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[Story Arc #2] Equatorial Wars and Travel to Africa.

Posted by RydiFor group archive 0
Rydi
GM, 265 posts
Tue 16 Jun 2009
at 00:38
  • msg #1

[Story Arc #2] Equatorial Wars and Travel to Africa

After returning to base from your weekend break, Shadow Walker and Frostburn are there to meet you.

They greet you, and give you a break down of what is to come (well, Frostburn does anyway; S.W. is not great with the explanations).  You will be shipping out at 5pm that evening to Africa.  You will be told more on site, but the gist of the operation is that T2M-Auxiliary (you, along with a few other teams) will be moved from site to site, protecting civilians from the impact of the fighting going on between T2M and the mercenary novas working for the local government.  You are to stay out of direct fighting unless the civilians are in danger.  After T2M takes care of the combat, you are to guard any prisoners, and help repair any infrastructure damage while T2M moves ahead to the next site.


Spoiler text: (Highlight or hover over the text to view)

You can make a last post or three over in the other threads, wrapping up anything you need to, and listing anything you are doing/prepping/bringing before you go.  I will also take responses to the mission over on this thread.  Then we're off...


This message was last edited by the GM at 21:08, Fri 30 Aug 2013.
Impetus
player, 257 posts
Boundaries were made
To make us push harder
Tue 16 Jun 2009
at 03:48
  • msg #2

Re: Deployment

Imp is pensive before they head out.  this would be the first time he'd ever had to put himself on the line for someone else.  He didn't know if he'd be able to jump in between a merc nova and civilians, he thought he could, but he was totally green, totally untesed.  Still, this was important, this would help to define himself as being totally separate from who he was before.  That and he'd never been to Africa.
Gravitas
player, 231 posts
aka Quentin Abernathy
Master of Gravity
Tue 16 Jun 2009
at 04:54
  • msg #3

Re: Deployment

Quentin is relatively happy with the plan. Not only will they be largely non-combat, but his most recently developed ability would undoubtedly be invaluable to the effort when moving civilians out of harm's way. He only hoped that it would be enough. "I assume we'll have some sort of interpreter on site to help us with giving directions? I speak a lot of languages, but I don't think any of them are African dialects."
Solitaire
player, 251 posts
Free Thinker
Hard Drinker
Tue 16 Jun 2009
at 05:10
  • msg #4

Re: Deployment

Solitaire leans on a nearby wall, paying attention to Frostburns briefing, and idly chewing a stick of bubble gum in a slightly bored sort of way. "Aw, so we dont get to scrap with anybody? Bummer." She shrugs and blows a bubble. "Ah well. Be good to be doing something though. We won't let you down Frosty."
Phantasm
player, 117 posts
Tue 16 Jun 2009
at 08:46
  • msg #5

Re: Deployment

Phantasm has little to prep.  She makes sure her suit is in a streamlined form, begins reading a few books on the languages used in the area if the base has them, and waits patiently until it's time to leave.  Though she is nervous, she is more than ready to get this started instead of it just weighing on her mind constantly.
Comstock
player, 277 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 16 Jun 2009
at 11:21
  • msg #6

Re: Deployment

Dillon wore his eufiber uniform, packed nothing save the equipment necessary for the job, and spent the remaining hours quizzing Phantasm and Gravitas on the region in question.  His questions were generally military related: weather, terrain, population, political borders, etc.  "I just want to make sure we're not being sent into another Mogadishu, you know?  No ambushes, angry crowds, watching our asses in the street, getting shot at by the people we're trying to help, that crap."

Idly, while he waited, Dillon stretched out 'the metal', forming it into claws, armor, hammers, and every other small shape he could manage.  It was getting familiar.  Almost reflexive.  Dillon guessed that was a good thing, but on the other hand he was too scared of asking Sam what the hell happened to him to treat his own progress as completely innocent.  "Uh ... Prodigal, what'dya think's up with the snake ... thing ... on Sam."  Prodigal kept reading his bible, self-absorbed.  He'd been quiet lately.  Not really a help.

He did have one thing left to do: he'd asked for a gun with rubber bullets, so he'd have a familiar piece of equipment when peacekeeping and so he'd have something less lethal than his punches when heavy.  No word back on that yet.  Might be an image thing ... Utopia couldn't have their Novas seen with weapons or war or something.  He wasn't sure who he'd talk to about that, but 17:00 was coming around pretty fast.
Samuel Wolfson
player, 187 posts
Tue 16 Jun 2009
at 14:39
  • msg #7

Re: Deployment

Sam had been sitting quietly and listening to Frostburn's briefing on the mission, but Zeus was paying attention to... other things. "My goodnessssss," he whispered in Sam's ear "that's Miss Frossssstburn. Mmmmm, wouldn't mind getting my coils aro-" Zeus stops abruptly and whips around in Comstocks direction. "Snake thing?!" He shouts. "I asssssssure you I am no mear thing! I am-"

Sam rolls his eyes. "Cool it, Zeus. And pay attention, to the right things."

Zeus shot another angry hiss at Dillon, then settled down to actaully listen to what Frostburn was saying.
Dr. Zero
player, 164 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 16 Jun 2009
at 17:24
  • msg #8

Re: Deployment

Comstock:
He did have one thing left to do: he'd asked for a gun with rubber bullets, so he'd have a familiar piece of equipment when peacekeeping and so he'd have something less lethal than his punches when heavy.  No word back on that yet.  Might be an image thing ... Utopia couldn't have their Novas seen with weapons or war or something.  He wasn't sure who he'd talk to about that, but 17:00 was coming around pretty fast.


The Doctor walks up to Dillon, whistling "The Little Old Lady from Pasadena." Zero is wearing knee high boots, wrist long black gloves, and jungle fatigues. It has big motor cycle goggles on top of it's mask and a long, camo scarf around it's neck.

"Something seems to be troubling you, Mr. Stock. What's up?"
Frostburn
NPC, 33 posts
Tue 16 Jun 2009
at 21:58
  • msg #9

Re: Deployment

Frostburn will give you access to any weapons you like before deployment.  Comstock trained with weapons earlier in the week, but was not officially issued one until deployment.

)))

The mission briefing is... Brief.  Mostly it goes over information on rules of engagement, how to approach conflict situations, what to do with the media on site, and various other repeats of things you've heard already over the course of the last week, in class between drills. More will come after transport.  Frostburn spares a worried look at Sam during his outburst, but seems otherwise calm and collected.
Shadow Walker
NPC, 5 posts
Tue 16 Jun 2009
at 22:39
  • msg #10

Re: Deployment

"St a y  close  to  m ee...  Do not     stray  or you  will be    l o s t."

Shadow Walker concentrates as his form flickers in and out of the early evening shadows.  A rift of some sort oozes out from a nearby shadow and mars the air with its presence.  A free standing shadow, a hole in the light.

"   W  alk  with me."

He moves through his portal, and Frostburn is the first to go through after him.  When you walk through, you are in a world of black and white.  The objects around you flicker as though only partially there, and the angles are somehow... wrong.

Shadow walker speaks again, and this time his voice comes through perfectly, though with a hollow quality (sound is strangely muted, yet echoes, in this place).
"This should be a short trip.  Do not leave my presence, and do not interact with anything here.  Simply walk where I lead you."

At that, he begins walking.  The landscape is a disturbing copy of the base, with just a few minor details off.  As he walks, he takes turns seemingly at random, not even leaving the base.  But as he goes, the details distort further, until you don't recognize the base you are on.  Then there eventually is no base, though it is hard to tell when exactly the base was gone, and only a barren plane of black, white, and grey appeared.

The trip through the base was eerie, and people constantly felt eyes on them, and saw glimpses of things following them, right at the edge of their peripheral vision.  Those with the ability to percieve hidden observers were even more on edge, as though a hand were lingering only centimeters from their shoulder, about to touch them.  The trip into the wasteland was worse, far worse.

Everyone begins to see things in the distance that look like ghostly images of people, those they have known in the past, others merely strangers (though those with enhanced memory will note that even the strangers are people they briefly met, on a bus or a subway, or in the grocery store).  They grow closer the further you walk, and appear to be playing out little dramas.  People long dead live here, and they call to you occasionally, urging you to join you, or cursing your name.  Some that walk here are exactly like you would expect them to be, as you remember them being.  Others are greatly changed, with different attitudes and styles of clothing, horrible wounds or more beautiful features.

The landscape changes, and and water appears on your right, a vast black ocean without end.  As you walk further, you see yourself at the edge of the water.  These doppelgangers stare at you as you pass, sometimes beckoning, sometimes waving you away with a look of horror (at themselves or you is unclear), and sometimes merely cocking an eyebrow or smiling, as if to ask whether you like what you see... And what you see are versions of yourself, some only slightly different, others leading wholly different lives.  Sam the successful businessman and politician, exchanging pleasantries with potential backers. Solitaire a corpse laying in a coffin her dear friend alive and looking over her with sadness.  Phantasm chained in a basement and wearing a manic grin.  Comstock standing on a hill littered with human skulls.  Zero holding a baby and kissing his wife (without a mask, others may not even recognize his face).  Frostburn behind a desk as a social worker, stamping 'denied' on a welfare application.  Prodigal leading his congregation from the battlefield as they wage jihad.  Harley, bonded to his eufiber, a monster living only to feed on the blood of the guilty, holding the corpses of inmates at a prison.  Gravitas, alone and empowered, eyes seeing into infinity but blind to your passage.  Life after life, what might have been, what might still be, flash before you...


Spoiler text: (Highlight or hover over the text to view)

Anyone looking for anything in particular?  If so, you can make whatever roll you feel most appropriate and you might get a flash of insight... or horror.



The ocean begins to recede, and eventually you are in the wasteland again, surrounded by ephemeral images out your past, and... perhaps your future?  Soon structures are visible once more, and Shadow Walker begins his strange dance of twists and turns, with each change in course leading to more dense construction.  You are in a village now walking up to a BRIGHT light, a tear in the fabric of this world.  Real light, with colors.  Shadow Walker guides you through.

And you emerge in a village.  It is difficult to tell how long you've been in that other place, but your watches say no time has passed. [Private to Gravitas: your time sense didn't work in the other place, but you can tell when you get through that roughly 5 seconds have passed.]

Shadow Walker gives you a moment to adjust.  As you calm down, and re-orient yourselves, it may occur to some of you that you never saw any other selves belonging to your guide, or in fact anyone talking to him...
Gravitas
player, 233 posts
aka Quentin Abernathy
Master of Gravity
Tue 16 Jun 2009
at 23:32
  • msg #11

Re: Deployment

"Well," says Quentin, trying to break the silence and recover from that ordeal, "that was creepy as hell. Next time, can we go my way? It is, I think, less distressing."

He looks around, marking the village's structures and any notable land marks. Unconsciously he starts to put this information through a mental atlas, despite his lack of familiarity with Africa in general. If any villagers are about, and particularly if they appear to be frightened by the sudden appearance of nearly a dozen novas, Quentin does what he can to ease the shock of their arrival, sheerly through his bearing and appearance. Lacking eufiber, he has opted for utilitarian clothing. He's donned fatigues for the most part, lacking any indication of unit or rank, durable clothes that will also be useful for their pockets, clip-points and other such features. [Private to GM: To clarify, if there are any baselines around that seem to be particularly apprehensive about the arrival of the Utopians, he'll drop Sooth and Awe to make it seem like this is a grand entrance that heralds great things rather than the scary arrival of a handful of real-life demons or whatever.]

Turning to Frostburn he raises the most immediate question that comes to mind, "So, where are we now?" He can vaguely guess at their absolute position based on his gravitic sense of the relative position of the sun and moon compared to where they left, but that didn't tell him the name of the village or anything about where the local political boundaries were.
This message was last edited by the player at 23:34, Tue 16 June 2009.
Solitaire
player, 252 posts
Free Thinker
Hard Drinker
Wed 17 Jun 2009
at 00:16
  • msg #12

Re: Deployment

"Heh, awesome." Solitaire comments of their surroundings. Her hands are casually in her pockets, and she appears unconcerned with the warped reality around her. In point of fact, she seemed rather amused by it. It took a lot more than that to spook...

Alex...

It was rather disconcerting to be staring down at her old self in a coffin. But no, that was wrong. It had been a closed casket, they'd never found enough of her to bury after the fire. And she hadn't been crying either. It had hurt too much to cry, but then, she had been the quiet one, Alexia probably would have.

Solitaire looked up from her corpse to Alex's face, swollen with grief. It hurt physically to see her like that. Alex... Don't..... I'm right here." She reached a hand out to touch her, comfort her, then stopped.

Do Not Touch.

She ripped her gaze away, but turned straight into another vision. She saw herself kick in a door to a hotel room. The woman inside turned in shock and surprise, but Solitaire was already on top of her. The woman slid sideways into nothing, almost, but shadow-Solitaire grabbed her by the throat and threw her into a wall, planting a foot on her chest as she sat there, stunned. "Nothing personal," And with a smile, she reaches into her jacket for the enormous handgun concealed there, and puts a .50 caliber round though the woman's head. There was a pin on the collar of shadow-Solitaire's jacket, it reminded her of Project Utopia's logo, but was different.

The scene changed again, She and Alexia were sitting in their apartment, making course schedules and cracking jokes the way they always used to. Then it switched again. Her shadow-self stared at a beautiful caped man with adoration in her eyes. Again. She sat meditating in the heart of a star, glowing with energy.

The last scene was the worst though. It was Alex, who looked older, half her face was scarred with burn marks. She just stared at Solitaire, a knowing smirk playing about her lips. It was the look she'd always had after a particularly good prank.

It was too much, Solitaire screwed her eyes shut and followed.

Spoiler text: (Highlight or hover over the text to view)
Think Balalaika from Black Lagoon, if you seen that, or just google her.


-----

"Ok, I think that's the last time I bum a ride off you Shadow Walker. No offense, but I think I'll fly back when were done here. She looks up at the sun for a moment, then concentrates and her skin develops a nice tan, it wouldn't do to get sunburned the first day, now would it. She looked a bit shaken by the episode, but was clearly trying not to let it show.
This message was last edited by the player at 00:21, Wed 17 June 2009.
Samuel Wolfson
player, 190 posts
Wed 17 Jun 2009
at 00:17
  • msg #13

Re: Deployment

Sam had been looking at Frostburn, not staring exactly, more like an idle gaze. Zeus was uncharacterisically silent; he was giving Dillon the stink-eye. "How dare he call me a thing." he hissed quietly. "Sssssamuel, I want revenge." Sam gave no answer. "Oh don't tell me you ssssstill staring at Miss Frosssstbu-" Zeus saw that his host wasn't staring at Frostburn anymore, but at one of the visions.

Sam's pace had slowed to a crawl. "Muh... Mom?" He saw the way his mother was before he was born. "I'd only ever seen pictures... but it's almost like I could..." He reaches out to her.

Zeus saw they were lagging behind they others "SAMUEL! It's not real. Now come on, I know you don't want to be ssssstuck here."

The shaken lad spared one last look at his mother's face before he rushed to the others. He didn't really care about what was going on around him, not right now. His eufiber clothing's color changed to match his mood: From green and brown camo, to a very stark black.
Comstock
player, 279 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 17 Jun 2009
at 02:16
  • msg #14

Re: Deployment

Samuel Wolfson:
Zeus stops abruptly and whips around in Comstocks direction. "Snake thing?!" He shouts. "I asssssssure you I am no mear thing! I am-"

Sam rolls his eyes. "Cool it, Zeus. And pay attention, to the right things."

Zeus shot another angry hiss at Dillon, then settled down to actaully listen to what Frostburn was saying.


"Whaa-?" Dillon grimaced.  "Sorry ... uh ... sorry ... Zoots ..."  Dumbfounded, he muttered surreptitiously, "Guess you got super-hearing too, huh."

Dr. Zero:
The Doctor walks up to Dillon, whistling "The Little Old Lady from Pasadena." Zero is wearing knee high boots, wrist long black gloves, and jungle fatigues. It has big motor cycle goggles on top of it's mask and a long, camo scarf around it's neck.

"Something seems to be troubling you, Mr. Stock. What's up?"


"Whoa, look who ... damn it's like out of an old movie.  Lookin' sharp, doc."  He had to admit there was something cool about the look.  "I'm just ... hangin' here.  Hoping Frosty will requisition me some hardware.  Riot loads.  Something less ... damaging, you know?"  It didn't take a mentalist to recognize Dillon's uncomfortable momentary reverie.  Like clockwork, he sucked down an energy drink to keep from talking more.  It went down like water.

Later, when he finally got the okay, he grabbed as many magazines of training rounds as he could and stuffed them into a bag, then picked out an M4 carbine he could sling across his back.  A pair of flash grenades didn't hurt either.

Shadow Walker:
The landscape changes, and and water appears on your right, a vast black ocean without end.  As you walk further, you see yourself at the edge of the water.  These doppelgangers stare at you as you pass, sometimes beckoning, sometimes waving you away ...
...Comstock standing on a hill littered with human skulls...
...
Life after life, what might have been, what might still be, flash before you...


The mode of transit was bizarre.  After warp holes, phantom teddy, and mach 3 flight this was the weirdest.  As he followed Shadow Walker, he focused on the valve in his brain and tried to muscle it shut just in case.

Maybe it was a lack of creativity or a need to follow orders, but Comstock tried to ignore the assorted images of the team.  He hated the manic Phantasm in particular.  His own face was inescapable, though.  He wasn't a man: he was an elite.  There it was, one possibility out of millions.  Comstock the elite served no one but himself, slaughtered without mercy, enjoyed power and respect ... it had a perverse allure.  Comstock turned away fast; he just didn't want to consider how he might get so used to killing.

--

Stepping out on the other side, Comstock gave Shadow Walker a nod of respect.  "Orders?"  However twisted or wrong Shadow Walker was, Comstock didn't think he had any room to criticize.  Simultaneously he looked over the rest of the team to make sure no one was too shaken up in transit.  No berserking on the first day in Africa.

This was Africa ... right?
Impetus
player, 259 posts
Boundaries were made
To make us push harder
Wed 17 Jun 2009
at 05:24
  • msg #15

Re: Deployment

Imp didn't know what was more disturbing, the images that the others faced or the ones he didn't.  The Shadow World through which they passed seemed to hold horrors and wonders of potential futures that they might never know, but all he saw was himself as he related to his teammates.  The visions were always focused on them, while he was fuzzy, vague, clearly a bit player. As they emerged into the world of the real he blinked, then shook himself.  No sense having the cobwebs of what might be chain oneself to one course of action.  Imp checked his watch, then toggled it so that it showed his GPS coordinates.  "Well, we're where and when we should be, I think," Imp said.  "And Sol, yeah, next time we fly, or thumb a ride on a tramp freighter or sea turtle or something."  Imp starts to move around, looking for a HQ, or, failing that, someone in command.  "Let's see how many people we can save today, Team Awesome."
This message was last edited by the player at 01:43, Thu 18 June 2009.
Phantasm
player, 120 posts
Thu 18 Jun 2009
at 00:04
  • msg #16

Re: Deployment


Phantasm doesn't react to the things she sees, though she is rather disturbed by them.  The basement was the worst, because the details were wrong.  It was a different basement.  She catalogued everything she could about the scene, and then moved on.  The other images were just... weird.  Her arm in arm with Imp, walking down the red carpet of some prestigious awards thingy.  Her, on a throne, talking to a court made of her creations, and asking a monstrous teddy what should be done with the real life visitor that had come to beg her aid.  Her in a barren wasteland, wearing a more youthful face, with a sky that has two moons.

She was happy when they were finally out.  As interesting as it was, it was too much this close to their mission.  She just wanted to focus on that, not on futures that might be.

----

Once they step out, Phantasm takes a look around, committing everything to memory and scanning the area for pertinent details.
This message was last edited by the player at 02:20, Thu 18 June 2009.
Rydi
GM, 269 posts
Thu 18 Jun 2009
at 02:29
  • msg #17

Re: Deployment

The village that you've walked into is bustling, though the people are obviously a bit nervous due to both your entrance, and the T2M people that got here before you.  T2M has equipment spread out around the perimeter.  Reporters have portable generators sitting beside jeeps, with camera equipment plugged in.  Caestus Pax is floating in the air above the village like some sort of petty god, overseeing everything as the rest of his people set up barricades for the villagers to hide in.

When he sees you've come through the rift, he drifts over and begins talking to the group as a whole.
"Nice to see you've finally gotten here.  I hope you got all of your relaxing out of the way, because it's going to be hard work from here on out.  The building crew could use some help setting up shelters and your flyers should join ours in perimeter flybys.  Frostburn... comms could use you once you get the kiddos settled in."
At that, he drifts back up to the sky, not waiting for replies.


Spoiler text: (Highlight or hover over the text to view)

There actually was supposed to be one for Imp in there.  I miss counted.  Though it does have interesting implications for him not being there... is it because his identity dissolves into what other people want from him? Because the real guy behind the smile is still that nerdy guy, and that guy died? Some weird power interaction?  I'll let you expand out on that, since it's actually more interesting that way than just another possible future.


This message was last edited by the GM at 02:31, Thu 18 June 2009.
Frostburn
NPC, 34 posts
Thu 18 Jun 2009
at 02:47
  • msg #18

Re: Deployment

"god I hate that fucker."

"Ok, you 'kiddos' can run off and play after I brief you on the situation.

We are on the border of Uganda and the Democratic Republic of Congo.  DRC has decided they want part of Uganda, and has stated they will be moving their forces in to occupy the area first thing Monday morning.  Since we haven't seen troops, they are either in transit now, or are being transported under nova power.  Or they're just sending in their nova hired guns and national novas.  Either way, Utopia has decided it's not ok to use novas as weapons of war, and the U.N. has decided that the unprovoked assault on the DRC is unacceptable.  Though of course the DRC has threatened the area around them with novas of their own, and is supposedly "protecting" their southern border with Zamia right now, which is where our other team is currently.  The whole situation is a chain of dominoes, and they're still falling, so we are stuck responding as things occur.

Your job is simple: protect the people.  There are shelters under construction, and plans for evac if the troops overrun the area, but if you can improve things, do it.  If you think you can improvise something better, run it by us, then do it.  Utopia doesn't seem to have a whole lot in the way of contingency plans by the way; they expect to win this straight away.  I'm not so confident, and would suggest the brains among you start planning triage for our operation if everything goes to shit.

Here's your headsets, turn them on.  Now, kiddos, you can go play in the dirt and fly around like good little novas.  Good luck, and if you need me, call."
Samuel Wolfson
player, 195 posts
Thu 18 Jun 2009
at 03:30
  • msg #19

Re: Deployment

Sam still wasn't doing very well. He took the headset silently and fiddled with it for a few seconds, then wandered off to explore the village. Zeus was getting annoyed. "Oh don't tell me you're going to ssssssulk this entire mission!"

"Well excuse me you little bastard! But I don't have the luxury of being a soul-less monster! Zeus was surprised by Sam's sharp tonuge. "I... never even got anything to remember her by."

Zeus thought it would be best to leave Sam alone for a little while. But then he had an idea. "Excuse me Sssssssamuel, but your mother was from the Sssssssioux tribe, correct?"

"Yeah. What of it?" Zeus went straight to work zapping Sam's eufiber all over. "Hey! What the hell?!"

"Shut up and hold sssssstill."

It took a while for Sam to see what Zeus was doing, but when he did he felt much better. "Wow... thanks Zeus. This... this is-"

When Zeus had finally finished, he dismissed Sam's thanks. "Hmph. YOUR emotionssssss were interfering with MY judgement, and since I'm the only one with any senssssssse in this operation, I need to be able think clearly."

Zeus weaved his host's eufiber suit into a beautiful Sioux buckskin. It fit much better than his other clothing, and breathed very well. Sam was unphased by his friend's callousness. "Alright Zeus," he said with a smile. "whatever you need to tell yourself to feel evil." Feeling refreshed, Samuel moved with more purpose, searching for anyone who may need help with anything.
Dr. Zero
player, 166 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 18 Jun 2009
at 03:59
  • msg #20

Re: Deployment

Comstock:
"Whoa, look who ... damn it's like out of an old movie.  Lookin' sharp, doc."  He had to admit there was something cool about the look.


"Thank you! I've been trying for a little more pinash. If I'm going to be a target, I might as well look good doing it. Though I think I've forgotten somethings." Zero snaps it's fingers and an officer's cap weaves itself out of the Eufiber making it's glove. "There we go. Ha-cha, cha, cha."

Comstock:
"I'm just ... hangin' here.  Hoping Frosty will requisition me some hardware.  Riot loads.  Something less ... damaging, you know?"  It didn't take a mentalist to recognize Dillon's uncomfortable momentary reverie.  Like clockwork, he sucked down an energy drink to keep from talking more.  It went down like water.


Zero leans in a bit and speaks softly to Comstock, trying to keep it private. "You know, I once hit a... criminal a little too hard, once. I know it can... be a little unnerving. I've learned to control my strength since then." Zero paused. "I wanted to ask about this back at training, but the investigation eat into too much of my time. I've read the injury reports back when we where fighting '2-D Man.' If you'd like, I'd love to spar with you in our down time, and show you some of the trick's I've learned to hold back from breaking people without slowing down the offense. And perhaps you could show me that impressive voice trick of yours? What do you think?"

When Frostburn gives Z access to weapons, it ops for a sniper riffle, extra rounds, three handguns it puts on it's person, and takes a note from Comstock and grabs some flash grenades (and regular ones).
_______________________________________________________________________________

In the Walker's realm...

A young boy walks from the shadows and follows by Zero's side, staring at it with a warm smile. "Papa. You've come." Zero does not acknowledge him in the slightest. After several paces, the boy stops and watching the group leave, adds "I'll be waiting for you."

Zero looks back and asks "Are you really dead?"

"Yes..." says the boy, softly.

"Then rest..." The Doctor turns around and walks on. Zero's stiffened body language seems suggest it is chocking back on other words.
________________________________________________________________________________

Further on, in the place of possibilities and futures, the group can pass a large courtyard that looks oddly familiar. It seems to be a heavily modified National Mall. The Washington monument is missing a good 30 ft off it's top, and the Lincoln Memorial looks bombed out, though Lincoln's statue is still mostly intact.

Soldiers in black uniforms march in goosestep in single file across the Mall, and large, robot like sentries stand outside the buildings, scanning the skies and earth. It looks like something from a post apocalyptic sci-fi movie.

A twelve foot tall figure strides into the middle of the marching forces. It is a mechanical, humanoid thing, and it is impossible to tell if it is advanced robotic armor worn by a man or robot. It's one sensing eye gleams purple, and behind it hovers, weightlessly, a metal cross. A wiry, mustached older man in a torn up business suite is crucified to it, and the cross silently follows the metal giant. "Ahhhhh... the Capital. I'm thinking of moving it to New York. It is the Empire state, after all. And I do hate swamps. What do you think?" asks the giant in a deep, seductive baritone. The older man does not answer, and barley has the strength to look up. "You know, you never did answer my question about what you meant by sacrifice...

"I... sense a temporal ripple. What are you doing?" The old man focuses briefly.
"Just... showing someone something they should see."
"Oh?" asks the giant, quizzically. "Who?"
"You."


The Doctor has a hard time turning away, but forces itself to move on.
This message was last edited by the player at 04:29, Thu 18 June 2009.
Impetus
player, 260 posts
Boundaries were made
To make us push harder
Thu 18 Jun 2009
at 04:03
  • msg #21

Re: Deployment

"Thanks mommy," Imp smirks and throws a cheeky wink at Frostburn.  "Alright everybody, the first thing these people need is clean water, then food, then shelter, in that order.  I think I'm going to be best utilized building stuff, I'm not as strong as Sol or Comstock, but I can knock together a building in no time flat.  Also, if needs be I can take care of the press.  I don't know if Caesus Pax knows if I can fly, but I think I'll be more valuable on the ground, at least for now."  After their brief huddle is finished Imp will throw himself into putting together shelters, setting up generators, digging wells/privies and anything else that he can help with.
He is little more than a blur of action, setting up tents in a matter of moments, knocking together more permanent structures in minutes.  He takes a break every so often to talk with the press, or to slow down enough so that he can be photographed.  He also spends some time comforting any kids who seem to be without parental supervision, anything he can do to help he does.  In the back of his mind he is still wondering why he was always shown in relation to others, why they weren't shown in relation to himself.  he was doing what he was doing for himself, wasn't he?  It wasn't out of some slavish desire to be all they wanted him to be, or all he thought they wanted him to be...  He will continue to work and do PR until something happens.

Spoiler text: (Highlight or hover over the text to view)
re rydi: yeah, that's what I thought happened, it can be hard to keep track of everybody.  and I do like the idea of Imp's future being totally dependant on those around him, at this stage in his development he isn't so much defining himself as conforming himself to the ideals of those around him, both his seductive enhancements do this.

Dr. Zero
player, 167 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 18 Jun 2009
at 04:26
  • msg #22

Re: Deployment

Frostburn:
Here's your headsets, turn them on.  Now, kiddos, you can go play in the dirt and fly around like good little novas.  Good luck, and if you need me, call."


"Ha, ha! I love you, Frostburn. We'll make you proud. Alright, let's show Pax' boys how proper shelters are made." Zero will assist it's teammates in erecting shelters, focusing on strategically better places to put them. It tries to spot the best places for an attack to come from. "I must admit, I have a bad feeling about all this. I think the attack will come without warning. They have a cleaver idea..." The Doctor had been practicing it's meditations throughout it's sleep time durring the training week, and had learned a new way to open it's senses to the Quantum fields around it. With minimal effort, the Doctor opens it's perceptions to the fundamental forces of the universe, and looks to see if there are any hidden Novas in their midst while they work, or powers in use.

The Doctor is also curious what it's teammates Quantum fields look like with this new vision, especially Comstock and Samuel, who have been showing some very odds side effects of Quantum development.


Spoiler text: (Highlight or hover over the text to view)
Zero uses Quantum Attunment, and keeps it on most of the time, studying all the Novas around it and looking for any odd or hidden Quantum disturbances.

This message was last edited by the player at 04:27, Thu 18 June 2009.
Solitaire
player, 254 posts
Free Thinker
Hard Drinker
Thu 18 Jun 2009
at 05:35
  • msg #23

Re: Deployment

Solitaire blows a bubble with her gum as Pax leaves, eying his departing form critically. "You know, I might like him more if he didn't seem to regard me as a 5 year old." The bubble burst, and she began working on another. "Guess I'm Eyes then. I'll take a look around." Then adds more quietly, "Kiddo, really? Could understand 'rookie' or something, but kiddo? Really" Solitaire continues to grumble a little indignantly as she kicks off and makes an easy loop around the camp, spiraling outward and making periodic reports that range from "All clear." to comments about cloud formations in a rather bored voice, or otherwise humming 'Johnny I hardly knew yah' She also uses this as a opportunity to scope out the other nova's on the scene, and wondering if it might really get bad enough to need both T2M and T2M2 in the same place. It seemed like overkill, but made you wonder what the bosses were expecting.
This message was last edited by the player at 11:11, Thu 18 June 2009.
Comstock
player, 281 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 18 Jun 2009
at 09:19
  • msg #24

Re: Deployment

Dr. Zero:
Zero leans in a bit and speaks softly to Comstock, trying to keep it private. "You know, I once hit a... criminal a little too hard ... [snip]... And perhaps you could show me that impressive voice trick of yours? What do you think?"


Dillon nodded.  "Yeah ... yeah sure man I'm down for that.  Thanks."  He managed a warm smile.  "Just so the voice doesn't make you ... uh ... react ... again."

Frostburn:
Your job is simple: protect the people.  There are shelters under construction, and plans for evac if the troops overrun the area, but if you can improve things, do it.  If you think you can improvise something better, run it by us, then do it.  Utopia doesn't seem to have a whole lot in the way of contingency plans by the way; they expect to win this straight away.  I'm not so confident, and would suggest the brains among you start planning triage for our operation if everything goes to shit.

Here's your headsets, turn them on.  Now, kiddos, you can go play in the dirt and fly around like good little novas.  Good luck, and if you need me, call."


Dillon drew the metal out, became Comstock, and shouted his affirmation.  First order of business was a survey of the scene and an understanding of where things needed to be built.  Then Comstock would go about digging whatever holes anyone needed or carry heavy loads.  Barricades were his priority; he understood them and felt comfortable around them.  Barricades always served a clear purpose.  The others could make logistics systems or water pumps, but Comstock was going to help make a fortress just as ordered.

He couldn't help but notice just how ... boring Africa smelled.  A whole lot of nothing.
Gravitas
player, 236 posts
aka Quentin Abernathy
Master of Gravity
Thu 18 Jun 2009
at 18:55
  • msg #25

Re: Deployment

Quentin called to mind anything he'd read about the area as he went to work constructing shelters and setting up equipment. Unfortunately, he'd been pre-occupied and hadn't done the research he probably should have before coming here. Tactics were not, unfortunately, his strong suit. He'd gained some familiarity with different military-esque procedures over the last week, but he was still ultimately an academic. He did start to devote some of his grey matter towards the topic of logistics, the best ways to evacuate the village in a hurry if needed and which of their fortifications were most likely to withstand assault by infantry, armor, and novas.

He took the chance to observe the main T2M force in action, how they interacted, what sort of synergy they were able to make between their abilities, and what sorts of novel uses they put their powers to.
Samuel Wolfson
player, 196 posts
Thu 18 Jun 2009
at 19:44
  • msg #26

Re: Deployment

Zeus found the sight of his host taking orders from the baselines somewhat degrading. "I can't believe you're letting them order you around like thisssssss."

Sam responded with a laugh. "I'm not taking orders from them buddy, I'd just rather not build a shelter that'll fall at the slightest breeze. And the villagers seem to know what they're doing."

Zeus cringed at Sam's use of 'buddy'. "Ugh. Very well." He passes a chilling gaze over them. "But I ccccccertainly hope they know who is in charge around here."

"The main T2M force?"

"Shut up."

"HA!"

Sam tried to find any generators or other electrical equipment that may have needed a kickstart. That went well enough, but he did fry a couple of them.
Rydi
GM, 270 posts
Thu 18 Jun 2009
at 23:44
  • msg #27

Re: Deployment

Construction moves along quickly.  A shelter is dug out of the hard packed ground and reinforced, barricades are erected, and a few amenities are added to the village (better plumbing, things like that).  It's truly amazing how much faster nova construction is.

The other novas on site are Pax, Makara, Splash, and Firefox.  There is another team on the southern border of the DRC, and yet another floating around somewhere else from what you've heard.  3 teams of 4 novas each, with all of you as backup.  From what you can tell, the Utopia leadership doesn't expect much from you at this early stage, since your training has been minimal, and not all of your powers have stabilized yet, so they aren't factoring you heavily into their plans (and since some of you are hiding your full capabilities, that might be part of it too).

The evening is tense, the village is nervous, and time drags by.  The Ugandan forces have promised to move from here all the way into Bunia after this attack, and seem very confident.  Frostburn informs you that the DRC forces in the south have yet to strike out, possibly waiting until T2M has defended their northern border before pissing them off by attacking in the south.

Splash greats you happily when she sees you, and is polite but brief; she is on scouting duty and is twisting the weather to make it difficult for a baseline army to approach.  Rain begins pattering around you in the village, but you can tell it is raining much harder past the perimeter of the village.

Makara is helping with construction, and he doesn't have much to say.  He's not rude though, just quiet.  Apparently you aren't the only ones who are nervous about the upcoming hostilities.  Firefox is helping to scout, and chats up Solitaire.  She seems to be expressing her nerves in her bubbly attempts at conversation (for a sample of their personality 7 years later, see Project Utopia pg. 80).

Pax remains at watch.  Frostburn is constantly on comms, and Shadow Walker left when no one was looking, apparently he had another mission to take care of.

Despite the tension and work, the night is calm, and the villagers go about their normal life.  It's a different world over here, nothing like the U.S. where the team grew up.  But the people seem to be happy, and to have an ease and camaraderie lacking in Western society these days, despite their harder lives.  A few of the younger members of the village approach the novas to watch them, fascinated, before running off to their parents (who scold them soundly for approaching you).

The night passes, and by the time an hour before dawn hits, everyone is getting bored with playing guard duty.  Even Pax, still at his post floating above the village, looks irritated.

Then all hell breaks loose.  The air shimmers in the middle of town, and several mortars come flying out of nowhere, as children with guns pile out of thin air closely behind the explosives.  Jeeps with artillery pieces mounted to their backs and driven by still more children (13yrs old maybe?) appear on the northern edge, past the barricades, and roll through.  A figure in skintight camo darts around through the village, and drops Makara with one well placed blow, while the wind picks up, the sky pours rain, and lightning crashes over head.  Visibility is next to nothing, and civilians begin screaming, adding even more confusion to the mix.
Gravitas
player, 237 posts
aka Quentin Abernathy
Master of Gravity
Fri 19 Jun 2009
at 00:16
  • msg #28

Re: Deployment

"Ah shit!" Quentin exclaims as he is rapidly enveloped by the darkness that forms his shielding. He looks all around himself, taking in the situation and trying to assess where he would do the most good. Should he try to stop the jeeps? Keep the children from hurting themselves or others? Attempt to begin civilian evacuation? Try to stop the nova that dropped Makara? So many possibilities. Too many variables to quickly solve for. [Private to GM: Shields up.]
[OOC: Edit - Initiative rolled 5 and 6, so I use the 5. - Total Init 19]
This message was last edited by the player at 04:45, Fri 19 June 2009.
Impetus
player, 261 posts
Boundaries were made
To make us push harder
Fri 19 Jun 2009
at 03:57
  • msg #29

Re: Deployment

Imp was just putting the finishing touches on one of the toilets when the rift appeared in the middle of the compound.  Imp draws on his powers and targets the mortars reversing their motion and sending them back the way they came.

Spoiler text: (Highlight or hover over the text to view)
I will be acting on 16 (wits/mega wits +dex/Mega dex=12 plus 4) I'm not sure how tightly packed the mortar shells are but I'm going to try to affect at least two of them and send them back through the rift. 2 actions, 6 quantum spent.  first roll, 4 sux or 120 degrees,  3 sux on the second gives me 90 degrees. if the shells are falling at a 60 degree arc then i should have enough sux to send them both into the rift, albeit at different angles.

