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, welcome to (DnD 1E) The Norsan Legacy

05:49, 28th April 2024 (GMT+0)

OOC.

Posted by XandrosFor group 0
Xandros
GM, 1 post
Sun 31 May 2009
at 04:13
  • msg #1

OOC

The place for player interaction.
Koigan, son of Goignus
player, 1 post
Out in the World and
Not Happy about it.
Mon 1 Jun 2009
at 19:43
  • msg #2

Re: OOC

Koigan, son of Goignus, here.  Fighter/Cleric dwarf type.  Be prepared, for he really likes flails and shields and dipping his beard in the blood of defeated enemies!

Under the crusty exterior, he's really made of the same flint found in the hills where he's from!
Xandros
GM, 19 posts
Mon 1 Jun 2009
at 21:28
  • msg #3

Re: OOC

Character sheets are now editable.
Xandros
GM, 21 posts
Tue 2 Jun 2009
at 05:23
  • msg #4

Re: OOC

Over the coming week, I will work with each of you to get your characters squared away and started.
Enarean Starblade
player, 1 post
Wed 3 Jun 2009
at 01:42
  • msg #5

Re: OOC

Enarean Starblade, scion of the Azure Eye clan, bids you greetings.  I am a humble swordsmith who perhaps has a few magical tricks up his sleeves.
Edrich Delbaeth
player, 1 post
Green Bough Clan (L)
Wed 3 Jun 2009
at 01:53
  • msg #6

Re: OOC

Edrich Delbaeth of the Green Bough Clan here, I grow plants and take care of nature :)
Shamina Pukana
player, 1 post
Mage/Azure Heights (VH)
Wed 3 Jun 2009
at 02:00
  • msg #7

Re: OOC

Shamina Pukana here, Fourth circle mage of the Azure Heights clan.  Hello!
Xandros
GM, 24 posts
Wed 3 Jun 2009
at 02:54
  • msg #8

Cultural Context

While I'm taking the time to define classes and clan structure, for this game, it is more important as a way of reflecting possible character personal attitudes toward others.  These attitudes are not written in stone though.  Perhaps, they even set you apart.  It is one consideration as you write your back stories though.
Xandros
GM, 25 posts
Wed 3 Jun 2009
at 02:56
  • msg #9

Re: Cultural Context

More once we start, but I will tell you now that this game will have you all working together towards common goals and survival.
Koigan, son of Goignus
player, 2 posts
Out in the World and
Not Happy about it.
Wed 3 Jun 2009
at 04:56
  • msg #10

Re: Cultural Context

Koigan's clan is dwarf... Clan Festungshohle.
Xandros
GM, 26 posts
Thu 4 Jun 2009
at 05:32
  • msg #11

Re: Cultural Context

Crafting your start.  I will open that thread for posting once everyone is ready.

This weekend or early next week at latest is what I'm targeting.
This message was last edited by the GM at 05:33, Thu 04 June 2009.
Xandros
GM, 27 posts
Thu 4 Jun 2009
at 15:36
  • msg #12

How to think about clans

Clans are families of families with largely heriditary rights to segments of commerce.  If nothing else, each establishes a network of support.  They also establish and protect social boundaries as well as providing guidance on where people fit into standard Yeomanry society.  Think of it as professional tendencies as opposed to rigid limitations.  As an example, a potter clan is likely to produce mostly potters and are very proud when one of theirs makes it big as a mage or clerric ... unless that person leaves to join another clan.

As a member of such a clan, that individual would not be allowed to open a wine retailer, which is the province of other clans.
Koigan, son of Goignus
player, 3 posts
Out in the World and
Not Happy about it.
Thu 4 Jun 2009
at 16:12
  • msg #13

Re: How to think about clans

As a dwarf, I would think that Koigan would be outside of the normal human clan schema, but that the basics would apply to his dwarf clan with respect to other dwarves and perhaps any of the clans with whom the dwarves directly compete (such as the Smith Clan, Stonecutters, Miners, Masons, etc.)... although the Fortress-Cave Clan (Festungshohle) is very, very insular for a hill dwarf clan, so direct competition may or may not apply.
Taletha Athyos
player, 1 post
Paladin of Apollo
Azure Eye Clan (M)
Thu 4 Jun 2009
at 22:17
  • msg #14

Re: How to think about clans

Hi all.  Introducing thrice blessed godservant Taletha Athyos Paladin of Apollo.  Azure Eye clan.  May the endless power and light of Apollo guide you.
Xandros
GM, 29 posts
Sat 6 Jun 2009
at 01:19
  • msg #15

Re: How to think about clans

Enarean's player is stretched too thin and asked to bow out.  Five players certainly works and I'll be fielding an NPC or two.  At this point, we have three that are just about ready to go with the other two characters under construction.
This message was last edited by the GM at 01:19, Sat 06 June 2009.
Edrich Delbaeth
player, 2 posts
Green Bough Clan (L)
Sat 6 Jun 2009
at 03:35
  • msg #16

Re: How to think about clans

crap! I got lots to do!!!
Xandros
GM, 30 posts
Sat 6 Jun 2009
at 03:59
  • msg #17

Re: How to think about clans

No worries.  I invited people who I've gamed with over the years and I believe will have fun together.  Enarean's player is a great writer who takes initiative, exploring opportunities.  That he feels he can't make the time do that is something I'd would prefer to hear. :)  The game remains open to him, though adding him after we start will become problematic <rubs hands together>.
Edrich Delbaeth
player, 3 posts
Green Bough Clan (L)
Sat 6 Jun 2009
at 04:06
  • msg #18

Re: How to think about clans

I just have to get started lol... I have chosen spells so far :D
Taletha Athyos
player, 2 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 6 Jun 2009
at 07:22
  • msg #19

Re: How to think about clans

The Paladin stands ready.  Maybe others would benefit from the aid of the sun god.
Edrich Delbaeth
player, 4 posts
Green Bough Clan (L)
Sat 6 Jun 2009
at 13:03
  • msg #20

Re: How to think about clans

Sun helps plants grow, so yeah, we can be friends :)
Taletha Athyos
player, 3 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 6 Jun 2009
at 13:33
  • msg #21

Re: How to think about clans

Glory to you for the warmth and tenderness of the world of nature.
Xandros
GM, 31 posts
Sun 7 Jun 2009
at 03:42
  • msg #22

Re: How to think about clans

Hi all. :)  A very long day with friends.  Just getting home and catching up.  We have one more player who has just joined us.  That should do it.  We have a great group.

Via Clan Elders or senior leaders of your respective orders, you have all been directed to appear at the League Hall in Loftwick on a grave matter.
Xandros
GM, 32 posts
Mon 8 Jun 2009
at 20:49
  • msg #23

Re: How to think about clans

Posting one of the back-story threads out there to set the tone.  As characters are ready and it makes sense, I'll probably add something similar.  Still waiting on a few characters to finish and we'll ramp this puppy up.
Xandros
GM, 37 posts
Fri 12 Jun 2009
at 04:37
  • msg #24

Re: How to think about clans

I have opened the starting game thread.  Our game will not officially start until I have completed my move in approximately two weeks.  Please get to know each other a bit there and make the time to read over history and RTJ information.

Please do not post there until you have a back-story, understand your character's motivations, select a portrait, and have a character description.  This doesn't necessarily have to be approved by me unless too unusual.  I will do my best to work with what you propose.  As this is an invitation-only game, I trust all of you to come up with something viable.  If struggling to develop this, focus on clan affiliations and history threads.  Your fellow players may be fertile ground to field ideas.  We may tweak some details once I surface.  The nice part of this introductory period is that some ideas for your characters can change, even for the people with approved stories.

If I have not had an opportunity to work with you on a introductory story, please develop a reason to be in this room.  For the druids, the Great Druid may have herself stepped from a tree after the birds told her of your location. After seeing what was done with the others, come up with something that works.  Even if you've just come to Loftwick to celebrate the festival, why were you selected for this?

I'll likely be disappearing tomorrow, but may sign on briefly during short breaks from packing.

Have fun! :D
This message was last edited by the GM at 05:35, Fri 12 June 2009.
Taletha Athyos
player, 9 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 12 Jun 2009
at 07:16
  • msg #25

Re: How to think about clans

Good luck with the move, I hope it goes well.  See you when you resurface.
Xandros
GM, 39 posts
Fri 12 Jun 2009
at 14:56
  • msg #26

Re: How to think about clans

Thank you.

Imbibing stimulants for another fun day of packing.
Xandros
GM, 41 posts
Fri 12 Jun 2009
at 19:06
  • msg #27

Re: How to think about clans

Please use italics without quotes in a different color from speech for unspoken thoughts
Xandros
GM, 42 posts
Fri 19 Jun 2009
at 04:35
  • msg #28

Re: How to think about clans

Now at the exciting Super 8 Motel in Moriarty, AZ.  Driving through Alberquerque during rush-hour with an overloaded possessed juggernaut with horrible suspension was exhausting.  There was significant road construction, which meant that the lane was elusive and heaving.  "Real" truckers kept shooting past me with their right tires in my lane.  Perhaps they were unhappy that I was driving 40 in a 75.  My hands are tired from gripping the wheel!

Carlsbad Caverns are planned for Saturday.
Koigan, son of Goignus
player, 8 posts
Out in the World and
Not Happy about it.
Fri 19 Jun 2009
at 04:55
  • msg #29

Re: How to think about clans

Have a great time at the caverns.  They're spectacular!
Taletha Athyos
player, 14 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 19 Jun 2009
at 09:29
  • msg #30

Re: How to think about clans

I'm glad our house move was only 3 kilometres down the road, good luck with the continuing adventure.
Shamina Pukana
player, 12 posts
Mage/Azure Heights (VH)
Fri 19 Jun 2009
at 11:47
  • msg #31

Re: How to think about clans

Ick, nothing I hate more than semis shooting past in construction zones.  They do take up part of your lane... guess they figure they're big enough you'll choose to scrape the concrete wall to avoid them.  >_<  I'll be glad when you're safely settled.  We miss you!
Xandros
GM, 43 posts
Sat 20 Jun 2009
at 04:15
  • msg #32

Re: How to think about clans

On 6/25, I will be arriving in New Orleans assuming that nothing unexpected interferes.  Sorry for the delay; it's unavoidable.
Edrich Delbaeth
player, 5 posts
Green Bough Clan (L)
Mon 22 Jun 2009
at 02:48
  • msg #33

Re: How to think about clans

take your time, I am still sorting out a few details, or attempting too
Xandros
GM, 44 posts
Fri 26 Jun 2009
at 23:49
  • msg #34

Re: How to think about clans

I'm here and so are hundreds of boxes! <_<  Converting to DSL from cable, I'm having trouble getting wireless to work.
Shamina Pukana
player, 13 posts
Mage/Azure Heights (VH)
Sat 27 Jun 2009
at 03:44
  • msg #35

Re: How to think about clans

I'm glad you're home safely.  It's good to see you back.
Koigan, son of Goignus
player, 9 posts
Out in the World and
Not Happy about it.
Tue 30 Jun 2009
at 00:20
  • msg #36

Re: How to think about clans

Boxes.... childhood's heaven, adult Hell.
Xandros
GM, 45 posts
Tue 30 Jun 2009
at 23:15
  • msg #37

Re: How to think about clans

However initially slow our game's initial pace, I want to begin.  Players that haven't finished their characters should do so quickly please.  Preparing the starting post.
Havaland Kurtz
player, 1 post
Fighter/Ironhand Clan (F)
Sun 5 Jul 2009
at 14:04
  • msg #38

Re: How to think about clans

I am finished with my character sheet only to find Koigan has gone AWOL? Drag him in and have him shot.

Havaland Kurtz at your service and (nearly) ready to go.

Hope everyone had a happy and safe 4th in the U.S. for our friends in other countries, come on over (or down or up or whatever) and join the festivities next year. Nothing like a summer's day filled with picnicking, beer and gagging fireworks smoke.
Xandros
GM, 46 posts
Mon 6 Jul 2009
at 01:17
  • msg #39

Re: How to think about clans

I suspect the view of the fireworks was much better from the Sea of Japan. :P
Shamina Pukana
player, 14 posts
Mage/Azure Heights (VH)
Mon 6 Jul 2009
at 02:46
  • msg #40

Re: How to think about clans

Xandros:
I suspect the view of the fireworks was much better from the Sea of Japan. :P


Ha Ha.  :p
Taletha Athyos
player, 16 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 6 Jul 2009
at 03:54
  • msg #41

Re: How to think about clans

Xandros:
I suspect the view of the fireworks was much better from the Sea of Japan. :P


??

Is that a northern hemisphere joke or am I being obtuse?
Xandros
GM, 47 posts
Mon 6 Jul 2009
at 04:29
  • msg #42

Re: How to think about clans

Our friends in North Korea decided to help us celebrate the 4th of July by firing seven missiles into the Sea of Japan.  Every year, they run a military exercise on the same day. :D
Havaland Kurtz
player, 2 posts
Fighter/Ironhand Clan (F)
Mon 6 Jul 2009
at 11:46
  • msg #43

Re: How to think about clans

Makes one wonder if our CIC knows we're still at war with them.
Xandros
GM, 48 posts
Mon 13 Jul 2009
at 01:40
  • msg #44

Re: How to think about clans

I have two weeks of very intense work that will consume most of me.  My goal while Koigan is visiting family is to get Havaland started.  Bolstered by NPC's, we have some great characters for what should prove (I hope) an interesting adventure.  The real question, from my perspective, is whether I should open the game for two more.  If you have some friends who you recommend, have them contact me to join.
Edrich Delbaeth
player, 6 posts
Green Bough Clan (L)
Mon 13 Jul 2009
at 02:07
  • msg #45

Re: How to think about clans

gah sorry guys!
Edrich Delbaeth
player, 14 posts
Green Bough Clan (L)
Fri 17 Jul 2009
at 11:22
  • msg #46

Re: How to think about clans

Taletha, that's awful, at least no one was hurt.
Xandros
GM, 49 posts
Fri 17 Jul 2009
at 14:55
  • msg #47

Re: How to think about clans

Do the police have any leads?  Did you have pictures?

Looking around my own home, if that occurred, I'd be hosed.  Surface as you can.
Edrich Delbaeth
player, 15 posts
Green Bough Clan (L)
Fri 17 Jul 2009
at 15:17
  • msg #48

Re: How to think about clans

Looked around my place as well, and I realized, my electronics are ALL that would be taken... that's the only nice stuff I have.
Xandros
GM, 52 posts
Fri 17 Jul 2009
at 18:53
  • msg #49

Re: How to think about clans

Please see the two new posts to the RTJ thread.
Taletha Athyos
player, 21 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 17 Jul 2009
at 19:05
  • msg #50

Re: How to think about clans

Nothing but electronics were taken, which is a blessing since draws were not opened and contents scattered.  You can insure stuff so it's more just inconvenience.  The police don't really want to know, they've got bigger issues.

I'm pissed mostly because my daughters scared in her own home now.  Hopefully that does not last too long.  You think you're doing better by your family by moving into a better suburb but there are always bottom feeders lurking.
This message was last edited by the player at 11:01, Sat 18 July 2009.
Xandros
GM, 53 posts
Fri 17 Jul 2009
at 19:25
  • msg #51

Re: How to think about clans

While the example of what just happened between Edrich, Shih, and Commander Ashwann will give you a better feel for this culture, the situation I'll be throwing you all into will take you away from class conflicts.
This message was last edited by the GM at 20:06, Fri 17 July 2009.
Xandros
GM, 54 posts
Sat 18 Jul 2009
at 02:05
  • msg #52

Welcome to our final new player

Welcome to our fun Korbin.  At this point, I think we're good to go on players.  We're priest/druid heavy, which actually works very well.  I feel very comfortable throwing very bad things at all of you. :D
Taletha Athyos
player, 22 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 18 Jul 2009
at 10:02
  • msg #53

Re: Welcome to our final new player

Hi Korbin.

Everyone it looks like we may be able to get over the class system, which is great, but my apologies now for the royal pain-in-the-arse that Taletha, paladin of almighty Apollo will probably be if we are a scattering of gods heavy.  All praise and power to the god of the sun.
Korbin Timnor
player, 1 post
Sat 18 Jul 2009
at 16:12
  • msg #54

Re: Welcome to our final new player

Thanks for the welcome.  And Taletha, we can argue the merits of Artemis over Apollo as we go romping through the wilderlands...

;)
Havaland Kurtz
player, 8 posts
Fighter/Ironhand Clan (M)
Sat 18 Jul 2009
at 16:23
  • msg #55

Re: Welcome to our final new player

That will be lovely. Be sure and walk out front to alert the local fauna. Welcome, Korbin, I'm Havaland. I'll be your basic, unassuming, unprepossessing fighter type.
This message was last edited by the player at 17:30, Sat 18 July 2009.
Korbin Timnor
player, 2 posts
Sat 18 Jul 2009
at 16:30
  • msg #56

Re: Welcome to our final new player

Havaland...I like you already.

;)

Looking forward to playing gang.  I've played with Xandros in another game and enjoyed it - and I appreciate the opportunity and the welcome.  I should have my character ready to go by tomorrow.
Taletha Athyos
player, 23 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 18 Jul 2009
at 20:09
  • msg #57

Re: Welcome to our final new player

Korbin Timnor:
Thanks for the welcome.  And Taletha, we can argue the merits of Artemis over Apollo as we go romping through the wilderlands...

