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OOC: Experience and Character Advancement.

Posted by RydiFor group 0
Rydi
GM, 27 posts
Thu 2 Apr 2009
at 12:03
  • msg #1

OOC: Experience and Character Advancement

Characters receive 1xp for each day in which they post (character post, not ooc posts, so xp started accruing when the "training camp" thread went up).

Edit: also, occasional pts will be awarded for cool stuff.

This will build quickly, I know, but it also encourages active play.

Also, Novas are powerhouses, and I really don't mind them getting a lot of XP.



As far as advancement goes, you will be able to put points in things you work on.  During training you will have it easy, in that points can be justified almost anywhere (though skills and atts are especially appropriate).  As time moves on, and you become more experienced, you will have to work harder to justify purchases.  If you want a new power, after training, you will have to work for many scenes in character (or have something really dramatic happen...) to get it.

Not that I plan on being overly harsh with this.  As long as you show some roleplay in a general direction, I'm happy.  I just would like the advancement to fit the story (and your personal stories).  If you have any questions regarding your characters advancement and things you want to purchase, just let me know via pm, and I'll help you out.


Finally, I'm always open to new ideas, so if people have any suggestions in this arena, let me know.
This message was last edited by the GM at 11:26, Thu 30 Apr 2009.
Impetus
player, 28 posts
Zen Playboy
Master of Redirection
Sat 4 Apr 2009
at 03:05
  • msg #2

Re: Experience and Character Advancement

I has a question, and i'm not sure where it should go, but since i'm going to be spending xp on it for character advancement this seemed to be the best place for it.  Maybe a new thread for discussing powers/crunch would be useful?
The Momentum Manipulation powers (p117, PG) have been shomshanked something fierce.  Momentum swap lacks what appears to be two paragraphs of crunch, rotation lacks fluff, whereas Transformation seems to be complete.  Further, for a power that effects entire objects that are presumably 3d, why is the area measured in meters?  Not square meters, or cubic meters, but meters.  I think cubic meters makes the most sense, but then i always think i make sense...Also, the suite only has 3 powers, so I think some new ones must be cooked up.  Could i get a ST ruling on what, exactly rotation does and what the area of my powers is, and can i cook up some kewl new powrz for Momentum mastery?
Solitaire
player, 28 posts
Sat 4 Apr 2009
at 20:38
  • msg #3

Re: Experience and Character Advancement

In reply to Impetus (msg #2):

I can't see it really being a problem, Aberrant powers are made to be messed with already. I'll dig out my PG and take a look, see if I can help too. That is, unless my copy of MoEP: Infernals comes today like I expect it too. heh.
Rydi
GM, 32 posts
Sun 5 Apr 2009
at 08:36
  • msg #4

Re: Experience and Character Advancement


i'll look into the rules on that.

and yes, it needs more techniques, and we can look at taking some from the other power suites.
Dr. Zero
player, 10 posts
Mon 6 Apr 2009
at 12:30
  • msg #5

Re: Experience and Character Advancement

Here is some Official PG Errata on Momentum Control that might help:

http://www.nprime.net/downloads/errata.html

Player's Guide Errata
Momentum Control should read as follows.

Momentum Control
     Level: 3
     Quantum Minimum: 4
     Dice Pool: Variable
     Range: Variable
     Area: Variable
     Duration: Variable
     Effect: Character can manipulate inertia in the area.
     Multipile Action: Yes
     Description: A Nova with this power affects how objects interact with the universe around them, controlling their speed, acceleration and direction. Momentum Control doesn't change the target's mass, the local gravity or even the minds of any people it effects. The nova simply rewrites the balance of physical forces and then lets the laws of physics take their course.
     The nova concentrates on two nearby objects and exchanges their momentum. Each now moves at the speed and in the direction the other was moving, multiplied by the difference in their masses. The heavier target can weigh no more than twice what the smaller target does, doubling for each level of Inertia Control after the first: twice as much at 1 dot, four times as much at 2 dots, eight times as much at 3 dots and so on. It takes just one success to perform the Momentum Swap. The nova can use extra successes to reduce the speed of one target or the other. Each success spent halves one target's speed; the excess inertia manifests as a slight warming throughout the nova's range.




Does anyone know if there is any other PG Errata out there? My google-fu revealed nothing, and there are a few errors still unaccounted for in the book.
Solitaire
player, 34 posts
Mon 6 Apr 2009
at 19:06
  • msg #6

Re: Experience and Character Advancement

Finding anything Aeon this late in the game is quite difficult. Took me almost a year of scrounging before I got my hands on a Trinity Players Guide. That, and I don't know if there's even any to find.
Rydi
GM, 35 posts
Mon 6 Apr 2009
at 21:39
  • msg #7

Re: Experience and Character Advancement

In reply to Solitaire (msg #6):

Yeah, I know several people that just use electronic versions b/c they can't find any hard copies.
Solitaire
player, 35 posts
Tue 7 Apr 2009
at 02:27
  • msg #8

Re: Experience and Character Advancement

Whats amusing is most of the hard to get stuff I have, Both Players Guides, two copies of Adventure!, a original copy of Trinity when it was still Aeon. Its the more common stuff I have trouble with >_<.
Impetus
player, 38 posts
Zen Playboy
Master of Redirection
Tue 7 Apr 2009
at 04:42
  • msg #9

Re: Experience and Character Advancement

so, according to that errata, i can't speed up the lighter object?
Solitaire
player, 36 posts
Tue 7 Apr 2009
at 04:51
  • msg #10

Re: Experience and Character Advancement

I think it says that the lighter object does speed up, as they move in the direction and speed multiplied by the difference in mass, but that you can slow it down if you so choose.
Impetus
player, 39 posts
Zen Playboy
Master of Redirection
Tue 7 Apr 2009
at 05:07
  • msg #11

Re: Experience and Character Advancement

Slowing down i understand is usually the better option, but what if i wanted to radically increase teh speed of the smaller object, like take the momentum of a 3600lb truck moving at 60mph, then (with momentum control 4) apply it to a 200lb human, who would then move at 860mph.  Then use the successes on the roll to further up the smaller object's (in this case, Imp's) speed?  This would form the basis of Imp figuring things out like flight and hypermove.  Of course i guess i could just take flight or hypermove and say that imp is absorbing some of the momentum of the earth as it travels through space to affect his own movement.  That seems so much more elegant...
chromalfean
player, 1 post
Sat 25 Apr 2009
at 12:38
  • msg #12

Re: Experience and Character Advancement

In reply to Impetus (msg #11):

hi, folks. new guy here. still trying to work out my own PC details, but just wanted to help if I could, maybe offer a little advice.

hope I'm not completely out in left field on this since I'm still brushing back up on everything, but couldn't Imp just use his momentum power as an unbought technique to duplicate those other powers?

sure you pay extra in quantum cost and the difficulty goes up, but I remember using my old PC powers like that several times.

the trick was to just "flavor" the power with your own abilities you already have, like he draws on and uses the Earth's rotational momentum to fly, etc.

this was what I loved about aberrant, that you could try out new stuff all the time and experiment with your powers (kinda like MtA, if you had the ranks and spheres of influence, you could do just about anything you could imagine if it was related. best magic system evar!).

if it worked out and became something you used a lot, you could just buy it when you had enough experience to cover it as a new technique under your power.

hope maybe this helps and I'm not barking at the moon here.
Dr. Zero
player, 45 posts
Sat 25 Apr 2009
at 15:20
  • msg #13

Re: Experience and Character Advancement

In reply to chromalfean (msg #12):

Welcom to the game, chromalfean. I do remember the books recomending exactly what you've mentioned, so it sounds like a good idea.
Solitaire
player, 91 posts
Free Thinker
Hard Drinker
Sat 25 Apr 2009
at 17:59
  • msg #14

Re: Experience and Character Advancement

On a side note, but related to this thread, are we simply tallying xp every day? Or will you award it at the end of a scene?
Gravitas
player, 78 posts
aka Quentin Abernathy
Master of Gravity
Sat 25 Apr 2009
at 18:03
  • msg #15

Re: Experience and Character Advancement

I've been tallying xp daily, I've got an entry on my sheet.
Solitaire
player, 93 posts
Free Thinker
Hard Drinker
Sat 25 Apr 2009
at 19:12
  • msg #16

Re: Experience and Character Advancement

Noted.
Rydi
GM, 84 posts
Sat 25 Apr 2009
at 21:47
  • msg #17

Re: Experience and Character Advancement

what gravitas said.
Comstock
player, 107 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 26 Apr 2009
at 15:06
  • msg #18

Re: Experience and Character Advancement

Since Comstock's first post was on the 31st of March, I am counting 27 XP for Comstock as of today.  Sound right?
Solitaire
player, 95 posts
Free Thinker
Hard Drinker
Sun 26 Apr 2009
at 19:07
  • msg #19

Re: Experience and Character Advancement

Sounds about right, I've got 25, but I've missed a few days here and there.
Impetus
player, 107 posts
Zen Playboy
Master of Redirection
Sun 26 Apr 2009
at 23:42
  • msg #20

Re: Experience and Character Advancement

So, when do we get to spend the stuff?
Rydi
GM, 87 posts
Mon 27 Apr 2009
at 05:17
  • msg #21

Re: Experience and Character Advancement

You can spend them whenever you like, just try and work mainly on things you've had a chance to develop.  If you want to develop powers, we are going to working on those soon over in the training camp thread.
Impetus
player, 117 posts
Zen Playboy
Master of Redirection
Thu 30 Apr 2009
at 04:23
  • msg #22

Re: Experience and Character Advancement

Questions:
I'm looking at taking flight, with the underwater extra(thus L3).  I'm also looking a taking hypermove at L3 so it will affect both my flight and running speeds.  Will the hypermove flight allow me to "fly" at 500kph underwater, due to my underwater extra?
I'm also looking at the Dex knack enhanced movement.  with hypermove+enhanced movement I'll run at dex(5)x12+20=80meters per action.  This is assuming E.Dex 2.  This knack does not affect my flight speed, but does affect my swim speed (p.158) so, would this mean that my flight speed would be lower than either running or swimming?
Also, hypermove states that it gives a flat 500kph per dot speed.  Enhanced movement says that it is cumulative with the effects of hypermove.  Does enhanced movement affect the 500kph from hyperspeed, or is there no way to up hypermove speeds (without momentum mastery chicanery)?
Am not trying to be twinky here, not trying to finesse the system to get the most bang for my buck.  just asking questions.
Oh, last question:
P155 (ab core) states that "when a nova buys a mega attribute he may select one enhancement for free. If he wants additional enhancements he can purchase them at the costs..."  does this mean that we just get the first extra for free when we buy the first dot, then must buy more, or that we get a free one with each mega att purchase?
This message was last edited by the player at 04:27, Thu 30 Apr 2009.
Avilister
GM, 25 posts
Thu 30 Apr 2009
at 04:51
  • msg #23

Re: Experience and Character Advancement

I can field a few of these.

First, Mega-Att's. When you get the first dot of a Mega-Att you automatically gain one Enhancement at no additional cost. Any further increases to the Mega-Att do not add more Enhancement, they're purchased separately (I think for 5xp).

As for Hypermove, I couldn't say for certain if the hypermove as a level 3 power would allow for superfast swimming, I would assume it does. Even if it does not, this seems like a harmless enough perk to allow, particularly since you're taking both as level 3 powers.

Enhanced Movement would appear to modify that 500kph/dot amount by multiplying it by (M.Dex+1). The enhanacement does not explicitly modify flight, this would seem to me to be thematic. As a Mega-Dex enhancement, this Enhancement is presumably allowing you to move your limbs ultra-quickly to allow for faster movement. Flight is almost always accomplished via some other medium, or like Solitare, through no apparent medium at all (since she just sort of flies).  The advantage of flight is, of course, in a combination of z-axis movement and being able to travel 'as the crow flies' by not being limited to roads/paths/etc.

Still, flying at 500kph per dot in Hypermove (flight) makes you stupidly fast. The speed of sound (http://en.wikipedia.org/wiki/Speed_of_sound) at sea level is about 1225 kph and is about 1062 kph at the cruising altitude of most jetliners. A mere two dot investiment has you right up on top of that and three dots makes you supersonic. For those more familiar with units we Americans use, each dot of hyperspeed is about 310mph outside of combat.
Solitaire
player, 104 posts
Free Thinker
Hard Drinker
Thu 30 Apr 2009
at 04:56
  • msg #24

Re: Experience and Character Advancement

Also, you specify what mode of movement Hypermovement affects; Hyperflying, Hyperrunning, Hyperswimming. Not all three.
This message was last edited by the player at 04:56, Thu 30 Apr 2009.
Impetus
player, 119 posts
Zen Playboy
Master of Redirection
Thu 30 Apr 2009
at 05:46
  • msg #25

Re: Experience and Character Advancement

You do indeed have to specify which movement hypermove affects.  My quesion is, if i take flight as a level 3 power i can use my flight speed underwater.  If I have taken hypermove flight does it affect this as i am, technically, flying under water?
Solitaire
player, 105 posts
Free Thinker
Hard Drinker
Thu 30 Apr 2009
at 05:51
  • msg #26

Re: Experience and Character Advancement

Don't see why not. Hyperflight is an enhancement of Flight, and you can fly underwater.
Rydi
GM, 93 posts
Thu 30 Apr 2009
at 08:20
  • msg #27

Re: Experience and Character Advancement

everyone has already said this, but yes, flight underwater is still flight, and thus still modified by hypermove: flight.
Rydi
GM, 98 posts
Fri 1 May 2009
at 13:55
  • msg #28

Re: Experience and Character Advancement

I just realized we have no freaky psychic people.

Probably a blessing really, but does anyone plan on going down that path?  Not many of you really have powers in that direction, but a few of your mega-atts reflect the potential at least.

Oh, also remember that I am allowing Brainwaves and Forceful Personalities mega-enhancements (though I do want to approve things individually).  For those that don't know, brainwaves was to be the first in a line of mega-att based books but only the outline got done before the line got cancelled.  FP is a fan supplement, but is really solid, and several of the devs gave the online community responsible for it thumbs up, both on the aberrant and trinity lines.
Prodigal
player, 86 posts
on the road to redemption
Fri 1 May 2009
at 14:00
  • msg #29

Re: Experience and Character Advancement

where do we find those?
Comstock
player, 123 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 1 May 2009
at 14:05
  • msg #30

Re: Experience and Character Advancement

No plans for that here.  Precisely zero.  Comstock's brain is becoming less compatible with human models, not more.

On the subject of Hyperflgiht, it occurs to me that choosing anything but flight as your mode of transport is an unnecessary constraint and the benefit-maximizing choice will always be flight.  Not that I find this to be a problem, since the other choices exist for more narrow superhero concepts like the Flash, just amusing.

As to where ... I would have assumed Eon Online, but they look like they are down ...
Gravitas
player, 93 posts
aka Quentin Abernathy
Master of Gravity
Fri 1 May 2009
at 14:42
  • msg #31

Re: Experience and Character Advancement

I think that's where I found them. If they're not there for whatever reason, I can also host them at one of my sites.
Rydi
GM, 100 posts
Fri 1 May 2009
at 14:50
  • msg #32

Re: Experience and Character Advancement

In reply to Prodigal (msg #29):

NO!!!!  I liked that site :(

I have FP. Friend has BW, I will get it from him (actually, I had it, but don't know what happened to it...) and then hand both out, as they are free to distribute I'm pretty sure.  Or ask Avil/Gravitas, I think he has both as well.  And may have a better way of getting the files transferred.
Prodigal
player, 88 posts
on the road to redemption
Fri 1 May 2009
at 14:51
  • msg #33

Re: Experience and Character Advancement

well if either/both of you wouldn't mind I'd like to at least glance. :-)
Comstock
player, 125 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 1 May 2009
at 15:18
  • msg #34

Re: Experience and Character Advancement

I wish I had taken the time to save those wonderful documents to my hard drive.  All that knowledge ...

EDITS: Found One.  Brainwaves is here (http://www.rpg-post.com/ubbthr...7325/Brainwaves.html)

Forceful personalities is beyond my reach.
This message was last edited by the player at 15:21, Fri 01 May 2009.
Harley Logan
player, 13 posts
Fri 1 May 2009
at 15:21
  • msg #35

Re: Experience and Character Advancement

I'm planning on exploring the mentalist/psychic tree to some degree or another, but undecided yet how far. at least to begin with as it relates to the temporal (intuition, premonition, pretercognition, etc.), but might take it further due to other mega-enhancements that would allow for further development, depending on how much they factor in to character development. have to wait and see on that one, but could get pretty heavy in that direction.
This message was last edited by the player at 20:00, Fri 01 May 2009.
Rydi
GM, 101 posts
Fri 1 May 2009
at 15:30
  • msg #36

Re: Experience and Character Advancement

yay!

I have FP, I just don't know how to get it to peoples.
Gravitas
player, 94 posts
aka Quentin Abernathy
Master of Gravity
Fri 1 May 2009
at 15:48
  • msg #37

Re: Experience and Character Advancement

Once I'm home I can post them for download. Eon online may only be down temporarily.
Dr. Zero
player, 59 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Sat 2 May 2009
at 03:24
  • msg #38

Re: Experience and Character Advancement

Rydi:
I just realized we have no freaky psychic people.


Working on it. ;)

Comstock:
No plans for that here.  Precisely zero.  Comstock's brain is becoming less compatible with human models, not more.


Taint affect?
This message was last edited by the player at 03:25, Sat 02 May 2009.
Comstock
player, 128 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 2 May 2009
at 03:38
  • msg #39

Re: Experience and Character Advancement

Over time, yeah.  Right now, just my explanation for one dot of Psychic Shield.  Essentially, it's cancer.  I envision the metal spreading and spreading until he's decidedly not human.  I'll be raising his Intelligence in parallel to this development to hammer the point home.

This could take quite a while though.
This message was last edited by the player at 03:40, Sat 02 May 2009.
Gravitas
player, 95 posts
aka Quentin Abernathy
Master of Gravity
Sat 2 May 2009
at 03:44
  • msg #40

Re: Experience and Character Advancement

Did some digging, it looks like the eononline.net account was suspended by their hosting service. I shot off an email to the listed administrative contact for the domain since we're probably some of the only people still playing these games and he might not otherwise notice for months.

I'll go ahead and get some of those fan supplements I have posted and supply links here once they're up.
Gravitas
player, 97 posts
aka Quentin Abernathy
Master of Gravity
Sat 2 May 2009
at 04:02
  • msg #41

Re: Experience and Character Advancement

Got an auto-bounceback on that email, oh well.

Here are the three fan supplements I've got:
http://www.lostknightsrpg.org/temp/

You should be able to get an index page that has links to the three files from there.
Dr. Zero
player, 60 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Sat 2 May 2009
at 08:51
  • msg #42

Re: Experience and Character Advancement

Comstock:
Over time, yeah.  Right now, just my explanation for one dot of Psychic Shield.  Essentially, it's cancer.  I envision the metal spreading and spreading until he's decidedly not human.  I'll be raising his Intelligence in parallel to this development to hammer the point home.

This could take quite a while though.


Ouch. Quite tragic, that. Is there no hope for Comstock?
Harley Logan
player, 15 posts
Sat 2 May 2009
at 10:54
  • msg #43

Re: Experience and Character Advancement

Gravitas:
Got an auto-bounceback on that email, oh well.

Here are the three fan supplements I've got:
http://www.lostknightsrpg.org/temp/

You should be able to get an index page that has links to the three files from there.


nice, tnx. got 'em saved for later reference, but to be honest, there's probably already more than enough canon source material to keep Harley busy for quite some time, still, much appreciated none the less
This message was last edited by the player at 11:22, Sat 02 May 2009.
Comstock
player, 129 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 2 May 2009
at 19:27
  • msg #44

Re: Experience and Character Advancement

Dr. Zero:
Comstock:
Over time, yeah.  Right now, just my explanation for one dot of Psychic Shield.  Essentially, it's cancer.  I envision the metal spreading and spreading until he's decidedly not human.  I'll be raising his Intelligence in parallel to this development to hammer the point home.

This could take quite a while though.


Ouch. Quite tragic, that. Is there no hope for Comstock?


Define hope.  Either way, the topic is for another thread.  Moving to OOC!
Impetus
player, 129 posts
Zen Playboy
Master of Redirection
Sun 3 May 2009
at 01:20
  • msg #45

Re: Experience and Character Advancement

Bought: 1st dot of Hypermove (flight and afoot)and flight (air and aquatic) as 3rd lvl powers. A second dot of momentum manipulation (immobilize), and epic App 2. Total 30xp.
Question, should we be reporting this stuff here?
Rydi
GM, 104 posts
Sun 3 May 2009
at 15:30
  • msg #46

Re: Experience and Character Advancement

In reply to Impetus (msg #45):

sounds right to me.  You can report here if you want to tell people how you are advancing, or you can just pm me when you make changes.  Whichever you prefer.
Comstock
player, 134 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 3 May 2009
at 19:10
  • msg #47

Re: Experience and Character Advancement

XP Tracking: 29 spent.
Brawl     2->3               4xp
Firearms  1->2               2xp
Academics 0->1               3xp
Science   0->1               3xp
Streetwise 1->2              2xp
Mega Stamina 2->3           10xp
Enhancement (Mega-Stamina)   5xp
                             29xp spent

These dots are formally gained after the next training montage.  When I have some time to actually learn (or relearn in the case of firearms) something.

Edit: Eon Online is back.  GRAB EVERYTHING JUST IN CASE IT DIES AGAIN.
This message was last edited by the player at 20:35, Sun 03 May 2009.
Dr. Zero
player, 65 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Sun 3 May 2009
at 23:23
  • msg #48

Re: Experience and Character Advancement

Comstock:
Edit: Eon Online is back.  GRAB EVERYTHING JUST IN CASE IT DIES AGAIN.


Torrents are also your friends.
Impetus
player, 130 posts
Zen Playboy
Master of Redirection
Mon 4 May 2009
at 02:49
  • msg #49

Re: Experience and Character Advancement

Could you point me at a link for said torrent?  my torrentz fu is weak today
Dr. Zero
player, 68 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 4 May 2009
at 13:22
  • msg #50

Re: Experience and Character Advancement

In reply to Impetus (msg #49):

http://btjunkie.org/torrent/Ad...57405b7f6acae7f9eabf

Here is one. I, of course, only publicly advocate downloading the free, fan stuff, or material made free by WW or its writers. (You can choose which files you want while downloading.) Note that the Trinity Player's Guide is not included.
Rydi
GM, 107 posts
Mon 4 May 2009
at 13:57
  • msg #51

Re: Experience and Character Advancement

People should probably also consider some skill points, at least a dot or two, in the other stuff they are spending time doing: construction activities (engineering and crafts), all the social skills, stuff like that.
Samuel Wolfson
player, 83 posts
Mon 4 May 2009
at 20:04
  • msg #52

Re: Experience and Character Advancement

I was thinking of doing something really freaky with Samuel. As time goes on, he will eventually lose the ability to speak entirely, a side-effect of getting struck by that bolt of lightning. For abilities, I'd like to increase his understanding engineering, technology and electricity in general. To offset the loss of speach, he'll need telepathy. Technopathy, weather manipulation. But maybe I should stick with one line of powers, considering just how much you can do with electricity.
Harley Logan
player, 23 posts
Mon 4 May 2009
at 21:12
  • msg #53

Re: Experience and Character Advancement

do what makes you happy with the character. isn't that the point of this game? to explore? can't speak for any others, but I'm not planning to limit myself any more than is necessary in terms of my character achieving his goals (motivation, desires, etc.). in other words, I think most of us are planning to "branch out", at least to some degree or another, so if it strikes you as appropriate to your character, then I'd say do it.
Rydi
GM, 110 posts
Tue 5 May 2009
at 01:55
  • msg #54

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #52):

Technopathy would be very interesting, and also an appropriate branch out from basic electricity control. And it would give you an alternate mode of communication.

I definitely hope to see characters branch out, but I do want them to all stay in theme with their powers/concepts.  I think that everyone is balancing out pretty well so far though.
Samuel Wolfson
player, 85 posts
Tue 5 May 2009
at 02:07
  • msg #55

Re: Experience and Character Advancement

In reply to Rydi (msg #54):

Awww... But what about his phenomenal cosmic powah?
Comstock
player, 137 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 May 2009
at 02:52
  • msg #56

Re: Experience and Character Advancement

You know ... I figured that as Comstock played around with his voice and high-end electromagnetic scan I would eventually pick up Hyperenhanced Hearing.  Really just radio and microwaves.  Mostly because I liked the paranoia/hilarity of turning him into a radio transmitter and receiver.  "This is Radio Comstock, here from the Mojave Desert.  I can hear you police talking about me on your radios.  Don't make me come over there."

If Sam is having this problem ... with speaking ... would it be useful for me to pick it up soon?  So Comstock can play interpreter for static and electric garble?  Come to think of it, Sam could probably carry around a speaker use it to translate electronic impulse into voice.

Still creepy though.
Impetus
player, 135 posts
Zen Playboy
Master of Redirection
Tue 5 May 2009
at 02:57
  • msg #57

Re: Experience and Character Advancement

Kinda like people who got a tracheotomy and have an artificial voice box.  Anybody else remembering that old Dennis Leary sketch?
Comstock
player, 138 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 May 2009
at 03:03
  • msg #58

Re: Experience and Character Advancement

Laughed out loud there.  I had nearly forgotten that one.

I do like the evolution of "speech impediment" to "incapable of speech," though.  Nice growth.
Rydi
GM, 111 posts
Tue 5 May 2009
at 03:30
  • msg #59

Re: Experience and Character Advancement

Samuel Wolfson:
In reply to Rydi (msg #54):

Awww... But what about his phenomenal cosmic powah?


I think everyone will end up with that :)
Gravitas
player, 102 posts
aka Quentin Abernathy
Master of Gravity
Tue 5 May 2009
at 03:33
  • msg #60

Re: Experience and Character Advancement

Define "cosmic power"? Gravity is pretty cosmic. *flex*
Phantasm
player, 50 posts
Tue 5 May 2009
at 04:11
  • msg #61

Re: Experience and Character Advancement

Summoning demons isn't cosmic enough? :P

Anyway, xp breakdown so far

Mega-Int enhancement: 5 (Discerning Mind, Brainwaves p.48)
Mega-Int enhancement: 5 (Fast Learner, Brainwaves p.48)
Mega-Int enhancement: 5 (Analyze Weakness, Main p.165)
Mega-Int @ 2: 5
Mega-Manip @ 2: 5

All of these are in the core concept for the character, just didn't have the points at character creation.  Though several of the enhancements have been getting some training in game (resisting Impetus instinctive charm, and catching Dillons Voice for Discerning mind; all the education we are recieving for Fast Learner).
Samuel Wolfson
player, 86 posts
Tue 5 May 2009
at 04:31
  • msg #62

Re: Experience and Character Advancement

Ugh. Now I've got a problem. He's already loosing his speech, but he won't actually be able to gain cyberkinesis until he has a Quantum of 4. I suppose I could boost his Quantum by one and take Telepathy, but that doesn't really fit with his power set. Hrm. Guess I sorta wrote myself into a corner.
Rydi
GM, 112 posts
Tue 5 May 2009
at 04:37
  • msg #63

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #62):

If you want to spend the points on it, but only use it to do little stuff (you know, like talk, slightly manipulate systems, etc.) I'll let you buy the power then buy the quantum later.  Just show your learning to use the ability in that fashion through rp.
Comstock
player, 140 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 May 2009
at 04:39
  • msg #64

Re: Experience and Character Advancement

Not really.  With electricity alone you should be able to talk through any stereo speaker.  Heck, just shock Comstock until your words come out of his mouth.  He's durable enough to take it, made of conductive material and we've already established some of his weird electro-vocal qualities.  Once someone has an idea of what's happened to Sam, we can get you a temporary fix until you figure out the Cyberkinesis or Telepathy.
Gravitas
player, 104 posts
aka Quentin Abernathy
Master of Gravity
Tue 5 May 2009
at 04:40
  • msg #65

Re: Experience and Character Advancement

This could also be a temporary thing. Like maybe he's just unable to talk for stretches of time but gets his voice back intermittently until such time as you've got some other method to 'offload' your voice to entirely.
Rydi
GM, 113 posts
Tue 5 May 2009
at 04:52
  • msg #66

Re: Experience and Character Advancement

In reply to Gravitas (msg #65):

that isn't a bad idea either.
Samuel Wolfson
player, 88 posts
Tue 5 May 2009
at 05:38
  • msg #67

Re: Experience and Character Advancement

It's really not a bad idea, but turning his voice on and off would seem rather rather hard to keep track of, and inconvenient. One way or the other seems the best choice. Though it doesn't need to be permanent all at once; it could be a very gradual process.
Samuel Wolfson
player, 90 posts
Wed 6 May 2009
at 00:09
  • msg #68

Re: Experience and Character Advancement

I'm planning on cashing in my XP tommorow, then I'll have 30 xp points, but I'm not sure what to spend it on. I'd love to give him some more powers, but I'm not entirely clear on how to roleplay power gain. Does anyone have any advice?
Solitaire
player, 123 posts
Free Thinker
Hard Drinker
Wed 6 May 2009
at 00:21
  • msg #69

Re: Experience and Character Advancement

An unexpected, "hey, I can do this now." works for new powers, as does a conscious attempt to channel quantum in the new way. The initial uses are often clumsy and blunt, hard to control, and are usually accompanied by headaches as your Node goes into overdrive.

What were you planning on getting? Specific examples get specific feedback.
Samuel Wolfson
player, 91 posts
Wed 6 May 2009
at 00:25
  • msg #70

Re: Experience and Character Advancement

Nothing specifc just yet, I'm still working on other stuff. I'm just here to rest my brain. ^_^
Solitaire
player, 124 posts
Free Thinker
Hard Drinker
Wed 6 May 2009
at 00:39
  • msg #71

Re: Experience and Character Advancement

I know the feeling, I'm currently waffling over energy Absorption or Quantum Imprint. What she does in unconsciously channel quantum through her body, giving her super strength, dexterity and stamina, as well as boosting her senses and allowing her to alter her appearance, as well as fly. Eventually, she will learn to consciously channel energy, possibly leading to powers like Disrupt, or other direct Quantum manipulation powers.

Hrmm, maybe I'll take both, if I montage it right.
Gravitas
player, 106 posts
aka Quentin Abernathy
Master of Gravity
Wed 6 May 2009
at 00:55
  • msg #72

Re: Experience and Character Advancement

The powers class is, I think, going to give some chance for people to do that sort of thing (expand). And probably give some folks a chance to showcase stuff that they can do but haven't demonstrated.

The way powers work in Aberrant is all dependent upon the perception of that specific nova. Just knowing that you're channeling quantum power is great and all, but most characters don't really see that, in spite of being told it point blank. They just know that they 'eat fire' or 'can fly' or something similar.

My own character is a great example. He knows (probably better than anyone with his Mega-Int and physics background) that he is channeling quantum forces to achieve specific affects. But when he goes to use his powers, its all gravity. He may know that he's channeling quantum no a conscious level, but his subconscious is breaking it all down into gravity. His mega-atts aren't something he consciously recognizes, so they're a bit different. They simple represent a transcendence of the base human physiological model into something a little more (well, mostly, a few of them are still 'gravity', particularly the physical ones). Most any of the 'invisible' powers that I pick for Gravitas (mega-socials and mentals are prime examples) are based on his mega-int. He understands more now - knows how they work. Or, in the case of Mega-Perception, he really can just see gravity.

Anyhoo, the point is that power growth is intended to represent a logical extrapolation of the character's starting abilities that are all - at least in the character's head - related. The book suggests that entirely new powers should be gained after maxing to try to use the power a few times (rules for power maxing are on pg147 of the core book)
Solitaire
player, 125 posts
Free Thinker
Hard Drinker
Wed 6 May 2009
at 01:43
  • msg #73

Re: Experience and Character Advancement

Good catch, I'd forgotten about maxing.
Dr. Zero
player, 81 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 6 May 2009
at 13:34
  • msg #74

Re: Experience and Character Advancement

Rydi?

