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14:30, 30th April 2024 (GMT+0)

[OOC] The Liar's Club.

Posted by CTAFor group 0
CTA
GM, 176 posts
Chicago Transit Authority
Hope you enjoy the ride
Sat 11 May 2013
at 14:16
  • msg #1

[OOC] The Liar's Club

This will be our out-of-character thread for player chit-chat. I've named it after the Liar's Club which is a dive bar in Chicago. I intend to use the bar in game as a gathering place for the cast. Grab a seat at the bar and make yourself at home. The beer is cold and cheap.
Tom, Cat
player, 3 posts
I Killed Curiosity
So Sue Me
Sat 11 May 2013
at 17:32
  • msg #2

Re: [OOC] The Liar's Club

Do they serve cats? I mean at the table, not on it :P

I think I'll always have the doubt which profile to use for OOC... The doctor or the kitty?
Zoey Granger
player, 34 posts
Sat 11 May 2013
at 18:22
  • msg #3

Re: [OOC] The Liar's Club

I think you should mix it up just to make you look as schizo as possible :P
Jack Jennings
player, 185 posts
INS Reporter
Mon 13 May 2013
at 10:38
  • msg #4

Re: [OOC] The Liar's Club

Ahh! My three favorite words. Beer, cold, cheap!  I will have one, of course. And pass the pretzels please.
CTA
GM, 182 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 24 May 2013
at 14:35
  • msg #5

Re: [OOC] The Liar's Club


Nice theme songs everyone! I may think up some ways to use them in the episodes.

Tom:
I took some time today to find out more about the harp twins...

They are hot, smart, talented, kick ass (literally and metaphorically), and they played at the white house for the President of the US.

At age 26.


It's over-achievers like this that make the rest of us look bad! Seriously though, they've got some very cool stuff.

We're going to open with a couple of scenes between Tom and Krys but, don't worry -- the rest of you will get pulled in soon enough!
Zoey Granger
player, 37 posts
Fri 24 May 2013
at 19:46
  • msg #6

Re: [OOC] The Liar's Club

No problem, I am just super excited that we're actually playing :)

HAPPY GAME STARTED DAY EVERYONE!!!
Tom, Cat
player, 4 posts
I Killed Curiosity
So Sue Me
Fri 24 May 2013
at 19:48
  • msg #7

Re: [OOC] The Liar's Club

/Does the dance of joy
Zoey Granger
player, 38 posts
Sat 25 May 2013
at 15:31
  • msg #8

Re: [OOC] The Liar's Club

Now I wanna know what your cat dance looks like :P
Tom, Cat
player, 5 posts
I Killed Curiosity
So Sue Me
Sat 25 May 2013
at 18:15
  • msg #9

Re: [OOC] The Liar's Club

Ask and thou shall be given.


Zoey Granger
player, 39 posts
Sat 25 May 2013
at 22:07
  • msg #10

Re: [OOC] The Liar's Club

:D That is supremely awesome! I gotta teach my cats how to do that
Krystal O'Conner
player, 82 posts
the odd one
Mon 27 May 2013
at 15:05
  • msg #11

Re: [OOC] The Liar's Club

Cat Dancing for the win!
Okay, sorry that I missed our Saturday Premier but I'm caught up on homework and workwork finally so, expect a little more frequency from me.
Jack Jennings
player, 186 posts
INS Reporter
Tue 28 May 2013
at 13:57
  • msg #12

Re: [OOC] The Liar's Club

LOL Dancing cats rule!  I've seen mine do something similar when a fly gets in. Fun to watch.
Jack Jennings
player, 187 posts
INS Reporter
Fri 7 Jun 2013
at 21:30
  • msg #13

Re: [OOC] The Liar's Club

I found this video about our city of Chicago and just had to share. It is the city of my birth and although I have not lived there in many years, it will always have a warm spot in my heart.

http://vimeo.com/52302939

Enjoy
Jack Jennings
player, 188 posts
INS Reporter
Sat 8 Jun 2013
at 01:29
  • msg #14

Re: [OOC] The Liar's Club

Okay. I'm guessing that on a scale of 1 to 10, I presume the Liar's Club would be a 3 and Tabú is a 27.  Am I right?
CTA
GM, 192 posts
Chicago Transit Authority
Hope you enjoy the ride
Sat 8 Jun 2013
at 13:25
  • msg #15

Re: [OOC] The Liar's Club

Jack Jennings:
Okay. I'm guessing that on a scale of 1 to 10, I presume the Liar's Club would be a 3 and Tabú is a 27.  Am I right?


A 3? That might be ranking Liar's too high :) It depends on what you're after, I suppose.

BTW, I liked the video of Chicago.
Tom
player, 17 posts
I'm a good man...
Well, I'm all right
Thu 4 Jul 2013
at 17:47
  • msg #16

Re: [OOC] The Liar's Club

Point of grammar for the alien: is a visit card still a visit card if it's from a club? I would've called it a flyer, but then it could have given the impression of something printed on both sides, and I was aiming for something small and made of heavy paper, so that Tom could burn his number on it without it showing on the other side - or the card catching on fire too easily.
This message was last edited by the player at 17:59, Thu 04 July 2013.
CTA
GM, 197 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 4 Jul 2013
at 21:08
  • msg #17

Re: [OOC] The Liar's Club

Tom:
Point of grammar for the alien: is a visit card still a visit card if it's from a club?


The club could have some business cards on the bar with the club's logo and phone number on one side, blank on the other.

I made a slight edit to your post. I want to set up the scene at the courtyard, but I don't have time to do it right now (today is a holiday in the US). I'll try to get it done in the morning and then post the rest of your post. Sorry, my fault for not making that clear.
Krystal O'Conner
player, 90 posts
the odd one
Fri 5 Jul 2013
at 00:56
  • msg #18

Re: [OOC] The Liar's Club

Hope you and yours are safe today.
Also wanted to say I updated my post to be more clear that Krystal isn't trying to make it seem like she and Tom are an item.
Tom
player, 20 posts
I'm a good man...
Well, I'm all right
Wed 10 Jul 2013
at 05:50
  • msg #19

Re: [OOC] The Liar's Club

I think Tainte is going to be "doctor Tom"'s sonic screwdriver... Now to see if Ashley actually gets to benefit from that luck, and if our heroes can figure out what's going on before the ambulance arrives, since I am not 100% sure it will be an actual ambulance :P
Zoey Granger
player, 40 posts
Wed 10 Jul 2013
at 19:40
  • msg #20

Re: [OOC] The Liar's Club

I can't tell if you're being paranoid or smart lol Either way I just wanna say I am totally riveted and can't wait till we all meet up and get to be a part of all the actiony goodness
Jack Jennings
player, 189 posts
INS Reporter
Wed 10 Jul 2013
at 22:28
  • msg #21

Re: [OOC] The Liar's Club

Great acting! I love the great role playing, and this is a prime example.  Good scene.
Tom
player, 22 posts
I'm a good man...
Well, I'm all right
Thu 11 Jul 2013
at 16:22
  • msg #22

Re: [OOC] The Liar's Club

Thank you, it's always good to feel appreciated )

Tom has a very slight vein of paranoia (not enough to qualify as a mental drawback, though), but the funny thing is: he can be wary about something, mistrustful of a situation, and cautious about the person(s) involved... And then he will jump into the thing anyway because it might impress somebody, or he's getting bored - or both.

I was thinking: in another Unisystem game, we used to put in our description the full value of our Influence bonus, on the basis that that is how you are really perceived by people who talk to you, all bonuses included.

What do you think, good idea, bad idea... ?
CTA
GM, 204 posts
Chicago Transit Authority
Hope you enjoy the ride
Sat 13 Jul 2013
at 21:57
  • msg #23

Re: [OOC] The Liar's Club

I like to include some basic info at the top of character bios -- things like height, hair color, age, and so on. I don't expect you to include those details in every post your character makes and, since these games can take awhile to play out, it is easy to forget little stuff about the other characters. Putting them in your bios is a useful reference for your fellow players (and your GM). You don't have to be precise. You can list an age as early thirties or mid-forties. You can describe a height as tall. However, those are just my personal preferences. You should feel free to reveal as much, or as little, as you want about your character in your bio.

I usually include things like Attractiveness and Charisma. We can include Influence, too, if you want. I think the reason I haven't done it before is because Influence can sometimes vary depending on the situation. Negative Attractiveness (from a scar) helps when trying to intimidate somebody but, it isn't as helpful when trying to smooth talk a date (unless your date is into that -- "chicks dig scars"). What would all of you prefer?

It helps me when the character name is highlighted at the top of the bio in the text color you've chosen for your character's "voice". I reference that when I'm picking colors for NPCs. For example, I wouldn't want Jack's informant to have the same text color as Jack.
Tom
player, 23 posts
I'm a good man...
Well, I'm all right
Sun 14 Jul 2013
at 21:29
  • msg #24

Re: [OOC] The Liar's Club

I can never remember... Does seduction use INT (like in Classic) or does it use WIL?

Tom doesn't necessarily love the press - on account of them being wrong most of the time. He knows Jack's newspaper has a reputation of fairness, but he probably will not volunteer a lot of information.

So... Who wants to go next? :P
Krystal O'Conner
player, 95 posts
the odd one
Fri 19 Jul 2013
at 14:03
  • msg #25

Re: [OOC] The Liar's Club

One person quit right after we fired someone else so - guess who's been taking up that slack. Sorry for my delays.
CTA
GM, 205 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 24 Jul 2013
at 15:00
  • msg #26

Re: [OOC] The Liar's Club

Krystal O'Conner:
One person quit right after we fired someone else so - guess who's been taking up that slack. Sorry for my delays.


That's rough. Hope you get some qualified help soon.

My plan is, after Jack wraps things up at Tabu, that we will follow him to Liar's Club for a scene between Zoey and him to establish some of their character background.

Let me know if there is anything else that Krystal or Tom want to do tonight, either off camera or on. We can always come back to you guys after the Liar's Club scene, if you want.
Tom
player, 27 posts
I'm a good man...
Well, I'm all right
Wed 24 Jul 2013
at 17:21
  • msg #27

Re: [OOC] The Liar's Club

Well, I think Tom's evening is pretty well ruined. Not as much as Ashley's, probably, but still. He'll try to visit he in the hospital, but unless there is something else we should see at the club Tom's mood is not quite appropriate.
Krystal O'Conner
player, 99 posts
the odd one
Tue 30 Jul 2013
at 21:49
  • msg #28

Re: [OOC] The Liar's Club

Krystal's going to do what she does best... read a book.
CTA
GM, 209 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 30 Jul 2013
at 22:10
  • msg #29

Re: [OOC] The Liar's Club


Sorry about the delays. Last week got a bit crazy for me.

At this hour, if you aren't family, you won't be able to visit Ashley in the hospital, or get much info from the staff. Tom and Jack are welcome to drop by the hospital tomorrow, during visiting hours. Let me know if you'd like to do that on camera.
CTA
GM, 210 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 9 Aug 2013
at 15:28
  • msg #30

Re: [OOC] The Liar's Club


I will be out of town for a week starting tomorrow. I don't know what kind of access I will have. I will log in when I can.
CTA
GM, 212 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 21 Aug 2013
at 14:04
  • msg #31

Re: [OOC] The Liar's Club


Sorry guys, it took me a couple of days to get settled back in but, I'm unpacked and ready to move forward.

I think we are about ready to wrap the Liar's Club scene. Next up, we will be going to the next morning and a phone call between Tom and Jack. I think that is going to take place mid to late morning, is that correct? Is there anything else anyone wants to do tonight or early the next morning, before we go to the phone call?
Jack Jennings
player, 200 posts
INS Reporter
Wed 21 Aug 2013
at 15:39
  • msg #32

Re: [OOC] The Liar's Club

Correct, time of the phone call is set to 'approaching noon' timeframe. I don't need anything between now and then.
Tom, Cat
player, 10 posts
I Killed Curiosity
So Sue Me
Tue 27 Aug 2013
at 16:53
  • msg #33

Re: [OOC] The Liar's Club

Good news, everyone: I might lose my internet connection at some point between now and next month.

I also might be able to finally switch provider between the end of the month and some time in September.

If everything seems very confusing, it's because it is :P

To accommodate this unfortunate series of events, Tom is temporarily parked in a safe place, where he will remain until I have a stable internet connection once again.
Tom
player, 29 posts
I'm a good man...
Well, I'm all right
Mon 16 Sep 2013
at 17:45
  • msg #34

Re: [OOC] The Liar's Club

Blessed be the Lord... I finally have wired Internet.

However, I will only know on Thursday if it's stable: when the technician came, he managed to make my line work... but broke the neighbor's. On Wednesday, the neighbor's tech will come to fix his line. I hope that won't break mine :P

So, yeah, keeping my fingers crossed.
Jack Jennings
player, 202 posts
INS Reporter
Wed 18 Sep 2013
at 15:03
  • msg #35

Re: [OOC] The Liar's Club

Got to love competing tech interests. I have heard of one cable company cutting the access cables to a competing company in an apartment building. Just not cool.
Tom
player, 30 posts
I'm a good man...
Well, I'm all right
Wed 18 Sep 2013
at 16:39
  • msg #36

Re: [OOC] The Liar's Club

Heh, had it been that simple i could have fixed it myself... Anyway, good news: the tech came, fixed my neighbor's network, and mine is still working, so... Yeah. I'm back :)
CTA
GM, 216 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 24 Sep 2013
at 13:38
  • msg #37

Re: [OOC] The Liar's Club

I want to thank everyone for being patient. It was a sad couple of weeks for my family and I just wasn't in the frame of mind to focus on the game. But I'm ready to jump back in and move forward. As a thank you for being patient, I'm going to give everyone a couple of extra experience points.
Krystal O'Conner
player, 104 posts
the odd one
Fri 27 Sep 2013
at 11:57
  • msg #38

Re: [OOC] The Liar's Club

Talk me off a ledge people-
I played the Demo for Minecraft and lost an hour of my life - thank the gods the demo ended and forced me to stop playing. Here's the problems... I want more. I want the game. But I know it will suck hours from my life. Hours that I could use for soo many other things... but I was just getting into building my cave fortification. I was going to live like a Hobbit. Just a cave and a door... and a furnace... and a workbench... maybe a sign out front... I could spend a whole day doing NOTHING...

Someone stop me.
Jack Jennings
player, 203 posts
INS Reporter
Fri 27 Sep 2013
at 13:30
  • msg #39

Re: [OOC] The Liar's Club

Dude! Put down the mouse or stylist and step away from the screen. It IS a hole. Why do you think it is a mine -craft? Just saying.
Tom
player, 31 posts
I'm a good man...
Well, I'm all right
Fri 27 Sep 2013
at 13:42
  • msg #40

Re: [OOC] The Liar's Club

Hours of your life? Try days. Try months :P Now, if you are lucky, you will lose interest eventually - or you'll find that for some reason it just keeps slowing down every time you play it, and eventually lose your patience.

My current time sink is Kerbal Space Program. So many good, cheap games, so very little time...
Krystal O'Conner
player, 105 posts
the odd one
Fri 27 Sep 2013
at 21:02
  • msg #41

Re: [OOC] The Liar's Club

Thanks guys! I think I just needed warning of impending doom, that and to start watching Breaking Bad (so I'm behind on a lot of things!)
Man, I just suck at being unemployed (yes, again).
CTA
GM, 218 posts
Chicago Transit Authority
Hope you enjoy the ride
Sat 28 Sep 2013
at 20:26
  • msg #42

Re: [OOC] The Liar's Club

For me it's the Sims. "I just need to do this one thing." Five hours later I'm wondering, "When did the sun go down, why am I so hungry, and are the cats still alive?"

Sorry you're out of work, but it sounded like that last job was killing you. I hope the next one is a better opportunity.
CTA
GM, 222 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 16 Oct 2013
at 01:19
  • msg #43

Re: [OOC] The Liar's Club

Sorry Tom, I had to temporarily delete your last post because Jack's scene isn't quite finished. The rest of Jack's scene should be posting soon, and then I will put your post back.

I want everyone to be thinking about what they want to do next. I plan to jump ahead a day or two. Let me know if there's anything you want to do before that happens, and if your activities will be on or off-camera.
Tom
player, 32 posts
I'm a good man...
Well, I'm all right
Thu 17 Oct 2013
at 08:27
  • msg #44

Re: [OOC] The Liar's Club

Fair enough, I thought it could also work as an interlude, but if you prefer to have an uninterrupted scene, then I might add something to it... What time is it, as Jack leaves Corbin's house?

Edit: fixed spelling.
This message was last edited by the player at 16:34, Mon 21 Oct 2013.
Jack Jennings
player, 206 posts
INS Reporter
Mon 21 Oct 2013
at 23:34
  • msg #45

Re: [OOC] The Liar's Club

I think I would like to do a short scene where I finally get the girls out of the slammer and find out the mystery girl is Krystal.
Krystal O'Conner
player, 106 posts
the odd one
Tue 22 Oct 2013
at 00:26
  • msg #46

Re: [OOC] The Liar's Club

That's actually a good idea as she had already met Jack
CTA
GM, 223 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 22 Oct 2013
at 20:51
  • msg #47

Re: [OOC] The Liar's Club


Tom, I think now would be a good place to insert your scene at the apartment.

Jack Jennings:
I think I would like to do a short scene where I finally get the girls out of the slammer and find out the mystery girl is Krystal.


I think we could skip the details of talking to police personnel. Maybe we could pick up the scene as the three of you are leaving the police station? That would probably be your first opportunity for a productive conversation, and it would give Jack and Krys enough time to recognize each other.
Tom
player, 33 posts
I'm a good man...
Well, I'm all right
Wed 23 Oct 2013
at 05:49
  • msg #48

Re: [OOC] The Liar's Club

...and I forgot what I wanted to add. I need a memory upgrade :P
CTA
GM, 224 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 31 Oct 2013
at 21:31
  • msg #49

Re: [OOC] The Liar's Club


Happy Halloween!

I'll be adding some treats to your characters sheets in the next couple of days. Hope everyone has fun tonight.
Tom, Cat
player, 14 posts
I Killed Curiosity
So Sue Me
Mon 4 Nov 2013
at 19:22
  • msg #50

Re: [OOC] The Liar's Club

This is probably where our director should take over the scene. Meow.
Krystal O'Conner
player, 107 posts
the odd one
Tue 5 Nov 2013
at 22:44
  • msg #51

Re: [OOC] The Liar's Club

Sorry I was playing Dystopia Rising (LARP) this weekend. Ended up kind of getting hurt and kind of in the ER. Sorry.
Oh - and it's just my knee and 3 stitches. I'm fine otherwise.
This message was last edited by the player at 22:45, Tue 05 Nov 2013.
CTA
GM, 232 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 21 Nov 2013
at 00:31
  • msg #52

Re: [OOC] The Liar's Club

I saved the latter half of your post, Tom, and will post it after the others get a chance to respond. I'll give Zoey a chance to reply to your question, and then let Jack finish his brief chat with security before we get to your spell.

