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You can make a last post or three over in the other threads, wrapping up anything you need to, and listing anything you are doing/prepping/bringing before you go. I will also take responses to the mission over on this thread. Then we're off...
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Anyone looking for anything in particular? If so, you can make whatever roll you feel most appropriate and you might get a flash of insight... or horror.
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Think Balalaika from Black Lagoon, if you seen that, or just google her.
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There actually was supposed to be one for Imp in there. I miss counted. Though it does have interesting implications for him not being there... is it because his identity dissolves into what other people want from him? Because the real guy behind the smile is still that nerdy guy, and that guy died? Some weird power interaction? I'll let you expand out on that, since it's actually more interesting that way than just another possible future.
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re rydi: yeah, that's what I thought happened, it can be hard to keep track of everybody. and I do like the idea of Imp's future being totally dependant on those around him, at this stage in his development he isn't so much defining himself as conforming himself to the ideals of those around him, both his seductive enhancements do this.
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Zero uses Quantum Attunment, and keeps it on most of the time, studying all the Novas around it and looking for any odd or hidden Quantum disturbances.
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I will be acting on 16 (wits/mega wits +dex/Mega dex=12 plus 4) I'm not sure how tightly packed the mortar shells are but I'm going to try to affect at least two of them and send them back through the rift. 2 actions, 6 quantum spent. first roll, 4 sux or 120 degrees, 3 sux on the second gives me 90 degrees. if the shells are falling at a 60 degree arc then i should have enough sux to send them both into the rift, albeit at different angles.
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Init 17
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6 total sux Intimidate, dice hate me >_< +2 Awe-Inspiring, +3 Face of Terror. 2 Quantum spent.
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Spends 5 quantum to on eufiber, and 2 quantum on Body-Morph. 19 quantum left.
Samuel Wolfson rolled 1 success using 4d10 with the Target Number system with a target of 7 with rolls of 1,1,3,7. Force Field, 1 Mega Stam.
Total soak is now 14B/14L
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Spends 1 willpower to deal lethal damage.
Samuel Wolfson rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 1,2,8,7,7,3,5,9,7. Hyper-Speed Strike, 2 Mega Dex.
If the hit connects: Samuel Wolfson rolled 3 successes using 4d10 with the Target Number system with a target of 7 with rolls of 3,7,10,9. HS Strike Damage, +1 Mega Strength. So that's 8L damage.
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Initiative: 10
One Quantum spent on Commanding Presence. Six spent on Density Control. Weight: 1400 lbs. Soak: [29B/25L] Buffed Strength 5, Mega-Strength 5. Lasts for 7 turns before Maintenance. Quantum Pool: [23/30]
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Initiative: Rolled wrong the first time, forgot it was one dice. Which is good, b/c I manage to get no successes. You failed (no successes) using 1d10 with the Target Number system with a target of 7 ((3)).
=15
Q.Construct: You rolled 6 successes using 8d10 with the Target Number system with a target of 7 ((10,4,1,9,8,3,1,9)).
Force Field: You rolled 2 successes using 7d10 with the Target Number system with a target of 7 ((3,2,10,4,9,3,3)).
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Just waiting on Zero's action, and then I'll give results of everyone's actions and report on what the enemy is doing.
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Of note, activating defensive powers is an action (though most enhancements aren't), so multi-action penalties apply to stuff if you are doing both at once. Sam I'll let go on it this round, sense he is new to the system, but Grav will need to either take multi-action penalties, or use his next action to start firing on jeeps. [Private to Gravitas: You are especially vulnerable to multi-action penalties due to layered shields.]
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That'll be my second round action, then. It helps represent that the first thing Gravitas really wants to do is survey things, analyze the variables involved, and then apply himself where he thinks best (the jeeps, since almost everything else is already being handled by at least two other novas).
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Sorry for the late response.
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4 succ on size, 2 on doubling numbers twice. These aren't smart critters (no successes spent on mental), so I'll be directing them I guess, though the rules are bit vague on how that works.
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Four successes on semi-automatic burst at the first unfortunate in my way.
09:42, Today: Comstock rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 7,3,8,1,7,9. Semi-automatic burst fire.
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My bad. Forgot Initiative.
19.
10:57, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 6. Dr. 0 Initative .
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Rolling grenades:
11:09, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 1,7,2,9,8,6,5,3. Rolling Grenades. Athletics. 1 Meg.
Snipping after Grenades: 3 successes
11:11, Today: Dr. Zero rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 4,1,10,4,10,6,3,2. Snipping Multi, 1 Meg. 1 Will.
If the "Portal Plan" doesn't workout:
Without penalty:4 Successes. Snipping.
11:05, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,4,4,10,5,4,8,7,1,6,6. Snipping roll, 1Mega, 1Will .
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Note that Warp has a duration of "Special" which is basically 1 round+(successes on a Willpower roll) rounds. Keeping it open for very long at all is very unusual. Quentin has never been able to keep his up for longer than about 12-18 seconds or so. I am, incidentally, aborting my action of shooting at the jeeps to go do this.
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I forgot to add Riffle Accuracy to Z's riffle roll.
10:16, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,5. Accuracy on Riffle.
So that should be 5 Successes total on sniping through the portal.
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Samuel Wolfson rolled 2 successes using 12d10 with the Target Number system with a target of 7 with rolls of 1,1,5,3,7,4,5,5,4,8,6,1. Quick Sweep, 2 Mega.
OOC: I hate this dice-roller
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Let me know if anyone wants to do anything else, or if people are here for the long haul. Either way there is stuff to do.
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Zero will use Q-Attunement to try and understand David's Quantum, Node, Taint traits and his powers. Zero specifically wants to know if it's new sight can give insight into the strange dementia affecting David. (Zero wants to see if David's Taint or Aberrations are affecting the young man, but Zero doesn't understand Taint as a concept, yet. It does know some Novas seem twisted by their Quantum, though.)
With the one Mega rolling an 8, Zero has 3 successes.
10:14, Today: Dr. Zero rolled 2 successes using 11d10 with the Target Number system with a target of 7 with rolls of 8,4,1,3,3,3,2,3,3,5,9. Med Roll, David, 1 Mega.