How long would it take Zero to make an army of robot soldiers? (Or their reasonable facsimile there of.)
Samuel Wolfson
player, 95 posts
Thu 7 May 2009
at 03:39
  • msg #75

Re: Experience and Character Advancement

At one point, someone mentioned turning in power in exchange for others. How is that done?
Solitaire
player, 127 posts
Free Thinker
Hard Drinker
Thu 7 May 2009
at 04:23
  • msg #76

Re: Experience and Character Advancement

You mean swapping one for another? I don't believe you can.

[edit] Barring St intervention, that is.
This message was last edited by the player at 04:24, Thu 07 May 2009.
Gravitas
player, 109 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 05:10
  • msg #77

Re: Experience and Character Advancement

Yeah, usually they aren't so much exchanged, as one upgrades to newer powers (while retaining the older ones).
Rydi
GM, 117 posts
Thu 7 May 2009
at 07:30
  • msg #78

Re: Experience and Character Advancement

For trading in powers, it is usually just upgrading.  So, for example, if Sam gets the quantum req and decides that he wants elemental anima/mastery, he could trade in a lesser power, using the xp it gives toward the new power (and most likely taking the old power as a technique for the new one).  It's really mostly on a case by case.

For Solitaire, it seems like Absorption would be fitting with the personality of the character.  Life punches you, you punch it back harder sort of thing.  Q.Imprint isn't out of the question either, though you might consider Node Spark instead.  It really just depends on how you view the quantum manip powers: is it more inline with the character to steal someone else's shticks or to burn a bunch of quantum and spontaneously get cooler?  (p. 127 Teragen for Node Spark btw)
This message was last edited by the GM at 07:34, Thu 07 May 2009.
Solitaire
player, 129 posts
Free Thinker
Hard Drinker
Thu 7 May 2009
at 08:05
  • msg #79

Re: Experience and Character Advancement

I have a couple different paths I'm considering. I'll post a more in depth thing tomorrow sometime, the move to the Quantum Manip powers mostly stems from the fact that Solitaire has no specific "paradigm" so to speak. She intuitively channels Quantum to make herself harder, better, faster, stronger, ect... Mostly I'm considering how to make the jump from intuitive use of the energy to conscious use of it. Absorption seems more fitting at the moment to me, but only slightly. Does she get hit with a energy blast and feel the energy coursing through her, empowering her further and sparking an awareness of the energy that flows though and how it does? Or does she touch a fellow Nova and feel the patterns of energy about them, instinctively harmonizing herself with it and gaining a mimicked ability?

I'll write up a bit of fluff from the Aberrant War era, showcasing a possible scenario.

Also, I'll check out Node Spark, but I don't have my Teragen book on me atm and cant remember what it does, though I do seem to recall it being cool.
Harley Logan
player, 41 posts
Thu 7 May 2009
at 08:15
  • msg #80

Re: Experience and Character Advancement

Dr. Zero:
Rydi?

How long would it take Zero to make an army of robot soldiers? (Or their reasonable facsimile there of.)

0.o

*blink* oh! I get it. TARGET PRACTICE! great idea doc!

Rydi:
For trading in powers, it is usually just upgrading.  So, for example, if Sam gets the quantum req and decides that he wants elemental anima/mastery, he could trade in a lesser power, using the xp it gives toward the new power (and most likely taking the old power as a technique for the new one).  It's really mostly on a case by case.

For Solitaire, it seems like Absorption would be fitting with the personality of the character.  Life punches you, you punch it back harder sort of thing.  Q.Imprint isn't out of the question either, though you might consider Node Spark instead.  It really just depends on how you view the quantum manip powers: is it more inline with the character to steal someone else's shticks or to burn a bunch of quantum and spontaneously get cooler?  (p. 127 Teragen for Node Spark btw)

and are teragen powers available to us? I have the book and yes, some of their powers are very cool, but I was steering clear since they were supposed to be exclusive to teragen characters.
This message was last edited by the player at 08:21, Thu 07 May 2009.
Rydi
GM, 118 posts
Thu 7 May 2009
at 08:31
  • msg #81

Re: Experience and Character Advancement

In reply to Harley Logan (msg #80):

Just depends. Right now xp should probably just be expanding base powers, skills, and mega-atts.  As time goes by, teragen, at least some of it, will open up.

Army of robots = long time. Need proper facilities to mass produce them really.
Harley Logan
player, 42 posts
Thu 7 May 2009
at 08:39
  • msg #82

Re: Experience and Character Advancement

Rydi:
In reply to Harley Logan (msg #80):

Just depends. Right now xp should probably just be expanding base powers, skills, and mega-atts.  As time goes by, teragen, at least some of it, will open up.

Army of robots = long time. Need proper facilities to mass produce them really.

also depends on what you define as an "army". could just spent a turn and 5 quantum for 5 clones. lol. man, I got quit giving him ideas!
Samuel Wolfson
player, 98 posts
Thu 7 May 2009
at 13:28
  • msg #83

Re: Experience and Character Advancement

Having another problem. In the book, there are two separate XP charts for new traits, and increasing traits. When buying a new trait, I'm assuming I'd use the new trait list, regardless of how many dots I buy in it, correct?
Rydi
GM, 119 posts
Thu 7 May 2009
at 13:50
  • msg #84

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #83):

New trait for the first dot, multiplier for every dot after the first.
Gravitas
player, 110 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 14:50
  • msg #85

Re: Experience and Character Advancement

Its just like buying a new ability in Exalted. (Which is 3xp for the first dot and ratingx2 for dots thereafter). So for buying up a Mega attribute (we'll use an example mega-att that doesn't exist), you pay 6xp for the first dot of Mega-Cool (and also pick up an enhancement, we'll chose Awesome! for that) and then you'd pay 5 xp for the second dot of Mega-Cool, 10 for the third, etc. If you wanted to pick up the Rad! enhancement for it, that's a flat 5xp cost. So, after spending a total of 6+5+10+5+5=31 xp on your Mega-Cool, you've got:
Mega-Cool 3 (Awesome!, Rad!)
Comstock
player, 150 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 May 2009
at 15:55
  • msg #86

Re: Experience and Character Advancement

Given his growth towards "hero" behavior, any objections to Comstock picking up Mega-Charisma 1 (Commanding Presence)?  He wants to be an example, but I also don't want to make him some crappy Pax or Cyclops-esque 'team-leader.'
Prodigal
player, 96 posts
on the road to redemption
Thu 7 May 2009
at 16:00
  • msg #87

Re: Experience and Character Advancement

nothing really wrong with either of them....they just get overshadowed by BA characters that are around them.
Gravitas
player, 111 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 16:03
  • msg #88

Re: Experience and Character Advancement

There's plenty wrong with both, really. Pax is a gloryhound who's all about his image, and Cyclops is mostly a loser. :P
Comstock
player, 152 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 May 2009
at 16:07
  • msg #89

Re: Experience and Character Advancement

Yeah, but Cyclops usually gets panned as a "goody two-shoes" pushy obnoxious "leader."  Least around my usual circles, I'll admit I never read that much X-men.  Pax, on the other hand, won't let anyone overshadow him and wants nothing more than for everyone to acknowledge him as Earth's biggest badass.
Harley Logan
player, 44 posts
Thu 7 May 2009
at 16:30
  • msg #90

Re: Experience and Character Advancement

yeah, cyclops gets cast as a boy scout most of the time, which is what the tried to fix in M, but failed (imho)
Solitaire
player, 130 posts
Free Thinker
Hard Drinker
Thu 7 May 2009
at 16:34
  • msg #91

Re: Experience and Character Advancement

Well, Node Spark is nifty. I'll look into it in the future. I think I'm getting a head of myself though. Its only been about a week game time. I'll bank some xp till I get hit with a energy blast though. Think I'll stick with Mega-Atts at the moment.

[EDIT] Sidetracked by the Cool Powaz. Shame on me.
This message was last edited by the player at 16:35, Thu 07 May 2009.
Gravitas
player, 112 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 16:52
  • msg #92

Re: Experience and Character Advancement

Node spark is exceptionally cool. Its also Quantum 5 =\
Prodigal
player, 97 posts
on the road to redemption
Thu 7 May 2009
at 17:38
  • msg #93

Re: Experience and Character Advancement

In reply to Gravitas (msg #88):

as far as them being cast as leaders I don't think there is anything wrong with them, cyclops is only a loser in comparison to the other people on the team i.e. wolverine*shudder* , jean, nightcrawler,gambit and so on.

Pax is a little different, but none the less is fine for leader, except we at least I never saw him as taking the responsibilty for when things actually went negative with the team, if he does that then he is in fact a good leader, and good leaders should get credit when it is due to them and their team working well together.
Dr. Zero
player, 86 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Thu 7 May 2009
at 17:57
  • msg #94

Re: Experience and Character Advancement

Comstock:
Given his growth towards "hero" behavior, any objections to Comstock picking up Mega-Charisma 1 (Commanding Presence)?  He wants to be an example, but I also don't want to make him some crappy Pax or Cyclops-esque 'team-leader.'


I personaly think that would be cool.

Gravitas:
Node spark is exceptionally cool. Its also Quantum 5 =\


 Watch out for Taint.

The problem with Cyclopse is his problems are over. He's wife's back from the dead and pretty close to immortal and invincible, and sending his son to the future paid off at the lose of the whole father hood thing. His borther is doing good on his own. They didn't even give him an archnemises.

There is nothing left really to do with Cyclopse. The writer's are too lazy to dream up anything new for him that isn't a little out there, like "poof! You have another brother! And he's evil! And he's taking over the Universe! And he's god like! OMG!"
This message was last edited by the player at 18:01, Thu 07 May 2009.
Prodigal
player, 98 posts
on the road to redemption
Thu 7 May 2009
at 19:13
  • msg #95

Re: Experience and Character Advancement

uh...did you miss the whole being with Emma thing? (i'm not sure if that has officially stopped or not i'm a little out of comics atm) He is also running the school, had to deal with a bunch of students getting killed and  bunch losing their abilities...his archnemisis is Sinister...
Rydi
GM, 120 posts
Thu 7 May 2009
at 21:18
  • msg #96

Re: Experience and Character Advancement

In reply to Prodigal (msg #95):

they try too hard w/scott.  I actually used to like him as the irritating boyscout that everyone rebelled against.  Now everyone is just following his league, he's even more of a mega-asshole, and his plans are shitty... but no one is rebelling against him, despite the fact that he is primarily meant to be a foil for other characters. Meh.

Oh, and I miss jean.  And the phoenix.  I loved endsong.  And hated warsong.

))))))))))

On another note, I really do like how different everyone is so far.  Powers overlap in places, and no one is really trying to "fill roles".  Which is good, because it's aberrant, not WoW.  While comstock is pretty clearly a tank, he's also got a lot of subtle versatility going on.  Pretty much the same for everyone else.  Hopefully powers keep being interesting, and people keep expanding on their initial themes, as things are shaping up well.
Comstock
player, 158 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 May 2009
at 22:02
  • msg #97

Re: Experience and Character Advancement

I love this group.  I really do.  Everyone came to the table with complimentary characters -- both in skill choice and personality -- without any real discussion of the matter.  We've got mysterious backgrounds, costume fetishist, past trauma, ambitious scientist, rock star, new loner guy ... a bit of everything.  And none of it overdone.  Comstock's just getting a disproportionate amount of screen-time right now because I don't have class today and would rather not be writing this term paper.

I don't hear any objections, so the dot of Mega-Charisma is going on my tab.
Rydi
GM, 122 posts
Thu 7 May 2009
at 22:27
  • msg #98

Re: Experience and Character Advancement

In reply to Comstock (msg #97):

Works for me.  One thing I really do like about the mega-att system is that it lets you spend points to just be normal+.  Excess points can go there, and you get better, kind of larger than life like comic characters.  Everyone in comics has mega-atts, an if you notice, most of the aberrant npc's they've written up have a great many pts in their mega-atts as well.
Samuel Wolfson
player, 101 posts
Thu 7 May 2009
at 23:42
  • msg #99

Re: Experience and Character Advancement

Okay. Here's how I'm gonna spend my xp:

1 point of tainted quantum: 8 xp
1 tainted dot in Bodymorph (Movement): 3 xp
1 regular dot in Bodymorph (Blast): 5 xp
1 extra dot in Body Modification (electric tendril): 3 xp
1 dot in mega perception: 5 xp
Quantum Attunement Enhancement: 5 xp

This leaves me with 2 xp to spare. How's this look?
Rydi
GM, 125 posts
Fri 8 May 2009
at 00:00
  • msg #100

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #99):

lets see...

Well, first off I would recommend highly that you only buy tainted dots of level 3+ powers, or Quantum.  Taint is a valuable commodity, and using it to cut 2xp isn't worth it really unless you just want to get some aberrations really badly or something. Also, if we ever go above Q5, or you want higher node, you will end up getting more taint that way.

For enhanced senses I would recommend EM sight, just because of your power suite, but if you prefer quantum, I can see that being appropriate as well.

the bodymorphs are good, I assume it will be an energy form.

I would avoid buying another point in tendril, simply because it does nothing.  It just extends your reach with the tendril a little.  But if you are specifically wanting a longer tendril, then go for it.

Did you consider Immolate?  I know we were talking about it way back in character ccreation.  The electricity show you are putting on right now seems kind of like immolate.

Oh, and a note on bodymorph. It is best for maintained powers like immolate, flight, density control, etc. all of those flip on at once, and are technically aspects of bodymorph.  Blast and other activated aggressive powers are better taken separately. lets you advance them without running into the limit set by the bodymorph power (you only get as many dots as you have in bodymorph, and that maxes out at 5).  Attack powers generally scale more than the maintenance type powers, making them more valuable to have at higher levels.

So.  Hope that helped.  You are welcome to go with the progression you've listed if you like, though you might consider some of this as well.
Gravitas
player, 121 posts
aka Quentin Abernathy
Master of Gravity
Fri 8 May 2009
at 00:11
  • msg #101

Re: Experience and Character Advancement

As a clarification about bodymorph though, you only get as many points out of its associated powers as you allocate from your bodymorph rating. The example in the book shows a character with bodymorph (gas) 4 that has three of those dots allocated to density (decrease) and one to Storm (a technique from Elemental Mastery).

If you have a lot of powers you want at low levels, Bodymorph is good for that. If you want to, for example, do a lot of damage with Immolate, it should still be purchased separately as it will never really do as much as a part of bodymorph.
Samuel Wolfson
player, 102 posts
Fri 8 May 2009
at 00:17
  • msg #102

Re: Experience and Character Advancement

Actually, he already has EM vision, took that at chargen. ^_^

And if I'm not going to get tainted bodymorph, then I'll need to take that extra dot out of tendril just to avoid owing xp. The only reason I got it in the first place was to serve as sort of "sidekick" thing, since it's basically a manifestation of his subconcious.

And good call on the immolation and flight, I'm taking those instead.

Thanks for the help Rydi.
Samuel Wolfson
player, 103 posts
Fri 8 May 2009
at 00:20
  • msg #103

Re: Experience and Character Advancement

You make a good point Grav. I'll keep flight, but I'll need to think on the other power. Hm.
Gravitas
player, 122 posts
aka Quentin Abernathy
Master of Gravity
Fri 8 May 2009
at 00:23
  • msg #104

Re: Experience and Character Advancement

Bodymorph can still be good for something like Immolate, but its going to be doing more of a low level constant amount (probably fries baselines either way), but when you look at the soak that people like Comstock are packing, you're not even going to phase them if it isn't a separate power. Admitedly, Comstock is built for soaking. Still, it isn't unreasonably for a fair number of novas to have soaks in the 15-25 range for a lot of things (given how many characters are likely to have some combination of Mega-Stam, Force Field, some level 3 power that has a shield effect, armor, or invulnerability).
Samuel Wolfson
player, 104 posts
Fri 8 May 2009
at 00:48
  • msg #105

Re: Experience and Character Advancement

Though I suppose it really doesn't matter what power I choose right now. If I use this character for long enough, then... well... <.<  >.> Quantum Supremacy
Rydi
GM, 126 posts
Fri 8 May 2009
at 13:40
  • msg #106

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #105):

*covers ears*
lalalalalalalalalalalalalalalalalalalalala
Samuel Wolfson
player, 106 posts
Fri 8 May 2009
at 14:40
  • msg #107

Re: Experience and Character Advancement

Heh. Question. How exactly does the "Radio Scan" aspect of EM Hearing work? It says you can transmit radio waves, but what can they do?
Comstock
player, 162 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 8 May 2009
at 16:44
  • msg #108

Re: Experience and Character Advancement

I am curious about that myself.
Harley Logan
player, 58 posts
Fri 8 May 2009
at 17:00
  • msg #109

Re: Experience and Character Advancement

as a wireless engineering tech who's spent 20 years working with communication and navigation systems, I could possibly give some personal insight if wanted. just let me review it, but the thing I like about White Wolf is that for the most part, they seem to do at least some basic homework, unlike other systems I've played that are so far off base and out in left field they make it a real pain to make sense out of such things.
Samuel Wolfson
player, 108 posts
Fri 8 May 2009
at 17:05
  • msg #110

Re: Experience and Character Advancement

Personal insight? Lay it on me.
Harley Logan
player, 59 posts
Fri 8 May 2009
at 17:37
  • msg #111

Re: Experience and Character Advancement

'k, the easiest way I can try to explain this is radio broadcasting at it's most basic level is divided into "analog" and "digital". analog is the most basic consisting of amplitude modulation (AM) and frequency modulation (FM). cell phones used analog in the very earliest development, but almost all now are digital, as are many types of radio transmissions. I'd think that a nova who can perceive and manipulate radio waves would be able to operate in "analog" mode, only being able to make sense of those transmissions and decode them.

most digital signals in use now are highly complex with very high sampling bit rates, specialized spectrum and phase division and encryption techniques. maybe with some mega-intelligence enhancement or another that allows for a specialization in cryptography, a nova *might* be able to make some sense of a digital signal, but the difficulty would be very high, I would think. the digital stuff requires very specialized circuitry for analog encoding and decoding of digital signals.

so basically, I'd say without taking up to much space, you could do basic AM/FM, analog cell phone (as in the old "analog roaming" mode), doppler (weather) and other radar/sonar that operates in an analog mode (basically just bouncing very high or low frequency radio waves off objects and calculating "bounce" time), and maybe make some use of some satellite (GPS? even though they are digitally encoded, might still be able to perceive the signals and use some form of triangulation which is basically what the receivers do) signals, along with over-the-air analog television broadcasts (could "hear" the audio portion and maybe with EM vision somehow make out the video), main thing is to remember we're dealing with 2001 tech vs. today's standards, but stuff like military radio frequencies even as far back as the mid-to-late 20th century used encryption and spread spectrum "frequency-hopping" techniques so I'd say commercial stuff? yes. military grade? probably not. hope that helps.
This message was last edited by the player at 17:39, Fri 08 May 2009.
Rydi
GM, 129 posts
Fri 8 May 2009
at 17:48
  • msg #112

Re: Experience and Character Advancement

In reply to Harley Logan (msg #111):

Pretty accurate.  I would add that if you develop technopathy you would then be able to interpret the digital stuff as well with your radioscan.
Harley Logan
player, 60 posts
Fri 8 May 2009
at 19:21
  • msg #113

Re: Experience and Character Advancement

oh, yeah, didn't even think about that, and as far as system goes, I'd say you can do "basic" stuff (AM/FM commercial radio, etc.) pretty easy and add difficulty from there, say commercial analog video/cellular +1, radar/sonar +2, satellite/GPS +3, etc, and use mega-dice to drop the difficulty number back down would probably be the easiest system
Solitaire
player, 146 posts
Free Thinker
Hard Drinker
Mon 11 May 2009
at 03:45
  • msg #114

Re: Experience and Character Advancement

Would you be opposed to a variation on Face of Terror that doesn't change Solitaire's appearance, but just makes her really damn scary in a 'beautiful and terrible' sort of way?
Harley Logan
player, 79 posts
Mon 11 May 2009
at 03:53
  • msg #115

Re: Experience and Character Advancement

so would the technopathy we were discussing lower the difficulty of those rolls like on a 1-to-1 basis (each dot in technopathy reduces the difficulty back down by one), or would one dot be enough to reduce all difficulty penalties to decode encrypted digital transmissions back down to the base (removing all difficulty penalties)?
Gravitas
player, 131 posts
aka Quentin Abernathy
Master of Gravity
Mon 11 May 2009
at 04:22
  • msg #116

Re: Experience and Character Advancement

Any decryption would involve a normal (Int or Wits, depending on speed)+Computer roll without a specialized technique from either Cyberkinesis or Information Manipulation. Neither the core or player's guide have such a technique listed, so it may not actually be an option. That said, most mundane encryption techniques probably won't take a mega-intelligent nova more than an hour or two to crack.

If you're talking about just general digital signals using the radioscan ability, I'd say the AM/FM stuff would work, as would some computer and cell signals (since the description of the ability explicitly allows this without any notably difficulty change). I'd say that really complex stuff (networking with satellites, remote computer use, etc) would require Cyberkinesis and probably an actual physical device to generate a signal with (even something like a cellphone). Radio scan is pretty much communication-only. Anything more is outside of the scope of Mega-Perception or its enhancements.
Rydi
GM, 137 posts
Mon 11 May 2009
at 04:27
  • msg #117

Re: Experience and Character Advancement

In reply to Gravitas (msg #116):

The diffs shouldn't be reduced I don't think, probably more of a technique, as already stated, though it would have to be a custom technique since it's not listed already.  Or perhaps a mega-int/wits enhancement could do it too.  Just for listening/decoding anyway, b/c interfacing is something completely different.

And yes, I think that "terrible beauty" would be cool. There are several ways to approach that of course.  Awe, face of terror, several others really.  Up to you.
Solitaire
player, 148 posts
Free Thinker
Hard Drinker
Mon 11 May 2009
at 04:31
  • msg #118

Re: Experience and Character Advancement

Was thinking of both Awe-Inspiring and Face of Terror, then I could be super-awesome, and super-bad ass. Face of Terror changes your appearance though. Wanted to make sure I could tweak it to a more super-threatening effect.
Rydi
GM, 139 posts
Mon 11 May 2009
at 04:42
  • msg #119

Re: Experience and Character Advancement

In reply to Solitaire (msg #118):

Yeah.  People may still run from you, but the memory will be of a terrible beauty instead of a slavering monster or whatever.
Gravitas
player, 133 posts
aka Quentin Abernathy
Master of Gravity
Mon 11 May 2009
at 04:42
  • msg #120

Re: Experience and Character Advancement

Rydi:
The diffs shouldn't be reduced I don't think, probably more of a technique, as already stated, though it would have to be a custom technique since it's not listed already.  Or perhaps a mega-int/wits enhancement could do it too.  Just for listening/decoding anyway, b/c interfacing is something completely different.


That's probably some of my CS background kicking in. There's a different between the terms 'decrypt' and 'decode'. Decryption implies that there is some sort of cipher in place. To decrypt you have to figure out what the cipher is, discover the key, and then run the message and key through a decryption algorithm. By contrast encoding and decoding are processes used to transform signals (from serial to parallel for example, or from analogue to digital).

Radioscan does the later, but the former is not addressed by any power that I could find in the book. One could probably develop a custom Mega-Int enhancement or Cyber-K/Info Manip technique to deal with cryptography (though I'd argue that Mathematical Prodigy probably serves this function already). Sending/receiving signals for the purpose of communication (not manipulation) is covered by Radioscan, and does not intrinsically involve any roll at all.
Rydi
GM, 141 posts
Mon 11 May 2009
at 04:47
  • msg #121

Re: Experience and Character Advancement

In reply to Gravitas (msg #120):

I should really go re-read the enhancement.  I would think that something more would be required for the transformation of digital into usable data.  But yeah, the decryption makes sense.  It would be an InfoManip power, or an enhancement.
Dr. Zero
player, 96 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 11 May 2009
at 17:38
  • msg #122

Re: Experience and Character Advancement

What powers could duplicate Anibal Buendia's creation of Eufiber? It's make out of inorganic materials, but it is alive, so I'm not sure if a specialized form of Matter Manipulation would work or not. (It doesn't help with clarity that Mater Manipulation also works on trees.;P)
Harley Logan
player, 82 posts
Mon 11 May 2009
at 17:45
  • msg #123

Re: Experience and Character Advancement

planning to mess with the suit?
Gravitas
player, 135 posts
aka Quentin Abernathy
Master of Gravity
Mon 11 May 2009
at 18:03
  • msg #124

Re: Experience and Character Advancement

It's probably some sort of custom, highly expensive body modification.
Dr. Zero
player, 97 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 11 May 2009
at 18:11
  • msg #125

Re: Experience and Character Advancement

In reply to Harley Logan (msg #123):

More like expand on it, after I buy it to level 5.
Samuel Wolfson
player, 117 posts
Mon 11 May 2009
at 19:45
  • msg #126

Re: Experience and Character Advancement

In reply to Dr. Zero (msg #122):

I always thought that was just matter creation.
Rydi
GM, 147 posts
Mon 11 May 2009
at 20:30
  • msg #127

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #126):

Body mod probably.  It really isn't covered of course, but that's what I'd go with to actually make it, as the only other stuff that could cover it is level 4+.  One could probably use mega-int + science to play with it though, or breed new stuff.  Something like biomanipulation could also probably play with it.
Gravitas
player, 136 posts
aka Quentin Abernathy
Master of Gravity
Mon 11 May 2009
at 20:34
  • msg #128

Re: Experience and Character Advancement

Yeah, it really isn't matter creation unless it is severely limited. The only stuff that talks about him really just mentions the eufiber secretion thing. They don't really talk about him being able to make anything else. Also, it comes out of his skin. Kinda gross in a way.
Impetus
player, 153 posts
Zen Playboy
Master of Redirection
Tue 12 May 2009
at 04:56
  • msg #129

Re: Experience and Character Advancement

Think about it like those wig companies that some hair salons donate teh trimmings to, so that chemo patients can have a wig made from real hair.  Only weirder, and nastier.  Far far weirder and nastier.
Rydi
GM, 164 posts
Wed 13 May 2009
at 03:51
  • msg #130

Re: Experience and Character Advancement

There are a few things that I plan on unlocking over time.  An example I just remembered: combat styles from the trinity setting material (players guide I think).  If people grow into combat, I will be opening those fighting styles, assuming training warrants them.
Phantasm
player, 71 posts
Mon 18 May 2009
at 23:11
  • msg #131

Re: Experience and Character Advancement

GM already knows, but figured I'd share that I'm just going to keep upping mega-atts for a while, as practice pushes them.

Mega-stam @ 2: 5xp
Mega-man @ 3: 10xp

coming soon: wits, dex, per, int.  Then powers.  I think.
Solitaire
player, 188 posts
Free Thinker
Hard Drinker
Wed 20 May 2009
at 20:41
  • msg #132

Re: Experience and Character Advancement

Buying:

Face of Terror: 5xp
Awe-Inspiring: 5xp
Lifter: 5xp
Armor 2>3: 10xp
[EDIT] and Mega-App 1>2: 5xp
This message was last edited by the player at 20:54, Wed 20 May 2009.
Rydi
GM, 190 posts
Wed 20 May 2009
at 22:50
  • msg #133

Re: Experience and Character Advancement

In reply to Solitaire (msg #132):

Works for me.
Samuel Wolfson
player, 135 posts
Wed 20 May 2009
at 23:43
  • msg #134

Re: Experience and Character Advancement

Getting 2 dots in Quantum Bolt. Should be... 11 xp. Excess of one 1 xp. I REALLY want Shapeshift... I have a sensible reason in mind, but I don't want Sam stepping on Phantasms thunder, since she has it as well apparently.
Impetus
player, 184 posts
Boundaries were made
To make us push harder
Thu 21 May 2009
at 01:09
  • msg #135

Re: Experience and Character Advancement

Bought two dots of Q.Bolt as well.
Phantasm
player, 75 posts
Thu 21 May 2009
at 03:00
  • msg #136

Re: Experience and Character Advancement

Shapeshift will probably be fine, it just depends on style.  Phantasm's shapeshift will almost entirely be internal or humanoid... actually, she should get limiter points if that's all it's going to be.  Hmm... I'll have to think about that.  I could see her moving toward manifesting forms out of people's nightmares too.  But I don't see her just turning into a bear or anything like that.

So if you have a different take on the power, by all means, go for it.
This message was last edited by the player at 03:01, Thu 21 May 2009.
Harley Logan
player, 134 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 03:03
  • msg #137

Re: Experience and Character Advancement

Phantasm:
I could see her moving toward manifesting forms out of people's nightmares too.

So if you have a different take on the power, by all means, go for it.

kinda what I had in mind for mirage and telepathy.
Phantasm
player, 77 posts
Thu 21 May 2009
at 03:45
  • msg #138

Re: Experience and Character Advancement

I'm interested in seeing the way people diverge in powers.  One of the nice things about the char creation rules we used is that we were more rounded out in mega-atts (also much more similar to the way they stat out characters in the books), but we also ended up cherry picking a lot of the same stuff.  Like adaptability for example.   Powers seem like the place people are going to grow apart.  Though megas do show some difference too, with Solitaire's Appearance, Gravitas' Int, my Manip, and so on.
Gravitas
player, 181 posts
aka Quentin Abernathy
Master of Gravity
Thu 21 May 2009
at 03:56
  • msg #139

Re: Experience and Character Advancement

Yeah, Gravity control may be Quentin's most obvious ability, but his evolution of mind is undoubtedly the most profound change he went through, and it informs almost everything he does. He is inescapably an analyst now, his mind virtually forced to know more and to figure out how everything works and, perhaps most importantly, to put that knowledge to use.

Bleh, need more xp to buy like every Mega-Int enhancement in the book =\
Phantasm
player, 78 posts
Thu 21 May 2009
at 04:09
  • msg #140

Re: Experience and Character Advancement

Phantasm is almost as smart as Gravitas, but her abilities revolve around figuring stuff out to put it to immediate use, planning around different scenarios, and generally staying on top of situations, rather than letting them get the better of her.  Stemming of course from the negative earlier experiences of being out witted, out manipulated, and overpowered by a psychotic nova.

Originally I was going to go the inventive genius path, but I may ditch that and just become more of a manipulator.  Shape people/society maybe.
Impetus
player, 189 posts
Boundaries were made
To make us push harder
Thu 21 May 2009
at 04:09
  • msg #141

Re: Experience and Character Advancement

I am very curious to find out where people wind up in 50 more xp.  Particularly people like Zero, Harley and Solitaire.  The rest of the party have pretty obvious power suites that they are pursuing: Grav the intellectual, Comstock the metal colossus, Phantasm the disturbing Quantum mastery chick, Prodigal the angelic/demonic juxtaoposition, Sam the storm.
Initially I had pictured Imp as being very cerebral, but as i wrote his backstory that became less and less important, as i continue to play him i realize that he isn't about being pretty, his emotional hangups drive his evolution towards being what he subconsciously believes what everybody wants him to be, groundless as that may be.
Comstock
player, 211 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 21 May 2009
at 04:20
  • msg #142

Re: Experience and Character Advancement

Yeah, I am a bit surprised at how much niche protection I seem to be getting.  The nearest to Comstock's capabilities is Solitaire, though a few of the rest of you have Lifter and so do a good job covering the strength aspects.  In another 50xp I should have the colossus thing down and be moving towards the acquisition of Molecular Manipulation.
Samuel Wolfson
player, 140 posts
Thu 21 May 2009
at 04:20
  • msg #143

Re: Experience and Character Advancement

Rather than simply "The Storm" I'd like to try throwing in some actual Native American mythology. Something akin to a "Storm Spirit". Spirits have been known to change their shape, possess people, and if we're going by nWoD spirits, just generaly be fuckin' crazy, and do crazy things with that crazy. And probably some other stuff I haven't thought of yet.
This message was last edited by the player at 04:22, Thu 21 May 2009.
Harley Logan
player, 135 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 04:38
  • msg #144

Re: Experience and Character Advancement

thunder bird, cool. nice touch. might have to change your name to that. think I like that better than blitzkreig. would suit you better too, I think (imho)

*edit*
just curious, but is that where the 'voices' thing is going? an ancestral spirit, totem or whatnot? kinda reminiscient of M:tA

*edit*
off to bed, but in 50 xp? Harley will just be scratching the surface of the monster he is to become. what I have in mind? the angel of death. father time. the one force that even the fastest nova can't outrun.

also, curious to see how our aggressor takes Harley's threat and whether he takes it seriously or not. fully expect Harley to get jacked up giving the others a chance to come to his aid. just basing that on if someone said what he said to me, and I totally outclassed them the way this nova obviously does?

