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Okay, information dump over with. Anyone who is interested could make appropriate Intelligence rolls to glean additional information and insight from the pile of data Comstock's sitting on.
As for the map of the complex, here are the important zones:
Topside:
1. Northwest Barrio
2. Northeast Barrio
3. Southwest Barrio
4. Southeast Barrio
Underneath:
1. Northwest Complex -- large open spaces, presumably for warehousing.
2. Northeast Complex -- barracks, cell blocks, officers' quarters.
3. Southwest Complex -- no information available.
4. Southeast Complex -- chemical labs, food storage, ventilation and diesel power generators.
North of the neighborhood are the industrial parks. South of the neighborhood is more city, eventually reaching the center of town where the state capital, a cathedral, and other historic sites are located.
Also, if anyone would like to have finished some useful weapons or other toys, such as the ones discussed after the Kansas City brawl, I'm all for trying them out here. Just tell me what (or even who) you'd like to bring to the party. Also, anyone wants to try something other than Comstock's "show up at the Southeast Barrio, find the entrances we know to be around there, and start punching" plan, I'm all for it. It's your show.
Once everyone's satisfied and ready to go, we'll advance straight to deployment.
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Please make some mention of any special equipment you are grabbing for this mission. If you decide later that you want tracking rounds, scramblers, rapid-hardening foam, or any other super-tech, you'll have to portal back for it.
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(Perception + Awareness) checks everyone. Please note any powers that you'd like active and let's get this party started.
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I'd like Gale to activate Elemental Shield after she steps through the portal. Should we be keeping track of Quantum spent?
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21:18, Today: Solitaire rolled 9 successes using 10d10 with the Target Number system with a target of 7 with rolls of 8,5,10,3,4,10,8,10,8,5.
21:19, Today: Solitaire rolled 1 success using 3d10 with the Target Number system with a target of 7 with rolls of 10,4,6. Reroll 10's Percep, (Drug Wars thread).
So, 10 sux? Do tens reroll again?
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Re: Quantum Use: I won't ask anyone to keep careful track of their quantum pool until there's some sign of Nova-vs-Nova combat. Trying to keep exact track of small power usage from enhancements, Maintenance-duration powers and the like tends to bog things down, and your PCs have had enough forewarning of all this to buff ahead of time.
Re: 10's: With Qualities on your attributes, you keep re-rolling those 10's and adding successes until no 10's come up. For this roll, 10 successes should prove sufficient though.
Gravitas: I hope you don't mind my assumption that you've opened a portal for this.
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using almost live (both cha and app) commanding presence, awe inspiring, and persuader to drive home the impact of Imp's words. Good thing too, with 10 auto sux still only got 11 total sux. Stupid roller.
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07:44, Today: Gale rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 3,3,2,9,2,3,3,8,1. Perception + Awareness + Acute Sense.
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Using me for plot-wormholes is A-OK.
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a slightly delayed perception roll to notice anything else out of the ordinary.
Flare rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 1,3,1,9,8,6,1. Checking da scene (perception + awareness).
She also tries to look like the scary muscle (I'm sure being wreathed in flame helps the affect) and doesn't do to bad.
Flare rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 3,5,9,9,7. Appearance + Intimidation.
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Phantasm rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,6,2,5,2,9,8,10,4,7,7,7,1.
2 str, 2 dex, 2 armor, electromagnetic vision. The eufiber probably would work like the Chromatosphores body mod
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I'll wait on Zero to lead the way, he's probably better for the job even without porting. My stealth for the situation will be [10]
You rolled 7 successes using 16d10 with the Target Number system with a target of 7 ((10,6,8,2,2,8,6,9,9,5,5,5,10,8,4,2))
and my intrusion will be [9]
You rolled 6 successes using 13d10 with the Target Number system with a target of 7 ((9,5,10,1,6,9,3,3,10,9,5,3,7)).
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Activate Quickness
Split Action: Shooting first camera: 3
10:42, Today: Dr. Zero rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 5,9,8,2,8,5,2,3,2. 1Meg, Shoot Camera,Split Action.
Shooting second camera: 5
10:47, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 2. Reroll 10 (wow.).
10:45, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 10. Reroll 10.
10:44, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 3,9,6,5,1,4,10,7. 1Meg, Shoot Camera,Split Action. 1 will.
Combat Teleport behind boy.
Quickness action, Knock out kid:7
10:50, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Reroll Mega 10.
10:50, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,7,4,6,3,10,6,6,5,8,3. Nock out Child. Persicion Ench 1meg.
Next Turn:
Teleport into Enemy Territory! Dun, dun, dun! He tries for a spot where they can sneak about and cause damage. Power centers or intelligence areas sound fun.
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For convenience, the asterisk (*) will always imply "translated from Spanish". Also, since no one is using it, I've snagged Yellow for NPC speech so it doesn't get lost in the giant posts. Let me know if this is confusing so I can edit it back out and not use it in the future.