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I activated all my other stuff on the prior turn, but will put my rolls here. Wanted to have one turn just to activate Q.Construct, b/c every success counts for 5 np's or one doubling.
Q.Construct: You rolled 4 successes using 9d10 with the Target Number system with a target of 7 ((3,7,4,9,10,7,2,4,5)). Not re-rolling 10 b/c my Quality (cunning) doesn't seem to apply. Spending a Will. First 3 are mega.
=6 Succ
F.Field: You rolled 4 successes using 8d10 with the Target Number system with a target of 7 ((7,3,8,5,4,2,10,8)). first 2 mega. rerolling 10. You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((8)).
=6 Succ
S.Shift: You rolled 1 success using 9d10 with the Target Number system with a target of 7 ((3,3,4,3,8,6,5,3,6)).
=1 Succ. Wow. Put it in armor and call it a day I guess.
Activate Multitasking and use Analyze Weakness to get a jump on them in the first round.
An.Weakness: You rolled 4 successes using 7d10 with the Target Number system with a target of 7 ((2,6,8,7,8,8,4)).
=4 Succ
M.Task: You rolled 1 success using 6d10 with the Target Number system with a target of 7 ((1,2,5,8,2,5)).
=1 succ. Thankfully all I needed was the one.
Init: You failed (no successes) using 1d10 with the Target Number system with a target of 7 ((2)).
=14 initiative.
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OOC: I'm going to assume that the quantum spent on his eufiber still stands.
Spends 2 quantum to trigger Body-Morph. 17 quantum remaining.
Samuel Wolfson failed (no successes) using 4d10 with the Target Number system with a target of 7 with rolls of 3,5,1,3. Force Field, 1 Mega Stam.
Sonuvabitch.
Samuel Wolfson rolled 18 using 1d10+10 with rolls of 8. Initiative.
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Init 17,
1 sux on per+aware
Somebodys in for a hyperspeed punch once I get in range >: )
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Init: 15
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1 Quantum spent on Cat Footed when finding the original nest, in case they are being watched.
Taking the shot: 6 successes 1 Mega at a 10! 3 successes!
11:18, Today: Dr. Zero rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,3,3,3,8,3,7,6,5. Taking the shot. 1 Meg, -2MultiActPenaly.3 successes
11:30, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 6. reroll mega.
Sneaking to new nest: 2 successes + 2Catfooted/Running = 4 successes
11:27, Today: Dr. Zero rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 6,1,9,8,2,4,4. Stealth, 1 Meg, -3MultiActPenalty.
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The missing initiative check: 9.
One quantum spent on Claws. Another six spent on Density Control. Weight: 1400 lbs. Soak: [29B/25L] Buffed Strength 5, Mega-Strength 5. Lasts for 7 turns before Maintenance. Quantum Pool: [16/30] (Unless there has been some quantum regen since the last engagement.)
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19:27, Yesterday: Gravitas failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 5,6. Init, use the lowest.
Init: 19 - Holding my action until its more clear exactly where I'm needed.
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18:34, Today: Gravitas rolled 1 success using 11d10 with the Target Number system with a target of 7 with rolls of 6,3,4,1,10,5,2,3,4,6,2. Per+Awareness, 2 mega.
This is a grand total of 1 success on the roll. Which was a 10, Grav has the Observant quality for a reroll if it matters. With other bonuses in place, this is actually more like 3 successes.
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Sorry this took so long, had to prep all the enemies, and figure out the way I wanted to work the combat. Their initiative starts at 15, so several of you will act before them. I couldn't find Zero's initiative, so I have him going on 18. Sam will get an action before the enemy goes, and everyone will need to roll perception (including Imp) as you may want to change your actions based on the result. This will go a bit slower than other combats, b/c I do want to stick somewhat to round order until all the enemies have gone (when it's just you guys left, you can go in whatever order you like). I will also keep track of rounds at the top of the posts.
The actual roll should be Per+Awar+[auto sux from psyshield]+[1 auto sux if Zero can effectively notify people that these are illusions, and give some sort of quick way to tell what is an illusion]. Zero breaks the first illusion, but will need to make a further roll to determine others in the area. Target number successes for the first round of perception rolls is 6. If you make lower than that, just continue on as you will, the only things you see are the aforementioned novas. Diffs will decrease each round.
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7 sux on per+awa.
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OOC: I forgot to mention that Body-Morph will last 5 rounds before matinence must be paid.
Samuel Wolfson rolled 4 successes using 12d10 with the Target Number system with a target of 7 with rolls of 5,6,1,4,10,6,2,10,9,10,6,2. Perc+Awareness, 2 Mega.
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QB maximum range is 105 meters.
Spends 2 quantum to fire Quantum Bolt, 15 remaining.
Samuel Wolfson rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 3,3,6,10,6,10,4,9. Quantum Bolt, 2 Mega Dex.
If it connects (which it it probably won't for obvious reasons): Samuel Wolfson rolled 6 successes using 17d10 with the Target Number system with a target of 7 with rolls of 6,2,2,8,1,2,6,7,3,1,8,9,4,2,8,4,7. Quantum Bolt Damage.
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Didn't bother to roll, as their not real anyway. If one does happen to be, I'll edit.
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Perception: You rolled 4 successes using 11d10 with the Target Number system with a target of 7 ((1,1,10,4,8,4,9,1,5,5,9)). 1 mega
+2psyshield
+1 for Zero
=7
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Cut through illusions and find the bastards: 6 successes
06:27, Today: Dr. Zero rolled 6 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,4,7,1,10,3,7,8,8,7,6. Per+Awareness, 1 Meg.
edit by gm: you forgot to reroll your 10.
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((7)).
That makes barely enough to pierce the illusion.
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Spends 1 quantum to trigger EM Vision. 14 remaining.
Samuel Wolfson rolled 7 successes using 15d10 with the Target Number system with a target of 7 with rolls of 5,4,4,9,2,8,7,3,2,9,10,9,7,4,5. Per+Awareness, +2 Mega, +3 EM Vision.
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Looks like Five successes on the Perception check. One for the roll, four for psychic shield.