This message was last edited by the player at 04:02, Fri 19 June 2009.
Solitaire
player, 255 posts
Free Thinker
Hard Drinker
Fri 19 Jun 2009
at 04:20
  • msg #30

Re: Deployment

Solitaire sat idly at her post several hundred feet in the air, keeping out of the rain with a umbrella she'd managed to procure somewhere. It wasn't that she didn't want to get wet or anything, though she didn't. It was more that to her, hardship was something to be endured, not sought, being bored was bad enough, adding wet to the mix would make it even more unpleasant.

Firefox was good company though, a pleasant sort. It was rather amusing how her hair sizzled in the rain. She was a bit talkative, but that was mostly nerves far as Solitaire could tell. The girl just wouldn't shut up, but the conversation passed the time, and Firefox was doing the talking, all Solitaire had to do was nod and agree whenever the other woman paused to breathe.

It was during one of these pauses that the attack came, and Solitaire's reply of "I know, right?" changed abruptly to "Aw FUCK!" then continued with "Kids? They sent kids? You have got to be fucking kidding me!"


Spoiler text: (Highlight or hover over the text to view)
Init 17


She saw Imp in the center, so she'd take the trucks. One moment she was up in the air, the next it was just the umbrella flying off with the force of the sonic boom and Solitaire knelt on the smashed hood of one of the jeeps.

Spoiler text: (Highlight or hover over the text to view)
6 total sux Intimidate, dice hate me >_< +2 Awe-Inspiring, +3 Face of Terror. 2 Quantum spent.


Solitaire rose, a spectre in the rain and darkness and chaos. "I suggest you leave." She says quietly, cracking her knuckles for emphasis. "Or you will have to deal with me" She didn't know if they could understand her, but the way they were looking at her, she wasn't sure they could hear her at all.

Solitaire hoped they would run, she didn't know if she had it in her to follow through on the threat.
This message was last edited by the player at 04:24, Fri 19 June 2009.
Samuel Wolfson
player, 201 posts
Fri 19 Jun 2009
at 04:47
  • msg #31

Re: Deployment

Zeus grinned savagely at the sudden ambush. "What do you say we have some fun, my dear Sssssameul?"

Sam smiled a little too. "Yeah... fun." His body exploded as he flooded his eufiber with quantum energy, and flew off to help Maraka.


Spoiler text: (Highlight or hover over the text to view)
Spends 5 quantum to on eufiber, and 2 quantum on Body-Morph. 19 quantum left.

Samuel Wolfson rolled 1 success using 4d10 with the Target Number system with a target of 7 with rolls of 1,1,3,7. Force Field, 1 Mega Stam.

Total soak is now 14B/14L


He landed between Maraka and the stranger. Zeus laughed and hissed at the offender. "Why are you doing this?!" Sam yelled. "These people could die you... RAAAAGH!" He rushed at the figure, intent on doing as much damage as possible.

Spoiler text: (Highlight or hover over the text to view)
Spends 1 willpower to deal lethal damage.

Samuel Wolfson rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 1,2,8,7,7,3,5,9,7. Hyper-Speed Strike, 2 Mega Dex.

If the hit connects: Samuel Wolfson rolled 3 successes using 4d10 with the Target Number system with a target of 7 with rolls of 3,7,10,9. HS Strike Damage, +1 Mega Strength. So that's 8L damage.


Comstock
player, 282 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 19 Jun 2009
at 05:51
  • msg #32

Re: Deployment

There was a guy back when Dillon was in High School who got a BMW for his 17th birthday.  He "paid" for it himself and it was excuse enough to treat everyone else -- from his parents to his classmates -- like complete and utter shit.  Caestus Pax was that guy.  Instead of a car, Pax looked like he could kick anyone's ass.  It drew a similar sort of admiration as the BMW had.

Worst, it was only when Comstock worked to squeeze his new brain-valve shut that he realized he didn't have a reason to like the guy.  He just did, even though he shouldn't.

---

Comstock had wrapped his jaws around a protein bar at the exact moment the mortars came down, and he spent the first precious few seconds of the engagement spitting the damn thing out as he went heavy.  Comstock took a brief evaluation of the situation, barking "Everyone down to the shelter!  Get to cover and stay down!"

He didn't like the situation any more than Solitaire did.  "Frostburn, this is Comstock: hostiles are children!  Repeat, child soldiers present!  Over."  Thinking fast, he grabbed one of the reporters and radiated authority.  "If you can speak to any of these people, help us get them into the shelters now!"


Spoiler text: (Highlight or hover over the text to view)
Initiative: 10

One Quantum spent on Commanding Presence.  Six spent on Density Control.  Weight: 1400 lbs.  Soak: [29B/25L]  Buffed Strength 5, Mega-Strength 5.  Lasts for 7 turns before Maintenance.  Quantum Pool: [23/30]


Phantasm
player, 121 posts
Fri 19 Jun 2009
at 07:49
  • msg #33

Re: Deployment

After they get their briefing, Phantasm goes about helping on the construction and then makes an effort to get to know some of the locals and smooth out her use of the language.  She makes an effort think of an extraction plan, but most of it involves Gravitas teleporting everyone, and nothing brilliant comes to mind.

When the attack hits, Phantasm takes Dillon's advice and begins yelling at the natives to take cover and get to the shelter, as she activates her shields and monstrous constructs begin to bubble forth.


Spoiler text: (Highlight or hover over the text to view)

Initiative: Rolled wrong the first time, forgot it was one dice.  Which is good, b/c I manage to get no successes.  You failed (no successes) using 1d10 with the Target Number system with a target of 7 ((3)).
=15
Q.Construct: You rolled 6 successes using 8d10 with the Target Number system with a target of 7 ((10,4,1,9,8,3,1,9)).
Force Field: You rolled 2 successes using 7d10 with the Target Number system with a target of 7 ((3,2,10,4,9,3,3)).


This message was last edited by the player at 13:54, Sat 20 June 2009.
Rydi
GM, 273 posts
Fri 19 Jun 2009
at 20:51
  • msg #34

Re: Deployment

Prodigal hovers in the air, seeming to casually contemplate the situation, rather than interact.

Harley's suit shifts into a frightening and monstrous form, but he seems traumatized by the use of children.  He makes for the nova instead, getting there in time to attack next round.

Up in the air a battle seems to be occurring between Splash and someone else.  Lightning continues to flash, the winds are near hurricane force above the battlefield (making it exceptionally hard on flyers with a cieling of more than 20ft or so), and you haven't seen her come down to help.

Pax is sweeping the child soldiers out of the way with his TK, slamming them into buildings or stripping away weapons.  He seems rather frustrated by this turn of events.  He is hovering low to avoid the winds.


Spoiler text: (Highlight or hover over the text to view)

Just waiting on Zero's action, and then I'll give results of everyone's actions and report on what the enemy is doing.


Gravitas
player, 243 posts
aka Quentin Abernathy
Master of Gravity
Fri 19 Jun 2009
at 21:39
  • msg #35

Re: Deployment

Gravitas opts to tackle the jeeps along with Solitare. Once he obtains a clear line of fire, he begins to systematically fire at vital points of the vehicles and the weapons. He avoids, if he can, actually shooting the child soldiers manning the vehicles. [Private to GM: One maybe two blasts, wording here is actually not called shotting, its just flowery. Grav shoots at jeeps. Probably one action.]
Rydi
GM, 274 posts
Fri 19 Jun 2009
at 23:26
  • msg #36

Re: Deployment

In reply to Gravitas (msg #35):


Spoiler text: (Highlight or hover over the text to view)

Of note, activating defensive powers is an action (though most enhancements aren't), so multi-action penalties apply to stuff if you are doing both at once.  Sam I'll let go on it this round, sense he is new to the system, but Grav will need to either take multi-action penalties, or use his next action to start firing on jeeps. [Private to Gravitas: You are especially vulnerable to multi-action penalties due to layered shields.]


Gravitas
player, 244 posts
aka Quentin Abernathy
Master of Gravity
Fri 19 Jun 2009
at 23:39
  • msg #37

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
That'll be my second round action, then. It helps represent that the first thing Gravitas really wants to do is survey things, analyze the variables involved, and then apply himself where he thinks best (the jeeps, since almost everything else is already being handled by at least two other novas).

Dr. Zero
player, 170 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 20 Jun 2009
at 03:12
  • msg #38

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
Sorry for the late response.


Confident in the abilities of it's stronger teammates to distract or outright defeat their enemies, Zero joins Comstock in helping the civilians get to shelter. <"The enemy is here! Please retreat! Keep your heads down!"> Zero shouts in fluid Ganda or other local languages and dialects. Zero's first goal is the Baseline's safety. If it can get them secure, it will eye for a good sniper's nest to dart into and will begin lining up targets.
Rydi
GM, 277 posts
Sat 20 Jun 2009
at 12:04
  • msg #39

Re: Deployment

The village is a mass of confusion and fear.  Villagers are running to the shelter (many were already there, having chosen to be safe rather than remain in their homes over night) as machine gun fire clatters and bullets fly, killing many villagers.  Impetus manages to save at least two families by sending the explosives back through the portal (and likely injuring some of the combatants on the other side), while Solitaire frightens the jeep drivers enough to distract them from their primary mission and instead convinces them to move along the perimeter of the village.  Phantasm, Comstock, and Zero manage to save the lives of at least a dozen villagers, both by guiding them around danger, and by disabling soldiers along the way.  The reporters grab as many people as they can, then resume filming at the entrance to the shelter.  Once takes a stray bullet in the arm, while another keeps rolling (managing to get a nice picture of his wounded buddy in the process that will likely make him a good chunk of money).

The mysterious nova attacker is a blur.  Sam lands, averting the attacker's attention from the seriously injured Makara, but doesn't manage to hit the man.  Instead, he does a backflip over the attack, and streaks away, moving at clearly superhuman speed.  As he moves by he attempts to throw something at Sam/Zeus, but misses... however, he does hit Harley exceptionally hard with a barrage of tiny explosive pellets (thrown with nova strength) which knock Harley to the ground. The missed shot at Sam/Zeus impacts one of the jeeps that swerved to avoid Solitaire, flipping it from the force of the impact and explosions.  The attacker finishes his movement by leaping into the rift near the perimeter, which closes behind him.

Splash slams into Firefox (who is laying down a barricade of flame to ward off and surround a large group of soldiers), driving both to the ground.  Splash's skin is pierced in multiple spots by what appears to be ice pellets... Hail stones?  The storm immediately ceases, but the wind is still a major issue.  In the sky, there is a nova that appears to be at the center of the windstorm, who streaks off into the night.  Pax, enraged, takes off after her.  Several sonic booms follow.

More mortars come through the rift, crashing into largely abandoned buildings.  No more jeeps or novas come through and all rifts but the one in the center of town close (though there is still heavy fire coming through it).  There are several jeeps moving in from the now closed perimeter rift, while the remaining jeep that Solitaire intimidated is still covering the outer edge of the village.  And there is still a mess of child soldiers peppering anything that moves with AK-47 fire.

Prodigal watches from above.
This message was last edited by the GM at 12:06, Sat 20 June 2009.
Frostburn
NPC, 35 posts
Sat 20 Jun 2009
at 12:13
  • msg #40

Re: Deployment

"Everyone listen! If you can safely restrain these kids without hurting them too badly, do so.  But don't risk yourselves or the villagers for them.  This is combat, they're shooting at you, do what you have to do.

Intel is coming in from... Bunia, and... Multiple other sites.  It appears there is a simultaneous attack going on here.  Pax, get the hell back here, we need you!  Currently Splash, Firefox, Makara, and Harley are all down... Prodigal is a no go, he isn't responding to comms, don't factor him in unless he starts doing something and be careful around him, he may do something stupid.

Primary nova attackers have retreated, a single portal is open, and soldiers are still shooting the place up.  Priority is rounding up the attackers and closing the gate.  Approach that gate with caution; it needs taken out, but it needs to happen from this side, going through is too dangerous.

I'm in route to provide support, but... I'm dealing with hostiles, and it's slowing me down."
Phantasm
player, 122 posts
Sat 20 Jun 2009
at 14:04
  • msg #41

Re: Deployment

Phantasm's creations materialize beside her, and slither off into the early morning shadows, stalking their prey.  Four huge snakes, with hundreds of insect legs, and the mandibles and fangs of a large hunting spider, swallow any soldiers they can find, and once filled with as many as they can carry, wrap themselves around yet more soldiers, immobilizing them.


Spoiler text: (Highlight or hover over the text to view)

4 succ on size, 2 on doubling numbers twice.  These aren't smart critters (no successes spent on mental), so I'll be directing them I guess, though the rules are bit vague on how that works.


Comstock
player, 285 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 20 Jun 2009
at 14:48
  • msg #42

Re: Deployment

"Affirmative, Frostburn.  Out."  More than anything Comstock wanted to get his hands on one of the Nova attackers.  He ran for the portal at the center of the village.  Any unfortunate with an AK-47 along the way received a burst of riot bullets toward their center of mass.  Once near the portal, Comstock stood his ground: anyone trying to escape was going to have to go through him or find something bigger than a small mortar.  Nova attacker might be fast, but he would have to come through sooner or later.

"Team, this is Comstock: everyone see me?  I'm closing off enemy retreat.  Solitaire or someone, bring heavy debris to shut the portal.  Over."  Fear of whizzing bullets, hard to shake, boiled up inside even as rounds flattened against his skin or ricocheted away.


Spoiler text: (Highlight or hover over the text to view)
Four successes on semi-automatic burst at the first unfortunate in my way.
09:42, Today: Comstock rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 7,3,8,1,7,9. Semi-automatic burst fire.


Dr. Zero
player, 171 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 20 Jun 2009
at 15:04
  • msg #43

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
My bad. Forgot Initiative.
19.
10:57, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 6. Dr. 0 Initative .



Zero watched the single open portal through the sniper scope on it's riffle, thinking hard. It looks to see if it can spot the Nova creating it, or if there is a uniformed officer directing the men shooting on the other side. Enjoying the distracting Comstock is providing, it speaks into it's comlink.

"Huh. OK. I have an idea. Gravitas? Can you see onto the other side of the portal? Since its line of sight, can you open a worm hole of your own? A tinny one, near & behind the feet of the soldiers, and another one that connects to it right near me? I'm hiding up in the middle right window of the gray bombed out building. I'm flashing you with my mirror."

If Gravitas can do it, Zero pulls the pins on several grenades, and rolls them into the worm hole at the feet of the shooting soldiers. It will split it's actions to take a shot at someone important as detailed below.

If Gravitas can not, Zero takes a shot (with no penalty) at either a commanding officer, or the Nova controlling the portal, or a firing soldier, in that order of importance.


Spoiler text: (Highlight or hover over the text to view)
Rolling grenades:
11:09, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 1,7,2,9,8,6,5,3. Rolling Grenades. Athletics. 1 Meg.
Snipping after Grenades: 3 successes
11:11, Today: Dr. Zero rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 4,1,10,4,10,6,3,2. Snipping Multi, 1 Meg. 1 Will.

If the "Portal Plan" doesn't workout:
Without penalty:4 Successes. Snipping.
11:05, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,4,4,10,5,4,8,7,1,6,6. Snipping roll, 1Mega, 1Will .



This message was last edited by the player at 15:16, Sat 20 June 2009.
Samuel Wolfson
player, 205 posts
Sat 20 Jun 2009
at 15:06
  • msg #44

Re: Deployment

"DAMMIT!" Sam cursed as his blow missed, while Zeus moved to strike, but by then the man was already gone, and Harley was already injured. Without a word, Sam zapped his body back to human form, scooped up his wounded comrades and was off as quickly as his feet would allow him. Against Zeus's better judgement, he stopped to pick up the wounded enemy soldiers as well.

On his way there, Sam listened to Frostburn closely. "All sites at the same time?! Holy crap, these bastards are organized. I've got Harley, Maraka, and a couple of the enemy soldiers, and am moving to the nearest evac sight. Blitzkrieg out."
This message was last edited by the player at 15:08, Sat 20 June 2009.
Impetus
player, 266 posts
Boundaries were made
To make us push harder
Sat 20 Jun 2009
at 17:18
  • msg #45

Re: Deployment

Imp moves out of the way aw a jeep barrels though the space he used to occupy.  He Spends the next little while trying t disarm the child soldiers, either through the rather rude method of ripping their weapons from their hands or through slightly more subtle means.
Solitaire
player, 257 posts
Free Thinker
Hard Drinker
Sat 20 Jun 2009
at 19:16
  • msg #46

Re: Deployment

"Gotcha Comstock, on it." Solitaire jumps down off the jeep she'd disabled, noting the positions of the others as well. She digs her hands into the sides and kicks off, inverting the jeep about 10 feet in the air and sending the kids tumbling out. She flys it over and smacks it down right in front of the portal, then heads off in search of another.
Gravitas
player, 246 posts
aka Quentin Abernathy
Master of Gravity
Sat 20 Jun 2009
at 23:06
  • msg #47

Re: Deployment

Dr. Zero:
"Huh. OK. I have an idea. Gravitas? Can you see onto the other side of the portal? Since its line of sight, can you open a worm hole of your own? A tinny one, near & behind the feet of the soldiers, and another one that connects to it right near me? I'm hiding up in the middle right window of the gray bombed out building. I'm flashing you with my mirror."


"I'm afraid that's a no-go, I can't open one end of it so far away from myself yet. I do have a theory about closing the portal though, diverting over to that area." Gravitas changes course from going to deal with the jeeps over to where Comstock is standing before the portal. "It seems unlikely that this portal is being made with the same method I use to create mine, but I may be able to do something to disrupt it anyway. We'll see."


Spoiler text: (Highlight or hover over the text to view)
Note that Warp has a duration of "Special" which is basically 1 round+(successes on a Willpower roll) rounds. Keeping it open for very long at all is very unusual. Quentin has never been able to keep his up for longer than about 12-18 seconds or so. I am, incidentally, aborting my action of shooting at the jeeps to go do this.

Gravitas
player, 247 posts
aka Quentin Abernathy
Master of Gravity
Sun 21 Jun 2009
at 06:41
  • msg #48

Re: Deployment

Upon arrival at the rift, Gravitas gave it a critical once-over to analyze it before setting to work. "I'm going to try to disrupt the spatial link on this side with a gravitational distortion." His pitch black, featureless form held out his open palm and put his other hand on the inside of his outstretched arm's elbow. He concentrated on the portal and began to channel gravitic energies into and around the open vortex, attempting to disrupt and collapse it.

[Private to GM: Int+Spatial, 8 successes. Spending 6 quantum to perform a technique I don't actually have yet.
01:38, Today: Secret Roll: Gravitas rolled 6 successes using 10d10 with the Target Number system with a target of 7 with rolls of 5,4,8,7,10,2,4,6,10,10. Int+Spatial, 3 Megas.
01:39, Today: Secret Roll: Gravitas rolled 2 successes using 3d10 with the Target Number system with a target of 7 with rolls of 8,3,9. reroll 10's.
]
Dr. Zero
player, 172 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 21 Jun 2009
at 14:18
  • msg #49

Re: Deployment

Gravitas:
"I'm afraid that's a no-go, I can't open one end of it so far away from myself yet.


"Roger that. I'll take the shot."


Spoiler text: (Highlight or hover over the text to view)
I forgot to add Riffle Accuracy to Z's riffle roll.
10:16, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,5. Accuracy on Riffle.

So that should be 5 Successes total on sniping through the portal.


This message was last edited by the player at 00:49, Mon 22 June 2009.
Rydi
GM, 279 posts
Mon 22 Jun 2009
at 15:01
  • msg #50

Re: Deployment

More people and vehicles are attempting to come through the rift, and a few more mortars fly through, but they are having difficulty due to the debris piling up in front of it.

Visibility to the other side is minimal, but one can make out figures moving with difficulty... Perhaps nova eyes, guided by quantum sight can see through the distortion?  Zero's bullet zips through the rift, and buries itself in someone giving orders, though whether this is a nova or just a baseline commander is unclear.

After the shot, the rift begins to ripple and sway as Gravitas focuses on it.  For a moment there is a great sense of "otherness" to him, as power flows around him and space bends before him... The image from earlier, of him alone and transcendent, once more comes to mind.  Suddenly, the rift buckles and collapses, sending a distortion of spacial energies outward, tearing apart the soldiers nearby, and likely doing something horrible to those that were coming through the portal at the time.

Sam makes it to the evac site about the time the portal collapses, just in time to defend it from enemy soldiers approaching the area, firing wildly.  Several villagers go down before he is able to eliminate all of the soldiers, but at least he managed to save most of them.

Solitaire, Comstock and Phantasm are able to finish of the rest of the soldiers, meeting Frostburn in the middle of the village, near where the rift was.  Behind her, everything is covered in a quickly melting sheet of ice.

The village is broken.  Most of the buildings are in ruins, and many civilians are dead.  But more there are more survivors than casualties, and certainly more survivors than if you hadn't been here.
This message was last edited by the GM at 15:14, Mon 22 June 2009.
Frostburn
NPC, 36 posts
Mon 22 Jun 2009
at 15:12
  • msg #51

Re: Deployment

"Everyone, shove the enemy soldiers that are left alive in the shelter we made earlier, and put a few cars on top of it to seal them in; we're needed in Bunia, there is extremely heavy fighting there.  Gravitas, our transport is gone, Shadow Walker took off for fighting in Nigeria and can't be reached.  Can you make it to Bunia if I give you GPS coordinates?  And you'll need to save juice for at least one more jump, because there are some early reports from the capital saying that things are getting weird there with the military, and fighting has been reported at several other sites with military bases nearby.  Its too early to tell, but it looks like a coup is in the works.

Honestly though, I don't give a shit about this country's government, whoever is in control will just keep screwing the country's people just like they always have.  If we have time after putting an end to the fighting in Bunia, then we'll do that..."

At this point, another sonic boom crashes over the shattered village, and Pax lands.
"Everyone, we're going to the capital. Nothing has happened there yet, but there may be a coup, and if there is, Utopia wants us there to prevent it. Gravitas, I heard you recently learned to make gates?  Good, you can get us there faster."

Frostburn: "I didn't receive that order, our comms system shorted out before it came in..."

Pax: "I'm acting field commander, and I just got word.  That should be more than enough.  Now GET MOVING PEOPLE!"
This message was last edited by the player at 15:16, Mon 22 June 2009.
Gravitas
player, 248 posts
aka Quentin Abernathy
Master of Gravity
Mon 22 Jun 2009
at 17:01
  • msg #52

Re: Deployment

"GPS should be fine if I can also get a map of the area. For the most part direction and distance should be enough, but being able to visualize the destination certainly helps." Once these are provided he studies them while the others go about securing the enemy soldiers. Perhaps a sign of his nervousness about surviving his first combat, or a side-effect of the portal-disruption, space continues to ripple around him in waves every few seconds. He seems not to notice. "How accurate am I trying to be?"
Rydi
GM, 280 posts
Mon 22 Jun 2009
at 17:31
  • msg #53

Re: Deployment

In reply to Gravitas (msg #52):

Pax stares at you in an aggressive fashion.

"You need to be spot on, so we don't all die.  And you're looking at the wrong place, we're going to the capital, not Bunia."
Comstock
player, 287 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 22 Jun 2009
at 17:45
  • msg #54

Re: Deployment

Comstock put the remaining stragglers away in the shelter and helped seal them in.  "Sit tight, here," Comstock ordered as he dropped a ruined jeep.  If the baselines could move all this debris, they probably deserved their freedom.  "Hey P?  Uh, could you tell someone to guard this and pick up the guns?"  The villagers were staring at them, awe-struck.  Even if they were going to loot the weapons and resell them later or anything like that, these natives looked about ready to bow down and start a cult.

After that, he dusted his hands off, reloaded his weapon, and jogged over to Gravitas and the others, his weight gradually drifting back to normal.  Since he didn't know who to follow or what orders he should consider legitimate, he kept quiet for the moment.
Phantasm
player, 123 posts
Mon 22 Jun 2009
at 17:53
  • msg #55

Re: Deployment

Phantasm begins speaking in the area's language, and asks the villagers to pick up and secure the guns.  She also tells them to stay away from the makeshift jail, and to find some safety, as these troops could come back.  She attempts to ignore the worship and fear they show her, but it becomes grating after the 4t person backs away from her slowly, as if she were a wild animal or a monster.

She then meets up with Frostburn in time to see Pax being a dick.  She turns to Comstock and whispers:
"So, who do we care about more?  The people dying now, or the people dying later?  And which leader do we like best?"
Comstock
player, 288 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 22 Jun 2009
at 18:17
  • msg #56

Re: Deployment

"Uh ... shit I ..."  Leaving the grunt mentality behind was hard.  The very idea that he could question orders in a case like this, with two figure ahead of him in the chain of command, gave him pause.  "Geez, can't ... can't save them all can we?"
Samuel Wolfson
player, 206 posts
Mon 22 Jun 2009
at 18:59
  • msg #57

Re: Deployment

All this fighting was getting to Sam. Even though he made it to the evac site in time, too many people had died. After the battle was over, and the enemy soldiers detained, he sat and stared at them. Most of them backed away from him in fear, but a few of the more brazen ones shouted coarsely at him, though he couldn't understand the language. "Why?" he asked them quietly, "Why would you try to hurt these people? What have they ever does to you?" His tone seemed to calm them a little. "You kids couldn't be any older than twelve; you should be playing games, and discovering young love, not fighting in wars..."

Zeus seemed to empathize somewhat. "Yesssss, all of this does seem rather pointless. But then again, thissss is an entirely different culture; who are we to say what is right?"

Sam shot a foul look as his companion. "Sometimes it doesn't matter where you go, there are some things that are just... wrong."

Zeus concedes; he sees Sam is in no mood for an argument, and neither was he for that matter. "Well... the locals do sssssseem very thankful for what we did." Sam turns and sees a few of the survivors that he protected. They were wounded, tired, and beaten; but they were alive, and that was enough for them. Sam tried to approach them, but they, like the enemy soldiers, feared him on some level as well. Seeing that he could do nothing else here, he left to join the others. He and Zeus had been listening to Pax, and Zeus couldn't help but comment. "Hm. He is not a very niccccce man is he? Do you think we could trade him in for a new leader? Miss Frossssstburn perhaps? Much better people skills."

Sam decided to go along with his mentor's attempt at lighthearted conversation. "Much better looking too. Heh..." It didn't help that much.
Solitaire
player, 258 posts
Free Thinker
Hard Drinker
Mon 22 Jun 2009
at 22:18
  • msg #58

Re: Deployment

"Jeez, you'd think we weren't taking this seriously or something." Solitaire puts her hands back up behind her head, looking to Frostburn. She regarded Frostburn as their teams leader, not Pax, all he had going in Solitaire's eyes was a superpowered ego. New orders and all were fine, but he really didn't need to be such a dick about it. Solitaire caught Frosty's eye and tried to giver her a 'I've got your back, to hell with this guy.' look.
Impetus
player, 268 posts
Boundaries were made
To make us push harder
Tue 23 Jun 2009
at 00:46
  • msg #59

Re: Deployment

Imp handed the stack of AK-47s to one of the UN soldiers then walked over to the knot of novas.  "Wow, and the media always paints him as an exemplar of humility and helpfulness," Imp mutters to Sol, not really caring if Pax could hear him or not.  "How far away is the capital?  Would it be practical to have someone fly Gravitas there and have him open a portal back to here?"  Inwardly Imp is seething.  What was this war for?  What kind of sick fuck uses children to fight their battles for them?  "So, Comstock, would it be a bad thing if a couple of us went and found the motherfucker who ordered this attack and dropped him in the ocean somewhere sharky, then filmed what happened next and posted it as a warning to all would be dictators and pieces of shit?  Cause, really, I can't see any drawback bad enough to make me not do it."
Comstock
player, 289 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 23 Jun 2009
at 03:38
  • msg #60

Re: Deployment

Comstock frowned.  "I think our bosses would have a few objections to that, Imp.  I don't think it would stop this crap either."  The manuals Utopia had handed out mentioned tribunals, trials, due process, and other justice ideas.

"Impetus' has a point.  Solitaire and Impetus could get Gravitas to the capital in minutes.  Safer portal-opening that way, and gives us a chance to build a plan ... uh, sirs."  A decision had to be reached quickly on this, so he took a stand and addressed Pax and Frostburn directly.
This message was last edited by the player at 03:39, Tue 23 June 2009.
Gravitas
player, 249 posts
aka Quentin Abernathy
Master of Gravity
Tue 23 Jun 2009
at 05:03
  • msg #61

Re: Deployment

"It is also easier for me to open a portal directly if I know where I'm going first. They can travel supersonic," it occured to him that he didn't actually know how fast, exactly. The thought nagged him as he continued to speak because it meant he wasn't able to be entirely accurate, "as long a the capital isn't more than a couple of hundred miles away, we're looking at a delay of only a few minutes, really. Plus it gives a chance to scout the situation before we warp in a bunch of novas."
Samuel Wolfson
player, 207 posts
Tue 23 Jun 2009
at 05:03
  • msg #62

Re: Deployment

Zeus hissed in agreement. "Yesssss. That way might take a trifle longer, but it's much better than ending up in the middle of the ocean if he messssssses up."

Sam speaks up. "But do you think it would be safe? For the team leaving I mean. Those other novas ain't nothin' to spit at," He turns to Sol, Imp, and Quentin, "do you think you guys would be able to handle them if you ran into them?"
This message was last edited by the player at 05:05, Tue 23 June 2009.
Impetus
player, 269 posts
Boundaries were made
To make us push harder
Tue 23 Jun 2009
at 08:56
  • msg #63

Re: Deployment

"Handle?  Professional soldiers?  Probably not.  But we are pretty damn fast.  I say that I take Grav, Sol takes Comstock.  That way if trouble starts we'll have a couple heavies around to give Grav the time he needs to get the gate open."
Solitaire
player, 259 posts
Free Thinker
Hard Drinker
Tue 23 Jun 2009
at 09:22
  • msg #64

Re: Deployment

"Eh, easy enough. If that's how we want to play it." Solitaire stretches her arms out in front of her, fingers still interlaced. "Not much gets up after I hit it. Don't worry." She flashes her customary grin. "And yeah, pretty damn fast about sums it up."
Dr. Zero
player, 174 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 23 Jun 2009
at 12:03
  • msg #65

Re: Deployment

Zero is very pleased to hear the orders being given from beyond the rift fall silent as it's bullet finds its mark.

It stares at the rift with it's Quantum sight as the rift undulates and warps around Gravitas. It was hypnotic, and Zero felt like it was back at that moment of Eruption. Space rippled forward, passing by Zero. It's hand fell through the floor it was leaning on, fell through it's own shadow, and the Doctor kept falling still, tumbling out of control, after accidentally finding a trapdoor into space. It suddenly landed in a bush outside one of the burnt out buildings. The world looked differently. More dynamic. Brighter. Alive! The Doctor's Quantum sight seemed clearer, more than ever, and it saw the ebbs and flows in all the life around it, even in the aftermath of the devastating battle.

Samuel Wolfson:
"Why?" he asked them quietly, "Why would you try to hurt these people? What have they ever does to you?" His tone seemed to calm them a little. "You kids couldn't be any older than twelve; you should be playing games, and discovering young love, not fighting in wars..."


Zero jonts over, eager to get back into the game, and briefly interrogate the soldiers. The Doctor tries to see if any of the UN soldiers or workers have a camera. If not, it eyes the reporters and quickly asks the one that looks the most 'hungry' to come over with a camera.

"This is sadly an old, dirty trick in a lot of the wars around here. Kids are stupid, easily influenced, and eager to prove themselves. They make ideal soldiers." Zero sits near the soldiers, looking for someone who looks like they want to talk, or could be easily intimidate to speak. <"You are going to trial for crimes against humanity for this. You will be executed if you do not answer my questions. Will you comply?"> If they do not, Zero coldly takes them to 'the hole' with the rest of the soldiers until it finds a talker. It than continues. <"What were your orders? Why where you firing on civilians? Where you ordered? By whom?"> One it finishes it's preliminary interrogation, and gets it on tape, it joins the others talking with Pax.

Gravitas:
"GPS should be fine if I can also get a map of the area. For the most part direction and distance should be enough, but being able to visualize the destination certainly helps." Once these are provided he studies them while the others go about securing the enemy soldiers.


Zero walks over, dusting itself off, and adds sarcastically "I thought you just told me 20 feet was too far to port some stupid grenades! Now you can go long distances? Wunderbar! Comehere! I wanna give you a hug!" Zero makes a mocking chock action toward Gravitas. before laughing. "You big dork! You cheated me from a beautiful explosion!"

Gravitas:
Perhaps a sign of his nervousness about surviving his first combat, or a side-effect of the portal-disruption, space continues to ripple around him in waves every few seconds. He seems not to notice. "How accurate am I trying to be?"


Zero stares at him for a long moment. "Are you alright? You're... fluctuating here and... not here." Zero uses it's Quantum vision on Quintin.

Cestus Pax:
Pax stares at you in an aggressive fashion.

"You need to be spot on, so we don't all die.  And you're looking at the wrong place, we're going to the capital, not Bunia."


Behind Zero's mask, the Doctor raises an eyebrow, or it's equivalent. Talk about drama. It listens to everyone suggest alternatives, and overhears some of the not-so-whispered mutinous talk from it's team. Zero steps forward.

"If I may, sir, Gravitas' wormholes are very safe. He can create a rift before entering it, and we can see the other side. There is very little danger. If it is the wrong location, he can try again, though it is tiring. Why don't we give him some space and let him concentrate? He can definitely do it."
Gravitas
player, 250 posts
aka Quentin Abernathy
Master of Gravity
Tue 23 Jun 2009
at 16:41
  • msg #66

Re: Deployment

Dr. Zero:
Zero walks over, dusting itself off, and adds sarcastically "I thought you just told me 20 feet was too far to port some stupid grenades! Now you can go long distances? Wunderbar! Comehere! I wanna give you a hug!" Zero makes a mocking chock action toward Gravitas. before laughing. "You big dork! You cheated me from a beautiful explosion!"


"Well, yes, I can put one end way out, long distance. I haven't figured out how to arbitrarily place the close end though, it generally has to be somewhere near me," an expression of surprise flashes across his face. "Oh, you wanted me to put the end near me next to that one and the 'far end' next to you? I'm just not used to thinking in terms of variable distance yet..."

Dr. Zero:
Zero stares at him for a long moment. "Are you alright? You're... fluctuating here and... not here." Zero uses it's Quantum vision on Quintin.


"Yeah, I'm fine. Maybe a little shook up about them throwing kids at us, that's all," another ripple. [Private to Dr. Zero: Qunatum sight directed at Gravitas indicates that he is, indeed, a beacon of power (though probably not quite as much as Pax, nearby, is). Let me know if you want to attempt one of those analysis rolls or whatever.] "Ok, so we've got two plans on the table, either they fly us over and I create a bridge back here, or I can try to open one more directly. I don't really care which we use, though the former is likely going to be more accurate than the later."
Rydi
GM, 281 posts
Tue 23 Jun 2009
at 21:51
  • msg #67

Re: Deployment

Pax:
"If we can see through to the other side, it would be faster to just open it in the vicinity of the capital.  Do that.  Everybody, get ready to move out."
Frostburn
NPC, 37 posts
Tue 23 Jun 2009
at 21:53
  • msg #68

Re: Deployment

"So, we're just leaving an undefended city as its being attacked by novas... not a village, but an actual large city?  Yeah, sure, lets fucking go."
Rydi
GM, 282 posts
Tue 23 Jun 2009
at 21:54
  • msg #69

Re: Deployment

Pax:
"And if there is a coup, then we save the government, which is likely a whole lot more important.  But I don't plan on arguing with you.  And if you say another word, I'll make damned sure you never work with this organization again."
Gravitas
player, 251 posts
aka Quentin Abernathy
Master of Gravity
Tue 23 Jun 2009
at 22:09
  • msg #70

Re: Deployment

Gravitas busies himself with studying the map as the others finish up any tasks they're performing and, once everyone is ready, starts concentrating gravity into a single point in space. Once it has developed sufficiently, he reaches across space to connect it to another place which, he hopes, should be about where the capital is. After only a moment, a vortex irises open with a burst of wind. "All aboard!" he shouts past the sound of the wind the portal is creating. He waits until everyone that is going is through before following.

[OOC: Warp does not actually have a targeting roll. Teleport does, so I'll assume for the moment that we use that.
Step 1: Targeting
17:01, Today: Gravitas rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 3,10,8,8,3,10,6,6,8. Warp targeting, 2 Mega.
Yay! A 10 on a Mega-dice means 3 successes for that, plus 3 more 8's and a 10 is a total of 7 successes for targeting. Note that the difficulty 'to hit' a target is +1 for something >2km away, +2 for something >20km, and +3 for something over 100km. I don't actually know the distance, but even assuming +3, I still have 4 succeses, which should hit just about anything.
Step 2: Distance
I'm not rolling for distance, the basic automatic 5 successes I get for being Quantum 5 is sufficient to warp anywhere on Earth.
Step 3: Duration
16:58, Today: Gravitas rolled 2 successes using 5d10 with the Target Number system with a target of 7 with rolls of 7,2,6,8,1. Warp Duration.
This is (oddly) a Willpower roll. With 2 successes and the base 1 turn duration, the warp is open and stable for 3 combat turns or roughly 20 seconds of non-combat time.
I sort of want to create/buy a custom Perception enhancement, something like Cosmological Navigation Sense - the ability to determine one's position relative to celestial bodies by sensing their gravitational fields, no matter how distant they are. Would probably provide Mega-Perception auto-successes on Teleport/Warp targeting rolls and any roll to determine one's location when lost or something. I dunno, just sort of of brainstorming.]

Comstock
player, 290 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 23 Jun 2009
at 22:38
  • msg #71

Re: Deployment

Pax's manner was enough to erode the gleam of Nova charisma.  Leaving an entire city to die rubbed Comstock the wrong way.  Nevertheless, he was first to skip through the portal once Gravitas gave the word.

