copeloner
 member, 25 posts
Fri 29 Dec 2017
at 21:43
Suggestion: Archive Function not to group 0
I love the idea of the archive function and making private lines public if you want that to be revealed, but the problem is in Mature or Adult games. When you archive a thread it makes it visible to anyone, even people not in the game.

This removes control from the GM. If I want it completely public I could move the group to group 0. If I want all my players to see it but not outside people I could move it to a common group they are all in other than 0. If I just want the players from that group to be able to go back and reference it I can leave it in that group.
pdboddy
 member, 592 posts
Sat 30 Dec 2017
at 01:17
Suggestion: Archive Function not to group 0
Your suggestion is handy.

Though after archiving, you can always assign it to an unused group.
copeloner
 member, 26 posts
Sat 30 Dec 2017
at 01:48
Suggestion: Archive Function not to group 0
When you archive, it doesn't change the group. It makes it view-able to the public like anything in group 0. Assigning it a new group won't change that everyone can see it.

This message was last edited by the user at 01:48, Sat 30 Dec 2017.

pdboddy
 member, 594 posts
Sat 30 Dec 2017
at 02:13
Suggestion: Archive Function not to group 0
That I did not know.
copeloner
 member, 27 posts
Sat 30 Dec 2017
at 02:27
Suggestion: Archive Function not to group 0
I just learned it myself.  And I figured it was an issue for mature or especially adult games because you could archive something and all of the sudden be in violation of the rules.

This message was last edited by the user at 02:28, Sat 30 Dec 2017.

horus
 member, 342 posts
 Wayfarer of the
 Western Wastes
Sat 30 Dec 2017
at 03:19
Suggestion: Archive Function not to group 0
Yup.  That's one reason I've never trusted the archive function in any of the adult games I run.
bigbadron
 moderator, 15486 posts
 He's big, he's bad,
 but mostly he's Ron.
Sat 30 Dec 2017
at 05:40
Suggestion: Archive Function not to group 0
Archiving should not be an issue in Mature games, since they shouldn't contain anything that couldn't be in Group 0 anyway.

RPoL's Mature Games policy:
Mature games are games which have (as some minor portion of them) mature themes, strong language, drug use, and/or extensive violence.  Mature games use the Mature Content flag to warn potential readers that some of the game material may be considered offensive.  Despite this flag, Mature Games must remain suitable to all ages.
          /help/?t=faqs&page=maturepolicy
copeloner
 member, 28 posts
Sat 30 Dec 2017
at 07:59
Suggestion: Archive Function not to group 0
Less of an issue sure, as you can do anything in a Mature game in a public thread, it's just a warning rather than a restriction. Personally I wouldn't feel comfortable archiving a thread with extensive violence and strong language in a Mature game, but that is all preference, doing so isn't a violation.

But it is a problem for Adult Games.
LonePaladin
 member, 679 posts
 Creator of HeroForge
Sat 30 Dec 2017
at 08:09
Suggestion: Archive Function not to group 0
Adult games shouldn't have any of the adult material in Group 0 anyway. That's in the FAQ about Adult content -- nothing in groups 0 or Public. Likewise, no adult content in the Game Intro page or any Character Description, because they're open to the public eye.

/help/?t=faqs&page=adultfaq
aguy777
 member, 246 posts
 Join Date:
 Fri, 29 Nov, 2013
Sat 30 Dec 2017
at 08:12
Suggestion: Archive Function not to group 0
In reply to LonePaladin (msg # 9):

The issue at hand is that archived threads are automatically made visible to everyone. Even those not in the game. That means that archiving a thread in an adult game can make you accidentally violate the rules.
LonePaladin
 member, 680 posts
 Creator of HeroForge
Sat 30 Dec 2017
at 08:15
Suggestion: Archive Function not to group 0
Ah, okay. I see.

o.O

Aaaand I got nothin'.