;)


The fist of Apollo is happy to walk out front Havaland, but there will be no need for arguement Korbin.  He that provides the light is surpreme.
Korbin Timnor
player, 3 posts
Pathfinder and Hunter
Sat 18 Jul 2009
at 20:13
  • msg #58

Re: Welcome to our final new player

She that walks the dark wood is so, so sublime...

;)
Havaland Kurtz
player, 9 posts
Fighter/Ironhand Clan (M)
Sat 18 Jul 2009
at 20:36
  • msg #59

Re: Welcome to our final new player

I like her already! Pity to let the Orcs have her.
Korbin Timnor
player, 4 posts
Pathfinder/Great Stone(M)
Sat 18 Jul 2009
at 20:55
  • msg #60

Re: Welcome to our final new player

She carries a long bow with 1000' rangea and is none to concerned with orcs...and she looks great in brown leather.

:)
Havaland Kurtz
player, 11 posts
Fighter/Ironhand Clan (M)
Sat 18 Jul 2009
at 20:58
  • msg #61

Re: Welcome to our final new player

Ok, it's a flamin' shame to have her out front for the Orcs. Better?

J/K Taleka. Can't let anyone that looks like Uma get hurt.
Korbin Timnor
player, 5 posts
Pathfinder/Great Stone(M)
Sat 18 Jul 2009
at 21:08
  • msg #62

Re: Welcome to our final new player

I was thinking more along the lines of Kate Beckinsale from her Van Helsing role, but Uma's good too...
Xandros
GM, 55 posts
Sat 18 Jul 2009
at 21:22
  • msg #63

Re: Welcome to our final new player

The bow, however impressive, only fires 155mm exploding arrows and makes an incredibly loud sound when shot, burying its owner 10' into the ground.  If she ever manages to find an arrow, she'll have an incredible first shot.
Korbin Timnor
player, 6 posts
Pathfinder/Great Stone(M)
Sat 18 Jul 2009
at 21:24
  • msg #64

Re: Welcome to our final new player

I have to chuckle...now I know what you mean by Uma...just saw what Taletha looks like...I'm hangin' with her!
Havaland Kurtz
player, 12 posts
Fighter/Ironhand Clan (M)
Sat 18 Jul 2009
at 21:46
  • msg #65

Re: Welcome to our final new player

155mm shells? Cool. What's the encumbrance on one o' them puppies?
Taletha Athyos
player, 24 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 18 Jul 2009
at 21:49
  • msg #66

Re: Welcome to our final new player

Hang all you want, but she promises to be a holy pain as previously mentioned.
Korbin Timnor
player, 7 posts
Pathfinder/Great Stone(M)
Sat 18 Jul 2009
at 21:56
  • msg #67

Re: Welcome to our final new player

Is that sword you're carrying Holy Avenger?
Taletha Athyos
player, 25 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 18 Jul 2009
at 22:00
  • msg #68

Re: Welcome to our final new player

I think there's something known as game balance - unfortunately.
Havaland Kurtz
player, 14 posts
Fighter/Ironhand Clan (M)
Sat 18 Jul 2009
at 22:05
  • msg #69

Re: Welcome to our final new player

Balance? Phah! I think killer babes should be allowed to carry whatever they want into battle as long as they are wearing form-fitting armor. Korbin?
Korbin Timnor
player, 8 posts
Pathfinder/Great Stone(M)
Sat 18 Jul 2009
at 22:11
  • msg #70

Re: Welcome to our final new player

'Scuse me while I roll my tongue up and place it firmly back into my mouth.

As for the Holy Avenger question...thankfully it's not.  Those swords have a way of making paladins think they're indestructible.  So we've got that going for us...

lol.
Taletha Athyos
player, 26 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 18 Jul 2009
at 22:21
  • msg #71

Re: Welcome to our final new player

She does think she is indestructible armed with Apollos might.  Kami-Hono = Gods Fire.

I just saw that all the fighters are middle class.  Great we can banter in regards to tests of arms without insult, *she said parking the god issue for now.*

It doesn't appear we're in for much Orken action Havaland, unless they're taken on undead status.
This message was last edited by the player at 22:26, Sat 18 July 2009.
Korbin Timnor
player, 9 posts
Pathfinder/Great Stone(M)
Sat 18 Jul 2009
at 23:06
  • msg #72

Re: Welcome to our final new player

Either way we shake rattle or roll...we'll have a few tricks up our sleeves.  Wait til ya meet my dogs, fric and frac.
Havaland Kurtz
player, 16 posts
Fighter/Ironhand Clan (M)
Sun 19 Jul 2009
at 12:26
  • msg #73

Re: Welcome to our final new player

Havaland is a bit more pragmatic. Nothin' fancy jes' kill 'em.

The undead orcs are easy to spot, they smell even worse. I once read an article about a million years ago in a Dragon magazine about various "monster" zombies and let's hope we're not using those particular alternate rules!!

Anyway, there is a lot to be said about the standard fighter in these games. In the end, only the most powerful mages are more effective. I think I'm going to enjoy the game quite a bit, though I will apologize in advance for Havaland, he lacks uhm, "polish".
Edrich Delbaeth
player, 17 posts
Green Bough Clan (L)
Sun 19 Jul 2009
at 13:13
  • msg #74

Re: Welcome to our final new player

Then he and Edrich should get along nicely
Xandros
GM, 57 posts
Sun 19 Jul 2009
at 16:15
  • msg #75

Stage is set

For the newer players, we will ramp up our game on or about 7/22 with the return of Koigan's player from vacation.
Havaland Kurtz
player, 19 posts
Fighter/Ironhand Clan (M)
Sun 19 Jul 2009
at 16:28
  • msg #76

Re: Stage is set

That's IF he comes back, he's threatening to immigrate.
Xandros
GM, 58 posts
Sun 19 Jul 2009
at 16:48
  • msg #77

Re: Stage is set

... and with Ireland censoring access to the Internet, starving its people, and defying the UN with their nuclear program.  Clearly, an ideal place to immigrate.  IMO, he should stay where he is.  At least he can be entertained by the California budget crisis.
Havaland Kurtz
player, 20 posts
Fighter/Ironhand Clan (M)
Sun 19 Jul 2009
at 16:58
  • msg #78

Re: Stage is set

Ireland? All this time I thought he was talking about immigrating to the U.S. from California!
Xandros
GM, 59 posts
Sun 19 Jul 2009
at 17:07
  • msg #79

Re: Stage is set

On a positive note, heard from friends that California is now officially in a draught with water rationing.  At this rate, sandworms and spice should soon appear throughout the landscape along with new laws making it illegal to cross dunes, a $45BB bond issue to elevate highways, and manditory prison sentences for reading Frank Herbert books.  All this in a bid to keep the California populace distracted from the massive turgid glop that is their State government.

On an equally positive note, I now enjoy the wonders of Lousiana politics.

IMO, only Italy has a more entertaining political system. :P
This message was last edited by the GM at 17:14, Sun 19 July 2009.
Korbin Timnor
player, 16 posts
Pathfinder/Great Stone(M)
Sun 19 Jul 2009
at 17:14
  • msg #80

Re: Stage is set

Taiwan's pretty good too...brawls break out at least once or twice per month in the assembly.

PS - Louisiana politics are a mess because its the last bastion of the French Napoleanic code.

...then again, we all know how great English Common Law is...

'sigh'...
Xandros
GM, 60 posts
Sun 19 Jul 2009
at 17:17
  • msg #81

Re: Stage is set

I've seen those on TV.  Pretty ingenious!  It's the only reason that China won't invade.
Korbin Timnor
player, 17 posts
Pathfinder/Great Stone(M)
Sun 19 Jul 2009
at 17:22
  • msg #82

Re: Stage is set

Now that's funny!
Havaland Kurtz
player, 21 posts
Fighter/Ironhand Clan (M)
Sun 19 Jul 2009
at 17:34
  • msg #83

Re: Stage is set

Stop ragging Louisianna politics! That's the best politicians money can buy. Nothing a complete voter revolt and a few lychin's wouldn't cure.
Korbin Timnor
player, 18 posts
Pathfinder/Great Stone(M)
Sun 19 Jul 2009
at 17:39
  • msg #84

Re: Stage is set

Having briefly had the misfortune of living in the East Baton Rouge Parish (note: I did not say county) as a lad, I can assure you it will take far more than a few lynchings and a complete voter revolt to clean up La. politics.

I'm editing b/c I'll have to defer to Xandros on the scene knowledge of local politics.  He'll have far more in depth insight into the utter insanity than I could hope to.
This message was last edited by the player at 18:06, Sun 19 July 2009.
Xandros
GM, 61 posts
Sun 19 Jul 2009
at 17:42
  • msg #85

Re: Stage is set

Alas, the word "lynching" has too many negative racial connotations.
Korbin Timnor
player, 19 posts
Pathfinder/Great Stone(M)
Sun 19 Jul 2009
at 18:07
  • msg #86

Re: Stage is set

Yeah.

Politics is a depressing topic when you get right down to it.  Time to change the subject...

When are we getting our debrief.

lol!
Xandros
GM, 62 posts
Sun 19 Jul 2009
at 18:12
  • msg #87

Re: Stage is set

The debrief requires a certain missing dwarf.  7/22.  Just get to know each other.
Taletha Athyos
player, 28 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 19 Jul 2009
at 18:17
  • msg #88

Re: Stage is set

I'm out of the loop from today until the new computer arrives and is hooked up by the propeller heads via VPN access.  See you when I return which is hopefully before the dwarfs holiday in Ireland finishes.
Havaland Kurtz
player, 22 posts
Fighter/Ironhand Clan (M)
Sun 19 Jul 2009
at 18:25
  • msg #89

Re: Stage is set

Good luck with the new PC! It's only three days, but this particular Dwarf is going to have a LOT to do when he logs back in! Might be the end of the week before things get back to, er, normal.
Xandros
GM, 63 posts
Sun 19 Jul 2009
at 19:12
  • msg #90

Re: Stage is set

On a positive note, at least you know that the people who stole your PC aren't gamers.
Koigan, son of Goignus
player, 11 posts
Out in the World and
Not Happy about it.
Tue 21 Jul 2009
at 19:54
  • msg #91

Re: Stage is set

post tomorrow.
Xandros
GM, 65 posts
Tue 21 Jul 2009
at 21:32
  • msg #92

Re: Stage is set

<sniff sniff> I smell the beginning of our game tomorrow!
Taletha Athyos
player, 29 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 22 Jul 2009
at 03:59
  • msg #93

Re: Stage is set

Looks like I made it back in time then.
Xandros
GM, 66 posts
Wed 22 Jul 2009
at 13:54
  • msg #94

Re: Stage is set

Welcome back Taletha and Koigan.

I hate reloading software.  Takes days to get it right!
Havaland Kurtz
player, 28 posts
Fighter/Ironhand Clan (M)
Wed 22 Jul 2009
at 15:30
  • msg #95

Re: Stage is set

1 TB backup drive. They almost give you a free toaster for buying one.
Taletha Athyos
player, 31 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 22 Jul 2009
at 17:52
  • msg #96

Re: Stage is set

Loading programs is something of a nightmare, and still ongoing.  The 500GB backup did it's job though, and everything is also saved off site.
This message was last edited by the player at 19:02, Wed 22 July 2009.
Havaland Kurtz
player, 29 posts
Fighter/Ironhand Clan (M)
Wed 22 Jul 2009
at 18:11
  • msg #97

Re: Stage is set

Hazzah!
Taletha Athyos
player, 32 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 22 Jul 2009
at 19:03
  • msg #98

Re: Stage is set

Hazzah!
Koigan, son of Goignus
player, 13 posts
Out in the World and
Not Happy about it.
Wed 22 Jul 2009
at 19:33
  • msg #99

Re: Stage is set

moster post just put up.
Havaland Kurtz
player, 31 posts
Fighter/Ironhand Clan (M)
Wed 22 Jul 2009
at 19:40
  • msg #100

Re: Stage is set

Hazzah!
Xandros
GM, 67 posts
Wed 22 Jul 2009
at 21:48
  • msg #101

Re: Stage is set

Now that we have the bones of the start out, slowing a bit to make sure everyone has the opportunity to get a word in.

I'm not counting on linear posting.  If you all ask questions, I will answer the different questions.  If you address someone in the party, please give them a day to respond before moving on.
Xandros
GM, 68 posts
Wed 22 Jul 2009
at 23:36
  • msg #102

Italics

I use italics without quotes in an off-color to highlight unspoken thoughts.  Shih's recent post had no dialog.  There was no outburst.
Taletha Athyos
player, 34 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 23 Jul 2009
at 01:30
  • msg #103

Re: Italics

Hmmm, okay.  Changed my post.
Xandros
GM, 69 posts
Thu 23 Jul 2009
at 02:22
  • msg #104

Re: Italics

No worries ... just different styles. :)
Havaland Kurtz
player, 35 posts
Fighter/Ironhand Clan (M)
Thu 23 Jul 2009
at 16:37
  • msg #105

Re: Italics

Uh...was it just me or did everyone else read Taletha's post as being "fire and brimstone" where I read it as "being a bright light like sunlight" that dissolved the undead? I am a bit confused...
Edrich Delbaeth
player, 25 posts
Green Bough Clan (L)
Thu 23 Jul 2009
at 16:39
  • msg #106

Re: Italics

I thought it was closer to the second one, but if the Shih is a priest of Pluto, perhaps apollo's light is fire and brimstone to him?
Havaland Kurtz
player, 36 posts
Fighter/Ironhand Clan (M)
Thu 23 Jul 2009
at 16:40
  • msg #107

Re: Italics

If so, I hope it's quite painful.
Xandros
GM, 71 posts
Thu 23 Jul 2009
at 17:26
  • msg #108

Incinerating Undead

Making inquiries about how that wonderful graphic description was performed.  At this point, given that the swords have special peace lanyards, I can only come up with one way that this might have been accomplished.  However, if I've missed something, I may need to make a few quick edits.

You guys are a dangerous lot.  I'm enjoying everyone's posts.
Havaland Kurtz
player, 37 posts
Fighter/Ironhand Clan (M)
Thu 23 Jul 2009
at 17:27
  • msg #109

Re: Incinerating Undead

I just look dangerous. I'm a gentle widdle puppy-dog. Really. Honest.
Xandros
GM, 72 posts
Thu 23 Jul 2009
at 18:51
  • msg #110

Re: Incinerating Undead

And so, we resume.
Xandros
GM, 73 posts
Thu 23 Jul 2009
at 19:22
  • msg #111

Re: Incinerating Undead

Because I truly enjoyed the description and it really doesn't affect the play, let's keep moving.  From a pure rules perspective, turning a minor undead at Taletha's level would destroy it.  We'll just say that the distruction was particularly graphic and she put a fair amount of religious zeal into this one.

In other words, I can't get to my books, which are still packed in boxes in my dining room.
Xandros
GM, 74 posts
Fri 24 Jul 2009
at 01:18
  • msg #112

Re: Incinerating Undead

Moving the group forward tomorrow night. Get your posts and questions in.
Taletha Athyos
player, 37 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 24 Jul 2009
at 05:39
  • msg #113

Re: Incinerating Undead

Xandros:
Because I truly enjoyed the description and it really doesn't affect the play, let's keep moving.  From a pure rules perspective, turning a minor undead at Taletha's level would destroy it.  We'll just say that the distruction was particularly graphic and she put a fair amount of religious zeal into this one.

In other words, I can't get to my books, which are still packed in boxes in my dining room.


A fair amount of misunderstanding was created by that post sorry.  The intention was for Apollo's light to essentially dissolve the Zombie, leaving all around unharmed.  My thought was even if someone was touching the beast it would just disintegrate under their touch leaving them unharmed, much as sunlight would only warm their skin, such is Apollo's might.

I preferred a show of power that destroyed the creature in an apparently compassionate way given Edrich knew the boy before it became undead.

Given the amount of damage that occurred in the room Taletha would never have attempted the turning.  She will take the dressing down from Parinder Ashwann this time, though such a faux pas in character would be seen as a very serious transgression in her eyes.  Bad enough to accept the commanders judgment in a test of arms, which she would most likely lose.
Xandros
GM, 75 posts
Fri 24 Jul 2009
at 15:14
  • msg #114

Great style

What I loved about so many of the posts that I've seen is that people are injecting their character's personalities and being wonderfully descriptive.  This I will always see as a positive and do my utmost to go along with as long as it's reasonable and feasible.  If you create the concept of an NPC or almost anything, I will try to work it into the story as long as it makes sense.

The Commander's response to such a graphic destruction of an undead was a toned-down version of how a member of the Secret Service might view pulling a water pistol suddenly near the President.  There's not a great deal of flexibility on this one.

Particularly around Loftwick, the only one who is likely to have exposure to undead is Shih or anyone who finds a ways down to ... ahhh, but that's another adventure.  On a positive note, when you get done with this small adventure, I fully expect all single-class players to be at least 12th level ... or to at least be mobile and hostile.

While there are many more questions that could be asked, posting is falling off so I still plan to move to the next chapter this evening.  If we need to delay that, PM me please.

Posting pace (i.e., frequency) and rhythm (i.e., at around the same time) seems to be working despite players all over the world.  Please send up a flare if there are any difficulties.