Gun out, he scanned the far side of the portal and waved the rest in.  "Frostburn ... Pax ... what's our first objective?"  There didn't appear to be open violence in the capital on first sight.
This message was last edited by the player at 22:40, Tue 23 June 2009.
Solitaire
player, 260 posts
Free Thinker
Hard Drinker
Tue 23 Jun 2009
at 22:39
  • msg #72

Re: Deployment

"Sheesh, who died and made him god?" She hangs back a moment as the others move toward the forming portal, and whispers to Frostburn, "Hey Frosty, weren't you on comm duty? If the radio's shorted out, how the hell would he get a message telling us to move to the capitol? I ask because I'm honestly more concerned with the people who are under attack now than with a potential coup.  Even if there is, Captain Amazing and the rest ought to be able to handle it. We can be where we're actually needed in minutes, and possibly deal with that and get back before things get bad there. Your call."
Frostburn
NPC, 38 posts
Tue 23 Jun 2009
at 23:02
  • msg #73

Re: Deployment

In reply to Solitaire (msg #72):

"I was monitoring feeds from several different locations.  Pax carries a communicator with satelite uplink that is connected directly to mission command.  He wasn't getting all the other info, but I believe what he's saying.  He's not a liar, just an asshole.

If we can manage it when we get there, I think we should.  But I'm not going to pull you guys down with your career just starting.  And of course, what is a city full of civilians compared to a nice stable government that the UN is used to working with, right?"
Samuel Wolfson
player, 208 posts
Tue 23 Jun 2009
at 23:04
  • msg #74

Re: Deployment

Solitaire:
"Sheesh, who died and made him god?"


Zeus chuckles a bit. "The sssssame could be asked of any of us, my dear Ssssssolitare."

Sam was disturbed by his companions strange comment, but dismissed it as just another 'Zeusism'. Before he stepped through the portal, he eyed it warily, not wanting a repeat of what happened in the... Shadow Realm. On the other side, he does a quick sweep of the area for anything out of the ordinary.


Spoiler text: (Highlight or hover over the text to view)
Samuel Wolfson rolled 2 successes using 12d10 with the Target Number system with a target of 7 with rolls of 1,1,5,3,7,4,5,5,4,8,6,1. Quick Sweep, 2 Mega.

OOC: I hate this dice-roller


Solitaire
player, 261 posts
Free Thinker
Hard Drinker
Tue 23 Jun 2009
at 23:18
  • msg #75

Re: Deployment

In reply to Frostburn (msg #73):

Solitaire laughs, "If I was afraid of consequences I wouldn't be able do anything. Still, it is nice to keep a job for more than a few weeks. But, I'm not afraid of making my own way. They don't call me Solitaire for nothing. She  turns and walks through the portal, adding, "I'm here if you want a lift, don't hesitate to ask. Now, we have a coup to put down."
This message was last edited by the player at 23:18, Tue 23 June 2009.
Impetus
player, 270 posts
Boundaries were made
To make us push harder
Wed 24 Jun 2009
at 03:14
  • msg #76

Re: Deployment

Imp zips through the portal, and heads for teh sky as soon as he's on teh otehr side.  He does a quick circle, scanning the surrounding country side for gates or suspicious activity, and the skies for aircraft or incoming novas.
Rydi
GM, 283 posts
Wed 24 Jun 2009
at 11:11
  • msg #77

Re: Deployment

The area you come out in is directly over the city.  By about 700 feet.  Apparently the elevation is a bit different here.  Flyers will have to catch people, but otherwise the trip is safe.

Once the arrival drama is taken care of, Pax flies straight for the capital buildings, lands, and walks in.  He asks to see the county's leadership, and reports that they heard that there was a possible coup in the works.  Calls are made, people are alerted, and much sitting around and doing nothing occurs. Pax makes a special point of telling everyone to stay put, and stay on guard for anything strange.

After about 20 minutes, it appears that there is in fact something strange going on with the military.  Several units are not where they should be, including one of those posted in the city itself.  After 30 minutes, there is still little action.


Spoiler text: (Highlight or hover over the text to view)

Let me know if anyone wants to do anything else, or if people are here for the long haul. Either way there is stuff to do.


Solitaire
player, 263 posts
Free Thinker
Hard Drinker
Wed 24 Jun 2009
at 21:47
  • msg #78

Re: Deployment

Disconcerting as it was to step from solid ground into nothing, Solitaire recovered quickly. She makes a grab at anybody nearby, attempting to stop them from becoming rather more friendly with the pavement that people like to be generally.

Once everybody is safely on the ground, she takes up a position on the top of the capital building begins to shuffle her deck of cards idly.
Dr. Zero
player, 175 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 24 Jun 2009
at 22:37
  • msg #79

Re: Deployment

Z didn't expect to have such mutinous urges so early into it's career in Utopia, but it jumped through the portal when it opened, none the less. It wasn't sure what to do. Perhaps Pax could be reasoned with after the government was secured, but how many people would die before that? Zero was starting to feel like a tool, again, like when Prodigal got shot because it didn't question Utopia's authority enough.

Rydi:
The area you come out in is directly over the city.  By about 700 feet.  Apparently the elevation is a bit different here.  Flyers will have to catch people, but otherwise the trip is safe.


Zero folded it's arms as it calmly took the situation in. "Huh... this is interesting," comments The Doctor, observantly, as it plummeted through the sky. Most of it's Eufiber clung desperately to it's wiry form, especialy it's hat, while it's scarf blew in a wild panic.

"I hate to be a bother, but..." Zero cleared it's throat, "AHHHHHHHHHHHHHHHHhhhhhhhhhhhhh...! Someone catch me! Frekin-muden-mother-furger-son-of-a-so&so-fragin...! Son of a monkey!"

Rydi:
Once the arrival drama is taken care of, Pax flies straight for the capital buildings, lands, and walks in.  He asks to see the county's leadership, and reports that they heard that there was a possible coup in the works.  Calls are made, people are alerted, and much sitting around and doing nothing occurs. Pax makes a special point of telling everyone to stay put, and stay on guard for anything strange.

After about 20 minutes, it appears that there is in fact something strange going on with the military.  Several units are not where they should be, including one of those posted in the city itself.  After 30 minutes, there is still little action.


Zero reports this to Pax via comlink the strange going on’s. It than approaches the nearest officer of a unit acting peculiar, announces it's Utopian affiliation as a UN peacekeeper in the local tongue, and interrogates the man about what he is doing, what his orders are, and what the man is aware of. The Doctor ends by affirming it is working with the government's blessing, and any traitors will be punished for treason.
This message was last edited by the player at 22:39, Wed 24 June 2009.
Gravitas
player, 253 posts
aka Quentin Abernathy
Master of Gravity
Wed 24 Jun 2009
at 22:48
  • msg #80

Re: Deployment

"Oops," Gravitas says, dropping only a few feet before his fall is slowed into a hover, "That was my bad. I didn't account for elevation or the curvature of the Earth, or something, just absolute direction and distance." He makes a mental note to account for such things in the future. Or to go through first so he can set up a null-grav field on the other side so that people won't immediately fall.

For his part, Gravitas does not go to investigate the anomalous units, but keeps an eye on Dr. Zero from the sky as he does so, to be ready to react if they start to take action against him or anyone else. He believes, probably correctly, that the human military units won't respond to him very well, just as the crowds in Las Vegas did not and most of the base personnel do not.
[Private to GM: Bleh, spending the quantum to fly for the scene unless combat starts, at which point I will land because 'maintenance time' will catch up with me.]
Rydi
GM, 284 posts
Wed 24 Jun 2009
at 23:00
  • msg #81

Re: Deployment

After the first half hour, Frostburn heads off and uses a satelite phone she took with her to make some calls.  Pax remains inside, dealing with the leadership of the DRC.  At 45 minutes, Frostburn comes back and reports that the infrastructure of Bunia has been completely taken out, with roads, power, and water all non-functional.  The novas appeared to have made surgical strikes to cripple the city, but the damage can all be cleaned up once the occupying force moves in.  There will be a great many casualties, but not as many as she feared (though what the occupying force does to the natives remains to be seen).

Pax comes out after an hour and gives everyone an update.

"Alright everybody, gather 'round.

Its about to hit the fan.  5 minutes ago several military installations were hit in nearby cities by novas that were alone, or traveling in pairs.  4 locations were hit, and reports estimate 6 novas in total were responsible.  At least 2 military bases, are confirmed abandoned or to have flipped sides, one of which is the one right outside our current location.  After stalling and giving the leadership the run around, the nearby base stated that they are 'unable to provide military support at this time.'

So, we are probably going to have another pitched battle.  But we do know more about our opponents.  We have:

Two flyers with superstrength and heightened resistance,
a flyer with control over heat and cold,
a non-flyer that seems to be able to alter and shape matter,
a short range teleporter that can project a force field and force beams,
and a psychic that can project illusions and control minds.

I suggest everyone get ready, because latest intel had the attackers flying towards the capital from their previous locations.  I want their mentalist taken out first, we can't afford to be confused."

Edit: Makara, Splash, and Harley are all out for the time being, though they were transferred to a local hospital.  Firefox is coming back around however.  Prodigal... there is something wrong with that boy.  He merely hovered throughout the last battle, and then ignored everyone around him and crossed through Grav's portal.  He currently is crouched, wings spread, on the capital building.  People's attempts at conversation have been ignored, and even threats from Pax do little to rouse him.  When Pax gives his speech, David stares at the group of you for a moment, and then flies away, heading west.

EditEdit: Zero's inquiry would require a long walke or about a 20 minute drive out to the actual base.  The local soldiers stationed around the capital are not disloyal.  Deeper inquiry will tell you that they have noticed some oddities in their commanders back at base, but they have no meaningful info (they're out of the loop, so to speak).
This message was last edited by the GM at 05:10, Thu 25 June 2009.
Solitaire
player, 264 posts
Free Thinker
Hard Drinker
Wed 24 Jun 2009
at 23:32
  • msg #82

Re: Deployment

"Great, another psychic. Did I mention I loathe psychics?" Solitaire scowls, remembering the last time. "Superstrong flyers you say? Sounds like a good match for me. I'll show them Air Power, and hopefully that'll put me out of range of the brainiac. So, do we have a more elaborate plan than kick their ass? I prefer to keep things simple that way."
Samuel Wolfson
player, 209 posts
Thu 25 Jun 2009
at 00:04
  • msg #83

Re: Deployment

The fall was a bit of a suprise, but luckliy, Solitare snatched Sam up before he became a curious stain on the pavement. "Thank you." he mutters wearily.

Sam listen to Pax carefully. ~The man may be an ass, but at least he knows his stuff.~

~Indeed.~

He jumped a bit, as it had been a while since he heared Zeus in his head.

"Another psychic?" he said quizzically. "I wonder what the chances are of... Nah." He dismissed the thought. ~Has to be a coincidence. Has to be...~ He regained his focus. "Well... If the mentalist is going down first, then we might have to deal with the... "force-user" at the same time; I doubt they'd leave someone like that unguarded. Maybe if we..." He trailed off, wondering how to deal with such a combination.

Zeus chimed in with a strategem of his own. "They might not expect ussss to take the offensive, given our current sssssstatus, so an ambush might work."

"What about a pincer attack? Attacking from both sides would stop them from ganging up on us, and make it more difficult for them to help their ally."
Impetus
player, 272 posts
Boundaries were made
To make us push harder
Thu 25 Jun 2009
at 03:36
  • msg #84

Re: Deployment

Imp reversed course and instead of going straight up went straight down to catch a falling zero, and others as needed.  after everyone is safe on the ground he will keep an aerial eye out, moving in to investigate the missing military units.
After hearing from Pax, Imp curses. "Two super strong fliers, hunh?  Well, Sol, you get one and I'll get the other, unless Pax wants to get involved."
Phantasm
player, 124 posts
Thu 25 Jun 2009
at 05:15
  • msg #85

Re: Deployment

Phantasm manifests a pteradactyl with a goats head at the last moment, and manages to dodge the ground.  Then she waits with everyone else to hear some more news, watching the area for anything interesting and trying to figure out a good defense plan.

While I do understand why it might be more important to stop a coup, since that would potentially screw up the whole region, couldn't we at least do something while we wait?  Grav could teleport us straight to that city...

At the mention of action, Phantasm returns from her mental wanderings and puts up a forcefield.  She waits until right before combat to manifest any of her creations in hopes of getting better info on what they will be facing.
Comstock
player, 292 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 25 Jun 2009
at 08:55
  • msg #86

Re: Deployment

On arrival, Comstock slammed into the ground without ceremony and dug himself out of the rubble.  The fall a shock but not a real threat.  Biggest problem was bracing himself for an impact his brain felt certain would be terminal.  "Gravitas ... you missed," he managed to grunt.

---

The capital proved exactly as boring as it seemed, and the temptation to sneak away to Bunia grew by the minute.  Discipline kept him at his post, albeit restlessly.

Pax's return and instructions gave Comstock something to focus on.  "Zero ... you and I could probably end the mentalist.  If the rest of you can provide cover, we'll plow through and stop him before things get out of hand.

"Good notion on going offensive, Sam.  Letting them focus on us will just help them pick the fight they like.

"P ... uh, how many of those ghost-things can you make?  Like, enough to keep them busy for half a minute while we try this pincer thing?  You and Sam could be one side of the pincer while Zero and I take the other.

"Sol, if you and Imp could control the skies or just keep them busy that'd close the box.  Gravitas can shoot the hell out of them or sit in reserve if something goes wrong or someone needs to be teleported out of here.

"If Pax's information is right, there's six of them and seven of us.  We just need to pick the ground to fight them on and we're good.  And that's ..."
  Comstock swallowed, discomfort rising, "... that's what the baselines are for, isn't it?  To give us some idea what direction they're coming from.  Jeez, that's shitty."  Baseline soldiers as pawns really bugged Comstock, since a year ago he could have been any of those guys.  But they needed some idea of where the enemy was coming from before they could move to engage, or else the political leadership would be undefended.

"Pax, do you have any more information for us?  And are you or Frostburn sticking around for this engagement?  It'd tip the odds a lot.  Uh, sir."
Dr. Zero
player, 176 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 25 Jun 2009
at 13:16
  • msg #87

Re: Deployment

Back at the village:
[Private to Gravitas:
Zero will try to inspect Gravitas more thoroughly with it's Q-Attunement, hopefully allowing more insight into Quintin's Quantum, Node, and Taint Traits & powers, and if there is anything wrong with them or ill effects caused by them.

09:11, Today: Dr. Zero rolled 7 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,9,5,3,5,7,10,10,7,7,2. Medicine Roll, Q-Attunment, 1Meg.

Since the 9 is a Mega, I think that is 8 successes, total.
]
_______________________________________________________________________________
Back at the Capital:

Zero calmly screams it's lungs out, with it's arms still folded while patiently waiting, until Impetus grabs it. "'Bout time!" When they land, Zero adds "Wew! Thanks, Mr. Imp. That... was a very exhilarating trip I'm not in a hurry to repeat. Ah, who am I kidding? Gravitas! Let's do it again! I bet I could charge tickets for this..."

"God, why didn't I check the other side of the portal before jumping? I'm the idiot who pointed out that's how you make it safe!"
_______________________________________________________________________________

If Zero can get transportation back and forth from a friend to the troupes, it'll take it. If not, it takes the 40 minutes, down and back, jog, and returns about when Frostburn starts updating the group and Pax reemerges.
_______________________________________________________________________________

When David starts to ignore everyone, and crouches on the roof, Zero climbs up next to him, pretending to have a hard time, and exaggerating almost falling a few times. "Ack! I hate heights!" The Doctor hoists itself over the roof and dusts itself off. "Hey there, p! What's up? You look like you have the wight of the world on your head!" Zero stands there for a long moment as David ignores it. It pretends to get flustered, hopping to weed out a reaction from the young man. "You know, you are one of the rudest introverts I have ever met! Did your mother ever teach you any manners!? I know your father never had any, but I expected more from his boy!" Terrified it is losing David to some unknowable dementia, Zero goes below the belt without mercy. "You know, I'm not asking for a parade, but a little respect to the idiot who caught your stupid car, and saved your families' miserably little lives would be appreciated, you ingrate."

"I am a person, and you are by far not the only one to get shot in this group!" Taking advantage of the unique properties on it's Eufiber mask, Zero takes off it's goggles and shows to David that it's right eye is covered in an eye patch.


Spoiler text: (Highlight or hover over the text to view)
Zero will use Q-Attunement to try and understand David's Quantum, Node, Taint traits and his powers. Zero specifically wants to know if it's new sight can give insight into the strange dementia affecting David. (Zero wants to see if David's Taint or Aberrations are affecting the young man, but Zero doesn't understand Taint as a concept, yet. It does know some Novas seem twisted by their Quantum, though.)

With the one Mega rolling an 8, Zero has 3 successes.
10:14, Today: Dr. Zero rolled 2 successes using 11d10 with the Target Number system with a target of 7 with rolls of 8,4,1,3,3,3,2,3,3,5,9. Med Roll, David, 1 Mega.



If the Doctor still get's nothing from the young man, it storms off. A deep feeling of failure twists in Zero's stomach as it watches David fly off. It throws off a last, deliberately pathetic retort. "Run away, you big dork! We need you, but go run off and sulk! Just remember the phone works both ways, you passive aggressive ass!"

"I truly am the worst Doctor, ever..." Zero mumbles to itself.
_____________________________________________________________________________

Latter on, Zero agrees with Comstock's idea of tag teaming the mentalist. "If you can distract it and any defenders it has, I think I can take it out." Zero checks it's pistol. "Do we have any teargas grenades? Smoke bombs? I can put those to good use."
This message was last edited by the player at 16:37, Thu 25 June 2009.
Gravitas
player, 255 posts
aka Quentin Abernathy
Master of Gravity
Thu 25 Jun 2009
at 18:40
  • msg #88

Re: Deployment

[Private to Dr. Zero: That's probably enough to go ahead and list off some of that. Quentin is Quantum 5, Node 5, and Taint 5. Quentin certainly possesses the Gravity Control he evidences, though he seems to posses one or more other powers as well. His shielding is almost certainly derived from another source as is, obviously, the portal-making, since that's not a Gravity Control technique. As far as ill effects go, his eyes are certainly a side-effect of his Taint rating (specifically, they seem to absorb light but not reflect it, resulting in the entirely-black appearance of the eye). Aspects of his appearance may be too. He's just a little too perfectly formed in many ways (though I haven't played it up much, Quentin has Inhuman Beauty as an aberration, he's also Mega-App 1, which helps justify keeping it sort of low-key). He otherwise seems to be a paragon (or more) of the human condition, to a degree than even many other novas are not.]
Dr. Zero:
Zero calmly screams it's lungs out, with it's arms still folded while patiently waiting, until Impetus grabs it. "'Bout time!" When they land, Zero adds "Wew! Thanks, Mr. Imp. That... was a very exhilarating trip I'm not in a hurry to repeat. Ah, who am I kidding? Gravitas! Let's do it again! I bet I could charge tickets for this..."

"Well, I have been tempted to set them up so that one could just fall forever, but I don't think I can keep them open long enough to be marketable."

--------------

When the topic of tactics comes up, Gravitas considers the intel. "I'd probably be best suited to locking down the force-fielder. Any sort of energy beam he might have will have a harder time hitting me than most others, and if this person can teleport, I may be the best suited to pursuit." He nods to Pax, acknowledging his earlier request, "I'll try to keep some power in reserve for a second warp out of here to wherever." He spent any free time he had between arrival and the start of combat resting to recover his reserves, hopefully he'd be in good shape when the inevitable combat began.
Solitaire
player, 266 posts
Free Thinker
Hard Drinker
Thu 25 Jun 2009
at 20:38
  • msg #89

Re: Deployment

Solitaire follows Prodigal with her eyes as he flys off. "Wonder whats up with him?" However, there were more pressing matters to attend to. "Yeah, The flyers are covered, don't worry about that. Just keep the damn Psych off me."

She walks over to a nearby set of stairs and sits down. Flight wasn't all that taxing, but it would be best to save energy. Solitaire wasn't worried though, the sky was her territory, and somebody thought to challenge that? They'd learn the hard way. Her cards are still in her hands, but her eyes are on the skyline, watching and waiting. Her boot taps in time to whatever song happens to be stuck in her head at the moment, and Solitaire laments the fact that she didn't bring her walkman.
Rydi
GM, 288 posts
Thu 25 Jun 2009
at 23:01
  • msg #90

Re: Deployment

Zero & the Base:
You manage to hitch a ride with someone over to the base.  They refuse you entry, delay you when you try to talk to anyone, and give you the run around.  By the time you are back and have found out what's going on, Pax is telling everyone about how the base is refusing to defend the capital... Info that you just spent the last hour gathering.  How... Ironic.

Prodigal & Zero:
The would be angel (or is it demon?) ignores Zero's ranting, cajoling, and insults.  But when he takes off the mask, that gives him a brief pause.
"I... Thank you.  This confirms that there is a grand design, and that we are the instruments of higher powers.  I'm going now, to fulfill my role.  Our place isn't to take place in man's wars, politics, and money.  The spiritual is our concern.  Goodbye friend.  If you need something someday, I will try my best to return your kindness."

Comstock & Pax:
"You.  Guy with the questions.  You just made yourself team leader.  And I just told you pretty much everything we've got.  We're pretty sure they're coming in from multiple directions, unless they are meeting somewhere first... though that would be a waste of their time really, and give us more prep time, so I doubt it.  They probably aren't expecting all of us to be here either, which gives us an advantage.  And yeah, I'm staying, and so is Frostburn.  Just tell her where you want her.

I'm going to be too busy to give orders once they get here.  I held back too much last fight, and that air controlling mercenary got away... It isn't happening again."
Pax has a dangerous look in his eyes, and those with quantum senses active, or just well developed nodes, can sense the area around him crackling with restrained power.

Frostburn & Solitaire (and in earshot of everyone else)
"Well, hopefully this was worth the wait.  Be careful out there.  Just because they've only displayed one set of powers doesn't mean they can't do more.  I'm going to try and stay hidden and provide support against their flyers while you stay out in front.  Good luck hotshot.  Try and stay safe.  Same goes for the rest of you."

))))

The first warning you get of the enemy's approach is a rumble in the clear, mid-morning sky, followed closely by multiple sonic booms.  Their flyers are rapidly approaching, and for those with enhanced sight, it appears that they are carrying passengers.  Two of the reported novas are unaccounted for.

Everyone has only a moment to prepare for the coming assault... Use it wisely.
Phantasm
player, 125 posts
Thu 25 Jun 2009
at 23:26
  • msg #91

Re: Deployment

"I'm not really sure how many I can make.  It's kinda undependable.  It depends on how the feel of the local environment, how well I can get into my work... lots of things.  Most I've ever done was 8, but they were all really lame, scary but no power.  Any special requests?"

Seeing the opposing forces coming in on the horizon, Phantasm's shield began to move as hands clawed their way out of it...


Spoiler text: (Highlight or hover over the text to view)

I activated all my other stuff on the prior turn, but will put my rolls here.  Wanted to have one turn just to activate Q.Construct, b/c every success counts for 5 np's or one doubling.

Q.Construct: You rolled 4 successes using 9d10 with the Target Number system with a target of 7 ((3,7,4,9,10,7,2,4,5)). Not re-rolling 10 b/c my Quality (cunning) doesn't seem to apply. Spending a Will. First 3 are mega.
=6 Succ

F.Field: You rolled 4 successes using 8d10 with the Target Number system with a target of 7 ((7,3,8,5,4,2,10,8)). first 2 mega. rerolling 10. You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((8)).
=6 Succ

S.Shift: You rolled 1 success using 9d10 with the Target Number system with a target of 7 ((3,3,4,3,8,6,5,3,6)).
=1 Succ.  Wow.  Put it in armor and call it a day I guess.

Activate Multitasking and use Analyze Weakness to get a jump on them in the first round.
An.Weakness: You rolled 4 successes using 7d10 with the Target Number system with a target of 7 ((2,6,8,7,8,8,4)).
=4 Succ

M.Task: You rolled 1 success using 6d10 with the Target Number system with a target of 7 ((1,2,5,8,2,5)).
=1 succ.  Thankfully all I needed was the one.

Init: You failed (no successes) using 1d10 with the Target Number system with a target of 7 ((2)).
=14 initiative.


This message was last edited by the player at 23:39, Thu 25 June 2009.
Samuel Wolfson
player, 210 posts
Thu 25 Jun 2009
at 23:52
  • msg #92

Re: Deployment

"Right so I'm with... Phan... ta... sm." He saw them.

Zeus saw them too. And he could barely contain himself, writhing, hissing and striking in the enemies direction. "Yesssssss, yessssss. There WILL be blood!"

Sam tried to keep is expression impassive, but anyone observant enough will see a sense of grim determination. With a loud thunderclap, he instinctivelly shifted and readied himself for battle.


Spoiler text: (Highlight or hover over the text to view)
OOC: I'm going to assume that the quantum spent on his eufiber still stands.

Spends 2 quantum to trigger Body-Morph. 17 quantum remaining.

Samuel Wolfson failed (no successes) using 4d10 with the Target Number system with a target of 7 with rolls of 3,5,1,3. Force Field, 1 Mega Stam.

Sonuvabitch.

Samuel Wolfson rolled 18 using 1d10+10 with rolls of 8. Initiative.


Solitaire
player, 267 posts
Free Thinker
Hard Drinker
Fri 26 Jun 2009
at 00:17
  • msg #93

Re: Deployment

Keen ears picking the sonic booms from a ways out, Solitaire stands and returns her deck to her pocket. "Showtime." She grins her wolf's grin and sings "And I'm hungry like the wolf..."

Rising a few inches, Solitaire centers herself, the first attack had been a surprise, she had time to prepare now. The energy bleeds down from her forehead to her extremities, forming the pale colorful/colorless nimbus around her hands and feet. Slamming her left fist into her right palm, she says. "Its payback time."

With a warcry of "Whoo Hoo" Solitaire throws herself forward and up, rocketing toward them as fast as she can go. (which is, about 1750 kph)


Spoiler text: (Highlight or hover over the text to view)
Init 17,

1 sux on per+aware

Somebodys in for a hyperspeed punch once I get in range >: )


This message was last edited by the player at 00:22, Sat 27 June 2009.
Impetus
player, 274 posts
Boundaries were made
To make us push harder
Fri 26 Jun 2009
at 03:16
  • msg #94

Re: Deployment

As soon as he spots the fliers Imp takes off towards them, trying to co-ordinate with Sol.  Imp goes high and tries to come down from above, firing bolts of concussive force at the enemy nova.  Tag teaming and eliminating one then the other seemed better than protracted fights with both.

Spoiler text: (Highlight or hover over the text to view)
Init: 15

Comstock
player, 295 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 26 Jun 2009
at 05:44
  • msg #95

Re: Deployment

Comstock nodded to Pax.  "Yessir!"

With the opposition incoming, Comstock handed his flash-bangs over to Zero and went heavy.  "Requests, huh ... okay P ... just make it something scary.  Something that'll freak them out."  As the team paired off, Dillon called the metal out further, shaping jagged talons over his fingers.  "Think this is a good look for me Doc?"

He found a good spot to wait in ambush.  When the fliers got close, Comstock took a breath and stepped out, hoping to be seen and attacked first.
Dr. Zero
player, 181 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Fri 26 Jun 2009
at 15:20
  • msg #96

Re: Deployment

"'Guy with the questions?' He could at least learn our names, or promote us for something more... substantial. Oh well. I don't agree with the reason, but I do agree with the decision. you've got my vote, chief!" <purple>Zero smacks Comstock's back. It... oddly bruised.

"Oh! Be right back. Don't worry, big guy! I've got your back. Hahahahah...! Look over there!" Zero uses the worst and oldest trick in the book before trying to sneak off. It turns around a corner and then seriously double backs around and makes a quick snipers nest, readies it's sniper riffle, and lines up a shot with one of the people being carried by the fliers, which ever one looks the least tough (hard to do with Novas). As soon as they are in range, The Doctor takes the shot, then sneaks off to another nest.


Spoiler text: (Highlight or hover over the text to view)
1 Quantum spent on Cat Footed when finding the original nest, in case they are being watched.
Taking the shot: 6 successes 1 Mega at a 10! 3 successes!
11:18, Today: Dr. Zero rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,3,3,3,8,3,7,6,5. Taking the shot. 1 Meg, -2MultiActPenaly.3 successes
11:30, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 6. reroll mega.
Sneaking to new nest: 2 successes + 2Catfooted/Running = 4 successes
11:27, Today: Dr. Zero rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 6,1,9,8,2,4,4. Stealth, 1 Meg, -3MultiActPenalty.


This message was last edited by the player at 15:31, Fri 26 June 2009.
Comstock
player, 298 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 26 Jun 2009
at 18:06
  • msg #97

Re: Deployment

"What?  I don't see..." Dr. Zero had disappeared.  "... hate that guy."  He didn't really.  Just right now.


Spoiler text: (Highlight or hover over the text to view)
The missing initiative check: 9.

One quantum spent on Claws.  Another six spent on Density Control.  Weight: 1400 lbs.  Soak: [29B/25L]  Buffed Strength 5, Mega-Strength 5.  Lasts for 7 turns before Maintenance.  Quantum Pool: [16/30]  (Unless there has been some quantum regen since the last engagement.)


Gravitas
player, 256 posts
aka Quentin Abernathy
Master of Gravity
Fri 26 Jun 2009
at 22:02
  • msg #98

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
19:27, Yesterday: Gravitas failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 5,6. Init, use the lowest.
Init: 19 - Holding my action until its more clear exactly where I'm needed.



"I'll hold back to provide support for anyone that needs it, or if a 'porter shows up and needs to be locked down." Gravitas said. He trotted out into the open, basically making himself a target, but also giving himself a clear view of the area. He wasn't too worried about being picked off, though, putting faith in his shielding to be able to deflect most projectiles that might be hurled his way.


Spoiler text: (Highlight or hover over the text to view)
18:34, Today: Gravitas rolled 1 success using 11d10 with the Target Number system with a target of 7 with rolls of 6,3,4,1,10,5,2,3,4,6,2. Per+Awareness, 2 mega.
This is a grand total of 1 success on the roll. Which was a 10, Grav has the Observant quality for a reroll if it matters. With other bonuses in place, this is actually more like 3 successes.


This message was last edited by the player at 23:35, Fri 26 June 2009.
Rydi
GM, 291 posts
Fri 26 Jun 2009
at 23:31
  • msg #99

Re: Deployment

round 1:


Spoiler text: (Highlight or hover over the text to view)

Sorry this took so long, had to prep all the enemies, and figure out the way I wanted to work the combat. Their initiative starts at 15, so several of you will act before them. I couldn't find Zero's initiative, so I have him going on 18. Sam will get an action before the enemy goes, and everyone will need to roll perception (including Imp) as you may want to change your actions based on the result. This will go a bit slower than other combats, b/c I do want to stick somewhat to round order until all the enemies have gone (when it's just you guys left, you can go in whatever order you like).  I will also keep track of rounds at the top of the posts.

The actual roll should be Per+Awar+[auto sux from psyshield]+[1 auto sux if Zero can effectively notify people that these are illusions, and give some sort of quick way to tell what is an illusion].  Zero breaks the first illusion, but will need to make a further roll to determine others in the area.  Target number successes for the first round of perception rolls is 6.  If you make lower than that, just continue on as you will, the only things you see are the aforementioned novas.  Diffs will decrease each round.



Zero takes aim and fires directly into the torso of one of the novas being transported, but the bullet makes no impact at all.  Zero, with his keen senses, and the close analysis of the target through the sniper scope, realizes that there are only 2 good explanations for what just happened: either the entity has a field that eliminates all incoming matter (not entirely unlikely, given Gravitas' strange spatial warping) or these are illusions (also not unlikely, give that you were told about a mentalist).  Once alerted to the possibility these might not be real, Zero is able to apply his enhanced senses, keen intellect, and quantum sight, and tell that these are in fact illusions.

No other enemies are currently in sight, though that may just be another illusion...
This message was last edited by the GM at 23:50, Fri 26 June 2009.
Impetus
player, 275 posts
Boundaries were made
To make us push harder
Sat 27 Jun 2009
at 00:07
  • msg #100

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
7 sux on per+awa.

Samuel Wolfson
player, 213 posts
Sat 27 Jun 2009
at 01:26
  • msg #101

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
OOC: I forgot to mention that Body-Morph will last 5 rounds before matinence must be paid.

Samuel Wolfson rolled 4 successes using 12d10 with the Target Number system with a target of 7 with rolls of 5,6,1,4,10,6,2,10,9,10,6,2. Perc+Awareness, 2 Mega.



Zeus cackled and hissed with anticipation. Sam, being all too eager to stop them, flew up part way to meet them. As soon as he was in range, he spit a thunderbolt at the nearest flier.


Spoiler text: (Highlight or hover over the text to view)
QB maximum range is 105 meters.

Spends 2 quantum to fire Quantum Bolt, 15 remaining.

Samuel Wolfson rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 3,3,6,10,6,10,4,9. Quantum Bolt, 2 Mega Dex.

If it connects (which it it probably won't for obvious reasons): Samuel Wolfson rolled 6 successes using 17d10 with the Target Number system with a target of 7 with rolls of 6,2,2,8,1,2,6,7,3,1,8,9,4,2,8,4,7. Quantum Bolt Damage.


Dr. Zero
player, 182 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 27 Jun 2009
at 02:54
  • msg #102

Re: Deployment

"Crude." Croaks Zero into the Com-link as it scampers into it's new sniper's nest. "The incoming Novas are illusions. Visual mirages. I'm not sure if it is in our heads. More like physical phantasms. Keep your eyes open!"
Solitaire
player, 271 posts
Free Thinker
Hard Drinker
Sat 27 Jun 2009
at 06:39
  • msg #103

Re: Deployment

Solitaire rockets forward, completely oblivious to the fact that the incoming enemies are illusions. She's rather surprised when her fist meets no resistance as it goes through ones face. She puts a boot through another, then a third. Still nothing. Solitaire punches through the last one for good measure, then keys her radio. "Yeah, they're not real, stay sharp." With a slow spin, Solitaire looks for the approaching attackers, they were close enough to be ticky, so they were close enough to be found.


Spoiler text: (Highlight or hover over the text to view)
Didn't bother to roll, as their not real anyway. If one does happen to be, I'll edit.

Phantasm
player, 127 posts
Sat 27 Jun 2009
at 09:06
  • msg #104

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)

Perception: You rolled 4 successes using 11d10 with the Target Number system with a target of 7 ((1,1,10,4,8,4,9,1,5,5,9)). 1 mega
+2psyshield
+1 for Zero
=7


Dr. Zero
player, 183 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 27 Jun 2009
at 10:32
  • msg #105

Re: Deployment

Zero secures itself tightly in a new nest, one in clear view of the entrance to the government building. It eyes the entire area for the real invaders, hopping their mentalist must be in line of sight to effect everyone. If it spots one that it doesn't feel is an illusion, it takes a pot shot at them and retreats once again.

(OOC: Will roll for shots when next turn occurs and edit appropriately.)

Spoiler text: (Highlight or hover over the text to view)
Cut through illusions and find the bastards: 6 successes
06:27, Today: Dr. Zero rolled 6 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,4,7,1,10,3,7,8,8,7,6. Per+Awareness, 1 Meg.


edit by gm: you forgot to reroll your 10.
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((7)).
That makes barely enough to pierce the illusion.



This message was last edited by the GM at 21:07, Sat 27 June 2009.
Samuel Wolfson
player, 215 posts
Sat 27 Jun 2009
at 14:12
  • msg #106

Re: Deployment

"Huh." Sam said as both his thunderbolt and Solitare passed through the enemy as if they were air. "Shoulda seen that coming. Hm... I wonder if I could still see their heat signatures." He swept the area with his EM vision to see if he could locate these invisible cretins.


Spoiler text: (Highlight or hover over the text to view)

Spends 1 quantum to trigger EM Vision. 14 remaining.

Samuel Wolfson rolled 7 successes using 15d10 with the Target Number system with a target of 7 with rolls of 5,4,4,9,2,8,7,3,2,9,10,9,7,4,5. Per+Awareness, +2 Mega, +3 EM Vision.


Comstock
player, 299 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 27 Jun 2009
at 15:19
  • msg #107

Re: Deployment

Comstock watched the others tear the illusory targets apart.  "Damn.  Watch the government building, guys.  They'll probably try to slip past us and nuke it."  With no idea where his partner had disappeared and a strange certainty that he was nearby anyway, Comstock began an orderly retreat towards the government building.  "Where are you, you bastards.  C'mon ... where are you."


Spoiler text: (Highlight or hover over the text to view)
Looks like Five successes on the Perception check.  One for the roll, four for psychic shield.
10:12, Today: Comstock rolled 1 success using 5d10 with the Target Number system with a target of 7 with rolls of 4,7,2,4,2. Breaking Down Illusions.


Rydi
GM, 292 posts
Sat 27 Jun 2009
at 22:08
  • msg #108

Re: Deployment


The city of Kinshasa, downtown:
http://www.biemmadcenter.com/images/kin3.jpg
http://farm3.static.flickr.com...0_1b92079604.jpg?v=0

The capital building itself looks similar to this, with a large open courtyard surrounding it.
http://image40.webshots.com/40...5721287SoFqYb_fs.jpg

Impetus and Zero's attention to detail, Sam's altered neural structure that allows for EM sight, and Phantasm's psychic resistance allow them to pierce the illusion, which they will all likely relate to the party as a whole.

The four attackers in the air are of course not there, but there is a nova roughly 20 feet behind that location, preparing to pounce on Solitaire.
(this is what she looks like, minus the sharp diamond claws coming out of her fingers http://farm1.static.flickr.com...16151_f44947f3eb.jpg)

The capital building, which was in the shadow of a large cloud, is actually being overshadowed by the giant body of another nova who is preparing to smash the entire left wing of the building with his fists.  Even without sight, it would be difficult not to hit the giant nova if given a rough location.

A man surrounded by a red-orange force field is immediately behind Comstock, hands charged with energy and preparing to blast him.

