, 8[25]Lethal.
If they wanted Comstock to stick to his usual Bashing and handcuffs, they should not have pushed Comstock hard enough to believe his team-mates might die.
Sitting at 8q, 2wp used and 4L, 2B in damage by the end of this action. Fair amount of health to spare. Soak is still 34B/30L.
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Zero will try to spot Mystery's blood to track and attack it before it runs out of range. Zero will change it's actions if this fails, but I made and attack roll, just in case.
22:32, Today: Dr. Zero rolled 2 successes using 11d10 with the Target Number system with a target of 7 with rolls of 6,6,9,3,4,5,2,3,4,1,7. Perception,,Blood, 1 Meg.
Attack: 4 successes.
22:33, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 7,6,3,2,7,8,6,4,6,6,4. Attack, 1 Meg.
Attack: 6 successes.
22:36, Today: Dr. Zero rolled 5 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,9,2,9,1,1,9,2,9,6,3. Attack, 1 Meg, Quickness Action.
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Is it too late to edit that I was using Precision on that attack as well? I didn't mean to kill the little thug.
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Spend a round moving up to Platoon, activate quickness twice.
Attack 1
You rolled 2 successes using 11d10 with the Target Number system with a target of 7 ((2,5,1,4,5,2,2,3,7,9,4)).
=2
You rolled 4 successes using 10d10 with the Target Number system with a target of 7 ((5,1,9,9,3,6,2,8,2,9)).
=4
You rolled 3 successes using 10d10 with the Target Number system with a target of 7 ((7,3,10,10,5,2,1,2,2,4)).
nothing on re-roll
=4
Attack 2
You rolled 6 successes using 11d10 with the Target Number system with a target of 7 ((3,9,9,8,10,4,8,3,5,2,10)).
You rolled 1 success using 2d10 with the Target Number system with a target of 7 ((2,7)).
=8
You rolled 7 successes using 10d10 with the Target Number system with a target of 7 ((1,7,10,7,10,7,2,1,10,7)).
You rolled 2 successes using 3d10 with the Target Number system with a target of 7 ((8,3,10)).
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((10)).
nothing on last reroll
=11
You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((6,10,10,6,8,9,7,4,4,4)).
nothing on reroll
=7
Dmg same as before.
Sorry it took me so long to post.
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Solitaire is healed 4b. Flare likely burned a will trying to force the healing to work better. A note on Flare's improved powers will be posted in the ooc thread.
Healing level 2 uses 4Q to heal 4B, Total 15Q and 2W
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Round 3 final update in. Round four is now up for posties. When I get a few more in, I'll put up a round 4 page.
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Just getting this post in here now. Will edit with the Molec.Manip. rolls in a few moments.
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Event Horizon: 4 successes.
23:15, Today: Dr. Zero rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 8,1,1,6,7,2,2,2,9. Event Horizon, 3Meg, .
ATTACK!!!: 5 Successes.
23:17, Today: Dr. Zero rolled 3 successes using 13d10 with the Target Number system with a target of 7 with rolls of 4,4,1,4,2,1,10,6,3,1,2,7,8. ATTACK! Rear +2, 1 Meg, +1Will. No Games.
23:18, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 10. Agile Quality.
ATTACK!!! Two: 6 successes
23:20, Today: Dr. Zero rolled 4 successes using 13d10 with the Target Number system with a target of 7 with rolls of 9,10,2,7,2,6,4,9,4,4,1,6,2. ATTACK! Rear +2, 1 Meg,. No Games 2.
23:20, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 10. Agile Quality.
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Of note, Chalk will be utilizing the Weather Alteration power to cause a whiteout in the area. He has enough quantum to create several more storms, so it will be difficult to catch either him or Juan. The damage from the power is minimal, so no one should actually be hurt by the extreme cold... Though it is slightly higher damage than normal due to the already hazardous temperatures.
I'm happy to provide further disambiguation of the scene if anyone needs it.
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DV 8, Quantum 24/30, WP 6, -2 dice pool penalties, -5 health levels (Lethal)
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I'll make the appropriate rolls soon. I'm away from my books right now.
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I'm activating blind fighting and using it to search the area while running if possible. I'm also activating Enhanced Movement in addition to my Hypermovement to increase my total speed x4. I also forgot about my Quickness in earlier rounds so I'm going to activate that as well if possible. So if I find him I'll be able to launch an attack.
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Spending quantum for portaling and for flying, but not really doing anything else this round aside from just looking around. Let me know if you want to have me actually roll for the portal, but given that I'm not actually targeting anyone with it, it shouldn't be a big deal.
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Belated Rolls:
4 successes.