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Let me know what I'd have to roll... Two normal hit rolls or some penalty for multiple targets. Goal is to knock them out or daze them atleast to gain an advantage before turning on the female.
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Flare rolled 5 successes using 11d10 with the Target Number system with a target of 7 with rolls of 4,5,6,9,4,2,9,7,9,4,8. Imprison -1 die for not being mastered. Confinement has a might of 10. Attempting to escape would normally do no damage, but since its fire, would likely do lethal damage.
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Guess layout: 5 Successes.
19:59, Today: Dr. Zero rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 7,6,1,5,10,2,2,8,10. 3Meg, Guess Layout.
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No die rolls necessary. These folks are extras, and as a result dispatching them is simple for someone as skilled as Suzukaze. If it matters, they are at Defense: 2 and Bashing Soak: 3. No Lethal Soak. And, again, I'll make it clear at what point you actually have to worry about initiative and keeping track of quantum pools, so don't sweat it.
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Activated quickness and multitasking, three actions for both the primary and secondary actions in the turn. All my rolls were 4+ success except one (disregard the 13 dicepool, I forgot to subtract penalties). Assuming that all these guys were extras, My base strength at this point should be enough to loop around into lethal, even doing bashing only (I'm trying not to kill them though). If I took too many liberties, feel free to alter as needed.
And Zero, hope I didn't take your fun away taking them all out, just trying to forward the feel of teamwork we've got going. P' is going to try to clear out obstacles so that Zero's more esoteric power set can be used for problem solving and dealing with other problems. Next bit of resistance we encounter, you should take the lead on the fighting, and if you want to leave it to me I'll clear it out, or you can take care of it yourself.
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And Zero, hope I didn't take your fun
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Nah! Have some fun.
Telepathy Roll: 3 successes.
14:35, Today: Dr. Zero rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,5,3,6,7,4,3. 1meg, Telepathy Roll.
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21 sux this time, that should get them moving.
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The non-lethal version of blast (a wave of heat) is lobbed at the villain.
Flare rolled 4 successes using 13d10 with the Target Number system with a target of 7 with rolls of 5,9,4,5,4,10,4,5,3,2,7,1,8. Proper die roll for knock out . Flare spends a will as well for 5 successes.
Flare rolled 10 successes using 20d10 with the Target Number system with a target of 7 with rolls of 4,3,8,8,4,4,4,8,2,8,4,8,3,1,2,9,7,10,9,9. Blast damage. And in a fairly awesome roll, Flare likely knocks him out.
To sum up, 5 to hit and 10 bashing damage.
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Damned kids, don't know the classics...
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5 successes.
12:36, Today: Dr. Zero rolled 4 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,1,9,10,7,5,6. 1 meg Telepathy roll.
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Flare rolled 4 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,5,3,5,8,8,8 to get a good look around.
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So long as Gravitas' defenses are up, there is actually no way that Santi can hurt Gravitas. Dispose of him as you like.
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Flare uses wall, which isn't in her normal repertoire and comes at double the quantum. Impetus gains 10 soak to bashing and lethal from any damage in that direction. The wall is 10 cubic meters and moves with Flare and at her discretion as long as she doesn't leave the ground.
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Is it initiative time? Or shall I just knock her out quickly?
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Zero is using Copy Cat to perfectly fake their voices and keep the difficulty normal.
Fake it, baby: 3 Successes.
21:28, Today: Dr. Zero rolled 3 successes using 10d10 with the Target Number system with a target of 7 with rolls of 9,6,9,6,8,2,4,6,4,2. Thug Acting.
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Both of you noticed the traps. Only seconds to back off or find another way to dodge the impending doom. Also, roll Initiative and post your defense scores and soaks, please. It should not effect posting order, but it will help me settle any ties when it does matter.
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Initiative time. Defense and soaks as well. If I'm calculating Sol's defense right, she's hit but to no effect. Also, now would be an ideal time to begin keeping track of quantum expenditures. Anyone looking for Cloudburst in her fog-bank, please roll Perception+Awareness.
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Imp's DV is 9. Init is 20.
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23 Initiative
19:54, Today: Solitaire rolled 13 using 1d10+10 with rolls of 3. Init, Mexico. +10 Enhanced Init, 1Q spent.
20:04, Today: Solitaire rolled 9 successes using 10d10 with the Target Number system with a target of 7 with rolls of 10,7,8,3,10,10,2,4,6,3. Per+Aware.
I do also have Blindfighting, if that makes any difference, nothing escapes The Solitaires notice!
20:00, Today: Solitaire rolled 1 success using 9d10 with the Target Number system with a target of 7 with rolls of 1,9,3,4,3,3,2,5,1. Hyperspeed Strike.
DDV: 5
Soak: 19/13
Dice roller once again hates me, except Awareness rolls, it loves me there. Once this mission is over, Martial Arts here I come!
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Not to interrupt, but doesn't your hyperspeed make your DV higher? Seems I remember that somewhere... At least as long as you are moving full speed.