And now, on with the regularly scheduled program ...
This message was last edited by the GM at 15:58, Fri 24 July 2009.
Koigan, son of Goignus
player, 14 posts
Out in the World and
Not Happy about it.
Fri 24 Jul 2009
at 16:40
  • msg #115

Re: Great style

sorry about yesterday.  my router died.  new one in place.
Xandros
GM, 76 posts
Sat 25 Jul 2009
at 04:21
  • msg #116

Work vs. not work

Got looped into a massive RFP effort today.  Candidly, too tired to do more writing.  Should have time to craft our new thread tomorrow night.
Havaland Kurtz
player, 41 posts
Fighter/Ironhand Clan (M)
Sat 25 Jul 2009
at 14:37
  • msg #117

Re: Work vs. not work

Do I get to kill someone in that thread? If so, let's go!
Xandros
GM, 77 posts
Sat 25 Jul 2009
at 15:17
  • msg #118

Re: Work vs. not work

ROFL ... not exactly. :D
Korbin Timnor
player, 33 posts
Pathfinder/Great Stone(M)
Sat 25 Jul 2009
at 16:13
  • msg #119

Re: Work vs. not work

Whenever...I like the pace of the game and the character interaction.  The hack and slash, I suspect, may come soon enough.  And that's fun too!

:)
Xandros
GM, 79 posts
Sat 25 Jul 2009
at 22:56
  • msg #120

Re: Work vs. not work

Please provide a few formations:

Open field

Double file

Single file

Other?
Korbin Timnor
player, 34 posts
Pathfinder/Great Stone(M)
Sat 25 Jul 2009
at 23:04
  • msg #121

Re: Work vs. not work

Havaland - I suspect you'll have an opinion here...outside in an open field formation I suspect I'll lead with the dogs flanking me.  Double file it'll be me and yourself, or me and Edrich...second rank led by the paladin w/ Shih and Lady Mage coming up the rear.

Underground...we need a thief.  Any takers on that one?  I'm strictly an outdoorsman, and will have issues underground given my use of a bastard sword.

My 2 pence...
Taletha Athyos
player, 39 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 26 Jul 2009
at 01:06
  • msg #122

Re: Work vs. not work

Your outdoors formation seems logical Korbin, and Taletha can even bring up the rear if protection from that direction is required.  She has no particular outdoor expertise other than the sword in her hand.

Underground however she will want to move to front rank in double formation with Havaland.  2nd rank if single file formation is indicated, unless Havaland is willing to give up front rank.  Given Havaland is the expedition leader she is happy to go point all the way.  Given his size she may not be a bad choice for front rank either.
Korbin Timnor
player, 37 posts
Pathfinder/Great Stone(M)
Sun 26 Jul 2009
at 01:24
  • msg #123

Re: Work vs. not work

Good - underground I become a little more effective with either silver daggers or my long bow, or the sword if we come upon open spaces.

Now for everyone else to chime in...

:)
Havaland Kurtz
player, 43 posts
Fighter/Ironhand Clan (M)
Sun 26 Jul 2009
at 12:41
  • msg #124

Re: Work vs. not work

I like the ideas and can find no fault with them, however, after the first couple of encounters we'll know a lot more about how the characters work together and how we as players interact. The things that are acting as wild cards is the lack of familiarity with one another and the fact that these are "unbloodied" characters that didn't actually come up through the ranks. Not only do we have to get to know one another, we have to get to know our charcters.

/2 coppers
Shamina Pukana
player, 20 posts
Mage/Azure Heights (VH)
Mon 27 Jul 2009
at 23:34
  • msg #125

Re: Work vs. not work

Sorry I haven't posted, been feeling sick the past couple of days.  The heat (102 or so) is getting to my fibro and just making me miserable in general.  (/whine)  I shall read through the posts and try to come up with something reasonable.  As for the formation, Shamina can bring up the rear (unless we need someone more experienced to protect that direction?).  She has pretty much NO experience in this area.  LOL
Havaland Kurtz
player, 50 posts
Fighter/Ironhand Clan (M)
Mon 27 Jul 2009
at 23:40
  • msg #126

Re: Work vs. not work

We sorta went with Taletha hanging back and keeping an eye on the non-warriors, but like I said, we'll have to have see how things pan out.
Korbin Timnor
player, 45 posts
Pathfinder/Great Stone(M)
Tue 28 Jul 2009
at 04:06
  • msg #127

Re: Work vs. not work

NOW I'm going to bed - why'd ya have to start the good part now!!!  See y'all tomorrow, PM.
Xandros
GM, 88 posts
Tue 28 Jul 2009
at 17:16
  • msg #128

Re: Work vs. not work

I promise that I won't turn everyone into undead without you.
Koigan, son of Goignus
player, 17 posts
Out in the World and
Not Happy about it.
Tue 28 Jul 2009
at 20:26
  • msg #129

Re: Work vs. not work

Sorry - busy weekend and yesterday barely managed Gm posts in my own games.

Back now.

KsoG
Havaland Kurtz
player, 53 posts
Fighter/Ironhand Clan (M)
Tue 28 Jul 2009
at 20:36
  • msg #130

Re: Work vs. not work

Rumors of Koigon's death were exaggerated, I see.
Koigan, son of Goignus
player, 19 posts
Out in the World and
Not Happy about it.
Tue 28 Jul 2009
at 20:39
  • msg #131

Re: Work vs. not work

BRAAAAAIINNNNSSSSS!
Taletha Athyos
player, 48 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 28 Jul 2009
at 21:02
  • msg #132

Re: Work vs. not work

Hey look at that Koigan can cast Dimension Door.  I think you'll find you went with the 1st recon group Mr Dwarf dude.  No cuddles and kisses from Taletha for you.

Dogs

Woodsmen (at their judgment, but I want them close enough to handle the dogs)

Havaland and Koigan about 50 yards back of the woodsmen...

Rather than changing the post, and given our intention is to move up and reunite anyway, it probably doesn't really matter.  You guys at the front just be aware you may want to wait for someone who can turn/damn/banish/burn/fry some of those beasties.  You probably have some surprises up your sleeves anyway.
This message was last edited by the player at 21:07, Tue 28 July 2009.
Havaland Kurtz
player, 54 posts
Fighter/Ironhand Clan (M)
Tue 28 Jul 2009
at 21:44
  • msg #133

Re: Work vs. not work

phah! risk my hide scouting out the farm and the Taletha is running a kissing booth! My luck is worse than usual!
Shih Nacunya
NPC, 29 posts
Priest Sorcerer of Hades
Jade Bone Clan (VH)
Tue 28 Jul 2009
at 21:59
  • msg #134

Re: Work vs. not work

Taletha is giving Shih a conscience.  He had an epiphany that it was probably not OK to allow the four of you to proceed like bait.  That truly is a leap for him.
Koigan, son of Goignus
player, 20 posts
Out in the World and
Not Happy about it.
Tue 28 Jul 2009
at 22:05
  • msg #135

Re: Work vs. not work

Taletha Athyos:
Hey look at that Koigan can cast Dimension Door.  I think you'll find you went with the 1st recon group Mr Dwarf dude.  No cuddles and kisses from Taletha for you.


Xandros:
OOC: Creating a separate thread for moving forward.  It will be in Group 1 so, if you post there, you're there.  If not, you're here on the ridge


There I am/was... on the ridge, not having posted in the moving forward thread...


And human women aren't hairy enough to give good kisses and cuddles, so K'll pass, thank you very much!
Taletha Athyos
player, 51 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 29 Jul 2009
at 09:46
  • msg #136

Re: Work vs. not work

I'm not sure whose loss that is, but if you must, she will try to hold herself back, until she has at least grown some decent facial hair.

So you know, expect to see a few butchered hymns in my posts.  Don't take offense if you are the offense taking sort, it's not meant to be sacrilegious or nothing, it's just a game that I am enjoying and want to add in as much as possible. :o)
Edrich Delbaeth
player, 34 posts
Green Bough Clan (L)
Wed 29 Jul 2009
at 11:51
  • msg #137

Re: Work vs. not work

Just make sure you're not off pitch!
Taletha Athyos
player, 52 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 29 Jul 2009
at 17:37
  • msg #138

Re: Work vs. not work

Perish the thought, she is the consummate performer.
Edrich Delbaeth
player, 37 posts
Green Bough Clan (L)
Wed 29 Jul 2009
at 18:21
  • msg #139

Re: Work vs. not work

then were good.
Taletha Athyos
player, 54 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 29 Jul 2009
at 18:38
  • msg #140

Re: Work vs. not work

The interwebby thing went crappy on me there for a bit.  Glad I'd posted to word for a quick spell check.  Yes I'm a hopeless speller, and I'm not helped by microsoft wanting me to spell everything American English which I resist.

I think the bugs are similar to rotgrub in their effect, so Taletha is attempting to cure disease, which, if we have got to the girl in time may start to give us a few answers.
Xandros
GM, 93 posts
Wed 29 Jul 2009
at 18:39
  • msg #141

Re: Work vs. not work

More to establish the pattern/expectations for what I'll do in tense situations where time sequence may matter, I've edited the round into the title.
Taletha Athyos
player, 55 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 29 Jul 2009
at 18:53
  • msg #142

Re: Work vs. not work

Well at least Taletha got to her on the 1st round still, we may have a chance.
Xandros
GM, 102 posts
Thu 30 Jul 2009
at 16:13
  • msg #143

Re: Work vs. not work

For anyone new to using the Dice Roller, to get a 1d18, you have to use the Manual roller.
Edrich Delbaeth
player, 40 posts
Green Bough Clan (L)
Thu 30 Jul 2009
at 16:26
  • msg #144

Re: Work vs. not work

sorry... im a goof. I still beat the roll though!
Xandros
GM, 103 posts
Thu 30 Jul 2009
at 16:38
  • msg #145

Re: Work vs. not work

No worries ...
Xandros
GM, 107 posts
Fri 31 Jul 2009
at 04:43
  • msg #146

Re: Work vs. not work

Great meeting all of you. :)

Graeme, if you ever get tired of insurance, you could always move to the US and run for Congress.  Often, I wonder whether they too were thrown in front of cars.  Perhaps, that's what politics is all about. :P
Xandros
GM, 108 posts
Fri 31 Jul 2009
at 04:59
  • msg #147

Genesis

Hi everyone :)

Hopefully, you are all engaged by the story.  Fighters, your time is coming, but this isn't it.  Though you beat a strategic retreat, you have all learned a number of very useful clues.

I first played a vastly less complex variant of this 20+ years ago.  Since then, the idea has gradually evolved and been mated with other ideas into a whole that I hope will work.

Most importantly, have fun!  If you're not, please PM me to discuss.

X
Taletha Athyos
player, 61 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 31 Jul 2009
at 07:00
  • msg #148

Re: Work vs. not work

Xandros:
Great meeting all of you. :)

Graeme, if you ever get tired of insurance, you could always move to the US and run for Congress.  Often, I wonder whether they too were thrown in front of cars.  Perhaps, that's what politics is all about. :P


No I like the insurance game, lots of flexible time, lots of people contact.  I'm one of only a few fathers who gets to drop off his daughter to school and pick her up.  At the end of the day none of us are going to think back and say, 'Gee I wish I spent more time at work,' are we.

I vote I pay my taxes, but I have no time for politics.
Shamina Pukana
player, 28 posts
Mage/Azure Heights (VH)
Fri 31 Jul 2009
at 14:03
  • msg #149

Re: Genesis

Xandros:
Hi everyone :)

Hopefully, you are all engaged by the story.  Fighters, your time is coming, but this isn't it.  Though you beat a strategic retreat, you have all learned a number of very useful clues.

I first played a vastly less complex variant of this 20+ years ago.  Since then, the idea has gradually evolved and been mated with other ideas into a whole that I hope will work.

Most importantly, have fun!  If you're not, please PM me to discuss.

X



Having a great time!  You're doing a very good job.  :)
Taletha Athyos
player, 67 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 1 Aug 2009
at 21:10
  • msg #150

Re: Genesis

Here's a query.  If CONS decreases by 1 point for 24 hours, would it be right for HP to be temporarily decreased for that period of time as well?  That is if your CONS score indicated you got a HP bonus for a high score?

At 8th level with a 15 Constitution temporarily going to 14 that would mean a temporary decrease of 8 points would it not?  Then there's the possible real physical damage as Xandros just posted IC.

Just wonder how it would be handled since there are several good DM's playing here.  Maybe past HP gains, (as someone levels up), are treated as untouchable?  The only real effect being on future level advancement if the decrease in the CONS score continued.
Xandros
GM, 111 posts
Sat 1 Aug 2009
at 21:48
  • msg #151

Re: Genesis

Temporarily lose the HP bonus for CON.  So, 15 going to 14 at 8th level would result in a temporary reduction in hp by 8.  If there's also real damage, it will increase.
Taletha Athyos
player, 68 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 1 Aug 2009
at 22:47
  • msg #152

Re: Genesis

Yeah that makes the most sense.
Xandros
GM, 112 posts
Sun 2 Aug 2009
at 04:50
  • msg #153

Sick pups

Korbin's dogs are unhappy!
Xandros
GM, 113 posts
Sun 2 Aug 2009
at 05:10
  • msg #154

Next post on Monday

Hi all.  I've posted a few times for Havaland while his player is on vacation and once for Koigan whose player works on weekends.

As GM, my focus is on keeping things moving along.  However, when a key point such as this comes up, I'd rather wait a day than take a course of action that will potentially diminish a character.  So, we wait until Monday.  Have a great Sunday everyone. :)
Xandros
GM, 115 posts
Sun 2 Aug 2009
at 20:44
  • msg #155

Healing does not restore CON

Because it has been asked, I will let you know that healing does not restore the temporary drain on CON and associated HP.  If you take damage, then the healing will reduce that.

So, is there somthing that will reduce that CON drain?  Perhaps there is.
Korbin Timnor
player, 59 posts
Pathfinder/Great Stone(M)
-8 hp const dmg
Sun 2 Aug 2009
at 23:37
  • msg #156

Re: Healing does not restore CON



Sending you private for my suggestion.
Koigan, son of Goignus
player, 28 posts
Out in the World and
Not Happy about it.
Mon 3 Aug 2009
at 20:59
  • msg #157

Re: Healing does not restore CON

I'd heal all of you, but I get the sneaking suspicion we might need the ointments more later on.  Our DM is sly, crafty, and merciless.
Havaland Kurtz
player, 68 posts
Fighter/Ironhand Clan (M)
Mon 3 Aug 2009
at 21:02
  • msg #158

Re: Healing does not restore CON

This isn't one of your games! Oh. I see. Ahem. I sit corrected.
Xandros
GM, 119 posts
Mon 3 Aug 2009
at 21:15
  • msg #159

Re: Healing does not restore CON

What's pogie bait?! <_<
Havaland Kurtz
player, 70 posts
Fighter/Ironhand Clan (M)
Mon 3 Aug 2009
at 21:23
  • msg #160

Re: Healing does not restore CON

Snacks. Every soldier would carry trail rations, dried fruit, sweetmeat, candy, whatever he could lay hands on to keep up energy.
Taletha Athyos
player, 72 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 3 Aug 2009
at 21:30
  • msg #161

Re: Healing does not restore CON

Otherwise known as scroggin isn't it?
Havaland Kurtz
player, 71 posts
Fighter/Ironhand Clan (M)
Mon 3 Aug 2009
at 21:33
  • msg #162

Re: Healing does not restore CON

Yah, been called that, this particular term is probably unique to the US military and it has a pretty unsavory (and funny) meaning!
Xandros
GM, 121 posts
Mon 3 Aug 2009
at 21:44
  • msg #163

Re: Healing does not restore CON

How hard is what you try to put into her mouth?
Koigan, son of Goignus
player, 29 posts
Out in the World and
Not Happy about it.
Mon 3 Aug 2009
at 21:47
  • msg #164

Re: Healing does not restore CON

Please, please, puh-LEEZE don't give havaland cheap shots at unfunny jokes like that!


and notice how I just took the cheap shot without directly referencing that!  subtle am I!
This message was last edited by the player at 21:48, Mon 03 Aug 2009.
Xandros
GM, 122 posts
Mon 3 Aug 2009
at 22:07
  • msg #165

Re: Healing does not restore CON

ROFL
Xandros
GM, 123 posts
Tue 4 Aug 2009
at 01:50
  • msg #166

Re: Healing does not restore CON

I have a meeting tomorrow at 5:00 AM.  Crashing early.  I'll post tomorrow night.  Working through a detail or two with some of the players.
Korbin Timnor
player, 62 posts
Pathfinder/Great Stone(M)
-8 hp const dmg
Tue 4 Aug 2009
at 02:51
  • msg #167

Re: Healing does not restore CON

Yer live journel 'toot your horn' thread is locked.

fyi.

That should amount to 100000 XP for Korbin.

;)
Havaland Kurtz
player, 73 posts
Fighter/Ironhand Clan (M)
Tue 4 Aug 2009
at 12:37
  • msg #168

Re: Healing does not restore CON

Korbin Timnor:
That should amount to 100000 XP for Korbin.

;)

Damn Dwarves! Beat me to it! It's ok, could prolly get run off this site for three or four of the replies that came to mind.

Koigan knows me too well. I have said it before, I think the only reason I'm in one of his games is comic relief. That's a far less serious character than Havaland, though. What does one expect from a guttersnipe that's made a name for himself?