10:12, Today: Comstock rolled 1 success using 5d10 with the Target Number system with a target of 7 with rolls of 4,7,2,4,2. Breaking Down Illusions.
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Knowing rough locations of enemies will prevent surprise, allowing characters not able to see their enemies to at least dodge somewhat, and attempt attacks. Diffs on the roll will be at 6 next turn, and the bonus will be at +2.
Impetus should act, as well as Grav if he chooses to respond. I will follow that with the actions of the rest of their team.
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7 sux on the qbolt. damage is 12 auto, 8 dice rolled, plus whatever I have left over from my roll, provided I hit. Will be away from te comp for a while so figure out what i did and roll svp.
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2 succ on doubling, 4 succ on size.
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Doesn't look like Comstock will make contact on that one: total miss thanks to the other guy's defense and the difficulty of a Tackle maneuver. Succeeded on the Athletics check to stay upright after the Tackle though.
21:50, Today: Comstock rolled 1 success using 7d10 with the Target Number system with a target of 7 with rolls of 10,3,3,1,2,4,3. Tackle the Force-Field Guy!
21:52, Today: Comstock rolled 2 successes using 4d10 with the Target Number system with a target of 7 with rolls of 7,5,1,10. Balance
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Total of 5 sux.
Samuel Wolfson rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,6,8,3,7,2,3,6,4. It's Eye Gougin' Time! 2 Mega Dex.
Total of 6 L damage.
Samuel Wolfson rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 10,3. Eye Gougin' Damage.
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02:04, Today: Solitaire rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 9,2,4,10,7,3,9,2,6. Hyperspeed strike.
If it hits, I'd be rolling 8[15] damage, 5 Str+ 3 Hyperflight + 1 Rapid Strike
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OOC: I'm assuming the giant Nova is using Size Morph (Grow). If so, how much of an attack bonus do I get to strike? P.S. Love the description of how the illusion of a cloud's shadow gave way to the shadow of the 'colossus' Nova.
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Rushing to the colossus' feet. 5 successes (Mega was a 9)
13:08, Today: Dr. Zero rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 9,7,4,9,7,5. Athletics/Running -4MultiPen,1Meg, 1Will.
Event Horizon: 2 successes + _Size-Morph Size Bonus
13:14, Today: Dr. Zero rolled 1 success using 5d10 with the Target Number system with a target of 7 with rolls of 1,7,6,5,2. EvHor-5MultPen,1Meg,1Will,+3AreaAcceracy.
[Private to Rydi: Event Horizon in a catch all term for some of Z's powers, but in this case refers to it's unique Disrupt Power. Z is applying it's 2 Successes to lower the power Level of 2 of the 'colossus'' best defense powers for purposes of defense.]
Strike the Achilles Heel: 4 successes + _Size-Morph Size Bonus (Mega was 9)
13:25, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 9,2,3,5,4,6,9,9. Punch!1Meg,-5MultiPen,+2RearAttack.
Strength Roll: 2 Successes
13:28, Today: Dr. Zero rolled 1 success using 6d10 with the Target Number system with a target of 7 with rolls of 3,2,6,2,10,2. Strength in the Punch. 1Will.
Damage: Possibly 10 + _Size-Morph Size Bonus
Grenade Tuck: 3 successes +_Size-Morph Size Bonus (Mega was 8)
13:34, Today: Dr. Zero rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,2,4,1,5,8,6. Grenade Tuck,1Meg,-6MultiPen,+2RearAtta .
Retreat! failed
13:39, Today: Dr. Zero failed (no successes) using 3d10 with the Target Number system with a target of 7 with rolls of 2,3,5. RunLikeHell! 1Meg -7MultiPen. .
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Grav is basically just holding his action
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Zero will take half damage, 14d of Lethal. Soak it, then roll it yourself. Damage rolls sucked, and he has a bunch of extra health levels, so the giant is still up, but maimed.
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Multi-action, plus moderate defense on the enemy, plus only having other people’s descriptions to go on = miss. Next round you will be able to roll to pierce the illusion, and you will also be able to make attacks blind even if you fail, since you know roughly where she is. Though I didn’t actually see a perception roll, so if you haven’t made one yet for the round you can go ahead and do so.
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Pax isn’t at his 2015 glory, but is still quite powerful. Despite this, the giant still has enough health to keep going for a while, and his shield and size insure that Pax will have to expend a great deal of energy. Oh, and he regens slowly as well. Pax and Giant are officially out of the fight, unless it goes on for more than 4 rounds.
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The hit was solid, damage good after soak. Another good hit, if it bypasses whatever her defenses are, will probably finish her, or at least knock her out.
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When placing these guys, I put them in the positions that they thought would be advantageous. Surprise the armor guy with the highest damage, sneaky guy, right? Yeah, his base damage can’t even pin, not even on all successes. He’s going to have to max, or do something else entirely if he’s going to matter. Anyway, just sharing b/c I got a kick out of it.
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5 sux on attack. Frostburn is hit and wounded, Phantasm hasn’t acted this round so shouldn’t be hit, Comstock is hit but unharmed, Grav may or may not have been hit but is safe behind his shields, all of Phantasm’s constructs are hit and destroyed. Firefox, already injured, falls unconscious despite her temperature resistance.
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a staggering 1 sux on 8 dice, plus 1 from wp is a mighty 2 sux!! Goddamn roller! 2 quantum spent, 1 wp.
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maxing Q.Construct
You rolled 1 success using 4d10 with the Target Number system with a target of 7 ((10,4,2,6)). Bleh, yucky roll.
Rolling for Q.Construct ahead of time:
You rolled 8 successes using 9d10 with the Target Number system with a target of 7 ((6,10,9,7,7,1,2,1,7)). first 3 mega.
+1 will, +1 max, -1 for increased diff extra uses of QC in a scene
=9 (I'll describe what happens next round)
q spent last fight: 1 multitasking, 2 Force Field, 3 shapeshift, 2 Q.Construct
q regained during downtime (1 hour): 2q+5q for node
q spent this fight: 3q shifting, 2q Q.Construct, 1q on analyze weakness, 1q on Multitasking, 2q on forcefield, 4q maxing, 4q on Q.Construct #2.