At the edge of the courtyard, a woman stands in the middle of what appears to be a glass bubble.  Her eyes glow, and her appearance shifts between that of a beautiful young ebony skinned woman, and an ancient crone.  Her face is strained, as though she is concentrating very hard.

Flying above the woman on a shimmering column of heated air, a youngish looking man in cammo takes aim the area where the group of Utopians is standing.


Spoiler text: (Highlight or hover over the text to view)

Knowing rough locations of enemies will prevent surprise, allowing characters not able to see their enemies to at least dodge somewhat, and attempt attacks.  Diffs on the roll will be at 6 next turn, and the bonus will be at +2.

Impetus should act, as well as Grav if he chooses to respond.  I will follow that with the actions of the rest of their team.


Impetus
player, 276 posts
Boundaries were made
To make us push harder
Sun 28 Jun 2009
at 02:22
  • msg #109

Re: Deployment

Imp was tearing towards the nova that Sol was engaging when he noticed that his hair wasn't blowing in the wind, nor did the attackers cast. shadows.  "Fuck me they're illusions!" he whispered fervently under his breath.
He saw the woman behind Sol, and, hoping that this wouldn't get his teammate hurt, continued his dive at the illusion.  He blew through the illusion moments after Sol's fist passed throug its head and pulled up sharply trying to come up behind the bitch gunning for Sol.  As soon as he was in position he let loose with a blast of concussive force, while shouting "Sol, dead ahead, Comstock, on your six!"

Spoiler text: (Highlight or hover over the text to view)
7 sux on the qbolt. damage is 12 auto, 8 dice rolled, plus whatever I have left over from my roll, provided I hit.  Will be away from te comp for a while so figure out what i did and roll svp.

This message was last edited by the player at 02:33, Sun 28 June 2009.
Phantasm
player, 128 posts
Sun 28 Jun 2009
at 02:29
  • msg #110

Re: Deployment

"Comstock, behind you!  Solitaire, in front of you about 20 feet!  And someone needs to blast the area behind the building or the giant guy's gonna wreck it!"

Sheets of green energy begin to uncoil from Phantasms force shield and solidify, little centipede legs carrying the two story sheets along on the ground as they billow gently in the wind.  They move to guard the building, and to protect her teammates, their tops splitting into hundreds of tiny green tendrils as they go.


Spoiler text: (Highlight or hover over the text to view)

2 succ on doubling, 4 succ on size.


Comstock
player, 300 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 28 Jun 2009
at 03:07
  • msg #111

Re: Deployment

"Shit!"  Comstock turned about to charge whatever was behind him.  As his eyes focused on the force-field shrouded man about to incinerate him, he bit back on fear and trusted in his body's ability to ignore harm.

If he made it, Comstock intended to slam into the man like a wrecking ball and tackle him to the ground.


Spoiler text: (Highlight or hover over the text to view)
Doesn't look like Comstock will make contact on that one: total miss thanks to the other guy's defense and the difficulty of a Tackle maneuver.  Succeeded on the Athletics check to stay upright after the Tackle though.

21:50, Today: Comstock rolled 1 success using 7d10 with the Target Number system with a target of 7 with rolls of 10,3,3,1,2,4,3. Tackle the Force-Field Guy!
21:52, Today: Comstock rolled 2 successes using 4d10 with the Target Number system with a target of 7 with rolls of 7,5,1,10. Balance


Samuel Wolfson
player, 216 posts
Sun 28 Jun 2009
at 04:31
  • msg #112

Re: Deployment

Sam went along with Phantasms directions and went after 'Godzilla'. "Shit! He's too big for a thunderbolt."

"True." said Zeus with a devilish grin. "But, it ssssssseems that he'd have a bit more trouble hitting things... without his eyessssss."

Sam shot a disgusted look at his... creative ally, but nodded in agreement. "...Right." He flew as quick as he could up to the monstrous nova's face, then tried to plunge his crackling arms into the beast's eyes.


Spoiler text: (Highlight or hover over the text to view)

Total of 5 sux.
Samuel Wolfson rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,6,8,3,7,2,3,6,4. It's Eye Gougin' Time! 2 Mega Dex.

Total of 6 L damage.
Samuel Wolfson rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 10,3. Eye Gougin' Damage.


Solitaire
player, 274 posts
Free Thinker
Hard Drinker
Sun 28 Jun 2009
at 09:08
  • msg #113

Re: Deployment

Impetus:
"Sol, dead ahead, Comstock, on your six!"


"Heh, I see her." Solitaire lines herself up with the enemy nova, and rockets forward. It took an instant to cross the intervening 20 feet, almost faster than the eye could follow. Fast as she was though, Solitaire's fist was faster, and she intended to ram it straight into the enemy's gut.


Spoiler text: (Highlight or hover over the text to view)
02:04, Today: Solitaire rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 9,2,4,10,7,3,9,2,6. Hyperspeed strike.

If it hits, I'd be rolling 8[15] damage, 5 Str+ 3 Hyperflight + 1 Rapid Strike


Dr. Zero
player, 185 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 28 Jun 2009
at 17:37
  • msg #114

Re: Deployment

In reply to Rydi (msg #108):


Spoiler text: (Highlight or hover over the text to view)
OOC: I'm assuming the giant Nova is using Size Morph (Grow). If so, how much of an attack bonus do I get to strike? P.S. Love the description of how the illusion of a cloud's shadow gave way to the shadow of the 'colossus' Nova.


Behind reflective goggles, Zero's one eye widened in terror and awe at the colossus that was revealed to have been over The Doctor this entire time. The titan's ominous fist hung in the air, and an entire nation's fate hung with it. If Zero had to die, truly die, then this would be an epic way to go.

Zero hated itself for what it was about to do, but it needed to leave Comstock behind and concentrate on stopping the 'colossus'' fist from hitting the capital.

Zero rushes out of it's nest until it reaches the titan's feet and spins behind them. It can feel it's ever present Event Horizon around itself, and focuses it's power. In a blur of dexterous grace and panic; Zero rears back it's fist and plows it into the titan's Achilles heel, relishing the poetic justice of the act, pulls the string connecting all the pins on the grenade on it's belt, rips the belt free with it's great strength, and slips the entire belt of 5 grenades under the bridge of the colossus' boot before hightailing it out of there. The Doctor trips over it's own feet while circling, and prey's the giant's massive boot heel is enough cover to survive the coming explosion.



Spoiler text: (Highlight or hover over the text to view)
Rushing to the colossus' feet. 5 successes (Mega was a 9)
13:08, Today: Dr. Zero rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 9,7,4,9,7,5. Athletics/Running -4MultiPen,1Meg, 1Will.
Event Horizon: 2 successes + _Size-Morph Size Bonus
13:14, Today: Dr. Zero rolled 1 success using 5d10 with the Target Number system with a target of 7 with rolls of 1,7,6,5,2. EvHor-5MultPen,1Meg,1Will,+3AreaAcceracy.
[Private to Rydi: Event Horizon in a catch all term for some of Z's powers, but in this case refers to it's unique Disrupt Power. Z is applying it's 2 Successes to lower the power Level of 2 of the 'colossus'' best defense powers for purposes of defense.]
Strike the Achilles Heel: 4 successes + _Size-Morph Size Bonus (Mega was 9)
13:25, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 9,2,3,5,4,6,9,9. Punch!1Meg,-5MultiPen,+2RearAttack.
Strength Roll: 2 Successes
13:28, Today: Dr. Zero rolled 1 success using 6d10 with the Target Number system with a target of 7 with rolls of 3,2,6,2,10,2. Strength in the Punch. 1Will.
Damage: Possibly 10 + _Size-Morph Size Bonus
Grenade Tuck: 3 successes +_Size-Morph Size Bonus (Mega was 8)
13:34, Today: Dr. Zero rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,2,4,1,5,8,6. Grenade Tuck,1Meg,-6MultiPen,+2RearAtta .

Retreat! failed
13:39, Today: Dr. Zero failed (no successes) using 3d10 with the Target Number system with a target of 7 with rolls of 2,3,5. RunLikeHell! 1Meg -7MultiPen. .


This message was last edited by the player at 17:41, Sun 28 June 2009.
Gravitas
player, 258 posts
aka Quentin Abernathy
Master of Gravity
Mon 29 Jun 2009
at 00:02
  • msg #115

Re: Deployment

Gravitas continued to hold himself in reserve, waiting for the teleporter to make an appearance or for one of his teammates to get overwhelmed by their chosen opponents. The advantage of outnumbering the enemy, after all, was having the chance to gang up on anyone that started to express a combat advantage. He paid close attention to the com-chatter and continued to shift his focus from one opponent to the next, looking for the best place to apply himself to the fight.

Spoiler text: (Highlight or hover over the text to view)
Grav is basically just holding his action

Rydi
GM, 295 posts
Mon 29 Jun 2009
at 02:09
  • msg #116

Re: Deployment

round 1, through initiative 15

Turn 0
Grav Buffs
Sam Buffs
Comstock Buffs
Phantasm uses Q.Construct
Zero hides and snipes
Imp moves to engage
Sol moves to engage
Pax Buffs
Frostburn Buffs


Turn 1
19: Grav holds
18: Zero announces the attackers are illusions.  Imp, Sam, Com, and P all note the illusion as well, and give warning regarding the real attackers.  Sam aborts his initial Q.Bolt attack and instead attacks the giant, attempting to gouge out its eyes.  The attack doesn’t penetrate the invisible forcefield surrounding the giant, but he recoils, abandoning his strike at the building to paw at his face, and allowing Zero the chance to attack undetected.  Zero leaps to the giant’s heel from its nest, and then attacks, leaving a half-dozen grenades beneath his heal before stumbling in his attempt to get away.  The grenades explode, ripping through the forcefield with ease (strange, that…) leaving the colossus missing his leg up to the knee.  Between the explosion and the thrashing of the giant as he falls to his knees, the back of the building is severely damaged.  Zero is partially covered from the explosion, but still is hit by the periphery of the explosion.  Sam is hit by bits of flying shrapnel but they do little to him, other than irritate Zeus and provoke stray bolts of electrical current to flash around Sam.

Spoiler text: (Highlight or hover over the text to view)
Zero will take half damage, 14d of Lethal.  Soak it, then roll it yourself.  Damage rolls sucked, and he has a bunch of extra health levels, so the giant is still up, but maimed. 

17: Solitaire hears the warning, but is rocketing forward too fast to stop.  She goes right through the illusion and pauses, spinning to find her attacker.  She takes the warnings of her teammates and moves to strike the area in front of her position.  She feels the air move near her as something shifts out of the way, but contacts nothing.  Impetus sees an opening when she moves to avoid Solitaire however…

Spoiler text: (Highlight or hover over the text to view)
Multi-action, plus moderate defense on the enemy, plus only having other people’s descriptions to go on = miss.  Next round you will be able to roll to pierce the illusion, and you will also be able to make attacks blind even if you fail, since you know roughly where she is.   Though I didn’t actually see a perception roll, so if you haven’t made one yet for the round you can go ahead and do so.

16: Pax, blind to what’s going on, is enraged.  He makes a rush for the only target he feels certain of hitting, the large target behind the capital building.  He plows into the giant, hammering into its chest.  The force field buckles, and those nearby hear a cracking sound (perhaps a rib cracking?) as Pax’s hit drives the giant to the ground.

Spoiler text: (Highlight or hover over the text to view)
Pax isn’t at his 2015 glory, but is still quite powerful.  Despite this, the giant still has enough health to keep going for a while, and his shield and size insure that Pax will have to expend a great deal of energy.  Oh, and he regens slowly as well.  Pax and Giant are officially out of the fight, unless it goes on for more than 4 rounds.

15: Impetus takes his shot, blasting the large African woman with pure kinetic energy, hitting her right between the shoulder blades and pushing her down several yards from her previous position.  Her movements are slowed as she looks around in confusion.

Spoiler text: (Highlight or hover over the text to view)
The hit was solid, damage good after soak.  Another good hit, if it bypasses whatever her defenses are, will probably finish her, or at least knock her out.

The teleporter behind Comstock fires into him, though the angle of the attack is less effective due to the warnings of Comstock’s teammates.  The attack easily hits, followed by a second blast only moments later.  The ‘porter is stunned by the results of his attack: bolts of force that in the past knocked over buildings and pulverized granite failed to harm the metal man, failed to even move him.

Spoiler text: (Highlight or hover over the text to view)
When placing these guys, I put them in the positions that they thought would be advantageous.  Surprise the armor guy with the highest damage, sneaky guy, right?  Yeah, his base damage can’t even pin, not even on all successes.  He’s going to have to max, or do something else entirely if he’s going to matter.  Anyway, just sharing b/c I got a kick out of it.

The young man in cammo, blonde hair waiving in the wind of his heat column, smiles, squints, and directs his attack at the area in front of the building where Firefox, Phantasm, Comstock, Frostburn, and Gravitas are positioned.  His hands glow, one icy blue, the other surrounded by flames, and a maelstrom of heat and icy cold pounds the area in waves first superheating it, then flash freezing, then repeating several times before dying down.  When the energy clears, Firefox is unconscious, Frostburn is slightly injured, Phantasm’s constructs have shattered into small green shards that are beginning to dissipate, Phantasm herself is behind a decorative statue and managed to avoid the worst of the attack, Comstock is yet again unharmed, and Gravitas is safe behind a barrier of spatial distortion.

Spoiler text: (Highlight or hover over the text to view)
5 sux on attack.  Frostburn is hit and wounded, Phantasm hasn’t acted this round so shouldn’t be hit, Comstock is hit but unharmed, Grav may or may not have been hit but is safe behind his shields, all of Phantasm’s constructs are hit and destroyed.  Firefox, already injured, falls unconscious despite her temperature resistance. 

14: Phantasm and several enemies act…
Impetus
player, 279 posts
Boundaries were made
To make us push harder
Mon 29 Jun 2009
at 02:44
  • msg #117

Re: Deployment

Imp grins a tight, feral grin as his bolt slams home.  Inside he was terrified, he'd never been in a fight before, other than to get his ass kicked, and the cocktail of endorphines and other hormones rushing through his brain was intense.  Still, he couldn't lose it in front of his teammates.  He wheeled hard, trying to get behind the woman as she faced Sol, or to keep her facing him so Sol could get behind her whichever.  He pulled both hands in towards his chest, felt the energy build up in his head, then pur through his arms and explode towards the nova in a rippling, concusive bolt of force.  Hopefully she'd go down before she hurt anybody.

Spoiler text: (Highlight or hover over the text to view)
a staggering 1 sux on 8 dice, plus 1 from wp is a mighty 2 sux!!  Goddamn roller!  2 quantum spent, 1 wp.

Phantasm
player, 129 posts
Mon 29 Jun 2009
at 03:55
  • msg #118

Re: Deployment

Phantasm tries to stay cool and collected, despite her plans falling apart with the illusion, and she attempts to ignore the distractions around her to better gauge the situation.  Frostburn was hurt, Firefox down... They couldn't keep this up.

She focuses all her energy, preparing to summon something dark and powerful, something that can endure the other nova's attacks.


Spoiler text: (Highlight or hover over the text to view)

maxing Q.Construct
You rolled 1 success using 4d10 with the Target Number system with a target of 7 ((10,4,2,6)). Bleh, yucky roll.

Rolling for Q.Construct ahead of time:
You rolled 8 successes using 9d10 with the Target Number system with a target of 7 ((6,10,9,7,7,1,2,1,7)). first 3 mega.
+1 will, +1 max, -1 for increased diff extra uses of QC in a scene
=9 (I'll describe what happens next round)

q spent last fight: 1 multitasking, 2 Force Field, 3 shapeshift, 2 Q.Construct

q regained during downtime (1 hour): 2q+5q for node

q spent this fight: 3q shifting, 2q Q.Construct, 1q on analyze weakness, 1q on Multitasking, 2q on forcefield, 4q maxing, 4q on Q.Construct #2.

Down 18, 10 left.
2 will spent, 3 left.


Rydi
GM, 297 posts
Mon 29 Jun 2009
at 04:36
  • msg #119

Re: Deployment

14: Phantasm begins concentrating
After the attack from Impetus, the heavily muscled woman shakes her confusion enough to slash at Solitaire's gut, and then fly up rapidly to slash at Impetus. Solitaire's rapid movements and the woman's dazed state impair the first attack.  Imp, moving almost as fast as Solitaire, is even more difficult to attack.  After missing both attacks, the woman warily floats between Sol and Imp like a trapped animal...

Spoiler text: (Highlight or hover over the text to view)

wound penalties dropped her to 5 dice.  Ouch.


The strange woman in the glass bubble begins to shimmer, as though in a heat haze.  Waves of distortion travel from the bubble, and roll over Frostburn, Comstock, and Gravitas.  This must be some sort of psychic interference, as the three utopians immediately begin to feel intensely disoriented.

Spoiler text: (Highlight or hover over the text to view)
Roll will, add successes and psyshield, subtract from 7.  The difference is applied as a penalty to all rolls for the next 5 rounds, if this reduces dice pools by half or more, a will must be spent to use the dice pool in question.  See the disorient power for further details.




Spoiler text: (Highlight or hover over the text to view)
If anyone has actions on 14, or wants to take a held action.  If not, I'll go ahead and take the last two actions I've got, and then slow people can go, and we will start another round

Dr. Zero
player, 187 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 29 Jun 2009
at 14:01
  • msg #120

Re: Deployment

Rydi:
Zero leaps to the giant’s heel from its nest, and then attacks, leaving a half-dozen grenades beneath his heal before stumbling in his attempt to get away.  The grenades explode, ripping through the forcefield with ease (strange, that…) leaving the colossus missing his leg up to the knee.  Between the explosion and the thrashing of the giant as he falls to his knees, the back of the building is severely damaged.  Zero is partially covered from the explosion, but still is hit by the periphery of the explosion. 


Zero wipers it's prayer and only sees white heat and stone fall around it. It's ears ring and the earth shakes. Than shakes again as the titans clash above it. Was the Doctor dying? The Doctor told itself that the adrenalin made it's body numb for the moment. It would soon know how fucked up it had made itself.


Spoiler text: (Highlight or hover over the text to view)
Rydi:
Zero will take half damage, 14d of Lethal.  Soak it, then roll it yourself.


09:35, Today: Dr. Zero rolled 6 successes using 14d10 with the Target Number system with a target of 7 with rolls of 4,5,6,4,8,5,2,7,8,9,8,1,6,8. grenade damage.

Zero soaks 4. Left at Hurt. -0 Wound Penalties.


This message was last edited by the player at 16:34, Mon 29 June 2009.
Rydi
GM, 299 posts
Mon 29 Jun 2009
at 14:41
  • msg #121

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)

Damage is soaked before rolling (and subtracts from auto-successes before dice, if there are any autos, just fyi). If Zero soaks 4, then that leaves 10 dice...
Damage: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((9,6,6,10,8,8,4,8,6,4)).
Would be 5L damage.

On the upside, he took a whole lot more, and you ended the nova I dubbed "super-heavy" on my notes sheet.


Dr. Zero
player, 188 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 29 Jun 2009
at 15:05
  • msg #122

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)

Rydi:
Damage is soaked before rolling (and subtracts from auto-successes before dice, if there are any autos, just fyi). If Zero soaks 4, then that leaves 10 dice...
Damage: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((9,6,6,10,8,8,4,8,6,4)).
Would be 5L damage.


Ah! Now I see. My bad. That does make combat hellava scary. Cool!
Z's at "Maimed," -2 wound penalty.


Rydi:
On the upside, he took a whole lot more, and you ended the nova I dubbed "super-heavy" on my notes sheet.


I can work with that. ;) That was an entertaining exercise on the limits and dangers of splitting dice for Multiple Actions.

So what do the enemies do?


This message was last edited by the player at 15:07, Mon 29 June 2009.
Gravitas
player, 260 posts
aka Quentin Abernathy
Master of Gravity
Mon 29 Jun 2009
at 17:25
  • msg #123

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
Total of 4 successes to resist Disorient, -3 pen to rolls

Having spotted the source of the disorientation, and probably the illusion-maker as well, Gravitas moved into action. Apparently unphased by the attack of the man in camouflage. I'll take care of him next, thinks Gravitas, but first things are first.

"I've spotted the psychic. Engaging now," he raised up an outstretched hand and blinked through the disorientation plaguing him. Black-purple energy began to coalesce in the palm of his hand as he sighted along his arm. He shook his head, trying to clear his sight and shake the vague combination of vertigo, dizziness and nausea that washed through his head. Fairly sure that he was aiming correctly, he released the energy in a beam of black light edged with purple toward the source of his discomfort.


Spoiler text: (Highlight or hover over the text to view)
Currently at 21Q after 1 hour of regeneration and buffing, 3 for a grav bolt brings it to 18.
12:12, Today: Gravitas rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 1,9,6,10,4,10. Dex+Grav to-hit, -3 penality, no mega.
12:13, Today: Gravitas rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 10,7. Rerolling 10's for "Steady".
Total: 5 successes to hit
Damage for lethal gravtic bolt is 10 levels plus 4 dice. I can roll after soak or you can roll during soak, whatever.


This message was last edited by the player at 18:37, Mon 29 June 2009.
Comstock
player, 303 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 30 Jun 2009
at 02:04
  • msg #124

Re: Deployment

Comstock felt the world shifting under his feet.  Things clamped shut in his brain and ears, but it wasn't enough to keep him upright.


Spoiler text: (Highlight or hover over the text to view)
Five successes.  Comstock gets a -2.  Though, with the Disorient hitting before his action on Initiative 9, he's going to fall to the ground on that failed tackle since his (Dexterity+Athletics) is only 4.  Cracked pavement for all, and a woozy metal man.

20:56, Today: Comstock rolled 1 success using 3d10 with the Target Number system with a target of 7 with rolls of 5,7,4. Disorientation.


Samuel Wolfson
player, 218 posts
Tue 30 Jun 2009
at 02:34
  • msg #125

Re: Deployment

Sam was getting frustrated when he found that the behemoth was covered in a force-field. "Break dammit, break!" But as soon as the explosion went off, he readied himself to attack again. "Now you're gon- WHOA!" Pax zoomed passed him and apparently broke some of his massive ribs.

Zeus laughed sadistically. "AAAAAHHAAHAHAH! How... sssssssatisfying!"

He whips around at Imp's update, and spots the psychic and her guard. "Fine then," he responds "I'll take blondie." He takes a deep breath, draws on his reserves of enegry, and spits a thunderbolt at Mr. "Fire & Ice."


Spoiler text: (Highlight or hover over the text to view)
Spends 2 quantum on Quantum Bolt. 13 remaining.

Samuel Wolfson rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 4,5,9,1,6,9,6,5. Thunder Bolt, 2 Mega.

Samuel Wolfson rolled 1 success using 17d10 with the Target Number system with a target of 7 with rolls of 4,6,5,6,2,3,4,5,5,3,1,4,2,6,3,6,7. Thunder Bolt Damage.

Seventeen dice. SEVENTEEN GODDAMN DICE! And one success.


Rydi
GM, 300 posts
Tue 30 Jun 2009
at 03:04
  • msg #126

Re: Deployment

14:Gravitas lashes out with a gravitic bolt, shattering the "glass" bubble int countless tiny crystals that fall harmlessly to the ground.  The woman inside seems a bit worried.

Spoiler text: (Highlight or hover over the text to view)
The bubble apparently was designed in such a manner that it deflected the incoming force around the structure evenly, preventing any harm to the person on the inside from a single attack of all but the most extreme intensity.  Small arms fire probably would have done nothing at all.  Interesting creation, that...

13:Poisonous purple gas fills the air, and obscures vision throughout the courtyard as it expands.  Humans in the nearby area die, plants wilt, and the nova combatants find that even they are not completely immune.  The wind is pushing most of it away from the enemy novas at the edge of the courtyard however, so they are mostly untouched by the gas.  Strange how it just appeared there, as though out of thin air...

Spoiler text: (Highlight or hover over the text to view)
The gas will increase the diff to attack the novas at the edge of the courtyard, due to its obscuring effect.  Anyone with adaptability can spend 1q and roll a diff 3 stam+resistance roll to totally ignore the gas for the rest of the scene.  Everyone else can make the same roll, but will need to make it each round and at diff 5.

12:Nothing
11:The giant thrashes on the ground, kicks over a part of the building's back wall, and moans pain.
9:Comstock makes a leap for the force-projecting nova, but feels the world fall out from under him, instead stumbling to the ground at the novas feet.

Spoiler text: (Highlight or hover over the text to view)
Poor nova, you taunt him with your weakness, but he can't hurt you.


Round 2, Initiative 18
Initiative Order
18: Sam/Zeus, Zero
17: Solitaire
16:
15: Impetus, Teleporter, TempController
14: Phantasm, Gravitas, BigWoman, Psycher
13: Mystery Nova
12:
11: Giant
10:
9:  Comstock


Spoiler text: (Highlight or hover over the text to view)

New perception checks at 6 diff with a +2 bonus, and any psyshield successes, made at top of the round.

Gas resistance roll for those in the courtyard, as stated above.

Feel free to state actions ahead of time, and I'll try to piece them together like I did last round.

If I missed anything let me know.


Dr. Zero
player, 189 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 30 Jun 2009
at 13:28
  • msg #127

Re: Deployment

Zero crawls free from the debris, smoking, and ragged. It gets up and tries to move, finding itself a bloody mess. I turns awkwardly to Comstock and sees it’s partner on the ground. Hobbling in pain, Zero tries to clear it’s head and sneak, as bet as it can, about ten meters away from the Force-projecting Nova harassing Comstock, near a lamppost. Seeing that Gravitas has the Psychic Nova in a corner, Zero decides to focus on this the frustrated attacker. Zero focuses it’s Event Horizon on the Force-Projector, twice.


Spoiler text: (Highlight or hover over the text to view)
OOC: How high up in the Heat Manipulator? How far away is the Mentalist from the Force-projecting Nova? How far away is the Mystery Nova from them?

Edit: Forgot Wound Penalties. Rerolled everything.

Perception Roll: 2 successes
09:39, Today: Dr. Zero rolled 2 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,5,7,6,3,1,4,1,5,10,5. Percep, +2bonus, 1 Meg, 6Diff.-2WoundPe .

Sneaky Sneaky Broken ‘Man’: 3 successes + 2 Catfooted = 5 successes
09:38, Today: Dr. Zero rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 3,9,10,3,6,9. Sneak,1Meg,-3MultiPen-2Wound+2CatFooted.
1 Quantum Spent

Event Horizon 1: 3 success (Mega was 8)
09:41, Today: Dr. Zero rolled 2 successes using 3d10 with the Target Number system with a target of 7 with rolls of 8,1,10. EventH,-4MultPen,-2Wound,+2RearAtt,1Meg.

Event Horizon 2: 1 success – 1 Diff. = 0 successes
09:42, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 6,7. EventH,-5MultPen,-2Wound,+2RearAtt,1Meg. 


This message was last edited by the player at 13:43, Tue 30 June 2009.
Solitaire
player, 278 posts
Free Thinker
Hard Drinker
Tue 30 Jun 2009
at 22:10
  • msg #128

Re: Deployment

Having missed her first attack, Solitaire continues past to maintain her speed and loops back around, screaming down from above at absurd speed. As she does, Solitaire spins a few times, building momentum before lashing out with a blinding kick. She hoped she'd put enough force into it to both knock the bitch out, and send her flying clear of the ominous looking gas now filling the courtyard. Fatalities were something to be avoided, but she could afford a few broken bones. "I'd advise not getting back up." Solitaire comments lightly, just before her foot connects.


Spoiler text: (Highlight or hover over the text to view)
15:03, Today: Solitaire rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 9,9. Rerolling "Wiry".
15:01, Today: Solitaire rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 2,6,7,10,8,10,3,4,8. Super-spin Kick!.

Hyperspeed Strike 7 Sux attack roll, Damage 11[15]+extra Bashing (5 Str +2 Strike +3 Hyperflight +1 Rapid Strike)

[EDIT]Right, Perception rolls. I'm assuming the +2 bonus is dice.
15:16, Today: Solitaire rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 9,5,9,2,2,4,9. Percep, 2 mega reducing.[/EDIT]   


This message was last edited by the player at 22:29, Tue 30 June 2009.
Rydi
GM, 304 posts
Tue 30 Jun 2009
at 22:21
  • msg #129

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
actually, its bonus sux.  So, snip those last two dice of the end of your roll, and you made it.  Vision restored.  And that was a nice attack roll.

Gravitas
player, 261 posts
aka Quentin Abernathy
Master of Gravity
Wed 1 Jul 2009
at 05:13
  • msg #130

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
Mechanics for this round:
00:05, Today: Gravitas rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 1,5,5,5,5,1,10,3,10. Stam+Res, 2 Mega.
2 sux on resistance roll. What does it do if we don't make the roll?

00:08, Today: Gravitas rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,5,8,6,4,7,6,6,1,8,7. Per+Aware, 2 Mega.
+2+2=8 successes. I think that is enough to restore vision?

Still at a -3 penalty because of disorient, so launching another Gravitic Bolt:
00:12, Today: Gravitas rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 3,2,9,6,6,9. Dex+Grav to-hit -3 pen, no mega.
Probably a whiff



Seeing the sphere shatter around his target, Gravitas smiled grimmly - not that anyone could see that through his gravity shielding. He took aim again and fired off another quick shot, hoping to take the psychic out of commission and make this battle just a little easier on himself and his allies.
Impetus
player, 284 posts
Boundaries were made
To make us push harder
Wed 1 Jul 2009
at 06:45
  • msg #131

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)
since sol is acting before me I'm going to post two possible cations:  If teh woman goes down I'll cancel my last action (qbolt) and move to catch the falling woman.  If she doesn't go down, my previous action stands. Kosher?

Hearing the crunch of breaking ribs imp lets the energy boiling around his hands dissipate.  He flies over to catch the woman, hopefully she's not dead.  After grabbing here he takes a quick look around at the action raging below.  "Imp to Comstock, Sol and I have taken one of the enemy combatants down.  Moving to engage other targets."  He then places the woman on a rooftop near the square and will move to engage an enemy nova next round, provided they're not all down.
Rydi
GM, 306 posts
Wed 1 Jul 2009
at 10:59
  • msg #132

Re: Deployment

18: Zero attempts to disable the force-user's defenses; Sam unleashes a bolt of lightning in the direction of the temperature controller, but his aim is off due to the smoke.
17: Solitaire slams into the cornered woman, putting the full force of her strength behind her attack.  The woman flies backwards, and is totally unconscious.  She begins falling.
16: Pax continues to beat on the giant.
15: Impetus catches the falling woman.  She is alive, but severely injured.
The force-user begins focusing his quantum energies in hopes of piercing Comstock's defenses, and those nearby can feel the buildup.
The temperature controller lashes out at the area with another blast.  He can't see in to properly target, so is a bit less accurate and almost hits his partner.  Most everyone is able to move out of the way however, and even those that aren't are protected by their defenses.

Spoiler text: (Highlight or hover over the text to view)
Gotta love those 2 sux rolls

14: Gravitas attempts to attack the psycher, but through the haze he can barely make her out, and misses.

Spoiler text: (Highlight or hover over the text to view)
yes, that is enough to dispell the illusion for the rest of the fight

The psycher is frightened now, with her defenders gone, and looks around attempting to find someone to help her.  She targets Comstock, and she screams at him "protect me!"  Her voice is compelling...

Spoiler text: (Highlight or hover over the text to view)
After added diffs for the haze, 5 sux.  So, roll will, add sux from psyshield, get 5 or higher.

Phantasm acts.
Phantasm
player, 130 posts
Wed 1 Jul 2009
at 15:28
  • msg #133

Re: Deployment

Phantasm finishes concentrating, and a man steps out of her chest.  More lifelike than her other creations, this thing, aside from a slightly greenish tinge, could be real.

He is a gruesome sight.  Once he had wings, but they are merely bloody stumps. His hands are clamped to his sides, and his legs are hobbled together, yet somehow he manages a rapid, shambling gait.  His mouth and eyes have been sewn shut, and a spiked collar wraps around his neck, greenish blood trickling down it.  A chain runs from his neck to Phantasm's wrist.

"Oh... God.  I didn't know... I hoped it wasn't..." Phantasm whispers to herself, fear and disgust showing on her face briefly before she steels herself and orders it to attack the two nova's across the courtyard, the psychic first.

The creature moans and shambles forward, and its voice can be heard clearly in the minds of those nearby, as it talks to the novas that are to be its victims:  "...so alone, so much pain... share with me, come back with me... Let me see inside of you, let me understand... Fill me... Feed me..."

The creation shambles along, a glow appearing around its skin, and everyone near it feels a palpable hunger filling the air... It wants the psychic.  It lashes out at her, pulling her psyche into it's own...




Spoiler text: (Highlight or hover over the text to view)

attack roll: You rolled 4 successes using 7d10 with the Target Number system with a target of 7 ((9,5,8,4,9,9,5)).
=5 successes to eat the psychic's brain

This is not a a normal creation, as you can probably already tell.  If people are curious as to why it has these... odd powers, feel free to investigate in character.
2 succ to create
2 succ for 5 Int, 2 Per
2 succ for Quantum 3
4 succ for 15 NP's
5np("Mind Eating" Mental Blast, Aggravated)
3np(Telepathy, area, requires "Mind Eating" to use non-communication abilities)
3np (Force Field, Fixed[12 soak])
1np (2 extra maimed health lvls)
3np (1 mega-int)


Rydi
GM, 308 posts
Wed 1 Jul 2009
at 18:39
  • msg #134

Re: Deployment

14: Phantasm's creation begins to tear into the psychic, who screams in horror and pain as her mind is consumed.

Spoiler text: (Highlight or hover over the text to view)
She is still standing, and will fight back, but is clearly hurt.  If anyone could see her up close they would note blood flowing from her eyes and nose.

13: Another sphere goes up around the novas at the edge of the courtyard, this time opaque.
11: The giant thrashes, though by this point he has rolled away from the building, and is attempting to pin Pax.
9: Comstock goes, and then new round.
Solitaire
player, 282 posts
Free Thinker
Hard Drinker
Wed 1 Jul 2009
at 19:34
  • msg #135

Re: Deployment

Solitaire looks down on the rest of the battle, spying the latest abomination Phantasm had conjured. "That girl has some serious issues." She says, but by the look of the thing, that may be something of an understatement. "Eh, don't we all?" Solitaire shrugs, them heads off to find a unengaged enemy.
Samuel Wolfson
player, 219 posts
Wed 1 Jul 2009
at 21:34
  • msg #136

Re: Deployment

Sam mutters yet another curse as his thunderbolt misses yet again, then zooms through the smoke so that he can see his target clearly. "Alright you bastard, let's-" He stops short when he catches sight of Phantasm's latest... friend. To Zeus's extreme surprise, Sam starts laughing histarically. "AHAAAAHAHAAHAHAHAHHA!!!" When this fit ended, he blurted out "Oh, that's... that's fantastic."

Zeus regards his protege with some measure of irritation. "Oh no. Don't let our imminent DEMISE disssssstract you from your enjoyment!"

"Huh? Oh yeah." He turns to the temperature controller and readies himself.
Rydi
GM, 309 posts
Thu 2 Jul 2009
at 00:01
  • msg #137

Re: Deployment

In reply to Samuel Wolfson (msg #136):

(of note, the Temperature Controller is now hidden by a quasi-glass structure similar to the one that Gravitas destroyed earlier, but one that is not transparent.  For those wanting to fire on those inside, it will require breaking through the structure first.

After Comstock, it will be Sam, Zero, Sol, Imp, Grav up next.
Rydi
GM, 310 posts
Thu 2 Jul 2009
at 19:37
  • msg #138

Re: Deployment

9: Comstock acts (will determine actions later)

Round 3, Initiative 18

Spoiler text: (Highlight or hover over the text to view)
People can post for round 3.  Comstock probably got busy and hasn't had a chance to get back on, but his action will be either to retreat or attack the force-user.  Either way, most everyone else's actions should be unaffected for round 3, as he and the force user have paired off for the time being.

Impetus
player, 285 posts
Boundaries were made
To make us push harder
Thu 2 Jul 2009
at 22:34
  • msg #139

Re: Deployment

Imp crouches over the unconscious woman, feels at her neck for a pulse.  After he has established that she does indeed have one he checks her breathing.  Having established that she's alive and presumably not going to die, Imp stands back up and looks towards the sounds of combat.
Comstock
player, 305 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 2 Jul 2009
at 23:15
  • msg #140

Re: Deployment

Comstock's jaw clacked shut with an audible crack and his eyes rolled back into his skull.  His muscles shuddered and seized, then reasserted themselves as his body adapted and insulated itself.  He felt unnaturally calm.  With some effort, he got his feet beneath him and scanned the field for threats.


Spoiler text: (Highlight or hover over the text to view)
Six successes to resist being conned into protecting the psychic.  And spending one willpower to get back on his feet.
17:40, Today: Comstock rolled 2 successes using 3d10 with the Target Number system with a target of 7 with rolls of 7,5,10. Resist Psychic Compulsion.



He marched toward the force projector, careful to keep his feet under him.  He didn't feel capable of talking straight, let alone ordering the man to surrender.  Logically, the best course of action was simply to break the man's force-field and drive him into shock, where unconsciousness would substitute for surrender.  He brandished his new claws and moved as quickly as he felt he could to punching distance, then squatted and tried to aim a knife-hand for the man's thigh.  Visual distortion made aiming an approximate thing, however.


Spoiler text: (Highlight or hover over the text to view)
Four successes from Strength + Brawl.  This seems like an appropriate time for the 'Rugged' quality to apply, I think.  If this hits ... he's taking 25 lethal auto.  Plus my 7 damage die pool (Strength + Strike Maneuver + Claws 1)

17:56, Today: Comstock rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 10,2,10,2,7. Cut the Force-Projectors Leg Off.
17:57, Today: Comstock rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,5. Rugged quality re-rolls.



Rydi
GM, 311 posts
Fri 3 Jul 2009
at 10:59
  • msg #141

Re: Deployment

Round 2
9: Comstock strikes at the teleporter, who barely dodges the maneuver.  Comstock's hand cleaves the concrete with ease, buckling the nearby ground.