The food would probably not be too hard, I'd think dried fruit. Could moisten it with water if it looks too hard for her to swallow. Watch it, Koigan!
This message was last edited by the player at 12:38, Tue 04 Aug 2009.
Taletha Athyos
player, 74 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 4 Aug 2009
at 18:02
  • msg #169

Re: Healing does not restore CON

I was going to wait on a ruling in regards to the effects of the turning Taletha undertook, before I posted again, but I do not want to stop the flow.  There have been a lot of PM's happening between Xandros and I in regards to the turning.  My posts have created some issues that I wanted addressed so I could post without overstepping the line.  (Much like the first room turning)

The turning was born out of shame and frustration more than anything, Taletha was striking out having lost her cool.  The importance of the turning is not high but some of the issues created are.

I've seminars to attend today, no real time for posting until you guys are probably all asleep.  (This is a warning for other games I'm involved in as well)
Xandros
GM, 125 posts
Tue 4 Aug 2009
at 18:16
  • msg #170

Re: Healing does not restore CON

I've come to some conclusion about how turning will work.  Up to Taletha whether to give it a shot.  Given that high-level clerics have existed for quite some time, that such regions endured is a critical observation.  If it were easy, this problem would have already been solved.
Korbin Timnor
player, 63 posts
Pathfinder/Great Stone(M)
-8 hp const dmg
Wed 5 Aug 2009
at 01:14
  • msg #171

Re: Healing does not restore CON

Guys and Gals:

I think its really important to consider your actions and the timing of your actions when making a post, else we'll be stepping all over Xandros' feet throughout the course of this adventure...which likely will make this adventure very short.

Just my 2 pence...

Upon further review - kind of draconian post...not meant to be, sorry if it came across as boorish (nice, old fashioned word that...).  Like I said, 2 pence...which is about what I'm worth when I get home...
This message was last edited by the player at 01:41, Wed 05 Aug 2009.
Xandros
GM, 128 posts
Wed 5 Aug 2009
at 01:38
  • msg #172

Outcomes of actions

Hi all,

First, I'm thrilled with the interest that the players are taking in the game.  The roleplay, dialog, and planning make the game better for everyone.  A request though is that if you do something that requires a save or some type of GM description, please pause.  I will do my best to respond within 24 hours about the outcome.

Thx ... X
Havaland Kurtz
player, 75 posts
Fighter/Ironhand Clan (M)
Wed 5 Aug 2009
at 02:51
  • msg #173

Re: Outcomes of actions

I've seen turning composed of everything from the undead turning away to exploding. One Cleric subclass in my campain, the holy symbol emits a golden glow that envelops and either damages or destroys, though I have not used "holy flames" in that regard.

In short, I care not, let's have some fun with it!
Koigan, son of Goignus
player, 32 posts
Out in the World and
Not Happy about it.
Wed 5 Aug 2009
at 19:47
  • msg #174

Re: Outcomes of actions

And that's called 'DM's Perogative...'

Flashy gods like Apollo, Pholtus of the Blinding Light.... perhaps Holy Fire or explosions would be appropriate.

Gods of the Dead, they'd fall to pieces or just slump into piles of dust.

Gods of various themes:  they rot into fungus from the inside out, burst into flowers, or melt into bubbly goo.

Of course, for Dwarven gods, they turn into battle automatons, fully armored and armed with axes and hammers, under the command of the dwarven priest.

(think it'll pass muster?)
Xandros
GM, 131 posts
Wed 5 Aug 2009
at 19:54
  • msg #175

Re: Outcomes of actions

That's what I like about you Wine Guy, you're an optimist.  Automaton, by the broadest definition, yep.  Armored?  Is a liberal covering with undead bug armor?
Armed with axes and hammers ... could one cut down a tree with jagged shards of bone and might someone hammer in a nail with some portion of the body (Havaland might have a better clue on that one)?

Now, as to being under the dwarf's control, I'd have to conclude that the answer is NO.  There would need to be some fundamental changes to the Dwarven pantheon before that happens.
This message was last edited by the GM at 19:59, Wed 05 Aug 2009.
Koigan, son of Goignus
player, 34 posts
Out in the World and
Not Happy about it.
Wed 5 Aug 2009
at 20:02
  • msg #176

Re: Outcomes of actions

Hey, if I don't ask (or hint), then the answers ALWAYS no.

This way, I at least had a chance.  For perhaps 0.000342 seconds.
Havaland Kurtz
player, 81 posts
Fighter/Ironhand Clan (M)
Wed 5 Aug 2009
at 20:54
  • msg #177

Re: Outcomes of actions

I sort of favor the burst into flames and run about screaming and terrifying the villagers angle, myself, but that's just me. Not happy unless there's something to burn!
Taletha Athyos
player, 83 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 6 Aug 2009
at 16:58
  • msg #178

Re: Outcomes of actions

Koigan:
And that's called 'DM's Perogative...'

Flashy gods like Apollo, Pholtus of the Blinding Light.... perhaps Holy Fire or explosions would be appropriate.



Exploding into dust, I like the way you think, and that's what I was aiming for, except Taletha got thrown and dumped on her arse.  Personally I didn’t think the post look anywhere near as good after Xandros had done his editing, given that the outcome was completely different, but as you say, DM's perogative.
Xandros
GM, 135 posts
Thu 6 Aug 2009
at 17:40
  • msg #179

Re: Outcomes of actions

Who know what spectacular effect might occur if you're actually successful.
Havaland Kurtz
player, 83 posts
Fighter/Ironhand Clan (M)
Thu 6 Aug 2009
at 18:18
  • msg #180

Re: Outcomes of actions

Burst into flames and run about screaming and terrifying the villagers?
Taletha Athyos
player, 85 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 6 Aug 2009
at 18:27
  • msg #181

Re: Outcomes of actions

It's hard to beat the flame thing isn't it.  Great visual effect, attention grabbing, hot.  What more could you ask for?  A bag of crisps and a beer?
Havaland Kurtz
player, 84 posts
Fighter/Ironhand Clan (M)
Thu 6 Aug 2009
at 19:00
  • msg #182

Re: Outcomes of actions

Mmmmm...Beer. What do you drink out your way anyway? Fosters? Something local?
Taletha Athyos
player, 86 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 6 Aug 2009
at 19:26
  • msg #183

Re: Outcomes of actions

Fosters? Ouch, it's like you just called me Australian.

I use to drink a lot of gumboot beer back in the day, but at the pub it's most likely a KilKenney's.  Macs Ale a local beer also is favoured.
Havaland Kurtz
player, 85 posts
Fighter/Ironhand Clan (M)
Thu 6 Aug 2009
at 19:41
  • msg #184

Re: Outcomes of actions

Not intentionally. Most people outside the U.S. think people in my part of the country marry cousins, drink moonshine distilled in car radiators and are hopelessly backward and pitifully stupid. While we have our share of that, I'm not one of those!

Was just a guess based on where you lived. KilKenney's? Gotta try it, wonder if I can find it at Jack's? He's got everything else!
Edrich Delbaeth
player, 52 posts
Green Bough Clan (L)
Thu 6 Aug 2009
at 20:07
  • msg #185

Re: Outcomes of actions

i like moonshine
Taletha Athyos
player, 87 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 7 Aug 2009
at 00:32
  • msg #186

Re: Outcomes of actions

Havaland Kurtz:
Not intentionally. Most people outside the U.S. think people in my part of the country marry cousins, drink moonshine distilled in car radiators and are hopelessly backward and pitifully stupid. While we have our share of that, I'm not one of those!

Was just a guess based on where you lived. KilKenney's? Gotta try it, wonder if I can find it at Jack's? He's got everything else!


Since the Aussies are our nearest neighbours whilst we are at home they are the big enemy.  If I was to meet one whilst abroad we would more likely get on well.

Jack will probably have it, it's Irish.  Much like a Guinness in texture but not as dark.  One of those ones you need to wait 5 minutes for it to pour and settle.  It'll have a half inch head on it and be as smooth as silk on the way down.  A meal in itself.

I suppose I should have mentioned Hoegarden which I would buy to drink at home if I wasn't spending the money on a Pinot Noir.  Summer is coming though.

Edrich Delbaeth:
i like moonshine


Was it distilled in a car radiator and can you tick any of the other categories?

Married a cousin
Hopelessly backward
Pitifully stupid
Edrich Delbaeth
player, 53 posts
Green Bough Clan (L)
Fri 7 Aug 2009
at 01:45
  • msg #187

Re: Outcomes of actions

pitifully stupid in some areas, like DnD character creation :) no cousin marriage, and I can be a bit backwards at times... :)
Taletha Athyos
player, 88 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 7 Aug 2009
at 02:06
  • msg #188

Re: Outcomes of actions

So your only real claim to fame is the moonshine then.  Lucky.

I did try some white spirit called moonshine once.  It came in a clear plastic gallon flagon, which should have been enough warning in itself.  That night was one of those never to be repeated character building, wisdom gaining moments.
Korbin Timnor
player, 69 posts
Pathfinder/Great Stone(M)
-8 hp const dmg
Fri 7 Aug 2009
at 02:36
  • msg #189

Re: Outcomes of actions

I went to Penn State.  I say this only because they were rated the number 1 party school recently (not a lot to do in the middle of Pennsylvania mountains during the cold friggin' winters except drink and...well...you know).

My freshman year (c. 1987) we had a watermelon party.  By the end of the night I was doing firebombs where I was filling my mouth with grain and spitting it out over a lighter.  'Whoooooosh!'

Lucky I lived to graduate...

Ah...good times.
Korbin Timnor
player, 70 posts
Pathfinder/Great Stone(M)
-8 hp const dmg
Fri 7 Aug 2009
at 02:40
  • msg #190

Re: Outcomes of actions

A funny chuckle:

Am playing in the campaign "Desert of Desolation" (Pharoah, et. al.)...just created a cleric who worships the Deity Ouranos, which, when Anglicized is spelled Uranus, which, as a word, has to be one of the more delightful I've ever come across.

There is a female mage whom I refer to as Lady Mage (I'm really not terribly creative), and I've just joined the party.  So in my introduction I mention that I am a Priest of Ouranos, a Holy Warrior of Ouranos, and that I worship Ouranos at every opportunity to the Lady Mage.  I'm willing to bet this goes on for about a day before someone steps in...

;)

(toilet bowl humor always gives me a cheap laugh!)

Thought I'd share...
Koigan, son of Goignus
player, 36 posts
Out in the World and
Not Happy about it.
Fri 7 Aug 2009
at 17:26
  • msg #191

Re: Outcomes of actions

Korbin Timnor:
I went to Penn State.  I say this only because they were rated the number 1 party school recently (not a lot to do in the middle of Pennsylvania mountains during the cold friggin' winters except drink and...well...you know).

My freshman year (c. 1987) we had a watermelon party.  By the end of the night I was doing firebombs where I was filling my mouth with grain and spitting it out over a lighter.  'Whoooooosh!'

Lucky I lived to graduate...

Ah...good times.



Heh.  My freshmen year at State ('88), I was at East Halls.  We had stolen a bunch of apples and oranges from the dining hall (how many forks with FS do YOU have?) and used a waterballoon launcher to 'irritate' the RAs in Pinchot and Packer Halls.

Good times.

JoePa = the God of Pennsylvania.
Korbin Timnor
player, 72 posts
Pathfinder/Great Stone(M)
-8 hp const dmg
Fri 7 Aug 2009
at 23:33
  • msg #192

Re: Outcomes of actions

HA!  Friggin' outstanding - I've run into Penn State grads EVERYWHERE!!!  Including JAPAN when I lived over there.

Good times indeed, Sir!  Good times indeed.

Stuart Hall, first two years, apartment living last two plus...
Xandros
GM, 138 posts
Sat 8 Aug 2009
at 21:34
  • msg #193

Re: Outcomes of actions

With three players clearly away for the weekend, we'll resume on Monday.  Koigan always works on weekends regardless.  I'll see you all on Monday too.
Korbin Timnor
player, 77 posts
Pathfinder/Great Stone(M)
Sun 9 Aug 2009
at 15:47
  • msg #194

Re: Outcomes of actions

So I'm playing in a pretty standard low level party - I'm playing a 2/2 lvl half elf f/mu (X - you can guess his name), and we're out in the wilderness and the DM roles a random encounter with a hill giant.

Now, along with my character there's a 2nd level dwarf fighter, a 1st level human cleric (w/ high wisdom), and a 1st level human magic user (w/ a sleep spell).

At the time we spot him we're about 100 yards away, and he's sitting on his arse atop a low rise.  There's a cave behind him with what my f/mu thinks is a horde of treasure...so, after a long drawn out discussion about their ancestry, their courage - or lack thereof - and their duty to Good and Man, my f/mu convinces them to attack.

"I think we can take him," he says.

So, we spread out, and bum rush the hill.

His first action is to stand and grab a boulder the size of Mt St Helens and hurl it through the air at the magic user - only thing I can think of is that he must have thought we were high level adventurers to go after poor Theo that way...needless to say, all that was left was a blood stain.  BUT, the nice thing about it was that it got us in range to attack, with the beastie only throwing one more rock (DM said he rolled a 1) - a miss.

We roll initiative, and the party wins the round.  The cleric's hanging back in case he needs to drop some Cure Lights on us, my character waltzes in and throws twin 15's (+1 for str, +1 for sword, +1 for specialization) - so after adjustments it's twin 18's, so he hits both times.  Long sword, 1-12 damage on large, +4 damage for each hit, rolled a 7 and a 6, so 13 + 8 = 21.  Portia the dwarf then drops a nat 20 on the poor sucker, with a battle axe - she danced for joy (and if you've ever seen a female dwarf dance for joy...).  Anyway, she gets +1 for str (17) on dmg, and the axe does 1-8.  She rolls a 6 (+1) = 7x2 = 14 + 21 = 35.

At this point the hill giant's reeling...I kinda feel bad, but then he takes a swipe at me with a club the size of a small oak tree...Rolls a 4: No go - we get next attack - I roll a natural 13, plus all the bonuses above takes me to 16, so we are golden...I roll an 8 +4 again for above bonuses = 12 + 35 = 47.

Hill Giant groans, and does a header, crumples and slowly tumbles down the slope, stopping a few strides from where we are.  Figure he had somewhere around 40 hp.  DM's hopping mad because he warned us that at least half of us would die, and cost vs. risk analysis and some other unusable business jargon that had no place in a D&D setting...he must have been petulant because the haul, while nice for low levelers, was only  (1) 1900gp jewel + 300 gp, and the sucker had no magic.  But pretty nice experience, and I've added "Giant Killer" to my character's name.

Thought I'd share...
Xandros
GM, 139 posts
Sun 9 Aug 2009
at 18:23
  • msg #195

Re: Outcomes of actions

If that is the objective, you have thus far earned the terrifying moniker "bug flicker" in our game.  On a positive note, you will all have the opportunity to put that far behind you. :P
This message was last edited by the GM at 20:09, Sun 09 Aug 2009.
Korbin Timnor
player, 78 posts
Pathfinder/Great Stone(M)
Mon 10 Aug 2009
at 00:56
  • msg #196

Re: Outcomes of actions

Bug flicker and vomit face.  I think I like the latter.

Anyway - thought you'd get a kick, 'cause I'm playing Kae as, well, Kae...

;)
Koigan, son of Goignus
player, 38 posts
Out in the World and
Not Happy about it.
Mon 10 Aug 2009
at 19:33
  • msg #197

Re: Outcomes of actions

I can't count the number of times that lucky dice rolls screwed up a perfectly good ambush/story line/trick/trap/(insert nasty encounter here).

Then again, I don't usually let rolls (good or bad) get in the way of something spectacular from a storytelling point of view.

Like a certain thief buying a monkey... and said monkey getting in the way of a particularly nasty glyph of warding.
Havaland Kurtz
player, 87 posts
Fighter/Ironhand Clan (M)
Mon 10 Aug 2009
at 21:47
  • msg #198

Re: Outcomes of actions

This monkey story is staring to sound familiar! Maybe I heard it somewheres before?
Taletha Athyos
player, 93 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 11 Aug 2009
at 02:24
  • msg #199

Re: Outcomes of actions

The monkey must be one of those urban legends.
Xandros
GM, 141 posts
Tue 11 Aug 2009
at 02:34
  • msg #200

Re: Outcomes of actions

Boston :P
Edrich Delbaeth
player, 59 posts
Green Bough Clan (L)
Tue 11 Aug 2009
at 12:14
  • msg #201

Re: Outcomes of actions

he's no urban legend, he's very real. and very frozen in a statue form. and said thief is very sad.
Koigan, son of Goignus
player, 41 posts
Out in the World and
Not Happy about it.
Tue 11 Aug 2009
at 18:08
  • msg #202

Re: Outcomes of actions

Mr. Bodine has no idea he's a 3" tall statuette.

Don't mess with clerics when their gear is protected by glyphs of warding.
Taletha Athyos
player, 97 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 11 Aug 2009
at 18:15
  • msg #203

Re: Outcomes of actions

Don't mess with clerics at all.  That's sound advice.  I'd say by the sound of things Mr Bodine is quite happy still.
Koigan, son of Goignus
player, 43 posts
Out in the World and
Not Happy about it.
Tue 11 Aug 2009
at 18:20
  • msg #204

Re: Outcomes of actions

Happy and stupid oft go together!
Edrich Delbaeth
player, 61 posts
Green Bough Clan (L)
Tue 11 Aug 2009
at 18:23
  • msg #205

Re: Outcomes of actions

watch it half pint.
Koigan, son of Goignus
player, 44 posts
Out in the World and
Not Happy about it.
Tue 11 Aug 2009
at 18:43
  • msg #206

Re: Outcomes of actions

half pint?  really?  Everyone knows that a half-pint of dwarf(en ale) is better than any full pint of human (insert name of any drink here).
Taletha Athyos
player, 98 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 11 Aug 2009
at 18:47
  • msg #207

Re: Outcomes of actions

What you wrote could also be seen as a warning Koigan.  So what I wrote could also read, "I'd say by the sound of things Mr. Bodine is quite stupid still.”