Down 18, 10 left.
2 will spent, 3 left.
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wound penalties dropped her to 5 dice. Ouch.
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Roll will, add successes and psyshield, subtract from 7. The difference is applied as a penalty to all rolls for the next 5 rounds, if this reduces dice pools by half or more, a will must be spent to use the dice pool in question. See the disorient power for further details.
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If anyone has actions on 14, or wants to take a held action. If not, I'll go ahead and take the last two actions I've got, and then slow people can go, and we will start another round
Spoiler text: (Highlight or hover over the text to view)Rydi:Zero will take half damage, 14d of Lethal. Soak it, then roll it yourself.
09:35, Today: Dr. Zero rolled 6 successes using 14d10 with the Target Number system with a target of 7 with rolls of 4,5,6,4,8,5,2,7,8,9,8,1,6,8. grenade damage.
Zero soaks 4. Left at Hurt. -0 Wound Penalties.
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Damage is soaked before rolling (and subtracts from auto-successes before dice, if there are any autos, just fyi). If Zero soaks 4, then that leaves 10 dice...
Damage: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((9,6,6,10,8,8,4,8,6,4)).
Would be 5L damage.
On the upside, he took a whole lot more, and you ended the nova I dubbed "super-heavy" on my notes sheet.
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Rydi:Damage is soaked before rolling (and subtracts from auto-successes before dice, if there are any autos, just fyi). If Zero soaks 4, then that leaves 10 dice...
Damage: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((9,6,6,10,8,8,4,8,6,4)).
Would be 5L damage.
Ah! Now I see. My bad. That does make combat hellava scary. Cool!
Z's at "Maimed," -2 wound penalty.
Rydi:On the upside, he took a whole lot more, and you ended the nova I dubbed "super-heavy" on my notes sheet.
I can work with that. ;) That was an entertaining exercise on the limits and dangers of splitting dice for Multiple Actions.
So what do the enemies do?
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Total of 4 successes to resist Disorient, -3 pen to rolls
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Currently at 21Q after 1 hour of regeneration and buffing, 3 for a grav bolt brings it to 18.
12:12, Today: Gravitas rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 1,9,6,10,4,10. Dex+Grav to-hit, -3 penality, no mega.
12:13, Today: Gravitas rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 10,7. Rerolling 10's for "Steady".
Total: 5 successes to hit
Damage for lethal gravtic bolt is 10 levels plus 4 dice. I can roll after soak or you can roll during soak, whatever.
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Five successes. Comstock gets a -2. Though, with the Disorient hitting before his action on Initiative 9, he's going to fall to the ground on that failed tackle since his (Dexterity+Athletics) is only 4. Cracked pavement for all, and a woozy metal man.
20:56, Today: Comstock rolled 1 success using 3d10 with the Target Number system with a target of 7 with rolls of 5,7,4. Disorientation.
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Spends 2 quantum on Quantum Bolt. 13 remaining.
Samuel Wolfson rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 4,5,9,1,6,9,6,5. Thunder Bolt, 2 Mega.
Samuel Wolfson rolled 1 success using 17d10 with the Target Number system with a target of 7 with rolls of 4,6,5,6,2,3,4,5,5,3,1,4,2,6,3,6,7. Thunder Bolt Damage.
Seventeen dice. SEVENTEEN GODDAMN DICE! And one success.
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The bubble apparently was designed in such a manner that it deflected the incoming force around the structure evenly, preventing any harm to the person on the inside from a single attack of all but the most extreme intensity. Small arms fire probably would have done nothing at all. Interesting creation, that...
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The gas will increase the diff to attack the novas at the edge of the courtyard, due to its obscuring effect. Anyone with adaptability can spend 1q and roll a diff 3 stam+resistance roll to totally ignore the gas for the rest of the scene. Everyone else can make the same roll, but will need to make it each round and at diff 5.
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Poor nova, you taunt him with your weakness, but he can't hurt you.
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New perception checks at 6 diff with a +2 bonus, and any psyshield successes, made at top of the round.
Gas resistance roll for those in the courtyard, as stated above.
Feel free to state actions ahead of time, and I'll try to piece them together like I did last round.
If I missed anything let me know.
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OOC: How high up in the Heat Manipulator? How far away is the Mentalist from the Force-projecting Nova? How far away is the Mystery Nova from them?
Edit: Forgot Wound Penalties. Rerolled everything.
Perception Roll: 2 successes
09:39, Today: Dr. Zero rolled 2 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,5,7,6,3,1,4,1,5,10,5. Percep, +2bonus, 1 Meg, 6Diff.-2WoundPe .
Sneaky Sneaky Broken ‘Man’: 3 successes + 2 Catfooted = 5 successes
09:38, Today: Dr. Zero rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 3,9,10,3,6,9. Sneak,1Meg,-3MultiPen-2Wound+2CatFooted.
1 Quantum Spent
Event Horizon 1: 3 success (Mega was 8)
09:41, Today: Dr. Zero rolled 2 successes using 3d10 with the Target Number system with a target of 7 with rolls of 8,1,10. EventH,-4MultPen,-2Wound,+2RearAtt,1Meg.
Event Horizon 2: 1 success – 1 Diff. = 0 successes
09:42, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 6,7. EventH,-5MultPen,-2Wound,+2RearAtt,1Meg.
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15:03, Today: Solitaire rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 9,9. Rerolling "Wiry".
15:01, Today: Solitaire rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 2,6,7,10,8,10,3,4,8. Super-spin Kick!.
Hyperspeed Strike 7 Sux attack roll, Damage 11[15]+extra Bashing (5 Str +2 Strike +3 Hyperflight +1 Rapid Strike)
[EDIT]Right, Perception rolls. I'm assuming the +2 bonus is dice.
15:16, Today: Solitaire rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 9,5,9,2,2,4,9. Percep, 2 mega reducing.[/EDIT]
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actually, its bonus sux. So, snip those last two dice of the end of your roll, and you made it. Vision restored. And that was a nice attack roll.
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Mechanics for this round:
00:05, Today: Gravitas rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 1,5,5,5,5,1,10,3,10. Stam+Res, 2 Mega.