I also think I need to clarify something.

The building on the left is Tabu, the one one the right is Belladonna's home (you can't see her home very well in this picture because of the bushes). That fence you see between the two buildings is the courtyard. You don't need to go inside Tabu to get to the courtyard. That sidewalk next to the red car is where Ashley collapsed.
CTA
GM, 234 posts
Chicago Transit Authority
Hope you enjoy the ride
Sat 23 Nov 2013
at 17:00
  • msg #53

Re: [OOC] The Liar's Club

Have you guys heard of Flying Frog Productions? They make the game Last Night On Earth, which I think is one of the best zombie board games I've played. They make several other games, too. ( http://www.flyingfrog.net/ ) I was looking at their website and discovered they're running a Kickstarter. They are into their last couple of days. I just stumbled onto it yesterday. I thought I'd mention it to some of my fellow gamers, in case any of you are interested: http://www.kickstarter.com/pro...shadows-of-brimstone
CTA
GM, 235 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 28 Nov 2013
at 01:58
  • msg #54

Re: [OOC] The Liar's Club

Even if you don't celebrate Thanksgiving, I hope you have a good day tomorrow. Treat yourself to some good food. Call or get together with a loved one.
Tom, Cat
player, 17 posts
I Killed Curiosity
So Sue Me
Thu 28 Nov 2013
at 18:17
  • msg #55

Re: [OOC] The Liar's Club

Happy turkey day, everyone :P
Krystal O'Conner
player, 111 posts
the odd one
Fri 20 Dec 2013
at 01:11
  • msg #56

Re: [OOC] The Liar's Club

I'm soo sorry. That's all I have.
Tom
player, 42 posts
I'm a good man...
Well, I'm all right
Fri 20 Dec 2013
at 17:52
  • msg #57

Re: [OOC] The Liar's Club

Not sure what else we could do at the club... I think Tom will wait until we find the killer before he starts hitting on Zoey :P
Zoey Granger
player, 59 posts
Fri 20 Dec 2013
at 19:00
  • msg #58

Re: [OOC] The Liar's Club

Good to know that Tom isn't having any trouble getting over Ashley :P

Also, it's all good Krystal
CTA
GM, 240 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 20 Dec 2013
at 21:22
  • msg #59

Re: [OOC] The Liar's Club


Yep, I think we can wrap the current scene.

I plan to jump ahead to a couple of days later. Let me know if there's anything in particular that your characters would be doing over the next couple of days, and if you need an on-camera scene before I move forward.

This weekend will be incredibly busy for me, and after that we have Christmas. Unless you guys have something you want to do before then, I will move the story forward after Christmas. It will be a couple of days later, the evening after Ashley's funeral. I'm hoping to have some of you gather at Liar's club. Zoey and Jack are easy, since she works there and Jack rents the apartment over the bar. Tom could be stopping by to touch base with Jack and compare notes.

Let me know your thoughts.
Krystal O'Conner
player, 113 posts
the odd one
Fri 20 Dec 2013
at 21:24
  • msg #60

Re: [OOC] The Liar's Club

Okay, I'm all caught up. I do think the next logical progression was visiting the friend but I don't think that has to be on camera. Krystal AND Tom could be coming by when Zoey's working to get what notes they have, including what Krystal and Zoey learned off camera.

It's classic TV info dumping anyway.
Zoey Granger
player, 60 posts
Fri 20 Dec 2013
at 21:39
  • msg #61

Re: [OOC] The Liar's Club

I figure Zoey would be more than welcoming to offer that they come watch her dj, and maybe get them a deal on the really cheap beer lol. Zoey could easily go with Krystal or not to talk to the friend, either works.
CTA
GM, 241 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 20 Dec 2013
at 21:48
  • msg #62

Re: [OOC] The Liar's Club

That's what I was thinking. If you had people you wanted to talk to or research you wanted to do, I can send you a PM with a summary of what you learn. Then you guys could get together over drinks and share info.

However, I am not opposed to on camera stuff. If anyone feels like they have something that needs to be played out, just let me know.

BTW, the woman who was with Ashley that night was her sister. Just wanted to clarify that.
This message was last edited by the GM at 21:50, Fri 20 Dec 2013.
CTA
GM, 242 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 26 Dec 2013
at 15:34
  • msg #63

Re: [OOC] The Liar's Club


I hope the holidays have been good for all of you.

Krystal is planning on having an off-camera chat with Ashley's sister before the next scene happens. Would anyone else like their character to do something before the next scene takes place? Is anyone else going to join Krys when she talks to the sister?

I plan on making a post soon that will be set a couple of days later at the Liar's Club, it will be the evening after Ashley's funeral. Unless you tell me differently, I'm going to assume that all of you will be there.
Zoey Granger
player, 61 posts
Thu 26 Dec 2013
at 22:52
  • msg #64

Re: [OOC] The Liar's Club

Zoey would definitely go if invited but she wouldn't make a big thing about talking to the sister. But yes she would totally be at Liar's.
Jack Jennings
player, 217 posts
INS Reporter
Fri 27 Dec 2013
at 01:46
  • msg #65

Re: [OOC] The Liar's Club

I don't need to chat with the sister. I will attend the funeral, in that I will be nearby enough to see the attendees. I want to see who attends and if anyone is watching from afar.

I will definitely be at the Liar's club. First round is on me!
Tom
player, 43 posts
I'm a good man...
Well, I'm all right
Fri 27 Dec 2013
at 11:05
  • msg #66

Re: [OOC] The Liar's Club

Tom wants to go with Krystal, but he would prefer to go in cat form - and pose as a normal cat, if needed - just to avoid overwhelming the girl.

It's a bit of a busy time for me, so tom may fade a little in the background.
CTA
GM, 245 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 7 Feb 2014
at 15:01
  • msg #67

Re: [OOC] The Liar's Club

Since the smoke break seems to be finished, I'm going to move ahead with everyone back inside the bar so we can wrap this scene.
Tom
player, 49 posts
I'm a good man...
Well, I'm all right
Thu 27 Feb 2014
at 21:25
  • msg #68

Re: [OOC] The Liar's Club

Just so you know, my daughter was born yesterday (2.66 kg, 48 cm, for those who use the imperial system google is --> thataway). I probably won't be exceedingly present for a little while :P
Jack Jennings
player, 228 posts
INS Reporter
Fri 28 Feb 2014
at 01:12
  • msg #69

Re: [OOC] The Liar's Club

Wo Hoo!  Congratulations Tom!  Pop the champagne or tap the beer. Pass the cigars around. (Chocolate cigar for me please).  This is a Proud Parent moment. Is she your first? How is mommy? Tired, I bet. Rest when you can and enjoy everything.
Tom
player, 51 posts
I'm a good man...
Well, I'm all right
Fri 28 Feb 2014
at 06:23
  • msg #70

Re: [OOC] The Liar's Club

Yep, she's my first, I'm sure she'll take full advantage of that when she realizes its benefits :P

Mommy is fine, the delivery was easier than either of us had anticipated, she's at the hospital until Sunday.

And then the fun begins :P
Zoey Granger
player, 70 posts
Fri 28 Feb 2014
at 10:16
  • msg #71

Re: [OOC] The Liar's Club

Ooh congratulations! Take your time lol I'm sure you'll have plenty of time to post when she's quietly occupying herself (obviously I don't have kids :P) Lol but really enjoy :)
CTA
GM, 248 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 28 Feb 2014
at 15:24
  • msg #72

Re: [OOC] The Liar's Club

Congrats Tom! Your greatest adventure has only just begun. I wish you and your family the best.
Tom
player, 52 posts
I'm a good man...
Well, I'm all right
Fri 28 Feb 2014
at 22:34
  • msg #73

Re: [OOC] The Liar's Club

Thank you thank you. Now this is a case where I would like to have Witchcraft's Blessing, I could definitely use some luck ;p
Krystal O'Conner
player, 122 posts
the odd one
Tue 4 Mar 2014
at 03:41
  • msg #74

Re: [OOC] The Liar's Club

Wow! Good luck, (^._.^)ノ ! Since you seem a decent fellow I won't even bother with genetic time bomb jokes.
*cheers*
CTA
GM, 251 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 11 Mar 2014
at 18:30
  • msg #75

Re: [OOC] The Liar's Club

If we were a TV show, this is where we would have a commercial break. After the break the story would jump ahead to either later that night, or even the next day at the hospital. How far we jump ahead depends on you guys. Does anyone have anything they want to do now, or can we call the bar scene wrapped? I assume Jack is going to the hospital. What about Krys and Tom?

Do any of you have something you want to do that requires an on camera scene? Anything that you want to do behind the scenes?
Tom
player, 55 posts
I'm a good man...
Well, I'm all right
Tue 11 Mar 2014
at 19:43
  • msg #76

Re: [OOC] The Liar's Club

Tom doesn't know what else to do. I think he'll go out in cat form, take a walk, possibly blast some things.
Krystal O'Conner
player, 125 posts
the odd one
Tue 11 Mar 2014
at 20:04
  • msg #77

Re: [OOC] The Liar's Club

Nopes. I'm going to see here with my feels.
Jack Jennings
player, 230 posts
INS Reporter
Wed 12 Mar 2014
at 15:41
  • msg #78

Re: [OOC] The Liar's Club

Yep, as expected, Jack will go to the hospital to be by Zoey's side, or as near to her as the staff will let me.
CTA
GM, 253 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 21 Apr 2014
at 13:52
  • msg #79

Re: [OOC] The Liar's Club


Sorry for the delays. March and April always get as chaotic for me as the Xmas holiday season.

Jack and Zoey are putting together a joint post for their scene. Tom and Krys can feel free to chat more right now. After Jack and Zoey's scene is posted, we will move to another group scene at the bar.

I will be out of town for a few days at the end of this week. When I return, I plan to pick up the pace a bit for our game. Thanks for your patience.

Tom:
I don't want to tempt Mr. Murphy's demon, but... Well, I don't want to tempt Mr. Murphy's demon.


I liked the idea that there might actually be a demon connected to Murphy's Law.
Krystal O'Conner
player, 128 posts
the odd one
Fri 25 Apr 2014
at 18:46
  • msg #80

Re: [OOC] The Liar's Club

Sorry for my absence too. A lot going on in my life and I'd gotten sick for a bit.
Jack Jennings
player, 236 posts
INS Reporter
Sun 27 Apr 2014
at 14:02
  • msg #81

Re: [OOC] The Liar's Club

I do hope that you are feeling much better, Krystal. Being under the weather is a real drag.

Tom, stop giving the GM ideas on how to mess with us!  Murphy's Demon indeed.  (Ok, a bit jealous. Kind of brilliant and would explain so much)
CTA
GM, 254 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 1 May 2014
at 13:07
  • msg #82

Re: [OOC] The Liar's Club

I'm back in town. As soon as Jack and Zoey are finished with their joint post, one of you can go ahead and post it.

Tom & Krys, if you would like to start working on a scene where you check the bar with Tom's glasses, go ahead and start it in a PM. I can interject as needed to let you know what you find.

Hope you're feeling better Krys. April was a rough month for me, too. I began the month by breaking my toe and ended it with a fall in the shower. My back is still a bit sore from that, but getting better. Hopefully May will be better for us all.
CTA
GM, 255 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 5 May 2014
at 12:12
  • msg #83

Re: [OOC] The Liar's Club

I wanted to mention https://storium.com/ I've been checking it out the past couple of days. There is an article here:
http://www.themarysue.com/storium-storytelling-game/

They have 3 days left on their Kickstarter, which you can find here:
https://www.kickstarter.com/pr...ne-storytelling-game
Sorry for the short notice but, I didn't get a chance to look at it until this week. I've heard that the free version will let you play three games. Subscribers will get more games and be able to create their own worlds. Subscriptions will run $25 a year but, if you pledge their Kickstarter, you can get the first year for $20. Some worlds are included with the basic subscription, other worlds might cost $1-$5.

A $10 pledge on their Kickstarter will let you into their beta right now to check it out, and you can invite your friends to join you in the beta for no extra charge. They state on their Kickstarter that the beta is "an early test version of Storium. We expect it to change and grow quite a bit before the public launch." Right now their target date for launching the full version of Storium is around Nov. To invite others to the beta, you have to create a game first. I haven't done that, otherwise I'd send you beta invites. I'm playing in my son's game right now.

So far, I like it. I might even consider moving Bitter Chill there down the road. I kind of like the idea of more focus on story and less on die rolls, stats and mechanics. Such a move won't happen until after their public launch in the fall, if at all. I won't move the game there if all of you would prefer to stay here. Just thought I would mention it as an option.

I think Jack and Zoey have almost wrapped their scene and should be posting it soon. We will move forward after that.
Tom
player, 63 posts
I'm a good man...
Well, I'm all right
Tue 3 Jun 2014
at 17:20
  • msg #84

Re: [OOC] The Liar's Club

Did we skip a day?
CTA
GM, 256 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 3 Jun 2014
at 17:32
  • msg #85

Re: [OOC] The Liar's Club

No. Jack is still in the bathroom. I think Krys and Tom moved from the bar to the table Jack had indicated. Zoey just showed up instead of waiting for Jack to pick her up at the hospital. It is ok if your characters are a bit surprised by Zoey's sudden arrival.
Zoey Granger
player, 76 posts
Fri 6 Jun 2014
at 12:43
  • msg #86

Re: [OOC] The Liar's Club

I have to say you're far more clever than I am Tom, I like it hehe :)
Krystal O'Conner
player, 136 posts
the odd one
Fri 6 Jun 2014
at 13:30
  • msg #87

Re: [OOC] The Liar's Club

Yep, asked all the right questions. Well done, Sir.
Tom
player, 66 posts
I'm a good man...
Well, I'm all right
Fri 6 Jun 2014
at 14:15
  • msg #88

Re: [OOC] The Liar's Club

Why thank you :)

At first I thought it was just a mix-up with the time, but then our Director said it was correct...
Jack Jennings
player, 240 posts
INS Reporter
Sat 7 Jun 2014
at 01:25
  • msg #89

Re: [OOC] The Liar's Club

Nicely played, everyone.
Krystal O'Conner
player, 138 posts
the odd one
Sat 7 Jun 2014
at 20:15
  • msg #90

Re: [OOC] The Liar's Club

This scene is giving me feels.
Jack Jennings
player, 242 posts
INS Reporter
Sun 8 Jun 2014
at 03:36
  • msg #91

Re: [OOC] The Liar's Club

Been there, did that.  And you are doing the scene proud!  I feels it too.
Zoey Granger
player, 79 posts
Sun 8 Jun 2014
at 16:03
  • msg #92

Re: [OOC] The Liar's Club

I am totally loving this scene and super glad it's giving feels, thank you all for this :)
Tom
player, 71 posts
I'm a good man...
Well, I'm all right
Mon 9 Jun 2014
at 12:48
  • msg #93

Re: [OOC] The Liar's Club

So I had missed Zoey's last line. Made a small adjustment to my post. Finding Zoey is going to be a lot of fun for Tom, especially considering our Director ruled that "Speak with Dead" is not a feasible spell :P
Jack Jennings
player, 244 posts
INS Reporter
Mon 9 Jun 2014
at 14:26
  • msg #94

Re: [OOC] The Liar's Club

Tom is right. Zoey has left the building, Krystal.

Zoey Granger:
She bent over sobbing heavily, barely breathing she lifted her head and looked right into Jack's eyes as he was staring through her, and an instant later she had blinked out of view as if she was never there.

Zoey Granger
player, 80 posts
Mon 9 Jun 2014
at 16:33
  • msg #95

Re: [OOC] The Liar's Club

Oh sorry I thought that was clear, I was trying to say it without just being like "and poof" lol but yeah, Zoey has "blinked" out of the scene. I promise I will be posting regularly with you guys at some point :)
Krystal O'Conner
player, 140 posts
the odd one
Mon 9 Jun 2014
at 17:02
  • msg #96

Re: [OOC] The Liar's Club

I missed that line. Amazingly i was looking for something that indicated she'd vanished. Not sure how i missed it. Post edited.
CTA
GM, 257 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 10 Jun 2014
at 17:31
  • msg #97

Re: [OOC] The Liar's Club

I think Krystal's post makes a good end to the current scene. I will start a new scene soon at the hospital, either later today or tomorrow. If any of you don't want to go to the hospital, let me know.

Great scene, everyone. I really liked what all of you did.
Tom
player, 73 posts
I'm a good man...
Well, I'm all right
Thu 12 Jun 2014
at 18:17
  • msg #98

Re: [OOC] The Liar's Club

Just for info, Tom will be tagging along if Crystal is going. She's the one who's driving :)
Tom
player, 74 posts
I'm a good man...
Well, I'm all right
Mon 16 Jun 2014
at 12:17
  • msg #99

Re: [OOC] The Liar's Club

I'm guessing Krystal stayed outside just like last time?

I'm also guessing that Doc Rowe is the local pathologist and the surgery is actually an autopsy...
Tom
player, 75 posts
I'm a good man...
Well, I'm all right
Mon 16 Jun 2014
at 12:19
  • msg #100

Re: [OOC] The Liar's Club

Wait... The doctor is K. Rowe? That looks like a Title Drop. I think we found "the Crow" and are now looking for "the Butterfly".
This message had punctuation tweaked by the player at 12:20, Mon 16 June 2014.
Jack Jennings
player, 247 posts
INS Reporter
Mon 16 Jun 2014
at 12:42
  • msg #101

Re: [OOC] The Liar's Club

What? Huh? Oh my goodness! You are sharp Tom!! And I just thought the crow and butterfly was a reference to some obscure song lyrics. I can see that I need to read everything, including the hidden sub text. Doubt I can do that, but I'm going to try.
CTA
GM, 260 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 17 Jun 2014
at 12:45
  • msg #102

Re: [OOC] The Liar's Club

Jack Jennings:
And I just thought the crow and butterfly was a reference to some obscure song lyrics.


I wouldn't call Shinedown's The Crow and The Butterfly obscure :)
Jack Jennings
player, 249 posts
INS Reporter
Tue 17 Jun 2014
at 16:05
  • msg #103

Re: [OOC] The Liar's Club

You don't know the size of the rock I live under.  :-)  I most likely would know the song if I heard it.  I'm just not one for focusing on the words.  It is all music to me. The voices are simply different instruments.
CTA
GM, 262 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 20 Jun 2014
at 15:55
  • msg #104

Re: [OOC] The Liar's Club

I've got out of town guests this weekend, so I won't be posting anything new until Monday or Tuesday. First up will be a short scene with Zoey.

After that, what would you guys like to do? Do you have any ideas of who you would like to talk to or where you might want to go to get more info. If you don't, I can steer you in some directions. I just thought I would ask you first.
Jack Jennings
player, 250 posts
INS Reporter
Thu 26 Jun 2014
at 15:21
  • msg #105

Re: [OOC] The Liar's Club

Well, once I pull myself together, I am going to want to get the official causes of death for both girls.