Round 3
18:
17:
16:
15:
Dr. Zero
player, 192 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Fri 3 Jul 2009
at 12:18
  • msg #142

Re: Deployment

Zero runs up behind the Force-wielder and strikes at him with of the Nova’s might. The Doctor then darts back near any automobiles for cover, hopping to avoid retaliation from other enemies.


Spoiler text: (Highlight or hover over the text to view)
Event Horizon (the Target is in the Area affect zone again.): 3 successes - Difficulty +2
08:09, Today: Dr. Zero rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 1,10,2,10,9. Event Horizon, -2WoundPenalties, 1Meg.
08:11, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 1,4. Event Horizon, Forgot +2RearAttackBonus.

Ninja Strike!!! 1 success
08:12, Today: Dr. Zero rolled 1 success using 9d10 with the Target Number system with a target of 7 with rolls of 2,6,4,3,2,9,1,2,6. Strike,1Mega-2Wound-2MultiAc+2RearAttack.

Wow. Don’t think I hit with that one. Hopefully I at least made him dodge and blow his action.

Ninja Hide… 2 successes + 3 Catfooted = 5 Successes
08:14, Today: Dr. Zero rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 6,2,2,7,8,5. Hide -3Multi-2Wound,1Meg.
1 Quantum Spent




OOC: Edit: Added increased Difficulty to Event Horizon.
This message was last edited by the player at 01:49, Sat 04 July 2009.
Phantasm
player, 132 posts
Sat 4 Jul 2009
at 06:25
  • msg #143

Re: Deployment

The creature, the almost man, continues its moaning plea to join it.  It approaches the shell and paws at it, sensing those beyond with it's telepathy, and still seeking to consume.

Phantasm attempts to shift once more, rearranging bones under her skin, and runs to help Comstock despite feeling that she didn't arrange things quite right...

She leaps to attack, but bounces off the enemy's defenses.


Spoiler text: (Highlight or hover over the text to view)

shape shift: You rolled 1 success using 7d10 with the Target Number system with a target of 7 ((3,6,7,4,1,4,3)).
=1
Yay, another bad shift.

to hit: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((8,9,2,8,9,5,6,10,6,1)). 1 mega.
=6

Damage: not worth rolling honestly.  Without an adequate shift damage won't exceed 5d+successes, which standard Stamina+Force Field should soak.

Critter's attack: You rolled 4 successes using 7d10 with the Target Number system with a target of 7 ((7,2,6,7,9,8,3)).
=5


Rydi
GM, 313 posts
Sat 4 Jul 2009
at 06:39
  • msg #144

Re: Deployment

Round 2
9: Comstock strikes at the teleporter, who barely dodges the maneuver.  Comstock's hand cleaves the concrete with ease, buckling the nearby ground.

Round 3
18: Zero's attack doesn't seem to phase the force projector, who merely dodges the clearly wounded nova, and continues to focus intensely on Comstock
Same Acts
17: Solitaire acts
16: Gravitas Acts.
Pax punches the giant, who is barely moving afterwords.
15: Impetus acts.
The Temperature controller remains inside the bubble, and does not act, though people can feel a build up of power.
14: Phantasm's attack does connect, but is unable to pierce the force projecter's shielding. Her creation however however does serious damage and the screams of pain from within the bubble, fade to whimpers.
The psychic does not act, apparently too injured to fight back, or simply so ineffectual that her attemps were irrelevant.
13: The party responsible for creating the glass bubbles and the gas does not seem to be intervening in the battle any longer, at least not in any obvious way.
11: The giant thrashes feebly, unable to even provide a struggle for pax.
9: Comstock acts.
Solitaire
player, 284 posts
Free Thinker
Hard Drinker
Sat 4 Jul 2009
at 21:11
  • msg #145

Re: Deployment

Solitaire flies past the force projector, it looked like he was under control, and went straight for the bubble on the edge of the courtyard. She coughed a few times as she dipped into the cloud of gas, god that tasted foul, but her iron stamina filtered most of it out.


Spoiler text: (Highlight or hover over the text to view)
13:49, Today: Solitaire rolled 6(7) successes using 9d10 with the Target Number system with a target of 7 with rolls of 7,5,7,8,5,9,4,8,10. poison resist.


As she approaches, Solitaire whirls, planting the toe of a boot into into the opaque bubble. If she breaks through it, she will continue the movement and try and plant the heel of her other boot into the Temp Controllers face.


Spoiler text: (Highlight or hover over the text to view)
Split for 2 actions.

14:05, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 8. re-roll 'Wiry' (missed the 2nd 10).
14:05, Today: Solitaire failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 1. re-roll 'Wiry'.
14:05, Today: Solitaire rolled 5 successes using 7d10 with the Target Number system with a target of 7 with rolls of 10,8,1,10,8,7,3. Strike on the bubble.


7[15]+any extra damage on the bubble.

14:08, Today: Solitaire failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 5,4. re-roll 'Wiry'. 14:08,
Today: Solitaire rolled 4 successes using 6d10 with the Target Number system with a target of 7 with rolls of 9,10,3,10,6,8. 2nd attack.


damage would be the same, assuming I could hit with a 4


Dr. Zero
player, 193 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 5 Jul 2009
at 02:05
  • msg #146

Re: Deployment

Rydi:
Zero's attack doesn't seem to phase the force projector, who merely dodges the clearly wounded nova, and continues to focus intensely on Comstock


In it's own mind, between seconds of combat, Zero curses it's weakness. An idea dawns on The Doctor for a simpler, better tactic.

Impetus
player, 286 posts
Boundaries were made
To make us push harder
Sun 5 Jul 2009
at 07:26
  • msg #147

Re: Deployment

Imp leaps off the building and speeds towards the nova that Sol had just knocked out of the sky. He runs around the man at full tilt several times, moving so fast he's just a blur of blonde hair and armani suit, then, when he feels that the man has lost track of exactly where in the blur he is Imp steps in and grabs a flailing arm, flips him hard onto the ground while maintaining control of the limb.  He may not be unconscious at the end but if he tried anything funny he'd ahve a badly broken arm for his troubles.

Spoiler text: (Highlight or hover over the text to view)
4 sux.  I don't know how this grapple whould work, I assume it's a standard MA+Dex roll, for damage, I dunno, am away from books right now.  Applicable stats are 5 str,  4 sux on the roll.  Don't know if i garnered any bonuses for zipping around him or not.

This message was last edited by the player at 02:41, Mon 06 July 2009.
Rydi
GM, 315 posts
Sun 5 Jul 2009
at 17:18
  • msg #148

Re: Deployment

Solitaire's kick shatter's the glass into fine particles, though something about the way the bubble is constructed actually allows it to channel the force and remain intact long enough that Sol has to pull up and wait a moment for it to shatter before going in for another attack, though by then she has lost some of her original momentum. She moves in to hit the temp controller, who looks deep in concentration, sweat plastering his blond hair to his forehead.  Due to his focus, he fails to dodge the attack aimed at his face, and the kick slams him to the ground near the mewling psycher. Imp's blast will finish the nova off...

Spoiler text: (Highlight or hover over the text to view)
Since it won't matter any more, I'll explain the recurring bubbles.  They are a product of Matter Creation.  A fine, glass-like structure, they channel force over their entire surface area and then collapse.  Light hits will do nothing to it, while heavy hits will shatter it completely but leave those inside untouched.  The tactical purpose is to totally negate even large hits, and delay attackers.

Either way, all that is really left is the guy fighting Comstock.  I assume that Imp will aim at something non-lethal after Sol knocks the temp controller out of the sky?  If not, he will be a fine red mist, which is fine too.

Grav and Sam are still left this round I believe.


Comstock
player, 307 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 5 Jul 2009
at 19:13
  • msg #149

Re: Deployment

Comstock twisted, this time swinging at the ground beneath the Force Projector's feet.  If he were lucky, he'd shatter the ground and knock the man to the ground.  If he were unlucky, he'd sever or destroy the man's foot.  In either case, it would immobilize the enemy and allow Zero another chance to subdue him properly.


Spoiler text: (Highlight or hover over the text to view)
I think I broke the concrete.
14:12, Today: Comstock rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 1,8,8,4,7. Shatter concrete and/or feet.


Rydi
GM, 316 posts
Sun 5 Jul 2009
at 20:21
  • msg #150

Re: Deployment

The force-projector's eye's flare with a brilliant vermilion glow, and he thrusts his hands toward Comstock, energy lashing out towards the metal man.  Comstock can sense something different about it, but before it can do any lasting harm, it fades.

Spoiler text: (Highlight or hover over the text to view)
Damn you dice roller!  Max only got a single success.  So I didn't get to apply Armor Piercing.


Comstock's attack buckles the ground, but the enemy nova leaps quickly, barely avoiding a severe fall.

Spoiler text: (Highlight or hover over the text to view)
The defense system works great with low numbers, but megas and other adders make for high numbers that standard brawlers can't hit.  May need to offer an attack bonus or something.  His defense is 6, [mega dex 2 makes a big difference].  Even after 3 attacks targeting him, his defense is at a 3, and Comstock doesn't beat the dodge.

Round 4 is here, aside from an action by Sam and Grav.  Everyone is down except the F.P./Teleporter, and the leader that you never saw.


Samuel Wolfson
player, 220 posts
Mon 6 Jul 2009
at 02:11
  • msg #151

Re: Deployment

When Sam saw that the temp controller was encased in the bubble... thing, and most of the other enemies were taken care of, he decided to turn his attention to the last remaining enemy, the force-user. He took a deep breath and spat a thunderbolt at mercenary.


Spoiler text: (Highlight or hover over the text to view)
Samuel Wolfson failed (no successes) using 8d10 with the Target Number system with a target of 7 with rolls of 6,5,4,6,5,5,4,5. Thunderbolt Accuracy, 2 Mega Dex.

Won't even bother rolling damage.

2 quantum wasted. 11 remaining.



Sam let out yet another curse as he missed for ump-teenth time. "DAMMIT!"

Zeus eyed his bumbling protege scornfully. "You have TERRIBLE aim, don't you?"
Dr. Zero
player, 197 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 6 Jul 2009
at 12:25
  • msg #152

Re: Deployment

“Cover your eye’s, people.” Zero warns on the intercom. From under a car, Zero tosses a flash grenade under Fore-wielder’s feet and shields it’s own eyes.

Zero than rises up, picking up the car with it, grasps the automobile tightly, and tries to slam in on top of the Fore-Wielder.


Spoiler text: (Highlight or hover over the text to view)

Event Horizon: 2 successes -2 Diff (was -3, used 1 Meg to reduce Difficulty by 1)
08:25, Today: Dr. Zero rolled 2 successes using 4d10 with the Target Number system with a target of 7 with rolls of 5,8,10,5. Event Horizon MegNegateDiff1.

Flash Grenade Toss: 5 successes
08:12, Today: Dr. Zero rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 6,7,4,10,10,7,7,1. Toss,-2Wound-3Mult,+2RearAt,1Meg.

If that succeeded: Than it is like Strobe 2 & 2d10 Bashing damage.
Rolling Damage: 1 success
08:14, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,3. Flash Grenade Damage.
Strobe Effect: 20 Meter Range, Wits + Strobe, 4 successes 4 Turns of Blindness.
08:17, Today: Dr. Zero rolled 4 successes using 8d10 with the Target Number system with a target of 7 with rolls of 3,7,7,8,2,1,8,5. Flash Grenade Strobe2 Effect. 1 Mega.

Lift Car: Automatic Success. Zero has enough Might and Mega-Strength to lift it without a roll.

ZERO SMASH!!! 0 successes + 1 success (Blind Fighting Bonus, if Flash Grenade worked)
08:20, Today: Dr. Zero failed (no successes) using 6d10 with the Target Number system with a target of 7 with rolls of 5,2,2,3,6,5. Smash,-2Wound-4MultiAct+2RearAt,1Meg.
08:23, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 5,7. Blinbed Bonus.

Zero probably not smash. <Le sigh.> Oh well.

ZERO CRY!!! (Free miscellaneous action! Take that, Multi-Action rules! I am so hollow and dead inside...)


This message was last edited by the player at 14:19, Mon 06 July 2009.
Rydi
GM, 318 posts
Mon 6 Jul 2009
at 16:33
  • msg #153

Re: Deployment

After Impetus throws the mostly limp temperature controller to the ground and immobilizes him, Zero's flash grenade goes off, blinding the unprepared force projector.  The rest of the group piles on him, and he goes down before he is able to teleport away.  The psychic dies a horrible death, and anyone watching sees a quantum aura, very akin to what one would imagine a ghost looks like, leave the psychic and enter the construct.

The rest of T2M scrapes itself off the pavement, and begins help with cleanup.


Spoiler text: (Highlight or hover over the text to view)
After battle interaction and cleanup time.

Phantasm
player, 133 posts
Mon 6 Jul 2009
at 16:57
  • msg #154

Re: Deployment

Phantasm, seeing what her construct has done, yanks hard on the creatures chain, and slowly manages to reel it back in as it moans in seeming happiness, a grin showing on the sewn together lips.  It realizes what is happening to it as it touches her force field, but by then it is too late.  It screams in protest, and whines "no... please no!  not there again..." before melting into the green whorls of her forcefield once more.

As it merges with her again, Phantasm shakes slightly, and her eyes widen.  She pauses for a moment to regain her composure, and then moves to help people to their feet, or restrain people, as needed.
Dr. Zero
player, 198 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 6 Jul 2009
at 17:45
  • msg #155

Re: Deployment

Zero stands in awed horror at the... thing Phantasm created devour the psych's... soul? Essence? It chilled the person who hide behind the mask in a way it hadn't experienced in a long, long time. What... what is going on? But then it is reminded of it's own preference for psychic vivisection. It was starting to get hard to tell who was a hero out here. Very hard. Zero decided to change the subject.

"Hey! General Pax! How do we keep a teleporter restrained for the long haul? Hell, how do we keep any of these guys restrained?" Zero scratched it's head before it lifts the unconscious Fore-Wielder over it's shoulder and hobbles over to Pax. It takes a look at what Pax did to the giant, and is a pinch chilled by Pax' brutality... and it's own. "Thanks for taking care of my light work, big guy!" Zero smacks Pax on the arm and laughs.

"My God..." Zero turns around and surveys the battlefield. Dead Baselines lay were they feel, twisted and gasping for air they'd never get to receive, but there wern;t nearly as many fatalities as there could have been. The streets where not covered in blood. People where not piled into shallow graves. Not by a long shot. "We did it! We saved the capital! Thank the Lord..." Zero falls to it's feet briefly, it's prisoner flopping to the ground while the Doctor steady's itself. "I... I think I need to 'heal thyself.' Dear Lord! Is everyone alright?"
This message was last edited by the player at 16:56, Tue 07 July 2009.
Comstock
player, 309 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 6 Jul 2009
at 19:04
  • msg #156

Re: Deployment

Comstock shook off the lingering dizziness and let his hands return to normal.  He gave Phantasm a reassuring nod, then moved after Zero to pick up the dropped Force Projector.  "The building got damaged ... Sol, Imp?  Can you do a fly-by to make sure there aren't any others hostiles hiding around here?  Gravitas, can you head in there and make sure it's stable and not going to collapse?"  Once he had a way to keep the Force Projector restrained he was going to head in and check for wounded himself, but part of him wondered if Pax was going to contradict everything he said.
Solitaire
player, 285 posts
Free Thinker
Hard Drinker
Mon 6 Jul 2009
at 20:26
  • msg #157

Re: Deployment

Comstock:
"The building got damaged ... Sol, Imp?  Can you do a fly-by to make sure there aren't any others hostiles hiding around here?  Gravitas, can you head in there and make sure it's stable and not going to collapse?


"Yeah, sure." Solitaire replies in a oddly flat voice, before taking off to do one last sweep. It was odd, she reflected, she'd always liked fighting. It was challenging, exciting, the ultimate form of competition. But in her opinion, most fights ended with nothing worse than a bloody lip and a black eye. You'd get in a scrap that destroyed half the bar you were in, then afterword laughed it off with your opponent and bought him a drink. This though, this wasn't a fight, this was... war. It felt strange to apply that label to a combat involving a dozen people, but Solitaire had no other word for it.

"Damn, this is so fucked up. You have the powers of a god, and all you can think to do with them is conquer the world? What small minds. Really, what would we do with the world once we had it anyway? Its just a rock." She continues to muse quietly to herself as she circles the field.
This message was last edited by the player at 02:41, Tue 07 July 2009.
Impetus
player, 288 posts
Boundaries were made
To make us push harder
Tue 7 Jul 2009
at 02:39
  • msg #158

Re: Deployment

"On it bossman." Imp lifted off just after Sol, spiraling out the opposite direction from the white haired ass kicker.  He scans the streets and buildings first, checks the capital building itself for structural integrity, realizes that the decrepit old thing is severely compromised and unstable and radios it in.  He then starts moving out further, looking for signs of the ground troops that may have been sent in to control the city after it was taken by the novas.
"Nothing happening out here, Team Leader."  Imp then returns to help people evacuate the capital building and do triage on the injured.
Samuel Wolfson
player, 222 posts
Tue 7 Jul 2009
at 13:44
  • msg #159

Re: Deployment

Sam had been floating there feeling incredibly useless. "Hey Comstock," he muttered "is there anything I can do?" He'd lost his sense of direction.

Zeus made an attempt to... mend his counterparts wounded spirit. "Do you really think that we have time for thisssss?! We are in the middle of a WAR! And you want to waste this time feeling sorry for yourself?!"

"Fine then Zeus. Tell me one thing, one thing that I did right just now!"

"NOTHING!!! But you can make up for that later. You will NOT wasssssste time whining just because you CAN'T FUCKING AIM! Now go do something ussssseful and search for wounded, or interrogate the prisoners! Do ssssssomething!!!"

Sam saw this was no time to argue, and went to help the others with the injured.
Dr. Zero
player, 199 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 7 Jul 2009
at 13:55
  • msg #160

Re: Deployment

The Doctor sees Sam attending to the sick. "Woop! I'm slacking..." Zero forces itself up and hobbles over to lend a hand. It couldn't help but overhear some of Sam's conversation with... itself.

"Ya know, if you walk away alive, and you haven't gotten anyone else killed, and the enemy is beaten, I think that counts as a win when it comes to war. A pretty big win. Don't beat yer self up. You're steeling the Mercenaries' money that way."
Gravitas
player, 263 posts
aka Quentin Abernathy
Master of Gravity
Tue 7 Jul 2009
at 15:55
  • msg #161

Re: Deployment

As his shielding faded, Quentin nodded in response to Comstock's request and headed into the capital building. Overhearing Imp on the comm mention problems with the structure, he gave the areas pointed out a bit closer of a look to see if there was anything that could be done to reinforce the structure or if it would be easier to simply tear it down and replace it. He examined all areas of the building, occasionally kicking a wall with minimal strength or knocking against it to see if it sounded wrong.


Spoiler text: (Highlight or hover over the text to view)
10:11, Today: Gravitas rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 10,6,1,3,7,9,5,5,7,5,7,10,3. Int+Engr, 3mega.
10:15, Today: Gravitas rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 9,10. Rerolling 10's for "Analytical".
And since that was another 10, it pops and I get to reroll it again, whee!
10:15, Today: Gravitas rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Rerolling 10's for "Analytical".
Total of 11 successes to analyze the building's structure and determine if it is sound or if it would be best to condemn it, tear it down, and replace it.
Blowing a few quantum on multitasking to help speed it up, even though its just one roll.



Once complete, he reported his findings, exited the building, and regrouped with the others to see if there was anything else he could do

Spoiler text: (Highlight or hover over the text to view)
If there are still wounded that need tending to, he'll probably go do that

Comstock
player, 310 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 7 Jul 2009
at 20:19
  • msg #162

Re: Deployment

Comstock tried to keep a count over the defeated.  He keyed his radio.  "Comstock to all points: Alright ... I've got a dead giant, an unconscious force-field ... guy.  A dead psychic.  This blond guy in camo and I'm not sure if he's alive or dead.  Anything else out there?"  He'd taken a piece of rebarb and twisted it around the Force Projector's hands as an improvised restraint.  He was intent on doing the same to the temp-controller if he noticed signs of life.

"Pax, this is Comstock: I count four down.  Did you indicate six hostiles?  Over."
Rydi
GM, 319 posts
Wed 8 Jul 2009
at 01:43
  • msg #163

Re: Deployment

Pax wipes other people's blood off his face as he walks over to the rest of the group.

"Yeah, everybody go check on things.  Hrm.  Impetus and Solitaire were fighting someone in the air, but there was supposed to be a sixth.  Might have been the source of those protective globes and the gas, but where did the bastard go?"

The wounded in the area are either dead or only slightly injured, not much in between for the baselines.  Firefox will need minor hospitalization, Frostburn needs a few days of bed rest.

The building is tottering, and should be evacuated, though most of the people are in the sub-levels where they are safer.  In the future it might be best to just bulldoze it and make a new one.  The foundation is severely cracked due to the force of the battle behind the building, and most of the upper floors are damaged to the point that fixing it would be more expensive.

The media is here, in helicopters.  The police are arriving.  The military has magically appeared, and is helping to calm the panic that is starting in the surrounding areas (the fight was short enough that people are only now reacting).  They do not appear to be attempting to attack or to hold territory, merely to be on "cleanup" and support of the law enforcement.  A quick chat will inform you that they were delayed in their arrival, but are here to help the "ruling government".  Meaning they are going with the victor.
Impetus
player, 289 posts
Boundaries were made
To make us push harder
Wed 8 Jul 2009
at 01:45
  • msg #164

Re: Deployment

"There's a rather large woman on the roof of the blue building directly across the courtyard from the capital building, she's out cold and should get some medical attention, but she's in no risk of dying. Over."  Inwardly Imp berates himself, stupid, leaving her there like that.  rookie mistake.
Phantasm
player, 134 posts
Wed 8 Jul 2009
at 02:29
  • msg #165

Re: Deployment

"Uh... Uhm... Should we uh... should we go after the other guy?  Or try to... uh, stay here and evacuate, or... what?"
Phantasm seems to be having trouble putting her words together coherently the first time she attempts to speak after the battle is over, but seems to pull herself together afterwords.  Was it the battle that had her flustered, or something else?  Whatever the case, she tries to make herself as useful as possible, and once ambulances get there with medical equipment she will get oxygen to the gassed people.
Solitaire
player, 287 posts
Free Thinker
Hard Drinker
Wed 8 Jul 2009
at 05:13
  • msg #166

Re: Deployment

Once Solitaire in confident nothing else untoward is going on, she'll swing back around and pick up the Big Woman, depositing her with the other prisoners. Then she reaches into her coat and flicks a Queen of Hearts onto the row of unconscious nova's. "Want me to handle guard duty? I'm confident I can outrun any of them, or beat them silly. Plus my medical training is rather limited." This was, she noted, a critical weakness, considering her current profession, and Solitaire resolved to pick up some more First Aid knowledge.

Assuming she is picked for guard duty, shell perch herself on a nearby wall/step/large piece of rubble and resume shuffling her deck idly. She'll devote most of her attention to the 'porter, as he had the largest escape potential. While doing so, Solitaire quietly sings Sometimes I feel I've got to, run away. I've got to, get away, from the pain you drive into the heart of me...
Dr. Zero
player, 200 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 8 Jul 2009
at 13:02
  • msg #167

Re: Deployment

In reply to Rydi (msg #163):

"So, General Pax, how do we keep these guys restrained? Does Utopia have some high-tech cuffs or something? I think that Teleporter is going to be the biggest trouble, and there's not much I can do to keep him under."

The only thing Zero could think of to give the Nova was a high dose of Mox, or get him drunk as all hell on the Count's little drink, but the idea of a drunken teleporting Nova did not sound promising.
Gravitas
player, 265 posts
aka Quentin Abernathy
Master of Gravity
Wed 8 Jul 2009
at 21:57
  • msg #168

Re: Deployment

"The building is hosed," Quentin confirmed. "Foundation problems, structural integrity failure, many load-bearing beams are damaged or gone, not to mention the gigantic hole that giant left in that wing," he pointed to indicate which wing he meant, as if it weren't painfully obvious. He shrugged as if there was little he could do about it, which was mostly the case, "If I were them, I'd just level what is left and build a new one."

He put his mind to the topic of imprisoning novas, "How do we keep them restrained? It is a simple question with a complicated answer. Certainly that answer is not the same for everyone. Keeping them unconscious would seem to be the easiest method."
Solitaire
player, 288 posts
Free Thinker
Hard Drinker
Wed 8 Jul 2009
at 22:14
  • msg #169

Re: Deployment

"Got an easy way to do that? Or should I just sock 'em when they come around?"
Rydi
GM, 321 posts
Wed 8 Jul 2009
at 22:27
  • msg #170

Re: Deployment

Pax looks around for the equipment they had brought with them.  He pulls out a suitcase and opens it.  Inside there are syringes and drugs.

"We have some experimental stuff back at the European HQ, but for now these should do well enough.  Just give them as much as it takes to keep them down.

Gravitas, open us a portal back to Europe, you and I will take them through and then head back here while the portal is still open.  There are people waiting there already."

The prisoners are all out for the moment, though a few of them do look like they might be coming to, twitching and groaning weakly.  Zero and Phantasm have more than enough medical knowledge to apply syringes of drugs to them however (mostly sedatives and perception altering drugs to keep them groggy and confused).
Gravitas
player, 266 posts
aka Quentin Abernathy
Master of Gravity
Wed 8 Jul 2009
at 23:07
  • msg #171

Re: Deployment

"Aye aye, Cap'n," Quentin responds, as if he's seen too many episodes of Star Trek (which is, in fact, the case). He moves over closer to the sedated prisoners and holds out a hand to start creating the wormhole. "I'll warn you that I usually can't keep these open for very long."

Spoiler text: (Highlight or hover over the text to view)
18:04, Today: Gravitas rolled 1 success using 9d10 with the Target Number system with a target of 7 with rolls of 5,1,3,6,4,2,10,4,6. Per+Warp - Targeting Europe, 2 Megas.
Just 1 success to find the right target. Gravitas has never actually been to the European HQ. Remember that there is visibility to the other side, so if it isn't right, we can just try once or twice more to get it right. For story reasons, we can probably just gloss over any additional rolls, though let me know if I need to spend quantum on additional attempts.
18:05, Today: Gravitas rolled 2 successes using 5d10 with the Target Number system with a target of 7 with rolls of 1,8,5,5,7. Will - Portal Duration.
1+2=3 rounds of duration, should be more than enough.
Again, not rolling for distance since it is pointless.


Soon enough a point of blackness appeared and appeared to explode and implode at the same time, resulting in the eventual formation of the now-familiar swirling blue wormhole.
Impetus
player, 291 posts
Boundaries were made
To make us push harder
Thu 9 Jul 2009
at 00:32
  • msg #172

Re: Deployment

Imp helps out with his limited first aid knowledge, moving from person to person, applying bandages, digging people out from under the rubble, trying to be most places at once, strangely enough he succeeds.
Once the prisoners are safely through the portal and the wounded are at least made comfortable he moves amongst the onlookers, by now there is quite the crowd gathered, smiling, shaking hands, and dong his best to communicate the good intentions of Utopia.
Comstock
player, 311 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 9 Jul 2009
at 13:27
  • msg #173

Re: Deployment

Once Pax and Gravitas were through, Comstock placed a gleaming hand on Phantasm's shoulder and gave her as comforting a nod as he could manage.  "Alright, what's left?  Evacuations, planned demolition of the capital, what?"

He surveyed the scene.  He thought he could almost feel the wounded steel frame of the building.  The thought was so patently ridiculous he turned away.  "Uh ... Zero find out if they need anything else here.  P, the rest of you ... you got a map handy?"  As soon as he had a map on hand he looked to see how far they were from Bunia.  "So ... uh ... Pax left me in charge, right?  With Frostburn and Firefox in Medical, authority's on me.  If there's nothing here ... who wants to liberate a city?"  Ideas were still forming.  He didn't know how far they'd have to go, and without portals they'd be somewhat limited in what they could bring.  On the other hand, the opposition might be just as tired as they were or not suspecting a counter-attack.
Dr. Zero
player, 203 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 9 Jul 2009
at 15:10
  • msg #174

Re: Deployment

Zero takes the case and looks at it with Phantasm. "So, Lady Phantom, let's get our little friends good a doped up." Zero whistles loudly. "Dear lord! Look at the ingredients in this stuff! I almost wish I was the prisoner. Le Sigh. Bastards are ganna have a fun time tonight!"

Comstock:
"Uh ... Zero find out if they need anything else here.


"IE, IE, 'El Capitan!'" Zero solutes at attention, and a broken bone audibly pops, though the Doctor does not seem to show any pain. It walks away like a tin soldier and starts asking the locals what they need, writes it down for Utopia to follow up on, and then writes down the ranks and names of the commanding officers it suspects of originally siding with the rival faction. It warmly warns them of it's suspicion, and tells them they will be hanged for treason if any more funny business happens.


Comstock:
If there's nothing here ... who wants to liberate a city?"


"Sounds fun!" Zero pops it's shoulder back in place. "Er, could I raid the armies toy chests first? I need some more boom booms. My aim's horrible, lately. Stupid mercenaries, won't stand still..."

Zero will try to openly raid the equipment of the commanding officers it threatened earlier, asking any complainers if they want a formal inquiry of their refusal to assist in UN peacekeeping efforts. It smiles a lot under it's mask when they sweat.

It will also take this opportunity to patch itself up. With it's improved vision, it can see it's own invisible aura around itself, and the Event Horizon it's Quantum singularity creates. It is having a reaction to all the abuse the Doctor's physiology has taken, and, like a broken bone, is mending itself stronger than before. The Doctor clenches it's fist and watches space ripple around it and energy vanish into it's hidden void.

This message was last edited by the player at 15:20, Thu 09 July 2009.
Rydi
GM, 322 posts
Fri 10 Jul 2009
at 01:09
  • msg #175

Re: Deployment


Once through the portal, Pax exchanges words with someone while Gravitas strains to keep it open.  He gestures at the rest of the group through the portal, waving and pointing at Comstock, and then the portal closes.  Apparently they had work to do on the other side that would take a bit more time.

))))

"Let the portal close Gravitas, this is going to take longer than expected.  We're short on manpower, and these guys have to be watched.  And we have paperwork.  And we have to give a rundown to the brains too, so that they can modify their plans for the African campaign.  You should be here, since you're supposed to have enhanced mental functions.  You can talk to Anteus and the rest."

))))

The soldiers are happy to lend their Nova "friends" any weapons they want, as even wounded the humans are no match for the lot of you.  Zero is fully outfitted in gear of his choice (from their more limited selection of course, as the latest in U.S. tech isn't just laying around in the middle of Africa).

))))

For those interested in taking a trip to Bunia to look at the damage, it will take a little while flying.  And not all passengers will have the durability to go supersonic, so the flight might be a bit slower than desired.  Frostburn is willing to hold the fort for you all though it would probably be wise to leave someone else in case more novas arrive, or the troops start getting ideas.
Frostburn
NPC, 39 posts
Fri 10 Jul 2009
at 01:14
  • msg #176

Re: Deployment

Frostburn looks like hell, but she's up and moving around, albeit slowly and unsteadily.  She is on radio, getting information.

"Guys, while we were waiting here, Bunia was ripped apart, though not as bad as it could have been I guess.  Mainly military targets, power plants, things like that.  They took out stuff that could be easily repaired if they were going to come in to occupy... Which is what it looks like they're doing.  Several targets in the south were also hit.  Novas came in, blew stuff up, then ran.  We're also getting reports from the other nova teams in other countries, saying that things are tense, and it looks like nova combat is about to break out.  The stuff here may have sparked off a much bigger conflict..."
Impetus
player, 292 posts
Boundaries were made
To make us push harder
Fri 10 Jul 2009
at 01:15
  • msg #177

Re: Deployment

"Liberate a city?"  Imp grinned.  "Yes, yes I do.  But, uh, who are we liberating it from?  Is it a liberation, or are we just gonna overthrow a despot?  I'm cool with either."  In his mind Imp is running through the implications of a Utopia sponsored team taking down a government.  "I don't know if the powers that be'll be happy about us doing it, but I'm willing to take that risk.  Two problems that I can see of the top of my head: One, the enemy must be expecting a counterattack, thus they will have defenses in place.  Two: This conflict isn't exactly two sided, there's a whole bunch of warlords looking for a piece of the apple, this city may be attacked by some other strongman while we're out."
Phantasm
player, 135 posts
Fri 10 Jul 2009
at 01:33
  • msg #178

Re: Deployment

Phantasm nods and smiles slightly at Dillon before addressing the idea of an upcoming counter attack.

"Yeah, that's a big danger, we could lose everything we just fought for if we take off.  And who exactly are we fighting?  I mean, the novas have just been flitting around, attacking then running from what Frostburn said.  So, we get there, what then?  Maybe they'll have troops there, but do we really want to start taking out an occupying army?  We'll kill more people than the enemy novas did won't we?"
Solitaire
player, 289 posts
Free Thinker
Hard Drinker
Fri 10 Jul 2009
at 06:06
  • msg #179

Re: Deployment

Solitaire agrees to check out Bunia with the others, but also volunteers to mind the store with Frostburn if she wasn't needed as transportation. She figured she could both take and dish out enough punishment to handle anything else that came up, especially Frostburn as back up, but had no preference either way really.
Comstock
player, 313 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 10 Jul 2009
at 06:56
  • msg #180

Re: Deployment

Comstock thought over the situation.  "Alright ... so as best as we can tell, someone's going to move into Bunia and occupy it.  If we get there, we might stop them.  If not, who the hell knows what happens to them."  He was exhausted, emotionally and physically.  "Alright ... executive decision time.  If someone can get me out there, I could probably make a real mess of the bad guys by myself.  They'd have to get Novas out to deal with me; anything less and they'll just waste all their ammo ..."  He thought about the collateral damage from that eventuality and frowned.  Going alone was out.  "Splitting up and taking half the team across the damn country with warlords and everything between here and there doesn't fill me with confidence.  It sounds like a recipe for idiocy.  But there are people suffering out there; if it's as bad as the radio makes it out to be, I feel we ought to at least put in an appearance.

"Anyone who feels capable, get what you need and let's find a way over there.  Zero, I don't want you coming unless you can get that arm set: I need you shooting straight."
  He considered other factors.  "With Gravitas gone we're really limited on movement.  Harley's in the hospital, so's Splash, Firefox and Mak-... uh, the other guy.  Sam, Sol, Imp, you guys fly.  P, you said you could fly by riding one of your phantoms ... that leaves ... you and me Doc.  At least one of us should stay ... Solitaire, that's going to be you.  If there's any trouble, you're the fastest and strongest of us."  He wondered if Prodigal would be out there and hoped the lovable fundie bastard wouldn't think ill of him for trying to help a few baselines.

He hesitated, waiting a few breaths for all that to sink in.  "If anyone thinks I'm off the deep end here, say it now.  Otherwise, gear up and let's get ready to move."
Phantasm
player, 136 posts
Fri 10 Jul 2009
at 07:43
  • msg #181

Re: Deployment

"I'm with you, if you really want to do this.  But I'll need a ride.  My... critters take a lot of juice, and they don't fly near as fast as some of you.  Maybe you Sam?"

Phantasm dusts herself off, and looks around for anything useful to take with them.  Eventually she settles on a few grenades from one of the soldiers, and then gives up.
This message was last edited by the player at 10:51, Fri 10 July 2009.
Solitaire
player, 290 posts
Free Thinker
Hard Drinker
Fri 10 Jul 2009
at 10:08
  • msg #182

Re: Deployment

Comstock:
"At least one of us should stay ... Solitaire, that's going to be you.  If there's any trouble, you're the fastest and strongest of us."


"Gotcha boss, I'll keep an eye on things." Solitaire replies brightly. There was really nothing cheerful about the situation, but that wasn't going to keep her down for long. Worrying was for people too wishy-washy to actally do something about it, so Solitaire ambled over to Frostburn to inquire if anything important needed doing, in what order, and if there was anything she could do for Frosty personally, as Frosty looked terrible.
This message was last edited by the player at 10:12, Fri 10 July 2009.
Frostburn
NPC, 40 posts
Fri 10 Jul 2009
at 10:50
  • msg #183

Re: Deployment

"Well, Imp handled the crowd pretty well, and I think PR is done for the moment.  But the people here are going to be looking for orders from us, and I'm not really in any shape to go running around.  If you could go into meetings with the various people around here, basically be my mouth for a while, I'd appreciate it.  And maybe keep the troops in line.  They're waiting for a sign of weakness, so we can't give 'em one."


Spoiler text: (Highlight or hover over the text to view)
Impetus effectively did all the media work for the time being, spinning things and all, and calmed the nearby citizens, but now the government needs to get back in motion, and the city needs to get back to normal life.  While it isn't really Utopia's job to make that happen, and the country's leadership will get it taken care of in due time, people do seem to stop what they are doing and look to novas for direction when crazy stuff starts happening.  And novas have some clout that baselines don't.  So, if Sol wants, she can make some social rolls (1 Intimidate, 1 Command, 1 Subterfuge) to manage the situation, efficiently deal with the locals, and help Frostburn, who is currently the voice of Utopia in the area.

This message was last edited by the player at 10:53, Fri 10 July 2009.
Impetus
player, 293 posts
Boundaries were made
To make us push harder
Fri 10 Jul 2009
at 14:52
  • msg #184

Re: Deployment

" Well, boss, I can take you and a couple other people out there by myself, You'll have to lighten up a bit though.  It's less than an hour away if I push it.  I dunno though... these people are looking for someone to take charge, someone not their incompetent government, and they're looking at us.  We could guarantee making these people's lives better, and guarantee their safety, if we stay here, but we could potentially take down the govt in Bunia, and hold down the fort here, thus helping two countries." <spoiler>Imp honestly seems torn, he will act as transport and overwatch for comstock if so ordered, but he clearly seems uncomfortable leaving this many people open to an attack.<spoiler>
Dr. Zero
player, 204 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Fri 10 Jul 2009
at 15:06
  • msg #185

Re: Deployment

To Comstock:

"I'll be fine. But, if we are going to split up the team, I'd really advise gorilla tactics. And for that, we need intelligence. Sneaky, sneaky."