2 sux on resistance roll. What does it do if we don't make the roll?
00:08, Today: Gravitas rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,5,8,6,4,7,6,6,1,8,7. Per+Aware, 2 Mega.
+2+2=8 successes. I think that is enough to restore vision?
Still at a -3 penalty because of disorient, so launching another Gravitic Bolt:
00:12, Today: Gravitas rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 3,2,9,6,6,9. Dex+Grav to-hit -3 pen, no mega.
Probably a whiff
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since sol is acting before me I'm going to post two possible cations: If teh woman goes down I'll cancel my last action (qbolt) and move to catch the falling woman. If she doesn't go down, my previous action stands. Kosher?
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Gotta love those 2 sux rolls
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yes, that is enough to dispell the illusion for the rest of the fight
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After added diffs for the haze, 5 sux. So, roll will, add sux from psyshield, get 5 or higher.
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attack roll: You rolled 4 successes using 7d10 with the Target Number system with a target of 7 ((9,5,8,4,9,9,5)).
=5 successes to eat the psychic's brain
This is not a a normal creation, as you can probably already tell. If people are curious as to why it has these... odd powers, feel free to investigate in character.
2 succ to create
2 succ for 5 Int, 2 Per
2 succ for Quantum 3
4 succ for 15 NP's
5np("Mind Eating" Mental Blast, Aggravated)
3np(Telepathy, area, requires "Mind Eating" to use non-communication abilities)
3np (Force Field, Fixed[12 soak])
1np (2 extra maimed health lvls)
3np (1 mega-int)
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She is still standing, and will fight back, but is clearly hurt. If anyone could see her up close they would note blood flowing from her eyes and nose.
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People can post for round 3. Comstock probably got busy and hasn't had a chance to get back on, but his action will be either to retreat or attack the force-user. Either way, most everyone else's actions should be unaffected for round 3, as he and the force user have paired off for the time being.
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Six successes to resist being conned into protecting the psychic. And spending one willpower to get back on his feet.
17:40, Today: Comstock rolled 2 successes using 3d10 with the Target Number system with a target of 7 with rolls of 7,5,10. Resist Psychic Compulsion.
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Four successes from Strength + Brawl. This seems like an appropriate time for the 'Rugged' quality to apply, I think. If this hits ... he's taking 25 lethal auto. Plus my 7 damage die pool (Strength + Strike Maneuver + Claws 1)
17:56, Today: Comstock rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 10,2,10,2,7. Cut the Force-Projectors Leg Off.
17:57, Today: Comstock rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,5. Rugged quality re-rolls.
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Event Horizon (the Target is in the Area affect zone again.): 3 successes - Difficulty +2
08:09, Today: Dr. Zero rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 1,10,2,10,9. Event Horizon, -2WoundPenalties, 1Meg.
08:11, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 1,4. Event Horizon, Forgot +2RearAttackBonus.
Ninja Strike!!! 1 success
08:12, Today: Dr. Zero rolled 1 success using 9d10 with the Target Number system with a target of 7 with rolls of 2,6,4,3,2,9,1,2,6. Strike,1Mega-2Wound-2MultiAc+2RearAttack.
Wow. Don’t think I hit with that one. Hopefully I at least made him dodge and blow his action.
Ninja Hide… 2 successes + 3 Catfooted = 5 Successes
08:14, Today: Dr. Zero rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 6,2,2,7,8,5. Hide -3Multi-2Wound,1Meg.
1 Quantum Spent
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shape shift: You rolled 1 success using 7d10 with the Target Number system with a target of 7 ((3,6,7,4,1,4,3)).
=1
Yay, another bad shift.
to hit: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((8,9,2,8,9,5,6,10,6,1)). 1 mega.
=6
Damage: not worth rolling honestly. Without an adequate shift damage won't exceed 5d+successes, which standard Stamina+Force Field should soak.
Critter's attack: You rolled 4 successes using 7d10 with the Target Number system with a target of 7 ((7,2,6,7,9,8,3)).
=5
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13:49, Today: Solitaire rolled 6(7) successes using 9d10 with the Target Number system with a target of 7 with rolls of 7,5,7,8,5,9,4,8,10. poison resist.
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Split for 2 actions.
14:05, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 8. re-roll 'Wiry' (missed the 2nd 10).
14:05, Today: Solitaire failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 1. re-roll 'Wiry'.
14:05, Today: Solitaire rolled 5 successes using 7d10 with the Target Number system with a target of 7 with rolls of 10,8,1,10,8,7,3. Strike on the bubble.
7[15]+any extra damage on the bubble.
14:08, Today: Solitaire failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 5,4. re-roll 'Wiry'. 14:08,
Today: Solitaire rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 9,10,3,10,6,8. 2nd attack.
damage would be the same, assuming I could hit with a 4
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4 sux. I don't know how this grapple whould work, I assume it's a standard MA+Dex roll, for damage, I dunno, am away from books right now. Applicable stats are 5 str, 4 sux on the roll. Don't know if i garnered any bonuses for zipping around him or not.
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Since it won't matter any more, I'll explain the recurring bubbles. They are a product of Matter Creation. A fine, glass-like structure, they channel force over their entire surface area and then collapse. Light hits will do nothing to it, while heavy hits will shatter it completely but leave those inside untouched. The tactical purpose is to totally negate even large hits, and delay attackers.
Either way, all that is really left is the guy fighting Comstock. I assume that Imp will aim at something non-lethal after Sol knocks the temp controller out of the sky? If not, he will be a fine red mist, which is fine too.
Grav and Sam are still left this round I believe.
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I think I broke the concrete.
14:12, Today: Comstock rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 1,8,8,4,7. Shatter concrete and/or feet.
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Damn you dice roller! Max only got a single success. So I didn't get to apply Armor Piercing.
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The defense system works great with low numbers, but megas and other adders make for high numbers that standard brawlers can't hit. May need to offer an attack bonus or something. His defense is 6, [mega dex 2 makes a big difference]. Even after 3 attacks targeting him, his defense is at a 3, and Comstock doesn't beat the dodge.
Round 4 is here, aside from an action by Sam and Grav. Everyone is down except the F.P./Teleporter, and the leader that you never saw.