I'd take it serious enough to be like, "yeah, you might be right you little shit, so just to save me the inconvenience of having to watch my back and look over my shoulder to make sure your punk ass doesn't get off a lucky shot one day? I think I'll just kill you now." can anybody say "Carlito's Way?" remember that one? that's why you don't let little shits like Harley live. 'cause one day, maybe, just maybe.

'course, also wondering when the "future" Harley's will start showing up too ... lol ... seriously, heh. be really cool/funny/weird if that little voice in Sam's head ended up being "future" Harley mentally projecting his quantum conciousness back through time. ooh, the possibilities, but does tend to make the brain hurt.
This message was last edited by the player at 05:08, Thu 21 May 2009.
Prodigal
player, 124 posts
on the road to redemption
Thu 21 May 2009
at 05:06
  • msg #145

Re: Experience and Character Advancement

I completely like the idea of Quetzalcoatl if that's where you are going with that...
Samuel Wolfson
player, 141 posts
Thu 21 May 2009
at 05:17
  • msg #146

Re: Experience and Character Advancement

Ancestral spirit? Mmm... Yes and no. It's rather complicated.

And Quetzalcoatl is kinda sorta what I'm going for.
Rydi
GM, 191 posts
Thu 21 May 2009
at 05:26
  • msg #147

Re: Experience and Character Advancement

I second the Thunderbird codename.

Yeah, I see the next 50xp really differentiating the characters, and setting them into their own.  People will be buying up multiple dots in their existing powers, buying into their specialized mega-atts, and getting Q up higher to get some other stuff.

I do want people to further develop what they have as well as branching out into new stuff.  Solitaire just bumped up her stuff, made me happy.  Also, it makes her more durable, which will be useful to the team.

))))))))))))
One thing I want to offer to Samuel specifically:
When you made your character, you were new to the system.  If you want to buy some more flaws, and/or re-do a couple of things, you are welcome to do so.  Elemental Mastery seems like a place you want to be, especially with some of the powers you've mentioned via PM.  So if you want to work with me, I'm fine with that. Playing with the merits/flaws would be the easiest way to modify things, since you can afford a few more flaws, and haven't really used your merits at all.  And that could get you nearer the Q level you need.

Also, you mentioned shapeshift.  As already stated, there is room for two shifters, just needs to be a difference in feel.  And if all you want is a single form (thunderbird, or whatever) that would reduce the rating of the power significantly, making it more affordable.
)))))))))))

I'm very interested in seeing what directions Zero and Harley go in.  Having seen their characters, there is some difference there already.
Solitaire
player, 191 posts
Free Thinker
Hard Drinker
Thu 21 May 2009
at 05:34
  • msg #148

Re: Experience and Character Advancement

Rydi:
I do want people to further develop what they have as well as branching out into new stuff.  Solitaire just bumped up her stuff, made me happy.  Also, it makes her more durable, which will be useful to the team.


Yeah, I generally don't buy new stuff until I have a chance to work it into the story. You mentioned bullets not really doing any damage, good time to up armor, emotional manipulation made her really pissed off, good time to make her awesome and scary. A nearby car to throw, lets go with Lifter.

Had she been hit by an energy blast or something, would've gone with Absorption, probably. There's a number of powers I'd like to see her get, but the order in which I do has a lot to do with the direction the story takes.
Samuel Wolfson
player, 143 posts
Thu 21 May 2009
at 15:57
  • msg #149

Re: Experience and Character Advancement

I love the idea of a single form. Would you minf working with me on that? I'm not exactly sure how that would work.
Harley Logan
player, 138 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 20:45
  • msg #150

Re: Experience and Character Advancement

Harley Logan:
off to bed, but in 50 xp? Harley will just be scratching the surface of the monster he is to become. what I have in mind? the angel of death. father time. the one force that even the fastest nova can't outrun.

along those lines of angel of death and father time, the one image I can conjure that accurately reflects both is the grim reaper, so what about it for Harley? codename "Reaper"? conveys a sense of fatality, finality and mortality, no?

and the other subject of node "ping" Rydi? what are your thoughts? I use "ping" 'cause that's what I keep hearing it refered to as. gives me a sense of radar/sonar? so what about node "ping" as a type of quantum signature radar/sonar? using it normally would be like passive mode where you just sense for active quantum signature returns. on the subject of maxing maybe use quantum to fuel the sense making it "active" sending out an active quantum pulse, but would alert other novas in the area to it's use? would that make sense?
Rydi
GM, 194 posts
Thu 21 May 2009
at 20:59
  • msg #151

Re: Experience and Character Advancement

Sure, I'll work with you on a single form for Samuel, just tell me what you want the form to be/do, and we'll go from there.

As far as the QSight thing goes, I think I'll make it another enhancement of perception to be able to discern details on location, powers use, and such.  Suggestions on mechanics from people?
Harley Logan
player, 139 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 21:07
  • msg #152

Re: Experience and Character Advancement

*edit*
just seems to me Q Atunement already pretty much covers most of those bases. combine that with node ping, and just seems kinda redundant. don't see the sense in re-inventing the wheel (imho). just my two cents.
This message was last edited by the player at 21:08, Thu 21 May 2009.
Rydi
GM, 196 posts
Thu 21 May 2009
at 21:40
  • msg #153

Re: Experience and Character Advancement

In reply to Harley Logan (msg #152):

I think this is how I'll do it:

Q.Attunement can be purchased twice.  The first purchase is as per the book.  Second purchase makes it so that you don't have to focus on a particular nova, and makes most expenditures of quantum obvious as long as the enhancement is active, with the auto scan area equal to [Perception + Quantum] X 10meters.

Comments, complaints, questions?
Harley Logan
player, 141 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 21:46
  • msg #154

Re: Experience and Character Advancement

ah, yeah, nice. that works.
Comstock
player, 213 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 21 May 2009
at 21:47
  • msg #155

Re: Experience and Character Advancement

Sounds fair to me.
Solitaire
player, 194 posts
Free Thinker
Hard Drinker
Thu 21 May 2009
at 21:51
  • msg #156

Re: Experience and Character Advancement

Quantum Radar
Dice pool of Node+Perception, can oppose with Dormancy, costs 1 quantum to activate, can buy additional Sux at a 1 per 2 Quantum ratio? Cannot buy more sux than your Quantum rating. Essentially overcharging your 'Ping' to get a better signal. Range of Quantum x 30 meters? Cannot detect a 4 dot Dormed nova at over half distance, or a 5 dot Dormed nova at over a quarter. Only gives position.

Node is at best 5 dice at a 50 meter range.

This at best would be 15 dice plus [10] at 300 meter range, but at Quantum 10, I hardly see that as overpowered, thoughts?
Rydi
GM, 197 posts
Thu 21 May 2009
at 21:58
  • msg #157

Re: Experience and Character Advancement

I don't see a problem with those rules, its really rather expensive to use.  We can use that as a house rule.  However, I'll keep the additional level of Q.Attunement as well, b/c it is better and cheaper, so some people might want it.
Solitaire
player, 196 posts
Free Thinker
Hard Drinker
Thu 21 May 2009
at 22:12
  • msg #158

Re: Experience and Character Advancement

Ah, was writing that when you posted, yeah that works.
Gravitas
player, 184 posts
aka Quentin Abernathy
Master of Gravity
Thu 21 May 2009
at 22:44
  • msg #159

Re: Experience and Character Advancement

For both of these, how long do they last? Quantum Attunement itself is active only in rounds for which you spend the QP for it. Node ping, on the other hand, requires a full action of concentration.
Rydi
GM, 198 posts
Thu 21 May 2009
at 23:14
  • msg #160

Re: Experience and Character Advancement

In reply to Gravitas (msg #159):

The same time as normal I would think.
Prodigal
player, 134 posts
on the road to redemption
Sat 23 May 2009
at 21:25
  • msg #161

Re: Experience and Character Advancement

I don't remember, were there/are there any abilities off limits to us now?
Rydi
GM, 205 posts
Sat 23 May 2009
at 23:08
  • msg #162

Re: Experience and Character Advancement

Not much really.  Still no Q over 5.  I prefer people increase things they've used rather than expand their power suite out too much, though a little of that is fine too, since these early experiences are still defining your powers (and are letting you flesh out your concepts, for those that didn't have enough pts at char creation).
Harley Logan
player, 163 posts
liquor in the front
poker in the rear
Sun 24 May 2009
at 10:34
  • msg #163

Re: Experience and Character Advancement

think David/Prodigal might be referring to the Teragen-specific stuff?
Samuel Wolfson
player, 151 posts
Sun 24 May 2009
at 15:42
  • msg #164

Re: Experience and Character Advancement

Who knows? Depending on how all this plays out, the whole team might join Teragen.
Solitaire
player, 203 posts
Free Thinker
Hard Drinker
Sun 24 May 2009
at 18:46
  • msg #165

Re: Experience and Character Advancement

If we go that route, the whole team will be the Teragen.
Comstock
player, 228 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 24 May 2009
at 19:23
  • msg #166

Re: Experience and Character Advancement

Which returns us to the question of how to kill Divis Mal ... something we might regret in the waaaay distant future, but I doubt it.
Solitaire
player, 205 posts
Free Thinker
Hard Drinker
Sun 24 May 2009
at 19:41
  • msg #167

Re: Experience and Character Advancement

Crosstime Travel to a plane that Mal isn't a giant ass?
Comstock
player, 229 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 24 May 2009
at 19:44
  • msg #168

Re: Experience and Character Advancement

Sure, Mr. Mercer.  Whatever you say.
Solitaire
player, 206 posts
Free Thinker
Hard Drinker
Sun 24 May 2009
at 20:01
  • msg #169

Re: Experience and Character Advancement

O_O

How did you find out?
Harley Logan
player, 164 posts
liquor in the front
poker in the rear
Sun 24 May 2009
at 20:05
  • msg #170

Re: Experience and Character Advancement

Solitaire:
Crosstime Travel to a plane that Mal isn't a giant ass?

got it covered

XP
Comstock
player, 230 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 24 May 2009
at 20:09
  • msg #171

Re: Experience and Character Advancement

Lucky guess?

Slightly more on topic for this thread, just two weeks until Comstock hits Quantum 5.  Long as I don't miss a day, that is.
Prodigal
player, 135 posts
on the road to redemption
Sun 24 May 2009
at 20:24
  • msg #172

Re: Experience and Character Advancement

I'm voting Teragen at this point...damn humans and their shooting people who are better than them...
Comstock
player, 232 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 24 May 2009
at 22:20
  • msg #173

Re: Experience and Character Advancement

But ... we could be good shepherds to all mankind!  And we are all God's creations.

Damn, what happens if half the group heads one way and half the group heads the other?  Do we become our own antagonists?  Fighting each other for the fate of the world while the ungrateful humans try to kill us all?

Hrm.  Come to think of it, that is the canon plot, isn't it?
Impetus
player, 199 posts
Boundaries were made
To make us push harder
Sun 24 May 2009
at 22:30
  • msg #174

Re: Experience and Character Advancement

We are indeed a microcosm for Ab.  Quantum 5 hunh?  Wow, that's a pretty big expenditure, I'm guessing your first dot in Molecular manipulation is only 9 days after that?
Comstock
player, 233 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 24 May 2009
at 22:34
  • msg #175

Re: Experience and Character Advancement

That's the idea.  Trying to get that aspect of the character established so I don't become a one trick pony.
Dr. Zero
player, 125 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 27 May 2009
at 16:23
  • msg #176

Re: Experience and Character Advancement

Comstock:
Which returns us to the question of how to kill Divis Mal ... something we might regret in the waaaay distant future, but I doubt it.


This is a big interest of mine. I would love Z to fight Divis in a big DBZ/Bleach/OMG/Over9,ooo! blowout. It doesn't necessarily have to win, but the effort would be nice and dramatic.

And Mal as published isn't totally unapproachable. He doesn't have Temporal Manipulation mentioned, and his Mega-Attributes are listed as 3 to 5.
This message was last edited by the player at 16:36, Wed 27 May 2009.
Comstock
player, 241 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 27 May 2009
at 18:03
  • msg #177

Re: Experience and Character Advancement

ROFL and [nerd out]

OVER 9000!!11!!1!!

"Harley!  What does the scouter say about his power level???"

When Dr. Zero takes his suit off, do we discover that it was weighted all along? [/ nerd out]



I think I am going to hell for that.
Harley Logan
player, 173 posts
liquor in the front
poker in the rear
Wed 27 May 2009
at 19:40
  • msg #178

Re: Experience and Character Advancement

omfgz ...

dunno which is more disturbing? that or the fact I understood it? might call for ritual suicide
Impetus
player, 216 posts
Boundaries were made
To make us push harder
Fri 29 May 2009
at 01:41
  • msg #179

Re: Experience and Character Advancement

So, apparently it's a good thing that i didn't understand any of that?
On an unrelated not, I have a day off and was going through adding attribute qualities to my cha (you know, those things that make 10s special) and I saw and took the strength quality "well built."  It fits the cha, sounds hunky, but really, what the hell kind of roll would well built affect?  A pose off?
This message was last edited by the player at 06:37, Mon 01 June 2009.
Samuel Wolfson
player, 159 posts
Fri 29 May 2009
at 01:49
  • msg #180

Re: Experience and Character Advancement

What I want to know is: Where is everybody getting all this xp? We get one point of experience for each day we post, right? So why does it seem like I have so much less?
Rydi
GM, 216 posts
Fri 29 May 2009
at 02:23
  • msg #181

Re: Experience and Character Advancement

You may have just missed some days in your calculations.  We've been playing for around 2 months now, and if you've posted everyday... well, you can do the math.

Even the less prolific posters should still be in the high 40's to low 50's.


And I have no idea what Well-Built would do.  Help with charisma?  Oh, I know, Str+Might to win a weight lifting contest!
This message was last edited by the GM at 02:24, Fri 29 May 2009.
Solitaire
player, 217 posts
Free Thinker
Hard Drinker
Fri 29 May 2009
at 04:22
  • msg #182

Re: Experience and Character Advancement

Yeah, I'm sitting on 49 right now, mostly its just timing.
Samuel Wolfson
player, 163 posts
Tue 2 Jun 2009
at 02:42
  • msg #183

Re: Experience and Character Advancement

I'm finding Sam's tendril/snake-thing rather boring, if only because he can't really do anything with it, other than a bit of bashing damage... and grabbing on to stuff. Is there a way I could improve it?
Rydi
GM, 225 posts
Tue 2 Jun 2009
at 05:27
  • msg #184

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #183):

Meh.  I'd just trade it in for something else, as your powers evolve and instead of a tendril that manifests a will of its own, you start to shapeshift into an entirely different entity (making the tendril superfluous).  Though if you wanted you could probably buy a dot or three in stun, or some other power, and link it to the tendril (requiring the tendril to hit in combat before the power works).
Samuel Wolfson
player, 165 posts
Wed 3 Jun 2009
at 03:59
  • msg #185

Re: Experience and Character Advancement

Eh. I think I'll hold onto it. I suppose I could link Stun to it, and possibly Quantum Leech, and... Disentigration if Sam has a mind to use it. I think I can make this work.
Rydi
GM, 231 posts
Thu 4 Jun 2009
at 02:31
  • msg #186

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #185):

Works for me.
Solitaire
player, 225 posts
Thu 4 Jun 2009
at 02:59
  • [deleted]
  • msg #187

Re: Experience and Character Advancement

This message was deleted by the player at 03:06, Thu 04 June 2009.
Impetus
player, 229 posts
Boundaries were made
To make us push harder
Thu 4 Jun 2009
at 04:25
  • msg #188

Re: Experience and Character Advancement

moved to misc cha stuff
This message was last edited by the player at 04:28, Thu 04 June 2009.
Dr. Zero
player, 143 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Thu 4 Jun 2009
at 17:53
  • msg #189

Re: Experience and Character Advancement

I should have put this here instead of the other thread.

Does anyone know the rules for 2nd Generation Novas? I believe it was found in a blurb in the Player's Guide, but I'm not sure and can't find it. Any help is appreciated.
Gravitas
player, 222 posts
aka Quentin Abernathy
Master of Gravity
Thu 4 Jun 2009
at 18:02
  • msg #190

Re: Experience and Character Advancement

Page 68 contains a throw away reference in the taint permutations section. I thought I remembered reading more about it somewhere else too. Checking this a bit more and then I think I'll check the Teragen book as it seems the next most likely place to have that.
Solitaire
player, 230 posts
Free Thinker
Hard Drinker
Thu 4 Jun 2009
at 19:10
  • msg #191

Re: Experience and Character Advancement

Your thinking A Breed Apart, which deals with things like that. Another of the EonOnline books I think.
Rydi
GM, 234 posts
Fri 5 Jun 2009
at 00:18
  • msg #192

Re: Experience and Character Advancement

I want to say that the trinity storytellers guide may have something on them as well.  I know I've read more though...

From what I remember, the M-R node is basically spread out and integrated across the entire body, making them perfect Q conduits and highly resistant to the warping of taint.  They also were supposed to be more naturally powerful, which I read as better starting mega-atts and more variety in their powers. Probably an easier time reaching >Q5.
Samuel Wolfson
player, 167 posts
Fri 5 Jun 2009
at 02:17
  • msg #193

Re: Experience and Character Advancement

I'm reading over A Breed Apart right now. I had no idea the "aeon-verse" was so interesting.
Solitaire
player, 232 posts
Free Thinker
Hard Drinker
Fri 5 Jun 2009
at 02:28
  • msg #194

Re: Experience and Character Advancement

The whole setting is great, Aberrant, while awesome, is the weakest of the three Aeon-verse games in my opinion. Adventure! is still engaged in a 3 way tie for my top pick, along with Wraith: the Oblivion and Changeling: the Lost.

Makes me sad I never got to see Bright Continent. :(
Rydi
GM, 237 posts
Fri 5 Jun 2009
at 02:30
  • msg #195

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #193):

In many ways I find it to be the best of WW's products.  System is less wonky and bogged down than Exalted, story is more coherent than OWoD, yet there is more metaplot than NWoD.  It's a favorite of mine.  The only thing that would make me like it a bit better is if they would change the dice mechanics on Psi, but other than that I think it's great.
Samuel Wolfson
player, 169 posts
Fri 5 Jun 2009
at 02:40
  • msg #196

Re: Experience and Character Advancement

Why is it that I hear so little about it then? The first I heard of it was off-hand references in the Exalted forums on the WW site. Well... there and Aberrant D20, but I'm under the impression that we don't talk about that.
Rydi
GM, 238 posts
Fri 5 Jun 2009
at 03:02
  • msg #197

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #196):

SciFi and Supers tend to have a lesser following than Fantasy and Horror in the gaming community (or at least since the 90's), and to sell fewer books.  I think this is due to preconceptions regarding the genres, and to difficulty of getting into the flavor of the settings (whereas most fantasy is just a caricature of medieval europe, and Horror is usually modern-with-monsters).

Due to lower demand than its other lines, WW canceled the Aeon line (also didn't help that MTV sued over the use of "Aeon", despite it being totally different conceptually and an entirely bullshit lawsuit; since MTV's lawyers were bigger, WW backed down and changed the name, confusing people).

Since then, they have done nothing to support it on their boards, and only the love from the authors and the fan community have kept it going.  It does have a fairly loyal fan following, but as time goes by since cancellation, the fans dwindle.

And no, we don't talk about d20.  Some things were never meant to be created... Aeonvers d20 is an abomination that was rightfully put down.
Phantasm
player, 105 posts
Fri 5 Jun 2009
at 09:16
  • msg #198

Re: Experience and Character Advancement

Buying:
Survival @2
Medicine @2
Bureaucracy @1
=3xp

Survival and medicine were learned in field, while bureaucracy is just from dealing with Utopia and its general red tape.

Costs are reduced by Fast Learner enhancement (p. 48, Brainwaves).  I recommend it for people looking to get a few points in all the Int based abilities, or who want to have a really bright character without all the "I'm Reed Richards" enhancements.
Harley Logan
player, 189 posts
liquor in the front
poker in the rear
Fri 5 Jun 2009
at 09:44
  • msg #199

Re: Experience and Character Advancement

but ... but ... I *am* Reed Richards ... lol ...
Dr. Zero
player, 147 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 7 Jun 2009
at 16:51
  • msg #200

Re: Experience and Character Advancement

Phantasm:
Costs are reduced by Fast Learner enhancement (p. 48, Brainwaves). 


That's good advice! I think I should snag that.

Harley Logan:
but ... but ... I *am* Reed Richards ... lol ...


I original tried to play Zero as a 'Doctor Doom' kind of guy in table top, but it's hard to do in Aberrant, as you're dependent on down time to make gadgets, so I'm been going 'Batman' instead. I've not regretted this decision, as 'Batman' types work easily in Aberrant. I'll try a little mad scientist latter, like Batman in that OMAC stuff.
Impetus
player, 242 posts
Boundaries were made
To make us push harder
Mon 8 Jun 2009
at 12:48
  • msg #201

Re: Experience and Character Advancement

At the risk of sounding ignorant, what is OMAC?
Dr. Zero
player, 148 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 8 Jun 2009
at 13:42
  • msg #202

Re: Experience and Character Advancement

Impetus:
At the risk of sounding ignorant, what is OMAC?


I might have a large part of this wrong, because I have not been directly reading the comics, but OMAC was a highly advanced spy satellite Batman built before the Infinity Crisis arc for the DC universe. This satellite is really, really advanced when compared to the standard level of Batman's technology, and, to me, temporarily brought Batman from street vigilante level, with cleaver and expensive gizzmos, to Dr. Doom/Reed Richards level of Mad Science.

Hell, I'd argue it took him above them. The satellite had a powerful AI. It was made out of Batman's increasing paranoia about meta-humans. The thing decided to take it's maker's goal further, and started spawning insanely powerful androids to run around attacking meta-humans, and also started infecting people (ala Borg) and turning them into cyborgs to aid in it's crusade. Somehow it was being manipulated by the secret big bad of the Infinity Crisis arc. I forget how.
Rydi
GM, 246 posts
Mon 8 Jun 2009
at 21:49
  • msg #203

Re: Experience and Character Advancement



Pretty much it.

I love Batman, and I actually really like "super-genius" Batman that can go against even cosmic level baddies.  But OMAC was still kinda dumb I think, especially since we already saw Batman's contingency plans implemented in the JLA a while back, 'tower of babel' arc or somewhere around then.
Comstock
player, 270 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 10 Jun 2009
at 20:19
  • msg #204

Re: Experience and Character Advancement

Alright ... finally there.

Quantum 4->5      32 xp

Taint is now sitting at 4.  I have a list of Aberrations to work with, but I cannot find if there is any mechanical distinction between High, Medium, and Low Aberrations.

First on the list is: Sensory Dysfunction!  No more taste or smell.  Comstock's body is replacing those useless parts of the brain with a more streamlined and sophisticated set of tissues that will allow him to influence matter more directly.

Later on, we're looking at Hardened Skin and Disturbing Voice.  Any objections, Rydi?
Gravitas
player, 228 posts
aka Quentin Abernathy
Master of Gravity
Wed 10 Jun 2009
at 20:22
  • msg #205

Re: Experience and Character Advancement

The main difference between high medium and low aberrations is when you get them.
Taint 4-5: Low level aberrations
Taint 6-7: Medium level aberrations
Taint 8+: High level aberrations
(If I recall, this is from memory)
Comstock
player, 271 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 10 Jun 2009
at 20:31
  • msg #206

Re: Experience and Character Advancement

Huh.  Haven't seen any specific text on that, but it sounds reasonable.  The ones I have listed are High, High and Low respectively.  Technically, the loss of taste and smell could be considered two separate aberrations if I am reading this right, but that's stupid, especially considering the construction of the brain.
Phantasm
player, 113 posts
Wed 10 Jun 2009
at 22:13
  • msg #207

Re: Experience and Character Advancement

Guess I'll note on here that I purchased my second dot in shapeshift.  It was more efficient than buying mega-physicals up higher.  I also want to buy my second dot of wits and/or a dot of Rapport.  Not sure if I want to do it immediately though.
Samuel Wolfson
player, 179 posts
Sat 13 Jun 2009
at 00:55
  • msg #208

Re: Experience and Character Advancement

Buying one dot in Mega Interlligence, Mega Appearance, and Mega Strength, all for 18 xp. Incidentally, if Sam took Shapeshift and only used one form, what would be the changes in requirements for Shapeshift? Also, while he would have access to a single form, could he still use Shapeshift to manifest only certain aspects of that form? Changing into a gigantic, winged serpent that spits lightning and farts thunder isn't always practical.
Rydi
GM, 257 posts
Sat 13 Jun 2009
at 01:13
  • msg #209

Re: Experience and Character Advancement

Minimums would stay the same.  Partial shifts into that same form (manifesting things you can normally manifest at your level of Shapeshift, but without manifesting all of them) would reduce the limiter on the power (and thus the free goodies you get out of it, unless you find some other way of limiting it), since it wouldn't be as limiting at that point.

I assume that Zeus is transforming your body to give you your new mega-atts?
Samuel Wolfson
player, 180 posts
Sat 13 Jun 2009
at 01:20
  • msg #210

Re: Experience and Character Advancement

What sort of free goodies are we talkin' about here? Cuz I do loves me some free goodies. And yeah, that's pretty much was Zeus is doin'.
Rydi
GM, 258 posts
Sat 13 Jun 2009
at 01:51
  • msg #211

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #210):

Its already factored into that thing i sent you.  basically, weaknesses reduce the level of a power, and give you various options to strengthen the power.  Its all in the players guide, right after all the god powers.

In this case, by being able to do the partial shifts you would lose one of the successes I gave you as an ad hoc bonus.  That's all really.  It would otherwise stay a lvl 2 power.
Samuel Wolfson
player, 184 posts
Mon 15 Jun 2009
at 01:21
  • msg #212

Re: Experience and Character Advancement

Forgot to mention the enhancements Sam's taking. Awe-Inspiring for Mega-Appearance, Self-Analysis for Mega-Inelligence, and... not sure about Mega-Strength yet.
Impetus
player, 255 posts
Boundaries were made
To make us push harder
Mon 15 Jun 2009
at 08:53
  • msg #213

Re: Experience and Character Advancement

7 spent on the 2nd dot of hypermove bought as an L3 power.
Rydi
GM, 262 posts
Mon 15 Jun 2009
at 09:28
  • msg #214

Re: Experience and Character Advancement

Lol, I loved Sam shedding his old form.  'twas great.
Solitaire
player, 250 posts
Free Thinker
Hard Drinker
Mon 15 Jun 2009
at 21:22
  • msg #215

Re: Experience and Character Advancement

Hyperflight 3, 10 xp
Samuel Wolfson
player, 186 posts
Tue 16 Jun 2009
at 00:28
  • msg #216

Re: Experience and Character Advancement

Holy crap. I actually found a good representation of nWoD's Hisil. It's right here: http://pillarsoffaith.comicgen...imensionweaving.html. That's some crazy stuff.
Rydi
GM, 264 posts
Tue 16 Jun 2009
at 00:31
  • msg #217

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #216):

Interesting.  That power might need to be a Q6 power though, but it was pretty neat.
Samuel Wolfson
player, 192 posts
Wed 17 Jun 2009
at 18:47
  • msg #218

Re: Experience and Character Advancement

Okay I'm stuck between Quantm Leap (:P) and Precision for Mega Strength. Leaping is a fast and free mode of travel, but doesn't allow for a whole lo... Srew it I'm taking Precision.
Phantasm
player, 119 posts
Wed 17 Jun 2009
at 23:46
  • msg #219

Re: Experience and Character Advancement

Spending xp on linguistics. 1-2, not sure yet.
Comstock
player, 293 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 25 Jun 2009
at 09:11
  • msg #220

Re: Experience and Character Advancement

Given the saturation of psychic influence about, any objections to Comstock upgrading his Psychic Shield from 1 to 2 for 3xp?  I am enjoying the contrast between that and his Willpower at 3.
Gravitas
player, 254 posts
aka Quentin Abernathy
Master of Gravity
Thu 25 Jun 2009
at 17:22
  • msg #221

Re: Experience and Character Advancement

Heck no. In fact, I encourage it. The last thing we need is Comstock turning on us and grinding us into paste.
Dr. Zero
player, 179 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 25 Jun 2009
at 18:06
  • msg #222

Re: Experience and Character Advancement

Gravitas:
Heck no. In fact, I encourage it. The last thing we need is Comstock turning on us and grinding us into paste.


But that would be quite the challenge!

And my trump card when I go evil. (Sad.)
Rydi
GM, 287 posts
Thu 25 Jun 2009
at 19:52
  • msg #223

Re: Experience and Character Advancement

Psy Shield.  A better level 1 power hasn't been created.  Except for Luck perhaps.
Comstock
player, 296 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 26 Jun 2009
at 05:47
  • msg #224

Re: Experience and Character Advancement

The mind of the Comstock is a complicated and increasingly non-organic thing.  I have enough XP for two levels of Molecular Manipulation, but we need the right moment for it to manifest.
Impetus
player, 294 posts
Boundaries were made
To make us push harder
Fri 10 Jul 2009
at 15:06
  • msg #225

Re: Experience and Character Advancement

Just bought quantum 5(tainted) mega dex 2 and mega str 1.  Enhancement for str is precision.  Finally got the first dot of all the megas.  Stage 1 of beyond human perfection at everything is finally finished!
The tainted quantum will push my taint from 1 to 3 (1 for Q5, 1 for it being tainted).
This message was last edited by the player at 15:18, Fri 10 July 2009.
Phantasm
player, 137 posts
Fri 10 Jul 2009
at 22:29
  • msg #226

Re: Experience and Character Advancement

Congrats, you are now better, stronger, faster than a baseline.

I haven't spent any xp in a while.  Not sure what to spend it on really.  I guess just rounding out the megas at 2ish.  Meh.
Impetus
player, 296 posts
Zen and the art of
Transhumanism
Sat 11 Jul 2009
at 05:43
  • msg #227

Re: Experience and Character Advancement

oops, forgot i still needed mega manip.  traded out the second dot of dex for the first dot of mega manip, also took the persuader enhancement.
Solitaire
player, 292 posts
Free Thinker
Hard Drinker
Sun 12 Jul 2009
at 05:08
  • msg #228

Re: Experience and Character Advancement

Seems a good time to pick up Mega-Charisma, enhancement is commanding presence. 6 xp spent
This message was last edited by the player at 01:31, Mon 13 July 2009.
Phantasm
player, 140 posts
Mon 13 Jul 2009
at 00:36
  • msg #229

Re: Experience and Character Advancement

I decided to spend my remaining xp.  I have a vignette for it later.

6 mega-str 1
10 mega stam 3
3 psyshield 2
6 maimed health levels x 4
Dr. Zero
player, 207 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 13 Jul 2009
at 04:45
  • msg #230

Re: Experience and Character Advancement

Question: What is the Duration for the Molecular Manipulation technique of Molecular Alteration? It is keyworded as Permanent, but the end of the description gives it the same hours duration as Matter Creation. (Kind of hopping it's Permanent. I have an insane urge to channel some FullMetal Alchemist before reaching Q-6. ;))
This message was last edited by the player at 04:46, Mon 13 July 2009.
Rydi
GM, 325 posts
Mon 13 Jul 2009
at 16:54
  • msg #231

Re: Experience and Character Advancement

I'm not a big fan of the durations on molecular manip.  Technically, it's duration is only permanent if you expend a permanent willpower point.  I may alter the power (if someone ever picks it up) by increasing the duration a bit.  Or making it so that non-exotic/radioactive/whatever materials can be made permanent more easily.  Or something.
Comstock
player, 317 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 13 Jul 2009
at 19:20
  • msg #232

Re: Experience and Character Advancement

Hehehe ... Molecular Manipulation for ALL.