Krystal O'Conner:
"Actually, Tom has a point. We did get lucky, in more than one way. Jack, can you look around and see if other people have had some strange fainting spell followed by death? Tom, could you look into the history of this place? Maybe the connection is this location and not just the victims. One or the other has to give us something to go on." Krystal made no effort to imply she was going to do any work and smiled when she got her refill.


Following Krystal's suggestion, Jack can interview Ben, the coroner/witness to see if there are any other such cases that may have fallen between the cracks. I may want to touch base with Corbin as well. Give him an update as we'll ask ask for his insight.
Krystal O'Conner
player, 142 posts
the odd one
Thu 26 Jun 2014
at 16:26
  • msg #106

Re: [OOC] The Liar's Club

As far a Krystal going with Jack she might suggest Tom go with him. She still doesn't like to go into Hospitals and is still too sober to leave the club.
On a side note CTA, if Krystal did ever end up on the hospital feel more than free to have a ghost around that she thinks is her primary doctor.
CTA
GM, 263 posts
Chicago Transit Authority
Hope you enjoy the ride
Sun 29 Jun 2014
at 16:47
  • msg #107

Re: [OOC] The Liar's Club


Should be posting a short scene with Zoey later today.

I was thinking of doing a summary of the funeral scene so that we can get through that pretty quickly. Let me know, either here or in PM, if your character will be there. Is there anything in particular you want me to include in the summary about what your character says or does? How they react to it?
Zoey Granger
player, 81 posts
Mon 30 Jun 2014
at 13:29
  • msg #108

Re: [OOC] The Liar's Club

Do I get to be at my own funeral? Lol
Krystal O'Conner
player, 143 posts
the odd one
Mon 30 Jun 2014
at 14:41
  • msg #109

Re: [OOC] The Liar's Club

I would LOVE to see that. I bet Zoey at her own funeral would be an interesting perspective.
CTA
GM, 264 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 30 Jun 2014
at 18:13
  • msg #110

Re: [OOC] The Liar's Club

What I can do is open the scene near the end of the graveside service and give people a chance to talk briefly.

Zoey doesn't have a lot of control over travelling yet, but she could be pulled to the funeral, whether she wants to go or not, the same way she was pulled to the hospital - kind of being dragged to where her body currently is.
Jack Jennings
player, 251 posts
INS Reporter
Mon 30 Jun 2014
at 21:12
  • msg #111

Re: [OOC] The Liar's Club

Jack will be there and insist on being a pallbearer.  But he will not want to say a few words.  He feels like his voice would fail him.  He knows that his ability to write is lacking anything creative at this time.

Great scene Zoey and GM.  The end made me misty.
Tom
player, 76 posts
I'm a good man...
Well, I'm all right
Thu 3 Jul 2014
at 08:46
  • msg #112

Re: [OOC] The Liar's Club

Tom will be at the funeral in cat form, if it's in the graveyard, or in human form if it's in a church.

If Zoey's there, he'll call her telepathically at some point, if she doesn't notice him first.
CTA
GM, 266 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 3 Jul 2014
at 22:39
  • msg #113

Re: [OOC] The Liar's Club

It's a long holiday weekend here in the states, so I'll post the funeral on Mon. Tom, there will be an indoor service first, but I'm just going to summarize that. It will be followed by a graveside service where you can all chat. You will be able to switch to cat form before the graveside service.
CTA
GM, 270 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 17 Jul 2014
at 21:24
  • msg #114

Re: [OOC] The Liar's Club


The funeral will be wrapping up shortly. Let me know where you want to go and what you want to do next.

Unless any of you want to play it out, I was going to skip the wake at the bar - or just sum it up.

Jack, the phone call with Carly - do you want it on or off camera?
Jack Jennings
player, 256 posts
INS Reporter
Fri 18 Jul 2014
at 03:48
  • msg #115

Re: [OOC] The Liar's Club

I think the call can be off camera.  It will be just telling her our suspicions and the about the other girl's case.  If she looks into it and has info, that we can maybe do on screen.
Zoey Granger
player, 86 posts
Fri 18 Jul 2014
at 10:19
  • msg #116

Re: [OOC] The Liar's Club

I dunno if anyone saw it yet but I edited my post to move things along a bit and I'm okay with skipping the wake if everyone else does, Zoey could easily be too drained to attend even.
CTA
GM, 273 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 24 Jul 2014
at 19:15
  • msg #117

Re: [OOC] The Liar's Club


Just waiting for somebody to look behind the curtain, and then we can wrap this scene up.

On the subject of moving things along, I was looking something up the other day and noticed that we have been playing this episode for a year now - which is a lot slower than I would like. I know some of it has been due to real life for all of us, and I can understand that. But I also think some scenes just stall and bog down, and other times it's taken awhile to work out game mechanics and stats.

This has me leaning toward moving the game to Storium sooner as opposed to later. I'll be honest, I hate dealing with the crunchy bits of a game - the stats on powers, spells, magic items... I think the way Storium handles challenges fits my GM style a lot better. It's not freeform, but we get to concentrate on the story and not spend a month on one combat.

So, I've been thinking of running an "unaired" pilot episode of Bitter Chill on Storium to test their system with some of these characters. Maybe we could play through how Krys and Tom met. They didn't know Jack and Zoey yet, so maybe you two could play other characters?

Here's a video that briefly explains how the Storium system works:
https://www.youtube.com/watch?v=3z4Y7YYuV68#t=159

Right now, I think the biggest hurdle is: each character starts with 3 copies of the same Strength card and 3 copies of the same Weakness. Your characters are bit more complicated than that. That's what I'm trying to figure out how to balance.
Jack Jennings
player, 260 posts
INS Reporter
Fri 25 Jul 2014
at 13:49
  • msg #118

Re: [OOC] The Liar's Club

I understand your frustrations with RPOL gaming mechanics and feel your pain regarding our game tempo.   I have looked at Storium and I'm playing in a couple of games over there.  There was a slight shift in my thinking and approach to that site's format.  But I have to admit it is fun and does seem to promote a slightly faster tempo since we would not have to roll dice and wait for GM results to actions.
By using the Challenge cards, us players will know the general outcome of our actions, be it a strong one or weak, at the outset.  Then we just write a post with that known result.  Much faster then, I post action, I roll dice, I wait for others to take turns, we wait for GM resolution.

If you were to move our game to Storium, I fully support that move.  I know that Storium is new and lacking some of the features we have come to expect from RPOL.  Things like color text, private lines, and personalized color schemes.  But RPOL was new once and those features came over time.  Storium will get those features eventually.
Tom
player, 81 posts
I'm a good man...
Well, I'm all right
Fri 25 Jul 2014
at 18:38
  • msg #119

Re: [OOC] The Liar's Club

Wait, am I the only one who is not on Storium?

But regardless, I don't think we ever got bogged down in the crunchy bits, partly because we had very very few crunchy bits so far.

What we had (have) is, people who have RL issues that are slowing down or outright stopping their contribution, who are waiting for somebody else, or who just simply aren't entirely sure what their character is supposed to do or say, because somebody is supposed to look behind the curtain and I hadn't even realized that there was one. Edit: and yes, that's my fault because I evidently didn't read the room's description carefully enough, but that's beside the point, methinks.

I don't think Storium is going to change that, and if it could, we wouldn't need it, because we could apply the same fix without having to move over.
This message was last edited by the player at 18:47, Fri 25 July 2014.
Krystal O'Conner
player, 147 posts
the odd one
Fri 25 Jul 2014
at 19:35
  • msg #120

Re: [OOC] The Liar's Club

What's funny is that I didn't know that was the goal. I always post then come here and read the OOC parts. I like Storium and I do agree the elegance of Storium does lend it some power. Sorry, Tom, I guess you are one of the few not on it. I like that the GM is more of Director by setting a stage and sitting back to see how the players react within the frame work. I was in a scene where I had only one weakness and it would have cost us the challenge so I sat back doing witty commentary until someone else won the challenge.

I know Storium can slow down at times, but that's a player based situation. When you've run out of cards to play and no one is moving it tends to stall a scene but the "Narrator" can always force things along. I'm very interested to see what can be done at launch. (Anyone know when that is? I have forgotten.)
Tom
player, 82 posts
I'm a good man...
Well, I'm all right
Fri 25 Jul 2014
at 20:36
  • msg #121

Re: [OOC] The Liar's Club

Be that as it may, I still think that, if Storium can fix the problems we are having, we still don't need storium, just the fix.

IMO, and assuming I understand it correctly, the main "fix" storium provides is the presence of a clear goal for the scene, which indeed is often not very clear in traditional RPGs. Other than that, if a player is waiting for the others to post, or is unable to do so due to RL reasons... I don't see how Storium could fix that.
Krystal O'Conner
player, 148 posts
the odd one
Fri 25 Jul 2014
at 22:20
  • msg #122

Re: [OOC] The Liar's Club

No, it's not a "goal" so much as a challenge. (Did you watch the Video yet?)

The Challenge has a goal. So in this scene the Challenge could be "Pick up JD" and that's it. However, there are Strong and Weak outcomes. Each character as 'cards' they play as scenes go along but not all cards are 'strong'. So, in this case a the Challenge is "Pick up JD". If it's a Strong Outcome the wording may be: You find [blank] in Zoey's apartment and it looks important. At the same time there is the Weak Outcome which could be: You pick up JD but find nothing else of interest.

The players would have cards to play on this. For simplicity let's pretend the "Pick up JD" challenge requires 1 card. And we're all out of "Strengths" because we used them up. Thus we can't finish "strong" so we have to pick the "Weak Outcome". The player who plays on the challenge to complete it gets to say how it went. However, let's assume Krystal has only weakness cards, Tom has no cards left and Jack as 1 Strength card. It behooves the group for Jack to play his strength card so Krystal refrains from playing any cards and I just post something random in the scene.

Also, you can have things like Asset Cards that represent things like Spells or Weapons. So, instead of taking the time to determine if Tom has a Spell he can use and how it should work you just play "Asset Card: Magic Glasses" and let the Narrator tell you what happened. If you don't have that card, you don't have that to play on the challenge.

In short, it's not just a solution ON Storium, it's the very framework it's founded on. RPOL is founded on the concept of table top with Dice. Storium is founded more on the idea of Deck Building games with Cards. You don't roll anything you just play cards.
Krystal O'Conner
player, 149 posts
the odd one
Fri 25 Jul 2014
at 22:32
  • msg #123

Re: [OOC] The Liar's Club

I should also point out. That sometimes the GM doesn't actually have to have a specific solution. Thus the players aren't required to figure out X, Y, & Z. The GM just post that a strong outcome means you kill the beast. And let the planners decide how that looks based on of their cards and how they view their character.
This message was last edited by the player at 23:15, Fri 25 July 2014.
CTA
GM, 276 posts
Chicago Transit Authority
Hope you enjoy the ride
Sat 26 Jul 2014
at 22:33
  • msg #124

Re: [OOC] The Liar's Club

Tom is correct that Storium won't solve the problem of waiting for somebody to post. Storium can suffer from the same issues that have always plagued RPOL with people being slow to respond, or just vanishing without a word. We need to address that, whether we relocate the game or not. I've seen too many games lose momentum and die and I don't want that to happen here. When the game drags on too slowly it's hard to keep track of things in the story and it's very easy to lose interest.

I don't want to lose anybody because they get hit with a bad week in RL. It happens to me too. What I can do is intervene more to keep the game moving. If you haven't posted in a week, and I had no advance notice that you wouldn't be able to post, then I will move the scene forward even if that means I have to post actions for your character. I'll try to keep those actions simple and avoid writing dialogue for your character as much as possible, but I need to keep the game moving for the rest of the players.

I was thinking of adding an NPC to your group. If the game starts to lag or you guys aren't sure where to go next, I can use the NPC to nudge you in a direction. In the case of the most recent scene - after waiting a couple of days, if one of you hadn't looked behind the curtain, I could have had the NPC do it.

I would like you guys to post 2 to 3 times a week and I will try to do the same. I'm not as active on weekends, but I will try to be better about updating at least a couple of times a week.

That's what we can do for now. I should be able to introduce the NPC after a couple more scenes. I'm open to hearing any ideas you may have to keep things moving at a better pace. There will always be downtime. I take vacations, get sick, or get hit with real life issues too. I just want to keep the slow phases to a minimum.

We don't need to move to Storium to address the above issues, but I still want to consider it at some point. The crunchy bits slow me down and have made some of my responses and posts take longer while I do math and balance this stat with that power, and so on.
CTA
GM, 277 posts
Chicago Transit Authority
Hope you enjoy the ride
Sun 27 Jul 2014
at 18:36
  • msg #125

Re: [OOC] The Liar's Club

Unless there is something else you guys want to do, I will be starting the morgue scene on Tues. Everyone can go with Jack, including Zoey. Let me know if you decide not to go.
Krystal O'Conner
player, 153 posts
the odd one
Sun 27 Jul 2014
at 18:59
  • msg #126

Re: [OOC] The Liar's Club

Krystal is fine with seeing dead bodies. "Ghosts to usually hang out around their dead bodies because that would break their ability to maintain their delusion." [Her theory]
CTA
GM, 279 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 30 Jul 2014
at 14:58
  • msg #127

Re: [OOC] The Liar's Club

I'm going to give you guys a chance to talk to Zoey about what you found at her place, but I will be moving you to the morgue scene very soon. Krys and Tom might also want to give Zoey some tips on how she's going to be able to go with them to the morgue.
Tom
player, 86 posts
I'm a good man...
Well, I'm all right
Thu 31 Jul 2014
at 05:13
  • msg #128

Re: [OOC] The Liar's Club

Tom just briefed Zoey on what you found out: while I had him do it off camera since we the players already knew it, he would have done it in broadcast to make sure others could pitch in. I think Jack knows Zoey's there...
CTA
GM, 283 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 4 Aug 2014
at 12:57
  • msg #129

Re: [OOC] The Liar's Club

Krystal O'Conner:
I'm very interested to see what can be done at launch. (Anyone know when that is? I have forgotten.)


I believe Storium's initial target was fall but, that may have been a bit ambitious. I don't think they anticipated some of the things that would come up once their beta expanded. There was a big kerfuffle about the way the copyright was worded on the site (they never had any intent to sell anyone's writings - they've changed the way the copyright is worded to make that clear now).

There are still people that are overly concerned (if you ask me) that their writing be protected. They want a way for a player to be able to extract all their content from a game when they quit. I've been trying to point out why I think that's a bad idea but, I feel like I'm a solitary voice. Somebody actually posted, "what if Disney gets a secret account on the site and steals your ideas." I've also suggested that they give Narrators more editing ability. I know they are working on giving us more editing options but, it is still unclear just how much editing we'll be able to do. The idea that a narrator might be able to edit player posts is freaking some players out.

I read a recent article where they said they are hoping to have a public launch by the end of 2014. Before that happens, we're supposed to go from a beta test to what they're calling a gamma test. The gamma stage will include testing some of the promised new features that will allow greater customization.

As I said, Storium isn't perfect and it is experiencing growing pains. I still think the advantages far outweigh the flaws.
Tom
player, 91 posts
I'm a good man...
Well, I'm all right
Sat 9 Aug 2014
at 10:22
  • msg #130

Re: [OOC] The Liar's Club

Wait, the tattoo was new? I had completely missed that...
Jack Jennings
player, 271 posts
INS Reporter
Sat 9 Aug 2014
at 12:44
  • msg #131

Re: [OOC] The Liar's Club

That may have been my fault, Tom.  It is a recent tattoo.  That fact was not clearly stated in my original discription of the tattoo.  Your question is a fair one to ask in game.
CTA
GM, 287 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 14 Aug 2014
at 12:42
  • msg #132

Re: [OOC] The Liar's Club

I'm having surgery on Tues and will be in the hospital for a couple of days. How quickly I get back online may depend on how good the meds are that they give me :)

I want to wrap up this scene before Tues. If you have anything else you want to ask Ben, do it now. Think about what leads you want to follow up on and let me know where you want to go next. I'll start the next scene when I'm home, based on where you tell me you want to go.
CTA
GM, 288 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 27 Aug 2014
at 08:35
  • msg #133

Re: [OOC] The Liar's Club

Hospital stay was extended by a couple of days but, I'm home now and resting. With a holiday weekend coming up here in the states, my plan is to wait until after labor day to get the game going again. Tom mentioned to me that he's got some real life stuff that's come up so, we should be prepared to work around him.

Here is the plan as of right now:

Talking to Ashley's sister will be handled off camera. I will PM or post what info was gathered from her.

The next scene will be a day or so later and going to talk to Jack's street contact. Anyone that would like to join Jack in this scene is more than welcome, in fact I would prefer that most of you join Jack. It will take place in Chicago's infamous Cabrini–Green housing area.

After that, Ben should have had a chance to run some tests on the exhumed body and might have more info for you.

Let me know if there's anything else you guys want to do. Feel free to ask any questions between now and the new scene. Look for the new scene to start Sept 3rd or 4th (Wed or Thurs of next week). Thanks for your patience.
Zoey Granger
player, 94 posts
Fri 29 Aug 2014
at 10:44
  • msg #134

Re: [OOC] The Liar's Club

Well I am sure Zoey will tag along just about anywhere, she knows the Cabrini-Green area so I'm sure she'll try to be there at least. If she's absent for any of the other stuff, I am sure she'll be quickly filled in anyway.
Krystal O'Conner
player, 159 posts
the odd one
Fri 29 Aug 2014
at 12:17
  • msg #135

Re: [OOC] The Liar's Club

I think, normally, Krystal would avoid a trip there. BUT, she does have weird dreams so she's probably going for some "off script" reason that lets the character be there without really explaining why outside of feeling she had to.
Jack Jennings
player, 274 posts
INS Reporter
Fri 29 Aug 2014
at 15:35
  • msg #136

Re: [OOC] The Liar's Club

This sounds like a good plan. You can have Jack talk to Ashley's family off camera if Tom is not able to.

Rest well and heal quickly.
CTA
GM, 294 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 9 Sep 2014
at 20:31
  • msg #137

Re: [OOC] The Liar's Club

Sorry guys, I've been having a rough week. I'll try to make a post soon but, we might be moving at a slower pace for a bit.
Tom
player, 92 posts
I'm a good man...
Well, I'm all right
Wed 10 Sep 2014
at 17:12
  • msg #138

Re: [OOC] The Liar's Club

Barring surprises, I should be available now. I'm debating alternatives on how Tom should go. Should he go in his natural form? Will Krys take him as "her cat"? Should he go as a human?
This message was last edited by the player at 17:13, Wed 10 Sept 2014.
CTA
GM, 296 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 12 Sep 2014
at 14:36
  • msg #139

Re: [OOC] The Liar's Club


Again, sorry for the delays. Long week.