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Samuel Wolfson failed (no successes) using 8d10 with the Target Number system with a target of 7 with rolls of 6,5,4,6,5,5,4,5. Thunderbolt Accuracy, 2 Mega Dex.
Won't even bother rolling damage.
2 quantum wasted. 11 remaining.
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Event Horizon: 2 successes -2 Diff (was -3, used 1 Meg to reduce Difficulty by 1)
08:25, Today: Dr. Zero rolled 2 successes using 4d10 with the Target Number system with a target of 7 with rolls of 5,8,10,5. Event Horizon MegNegateDiff1.
Flash Grenade Toss: 5 successes
08:12, Today: Dr. Zero rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 6,7,4,10,10,7,7,1. Toss,-2Wound-3Mult,+2RearAt,1Meg.
If that succeeded: Than it is like Strobe 2 & 2d10 Bashing damage.
Rolling Damage: 1 success
08:14, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,3. Flash Grenade Damage.
Strobe Effect: 20 Meter Range, Wits + Strobe, 4 successes 4 Turns of Blindness.
08:17, Today: Dr. Zero rolled 4 successes using 8d10 with the Target Number system with a target of 7 with rolls of 3,7,7,8,2,1,8,5. Flash Grenade Strobe2 Effect. 1 Mega.
Lift Car: Automatic Success. Zero has enough Might and Mega-Strength to lift it without a roll.
ZERO SMASH!!! 0 successes + 1 success (Blind Fighting Bonus, if Flash Grenade worked)
08:20, Today: Dr. Zero failed (no successes) using 6d10 with the Target Number system with a target of 7 with rolls of 5,2,2,3,6,5. Smash,-2Wound-4MultiAct+2RearAt,1Meg.
08:23, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 5,7. Blinbed Bonus.
Zero probably not smash. <Le sigh.> Oh well.
ZERO CRY!!! (Free miscellaneous action! Take that, Multi-Action rules! I am so hollow and dead inside...)
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After battle interaction and cleanup time.
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10:11, Today: Gravitas rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 10,6,1,3,7,9,5,5,7,5,7,10,3. Int+Engr, 3mega.
10:15, Today: Gravitas rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 9,10. Rerolling 10's for "Analytical".
And since that was another 10, it pops and I get to reroll it again, whee!
10:15, Today: Gravitas rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Rerolling 10's for "Analytical".
Total of 11 successes to analyze the building's structure and determine if it is sound or if it would be best to condemn it, tear it down, and replace it.
Blowing a few quantum on multitasking to help speed it up, even though its just one roll.
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If there are still wounded that need tending to, he'll probably go do that
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18:04, Today: Gravitas rolled 1 success using 9d10 with the Target Number system with a target of 7 with rolls of 5,1,3,6,4,2,10,4,6. Per+Warp - Targeting Europe, 2 Megas.
Just 1 success to find the right target. Gravitas has never actually been to the European HQ. Remember that there is visibility to the other side, so if it isn't right, we can just try once or twice more to get it right. For story reasons, we can probably just gloss over any additional rolls, though let me know if I need to spend quantum on additional attempts.
18:05, Today: Gravitas rolled 2 successes using 5d10 with the Target Number system with a target of 7 with rolls of 1,8,5,5,7. Will - Portal Duration.
1+2=3 rounds of duration, should be more than enough.
Again, not rolling for distance since it is pointless.
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Impetus effectively did all the media work for the time being, spinning things and all, and calmed the nearby citizens, but now the government needs to get back in motion, and the city needs to get back to normal life. While it isn't really Utopia's job to make that happen, and the country's leadership will get it taken care of in due time, people do seem to stop what they are doing and look to novas for direction when crazy stuff starts happening. And novas have some clout that baselines don't. So, if Sol wants, she can make some social rolls (1 Intimidate, 1 Command, 1 Subterfuge) to manage the situation, efficiently deal with the locals, and help Frostburn, who is currently the voice of Utopia in the area.
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Cha+Ett roll. spending 1 dot of quantum on persuader. Garners between 1 and 3 automatic sux, depending on how inimical the idea that I'm trying to sell is to the hearer's sensibilities. Also spending 1 qantum for natural empathy, grants 3 dice to ett rolls. A craptastic 4 sux on the roll, plus between 1 and 3 sux from persuader. GDDR!
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Zero calls up it's Ally with a different phone then it uses for Utopia (provided by the ally), an independent journalist with experience with war corespondent.
It then call Utopia, and tries using it's Backing of 1 to find out similar info independent of the direct chain of command. It claims it doesn't want to bother the men bosses with basic Intel on the surroundings while they are talking strategy.
Zero tries to find out the following: Names, pictures (or descriptions) of the major players in the invading force. Who really backs them (if known), and info on their resources. Anything and everything is helpful. It then asks about the layout of the area, and what areas would hurt the invaders' mobility if they where attacked (example: bridges, major roads for convoys, warehouses with supplies, etc.).
The Doctor then enters a meditative state to heal itself and regain some Quantum while it ponders tactics.
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Intimidation: 22:11, Today: Solitaire rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 1,10,3,9,10,3. Intimidate. +2 Awe-Inspiring 7 Sux
Command:22:14, Today: Solitaire rolled 2 successes using 3d10 with the Target Number system with a target of 7 with rolls of 10,9,5. Command. +3 Commanding Presence, +2 Awe-Inspiring 9 Sux
Subterfuge: 22:16, Today: Solitaire rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,3. Subterfuge. 1 Sux
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spent another 2 quantum for flight. Quantum total 20.
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if Frostburn doesn't respond Imp will move 5 km or so away from the troops, then drop to about 20m off the ground, then will do a flyby over the troops at a few hundred kph to try to get a look at their weaponry, composition, and, most importantly, to see if they are fresh troops, or look battered. Fresh troops may very well be an occupying force, battered troops may just be a column heading home. In theory.
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Science/Engineering: You rolled 2 successes using 12d10 with the Target Number system with a target of 7 ((2,10,6,5,6,5,3,2,7,5,3,5)). 2 mega
=4 The joys of bad rolling... At least I had a 10 on the mega.