"Hey, Frostburn. Do we have access to any intelligence in the area? Spy satellites? Does anyone have any connections that could be useful? I could sneak in, and see what I can do. I know I can at least grab an officer or two, but I'd need backup, preferably with Gravitas ready to bail me out if I stumble into something. Perhaps we need at least a little time to regroup. If Gravitas returns, we can turn their tactic on them, and drop bombs under their vehicles."

This message was last edited by the player at 15:08, Fri 10 July 2009.
Samuel Wolfson
player, 223 posts
Fri 10 Jul 2009
at 16:14
  • msg #186

Re: Deployment

After Zero's little pep-talk, Sam was feeling marginally better, and Zeus had gone quiet. He seemed content to fiddle with his hosts quantum structure for the time being.

Sam had little interest in contributing ideas for whatever the others were doing; he had turned his focus inward. ~If Zeus can mess with my quantum, then why can't I?~

When he heard Comstock metion his name, he snapped to. "Huh? Recon? From the sky? You're the boss."

Phantasm:
"I'm with you, if you really want to do this.  But I'll need a ride.  My... critters take a lot of juice, and they don't fly near as fast as some of you.  Maybe you Sam?"


"You want a ride?" he looked at himself over as small quantum shocks discharged from all over his body. "I don't know. Can you put up some sort of force field to avoid getting fried?"
Phantasm
player, 138 posts
Fri 10 Jul 2009
at 22:35
  • msg #187

Re: Deployment

"My force field should block out anything but a direct attack, or at least I'm pretty sure it will."
This message was last edited by the player at 01:43, Sat 11 July 2009.
Comstock
player, 314 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 11 Jul 2009
at 00:47
  • msg #188

Re: Deployment

Comstock nodded.  "Alright.  Dig up everything you can, guys -- intel, photos, guns, whatever -- and we'll ship out in an hour.  I wouldn't ask it of you, but when Pax gets back we're going to be right back in the chain of command."

For his part, Comstock focused on getting his quantum back and being as light as a feather.
Impetus
player, 295 posts
Zen and the art of
Transhumanism
Sat 11 Jul 2009
at 05:41
  • msg #189

Re: Deployment

For the next hour Imp does everything he can to help Frostburn take control of the present situation.  He talks with the locals, tries to lift spirits, build goodwill, make friends.  He makes sure he both learns and uses everybody's names and tries to read the crowd and the government's mood.  Imp is modestly shocked at how quickly people come on-board.  His words seem to have almost a hypnotic effect on those who listen to him,-: they follow his suggestions as if it's the most natural thing in the world.  By making himself seem indispensable he makes Utopia seem equally indispensable, thus being the natural go to organization to help with the rebuilding, which it was, in Imp's opinion.

Spoiler text: (Highlight or hover over the text to view)
Cha+Ett roll. spending 1 dot of quantum on persuader.  Garners between 1 and 3 automatic sux, depending on how inimical the idea that I'm trying to sell is to the hearer's sensibilities.  Also spending 1 qantum for natural empathy, grants 3 dice to ett rolls.  A craptastic 4 sux on the roll, plus between 1 and 3 sux from persuader. GDDR!

This message was last edited by the player at 07:25, Sun 12 July 2009.
Dr. Zero
player, 205 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 11 Jul 2009
at 11:07
  • msg #190

Re: Deployment

In reply to Comstock (msg #188):

"Huh. Well, I have one contact I can call. Don't know how much they'll know. I hate to nag, but if anyone has any contacts that know anything about the players in that area, now's the time to ask them for info before we get our heads shot off."


Spoiler text: (Highlight or hover over the text to view)
Zero calls up it's Ally with a different phone then it uses for Utopia (provided by the ally), an independent journalist with experience with war corespondent.

It then call Utopia, and tries using it's Backing of 1 to find out similar info independent of the direct chain of command. It claims it doesn't want to bother the men bosses with basic Intel on the surroundings while they are talking strategy.

Zero tries to find out the following: Names, pictures (or descriptions) of the major players in the invading force. Who really backs them (if known), and info on their resources. Anything and everything is helpful. It then asks about the layout of the area, and what areas would hurt the invaders' mobility if they where attacked (example: bridges, major roads for convoys, warehouses with supplies, etc.).

The Doctor then enters a meditative state to heal itself and regain some Quantum while it ponders tactics.


This message was last edited by the player at 11:07, Sat 11 July 2009.
Solitaire
player, 293 posts
Free Thinker
Hard Drinker
Sun 12 Jul 2009
at 05:18
  • msg #191

Re: Deployment

Solitaire is a direct sort of person. She's good at barking orders, when she puts her mind to it, (though she's rather surprised to find them obeyed, even with her nova status,) as well as looking awesome/scary and getting things done. On the other hand, she is god awful at politics and oblique approaches to problems. Shes does her best though, Frosty needed the help.   

Spoiler text: (Highlight or hover over the text to view)
Intimidation: 22:11, Today: Solitaire rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 1,10,3,9,10,3. Intimidate. +2 Awe-Inspiring 7 Sux
Command:22:14, Today: Solitaire rolled 2 successes using 3d10 with the Target Number system with a target of 7 with rolls of 10,9,5. Command. +3 Commanding Presence, +2 Awe-Inspiring 9 Sux
Subterfuge: 22:16, Today: Solitaire rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,3. Subterfuge. 1 Sux


This message was last edited by the player at 05:20, Sun 12 July 2009.
Dr. Zero
player, 206 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 12 Jul 2009
at 17:30
  • msg #192

Re: Deployment

Is Phantasm happens to be away from everyone, Zero breaks a difficult question.

"Hey, Phantasm. Um... You can probably guess by the gas mask that I'm a big believer in privacy, but I have to ask. What happened back there with the psychic and... the creature. It wasn't at all like your other creations."
Phantasm
player, 139 posts
Sun 12 Jul 2009
at 21:13
  • msg #193

Re: Deployment

"..."
Phantasm looks as though she is making a decision.  To explain, to express, or to keep it to herself?  She comes to a decision, blanks any emotion from her face, and goes with the facts.
"I'm not positive, but I think it is the quantum signature of another nova, or something like that at least.  I felt the... construct take the energies of the psychic inside itself today, when it finished her off, so I might be able to manifest some sort of corrupted version of her as well after today."

While talking to Zero, she moves around the area, looking at the damage and the people.  With most of the wounded taken care of one way or the other, little else to work on, and no desire to waste the energy she has left, Phantasm just take s an hour break.  While she is doing little physically however, she is applying her intellect to the defense of this area, to solving the problems of its people, and the issues of warfare and governance in general.
Rydi
GM, 324 posts
Mon 13 Jul 2009
at 00:07
  • msg #194

Re: Deployment

The situation at the capital is wrapped up fairly satisfactorily.  Impetus' charm overwhelms the reporters and the public alike.  No one there is concerned with the morning's failures, or the violence raging over the rest of the continent.  Instead, they focus on the "great humanitarian victory" for Utopia.

Solitaire is able to push everyone into line, and probably does it better than Frostburn would have been able to even if she weren't injured.  Her presence is enough to keep the local troops from trying anything, and she is able to get most of the emergency responders to take care of getting things cleaned up.  Her orders to the bureaucrats are listened to, and they begin the process of reorganizing city infrastructure to accommodate the day's events, and to better handle any future violence.  She does get the feeling that there are a few functionaries that are going to be taking advantage of the situation... but that's someone else's problem, and she can't be responsible for ferreting out corruption in some foreign government right?

The rest of the group gets prepared, and packs up the necessary supplies.  Since the time is filled with activity, there isn't much time for regaining energy, but at least everyone that was wounded is patched up, and people were able to rinse some of the blood off themselves (theirs, or others).  By the time the hour is up, everything is ready to go.
Impetus
player, 299 posts
Zen and the art of
Transhumanism
Mon 13 Jul 2009
at 12:54
  • msg #195

Re: Deployment

Imp finishes chatting with a group of reporters and heads over to where Comstock is meditating on the fine art of weightlessness.  "Alright boss, I'm ready to give people a lift, I think I should be able to take everybody who can't fly, or actually take everybody who can't go supersonic. All we need is something like the passenger compartment of a car or something for everybody to sit in and I can get everybody there in no time.  Or I guess everybody could just sorta hang off me, but that doesn't look so impressive.  better yet, If she's got the juice for it, 'Tasm could whistle up a construct large enough for people to ride in and i could fly with that, far more dramatic than a sedan that's had the engine and trunk removed."
Gravitas
player, 268 posts
aka Quentin Abernathy
Master of Gravity
Mon 13 Jul 2009
at 16:46
  • msg #196

Re: Deployment

Rydi:
Once through the portal, Pax exchanges words with someone while Gravitas strains to keep it open.  He gestures at the rest of the group through the portal, waving and pointing at Comstock, and then the portal closes.  Apparently they had work to do on the other side that would take a bit more time.

))))

"Let the portal close Gravitas, this is going to take longer than expected.  We're short on manpower, and these guys have to be watched.  And we have paperwork.  And we have to give a rundown to the brains too, so that they can modify their plans for the African campaign.  You should be here, since you're supposed to have enhanced mental functions.  You can talk to Anteus and the rest."


'Supposed to' huh? Gee, thanks, he thought to himself. "Ok," he said instead, wrestling his indignation back, "Point me at 'em I guess." Quentin goes where directed and provides whatever synopsis of the situation is required to the best of his ability (which, given his exceptional memory, is virtually an exact account from his perspective).

Not one steeped deeply into the politics of the matter, he mostly only inputs his thoughts on things when he believes them to be relevant during the other discussions. He provides information about the situation and area when able.
Comstock
player, 316 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 13 Jul 2009
at 18:26
  • msg #197

Re: Deployment

Comstock nodded.  "P ought to be saving her quantum, so let's use a car.  Here ..."  He looked around, found something that looked damaged, and popped the hood open.  With a firm pull he wrenched at the car's engine, tearing it out and causing an unanticipated amount of damage to the frame in the process.  "Uh ... would this do it for you?"

If there weren't any complaints, Comstock would duck into the passenger seat and order everyone to pack in wherever they could.  He had to hold his gun close to his chest and wondered how Zero would squeeze his rifle in with everything.  "Frostburn, this is Comstock: we're about to disembark.  Anything else we should know?  And is your radio going to reach out that far?  Over."
Frostburn
NPC, 41 posts
Mon 13 Jul 2009
at 22:16
  • msg #198

Re: Deployment

"Not on this setting.  Flip your headset dial to the "satellite" icon.  It won't be as secure, but I don't think we're going to be exchanging any major secrets in the middle of a fight.

Go ahead and take off.  We should have things under control here."
Rydi
GM, 326 posts
Mon 13 Jul 2009
at 22:20
  • msg #199

Re: Deployment

Zero's contacts aren't immediately available, but they get back to it quickly, a few minutes before the team is about to leave.  Basically the situation is bad, but could be worse.  The locals are without water and power, but will be able to get by for the next few days, and at least one hospital has a back up generator.  Other places around Africa aren't doing nearly as well, as the novas attacking the other locations were not anywhere near as surgical in their attacks.  Troops have not been spotted in the area yet, and Zero gets a list of names in the local government and press that it can talk to.
Impetus
player, 300 posts
Zen and the art of
Transhumanism
Tue 14 Jul 2009
at 00:37
  • msg #200

Re: Deployment

Imp walks over to the car and checks ot the frame where comstock pulled the engine free. It looked weakened, but still workable.   Imp bends the front panels a bit to cut down on drag, then gives the vehicle an experimental lift.  "Hmm, still a bit heavy, but if we take off the axles and rip out the transmission we'll be good to go."  Once the largest superfluous chuncks of metal were removed Imp asked everybody who was coming to pile in, if there wasn't enough room, on person could take the trunk.   Imp crouches down, lifts the vehicle and its occupants off the ground, had a momentary "Holy shit, I'm lifting a car!" moment, then drove himself airborn.  He set off towards Bunia, accelerating gently until they hit 1000kph; no need to do a full burn, he was pretty sure that he'd need every drop of juice he had when they arrived.
Dr. Zero
player, 208 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 14 Jul 2009
at 02:50
  • msg #201

Re: Deployment

Earlier
Phantasm:
"..."
Phantasm looks as though she is making a decision.  To explain, to express, or to keep it to herself?  She comes to a decision, blanks any emotion from her face, and goes with the facts.
"I'm not positive, but I think it is the quantum signature of another nova, or something like that at least.  I felt the... construct take the energies of the psychic inside itself today, when it finished her off, so I might be able to manifest some sort of corrupted version of her as well after today."


"Huh. Wow." Zero pauses for a moment. "Thank you for telling me. I... Huh. That really opens up... are you OK? I mean, that critter was acting solo for a while, eat up a morally questionable mercenary, that's now, in some way, probably a part of you. They can't gang up on your Psyche, can they?"

Contacts:

Rydi:
Zero's contacts aren't immediately available, but they get back to it quickly, a few minutes before the team is about to leave.  Basically the situation is bad, but could be worse.  The locals are without water and power, but will be able to get by for the next few days, and at least one hospital has a back up generator.  Other places around Africa aren't doing nearly as well, as the novas attacking the other locations were not anywhere near as surgical in their attacks.  Troops have not been spotted in the area yet, and Zero gets a list of names in the local government and press that it can talk to.


Zero passes this along to everyone.

Before Zero goes to the car, if starts rummaging for video and audio equipment in the military's tool boxes to occupy it's fly time. It is going to try to make an add on for it's head gear. A micro sized Video recorder to tape what is going on.

Samuel Wolfson
player, 224 posts
Tue 14 Jul 2009
at 03:32
  • msg #202

Re: Deployment

Zeus slithered out of Sam's meditating body, and streched his coils. "Nnngh."

Sam opened an eye, and ran it along his seemingly exhausted counterpart curiously. "You okay? You seem rather... pooped."

"I mussssst admit, I am rather... fatigued. It ssssseems that last battle left you quantum structure ssssssignificantly less... flexible."

"That's a... shame." Sam's keen ears couldn't help but pick up Zero's exchange with Phantasm. "What Phantasm did certainly was odd wasn't it?"

"Yessss, but I find your little fit of laughter moreso."

"Hey at least I can laugh at the right things, mister 'there will be blood'."

"Mmmm. Regardless, it sssssseems the others are prepared to leave. Let'ssssss join them."

"Alright." Sam said with more than a little annoyance. ~Can't just stay in one place, can we?~
Comstock
player, 318 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 14 Jul 2009
at 18:42
  • msg #203

Re: Deployment

With Comstock, Sam, Phantasm, and Zero crammed into the car, there was precious little elbow space.  Comstock kept looking at the ground.  "Guys ... I need to admit something.  I'm a bit afraid of heights."  He did his best to avoid reflexively increasing in mass as a fear response.

Zero's information gave them an edge Comstock hadn't expected to have.  Between them, fabricating simple pumps and generators for available materials wouldn't be a great trouble.  Direct access to the local government and powers reduced fumbling about time.  Coordinating defense and recovery efforts would be dramatically sped along.  Even if there wasn't a great deal of fighting, they could do some good while they were there.

"How we doing, Imp?  Ah, fuck he can't hear."  He clicked on his headset. "Impetus, this is Comstock: how we doin'?  Are we there yet?"  He leaned back to face the others in the car.  "Alright, I think Utopia ought to get us a jet if we're gonna keep doing this.  Do you want a jet?  I'd like a jet."
Solitaire
player, 296 posts
Free Thinker
Hard Drinker
Tue 14 Jul 2009
at 20:53
  • msg #204

Re: Deployment

Solitaire waves as the crowd in the car departs, trying very hard not to laugh at the absurd sight. "Buh bye, Play nice with the other kids now, I'll have dinner ready for when you all get back." She cackles, before returning to shouting at people. There was a lot of rubble to get out of the way, and she damn well wasn't going to move all of it when she had a whole bloody army that was being so obliging. A nice change from taking orders all the time, isn't it? Still, can't say I want the job full time.
Dr. Zero
player, 209 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 14 Jul 2009
at 22:33
  • msg #205

Re: Deployment

Comstock:
"Alright, I think Utopia ought to get us a jet if we're gonna keep doing this.  Do you want a jet?  I'd like a jet."


"God, yes." Adds a cramped Zero. It fumbled with tweezers and wire as it dissected and cannibalized several cellphones for it's new addition to it's head set. "This is ridiculous. And if they don't give us one, we'll just build the damn thing. And not give them the blueprints."
This message was last edited by the player at 22:34, Tue 14 July 2009.
Impetus
player, 302 posts
Zen and the art of
Transhumanism
Wed 15 Jul 2009
at 00:55
  • msg #206

Re: Deployment

"Wassamatter, Comstock?  Gotta hit the head?"  Imp grinned to himself.  "The route that I plotted out for us was about 800km.  We should be traveling at 1000kph so the total trip time should be just over 45 minutes.  So, what's the plan when we get there, adn where am i putting us down?  I didn't have time to get the details back there."
This message was last edited by the player at 08:37, Wed 15 July 2009.
Dr. Zero
player, 210 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 15 Jul 2009
at 04:27
  • msg #207

Re: Deployment

Impetus:
""I didn't have time to get the details back there."


"Not sure. I was thinking about talking to some of the people in the know, and then seeing if we can ferret some of the mercenary Nova's out, but that might take a while. Hmmmm... what if we fix some of the infrastructure, let it leak, and see if the mercenaries return to blast it again? There seems to be no standing army to back them up. We can talk to some of the suggested contacts while we work to make sure we know the full situation. Would that work?"
Phantasm
player, 142 posts
Wed 15 Jul 2009
at 04:50
  • msg #208

Re: Deployment

Dr. Zero:
"Huh. Wow." Zero pauses for a moment. "Thank you for telling me. I... Huh. That really opens up... are you OK? I mean, that critter was acting solo for a while, eat up a morally questionable mercenary, that's now, in some way, probably a part of you. They can't gang up on your Psyche, can they?"


"I'm pretty sure I'll be alright.  There shouldn't be any complications, they don't really seem capable of influencing me from inside, but if there are you can feel free to disable me."


Phantasm boards the "plane" with everyone else and prepares to make a construct... just in case.
Rydi
GM, 330 posts
Wed 15 Jul 2009
at 06:36
  • msg #209

Re: Deployment

The European HQ is large and well appointed, though in a way that makes it feel clean and modern rather than lavish.  The architecture is a work of art, and the entrance is spotless.  The surfaces are all smooth curves, flat planes, and sharp edges; no plush chairs or homey comforts here.  Anyone with knowledge of such things (hell, even anyone without) can tell that the building is designed to create a feeling of futuristic harmony, and to subtly intimidate.

Pax waves at people, and workers come out to help him clean up and and towel off.  They even provide a nice chilled drink.  They give Gravitas cursory attention as well, though they are uncertain of exactly who he is.  The receptionist gets a sour look on her face that quickly goes away, as she opens the mag lock on one of the doors behind her.

Pax escorts Gravitas through corridors, arriving eventually at a series of laboratories.  He takes you into one, and you are greeted by a large green man, busily performing experiments while he occasionally addresses telemetry or incoming messages from the battle front on a large touch screen monitor nearby. Pax says "hey Anteus, here's the intel you wanted, I'll leave you to him."  Then Pax walks out.

The green man stares at Gravitas for a brief moment, until Caestus Pax is gone, and then he nods. "It's amazing how little respect people seem to give us sometimes.  We solve their problems, plan their battles, but the majority of the Nova community seems too busy acting like rock stars to actually consider how little they would be without us.  Nice to finally meet you Gravitas, I've read your files, and am impressed.  I think you will be a boon to Utopia...  So, what do you think of the situation in Africa?"

))))))))))))))))

The trip to Bunia is... different.  Wind rushing around you at roughly 1000kph, while you ride in a ruined car rather high in the air... well, non-flyers are likely a bit nervous.  And the car isn't exactly made for such high speeds.  From the start the car shakes like a freight train, and about 15 minutes in pieces start coming off.  It takes a quick landing and some impromptu streamlining to get it to where it will fly without too much wind resistance, but between all of you, you manage to only lose about 15 minutes off your flight.

You arrive to a controlled disaster area.  Abandoned cars on blocked off freeways, a destroyed power lines around the power plants, and the pipes around the water purification centers dug up and shattered (along with several tons of dirt).  The capital building is in ruins, though from reports most of the city government wasn't there when it collapsed under the weight of nova attackers.
Comstock
player, 319 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 15 Jul 2009
at 18:52
  • msg #210

Re: Deployment

Before the team landed, Comstock got their attention. "Guys, anyone who can speak the language get ready.  We don't know if they are going to be gunshy and attack on sight, and the faster we can assure them otherwise the better."  His skin had darkened to a reddish brass sheen, suggesting there might be some emotional influence on the metals most prominently presented by his second skin.

He had felt every agonizing strain on the car's metal frame, and seeing the wrecked power and water centers elicited a plethora of strange feelings.  "Impetus this is Comstock: look, I know you've just been flying, but can you do the once around the city, looking for troublemakers or stray aircraft, once we land?  Over."
Impetus
player, 303 posts
Zen and the art of
Transhumanism
Thu 16 Jul 2009
at 00:25
  • msg #211

Re: Deployment

"Roger that Comstock.  Anybody in the upper class will be able to communicate with us in French, lower classes may very well be able to communicate with us as well, this area of Africa uses an English based pidgin as a trade language between the different tribes.  Don't know if they'll wanna talk, just look what the last group of novas that blew through here did.  Keep your eyes out guys, the locals may be unfriendly. Also, if you do get confronted by the locals let me know and I'll come back and do PR."  Assuming there are no rockets or assault rifles being fired at the car he sets it down on the street outside what's left of the capital building.  No sooner is the car on the ground than he powers skyward again, spiraling outward with a GPS unit in his hand, ready to radio in and tag any hotspots or suspicious activity.


Spoiler text: (Highlight or hover over the text to view)
spent another 2 quantum for flight.  Quantum total 20.

This message was last edited by the player at 02:07, Fri 17 July 2009.
Rydi
GM, 331 posts
Thu 16 Jul 2009
at 09:06
  • msg #212

Re: Deployment

From the sky, Impetus can see most of the city.  While there are no outside attackers, there are several areas of rioting.  People are breaking into stores for food supplies, and are fighting over some of the goods.  The area where the car was set down is deserted, as the baselines want as far away from the novas as possible.  Far in the distance it looks like there's something on the horizon... dust... perhaps jeeps traveling over the savanna?  It will probably be several hours before they make it to the city though.
Impetus
player, 304 posts
Zen and the art of
Transhumanism
Thu 16 Jul 2009
at 13:59
  • msg #213

Re: Deployment

Imp radios it in. "Imp to team, rioting and looting at the following co-ordinates."  He punches the sites in on his gps.  "There appears to be some sort of convoy or dust storm or something on the horizon moving this way.  Moving to investigate."  Imp picks up speed and heads up until he is more than a mile up, his acute senses should compensate for the distance, and, he figures, they'll be much less likely to spot a person at that altitude.  He also makes his eufibre become a full length body suit as close to the color of the sky as he can.
Rydi
GM, 332 posts
Thu 16 Jul 2009
at 14:12
  • msg #214

Re: Deployment

It is in fact troops, heading slowly toward the city.  Jeeps and troop transports.  Troop composition will require a closer look however, as even your nova eyes won't pick up a whole lot of detail from your altitude (Sam's might be able to, if he wanted to do a flyby).  It looks like it's mostly soldiers though, with a bit of heavy artillery as support.
Comstock
player, 320 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 16 Jul 2009
at 23:11
  • msg #215

Re: Deployment

Comstock stepped out and did his best to look ... to look like a good guy.  He didn't know exactly what that meant, but he stuck out his chest, looked around, and then, embarrassed, nudged Zero to do his thing.  "I ... don't know where to go."
Gravitas
player, 270 posts
aka Quentin Abernathy
Master of Gravity
Thu 16 Jul 2009
at 23:17
  • msg #216

Re: Deployment

Rydi:
The green man stares at Gravitas for a brief moment, until Caestus Pax is gone, and then he nods. "It's amazing how little respect people seem to give us sometimes.  We solve their problems, plan their battles, but the majority of the Nova community seems too busy acting like rock stars to actually consider how little they would be without us.  Nice to finally meet you Gravitas, I've read your files, and am impressed.  I think you will be a boon to Utopia...  So, what do you think of the situation in Africa?"


Quentin resists the urge to glare at Pax's back as he leaves, even as Anteus obliquely references his disrespect. "Yeah, tell me about it," Quentin put thoughts of Pax out of mind and focused on the question he was asked, "Africa... is... Well, its a mess. They've got nova mercenaries all over the place. We just repelled a group out of the capital of Uganda[Private to GM: If I'm wrong and that was the DRC, let me know and I'll edit or whatever. I couldn't find the exact reference.] and there's word of fighting elsewhere as well. Burnia, DRC, its all going up in flames currently. It looks like the local military dictators have rummaged up enough cash to appeal to novas who will do their fighting for them. If we're not careful, this whole thing could end up being fought by nova proxies - hell, it already is to some degree - with baseline civilians being the major casualties."

He shrugged somewhat helplessly, "I'm more of a scientist than a strategist, I'm not sure what the best move is. From a personal standpoint, fighting other novas is scary shit - they were messing with our minds out there. It would seem to me like if we want to stop this sort of proxy fighting, we need to come down hard and fast on those that would hire novas to fight their wars in the first place. I'm just not sure how practical something like that would be, either strategically or politically. We, as Utopia and T2M, stand to lose a lot of face if this operation backfires."
Impetus
player, 305 posts
Zen and the art of
Transhumanism
Thu 16 Jul 2009
at 23:35
  • msg #217

Re: Deployment

"Comstock, the column moving towards the city is composed of troops, unsure if they are friendlies, an occupying force, or some warlord wanting a piece of the gold mines in the area. Also, this city has shite road access.  If you want to open it to international aid a good place to start would be the airstrip. Over." Imp toggles his headset. "Frostburn can you read me?  There is what appears to be a column of troops moving toward Bunia. Do you have any intel on troop movements in the DRC? Where would a column of troops coming up the main road from Butembo and Goma? The rainy season should have left most of teh roads to here impassable.  Over."

Spoiler text: (Highlight or hover over the text to view)
if Frostburn doesn't respond Imp will move 5 km or so away from the troops, then drop to about 20m off the ground, then will do a flyby over the troops at a few hundred kph to try to get a look at their weaponry, composition, and, most importantly, to see if they are fresh troops, or look battered.  Fresh troops may very well be an occupying force, battered troops may just be a column heading home.  In theory.

This message was last edited by the player at 02:18, Fri 17 July 2009.
Dr. Zero
player, 211 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Fri 17 Jul 2009
at 01:51
  • msg #218

Re: Deployment

Comstock:
"I ... don't know where to go."


"Ha! Ha! Nether do I. Let's figure this out..." Zero quickly whips out a city map it snagged from the troops back at the capital and compares it to it's notes taken from it's contacts. "Here we go. I'm guessing repairing the damage to the electric grid and plants will help us get water to the people. Would everyone agree to looking at the damage first? The nearest power station should be... there." Zero points down one of the roads. "I'll call some of the local officials and media and ask what they think needs attention first. We can act as surgical as possible, than." Zero makes the necessary calls.
Comstock
player, 321 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 17 Jul 2009
at 03:40
  • msg #219

Re: Deployment

Comstock keyed his headset.  "Impetus, this is Comstock: if those guys start shooting, return and drop me off ahead of their column.  I'll stop them.  Over."  He turned to the others.  "Anyone know how to say 'turn around and go home' in French or Swahili?  If all they've got are basic firearms I could probably route them myself while you guys help the city recover."  Holding the column up wouldn't be a problem.
Phantasm
player, 143 posts
Fri 17 Jul 2009
at 04:51
  • msg #220

Re: Deployment

After getting a look at the city from overhead, and then listening to Zero and Comstock, Phantasm speaks up.
"Science and engineering and stuff used to be a hobby for me in school, and since I got the big brain thing going after my eruption... Well I may be able to come up with some quick ways to fix the damage.  Still gonna need to have someone to actually make the repairs though, and some way of getting the materials we'll be needing..."


Spoiler text: (Highlight or hover over the text to view)

Science/Engineering: You rolled 2 successes using 12d10 with the Target Number system with a target of 7 ((2,10,6,5,6,5,3,2,7,5,3,5)). 2 mega
=4  The joys of bad rolling... At least I had a 10 on the mega.


This message was last edited by the player at 09:17, Fri 17 July 2009.
Rydi
GM, 335 posts
Fri 17 Jul 2009
at 23:20
  • msg #221

Re: Deployment



Phantasm comes up with a few methods of repairing some of the damage, though doing it in a timely manner will require building materials, and the strength/ingenuity of the rest of the team.

))))

On the flyby Imp sees that the troops are fresh, and that there are a lot of them, probably enough to occupy the city.  They are older, the kids could actually pass for almost legal age, and they are supported by units of hardened soldiers in their 20's and...

THUD

Impetus is falling from the air, skidding along the ground, rolling to a halt... 5 miles from the troops... What the hell just happened?  And someone's on top of him, yelling at him... Seems familiar somehow...

Impetus shakes himself out of the daze he was in, and realizes he's pinned under a large and angry flaming man, a man whose wife he slept with... This is apparently not Imp's best day.


Spoiler text: (Highlight or hover over the text to view)
10 successes to hit.  Guy is on top of you and has you in a hold.  No damage yet, but he hasn't turned up the heat on his Immolate... an you know enough about the guy to know it gets a lot hotter.  He was probably hidden by the same person that cloaked the movements of the rest of the unit.


))))

Back at the capital things seem pretty calm, until 3 explosions rock the city, one right under the capital building itself.  Bombs?  Novas?  The cause is unclear, but everyone is panicked, and the recently achieved organization and peace in the city is shot to hell.  Apparently someone still has plans for the city.

Frostburn's comm system is destroyed in the blast, so the team is cut off from the capital for the time being.
This message was last edited by the GM at 23:37, Fri 17 July 2009.
Frostburn
NPC, 42 posts
Fri 17 Jul 2009
at 23:24
  • msg #222

Re: Deployment

Frostburn replies to Impetus:
"There aren't any reports of DRC troops in the area, and there's nothing going on with enemy troops... Wait, getting a report that there is a large convoy of some sort coming in.  We shouldn't have missed that, but they may have been cloaking them somehow.  Not sure on composition...  Go in for a look if you can do it without danger.

I'd advise watch-"

The line cuts off in mid sentence, and goes dead.  Attempts at re-establishing communication fail.
This message was last edited by the player at 23:40, Fri 17 July 2009.
Rydi
GM, 337 posts
Sat 18 Jul 2009
at 00:04
  • msg #223

Re: Deployment

At HQ Europe, Gravitas is having a friendly, and pleasant, conversation with an intellectual peer.  An altogether rare occurrence for both participants.  Anteaus of course pumps Grav for information on their last conflict, but he goes on to talk about plans for bringing life to the deserts of the world, cleaning up the environment, and dozens of other things.  He talks about a few of his failures... but only briefly, and seems very interested in Gravitas' input.

After about two hours, Pax comes back in.
"So, are the two of you done screwing around?!  We do have a war you know."

Anteaus looks irritated, but seems to acknowledge that the man has a point.
"...Yes.  We've both been working on the data, not just "screwing around", but then again I wouldn't expect you to understand the manner in which we process multiple problems at once...

But, to the situation at hand. From the data I've got, I would advise caution in the capital, it looks like you still have one nova left, and that he is probably the leader.  Likely with matter manipulation powers, given that the others aren't known for creating ablative shields of glass or toxic gas.  The situation throughout the rest of the country is more problematic, as it appears that the forces you faced earlier this morning were not the same ones you faced in the afternoon.  That means you have another team of novas, probably still actively fighting.  Bunia fell, and several others.  They will likely be reinforcing the city with baseline troops, probably shielded by a few novas... though probably not the ones you faced this morning.  Those are their attack force and are probably busy hitting other locations.

Hmm... we have new data coming in. One of our spy drones has picked up troop movement from out of nowhere, roughly 200km out of Bunia.  Has all the markings of a nova of some sort."

He moves to the computer an speaks into a microphone.

"Frostburn, you have troops incoming at Bunia, about 200km out.  Be aware.  There may be a nova with them, it isn't certain however.  If your team went there, which I anticipate they did, you should advise them."

Pax looks confused, then angry.
"WHY WOULD THEY BE IN BUNIA?!"

Anteaus answers "Because they had the forces, and from the profiles we have on them, they wouldn't be satisfied with waiting.  After you left, they had the leeway to do as they liked... And now that I've gotten all the information from Gravitas, instead of your sorely lacking reports, I am inclined to agree.

Oh dear...

I to looks like we've lost connection with the capital.  Well, I did say there was another nova that could cause trouble..."
Comstock
player, 323 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 18 Jul 2009
at 02:41
  • msg #224

Re: Deployment

Comstock helps lift debris and rubble, then follows Phantasm's instructions.  Time passes without word from Impetus.  "Impetus, this is Comstock: how's that flyby going?  Over."  A minute or two later he repeated the message.

"Hey guys," he turned to the rest of the team.  "No word from Imp.  What do you think ... trouble?"  His voice betrayed his worry, though he was trying to remain commanding.
Dr. Zero
player, 212 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 18 Jul 2009
at 03:00
  • msg #225

Re: Deployment

In reply to Comstock (msg #224):

Zero cracks it's neck. "Definitely. Let's go." Zero will take any lift that is offered, or commander a vehicle and floor it.
Impetus
player, 309 posts
Zen and the art of
Transhumanism
Sat 18 Jul 2009
at 04:32
  • msg #226

Re: Deployment

The wheels in Imps head started spinning faster than they'd ever spun before.  His mind flashed past half a dozen ideas, pulling them up, considering them, then discarding them as unfeasible.  Fighting was right out.  Crimson Dawn was able to throw tanks then melt them into slag before they hit the ground, no way could he deal with that.
Heading up into outer space was also similarly unworkable, he wasn't fast enough to breach the atmosphere before getting crushed to death then burned to a crisp then dropped into the jungle.  Anyways, he didn't know if Crimson Dawn could survive in outer space.
Other ideas zipped past until he found one that might enable him to survive.  Why hadn't CD killed him before?  Why had he chosen to tackle Imp instead of punching him or tearing him in half?  Honor.
CD was a stand up kind of guy, had been born and raised in a god fearing, moral values kind of household.  His father was a career soldier, decorated for valor.  His mother lead the Sunday school in CD's home town.
Imp went limp.  Didn't fight or twist or squirm or hid CD with Quantum bolts or anything.  Limp.  Flaccid.  He also looked CD right in the eyes, and, when CD briefly confused by the lack of resistance hesitated, spoke in a voice filled with weary disappointment.
"Have you fallen so far, brother, that you now work for child killers?" The question, simple, direct, had the full weight of all of Imp's quantum fueled insight into humanity, general affability, and unnatural voice modulation control.

Spoiler text: (Highlight or hover over the text to view)
spending 1 quantum on analyze weakness to find the way to defeat CD, 1 more on natural empathy to know the best way to come at him, 1 more on pursuader for I don't know how many sux.  Spending 1 wp for a success.  dice roller don't fuck with me now...  Woot!! 8 sux +1 to 3 from persuader

This message was last edited by the player at 08:30, Sun 19 July 2009.
Solitaire
player, 299 posts
Just go Faster!
Problems can't keep up.
Sat 18 Jul 2009
at 06:53
  • msg #227

Re: Deployment

Solitaire had been leaning back in a chair, feet up against the table Frostburns comms equipment was set up on, watching through the window half a dozen soldiers attempting to heave a particularly large piece of rubble onto the back of a flatbed truck. She had a bottle of what passed for whiskey around here (though she suspected it was, in fact mislabeled rubbing alcohol) in one hand, and a half full tumbler in the other.

"So, Frosty, think they're doing OK all by their lonesome? I mean, I'd hate for them to have all the fun while were stuck..."

BOOM.

Solitaire tried to jerk upright, but the movement only sent her chair further off balance and she fell back, hitting her head hard on the floor. Her glass flew off and shattered, but she managed to keep a grip on the bottle, not that it was really worth saving, but in principle, it was bad to waste. She had also managed to hook her foot under the table as she fell, sending the expensive looking equipment to the floor.

Solitaire is back on her feet a second afterword though, in time to catch the second and third explosions, and runs a hand over the back of her head with a reflexive, "Ouch." Looking to Frostburn, she starts to apologize for the gear, but before she can manage more than a few words, the already weakened ceiling caves, crushing it further.

Reaching up to her ear, Solitaire flicks the mic from 'Satellite' to 'Local', hopefully it would still work on that setting.

"I'm gonna go check that out, gimme a call if things get hot up here, or just scream real loud, or something.  You know."

Kicking rubble aside, a rather annoyed Solitaire stalks off into the destroyed capitol building to investigate.
This message was last edited by the player at 19:10, Sat 18 July 2009.
Dr. Zero
player, 213 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 18 Jul 2009
at 16:56
  • msg #228

Re: Deployment

The Doctor speaks into it's headset, set to satellite. "Zero to Gravitas. We apparently have a situation in Bunia and the capital. Are you able to assist?"
Frostburn
NPC, 43 posts
Sat 18 Jul 2009
at 21:21
  • msg #229

Re: Deployment



"Shit.  The last nova we took out?  Comms are down, and they shouldn't be, at least not the headsets... Be careful in there Sol, we don't know what's going on."


Spoiler text: (Highlight or hover over the text to view)

A Note on Comms:
One: Local is down in the capital as well

Two: Those with knowledge of the communication system being used, and perhaps a bit of science/engineering/computers would know that jamming your headset signal would be difficult.  The signal is dependent upon satellite connection, and destruction of the comm unit in the capital shouldn't short out the headsets (it isn't a relay for the headsets, it just deals with the incoming streams of communication that Frostburn was managing).  So, something else is at work jamming it.