Glad to have you with us Tom, in whatever form you choose. If you come as a cat, you'll find plenty of rats to chase at Cabrini–Green.
Tom, Cat
player, 26 posts
I Killed Curiosity
So Sue Me
Sun 14 Sep 2014
at 08:41
  • msg #140

Re: [OOC] The Liar's Club

If Krystal is holding Tom in her arms, the scene is going to be that much more entertaining, I think :)
CTA
GM, 298 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 19 Sep 2014
at 09:56
  • msg #141

Re: [OOC] The Liar's Club

I've nudged Krystal so, hopefully we'll get a post from her soon. If she doesn't post by Monday, I'll make a post for her so we can continue. In the meantime, Zoey and Tom should feel free to comment.
Tom, Cat
player, 28 posts
I Killed Curiosity
So Sue Me
Fri 19 Sep 2014
at 18:27
  • msg #142

Re: [OOC] The Liar's Club

Going out on a limb and assuming that Zed is a zombie... It doesn't seem much of a stretch, considering.
CTA
GM, 299 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 19 Sep 2014
at 18:57
  • msg #143

Re: [OOC] The Liar's Club

It's a safe assumption. There are no signs of decay and he while he doesn't smell like a rotting corpse, he probably still smells like a dead thing to Tom's feline sense of smell.
CTA
GM, 301 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 6 Oct 2014
at 19:05
  • msg #144

Re: [OOC] The Liar's Club

Sorry for the recent slow pace. I've been sick for the past couple weeks but, a new combo of meds seems to be helping. I didn't realize how out of it I had been until I started feeling better.
Zoey Granger
player, 97 posts
Mon 6 Oct 2014
at 19:28
  • msg #145

Re: [OOC] The Liar's Club

Hey everyone I apologize for my none responses as well, I just moved into my first apartment ( :D yay!) and it was a lot more work and time than I thought it'd be heh... Though I'm still settling in and have a lot of unpacking to do, I should be at a point where posting won't be an issue.
Krystal O'Conner
player, 165 posts
the odd one
Thu 9 Oct 2014
at 02:12
  • msg #146

Re: [OOC] The Liar's Club

When I moved out for the first time I realized it was the little things you take for granted. Like salt and pepper shakers. Try eating food with just that big barrel of salt. Doesn't go over well.
CTA
GM, 303 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 15 Oct 2014
at 19:27
  • msg #147

Re: [OOC] The Liar's Club


Tattoo shop scene will start tomorrow.
CTA
GM, 305 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 22 Oct 2014
at 00:15
  • msg #148

Re: [OOC] The Liar's Club

Tom, are you still in cat form?
Tom
player, 94 posts
I'm a good man...
Well, I'm all right
Wed 22 Oct 2014
at 16:16
  • msg #149

Re: [OOC] The Liar's Club

I figure they might have a no-animals policy, so no, I will be in human form. I will also be "translating" for Zoey on "unicast" telepathy to Jack, so that if she needs to tell him something Krys doesn't need to "casually" keep dropping by him and muttering to herself.
CTA
GM, 309 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 3 Nov 2014
at 20:34
  • msg #150

Re: [OOC] The Liar's Club

If you guys want to do anything else with Paul or the tattoo shop, I suggest you do it soon. Otherwise I'm going to wrap this scene up and move on.
This message was last edited by the GM at 21:10, Mon 03 Nov 2014.
CTA
GM, 313 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 13 Nov 2014
at 16:17
  • msg #151

Re: [OOC] The Liar's Club


Just an FYI, I recast Paul. I like this picture better.

CTA
GM, 314 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 18 Nov 2014
at 13:29
  • msg #152

Re: [OOC] The Liar's Club

Thanksgiving is coming up in the states and I will be hosting out of town guests starting next week. I'm going to give you the rest of this week to do what you want in this scene. I plan to end this scene by the end of the week and start a new scene after the holiday weekend. If Krystal hasn't logged in by the time I start the new scene, I will sideline her character so we can continue.
Zoey Granger
player, 102 posts
Tue 18 Nov 2014
at 14:42
  • msg #153

Re: [OOC] The Liar's Club

Yeah sorry for the slight delays, working on moving my girlfriend in with me and then obviously we're trying to plan for the holidays as well. I hope I've been keeping up okay but I don't think I'll have too many issues wrapping this scene up this week.
Jack Jennings
player, 288 posts
INS Reporter
Wed 26 Nov 2014
at 20:20
  • msg #154

Re: [OOC] The Liar's Club

Is there anyone that could swipe a bottle of the tainted ink without getting caught? If not, Jack can openly ask/insist on taking a bottle. I know we don't have authority here, but we do have the numbers. I don't want our only hard evidence suddenly disappearing.
CTA
GM, 315 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 26 Nov 2014
at 20:56
  • msg #155

Re: [OOC] The Liar's Club

Jack Jennings:
Is there anyone that could swipe a bottle of the tainted ink without getting caught?


If anyone wants to try that, they can make a die roll of Dex + Crime. If you get at least one success level, you can assume success.
Tom
player, 102 posts
I'm a good man...
Well, I'm all right
Thu 27 Nov 2014
at 06:39
  • msg #156

Re: [OOC] The Liar's Club

If we collect it, it's no longer evidence: we can say "we got it from him", he can say "no, they didn't", in dubio pro reo, thank you, next case.
CTA
GM, 319 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 2 Dec 2014
at 21:59
  • msg #157

Re: [OOC] The Liar's Club

I'm going to assume that Jack relayed to Tom & Zoey what Ben told him. This just seemed easier and more efficient than playing out the phone call while you two waited.
CTA
GM, 325 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 9 Dec 2014
at 18:39
  • msg #158

Re: [OOC] The Liar's Club


I am soooo rusty at cinematic combat. Let me know if I mess anything up.
Tom
player, 108 posts
I'm a good man...
Well, I'm all right
Tue 9 Dec 2014
at 20:17
  • msg #159

Re: [OOC] The Liar's Club

Taking a third option, I'm, going to spend a Drama Point.

Using a mental action for Telekinesis to deflect the dagger harmlessly out of the way. That's +21 to the roll (parrying with Telekinesis + Kung fu + 10), which neatly beats the harpy's roll on its own, so I'm not rolling for this one (there's no Rule of One in cinematic).

Then, this cat is going to eat that bird.

Tom is jumping on the harpy, for his first offensive action of the round: base is +11 (Dex + Kung fu), and I'm using one extra offensive action at +9. Rolled 7, that's a total of 18. I don't think the DP carries over to non-mental actions, so that's my total.

5 Success Levels: if she doesn't avoid the hit, that's 2x5+5 (15) points of base damage, slashing.

If we go for the single roll option, my total for the second hit is 16, 14 points of slashing damage.

I have, unless I'm mistaken, one action left, and a full shield. Please let me know if I'm forgetting anything, and how the actions resolve, I'll post IC afterwards.

EDIT: actually, Tom in human form has a -1 to his DEX, so that's one fewer points, and I probably don't have any physical actions left for this round, but I should have a mental one at -4. That would be another telekinesis, which would be... +17? or just +7?
This message was last edited by the player at 20:26, Tue 09 Dec 2014.
CTA
GM, 326 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 9 Dec 2014
at 21:14
  • msg #160

Re: [OOC] The Liar's Club

The problem will be the frightened woman that is running at you full speed. That's why there was a chance she would get in the way and get hit by the dagger herself. I think you need to use an action to dodge around her, or move her out of the way. She's kind of intent on jumping into Tom's arms for protection. (Panicked woman not thinking things through. Like a drowning man who nearly drowns the lifeguard rescuing him.)

I think in your human form you get 1 extra action for a total of 3 (1 offense, 1 defense, plus the extra one). I don't recall mental actions being separate from physical.

So you can use the telekinesis to toss the dagger aside as your defensive action. Then use an action (mental or physical) to deal with the human. That should leave you one action to deal with the harpy. But, as I said, I'm really rusty at die rolling for combats.
Tom
player, 109 posts
I'm a good man...
Well, I'm all right
Tue 9 Dec 2014
at 21:37
  • msg #161

Re: [OOC] The Liar's Club

Mental and physical actions are separate if we use the GoA rules: bonus mental actions use INT as reference score instead of DEX. The limits don't stack: Tom could, in theory, take one extra mental if he already took an extra physical action, but no extra physical actions if he already took an extra mental action. He could, however, take two extra mental actions in a single Turn.

Does the DP apply to all the mental actions for the Turn? It does make a difference, since at that point Tom is likely to attack telekinetically (having to reposition a panicked human kinda hinders his charge).
This message was last edited by the player at 21:40, Tue 09 Dec 2014.
CTA
GM, 327 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 10 Dec 2014
at 00:14
  • msg #162

Re: [OOC] The Liar's Club

It's been awhile since I've looked at GoA. I mostly borrowed their spell system and a few qualities & drawbacks. I didn't realize they made changes to the basic mechanics. I probably won't be able to look at the book until tomorrow so, excuse the stream of consciousness while I do a little "thinking out loud".

My knee jerk reaction is -- wouldn't that give certain characters an unfair advantage? Especially if things like telekinesis and pyrokinesis are considered mental actions? Characters who don't have mental powers get short-changed.

On the other hand... the Dex bonus favors physical characters. Maybe mental characters should get a bonus too. So a high dex could give you an extra physical action while a high Intelligence could give you an extra mental action. It would seem weird for a character that is using their mind for attacks to get an extra action based on their Dex. This could be why GoA split the actions.

Some creatures use Willpower for a lot of their abilities instead of Dex or Int. Should their bonus be based on their Willpower? If there's going to be a bonus for having a high attribute, shouldn't there be a similar bonus for each attribute? It's starting to feel like Dex is getting an unfair bonus by giving high Dex an extra action. Doing the same for Int. doesn't fix that, because it still short-changes the other attributes.

This is where things start to get complicated and why I find myself gravitating toward systems that aren't so heavily based on numbers and stats. Right now, I'm leaning toward simplifying things and getting rid of the extra action bonus altogether. It seems more fair to give everyone the same number of actions per combat round, no matter what kind of action it is. You'll still benefit from a high attribute because you get to add it to any die roll that uses that attribute.

Tom:
Does the DP apply to all the mental actions for the Turn? It does make a difference, since at that point Tom is likely to attack telekinetically (having to reposition a panicked human kinda hinders his charge).


The DP is applied to the die roll, and I think we usually had one die roll per attack round, no matter how many actions you had. If you go full offense to get 2 or 3 actions, you still only roll once. The same roll is applied to each action that round, with the penalties for multiple actions being applied when appropriate. I think this was so you didn't have a situation where you fumble your first attack and come back with a spectacular second attack within the same round. If you miss on the first attack, you miss all attacks that round because you're stumbling or off balance.
Tom
player, 110 posts
I'm a good man...
Well, I'm all right
Wed 10 Dec 2014
at 06:55
  • msg #163

Re: [OOC] The Liar's Club

I believe they explicitly based extra mental actions off INT because WIL is already the primary spellcasting stat, having both attack roll and damage roll based off it, meaning if you hit more you also cause more damage per hit.

While extra actions have been in Unisystem since Classic, they were nerfed significantly in Buffy and Angel, and then they were rebalanced in GoA - which IMO did a fair job of it.

GoA tweaked the combat effectiveness of spellcasters compared to the melee types by making spellcasting faster overall (for instance, non-quick-cast spells still require only as many actions as their PL, so a PL1 spell without Quick Cast is the exact same thing as a PL1 spell with Quick Cast), which, coupled with extra mental actions, allows a PL3 or PL4 spell with no Quick Cast to go off in two Turns with either no penalty (if you have 2 extra actions on round 1) or a -2 to the roll (if you only have 1 extra action).

You still can't get off more than a few hits with your spells, but if you factor in mental abilities, you get magical characters who can hold their own in a fair fight against melee characters, which wasn't necessarily true in Buffy and Angel, where spellcasters could only take melee types in unfair fights.

Admittedly, not all attributes are created equal. In Classic, DEX is the One Stat to Rule Them All. In GoA, this is mostly fixed, having four stats with similar potential (DEX: hit and extra actions for physical; INT: hit and extra actions for mental; WIL: hit and damage for spells; STR: damage for physical and life points). CON and PER get a bit short-changed, but it's much better than it used to be.

Anyway, one action to parry, one action to attack, if I have the option I'll use two mental actions to poke at the harpy. The activation was 28, so 8SL, that's... 8 Strength. 16 base points of damage, plus SL, which would be 8 and 7, I believe, for a total of 24 and 23 bashing.

Side note: we need a way to easily rearrange posts for ease of reading: it would make more sense for Tom to act first in the IC thread.
This message was last edited by the player at 07:07, Wed 10 Dec 2014.
CTA
GM, 330 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 10 Dec 2014
at 18:38
  • msg #164

Re: [OOC] The Liar's Club

Tom:
Side note: we need a way to easily rearrange posts for ease of reading: it would make more sense for Tom to act first in the IC thread.


It was an easy fix to change the order this time, and since I had to edit Zoey's post anyway, I went ahead and did it. Normally though, I consider the actions of the players in a combat turn to be happening at pretty much the same time, and I try to put them in a logical order in my post when I resolve the turn.

Zoey: You actually hit when we include the bonus for multiple attackers. Everyone gets a +1 for each additional person that attacks the same creature. If two people attack, you both get a +1. If 3 attack the same foe, everyone gets a +3, and so on. Jack still counts for this bonus, even though he fumbled and attacked the fireplace more than he attacked the harpy  ;-)

I did a bit of reading this morning. Apparently I'm not the only one who has an issue with the multiple actions for high Dex. I stumbled across a few forum discussions about it. I realize giving multiple mental actions is an attempt to compensate for this but, I'm not sure that's an adequate solution. I saw various kinds of "house rules" that attempted to fix it but, it seems to me the simplest solution is to allow everyone to have 1 defensive and one offensive action each turn (unless you choose to go all offense or all defense).

I chatted with a fellow gamer who tried to make the point that the issue was there wasn't enough for non-combat characters to do in combat situations. I disagreed. Even if your action is to untie the hostage, disarm the bomb, or sound the alarm -- you got to participate. Limiting all characters to the same number of actions forces the combat characters to need the rest of the team. They can't do everything themselves. Multiple actions could turn a character into the Flash who can take out the bad guy, free the girl, and disarm the bomb all by himself in one turn.
Tom
player, 112 posts
I'm a good man...
Well, I'm all right
Wed 10 Dec 2014
at 18:52
  • msg #165

Re: [OOC] The Liar's Club

Alright, just be aware that four low-level mooks with a combat score of 10 and 4 points of slashing damage (STR 2, small knife) can now drop your hero to negative LP in two rounds. I'm pretty sure your average Buffy could take them all without breaking a sweat with the default combat rules.

Tom barely gets a telekinetic parry against the harpy (7+4+4, it remains active for Willpower rounds before a reroll is required).

If we roll once per Turn, the harpy is automatically dodging Tom's attack.
This message was last edited by the player at 19:06, Wed 10 Dec 2014.
CTA
GM, 330 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 10 Dec 2014
at 19:26
  • msg #166

Re: [OOC] The Liar's Club

Offense and Defense rolls are separate. You roll once to defend and make different roll to attack.

I'm not trying to beat the crap out of you guys but, honestly I don't want a Buffy character in the cast. I want an ensemble -- not a story about one hero and their sidekicks. You should be equals to each other with individual strengths and weaknesses. I think it's already obvious that combat is more of a strength for Tom than the other characters.

What would you suggest?

Edited because having Belladonna post in our OOC thread looked weird :)
This message was last edited by the GM at 19:26, Wed 10 Dec 2014.
Tom
player, 114 posts
I'm a good man...
Well, I'm all right
Wed 10 Dec 2014
at 19:37
  • msg #167

Re: [OOC] The Liar's Club

Well, the thing about Buffy was, White Hats weren't lesser characters, they were just less combat-oriented.

I think it's important to remember that each character has its specialization; Tom has two (combat primary, magic secondary), but all the other roles remain uncovered. Having Jack the journalist be as combat-effective as Tom the monster hunter would probably pose a bit of an issue later on when Tom is then required to prove as research-effective as Jack, or as stealth effective as Zoey.

It can be done, a good spell library covers a multitude of sins (much like close air support, really), but then everybody is a bit of a jack of all trades, and the uniqueness of the character is kinda lost.
This message was last edited by the player at 19:54, Wed 10 Dec 2014.
CTA
GM, 331 posts
Chicago Transit Authority
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Wed 10 Dec 2014
at 19:59
  • msg #168

Re: [OOC] The Liar's Club

I think Tom would still be the more effective combat character, even with the limits to number of actions. He has built in weapons and hits harder. However, I'm open to suggestions.

Classic, if I recall correctly, lets anyone take as many actions as they want but imposes the -2 accumulative penalty for each subsequent action. If you roll high enough, you could succeed in getting multiple attacks.
CTA
GM, 332 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 12 Dec 2014
at 13:03
  • msg #169

Re: [OOC] The Liar's Club

The next few days are going to be busy for me so, in the interest of efficiency, I'd like everyone to roll a d10 to be used for a future situation. Don't worry, I'll add in your appropriate attributes and skills + modifiers. I will give you an opportunity to add a drama point, if you want, once it is clear what the situation is. You can make the rolls secret or public, it is up to you.
Jack Jennings
player, 296 posts
INS Reporter
Fri 12 Dec 2014
at 17:36
  • msg #170

Re: [OOC] The Liar's Club

I have to say that I am in favor of either removing the extra actions for high dex or the Classic rules for extra actions. The progressive penalty seems fair to me. Honestly, there is only so many things that can be reasonable done in a round. To me, a round typically consists so an attack and a guard against a counter attack - a thrust and block combo.

Occasionally, I can see a third action entering into the fray, taking advantage of an opening or a extra aggressive moment during the fight. This would be a dramatic affect, hence the use of a drama point may be needed for this to even occur.  But to expect an individual to be able to move so fast that they get 3 or 4 actions every round all the time seems unrealistic. To be able to sustain that level of attack round after round would require an amazing amount of focus and energy. It seems supercharged to me.  Characters with a high Dex already have a to hit advantage over characters with a normal dex level. As it is, Jack needs either a perfect 10, gang up bonus, or a DP to even hit the harpies. I'm ok with that. I just want to feel like I helped. Characters with built in extra actions could potentially mop up the room before I manage to arm myself.

Combat shouldn't take a lot of time, but it shouldn't be over in a flash, like someone nuked the room, either.


I rolled the dice as requested.
Tom
player, 115 posts
I'm a good man...
Well, I'm all right
Fri 12 Dec 2014
at 18:08
  • msg #171

Re: [OOC] The Liar's Club

You still get the progressive penalty with the Lite rules, they just put a cap to the number of extra actions. Also, note that Tom does half as much damage as the harpies: an extra action puts him on par with one harpy, leaving the other harpy free to fight Zoey and Jack.
This message was last edited by the player at 18:11, Fri 12 Dec 2014.
CTA
GM, 333 posts
Chicago Transit Authority
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Wed 17 Dec 2014
at 14:42
  • msg #172

Re: [OOC] The Liar's Club


Sorry for the delay. I hate pausing this long in the middle of a combat but, as I said, it was a busy few days.

