The rest of the week, while not without a few hiccups, goes far better than your first day. Training is hard, and Frostburn is more than happy to stay up with you and grill you on your powers use, and maneuvers. She doesn't seem to be quite as hardy as all of you, and so she does spend a few hours a day eating and sleeping, but is otherwise going 24/7. Her breaks, and scenario set up times, provide those that are on all the time with a few hours to work on other projects, such as science or formulating ideas for construction projects (and maybe even getting started on a few minor ones). Those that still eat and sleep will be hard pressed to keep up with the grueling pace, but will still manage for the most part.
Shadow Walker reappears during this time to help with powers instruction and combat. He speaks little, instead showing others how to use their powers by example. He instructs on the types of attacks people can expect from other novas, how to counter them, and the strangeness of such combat. Several times during these exercises, he manages to work the team into some sort of weird scenario, such as underground fighting in the remains of the flooded building from earlier while dematerialized (density control seems to be one of his powers; of note, when people are with him at reduced density, it feels as they are not completely in phase with reality, inhabiting an eerie world cast in shades of gray) and in a grapple.
Mr. Walker is only around intermittently, as he is coordinating your deployment, base construction, press releases on the incident earlier in the week, and a number of other issues. Dr. Bharati is on hand as an adviser to Frostburn during missions, so that she can make suggestions from a more science based approach, and occasionally donates an insightful bit of knowledge over the com.
The troops are rotated out in shifts to keep up with you, though maneuvers involving them have been dramatically scaled back. They seem to have forgiven you for any harm you did, likely due to Impetus' winning smile (and other things...), and the Soothing presences of several group members. The base doctor is on hand at all such exercises.
Combat training, outside the sessions with Shadow Walker, is a much more tame affair. While he does come for some of these sessions and teach (he is an exceptionally accomplished martial artist apparently) Lt. Kovich and one of her assistants provide the primary early instruction, which is mostly the basics of military combat training (basic h2h, basic rifle and m9, etc). When people move past that, they bring in a special forces operative of some sort (he doesn't share his name, or his background, or really even talk) who yells at everyone and instructs them in the more advanced aspects of whatever skill they need the info for. While he teaches advanced material, Kovich and her assistant continue to work on the basics with those that need further help.
By the end of the week, everyone is exhausted. People have been pushing themselves hard, draining their energy reserves, and straining their powers to the limit. By the end of it, those that pushed the hardest may even have developed a feeling of lasting fatigue, or perhaps dissonance, that they can't seem to shake. By the time Friday crawls to a close, the team is closer and working efficiently together, though also likely snaping at one another due to stress. Your instructors thank you for your hard work, say that you've done well, and shove you out of the base to de-stress.
Transport to Vegas is provided, if people still need it. If not, they let you travel as you please. Or just stay on base if you like, though they suggest you get some time away. Rooms are provided, much as last time, and you are not expected to perform (though you will be soon). As you were booted out for play time, you were reminded to be good, and remember that you are representing all novas, and Utopia in particular, to a frightened and awestruck public. Act accordingly.
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For those that would have experimented with rapid recharge of their Q pools, or maxing their powers, I think a few taint points (1 for each) are probably in order. Prolonged, repetitive use of such abilities are really the ready source of taint in the game. This period might also justify the purchase of any Tainted powers or Q. And it certainly also justifies an increase in powers or Q purchased normally as well.
I would also highly appreciate it if people spent some xp on skills at this point. We are getting enough that you can afford it, and by now nearly everyone will have learned something new.
Oh, people can continue to post their activities if they haven't already, and post more on the investigation. But general activity will be moving over to 'On the Strip' for now.