I was looking over the Players Guide today: if I restricted my Molecular Manipulation to primarily metallic compounds -- thematically I think the objective in this is obvious, but chemically I know this is a painful definition -- would that be sufficient target restriction to reduce the cost of the power?  I am not certain how many points of weakness I should apply in the case of a broad power such as Molecular Manipulation.  It also indicates that three points of weakness allow an extra to be purchased for three nova points but gives no XP equivalent.  Should I be heading for five points of weakness for a full level reduction for the power if I want an XP break?

This is probably more effort than it is worth.  If anyone's got thoughts, I'd love some input though.

Part of the logic for my loss of taste and smell was that Comstock's Nova-brain has cannibalized that space for new, more sophisticated chemical analysis/alteration organs.  I've never played around with extras, strengths and weaknesses very much, so this seemed like a good time.  Molecular Manip doesn't really loan itself to extras, from the look of it, but I'm looking for that bit of definition.

--

Also, on a complete tangent, I got into a discussion with a friend of mine about Quantum Bolt versus Quantum Inferno.  I argue Quantum Bolt more efficient all in all.  Any tips on how to maximize the effectiveness of the Q-Bolt with Extras and the like?  I notice that the Quantum 6 and higher rules allow a ridiculous number of extras to be added, and I really don't know why before today I hadn't really read the Mastery Extra.
Solitaire
player, 295 posts
Free Thinker
Hard Drinker
Mon 13 Jul 2009
at 19:28
  • msg #233

Re: Experience and Character Advancement

Put 2 levels of Mastery into Qbolt and it explodes things, and for a level 4 power nonetheless.
Gravitas
player, 269 posts
aka Quentin Abernathy
Master of Gravity
Mon 13 Jul 2009
at 19:50
  • msg #234

Re: Experience and Character Advancement

Yeah, pretty much. The use of extras is non-optional once you buy them, for example if you buy the Area extra for a power it will ALWAYS be invoked with the area effect, so the best way to just flat out boost most powers without changing fundamental aspects of them is Mastery, which of course requires Q6+

Some powers can also be boosted a bit with general stuff such as range or duration, generally adding area is probably not a good idea (unless its a dedicated area blast or something).
Rydi
GM, 327 posts
Mon 13 Jul 2009
at 22:26
  • msg #235

Re: Experience and Character Advancement

Q.Bolt ftw.

Anyway, "only metal" would suffice as perhaps a 3pt weakness.  You would require more to get a full level reduction I would think.  Perhaps dropping range or damage?  It is usually worth it to go to 5pts, and it also would allow you to apply an extra to a level 3 power before Q6.

The Weakness/Strength system is a very good way to alter powers btw.  I will reserve veto rights on totally broken things, but I'm in favor of using the system generally.
Impetus
player, 301 posts
Zen and the art of
Transhumanism
Tue 14 Jul 2009
at 12:24
  • msg #236

Re: Experience and Character Advancement

I thought i'd put something witty here to make it seem like i was doing something other than posting for the sake of pushing us to an even 2500 but i figured honesty was the best policy.
Rydi
GM, 328 posts
Tue 14 Jul 2009
at 14:34
  • msg #237

Re: Experience and Character Advancement

Actually, I think "only metals" should be a 4pt.
Solitaire
player, 307 posts
Just go Faster!
Problems can't keep up.
Thu 23 Jul 2009
at 22:41
  • msg #238

Re: Experience and Character Advancement

Buying a dot in Command, for all the crowd control I've been getting up to.
Impetus
player, 331 posts
Zen and the art of
Transhumanism
Tue 28 Jul 2009
at 13:51
  • msg #239

Re: Experience and Character Advancement

Bought Synergy, Commanding Presence, and Awe Inspiring: all enhancements, 5 xp each.  Bought the first dot of command.
This message was last edited by the player at 13:52, Tue 28 July 2009.
Impetus
player, 336 posts
Zen and the art of
Transhumanism
Sat 1 Aug 2009
at 16:37
  • msg #240

Re: Experience and Character Advancement

Is it possible to buy off flaws?  If so, how many xp per flaw point?
Rydi
GM, 352 posts
Sat 1 Aug 2009
at 19:12
  • msg #241

Re: Experience and Character Advancement

Tricky question, I'm not sure how much I want to cost that at.  Most of the other systems in storyteller use x3, but they also don't have nova pts and xp that can be spent to buy the power of the gods.

What do people think the cost should be?

Oh, and you of course have to play out your flaw removal, whatever that will be.
Solitaire
player, 316 posts
Just go Faster!
Problems can't keep up.
Sun 2 Aug 2009
at 05:11
  • msg #242

Re: Experience and Character Advancement

Quantum 4 (tainted) 12xp
Absorption (Energy, with Extra Energy Magnet) 9xp
Absorption 2 7xp
Adaptation 5xp

33 spent
This message was last edited by the player at 05:12, Sun 02 Aug 2009.
Comstock
player, 353 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 4 Aug 2009
at 20:22
  • msg #243

Re: Experience and Character Advancement

For flaw removal, I would just keep it x3 xp.  The use of Nova points throughout the material annoys me.

Speaking of which.

I am finally doing the spend-xp-dance.  Molecular Manipulation is here, but I still need to clear a few things with you, Rydi.  First, some objectives:

Objective: Comstock is already capable of changing the properties of the matter in his own body.  He is essentially becoming a being of living metal and impossible biology with some ability to manipulate matter like himself at a distance.  Objectives here are the ability to change shape, bond things together, whack people with bits of rebarb popped out of the pavement, and increase his soak with even more matter tacked on whenever he needs it.  Assembling building frames and being able to change the properties of metal (like change aluminum into magnetic AlNiCo) are pluses.  In the long run Magnetic Mastery would be a wonderful complement to these powers, but that's the very long run after Comstock learns things like science since he'd have to approach magnetism by way metals and matter.

Techniques that obviously fit here are: Second Skin, Molecular Alteration and Shape Alteration (Molecular Manipulation ... these are the big three, and Shape Alteration alone achieves most of my objectives); Crush, and Imprison (Elemental Mastery); and Magnetic Levitation (Magnetic Mastery ... this would be Comstock trying to keep up with the team by changing the properties of his own body and probably showering all sorts of heavy elements across the landscape in the process).

Problem: This is something of a terrible hybrid of Molecular Manip Techniques and Elemental Mastery techniques on a very specific set of targets.  Rules are a bit shakey on the best way to handle it, and I'd prefer not to buy heavily customized versions of both Molec.Manip. and Elem. Mastery just to do it, since a lot of the techniques in there don't make any sense with the concept.

I have no interest in Animation, Destruction, or the various 'bolt' style attacks out the Elemental Mastery.  I reason that, when it comes down to it, if I want Comstock firing bits of hypervelocity metal around that will be a late-era innovation better represented by the purchase of Quantum Bolt with some modification.  He would literally be firing pieces of himself ... or maybe (with an extra) pieces of metal from around the landscape at unpredictable angles.  Dissolving bonds (as in the Destruction power) doesn't fit at all: if Comstock is going to tear a building apart, it would be by making the metal in it twist its way out.  Or just by punching it.  Maybe transmute a sturdy metal into a soft metal.  Things like that.  And, just to bookend nicely with my thoughts, Animation would only make sense if Comstock became a genius, in which case I would buy up a new level 3 or 4 power covering the manufacture of permanent, self-replicating Von Neumann machines.

Let's hope that last part doesn't happen.

Other questions:

1. Players Guide page 143, as I mentioned before, states that 3 points of weakness allow an extra to be purchased for 3 nova points.  That annoying Nova-point conversion thing again.

2. In light of this, would "Metals" still qualify as a 3 or 4 point weakness?  Comstock can create additional material for his operations by bleeding it out of himself, but the need for material to be present is a major weakness here.  Catch him in the desert or the ocean and this set of powers is awfully useless.

3. If you are still cool on "Metals" being a 4-point weakness, awesome.  One point more of weakness gets me a free extra.  Problem: if I play with duration, either Strengthening it or Weakening it, what happens?  All powers effected?  Only some?  By the rules, it seems like any changes I make via Strengths and Weaknesses effect all techniques within that power, but I don't want to step on any toes.  Especially since Increased Duration is an extra in the core rules as well.

In the list of desired techniques above, Imprison, Second Skin, and Magnetic Levitation have durations of Maintenance.  Others are sorta-Permanent, Permanent with a dot of Willpower, and Instant with non-instant duration making no sense.  Permanent seems appropriate for the three maintenance powers, since they all are essentially specialized uses of Shape or Molecular Alteration, but what do I have to trade or pay to get it?

4. The Extended Range Extra on page 112 of the Player's Guide states ([Quantum + Power Rating] Kilometers).  Same question as above: would all techniques reach out that far?  Would that be acceptable for Comstock's Metal-empathy?  (i.e. pull apart steel-framed buildings at a range of a mile)

5. It seems like there ought to be an extra for this kind of power that enhances the mass Comstock can effect with one action.  Thoughts?  Guidelines?  Would Mastery I do the trick under the Scope aspect of the extra?



Whew that post got long ... still with me?

Given all of this crazy ... would it be simplest to simply call the techniques I listed above the complete pool of techniques for a new Level 3 power and have done with it?

Final Sidenote: was it ever figured out if Crush rolls Dexterity or Intelligence?  It contradicts itself and I don't remember seeing it in the errata.
Rydi
GM, 359 posts
Thu 6 Aug 2009
at 02:15
  • msg #244

Re: Experience and Character Advancement

Hmm.  It seems like you want both Molecular and Magnetic manipulation.  I already have seen Moleculars limited listed powers become problematic in a tabletop I played in.  It just doesn't represent the scope of the power well, and the durations are wonky.

So, here's how this will work:
a. "only metals" is a 4pt flaw.
b. "Permanent" Strength will get rid of the weird durations, but only for stable molecular shifts, such as to iron or nickel (and not francium or some exotic material not formerly conceived of).
Durations for the more normal powers will be upped normally, though some of the combat effective ones I am ruling will still require some expenditure (if you want a second skin you might have to pay for it once a day, instead of as a Maintenance power; the alternative to that would be if you could Attune the entire chunk of metal covering you).
c. For most purposes, unless stated otherwise, nova point to xp conversion is 1:3.
d. Mix Magnetic, Molecular, and Elemental extras as is appropriate to the power you have in mind (this goes for everyone btw... the extras really are kind of mix/match).

As to your other questions
Yes, Mastery would be the best choice for extending scope of metal effected,
Yes, extra range is fine,
Yes, Extras/Strengths/Weaknesses apply to all techs they can possibly apply to,
Not sure on crush, I'm fine with either as the tech kinda sucks anyway
Rydi
GM, 360 posts
Thu 6 Aug 2009
at 02:38
  • msg #245

Re: Experience and Character Advancement

Flaws will remain x3
Phantasm
player, 155 posts
Thu 6 Aug 2009
at 07:02
  • msg #246

Re: Experience and Character Advancement

I have a fun power to buy, but should I wait for a good moment in game, or just do it in a vignette?  Any opinions/preferences?
Comstock
player, 357 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 6 Aug 2009
at 07:56
  • msg #247

Re: Experience and Character Advancement

Depends.  If it is something that Phantasm would have discovered in the time between 2001 and 2003, then probably build a Vignette.  Inviting other people to vignettes hasn't been bad.  If you want to keep it a secret and a surprise, wait for actual play.
Phantasm
player, 160 posts
Thu 6 Aug 2009
at 21:18
  • msg #248

Re: Experience and Character Advancement

Hmm.  Decisions decisions.  We'll see.
Impetus
player, 345 posts
Zen and the art of
Transhumanism
Sat 8 Aug 2009
at 00:48
  • msg #249

Re: Experience and Character Advancement

Bought Almost Live and bought off my Lusty flaw.  8 xp total.
Phantasm
player, 163 posts
Sat 8 Aug 2009
at 03:33
  • msg #250

Re: Experience and Character Advancement

1xp for linguistics 2
5xp for linguistic genius
5xp for m.wits
5xp for m.per

10xp and my mental alterations will be complete...  at least until I find some cool mega-per and mega-wits enhancements.

Also, in answer to Imp's earlier question, what about getting some enhanced perception, like modulated sight, or enhanced hearing?
Comstock
player, 370 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 9 Aug 2009
at 17:43
  • msg #251

Re: Experience and Character Advancement

(August 9th, 2009)
Intelligence 1-2              4xp
Psychic Shield 2-4           15xp
Molecular Manipulation 0-2   16xp
--Extra (Reduced Cost)        9xp
Dexterity 2-3                 8xp
Martial Arts 0-1              3xp
Enhancement (Mega-Int.)       5xp   (Discerning Mind)
                                 60xp spent

Gave Magnetic Mastery a good look over.  It probably sums up just about everything nicely, so Comstock will pick up some weak levels of it in the future.  I suppose I didn't look there first out of some odd desire to not be Magneto.  He sort of cornered that field.

Submitted for your approval and comment, team and ST, the Strengths/Weaknesses/Extras Wish List:


Molecular Manip.
Weakness: -4 Metal Only
Strength: +1 Duration (Maintenance becomes Permanent
Strenght: +3 Extra (Reduced Cost)  [with 9xp]
At Q6:
Extra (Selective Mastery) -- Target specific elements
Extra (Extended Range) -- (Quantum + Power)km
(Note: Trading away the Animation technique, grabbing the Imprison technique)

Magnetic Mastery
Strength (+1 Duration)
Weakness (-1 Must have armor and density powers active and visible ... cannot use while fleshy)
At Q6:
Extra (Extended Range)
Extra (Selective Mastery) -- Target Specific Elements

Density Control
Extra (Extreme Density)
Strength (Maintenance to Permanent)

Armor
Extra (Impervious)
Extra (Super-Heavy)



Observations:
-- Permanent Duration on things like Second Skin, Density Control, and Forcefield really does need to be "daily" or "scene."  The alternative gets strange.
-- The extras, strengths and weaknesses system seems to prompt me to overcomplicate things.
-- Buying extended duration as a strength is quite a bit cheaper than buying it as an extra.  It might be fine for this game, but if I were running table top I might consider adjustments.
-- Comstock can do quite a bit now ... but has poor die-pools with most of them.
-- Reduced Cost purchased for Molecular Manipulation should reduce each use to 1 Quantum.  Would Reduced cost make the 1q "sniffer" technique integral to the power free?
-- The future of Comstock is building out his attributes and MA skills so he can actually use his bizarre new powers.
Impetus
player, 351 posts
Zen and the art of
Transhumanism
Mon 10 Aug 2009
at 01:26
  • msg #252

Re: Experience and Character Advancement

Stock, your "At Q6" line is in reference to the future, yes, not the present?  Which leads me to a question directed at Rydi, when should q6 start becoming a possibility?  6 months from now?  After our first chrysalis?
Comstock
player, 372 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 10 Aug 2009
at 02:00
  • msg #253

Re: Experience and Character Advancement

References for the future.  I just don't want to have to dig through the lists again so I wrote it all down now.

As of World Wide Phase 1 (taking place between Autumn 2008 and Autumn 2010), Pax is Q6 and has ridiculous stats in a variety of things, so ... I would guess that by 2006-2007 he had hit that Q6 sweet spot.  We shouldn't be too far off from that if we want to keep pace with the setting.

Believe me, I'm in no hurry to pull down buildings with my mind.  I just like visualizing the difference between T2M Comstock and Transcendent Super-Being Comstock with the extras:  Comstock of the future will be able to sort gold from lead from over a mile away.
Rydi
GM, 371 posts
Mon 10 Aug 2009
at 02:34
  • msg #254

Re: Experience and Character Advancement

Sometime between 2008 and 2012.  Thing is, only Mal, Pax, and a couple of Terragen members are actually that high before the 2015 period.  That might change a bit due to the extreme events of the Equatorial Wars, but there was still a great deal of fighting in the regular timeline which could have pushed the limits of novas, so that isn't even a terribly credible reason to go to Q6+.

And I would like the whole party to be firmly at Q5 first.  The entire game changes at Q6, and I've seen games die in part due to having players on both sides of the dividing line.  Also, the super high Q levels tend to prevent people from using their little stuff to good effect, so I'm in no hurry for it to get here.
Solitaire
player, 331 posts
Just go Faster!
Problems can't keep up.
Mon 10 Aug 2009
at 03:11
  • msg #255

Re: Experience and Character Advancement

I'd say we've got at least another 6 months IMO before we have to worry about that.
Impetus
player, 352 posts
Zen and the art of
Transhumanism
Mon 10 Aug 2009
at 04:07
  • msg #256

Re: Experience and Character Advancement

That was what I was thinking, god knows I've got at least a hundred to two hundred xp charted out, and that doesn't even bring me close to the power levels I imagine lead to q6, although perhaps that just means I'm not min maxing enough...
Comstock
player, 375 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 10 Aug 2009
at 04:17
  • msg #257

Re: Experience and Character Advancement

Yeah ... min-maxing in this system is using all your Nova points to 5 out your attributes and relevant skills.  The XP to benefit ratio is tremendous there, with the biggest return on investment in the long run.
Impetus
player, 354 posts
Zen and the art of
Transhumanism
Mon 10 Aug 2009
at 04:28
  • msg #258

Re: Experience and Character Advancement

This is true, it's what, 3 att points per nova point or 3 nova points for 1 mega att, and the experience point cost is roughly similar.  Somebody was asleep at the switch when the nova point table was put in front of them...
Solitaire
player, 333 posts
What has been Lost?
What has been Gained?
Mon 10 Aug 2009
at 04:34
  • msg #259

Re: Experience and Character Advancement

To be honest, White Wolf is notorious for things like that. But I generally don't play for the mechanics.
Comstock
player, 376 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 10 Aug 2009
at 05:05
  • msg #260

Re: Experience and Character Advancement

There's a reason I scrap Bonus points and use XP whenever possible.  Just fairer to the people who don't understand what they're getting into.  Exalted in particular benefits a lot from that treatment.
Impetus
player, 393 posts
Zen and the art of
Transhumanism
Fri 28 Aug 2009
at 08:28
  • msg #261

Re: Experience and Character Advancement

Picked up mega appearance 3 for 10xp, and a shameless post # 3000.
Rydi
GM, 392 posts
Fri 28 Aug 2009
at 17:35
  • msg #262

Re: Experience and Character Advancement

Everyone that started the game at the beginning has Resources 4 1/2 for free (except Sol, and the dead people of course, though if you count the Utopia Memorial DVD/CD/Book sales and the royalties they would have recieved, they probably would be right there with you).  Several of you will end up with resources 5 soon.  Comstock (lots of add work), Zero (entertainment industry), Phantasm (focus on brand and marketability) should all be there soon.  Grav will probably get there when he buys up his finance enough to start doing naughty things on the stock market, and Imp... What does Imp get paid for?  Does he do underwear ads? He may be in the 5 range too.  Sol will stay a level below her other teammates as long as she doesn't keep much herself and stays out of the public eye... Just split 5 dots between Resources and Contacts: Charity/Gov/Business in whatever manner you want to.

New people start at whatever base utopia salary gives you, though you will likely be beyond that within a few years of game time, unless you want to buy it sooner (not really advisable, but if you reeeeally are impatient it's an option).
This message was last edited by the GM at 17:37, Fri 28 Aug 2009.
Gravitas
player, 303 posts
aka Quentin Abernathy
Master of Gravity
Fri 28 Aug 2009
at 18:28
  • msg #263

Re: Experience and Character Advancement

There actually isn't a Finance skill on the default sheet - would that fall under Biz instead, or some specialized Int-based skill (Biz is actually Wits based).
Comstock
player, 408 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 28 Aug 2009
at 19:23
  • msg #264

Re: Experience and Character Advancement

Imp ... what does Imp need money for?  People probably just pay him and don't even know why they're doing it.
Impetus
player, 394 posts
Zen and the art of
Transhumanism
Sat 29 Aug 2009
at 00:26
  • msg #265

Re: Experience and Character Advancement

Imp needs money, do you know how much he spends on hair care products, skin care products, and clothes?!  Hunh do ya?!  It costs a lot of money to look this good mister... Grin.
Imp is a model, Armani, Calvin Klein, Rolex, luxury sports cars, Save the Children, Project Utpoia (he doesn't get paid for those last two) primarily.  Or spokesmodel(cringe) if you wanna use that word.  I'm thinking about just jacking my mega app to 5, if you've read the JMS comic Rising Stars there's a woman who is, quite literally, the most beautiful woman ever, people pay just to see her, I have similar plans for Imp.  Among others.
Also, Mr. Stock, people know damn well why they're giving Imp money, because he's a hottie, and looking at beautiful people actually triggers endorphins that make you feel good, so he's visual cocaine.
Ye Gods do I sound arrogant....
Solitaire
player, 362 posts
What has been Lost?
What has been Gained?
Sat 29 Aug 2009
at 00:49
  • msg #266

Re: Experience and Character Advancement

Mega-App 3 does does tend to do that.
Impetus
player, 395 posts
Zen and the art of
Transhumanism
Sat 29 Aug 2009
at 02:29
  • msg #267

Re: Experience and Character Advancement

The arrogance? The visual crack? Both?
Solitaire
player, 363 posts
What has been Lost?
What has been Gained?
Sat 29 Aug 2009
at 02:39
  • msg #268

Re: Experience and Character Advancement

Either, both, take your pick.
Impetus
player, 396 posts
Zen and the art of
Transhumanism
Sat 29 Aug 2009
at 03:36
  • msg #269

Re: Experience and Character Advancement

Both it is.  I loves being me.
Comstock
player, 409 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 29 Aug 2009
at 16:03
  • msg #270

Re: Experience and Character Advancement

A drug.  Exactly!  They're so disoriented that the money leaves their hands before they even think about it!  If it weren't for the increasingly alien nature of 'stock's biology, he'd be having his first homosexual thoughts just from being around the guy.
Impetus
player, 397 posts
Zen and the art of
Transhumanism
Sun 30 Aug 2009
at 02:17
  • msg #271

Re: Experience and Character Advancement

Interestingly, that is something I see as a flaw that Imp will develop, at pretty high taint/chrysalis his seductive powers will be always on and affect both men and women.
Solitaire
player, 375 posts
What has been Lost?
What has been Gained?
Fri 4 Sep 2009
at 06:29
  • msg #272

Re: Experience and Character Advancement

Mega-Dex 1-2: 5 xp
Mega-Percep 2-3: 10 xp
Mega-Stam 2-3: 10 xp
Impetus
player, 408 posts
Zen and the art of
Transhumanism
Fri 4 Sep 2009
at 07:26
  • msg #273

Re: Experience and Character Advancement

Mega app 4, 15xp.
Flare
player, 38 posts
Cogito ergo flamma sum.
Fri 4 Sep 2009
at 08:18
  • msg #274

Re: Experience and Character Advancement

Yay actual Xp to spend!  Psy shield 4 (9xp)
Impetus
player, 409 posts
Zen and the art of
Transhumanism
Fri 4 Sep 2009
at 12:58
  • msg #275

Re: Experience and Character Advancement

psy shield 4?  wow, I'm really starting to think that getting some anti psycher stuff is a good idea, y'know, to be one of the cool kids.
Rydi
GM, 402 posts
Fri 4 Sep 2009
at 17:21
  • msg #276

Re: Experience and Character Advancement

It's so sweet, my players are growing up... Their stat lines are starting to look like a nova from the printed materials...
Gravitas
player, 307 posts
aka Quentin Abernathy
Master of Gravity
Fri 4 Sep 2009
at 18:03
  • msg #277

Re: Experience and Character Advancement

And for the most part it only took having over 100xp to do it... *sigh* The printed novas are so overpowered.
Impetus
player, 410 posts
Zen and the art of
Transhumanism
Sat 5 Sep 2009
at 02:42
  • msg #278

Re: Experience and Character Advancement

Well, yeah.  Although there are some cheap ways of getting around some of it.  Sizemorph grow and density control increase will let you hit mstr5 pretty easily.  That being said i just took a quick scan through the T2M book and they are really really scary.  I figure it will take at least another 100xp for me to get close to equalling somebody like Geisha, well maybe only 75.  Mind you i guess that does make the T2Mers have something like 250+xp by 2009.  We should easily be beyond that by then.... Fuck we're gonna be monsters...
This message was last edited by the player at 09:04, Mon 07 Sept 2009.
Flare
player, 46 posts
Cogito ergo flamma sum.
Mon 7 Sep 2009
at 03:18
  • msg #279

Re: Experience and Character Advancement

Well I have a long time before I pull away from noobdom, but I think I can kick some lackey butt while the rest of you take down supervillans or something.

I'm taking healing (lvl 1) since I don't think any pc's have it yet. Now I'm going to go use it until I faint. Hee hee (9 pts new lvl 3 ability)
Rydi
GM, 410 posts
Mon 7 Sep 2009
at 06:54
  • msg #280

Re: Experience and Character Advancement

In reply to Flare (msg #279):

do note that:
1) "...This power may be employed only once per victim per scene."
2) "The character may heal a number of bashing hl's up to twice her power rating, or a number of lethal hl's up to her power rating."

Healing is great, but it requires some investment.  Oh, and I will be allowing it to heal agg, just at a higher ratio (2q/lvl, up to 1/2 levels in the power, rounded down).

Finally, you should have some sort of conceptual reason for getting a power like that out of the blue, since it is kind of far off from your initial power suite.  Just fyi.  You are welcome to purchase it, just need some reasoning behind it and way of making it fit into character concept and powers... Vignettes have been used to do this in the past for other characters.
Flare
player, 48 posts
Cogito ergo flamma sum.
Mon 7 Sep 2009
at 12:31
  • msg #281

Re: Experience and Character Advancement

do note that:
1) "...This power may be employed only once per victim per scene."
2) "The character may heal a number of bashing hl's up to twice her power rating, or a number of lethal hl's up to her power rating."

Finally, you should have some sort of conceptual reason for getting a power like that out of the blue, since it is kind of far off from your initial power suite.  Just fyi.  You are welcome to purchase it, just need some reasoning behind it and way of making it fit into character concept and powers... Vignettes have been used to do this in the past for other characters.
</quote>

All cool, I figured that this would do very little at first, but pay off in the end. I'll work up the gaining of the power.  I figured the scene at the cantina would be the optimum place for manifesting something like this, since several injured baselines are around.
Impetus
player, 425 posts
Zen and the art of
Transhumanism
Thu 10 Sep 2009
at 04:46
  • msg #282

Re: Experience and Character Advancement

Hey Rydi, some questions.
As the vignette i just posted shows, Imp is looking for someone to teach him how to keep psychers out.  With training is it possible for him to develop either psych shield or invulnerability(mental) even though it is far outside his established power suite? Also, having shattered his hands on rocks out in the desert would it be possible to start working on psychokinesis as an outgrowth of his momentum controlling abilities?
peace
Rydi
GM, 415 posts
Thu 10 Sep 2009
at 05:43
  • msg #283

Re: Experience and Character Advancement

In reply to Impetus (msg #282):

hmm.  I'd be better with it as an enhancement on mega charisma actually, sort of your personality pounding back, or creating a feedback loop or something.  I'd like to lean away from it since several people already have it going, and try some more interesting stuff.  Shoot something by me and we'll work on it.  That goes for everyone, I can see ways to expand/extend all of your powers to give some sort of psychic protection, so if interested in developing it, I'm open to it.  I think I'd just like to do something more interesting than just more psyshield.

PK is fine, simply as an outgrowth of your powers.  Basically just fine control on what you already do.
This message was last edited by the GM at 06:06, Thu 10 Sept 2009.
Impetus
player, 426 posts
Zen and the art of
Transhumanism
Thu 10 Sep 2009
at 09:45
  • msg #284

Re: Experience and Character Advancement

cool biscuits.  Maybe call it indomitable self, have it run off mega cha, granting 1 more die or 1 auto sux per dot in Mcha?
Rydi
GM, 417 posts
Sat 12 Sep 2009
at 01:53
  • msg #285

Re: Experience and Character Advancement

In reply to Impetus (msg #284):

Hmm.  Something like that...  How about this:

[name]
1q activation, reflexive
Add sux = 1/2 m.cha, rounded down, to all rolls to resist psychic influence, or attempts to sway emotions or feelings (see brainwaves: Discerning m.int enh for exactly what is covered).
If an opponent succeeds at piercing the nova's mental defenses, the defending nova may make a charisma+command action against the attacker's mental defense.  If successful, the attacker becomes subject to the consequences of their own attack.

Or:

Dreadful Mien +
1q activation, reflexive
When a psychic presence touches your mind, or someone attempts to manipulate you [within the same room normally, or with appropriate enhancements, so long as they can sense some aspect of your presence], they cannot help but be overwhelmed by your raw charisma... You may use Dreadful Mien to divert the attack/manipulation.
Impetus
player, 457 posts
Zen and the art of
Transhumanism
Wed 23 Sep 2009
at 01:33
  • msg #286

Re: Experience and Character Advancement

Spent 16xp, 11 on telekinesis 1 and 2, 5 on M.dex 2.
Solitaire
player, 413 posts
What has been Lost?
What has been Gained?
Mon 28 Sep 2009
at 07:00
  • msg #287

Re: Experience and Character Advancement

Mega Charisma: 1-2 5xp
Performance: 2-3 4xp
Specialty (violin): 1xp

10xp

I've been meaning to do that forever.
This message was last edited by the player at 07:01, Mon 28 Sept 2009.
Rydi
GM, 482 posts
Mon 5 Oct 2009
at 06:34
  • msg #288

Re: Experience and Character Advancement

Of note, Zero suggested I look at Background Enhancements from Adventure! forever ago, and I finally got around to it.

With appropriate roleplay, I'm willing to insert these into the game.  Just fyi.
Flare
player, 83 posts
Cogito ergo flamma sum.
Mon 5 Oct 2009
at 10:48
  • msg #289

Re: Experience and Character Advancement

 The stress of trying to heal a significantly damaged teammate, while in the midst of a fight, and while people (Zero and Juan) are duking it out right next to her, are traumatic enough that Flare grinds out another level of Healing.

Healing 1-2; 7xp
Impetus
player, 491 posts
Zen and the art of
Transhumanism
Tue 6 Oct 2009
at 11:42
  • msg #290

Re: Experience and Character Advancement

Bought Mdex 3 for 10 xp.

Am looking at buying the following powers:
MCha 3&4
MDex 4
the Cha based mental defense enhancement
Enhanced movement (Mdex)
and maybe force field as a progression of Imp's telekinetic powers
Note that I have nowhere near enough xp banked for all this currently, just looking to the future...
Does this seem reasonable?
This message was last edited by the player at 09:07, Wed 07 Oct 2009.
Suzukaze
player, 59 posts
*THIS FILE IS CLOSED*
Fri 9 Oct 2009
at 21:17
  • msg #291

Re: Experience and Character Advancement

Spending 8 experiece to add the Armor Piercing extra to my claws making it a level 3 power.

Also spending  14 experience to raise Claws from 2-3, after the purchase of Armor Piercing.