Solitaire
player, 300 posts
Just go Faster!
Problems can't keep up.
Sat 18 Jul 2009
at 23:38
  • msg #230

Re: Deployment

Solitaire makes a throwing away gesture as she leaves, bulldozing rubble out of the way with sharp, irritated kicks or punches.  "I'll be fine, don't worry, just keep an eye up here, back in 10."

She'll make her way to the epicenter of the blast. If there's nothing/nobody present upon cursory inspection, she'll head back up to the surface, where trouble is more likely to appear.
Comstock
player, 324 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 19 Jul 2009
at 01:44
  • msg #231

Re: Deployment

Comstock looked about, feeling useless.  "Nothing.  Fuck, I led us out into nothing."  He stared at Zero, hoping for some update on the communications situation.  Trying the comms himself wouldn't help.  "How far out did he say he was?  How fast could we get there?"
Dr. Zero
player, 215 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 19 Jul 2009
at 17:29
  • msg #232

Re: Deployment

In reply to Comstock (msg #231):

Zero stopped playing with the intercom. "Crap. As far as I can think, they've either got a Nova who can jam satellites, or they took it out. I'm not sure how far out Impetus is, but I have his general direction and location. We can either run out and join him or finish here. What's your call, Boss-Man? I suggest we regroup with him and head back to the capital and finish this with that bastard that got away. He's got to be behind this fiasco." Zero knew they had screwed the pooch on this one, but it had to think positive. They needed to get back together and strike back as fast as possible, or they'd continue to get picked off. The mercenaries were far, far more organized than anticipated.


Spoiler text: (Highlight or hover over the text to view)
To be blunt, Zero is far smarter than me. Let's see what it has to add.

Zero is rolling to see if it can figure out what else could be causing the blocked communications and how to stop it.

6 successes (Mega was a 9)
13:24, Today: Dr. Zero rolled 5 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,2,9,1,7,9,4,6,3,8,1. Int, 1Mega, discover cause of jam. .

6 successes (Mega was a 10. Wow.)

Edit: 8 successes
13:25, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,5,10,10,5,2,2,3,6,6,6. Think of solution, Int, 1 Mega.

Edit: Opps. Forgot to re-roll 10's for 'Ingenious' Quality to Intelligence Attribute. (Thank you, Phantasm, for getting me hooked onto these things! They've very helpful!)


13:31, Today: Dr. Zero rolled 1 success using 3d10 with the Target Number system with a target of 7 with rolls of 3,3,10. reroll 10's, 1 mega.
13:31, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 8. reroll 10.


This message was last edited by the player at 17:45, Sun 19 July 2009.
Comstock
player, 327 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 19 Jul 2009
at 23:43
  • msg #233

Re: Deployment

Comstock frowned.  "If we leave ... those guys in the jeeps are just going to roll in here."  This was pissing him off to no end.  "Phantasm, could you fly us back if we needed?  And how much is left to do here?"  His node was throbbing.
Dr. Zero
player, 216 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 20 Jul 2009
at 04:35
  • msg #234

Re: Deployment

Comstock:
Comstock frowned.  "If we leave ... those guys in the jeeps are just going to roll in here."  This was pissing him off to no end.  "Phantasm, could you fly us back if we needed?  And how much is left to do here?"  His node was throbbing.


Zero stopped eying vehicles to commandeer for a second. Through it's thick goggles, it took a long look at Comstock. This was killing itself as well, but it felt it was time for a hard choice before they lost another teammate. It put a gloved hand on Comstock's shoulder.

"Big guy. Despite our press, we are not gods. We need to pick a battle. One battle. The only reason it was the mercenaries that where torn to shit last fight was they didn't fight as a whole unite, and we did. Only one of them used teamwork, and I'd bet he's the son of a bitch who is orcestrating this right now. He's learned."

"We didn't stay together this time. We split up, and now we're suffering for it. We wanted to think we knew better than that asshole Pax, and could save the world. At least that was what was rattling in my mega-stupid mind. But I do know one thing, now. If we don't regroup, we'll end up like the mercs that we killed in the capital."

Phantasm
player, 145 posts
Mon 20 Jul 2009
at 06:23
  • msg #235

Re: Deployment

"Well, I could, but it would probably be pretty slow.  If you gave me a bit of time I might be able to figure out some sort of construct design that would go faster, be more aerodynamic or something.

As far as the repairs, well... I mean we've really just started, you know?  We probably could use at least a day, it's not like you can just snap your finger and repair all this damage... Unless someones got some special abilities they haven't mentioned as of yet.

This sucks guys.  Really.  But Frostburn and Solitaire are back at the city, and they can take care of themselves.  I'm actually more worried about Imp.  Not sure what's going on there."



Spoiler text: (Highlight or hover over the text to view)
For my constructs, technically I can do anything, and I didn't take limits on QC except for making them unnerving and limiting them to monstrous creations.  But for game balance I usually make designs with weird stuff, like really high flight or quantum blasts, require extra thought or work.  So, I can probably do it, but will take some time in character to get it done.

Comstock
player, 328 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 20 Jul 2009
at 22:41
  • msg #236

Re: Deployment

Comstock stayed silent for a long while.  "Alright.  We'll get out to Impetus.  Wherever he is, the threat to Bunia's gonna be.  That's like hitting two-out-of-three battles.  Probably lead us to whatever the hell's jamming the radio too.  'sides ... we'll never get back to the capital fast enough without his speed."

He checked his gun and willed his eufiber to dust itself off.  "We'll group up and head in his direction.  If anyone's seen a jeep or something here that could go as fast as one of P's phantoms than we'll drive; otherwise, P get us something scary to ride.  Clock's ticking so ... so let's get moving.  Any input?"  His tone leveled out and grew more decisive as he pushed emotion further away from his brain.
Gravitas
player, 274 posts
aka Quentin Abernathy
Master of Gravity
Mon 20 Jul 2009
at 22:49
  • msg #237

Re: Deployment

Quietly, from his headset which has been removed from his ears and put around his neck, Quentin hears his teammate

Dr. Zero:
The Doctor speaks into it's headset, set to satellite. "Zero to Gravitas. We apparently have a situation in Bunia and the capital. Are you able to assist?"


"Looks like the capital was the only place to loose connection," Quentin used one of the room's computers to pull up a map of the area he'd left behind for some quick study. He lifted his headset back up to his ears and adjusted the mic again.

"Zero? What, yeah," he threw a sidelong glance at the semi-raging Pax, "I suppose I could probably drop by. We just lost contact with the capital, any idea what happened there? Where did the rest of you run off to?" He instructed the computer to mark the capital and zoom to accommodate one country around the DRC in every direction. He noted the names of any cities important enough to warrant being listed at this zoom distance and their relative locations. "Also, any idea what is causing the communication problem to them? Possibly some sort of localized EMP, or could the comm-sat itself be compromised?"
Rydi
GM, 341 posts
Mon 20 Jul 2009
at 23:17
  • msg #238

Re: Deployment

The rubble at the capital is thick, and it's a struggle to get down to the center of the blast.  Most of the building has collapsed, though the blast was powerful enough that it blew some of the building out, instead of collapsing it inward. Once she gets to where the basement used to be, Frostburn finds the remains of a bomb.  There is a charred frame of metal, roughly a foot long and 8 inches in circumference sitting on the ground.  Knowledge of Engineering or Science would tell you that the shape of the frame would have channeled the blast, increasing its damage to the surrounding building.  Though any normal frame should have been destroyed by the blast.

The bomb is sitting in the middle of the basement.  How the hell did someone even manage to get in there?  The answer comes when she sees a set of hands come out of the wall and drop another one of the explosives at her feet...

BOOM!

As the rubble clears, Solitaire is left coughing out dust and is completely buried... She end up virtually swimming through the rock to get out, grinding and ripping it as she moves.


Spoiler text: (Highlight or hover over the text to view)
Apparently Sam isn't the only one the roller hates today.  I rolled 10 dice and got 1 success for damage.  Paired with the auto damage, that still isn't even enough to scratch Solitaire.

I actually will need an athletics or might check to see how well you get out of there.  More to determine speed really.



)))))

The capital could use several days of work.  Trained nova engineers, with supplies, could get it mostly done in one, but you guys aren't in optimal conditions.

Comstock has a headache.  It's almost like he can see the quantum signatures of what things were SUPPOSED to look like, before all this occurred.  The eye strain mixed with the frustration must be doing it...

Samual, flying above the battlefield, is exceptionally frustrated, and showing it.  It occurs to him to focus his EM sight, and sees Impetus buried under a burning man.

Rioting continues in the city, but not where any of the novas are.  In those places, people just run while screaming out "please don't hurt me" or "praises gods!" The last is seemingly said to you, not the gods of their religion, perhaps as a means of pacifying you.

)))))

Impetus is looking up into the face of death.  The large man, wreathed in flame, has a burning fist cocked back and is ready to slam it down when he seems to actually get what Imp just said.  Instead of hitting him, Crimson Dawn picks him up by the throat and upper arm, and screams into his face.

"What do you mean 'kids' you son of a bitch?!"

From his tone you can tell that he's both offended and worried.  Impetus explains the nature of their earlier conflicts, and the attack on the villagers, and Imp begins to doubt the wisdom of his tactic. The big man's muscles twitch, and his grip tightens around Imp's throat.  But then it loosens, as you can tell that he believes you.

"I hate you.  You fucking stole my life from me, for no goddamned reason.  I looked you up, you little piece of shit.  I know what you are, your just a fucking weasel that never knew how to be a man... You just wear that face like a mask.  You're just a weak boy that never could muster the strength to be worth a shit.  And one day you're gonna pay for it.  I'll do my damnedest to make sure of it, but even if it isn't me, someone you fucked over, or just someone you fucked, is going to to destroy everything you've ever loved..."

His flames reach higher, burn hotter. Imps arm and throat are going to have a blistered handprint on them for several days after this.  Crimson Dawn seems to realize it, and damps his flames down again.

"But the fact is, this isn't about you and me out here.  I took a job, one I thought I made clear WASN'T going to include certain things.  Precise hits to city infrastructure.  Guarding occupying troops, that sorta thing.  Yeah, people might die, but a lot less than if a conventional army came in and started dropping bombs or shooting people.  And a whole lot less than if some nova sociopath came in here to do the work.  But I didn't sign on for this shit.  And whatever you're doing the Utopia thing for, fame, money, whatever, your scrawny ass isn't a killer, and you're fighting this.  So.  We'll do this vendeta thing another time.

I can't turn on the other hired guns.  But this isn't gonna stand, and I sure as hell feel fine beating down the Ugandan novas.  And we may be able to get that city up and running.  We're going back to Bunia."

Impetus again wonders if this was the best plan of action, as his worst enemy is flying beside him to "help" him.  But it beats death.

))))))))))

Sam notices first, but other soon see it too.  There are two streaks in the otherwise perfectly blue sky, like the cloud trail left by a jet, but a bit thinner.  One of them seems to be burning on the end.  They're approaching Bunia rapidly.
This message was last edited by the GM at 23:20, Mon 20 July 2009.
Impetus
player, 313 posts
Zen and the art of
Transhumanism
Tue 21 Jul 2009
at 02:33
  • msg #239

Re: Deployment

Imp gently massages his throat, feeling burned, blistered skin slough off.  His face felt like he had been out in the sun for hours.  His hands, red, raw, blood seeping from cracks in his palms where he had grabbed CD's wrist.  His eufibre suit had protected the rest of his body from the fire, but he was still in agony.  He swallowed, then in a raspy voice "You know, the day I got my first bank loan for school my old man said "Congratulations, boy, you're a man, you're in debt."  Looks like I'm in your debt again.  I'll see what I can to to prove myself worthy of it."  Meanwhile, in his head, "Jesus fucking Christ!  Your ho of a wife came onto me, then rubbed it in your face just to drive you crazy you stupid fucking gorilla!" Still, he was alive.  CD was powerful, and confused, but still a very useful addition to the team, for now.  Imp tried his headset, "Impetus to Comstock, returning to city centre with backup, over."  No sense letting Crimson Dawn know that Imp had seen him at the Archon...

Spoiler text: (Highlight or hover over the text to view)
1 more quantum spent on persuader, i think natural empath  is still running, same scene, no?  11 sux, plus 2, methinks, from persuader is 13 sux.  woot.

Comstock
player, 330 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Jul 2009
at 02:40
  • msg #240

Re: Deployment

Impetus voice over the comms snapped Comstock back to attention.  "Backup?  What the hell does he mean backup?  Copy Impetus: what do you mean backup?"  Still, that was good news.  "And do you mark incoming hostiles?  Is Bunia in immanent danger?  Over."  His old sergeant would have beaten him for how bad his radio etiquette was getting.
Impetus
player, 315 posts
Zen and the art of
Transhumanism
Tue 21 Jul 2009
at 03:13
  • msg #241

Re: Deployment

"Impetus to Comstock: one of the novas working for the other side, Crimson Dawn, has agreed to help defending Bunia against any Ugandan novas and rebuilding its infrastructure, The column moving towards the city looks to be a fresh detaqtchment sent to occupy the city.  I believe there to be a nova with some sort of holographic or cloaking powers with them. Report in person in 30 seconds.  Over."
Solitaire
player, 304 posts
Just go Faster!
Problems can't keep up.
Tue 21 Jul 2009
at 06:51
  • msg #242

Re: Deployment

Solitaire was not happy. Not at all. Few people enjoyed being blown up, and Solitaire was not one of them, even if it had done little more than singe her hair slightly. Still, that was enough to quite, annoy her.

"Big. Mistake."


Spoiler text: (Highlight or hover over the text to view)
23:28, Today: Solitaire rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 10,6,7,8,1,9,10,3. Might.

Counting mega-str, that's a good 20 sux.



The rubble burying her up to her neck didn't even phase Solitaire, it was mere rock, inconsequential and irrelevant. She dug herself out easily, though it may be more accurate to say she just plowed through as if it wasn't there, making her way to the wall where the other nova had dropped the bomb.

"Think your going to get away? Hardly." As she said it, a little voice in the back of her head said "This is a really stupid idea." She told it to shut up.

The building was coming down anyway, she didn't have to worry about doing any more damage too it, and while she wasn't sure this would work, that wouldn't stop her from trying. Solitaire flexed her hand, cracking the knuckles and smiled icily. Then she hit it with all her enormous strength. Concrete cracked and buckled, and most of that which Solitaire had hit directly was reduced to a fine powder.


Spoiler text: (Highlight or hover over the text to view)
23:39, Today: Solitaire rolled 6 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,3,10,3,9,5,8,9,7. Solitaire SMASH!. So thats 8[15]+extra Lethal, for the hell of it. Used Rapid Strike and Crush.

This message was last edited by the player at 06:52, Tue 21 July 2009.
Comstock
player, 332 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Jul 2009
at 13:15
  • msg #243

Re: Deployment

Impetus:
"Impetus to Comstock: one of the novas working for the other side, Crimson Dawn, has agreed to help defending Bunia against any Ugandan novas and rebuilding its infrastructure, The column moving towards the city looks to be a fresh detaqtchment sent to occupy the city.  I believe there to be a nova with some sort of holographic or cloaking powers with them. Report in person in 30 seconds.  Over."


Comstock looked to Phantasm with a perplexed expression.  "Crimson Dawn ... the guy that was hitting on you?"  Things were just getting better and better.  He held further commentary until the dynamic duo landed.
Dr. Zero
player, 217 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 21 Jul 2009
at 15:05
  • msg #244

Re: Deployment

In reply to Comstock (msg #243):

"Huh. Well, that is a welcome change in luck! I'd much rather reason with a Nova then do what we've had to do in the capital."

"OK. There's been a lot of craziness going on. So, just so I'm on the same page as everyone else, Mr. Dawn is representing another conquering faction, but not those Ugandan butchers?"

"If he'll keep the peace here, I'd much rather concede this city to his forces, for now, and concentrate on retaking the Capital. He's got the man power to stop the looting, and he's obviously not here for the killing. Does that make any sense, or did I get hit too hard with that grenade blast a while ago?"

Phantasm
player, 146 posts
Tue 21 Jul 2009
at 15:58
  • msg #245

Re: Deployment

Phantasm looks slightly embarrased by the sudden attention on her very new, and very undeveloped social life.
"Well... He seemed like a nice guy.  And he's on our side now, right?  Anyway, did you still want constructs?  If not, I'm going to make some for cleanup around here instead."


Spoiler text: (Highlight or hover over the text to view)

QC: You rolled 4 successes using 9d10 with the Target Number system with a target of 7 ((3,10,8,6,5,9,8,2,4)).
=7 successes.

Making them big for cleanup, otherwise just adapting them to whatever else is needed.



"No Zero, I think he was working for the Ugandans as a hired gun, he did tell me he was a mercenary or something now that I think of it.  Imp's... Charm is working again.  Not sure how I feel about that..."
Rydi
GM, 343 posts
Tue 21 Jul 2009
at 20:21
  • msg #246

Re: Deployment

Solitaire's punch shatters the concrete foundation of the building even further, and in the dim light she can just barely make out a small trickle of blood leaking out of one crack after a few moments.  After her attack, she is completely encased in several stories of rubble however, and she is unable to gain enough momentum for another attack.  If not for her flight, she would probably need assistance getting out.  Even with it, it takes nearly a minute to get out again.
Crimson Dawn
NPC, 1 post
Soldier
Tue 21 Jul 2009
at 20:26
  • msg #247

Re: Deployment

The two streaks converge on Bunia with a boom.  Impetus looks banged up and burnt, but seems to be mostly in one piece.  Crimson Dawn looks angry, though he spares a small smile for Phantasm, and introduces himself cordially, if a bit briefly, to those nearby.

"Hey, everybody, name's Crimson Dawn, and I'm here to help for a little while.  Phantasm and... Impetus have met me before, but I know the rest of you are probably not sure what's going on, or if you can trust me.  Well, my employers are in breach of contract, and I plan on repaying their lack of respect.  So if you need some help getting things up and running here, let me know what I can do.  Oh, and I also have some locations of materials for getting some of this construction going, and a list of important stuff that needs fixing.  I was going to have to repair some of this when we got in with the troops anyway, so I have the plans for it."
Solitaire
player, 305 posts
Just go Faster!
Problems can't keep up.
Tue 21 Jul 2009
at 23:31
  • msg #248

Re: Deployment

"Well, I suppose I should have expected that." Solitaire says lightly to the tons of rock all around her. She tried to move, and couldn't. Super-strength was all well and good, but she didn't have super-leverage, and you could only do so much from  this position. Still, Solitaire wasn't worried. Closing her eyes and concentrating, she forces herself up though the several stories of rubble and back outside.

Dusting herself off, Solitaire glances around for Frostburn, and sets down near her, asking "Did I miss anything? Think I got one, but couldn't confirm, he was kinda stuck in a wall."
Comstock
player, 334 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 22 Jul 2009
at 00:18
  • msg #249

Re: Deployment

With the arrival of Impetus and Crimson Dawn, Comstock spared Phantasm a look.  "Make 'em builders and make 'em big.  Clean-up starts now."

Crimson Dawn:
"Hey, everybody, name's Crimson Dawn, and I'm here to help for a little while.  Phantasm and... Impetus have met me before, but I know the rest of you are probably not sure what's going on, or if you can trust me.

Comstock nodded.  "Comstock.  Glad to meet you again.  Are you two ...?"  He pointed to Impetus, then to Dawn, obviously thrusting at the status of their rivalry.  "I wouldn't care, I just need to know if there's going to be some violence when all this is over."
Impetus
player, 317 posts
Zen and the art of
Transhumanism
Wed 22 Jul 2009
at 02:07
  • msg #250

Re: Deployment

Imp, looking atypically serious, shrugs.  "I have no idea, if something does happen I think we can rely on Crimson Dawn not to do anything where civilians might get hurt."  Imp heads to the trunk of the car and pulls out the medical kit.  He sprays his hands with disinfectant then uses some cream on both his hands and his throat.  Finally he wraps his hands with gauze before pulling gloves up out of his eufibre outfit.  He then cleans the bloody hand prints off everything and heads back to Comstock.  It was only about 10 seconds from the time he left to the time he comes back.  "I've got an idea for getting those soldiers to never, ever, even think about entering the city.  If either you or you," he nods to CD and Comstock, "scare em off they might just scatter and come back.  However if they get menaced by some beasts out of their darkest nightmares they'll run so far and so fast that they may never be a functional army again.  Also, they might drop their weapons and equipment.  Waddaya say, 'Tasm, wanna scare the crap out of an entire army?"

Spoiler text: (Highlight or hover over the text to view)
if phantasm assents Imp will offer to give her a lift out to the approaching column.  He won't be entirely surprised if she turns him down.

Phantasm
player, 147 posts
Wed 22 Jul 2009
at 02:49
  • msg #251

Re: Deployment

"Ok.  I'm game.  Let me just make some helpers for the building project..."

Energy pours out of Phantasm's shield, coalescing into construction equipment out of a cartoon nightmare.  Dump trucks with fanged maws set in the middle of a bulldozer face, with centipede legs instead of wheels, pincers, and a giant shovel tail.  Glowing eyes are set where the lights would normally be, and they stare balefully at the novas.

"be good, and do what any of these people tell you until I get back."

4 of the monstrous trucks await command.


Spoiler text: (Highlight or hover over the text to view)

4 on size, 1 on sentience (per/int/wit 1), 2 on doubling twice.

another 5q down... QC is linked to FF.



"Man, this is gonna be exhausting...  Ok, lets go, Maintaining both is going to suck, but I think I can do it."


Spoiler text: (Highlight or hover over the text to view)

You rolled 3 successes using 9d10 with the Target Number system with a target of 7 ((2,9,9,4,5,1,2,5,9)). 3 mega, 1 will
=6 succ

and another 4q down (I'm gonna activate analyze weakness when we get there)
You rolled 1 success using 7d10 with the Target Number system with a target of 7 ((5,1,9,2,6,2,6))
=1 succ.  Faaantastic.

I'll also roll Manipulation+Subterfuge or Rapport to figure out what would be the scariest thing I could create, once we get there... Or Imp could do it.  Or we could help each other...  Whatever.
You rolled 3 successes using 8d10 with the Target Number system with a target of 7 ((6,10,9,2,3,8,5,6)).
=6 succ.  Better.  Should give me some insight to what a young soldier in the region should be frightened of.  Oh, it occurs to me that Academics might also be good here, since it would give info on folklore and history.  It's actually a higher pool for me.

Anyway, if Imp can assist, I'll take the help.  All this happens only once we get where we're going of course.


Impetus
player, 319 posts
Zen and the art of
Transhumanism
Wed 22 Jul 2009
at 03:24
  • msg #252

Re: Deployment

Before Imp and Phantasm head off Imp pauses, then ruefully shakes his head.  "CD, were there any other elite novas assigned to the column you were with?  The guy who made you invisible, perhaps?  I know you don't give a shit about me, but 'Tasm's not guilty by association, is she?"


Spoiler text: (Highlight or hover over the text to view)
http://meta-religion.com/Paranormale/Cryptozoology/african_mystery_beasts.htm  It may be whole cloth fabricated crap, I dunno, but it's flavourful crap!

This message was last edited by the player at 01:15, Thu 23 July 2009.
Crimson Dawn
NPC, 2 posts
Soldier
Wed 22 Jul 2009
at 20:20
  • msg #253

Re: Deployment

"... Just one of their novas.  Calls himself Heatshimmer.  Actually, sounds a lot better in the native language, little more... masculine.  Fire and illusion powers.  Anyway, anyone attacking them will be in for a fight, so if you aren't up for protecting her, you can take me or the big guy over there..."

There is more than a hint of macho posturing there, as the girl he was hitting on is being taken into combat by the guy he hates, and just beat up.
Frostburn
NPC, 44 posts
Wed 22 Jul 2009
at 23:11
  • msg #254

Re: Deployment

Frostburn replies from her position, propped up against a crumbled wall.
"Nah, not much, just widespread rioting and me bleeding everywhere.  But the panic is just getting started, and I patched up my leg, so we're good for now.  Any suggestions on restoring order?  Not really in my usual skill set...

I guess I could drop the temperature, at least in the immediate area anyway.  Get people to cool down."

Frostburn proceeds to drop the temperature nearby, which shocks a few people out of their panic, as well as providing a break from the sweltering midday heat.  But there's still a great many people panicking, some rioting breaking out, not enough medical crews to take care of all the locations that were bombed, and from the air it looks like one of the city's major overpasses was taken out in a blast, blocking traffic.
Impetus
player, 321 posts
Zen and the art of
Transhumanism
Thu 23 Jul 2009
at 01:29
  • msg #255

Re: Deployment

"In case you don't know, 'Tasm's more than capable of taking care of herself, CD.  Problem is, in the shape I'm in she'd probably have to take care of me, and she's not looking too fresh herself." Anybody really looking at Imp will realize that he's almost out of steam.  he still seems perky and alert but there's a hollowness to him, there's no spark, no oomph.  What with the fight, doing aerial recon and PR, carrying everybody over, doing more aerial recon and talking CD out of killing him he's dangerously low on juice.
"Waddaya think, 'Tasm, can the two of us handle a fresh soldier, or do we need a bit more grunt?"
Dr. Zero
player, 218 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 23 Jul 2009
at 02:16
  • msg #256

Re: Deployment

Gravitas:
"Zero? What, yeah," he threw a sidelong glance at the semi-raging Pax, "I suppose I could probably drop by. We just lost contact with the capital, any idea what happened there? Where did the rest of you run off to?"


"We're in Bunia. There was no mercenary presence at the time, and we thought we could stabilize the place before ground troops took it over. I think the surviving merc from the Capital didn't run as far as we thought, and is now taking advantage of the situation in the Capital. We've lost contact with Impetus as he was scouting an approaching convoy." There is a long pause in communication as Zero talks to it's teammates.

"Wait. I see two approaching Novas. One looks like it has Impetus' contrail." There is a second long pause. "Alright. I have an update. There is a Mercenary here, but he is going rouge to assist us in holding the city. Apparently he didn't know about the atrocities we've seen, and he's not to happy about it. Has there been any update with the situation in the capital, Gravitas?"

Gravitas:
"Also, any idea what is causing the communication problem to them? Possibly some sort of localized EMP, or could the comm-sat itself be compromised?"



Spoiler text: (Highlight or hover over the text to view)
OOC: To Rydi: Did Zero's Intelligence/Engineering rolls from earlier help it make a leap of logic about what might be causing the Communication disruptions and how to possibly deal with them?


Phantasm:
"be good, and do what any of these people tell you until I get back."


"Um, ok." Zero scratches the back of it's head as it approaches the litteral monster trucks. It turns around to CD. "Hey, where did you say we could get some materials for repairs?"
Phantasm
player, 148 posts
Thu 23 Jul 2009
at 08:07
  • msg #257

Re: Deployment

"I don't know.  I'm drained, and it's gonna be hard to keep both of these going.  I'd kind of like someone there with us if you can manage it.  Not sure who's free to go though, or who even has anything left after all this fighting today."
Impetus
player, 322 posts
Zen and the art of
Transhumanism
Thu 23 Jul 2009
at 11:56
  • msg #258

Re: Deployment

"Sure, I can take Comstock, or, CD can fly along with us. CD, how potent is this Heatshimmer?  Do we need more than 3 people to take him down, knowing that two of us are almost tapped out?  Is he contracted to fight to the death, or can he be cowed into submission by a show of force?  Also, are those soldiers armed with anti-tank/nova weaponry or small arms?  Assault rifles don't scare me that much, but bazookas... i dunno if i can tangle with a few hundred guys with rockets..."
Dr. Zero
player, 219 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 23 Jul 2009
at 13:04
  • msg #259

Re: Deployment

"Oh! You son's of...! Why am I the last one to get picked!" Zero is besides itself with indignity. "I don't throw Quantum death, but I damn well have taken out my share of opponents a lot tougher than me. Can either of you beat people stronger than you? I'd call that quite an accomplishment! That's it! We are all going and stopping one problem at a time! Now!" Zero folds it's arms in a huff.

"Well?! I don't see someone picking me up to fly! Let's go people! Time is tissue! You! Big scary guy!" Zero points to Crimson Dawn. "I'll hold my friend down for you latter on if you fly me! No, wait. You'd kill him. I'll give him a wedgie and a wet willy he'll never forget in front of people he'd rather not see it! Ah, bugger it!" Zero stomps over to the fastest car it can see and hot wires it is seconds. "With the time it takes you losers to decide which ass cheek to wipe, I'll have them all knocked out already! See ya all at the finish line! Losers!" Zero makes an "L" with it's left hand, which makes it backwards from what it should be, though the Nova is far too annoyed to notice. It burns rubber as it racing off in the direction of the arriving forces.

After driving a few blocks, and after littering the air with some choice words, the Dr. tops it's head set, switched to a one way satellite communication. "Hey, Gravitas. Can you hear me? If I parked at..." Zero flips through the map with one hand. "(Insert African Street Name here), could you open a portal to the outskirts of the City, at about (gives rough area on the map). I'd need something big enough to drive a car through. Over. Or something."

Zero keeps driving if Gravitas can't do it or can't respond.

This message was last edited by the player at 13:23, Thu 23 July 2009.
Crimson Dawn
NPC, 3 posts
Soldier
Thu 23 Jul 2009
at 13:29
  • msg #260

Re: Deployment

"Well, I was gonna tell him where the materials cache was at, but I guess I'll tell you... Comstock was it?  Damn, am I just old, or did your friend there sound a lot like Scrappy Doo?

Uh... I don't know what his power level is, but he likes to show off with his powers, flash fry things, intimidate, that sorta thing.  Pretty sure he's in this to win though, he was promised a city after all the conquest is done."
Solitaire
player, 306 posts
Just go Faster!
Problems can't keep up.
Thu 23 Jul 2009
at 22:39
  • msg #261

Re: Deployment

"Sure you're OK Frosty?" Solitaire looked down at Frostburn's leg. "Well, if you say so. Anyway, I suppose the first thing to do is get their attention. Pity I can't do anything flashy like the others, still, I guess I'll go ask them nicely to stop."

Solitaire kicks back up off the ground and heads off toward where the worst of the rioting and looting seems to be. First, she'll just ask them to stop, if that fails, Solitaire will order them to stop. If they can't understand her, or something, she will give them a rather stern look and waggle her pointer finger at them in a 'no-no' type gesture. Once she has them calmed down, or browbeaten into submission, if that's what it takes, Solitaire will head off toward the next group.


Spoiler text: (Highlight or hover over the text to view)
1Q spent to fire Awe-Inspiring back up, which gives me 5 auto-sux on command rolls. Is that sufficient or shall I roll?

This message was last edited by the player at 22:39, Thu 23 July 2009.
Comstock
player, 335 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 23 Jul 2009
at 22:52
  • msg #262

Re: Deployment

Comstock watched Zero head off, amazed at the speed of his carjacking.  "Damn ... one of his moods now?  Yeah, Dawn, just give Phantasm the location for those materials.  Zero won't be right until he's gotten a chance to kick some heads in."  Actually, Comstock was lying; he didn't know that Zero would ever be 'right.'

"P, you need to keep an eye on your phantoms, right?  If you're worn out, stick around; you're in charge of the city.  I'll be in contact, so if anything bad happens you can tell command I'm an idiot.  Sam?  Keep an eye on her and arc-weld anything that bothers her or these people.  Zero's right ... we shouldn't split up more than we need.  If the enemy nova's over there, then I'm heading out there."  Gotta look out for the team, even guys like Zero flying off their rockers.  He'd have called Gravitas back, but he hoped that the genius was keeping Pax busy.

CD, Imp, and 'stock were ready to go.
Impetus
player, 323 posts
Zen and the art of
Transhumanism
Fri 24 Jul 2009
at 01:56
  • msg #263

Re: Deployment

Imp watches Zero tear off in bemusement. He grins and shakes his head.  "Y'know, even though he has taken down guys bigger and stronger than himself, I don't know if he can stop an entire army."  At Comstock's command Imp picked him up and flew off towards the approaching army.
Phantasm
player, 149 posts
Fri 24 Jul 2009
at 03:23
  • msg #264

Re: Deployment

"Soooo... I'm staying here now?  That wasn't the plan...  No, I'm going to, the cars can think for themselves.  Hey, CARS!  Go to the cache and bring back the materials, do what Sam or anyone else here says, and if anyone attacks them or you, attack back."

With that, as Impetus is about to take off, she makes a running leap and jumps on his back so that they can follow through with the original plan.  It's a few minutes before she realizes what she just did however... Grabbed onto the guy she's been fastidiously avoiding getting close to for weeks now.

How is he this attractive?  We're in the middle of a fight, he's caked in dirt, burnt up, and he still... Yeah, I need to think of something else... Building projects back at base?  What are we going to build, a gym was it?  Hmm, he smells like... Grr, this is going to be a VERY long flight.

Very long indeed, considering Phantasms heightened processing speed...
Impetus
player, 325 posts
Zen and the art of
Transhumanism
Fri 24 Jul 2009
at 03:47
  • msg #265

Re: Deployment

Imp staggered ever so slightly, then continued liftoff.  Comstock held by the armpits in front of him and Phantasm on his back.  She was much lighter than he thought she'd be, warm too...  Anyways, once they were airborne Imp keeping his voice totally neutral, " 'Tasm, thanks for coming.  We're going to be on top of them in under a minute if we want to be so here's my plan.  I don't think those guys in the army need killing, well, maybe they do, but they're pretty young and can be reformed, I think... So, how about if 'Tasm scares the crap out of those guys while Comstock, CD and I overwhelm Heatshimmer?"
This message was last edited by the player at 11:33, Fri 24 July 2009.
Comstock
player, 337 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Jul 2009
at 04:02
  • msg #266

Re: Deployment

Comstock looked back silently.  Efforts to look after 'little 'sis' and keep her away from harm weren't working so well.
Rydi
GM, 345 posts
Fri 24 Jul 2009
at 08:48
  • msg #267

Re: Deployment

Back at the capital, Solitaire is able to once again quell the social disturbances.  When she arrives in an area, the people take a few moments to notice her, but as they do, they invariably show her respect and either worship, cower, or flee.  Novas are the current threat (and obsession, and military weapon, and pretty much everything else) after all, and Solitaire is certainly a very intimidating nova.

The more difficult challenge facing her, after 20 or so minutes of crowd quelling, is going to be just getting the place cleaned up.  Aside from the admin building, 2 other buildings have been severely damaged (as well as the surrounding property), and at least one overpass and multiple streets surrounding the damaged buildings.  This is grinding any emergency aid to a halt, and increasing the isolation and panic in the city.

Oh, and the military has decided to actually do its job and enforce order, though it is doing so with a rather violent tone.  Several people have been hurt due to military violence.

Frostburn is dealing with the situation near her, leaning on a makeshift crutch to get around and intimidating those intent on disobeying her will, but she is not terribly mobile and doesn't have the power suite for the situation to be of much help.  She has however been working with several city administrators and the president on plans to get things in order... but really they all involve waiting for the worst of the disaster to calm down.  On the upside, no further attacks from the enemy nova.

)))))

Comstock, Impetus, and Phantasm fly over Zero as he's driving to the scene.  Imp is significantly faster, and doesn't have to deal with terrain, so unless he decides to give Zero a lift the doctor will miss the show.

Either way, when the group arrives, the military is on alert.  They do have some heavy weapons, though most are hand fired (a rocket launcher rather than a tank, for example), and the force seems to be more intent on occupation of a damaged and defenseless city than it is on taking out reinforced (or nova) targets.  A few bullets come your way, and rockets, but for the most part you are left alone until you come within range for them to get off a more accurate shot.
Gravitas
player, 276 posts
aka Quentin Abernathy
Master of Gravity
Fri 24 Jul 2009
at 19:16
  • msg #268

Re: Deployment

Dr. Zero:
After driving a few blocks, and after littering the air with some choice words, the Dr. tops it's head set, switched to a one way satellite communication. "Hey, Gravitas. Can you hear me? If I parked at..." Zero flips through the map with one hand. "(Insert African Street Name here), could you open a portal to the outskirts of the City, at about (gives rough area on the map). I'd need something big enough to drive a car through. Over. Or something."


"I can't arbitrarily set the 'near' end of the bridge, it needs to be somewhere near me," he directed the map to focus on the street that Zero provided. "I've got enough juice to make a few gates though, so I'll make the trip for you. It sounds like there are some problems in the capital though, so I won't be sticking around after that, I'll be heading over to help manage the situation there. Give me.... two minutes to wrap things up here and I'll be waiting at the address you specified, or somewhere near it if I miss. Uhm, over."

He turned back to Dr. Anteaus, "Well, as enjoyable as this has been, it seems that my services are needed elsewhere for the time being. I hope we'll be able to talk like this again in the future. I think a lot of good can come out of the brain storming of folks like us." After completing any farewells he found an open space sufficiently large to allow the creation of a wormhole and tried to target the other end in the area Zero had indicated.


Spoiler text: (Highlight or hover over the text to view)
14:10, Today: Gravitas rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 4,9,5,1,4,10,9,6,2. Warp targeting, 2 Mega.
4 successes, even with a +3 diff, this should be enough to pass. Not bothering with other rolls, this is just to make sure he gets where he's going.



Once he arrived he started concentrating to make another portal. Though he had typically created openings that were only about two meters across, easily large enough for a person, but not much larger. He tried to imagine creating one that was large enough to move a car through. It should be possible, after all, it was basically exactly the same thing.
Dr. Zero
player, 221 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 25 Jul 2009
at 01:52
  • msg #269

Re: Deployment

Zero pulled up in it's car and rolls down the window. "Wunderbar! Most excellent. I thank you kindly, my friend. And, I have an idea about communication. If it turns out local radio can work at the Capital, try opening a small portal back to our location, and use the radio function of your headset. We could receive a signal. If you need serious help, please do not hesitate to open a portal. The Capital should be our priority.." Zero salutes Gravitas and drives through his portal (assuming The Doctor sees it's desired location on the other side.)
Comstock
player, 339 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 25 Jul 2009
at 02:30
  • msg #270

Re: Deployment

Comstock went heavy and stalked toward the column of troops, ignoring incoming fire.  "All of you!  Return home immediately!  This is your only warning!"  He let his voice resonate through his entire body and poured meaning into it.  He didn't expect them to route, but anything he could do to draw attention would help Imp and Phantasm escape immediate fire.


