"St a y close to m ee... Do not stray or you will be l o s t."
Shadow Walker concentrates as his form flickers in and out of the early evening shadows. A rift of some sort oozes out from a nearby shadow and mars the air with its presence. A free standing shadow, a hole in the light.
" W alk with me."
He moves through his portal, and Frostburn is the first to go through after him. When you walk through, you are in a world of black and white. The objects around you flicker as though only partially there, and the angles are somehow... wrong.
Shadow walker speaks again, and this time his voice comes through perfectly, though with a hollow quality (sound is strangely muted, yet echoes, in this place).
"This should be a short trip. Do not leave my presence, and do not interact with anything here. Simply walk where I lead you."
At that, he begins walking. The landscape is a disturbing copy of the base, with just a few minor details off. As he walks, he takes turns seemingly at random, not even leaving the base. But as he goes, the details distort further, until you don't recognize the base you are on. Then there eventually is no base, though it is hard to tell when exactly the base was gone, and only a barren plane of black, white, and grey appeared.
The trip through the base was eerie, and people constantly felt eyes on them, and saw glimpses of things following them, right at the edge of their peripheral vision. Those with the ability to percieve hidden observers were even more on edge, as though a hand were lingering only centimeters from their shoulder, about to touch them. The trip into the wasteland was worse, far worse.
Everyone begins to see things in the distance that look like ghostly images of people, those they have known in the past, others merely strangers (though those with enhanced memory will note that even the strangers are people they briefly met, on a bus or a subway, or in the grocery store). They grow closer the further you walk, and appear to be playing out little dramas. People long dead live here, and they call to you occasionally, urging you to join you, or cursing your name. Some that walk here are exactly like you would expect them to be, as you remember them being. Others are greatly changed, with different attitudes and styles of clothing, horrible wounds or more beautiful features.
The landscape changes, and and water appears on your right, a vast black ocean without end. As you walk further, you see yourself at the edge of the water. These doppelgangers stare at you as you pass, sometimes beckoning, sometimes waving you away with a look of horror (at themselves or you is unclear), and sometimes merely cocking an eyebrow or smiling, as if to ask whether you like what you see... And what you see are versions of yourself, some only slightly different, others leading wholly different lives. Sam the successful businessman and politician, exchanging pleasantries with potential backers. Solitaire a corpse laying in a coffin her dear friend alive and looking over her with sadness. Phantasm chained in a basement and wearing a manic grin. Comstock standing on a hill littered with human skulls. Zero holding a baby and kissing his wife (without a mask, others may not even recognize his face). Frostburn behind a desk as a social worker, stamping 'denied' on a welfare application. Prodigal leading his congregation from the battlefield as they wage jihad. Harley, bonded to his eufiber, a monster living only to feed on the blood of the guilty, holding the corpses of inmates at a prison. Gravitas, alone and empowered, eyes seeing into infinity but blind to your passage. Life after life, what might have been, what might still be, flash before you...
Spoiler text: (Highlight or hover over the text to view)
Anyone looking for anything in particular? If so, you can make whatever roll you feel most appropriate and you might get a flash of insight... or horror.
The ocean begins to recede, and eventually you are in the wasteland again, surrounded by ephemeral images out your past, and... perhaps your future? Soon structures are visible once more, and Shadow Walker begins his strange dance of twists and turns, with each change in course leading to more dense construction. You are in a village now walking up to a
BRIGHT light, a tear in the fabric of this world. Real light, with colors. Shadow Walker guides you through.
And you emerge in a village. It is difficult to tell how long you've been in that other place, but your watches say no time has passed. [
Private to Gravitas: your time sense didn't work in the other place, but you can tell when you get through that roughly 5 seconds have passed.]
Shadow Walker gives you a moment to adjust. As you calm down, and re-orient yourselves, it may occur to some of you that you never saw any other selves belonging to your guide, or in fact anyone talking to him...