21:20, Today: Dr. Zero rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 9,6,5,8,6,7,1. Tele Scan!.
Rereading High End Electromagnetic Scan, I don't think it is appropriate, as the white out is not a solid object.
Creeping Feeling only requires a Quantum expenditure to instantly reveal the location of spying eyes. If the are watches, Zero spends the point to find them.
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Round 4 -- In the Club:
- Platoon (Surrendered)
- Shooter (Deceased)
- Hardbody (Incapacitated?)
- Unknown (Incapacitated)
- Baselines: Five men, 2 with "large guns", 2 with "merchandise, one with broken tripod (injured by shrapnel)
---- Phantasm
Antarctica, through the Portal:
- Juan Tajillo
- "Chalk"
---- Dr. Zero, Flare, Gravitas, Impetus, Solitaire, Suzukaze
Status:4L, 2B in damage. Soak 34B/30L. 9Q, 2wp spent.
Finally, the long promised die roll. Repairing the Roof with Molecular Manipulation: one success. At least Comstock didn't make it worse.
21:59, Today: Comstock rolled 1 success using 4d10 with the Target Number system with a target of 7 with rolls of 1,7,6,1. Hold the Building Together (-3 Maimed).
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The round-by-round seems unnecessary at this point, to I'm switching things over to descriptive mode again.
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Imp, Grav, Suzukaze, and whoever else is searching: How long are you willing to continue searching for Chalk in the middle of this storm? Once I know that, I'll give some results.
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My intent was to try to get above the storms to see if we can track him from a higher altitude. If he is creating a series of these storms to cover his tracks, they may actually BE his tracks if we're high enough up.
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Has Zero sensed their whereabouts mentally?
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Rolling perception investigation, just in case its needed.
Flare rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 5,6,5,1,10,9. Searching for the white wimp (Chalk). Spending a will so the roll is less sad.
Total 3 sux
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If I find him I'm going to max out claws as you suggested in message 74 to justify buying Armor Piercing while still in the combat. The plan is if I find him and can catch him I want to impale him with my blades. If I come up on him from behind stab him in the back and out the chest or vice versa if I can get him from the front.
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Second action of fixing the roof, four successes with one dot of Mega-Int. That's about 40kg of metal I can reshape and repair. Maybe that does the trick.
20:24, Today: Comstock rolled 3 successes using 4d10 with the Target Number system with a target of 7 with rolls of 9,8,7,3. Repair the roof, 2nd action.
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Cleanup time. Juan is gone, prisoners are secured, wounded are in and taken care of. Now it is investigation time. Imp, Zero, Phantasm, and Sol all have social abilities that can be of use in interrogation, and everyone can make any rolls they think would be useful to further track info on stuff. And of course there is also recovery time, as several people were wounded. This was a hard fight and people will prbably want to talk about it.
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Sue, maybe radioing it in before you pass out would be helpful...
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7 successes to try to save/stabilize Chulk
22:30, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 3. Ingenius Quanlity (Med Roll).
22:28, Today: Dr. Zero rolled 7 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,1,1,5,10,7,5,9,9,7,9,1,7. Med Roll, save Chulk .
10 successes to Investigate Juan.
22:33, Today: Dr. Zero rolled 10 successes using 20d10 with the Target Number system with a target of 7 with rolls of 6,7,1,7,8,7,5,5,9,8,6,4,1,6,4,9,8,2,7,7. Investigation Roll, 1 Meg.
22:31, Today: Dr. Zero rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 7,8. Ingenius Quality, Investigative Prodigy.
22:29, Today: Dr. Zero rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 6,4,10,7,10,7,8,6. Investigative Prodigy, 3 Mega.
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For the rescue mission Imp will be using his TK to shift debris, perhaps entire buildings, and hold the buildings steady until he can check to see if there are any survivors. Rubble will be moved to the epicenter, as that area probably won't have any survivors that could be further buried. Unless someone has a better idea.
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3 sux on perception awareness. boo.
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Good job so far, please continue with your interactions.
Also, I need a perception check from peoples to move to the next chunk of plot.
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Activated Hyper-enhanced Hearing. 1Q
22:45, Today: Solitaire rolled 7 successes using 13d10 with the Target Number system with a target of 7 with rolls of 4,10,8,2,1,5,6,5,4,7,10,5,4. Listening Hard.
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Perception Awareness nets two successes. Woo Mega-Perception.
01:19, Today: Comstock rolled 1 success using 5d10 with the Target Number system with a target of 7 with rolls of 9,6,4,3,4. (Perception + Awareness).
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13:08, Today: Gale rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 10,6,8,1,6,4,5,6. Perception + Awareness.