In that light Edrich you might want to tell your thief friend that being a statute is probably saving his monkey’s life.
Edrich Delbaeth
player, 62 posts
Green Bough Clan (L)
Tue 11 Aug 2009
at 18:50
  • msg #208

Re: Outcomes of actions

Oh my thief friend and his monkey will have their revenge.
Koigan, son of Goignus
player, 45 posts
Out in the World and
Not Happy about it.
Tue 11 Aug 2009
at 19:04
  • msg #209

Re: Outcomes of actions

I can't wait!

(of course, I'm the DM, so it's all fun and games until someone loses their monkey... and then it's hilarious! )
Edrich Delbaeth
player, 63 posts
Green Bough Clan (L)
Tue 11 Aug 2009
at 19:08
  • msg #210

Re: Outcomes of actions

oh that's not funny. not a bit.
Koigan, son of Goignus
player, 46 posts
Out in the World and
Not Happy about it.
Tue 11 Aug 2009
at 19:13
  • msg #211

Re: Outcomes of actions

do you know what the sound of a dwarf giggling is?

... listen really closely ...


... I'm sure you can hear me ...
Havaland Kurtz
player, 89 posts
Fighter/Ironhand Clan (M)
Tue 11 Aug 2009
at 19:23
  • msg #212

Re: Outcomes of actions

Edrich, you spankin' your monkey again? Didn't yer Mum tell ya you'll go blind? Or was it get stoned?
Korbin Timnor
player, 81 posts
Pathfinder/Great Stone(M)
Wed 12 Aug 2009
at 00:22
  • msg #213

Re: Outcomes of actions

I think he'll get hairy palms...
Edrich Delbaeth
player, 64 posts
Green Bough Clan (L)
Wed 12 Aug 2009
at 02:49
  • msg #214

Re: Outcomes of actions

reminds me of Up in Smoke.
Taletha Athyos
player, 108 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 13 Aug 2009
at 16:39
  • msg #215

Re: Outcomes of actions

Possibly we're not going to discover anything IC until the decision is already made for us.  Lets decide here as players who wants to do what, we appear to have 3 courses of action.

Absail down into the dark given that we know some will possibly become stuck due to their larger stature.  It's likely going to take more than 15 minutes.

We can stay and put it to the man, the result possibly being we're overrun, but it will be a glorious battle.

Make like Monty Python and run away, possibly getting trapped between the undead and the fast flowing stream that we bathed in.

I think majority of votes ought to win, or we can just coin toss on the Dice Roller.

Anyway given the circumstances, I vote for the 3rd option, lets leg it.
Havaland Kurtz
player, 93 posts
Fighter/Ironhand Clan (M)
Thu 13 Aug 2009
at 16:43
  • msg #216

Re: Outcomes of actions

We're in deeper doo-doo than I thought if the paladin wants to run. I'm really lost now, thought it was decided. Havaland would vote cut and run with this bunch.
Taletha Athyos
player, 109 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 13 Aug 2009
at 16:52
  • msg #217

Re: Outcomes of actions

I think it is deep doo doo, given all the bugs and crap that we faced at our first encounter.  I did pose the question as to whether it was just the human forms coming for us or whether it was the whole creeping doom carpet of bugs as well, but I think it was over looked and not answered.

Given your size it has been indicated you may become wedged in the back of the cave which would be a nasty way to go.

Don't take too much notice of the paladin thinking of running, I'm not totally familiar with the level of the characters powers, but I doubt anything would survive the creeping doom .
Havaland Kurtz
player, 94 posts
Fighter/Ironhand Clan (M)
Thu 13 Aug 2009
at 17:02
  • msg #218

Re: Outcomes of actions

"Live to find a bar with willing wenches," that's my motto.
Xandros
GM, 147 posts
Thu 13 Aug 2009
at 17:06
  • msg #219

Re: Outcomes of actions

Koigan has intel.
Shamina Pukana
player, 45 posts
Mage/Azure Heights (VH)
Thu 13 Aug 2009
at 17:20
  • msg #220

Re: Outcomes of actions

As I said, Shamina could likely make it safely down and back from the fissure (has boots of feather fall and the spell spider climb), but since the larger folks couldn't follow, probably not much use in that.  Our best bet is probably to run.
Taletha Athyos
player, 110 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 13 Aug 2009
at 17:27
  • msg #221

Re: Outcomes of actions

That's 3 out of 6 players saying run, since Shih is NPC.  Let's wait on Koigan to discover the intel, and unless it's something radically different to what we think we know, be prepared to run.
Havaland Kurtz
player, 95 posts
Fighter/Ironhand Clan (M)
Thu 13 Aug 2009
at 17:28
  • msg #222

Re: Outcomes of actions

Yeah, if someone got wedged, he/she and everyone above would be eaten by the undead creeping doom carpet of undead bug thingies.
Taletha Athyos
player, 111 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 13 Aug 2009
at 17:33
  • msg #223

Re: Outcomes of actions

And the bar wenches would miss Havaland.  :o(
Havaland Kurtz
player, 96 posts
Fighter/Ironhand Clan (M)
Thu 13 Aug 2009
at 17:34
  • msg #224

Re: Outcomes of actions

Maybe, maybe not. Sad thought, isn't it?
Taletha Athyos
player, 112 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 13 Aug 2009
at 17:36
  • msg #225

Re: Outcomes of actions

It would just be wrong.
Havaland Kurtz
player, 97 posts
Fighter/Ironhand Clan (M)
Thu 13 Aug 2009
at 17:38
  • msg #226

Re: Outcomes of actions

Which part? Havaland isn't the most popular guy back home, after all. A lot of folks wouldn't shed a tear, couple might even cheer at the news.
Taletha Athyos
player, 113 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 13 Aug 2009
at 17:43
  • msg #227

Re: Outcomes of actions

We don't know his background, so maybe you were just sent out here to die.  Well I'm sure that knowledge wouldn't make any of us feel any better.
Xandros
GM, 148 posts
Thu 13 Aug 2009
at 18:31
  • msg #228

Re: Outcomes of actions

A longer post is coming this evening.  Various people require responses.  Gwen also has something to say.
Havaland Kurtz
player, 98 posts
Fighter/Ironhand Clan (M)
Thu 13 Aug 2009
at 18:55
  • msg #229

Re: Outcomes of actions

Very nice. Maybe Havaland will relate some of his background in Confession before he faces final judgment...
Xandros
GM, 150 posts
Fri 14 Aug 2009
at 02:09
  • msg #230

Re: Outcomes of actions

I guess that longer post most wait.  There are a few dependancies that will affect what I post.
Korbin Timnor
player, 90 posts
Pathfinder/Great Stone(M)
Sat 15 Aug 2009
at 14:00
  • msg #231

Re: Outcomes of actions

Well, that was fun...I'm suspecting things are about to get REAAAAHHHEEEAAALLLY interesting around here.  Somethin's 'bout to hit the fan...

:)

(bummer: I liked Korbin and the pups, too...)
Xandros
GM, 152 posts
Sat 15 Aug 2009
at 14:09
  • msg #232

Re: Outcomes of actions

I could have had you all go out to grow a perticularly prolific strain of wheat on a clan farm.
Korbin Timnor
player, 91 posts
Pathfinder/Great Stone(M)
Sat 15 Aug 2009
at 14:19
  • msg #233

Re: Outcomes of actions

I'm thinking this particular party would have preferred that alternative!  Lol.

Just out of curiosity - why a wisdom check and not a saving throw...
Xandros
GM, 153 posts
Sat 15 Aug 2009
at 15:24
  • msg #234

Re: Outcomes of actions

Unless you were obviously facing the source of this attack, it's not immediately apparent.  The arrow provided a clue.  However, that bow is being abandoned.
Taletha Athyos
player, 117 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 15 Aug 2009
at 18:23
  • msg #235

Re: Outcomes of actions

I know we have pressing issues right now with Edrich, but other than the initial post giving us information in regards to the back of the cave, do any of us actually know how far down it goes after the ledge drops away at 100 degrees.

Someone needs to direct us out of here if that is appropriate, and none of us really appears to have a clue.

I have thought beating a fighting retreat into the back of this cave was our escape.  The entrance would fill up with their bodies as we cut them down, hampering their approach and finally working in our favour.  However if the drop down is great this will be over before it starts once the carpet of creepy crawlies get to us.  That is, if we don't all start falling in a pile as we vomit up our toenails again.  Hopefully the wind will help with that though.

Our window of possible escape is closing fast and we have to know if backwards is the way forward, or if we need to cut and run again.  Bloody undead, how dare the follow us.  Xandros what are you playing at?

I was once kindly described as the more detailed orientated player where anally analytical would have sufficed.  This medium isn't great for general conversation that is part in parcel of table top play, and generally resolves small issues.  However I don't see the need for the DM to pull punches just because none of us posted we checked out the drop.

Can someone please post something to check out the back of this cave, or tell me to quit worrying like an old woman?  I've made assumptions and placed Taletha well away to guard the front without checking if the back route is actually where we want to be going.
Xandros
GM, 155 posts
Sat 15 Aug 2009
at 19:10
  • msg #236

Re: Outcomes of actions

Escaping out the back of the cave is not feasible.  Given the right long-term planning and preparation, exploring the cave is possible, but as dangerous as exploring any large cave system is.

If you dropped a continual light stone down, you would have heard it click repeatedly and then its light would have been lost from sight after around three to five seconds.  The rock itself would almost immediately have been lost from sight.  Part of the reason I posted the description again was to make it clear that going back really wasn't an option.

The rest that has happened still makes good sense from where I'm sitting.

Appreciating that this medium is very different from table-top play, I enjoy the vivid descriptions and better sense for ambiance while disliking the necessarily slow pace and misunderstandings that always seem to happen.  Still, you can't beat the price and opportunity to meet and play with great people from all over the world.
Taletha Athyos
player, 118 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 15 Aug 2009
at 21:28
  • msg #237

Re: Outcomes of actions

Well given that the cave is a dead end, I'm out of ideas.  The only other thing that comes to me is checking out the cave for secret passages or running.

Taletha isn't placed for checking the cave for passages or secret doors, and as soon as we deal with Edrich will be looking to run.
Shamina Pukana
player, 48 posts
Mage/Azure Heights (VH)
Sat 15 Aug 2009
at 22:23
  • msg #238

Re: Outcomes of actions

Shamina is busy with Edrich.  lol  I think we're in deep doo doo.
Xandros
GM, 156 posts
Sun 16 Aug 2009
at 01:44
  • msg #239

Re: Outcomes of actions

FWIW, I never give players no-win scenarios.  If you don't think, then yes, you could all die.  You are all experienced gamers so I doubt that that will happen.  Does this mean that I won't make it tough?  I will.  Everything that happens does so for a reason, even if that reason isn't clear to the players.

In various PM's, I've seen some great well-reasoned analysis that is not being shared or broadly discussed.  When I see posts stop, then I will give people fair warning, asking if people are doing anything more.  If someone asks for opinions/shares thoughts and gets no response for a day, then I move the group forward.  The alternative is that players lose interest.

If you have a bunch of observations to share, I'm suggesting doing it in one longer post.  Appreciating that it will not necessarily mirror actual linear conversation, it gets around the limitations of this medium.

Particularly in combat, I would prefer not to take over characters.  With current work schedules, it means that we move slower on weekends.
This message was last edited by the GM at 15:51, Sun 16 Aug 2009.
Havaland Kurtz
player, 101 posts
Fighter/Ironhand Clan (M)
Sun 16 Aug 2009
at 13:48
  • msg #240

Re: Outcomes of actions

Folks, I'm going to leave Havaland to the tender minstrations of the Dungeon Master. I'm going to be unable to continue. I had fun gaming here!

Havaland
Xandros
GM, 158 posts
Sun 16 Aug 2009
at 16:22
  • msg #241

Winter's Departure

As Havaland is very important to this adventure, he'll become an NPC.  I'm sorry to see him go.  Between pace (frequency of posts), rhythm (when people typically post), and the observation that this game is, at least in part, horror, Winter has elected to bow out.

Given where everyone is and that the game set-up is now clear, I'll be creating a new thread with a running history.

At its heart, this game is an indoor/outdoor dungeon crawl on steroids.  In part, this is for my sanity.  Given your disparate backgrounds, without a superordinate goal, you would each pursue your own very different interests.  In this medium, running multiple threads and radically different sub-plots can completely consume a GM.  I've run this kind of game in the past and it burned me out.

With the concept of clans and back-stories that you've all created, your characters seem very real.  You're not simply reacting, which I think is fantastic.

The game outset has everyone dealing with a cursed region overrun with undead and other terrible beasties.  Some of these beasties are very smart and driven.  At RPOL pace, it will take the group a bit to get through the hard crunchy outside to the chewy middle.  On the way, you will learn some very important things.  If anything I've written suggests a type of game that is not what you signed up for, please PM me to discuss.
Korbin Timnor
player, 95 posts
Pathfinder/Great Stone(M)
Sun 16 Aug 2009
at 20:41
  • msg #242

Re: Winter's Departure

As Shamina said, we're in deep doo doo.  However, that's part of the fun.  I have only some basic ideas of what's happened, and no idea how to get out of the situation without drastic measures that may leave one or more of the party dead.

My only concern is that I've discussed this PM wise, but in reality should have been discussing things here.

Taletha and I both agree there's some sort of possession - from players standpoints Ghosts and other types of undead and underworld fiendish types can cast magic jar or other, similar possession spells that can cause a world of hurt to a party...that's about as far as we've gotten (sans the references to Thomas Covenent and 80s horror flicks).  Clerics may be handy here...

As for Edrich, no idea how to save him - am up for suggestions.  Not sure if the girl's worth saving at this point either - except she may be a recepticle for a beastie that will then target others in the group...

Finally - sorry to see Havaland go.  I'll put some feelers out for folks I've played with before to see if they want to step in...

See you all later tonight/tomorrow.
Taletha Athyos
player, 120 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 16 Aug 2009
at 21:56
  • msg #243

Re: Winter's Departure

I reckon we smack Edrich over the head and lug him out, or enspell him.

Possibly a dispel magic spell may force whatever has taken him out of his body.

I don't suppose anyone has come across any amulets or what not.  Generally some sort of receptacle is need to act from as far as magic jar is concerned doesn't it?.  If that is the case smashing that now will kill Edrich I think from memory.

Anyone been PMed they found something in this cave?
Xandros
GM, 162 posts
Sun 16 Aug 2009
at 22:00
  • msg #244

Re: Winter's Departure

Discussing what to do OOC is fine.  If it's something that should be discussed in game, please do it in that thread.  FWIW, nobody's found anything that hasn't been posted publicly.
Shamina Pukana
player, 49 posts
Mage/Azure Heights (VH)
Sun 16 Aug 2009
at 22:21
  • msg #245

Re: Winter's Departure

Shamina doesn't have dispel magic; does anyone else?  She could use Ray of Enfeeblement to weaken Edrich, hopefully, if that would help.  Most of her spells are for protection, or would harm him in some way.  Hate to do that if we can avoid it.  I agree the girl might have to go bye bye.  Too much evil there.
Taletha Athyos
player, 121 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 16 Aug 2009
at 22:36
  • msg #246

Re: Winter's Departure

No idea how a ray would work, I think Taletha will just pummel him with the flat of her sword.  A certain amount of burn damage is going to happen, but that can be healed later.  We need to discover a way to get away from whatever is after us.

There has to be a way around this undead crowd.

Anyone think if we just go to the back of the cave, let the undead fill it up and then blast them all with a lightning bolt it'll clear them out?

Even better a fire ball far enough away so it's volume doesn't also get us.

There is a few problems with the approach, such as Taletha doesn't have either of those spells, but we appear to need something that is going to strike out a whole lot of creatures at once.  I hate to think how it is going to stink if we let them into the cave as well.
Shamina Pukana
player, 51 posts
Mage/Azure Heights (VH)
Sun 16 Aug 2009
at 23:16
  • msg #247

Re: Winter's Departure

Shamina can cast web to slow them down and hold them, and someone can cast fire or throw a flame at the web to catch it on fire and burn them badly.  She also has lightning bolt or ice storm.
Taletha Athyos
player, 122 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 16 Aug 2009
at 23:23
  • msg #248

Re: Winter's Departure

Ice Storm that's sounding nice.  That'll clear out a whole bunch and if it was followed by a lightning bolt once the leftovers again start to come after us.  Think of the XP.  Beautiful.  I'm sure someone will step in and bring me to my senses soon though.
Shamina Pukana
player, 52 posts
Mage/Azure Heights (VH)
Sun 16 Aug 2009
at 23:43
  • msg #249

Re: Winter's Departure

LOL  She'll be a great help then, if Edrich doesn't kill her.  <_<
Korbin Timnor
player, 96 posts
Pathfinder/Great Stone(M)
Sun 16 Aug 2009
at 23:49
  • msg #250

Re: Winter's Departure

Actually Ray of Enfeeblement is a nice spell - weakens him so if he's trying to kill you, he'll be much less effective with his att/dam.  All this while you're trying to pummel him w/ your sword.