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Activating Claws, Forcefield, Quickness and Enhanced Initiative. I don't know what DV is or how to figure out. Did this come from another game system or am I just missing it?
10:37, Today: Suzukaze rolled 4 successes using 7d10 with the Target Number system with a target of 7 with rolls of 1,8,8,4,8,3,7. ff roll mexico.
10:27, Today: Suzukaze failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 6. init mexico.
Initiative: 25, 23(quickness)
Soak: 17 bashing/ 15 lethal
Dv: 8 (11 at full speed)
edited after looking at ooc for the dv
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Initiative is 19 Flare failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 5. Initiative +14
Behind the wall with shield up, 29B 27L. If the attack isn't through the fire wall, then 19B 17L. The fire wall also has a soak of 10 for Impetus as well.
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19:53, Today: Gale rolled 21 using 1d10+13 with rolls of 8. Initiative, Mexico.
19:54, Today: Gale rolled 3 successes using 8d10 with the Target Number system with a target of 7. Perc+Awareness, Mexico.
19:57, Today: Gale rolled 1 success using 4d10 with the Target Number system with a target of 7. Force field, Mexico.
So, Force Field activating for a total of +6B/6L.
Visual for Force Field effect: http://en.wikipedia.org/wiki/Aerogel
Assuming Wind Shield was activated on entry,
Soaks: 20B/18L
DV: 7
20:04, Today: Gale rolled 2 successes using 6d10 with the Target Number system with a target of 7. Int+Elem. Anima, Mexico.
Effect: Wind increased by 50% (25% per success).
Quantum Spent: 3 for Force field, 3 for Wind Control. Current Quantum: 22/28
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Sorry, forgot to post Imp's soak. 11B/8L.
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Sorry for the delayed response, still re-adapting to returning to school.
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Locations:
Overhead -- Gale and Solitaire
Northeast Complex -- Flare and Impetus
Southeast Complex -- Dr. Zero and Phantasm; Comstock and Suzukaze readying to breach.
Wherever he wants to be -- Gravitas
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Sidenote: Flare, I think you applied the soak from your Fire shield twice.
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Solitaire missed Cloudburst there. Cloudburst failed to damage with her bolt and grapple both. On the bright side, everyone can see her now. Between Blindfighting and sturdy winds, her preferred mode of combat is invalidated.
He then winked at Flare, "Keep me covered beautiful, this may draw some heat."
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if frosty can't Imp will just grab one of the radios left behind in the panicked withdrawal from the floating explosives.
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used almost live (cha), commanding presence, natural empathy and analyze weakness to fuel the roll 18 sux. quantum remaining: 16.
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Forcefield: +20 soak, yay for good rolls
You rolled 8 successes using 8d10 with the Target Number system with a target of 7 ((7,7,8,4,8,1,4,10)).
2q
QC: Been a while since I've made any of these... http://www.slithis.org/images/3.jpg
1 to get a sheep, 1 for sentience, 2 to double twice (4 sheep), 1 for 5 nova points (3 for m.str 1, 1 for str 4, 1 for 2 maimed hl's)
You rolled 5 successes using 8d10 with the Target Number system with a target of 7 ((3,2,9,10,2,5,9,7)).
3q
activating Multitasking, Quickness, Physical Prodigy, and pay the upkeep on Shapeshift. The round costs me 11q total.
28L/32B soak for the round, defense 8
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Activating Quickness.
Attack 1: 23:24, Today: Gale rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 1,8,5,5,6,4,8,1,6. Attack 1, Mexico.
23:27, Today: Gale rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 9,1,2,2,10,10. Damage Attack 1, Mexico.
Attack 2: 23:28, Today: Gale rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 1,2,6,1,5,2,4,8,10. Attack 2, Mexico.
23:28, Today: Gale rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 5,6,8,8,5,7. Damage Attack 2, Mexico.
Spent 1 Quantum on Quickness. Current Quantum 21/28
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Zero will use a combo of Quantum Attunment and Medical Prodigy to try to decern their Quantum, Node, and Taint Traits. If enough successes are forthcoming (at least 3), the Doctor will try to learn what type of Quantum Powers they have. This is the Doctor's main goal. It also wishes to see if there are any odd Quantum traits in the area.
Medical Prodigy: 4 Succeses.
21:56, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 3,3,7,8,3,8,6,1. Medical Prodigy Roll. 3 Meg.
Quantum Attunment (Medical): 7 Successes
21:59, Today: Dr. Zero failed (no successes) using 3d10 with the Target Number system with a target of 7 with rolls of 3,6,6. Reroll 10's, Observant Quality.
21:58, Today: Dr. Zero rolled 6 successes using 15d10 with the Target Number system with a target of 7 with rolls of 8,4,2,10,5,9,5,7,3,10,5,3,10,4,1. Q-Attunment Medical Roll, 1Meg.
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Assuming these are still human extras. Aiming to cut off their hands or arms at elbows. Suzukaze dosen't want to play nice today.