02:17, Today: Gale failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 2. Acute Sense (sight).
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17:11, Today: Suzukaze rolled 1 success using 7d10 with the Target Number system with a target of 7 with rolls of 5,4,1,3,5,5,7. perception (1 mega)+awarness. God it hates me...
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Flare rolled 1 success using 7d10 with the Target Number system with a target of 7 with rolls of 2,6,1,3,10,2,2. Perception + Awareness (No mega or anything)
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Zero notes that there are helicopters recording from a safe distance, and many sets emergency workers watching him. Also, a single set of eyes... in the ground?
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23:44, Today: Dr. Zero rolled 3 successes using 10d10 with the Target Number system with a target of 7 with rolls of 8,2,6,4,4,8,5,2,1,7. Performance Roll, Fake out Voyeur, 1will.
23:45, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 8,6,5,4,3,4,7,3,3,7,3. Spy on the Spy, Awarness.
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Initiative optional, really you guys can just go in order of posts. They are running, and won't fight back until hit. You totally surprised them, and they want as far away from you as they can get... which isn't far, since neither of them have significant movement speeds, at least compared to the flyers + 'Kaze.
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00:16, Today: Suzukaze rolled 8 successes using 13d10 with the Target Number system with a target of 7 with rolls of 8,1,3,7,8,7,9,9,9,2,4,5,8. sword slash on miguel.
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21:34, Today: Solitaire rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 9,1,9,6,4,6,4,3,3. Headlock time.
Really, I think its time I develop my own martial art. Hrmm.
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I'll need your damage total for the attack... I'll roll it, just let me know your pre-roll total
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better roll, 16 sux. If it comes up, psychic shield should not interfere with this/provide mental soak, as per psychic shield's description.
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Just posting quick before work I'll make a real post tonight. Damage would be strength + 13 lethal 4 regular and 1 mega so 5 auto.
Edited for the roll: 22:46, Today: Suzukaze rolled 6 successes using 18d10 with the Target Number system with a target of 7 with rolls of 6,3,10,5,6,6,9,6,10,10,10,3,3,2,7,4,4,2. damage.
So 11 damage all together Lethal Armor Piercing. Also will not hold anything back from precision.
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Telepathy roll: 7
11:05, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 9. reroll 10.
11:04, Today: Dr. Zero rolled 5 successes using 7d10 with the Target Number system with a target of 7 with rolls of 9,9,4,7,10,3,9. Telepathic Fact Find, 1meg, 1 will.
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Flare's got 4 strength and flies at about 200kph
Flare rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 10,1,3,1,2,9,9. Searching for survivors and shopping.
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joy, dice roller hate on perception
22:19, Today: Phantasm rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 4,5,1,10,6,9,4,4,10,3,3.
But I will also shapeshift to electromagnetic vision, any useful hearing enhancement, and x-ray vision if need be, so hopefully that will make it better (I'd be more specific, but I don't have my book on me right now).
You rolled34 successes using 11d10 with the Target Number system with a target of 7 ((7,6,6,1,10,4,1,4,7,4,5)).
3 successes will go to extra sensory stuff and 1 to a dot of perception I guess. I figure that's more valuable than strength right now, especially with Imp helping. Hmm... that extra perception would actually give me a higher pool if I don't manage to spot anything on roll 1...
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Activating Awe-Inspiring. Only works on those who believe in angels.
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I just noticed Suzukaze's request for help in mssg 168, assume I helped before gallivanting off. Sorry.
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Imp will continue shifting rubble until 'Tasm tells him there are no more survivors in the area, or he gets relieved by the arrival of the rest of Utopia's nova assets, or he passes out, whichever comes first
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for those without mega strength, these rescue activities are pretty draining on quantum. Those using special abilities, like forcefields/constructs, kinetic control, gravity, etc. to accomplish their rescues should probably roll to recharge their quantum stores...
also, one more round of responses and Pax's team will be there to "help"
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Quantum Recovery: You rolled 8 successes using 13d10 with the Target Number system with a target of 7 ((7,5,10,8,3,10,6,2,7,5,7,8,10)).
I was only shooting for six, so this should do nicely... though how do we keep this honest, since we basically get to set our own difficulty then make the roll?
Maxing Q.Construct (4q):
01:13, Today: Phantasm rolled 2 successes using 4d10 with the Target Number system with a target of 7 with rolls of 2,9,7,2.
Creating a Construct, spending an extra will (3q):
Phantasm rolled48 successes using 11d10 with the Target Number system with a target of 7 with rolls of 3,10,8,5,3,6,7,8,3,6,2.
sheep size (1), sentient (1), 5 Nova points [adhesive grip, mega str 1, extra limbs] (1), doublings (total of 32 copies)
Total q spent for scene so far (after recharge): around 13, assuming maintenance costs on powers were paid once, and a few enhancements activated. Also spent 2 will.