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10 successes to hit. Guy is on top of you and has you in a hold. No damage yet, but he hasn't turned up the heat on his Immolate... an you know enough about the guy to know it gets a lot hotter. He was probably hidden by the same person that cloaked the movements of the rest of the unit.
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spending 1 quantum on analyze weakness to find the way to defeat CD, 1 more on natural empathy to know the best way to come at him, 1 more on pursuader for I don't know how many sux. Spending 1 wp for a success. dice roller don't fuck with me now... Woot!! 8 sux +1 to 3 from persuader
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A Note on Comms:
One: Local is down in the capital as well
Two: Those with knowledge of the communication system being used, and perhaps a bit of science/engineering/computers would know that jamming your headset signal would be difficult. The signal is dependent upon satellite connection, and destruction of the comm unit in the capital shouldn't short out the headsets (it isn't a relay for the headsets, it just deals with the incoming streams of communication that Frostburn was managing). So, something else is at work jamming it.
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To be blunt, Zero is far smarter than me. Let's see what it has to add.
Zero is rolling to see if it can figure out what else could be causing the blocked communications and how to stop it.
6 successes (Mega was a 9)
13:24, Today: Dr. Zero rolled 5 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,2,9,1,7,9,4,6,3,8,1. Int, 1Mega, discover cause of jam. .
6 successes (Mega was a 10. Wow.)
Edit: 8 successes
13:25, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,5,10,10,5,2,2,3,6,6,6. Think of solution, Int, 1 Mega.
Edit: Opps. Forgot to re-roll 10's for 'Ingenious' Quality to Intelligence Attribute. (Thank you, Phantasm, for getting me hooked onto these things! They've very helpful!)
13:31, Today: Dr. Zero rolled 1 success using 3d10 with the Target Number system with a target of 7 with rolls of 3,3,10. reroll 10's, 1 mega.
13:31, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 8. reroll 10.
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For my constructs, technically I can do anything, and I didn't take limits on QC except for making them unnerving and limiting them to monstrous creations. But for game balance I usually make designs with weird stuff, like really high flight or quantum blasts, require extra thought or work. So, I can probably do it, but will take some time in character to get it done.
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Apparently Sam isn't the only one the roller hates today. I rolled 10 dice and got 1 success for damage. Paired with the auto damage, that still isn't even enough to scratch Solitaire.
I actually will need an athletics or might check to see how well you get out of there. More to determine speed really.
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1 more quantum spent on persuader, i think natural empath is still running, same scene, no? 11 sux, plus 2, methinks, from persuader is 13 sux. woot.
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23:28, Today: Solitaire rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 10,6,7,8,1,9,10,3. Might.
Counting mega-str, that's a good 20 sux.
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23:39, Today: Solitaire rolled 6 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,3,10,3,9,5,8,9,7. Solitaire SMASH!. So thats 8[15]+extra Lethal, for the hell of it. Used Rapid Strike and Crush.
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QC: You rolled 4 successes using 9d10 with the Target Number system with a target of 7 ((3,10,8,6,5,9,8,2,4)).
=7 successes.
Making them big for cleanup, otherwise just adapting them to whatever else is needed.
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if phantasm assents Imp will offer to give her a lift out to the approaching column. He won't be entirely surprised if she turns him down.
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4 on size, 1 on sentience (per/int/wit 1), 2 on doubling twice.
another 5q down... QC is linked to FF.
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You rolled 3 successes using 9d10 with the Target Number system with a target of 7 ((2,9,9,4,5,1,2,5,9)). 3 mega, 1 will
=6 succ
and another 4q down (I'm gonna activate analyze weakness when we get there)
You rolled 1 success using 7d10 with the Target Number system with a target of 7 ((5,1,9,2,6,2,6))
=1 succ. Faaantastic.
I'll also roll Manipulation+Subterfuge or Rapport to figure out what would be the scariest thing I could create, once we get there... Or Imp could do it. Or we could help each other... Whatever.
You rolled 3 successes using 8d10 with the Target Number system with a target of 7 ((6,10,9,2,3,8,5,6)).
=6 succ. Better. Should give me some insight to what a young soldier in the region should be frightened of. Oh, it occurs to me that Academics might also be good here, since it would give info on folklore and history. It's actually a higher pool for me.
Anyway, if Imp can assist, I'll take the help. All this happens only once we get where we're going of course.
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http://meta-religion.com/Paranormale/Cryptozoology/african_mystery_beasts.htm It may be whole cloth fabricated crap, I dunno, but it's flavourful crap!
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OOC: To Rydi: Did Zero's Intelligence/Engineering rolls from earlier help it make a leap of logic about what might be causing the Communication disruptions and how to possibly deal with them?
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1Q spent to fire Awe-Inspiring back up, which gives me 5 auto-sux on command rolls. Is that sufficient or shall I roll?
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14:10, Today: Gravitas rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 4,9,5,1,4,10,9,6,2. Warp targeting, 2 Mega.
4 successes, even with a +3 diff, this should be enough to pass. Not bothering with other rolls, this is just to make sure he gets where he's going.
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Everyone! Start spooking the poor bastards! Also, it looked like I've got 4 successes total after popping a quantum on Commanding Presence.
21:24, Today: Comstock rolled 1 success using 3d10 with the Target Number system with a target of 7 with rolls of 3,5,9. Commanding Presence.
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8 successes.
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23:10, Today: Solitaire rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 4,6,3,1,6,3,7,9. Might, shoving rubble.
That would be 17
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Zero spends a Willpower Point to nullify any mental influence imposed of it's mind.
Search for the commanding officer and Merc: 9 successes (Mega was a 9)
14:37, Today: Dr. Zero rolled 8 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,7,8,8,7,4,10,9,4,10,2. Search for the leader and Merc. 1 Mega.
14:39, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 3,2. Observant Quality Reroll .
Quickness Action: 4 successes + 3 (Catfooted) = 7 successes
14:41, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,6,4,6,5,4,5,9,10,2,8. Sneak Amoung the Enemy 1Meg.
14:42, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 9. Agil Quality Reroll .