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Should be enough... hmm... there may be an unskilled penalty, since I don't have weave... I'll check on it later. You rolled 3 successes using 7d10 with the Target Number system with a target of 7 ((1,6,1,8,2,8,9)).
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Locations:
Overhead -- Gale (Init 21; 20B/18L; Dv 7) and Solitaire (Init 23; 19B/13L; Dv 5)
Northeast Complex -- Flare (Init 19; 19B/17L; with wall, 29B/27L; Dv 7) and Impetus (Init 20; 11B/8L; with wall, 21B/18L; Dv 9)
Southeast Complex -- Dr. Zero (???) and Phantasm (Init ?; 28L/32B; Dv: 8)
------------- Nearby -- Comstock (Init: 8; 40B/34L; DV: 3) and Suzukaze (Init: 25, 23; Soak: 17B/15L; Dv: 8 (11))
Wherever he wants to be -- Gravitas
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DV 11 is hard to touch. Even in a six-foot high, six-foot wide corridor with full auto.
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Narrow misses all around.
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10 sux on the roll. that roller is on crack
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Sorry for the delay. My fiance has had food poisoning for the past two days. I'll jump into action next post. Just wanted to make sure I don't blow us all up. ;p
I'm not sure what to roll for Explosives, as I can see it being Engineering or Science, but both are 5, so here goes.
Wow. 12 successes. (1 Mega was a 10)
20:56, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 8. reroll 10's, Ingenius Quality.
20:55, Today: Dr. Zero rolled 9 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,10,6,5,7,8,1,9,9,8,9,8,8. EvalExplosives, 3meg.
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Phantasm will run in for a flurry of death when her time comes. Activate Analyze Weakness, quickness and multitasking for another 3q, make three hits each attack, for a total of six attacks. The first attack will be focused on collapsing her larynx (I've got a little medicine and a lot of mega-int if need be). I don't want to kill her, but I won't be gentle either; she's a nova, and should be able to recover from some pretty serious damage. I want her unconscious, and severely wounded.
An.Weakness: Phantasm rolled 1 success using 8d10 with the Target Number system with a target of 7 with rolls of 2,2,4,1,1,3,1,10.
Dice roller hate...
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Zero uses Combat Teleport to port behind the two soldiers prepping the explosives. Quickness activated.
The Doctor splits it's action and attacks both of them.
Attack first soldier: 3 successes.
22:42, Today: Dr. Zero rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 4,4,4,5,7,2,5,4,8. Attack soldier, 1meg.
22:45, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 3,9. Forgot Rear attack accuracy bonus1.
If that connected: 2 (successes) +5 (Mega-Str) +Extra Attack Successes. Precision Enhancement in effect.
22:49, Today: Dr. Zero rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 8,8,5,2,3,4. Damage.
Attack second Soldier:3 successes.
22:46, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 5,6. Forgot Rear attack accuracy bonus2.
22:43, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 6,3. Reroll 10's, Agile Quality .
22:42, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 2,5,10,10,3,8,6,1. attack soldier, 1meg.
If that connected: 4 (successes) +5 (Mega-Str) +Extra Attack Successes. Precision Enhancement in effect.
22:49, Today: Dr. Zero rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 1,7,10,10,3,7. Damage2.
If they are both knocked out, Zero calmly approaches Espericueta, and drops to his knees. (Quickness action.) Zero will try to manipulate Esper with its Manipulation and Medicine Ability (Psychology!).
Medical Prodigy: 7 successes (2 Mega successes! Thank God.)
23:02, Today: Dr. Zero rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 7,9,5,5,9,6,7,9. Medical Prodigy Roll. 3 Meg.
Manipulate Esper. 5 successes. (Fingers crossed!)
23:05, Today: Dr. Zero rolled 5 successes using 16d10 with the Target Number system with a target of 7 with rolls of 5,6,5,9,7,4,5,8,1,8,5,1,4,7,2,2. Subterfuge+ProdigySucesses,1Meg.
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I'm not advancing the Comstock-Suzukaze or Gale-Solitaire action yet so people have a chance to post. Damn busy week for me, broken computer for Sol, and probably busy for Suzukaze too. Feel free to post two-turns of actions, too, if you like. You can assume that a) the mooks will keep on shooting if not silenced, and b) Cloudburst, in her frenzy, has her mind set on hacking the two of you open.
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First: Zero knocks out the extras. His psychology attack is super-effective as well. Maybe not quite the effect you desired, but Simón's too confused and off balance to do much of anything right now.
Second, to expedite things I rolled for you, Phantasm. Though you didn't know it at the time, six attacks is overkill. Her DV comes to a staggering ... two.
Attack 1
17:15, Today: Comstock, on behalf of Phantasm, rolled 7 successes using 11d10 with the Target Number system with a target of 7 with rolls of 8,2,8,7,6,9,5,10,9,3,10. Attack 1 on La Voz.
