Suzukaze:
So after looking stuff over I've got 75 xp to play with. And without looking at the web suppliments this is what I could come up with of what I'd like to do...
First off, you are free to take all of the above, but if you want my advice, read on. This goes for everyone really, as I try to provide a bit of input for those not as versed in making the somewhat-wonky Aberrant mechanics do what they want.
Mega-Atts
If you remember the first post in the "Description and Transhuman Traits" thread, point #4, you'll notice that you need to pick a primary mega-att, and two secondary mega-atts. The primary can go to 5, the secondaries to 4, the rest to 3. This is to maintain some individuality between characters and force some focus. So, it looks like you are trying to go Dex (primary), Wits/Per (secondary)?
The mega-att spread seems fine... I think Wits would do you the most good. I'd suggest you take the combat awareness M.Wits enhancement from p.147 of New Flesh instead of enhanced initiative(Grav has a link posted where you can download it
http://soulfire.net/Aberrant/ ). There's another Wits enhancement called Unpredictable that sounds well-suited to the particulars of Suzukaze's character. I'd take Hardbody instead of, or in addition to, Durability.
So, I would suggest something like
M.Strength 2
M.Dexterity (Catfooted)
M.Stamina 2 (Hardbody, Durability)
M.Perception 2
M.Wits 2 (Combat Awareness, Quickness, Unpredictable)
Atts and Skills
Are you trying to go Connection or Chrysalis? Connection will get you a discount on normal attributes and skills, so if you are going that route you might want to wait to buy those tratis.
Powers
Hypermovement: Unless you just want it for completion's sake, I'd wait until later to take it; lot of pts for little reward
Quantum Weapon: seems appropriate
Quantum Bolt: I'd keep it lower than your Q.Weapon, but also seems good
This message was last edited by the GM at 23:16, Tue 20 Aug 2013.