2 Quantum Spent on Enhancements.
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Causing Terror: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((7,4,7,7,4,8,5,2,8,3)). 3 mega
=7 successes
Add in any successes garnered from my earlier roll, and Imps folklore roll.
The critters themselves were rolled for above, w/6 successes.
1 for sheep size
2 mega str 2 (leap), Hypermove 1, 2 health levels
3 doublings (8 critters)
The critters are basically shaped like the smaller of the critters in the article Imp linked. They dart in and out, leap away after they've caught something, and then leap back in after a few moments, picking things off slowly. They aren't sentient, so I am maintaining control over their actions.
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I lost track of quantum spent, though I'm surely running low. I think I should still have something like 5 left, but I'm just going to assume I'm out for story purposes.
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If people would like to talk further in these scenes, and describe their actions, I'm happy to accomodate that. Otherwise, this is the end of the primary portion of the African campaign. The fallout from this will be resolved in longer wrap up posts, as will the remaining missions that you face in the Equatorial Wars (you do have a few more). These other posts can be responded to, but we won't be doing detailed, play-by-play style posting for it.
Sorry again for the delay, busy couple of days. More tomorrow, after I hear any last words from people. Oh, also, if i missed anything that needed reply, do yell at me and point it out. I want to make sure all lose ends and things people were doing are dealt with.
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out of quantum, burned 1 health level for 2 quantum points and fueled them into synergy and natural agitator.
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I will give a rundown of the OOC changes to the setting and how things played out later.
I did want to note however that if Zeus/Sam or Harley were to come back, they could still play despite being "dead". It is incredibly easy to justify an energy being like zeus being around, for example, and a shady character like Harley would make a great operative for somebody, now that he's dead...
Anyway, this took a while, so I'm off to bed. More tomorrow. Sorry for the delays on this.
Oh, and feel free to post in vignettes regarding any scenarios you guys would like to play out. There is almost a year of fighting, and though you guys do have some time back at your base during slow points, you are mostly out in the field. Fill in the blanks as you see fit. And I figure this gives justification for not only the powers you've developed (or want to develop) but also for all that xp that's been piling up.
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So. What the fuck just happened, and why? Figured I'd give you an idea of where and why things diverged.
The biggest two things that occurred were Utopia won the overall conflicts in the DRC, and they stopped the Coup. In the original plot, the first fight of the day was an even bigger cluster fuck than yours, and the team retreated to Bunia to stop the advance, against the suggestions of Anteaus (Pax was pissed they'd gotten their ass beat, and was swayed by the bleeding hearts on his team, unlike you guys who just went along with the plan). The presence of a strong and competent team of Novas in the capital of the DRC was able to stop the Six Heads Lightning War (Elites, p.88). This in turn prevented the coup, and increased stability in the region. Then the team followed up with reinforcing Bunia, and preventing Ugandan occupation.
All of this made Utopia look exceptionally strong, and intimidated many countries enough that they didn't want to fuck with anyone. Those that did deploy novas began doing so in much less obvious ways, and began campaigns of terror. The overconfidence of Utopia after the first battles added to the guerrilla fighters successes, and by the time Utopia got with the program and learned to effectively fight the enemy forces, they were entrenched.
Your actions ended up saving some civilian lives (there was massive ethnic cleansing after the coup in DRC, and around the whole area), though the actual battles began taking a significant toll as well. While the media was in love with T2M in the primary timeline, the public seldom has the stomach for a prolonged war, and the loss of life, atrocity, and increasing economic ramifications (diamonds, oil, certain heavy metals, etc) were enough to turn the public against the peace keeping mission. The mounting pressure caused a downward spiral of escalation that pushed more parties into the conflict and finally ended in the Iraq disaster.
Al Queda came into things late, after they saw the success of the nova guerrillas in Africa and South America. They modified previously existing plans, incorporating novas into them. The results were nearly the same as in the real world, but with a greater loss of life (12k ish seems about right).
The US response, and entry into the mess that was the Equatorial Wars complicated things immensely, and created power struggles between the U.N. and the U.S. over the direction that the Equatorial War should take. Unlike the real world, the U.S. was able to get a great deal more international support for their military efforts, due to the greater loss of life, the use of nova combatants, and the ongoing Equatorial Wars.
The Iraq disaster was bad, though due to the low population density of the region, it was not nearly as bad as it would have been in Europe or another heavily populated area.
The political fallout from the disaster brought the world together, and scared the shit out of those countries still using novas. They wrapped things up privately, and then voluntarily came to the U.N. to sign treaties. They were afraid that the entire world would come down on them if they continued to fight.
Novas came out of the whole situation with more anti-nova sentiments than in the real world, and the fear of novas took root in the subconscious of the public far earlier than in the primary timeline. That said however, they came out much better than they could have, largely due to the noble sacrifice of several novas in the final battle, as well as during the 9/11 attacks and the Equatorial Wars as a whole. Nova's are still the celebrities they were, and they are still adored, but there is an undercurrent of caution, and the world as a whole is much more leery of using novas as combatants in open warfare. Actually, war as a whole is not on the world agenda for several more years, and the Kashmir conflict may not occur at all (or if it does, it will be later than in the standard timeline).
Elites are no less sought after, and they still make a great deal of money. But they will not have the same positive fame that they had in the primary timeline until memory of the Equatorial wars has a chance to fade, or at least not the combat elites anyway. The New Elite is a public servant, and gains fame for saving lives, making strikes against criminals that countries can't afford to eliminate themselves, and other similar actions. Elites are still there, but subtly different from before. A few, like Totentatz, are still famous for their deeds in the Wars, and are still in high demand but most try to maintain a less... obviously combative stance.
Some of the fame lost by Elites was picked up by the XWF, and other nova entertainment associations however, as well as members of T2M. The teragen, if they come out, may also pick up some of the fame as well, depending on their stance when they come out. If they remain a philosophical, separatist stance, they will likely gain in popularity. If they become more militant they will probably be faced with a much larger backlash, though by the 2010's they might be even more popular, as the younger generation becomes attracted to the 'extreme' novas willing to push the social boundaries (even more than in the primary timeline.
I'm rambling at this point, and can't think of anything else important. If you think of some other ramifications, or you have questions, let me know.