Attack 2 (quickness)
17:17, Today: Comstock, on behalf of Phantasm, rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 4,2,4,3,4,9,1,3,10,9,8. Attack 2 on La Voz.
Etc. etc.
Since you have MegaStrength and are doing lethal, I'm just not going to worry about damage after all those hits. She would have been really mean if Zero hadn't pegged all of her abilities with his analysis roll, but now she's just a casualty. Not even a chance to speak in her own defense.
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Flare rolled 5 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,4,6,10,7,9,10. Moving along in the Drug Compound.
(shiney!!!)
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Event Horizon: 4 Successes.
21:17, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 5. reroll 10's, Ingenius Quality.
21:16, Today: Dr. Zero rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 6,1,4,2,8,4,9,10,7. Event Horizon, 3Meg.
Quickness activated. Precision is in effect for all martial arts attacks.
Combat Teleport behind Espericueta.
Zero attacks from behind: 6 successes. (Mega was a 9)
21:22, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 5,7. Forgot Rear attack accuracy bonus (again.
21:19, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,7,9,3,8,6,4,2,2,6,6. Vulcan Chop! 1 Meg.
If that hit... 4 rolled damage + 5 Mega-Str + _ extra attack successes.
21:23, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 2. Reroll 10's, Brutal Quality.
21:23, Today: Dr. Zero rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 1,9,10,9,6,7. Hit Damage.
Second (Quickness) Attack: 7 successes (Mega was a 10. Wow.)
21:25, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 8. Reroll 10's, Agile Quality .
21:25, Today: Dr. Zero rolled 4 successes using 13d10 with the Target Number system with a target of 7 with rolls of 10,3,2,3,5,4,8,4,2,8,9,1,3. Quickness attack, 1Meg.
If that hit (God, I hope it did!)... 5 rolled damage successes + 5 Mega-Str + _ extra attack successes.
21:27, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 5. Reroll 10's, Brutal Quality.
21:27, Today: Dr. Zero rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 10,8. Reroll 10's, Brutal Quality.
21:27, Today: Dr. Zero rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 6,1,4,10,10,7. Damage roll .
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Aiming mostly for the legs. Going to use precision to inflict just enough damage to stop them from running, but not be lethal hopefully.
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used my engineering pool, though my science is higher
Disarm: You rolled 8 successes using 9d10 with the Target Number system with a target of 7 ((7,3,10,3,10,3,6,10,10)).
Quickness action (1q)
Will start a similar attack pattern to the last one, if it becomes necessary. Otherwise, will continue disarming explosives.
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Locations:
Overhead -- Gale (Init 21; 20B/18L; Dv 7) and Solitaire (Init 23; 19B/13L; Dv 5)
Southeast Complex, Corridors -- Gravitas, Flare (Init 19; 19B/17L; with wall, 29B/27L; Dv 7) and Impetus (Init 20; 11B/8L; with wall, 21B/18L; Dv 9)
Southeast Complex, Labs -- Dr. Zero (???) and Phantasm (Init ?; 28L/32B; Dv: 8)
Southeast Complex, near entrance -- Comstock (Init: 8; 40B/34L; DV: 3) and Suzukaze (Init: 25, 23; Soak: 17B/15L; Dv: 8 (11))
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Solitaire managed to hit and soak all return attacks, and the quantum bolts missed thanks to hyperspeed. Gale spends her actions dodging. Solitaire's hit on Cloudburst, though, has inflicted some major damage. Seventeen successes with mega-strength leaves her woozy and in wound penalties.
11:39, Today: Comstock, on behalf of Solitaire, rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 9,7,1,4,4,8,8,6,8. Hyperspeed Strike.
11:57, Today: Comstock, on behalf of Solitaire, rolled 2 successes using 10d10 with the Target Number system with a target of 7 with rolls of 4,3,1,4,7,2,10,5,1,3. Damage on Cloudburst.
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Activate Quickness and Fast Tasks
Try Telepathy to read Esp's mind to find location of traped scientists. 5 successes.
21:48, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 4. Reroll 10's, Observant Quality.
21:48, Today: Dr. Zero rolled 4 successes using 7d10 with the Target Number system with a target of 7 with rolls of 1,10,8,1,7,9,2. Telepathy Roll, 1meg. 1 Will.
2nd (Quickness) Action: Use Fast Tasks to disarm all explosives. 5 successes.
21:41, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 1,5. Reroll 10's, Ingenius Quality. .
21:40, Today: Dr. Zero rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 10,10. reroll 10's, Ingenius Quality. .
21:40, Today: Dr. Zero rolled 3 successes using 13d10 with the Target Number system with a target of 7 with rolls of 5,9,2,10,10,5,6,6,5,5,2,1,1. FastTasks,DisarmBombVest,3Meg,Enginering.
If Telepathy was successful, Zero will use Combat Teleport's free port action to go immediately there.