Jack Jennings:
Honestly, there is only so many things that can be reasonable done in a round.


I know some GMs limit the max number of multiple actions to the same as a character's Dex, however that means characters with a Dex of 6 or 7 can take 6 or 7 actions - which seems extreme to me. It still takes time to complete each action, even for a fast character. The progressive penalty regulates that a bit. Eventually the penalty adds up to where another successful action can not be taken, however spending drama points can compensate for the penalty. I think a max of 5 actions per combat turn seems reasonable. More than that and your character would have to be the Flash.

Tom:
Tom does half as much damage as the harpies: an extra action puts him on par with one harpy, leaving the other harpy free to fight Zoey and Jack.


You seem terribly worried about a harpy that hasn't managed to even hit you yet, while you have done a significant amount of damage to her.

Jack and Zoey aren't going to be as strong in combat as Tom, and Tom shouldn't be as good as them at other things. But Jack and Zoey are not white hats. They are equals to Tom with different strengths and weaknesses. They aren't Xander to Tom's Buffy, and if that's how things are shaking out in the game, then I didn't get things as balanced between the characters as I had hoped. They should still be useful in a combat, and not just stand around and watch Tom save them - just as I suspect Tom isn't going to sit in the corner and twiddle his thumbs while Jack and Zoey investigate things.

Taking the current combat as an example - the harpy has not succeeded in hitting Tom but he has done a lot of damage to her. I fear that if I make the bad guys tough enough to provide a challenge for Tom, they are going to be way too tough for Jack and Zoey. That's my main goal here - to provide a challenge. I'm not trying to beat the crap out of your characters.

Tom, you said they nerfed the multiple actions when they created the cinematic rules. Did they do that because people thought the rule gave some characters too much advantage? And does that mean you preferred it the way it was before they nerfed it?

For now, let's go with the Classic rule:

Characters may perform one attack and one defense Task or Test each Turn at no penalty. Any actions beyond that attack and defense will be at a cumulative -2.

It isn't based on any attribute or skill, so it can be done by any character. Those with high attributes or skills will have a better chance of succeeding at multiple actions because their higher scores compensate for the penalty. Some characters may only be able to pull off multiple actions when they spend a drama point. I'm ok with a non-combat character spending a drama point, digging down deep, and pulling off a multiple action in a rare burst of adrenalin. I'm going to cap multiple actions at 5 in a turn.

I'll try to get an in-game post up later today so we can move forward.
Tom, Cat
player, 33 posts
I Killed Curiosity
So Sue Me
Wed 17 Dec 2014
at 16:18
  • msg #173

Re: [OOC] The Liar's Club

CTA:
You seem terribly worried about a harpy that hasn't managed to even hit you yet, while you have done a significant amount of damage to her.


Um... Remember, this is Tom the Bast we are talking about: dying is a minor inconvenience for him.

He will spend the remainder of the episode as a spirit, in which form he still gets all his magical abilities, then, at the end of the episode, he will reincarnate, and some two months later he will be back to being a normal PC - with a new character portrait. The only thing I'm worried about is finding a new character portrait: finding a cat working on a laptop is not as easy as it sounds :P

I am just simply trying to address the misconception that Tom is an unstoppable killing machine: statistically, he is only about 10% better than a harpy.

Remember, I invested a DP on the first Turn, and that is where quite a bit of that "significant amount of damage" came from; also, IIRC, I only parried the harpy's attack by the barest of margins, meaning the harpy could actually still hit Tom if you decided to spend his Bad Luck point on this round.

And if the harpy really does do 20 point of base damage, slashing... One hit will take Tom down to 1 Life Point.

CTA:
Tom, you said they nerfed the multiple actions when they created the cinematic rules. Did they do that because people thought the rule gave some characters too much advantage?


Gut feeling? It made White Hats too unbalanced.

If you had DPs to spend, which White Hats got by the dozen, it usually made a lot of sense to attack as much as possible each round, especially if you had managed to win initiative with a lucky roll or a surprise attack.

Each of your opponent's parries would then also penalize any extra attacks they would attempt.

So combat would suddenly be packed with characters attacking 10 times per round, with a DP to back them up.

All White Hats were suddenly Jackie Chan - taking out three opponents before they can retaliate with a flurry of blows.

To avoid this, they decided to simply cap the number of actions per Turn.

However, they still wanted to have Jackie Chan types, because few people are more cinematic than Jackie Chan.... They just did not want to have every single White Hat turn into him at will.

In fact, they didn't want every hero to turn into Jackie Chan at will, either.

The solution they found is the one we have now: focusing on your speed by sacrificing something else. This was refined in GoA to add extra mental actions for high INT, so that characters who rely on mental attacks would have the same chances.

I don't think it's ideal, but it does solve all the problems I highlighted above. There may be better ways, but the fact that the adaptations in GoA focused mostly on tweaking the number and type of actions, rather than introducing a completely different solution, suggests that neither the development team nor the playtesters had found them.
Krystal O'Conner
player, 168 posts
the odd one
Wed 17 Dec 2014
at 18:08
  • msg #174

Re: [OOC] The Liar's Club

Hi. After failure at being a person I'm making effort to fix all the things. No excuses! I'm going to get work.
Tom
player, 116 posts
I'm a good man...
Well, I'm all right
Thu 18 Dec 2014
at 11:53
  • msg #175

Re: [OOC] The Liar's Club

Welcome back! We're all gonna die!!! ;p
This message was last edited by the player at 11:54, Thu 18 Dec 2014.
CTA
GM, 335 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 18 Dec 2014
at 13:01
  • msg #176

Re: [OOC] The Liar's Club

Tom:
Welcome back! We're all gonna die!!! ;p


LOL!

Not all of you. The harpies don't even know Zoey's there. She could just leave the menfolk to their fate.  ;-)

Tom:
Gut feeling? It made White Hats too unbalanced.

If you had DPs to spend, which White Hats got by the dozen... combat would suddenly be packed with characters attacking 10 times per round, with a DP to back them up.


Yeah, 10 attacks is a bit ridiculous for anyone. Just because there is no rule that says you can't do something, doesn't mean you should. Those are players that prioritize themselves over the enjoyment of the rest of the group. I am somebody who finds my character's failures just as interesting (and sometimes more interesting) to write about than their successes. I don't want to lose every battle but, I don't want to win them all, either. Both situations make for a boring story.

We don't have white hats (you each started with the same pool of Drama Points), I am limiting the number of multiple attacks to 5, and we don't use Initiative (I find it doesn't work well in play-by-post) - do you think that will address the issues they ran into with multiple actions?

The GoA RPG was written by a guy who loves magic. His favorite characters are witches. He quit watching Buffy when they killed off Tara. The Buffy rules favor physical characters. The GoA rules favor spellcasters, because that was Tim's interest and focus.

Nice to have you back, Krys.
Tom
player, 117 posts
I'm a good man...
Well, I'm all right
Thu 18 Dec 2014
at 14:02
  • msg #177

Re: [OOC] The Liar's Club

quote:
Not all of you. The harpies don't even know Zoey's there. She could just leave the menfolk to their fate.  ;-)


Tom's not a man, so that doesn't necessarily bother him ;p

quote:
I am limiting the number of multiple attacks to 5, and we don't use Initiative (I find it doesn't work well in play-by-post) - do you think that will address the issues they ran into with multiple actions?


Under the default rules, Tom is the fastest character in the group, and he gets a grand total of *one* extra action per Turn, or two if they are mental actions.  If he goes full offense, he can Jackie Chan 3 opponents, and then he's defenseless for the rest of the Turn.

So, I wouldn't necessarily mind having more extra actions, but then I am going to use them. And so is everybody, I expect. Zoey is particularly deadly with that combination, since she can go full offense with little fear of retribution, but Tom can get pretty ridiculous as well: his first round would have been DP, defense, 5 attacks, and I think several of them would have connected.

Might I suggest: keep the default rules for the number of offenses and uncap defensive actions? One of the main concerns about capping the number of extra actions was that it effectively made it impossible to defend against attacks by additional opponents, and one of the proposed fixes was uncapping defenses so that not everybody could Jackie Chan, but everybody could defend themselves.
This message was last edited by the player at 14:15, Thu 18 Dec 2014.
CTA
GM, 338 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 23 Dec 2014
at 15:12
  • msg #178

Re: [OOC] The Liar's Club

There should be a reasonable limit to the number of people/monsters that can surround one opponent. I'm not saying we need to make a hard rule about it. I'd prefer to apply logic to the situation. 6 people trying to crowd around one person are just going to get in each other's way (unless the person they are surrounding is the size of Jabba the Hutt). There aren't going to be too many situations where one of you is swarmed by an angry mob.

Tom:
Might I suggest: keep the default rules for the number of offenses and uncap defensive actions?


We can try it and see how it works. If you feel like it cramps Tom's style too much, we can revisit it. I have run across discussions where people have pointed out that in unisystem several low level baddies are a much bigger threat than one big bad. In some situations, that actually makes sense. It's a battle tactic - keep throwing bodies at the enemy until you wear them down. However, I can see how other times that would feel unbalanced.

I won't be online much for the next few days. I want to wish all of you Happy Holidays!
Jack Jennings
player, 299 posts
INS Reporter
Tue 23 Dec 2014
at 19:13
  • msg #179

Re: [OOC] The Liar's Club

Happy Holidays to everyone! Take some time to relax and spend it with loved ones.
Tom
player, 118 posts
I'm a good man...
Well, I'm all right
Wed 24 Dec 2014
at 09:48
  • msg #180

Re: [OOC] The Liar's Club

Happy holidays everyone, enjoy your time with friends and family.
Zoey Granger
player, 109 posts
Fri 26 Dec 2014
at 10:02
  • msg #181

Re: [OOC] The Liar's Club

Happy Holidays!!! I'll try not to be distracted for too long but no pressure on anyone I'm sure everyone will be briefly busy :)
CTA
GM, 339 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 30 Dec 2014
at 16:12
  • msg #182

Re: [OOC] The Liar's Club

The week between Christmas and New Years is always a busy family time for me, but I will try to keep us moving.
Tom
player, 119 posts
I'm a good man...
Well, I'm all right
Tue 30 Dec 2014
at 19:42
  • msg #183

Re: [OOC] The Liar's Club

So... Not a single one of us aced their Sense Motive roll? Or rather, their PER + Notice vs INT + Influence + Charisma? Great.
Jack Jennings
player, 301 posts
INS Reporter
Tue 30 Dec 2014
at 22:20
  • msg #184

Re: [OOC] The Liar's Club

To be fair, that Sense Motive roll for me has a base of 2 but with my drinking issues, that makes it a 0.  Multiply that by my dice roll and, yeah ...  I got duped.

Nice play CTA!
Tom
player, 121 posts
I'm a good man...
Well, I'm all right
Wed 31 Dec 2014
at 08:34
  • msg #185

Re: [OOC] The Liar's Club

Tom has a base Perception of 1: even with decent Notice to prop it up, he's just average. He's going to match the auras, we'll see what happens then :)
CTA
GM, 343 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 12 Jan 2015
at 18:30
  • msg #186

Re: [OOC] The Liar's Club

Sorry gang, my laptop quit working a few days ago and is in the shop. Until I get it back, logging in and posting is going to be a bit more inconvenient and sporadic. I'll do the best I can. Also, it had all my notes for the episode as well as my rulebook PDFs so, I'm going to be winging it and going by memory.
Tom
player, 124 posts
I'm a good man...
Well, I'm all right
Tue 13 Jan 2015
at 12:16
  • msg #187

Re: [OOC] The Liar's Club

24 is 12x2, so the basic damage from each bllet was 12 unless something was missing. That means that, with an AV of 8, Tom is effectively taking only 4x2=8 points of damage. Correct?

Good luck with the laptop, hopefully they won't reformat it as some shops tend to do...
This message was last edited by the player at 12:45, Tue 13 Jan 2015.
CTA
GM, 344 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 13 Jan 2015
at 18:21
  • msg #188

Re: [OOC] The Liar's Club

Tom:
24 is 12x2, so the basic damage from each bllet was 12 unless something was missing. That means that, with an AV of 8, Tom is effectively taking only 4x2=8 points of damage. Correct?


Correct, base damage was 12. It wasn't a Big Ass Gun. I will note your current LP on your character sheets. I was surprised that you both opted to take a bullet to save the harpies. Such gentlemen! Don't forget you can use drama points for "I think I'm ok", if you feel the need.

Tom:
Good luck with the laptop, hopefully they won't reformat it as some shops tend to do...


Been down that road a few times in the past. It is a pain.
CTA
GM, 348 posts
Chicago Transit Authority
Hope you enjoy the ride
Sat 17 Jan 2015
at 21:46
  • msg #189

Re: [OOC] The Liar's Club


We're going to let Krystal's scene catch up to you guys, and then the two scenes should converge.
Krystal O'Conner
player, 170 posts
the odd one
Sun 18 Jan 2015
at 22:30
  • msg #190

Re: [OOC] The Liar's Club

Sorry if this comes across as an info dump.
Zoey Granger
player, 114 posts
Mon 19 Jan 2015
at 16:29
  • msg #191

Re: [OOC] The Liar's Club

No worries, I enjoy sitting back and watching the story unfold some times :)
CTA
GM, 349 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 20 Jan 2015
at 09:56
  • msg #192

Re: [OOC] The Liar's Club

No need to apologize, Krystal, since I'm the one that requested the scene. It suddenly occurred to me that it would be a good way to give the cast insight into Paul and his motives so, I'm thankful you agreed to let Krys be a victim. I'm really happy with the way the scene turned out. The rest of you will be able to join in soon.

Just an update, my computer issues are continuing. It doesn't look good.
Krystal O'Conner
player, 172 posts
the odd one
Wed 21 Jan 2015
at 14:02
  • msg #193

Re: [OOC] The Liar's Club

I never worry about trusting my characters to any fate you have orchestrated for them. I will say it turned out to be a great opportunity for me to explore her backstory a bit more - if just for me. So Thank you!
Tom
player, 129 posts
I'm a good man...
Well, I'm all right
Wed 21 Jan 2015
at 17:34
  • msg #194

Re: [OOC] The Liar's Club

Just out of curiosity... Other than Krys and myself, has anybody else been playing with our esteemed Director for a decade or so, if only via rpol? :)
Krystal O'Conner
player, 173 posts
the odd one
Wed 21 Jan 2015
at 18:15
  • msg #195

Re: [OOC] The Liar's Club

Has it been 10 years? And in the words of River Song. "Spoilers."
CTA
GM, 352 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 21 Jan 2015
at 21:42
  • msg #196

Re: [OOC] The Liar's Club


I'm going to let Tom and Jack react to the message, then we will switch back to Krystal while the guys are (hopefully) enroute.

Tom:
Just out of curiosity... Other than Krys and myself, has anybody else been playing with our esteemed Director for a decade or so, if only via rpol? :)


And now I feel old  :)

Krystal & I met when we were both players in a different RPOL game before Misery. I'm not sure what year that was. Jack and I played tabletop Advanced D&D (first edition) a long time ago, in a galaxy far far away. Jack and I have known Zoey since the day she was born, because she's our daughter. Jack was also the GM of Misery. We introduced Zoey to RPGs and Buffy the vampire slayer when she was very young. I guess her interest in RPGs and supernatural storylines is my fault but, she's the one that got me hooked on Dragon Age and subsequently Mass Effect.
CTA
GM, 354 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 22 Jan 2015
at 02:00
  • msg #197

Re: [OOC] The Liar's Club

Krystal O'Conner:
I never worry about trusting my characters to any fate you have orchestrated for them.


Tom:
our esteemed Director


I just want to add, thanks for the kind words from both of you. It's always been a pleasure to play with you both, which is why we're all still here 10 years later.
Tom
player, 131 posts
I'm a good man...
Well, I'm all right
Thu 22 Jan 2015
at 06:36
  • msg #198

Re: [OOC] The Liar's Club

It's always a pleasure to play with you all, it's a nice familiar feeling - quite literally, I suppose, seeing how we have three members of a nice family playing together ;)

(And I deny any allegations of sucking up to the Director and/or relatives thereof to keep my character alive :P)
CTA
GM, 355 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 22 Jan 2015
at 13:02
  • msg #199

Re: [OOC] The Liar's Club

I like how when I mention she's our daughter, she makes a post referencing bondage and sex dungeons. (Parenting - not sure I'm doing it right). We used to have a Buffyverse game here on RPOL that was just our family. It started off as a tabletop game for us, and shifted to RPOL when our sons went off to college. We would have discussions about game events while out at restaurants and I wondered sometimes if the waiter would think we were a bunch of serial killers. Roleplayers - we're a special breed.

Sucking up doesn't work for my family, either. Although it can sometimes be helpful to say - "You can't come over for dinner until after you've posted."

Aftr 10 years of gaming together, you and Krys have become part of my gaming family.
Tom
player, 132 posts
I'm a good man...
Well, I'm all right
Thu 22 Jan 2015
at 13:35
  • msg #200

Re: [OOC] The Liar's Club

CTA:
I like how when I mention she's our daughter, she makes a post referencing bondage and sex dungeons.


Perfect timing, indeed :P

I expect my daughter will do her best to top that - eventually :)

CTA:
(Parenting - not sure I'm doing it right).


I'm pretty sure that's my line :)

CTA:
Aftr 10 years of gaming together, you and Krys have become part of my gaming family.


...and that would be why calling you nice isn't sucking up ;P

Now, before I go all nostalgic and stuff, how do I get Tom to Krys in a reasonable amount of time?
CTA
GM, 357 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 22 Jan 2015
at 13:52
  • msg #201

Re: [OOC] The Liar's Club

I'll be moving the last bit of Krystal's scene over in a moment. That will cover what was happening to her while you were on your way. Remember, Zoey left the line open so, you'll be able to listen in on what is happening. Jack's player will be out of the country for 2 weeks starting this weekend. I'm trying to find out if he's going to be able to get online during that time. If he can, he can go with Tom. If he can't, he'll stay at the doctor's house.

I can't recall, does Tom know how to drive? If Jack stays behind, I can always edit Bogie's post to have Jack stay and Bogie go along with Tom for backup. Bogie could at least drive Jack's car if necessary. I'm going to assume that you get Paul's address from the doc before you leave. I'll let you know when you can arrive on the scene.
Tom
player, 133 posts
I'm a good man...
Well, I'm all right
Thu 22 Jan 2015
at 14:38
  • msg #202

Re: [OOC] The Liar's Club

Tom can drive, but not very well: he has a base roll of +DEX, -3 untrained (Bast don't usually drive cars, so he never developed the skill), so that's +3 total.
CTA
GM, 358 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 22 Jan 2015
at 15:12
  • msg #203

Re: [OOC] The Liar's Club


I wouldn't describe Bogie as an expert driver but, he's probably done it more than Tom. He can do it if necessary.
CTA
GM, 359 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 22 Jan 2015
at 21:17
  • msg #204

Re: [OOC] The Liar's Club

Krystal O'Conner:
she lowered her voice to a fake whisper, "Save the Cheerleader. Save the world."


