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22:46, 21st May 2024 (GMT+0)

OOC: Experience and Character Advancement.

Posted by RydiFor group 0
Gravitas
player, 104 posts
aka Quentin Abernathy
Master of Gravity
Tue 5 May 2009
at 04:40
  • msg #65

Re: Experience and Character Advancement

This could also be a temporary thing. Like maybe he's just unable to talk for stretches of time but gets his voice back intermittently until such time as you've got some other method to 'offload' your voice to entirely.
Rydi
GM, 113 posts
Tue 5 May 2009
at 04:52
  • msg #66

Re: Experience and Character Advancement

In reply to Gravitas (msg #65):

that isn't a bad idea either.
Samuel Wolfson
player, 88 posts
Tue 5 May 2009
at 05:38
  • msg #67

Re: Experience and Character Advancement

It's really not a bad idea, but turning his voice on and off would seem rather rather hard to keep track of, and inconvenient. One way or the other seems the best choice. Though it doesn't need to be permanent all at once; it could be a very gradual process.
Samuel Wolfson
player, 90 posts
Wed 6 May 2009
at 00:09
  • msg #68

Re: Experience and Character Advancement

I'm planning on cashing in my XP tommorow, then I'll have 30 xp points, but I'm not sure what to spend it on. I'd love to give him some more powers, but I'm not entirely clear on how to roleplay power gain. Does anyone have any advice?
Solitaire
player, 123 posts
Free Thinker
Hard Drinker
Wed 6 May 2009
at 00:21
  • msg #69

Re: Experience and Character Advancement

An unexpected, "hey, I can do this now." works for new powers, as does a conscious attempt to channel quantum in the new way. The initial uses are often clumsy and blunt, hard to control, and are usually accompanied by headaches as your Node goes into overdrive.

What were you planning on getting? Specific examples get specific feedback.
Samuel Wolfson
player, 91 posts
Wed 6 May 2009
at 00:25
  • msg #70

Re: Experience and Character Advancement

Nothing specifc just yet, I'm still working on other stuff. I'm just here to rest my brain. ^_^
Solitaire
player, 124 posts
Free Thinker
Hard Drinker
Wed 6 May 2009
at 00:39
  • msg #71

Re: Experience and Character Advancement

I know the feeling, I'm currently waffling over energy Absorption or Quantum Imprint. What she does in unconsciously channel quantum through her body, giving her super strength, dexterity and stamina, as well as boosting her senses and allowing her to alter her appearance, as well as fly. Eventually, she will learn to consciously channel energy, possibly leading to powers like Disrupt, or other direct Quantum manipulation powers.

Hrmm, maybe I'll take both, if I montage it right.
Gravitas
player, 106 posts
aka Quentin Abernathy
Master of Gravity
Wed 6 May 2009
at 00:55
  • msg #72

Re: Experience and Character Advancement

The powers class is, I think, going to give some chance for people to do that sort of thing (expand). And probably give some folks a chance to showcase stuff that they can do but haven't demonstrated.

The way powers work in Aberrant is all dependent upon the perception of that specific nova. Just knowing that you're channeling quantum power is great and all, but most characters don't really see that, in spite of being told it point blank. They just know that they 'eat fire' or 'can fly' or something similar.

My own character is a great example. He knows (probably better than anyone with his Mega-Int and physics background) that he is channeling quantum forces to achieve specific affects. But when he goes to use his powers, its all gravity. He may know that he's channeling quantum no a conscious level, but his subconscious is breaking it all down into gravity. His mega-atts aren't something he consciously recognizes, so they're a bit different. They simple represent a transcendence of the base human physiological model into something a little more (well, mostly, a few of them are still 'gravity', particularly the physical ones). Most any of the 'invisible' powers that I pick for Gravitas (mega-socials and mentals are prime examples) are based on his mega-int. He understands more now - knows how they work. Or, in the case of Mega-Perception, he really can just see gravity.