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Gale attacks with non-lethal version of Blast. 3Q spent, bringing Gale to 18/28
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Locations:
Southwest Barrio Surface -- Gale (Init 21; 20B/18L; Dv 7) and Solitaire (Init 23; 19B/13L; Dv 5)
Northwest Complex -- Dr. Zero (???) and Phantasm (Init ?; 28L/32B; Dv: 8)
Southeast Complex, labs -- Gravitas, Flare (Init 19; 19B/17L; with wall, 29B/27L; Dv 7) and Impetus (Init 20; 11B/8L; with wall, 21B/18L; Dv 9)
Southeast Complex, near entrance -- Comstock (Init: 8; 40B/34L; DV: 3) and Suzukaze (Init: 25, 23; Soak: 17B/15L; Dv: 8 (11))
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This die roll is incredible and deserves re-posting. I think you bribed the die roller. Twelve Successes. Between that and another hit from Sol, both doing some bashing, that's all the fight CB's got left in her.
00:16, Today: Comstock, on behalf of Gale, rolled 6 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,10,10,6,10,9,4,6,6,2,9. Elemental Blast vs Cloudburst.
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Locations:
Southwest Barrio Surface -- Gale (Init 21; 20B/18L; Dv 7) and Solitaire (Init 23; 19B/13L; Dv 5)
Northwest Complex -- Dr. Zero (???) and Phantasm (Init ?; 28L/32B; Dv: 8)
Southeast Complex, labs -- Gravitas, Flare (Init 19; 19B/17L; with wall, 29B/27L; Dv 7) and Impetus (Init 20; 11B/8L; with wall, 21B/18L; Dv 9)
Southeast Complex, near entrance -- Comstock (Init: 8; 40B/34L; DV: 3) and Suzukaze (Init: 25, 23; Soak: 17B/15L; Dv: 8 (11))
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Spending a quantum to activate blindfighting. Not the best roll. 1 die is mega.
00:45, Today: Suzukaze rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,8,4,2,3,9,6. Blind fighting for tao.
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The dice hate me and apparently like giving out 3's.
18:43, Today: Suzukaze rolled 3 successes using 10d10 with the Target Number system with a target of 7 with rolls of 5,3,7,6,3,10,8,2,4,2. Quantum bolt on tao.
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23:19, Today: Solitaire rolled 7 successes using 9d10 with the Target Number system with a target of 7 with rolls of 9,10,2,10,4,4,6,3,9. Absorption, 3 mega.
23:19, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. 10 reroll.
8 sux on the absorption roll
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Targets:
1. Juan Trajillo
2. La Alegria
3. Boneyard
4. Tao
5. La Mascara
6. Prometheus (?)
7. Cloudburst
8. La Voz
9. Simon Espericueta
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I combined wall and elemental shaping to shape the wall, it makes sense, so I'm guessing it works, I assume an extra quantum to do so, and I burned a willpower.
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Engineering Roll: 8 successes.
20:23, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 2,5. Reroll 10's, Ingenius Quality. .
20:23, Today: Dr. Zero rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 9,5,5,6,4,1,9,10,4,8,5,7,10. Engineering, 3Mega .
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Phantasm can get a peak outside any number of ways, but I'm assuming she does it in a subtle fashion.
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18:55, Today: Suzukaze rolled 7 successes using 13d10 with the Target Number system with a target of 7 with rolls of 5,7,2,10,3,7,9,7,8,4,7,6,5. Attack on Tao 2.
18:55, Today: Suzukaze rolled 8 successes using 13d10 with the Target Number system with a target of 7 with rolls of 5,10,7,8,10,2,7,6,10,2,4,9,10. Attack on Tao.
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09:38, Today: Gravitas rolled 2 successes using 11d10 with the Target Number system with a target of 7 with rolls of 4,4,5,10,5,3,9,5,2,3,3. Wits+Gravity, 2 Mega.
Boo, dice roller hate. .5g alteration per success, so +1g for the bad guys - it is possible to be selective with the ability, so Quentin is not affecting T2M members. They can also resist with a Willpower roll (and will probably do so given my abysmal roll).
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It's always nice to get good rolls. I think I'm about out of quantum though, so this is all I've got.
11:51, Today: Phantasm failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 6.
11:51, Today: Phantasm rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,8,4,8,5,10,2,2,8.
Making squirrels. I think that calling them 1/4 the size of a sheep is fair. Also, start them at 0 str, and work up from there, and give them dex 4 instead of 3, and 1 health level instead of 4.
1 sux for 4 squirrels, 4 sux to increase the numbers to 64 squirrels, 1 sux for basic intelligence, 2 sux for 10 nova points (1 to increase str to 3, 3 for wings, 3 for armor piercing claws, 3 for mega str 1)
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Anyone who wants to try for a better initiative score is welcome to try, otherwise I'll just keep the old scores. All of the remaining Nova targets except for Mascara are here.