2 things come to mind - 1st: that Denzel Washington movie where the demon Azazel went from person to person via touch.

2nd: If we kill the girl will that free Edrich from the grip of the evil?  Maybe not, if Taletha's detecting evil with him, but worth thinking about.

Hands are a bit tied at this point with Koigan working, but all of this is food for thought.

Before the next person makes next move please read this thread and any PM's they may have been part of...
Taletha Athyos
player, 123 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 17 Aug 2009
at 00:05
  • msg #251

Re: Winter's Departure

I doubt whether Taletha need be too afraid of a touch.  She is surrounded by a permanent protection from evil, so the evil probably doesn't really want to touch her in the first place.

Taletha would need really strong indicators that the girl was evil and not possessed to kill her.  I know it will be a hell of a lot easier without the girl, but it looks like she will be baggage.

taletha's vision now shows evil radiating from her like heat waves, but previously the girl seemed to be aware.  Similar waves almost as strong are coming from Edrich.
Shamina Pukana
player, 53 posts
Mage/Azure Heights (VH)
Mon 17 Aug 2009
at 00:25
  • msg #252

Re: Winter's Departure

Has been pointed out to me that the negative energy bubble (huge) has possibly created a bridge to allow the undead horde to arrive at the cave faster.  Means those of you by the entrance are probably going to be very busy soon, leaving Shamina and probably Korbin (looked like you were close on the map) to handle Edrich and the girl.
Korbin Timnor
player, 97 posts
Pathfinder/Great Stone(M)
Mon 17 Aug 2009
at 00:31
  • msg #253

Re: Winter's Departure

Korbin's by the door w/ Taletha (within the Pro fr Evil bubble).
Xandros
GM, 163 posts
Mon 17 Aug 2009
at 01:00
  • msg #254

Re: Winter's Departure

Ahhh, the famous cave door ... got it! ;)
Taletha Athyos
player, 124 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 17 Aug 2009
at 01:30
  • msg #255

Re: Winter's Departure

Shamina Pukana:
Has been pointed out to me that the negative energy bubble (huge) has possibly created a bridge to allow the undead horde to arrive at the cave faster.  Means those of you by the entrance are probably going to be very busy soon, leaving Shamina and probably Korbin (looked like you were close on the map) to handle Edrich and the girl.


Does someone not about to be engage in combat want to try attempting to disbelieve all this?  I was still counting on a roughly 10 minute window to make like Roger Bannister.

Sounds like Taletha is going to need to start laying down some protection spells.  Sorry Korbin but the protection from evil is personal, but she does have such a spell tucked away that she will place over you. She will also cast a Bless since it will aid all and hinder foes.

Anyone else with bless spells will just add to benefits.

Xandros:
Ahhh, the famous cave door ... got it! ;)


Hang on is this one of those new caves with a door?  Let's just shut it and when they knock simply pretend were not at home.  I've got some marshmellows somewhere, and plenty of songs from band camp.
Shamina Pukana
player, 54 posts
Mage/Azure Heights (VH)
Mon 17 Aug 2009
at 02:03
  • msg #256

Re: Winter's Departure

Korbin Timnor:
Korbin's by the door w/ Taletha (within the Pro fr Evil bubble).


Great, then Shamina's more screwed than I thought!
Xandros
GM, 164 posts
Mon 17 Aug 2009
at 02:19
  • msg #257

Re: Winter's Departure

Actually, Korbin needs to look at the map. :)
Taletha Athyos
player, 125 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 17 Aug 2009
at 03:41
  • msg #258

Re: Winter's Departure

Speaking of the map I actually thought Taletha would more likely be in the entrance way to prevent anything gaining entry.

Am I right in thinking only one could safely fight in the entranceway.  If so once Edrich has been sorted I vote Taletha stands there and kills whatever trys to gain entry whilst the rest of the group comes up with some sort of way cool escape plan.  Maybe a secret door search?

I did see a post a while back from Xandros asking if anyone else was doing anything in the cave whilst Taletha was initially tending to Gwen.  Possibly a hint to spur on some action.
Xandros
GM, 165 posts
Mon 17 Aug 2009
at 04:18
  • msg #259

Positioning

Basically, Koigan went out with Korbin and Taletha thought better of laying there unarmored.  Putting on wet armor (I've done it), is unpleasant.  Her gambison probably weights 20 pounds.  She would have likely laid it out on a stone instead of the ground to avoid dirt and anything abrasive against her skin.  Alternately, she might have stuck a stick into the ground near the fire.  Still, the armor's far from dry.

Gwen has yet to be cleaned up from her accident.  Given Taletha's concern for Gwen's feelings (she hasn't been cleaned up yet) that put her about where she is, which is still one round away from the entrance (i.e., very close).  Two people can stand in the entrance.  If either fumbles, there's a chance that they'll hit the other.  As experienced fighters, it's unlikely, but it does happen.

By Koigan's and Korbin's reckoning, you had 10 minutes at the slow pace that the undead were advancing.

Appreciating that Taletha wants to be ready, all this hit the fan just about the time that she finished arming.
Taletha Athyos
player, 126 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 17 Aug 2009
at 04:30
  • msg #260

Re: Positioning

Okay I've posted a lot so I'm happy for you to sort out what has and hasn't been achieved.  She did attempt to build a rack to place the armour on, and with her strength she would have been able to wring the worst of it out, if not almost completely dry.

Considering magical armour is generally weightless 20 pounds is not going to worry her too much.

I'm happy for Taleth to be moving to the entrance then as all this unwound.
Xandros
GM, 166 posts
Mon 17 Aug 2009
at 11:18
  • msg #261

Re: Positioning

It's not an issue of weight.  Gambisons are quilts of varying thickness.  For colder climates, they're wonderful padding against blunt trauma and will keep you warm.  Here, that's important.  Fighters are especially miserable in rain.  It's the nature of the beast.  Wringing them completely dry isn't possible.
Shamina Pukana
player, 55 posts
Mage/Azure Heights (VH)
Mon 17 Aug 2009
at 11:57
  • msg #262

Re: Positioning

I thought Gwen would be clean?  Shamina has cast clean on her twice now.  Minor point, I know, but thought I should point it out, especially since I hate wasting spell points.
This message was last edited by the player at 11:58, Mon 17 Aug 2009.
Xandros
GM, 167 posts
Mon 17 Aug 2009
at 12:46
  • msg #263

Re: Positioning

Saw that you cast Dry on yourself and were considering cleansing the girl, hating to waste spells.  Didn't see that you had actually cast Clean.  As you say, it's minor.  You now have a clean unconscious radiator of ultimate evil. :D
Shamina Pukana
player, 56 posts
Mage/Azure Heights (VH)
Mon 17 Aug 2009
at 12:59
  • msg #264

Re: Positioning

Phbbbtttt...
Taletha Athyos
player, 127 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 17 Aug 2009
at 21:46
  • msg #265

Re: Positioning

If the way outside still appears clear Taletha will be considering an Augury spell, but it will take 2 rounds to cast.  She will most likely be seeking the answer to whether checking for secret/concealed passages within this cave complex is going to benefit them or not.

Unless someone has got a better idea in regards to the use of the spell.
Taletha Athyos
player, 129 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 17 Aug 2009
at 21:59
  • msg #266

Re: Positioning

Didn't Xandros say last time he played this Gwenodlyn exploded in a rather dramatic and gory fashion.  I'm not sure she will again, but who knows?  Going for the door seems like an even smarter move now.  :o)
Shamina Pukana
player, 58 posts
Mage/Azure Heights (VH)
Mon 17 Aug 2009
at 22:00
  • msg #267

Re: Positioning

Shamina is busy this round, but if others keep Edrich busy, she may go after the girl, my idea being that perhaps the girl is influencing Edrich somehow.  If nothing else, it may slow the approach of the creatures if she can get rid of that wave of evil energy.
Korbin Timnor
player, 99 posts
Pathfinder/Great Stone(M)
Tue 18 Aug 2009
at 01:20
  • msg #268

Re: Positioning

And the party stares in stupified amazement at the ranger gone mad.

:)
Taletha Athyos
player, 130 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 18 Aug 2009
at 02:42
  • msg #269

Re: Positioning

Yeah well there is that.  Bold move.

Personally I'm bloody glad you did it, she was always going to be difficult to protect, and would always put someone in danger in doing so.

On the one hand it was a mercy killing, if in fact you have killed her, on the other you may have just gone all medieval on a defenseless backward young orphan girl.  The only way it could get much worse than that is if you killed her pet as well.

Since Taletha can see your aura, she would hopefully see that the intention is pure.  If not,... well I guess we'll discover that in a few posts time.
Korbin Timnor
player, 100 posts
Pathfinder/Great Stone(M)
Tue 18 Aug 2009
at 02:58
  • msg #270

Re: Positioning

Honestly I was just trying to put 2 & 2 together there - It's been mentioned multiple times that she's the center of evil...going back to the farmhouse and her entrance onto the scene.  The fact that Edrich's the one infected, who had the most contact w/ her - actually think your holy warrior status protected you when you held her.  We'll see if killing her kills the evil or releases it...into me.

Anyway, in putting 2&2 together, let's hope I didn't end up w/ 5...

;)
Xandros
GM, 171 posts
Tue 18 Aug 2009
at 04:36
  • msg #271

Grrrrrrrrr!

After writing a very long post, my RPOL connectivity burped and it disappeared! :(  I'll do it again tomorrow morning, but still have much real work to do this evening.  My apologies all.

Much has happened, so please don't post just yet.  I will need all of you to make saves vs. poison, which will allow me to post a bit more descriptively.
Taletha Athyos
player, 131 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 18 Aug 2009
at 05:54
  • msg #272

Re: Grrrrrrrrr!

Now you've done it Korbin, she's going to explode like fireworks in a wet cowpat.

18:16, Today: Taletha Athyos rolled 5 using 1d20. save verses poison.
This message was last edited by the player at 06:26, Tue 18 Aug 2009.
Shamina Pukana
player, 59 posts
Mage/Azure Heights (VH)
Tue 18 Aug 2009
at 13:31
  • msg #273

Re: Grrrrrrrrr!

08:30, Today: Shamina Pukana rolled 5 using 1d20. save vs poison.
Xandros
GM, 174 posts
Tue 18 Aug 2009
at 18:06
  • msg #274

CON Drain

Please keep track of your CON drain and recovery.  You REALLY want to avoid going negative.
Taletha Athyos
player, 134 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 18 Aug 2009
at 18:11
  • msg #275

Re: CON Drain

Maybe swine undead flu masks may become the order of the day.  Something to keep the stench a little at bay.
Koigan, son of Goignus
player, 56 posts
Out in the World and
Not Happy about it.
Tue 18 Aug 2009
at 18:14
  • msg #276

Re: CON Drain

why do I get the sense that we're in real trouble?
Taletha Athyos
player, 135 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 18 Aug 2009
at 18:49
  • msg #277

Re: CON Drain

Maybe you're concentrating on the fact that we're stuck in a dead end cave with an avalanche of undead approaching.

Go back to whatever it is that dwarves normally think about and everything ought to be fine.  If we don't get a solution to this in roughly 20 minutes game time the problem will solve itself, and we'll all be looking for another game.
Xandros
GM, 175 posts
Tue 18 Aug 2009
at 18:51
  • msg #278

Re: CON Drain

There's always the opportunity to explore undead existance.  FWIW, I believe in all of you. ;)
Taletha Athyos
player, 137 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 18 Aug 2009
at 21:16
  • msg #279

Re: CON Drain

Taletha has gotten word via Augury that this cave is a dead end in more ways than one, or at least hunting for a hidden passage will be very harmful to our continued existence as living creatures.

It would seem we stand little chance of survival in a stand up fight with all these creepy crawlies.

I see two choices ahead of us.

Running, but I have no idea how we can do that with someone the size of Havaland hideously sick, or blocking up the cave entrance to save ourselves some time before we are most probably overcome.

What can the spell casters add in here?  Any spells to aid our escape?
Shamina Pukana
player, 61 posts
Mage/Azure Heights (VH)
Tue 18 Aug 2009
at 21:55
  • msg #280

Re: CON Drain

Trying to figure out if Shamina is sick or not...  sorry, I'm a newbie to all this.  If she's not, she has some spells she can contribute.

If we want to try to hide and hope they go away - invisibility 10'r.  Everyone would have to gather close.  The spell lasts until someone in the group attacks the undead, until Shamina dismisses it, or if the undead have magic to dispell it.

Rope trick - I THINK we would all fit inside, but the rope would still show, not enough room to pull it into the extradimensional space with us.  We would be hidden from view for 2 turns/level?  (4 rounds or 8?, is that the same as turns?).  But if they were still there when we reappeared, we'd be in trouble.

If we run, Shamina can use Ice Storm (sleet storm version which covers 80x80 area and should slow the creatures by 50%)to slow the pack as we scoot out of there.  If we get far enough away and need to hide, can do the same as above, or massmorph - would turn the bunch of us into trees.  If they caught up though, would depend on if they were smart enough to take a stab at the "trees" to see if they are real or not...

EDIT:  Not poisoned, so she can help...
This message was last edited by the player at 21:56, Tue 18 Aug 2009.
Korbin Timnor
player, 101 posts
Pathfinder/Great Stone(M)
Tue 18 Aug 2009
at 23:55
  • msg #281

Re: CON Drain

Fyi - I'm about to roll my saving throw vs. poison.  I'll probably fail, but whatever...

I gotta say, I've never played such good rollplaying (and I think I've played with some good groups back in the day).  Any of my previous groups would've done a headlong charge...which probably explains why I always played chaotic neutral characters way back when...

Kudos to all - let's hope we get through this!!!
Korbin Timnor
player, 106 posts
Pathfinder/Great Stone(M)
Wed 19 Aug 2009
at 02:48
  • msg #282

Re: CON Drain

Next question - where're we headed?  And didn't we have a train of wagons with us when we first arrived on the scene - might it not be such a bad idea to retreat further back, reconnoiter, and game plan based upon what we've learned?

My 2 cents for the night - c'y'all tomorrow night...
Taletha Athyos
player, 140 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 19 Aug 2009
at 09:27
  • msg #283

Re: CON Drain

Since Havaland at least isn't able to move himself about I say we head back to the wagons for now.  Depending on whether we are still followed we'll just have to decide from there.

Anyone else have ideas?

I've been wondering how we can get around all the damn bugs.  The undead by themselves I'm game to smack about a bit, but all the damn bugs seem to be very creeping doomish.  They may not be, but that's a theory I'll let someone else test first.  That is if they can withstand 500-1000hp damage.

One reason why I wasn't sure about turning tail and running is because we're just going to have to face them all again.  In a confined space area of effect spells are really effective for evening out numbers.

Maybe someone needs to let off a fireball/ice storm and do a scorched earth on the place to get rid of the bugs.
Xandros
GM, 179 posts
Wed 19 Aug 2009
at 19:33
  • msg #284

Procah's Dam

Barring anyone sticking around, I'm likely going to close the Procah's Dam thread and open a new one.  However, I absolutely do not want to inhibit anyone from being brave or otherwise creative.
Korbin Timnor
player, 108 posts
Pathfinder/Great Stone(M)
Thu 20 Aug 2009
at 01:46
  • msg #285

Re: Procah's Dam

Not so much creative this evening.  Am happily running like hell with the rest of the band to whatever brief and limited safety we can find.  I'd like to get a rundown from Edrich on what the possession felt like, and whether he can give enough of a description for any of the others, specifically Shamina, to guess at the type of enchantment it was...until tomorrow eve, good night!

;)
Korbin Timnor
player, 118 posts
Pathfinder/Great Stone(M)
Thu 27 Aug 2009
at 02:22
  • msg #286

Re: Procah's Dam

Btw: I'm not sure we spent enough time examining the cause of our constitution drain...I'm not versed enough in the MM or addendums to such to know off the top of my head what would cause such.

Just throwing that idea into the mix - we learn what we're fighting, we'll better understand HOW to fight it.  Beats the crap out of getting our balls busted running around in the cold, wet nights.
Xandros
GM, 185 posts
Sun 30 Aug 2009
at 23:29
  • msg #287

Re: Procah's Dam

As an aside, this game is much easier, but not nearly as descriptively rich, table-top.
Xandros
GM, 186 posts
Tue 1 Sep 2009
at 21:36
  • msg #288

Re: Procah's Dam

At this point, it looks like Korbin and his dogs are the only ones who have elected to break off.  Please confirm.
Shamina Pukana
player, 76 posts
Mage/Azure Heights (VH)
Tue 1 Sep 2009
at 22:05
  • msg #289

Re: Procah's Dam

No, Taletha said she'd go too...
Taletha Athyos
player, 161 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 2 Sep 2009
at 00:21
  • msg #290

Re: Procah's Dam

Yeah Taletha is bait as well.
Xandros
GM, 192 posts
Thu 3 Sep 2009
at 13:12
  • msg #291

Re: Procah's Dam

I will assume that a few basic signals have been set up.  Please tell me what they are from each party.
Xandros
GM, 193 posts
Thu 3 Sep 2009
at 20:12
  • msg #292

Re: Procah's Dam

Crafting a couple of maps to make position clearer.
Taletha Athyos
player, 167 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 4 Sep 2009
at 01:12
  • msg #293

Re: Procah's Dam

Re basic signals

The word 'Loftwick' is obviously so we know the approaching person is not infected and should indicate a friend.  How quick or if this could be discovered and used against us is uncertain at this stage, so until we discover otherwise it basically means the approaching person is safe.