Anyhoo, the point is that power growth is intended to represent a logical extrapolation of the character's starting abilities that are all - at least in the character's head - related. The book suggests that entirely new powers should be gained after maxing to try to use the power a few times (rules for power maxing are on pg147 of the core book)
Solitaire
player, 125 posts
Free Thinker
Hard Drinker
Wed 6 May 2009
at 01:43
  • msg #73

Re: Experience and Character Advancement

Good catch, I'd forgotten about maxing.
Dr. Zero
player, 81 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 6 May 2009
at 13:34
  • msg #74

Re: Experience and Character Advancement

Rydi?

How long would it take Zero to make an army of robot soldiers? (Or their reasonable facsimile there of.)
Samuel Wolfson
player, 95 posts
Thu 7 May 2009
at 03:39
  • msg #75

Re: Experience and Character Advancement

At one point, someone mentioned turning in power in exchange for others. How is that done?
Solitaire
player, 127 posts
Free Thinker
Hard Drinker
Thu 7 May 2009
at 04:23
  • msg #76

Re: Experience and Character Advancement

You mean swapping one for another? I don't believe you can.

[edit] Barring St intervention, that is.
This message was last edited by the player at 04:24, Thu 07 May 2009.
Gravitas
player, 109 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 05:10
  • msg #77

Re: Experience and Character Advancement

Yeah, usually they aren't so much exchanged, as one upgrades to newer powers (while retaining the older ones).
Rydi
GM, 117 posts
Thu 7 May 2009
at 07:30
  • msg #78

Re: Experience and Character Advancement

For trading in powers, it is usually just upgrading.  So, for example, if Sam gets the quantum req and decides that he wants elemental anima/mastery, he could trade in a lesser power, using the xp it gives toward the new power (and most likely taking the old power as a technique for the new one).  It's really mostly on a case by case.

For Solitaire, it seems like Absorption would be fitting with the personality of the character.  Life punches you, you punch it back harder sort of thing.  Q.Imprint isn't out of the question either, though you might consider Node Spark instead.  It really just depends on how you view the quantum manip powers: is it more inline with the character to steal someone else's shticks or to burn a bunch of quantum and spontaneously get cooler?  (p. 127 Teragen for Node Spark btw)
This message was last edited by the GM at 07:34, Thu 07 May 2009.
Solitaire
player, 129 posts
Free Thinker
Hard Drinker
Thu 7 May 2009
at 08:05
  • msg #79

Re: Experience and Character Advancement

I have a couple different paths I'm considering. I'll post a more in depth thing tomorrow sometime, the move to the Quantum Manip powers mostly stems from the fact that Solitaire has no specific "paradigm" so to speak. She intuitively channels Quantum to make herself harder, better, faster, stronger, ect... Mostly I'm considering how to make the jump from intuitive use of the energy to conscious use of it. Absorption seems more fitting at the moment to me, but only slightly. Does she get hit with a energy blast and feel the energy coursing through her, empowering her further and sparking an awareness of the energy that flows though and how it does? Or does she touch a fellow Nova and feel the patterns of energy about them, instinctively harmonizing herself with it and gaining a mimicked ability?

I'll write up a bit of fluff from the Aberrant War era, showcasing a possible scenario.

Also, I'll check out Node Spark, but I don't have my Teragen book on me atm and cant remember what it does, though I do seem to recall it being cool.
Harley Logan
player, 41 posts
Thu 7 May 2009
at 08:15
  • msg #80

Re: Experience and Character Advancement

Dr. Zero:
Rydi?

How long would it take Zero to make an army of robot soldiers? (Or their reasonable facsimile there of.)

0.o

*blink* oh! I get it. TARGET PRACTICE! great idea doc!

Rydi:
For trading in powers, it is usually just upgrading.  So, for example, if Sam gets the quantum req and decides that he wants elemental anima/mastery, he could trade in a lesser power, using the xp it gives toward the new power (and most likely taking the old power as a technique for the new one).  It's really mostly on a case by case.