Locations:
Northwest Complex --
Gale (Init 21; 20B/18L; Dv 7) and Solitaire (Init 23; 19B/13L; Dv 5)
Dr. Zero (???) and Phantasm (Init ?; 28L/32B; Dv: 8)
Comstock (Init: 8; 40B/34L; DV: 3), Gravitas (???), Flare (Init 19; 19B/17L; with wall, 29B/27L; Dv 7) and Impetus (Init 20; 11B/8L; with wall, 21B/18L; Dv 9)
On her way --
Suzukaze (Init: 25, 23; Soak: 17B/15L; Dv: 8 (11))
Targets:
1. Juan Trajillo
2. La Alegria
3. Boneyard
4.Tao
5. La Mascara -- Missing
6.Prometheus
7.Cloudburst
8.La Voz
9.Simon Espericueta
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OOC: Boneyard has hit both of you with his particular brand of Immobilize. Roll Dexterity if you would.
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a craptastic 3 sux on 14 dice. Wow
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Init=19
Dexterity=8sux
You rolled 4 successes using 8d10 with the Target Number system with a target of 7 ((1,7,9,10,10,4,6,2)).
reroll 10s: You rolled 1 success using 2d10 with the Target Number system with a target of 7 ((4,7))
Burn 1W.
I'm not spending any more quantum for the rest of the fight. I've had several powers up for a while, and maintenance is high for me. I probably had time to do a node recharge, but should still be low.
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If the resistance works, then Phantasm will lunge forward, leap into the enemy nova, and slam a spiked eufiber projection from her right elbow into the nova's clavicle, then swing around with another spike from her left forearm for a hook punch. 6 sux on first, 8 sux on the second. Dmg is 15auto + 7 dice (assuming the projections are probably 2d weapons), all Lethal.
You rolled 4 successes using 11d10 with the Target Number system with a target of 7 ((6,5,10,5,3,3,9,5,9,9,6)).
You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((9,7,8,6,4,4,3,6,10,8)).
If it doesn't work, she will angrily wait for her body to start responding and rely on her passive powers to protect her.
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OOC: Definite hits, but apart from superficial bruising and blood it's unclear if he sustained much damage.
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OOC: Mega-Strength X and probably Mega-Dex 1.
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19:09, Today: Suzukaze rolled 2 successes using 13d10 with the Target Number system with a target of 7 with rolls of 6,3,4,4,2,5,9,1,6,2,5,4,7. Attack on Allegre 2.
19:09, Today: Suzukaze rolled 7 successes using 13d10 with the Target Number system with a target of 7 with rolls of 10,8,8,7,4,4,9,8,6,2,6,10,4. attack on Alergre.
Also if it's not too late to also spend two quantum points to activate my quickness levels. So I should act again at 23 and 21.
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Spent 2 quantum, used TK to grab and toss the mooks, affected 100,000kg (I think, afb)
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Zero activates Quickness, Precision, and Combat Teleport to attack Boneyard from behind is a non-lethal blur
Event Horizon Roll: 8 Successes (1 Mega was a 10)
10:41, Today: Dr. Zero rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 5,8,10,9,1,7,3,5,7. event horrizon, 3 meg.
10:42, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Reroll, Ingenius Quality.
First Martial Arts attack: 8 Successes
22:09, Today: Dr. Zero rolled 5 successes using 11d10 with the Target Number system with a target of 7 with rolls of 8,5,9,4,10,7,5,8,2,3,6. Strike Boneyard 1 (1Meg).
22:09, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 6. Reroll, Agil Quality .
22:19, Today: Dr. Zero rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 7,7. Attack 1 Rear Accuracy Bonus.
If that hit, Damage Roll: 3 successes + _ extra attack successes + 5 Mega-Strength
22:11, Today: Dr. Zero rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 9,8,4,1,5,8. Damage Roll 1.
Second Martial Arts Attack: 6 successes
22:10, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 3,7,6,1,3,8,4,4,10,8,3. Strike Boneyard 2 (1Meg) Quickness.
22:10, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 9. Reroll, Agil Quality.
22:18, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 6,9. Attack 2 Rear Accuracy Bonus .
If that hit, Damage Roll: 2 successes + _ extra attack successes + 5 Mega-Strength
22:11, Today: Dr. Zero rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 2,7,6,4,9,4. Damage Roll 2.
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Hit: 8 succ
22:44, Today: Phantasm rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7.
22:44, Today: Phantasm rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 9,7,6,8,10,9,4,4,5,6,6,4,4.
Not trying to damage, just immobilize so Zero can rip it's guts out. If it has any.
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Flare rolled 6 successes using 10d10 with the Target Number system with a target of 7 with rolls of 5,7,7,10,9,2,8,7,5,5. Lethal blast on mite-heads
Flare rolled 8 successes using 20d10 with the Target Number system with a target of 7 with rolls of 5,2,9,7,3,9,1,8,10,6,2,10,1,9,4,7,5,4,5,2. Lethal blast damage. (so 6 sux and 8L)
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10:08, Today: Gale rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,8,6,1,4,10,6,3,5,10,4. Lethal Blast To Hit.