Spoiler text: (Highlight or hover over the text to view)
Everyone!  Start spooking the poor bastards!  Also, it looked like I've got 4 successes total after popping a quantum on Commanding Presence.
21:24, Today: Comstock rolled 1 success using 3d10 with the Target Number system with a target of 7 with rolls of 3,5,9. Commanding Presence.


Impetus
player, 328 posts
Zen and the art of
Transhumanism
Sat 25 Jul 2009
at 04:50
  • msg #271

Re: Deployment

After Comstock starts drawing fire Imp starts looking for signs that the other nova was around.  Blurry spots, heat shimmers, distorted patches, anything that might indicate that someone had hidden themselves using quantum.

Spoiler text: (Highlight or hover over the text to view)
8 successes.

Solitaire
player, 309 posts
Just go Faster!
Problems can't keep up.
Sat 25 Jul 2009
at 06:19
  • msg #272

Re: Deployment

Clapping her hands together, Solitaire comments, "Well, thats step one completed. Now for step 2."

Having quelled most of the rioting, and leaving the rest to the perhaps over-zealous military, Solitaire moves onto the rubble blocking the bombed areas. Opting for the quick, dirty and direct solution, she simply shoves all the rubble from one lane of the road onto the other. It was only short term, but the emergency crews were the priority, and they needed to get in. She could pick it up again later.


Spoiler text: (Highlight or hover over the text to view)
23:10, Today: Solitaire rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 4,6,3,1,6,3,7,9. Might, shoving rubble.

That would be 17



After getting all the pieces large enough to bar vehicles, Solitaire moves to the next site, and then the overpass. Good thing I pulled this job. She thought, wondering if anybody else had the right skill set for this. She shrugged, then threw a absurdly large chunk of what had once been a bridge over to the side of the road.
Dr. Zero
player, 222 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 25 Jul 2009
at 18:45
  • msg #273

Re: Deployment

Zero waits patiently for it's teammates arrival, surveying the battlefield and clearing it's mind from any outside influence. It looks for the commanding officer of the forces and the Merc Nova.

As it sees it's comrades, Zero speaks into the intercom: "It's so great everyone finally joined the party. Boy, you old men are slow. OK, guys. Please don't soot me. I'm moving in..." It then sneaks in among the jeeps.


Spoiler text: (Highlight or hover over the text to view)
Zero spends a Willpower Point to nullify any mental influence imposed of it's mind.

Search for the commanding officer and Merc: 9 successes (Mega was a 9)

14:37, Today: Dr. Zero rolled 8 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,7,8,8,7,4,10,9,4,10,2. Search for the leader and Merc.  1 Mega.
14:39, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 3,2. Observant Quality Reroll .

Quickness Action: 4 successes + 3 (Catfooted) = 7 successes

14:41, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,6,4,6,5,4,5,9,10,2,8. Sneak Amoung the Enemy 1Meg.

14:42, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 9. Agil Quality Reroll .

2 Quantum Spent on Enhancements.


Phantasm
player, 150 posts
Sun 26 Jul 2009
at 22:00
  • msg #274

Re: Deployment

Phantasm busies herself creating monsters out of the soldiers worst nightmares.  She has them flank the troops, and lope alongside their vehicles occasionally, moving in and out of sight.  After tension has built up, she will have her creations begin disabling the transports one by one, ripping off doors, slashing wheels, pulling troops from their vehicles, but in such a manner that it inspires terror in those remaining.


Spoiler text: (Highlight or hover over the text to view)

Causing Terror: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((7,4,7,7,4,8,5,2,8,3)). 3 mega
=7 successes

Add in any successes garnered from my earlier roll, and Imps folklore roll.

The critters themselves were rolled for above, w/6 successes.
1 for sheep size
2 mega str 2 (leap), Hypermove 1, 2 health levels
3 doublings (8 critters)
The critters are basically shaped like the smaller of the critters in the article Imp linked.  They dart in and out, leap away after they've caught something, and then leap back in after a few moments, picking things off slowly.  They aren't sentient, so I am maintaining control over their actions.



This message was last edited by the player at 22:15, Sun 26 July 2009.
Rydi
GM, 346 posts
Mon 27 Jul 2009
at 10:09
  • msg #275

Re: Deployment

Outside of Bunia, the enemy troops rout.  They are superstitious, and the ghostly monsters frighten them.  Even though they know that they are likely the product of nova powers, novas themselves are a source of awe and terror, akin to walking gods.  The additional presence of a metal man with a voice of thunder, a portal to another place out of which a nova drives a jeep, and a flying man-shaped blur, are enough to make them turn back the way they came.  The commander tries briefly to keep them in line, but he gives up and joins the retreat.  Imp and Zero both note a peculiar blur in the quantum of the area that is likely the enemy nova, but he too seems to think better of taking on 4 novas by himself and makes a hasty retreat.

)))))

Back at the capital, the emergency vehicles are getting through to some of the areas now, though there really aren't enough of them to take care of everything, especially with the injuries from the rioting and the overly aggressive military.
This message was last edited by the GM at 10:11, Mon 27 July 2009.
Dr. Zero
player, 224 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 27 Jul 2009
at 14:34
  • msg #276

Re: Deployment

In reply to Rydi (msg #275):

Zero stays crouched while all the vehicles run away around The Doctor, readies for a pounce when the commanding officer stays a while to try to rally, and then just stands there some more as the officers get's wise and runs. It finally straightens itself out from it's crouching position and looks at the dust and odd shimmer that was probably the Nova. "Cool! Huh. Should we follow the Nova?"

Comstock
player, 340 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 27 Jul 2009
at 17:34
  • msg #277

Re: Deployment

Comstock shook his head.  "No.  Back to Bunia.  No more traps and no more fighting for now."  That had gone much better than he had expected, but he wasn't so confident that he wanted to risk pursuit.

He looked to his team, glad that everyone had made it through without incident.  He spotted Crimson Dawn.  "Hey, Dawn!  Thanks.  You're alright."

When he had a free moment, he found Gravitas.  "Hey, Quentin, uh ... Pax is somewhere around here, isn't he?"
Gravitas
player, 278 posts
aka Quentin Abernathy
Master of Gravity
Mon 27 Jul 2009
at 18:46
  • msg #278

Re: Deployment

After seeing Zero off, Quentin opened a third portal to the capital and stepped through. He immediately tapped his headset, "Gravitas to... well... anyone really. Is this thing working? Over." He set out to assess the current situation, given that they'd heard almost nothing out of the city for a few hours, and see where he was needed most.

Spotting the human casualties, Quentin heads over in that direction to lend aid where he can. He starts to triage the injured and does his best to try to coordinate the local rescue works, speaking in French, primarily, the only language the locals have that he understands.
Phantasm
player, 151 posts
Mon 27 Jul 2009
at 22:33
  • msg #279

Re: Deployment

Phantasm powers her creations a bit longer, chasing the retreating troops, but gives up by the time the team returns to the city.  She looks tired, and drained, but pumps out enough energy to keep her construction equipment going for a bit longer, enough to make a dent in some of the heavier work.

"I really need a break guys.  These things take a lot out of me.  I'm just gonna go over here and lay down for a bit while they work.  Good job everyone, and thanks for the help CD."


Spoiler text: (Highlight or hover over the text to view)

I lost track of quantum spent, though I'm surely running low.  I think I should still have something like 5 left, but I'm just going to assume I'm out for story purposes.


Impetus
player, 329 posts
Zen and the art of
Transhumanism
Tue 28 Jul 2009
at 01:56
  • msg #280

Re: Deployment

Imp keeps an eye on the retreating blur, then drops down beside the irascible doctor.  "Nice work with the jeep, Doc.  I must say I've never seen anybody hot wire a car that fast."  He then walked over to Comstock and 'Tasm.  "We heading back to the city centre?  If so the first thing we need to do is to find any hospitals still standing, get medical supplies to them, and get an airstrip ready so said medical supplies and food can be flown in.  Guess that means that I'm going on overwatch again."
After getting everybody back to Sam, Imp flies up again looking for anything that may be a hospital, even without a sign the locals would be congregating around medical centres, that and churches, which would be equally important to getting the city back on its feet, really.
Comstock
player, 341 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 28 Jul 2009
at 02:44
  • msg #281

Re: Deployment

In Bunia and then Kampala, Comstock set about lifting away debris and trying to right structures.  The ache in his head turned into a dull roar, and the twisted shapes and building frames came back, just like that first night back on the Strip.  "Holy fuck ... hey Doc!  I think I've got X-Ray vision!"  He tried to avoid using his new vision as much as possible just to stay on the safe side.

After righting structures in danger of collapse, Comstock turned his attention to cleaning up stray armaments.  Anything left behind could be scavenged, used for crime, or worse.  While Phantasm napped and the others managed things, Comstock took the opportunity to avoid Pax's anger by locating a minefield and disarming it, one two-ton stomp at a time.
Solitaire
player, 311 posts
Just go Faster!
Problems can't keep up.
Tue 28 Jul 2009
at 06:28
  • msg #282

Re: Deployment

Having cleared access to the bombing sites, Solitaire heads back to what used to be the capital building. Finding Gravitas, she claps him on the back and says "Good to have you back, I don't have the least idea how to put people back together. " She then heads off to Frostburn to make a report and ask for further instructions.
Impetus
player, 330 posts
Zen and the art of
Transhumanism
Tue 28 Jul 2009
at 13:46
  • msg #283

Re: Deployment

After locating a number of care facilities, both physical and spiritual, Imp drops down to various hot spots in the city and attempts to calm things down, his decent french allowing him to communicate effectively with the locals.  As he interacts with them, gets them organized, calms them down he notices that some of them are leaving things like flowers, beads and small mementos near him, they try to rub up against him, and those who succeed and are forced back by the press of humanity have an almost worshipful expression on their faces.  weird.  "Imp to Comstock, medical facilities at coordinates x, y, and z.  I'm near what's left of the main boulevard, trying to get the locals calmed down.  Any instructions?"
This message was last edited by the player at 15:27, Tue 28 July 2009.
Dr. Zero
player, 226 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 28 Jul 2009
at 15:25
  • msg #284

Re: Deployment

Zero starts walking back next to Comstock. “We need to do something about getting long rang attacks that can slow or stop retreating enemies. I hate letting all these amoral Novas run off. Sigh. I definitely agree on falling back, though. I’m just trying to figure out ways to keep our victories… decisive in the future. Upgraded missile launcher? Yeah, that would work…”

Comstock:
He spotted Crimson Dawn.  "Hey, Dawn!  Thanks.  You're alright."


“Quite. I think you granteed us an easy victory, there. That, and you given us a much less… complicated occupation. Now, how much money did you walk away from there?” Zero rummages through it’s pockets while standing in a spot with a strong breeze, all so that it’s scarf could get a good, dramatic uplift and highlight Zero’s spiffy outfit. It finds a business card and hands it to Crimson Dawn. “Here. If you need a hand, I’d be honored to return the kindness.” Zero thought about addressing the obvious tension between Dawn and Impetus, but decided it was the worst time to dig at old wounds. “Hey, could you still point us in the direction of those repair materials?”

Zero returns to the city and repairs the infrastructure with a blazing speed. During the walk back to the city, The Doctor has retuned it’s internal clock mechanism, and now reacts with machine like precision. It’s movements are becoming hypnotic, and it deliberately works in front of mobs and looters to distract them.

When called to the Capital, it begins to apply its medical skills at a prodigious rate. It’s difficult to read it’s facial expressions, but the Doctor seems almost giddy with the rate it is able to mend bones and tissue, and seems livelier than ever. It catches itself singing “I’ve been working on the railroad” several times while cracking jokes with conscious  (and some unconscious) patients or staff.

This message was last edited by the player at 15:27, Tue 28 July 2009.
Impetus
player, 332 posts
Zen and the art of
Transhumanism
Wed 29 Jul 2009
at 14:57
  • msg #285

Re: Deployment

Imp continues trying to get the locals working together, with remarkable success, radioing in to the capital his position and supplies needed.  After getting an update from Frostburn Imp starts trying to organize gangs of people to start clearing eh main thoroughfare through the city, planes may not be able to land there but it made for a natural place to airdrop supplies, and would facilitate moving around the city once rescue personnel started arriving.  He was tired, dirty, bloody, sore and having a blast.
Comstock
player, 343 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 29 Jul 2009
at 17:22
  • msg #286

Re: Deployment

"Imp, this is Comstock: Instructions?  Keep the crowd amazed.  They'll riot less when you smile at them."

---

When Comstock ran out of ideas he fell back on the Utopia manual for these situations.  When that didn't seem to have an answer, he just did his best to keep people happy and entertained.  He wished he'd had a chance to learn another language before getting deployed.  Even a few words would have been helpful.

Clearing mines made him feel good, but it was time intensive and not very helpful.  Unlike the others, he just couldn't move very quickly.  Even driving a car when he was heavy could be an ordeal.  He needed a proper truck to get around.  Not that he had much trouble acquiring one ... a local family quickly volunteered to drive him around wherever he needed, communicating with a smattering of English and a great deal of gesticulation.

After leaving Bunia, things seemed to get easier.  Local soldiers actually seemed interested in helping ("Hey Doc, what did you tell them?") and there were more English speakers.  Comstock found Quentin and Frostburn, reported everything that had happened, and then walked quick patrols around the city.  Anyone unwilling to disperse at a sharp word from a gleaming metal man received a quick spray of rubber bullets and a trip to a medical center.
Dr. Zero
player, 227 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 29 Jul 2009
at 22:37
  • msg #287

Re: Deployment

Comstock:
("Hey Doc, what did you tell them?")


"Oh, nothing much. I just reminded them that, at this point, any funny business is equal to treason. I let them iron out the implications, after that." The Doctor deepens it's voice, dramatically, and adds "We now walk as representatives on the United Nations" and lowers it's voice back down to a conversational tone. "Sometimes people need reminding of the obvious, you know?"

After clearing patient after patient, Zero ops to join Comstock on his paroles of the city. It wants to clear it's head of the ones that didn't make it. The Doctor delivers quick, paralyzing jabs to any looters or hoodlums, while checking to vitals of anyone Comstock shoots, in case a bullet accidentally causes excessive harm.

"I like the rubber bullet idea. This will help us deliver a powerful example to the world. It's inspired me to work on some new moves. I'd prefer not to have to kill another opponent if I don't have to."

"Speaking of which, we did agree to teach each other some tricks, yes? I'll show you how to be precise with your punches and you'll give me some voice lessons. You poor man, you."

This message was last edited by the player at 22:40, Wed 29 July 2009.
Phantasm
player, 152 posts
Thu 30 Jul 2009
at 00:59
  • msg #288

Re: Deployment

After taking a break while her creations haul materials, Phantasm returns to work.  She aids Zero with patient care while managing some of the building projects via headset.  She also makes a bit of small talk with teammates.

"Zero, did you always have your medical knowledge, or did it come with your eruption?"

"Comstock, you holding up ok?"

"CD, you still wanna go on that date sometime?"

Rydi
GM, 349 posts
Thu 30 Jul 2009
at 08:14
  • msg #289

Re: Deployment

At the capital, it is over an hour longer before communications are restored.  Gravitas and Solitaire find a device, crumbling to dust even as they approach it, that is emitting a jamming frequency over the entirety of the city.  After it has fallen apart, communications are suddenly restored, and they can hear the chatter of their comrades in Bunia.

Frostburn is busy for the first 20 minutes or so catching up with data, and working to forward it all through her headset (with her comm set up destroyed).  After she gets a better lay of the land, she requests that Solitaire and Gravitas continue their work, but focus on clearing all rubble to a secondary location to be sifted through later (she points out a nice construction yard that should work).  Keep the stuff in distinct piles if possible, but just get it out of the way so that people can get around, and deal with the other clean up jobs.  She also requests that you guys get a bridge of some sort up (to replace the fallen one), though that will of course take time.

)))))

At Bunia, the clean up and repairs are going along at breakneck speed.  The practice you had working together on the pool was apparently worthwhile, as it familiarized you with the kind of work, and with doing team construction.  You are able to repair many of the facilities in the first 5 hours or so, and the others will likely be finished by the morning (if your energy holds out long enough).  This is also in part due to the damage done, as it was all very precise and easily repaired (at least by nova standards... baselines would still have taken at least a week or more).

The injured were actually relatively minor, and the survivors receive the best battlefield care possible.  Many of the injured however are actually in hospitals, or trapped under rubble, and are found as repairs progress further, requiring temporary pauses by Zero and Phantasm to patch up those that can still be helped.

Crimson Dawn and Impetus have a temporary peace, and CD doesn't bring up their grudge in front of others.  He is more than happy to interact with everyone socially after all this is over, even if he has to put up with Imp to do it.  Comstock is the scary cop to Imp's good cop, and ensures that further violence is unlikely, using his intimidating power and voice to frighten the looters, while moving steel girders into place for construction projects.  Samual aids Imp in flyovers of the city, and also helps to prevent further violence with his obvious power... And his leftover quantum means that he's also one of the primary deterents of further nova attack (a few of the more alert among you sense blips every once in a while that back off after seeing patrolling T2Mers).

Frost burn has little advice for the Bunia team, other than to say they are doing a good job, and that they likely know the situation there better than she does.  Stay there, keep doing what you're doing, and if Pax comes calling, just be non-confrontational about the whole thing... and she notes that it's an open channel to Utopia, and that everyone is probably being monitored on their transmissions.

)))))


Spoiler text: (Highlight or hover over the text to view)

If people would like to talk further in these scenes, and describe their actions, I'm happy to accomodate that.  Otherwise, this is the end of the primary portion of the African campaign.  The fallout from this will be resolved in longer wrap up posts, as will the remaining missions that you face in the Equatorial Wars (you do have a few more).  These other posts can be responded to, but we won't be doing detailed, play-by-play style posting for it.

Sorry again for the delay, busy couple of days.  More tomorrow, after I hear any last words from people.  Oh, also, if i missed anything that needed reply, do yell at me and point it out.  I want to make sure all lose ends and things people were doing are dealt with.


Dr. Zero
player, 228 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 30 Jul 2009
at 12:30
  • msg #290

Re: Deployment

Phantasm:

"Zero, did you always have your medical knowledge, or did it come with your eruption?"


"A good amount, but it's esoterically expanded. My perceptions have been made clearer. A lot of it has become almost intuitive. And you, my dear Phantom?"
Gravitas
player, 279 posts
aka Quentin Abernathy
Master of Gravity
Thu 30 Jul 2009
at 18:21
  • msg #291

Re: Deployment

Gravitas readily agrees and begins to shift the rubble and debris, mostly by creating a large low-gravity field and throwing debris by hand. Though the work is mildly tiring, he figures he can go for quite a while without exhausting himself. As he moves the rubble, a relatively mindless activity, he starts planning a bridge to replace the lost one. It didn't need to be anything overly fancy, but it needed to be sturdy enough to last and simple enough that it could be assembled rapidly.

After the majority of the debris had been shifted to the empty construction yard, Quentin goes about making a list of materials he expects that they'll need for the bridge and sketching out a quick blueprint for what he'd been formulating in his head. If available, he enlists the talents of Solitare and any baseline reconstruction groups in the area to flesh out the plan for the bridge and get work started on it.

Once communications are restored, Gravitas fields any questions directed his way:
Comstock:
"Hey, Quentin, uh ... Pax is somewhere around here, isn't he?"

"No, as far as I know he stayed at the European HQ."

He also fielded a few of his own, "How are things going? Any trouble in Bunia? Any new intelligence on the nova attackers or mostly just baseline mop-up?"
Solitaire
player, 312 posts
Just go Faster!
Problems can't keep up.
Thu 30 Jul 2009
at 21:41
  • msg #292

Re: Deployment

Solitaire is only too happy to assist Gravitas, and between the two of them they make short work of the remaining rubble and make some good headway on the bridge. She's content to let Grav do the planning, as she figured he knew everything, or just about, and was probably a lot better at it than she was, while she took the absurdly heavy lifting in stride.
Impetus
player, 333 posts
Zen and the art of
Transhumanism
Fri 31 Jul 2009
at 11:21
  • msg #293

Re: Deployment

Imp finishes up dealing with the local churches and hospitals, those he can find, then heads back to the city center.  He lands beside Comstock and grins.  "Well chief, looks like your gamble paid off.  So, how much do you wanna bet that the bald douche tears a strip out of you, then goes on tv and takes credit for it on behalf of the Project?  Seriously, I bet you a night out at the Bellagio, food, drinks, and a night in a highroller suite that he makes it out to be a part of PU's plan all along.  We will get a very brief mention, if that." He sobers, "can I ask you a serious question, do the locals.. um worship you?"
Phantasm
player, 153 posts
Fri 31 Jul 2009
at 14:06
  • msg #294

Re: Deployment

"After.  I just picked it up a little while ago, not even as part of eruption.  I learn everything faster now.  Kinda weird when I think about it, but it feels natural, like breathing... actually, breathing probably isn't the best thing to compare it to, since half the team doesn't do it anymore."
Comstock
player, 344 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 31 Jul 2009
at 21:21
  • msg #295

Re: Deployment

Dr. Zero:
"Speaking of which, we did agree to teach each other some tricks, yes? I'll show you how to be precise with your punches and you'll give me some voice lessons. You poor man, you."


Comstock nodded.  "Yeah, for me its ... wait.  What do you mean poor me?"  He had a sudden notion that his instruction in the martial arts -- between Phantasm and Zero -- was going to be a long and frustrating process.  Possibly even painful.  "This can wait until after we get back, right?  I mean ... aw, hang on.  STOP!"  He fired another warning shot, scattering some boys.  "Heh ... yeah, I like the rubber bullets too.  People might complain but they've never had rock salt in their behind."

Phantasm:
"Comstock, you holding up ok?"


Comstock flicked on his headset.  "Better than I thought I'd be around now.  How about you?  Still worn out?"

Gravitas:
"How are things going? Any trouble in Bunia? Any new intelligence on the nova attackers or mostly just baseline mop-up?"


"Bunia's shaping up.  It's all mop up.  People ... they think we're gods, Gravitas.  I was prepared for celebrity but I wasn't ... wasn't really prepared for being a god, you know?"

---

Impetus:
"Well chief, looks like your gamble paid off.  So, how much do you wanna bet that the bald douche tears a strip out of you, then goes on tv and takes credit for it on behalf of the Project?  Seriously, I bet you a night out at the Bellagio, food, drinks, and a night in a highroller suite that he makes it out to be a part of PU's plan all along.  We will get a very brief mention, if that." He sobers, "can I ask you a serious question, do the locals.. um worship you?"


The mystic reverence persisted, even after patrol was over.  "Uh ... yeah, yeah they're treating me like I'm an idol or something.  Though, I think they've got even weirder ideas about Zero."  He thrust a thumb in Zero's direction and whatever bizarre devotion he was being shown now.

"I don't know if the bet paid off.  I mean, Sol's pretty tough, but we shouldn't have broken ranks like that.  People could've ... it could have been bad.  So, I've been thinking and ... well, I'm supposed to teach Zero here how to do that voice thing I do, and he's going to teach me to stop fighting with basic army punch-and-grab, and I was hoping you could help me learn to move faster.  I don't know that it's possible but I might as well try.  It'd be worth it if the whole team could get back together in minutes but cover a whole country, you know?"  He paused, thinking about it.  His mind was on the vial of mercury that Zero had given him back in the first week of running.  He'd sucked in other metals and his body had just adapted and integrated them, so it stood to reason that the Doc had a point and it might help him.
This message was last edited by the player at 21:22, Fri 31 July 2009.
Impetus
player, 334 posts
Zen and the art of
Transhumanism
Sat 1 Aug 2009
at 00:49
  • msg #296

Re: Deployment

"Faster? Sure thing.  I don't know if the mental acrobatics that I do to get up to speed are going to be really effective for you, I shudder to think of how much momentum you'd have if you went heavy and got up to mach 1."  Inwardly Imp smiled, Comstock didn't ask him to do stuff together very often, it felt good to be included.
A short distance away Imp saw a group of kids staring at them in wide eyed awe.  He gave them a friendly smile and walked over, the kids seemed fearful, or maybe awestruck, or probably both.  He crouched down and started talking with them in french.  A couple of the bolder ones spoke back in hesitant, piping voices.  Imp's brow furrowed, and he stood up, looked towards 'stock. "These kids say their parents are dead or missing, they wanna know if the angels, which i presume is us, can take them up to Heaven when we go back, they hate it here." He crouches again and smiles at the kids, speaking softly.  The kids start nodding, some looking dubious, others looking hopeful.  " I told em that we're not angels, and that the best way for them to get into Heaven is to do good things for others and to make sure their friends are safe and staying out of trouble.  They're going to tag along with me, I'll keep an eye on them.  Oh, yeah, one last thing," Imp toggles his headset, "Imp to team, one of the priests told me that if a woman holds her child out to you do not take it, if you do the child is officially yours, according to local customs, and you're responsible for it.  If you wanna be a single parent you can accept, but it'll set a very bad precedent if Project novas start taking babies, no?"
After broadcasting Imp pitches in helping with whatever task seems most important, his mere presence seems to make things go smoother and just work better, his good mood is infectious and soon people are chatting and smiling as they work, singing traditional work songs and making the best of things. The perceptive few notice that immediately after Imp's presence really starts to take hold he has a slow trickle of blood leaking out of his ears, he wipes it off, and a brief frown furrows his brow, then he is once again the ringleader of good humor, singing along with people, and working faster than the eye can follow.  The kids pitch in alongside the adults, they seem very intent on getting into Heaven.

Spoiler text: (Highlight or hover over the text to view)
out of quantum, burned 1 health level for 2 quantum points and fueled them into synergy and natural agitator.

Dr. Zero
player, 229 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 1 Aug 2009
at 03:04
  • msg #297

Re: Deployment

Between peace keeping efforts, Zero starts scribbling down notes on a new dissertation, title "Nova and the Archetype."
Phantasm
player, 154 posts
Sat 1 Aug 2009
at 05:39
  • msg #298

Re: Deployment

"I'm ok now, helping Zero with patients.  I was just drained, my creations take a lot out of me.  When we get back, you're gonna need some more martial arts.  Oh, what are we doing with all the... uh, bodies?  Not everyone could be fixed, and I don't know what we're supposed to do... Putting them in a pile seems kinda bad for PR though."
Rydi
GM, 350 posts
Sat 1 Aug 2009
at 08:07
  • msg #299

Re: Deployment

The Equatorial Wars, as the pitched nova battles for land throughout the 3rd world come to be called, were disastrous for Nova and Baseline alike.

After the first day of fighting, in which T2M managed to avert a coup in the Democratic Republic of Congo and retake a city conquered by invaders, many other countries were leery of breaking international law and deploying Nova combatants.  But several countries were already involved by the time the full breadth of T2M's victory was shown to the world.  These countries expanded their use of novas further, as a defense against U.N. sanctions, while their enemies hired novas of their own for defensive purposes.  Entrenched novas guarded cities against guerrilla novas attempting to chip away at the defenders will, and baselines were often the greatest casualties in the conflict.

T2M was able to stop some of the early fighting outside of the DRC, but their early victories lead to overconfidence.  T2M leadership was under the impression that the intensive training of their members would give a tactical advantage, and allow them to fight the nova Elites (the name that emerged for nova mercenaries) on even terms.  They were sadly mistaken when they found out that the elites, despite lacking some of the resources and training hours of T2M, were trained far more extensively than T2M in at least one area: combat.

In the early, post DRC battles, T2M used small tactical units of novas to quickly strike at enemy targets.  They met with far more resistance than expected however, and were soundly defeated on virtually all fronts.  Utopia even lost one of it's own members during this period to the fearsome Totentatz.  After analyzing their mistakes, Utopia shifted to tactics that used overwhelming force to deal with enemy novas, mandating that a 2:1 ratio of T2M novas to elites be maintained at all times.  This battle plan was far more successful, but had the drawback of tying up valuable resources, and drastically reduced the ability of Utopia to respond to the many and varied nova attacks.

Elites became more canny as the war went on, and used guerrilla tactics far more extensively as combat progressed.  The media, at first casting Utopia as victorious in virtually all of its encounters (whether they were actually the winners didn't matter, as long as the world had its heroes), but after nova terrorists attacked New York on September 11, 2001, and as the battles continued on into early 2002, the media stance shifted.  "New" video was "uncovered" of Utopia's early mistakes, while reporters began criticizing the constant fighting that was taxing world trade and taking a severe toll in human life.  Though Utopia of course was attempting to prevent the loss of life, they were blamed for prolonging the hostilities, and pressure was placed on Utopia from the U.N. security council to end the conflicts by any means necessary, and preferably in such a manner that the more affluent countries could come out on top.

Utopia decided that a single show of force, followed by hastily arranged peace treaties, would serve best in ending the continuing conflicts.  On February 21, 2002, T2M attacked an elite base in Uganda, crushing them utterly.  The same day, Utopia scorched a trail of destruction all the way across Africa, and into the middle east (fighting had broken out there in response to the U.S. attack the previous year, with the U.S. invading Iraq and Afghanistan, supported by a small contingent of novas and resisted by native novas and "freedom fighters").  By the end of the day, with victory after victory under their belt (but perilously low on energy), and their efforts displayed on international television, T2M attacked one of the primary bases for Iraqi resistance.

The natives, realizing they were doomed (the progress of T2M had been televised worldwide after all), set in motion a suicide plan of epic proportions.  Utilizing chemical weapons and quantum energy, the Iraqi's set off an explosion as the Utopian forces broke into their base, killing many of the novas and sending clouds of poisonous dust rolling outwards from the blast.  The nature of the energies involved is still poorly understood, but the aftermath is all too clear: the entirety of southern Iraq was swept clean of life, along with much of Kuwait and northern Saudi Arabia.

If not for the many losses that T2M suffered, and the loss of U.N. and U.S. forces on the ground that day, world opinion could have turned against the budding nova population.  But, though a minority of the world harbored intense anti-nova sentiment due to the destruction, the majority blamed Iraq for its weapons of mass destruction.  The world was stunned into silence, and the majority of nova conflict came to an end.  Peace accords were rapidly pushed through, with a final treaty ending all fighting in Africa, signed at the location where hostilities began, the little village a few hundred miles outside of Bunia.  Similar treaties were signed in Baghdad and Bogata, signaling an end to war in their corresponding continents.

The aftermath of the Equatorial wars was filled with shocked calm, after which the U.N. hastily drafted the Quantum Powers Non-Proliferation Treaty, which limited the use of Novas in warfare.  While this would often be ignored in small scale conflicts and in espionage, public use of novas as weapons became the equivalent of political suicide for those that authorized such actions.  Nova elites were in no way eliminated, but their role changed from front line warriors to covert operatives, bodyguards, and technological experts.

Utopia was hard pressed to maintain their place in the U.N. after the Iraqi disaster.  With barely a pause to bury their dead, Utopia began relief efforts to not only the middle east, but also the other areas impacted by the Equatorial Wars.  They also set into motion other plans that they had been working on, releasing cures to deadly diseases, and turning the deserts of Africa and the Middle East into veritable paradises (test sites in Egypt and New Iraq were promising, and further sites are being put in place).  In the face of these extraordinary works, the world community could not help but stand in awe of Utopia's work...  All but a minority of baselines forgot about the recent toll that nova abilities had exacted.

By late December of 2003, society has seemingly recovered from the events earlier in the year.  T2M, after the loss of some of its early members, such as Firefox, Makara, and Splash, as well as trainees like Harley Logan and Zeus, the membership saw a marked surge.  Novas from around the world volunteered to help with rebuilding, and the fear of novas, at least for the moment, is buried under a tide of awe and good will.  The economy has picked up, and the world seems hopeful that a new golden age is at hand.  But only time will tell how long this new golden age will last...


Spoiler text: (Highlight or hover over the text to view)

I will give a rundown of the OOC changes to the setting and how things played out later.

I did want to note however that if Zeus/Sam or Harley were to come back, they could still play despite being "dead".  It is incredibly easy to justify an energy being like zeus being around, for example, and a shady character like Harley would make a great operative for somebody, now that he's dead...

Anyway, this took a while, so I'm off to bed.  More tomorrow.  Sorry for the delays on this.

Oh, and feel free to post in vignettes regarding any scenarios you guys would like to play out.  There is almost a year of fighting, and though you guys do have some time back at your base during slow points, you are mostly out in the field.  Fill in the blanks as you see fit.  And I figure this gives justification for not only the powers you've developed (or want to develop) but also for all that xp that's been piling up.


Rydi
GM, 354 posts
Sat 1 Aug 2009
at 23:15
  • msg #300

Re: Deployment


Spoiler text: (Highlight or hover over the text to view)

So.  What the fuck just happened, and why?  Figured I'd give you an idea of where and why things diverged.

The biggest two things that occurred were Utopia won the overall conflicts in the DRC, and they stopped the Coup.  In the original plot, the first fight of the day was an even bigger cluster fuck than yours, and the team retreated to Bunia to stop the advance, against the suggestions of Anteaus (Pax was pissed they'd gotten their ass beat, and was swayed by the bleeding hearts on his team, unlike you guys who just went along with the plan).  The presence of a strong and competent team of Novas in the capital of the DRC was able to stop the Six Heads Lightning War (Elites, p.88).  This in turn prevented the coup, and increased stability in the region.  Then the team followed up with reinforcing Bunia, and preventing Ugandan occupation.

All of this made Utopia look exceptionally strong, and intimidated many countries enough that they didn't want to fuck with anyone.  Those that did deploy novas began doing so in much less obvious ways, and began campaigns of terror.  The overconfidence of Utopia after the first battles added to the guerrilla fighters successes, and by the time Utopia got with the program and learned to effectively fight the enemy forces, they were entrenched.

Your actions ended up saving some civilian lives (there was massive ethnic cleansing after the coup in DRC, and around the whole area), though the actual battles began taking a significant toll as well.  While the media was in love with T2M in the primary timeline, the public seldom has the stomach for a prolonged war, and the loss of life, atrocity, and increasing economic ramifications (diamonds, oil, certain heavy metals, etc) were enough to turn the public against the peace keeping mission.  The mounting pressure caused a downward spiral of escalation that pushed more parties into the conflict and finally ended in the Iraq disaster.

Al Queda came into things late, after they saw the success of the nova guerrillas in Africa and South America.  They modified previously existing plans, incorporating novas into them.  The results were nearly the same as in the real world, but with a greater loss of life (12k ish seems about right).

The US response, and entry into the mess that was the Equatorial Wars complicated things immensely, and created power struggles between the U.N. and the U.S. over the direction that the Equatorial War should take.  Unlike the real world, the U.S. was able to get a great deal more international support for their military efforts, due to the greater loss of life, the use of nova combatants, and the ongoing Equatorial Wars.

The Iraq disaster was bad, though due to the low population density of the region, it was not nearly as bad as it would have been in Europe or another heavily populated area.

The political fallout from the disaster brought the world together, and scared the shit out of those countries still using novas.  They wrapped things up privately, and then voluntarily came to the U.N. to sign treaties.  They were afraid that the entire world would come down on them if they continued to fight.

Novas came out of the whole situation with more anti-nova sentiments than in the real world, and the fear of novas took root in the subconscious of the public far earlier than in the primary timeline.  That said however, they came out much better than they could have, largely due to the noble sacrifice of several novas in the final battle, as well as during the 9/11 attacks and the Equatorial Wars as a whole.  Nova's are still the celebrities they were, and they are still adored, but there is an undercurrent of caution, and the world as a whole is much more leery of using novas as combatants in open warfare.  Actually, war as a whole is not on the world agenda for several more years, and the Kashmir conflict may not occur at all (or if it does, it will be later than in the standard timeline).

Elites are no less sought after, and they still make a great deal of money.  But they will not have the same positive fame that they had in the primary timeline until memory of the Equatorial wars has a chance to fade, or at least not the combat elites anyway.  The New Elite is a public servant, and gains fame for saving lives, making strikes against criminals that countries can't afford to eliminate themselves, and other similar actions.  Elites are still there, but subtly different from before.  A few, like Totentatz, are still famous for their deeds in the Wars, and are still in high demand but most try to maintain a less... obviously combative stance.

Some of the fame lost by Elites was picked up by the XWF, and other nova entertainment associations however, as well as members of T2M.  The teragen, if they come out, may also pick up some of the fame as well, depending on their stance when they come out.  If they remain a philosophical, separatist stance, they will likely gain in popularity.  If they become more militant they will probably be faced with a much larger backlash, though by the 2010's they might be even more popular, as the younger generation becomes attracted to the 'extreme' novas willing to push the social boundaries (even more than in the primary timeline.

I'm rambling at this point, and can't think of anything else important.  If you think of some other ramifications, or you have questions, let me know.


Dr. Zero
player, 230 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 2 Aug 2009
at 02:26
  • msg #301

Re: Deployment

Phantasm:
"After.  I just picked it up a little while ago, not even as part of eruption.  I learn everything faster now.  Kinda weird when I think about it, but it feels natural, like breathing... actually, breathing probably isn't the best thing to compare it to, since half the team doesn't do it anymore."


"Yeeees." The Doctor thoughtfully strokes it's chin. "I've noticed that, to. I've experienced it as well. It's been disconcerting, at first, but during the early fire fight we had, I started being able to better perceive Quantum flows. I'm still trying to wrap my mind around it, but I see these strange forces flowing in and out, radiating out and into everything. We are constantly breathing Quantum in, and sharing it with others. It's been a reassuring experience."

Phantasm:
"I'm ok now, helping Zero with patients.  I was just drained, my creations take a lot out of me.  When we get back, you're gonna need some more martial arts.  Oh, what are we doing with all the... uh, bodies?  Not everyone could be fixed, and I don't know what we're supposed to do... Putting them in a pile seems kinda bad for PR though."


"We are not using mass graves. I never want to see a mass grave again."

The Doctor's tone changed. "How squeamish are you, my dear Phantasm? I can teach you the sadly handy war skill of embalming, if you like. We can easily embalm them with the chemicals we have handy. The families can then treat their dead with the due respect this deaths randomly try to rob them off."

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