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Please make some mention of any special equipment you are grabbing for this mission. If you decide later that you want tracking rounds, scramblers, rapid-hardening foam, or any other super-tech, you'll have to portal back for it.
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(Perception + Awareness) checks everyone. Please note any powers that you'd like active and let's get this party started.
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I'd like Gale to activate Elemental Shield after she steps through the portal. Should we be keeping track of Quantum spent?
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21:18, Today: Solitaire rolled 9 successes using 10d10 with the Target Number system with a target of 7 with rolls of 8,5,10,3,4,10,8,10,8,5.
21:19, Today: Solitaire rolled 1 success using 3d10 with the Target Number system with a target of 7 with rolls of 10,4,6. Reroll 10's Percep, (Drug Wars thread).
So, 10 sux? Do tens reroll again?
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Re: Quantum Use: I won't ask anyone to keep careful track of their quantum pool until there's some sign of Nova-vs-Nova combat. Trying to keep exact track of small power usage from enhancements, Maintenance-duration powers and the like tends to bog things down, and your PCs have had enough forewarning of all this to buff ahead of time.
Re: 10's: With Qualities on your attributes, you keep re-rolling those 10's and adding successes until no 10's come up. For this roll, 10 successes should prove sufficient though.
Gravitas: I hope you don't mind my assumption that you've opened a portal for this.
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using almost live (both cha and app) commanding presence, awe inspiring, and persuader to drive home the impact of Imp's words. Good thing too, with 10 auto sux still only got 11 total sux. Stupid roller.
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07:44, Today: Gale rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 3,3,2,9,2,3,3,8,1. Perception + Awareness + Acute Sense.
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Using me for plot-wormholes is A-OK.
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a slightly delayed perception roll to notice anything else out of the ordinary.
Flare rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 1,3,1,9,8,6,1. Checking da scene (perception + awareness).
She also tries to look like the scary muscle (I'm sure being wreathed in flame helps the affect) and doesn't do to bad.
Flare rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 3,5,9,9,7. Appearance + Intimidation.
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Phantasm rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,6,2,5,2,9,8,10,4,7,7,7,1.
2 str, 2 dex, 2 armor, electromagnetic vision. The eufiber probably would work like the Chromatosphores body mod
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I'll wait on Zero to lead the way, he's probably better for the job even without porting. My stealth for the situation will be [10]
You rolled 7 successes using 16d10 with the Target Number system with a target of 7 ((10,6,8,2,2,8,6,9,9,5,5,5,10,8,4,2))
and my intrusion will be [9]
You rolled 6 successes using 13d10 with the Target Number system with a target of 7 ((9,5,10,1,6,9,3,3,10,9,5,3,7)).
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Activate Quickness
Split Action: Shooting first camera: 3
10:42, Today: Dr. Zero rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 5,9,8,2,8,5,2,3,2. 1Meg, Shoot Camera,Split Action.
Shooting second camera: 5
10:47, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 2. Reroll 10 (wow.).
10:45, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 10. Reroll 10.
10:44, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 3,9,6,5,1,4,10,7. 1Meg, Shoot Camera,Split Action. 1 will.
Combat Teleport behind boy.
Quickness action, Knock out kid:7
10:50, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Reroll Mega 10.
10:50, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,7,4,6,3,10,6,6,5,8,3. Nock out Child. Persicion Ench 1meg.
Next Turn:
Teleport into Enemy Territory! Dun, dun, dun! He tries for a spot where they can sneak about and cause damage. Power centers or intelligence areas sound fun.