22 total experience used.
Impetus
player, 502 posts
Zen and the art of
Transhumanism
Tue 13 Oct 2009
at 01:22
  • msg #292

Re: Experience and Character Advancement

Spent 10xp to buy M. Charisma 3.  Also, 500 posts, woot!
Impetus
player, 529 posts
Zen and the art of
Transhumanism
Thu 29 Oct 2009
at 09:08
  • msg #293

Re: Experience and Character Advancement

I was thinking about the Teras/xp cost reduction issue and the following thoughts struck me.  What about having us go through a chrysalis at some point if we want to, but simply allowing us to buy powers as if they were tainted (in terms of xp costs) but that we could choose what aberrations we picked up from doing so?  For example, if Imp picks up m cha and app 5 he would do so for a total of 20 xp, but would also have to take things like inhuman beauty and halo since he's now at taint 4.  or if someone picked up q6 from doing on they'd get 2 dots on the track, one to represent the normal point of taint accrued for Q6, the other for the xp benefit?  Further, that aberrations accrued via normal taint and Chrysalis run off different tracks as normal, but you'd have to hit 10 in either one to become unplayable. A drawback to this would be that people would probably wait until they had a big ticket item they wanted to buy (5th dot in a power/att/quantum) and just buy that last very expensive dot via chrysalis, but it does make the chrysalis process much less powerful, which is good.
thoughts?
This message was last edited by the player at 03:05, Mon 02 Nov 2009.
Impetus
player, 531 posts
Zen and the art of
Transhumanism
Thu 29 Oct 2009
at 11:57
  • msg #294

Re: Experience and Character Advancement

15 xp spent on M. Cha 4.
Phantasm
player, 244 posts
Happy Shiney Person
Thu 12 Nov 2009
at 05:59
  • msg #295

Re: Experience and Character Advancement

I realized that I hadn't spent xp in a while, like mid August I think.  I'm buying this stuff, but it won't take affect until after the fight, for fairness:

10 regen, healthy
15 m.wits 3, quickness
14 shapeshift 3
5 speed reading

Figured I'd buy up s.shift, since I've been using it more, pick up some of the regularly shifted enhancements and focus on her high stamina, and show her hyperactive mental processes a bit more.
Phantasm
player, 245 posts
Happy Shiney Person
Thu 12 Nov 2009
at 06:33
  • msg #296

Re: Experience and Character Advancement

I think I'm going to go for mega stamina 4, and maybe manipulation 4.  But other than that, and one other thing that I STILL (been waiting since the start of the game) haven't found the right time to get, I don't have plans.  So I figure I'll just get loads of enhancements.

Any suggestions beyond these for future purchases?
Dexterity: Catfooted, Perfect Balance
Stamina: Hardbody
Perception: Ultraperipheral Perception, Fast Sense, Body Awareness, Holographic Awareness
Intelligence: Eidetic Memory, Mathematical Savant
Wits: Lie Detector, Enhanced Initiative, Hypercognition, Mind Over Matter, Unfazeable
Manipulation: Persuader
Impetus
player, 578 posts
Zen and the art of
Transhumanism
Thu 12 Nov 2009
at 09:26
  • msg #297

Re: Experience and Character Advancement

I'd be better able to offer advice if i knew where you were heading.  What flavour of character you're going for.  All of your enhancement picks are cool, but I don't know how they will reinforce you character.  So, spill the beans, unless that'd be letting loose The Deep Dark Secret(TM)
Comstock
GM, 552 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 12 Nov 2009
at 17:21
  • msg #298

Re: Experience and Character Advancement

She is becoming Luna itself and will spawn races of changing-breeds and a few Exalted champions.

What? [/joke]

Haven't spent XP in a long time.  I was going to make some character changing purchases for Comstock (lots of skills), but those particular developments haven't reached fruition yet.  And they'll be much, MUCH cheaper bought with banked XP through Connections, so we'll try that instead.  Just assume he's digging through science journals and generally spending time trying to round out his education and be more like Quentin (Super-Scientist, you're my hero!)

So:

Psychic Shield 4->5          12 xp
Mega-Stamina 3->4           15 xp
Molecular Manip. 2->3       14 xp
Armor 3->4                       15 xp
                                   ___________
                                     56 xp

This is bringing Comstock's physical evolution nearer and nearer to its conclusion, and nicely reflects the sort of stresses to which he's been subjected.
Phantasm
player, 248 posts
Happy Shiney Person
Thu 12 Nov 2009
at 20:30
  • msg #299

Re: Experience and Character Advancement

In reply to Impetus (msg #297):

No real secrets.  I want her to be manipulative, and an incredibly fast thinker, smart but not "super-scientist" per se.  And one of the most enduring novas out there in terms of stamina.  Enhancements mostly reflect the above themes, and I've actually got a lot of points in flavorful enhancements (speed reading, fast learner, linguistic genius.

Powers are Q.Construct, which needs to get better, but isn't pressing (and despite all the weaknesses I took, it's still an expensive level 3 power b/c of sentience and the soul eating thing); forcefield, which could use a few more dots but is pretty much good as is; and, Shapeshift, which I eventually want at 5.  Oh, and I have Intuition at 1, which I have used... Never.  And Psychic Shield, which will see increases eventually.  No new powers I'm interested in, though I'm open to suggestions.

Phantasm was just a mostly normal kid when she erupted, did some athletics in school, was kind of nerdy, not popular but not a reject either.  Her family was poor, and didn't have a whole lot, and she got lost in the middle of her siblings.  Her powers not only were perfect for getting away from the crazy psychic, but also were an escape from her totally uneventful and mostly unfulfilled life.  They let her create her own fantasy life, be whatever she wanted, and deny her other existence.

----

Comstocks powers seem to be coming to an end in their progression, lots of 4's.  What you going to do after those all cap?
This message was last edited by the player at 20:32, Thu 12 Nov 2009.
Comstock
GM, 554 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 12 Nov 2009
at 22:03
  • msg #300

Re: Experience and Character Advancement

Increase intelligence again.  He's been making strides in that, and I've tried to reflect his changing intelligence score through the story.  Way back he used the words 'like', 'you know', and 'something' more than he does now.  Now he's Int 2, soon to be Mega-Int 2, and that is slowly fading out.  Sure, some of it is finally receiving some higher education.  But the Mega side of things comes out now and again.

Also, my attributes and skills are rubbish.  Didn't spend any Nova points on them at char-gen since Dillon was just a young punk and shouldn't have had any of those skills.  Future XP will probably get devoured by the effort to bring those up to speed (which is another reason the idea of getting discounts on them).

Fast Learner is on the list of possible additions.  Some day Comstock may be able to reduce parts of himself to hard-memory and read directly off of hard disks.  If that day comes, he will become a very different person.

Back in August I also made a list of future Extras for his powers.  You can scroll up to find it (msg #251).
Impetus
player, 581 posts
Zen and the art of
Transhumanism
Fri 13 Nov 2009
at 04:45
  • msg #301

Re: Experience and Character Advancement

In reply to Phantasm (msg #296):

In that case I'd go for MoM, perfect balance, and Body awareness.  Being someone who can alter their body at will it makes sense that you'd have near total control over it's funtions and motion.  I'f you're not aiming for super scientist chick, analyse weakness and some to the prodigies may fit.  I do love the enhancements, I just wish they were as cheap/broken to acquire as they are in Scion.
Phantasm
player, 250 posts
Happy Shiney Person
Fri 13 Nov 2009
at 04:51
  • msg #302

Re: Experience and Character Advancement

Yeah, they overlap with some of the other stuff I've got, but they also make sense.

It seems like people are starting to move into their full powers, maxing out the stuff they started with and all that.  I wonder where people are going to go now, what new stuff they are going to branch into... I started with a lot of powers, so I still have a ways to go, but it looks like some people will have to find new places to expand.

If comstock goes into intelligence/computery stuff, does that mean we can wipe his character sheet clean with an EMP?
Comstock
GM, 556 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 13 Nov 2009
at 04:53
  • msg #303

Re: Experience and Character Advancement

ERROR!  EERRROOORRR!!!  I.  AM.  NOMAD!
Impetus
player, 583 posts
Zen and the art of
Transhumanism
Fri 13 Nov 2009
at 04:59
  • msg #304

Re: Experience and Character Advancement

I've still got a long way to go with the stuff I've got as well, none of my powers are beyond 2 dots, and, while I've almost gotten 3 mega atts to 4, the other 6 are sitting at 1 each.  I'm gonna probably buy empathic manipulation as a continuation of Imp's social voodoo powers and then get to work on buying up the stuff I have now.  I figure in 150 xp I'll have kitted him out with the powers and abilities that he should have.  Wow ramble.  Must drink some coffee.
Rydi
GM, 542 posts
Fri 13 Nov 2009
at 05:05
  • msg #305

Re: Experience and Character Advancement

For my part, I like that characters are specializing somewhat in mega-atts, and not just getting everything at 3.  Generalists are nice, but it makes characters less unique, and takes away from the ACTUAL generalists, like Zero, with a bunch of lower level megas instead of a bunch of focus on one.

Powers still have a ways to go on most people actually, now that I've gone and checked people's sheets.  The mega-atts were too tempting apparently, as that is where the biggest chunk of xp has gone for several months now.  But since the mega-atts that form the core of people's concepts are getting full, powers are probably going to start filling out again.

A few people have taken some new turns in power development, but for the most part i think the 2004-2006 period will probably be people filling out what theyve already started on.  Unless we start seeing chrysalises, then we'll get 6 armed mutant freaks with node spark and quantum leach randomly popping up.
Gravitas
player, 372 posts
aka Quentin Abernathy
Master of Gravity
Fri 13 Nov 2009
at 09:28
  • msg #306

Re: Experience and Character Advancement

Ahem, 7-armed. Prime numbers, you know.
Rydi
GM, 546 posts
Fri 13 Nov 2009
at 18:20
  • msg #307

Re: Experience and Character Advancement

But... is that 7th one really an "arm"?
Gravitas
player, 373 posts
aka Quentin Abernathy
Master of Gravity
Fri 13 Nov 2009
at 19:32
  • msg #308

Re: Experience and Character Advancement

No comment.
Impetus
player, 590 posts
Zen and the art of
Transhumanism
Sat 14 Nov 2009
at 08:37
  • msg #309

Re: Experience and Character Advancement

Actually, the 7th one should be the hentacle of the node being that has replaced the top of our head, and is vying for control of the meat body beneath it.  If you're gonna be a taint ridden monstrosity, go all the way.
Flare
player, 128 posts
Cogito ergo flamma sum.
Tue 17 Nov 2009
at 23:41
  • msg #310

Re: Experience and Character Advancement

Investigation 2-4, 10pts
Impetus
player, 614 posts
Zen and the art of
Transhumanism
Mon 23 Nov 2009
at 05:54
  • msg #311

Re: Experience and Character Advancement

A question.  Is it possible to create a mega charisma enhancement that mimics almost live, from mega appearance?  One that would allow a nova (imp, in this case) to use the full power of his social mojo on people who watch him on tv/hear him on the radio?  Does it seem like it might be a bit overpowering for a mega charismatic nova to be able to mindfuck the entire viewing audience at once?  My gut reaction is yes, but still...
Wow, rambling, need more caffeinated beverage....
Solitaire
player, 501 posts
What if you Lose?
A game of One?
Mon 23 Nov 2009
at 06:39
  • msg #312

Re: Experience and Character Advancement

Mega Wits 0-2: 11
    Enhanced Initiative
Enhanced Initiative (2nd): 5
Unfazeable: 5

21 spent

Because really, its needed.


[Edit] Oh, and Social-Fu of that magnitude might be just a bit broken yes, it seems almost like something Information Manipulation might cover, but that's a bit of a stretch. Almost live really just lets you scare people or run a awesome fashion show.
This message was last edited by the player at 06:53, Mon 23 Nov 2009.
Rydi
GM, 562 posts
Mon 23 Nov 2009
at 07:08
  • msg #313

Re: Experience and Character Advancement

In reply to Impetus (msg #311):

Yes, but it would be significantly reduced in magnitude (no mindless zombies, more of a subconscious implant that subtly influences).
Gale
player, 29 posts
Hope is the thing
with feathers...
Sat 19 Dec 2009
at 19:47
  • msg #314

Re: Experience and Character Advancement

I'm starting to accumulate some XP and I wanted to know if there was any way I could expand the range on Gale's elemental shield so that she can protect teammates or bystanders.

I'm currently thinking maybe getting a couple dots of the Area strength, but I'm not sure how much XP that would cost or even if that's the best way to do it.  Especially since right now her shield functions like the Elemental Control version of shield.

Also, I know I get a free trait with each new dot of Elemental Anima, but what if I just want to pick up a trait without spending all the XP to get a new dot?  Is that possible?

Any ideas?
This message was last edited by the player at 19:49, Sat 19 Dec 2009.
Rydi
GM, 577 posts
Sun 20 Dec 2009
at 21:57
  • msg #315

Re: Experience and Character Advancement

In reply to Gale (msg #314):

Buying the Wall extra for Forcefield (along with Forcefield of course) might be a good way to go, and would give you a higher defense (technically stacking with the Elemental Shield).

I'm not aware of a way to get new techniques without increasing the level of the power, though it might be viable to pay half what you would pay for the next dot, and just take the technique without the power increase.  If you wanted to up the actual power level, you could just pay the other half later.
Impetus
player, 647 posts
Zen and the art of
Transhumanism
Mon 21 Dec 2009
at 03:11
  • msg #316

Re: Experience and Character Advancement

You can access the other abilities in the power suite, even if you haven't taken the power, iirc, but you do have to pay double (usually 6 quantum) to do so.
Suzukaze
player, 105 posts
*THIS FILE IS CLOSED*
Mon 21 Dec 2009
at 03:27
  • msg #317

Re: Experience and Character Advancement

One thing I was thinking about recently was getting Quantum Bolt linked to my Claws. Give Suzukaze more of an anime/manga character feel.
Rydi
GM, 578 posts
Tue 22 Dec 2009
at 02:50
  • msg #318

Re: Experience and Character Advancement

True, you can always use them at double cost.

And that would be fine, getting a quantum bolt to go with your claws that is.
Suzukaze
player, 106 posts
*THIS FILE IS CLOSED*
Wed 23 Dec 2009
at 00:43
  • msg #319

Re: Experience and Character Advancement

Spending 9 points to gain Quantum Bolt as a level 3 power with the Armor Piercing extra. Having it do leathal damage. It is linked to Claws for 2 levels of weakness that it cannot be used unless claws is already in use.

Spending 7 points to add a second dot in Quantum Bolt.

Spending 20 points total on the folowing enhancements. For meg-wits: Redirection, Enhanced Initiative and Quickness (2nd quickness). For meg-dex: Rapid Strike.

Total points spent for everything: 36
Rydi
GM, 582 posts
Wed 23 Dec 2009
at 12:37
  • msg #320

Re: Experience and Character Advancement

In reply to Suzukaze (msg #319):

sounds good.  What were you buying with the weakness levels?  just extra damage, or something else?
Suzukaze
player, 107 posts
*THIS FILE IS CLOSED*
Wed 23 Dec 2009
at 12:58
  • msg #321

Re: Experience and Character Advancement

In reply to Rydi (msg #320):

I was just looking under linked powers in the players guide and didn't pay attention to the strengths part. After looking at it I'm going to go for the extra damage. So that would be +2 damage dice I believe.
Gale
player, 32 posts
Hope is the thing
with feathers...
Thu 24 Dec 2009
at 04:23
  • msg #322

Re: Experience and Character Advancement

Ok, after some more thinking and looking at the book, I think I'll just skip getting the extra trait on Elemental Anima.

I do think I'll do the Force Field with the Wall Extra.  That sounds like what I was actually going for. So, spending 9 XP to get that.
Rydi
GM, 594 posts
Wed 6 Jan 2010
at 11:50
  • msg #323

Re: Experience and Character Advancement

So, is everyone up to speed on xp?  Are we saving for things, or emptying pools?

For a recap, everyone over 200xp should be on the 1:2 xp per day of posting schedule.  I'm kind of hoping to get people to empty pools unless they are saving for something in particular, so we can use this as sort of a demarcation in the power progression.

Grav recently suggested that he wanted to start saving for higher quantum, big power purchases, and chrysalis.  This is a good idea (though I won't be upping quantum cap of 5 any time soon), and I suggest people begin putting aside a portion of their xp toward either chrysalis or connection (depending on your chosen path), as more downtime will likely occur in between bursts of action as we speed on in time a bit.  By mid year, I would like to have us firmly into 2007-2008 range (though we'll see how that plan holds up once posting resumes; crazy things could happen to slow things down dramatically), and it would be nice if you guys could use some of that downtime for spending chrysalis/connection time.  But as I said, I'd like you to empty pools first, so that everyone is working from the same starting position, or at the very least not spend the stuff you've previously accrued on chrysalis/connection when the time comes.

I must say, I'm very happy with everyone's progress so far, and the responsible and flavorful xpenditure of xp.  I look forward to seeing where everyone ends up.
Impetus
player, 670 posts
Zen and the art of
Transhumanism
Wed 6 Jan 2010
at 23:36
  • msg #324

Re: Experience and Character Advancement

So by mid year we're going to advance 4 years?  Wow.  Also, can I officially throw my hat into the ring for the saving for crys club?  Also, a question about crys, we cannot go to Q6 after our first crys, correct?
Gravitas
player, 391 posts
Behold Gravitas!
Master of Gravity
Thu 7 Jan 2010
at 03:18
  • msg #325

Re: Experience and Character Advancement

He's set a cap of Q5 for everyone at this point. Raising that bar is a dangerous, dangerous thing. We observed its effects in a tabletop game once. Once that line is crossed, its a whole different ballgame. Its like getting Essence 6 in Exalted. The charms are just out of control. Its largely fine if -everyone- is that way. But if not, those that have that raw power start to overshadow everyone else.
Comstock
GM, 623 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 Jan 2010
at 03:30
  • msg #326

Re: Experience and Character Advancement

I'm inclined to agree.  All hell breaks loose.  Before that, however, there's all kinds of things for your XP.  I've got a bucketload of Extras to grab.

I've got just about all my future XP earmarked for different expenditures.  Everything else ... I guess if I delay, I can buy some of it at discount in Connections.  Happy Comstock builds backgrounds, becomes man of the people, is betrayed by his faith in humanity, and eventually conspires with Gravitas to increase the Gravitational Constant of the Planet, destroying everyone.

Or something.  Hey, I'm just having fun digging back through all of this.
Gale
player, 54 posts
Hope is the thing
with feathers...
Sun 10 Jan 2010
at 18:13
  • msg #327

Re: Experience and Character Advancement

Spending 9 xp to get 1 dot in Weather Manip with technique Fog.  I just got enough, and I wanted to buy this in case we decide we need it on the Mexico mission.

To give a general idea of where I'm going with this, Gale will probably end up becoming an air elemental with weather/climate control.  Eventually going to give her density control too.  Just thought I'd give a heads up.
Gravitas
player, 400 posts
Behold Gravitas!
Master of Gravity
Mon 11 Jan 2010
at 10:16
  • msg #328

Re: Experience and Character Advancement

Finally eked out enough to bump up to Mega-Int 5. Hurray!
Impetus
player, 692 posts
Zen and the art of
Transhumanism
Wed 13 Jan 2010
at 01:22
  • msg #329

Re: Experience and Character Advancement

Nice work on hitting MI5, grav, I don't have a single att that high yet.  Bought MDex4.  Also, Rydi, were my hijinks at the new year's party marvelous enough to qualify for getting my first point in Crysalis?
Rydi
GM, 600 posts
Wed 13 Jan 2010
at 17:43
  • msg #330

Re: Experience and Character Advancement

In reply to Impetus (msg #329):

Hmm...  Debatable.  Imo, the Marvel is not about raw social-fu, or just moving people about, however cool.  It is about doing things that make others gasp in awe and wonder, heralding in something new and transcendent, and about innovation (not in terms of grand schemes or inventions, but social/emotional innovation).  The New Year's Eve stuff wasn't quite there, especially given that it doesn't represent anything new for Impetus, just par for the course.

But if you feel otherwise or disagree, I'm willing to allow it, considering your many past actions that would have qualified.
Flare
player, 157 posts
Cogito ergo flamma sum.
Fri 15 Jan 2010
at 05:12
  • msg #331

Re: Experience and Character Advancement

In reply to Rydi (msg #330):

I'm saving Xp until I get to an opportune point for healing 3, but I don't have much saved beyond that.
Impetus
player, 698 posts
Zen and the art of
Transhumanism
Fri 15 Jan 2010
at 05:27
  • msg #332

Re: Experience and Character Advancement

In reply to Rydi (msg #330):

Ok, that seems reasonable.  Say, for example, Imp had whipped the crowd int a frenzy, then pushed them even further so that they entered some sort of trance/state of altered perception and not played it safe by bringing them to the cusp and quelling them, that would qualify?  I was reading through some of my exalted stuff, high end presence and performance charms, and the stuff that changed natures, instilled or warped motivations, rewrote societies, that seems to be things that should count as going over the top in the right way, am I correct here or way off base?
Comstock
GM, 648 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 15 Jan 2010
at 05:50
  • msg #333

Re: Experience and Character Advancement

I'd say so.  Really, do anything that in Exalted would get you a cult.  If people worship you, are driven to do things in your name or out of some emotion related to you, etc.

Does that grok with your thinking, Rydi?
Rydi
GM, 604 posts
Fri 15 Jan 2010
at 17:09
  • msg #334

Re: Experience and Character Advancement

Yeah, pretty much.  And it doesn't even have to be that "you" centered if you are trying to take a more pro-social/altruistic stance with Imp.  Instilling transcendent insight/epiphany, feelings of oneness, or self-discovery are all viable things for Imp to encourage in people.  Really its more about the Wonder and the Change, not necessarily the direction that takes.
Rydi
GM, 608 posts
Tue 19 Jan 2010
at 04:44
  • msg #335

Re: Experience and Character Advancement

In further response to the chrysalis stuff, Imp's most recent vignette is more in line with what I see for gaining chrys, assuming that is the type of thing you are going to earn it off of anyway (there are many other ways, even for marvels).

He used his powers intensely, did something that could potentially reshape society, and furthered his own personal self-concept.  He became something more, in that hour he was talking.
Impetus
player, 737 posts
Social Tac Nuke
Wed 17 Feb 2010
at 12:20
  • msg #336

Re: Experience and Character Advancement

Spent 5 xp on Natural Agitator.  Go go social-fu.
Flare
player, 190 posts
Cogito ergo flamma sum.
Thu 11 Mar 2010
at 04:22
  • msg #337

Re: Experience and Character Advancement

For her arduous, relative saving fiasco,Flare gains Hypermovement 1, Healing 3, and MegaStr 1.

Hypermovement 1: 6xp
Healing 3: 14xp
MegaStr 1: 6xp

Also acquired:
Medicine 1: 3xp

Total xp used: 29
Gale
player, 93 posts
Hope is the thing
with feathers...
Fri 19 Mar 2010
at 05:24
  • msg #338

Re: Experience and Character Advancement

Spending 21 xp to get Mega-Int 3.  More power for weather manip and philosophizing. :P
Impetus
player, 772 posts
Social Tac Nuke
Fri 19 Mar 2010
at 07:25
  • msg #339

Re: Experience and Character Advancement

I may be wrong, but aren't mega atts 5 per dot instead of 7?  Even if you're buying from zero to three it'd be 26xp.  Unless I'm totally wrong...
Gale
player, 94 posts
Hope is the thing
with feathers...
Fri 19 Mar 2010
at 07:31
  • msg #340

Re: Experience and Character Advancement

Really?  Looking at the table posted in the Rules of the game thread, it was 6 for the first dot, then 1*5, then 2*5 for a total of 21.
Impetus
player, 774 posts
Social Tac Nuke
Fri 19 Mar 2010
at 07:48
  • msg #341

Re: Experience and Character Advancement

You're right, i can't do simple math.  I blame the lack of drinking.  Will go find some beer now and return when I am cogent.
Rydi
GM, 662 posts
Fri 19 Mar 2010
at 22:09
  • msg #342

Re: Experience and Character Advancement

This is the smartest team ever.

In a related topic, I would prefer that if something isn't a core concept for the character, people not raise mega atts above 2-3 in a given area.  This is mainly just a courtesy so as not to intrude on other people's domain.  Not that we can't have multiple smart or charismatic people, just that everyone shouldn't be equally so.

Right now, the mega atts focus looks like:
Zero: Everything (but with a special interest in Intelligence)
Gravitas: Mental Stats
Impetus: Social Stats
Phantasm: Stamina, Manipulation, Wits (some Int focus, but won't ever go past 3)
Solitaire: Strength, Appearance (Charisma?)
Suzukaze: Wits, Dex (other stuff?)
Comstock: ?
Gail: ?
Flare: ?

Feel free to correct any errors or blank spots on the list above.
Gale
player, 95 posts
Hope is the thing
with feathers...
Sat 20 Mar 2010
at 00:31
  • msg #343

Re: Experience and Character Advancement

Well, Gale is originally supposed to be Dex, maybe Wits.  Problem I ran into is that all the weather related powers are based on Int.  I felt I needed some mega-int to make them somewhat usable.
Comstock
GM, 701 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 20 Mar 2010
at 01:02
  • msg #344

Re: Experience and Character Advancement

Comstock is the strongest!!!  Though he sorta cheats to get there with Density Control (Increase).  Speaking of which, in preparation for this conflict Comstock is picking up the 'Extreme Density' extra and the +1 Duration Strength for his Density Control.  Not even Pax is stronger than Comstock now!  Though I'd still bet on Pax in a fight.

8 xp on 'Extreme Density'
7 xp to increase the duration to "Permanent" instead of Maintenance (so we don't have to worry about whether or not X rounds have passed and Comstock has to spend another 6-8 quantum.)


Also, Mega-Stamina.  He dabbles in the rest ... and has very gradually rising Mega-Intelligence, but Strength and Stamina are his only proprietary claims.
Solitaire
player, 581 posts
What if you Lose?
A game of One?
Sat 20 Mar 2010
at 01:21
  • msg #345

Re: Experience and Character Advancement

Dont forget Perception!

Solitaire favors Strength>Perception>Stamina>Appearance in that order. Not sure how much more I'm going to raise them though, I hear Quantum 5 and Node Spark calling at some point soonish.

Bring on the Taint! Whoo Hoo
This message was last edited by the player at 01:22, Sat 20 Mar 2010.
Impetus
player, 775 posts
Social Tac Nuke
Sat 20 Mar 2010
at 02:02
  • msg #346

Re: Experience and Character Advancement

imp's also about the dex. i do love how gale went from normal smart to holy fuck smart in one jump.
Solitaire
player, 583 posts
What if you Lose?
A game of One?
Sat 20 Mar 2010
at 02:05
  • msg #347

Re: Experience and Character Advancement

I think perhaps I smell a vignette. :)
Gale
player, 97 posts
Hope is the thing
with feathers...
Sat 20 Mar 2010
at 02:42
  • msg #348

Re: Experience and Character Advancement

Actually, this party at Raoul's was the perfect opportunity.  Giving Gale a chance to think about things that she normally ignores.  Though maybe I'll put a weather-understanding vignette up sometime soon. :P
Impetus
player, 777 posts
Social Tac Nuke
Sat 20 Mar 2010
at 03:08
  • msg #349

Re: Experience and Character Advancement

I'm curious, does everybody have mega int?  people I'm not sure about are sol, flare and sue.
Gravitas
player, 433 posts
Behold Gravitas!
Master of Gravity
Sat 20 Mar 2010
at 03:51
  • msg #350

Re: Experience and Character Advancement

I've got at least 1 dot in all of the mega-atts, and several at 2. Then I've got mega-int 5 and that about rounds it out. :P

I will probably, eventually, after I save up for grav control 5 (which I still do not have), start getting mega atts up to the stated 'softcap' of 3, and probably get mental atts a bit higher, possibly to 4 or 5 - I'm also interested in Dex, but only inasmuch as it helps to target powers (and not just blasts).
Solitaire
player, 585 posts
What if you Lose?
A game of One?
Sat 20 Mar 2010
at 03:58
  • msg #351

Re: Experience and Character Advancement

Nope, no Mega-Int on Solitaire, everything else but Manipulation is at 2-3 though. Str and Stam Jump to 5 when i absorb something though. :)
Impetus
player, 778 posts
Social Tac Nuke
Sat 20 Mar 2010
at 05:08
  • msg #352

Re: Experience and Character Advancement

This makes me very curious about where people are sinking their xp, like Grav I've got at least 1 in all the mega atts, with dex, cha, and app at 4. My powers (Momentum control, hypermove flight and running, qbolt, telekinesis)are at 2 dots, save flight which is at 1.
Oh, and lots and lots of enhancements (18 of em, most are in social stuff).
Anybody else wanna share?
This message was last edited by the player at 07:09, Sat 20 Mar 2010.
Comstock
GM, 702 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 20 Mar 2010
at 05:21
  • msg #353

Re: Experience and Character Advancement

Sure.  Why not.

XP Tracking:
(April 30th, 2009)
Brawl     2->3               4xp
Firearms  1->2               2xp
Academics 0->1               3xp
Science   0->1               3xp
Streetwise 1->2              2xp
Mega Stamina 2->3           10xp
Enhancement (Mega-Stamina)   5xp
                             29xp spent

(May 7th, 2009)
Mega-Charisma 0->1            6xp
Command 0->1                  3xp
                              9xp spent
                             38xp spent total

(June 10th, 2009)
Quantum 4->5                 32xp spent
                             70xp spent total

(June 25th, 2009)
Psychic Shield 1->2           3xp spent
                             73xp spent total

(August 9th, 2009)
Intelligence 1-2              4xp
Psychic Shield 2-4           15xp
Molecular Manipulation 0-2   16xp
--Extra (Reduced Cost)        9xp
Dexterity 2-3                 8xp
Martial Arts 0-1              3xp
Enhancement (Mega-Int.)       5xp   (Discerning Mind)
                                 60xp spent
                             133 xp spent total

(September 10th, 2009)
Biz 0-1                       3xp
Etiquette 0-1                 3xp
Style 0-1                     3xp
                                   9xp
                             142 xp spent total

(November 12th, 2009)
Armor 3-4                    15xp
Psychic Shield 4->5          12xp
Mega-Stamina 3->4            15xp
Molecular Manip. 2->3        14xp
                                 56xp spent
                             198 xp spent total

(March 19th, 2009)
Extra: Extreme Density        8xp
Strength: Duration +1         7xp
Enhancement (Mega-Int)        5xp   (Fast Learner)
Bureaucracy 0-1               1xp
Linguistics 0-1               1xp
Medicine 0-1                  1xp
                                 23xp spent
                              221 xp spent total

Gale
player, 98 posts
Hope is the thing
with feathers...
Sat 20 Mar 2010
at 05:28
  • msg #354

Re: Experience and Character Advancement

Well, I don't have anything pretty like Comstock, but here's my megas and powers.