I don't know if I should reward you for that, or have Paul punish you - either way it made me laugh!
Jack Jennings
player, 306 posts
INS Reporter
Thu 22 Jan 2015
at 22:56
  • msg #205

Re: [OOC] The Liar's Club

That leaves Jack the best driver.  Even injured, he is very used to Chicago traffic, where he can cut corners, what alleys to use, and who he can cut off.  (Never challenge a cab though. Chicago cabs win every time!)

So, I can be the wheel man. Just don't ask me to do pushups.

And I vote to reward Krystal!  I laughed out loud at "Save the Cheerleader" too!
CTA
GM, 360 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 22 Jan 2015
at 23:11
  • msg #206

Re: [OOC] The Liar's Club

How about Jack and Tom work on a joint post in PMs of their mad dash across Chicago while they eavesdrop on Krys and Paul. End the post with the two of you arriving at Paul's house but, don't go inside the house.
Zoey Granger
player, 116 posts
Fri 23 Jan 2015
at 08:01
  • msg #207

Re: [OOC] The Liar's Club

Whoa whoa, I definitely don't wanna miss out on this conversation. I can't decide if I wanna make you all feel old by saying I remember reading Misery when I was a kid or assure you all that you're not playing a mature game with a little girl haha. It is nice to continue "gaming" with the family regularly even though I've moved out now. And I promise you there are no biases and she pesters me everytime I need to post :P

I hadn't really thought of it before but I guess I started gaming with Krystal a handful of years ago, mostly just little things that didn't last long, but we have some experience gaming together regardless. And as far as you Tom, well we tried, I was actually just getting into Misery before it shut down, anyone remember Edwin? No? Lol I would have loved to be part of that group, it was such a good game from what little I saw. So now I'm curious, are you at all surprised?
Tom
player, 134 posts
I'm a good man...
Well, I'm all right
Fri 23 Jan 2015
at 10:07
  • msg #208

Re: [OOC] The Liar's Club

Well, *I* remember you reading Misery when you were a kid: your father used to mention the fact that he was co-opting the entire family to get extra production values (maps, pictures, etc.), even before I learned the extent to which said family was involved in the game :)

I am surprised to learn that you were Edwin, though. I guess Misery still holds some secrets after all this time ;p
Tom
player, 135 posts
I'm a good man...
Well, I'm all right
Tue 27 Jan 2015
at 19:04
  • msg #209

Re: [OOC] The Liar's Club

So, back in Classic, most Seer Powers had three uses: an offensive one, a defensive one, and a utility one. Mindfire had three lighting fires (natch), coating yourself in a flame armor, and dousing fires.

My question: could Tom use his PK to take care of the fire?
CTA
GM, 361 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 27 Jan 2015
at 21:46
  • msg #210

Re: [OOC] The Liar's Club

Fight fire with fire? Probably won't work in this case. Paul is an alchemist and has rigged his place with magic accelerant. He was serious when he said there isn't much time. I think any fire you produce would just ignite the accelerant and add to the fire.
Tom
player, 136 posts
I'm a good man...
Well, I'm all right
Thu 29 Jan 2015
at 13:54
  • msg #211

Re: [OOC] The Liar's Club

Pity, it would have been in theme with Kris's song :P

Quick summary, please correct me if I'm wrong:

- We don't know that he's leaving right now, though we can probably assume he's no longer in the building.
- We don't know where Krys is, nor where the other exploding stuff is, though if they're magic enough Tom might be able to aura-sight them.
- We don't have a good idea of the layout of the house, so we don't quite know where to start looking.
- We are under a slight time pressure, in that if we are caught in the blast we are going to need a new character sheet.

Am I forgetting anything?
This message was last edited by the player at 13:54, Thu 29 Jan 2015.
Krystal O'Conner
player, 180 posts
the odd one
Thu 29 Jan 2015
at 14:28
  • msg #212

Re: [OOC] The Liar's Club

I want to clarify that Krystal's tied up in a hidden compartment in the back of a closet behind a bolted door of a burning building. No pressure!

Though I am glad I get to touch on all the flaws that aren't usually apparent in normal game play. Cowardice. Clowning. Singing when stressed. Wanting to be the center of attention. I'm loving this scene!
CTA
GM, 363 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 29 Jan 2015
at 19:55
  • msg #213

Re: [OOC] The Liar's Club



Krystal O'Conner:
I want to clarify that Krystal's tied up in a hidden compartment in the back of a closet behind a bolted door of a burning building. No pressure!


The door isn't bolted, in fact it is probably ajar. Paul had his hands full of harpy, and didn't take the time to secure it before he left. However, the door to the basement is in the bedroom closet.

The explosion was in the kitchen. Probably along the wall between the kitchen and dining room. It is the dining room windows that were blown out at Jack and Tom. The kitchen is currently on fire. Paul left by the sliding doors next to the fireplace and onto the back porch. The front door can still be entered while avoiding most of the flames. But the fire is quickly spreading. The harpy is laying on a couch in the family room.

If we were on Storium, I know how I would present this challenge. (This is your clue that I would like to revisit the idea of moving to Storium when we wrap this up.) Here, it is trickier. I guess I could come up with a Difficulty Check and have you guys roll some dice. I'll think on it.
Krystal O'Conner
player, 181 posts
the odd one
Thu 29 Jan 2015
at 20:07
  • msg #214

Re: [OOC] The Liar's Club

Can I just say, I'd rather my fate be in the decision of some card and not a die roller.
Thankyoudrivethru.
I don't assume it's possible to here Jack calling out to us.
This message was last edited by the player at 20:07, Thu 29 Jan 2015.
Tom
player, 137 posts
I'm a good man...
Well, I'm all right
Thu 29 Jan 2015
at 21:29
  • msg #215

Re: [OOC] The Liar's Club

The life and death of a character should not depend on a single die roll, not in Unisystem. Save or die was not a core concept of Classic, and it is even less so in Cinematic, where proper use of Drama Points allows players to decide when to have a good roll.

We need to find her, free her, and escape the building.

I know you don't like math, so, this is the way I see it:

- Singing is a Constitution-based activity: by extension, so is screaming.
- Yelling really loudly should therefore be a CON-based roll.
- Hearing something is of course a PER-based roll.

So, Tom rolls CON, Zoey rolls PER + Notice, and a sufficient SL total means she can guide us to Krys.

I'd say 1 as a base (to hear the yell, 2 to actually understand the words), plus 1 for each door in between, two if the door (or window, as the case may be) is closed, and an extra SL if a source of noise is close to either Tom or Zoey.

That last part does mean that Krystal might not be helping her survival too much at the moment :P

Everything else should not depend on rolls, really: once we find her, Tom has both the dexterity to free her quickly and the strength to carry her out of the door. As would Jack, most likely, gunshot wound notwithstanding, but if Jack could find a way to tail Paul... Wouldn't that completely ruin Paul's day - thereby completely making ours?
CTA
GM, 364 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 29 Jan 2015
at 23:14
  • msg #216

Re: [OOC] The Liar's Club

Oh I wasn't thinking of setting up a challenge where "make the die roll and you save Krys, fail and she dies. Or fail and you guys get blown up or killed in the fire." I don't play that way. Character death is usually something planned and desired by the player and should be a dramatic moment in the story, not due to failing a die roll. I was thinking more along the lines of success or failure determines how hurt you get in the process. And saving the harpy is not a given in this scene. She's an NPC, her life can hang by a die roll.

Actually, I had been giving some thought to her singing in this scene, too.

Jack's wound is to his shoulder. Lifting a body could be difficult, but adrenaline is a factor given the situation. He could probably do it but, he'll pay for it later.
Jack Jennings
player, 309 posts
INS Reporter
Fri 30 Jan 2015
at 00:07
  • msg #217

Re: [OOC] The Liar's Club

Yeah, I figured that I could carry/drag the harpy clear, but I won't look cool doing it.  Wings will get bruised in that evolution. I could tail Paul, but I don't think that Jack would until Krystal is out. I've lost one already. I'll not lose another on my watch if I can do something about it.

So, the fire is worse right in front of Tom and Jack. But a quick look at the front door can give us a window of opportunity to get in to attempt a rescue.
CTA
GM, 365 posts
Chicago Transit Authority
Hope you enjoy the ride
Fri 30 Jan 2015
at 02:01
  • msg #218

Re: [OOC] The Liar's Club

Tom:
So, Tom rolls CON, Zoey rolls PER + Notice, and a sufficient SL total means she can guide us to Krys.


Sure, you guys can do a Con roll for yelling, the girls can do a  PER + Notice for hearing you.

How about a Dex + Acro roll for anyone going in the front door. Failure means you get hurt. Epic failure could mean you end up with a burn scar somewhere on your body.


Once you guys are in the master bedroom, you will hear her singing. Krys may not realize it, but her singing gets louder when she is stressed.

Freeing Krys: I feel like I want some kind of die roll for this. Success you free her easily and quickly, failure - you run into some problem that slows you down. You'll still free her but it will take longer, meaning the fire will be worse by the time you try to escape. Not quite sure what to base the die roll on though.

For Jack to lift and carry anyone, he will need to do a Willpower doubled roll. If he fails, he's going to have to find another way to do it. His shoulder won't let him get all the way out of the house with somebody in his arms. Success means he fought through the pain (that's why I'm basing it on Will).

If you succeeded at the die roll to free Krys, you can get out of the house without any other complications. If you failed that roll, you are going to have to roll to escape. Just like the first roll: Dex + Acro roll for anyone still in the house. Failure means you get hurt. Epic failure could mean you end up with a burn scar somewhere on your body.

For the most part, you guys shouldn't have any problem succeeding at any of this, even without Drama Points. DPs pretty much guarantee success. I'm just trying to create some possible points of failure to add a bit of drama.

Thoughts?
CTA
GM, 366 posts
Chicago Transit Authority
Hope you enjoy the ride
Sun 1 Feb 2015
at 13:44
  • msg #219

Re: [OOC] The Liar's Club

Or we could make things easy on ourselves. I trust you guys not to go into some kind of god-mode. As I said, between your skills and DPs, your ultimate success isn't in that much doubt. If you want to roll dice to determine how well you succeed to guide your post, you can, but you don't have to. I've always enjoyed it when the dice throw me a curve-ball. It makes for a cool writing challenge but, maybe that's just me. So just be dramatic and creative, and feel free to post how you go about rescuing Krys.
Tom
player, 138 posts
I'm a good man...
Well, I'm all right
Mon 2 Feb 2015
at 08:11
  • msg #220

Re: [OOC] The Liar's Club

After a week in bed with the flu, today I go back to work. Hopefully I'll also manage to go back to posting.
Tom
player, 140 posts
I'm a good man...
Well, I'm all right
Tue 3 Feb 2015
at 18:27
  • msg #221

Re: [OOC] The Liar's Club

Uh.. Where *is* the master suit's closet, again? I can't quite make it out in the map.
Tom
player, 142 posts
I'm a good man...
Well, I'm all right
Tue 3 Feb 2015
at 19:18
  • msg #222

Re: [OOC] The Liar's Club

I love Krys's "I'm in the closet"... I think that ship has sailed a looooooooooong time ago. (Mixed metaphors FTW.)

On an unrelated note, *is* there a garden hose that Jack could use to keep the fire at bay for a few seconds? It would probably be bad seriously news for Krys if she got a scar... She can't audition to play Khal Drogo.
This message was last edited by the player at 19:21, Tue 03 Feb 2015.
CTA
GM, 367 posts
Chicago Transit Authority
Hope you enjoy the ride
Tue 3 Feb 2015
at 21:26
  • msg #223

Re: [OOC] The Liar's Club

Tom:
After a week in bed with the flu, today I go back to work. Hopefully I'll also manage to go back to posting.


Ug, flu is no fun. Hope the baby doesn't catch it. That's even less fun. By the way, how was baby's first Christmas?

Tom:
Uh.. Where *is* the master suit's closet, again? I can't quite make it out in the map.


You have to go through the master bath to get to it. It's that large storage space behind the tub.

Tom:
On an unrelated note, *is* there a garden hose that Jack could use to keep the fire at bay for a few seconds? It would probably be bad seriously news for Krys if she got a scar


I dunno, Krys is a bit goth, it might work for her. For a garden hose or something along that lines, he would need to spend DPs for a plot twist. Yes, the fire spreads quickly and it does take time to free Krys but, there is a door that goes from the master bedroom to the porch. You don't have to traverse the rest of the house to get out, and the fire started on the opposite side of the house.
Tom
player, 143 posts
I'm a good man...
Well, I'm all right
Tue 3 Feb 2015
at 21:58
  • msg #224

Re: [OOC] The Liar's Club

CTA:
Ug, flu is no fun. Hope the baby doesn't catch it. That's even less fun. By the way, how was baby's first Christmas?


She did. She is mostly rid of it by now, but indeed, she was not a happy camper.

She spent a nice long Christmas (1 month of holidays) in Italy with grandma, who spoiled her rotten as grandmas are wont to do.

Then she came back, no longer got spoiled to ungodly levels, and caught the flu on top of it.

You can see why she's kinda mad at life right now :P
This message was last edited by the player at 21:59, Tue 03 Feb 2015.
CTA
GM, 368 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 4 Feb 2015
at 14:07
  • msg #225

Re: [OOC] The Liar's Club

Krystal O'Conner:
Her next thought was to see if Paul had left anything behind like ink or samples.


He grabbed most of his stuff. You could do a die roll, Notice/Perception. If you roll high enough you could find something he missed. However, this will cost you a couple of minutes while the fire and smoke spread.
CTA
GM, 369 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 4 Feb 2015
at 14:11
  • msg #226

Re: [OOC] The Liar's Club

Jack said he'd try to post today, he's been swamped with work. Or so he claims... he's in the Bahamas right now. I've been stuck with snow, ice, and half a tree falling on my son's car. But I'm sure Jack is working very hard ;-)
Jack Jennings
player, 311 posts
INS Reporter
Wed 4 Feb 2015
at 15:30
  • msg #227

Re: [OOC] The Liar's Club

It is a tough job, but someone has to do it.  Why not me?  :-)
Jack Jennings
player, 312 posts
INS Reporter
Thu 5 Feb 2015
at 00:38
  • msg #228

Re: [OOC] The Liar's Club

Just to be clear, Jack has found the harpy, not Krystal.  He is trying to get out, which the path of least resistance (and fire) should be the sliding door in the back of the house.  I wanted to post a private line to all, but it seems that skill is beyond the abilities if my IPad.

Also, I made a slight edit to my last post. I was momentarily confused, but I am all better now.
CTA
GM, 371 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 5 Feb 2015
at 13:39
  • msg #229

Re: [OOC] The Liar's Club

Tom should have no problem freeing Krys. By the time you guys get upstairs, the fire will have spread to engulf the family room. The front door and the sliding glass door that Jack went through, are no longer an option. Your only exit is through the door from the bedroom to the back porch, and flames are already spreading to the garage side of the porch.
CTA
GM, 373 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 5 Feb 2015
at 20:45
  • msg #230

Re: [OOC] The Liar's Club

If you guys want to chat or post anything while you're still on scene, you can but, you don't have to. If you want to include talking to the cops or the paramedics, feel free to include them. They would ask fairly standard questions.

I've got a busy weekend coming up, so I'll let this set here until Tue. At that time, I will be jumping forward to a few days later.
Jack Jennings
player, 314 posts
INS Reporter
Thu 5 Feb 2015
at 21:22
  • msg #231

Re: [OOC] The Liar's Club

I believe that Jack intends to suck all the oxygen out of the tank.  And I am sure the pain of his injuries will be overriding the adrenaline he has been riding on.  It is a great drug, but it does not last long once the danger is over.  Put a fork in him, he's done for the day!

Fantastic scene, CTA!
Tom, Cat
player, 38 posts
I Killed Curiosity
So Sue Me
Sun 8 Feb 2015
at 20:15
  • msg #232

Re: [OOC] The Liar's Club

Tom is going to discreetly walk away in cat form, unless Krys or Jack need him to be present.
Tom, Cat
player, 39 posts
I Killed Curiosity
So Sue Me
Tue 10 Feb 2015
at 12:32
  • msg #233

Re: [OOC] The Liar's Club

Actually... Tom is literally going to sniff around and see if he can find traces of Paul. If he had a car, he's probably long gone now, but on the off chance that he was on foot...

If he can-t find anything, he'll askthe others if they are OK with him leaving, since they cannot freely talk to Zoey unless he's present.
This message was last edited by the player at 12:33, Tue 10 Feb 2015.
CTA
GM, 377 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 12 Feb 2015
at 19:12
  • msg #234

Re: [OOC] The Liar's Club


Sorry, meant to get this up yesterday.

Paul left in a car, which was later found burned almost as well as his house. The cops have no idea who he is, where he's gone, or how he's travelling. It's like he came into existence several months ago and has vanished without a trace.

I expect everyone, including Zoey & Bogie, to be at the club to meet Corbin.
CTA
GM, 378 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 23 Feb 2015
at 14:09
  • msg #235

Re: [OOC] The Liar's Club

I'm working on an epilogue scene but, it might take me a couple of days. Feel free to chat among yourselves while you hang out at the club. Let me know if there's anything else you want to do before I end the episode.
CTA
GM, 382 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 2 Mar 2015
at 13:22
  • msg #236

Re: [OOC] The Liar's Club

I'll be wrapping this episode up this week. In the meantime, I want to share this link to an article about roleplaying games that I think has some points worth considering.

http://bit.ly/1wJx1i4
CTA
GM, 384 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 4 Mar 2015
at 21:48
  • msg #237

Re: [OOC] The Liar's Club

I borrowed stole the idea of using song lyrics to note significant changes in scene from Krystal's player. Also, I read a book series a few years ago where the author included a playlist of the songs she listened to while writing the book. I thought that was kind of cool. Most of the time, these were the songs I was listening to when I crafted the scenes they were featured in.

That's a wrap on our first episode! Hope you enjoyed it.
Jack Jennings
player, 318 posts
INS Reporter
Wed 4 Mar 2015
at 23:34
  • msg #238

Re: [OOC] The Liar's Club

Fantastic!  And creepy as hell!  I'm so glad that I am not Krystal right now.  I can just picture her in that 'sitting on the shower floor hugging her knees' position.  Not too sure that I will sleep well for the rest of the week.