10:06, Today: Gale rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 1,6,9,8,10,7. Lethal Blast Attack on Juan.
Spent 3Q on Lethal Blast, bringing Gale to 15/28.
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For convenience, let's stick with the DVs already calculated rather than worrying about switching over to Rydi's new system.
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Looks like 10 successes and 8 successes, actually. Each manages to inflict a lethal on her.
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Die roller hate.
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Too many die rolls later, only three of the mite-heads are in the fight. They are woozy and injured, able only to defend themselves from rabid squirrels.
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Can't crack Grav's DV. Also, this presumes that Solitaire doesn't stop him on Init 23 and that Gravitas moves after him.
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Umm 1st quickness action i guess
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21:20, Today: Suzukaze rolled 7 successes using 13d10 with the Target Number system with a target of 7 with rolls of 8,3,10,10,2,8,3,10,10,1,7,2,1. 1st quickness attack on alegria 2.
21:19, Today: Suzukaze rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 7,9,8,2,7,10,6,5,1,3,3,5,4. 1st quickness attack on Alegria 1.
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Just a placeholder while I work. Actions for your opponents will be posted in a minute. If anyone wants to get more done with quickness actions, just say so, and I'll edit them into the round 2 post.
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OOC: Sue, next turn your initiative drops by a whopping four. You feel as though the rest of the world is speeding up, but you are too slow to keep up.
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Disorientation! For two rounds, Suzukaze is blinded ... which, doesn't actually do anything so long as Suzukaze has blind fighting. Comstock and Alegría were also in the area of effect, but neither were affected. Also, thanks to force fields and other factors, damage to Suzukaze from that attack drops to a spectacular one bashing.
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3 Quantum remaining.
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23:24, Today: Gale rolled 8 successes using 9d10 with the Target Number system with a target of 7 with rolls of 8,5,9,6,8,7,6,10,10. Claw Swipe at Juan, 3 mega.
You failed (no successes) using 1d10 with the Target Number system with a target of 7 ((2))
I know that Juan's soak will negate any damage dice I might have had. But Gale doesn't know that so *shrug*
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Acrobatics: You rolled 7 successes using 11d10 with the Target Number system with a target of 7 ((9,10,1,4,9,10,1,5,6,1,3)).
Grab: You rolled 8 successes using 10d10 with the Target Number system with a target of 7 ((10,3,7,8,5,1,8,5,10,8)).
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Activating Blind fighting
20:47, Today: Suzukaze rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 2,2,1,10,5,6,2,9,2,8,7,10,3. mexico- attack 2 on alegria.
20:47, Today: Suzukaze rolled 7 successes using 13d10 with the Target Number system with a target of 7 with rolls of 4,8,1,8,3,2,8,4,4,9,8,9,3. mexico- Attack 1 on Alegria.
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Depending on if activating Blindfighting counts as an action either the next will be my quickness action for the round or my first action next round.
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21:03, Today: Suzukaze rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 8,2,7,1,1,1,4,3,2,2,2,7,4. quick mex atk 2 on alegria.
21:03, Today: Suzukaze rolled 2 successes using 13d10 with the Target Number system with a target of 7 with rolls of 4,5,2,4,3,10,5,2,3,1,1,4,7. quick mex atk on alegria.
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Str 5 + M.Str 3 from shapeshift. Not sure how you want to resolve the action though, so feel free to roll whatever for me.
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Quickness, Precision activated.
19:10, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 4,7,1,3,1,9,5,7,1,2,5. Strike Boneyard 1 (1Meg).
If that hit: 3 Damage Successes + x extra attack successes + 5 Mega-Str Damage.
19:11, Today: Dr. Zero rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 1,9,5,4,9,8. Damage Roll 1.
19:11, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,3,1,9,3,1,7,6,9,5,2. Strike Boneyard 2 (1Meg) Quickness.
If that hit: 2 Damage Successes + x extra attack successes + 5 Mega-Str Damage.
19:11, Today: Dr. Zero rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 6,6,9,2,5,8. Damage Roll 2.
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OOC: In the interests of expediency, I'm summarizing the end of that face-off. The numerical advantage is just too great, and play-by-post battle sapped a lot of energy from the thread.
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Phantasm, Solitaire, Suzukaze: if any of you want to get any last-minute poundings or killing in on your respective targets, just say so. Otherwise, there's still explosives around the city and one nova unaccounted for (la Mascara), so this whole thread can finish up with some heroics/theatrics if anyone likes.
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21:51, Today: Suzukaze rolled 5 successes using 7d10 with the Target Number system with a target of 7 with rolls of 9,1,4,7,9,4,9. blindfighting... mexico search
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Unless she can and does resist, Alegria is healed 3L
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Sure. If it is set after Columbia, the cartels are much weaker, but still around. If before Columbia but after Mexico, they are still going strong, but beginning to fray a bit from having to work on too many fronts at once.
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Totally!