For Solitaire, it seems like Absorption would be fitting with the personality of the character.  Life punches you, you punch it back harder sort of thing.  Q.Imprint isn't out of the question either, though you might consider Node Spark instead.  It really just depends on how you view the quantum manip powers: is it more inline with the character to steal someone else's shticks or to burn a bunch of quantum and spontaneously get cooler?  (p. 127 Teragen for Node Spark btw)

and are teragen powers available to us? I have the book and yes, some of their powers are very cool, but I was steering clear since they were supposed to be exclusive to teragen characters.
This message was last edited by the player at 08:21, Thu 07 May 2009.
Rydi
GM, 118 posts
Thu 7 May 2009
at 08:31
  • msg #81

Re: Experience and Character Advancement

In reply to Harley Logan (msg #80):

Just depends. Right now xp should probably just be expanding base powers, skills, and mega-atts.  As time goes by, teragen, at least some of it, will open up.

Army of robots = long time. Need proper facilities to mass produce them really.
Harley Logan
player, 42 posts
Thu 7 May 2009
at 08:39
  • msg #82

Re: Experience and Character Advancement

Rydi:
In reply to Harley Logan (msg #80):

Just depends. Right now xp should probably just be expanding base powers, skills, and mega-atts.  As time goes by, teragen, at least some of it, will open up.

Army of robots = long time. Need proper facilities to mass produce them really.

also depends on what you define as an "army". could just spent a turn and 5 quantum for 5 clones. lol. man, I got quit giving him ideas!
Samuel Wolfson
player, 98 posts
Thu 7 May 2009
at 13:28
  • msg #83

Re: Experience and Character Advancement

Having another problem. In the book, there are two separate XP charts for new traits, and increasing traits. When buying a new trait, I'm assuming I'd use the new trait list, regardless of how many dots I buy in it, correct?
Rydi
GM, 119 posts
Thu 7 May 2009
at 13:50
  • msg #84

Re: Experience and Character Advancement

In reply to Samuel Wolfson (msg #83):

New trait for the first dot, multiplier for every dot after the first.
Gravitas
player, 110 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 14:50
  • msg #85

Re: Experience and Character Advancement

Its just like buying a new ability in Exalted. (Which is 3xp for the first dot and ratingx2 for dots thereafter). So for buying up a Mega attribute (we'll use an example mega-att that doesn't exist), you pay 6xp for the first dot of Mega-Cool (and also pick up an enhancement, we'll chose Awesome! for that) and then you'd pay 5 xp for the second dot of Mega-Cool, 10 for the third, etc. If you wanted to pick up the Rad! enhancement for it, that's a flat 5xp cost. So, after spending a total of 6+5+10+5+5=31 xp on your Mega-Cool, you've got:
Mega-Cool 3 (Awesome!, Rad!)
Comstock
player, 150 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 May 2009
at 15:55
  • msg #86

Re: Experience and Character Advancement

Given his growth towards "hero" behavior, any objections to Comstock picking up Mega-Charisma 1 (Commanding Presence)?  He wants to be an example, but I also don't want to make him some crappy Pax or Cyclops-esque 'team-leader.'
Prodigal
player, 96 posts
on the road to redemption
Thu 7 May 2009
at 16:00
  • msg #87

Re: Experience and Character Advancement

nothing really wrong with either of them....they just get overshadowed by BA characters that are around them.
Gravitas
player, 111 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 16:03
  • msg #88

Re: Experience and Character Advancement

There's plenty wrong with both, really. Pax is a gloryhound who's all about his image, and Cyclops is mostly a loser. :P
Comstock
player, 152 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 May 2009
at 16:07
  • msg #89

Re: Experience and Character Advancement

Yeah, but Cyclops usually gets panned as a "goody two-shoes" pushy obnoxious "leader."  Least around my usual circles, I'll admit I never read that much X-men.  Pax, on the other hand, won't let anyone overshadow him and wants nothing more than for everyone to acknowledge him as Earth's biggest badass.
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