Mega Attributes
Mega-Dexterity 3 (Physical Prodigy)
Mega-Intelligence 3 (Linguistic Genius)
Mega-Wits 2 (Quickness)
Mega-Appearance 1 (Awe-Inspiring) (2 dot Strength: No Taint effect, 2 dot Weakness: Only applies to those who believe in angels)

Powers
Body Modification (Wings)
Claws 1
Flight 3
Elemental Anima 3 (Enhance/Diminish, Elemental Shield (described as in Elem. Control), Blast)
Force Field with Extra Wall 1
Weather Manip 1 (Fog)
Gravitas
player, 434 posts
Behold Gravitas!
Master of Gravity
Sat 20 Mar 2010
at 05:29
  • msg #355

Re: Experience and Character Advancement

I've got a number of different powers at low levels, many of which Grav rarely uses. He's obviously got something to give him the Warp ability. 3 enhancements aside from the free 1 with each initial Mega-Att dot, he's got Adhesive Grip, which I thought was just a fun little mod, despite its limited utility. A huge chunk of my XP has gone into increase Gravity Control and Mega-Int, along with getting the first dot in all the Mega-Atts. Surprising perhaps no-one, all my extra enhancements are for Mega-Int :P

As for what my various other powers are, well, I'm not sharing. I will say that Gravitas himself doesn't perceive them to be separate from either his central gravitational ability or his essential nova-ness. At some point I'll probably want to showcase them, but for now Gravitas doesn't really want Utopia to know the full extent of his abilities, and that unfortunately means also keeping his teammates in the dark. =\

Edit: Yeah, looking at my xp-spending log, level 3 powers are super-expensive =\
This message was last edited by the player at 05:36, Sat 20 Mar 2010.
Phantasm
player, 315 posts
Happy Shiney Person
Sat 20 Mar 2010
at 12:41
  • msg #356

Re: Experience and Character Advancement

Short messy abbreviated version (alas, I haven't made a nice neat version)

25 mega int enhancements [Fast Learner, Linguistic Genius, Discerning Mind, Analyze Weakness, Speed Reader]
5 mega int 2
3 enhancement for Q.Construct
7 shapeshift 2
3 psyshield 2
2 linguistics 1&2
2 medicine 2
5 mega-man 2
10 mega man 3
10 mega stam 3
6 mega str 1
6 maimed x4
5 mega wits 2
5 mega per 2
10 mega int 3
14 Shapeshift 3
5 Healthy
5 Regen
10 mega wit 3
5 quickness
2 Linguistics 3
145xp total


I have a good portion of xp banked, probably for Q5, and the surprise power I want to buy, but we'll see when I get to do that (I've been waiting since start of game, but haven't found a good opportunity yet).  Other than that, it's mostly mega-att enhancements for me.  That and buying up pre-existing powers.
Impetus
player, 779 posts
Social Tac Nuke
Sat 20 Mar 2010
at 15:40
  • msg #357

Re: Experience and Character Advancement

When I first read your post i saw "25 mega int enhancements" and was totally blown away, i had no idea that there were that many just for int.  then i realized that it was 25xp for 5 of em.  Made a lot more sense after that.
Phantasm
player, 316 posts
Happy Shiney Person
Sat 20 Mar 2010
at 22:05
  • msg #358

Re: Experience and Character Advancement

thus the short, messy, abbreviated version :)
Gale
player, 121 posts
Hope is the thing
with feathers...
Sun 30 May 2010
at 15:34
  • msg #359

Re: Experience and Character Advancement

Spending 7 XP to get another dot in Weather Manip, taking technique Weather Alteration.
Rydi
GM, 722 posts
Sun 20 Jun 2010
at 22:26
  • msg #360

Re: Experience and Character Advancement

Those over 200 have been taking an xp for every 2 days worth of posts, or 0.5 pts per day, yes?  Just making sure.  Also, have people been tracking their xp?  I was just looking at the totals for people and noticed some diverged by a significant amount, so I wanted to check.
Flare
player, 214 posts
Cogito ergo flamma sum.
Sun 20 Jun 2010
at 22:38
  • msg #361

Re: Experience and Character Advancement

I have been trying to diligently keep track of my tiny pool of eeps.  It will be quite a while before I need to worry about the 200 mark.
Solitaire
player, 610 posts
What if you Lose?
A game of One?
Mon 21 Jun 2010
at 00:42
  • msg #362

Re: Experience and Character Advancement

More or less, sometimes I forget to mark it down, moreso since we moved to every other post, but its about right. S'pose I'll just mark down halves.
Suzukaze
player, 174 posts
The steel wind
Mon 21 Jun 2010
at 01:00
  • msg #363

Re: Experience and Character Advancement

When I post I usually go right to update xp. I put down the date of the post at the same time I update the xp. That way if for some reason I forget to update I can backtrack to that date to make sure I didn't miss any between then and the current. If I did I'll usually add what I forgot. Only days I don't add any points are sundays because I believe I saw something about no xp that day. So I try not to post on Sundays.
Impetus
player, 840 posts
Social Tac Nuke
Mon 21 Jun 2010
at 01:45
  • msg #364

Re: Experience and Character Advancement

I've just recently started putting down .5 to remind myself that i had posted on an uneven number of days when I last updated my xp totals.
The wild divergence in totals isn't that surprising, we've got people with less than 200 posts, and others with more than 7 or 800.
As to posting on sundays, you do get xp for dong so as long as you haven't grabbed your maximum 6 (or 3) xp for the week, iirc.
Rydi
GM, 723 posts
Mon 21 Jun 2010
at 03:16
  • msg #365

Re: Experience and Character Advancement

Cool cool, just wanted to make sure everyone remembered.  I may hand out a little extra xp to those that are extremely far behind, if it doesn't offend the front runners.  Won't be the full difference though.

And yes, Imp is correct, you only get points for sundays if you haven't maxed out for the week.
Impetus
player, 841 posts
Social Tac Nuke
Mon 21 Jun 2010
at 05:20
  • msg #366

Re: Experience and Character Advancement

Having the party become more badass offends me not.  We're all pursuing very different power suites anyways, so I don't think the added xp will make anyone feel like their toes are being stepped on.  Spread the xp like... I don't have a non X rated simile to put in here so I'll let you guys fill in the rest.
Rydi
GM, 820 posts
Thu 3 Feb 2011
at 11:35
  • msg #367

Re: Experience and Character Advancement

So... Is everyone up to date on xp?  Do you even know what your totals are anymore?  I'm bad at keeping track of that sort of stuff, so hopefully you guys are on top of things there.

Also, I was thinking of handing out some end of story xp for completing Columbia.  Not sure how much, I want to take a look at what people have accrued so far.

Anyone have any ideas for where they want to spend their xp during their year off?
Solitaire
player, 671 posts
Thu 3 Feb 2011
at 18:06
  • [deleted]
  • msg #368

Re: Experience and Character Advancement

This message was deleted by the player at 18:07, Thu 03 Feb 2011.
Gale
player, 163 posts
Hope is the thing
with feathers...
Thu 3 Feb 2011
at 22:31
  • msg #369

Re: Experience and Character Advancement

I have about 20 xp banked.  I'll get a couple more as I post some stuff in vignettes over the next few days.

As for what to spend, well, probably more weather manip.  Possibly HyperMovement.
Gravitas
player, 502 posts
Behold Gravitas!
Master of Gravity
Thu 3 Feb 2011
at 22:44
  • msg #370

Re: Experience and Character Advancement

I'm looking to spend at least some amount of time in chrysalis myself, probably on Mars. I'd like to work out some way to boost the strength of the gravitational field technique of Gravity Control without actually boosting the rest - it just seems really weak to me. Otherwise, I've got a bit of a plan for where to push points, particularly with chrysalis. Quantum Leech and Regen are on the list, along with finally boosting grav control to 5. Maybe Node Spark (which might be a good way to boost the grav field effect, actually). I think I've decided that I'd like to slowly build up another 10 or so points of quantum pool, too. 30 is a bunch, but when almost all your abilities cost 3 or more to use, it gets used up pretty quickly, particularly with maintenance costs.
Suzukaze
player, 210 posts
The steel wind
Thu 3 Feb 2011
at 23:08
  • msg #371

Re: Experience and Character Advancement

In reply to Rydi (msg #367):

Covered most of what I want to do in the pm of where to go with powers. All pretty easy other than picking out what to work on first. Also there is what we discussed about her swords, but I'd need help if going with that. On another note Freezing has become one of my favorite anime/manga and has offered some inspiration. There's an ability called tempest turn which closest to it i think would be a combat version of holo possibly linked to my speed. Just something I liked.
This message was last edited by the player at 23:09, Thu 03 Feb 2011.
Rydi
GM, 821 posts
Thu 3 Feb 2011
at 23:38
  • msg #372

Re: Experience and Character Advancement

Yeah, Pax was torn up pretty bad, had his bromance with Imp going, and then was introduced to Divis Mal as an ally rather than an enemy.  It should be... interesting.

For those wanting to use either the chrysalis or connections mechanics, let me know, and we can work stuff out.

Gale, that sounds good.  You, Flare, and 'Kaze are still in the middle of fleshing out your primary powers, perhaps just starting to explore new ones, so that sounds about right.

Grav, all those powers seem reasonable.  The gravity increaser could work in multiple ways, either node spark weirdness, a technique for your 5th grav control dot, etc.

'Kaze, you might ask around for ideas on how to work the swords.  Maybe post some ideas here and get some feedback?  I'm not familiar with the anime, but I could see a lot of different paths for Suzukaze's abilities. Hell, I could even see taking duplication for some sort of weird super speed/bi-location thingy.
Solitaire
player, 672 posts
Teras or Tomorrow?
Fri 4 Feb 2011
at 00:28
  • msg #373

Re: Experience and Character Advancement

Anime, swords, super-speed, bi-location.

Bleach?
Flare
player, 248 posts
Cogito ergo flamma sum.
Fri 4 Feb 2011
at 01:01
  • msg #374

Re: Experience and Character Advancement

I have 105xp total and 30 unspent.  I don't know what I want to do with my character.  I took lvl 1 EM:Ice and its interesting, but beyond that I don't know what direction to take my character in.
Suzukaze
player, 211 posts
The steel wind
Fri 4 Feb 2011
at 01:02
  • msg #375

Re: Experience and Character Advancement

In reply to Solitaire (msg #373):

Never really got into bleach only up to episode 12 although my wife really followed it. When I originally made Suzukaze it probally wasn't my intention but trying to look at powers in comics and what quantum powers there were she turned out to be Gambit/Quicksilver/Deadpool combo. But being a big anime fan and after being out of the loop for awhile and getting back in i was inspired to give her more of an anime feel. Motoko from Love Hina was probally the inspiration for quantum bolt even though it's from various animes. One thing I thought about doing I got from Archer from Fate/Stay Night. I don't know about duplication (haven't seen that power). But the power I mentioned from freezing is basically creating false images of yourself when you attack to hide where you are really attacking from.
Suzukaze
player, 212 posts
The steel wind
Fri 4 Feb 2011
at 01:05
  • msg #376

Re: Experience and Character Advancement

If I kept track right i have 56 xp to spend and 58 that I have already spent for a total of 114.
This message was last edited by the player at 01:06, Fri 04 Feb 2011.
Solitaire
player, 673 posts
Teras or Tomorrow?
Fri 4 Feb 2011
at 01:55
  • msg #377

Re: Experience and Character Advancement

Ah, Motoko and Archer, that makes sense, you could do worse for inspiration. You need to get Unlimited Blade Works. :D Make you're swords invisible like Saber too.

And Flare, powers don't need to be flashy, if you're stuck, take a step back and look at your character, ask why she can manipulate heat, why does she heal? What part of her personality is that tied too and why? What other aspects are there?

Solitiare is stronger and tougher and meaner and prettier than most because that's how she see's herself. Its what she wanted to be when she was a baseline, and its what she is now that shes a nova. She got an arm blown off, but she knows she has two, so her subconscious built her a new one out of what was available. It was made of energy, so, obviously, it can manipulate it as well. Ect... From that initial starting point, powers tend to be connected in some way, but that really only matters in the nova's mind.
This message was last edited by the player at 02:42, Fri 04 Feb 2011.
Flare
player, 249 posts
Cogito ergo flamma sum.
Fri 4 Feb 2011
at 02:17
  • msg #378

Re: Experience and Character Advancement

Thanks Sol, I think I'm going to think about what makes my character tick (and maybe write a bit of a novella on it)
Gale
player, 164 posts
Hope is the thing
with feathers...
Fri 4 Feb 2011
at 03:03
  • msg #379

Re: Experience and Character Advancement

That's some really great advice, Sol.  I've been thinking about what direction I want to take Gale in, mainly because her eruption and everything since then seems to be leading toward depression, which I really don't want.  Comstock gave me some good ideas too, but it's nice to see the way the other characters think.
Comstock
GM, 823 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 4 Feb 2011
at 22:41
  • msg #380

Re: Experience and Character Advancement

Alright, I figured it out finally after making some estimates about how much I had posted.  I hadn't tracked XP since March 19th of 2010, you see.  Not really important.

All future XP will go into the Connections mechanic.  I'll keep up with you Terats just as soon as I take a vacation.

In the meantime, I added the rest of my XP to previously scheduled purchases meant to flesh out what's already been expressed in the narrative, for the most part.  Armor -> 5.  Superheavy Armor Extra.  Radio broadcast and reception.  Power windows.
Solitaire
player, 675 posts
Teras or Tomorrow?
Fri 4 Feb 2011
at 23:29
  • msg #381

Re: Experience and Character Advancement

I haven't really kept track of xp since... Um... A while?
This message was last edited by the player at 23:52, Fri 04 Feb 2011.
Rydi
GM, 822 posts
Sat 5 Feb 2011
at 00:00
  • msg #382

Re: Experience and Character Advancement

yeah.  For beginning characters especially I like the 1/post/day/(no sundays) thing.  But at this point the older characters just post when they feel like it, which seems better.  If people can post what they think they roughly have, I'll take a look at it and make a few corrections, send pm's with adjustments, and we can figure out if the current xp method is still cutting it for everyone.
Comstock
GM, 824 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 5 Feb 2011
at 03:22
  • msg #383

Re: Experience and Character Advancement

By the way: something I thought I had mentioned previously but looking through the thread I find conspicuously absent, the nice folks over on EONonline actually finished their Mega-Physicals book, the New Flesh.  I'm having trouble finding a link here, but I have the pdf myself.
Solitaire
player, 676 posts
Teras or Tomorrow?
Sat 5 Feb 2011
at 03:42
  • msg #384

Re: Experience and Character Advancement

Give... Now...
Comstock
GM, 825 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 5 Feb 2011
at 03:50
  • msg #385

Re: Experience and Character Advancement

I love the future.

Now, to my understanding this is open content for which it is illegal to charge money ergo there are no problems with my posting this RapidShare link here. [ http://rapidshare.com/files/44...rant-TheNewFlesh.pdf ]
Rydi
GM, 823 posts
Sat 5 Feb 2011
at 07:14
  • msg #386

Re: Experience and Character Advancement

oh, gawd yes.

I've seen nothing but quality content from them.
Suzukaze
player, 213 posts
The steel wind
Sun 6 Feb 2011
at 16:12
  • msg #387

Re: Experience and Character Advancement

In reply to Solitaire (msg #377):

That's exactly what i was thinking of. After the nuclear explosion I went to look up information on the heat generated by bombs and the melting point of titanium before posting about destroying my swords.

This led to a few options either just get new swords or I thought of Archer. Which I best thought could be represented by Matter Creation with a weakness of only being able to make swords/bladed weapons. Rydi had mentioned getting quantum bolt (touch/multiaction) and just shape blades of energy. This is what I mentioned I'd need help figuring out if i went that route.

Then there is just the debate of where to start. I want to raise my quantum so i can get my meg dex up to 5, but don't know if i should just concentrate on other things first.
Rydi
GM, 824 posts
Sun 6 Feb 2011
at 22:12
  • msg #388

Re: Experience and Character Advancement

Of note, Grav was mentioning the other day that there is a power in The New Flesh book that just flat lets you create weapons out of quantum.  Not sure what page that's on, but you might take a look and/or ask Grav where he found it.

Man, I love those books.  I want to get them printed and put them on my shelf; they're better than many of the actual white wolf products out there.
Flare
player, 251 posts
Cogito ergo flamma sum.
Wed 9 Feb 2011
at 21:19
  • msg #389

Re: Experience and Character Advancement

Just to share, I do plan to print this off and have it bound. I found a place that will do so for about 35$ if you bring them the printed pages. More if they have to copy it themselves. I'm going to shop around, but I think I want this.  I would also probably be willing to do a group order of it, should anyone be interested.  PM me if you care and I'll let you know what the final price would be.
Hell Kraken
player, 7 posts
Independence is a
Perogative of the Strong
Wed 9 Feb 2011
at 21:48
  • msg #390

Re: Experience and Character Advancement

After learning bookbinding back in high school, I can tell you that getting a good print is the hardest part of getting a good book.  The margins on the pdf aren't right for binding, I'm going to try to fix that and provide a link.
Flare
player, 252 posts
Cogito ergo flamma sum.
Wed 9 Feb 2011
at 21:56
  • msg #391

Re: Experience and Character Advancement

Awesome! I am going to call most binding places in the country and try to get a good deal on it. I don't real want to pay more than 20-25 for it.
Rydi
GM, 830 posts
Wed 9 Feb 2011
at 22:43
  • msg #392

Re: Experience and Character Advancement

You guys are great.  I'd love a printed copy, and know several people not in the game that might as well.  The fan stuff is actually more useful to me than 75% of the other aberrant and trinity stuff I own.
Suzukaze
player, 214 posts
The steel wind
Thu 10 Feb 2011
at 00:19
  • msg #393

Re: Experience and Character Advancement

In reply to Rydi (msg #388):

Saw the power, but it looked less powerful than the Quantum bolt touch you suggested. Also to be able to create 2 weapons I'd have to take an extra making it level 3 same as matter creation. But if i took matter creation I'd have to increase my quantum 2 levels. The others I wouldn't. Just wondering peoples opinion.

Also I haven't seen the Duplication power at all. Been trying to look online but couldn't find anything. Depending on what it does might take that or Holo. Those are probally the main things other than increase mega dex and hypermovment maybe buy more levels of quickness.
Rydi
GM, 832 posts
Thu 10 Feb 2011
at 03:45
  • msg #394

Re: Experience and Character Advancement

END OF STORY XP

Unless your character has a higher xp total, I want 2nd gen characters (Flare, 'Kaze, Gale) to move directly to 120xp.  I want 1st gen characters (everyone that started the game from the beginning) to move directly to 240xp.  And Hell Kraken... Have a 3xp bonus.

For those that are above these totals, also take a 3xp bonus, and my sincere delight in your frequent posting.
  I appreciate your dedication, but your already high post counts are their own rewards.
---

Suzukaze: ok, I finally got to the end of the book and looked at the power in question.  I think it's viable, but you are welcome to take either version, it's up to you.  I think the Q. Weapons power is the better option though, and here's a mechanics breakdown for why:
Quantum Bolt [touch only]: increases damage dramatically over base attacks, but requires activation and q expenditure EVERY TIME YOU ATTACK.  This gets pricey, though it's certainly nice in the short term.  It also doesn't benefit from some of the various modifiers recieved from combat styles, melee score, etc.
Quantum Weapons [Daisho]: this is half as good as Q.Bolt but still a significant increase for melee damage in all cases except extremely strong novas (which 'Kaze notably isn't).  It stays active for a standard duration, and gives two weapons (albeit a slightly weaker second weapon) that benefit from all things normal swords would benefit from.  You can even link your existing quantum bolts to it for a discount, and I'll let you convert your claws xp for use in buying this power.
Matter Creation: This just doesn't fit the character, and the scope is far too broad to justify taking it just for sword creation.  And the swords would just be normal swords.

Something else to consider later on is the master crafted weapons stuff, also in New Flesh.  Get an Inspired weaponsmith to make some swords for you, and you've got nigh invulnerable swords that give really nice bonuses.  But it would be a story in itself just finding someone to do that for you...
Gravitas
player, 507 posts
Behold Gravitas!
Master of Gravity
Thu 10 Feb 2011
at 03:46
  • msg #395

Re: Experience and Character Advancement

You're looking for Clone, not duplication.
Gale
player, 170 posts
And sore must be
the storm--
Thu 10 Feb 2011
at 04:01
  • msg #396

Re: Experience and Character Advancement

holy crap! 120 xp!  Quantum 5, here I come.  *dives into list to see what other powers she wants.*
Rydi
GM, 836 posts
Thu 10 Feb 2011
at 04:23
  • msg #397

Re: Experience and Character Advancement

The combination of radioactive fallout, constant power use, stressful combat, intense life experience leading to personal development, and a year of downtime all do a great deal to increase the capabilities of the "rookie" characters.  While not on even footing with some of the more experienced individuals, they are certainly more capable than those never exposed to those highly stressful situations.

Enjoy.

P.S. Thank you to everyone that painstakingly kept track of xp.  It allowed me to come up with the seemingly arbitrary numbers I just used.
This message was last edited by the GM at 04:24, Thu 10 Feb 2011.
Hell Kraken
player, 8 posts
Independence is a
Perogative of the Strong
Thu 10 Feb 2011
at 06:18
  • msg #398

Re: Experience and Character Advancement

Alright, let's give this link a try.

http://www.sendspace.com/file/8lsg1m

At the link you will find a zip file.  It contains two (2) .pdf files, one for even pages for The New Flesh and one for odds (for your two sided printing pleasure).  Some of the pages (most notably the cover) had to be unduly whitespaced to provide an appropriate gutter.  I could probably do a better job by hand (as opposed to automating the process), but I didn't want to take that much time.  Everything should be perfectly readable, though, sized to 8.5"x11" instead of 8"x10.5", and have a nice big margin on the appropriate side so that the binding won't cut into the text.  Enjoy!

Before I forget, I don't know how long the link will be good for, but I've kept the file.  Just ask and I can reupload it.
This message was last edited by the player at 06:21, Thu 10 Feb 2011.
Rydi
GM, 837 posts
Thu 10 Feb 2011
at 06:36
  • msg #399

Re: Experience and Character Advancement

Nice, and thanks for all the work.  I need to get to my other computer and download this.

So, any interest in doing Brainwaves, Fatal Personalities, and A Breed Apart? And maybe the Aberrant Directory and Compendium too? :)

Man, I wonder how much all that would be to print...
Hell Kraken
player, 9 posts
Independence is a
Perogative of the Strong
Thu 10 Feb 2011
at 06:43
  • msg #400

Re: Experience and Character Advancement

It's not really a problem.  I have tools for doing this sort of thing, you see.  One of the perks of using Linux, I suppose.  I can batch job it all from the terminal.  Once I've set everything up it only takes 15 minutes of processing time or so.  In short, if somebody wants to provide me with a pdf-only book, it's not much trouble to impose it.
Flare
player, 256 posts
Cogito ergo flamma sum.
Thu 10 Feb 2011
at 06:45
  • msg #401

Re: Experience and Character Advancement

Kraken you are my hero.  I'll get to work finding a binder.
Gale
player, 172 posts
And sore must be
the storm--
Thu 10 Feb 2011
at 19:49
  • msg #402

Re: Experience and Character Advancement

Ok, after sitting on the extra xp for all of a few hours, I've decided to purchase:

Quantum 5

(At this point, I hope I can safely assume that all my dots in Elemental Anima become equivalent dots in Elemental Mastery.  The techniques are practically the same, both are level 3 powers, and the only real difference is that now Gale can create air.)

2 more dots in Weather Manip, taking techniques Alter Temp and Lightning Bolt, bringing me to Weather Manip 4.

I'll be updating the Character Description thread with this.
Rydi
GM, 840 posts
Fri 11 Feb 2011
at 20:10
  • msg #403

Re: Experience and Character Advancement

Question while people are still spending their xp:
Should the non-terats get to have a point of Connection and spend 20 of their banked xp as per the rules listed in the rules thread?  Seems a good time, assuming their backgrounds show them doing the whole "connecting with their human side" thing.

Opinions?

Also, did everyone using chrysalis use the previously discussed rules?  I know we didn't track Temp Chrysalis very well, so I'm assuming you are just retroactively buying your dots...
Gravitas
player, 513 posts
Behold Gravitas!
Master of Gravity
Fri 11 Feb 2011
at 20:34
  • msg #404

Re: Experience and Character Advancement

I am prepared to do that (use the posted rules), though I haven't worked out exactly when this occurs in-game.

Regarding Connection, I think it is fine for people to take advantage of the mechanic, even retroactively, given that a good deal of the Terats are doing that with Chrysalis.
This message was last edited by the player at 20:51, Fri 11 Feb 2011.
Rydi
GM, 842 posts
Fri 11 Feb 2011
at 20:57
  • msg #405

Re: Experience and Character Advancement

If there are no objections, and someone else seconds it, I declare Connection open for use.

In other news:
1)Have people over 200xp been observing the "1xp:2 days of posts" ratio?
2)Note that a max xp was given for chrysalis/connection expenditure to keep things sane.
3)Are we still having fun with the current xp tracking system, or do we need a new one?
4)Any objections to the Connections costs?
5)Is everyone happy with their character direction?
Comstock
GM, 840 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 11 Feb 2011
at 21:08
  • msg #406

Re: Experience and Character Advancement

I'm good here.

My XP total is relatively high, but I don't anticipate needing anything to flesh out the character for a long, long time.  From here on in, it's buying attributes and abilities.  Most everyone else is way ahead on that.

XP tracking per day is intended to encourage regular posting.  As long as opportunities for regular posting happen, I don't see a great problem with it.  Those farther behind can be given boosts or more chances to catch up when recalibration is needed.
Rydi
GM, 843 posts
Fri 11 Feb 2011
at 21:20
  • msg #407

Re: Experience and Character Advancement

I didn't catch your vote on Connection Comstock.  Since you would be one of those more affected by it, what is your take?
Comstock
GM, 841 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 11 Feb 2011
at 21:31
  • msg #408

Re: Experience and Character Advancement

I spent my XP topping off expensive powers for relatively small gain.  Like buying Armor 5.  Connections as a system works fine, and just about all future XP is better spent buying through Connections driven downtime.  I just won't be using it at the moment.  Everyone who isn't going into Chrysalis can have a connections point.




P.S. - For reference, when all is said and done, Comstock soaks 49B/43L, and a point of quantum lets him soak Aggravated damage with his Lethal soak thanks to Hardbody.  His soak can actually climb higher, on a 1 quantum per 1B/1L basis, but he keeps growing heavier every point.  Does this sound nuke-worthy?
Rydi
GM, 844 posts
Fri 11 Feb 2011
at 21:45
  • msg #409

Re: Experience and Character Advancement

Close to it at the very least.

Oh, New Flesh has some new abilities and background enhancements people may be interested in.  I'd actually like to see some of them get taken.

And I would like to start handing out adversarial backgrounds in exchange for good backgrounds at a 1:1 ratio.  If anyone is interested let me know
Zero (Cult of Paradox...)
Phantasm (Ghosts in the Closet)
Impetus (Crazy Suitors)
Etc...
This message was last edited by the GM at 22:07, Fri 11 Feb 2011.
Flare
player, 258 posts
Cogito ergo flamma sum.
Fri 11 Feb 2011
at 21:56
  • msg #410

Re: Experience and Character Advancement

In reply for rydi on part 5:

I'm not happy on character direction.  I'm afraid I don't have one.  I've been brainstorming most vigorously, but I just don't know where I want her to go.  Currently I am torn on her being more in touch with giving back and reconnecting with humanity (and probably using her healing powers to good end) or simply despairing of humanity and going batshit crazy apocalypse.

Both sound like good fun.

I think I'm going to try to work out a character direction in posts and see where it goes.  If anyone has any input, feel free.
Solitaire
player, 683 posts
I Could Save You
But Why Should I?
Fri 11 Feb 2011
at 22:29
  • msg #411

Re: Experience and Character Advancement

In reply to Flare (msg #410):

If you can't think of a plan, don't make one. What do you want to do right now. To hell with the future. You can only plan so much, the game will take you where it wants to go.

I have minimal plans for Solitaire, just a personality and a some nebulous notions of ideas I want to get around to exploring, eventually. She reacts to the game, and punches it in the face if she doesn't like the direction.
This message was last edited by the player at 22:30, Fri 11 Feb 2011.
Phantasm
player, 365 posts
Happy Shiney Person
DeathTeady loves you!
Fri 11 Feb 2011
at 22:54
  • msg #412

Re: Experience and Character Advancement

Anyone have a problem with an enhancement that lets me add successes on a manipulation roll to my performance score?  Its a standard template for enhancements, just a new application.  Figure a good liar makes a good actor, and someone who knows how to push buttons can get a crowd riled up.
Flare
player, 259 posts
Cogito ergo flamma sum.
Sat 12 Feb 2011
at 06:25
  • msg #413

Re: Experience and Character Advancement

Sol, Thanks!

Phantasm, seems fair to me.
Comstock
GM, 842 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 12 Feb 2011
at 06:37
  • msg #414

Re: Experience and Character Advancement

Phantasm, no objections here.  Seems like a narrow focus, but hey.  Maybe there's something to being an awesome actress beyond just the awesome dice pool.  Looking for an oscar?

Flare: repeat everything Sol said and pretend I said it too.  Comstock is basically a man founded on the idea that he will try to do the right and decent thing whenever possible.  Partly because he was a real goof-off in the past.  In any given situation, he's probably reacting to events and trying to decide what the good and decent thing happens to be.  It makes writing him easy.

Also, Comstock takes definition from his powers in the sense that they are all complications on his life.  Dramatic tension comes from the aberrations and powers that separate him from his humanity and his desire to do good and decent things.  So he walks a fine line of getting more power so he can do good without growing so distant that he loses a sense of what good happens to be.

Does Flare have any Aberrations yet?  If yes, how do they mess up her life?  If no, how does this freedom from consequences change her relationship with the world or knowledge of herself?
Gravitas
player, 514 posts
Behold Gravitas!
Master of Gravity
Sat 12 Feb 2011
at 06:51
  • msg #415

Re: Experience and Character Advancement

Comstock:
Phantasm, no objections here.  Seems like a narrow focus, but hey.  Maybe there's something to being an awesome actress beyond just the awesome dice pool.  Looking for an oscar?


In a sense this is no different from the various Scientific genius enhancements for mega-int.
Phantasm
player, 366 posts
Happy Shiney Person
DeathTeady loves you!
Sat 12 Feb 2011
at 07:05
  • msg #416

Re: Experience and Character Advancement

Cool.  I realized that neither my looks nor my charisma were up to par for even a non-nova actress.  While I can (and likely will) compensate by making a career out of action roles, it still doesn't really make sense that I'd suck that bad.  Plus, all that singing in Zero's band... I may pick up a single dot in mega-charisma and/or appearance and take something that gives a broad but minor effect for both.  "Cute and Innocent" sort of effect.  Though I have to say, I don't know where 242 xp went, and I still have 75xp more fluffy enhancements to buy.

Flare: Save the Cheerleader, save the world?
Sorry.  Seriously though, just find out who Flare is and work from there.  The plot in this game changes and veers off at right angles all the time.  But if you know who your character is, you can roll with it.  I was kind of in the same boat for a while, especially with all the combat and emergencies, since there wasn't really enough time for P' to find herself... but I just kinda worked that in.  It wasn't seemless, and there are some things I'm doing now that are a bit of a retcon, but hey, no one's perfect right?
Gravitas
player, 515 posts
Behold Gravitas!
Master of Gravity
Sat 12 Feb 2011
at 07:10
  • msg #417

Re: Experience and Character Advancement

Since, talking with you (Flare) separately, I know you're looking for direction not just in chardev but also power-mechanics. This may also be helpful to other people who aren't really sure what to do with their xp windfall, or only know up to a point.

Remember that a nova's powers are defined internally, not externally. If a nova believes that their ability to glow very brightly should hurt people, they might manifest Immolate instead of the more simple Bioluminescence. Take a bit of time to think about the how's and why's of your character's abilities and remember that the eruption event itself is often key to shaping those abilities. Subconscious desires are the next major factor in why abilities manifest in the way they do.

For a more concrete example, Quentin erupted during a period of intense frustration during his graduate work at the University of Chicago. He was working toward a Ph.D in Physics with research specifically into gravity. When he erupted he gained not only control over the subject of his fixation (gravity control), but a heightened ability to understand it and solve the problems that he'd been running into roadblocks with only moments before (mega-int). After his eruption, his academic understanding of his abilities has led to natural outgrowths into spatial and temporal manipulation, telekinetics, and the ability to walk on walls and ceilings. Because of his association with the Teragen and his belief that he is fundamentally superhuman, he's developed at least some superhuman quality in virtually every area of human endeavor (he's got every Mega-Att rated at least 1 or higher).

So then the fundamental question, at least as far as powers and advancement is, "Why does your character have the powers they do?" This is rapidly followed by "How does your character see your powers?" Not every character has the academic understanding of their powers that Quentin does. Random hood on the street might develop Entropy Control, but not because he's studied entropic principles academically, but because "He's fuckin' lucky, yo." So this same character probably develops a bit of mega-social stuff, mega wits and mega physicals in order to conform to his tough persona. Other powers might include intuition, luck, or premonition.

Powers are also reactionary to some degree. A character that finds themselves in constant danger will naturally begin to develop some defensive ability - armor, force fields, soak adding techniques for level 3 powers and mega-stam are all very valid. Novas can, with a great deal of effort, develop abilities that even fall outside of the set of powers they initially erupted with. All it really takes is a great deal of hard work, much of which is spent redefining their own internal interpretations of what they should be able to do.
Rydi
GM, 845 posts
Sat 12 Feb 2011
at 07:15
  • msg #418

Re: Experience and Character Advancement

Expanding minimally on Gravitas' lovely statement:

You can also view his mega-attribute development (he's got at least one in everything) as a way of rounding out his human weaknesses.  As an academic he was likely pretty specialized and quite possibly lacking in one or more areas.  The nova erruption tends to fill in weak points, both as a defense mechanism, and as a way of fulfilling unconscious insecurities (the ugly girl becomes mega-hawt, the dorky kid gets super buff, the slow jock gets mega-wits or intelligence).
Gravitas
player, 516 posts
Behold Gravitas!
Master of Gravity
Sat 12 Feb 2011
at 07:25
  • msg #419

Re: Experience and Character Advancement

Yeah, he went from probably about Int 4, and terrible physical and social attributes to having 5's in almost every basic attribute (his base strength is actually still a 1). He really only had one thing going for him before his eruption, but quantum, as it often does, opened new doors.
Comstock
GM, 843 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 12 Feb 2011
at 07:55
  • msg #420

Re: Experience and Character Advancement

Want more examples?