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my crap roll to regain quantum (1 suc) balances against my decent roll to scoop the glowing silver stuff up (12 sux), if it matters, that should be 200 tons affected, if there is that much of the stuff
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Attempts to get people out of there will require a Dex+Athletics role (unless you can think of a better Dex skill), and Analyze weakness can be used to augment the role if desired)
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Energy Absorption on the arm helps a lot; I'm assuming she spends the activation cost. And she gets stronger too.
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Don't have my book on me atm, I believe the dicepool is Stam-Absorption. I'll edit later if i mucked it up.
09:30, Today: Solitaire rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 7,5,6,8,4,8,3,5,6. Absorption, Missions
Brings me to Mega-Str 5, Stam 5, Mega-Stam 4, temporarily, if I'm not mistaken. 4Q spent.
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Flare rolled 4 successes using 8d10 with the Target Number system with a target of 7 with rolls of 10,5,4,6,7,8,6,9. Perception + Investigation
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Activating Blindfighting to try and sense anyone invisible.
19:32, Today: Suzukaze rolled 1 success using 7d10 with the Target Number system with a target of 7 with rolls of 1,6,3,8,5,3,1. Blindfight.
And the dice hate me.
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rolled like crap, 1 sux, on the quantum recharge thing. Spent another health level to get 3 more quantum.
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20:26, Today: Gale rolled 3 successes using 3d10 with the Target Number system with a target of 7 with rolls of 7,7,7. Perc+Inv, Sao Paulo. .
Not bad for not having any investigation. >.<
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You rolled 4 successes using 13d10 with the Target Number system with a target of 7 ((9,4,1,4,4,2,6,1,2,4,4,8,7)).
Dice roller hasn't been in a loving mood lately.
Ants should be able to move just about anything though, and climb over whatever they need to.
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22:17, Today: Solitaire rolled 7 successes using 10d10 with the Target Number system with a target of 7 with rolls of 9,5,5,10,9,9,10,4,9,3. Percep+Aware, San Paulo.
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looking through my enhancements and seductive/seductive looks both say "any attempt to seduce or persuade a target..." so, can Imp use the seduction of fame and power to bring Pax around? If so, 17 sux. If not, 11 sux. Used persuader, seductive, seductive looks, and natural empathy.
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Z activates Creepy Feeling. 1 Quantum.
2 successes on Telepathy Roll.
21:40, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 1. Reroll 10, absevant quality .
21:40, Today: Dr. Zero rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 6,2,10,8,5,2,3. Telepathy Roll, 1meg. .
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You gave the option of Dex+Medicine, so I'm rolling that because the combo amuses me:
00:30, Today: Gravitas rolled 6 successes using 12d10 with the Target Number system with a target of 7 with rolls of 6,5,7,4,9,9,9,5,10,4,7,3. Dex+Medicine.
00:31, Today: Gravitas rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 9. Reroll - Steady.
Grand total: 7 - stupid mega-dice never roll successes for me.
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Its amazing what successes in the teens can do for you.
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22:08, Today: Dr. Zero rolled 1 success using 7d10 with the Target Number system with a target of 7 with rolls of 1,4,6,2,2,2,8. Telepathy Roll, 1meg. . Ug. This sucked.
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Activating Hyper-Enhanced Hearing, 1Q
21:57, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 9. re-roll again, Observant.
21:57, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 10. re-roll, Observant.
21:56, Today: Solitaire rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,1,6,1,6,7,6,1,7,10,9,8,1. Per+Aware+Hyper, Reaquire Target.
7 Sux, my mega's fail me for once : /
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activating synergy, spending quantum.
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Combat Teleport Roll: 1 Successes Guess I'll have to do this in steps...
12:25, Today: Dr. Zero rolled 1 success using 7d10 with the Target Number system with a target of 7 with rolls of 5,2,6,3,9,3,5. Teleport Roll, 1Meg.
Teleport Roll 2: 3 Successes
12:26, Today: Dr. Zero rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 3,6,9,8,4,5,8. Teleport Roll 2, 1Meg.
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Feel free to ask more questions, and make closing actions, complete various research, or whatever. But the scene is winding down over the next week or so of posting.
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Ok, I think this is a good time to end things here. If you guys will move things over the the Headquarters thread, and start talking about what happened and the ramifications, that would be good. Between long ago hints/clues, the ones just dropped, and a bit more investigation, you can crack the Cartels plot, and move along.