Re: Posting Speed flag for games
+1 a thousand times yes ! :>
Number of times I've thought a game sounded promising only to discover after hunting through various game threads that the posting rate wasn't what I was looking for ...
Sure, it'd be nice if every prospective GM put their expected posting rate in their Player's Wanted ad as a guide, but my experience, unlike Gaffer's, is that they don't. Either way, an optional flag in Game Info for posting rate would be a simple thing for the GM to set and forget, and it would certainly help me if it was filled in.
We can argue about definitions, but quite frankly I'd be happy with any sort of scale as it'd be at least a guide.
I'd propose expanding Vinny's definitions slightly and ignoring the Fast/Slow/High/Low labels (to avoid the perception problems BBR mentions), with the following drop down options:
multiple per day
1 per day
3-4 per week
2-3 per week
1 per week
You could go mad and include all sorts of prescriptive options such as more on weekends, less on weekends etc etc, but I think that just over-complicates the feature - go simple first and then if there's the need, add additions as feature creep later.
And optional to allow for those GMs who can't decide, don't want to, can't be bothered or are open to the rate agreed by consensus with players.
I think that there's an expectation/reluctant acceptance that posting rates will vary around major holidays - what the posting rate option should show is the rate that's generally expected for the rest of the year.