As another case of the unconscious and less directed evolution, Comstock became metal because he nearly died spelunking in an abandoned mineshaft.  And mining was in his family history, so subconsciously it resonated well.  Since eruption, it's taken him for a ride though, and mostly he's reacting to what he perceives as a body outside his control that adapts and changes constantly to block further harm.

After joining Utopia and T2M, his strength and endurance became his means of self-expression and control.  So he just kept refining what he was good at instead of branching out.  Psychic shield came from his belief that he had to keep a cool head on his shoulders, and his 'body' interprets that as detecting and countering forms of persuasion and psychic infiltration.  Anything that constitutes a threat, no matter how vague, produces an unconscious reaction from Comstock.

Everything else he does is some reflection of various minerals that he's been 'exposed to'.  Limited X-Ray vision comes from transmuting his eyes into something that can emit and pick up large swaths of the EM spectrum.  Radio-broadcast and reception occurs because he makes himself into an antenna and thinks about magnets.  Most everything has to do with him empathizing with metals and treating them as extensions of his body.  His one dot of mega-Intelligence and talent for engineering is unconscious instinct again: he doesn't really understand so much as get hunches, though with all his studying he's starting to slowly round out his understanding of the natural sciences.  Even if he does 'get it', he likely won't get any more mega-Int because he doesn't see himself as a smart guy.  He won't get mega-appearance for the same reason.  He just sees himself as a guy with a crazy body.

This year he's finally going to drink down the vial of mercury that Dr. Zero gave him during the first week of training because he's tired of being too slow, too uncoordinated to keep up with the Speedsters and Brains out there.  Everything he's tried before in training for speed has failed to produce results, but once he indulges the irrationalities of his own mind he'll get his first dot of Mega-Dex and Mega-Wits.  His Mega-Dex enhancement will be Perfect Balance, because the one thing he knows he can do is take a hit and keep on standing.

Hope the rambling helps.
This message was last edited by the GM at 16:11, Sat 12 Feb 2011.
Flare
player, 260 posts
Cogito ergo flamma sum.
Sat 12 Feb 2011
at 09:14
  • msg #421

Re: Experience and Character Advancement

The rambling helped a lot, actually everyone's posts have been very helpful in getting me back to thinking about the character and what I want.  I have a longwinded post (that involves Gale, heh heh) that sets in motion some of what I want for my character, namely an altered personal perception and branching away from her fire and into other things to be later determined.  I also am going to focus more on what the character thinks, needs and wants to flesh her out.  As well as trying to decide why she is what she is.

Thanks a bunch for all the input guys!
Hell Kraken
player, 15 posts
Independence is a
Perogative of the Strong
Sat 12 Feb 2011
at 09:21
  • msg #422

Re: Experience and Character Advancement

Alright, this is mainly for my own bookkeeping purposes than for anything else, so feel free to disregard.

XP Expenditures

02/12/11
-4xp Computers (2->3)
-6xp Decrease Density (0->1)

02/26/11
-2xp Biz (1->2)
-7xp Molecular Manipulation (1->2)

06/06/11
-7xp Matter Creation (1->2)

08/27/11
-5xp Mega-Stamina (1->2)
-5xp Mega-Int (1->2)
-5xp Mega-Wits (1->2)

10/29/11
-10xp Mega-Int (2->3)

01/02/12
-9xp Projectile Poison (0->1)
-5xp Decrease Density (1->2)

12/07/12
-12xp Sizemorph, Grow (0->2)
-3xp Immolate + Aggravated

12/29/12
-5xp Mega-Percep (1->2)

Banked Experience

As of 08/18/13
29
This message was last edited by the player at 19:06, Sun 18 Aug 2013.
Impetus
player, 957 posts
Social Tac Nuke
Mon 14 Feb 2011
at 10:34
  • msg #423

Re: Experience and Character Advancement

Imp's hat into the ring on this whole spending xp after colombia thing:
Imp has basically maxed his social atts (the cornerstone of his power suite) and has a rather wide range of abilities that give him great versatility. This is in line with what he subconsciously/consciously wanted to be when he was a baseline.
I'm now at a crossroads. After chrysalis I will no longer be developing social atts (will probably be sitting at 5/3/5 until q6) and am going to branch out into things that better express the majesty of what he is becoming.  Things like hypnosis, empathic manipulation, domination, and the physical majesty of raw strength and stamina.  Also mental stuff.  In short, Imp has basically maxed his socials and will be continuing his theme of being breathtakingly superhuman and somebody everybody wants to have on their team (remember, he was the geek chosen last in gym class).  He will, i think, finally stop defining himself by others as a result of his chrysalis and begin pursuing his own path to magnificence.

I may have more cogent things to say on this later, for now my travel induced fugue makes coherence difficult.
This message was last edited by the player at 11:03, Mon 14 Feb 2011.
Rydi
GM, 849 posts
Mon 14 Feb 2011
at 15:27
  • msg #424

Re: Experience and Character Advancement

Hey Imp, nice to see you back.

All that sounds reasonable.  Just remember to try and keep most of them around the 3 mark for a cap (as we had discussed, this lets the individuals focusing on those areas keep their special), except your primaries (socials, basically).  If you can give reason to go higher we can of course discuss it though.  You might give the Character Descriptions thread a peek.
Suzukaze
player, 220 posts
The steel wind
Tue 15 Feb 2011
at 02:23
  • msg #425

Re: Experience and Character Advancement

Ok...

Claws 3 (KD,AP) I converted to Quantum Weapon 3 (Daisho: Dual Katanas) using Lethal Damage

12pts Buying Holo and increasing to level 3 (Weaknesses Linked to Hypermovement, Target limitation :Only able to create images of Suzukaze)

12 Points (tainted) Increasing Quantum to level 4

8 pts (tainted) Increasing Hypermovement to level 4

8 pts (tainted) Increasing Mega Dex to level 4

10 pts (tainted) Increasing Mega Dex to level 5

5 pts gaining a second level of Enhanced Initiative

5 pts gaining a 3rd level of Quickness

This now gives me Taint 4 for my aberration I'm choosing Aberrant Eyes Black with Purple Irises

60 points spent leaving me with 4 left which after my next post I'll probally get a 4th level of quickness unless I find a better enhancement.
Rydi
GM, 850 posts
Tue 15 Feb 2011
at 05:17
  • msg #426

Re: Experience and Character Advancement

you have more taint than that.  You gain taint just for having high quantum.  Lent my books out to Flare, so I can't remember where you start getting points, but I thought it was either 4 or 5 Q.

Also, people choosing to enter into the final Columbia conflict at a full quantum charge gained a point of taint as well (don't remember if there was any special reason it wouldn't have applied to you, but if so feel free to remind me).

So, I'd probably recommend buying only your quantum tainted, and maybe just wait on that last dot of mega-dex.  But aside from that stuff everything looks solid.
Suzukaze
player, 221 posts
The steel wind
Tue 15 Feb 2011
at 05:28
  • msg #427

Re: Experience and Character Advancement

In reply to Rydi (msg #426):

Just checked you gain taint at quantum 5. So even with the one point from Columbia I should be at 5 which is listed for low level still. I'd be fine with it, but if you really want I can do as you said and take the last dex later.
Gravitas
player, 523 posts
Behold Gravitas!
Master of Gravity
Tue 15 Feb 2011
at 05:43
  • msg #428

Re: Experience and Character Advancement

If I recall you said we'd gain a temporary taint that way, not permanent taint.
Rydi
GM, 852 posts
Tue 15 Feb 2011
at 06:04
  • msg #429

Re: Experience and Character Advancement

Nope.  I looked it up. page 9 or 10 of the columbian thread.  We don't accrue taint like we should, due to the nature of online gaming; we don't roll enough, we don't run out of quantum enough, and we don't botch or max enough.  I gave that out as a way of hopefully getting at least a little taint on the characters, as they're reeeeally low taint for their power levels.

quote:
I'll even give you a once in a lifetime deal, and let you take a point of Permanent Taint to refill your quantum to full.

Gravitas
player, 525 posts
Behold Gravitas!
Master of Gravity
Tue 15 Feb 2011
at 06:06
  • msg #430

Re: Experience and Character Advancement

Maybe the rest of them are. I'm not. :P
Solitaire
player, 688 posts
I Could Save You
But Why Should I?
Tue 15 Feb 2011
at 09:47
  • msg #431

Re: Experience and Character Advancement

Yeah, I've got 5, seems about right to me.
Impetus
player, 959 posts
Social Tac Nuke
Tue 15 Feb 2011
at 11:06
  • msg #432

Re: Experience and Character Advancement

I'm at 3.  We're going to be getting taint/chrysalis equivalent for going through chrys though, yes?
Comstock
GM, 852 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 15 Feb 2011
at 12:28
  • msg #433

Re: Experience and Character Advancement

At four here.  Though I likes my aberrations.
Gale
player, 182 posts
And sore must be
the storm--
Tue 15 Feb 2011
at 13:30
  • msg #434

Re: Experience and Character Advancement

I'm at 5 as well, after having purchased Quantum 5.
Gravitas
player, 527 posts
Behold Gravitas!
Master of Gravity
Tue 15 Feb 2011
at 16:20
  • msg #435

Re: Experience and Character Advancement

Yeah, technically I'm at Taint 5 and Chrysalis 1, and the rules we're using assigns an aberration for any amount of chrysalis, which in my case would be a moderate one (which I then turned into two minors per the rules changes as well). Grav has inhuman beauty, aberrant eyes, glow, and an anima banner that I still need to define (because it was picked up in chrysalis).
Rydi
GM, 858 posts
Tue 15 Feb 2011
at 16:47
  • msg #436

Re: Experience and Character Advancement

what Grav said.

Imp: your mega traits are fine (like I said, the primary/secondary thing isn't set in stone, and you purchased your traits early).  But in keeping them, I'd like it if you kept your other stuff in the 2ish range.  That way you aren't treading on sol's strength, Zeros Int, etc.  None of that is set in stone either, and if it really chafes talk to me, but I want to avoid one guy with ALL mega-atts super high (that guy's name is divis mal, and he's kind of boring when everything is said and done).
Suzukaze
player, 223 posts
The steel wind
Wed 16 Feb 2011
at 20:27
  • msg #437

Re: Experience and Character Advancement

Yeah I should be at 4 taint. Looked over the Columbia thread. I didn't take the taint back then because I originally wanted to try and keep Suzukaze taint free. However looking at what I wanted to buy and getting new ideas in my head that's why I decided to purchase things tainted. I might focus on enhancements for a bit after this.
Hell Kraken
player, 24 posts
Independence is a
Perogative of the Strong
Thu 17 Feb 2011
at 01:06
  • msg #438

Re: Experience and Character Advancement

Woohoo!  Taint 6!  First one to 10 wins!
Comstock
GM, 856 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 17 Feb 2011
at 01:30
  • msg #439

Re: Experience and Character Advancement

I'm ... not sure it works that way, Kraken ...

Why are you staring at me like that?  Keep your heat vision to yourself!
Rydi
GM, 860 posts
Thu 17 Feb 2011
at 08:26
  • msg #440

Re: Experience and Character Advancement

remember, check the first post in the Rules thread for all the alternate rulings in use.  It has the chrysalis rules and some mildly important other stuff.
Flare
player, 293 posts
Cogito ergo flamma sum.
Fri 10 Jun 2011
at 23:06
  • msg #441

Re: Experience and Character Advancement

spent 16 bumping a few oft used abilities like martial arts, and medicine.  Will be upping either healing or EM: cold when I finish writing the story to it.
Rydi
GM, 904 posts
Sat 11 Jun 2011
at 18:04
  • msg #442

Re: Experience and Character Advancement

My internet is being wonky guys, I'll post when I can, hopefully soon.  Gravitas is going to be coming over today and he's going to troubleshoot it.  He doesn't know this, but it's happening...

Anyway, Sorry for the delay.
Flare
player, 294 posts
Cogito ergo flamma sum.
Sat 11 Jun 2011
at 19:00
  • msg #443

Re: Experience and Character Advancement

That sounds like enforced volunteerism, which I highly support.
Gravitas
player, 559 posts
Behold Gravitas!
Master of Gravity
Sat 11 Jun 2011
at 19:50
  • msg #444

Re: Experience and Character Advancement

Its fixed. This is also the wrong thread for that sort of thing. :P
Rydi
GM, 905 posts
Sun 12 Jun 2011
at 08:18
  • msg #445

Re: Experience and Character Advancement

How did it even end up here?  I thought I clicked on the other thread, weird.  But whatever.  Thanks to Grav, I can now reply to people.  When I get up and finish digging post holes.
Flare
player, 295 posts
Cogito ergo flamma sum.
Sun 12 Jun 2011
at 18:14
  • msg #446

Re: Experience and Character Advancement

lucky lucky you.
Impetus
player, 1054 posts
Social Tac Nuke
Tue 14 Jun 2011
at 11:12
  • msg #447

Re: Experience and Character Advancement

Imp has, with Rydi's blessing, acquired 6 dots in Fan Club (antagonistic background), and 4 Dots in Suitors (also, antagonistic background).  Using these 10 background dots I'll:
Up my Node to 5 (From 3)
Up my Contacts to 5 (from 0)
This message was last edited by the player at 11:13, Tue 14 June 2011.
Rydi
GM, 910 posts
Tue 14 Jun 2011
at 13:15
  • msg #448

Re: Experience and Character Advancement

Also of note, as I told Impetus:  Only buy backgrounds if you want them 'protected from fate' or they are something you can't normally get without spending xp (eufiber, node).  Everything else you get in the play as a result of story (notice how everyone has money, and no one paid for it?), but is subject to story fluctuations and can thus be taken away when appropriate.
El Dragon
player, 63 posts
Tue 14 Jun 2011
at 22:08
  • msg #449

Re: Experience and Character Advancement

Having this thread active brings up something I've been having too much fun actually playing to notice I was missing:  How does XP work and who keeps track of it?
Solitaire
player, 753 posts
I Could Save You
But Why Should I?
Tue 14 Jun 2011
at 23:30
  • msg #450

Re: Experience and Character Advancement

Well, we kinda keep track of it.

Sorta.

Ish?
Impetus
player, 1055 posts
Social Tac Nuke
Wed 15 Jun 2011
at 00:56
  • msg #451

Re: Experience and Character Advancement

The system used is 1xp per day that you post in character, no more than 6 a week. Once you hit 200xp it falls to 1xp per 2 days posting. Track it yourself, Rydi is trusting.
Rydi
GM, 913 posts
Wed 15 Jun 2011
at 02:29
  • msg #452

Re: Experience and Character Advancement

Trusting = Lazy

Or perhaps I believe that people live up to your expectations of them...

Nope, definitely lazy.
Flare
player, 296 posts
Cogito ergo flamma sum.
Wed 15 Jun 2011
at 05:13
  • msg #453

Re: Experience and Character Advancement

Lazy and uncaring, you're more deep than just mere laziness.
El Dragon
player, 83 posts
Sun 17 Jul 2011
at 04:52
  • msg #454

Re: Experience and Character Advancement

I haven't spent any experience since I started playing, so I'm doing it all in one swell foop.  I'm putting a "training montage" (cue the 80's rock music) in the vignettes to cover it.

I picked up a dot of Perception, raised M-Strength from 1-3, M-Dex to 2, M-Sta to 2, M-Per to 2, M-Wits to 2, Boost to 2, and Force Anima to 3 (adding the Sphere enhancement which gives me a shockwave attack centered on me)
Rydi
GM, 930 posts
Sun 17 Jul 2011
at 20:21
  • msg #455

Re: Experience and Character Advancement

Dandy.  T2M training will certainly do a whole lot more to familiarize a nova with their powers than the US military.
El Dragon
player, 85 posts
Mon 18 Jul 2011
at 21:30
  • msg #456

Re: Experience and Character Advancement

Did my participation in the Crimson Dawn thread/fight net me any extra XP?
Rydi
GM, 932 posts
Tue 19 Jul 2011
at 05:49
  • msg #457

Re: Experience and Character Advancement

Just the 1 xp per day of posting as normal.  So, in a sense, yes.
Rydi
GM, 996 posts
Sun 25 Dec 2011
at 20:09
  • msg #458

Re: Experience and Character Advancement

Three Announcements:

1) I just recieved the Trinity Player's Guide for xmas, which details martial arts styles.  These are now open to anyone with an appropriate background (Zero, 'Tasm, 'Kaze, and Dragon), or anyone that goes out of their way to train in them.  Please stick to your character concepts though. Oh, and I believe that the New Flesh has more styles too.

In the immediate future I suggest Dragon pick up Tai Ch'i, 'Kaze pick up Kenjutsu (and maybe Karate, since she's Japanese and Kung Fu might not be as appropriate), and for Phantasm probably Kung Fu or Capoeira because of her athletic ability.

I'd love to see Sol' with Savate or some sort of Zero G style (Z-G stuff would be particularly appropriate to Imp' and Grav' too), and 'Stock with Boxing and Wrestling.

2) New stuff
New [Attribute] Enhancement:
Exceptionaly Skilled
The nova with this enhancement is capable of learning far more specialties than normal, within the chosen attribute category.  The nova may purchase 1 extra specialty per dot in the appropriate mega-attribute, in all skills in the given attribute category.

Weaker versions of this ability exist for Daredevils and for psiad/psions (in the form of merits).

3) 5xp for everyone.  Happy Holidays!
Rydi
GM, 1058 posts
Thu 22 Nov 2012
at 11:51
  • msg #459

Re: Experience and Character Advancement

It's that time again, the posting has gone up and the experience won't be far behind.  While most of us are a bit past caring about that sort of rules stuff in our story driven game, it's still nice to have a written template to base all that story off of.  With that in mind, I want to remind people of a few things:

1) You earn xp for posting.  1 xp for each 2 posts for those with lots of posts, 1 xp per post for those without many posts.  I think I set the dividing line at 200 in character posts, yes?  I'm sure you'll let me know if I misremembered.  Oh, and no xp for sunday posts.
Edit: but we may move to a system wherein I hand out xp at intervals, and people work from a set total.  I'll take a look at everyone's xp and make a decision soon.

2) Remember all the cool stuff in Brainwaves, Forceful Personalities, and New Flesh.  These fan supplements are better imo than many of the wod created stuff.  Use them, though let me know what you are taking (there's just a few things in there that are kind of wonky)

3) Look at the post immediately before this one, it has a few suggestions for people.  Not sure you're interested, but you might have not even noticed the suggestions since posting was lagging when I made that post.

4) Finally, the actual point of my post: What direction are you planning on growing after powers come back?  Better at your primary stuff, a new branch of powers, actual human-based traits, what are you interested in?  I'd like to see people talk about directions and what they feel about one another's characters, since that kind of outside input can really help add richness to our own perceptions, and since the way each character plays directly impacts everyone else.
This message was last edited by the GM at 12:28, Thu 22 Nov 2012.
Solitaire
player, 867 posts
I Could Save You
But Why Should I?
Thu 22 Nov 2012
at 12:16
  • msg #460

Re: Experience and Character Advancement

Does this just mean we should start tracking XP again or that we are setting our total XP to posts/2?
Rydi
GM, 1059 posts
Thu 22 Nov 2012
at 12:25
  • msg #461

Re: Experience and Character Advancement

I was just re-stating the guidelines for tracking xp for people.  But your question does bring up a good point... How many people have been tracking their xp well enough to feel confident they've gotten all that they are owed for their posts?  We may just want to set some xp totals for the various character tiers in the game if people haven't been tracking very well.
Impetus
player, 1247 posts
Social Tac Nuke
Thu 22 Nov 2012
at 13:07
  • msg #462

Re: Experience and Character Advancement

I've got some downtime tomorrow so I'll total up how much I've accrued and let you know, ok rydi? In terms of where imps going to go with his xp, hmm. More mega dots, probably bring those at 1 up to 2. Also gotta buy empathic manipulation. Other than that he'll probably just strengthen what he's already got as he's basically got every power I see him having unless something bizzare happens.
Solitaire
player, 868 posts
I Could Save You
But Why Should I?
Thu 22 Nov 2012
at 14:03
  • msg #463

Re: Experience and Character Advancement

I haven't bothered tracking mine in... I have no idea to be honest. It hasn't really been important for a while. I vote for just giving us a number in preparation for the next arc. It seems the quickest and cleanest thing to do, then we can go back to tracking it.

It seems to me like we're giving the game a soft reset anyway, I don't think it would cause problems. Anyone else have thoughts?
Serenade
player, 21 posts
Thu 22 Nov 2012
at 15:40
  • msg #464

Re: Experience and Character Advancement

I have been tracking mine, but it is a far simpler endeavor for me.  That being said I think it would be easier to follow Sol's advice.
Serenade
player, 23 posts
Thu 22 Nov 2012
at 16:54
  • msg #465

Re: Experience and Character Advancement

I want to begin buying up my Mega-apps as well as acquire some more extras.  Two that I am looking at are Obscurement (Mega-App), and Clarion (Mega-Cha).  I know that I will also want to get taint resistance, there are some others as well, but I don't remember them right off the top of my head.  As far as powers go, I want to become more skilled in Holo and Empathic Control.  When those are high enough, I would like to possibly take Dominate (again probably linked to Holo, it would be something like placing subliminal messages in the music or in my speaking).  I had thought about taking telepathy as well, but I don't think that it is appropriate anywhere in the near future...maybe after a hundred xp or so.  That is really something that I would leave to the committee.
Hell Kraken
player, 106 posts
Independence is a
Perogative of the Strong
Thu 22 Nov 2012
at 18:10
  • msg #466

Re: Experience and Character Advancement

I've been keeping a set of books on message 422 of this thread and they seem to be accurate through 01/02/12 which is probably pretty close to current what with the stall that took place around that time.  Just need to find where the threads were at that time and count my posts afterwards.  So I've really got no problems with whatever is decided.  As far as development goes, the most immediate need is to fill out the powers.  Got a number of powers where I've only got 1 or 2 dots and need 3 or 4 to meet the concept and a number where I haven't got any dots and need 1 or 2.  So 1 dot in Immolate, Quantum Bolt, Density Control, Poison, and Sizemorph, 2 dots in Matter Creation and Molecular Manipulation.  Probably best to make Immolate deal aggravated damage as well.  Some skills would be nice too.  Been trying to bootstrap the character, so things have gotten a bit unbalanced, certain things being necessary at at least a low level while logically needing to be at a higher level.
Gravitas
player, 621 posts
Behold Gravitas!
Master of Gravity
Thu 22 Nov 2012
at 18:51
  • msg #467

Re: Experience and Character Advancement

I think I've been tracking mine decently well, but I also know I'm behind on xp compared to the others on my 'tier'. I also sort of want to say you set the dividing line at 300xp, but I'm not entirely sure. It may be somewhere back in this thread.

As for where I'm going with it. A few mundane abilities (though only a few), boosting Mega-Per and Wits (which are my secondaries, but which aren't really high enough to rate that distinction quite yet). Also a handful of enhancements (mega-mental). I also want to buy Adventure!'s Sanctum background for the Mars base and throw more points into Extradimensional Pocket every now and then (because it's hilarious).
Phantasm
player, 476 posts
Happy Shiney Person
DeathTeady loves you!
Thu 22 Nov 2012
at 19:19
  • msg #468

Re: Experience and Character Advancement

For my part, I see phantasm growing into her mega-atts further, especially in enhancements for wits, stamina, and the other mentals.  Though she is a manipulator, I've not been impressed by the way the various enhancements fit her particular brand of manipulation, so I'll just be cherry picking there.

For powers, I see her finishing out her constructs, and maybe getting a few more powers linked to them, in the same vein as her creeping quantum tunneling constructs.  Past that, more of the same.  Like the others, I like where she's at conceptually and don't want to just suddenly develop wings/acid breath/animal empathy or whatever wildly inappropriate random power you can think of.

For others, I'd like to see 'Stock get some advancement, he hasn't had any for a long time (being co-gm is distracting I'm sure), Flare solidify herself as a team blaster (if she only has the fire control stuff, then she'd probably need a more intense damage power for that), Impetus go mad with power then find clarity again, 'Kaze become the whirlwind of death she's always been trying to be (probably just more raw damage for her too, though stealth powers would be cool too).  Gale, Grav, Kraken, and Dragon I think are great the way they are, probably just keep developing in the same direction they've been going, though I think Gale might benefit from a bit of "edge" to her powers, crackling electric fields, manipulation of temperature to violent and destructive effect, basically just a darker side to her powers based on her recent Michaelist interaction.  And Serenade of course just needs some screen time to display what she's already got.
This message was last edited by the player at 19:20, Thu 22 Nov 2012.
Impetus
player, 1253 posts
Social Tac Nuke
Sat 24 Nov 2012
at 15:45
  • msg #469

Re: Experience and Character Advancement

So, Imp's at just 332xp, the last year has been really kinda quiet..
Comstock
GM, 1073 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 24 Nov 2012
at 22:16
  • msg #470

Re: Experience and Character Advancement

Yeah, Comstock is at 320xp.  And I never want to buff him too much and risk him becoming a GMPC.  Besides, in the end he is good at one thing above all other things: being tough.
Gale
player, 286 posts
And sore must be
the storm--
Sun 25 Nov 2012
at 00:19
  • msg #471

Re: Experience and Character Advancement

I haven't tracked anything since January, according to my character sheet.  So I'd be in favor of a big chunk to "catch up" and then tracking again.

As for where Gale is going:  I've spent a lot of XP in the past on powers, and not on stats.  So, first on the list are maxing out mega-dex and maybe getting a dot in mega strength.  Then I was planning on maxing weather manip, which I'm going to have make up a technique for, as the last one in the set is equivalent to flight.  I'm thinking about picking up Shroud, which would fit in with Phantasm's suggestions.  She can technically do the suggested effects already, I just haven't really had a huge chance to play them up. :)
Impetus
player, 1254 posts
Social Tac Nuke
Sun 25 Nov 2012
at 09:53
  • msg #472

Re: Experience and Character Advancement

I think Imp's power suite makes him almost a gmpc as is.  If he actually becomes president, i think he should be retired (no, rydi, not that way) and i should create a new character.  The question is, what kind of character would i want to play.  Hmmm.
Suzukaze
player, 316 posts
Assassin Wind
Sun 25 Nov 2012
at 20:39
  • msg #473

Re: Experience and Character Advancement

Lets see if everything is right I'm at 175 total xp with 118 spent and 57 sitting there to use...

As for where to go with things.  Perhaps raising some normal attributes and abilities to flesh her out. Mega attributes and enhancements might be where to go though.  Dex is maxed so probably looking at perception and wits mostly followed by strength, stamina and appearance.  Enhancements  probably more looking at perception stuff and lots and lots of Quickness.

Powers are going to be a little harder to figure out... Other than raising Quantum Weapon and Quantum Bolt I can't decide on what else.

Book wise I only got the main book and the players guide, and the internet stuff was on my old computer which I lost when I tried to upgrade it.  So outside of what I got I don't know what will be good for her.
Rydi
GM, 1065 posts
Tue 27 Nov 2012
at 09:54
  • msg #474

Re: Experience and Character Advancement

I think that I'm in favor of a set xp total for everyone based upon which wave of characters they joined with (I think we've had 3 waves or so at this point).  And then track again from there.

Imp, I can see that, though only if you are bored with your character.  I feel that you have a lot more lose ends to tie up, especially around Caroline, her abduction, the child, etc.  If you did end up switching, I could see you playing a wildly different character, a subtle spy, rugged survivalist, sports hero turned scientist, basically anything that Imp wasn't.

'Kaze, I think those are probably good directions to move in.  They'll flesh you out and allow you to live up to your assassin role.

'Stock, I feel there is a bit of time before characters move to being GMPC's or retired.  Unless the players are getting tired of their characters at the higher power level, I'm perfectly fine running higher level stories.  I'd actually like to see a Q6+ period of play before we end.
Impetus
player, 1257 posts
Social Tac Nuke
Tue 27 Nov 2012
at 11:06
  • msg #475

Re: Experience and Character Advancement

Well, since there was just a presidential election, there's at least 3.5 years of in game time before Imp becomes president, if that ever happens.  Lots of time to pull all sorts of daring child rescues, sanity regainment, and quantum 6 attainment.
As to other character ideas, I've got an idea for a cyberkinetic who molds with vehicles and uses tehm to fuel size morph grow and biomorph...
Flare
player, 401 posts
Go die in a fire.
FWOOOM!!!!
Thu 24 Jan 2013
at 04:32
  • msg #476

Re: Experience and Character Advancement

As Flare has been drafted as super-secret-evil-spy (now with kung-fu grip) due to the lack of nova powers, I have upped her stealth to 2, guns from 1 to 3, pilot to 2, and interrogation to 2.

I want her to have demolitions, but don't know what that would fall under.
Serenade
player, 56 posts
Thu 24 Jan 2013
at 04:49
  • msg #477

Re: Experience and Character Advancement

I didn't post this on here, but I raised my Eufiber Attuned from 2 to 3, and I bought Weaving to 3 from 0
Hell Kraken
player, 123 posts
Independence is a
Perogative of the Strong
Thu 24 Jan 2013
at 09:42
  • msg #478

Re: Experience and Character Advancement

In reply to Flare (msg # 476):

Well, rigging traps is under Survival.  I think the problem here is that demolitions is under a whole bunch of skills instead of just one (Engineering, Firearms, Survival, maybe more).
Rydi
GM, 1088 posts
Thu 24 Jan 2013
at 19:03
  • msg #479

Re: Experience and Character Advancement

I think in one of the books (maybe the trinity players?) there is an actual demolitions skill.  Older White Wolf systems were weird in that they had secondary skills, and then alternate main skills, so there are a bunch of odd skills (excuse me, abilities) running around out there.

I'm fine with you just taking demolitions.  Oh, and you might consider picking a path (chrysalis or connection), assuming you are interested in discounts... Though that said, you might not be suited to either at this point.  Flare doesn't seem that connected to her humanity, but hasn't joined the Terats fully either.

---

I decided I will release an xp total based on player tier (i.e. time in game) after the full circle arc is over, and then you all can accrue xp as normal from there on, or I can just dole out occasional xp, as you all prefer.
Hell Kraken
player, 124 posts
Independence is a
Perogative of the Strong
Thu 24 Jan 2013
at 22:28
  • msg #480

Re: Experience and Character Advancement

Ah, yes.  Aberrant Player's Guide, page 88.  Under Int.  I knew it had been in the d20 conversion, but I didn't know if they'd just changed things in the conversion or if errata had been applied before conversion.  I guess the later.
Serenade
player, 78 posts
Thu 21 Feb 2013
at 04:03
  • msg #481

Re: Experience and Character Advancement

Just bought Mega-Cha and Mega-App up to 2 each.
El Dragon
player, 252 posts
Do you dare dance with
The Dragon?
Mon 12 Aug 2013
at 02:24
  • msg #482

Re: Experience and Character Advancement

quote:
I decided I will release an xp total based on player tier (i.e. time in game) after the full circle arc is over, and then you all can accrue xp as normal from there on, or I can just dole out occasional xp, as you all prefer.


Any ETA on this Mr. Storyteller sir?  *nudge, nudge*

btw, the tier-based xp seems more appealing to me, but I'm flexible
Serenade
player, 96 posts
Mon 12 Aug 2013
at 03:15
  • msg #483

Re: Experience and Character Advancement

El Dragon:
quote:
I decided I will release an xp total based on player tier (i.e. time in game) after the full circle arc is over, and then you all can accrue xp as normal from there on, or I can just dole out occasional xp, as you all prefer.