Unless Korbin has some ideas I'm still going with the fact that we're up against mindless undead, and shouting/screaming intent should be enough.  Your post may indicate otherwise, but that's to be discovered IC.
Xandros
GM, 194 posts
Fri 4 Sep 2009
at 01:45
  • msg #294

Re: Procah's Dam

Did you set up any signals between the two separate groups?
Xandros
GM, 195 posts
Fri 4 Sep 2009
at 01:51
  • msg #295

The sweet smell of ... yrchhhh!

To clarify.

The stench was there, but not strong until the undead came out to say hello.  Perhaps the wind was wrong initially.

The smell, which is much more distinct, blossomed at the moment that Gwen began projecting.  The strength of the smell correlates with the area effect.  The smell diminishes when leaving the area unless you happen to be standing near to a seething mass of undead.
This message was last edited by the GM at 02:18, Fri 04 Sept 2009.
Shamina Pukana
player, 77 posts
Mage/Azure Heights (VH)
Fri 4 Sep 2009
at 02:15
  • msg #296

Re: The sweet smell of ... yrchhhh!

At two miles away, how do we communicate?  Shamina has a pyrotechnics spell, but would need a fire to cast it.  Would that be visible to Korbin and Taletha?  Would be good to hopefully confuse the undead and signal a retreat if need be.  Ideas?
Taletha Athyos
player, 168 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 4 Sep 2009
at 02:43
  • msg #297

Re: The sweet smell of ... yrchhhh!

Xandros:
  Did you set up any signals between the two separate groups?



With the rain visibility is cut down to seeing grey shapes a few hundred meters away if that, what signal would work?

A loud shout of 'Loftwick' is probably our best shot at not frying each other with spells.  Since I am not playing a magic-user in this game, nor does a Paladin stoop to using arrows (damn) I am unlikely to cause anyone harm unless they are standing next to me and I throw a natural 1 for some sort of nasty fumble.  (I hear it can happen)

Our DM seems to be indicating a way of signaling between the two groups may be wise.  I've obviously used up my allocated allotment of brain cells on this one, nothing is coming to me apart from a shout, and the fact that we are meeting back at the campsite once this is finished.
Xandros
GM, 196 posts
Fri 4 Sep 2009
at 05:35
  • msg #298

Re: The sweet smell of ... yrchhhh!

There are things you might do visually.  I heard that at least one of the party members has this large flaming sword and I would bet that a mage might be able to come up with a reasonable flare.  As GM, I'm impartial.  However, it seems reasonable that it would have come up and I want to give you the opportunity to use this if you so choose.
Taletha Athyos
player, 169 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 4 Sep 2009
at 07:47
  • msg #299

Re: The sweet smell of ... yrchhhh!

Ahhhh yeah..... well ummmm good point.  *chuckle*  That oversight was kind of lame.  :o)
Sorry to be incredibly obtuse but unless anyone has some suggestions I'm pretty much drawing a blank as to what we are going to need.  I've only managed to come up with 'if the sword is waving all over the place, we're in combat, come quick before we are lost.' which is kind of obvious. :o)
We could set strategic signals I suppose, but our missions are essentially different, and, unless anyone comes up with something I’m good.
Xandros
GM, 202 posts
Tue 8 Sep 2009
at 10:05
  • msg #300

Signals or timing

While a certain amount of fumbling around works when you're all together, as GM, I can see the potential for a fair amount of frustration.  There are obvious dependencies between the two separate groups.  Please take a moment to discuss how each group will move relative to the other (i.e., more than direction).
Taletha Athyos
player, 175 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 8 Sep 2009
at 11:22
  • msg #301

Re: Signals or timing

From some PM discussions it's come to light that giving Taletha and Korbin some time to kick up some sort of stink is probably going to be wise for the non-bait group.  No need to be a plane brain to figure that out I guess, but it's not something we've discussed.

Things are kind of wet and it's going to be hard to light any sort of really decent fire, so we may end up having to tramp up to whoever to look to pick a fight.  You others start in too soon on whatever you have planned and you may be toast.  Nothing is leaping out to me on how to combat this sickness, and I guess if anyone had any bright ideas in regards to it, it would have been shared by now.

Be that as it may, Taletha has a flaming sword, so she is off to use it.
Edrich Delbaeth
player, 92 posts
Green Bough Clan (L)
Tue 8 Sep 2009
at 13:29
  • msg #302

Re: Signals or timing

I like what Taletha has to say
Taletha Athyos
player, 176 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 8 Sep 2009
at 17:59
  • msg #303

Re: Signals or timing

Having (finally) looked at the lastest map, I now have an understanding of what and where everything is.  (Not what I thought)  Is the river running towards PD?  Do we have the skill level in the group to put a raft together to get to PD quicker?  I know the river is fast moving, does that include rapids or is it wide and deep in the nature of it's fast movement from what we have seen?  It must be swollen with all the rain so any rapids will be less dangerous.

If the raft is possible, but the river is running west to east, it may be worthwhile for the non bait group to walk the whole way around to the west to get above PD and float down to it.  They may get the sickness, but the undead will not be a problem.

I've quickly hunted the back posts but can't see the river direction anywhere Xandros.
Xandros
GM, 204 posts
Tue 8 Sep 2009
at 18:09
  • msg #304

Re: Signals or timing

The river is flowing away from Procah's Dam (i.e., towards you).  Yes, it's swollen and wide.

The dam is used to control irragation and channel water to various uses.  Though a backwater (pun intended), they have money.  Procah's Dam was a nice quiet community that paid mages to create the dam to serve their needs.  Edrich would know that the dam itself is magical.
Edrich Delbaeth
player, 93 posts
Green Bough Clan (L)
Tue 8 Sep 2009
at 18:14
  • msg #305

Re: Signals or timing

Guys, it's a magical dam :)
Taletha Athyos
player, 177 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 8 Sep 2009
at 18:33
  • msg #306

Re: Signals or timing

Ahhh a magical dam.  So?
Edrich Delbaeth
player, 94 posts
Green Bough Clan (L)
Tue 8 Sep 2009
at 18:34
  • msg #307

Re: Signals or timing

so it's magic :)

I really don't know. I just thought I would chime in with some off hand remark. I am only pointing the big guys in the right direction after all :)
Korbin Timnor
player, 140 posts
Pathfinder/Great Stone(M)
Wed 9 Sep 2009
at 01:08
  • msg #308

Re: Signals or timing

Can we blow up the dam...like Guns of Navarone?

;)
Xandros
GM, 206 posts
Wed 9 Sep 2009
at 01:20
  • msg #309

Re: Signals or timing

The dam is a magic item represented by two towers on each side of the river.  While the river is high, it's not at flood stage.  Edrich probably would have seen it in operation.  It really doesn't last too long; a few hours during which the water seems to stop (i.e., a wall of force).  As the water builds, it is intentionally dumped on each side of the levee into irrigation channels.
This message was last edited by the GM at 01:40, Wed 09 Sept 2009.
Korbin Timnor
player, 142 posts
Pathfinder/Great Stone(M)
Wed 9 Sep 2009
at 01:21
  • msg #310

Re: Signals or timing

Okay - signals:

If Taletha waves her sword slowly back and forth, it means that we're retreating and coming back.  If she circles her sword she means, come now, we've got the bad guys in position.  If she waves the sword frantically it means the bastards are heading away from us, and ostensibly toward the other group.

Anyone care to expand...
Havaland Kurtz
player, 111 posts
Fighter/Ironhand Clan (M)
Wed 9 Sep 2009
at 01:41
  • msg #311

Re: Signals or timing

Bigger motions that have some hope of being discerned over miles in the fog and rain?
Korbin Timnor
player, 143 posts
Pathfinder/Great Stone(M)
Wed 9 Sep 2009
at 01:47
  • msg #312

Re: Signals or timing

That's about as helpful as your other suggestions...

:p

Seriously...let's stop the madness while Xandros allows us to, and think about it for a moment.  Anyone got any magic worth a shit that can communicate over some distance?  Friggin 8th and 9th level clerics and magic user here and no one's got any tricks up their sleeve?

For my part - I can send the dogs.  I give it about a 80% chance they'll understand me when I send them back to Edrich...the way I figure it, it'll be about, oh, 10 minutes conservatively from where Korbin and Taletha are to Edrich, and another 10 minutes for y'all to reach us.  Assuming you're coming for us, and not just a straight line across the map.

Any other input?
Xandros
GM, 207 posts
Wed 9 Sep 2009
at 02:51
  • msg #313

Re: Signals or timing

I am not giving it a % nearly that high for the horribly unmotivated dogs to hunt down Edrich.  If Edrich had your dogs, they're more likely to want to find you.

There are lanterns and continual light stones.  While not that effective at seeing in the dim light, they still represent a bright source that could be used for signaling.

Holding Taletha's sword up once might mean something. Twice something else.  At that range, it looks like one glow and two glows.  You're now almost 3+ miles apart.

Regardless, I will roll to see if any message actually gets through.
Taletha Athyos
player, 178 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 9 Sep 2009
at 03:15
  • msg #314

Re: Signals or timing

Reality says we're on our own now.  Any assistance that Korbin and Taletha may need will be too late in getting to us.  Even a signal of a sword raised high would be useless if we entered a combat situation.  It's not like Taletha is going to go all Australian on us and only make underhand blows.  She's going to be in there, blood and guts and gore to the eyeballs, hacking her way to freedom/doom.

As long as the others give us time to draw attention to ourselves and be the focus of attention our plan stood some sort of chance of working, but given something has called the undead home, I'd say whatever we were planning may be redundant now.  Focus has turned from us to something else or possibly they are just being repositioned to protect the central source.

We could just follow them from behind.  Shih and his invisibility to the undead would be useful right about now wouldn't it?  I don't really mean invisibility, but can't he apear as one of them?  Similar heat signature or something.

How about one continual light stone thrown high into the air to signal move forward and one continual darkness stone to indicate run like hell, or we're in trouble and probably lost.
Koigan, son of Goignus
player, 70 posts
Out in the World and
Not Happy about it.
Wed 9 Sep 2009
at 05:40
  • msg #315

Re: Signals or timing

The light and dark is the best idea.... and the bait in this case is deadly enough in their own right to survive long enough for a strategic retreat.

(did the bone I just threw you two make you feel better? :->  )
Taletha Athyos
player, 179 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 9 Sep 2009
at 09:00
  • msg #316

Re: Signals or timing

Sorry for slowing down play, but when it's mentioned there are a LOT of undead it seems like thats a strong indication that what Taletha and Korbin are about to do is close to committing suicide.

I've had a rethink in our strategy, and everyone is now meant to poke holes in this idea.  Clearly attacking huge numbers of undead is not smart.  We'll be smothered by numbers, even if not hit by the sickness.

In looking at the map the river runs right past the town center.  Why don't we simply build a sturdy raft to get closer to the center of PD?  It probably will not be as dangerous as trying to hack our way through several hundred undead whilst we puke our guts up.

Since the river serves to irrigate fields that are partly submerged we are obviously not in steep hilly country.  The river will not be that rough, just swollen and fast moving.   It's unlikely to be steep or have rapids.  I'm not suggesting it's going to be a walk in the park, but as anyone whose been white water rafting can tell you if you tackle a swollen river the ride is a lot easier as most of the dangerous rocks are submerged.

If this is shot down there is always walking along the riverbank or approaching PD from the other side of the river, though I have no idea how we are then to cross the river.  That's what magic users are for though isn't it?
Edrich Delbaeth
player, 95 posts
Green Bough Clan (L)
Wed 9 Sep 2009
at 11:03
  • msg #317

Re: Signals or timing

I think the GM said the river was running away from PD and towards our previous location Taletha. Otherwise, I could go for river rafting.
Taletha Athyos
player, 181 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 9 Sep 2009
at 17:12
  • msg #318

Re: Signals or timing

So relatively unscathed we walk around the dead area to the west where the river then flows into PD.
Edrich Delbaeth
player, 96 posts
Green Bough Clan (L)
Wed 9 Sep 2009
at 17:13
  • msg #319

Re: Signals or timing

OH! sorry. I opened my mouth before I consulted the map. Don't smite me :)
Xandros
GM, 208 posts
Wed 9 Sep 2009
at 21:45
  • msg #320

Re: Signals or timing

Longish post coming as the main party advances on Procah's Dam.
Korbin Timnor
player, 144 posts
Pathfinder/Great Stone(M)
Thu 10 Sep 2009
at 03:18
  • msg #321

Re: Signals or timing

white water rafting with helmet and life preservers a bit different than a party of adventurers stringing a raft together and loading up...and then asking a dwarf to climb aboard.

not sure that's the wisest course...kind of like a full frontal assault better, to be honest.

;)
Taletha Athyos
player, 182 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 10 Sep 2009
at 04:17
  • msg #322

Re: Signals or timing

It will sure as hell be dangerous, but we can still approach PD from the other side of the river and then hopefully have some magic to get us over the river.  We will practically be landing within the town itself.  This could be entirely wrong but possibly the river would form some sort of barrier to the undead whilst we approach PD.  It seems better than appraoching them directly.  This long post that is coming may change everything though.
Xandros
GM, 209 posts
Thu 10 Sep 2009
at 20:24
  • msg #323

Re: Signals or timing

Working with four others on writing an SOW for a huge potential client.  Apologies all for delays.
Koigan, son of Goignus
player, 71 posts
Out in the World and
Not Happy about it.
Fri 11 Sep 2009
at 03:56
  • msg #324

Re: Signals or timing

Vielen Gluck!
Xandros
GM, 210 posts
Fri 11 Sep 2009
at 04:18
  • msg #325

Re: Signals or timing

I'll take all the glucken vielen I can get!
Xandros
GM, 214 posts
Sun 13 Sep 2009
at 02:34
  • msg #326

Re: Signals or timing

Regarding the current situation, the acronym FUBAR comes to mind.
Taletha Athyos
player, 184 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 13 Sep 2009
at 07:06
  • msg #327

Re: Signals or timing

Yeah that sums it up succinctly.
Koigan, son of Goignus
player, 75 posts
Out in the World and
Not Happy about it.
Sun 13 Sep 2009
at 18:24
  • msg #328

Re: Signals or timing

Well, let's summarize:

1.  Gobs undead that always attack in overwhelming numbers.
2.  The undead are little affected by our magic or turning.
3.  A location that we cannot approach without getting sick/dying or being killed by #1.
4.  Something that can possess live creatures from a distance that keeps us from retaliating in any meaningful manner.


My idea:  find a Wish and drop a large rock on the location from orbit or cause a volcano to come up in the area and let the lava eat.
Taletha Athyos
player, 187 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 13 Sep 2009
at 18:31
  • msg #329

Re: Signals or timing

Kind of frustrating I agree.  The turning happened from outside the evil area though, so I think that is why it bounced back on Taletha.  It could be different once we're in the zone.

Taletha has decided on a different approach.  Since 'evil' cannot physically touch her she is just going to do what she is good at, which is the hack and slash.  Time will tell how that approach works.  Haven't used the flaming sword yet.
Xandros
GM, 216 posts
Tue 15 Sep 2009
at 02:33
  • msg #330

Re: Signals or timing

Havaland gave hints.  You guys chose a different path. :D

I'm now rather interested in seeing what happens.  I'd liken it to waking up in the middle of a hernia operation. Or, perhaps that's the work I'm now doing responding to the RFP from Hell.

Going to check the different saving throws.  If people don't post their saves and actions by tomorrow, I'll move the party forward.

FWIW, I certainly didn't set this up as a no-win scenario.
Taletha Athyos
player, 189 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 16 Sep 2009
at 10:06
  • msg #331

Re: Signals or timing

This is a long shot, but does anyone think a dispel magic might sever the link between the main mind and the undead within the area of affect?

I'm considering using a continual darkness stone as a means of hiding from the main mind, though that approach has obvious problems and does not overcome the sickness if it should hit.
Edrich Delbaeth
player, 98 posts
Green Bough Clan (L)
Wed 16 Sep 2009
at 11:26
  • msg #332

Re: Signals or timing

give it a shot. couldn't hurt worse than what's about to happen to us.
Koigan, son of Goignus
player, 76 posts
Out in the World and
Not Happy about it.
Wed 16 Sep 2009
at 16:20
  • msg #333

Re: Signals or timing

Hmmmm.... we'll make sure that you get a hero's burial, Taletha... or at least we'll try to keep your body from being used against us!