Good luck, Krystal.
Krystal O'Conner
player, 190 posts
the odd one
Thu 5 Mar 2015
at 13:14
  • msg #239

Re: [OOC] The Liar's Club

*pouring coffee into eyes*
Sleep? What? What's that?
CTA
GM, 385 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 9 Mar 2015
at 12:11
  • msg #240

Re: [OOC] The Liar's Club

The next couple of weeks are going to busy for me. We have out of town guests coming for a few days. After that, we'll be out of town and probably offline for a few days. In between my son has his birthday on top of other things going on. I don't want to start the next episode until after all that so, we're going to have a couple of weeks downtime.

In the meantime, we can chat about the direction we want the game to go in. I'm open to any honest feedback you want to share about how you think the first episode went -- what worked, what didn't. Also, if you have ideas of things you want to delve into with your character down the road, send me a PM.

As I said before, I would like to revisit the idea of moving to Storium. I'll post more on that later. I am also still working on the payroll for this episode. Bear with me.
Tom
player, 148 posts
I'm a good man...
Well, I'm all right
Mon 9 Mar 2015
at 18:31
  • msg #241

Re: [OOC] The Liar's Club

If everybody really wants to move to Storium, fine.

However: I've been playing with these stats for over a decade, I am familiar with them, I can tell what they mean. The moment we move to Storium, no matter how much "in service of the story" the system is designed to be, I can already tell that Tom will not be the same character, and it will not be the same game.

So, the question is: what is there on Storium that can only be done on Storium? That is to say, could we play a Storium-like "session" on RPoL before actually moving, to see how things work out?
This message was last edited by the player at 18:40, Mon 09 Mar 2015.
CTA
GM, 386 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 9 Mar 2015
at 20:06
  • msg #242

Re: [OOC] The Liar's Club

I've been wondering that too. The next episode should be simpler and might be a good test of trying a Storium like game on RPOL. At least it looks simpler right now. You guys have a way of throwing monkey wrenches into things -- and I mean that in a good way.
Krystal O'Conner
player, 191 posts
the odd one
Mon 9 Mar 2015
at 20:31
  • msg #243

Re: [OOC] The Liar's Club

I think the problem isn't Storium but the system we have now, to be honest. We have stats, and we know what they mean. Yes. But we're looking at this game from stats and dice and not a free-form narrative standpoint. If you've never played a Free-form game it's hard to appreciate Storium's simplicity.

The way storium is set up is that the Narrator just post as basic, "If, then, else" and the players use resources to tilt the outcome one way or another. In addition the players do the majority of the writing because they know what to expect.

How can we translate this to RPOL? By Bidding really.

CTA would set the scene and give us a challenge.
"The Fairy Queen arrives, somethingsomething dark side somethingsomething, and tasks you with finding Paul."
Then adds:
If everyone spends 1 Drama Point you tilt the interaction in a positive way. The Queen respects your character and offers your group a reward for finding the Fay he abducted.

If you do NOT spend your Drama Point you tilt the interaction in a negative way. The Queen will tolerate your existence but is annoyed by you. She tells you to do her bidding or die.


Now we makes our posts. During that post we say if we spend a Drama Point or Not. If all four of us spend 1 Drama, the net 4 Drama means we clearly got rewarded by the Queen. If only 3 of us spend the Drama points because one of us wants to save their Drama Points, then the same result. If no one spends their drama point - we still have to do the job but only to keep the queen from trying to kill us.

Example:
Tom spends 1 Drama Point and posts:
"My Queen, if you have come to us because you know of our reputation for dealing with this man, somethingsomething house fire somethingsomething without haste."

Krystal does NOT spend her Drama Point and posts:
Krystal rolls her eyes at the Queen, "Seriously? I thought you had Harry Dresden on speed dial or something." The Queen glares at Krystal for a moment, then turns her attention to the others.

so and so on.

The last person to post knows it's either going to go good or bad and thus they include:
After taking a moment to consider what everyone's said the Queen nods, "Very well. I will see to it that you are rewarded for finishing this task." Hearing this Zoey fist pumps the air, does a little dance then stops and asks "I'm sorry, your majesty. I hope my emotional display will not effect our reward." then folds her hands and bow.

Now CTA would be free to take over and give us specifics. If no challenge is represent we can just free post.

So why NOT spend Drama? Because sooner or later something will happen and we might wish we'd saved our Drama points.

Example:
The Vampire's body morphs as large talons and spikes rip through it's skin turning into something from a grown man's nightmare. [It will take a total of 10 drama to defeat the Hedge-Vamp or it will get away leaving you to lick your wounds in defeat]

Now we need to post our attacks and it's counters letting CTA sit back and watch the firework inserting more details if inspired to do so.

(This is just an off the cuff idea but probably the best way to reflect how Storium works for our game with it's system.)
This message was last edited by the player at 20:32, Mon 09 Mar 2015.
CTA
GM, 387 posts
Chicago Transit Authority
Hope you enjoy the ride
Mon 9 Mar 2015
at 21:39
  • msg #244

Re: [OOC] The Liar's Club

We could do Drama Points vs. Experience Points, to reflect Storium's system of Strengths vs. Weaknesses. Make XPs represent Strengths, and DPs represent Weakness (because weaknesses can lead to more dramatic moments, in my opinion). So everyone has to spend something, it's just a matter of which you want to spend. And I could put a Storium-like limit on how much you can spend. So at some point, you will be forced to spend Weaknesses because you are out of Strengths.

I wish you could see the scene we did today in Krystal's Storium game. I felt like I was put through an emotional wringer, and I don't think we could do something like that with the system we're using in this game. It didn't stop the players from throwing curve-balls, or being creative, or surprising us. I think it allowed for greater creativity, which why they were able to go where they did with the story. It also didn't guarantee success -- far from it actually. My character's fate was in the hands of the other players. Krystal said earlier that she would rather her character's fate depend on the cards instead of a die roll. That's how I felt today. I think stats and die rolls could have really short-changed the scene we ended up with.

I'm not a fan of complete free-form so, that's not what I'm suggesting we do. But I think the stats and dice are getting in the way of the story and the role-playing.
Tom
player, 149 posts
I'm a good man...
Well, I'm all right
Tue 10 Mar 2015
at 10:36
  • msg #245

Re: [OOC] The Liar's Club

For one, if we want to play a Storium-like session, we don't need the Unisystem mechanics, we use the Storium ones: I don't think Storium has anything that cannot be replicated on rpol, but feel free to correct me if I'm wrong.

The problem here is, it doesn't seem to model characters with powers well, especially the kind of powers Tom and Zoey have.

These aren't finite resources, at least not in the context of an entire episode. Two spells and a Tk activation don't make Tom run out of Strengths, nor do they force him to activate a Weakness.

Zoey's intangibility doesn't run out. Her tangibility, as soon as she becomes able to achieve it, will, but even then, not in such a way that she has to spend finite resources to use it.

I find it hard to reconcile that with a system where, in order to succeed, you must spend a finite resource, and, most importantly, you must then spend a different finite resource before you can get the original one back. I get that it's a storytelling device, but it changes the character, not just the game.

Tom used his Blessing ability three or four times during this episode - as he should have, since it made sense to do so. How does that map to Storium?

Same for magic: without his shield, Tom would probably have died from the bullet wound, but using more magic during the same episode was still an option for him.

Does that mean he spent a Strength, and would therefore be unable to use magic until he spent his weaknesses?
Krystal O'Conner
player, 192 posts
the odd one
Tue 10 Mar 2015
at 12:02
  • msg #246

Re: [OOC] The Liar's Club

Yes, finite resources are the one thing we can't replicate here. In one Storium game my character had "Magical Ability" as part of the character concept. Two of the Strength cards I had at all times was "Magical MacGyver" - This would mean when trying to do something NON magical I only had 2 cards to use and one of them was the Wild Card. If I used them up, I couldn't help unless I did something "Magical".

I would play "Magical MacGyver" and describe my self helping the scene by doing things like grabbing chalk from the class room chalk board and running around the room drawing symbols to create a binding circle. I wasn't doing this to "win" but to "help". Would it work? Didn't know until someone played a card to win the conflict. Meanwhile someone else was using an item card "Magical Blade" and describing a knockdown drag out fight - again, just helping and not "winning"

If I needed my "magic" and didn't have my "Wild Card", I'd usually play a weakness on the challenge reflecting how drained I was from using up all my magic previously.

The Advantage Storium has is that you cannot get new resources until you've used up both your Strengths AND Weaknesses - it forces you to "fail" sometimes. As a player you have to plan out what you want to fail at. Yes, if you use up all your Magic Strengths you'll be unable to refresh until you use up all your Weakness cards, but then you get to refresh in the next scene. Think of a scene as more like a few pages in a book, not a whole chapter. In fact, the games are set up as Chapters with Scenes. The Narrator IS tasked with providing enough ways for you to play challenges but if you play your cards to move the story it'll feel like you have infinite resources - you just don't have infinite success.

The reason the scene with CTA was so intense is that people realized the challenge was trending "weak" and decided to keep it going that direction so everything had to "fail" on a social level. A few "Strengths" were played but overall, it wasn't enough and everyone going into that knew the "Strengths" were just played because that's what the character would do - even if it would have no effect.

Again, it's truly is hard to do something like that here where things AREN'T finite. They may seem it, but you can probably go your entire Unisystem life and avoid rolling a total disaster - statistically, but in Storium you'll be forced to do something wrong at some point.
This message was last edited by the player at 12:09, Tue 10 Mar 2015.
Tom
player, 150 posts
I'm a good man...
Well, I'm all right
Tue 10 Mar 2015
at 15:51
  • msg #247

Re: [OOC] The Liar's Club

That's exactly the thing... You never need to lose in Unisystem, you either take a chance (by rolling without a DP) or you don't (and usually auto-win).

Which means Tom the character will only "lose" in one of three situations: when placed in a no-win scenario, when losing is better than winning in the long term, or when losing isn't that critical, and luck doesn't assist (take a chance and roll low).

In Storium, you are literally forced to lose some in order to win some, and I am not entirely convinced that is the best possible thing.

You *can* replicate Storium in RPoL, using Storium game mechanics: you just keep track of your cards in your character sheet (which, of course, needs to be player-editable), and play using the same mechanics.

What you can't very well do is replicate the characters with Storium mechanics. At least I don't think so.
This message was last edited by the player at 16:02, Tue 10 Mar 2015.
CTA
GM, 388 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 11 Mar 2015
at 19:04
  • msg #248

Re: [OOC] The Liar's Club


We could try to replicate Storium here but, I think it will lose a lot in the translation.

One of the things I liked about unisystem was that all characters were required to have Drawbacks. However, after having played it for a number of years, it is my experience that the Drawbacks don't come up in the story as much as they should. In Storium, they do.

This doesn't mean that your hero is failing half the time. I know at first glance, it may look that way, because you start with an equal number of strengths and weaknesses. But when actually playing, you still win more than you lose.

You aren't the only player and the other players can compensate for your weaknesses. I can give you an example. We have a character in our group who can't kill anything for any reason, he's got PTSD. The group was attacking a mutated lion. The PTSD character played a couple of weakness cards on the challenge. It was up to the rest of us to play enough strength cards on it to turn things around and end the challenge with a strong outcome, and that's what we did.

Sure, we won't be able to do that all the time but we can do it more often than not. The next challenge, could be a social one instead of combat. Our charming PTSD character will still have his strength cards and be able to help us win that one, even if the rest of us are only left with weaknesses. It balances out.

Also, you can earn additional strength cards by completing subplots and goals. There was one character in our group walking around with 6 strength cards and no weaknesses.

Strengths and Weaknesses aren't the only cards you can play. There are several kind of neutral cards -- assets, goals, and subplots. They help complete a challenge but don't drive it toward a particular outcome. So if you are out of strength cards and don't want to play your weakness, you can play a neutral card and hope another player can play a card that drives the outcome. Neutral outcomes are also an option. If you get a neutral outcome, it is up to the GM what happened.

I would be inclined to make Tom's Blessing an asset. That way, if you "Blessed" one of the other characters, you could simply pass them the card and they could play it on a challenge when they wanted to. We can give you multiple asset cards, and I can give you more at anytime during the story.
CTA
GM, 389 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 12 Mar 2015
at 20:29
  • msg #249

Re: [OOC] The Liar's Club

Tom:
That's exactly the thing... You never need to lose in Unisystem


I don't think you should look at it as losing all the time. You are choosing between different outcomes. Sometimes the "Weak" outcome is exactly what you want.

In the scene we referenced before, where the other players were determining my character's fate -- The player that was going to play the final cards and win control actually messaged me. She had the cards that she could have swayed the outcome either way. Since it was going to affect my character the most, she asked me which outcome I would prefer. I told her that it was up to her. The point of the challenge was for the other players to choose. I was prepared to play the consequences of either outcome. She picked the weak outcome because she thought it would be more interesting, and she's probably right.

I just did it again recently. I played the Weakness "Honorable" (similar to the unisystem Drawback). It's a trait that isn't necessarily always a bad thing but, in this case it was a weakness for my character. Playing that Weakness got me my preferred outcome. Playing a Weakness doesn't always mean bad things are going to happen to your character.

Also, I would say the idea that you never need to lose is a flaw in the system but, that could be personal preference. If you want your hero to succeed 95% of the time, then you probably won't like Storium. I've written scenes where my character failed at doing something that I enjoyed just as much as the scenes where they succeeded. The fact that the cast chose the weaker outcome in the challenge targeting my character is going to provide greater character development for all our characters. I'm actually excited about the path they put me on.
Tom
player, 151 posts
I'm a good man...
Well, I'm all right
Fri 13 Mar 2015
at 16:27
  • msg #250

Re: [OOC] The Liar's Club

That... Is not exactly what I mean, I guess there is a bit of confusion about what represents winning and losing, so let's see if I can explain myself better.

Take the last session as an example.

In story terms, we "lost" several times: two scripted deaths, the Big Bad getting away, almost all evidence being burned to the ground... And let's not forget  Krystal having to time-share her head with a psycho killer.

Tom, bless his feline soul, managed to "win" almost *nothing*, save for his own skin, to which he is not particularly attached (save for the fact that I the player would have some difficulty finding other fitting character pictures ;p), and...

Well, possibly saving one of the last two breeding harpies, which in the long run will do very little good unless they plan on repopulating the species starting with exactly one fertile couple, which is genetically unlikely, to be very generous.

And yet, for all of that, Tom failed exactly *one* roll. Things went almost exactly the way he wanted, in terms of his actions, it's just that his actions were not, in the end, the ones required to "win" those particular portions of the story.

The heroes did not "win" 95% of the potential story goals, far from it, but we did win almost all the rolls: the losses were due the way the story developed, regardless of rollplay.

That's the 95% I am most interested in: as a hero, I take an action that must succeed, and, since I am a hero, it usually succeeds. That's why Unisystem heroes are built around a 70+10 or 80+10 points template instead of the 49+10 or 50+10 that most common mortals use.

This has nothing to do with winning or losing in story terms, since the two metrics are orthogonal.

The idea of the characters having to take losses to satisfy a character trait is fine, but it needs to make sense in context, not being forced by the game mechanics.

For instance, let's see the fight with the harpies in mixed Unisystem/Storium terms: you can play a "High Dex + Acrobatics" Strength and avoid the bullet entirely. Alternatively, since you also have the "Honorable" Drawback, you may play that as a Weakness and *take* that bullet, to save a harpy that you are not actually sure is a bad guy anymore.

But I'm not sure you could actually do that in Storium. Also, that kind of scenario does not seem easy enough to come up with to satisfy the requirement of spending all your Weaknesses, especially because it might not fit any of the Weaknesses you have available at any given point.

Most importantly, having to play my Cruelty Drawback so I can get my Hard to Kill Strength back seems to make very little sense to me. Responding with lethal force to having been shot (while I could have subdued the guilty party) does not heal the bullet wound!

In fact, being unable to use my my Cruelty twice in a row also seems to make little sense: any reason why I shouldn't hurt somebody who wronged me simply because I recently did the same with somebody else who had also wronged me?

That's the kind of thing that I really don't like.

BTW, checking Tom's Qualities I found that I totally forgot about the fact that he's Ambidextrous: he should have had an extra free physical action per Turn - not that it would have changed much.

Anyway, at this point I am really considering trying a session with Storium, simply because I cannot see how such a screwed up, if well-meaning, set of rules could possibly work in light of all my comments above.

And the thing is, people I have played with and whose company I have enjoyed for over a decade keep telling me that it works, and it works very well, to which I can only reply... Show me.

The only thing is, I would very much like Tom to be the same character, and somehow, I suspect he won't be.
This message was last edited by the player at 16:35, Fri 13 Mar 2015.
Krystal O'Conner
player, 193 posts
the odd one
Fri 13 Mar 2015
at 17:01
  • msg #251

Re: [OOC] The Liar's Club

Tom:
For instance, let's see the fight with the harpies in mixed Unisystem/Storium terms: you can play a "High Dex + Acrobatics" Strength and avoid the bullet entirely. Alternatively, since you also have the "Honorable" Drawback, you may play that as a Weakness and *take* that bullet, to save a harpy that you are not actually sure is a bad guy anymore.

But I'm not sure you could actually do that in Storium. Also, that kind of scenario does not seem easy enough to come up with to satisfy the requirement of spending all your Weaknesses, especially because it might not fit any of the Weaknesses you have available at any given point.


In Storium the Narrator has the job of determining how many cards a challenge will take and what the strong and weak results are. I'll use your example and give what I would do to reflect that.

In the scene I know I have 3 active characters. Each can play up to 3 cards. I want them all to post at least once and give a range of 2-3 cards. I'll set the challenge requirement to 7. This means 2 players could dump 3 cards but it will still require 1 last Person to finish the scene off.

Challenge: Gun Fight
You're in a gun fight. Make sure the Harpy doesn't die.
(Note: I set it up so the Harpy CAN'T die. We need the Harpy for plot reasons so in many ways the players cannot fail)

Strong Outcome: You kill one gunman and run the rest off while securing the Harpy.
Weak Outcome: The gunmen escape and at least one of you is shot while protecting the Harpy.

Now the players go at it.
If Krystal were in this scene and posting first her move look like:
Krystal dives for cover wishing she had a gun. She glares at Jack, "This is why I need a gun!!" {lots of stuff because of internal dialog}

"Cover me! I'm going in!" Having always wanted to say that she throws her jacket to the side and leaps over the counter hoping they would aim for her jacket first. Afraid she'd be shot if she stayed vertical, Krystal takes 3 long strides as if running and then dives for the Harpy hoping a bullet doesn't find her.

[Krystal plays "Quick Wit (strength)" and "Leather Jacket (Asset card)" to tilt the challenge to a Strong Outcome.]

It then goes one from there with other players adding on and helping build up this scene until the final player gets to conclude it.

[Jack plays "Gun (asset card)" and "Why me? (weakness)" and wins control with a weak outcome]
Jack now writes something funny about getting shot in the arm and needing a doctor.

Tom:
Most importantly, having to play my Cruelty Drawback so I can get my Hard to Kill Strength back seems to make very little sense to me. Responding with lethal force to having been shot (while I could have subdued the guilty party) does not heal the bullet wound!