Any ETA on this Mr. Storyteller sir?  *nudge, nudge*

btw, the tier-based xp seems more appealing to me, but I'm flexible


Hurry up and port off of the damned moon already!!!  Geeeeeeeeez!  Let the Xp be a carrot, LOL  :-P
Rydi
GM, 1172 posts
Mon 12 Aug 2013
at 04:03
  • msg #484

Re: Experience and Character Advancement

I was actually just talking to grav about this last night, trying to get a final estimate on tiers.
Rydi
GM, 1175 posts
Sun 18 Aug 2013
at 00:17
  • msg #485

Re: Experience and Character Advancement

I am currently debating between 3 and 4 tiers of players.

Tier 1: Sol, Grav, P, Imp, Stock, Zero
Tier 2: Kaze, Gale, Flare
Tier 3: Kraken, Dragon
Tier 4: everyone else

The thing is, tiers 2 and 3 have less difference between their join times than the other tiers, and tier 3 has more prolific posters than tier 2, so their xp isn't THAT different; any fair xp differentiation between them would put them within only 25-50pts of each other.

Given that, do people care if I merge tier 2 and 3, or would you all rather have 4 tiers.  I'm fine with either.  The differentiation is more a storytelling tool anyway, it isn't too much about the power.

Please chime in with a vote, and after that I will announce the totals.
Serenade
player, 97 posts
Sun 18 Aug 2013
at 00:43
  • msg #486

Re: Experience and Character Advancement

In reply to Rydi (msg # 485):

I think that you should collapse tier 2 and 3.  It makes it less bookkeeping and from what I have seen what Kraken and Dragon lack in time playing they have made up for in sheer number of posts.
Impetus
player, 1352 posts
Social Tac Nuke
Sun 18 Aug 2013
at 01:05
  • msg #487

Re: Experience and Character Advancement

Zero's back? Awesome! Also, don't listen to Rydi, this game's all about power ;)
Collapsing tier 2 and 3 makes sense.
Gravitas
player, 662 posts
Behold Gravitas!
Master of Gravity
Sun 18 Aug 2013
at 02:15
  • msg #488

Re: Experience and Character Advancement

Unfortunately, not that I am aware, but we're keeping his seat warm unless he does.

I'm also okay with less tiers, because I've run the numbers (see below) and it seems to break down best that way.
        joined  posts   xp      xp/posts        notes
Grav    Mar-09  707     317     0.448373409     semi-accurate
Com     Mar-09  1165    320     0.274678112     as of 30 months ago
Imp     Mar-09  1351    343     0.25388601      as of 5 months ago
Phant   Mar-09  517     305     0.589941973     as of 6 months ago
Sol     Mar-09  931     245     0.263157895     as of 15 months ago
Zero    Mar-09  458     188     0.410480349

Flare   Jul-09  418     171     0.409090909     as of 5 months ago
Gale    Nov-09  328     115     0.350609756     as of 20 months ago
Kaze    Jul-09  342     193     0.564327485     as of last week

Dragon  Feb-11  254     190     0.748031496     as of two weeks ago
Kraken  Feb-11  154     not listed

Oper    Mar-13  20      14      0.7
Seren   Nov-12  96      42      0.4375

Suzukaze
player, 343 posts
Assassin Wind
Sun 18 Aug 2013
at 02:40
  • msg #489

Re: Experience and Character Advancement

I'm fine with whatever. I'll see what's up with Zero as well. Really need to give him a call.
Solitaire
player, 932 posts
I Could Save You
But Why Should I?
Sun 18 Aug 2013
at 02:53
  • msg #490

Re: Experience and Character Advancement

Its been 15 months? Jeez.
Phantasm
player, 518 posts
Happy Shiney Person
DeathTeady loves you!
Sun 18 Aug 2013
at 03:09
  • msg #491

Re: Experience and Character Advancement

Merge them, yeah.
Avilister
GM, 47 posts
Ex Astris, Scientia
Sun 18 Aug 2013
at 04:19
  • msg #492

Re: Experience and Character Advancement

So after talking with Rydi about it quite a bit we've settled on XP numbers. I pushed for Mastery 1 to be available (for the good of us all), but did not win that fight. For now, I guess it is locked out. I'll try not to cry myself to sleep. These changes and values are currently slated to be implemented when Full Circle ends.

Tier 1 characters are the starting characters: Solitaire, Gravitas, Phantasm, Impetus, Comstock, Dr. Zero (if he ever returns)
Tier 2 characters are from the 2 and 3 lists above - characters that have been in the game quite a while, but haven't been in since the beginning: Suzukaze, Gale, Flare, Hell Kracken, El Dragón
Tier 3 characters are relatively new to the game (yay!). They have joined within the last 12 months.

TierExperienceEXP AwardsQuantum MaxMastery?Background Enhancements?
1
375
Per Story
6
NO!
Yes
2
225
Per Story
5
NO!
Yes
3
By Posts
1:1
5
NO!
No


*This will be updated continuously as we play.

A copy of this will be added to the first post of the Rules of the Game thread.

To clarify, Tier 1 and 2 characters no longer gain xp if they post in a day, but will instead be awarded xp when threads or stories are completed. Tier 3 characters will continue to gain 1xp if they post during a day (until around 200xp when things will change, but they're all quite a bit under that right now).

This will be subject to revision in the future in the event that they need updating (such as when I finally convince Rydi to let us have Mastery 1) or when more tiers of characters need to be created.
Impetus
player, 1353 posts
Social Tac Nuke
Sun 18 Aug 2013
at 12:54
  • msg #493

Re: Experience and Character Advancement

No Mastery? Sorrow, thou will be mine constant companion.
While I can see the rationale behind not wanting to let that particular steroid abusing, dog eating cat out of the bag (not wanting to have the new people be totally unable to compete with the elder destroyers in their baliwacks) I can also see the virtue of allowing it to happen (letting us focus on a few areas of competency rather than going for a broader swathe of powers).  Q6 will also make possible the very big ticket purchases (mega att 6, lvl 4 powers, quantum 6) that will cost up to 30 xp for a single dot, making for a far less efficient xp to capability ratio.  Something that wasn't made clear in the post by Avilister, Q6 is in, yes?  Does that mean that Lvl 4 powers are pickable?.
I'm honestly just happy that the powerless storyline is finished and we can once again sandbox like the quantum fueled (demi)gods that we are.
Let the post rates soar.
This message was last edited by the player at 13:20, Sun 18 Aug 2013.
Comstock
GM, 1167 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 18 Aug 2013
at 17:02
  • msg #494

Re: Experience and Character Advancement

I, for one, am glad that there is no mastery presently permitted.  I believe the tentative plan is "allowed at 2016 or 2020, when the Aberrant War started getting close to kicking off in original canon."  Mastery is, to borrow the modern vernacular, "OP as fuck."
Solitaire
player, 936 posts
I Could Save You
But Why Should I?
Sun 18 Aug 2013
at 17:35
  • msg #495

Re: Experience and Character Advancement

Just a teensy bit.
Rydi
GM, 1178 posts
Sun 18 Aug 2013
at 17:56
  • msg #496

Re: Experience and Character Advancement

Comstock:
I, for one, am glad that there is no mastery presently permitted.  I believe the tentative plan is "allowed at 2016 or 2020, when the Aberrant War started getting close to kicking off in original canon."  Mastery is, to borrow the modern vernacular, "OP as fuck."


^^^^This

And yes, upon approval for fit (just shoot the GM's a PM, or poll the group if you prefer), feel free to take appropriate lvl 4 powers.

Background Enhancements are now open to tier 2 characters as well.

For those spending a large chunk of xp, I'd like it if we could discuss the trajectory of your character dev a bit, (again, PM or public, whichever you are comfortable with) so that we can get the most appropriate stuff for you and make sure you are up for what comes next...
Suzukaze
player, 344 posts
Assassin Wind
Sun 18 Aug 2013
at 18:11
  • msg #497

Re: Experience and Character Advancement

Rydi:
Background Enhancements are now open to tier 2 characters as well.

For those spending a large chunk of xp, I'd like it if we could discuss the trajectory of your character dev a bit, (again, PM or public, whichever you are comfortable with) so that we can get the most appropriate stuff for you and make sure you are up for what comes next...



Yeah that would be helpful as I only have the main book and players guide, and also no longer have whatever I downloaded that had Quantum Weapon in it...
Gale
player, 329 posts
And sore must be
the storm--
Sun 18 Aug 2013
at 18:26
  • msg #498

Re: Experience and Character Advancement

Wow, I'm bad, 20 months.  On the plus side, I now have gobs of XP to spend.
Rydi
GM, 1179 posts
Sun 18 Aug 2013
at 19:41
  • msg #499

Re: Experience and Character Advancement

Suzukaze:
Yeah that would be helpful as I only have the main book and players guide, and also no longer have whatever I downloaded that had Quantum Weapon in it...


This is more of a Grav/Avilister thing, but if we can set up a place for it, we should be able to distribute the fan-made aeon books to those that need them.
Hell Kraken
player, 156 posts
Independence is a
Perogative of the Strong
Sun 18 Aug 2013
at 19:57
  • msg #500

Re: Experience and Character Advancement

Looking at my accounts I should have had 114 xp, one behind Gale, so I've got a big block of xp to spend too.  I hadn't spent all of the 114 xp as well, so the block is even bigger than it might have been.  I don't think I'm going to be making much changes to the basic outlines of the character.  Basic plan at the moment is to: bump density control (decrease), immolate+agg, matter creation, molecular manipulation, and sizemorph (grow) all up to 3; add disintegrate and flight+underwater at 1; add psychic shield at 3; and bump mega dex to 1, mega str to 2, mega int to 4, and mega appr to 2 (-2 I suppose).  That should amount to 224, I think.  Near enough.
This message was last edited by the player at 19:58, Sun 18 Aug 2013.
Rydi
GM, 1180 posts
Sun 18 Aug 2013
at 20:20
  • msg #501

Re: Experience and Character Advancement

Sounds solid to me.  I think in the future we could see evolution, but right now moving further down the same road seems most appropriate.
Gravitas
player, 663 posts
Behold Gravitas!
Master of Gravity
Sun 18 Aug 2013
at 21:39
  • msg #502

Re: Experience and Character Advancement

Once I've got Q6 squared away and probably another dot in MWits, MPer (edit: Oh, and MInt, of course :P), and Temporal and Spatial manipulation, I'm very strongly considering Cross-Time Travel. We can then Sliders-up this bitch.
This message was last edited by the player at 21:40, Sun 18 Aug 2013.
Solitaire
player, 938 posts
I Could Save You
But Why Should I?
Sun 18 Aug 2013
at 23:19
  • msg #503

Re: Experience and Character Advancement

I was also considering that, in light of recent events. However, I think I will leave that to The Other One so she can come visit. Definitely time for some Quantum Weirdness though.

Anyone have any thoughts for what Solitaire ought to do? I have about 125 exp to play with, and while I have my own ideas, I really like to know where other people think I'm going. It gives perspective.

Quantum Awareness seems like a thing.
This message was last edited by the player at 23:20, Sun 18 Aug 2013.
Rydi
GM, 1181 posts
Mon 19 Aug 2013
at 02:44
  • msg #504

Re: Experience and Character Advancement


My suggestions would be, vaguely in order of need/appropriateness:
1) The Impervious extra for Armor and more Armor
2) Dots of Invulnerability (Broad Category: Energy extra)
3) Claws (energy nimbus on hands when attacking)
4) Martial arts style stuff (either from trinity pg, or from New Flesh, both have their charms)
5) Dots of Psychic Shield (energistic properties of post-chrysalis body paired with mental hardening over years of nova combat)
6) Various Str/Per Enhancements
7) Forcefield (subdermal energy matrix enhancing durability when quantum is pumped through it)

I don't think that you should take all of the defenses listed, but a couple wouldn't hurt.  You also haven't upped your offense in some time, so the claws and martial arts should help.  For weirder stuff, that is up to you.  Quantum Awareness certainly fits.  Some of the direct quantum manipulation powers, either out of New Flesh or the main book.


On the topic of Martial Arts:
I've mentioned this before, but there are martial arts styles in both the New Flesh and the Trinity Player's Guide.  The martial artists in the group (Dragon, Sol, 'Tasm, and 'Kaze) should all consider taking some.  Though you all might want to get together and divvy them up so that you can create a unique feel for your fighting styles.
This message was last edited by the GM at 02:46, Mon 19 Aug 2013.
El Dragon
player, 256 posts
Do you dare dance with
The Dragon?
Mon 19 Aug 2013
at 03:07
  • msg #505

Re: Experience and Character Advancement

I've already taken a few slots worth of Tai Chi.  I'm interested in a couple more, but I can't recall how many you said we could take...I just remember it was different than "the book"
Phantasm
player, 519 posts
Happy Shiney Person
DeathTeady loves you!
Mon 19 Aug 2013
at 04:24
  • msg #506

Re: Experience and Character Advancement

So, it's been a looong time since I've gotten to spend experience.  Here's my list, let me know if anyone thinks these are wrong, or wants to see something else.

Quantum 6 (just kinda have to)

By far the biggest expenditure, M.Wits goes to 5 and I get to buy all the enhancements I've been wanting since Phantasm was first made. (Combat Awareness, Cool Headed, Hypercognition, Mind Over Matter, Unfazeable, Unpredictable)

In light of her coming to terms with some of her fears and flaws, Phantasm is taking mega-Cha 1.

Taking Fast Senses and Body Awareness for M.Perception, but leaving the dots the same (2).

A couple of powers are going from 1 to 2, but nothing new.

Taking eufiber to 6, calling the resulting enhancement Symbiont.  Not sure what it will do, but hopefully it will be cool.
Gravitas
player, 668 posts
Behold Gravitas!
Master of Gravity
Tue 20 Aug 2013
at 18:16
  • msg #507

Re: Experience and Character Advancement

Oh, almost forgot, I'll also be investing the xp to lock in the Mars base as a Sanctum (as per Adventure!), and probably take the background enhancement to make it a Sanctum Sanctorum.

I forget, what was the rate we decided on for increasing backgrounds like that?
Rydi
GM, 1183 posts
Tue 20 Aug 2013
at 21:32
  • msg #508

Re: Experience and Character Advancement

Standard rate, x2 I think.  Lower if you use the Connection alternate rules.
Gravitas
player, 669 posts
Behold Gravitas!
Master of Gravity
Tue 20 Aug 2013
at 21:42
  • msg #509

Re: Experience and Character Advancement

... but what is the standard rate? And do you mean x2 for the enhancement, or something else?
Rydi
GM, 1185 posts
Tue 20 Aug 2013
at 21:52
  • msg #510

Re: Experience and Character Advancement

In reply to Gravitas (msg # 509):

Aberrant, p.124, experience sidebar: Backgrounds - Current Rating x2

An enhancement is, for purposes of this game, a 6th dot in the background.  Other backgrounds with ratings higher than 6 using whatever rating is appropriate to the formula.
Gravitas
player, 670 posts
Behold Gravitas!
Master of Gravity
Tue 20 Aug 2013
at 21:54
  • msg #511

Re: Experience and Character Advancement

Ah, got it.
Suzukaze
player, 345 posts
Assassin Wind
Tue 20 Aug 2013
at 22:29
  • msg #512

Re: Experience and Character Advancement

So after looking stuff over I've got 75 xp to play with. And without looking at the web suppliments this is what I could come up with of what I'd like to do...

Hypermovement from 4 to 5
Quantum weapon from 3 to 5
Quamtum bolt from 2 to 3/4
Perception from 3 to 4/5
Awareness from 3 to 4/5
Wits from 3 to 4/5
Mega Strength, Stamina, Perception and Wits from 1 to 2 maybe 3 in perception and wits cases
Get the Catfooted mega dex enhancement
get the Durability mega sta enhancement
Increase Quickness and Enhanced initiative however many times possible think I currently got 3 and 2 levels of each respectively
Rydi
GM, 1186 posts
Tue 20 Aug 2013
at 23:14
  • msg #513

Re: Experience and Character Advancement

Suzukaze:
So after looking stuff over I've got 75 xp to play with. And without looking at the web suppliments this is what I could come up with of what I'd like to do...

First off, you are free to take all of the above, but if you want my advice, read on.  This goes for everyone really, as I try to provide a bit of input for those not as versed in making the somewhat-wonky Aberrant mechanics do what they want.

Mega-Atts
If you remember the first post in the "Description and Transhuman Traits" thread, point #4, you'll notice that you need to pick a primary mega-att, and two secondary mega-atts. The primary can go to 5, the secondaries to 4, the rest to 3.  This is to maintain some individuality between characters and force some focus.  So, it looks like you are trying to go Dex (primary), Wits/Per (secondary)?

The mega-att spread seems fine... I think Wits would do you the most good.  I'd suggest you take the combat awareness M.Wits enhancement from p.147 of New Flesh instead of enhanced initiative(Grav has a link posted where you can download it http://soulfire.net/Aberrant/ ).  There's another Wits enhancement called Unpredictable that sounds well-suited to the particulars of Suzukaze's character.  I'd take Hardbody instead of, or in addition to, Durability.

So, I would suggest something like
M.Strength 2
M.Dexterity (Catfooted)
M.Stamina 2 (Hardbody, Durability)
M.Perception 2
M.Wits 2 (Combat Awareness, Quickness, Unpredictable)

Atts and Skills
Are you trying to go Connection or Chrysalis?  Connection will get you a discount on normal attributes and skills, so if you are going that route you might want to wait to buy those tratis.

Powers
Hypermovement: Unless you just want it for completion's sake, I'd wait until later to take it; lot of pts for little reward
Quantum Weapon: seems appropriate
Quantum Bolt: I'd keep it lower than your Q.Weapon, but also seems good
This message was last edited by the GM at 23:16, Tue 20 Aug 2013.
Rydi
GM, 1187 posts
Tue 20 Aug 2013
at 23:39
  • msg #514

Re: Experience and Character Advancement

El Dragon:
I've already taken a few slots worth of Tai Chi.  I'm interested in a couple more, but I can't recall how many you said we could take...I just remember it was different than "the book"


I don't remember either anymore.  Not sure what is fair exactly.  Anyone have thoughts? My first reflex is to make new specialty-based mega-int enhancements:

New Mega-Intelligence Enhancements:
Combat Specialist
Characters may take a maximum number of combat style specialties in a single ability equal to 3 + M.Int

Broad Specialist
Characters may take a maximum number of specialties in a single ability equal to 3 + M.Int


Comments?  If people like, we'll put it over on the rules page.  If you don't like, speak now.
El Dragon
player, 259 posts
Do you dare dance with
The Dragon?
Wed 21 Aug 2013
at 05:02
  • msg #515

Re: Experience and Character Advancement

So, if I'm reading that right, with M-Int 1, I can have 4 style specialties.  That seems to make sense, but I've gone over it a few times and I'm finding the guidelines on the number of style maneuvers I can take a little vague.  I think it reads that you can have a maximum of 5 style maneuvers:  You get three from the starting style maneuvers, then with each additional specialty spent in that style you get one choice from the bonus maneuvers list.

If that's the case, firstly; it strikes me as hardly being a mastery of the style with just 3 basic and 2 bonus maneuvers, and secondly; it doesn't seem to say how you get the advanced maneuvers.  It says how much they cost but not how you qualify to take them or how many you can have.

Now, it could be that I'm just having a lunkhead moment and I'm missing something, but a little clarification would be much appreciated.
Hell Kraken
player, 158 posts
Independence is a
Perogative of the Strong
Wed 21 Aug 2013
at 23:57
  • msg #516

Re: Experience and Character Advancement

If I recall correctly you can take as many advanced techniques as you care to, it's just a matter of xp and whether you meet the prerequisites.  Doesn't matter if they're linked to your martial art.  It just costs less if they are.  It's not the best explanation, but the advanced techniques section on page 98 of The New Flesh sort of clears this up.
Gale
player, 330 posts
And sore must be
the storm--
Thu 22 Aug 2013
at 02:09
  • msg #517

Re: Experience and Character Advancement

Ok, did a little tally of XP.  I have about 158 xp points to spend.  I haven't looked at the new supplements yet, thought I'd get suggestions from everyone first, since I'm not so great with the crunchy stuff.

Here's what was on my list previously:

Mega-Dex 5 + pretty much all techniques
Mega-Strength 1
Weather Manipulation 5(need a different technique here because the last one in the book is basically fly.)
Boost
HyperMovement
Shroud

I'm thinking about adding another dot of Mega-Int and maybe upping my base stats?

Also, the point of taint from this latest thing brings me to 6.  My current aberrations are Claws and Wings Permanent and Blue Hair.  Technically, I've been writing her like she has an anima effect, too.  Do I need to pick up another aberration?  If so, I think it's about time for her to start picking something less superficial, maybe a mental aberration.  I was thinking an allergy or phobia.  Suggestions?
Rydi
GM, 1188 posts
Thu 22 Aug 2013
at 04:07
  • msg #518

Re: Experience and Character Advancement

I'll wait to make suggestions on other stuff until others get a chance for others to reply, especially the aberrations.

That said though, you have my permission to take shroud as a Technique for Weather.  Fog and precipitation and the occasional electric surge make for difficult vision, no?

Also, like I told 'Kaze, if you aren't on chrysalis, you might use connection to up your base atts.  Up to you, since you were thinking about moving a darker, less connected direction after the ties that bind events.  A lot has happened since then though.
Comstock
GM, 1175 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 25 Aug 2013
at 08:40
  • msg #519

Re: Experience and Character Advancement

Looks like everyone's mostly squared away on where they want their characters to go.


To Solitaire:

Hardbody is the enhancement you want to avoid agg damage.  Soak agg with your lethal soak for one quantum, reflexively spent.  It seems appropriate given the unstoppable force motif that goes with everything Solitaire does.

Dimensional shenanigans could be good.  Very good in fact.  If Superman could punch dimensions and time, than surely Solitaire should be able to.



To Gale:

All of these things look good.  All of these powers follow nicely on the character development that you've been building.  Gale's withdrawing from humanity, tired of trying to please them and trying to fit in.  Even Utopia is turning out to be manipulating and cruel.  All because of their fear.

So get to Mega-Dex 5.  Learn how to catch bullets and fly across the world in hours.  Get an enhancement for weather manipulation that lets you build on this:
-- as an idea that stood out to me, grab Animation from Molecular Manipulation to make your own friends.  Some cloud people, wind bears or fog bunnies.
-- or grab the Adaptation enhancement for MegaStamina so you can fly into space and elsewhere.
-- Grab a technique for weather manip that lets you build and sustain atmospheres.  Teraform other planets and name them for yourself.
Gale
player, 333 posts
And sore must be
the storm--
Tue 27 Aug 2013
at 03:19
  • msg #520

Re: Experience and Character Advancement

Decided to go Chrysalis.  Every betrayal just shoves her further and further away from humanity, so it seems appropriate.  Comstock told me there is going to be a time skip, so she should have time to spend in a cocoon.

Previously had 2 dots in Allies, never been used.  Trading in for two dots in Node.
Remove strength/weakness from Mega Appearance.

  158 To spend
-   6 Resources 1 to 3
-  21 Mega Dex 3 to 5 (Chrysalis)
-  21 Int 3 to 4, Mega Int 3 to 4 (Chrysalis)
-  27 Wits 3 to 4, Mega Wits 2 to 4 (Chrysalis)
-   6 Mega Strength (Lifter Enhancement)
-  20 Weather Manip 4 to 5 (Chrysalis) (Adaptability as suggested by Comstock)
-  20 Remove 2 dot Perm Taint (Chrysalis)
-   5 Enhanced Movement (Dex Enhancement)
-  15 Hypermovement 3 (Chrysalis)
-  15 Density Control Decrease 3 (Chrysalis)
-------
    2 xp left over

Edited to correct math issues.
This message was last edited by the player at 03:33, Tue 27 Aug 2013.
Operations
NPC, 169 posts
Comstock's
ST Voice
Tue 27 Aug 2013
at 03:22
  • msg #521

Re: Experience and Character Advancement

Yes, to be clear (and this should come as no real surprise) after all this chaos there will probably be a year of time-skip or so as things settle.  That will get us to 2008, where Aberrant canon begins.

We've almost made it!
Rydi
GM, 1198 posts
Tue 27 Aug 2013
at 03:29
  • msg #522

Re: Experience and Character Advancement

In reply to Gale (msg # 520):

All of that looks good EXCEPT:

Resources: don't spend xp on that, you have it free of charge.  Really, anyone other than new players have resources 3-4 for free.  Except Dragon, because serving your country never pays well (he took some flaws), and even he isn't exactly poor.

NOTE TO EVERYONE: if you want non-nova backgrounds, just work toward it in game, don't spend xp on it.

Chrysalis:  That transition works, I think it is supported, and you have great tutors on the path.  That said, the chrysalis rules I posted sometime in the ancient past limit the points spent while in chrysalis to 45 in order to prevent the non-Terats from falling too far behind.  If people are ok with it though, I'm happy to allow buying off taint not to count toward that max.
Gale
player, 334 posts
And sore must be
the storm--
Tue 27 Aug 2013
at 03:35
  • msg #523

Re: Experience and Character Advancement

Whoops!  I'm way over that then.  Better go fix all those powers I bought.  I thought the list was a little broken. :P

Let's try this then.

  158 To spend
-  21 Mega Dex 3 to 5 (Chrysalis)
-  21 Int 3 to 4, Mega Int 3 to 4 (Chrysalis)
-  27 Wits 3 to 4, Mega Wits 2 to 4 (Chrysalis)
-   6 Mega Strength (Lifter Enhancement)
-  28 Weather Manip 4 to 5 (Adaptability as suggested by Comstock)
-  20 Remove 2 dot Perm Taint (Chrysalis)
-   5 Enhanced Movement (Dex Enhancement)
-  11 Hypermovement 2
-  11 Density Control 2
-------
    8 xp left over
This message was last edited by the player at 03:41, Tue 27 Aug 2013.
Impetus
player, 1371 posts
Social Tac Nuke
Tue 27 Aug 2013
at 03:37
  • msg #524

Re: Experience and Character Advancement

I did the same thing when i did my chriysalis.  That 45 limit really put a kybosh on becoming the most powerful nova evar, which in hindsight seems like that might have been the intention...
Rydi
GM, 1199 posts
Tue 27 Aug 2013
at 03:44
  • msg #525

Re: Experience and Character Advancement

In reply to Gale (msg # 523):

I'd suggest, if anything, ditching some of the mega atts.  The regular atts can be purchased outside chrysalis (appropriate too, since you've been working with only those for most of the past year), but they start getting expensive at that 4th dot.

Weather Manip needs to be 5 though, and I really like the Density shift idea.  Great for a post-chrys power.

Edit: ha, i'm playing edit tag with everyone tonight.  That's a good thing though.  Always nice to have this many people on at once.
This message was last edited by the GM at 03:45, Tue 27 Aug 2013.
Gale
player, 335 posts
And sore must be
the storm--
Tue 27 Aug 2013
at 03:53
  • msg #526

Re: Experience and Character Advancement

Gale with new powers: "Bitch, please.  I AM the wind." >:P
Rydi
GM, 1203 posts
Tue 27 Aug 2013
at 04:39
  • msg #527

Re: Experience and Character Advancement

In reply to Gale (msg # 526):

Ha, exactly.


ANOTHER NOTE TO TERATS:
If you haven't undergone chrysalis, it is fair game.  If you have, you can be AWESOME and get some chrys pts, but it's a bit soon to go into another chrysalis.  I'm open to objections...
Solitaire
player, 949 posts
I Could Save You
But Why Should I?
Tue 27 Aug 2013
at 04:48
  • msg #528

Re: Experience and Character Advancement

Mmk, motivated to update my char sheet since Slider is dying. Just maxing things that needed to be maxed. Quantum Weirdness will come with the next XP block, since I figure that is something that ought to be working toward, manifesting potential, sure, control comes with practice though. Claws though, because Solitaire is going to be very angry at whoever shot Slider.

Claws 0-3:    12 xp
Quantum 6:    40 xp
Armor 3-5:    35 xp
Mega-Per 4-5: 20 xp
MArts 3-5     14 xp
Hardbody:     5  xp
Savate x3:    6  xp

Brings me to 375
This message was last edited by the player at 06:10, Tue 27 Aug 2013.
Gravitas
player, 676 posts
Behold Gravitas!
Master of Gravity
Tue 27 Aug 2013
at 04:57
  • msg #529

Re: Experience and Character Advancement

As a note (since I looked at one of the high-end level 4 quantum wierdness powers) some of the Level 4 powers require Q7, not Q6
Solitaire
player, 950 posts
I Could Save You
But Why Should I?
Tue 27 Aug 2013
at 05:04
  • msg #530

Re: Experience and Character Advancement

True, but not Quantum Awareness, which was going to be my first one.
Serenade
player, 104 posts
Tue 27 Aug 2013
at 05:06
  • msg #531

Re: Experience and Character Advancement

If I may suggest something to Hell Kraken, you may get the resources enhancement from Adventure, Wealth Beyond Avarice.  It seems like your empire is such that you are most certainly one of the wealthiest people on Earth.
Impetus
player, 1374 posts
Social Tac Nuke
Tue 27 Aug 2013
at 05:13
  • msg #532

Re: Experience and Character Advancement

I too have been looking at the upper ends of power in teh player's guide, but after some consideration, I decided against it.  Imp's less about raw quantum power than he was, he's more about social-fu. I'm buying up some mega stats, and buying a couple more enhancements.  As Q6 is 40 xp, (cough, cough)  I figure that will be only purchased during his next chrysalis.
Gravitas
player, 677 posts
Behold Gravitas!
Master of Gravity
Tue 27 Aug 2013
at 05:31
  • msg #533

Re: Experience and Character Advancement

That's the route I'm taking too. I'm also debating the merits of taking the next stage of background enhancement for node (which would make future episodes of power loss considerably less... insane) versus the first dot in Crosstime Travel. The downside to the later is that, by default, it only affects yourself and you have to take an extra to have it affect other people (lame).
Rydi
GM, 1205 posts
Tue 27 Aug 2013
at 05:53
  • msg #534

Re: Experience and Character Advancement

In reply to Gravitas (msg # 533):

You can always max the power to get the extra tho
Gravitas
player, 678 posts
Behold Gravitas!
Master of Gravity
Tue 27 Aug 2013
at 06:21
  • msg #535

Re: Experience and Character Advancement

I was hoping to have it thematically look a lot like his warp portals and, similarly, be useful to others in that way. =T
Flare
player, 421 posts
Go die in a fire.
FWOOOM!!!!
Tue 27 Aug 2013
at 18:39
  • msg #536

Re: Experience and Character Advancement

Just to confirm, are Flare, Dragon ect, still in Bahrain?  With Imp, Stock and Grav in NY?
Rydi
GM, 1207 posts
Tue 27 Aug 2013
at 18:44
  • msg #537

Re: Experience and Character Advancement

In reply to Flare (msg # 536):

Yes, bahrain. though that sort of info might be better to discuss in the ooc chat.
Rydi
GM, 1227 posts
Fri 6 Sep 2013
at 00:07
  • msg #538

Re: Experience and Character Advancement

I've been very happy with the activity of late, and with the post quality in general.  I'm handing out a free enhancement to everyone, look at the list below to see what you get:

Afterburner - Fast Senses (PG)
Comstock - Awe Inspiring (Cha based, permanent bonus, bonus = Permanent Connection) or Hard Case (NF 212)
Dragon - Mind over Matter (BW 52)
Flare - Bioenergy Buffer (NF 211)
Gale - Inspiration (PG, Appearance Based) or Environmental Prodigy
Gravitas - High Gravity Performance or Pedagogue (FP)
Impetus - Project Coordination
Kraken - Financial Prodigy
Operator - Accuracy or Regeneration
Phantasm - Persuader
Serenade - Lie Detector (Perception Based)
Solitaire - Quantum Attunement (PG)
Suzukaze - Unpredictable (NF 148)
Ward - Convalescence (NF 212)
Wheelman - Restorative Activity - driving/piloting (NF 212)
Serenade
player, 142 posts
Mon 14 Oct 2013
at 01:35
  • msg #539

Re: Experience and Character Advancement

I spent 16 xp to raise Empathic Control to a lvl 2 power and to raise it to 3 dots.  The enhancement that I gave it was to give it the same area of effect as Holo.  Also raised Mega-manipulation from 1 to 2 for 5 xp.

Edited because I suck at math
This message was last edited by the player at 05:06, Tue 15 Oct 2013.
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