Hard to Kill may be an Asset. Who knows. But yes, at some point in time Tom's Cruelty will have to come into play. By the way - I didn't know he had that. I've never seen Tom do anything particularly Cruel. In Storium, however, you will HAVE to highlight it at some point. I've seen people start with Drawbacks like that and quickly cycle them out because it becomes difficult to play that card and you will eventually have to play that card.
Tom, Cat
player, 41 posts
I Killed Curiosity
So Sue Me
Fri 13 Mar 2015
at 22:08
  • msg #252

Re: [OOC] The Liar's Club

Tom isn't evil-cruel, he's cat-cruel, it's a slightly different brand of cruelty; also, he's honorable, which means he tends to follow a "do unto others as they do unto you" kind of philosophy, rather than the shorter, and much shorter-tempered, "do unto others" that most cats adopt.

It would usually only come into play if he's been wronged by somebody - at which point, however, he's about as kind as your average drow matron, so it might be a good idea not to test the boundaries of his niceness.

In fact, a lesser version might come up with Krystal, if she keeps up the "Tom is not a person (most of the time)" act - but then, for the reasons above, he would probably make it a prank-cum-object-lesson kind of thing, rather than wanton cruelty. Also, I would have to plan it, and enlist the Director's help.
This message was last edited by the player at 22:14, Fri 13 Mar 2015.
Zoey Granger
player, 123 posts
Mon 16 Mar 2015
at 13:04
  • msg #253

Re: [OOC] The Liar's Club

*creaks door open slowly* ....hey everyone, I'm so sorry for my blatant absence, amongst the busy family stuff this month that I'm obviously involved in, I also got let go from my place of work. Although my job hunt isn't over yet I have some prospects and now at least feel like there's a good chance I won't be homeless lol ....here's hoping. Anyway, I caught up on the in game thread and should be ready to go when the game is. I'll do my best to quickly read the big storium discussion and contribute as needed, but I just wanted to mostly apologize for disappearing, thank you all for your patience :)
CTA
GM, 390 posts
Chicago Transit Authority
Hope you enjoy the ride
Wed 18 Mar 2015
at 12:33
  • msg #254

Re: [OOC] The Liar's Club

In this story, the major things that were on the line, you guys won. All three of the harpies could have died. Yes, Zoey was always going to die and Paul was always going to get away. No, three harpies doesn't save their race but, I hope you feel good about saving the lives of innocents. I honestly expected at least one of the harpies, and possibly two of them, to die. It took a group effort by all of you to pull that off.

I will be honest, it is difficult to make challenges in this game that are actually a challenge when all it takes is a drama point to make sure you win them all. Also, I try to avoid creating situations that could be devastating to your characters if you fail a die roll. One bad die roll shouldn't kill or maim a character. This forces me to hold back. There were small bits of info you missed, because of low die rolls. It isn't devastating to the story. There will be other oportunities to learn those things.

Some things you won by default. In other words, on Storium I would've made that get together with Corbin and Bella a social challenge. I didn't want it to rely on die rolls so I didn't really make it a challenge here. Better perception rolls might've provided more info than you got but, that's about it. Instead of just giving you Corbin's gratitude, I could've made you earn it -- and I probably would've given you a bigger reward. It wasn't much of a challenge here, so not as much of a reward.

Getting the info from Ben (your friendly neighborhood morgue attendant) would also have been a challenge on Storium instead of just doing it. I could also have included personal challenges -- will Jack choose to take the weak outcome with his ex-wife so he can save his strengths for other things? Or will he play a strength on Carly in the hopes of repairing things with her -- what is going to be more important to him?

Tom:
And yet, for all of that, Tom failed exactly *one* roll.


To me, that is part of the problem. I must have some scripted failures for the heroes, because that is probably the only way they will ever fail. It is too easy for you to optimize your characters to ensure that a failed die roll will be very, very rare. I think that makes for a less interesting story.

No system is perfect, that includes both Storium and Unisystem. Yes, there are times it can be a challenge to figure out how to apply one of the cards in your hand to a particular task. I have found that this has gotten easier for me the more I have played on Storium. Honestly, I think my creativity and writing skills have improved because of it. It helps to think outside the box in terms of some of your Strengths and Weaknesses.

Some Strengths and Weaknesses don't go away just because you no longer have that card in your hand. They just won't be the primary reason you get a strong or weak outcome. I have a character with a bad leg as one of his weaknesses. He can't suddenly run normally if I've played all my Bad Leg Weakness cards. He still limps. When I play his bad leg card, that will be the primary reason he got a weak outcome. Another Weakness I have is this little dog who hates me. I could play the card for the dog and fail the challenge because the dog was barking loudly. That is the primary reason it failed but, I could write my post that the dog was barking because I tripped over her because of my bad leg. The same goes for Strengths. Your Well-Educated character doesn't suddenly become illiterate because he ran out of cards. It just won't be the primary reason he succeeds at a particular challenge.

If we were to adapt these characters to Storium, I don't think we would need to create a Strength or Weakness for every Quality or Drawback. Hard to Kill is one we just might not need anymore.

If Tom's Cruelty is so rare and circumstantial, maybe it doesn't warrant being a Drawback. It could just be a personality quirk instead of something that gives you advantages or disadvantages regarding stats. In Storium you could use a Wild card to play it on the rare occasion it comes up. I've been playing my Storium character as fairly honorable for most of the game but, I didn't play a card for that trait until just recently. Again, I can be honorable without playing a card and Tom can be cruel without playing a card.

If we decide to try Storium, I would ask that you give yourself time to get the feel of it. As I said, it has gotten easier for me the longer I've played with it. Also, be patient with me. I've never run a game in Storium and it will take time for me to get into the groove of things, too. We would all be learning what works and what doesn't.

If you want to feel like you have more input into the direction the story takes, instead of feeling like all your wins and losses are scripted, I think that is easier to do in Storium than with unisystem.

I'd like to talk more about how we can adapt these characters to Storium but, this post is long enough for now.
Tom
player, 152 posts
I'm a good man...
Well, I'm all right
Wed 18 Mar 2015
at 16:05
  • msg #255

Re: [OOC] The Liar's Club

I'd note that Tom's cruelty pretty much follows the book's definition: the Classic core books usually say something along the lines of "cats have this level of cruelty" in the description for Cruel 1, and the Bast description suggests it as a Drawback.

It actually came into play at least once, and he pretty much spelled it out (I'm a cat, she's a bird, it's not rocket surgery) when he went for the kill against the harpies. Admittedly, after they ignored his one-time offer for negotiations, but that was one part his Honorable drawback, one part common sense (dead people are hard to interrogate).

After that, he wasn't aiming to subdue, he was aiming to julienne.

If the doctor hadn't reached her gun... Well, under the same scenario in Storium Tom would have ended up playing Cruel as a Weakness, which would have resulted in one of the harpies dying at Tom's hands - or rather, claws.

But the one-weak-outcome/one-strong-outcome structure is also too limiting: we can win the fight without killing anybody, or we can win the fight killing a harpy, *or* we can lose the fight entirely, which can potentially result in one of us dying.

That's four outcomes right there.

What if I don't like either outcome? Storium ends up looking a lot like an interactive visual novel, rather than the sandbox a roleplaying game should be.
CTA
GM, 391 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 19 Mar 2015
at 11:55
  • msg #256

Re: [OOC] The Liar's Club

Tom:
under the same scenario in Storium Tom would have ended up playing Cruel as a Weakness, which would have resulted in one of the harpies dying at Tom's hands - or rather, claws.


That assumes Tom was the only one playing cards on the challenge. The other players might have swayed it a different way.

The fight with the harpies probably would've been done on Storium in stages. That's how you get more possible outcomes. You break the fight down into sections. It doesn't have to be "Defeat the Harpies or Somebody gets hurt or killed." The outcome for the first part of the battle determines what possible outcomes the next part will have. I could have even made each harpy and the doctor separate challenges, and let you decide which one you want your character to take on while the other characters deal with the other challenges.

Tom:
What if I don't like either outcome?


What if you don't like the result of a die roll now? What if you don't like the options I give you here? Just because you can roll a die doesn't mean you're going to agree with everything I do. What if the chart of combat maneuvers or list of gear doesn't cover what you want to do? Did you read the article I linked to? What if you want to kill a guy with your thumb or a teacup? In unisystem we would need to pause and figure out how to stat that. In Storium, if you have a strength card that makes it plausible, you can do it and you don't need to wait for me.

I will admit that is part of my motivation. Having to pause to look things up in rulebooks or to figure out how to fairly do something the books didn't cover, isn't fun for me. The idea of having to stat new spells or magic items in unisystem isn't something I'm looking forward to doing, and will take a lot of time that I don't have to spare. I'd rather spend the time I have playing instead of days figuring out the stats for new items, spells, abilities or bad guys.

I used to handle the math part of the game when we played in Misery. I calculated the combats so he could focus on the story. I'd double check the rules to make sure nobody had missed any bonuses. I was happy to do it back then because I knew he didn't have time. But now, it just feels tedious and time consuming and I think it takes away from the story. It definitely slows the story down. I wanted there to be spellcasters in this world we've created. It made sense to have them but, magic systems always add a level of complication that I hate. They are very hard to balance.

Tom:
Storium ends up looking a lot like an interactive visual novel, rather than the sandbox a roleplaying game should be.


I think what we've been doing here for the past year could be described the same way. There was a scripted outline of a story. The way each of you interacted with it helped shape it. For example, Krys getting caught by Paul wasn't part of the original plan. I will admit that when it comes to roleplaying, the storyteller in me wins out over the gamer in me.

You keep saying Tom won't be the same character. I'm trying to understand what you mean by that. Most of what we did for the past year was roleplaying. The die rolls were few and far between except for one combat. Over the course of a year, there was only one combat. Most of this episode could have been handled exactly the same on Storium. I think it would've been more interesting to include a few more challenges but, I could have skipped the challenges and done it just like we did here. Instead of the occasional die roll you would've had to play the occasional card. It isn't free-form so, there are limits to what you can do. In unisystem those limits are based on die rolls and combat maneuvers. In Storium the limits are based on the cards.

We're setting up a test game on Storium so we can play around with it and try some things out. I'll try to get an invite sent to you today. I will be out of town for the weekend starting tomorrow so, I won't be able to do a lot with it until I get back.

The question I think we need to start discussing is what would be the best way to adapt these characters. What if Ghost, Bast, Nosy Reporter, and Psychic were your starting Strengths and covered the basic abilities that went along with that? It wouldn't include extra abilities -- like Tom's Telekinesis, since that isn't a basic Bast ability. It could include his ability to shape shift, his high dex and agility, his Natural Weapon, his telepathy etc. Or another way I've seen powers handled is they were all assets -- not strength or weaknesses. The character's strengths would be things like Cool Under Pressure, Fast Reflexes, Well Educated...
Krystal O'Conner
player, 194 posts
the odd one
Thu 19 Mar 2015
at 13:07
  • msg #257

Re: [OOC] The Liar's Club

CTA:
I will admit that is part of my motivation. Having to pause to look things up in rulebooks or to figure out how to fairly do something the books didn't cover, isn't fun for me. The idea of having to stat new spells or magic items in unisystem isn't something I'm looking forward to doing, and will take a lot of time that I don't have to spare. I'd rather spend the time I have playing instead of days figuring out the stats for new items, spells, abilities or bad guys.

The other side of that, I've found, is having to really scrutinize what you've developed out of thin air and step back to figure out if there is anything you haven't thought of that could allow this new mechanic to be abused at a later time. In Storium, you give someone an asset card - if they abuse it - just let them use it up and they never have it again.

CTA:
The question I think we need to start discussing is what would be the best way to adapt these characters. What if Ghost, Bast, Nosy Reporter, and Psychic were your starting Strengths and covered the basic abilities that went along with that? It wouldn't include extra abilities -- like Tom's Telekinesis, since that isn't a basic Bast ability. It could include his ability to shape shift, his high dex and agility, his Natural Weapon, his telepathy etc. Or another way I've seen powers handled is they were all assets -- not strength or weaknesses. The character's strengths would be things like Cool Under Pressure, Fast Reflexes, Well Educated...

I think, for our purposes, Asset cards would work best for things like Abilities, Spells, uses of Natural Weapons and so on. You can throw them around as much or as little as you'd like and we'll have to rely on the Narrator to give us a fresh supply later. Until then we'll have exhausted that resource.
CTA
GM, 392 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 19 Mar 2015
at 13:26
  • msg #258

Re: [OOC] The Liar's Club

Krystal O'Conner:
The other side of that, I've found, is having to really scrutinize what you've developed out of thin air and step back to figure out if there is anything you haven't thought of that could allow this new mechanic to be abused at a later time.


Yeah, and I've seen that lead to lengthy game-stopping delays while everyone debates in the OOC how a game mechanic should work. Storium isn't immune from discussions about "Can he really do that?" But they are simpler and faster to resolve and don't seem to come up as often.

I've thought before that I think spells would work as an asset, since spells can fail. Playing them with a Strength or Weakness card will determine if they succeed or fail. Keep in mind, the player who plays the spell asset card doesn't have to be the one to play the Strength or Weakness card. Another player could do that. If a challenge is trending strong with one card left to play, the spellcaster only needs to play their spell asset card to get a strong outcome.

One advantage this would have is we wouldn't need to jump through all those hoops and die rolls if Tom wanted to add a new spell to his repertoire.

The Natural Weapon would probably work well as an asset too, just like any weapon the other characters would choose to carry.
This message was last edited by the GM at 13:30, Thu 19 Mar 2015.
Tom
player, 153 posts
I'm a good man...
Well, I'm all right
Thu 19 Mar 2015
at 15:03
  • msg #259

Re: [OOC] The Liar's Club

I am not arguing that die rolls make the system better - that is pretty much the opposite of what I think. I like the idea of a game driven by the characters' decisions, rather than the player's luck.

My beef isn't even, necessarily, with having cards to play. That is also a set of character decisions, in its own way, and can make sense - as long as we are not trying to use "Magic: the Gathering" mechanics.

It's just that the way the overall system is set up seems very artificial - and, unfortunately, I don't mean that in a "St. Paul's cathedral" kind of way.

I saw a strong push to move the game to Storium, suggesting I might be missing something, so I decided to ask  what this missing element was.

From what I have seen, all the replies seem to center on the GM in one form or another. This basically tells me that Storium is a system that relies on the GM's storytelling abilities: it works very well when the GM is very good at thinking on their feet, and quickly becomes awful (also not meant in a St. Paul's cathedral kind of way) if the GM is not.

The good news is that we have the right GM for the job, but it doesn't change my opinion of Storium much. I expect the game will still be fun after we move to Storium, but that's because I trust you all, both individually and as a group, to make the game fun.

If we moved to Storyteller, D20 modern, or freeform, it would be pretty much the same thing.

Related: I will accept the invitation this evening when I get home, and I would very much like to have a test session to get the hang of the system.

If I understand  how this works, I *think* the logical way to handle Tk, Pk and Magic would be to have Asset cards for each ability, which would then "refresh" (and I suppose that's where the GM needs to be on top of things) every so often.

Also related: I'll go through Tom's character sheet and try to figure out what his (potential) known Strengths, Weaknesses and Assets are, and submit that for GM review, so that we can start talking about ways to convert the character.
CTA
GM, 393 posts
Chicago Transit Authority
Hope you enjoy the ride
Thu 19 Mar 2015
at 15:59
  • msg #260

Re: [OOC] The Liar's Club

Tom:
This basically tells me that Storium is a system that relies on the GM's storytelling abilities


That's true of any roleplaying system. Unisystem or D&D would not be fun with a GM that is a bad storyteller. I think Storium puts more storytelling power in the hands of the players than other systems, and actually takes some of the burden off the GM.

Tom:
The good news is that we have the right GM for the job


I appreciate the vote of confidence and also feel a twinge of "I hope I don't let you down." The players are just as important. You guys are good writers and we know nobody is going to try go into God mode.

There are features that we have on RPOL that I will miss but, RPOL wasn't this full-featured when it started. I expect Storium to improve over time. We have private messaging there now but, it isn't as robust as what we can do on RPOL. Joint posts are easier on RPOL, too. I've done a few joint posts with a player in Australia using google docs and that has worked quite well. I've also used email for joint posts. For short posts we've used the private message feature.
Tom
player, 154 posts
I'm a good man...
Well, I'm all right
Fri 25 Dec 2015
at 18:45
  • msg #261

Re: [OOC] The Liar's Club

Merry Christmas everyone, and a happy 2016 to all.
Tom, Cat
player, 42 posts
I Killed Curiosity
So Sue Me
Sun 25 Dec 2016
at 10:27
  • msg #262

Re: [OOC] The Liar's Club

Murrry Xmas, everyone :P
Tom
player, 155 posts
I'm a good man...
Well, I'm all right
Mon 25 Dec 2017
at 16:42
  • msg #263

Re: [OOC] The Liar's Club

Merry Christmas everyone, and a happy... 2018? Already? Well then.
Tom, Cat
player, 43 posts
I Killed Curiosity
So Sue Me
Tue 25 Dec 2018
at 12:10
  • msg #264

Re: [OOC] The Liar's Club

Merry Christmas, everyone, and a happy 2019.
Tom
player, 156 posts
I'm a good man...
Well, I'm all right
Wed 25 Dec 2019
at 17:06
  • msg #265

Re: [OOC] The Liar's Club

I don't know if anybody is still around but... Merry Christmas, and a happy 2020.
Tom
player, 157 posts
I'm a good man...
Well, I'm all right
Fri 22 Jan 2021
at 13:12
  • msg #266

Re: [OOC] The Liar's Club

So... 2020 happened. Gods and kings did 2020 happen. Can we make it unhappen? That would be great.

Anyway. Happy new year, everyone.
Tom
player, 158 posts
I'm a good man...
Well, I'm all right
Sat 15 Jan 2022
at 14:41
  • msg #267

Re: [OOC] The Liar's Club

Hello everyone. It's been a while. Hope you are all well. Hug your kittens, and wish them a happy 2022 from me.
Nightowl
Mon 14 Mar 2022
at 22:19
  • msg #268

Re: [OOC] The Liar's Club

In reply to Tom (msg # 267):

Hi Asterix, it's been a long time. I have five cats now lol. I hope you are well too.

Nightowl
Tom, Cat
player, 44 posts
I Killed Curiosity
So Sue Me
Wed 1 Feb 2023
at 08:46
  • msg #269

Re: [OOC] The Liar's Club

After COVID, COVID++, and the war in Ukraine (which doesn't look like it's letting up anytime soon), I have pretty much run out of cheerfully optimistic things to say, other than: happy 2023 everyone. Hope you are all well.
Tom
player, 159 posts
I'm a good man...
Well, I'm all right
Tue 2 Jan 2024
at 11:56
  • msg #270

Re: [OOC] The Liar's Club

We officially wish you a happy 2024, may the AI apocalypse spare you.
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