Either way, paladins are supposed to be audacious fighters on the behalf of their gods... this qualifies!
Taletha Athyos
player, 190 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 16 Sep 2009
at 17:30
  • msg #334

Re: Signals or timing

After much consideration I've come to the conclusion that the title of Richard Branson's book 'Screw it!  Let's do it!' holds some meaning as it's wisdom crosses over into the world of fantasy.
Xandros
GM, 222 posts
Fri 18 Sep 2009
at 16:59
  • msg #335

Re: Signals or timing

96 pages later, we have conceived a bouncing bloated SOW.  Posts coming shortly.  Thanks everyone for your patience.
Xandros
GM, 223 posts
Sun 20 Sep 2009
at 18:07
  • msg #336

Re: Signals or timing

If people are willing to use Skype, we could have an unlimited conference call that would allow us to almost have a tabletop game.  Any interest?
Taletha Athyos
player, 195 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 20 Sep 2009
at 18:49
  • msg #337

Re: Signals or timing

I'm cool with it, as long as the time works in.  Any suggestions there?
This message was last edited by the player at 20:55, Sun 20 Sept 2009.
Edrich Delbaeth
player, 103 posts
Green Bough Clan (L)
Sun 20 Sep 2009
at 19:43
  • msg #338

Re: Signals or timing

If the timing was right, I'd be down
Koigan, son of Goignus
player, 77 posts
Out in the World and
Not Happy about it.
Mon 21 Sep 2009
at 16:51
  • msg #339

Re: Signals or timing

I'd have a real hard time, unless it is in the mornings during the week, except for Thursday, which would usually be impossible for me.   (which I realize is a deal killer for most people)
Korbin Timnor
player, 155 posts
Pathfinder/Great Stone(M)
Mon 21 Sep 2009
at 23:47
  • msg #340

Re: Signals or timing

Given the increasing workload and the lack of a defined schedule I think it'd be pretty difficult to me.  I'm trying to save a failing branch, thus my work load is heavy right now, and may continue to be so for another few months.

For instance - I'm still at work, and got here at 7am EST...

(ps - not asking for pity, just trying to explain...)
Xandros
GM, 229 posts
Tue 22 Sep 2009
at 14:39
  • msg #341

Re: Signals or timing

My suggestion is to well-fertilize the organizational roots. :P
Xandros
GM, 232 posts
Tue 22 Sep 2009
at 15:05
  • msg #342

Re: Signals or timing

I have temporarily uncoupled the two groups.
Korbin Timnor
player, 158 posts
Pathfinder/Great Stone(M)
Tue 22 Sep 2009
at 22:59
  • msg #343

Re: Signals or timing

Fertilize - well, hell, that's the problem.  Everything coming out of my employees' mouths smell like shit...
Koigan, son of Goignus
player, 81 posts
Out in the World and
Not Happy about it.
Wed 23 Sep 2009
at 16:22
  • msg #344

Re: Signals or timing

Perhaps they should invest in toothbrushes and a better diet?
Xandros
GM, 244 posts
Sat 26 Sep 2009
at 20:43
  • msg #345

Re: Signals or timing

I finally invested in mapping software.  Some better maps are coming.
Taletha Athyos
player, 210 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 28 Sep 2009
at 18:39
  • msg #346

Re: Signals or timing

Well by now another good soldier has probably fallen.  I mean, hopefully congratulations are in order for getting married Lori.  I hope you had a blast.  :o)
Koigan, son of Goignus
player, 84 posts
Out in the World and
Not Happy about it.
Mon 28 Sep 2009
at 19:42
  • msg #347

Re: Signals or timing

Lori got married?  Congrats!  Welcome to indentured servitude... with excellent side benefits!
Korbin Timnor
player, 172 posts
Pathfinder/Great Stone(M)
Tue 29 Sep 2009
at 00:36
  • msg #348

Re: Signals or timing

Depends on who your married to...

"What's that honey?" Mike yelled over his shoulder.  "Was my internal voice speaking aloud again?"
Korbin Timnor
player, 173 posts
Pathfinder/Great Stone(M)
Tue 29 Sep 2009
at 00:37
  • msg #349

Re: Signals or timing

Oh, um, congrats, Lori!!!

;o)
Edrich Delbaeth
player, 108 posts
Green Bough Clan (L)
Tue 29 Sep 2009
at 03:51
  • msg #350

Re: Signals or timing

congrats Lori!
Xandros
GM, 252 posts
Tue 29 Sep 2009
at 14:44
  • msg #351

Maps

Getting the hang of the mapping tool.  New map posted. :D
Koigan, son of Goignus
player, 86 posts
Out in the World and
Not Happy about it.
Tue 29 Sep 2009
at 15:48
  • msg #352

Re: Maps

Nice map!  Fractal mapper?
Xandros
GM, 254 posts
Tue 29 Sep 2009
at 17:18
  • msg #353

Re: Maps

Yes, followed your lead.  The Cartographer series was too expensive for comparable functionality.  Freeware didn't seem nearly as useful.
Korbin Timnor
player, 178 posts
Pathfinder/Great Stone(M)
Tue 29 Sep 2009
at 23:33
  • msg #354

Re: Maps

Sorry - don't see it.  Must be something to do w/ my account w/ Rpol, b/c I've tried on two different computers.  Weird...this isn't the only game this is going on with.
Xandros
GM, 256 posts
Wed 30 Sep 2009
at 01:52
  • msg #355

Re: Maps

You don't see the thread Combat Maps?  Both are in Group 0, so should be visible.
Korbin Timnor
player, 179 posts
Pathfinder/Great Stone(M)
Wed 30 Sep 2009
at 02:34
  • msg #356

Re: Maps

I see the thread - didn't see the maps, but I see them now - seems to be an on again, off again issue with me on some of my games - wonder if it has something to do with memory?  I dunno...

Anyway - nice map.
Korbin Timnor
player, 181 posts
Pathfinder/Great Stone(M)
Wed 30 Sep 2009
at 02:45
  • msg #357

Re: Maps

Okay - I'm going to criticize.

NOT trying to be argumentative, but today I got up at 5am, went to work by 7, left the office at 8pm and got home (yes, I posted while at work...) at 830ish.  Then I cleaned the cats' shit box (yes, plural), fed the little bastards, got changed, and piled on some prefab chili that'll give me gas for the next two weeks...only to climb aboard the trusty starship Rpol to play my favorite game and find my trusty hero still fucking around on the dike with a couple of gimp zombies that may or may not be zombies, may or may not be extensions of the bad guy's will, may or may not be difficult to kill, may or may not have a point in the plot, all with the paladin with her head between her knees and a dog that does more whining than biting (oh, yeah, and she pissed on the floor of the castle in Loftwick)...I think you can see where I'm going.

Can we move it along please...we haven't done anything since the cave...three or four weeks ago.

Just some 2 cents from the peanut gallery, but a little nudge in the right direction might quickly recapture interest - and even if this gets my character killed at least I'd die knowing what killed me.

Regards...
Xandros
GM, 257 posts
Wed 30 Sep 2009
at 14:20
  • msg #358

Re: Maps

Hi everyone ...

Never would I have expected this small part of the overall game to go quite the way it did.  Ever see the movie Silverado?  Watching the two groups now is much like the movie ending when the four heros decide to ride off in different directions to go surround and then attack the army of bad guys who know they're coming.

Part of the pace issue has certainly been on my end.  Between a high-intensity consulting gig, writing SOW's (didn't get the business), and crafting maps, my pace has been off.
Korbin Timnor
player, 182 posts
Pathfinder/Great Stone(M)
Thu 1 Oct 2009
at 01:03
  • msg #359

Re: Maps

I was right...it was the prefab chili...

X - definitely understand the work thing.  8-9 hours days soon became consumed by 11-12 hour days, and tomorrow's probably looking at 14.  Worse, I work most weekends at this point.  Good thing I'm mildly interested in what I do...
Korbin Timnor
player, 187 posts
Pathfinder/Great Stone(M)
Sat 3 Oct 2009
at 14:08
  • msg #360

Re: Maps

Good morning - it's amazing what a good night's sleep will do for one's temperment.  My apologies to any of you I may have offended.

Some thoughts to share after pondering our predicament:

In the history of the Yeomanry, the names Asberdies and Nolhast the Unforgiven come up.  The latter is said to possess the Eye and Hand of Vecna, the former is a lich.  Certainly among the most powerful of undead, a lich is a m/u or m/u-cleric of high level during life who purposefully transforms through eldritch arcana into undeath.  I have to believe that type of personage would have the power to create the kind of issues we're facing - add to that 2 VERY powerful artifacts, and a good reason for both of the above (Asberdies and Nolhast) to have an ax to grind, and it makes for interesting discussion (all of this is available vis a vis the history in the game, btw).

Add to that the abilities of certain spells:
Forbiddance - creates a consecrated zone that affects those of opposing alignments.
Magic Jar/Imprisonment/Trap the Soul: Spells that can transfer souls in vessals and allow for the capturing of bodies by the caster.
Varying scrying devices and spells that allow for sight (Wizard Eye and crystal balls for example).
Large numbers of animated undead (animate dead/monsters, etc.).

At this point this is what we as characters may/should know.  As such, perhaps the clerics and/or mages among us can cast any divination spells to push us in the right direction? 

Otherwise we attack blindly by pushing forward to Procah's Dam with little more than we already know (which follows):

There is an area around PD that prevents us from turning undead and causes us some harm - pro from evil seems to abate the affects.  This area is growing.
There are swarms of undead, both in terms of individuals and in terms of some sort of communal/insect type.
The prime antagonist is able to possess victims (or magic jar) - exorcism spell might be handy.
There is great evil involved here - could be a lich as I suggested, or a greater power (demonlord/archdevil, etc.).

Any other thoughts are welcome & consider the above as option (divination spells...).
Shamina Pukana
player, 82 posts
Mage/Azure Heights (VH)
Sat 3 Oct 2009
at 17:33
  • msg #361

Re: Maps

I apologize if my absence over the last few days has held things up.  I have lupus/fibromyalgia and have been in a bad flare this week.  Just wasn't up to playing.  I'm back now and will see what I can contribute.  Again, sorry.

ETA:  no divination spells on my charrie's list, sorry.  :(
This message was last edited by the player at 17:39, Sat 03 Oct 2009.
Taletha Athyos
player, 218 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 3 Oct 2009
at 19:38
  • msg #362

Re: Maps

Your line of thought matches up with the lengthy history we were given Korbin.  It seems likely such a detailed history was given so the truth, or some aspect of it, could be laid out within.

In her turning attempts Talethas has felt that the evil we face is ancient old.  Whether that is several thousand years old for a lich or possibly a demi-lich, or immortal devil/demon old has not been clear, and given the graphic and detailed nature of the game it could be either.  I now actually think we are facing both, since Shih is now talking about an open gate.

The wave of sickness that has washed over us and crippled us has had us perplexed, but there is likely an explanation contained within the wording of a spell, if it was played out with a physical description of affects as opposed to just saying 'your character is -2 to hit.'
Korbin Timnor
player, 190 posts
Pathfinder/Great Stone(M)
Sat 3 Oct 2009
at 21:07
  • msg #363

Re: Maps

Given that the spell "Gate" is a 9th level spell, it could very well be a lich who opened the gate to begin with - OR the spirit of any of the aforementioned come back, etc.

In either case it seems that a lich is likely a large portion of what we face, with possible nefarious help in elemental evil from the negative material plane.

A divination still seems reasonable to attempt to get some rede on what's happening...
Taletha Athyos
player, 222 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 4 Oct 2009
at 17:05
  • msg #364

Re: Maps

Before someone politely asks us to move it to the correct thread.

Korbin:
OOC: Ah the beauty of the deep bass to start that song off.  Good stuff - now I'll have to get a fix and jam...'scuse me a moment!


In my opinion that's the true beauty of You tube for us less well enabled musically.
Korbin Timnor
player, 196 posts
Pathfinder/Great Stone(M)
Sun 4 Oct 2009
at 17:20
  • msg #365

Re: Maps

No, no - all air guitar here...or in this case, bass.  I just dropped the CD into my stereo.

LOL!!!

Didn't mean to misrepresent!!!
Taletha Athyos
player, 223 posts
Paladin of Apollo
Azure Eye Clan (M)
Sun 4 Oct 2009
at 17:36
  • msg #366

Re: Maps

Yeah well you made me play it anyway, but given it's 6.33am in the morning here the earphones are on so the whanau aren't woken up.
Koigan, son of Goignus
player, 93 posts
Out in the World and
Not Happy about it.
Wed 7 Oct 2009
at 19:03
  • msg #367

Re: Maps

So,  Shamina... your surname is appropriate for the current conditions!
Shamina Pukana
player, 86 posts
Mage/Azure Heights (VH)
Thu 8 Oct 2009
at 03:02
  • msg #368

Re: Maps

Koigan, son of Goignus:
So,  Shamina... your surname is appropriate for the current conditions!



Phbbbtttt.... LOL
Xandros
GM, 267 posts
Thu 8 Oct 2009
at 13:01
  • msg #369

A funny thing happened on the way to the game

Hello players,

No, this is NOT an announcement that anything bad has happened to our game.  Unfortunately, nothing good has happened either.  What should have been finished weeks back has gotten mired.  You all understand the nature of the area and your adversary.  The violent illness and throwing up are symptoms of something significant.  This small pre-adventure sets the stage for your understanding the fall of an empire.

Unless you have objections, I'm going to assume that you've spent the night at your camp with all suitable lookouts.  There were no encounters unless you actively looked for them.

Do you keep the camp where it is or move it?  If you elect to move it, Havaland would suggest moving it to the next ridge east, even though it is far from your actual point of planned entry.  The creature survives by misdirection.  He would also suggest that on the morning, the group travel far to the south and swing wide around Procah's Dam so that none of the creature's eyes can detect the group's movements.

Those who are casting Divination, please do so.  If there are delays while you wish to plan activities, please let me know.  This weekend, I will start a new thread with the group on the west side of Procah's Dam by the river.
This message was last edited by the GM at 00:21, Fri 09 Oct 2009.
Xandros
GM, 269 posts
Sun 11 Oct 2009
at 21:00
  • msg #370

Re: A funny thing happened on the way to the game

Koigan has some things to discuss.
Koigan, son of Goignus
player, 96 posts
Out in the World and
Not Happy about it.
Mon 12 Oct 2009
at 19:31
  • msg #371

Re: A funny thing happened on the way to the game

I'm reading right now.  Let me look everything over and then I'll post later today.  Sorry for the delay.

Koigan/Wine Guy
Koigan, son of Goignus
player, 98 posts
Out in the World and
Not Happy about it.
Mon 12 Oct 2009
at 22:24
  • msg #372

Re: A funny thing happened on the way to the game

It's a long post.  The first section is the crux.  The rest - the flashback to the vision itself - is the fleshing out.

Qo'li is much like Tharizdun:  the great destruction.  Not a Death Goddess... Qo'li exists just to absorb and remove the positive energy from the world.  She(?) has no desire at all to 'rule' or even 'subjugate'.... just eat this part of the multiverse into Nothingness (yes, capital 'N').
Edrich Delbaeth
player, 119 posts
Green Bough Clan (L)
Tue 13 Oct 2009
at 11:13
  • msg #373

Re: A funny thing happened on the way to the game

pretty much made me say "oh f%*&!" when I read that... kinda reminds me of the scene in Konan where James Earl Jones has the girl walk off the ledge and splat... except more gory and stuff.
Xandros
GM, 271 posts
Tue 13 Oct 2009
at 13:36
  • msg #374

Re: A funny thing happened on the way to the game

Not to sideline rollplay, but instead of each side recounting what amounts to limited progress, I made both threads visible.  Neither side elected to enter the mist.  With the exception of damaged bugs, watchers, and dead grape vines attempting entangle, there has been little else.
Korbin Timnor
player, 209 posts
Pathfinder/Great Stone(M)
Mon 26 Oct 2009
at 22:45
  • msg #375

Re: A funny thing happened on the way to the game

X - thoughts and prayers with your Pops...
Shamina Pukana
player, 92 posts
Mage/Azure Heights (VH)
Tue 27 Oct 2009
at 03:45
  • msg #376

Re: A funny thing happened on the way to the game

Sorry to hear about your father.  Prayers for him...
Edrich Delbaeth
player, 128 posts
Green Bough Clan (L)
Tue 27 Oct 2009
at 11:08
  • msg #377

Re: A funny thing happened on the way to the game

same here, thoughts and prayers man.
Koigan, son of Goignus
player, 107 posts
Out in the World and
Not Happy about it.
Wed 28 Oct 2009
at 04:20
  • msg #378

Re: A funny thing happened on the way to the game

Take your time with your pop.  We'll be here.
Xandros
GM, 283 posts
Mon 2 Nov 2009
at 02:11
  • msg #379

Re: A funny thing happened on the way to the game

As my father puts it, "He's remarkably healthy for a man with his health."  Keeping too many balls in the air, something had to drop.  My apologies all and thank you for the good wishes.

I have some work to do tonight, but will definitely get a post out by tomorrow.  Again, thank you for your patience.
Korbin Timnor
player, 210 posts
Pathfinder/Great Stone(M)
Mon 2 Nov 2009
at 02:16
  • msg #380

Re: A funny thing happened on the way to the game

No worries - we're here.
Taletha Athyos
player, 241 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 5 Nov 2009
at 03:08
  • msg #381

Re: A funny thing happened on the way to the game

My mother always told me you have to watch out for the wiry humans of hidden strength that carry a massive hand and a half sword.  She was obviously right.

Did Taletha actually need to unsheath Kami-Hono I wonder?

67hp in the first round and counting.  It's probably dead twice over.  Yay us!
Korbin Timnor
player, 213 posts
Pathfinder/Great Stone(M)
Thu 5 Nov 2009
at 03:24
  • msg #382

Re: A funny thing happened on the way to the game

I suspect we've a bit of work to do.  A bulette is something to be mightily feared when alive - I can only imagine what's in store with it dead...good stuff!
Xandros
GM, 287 posts
Mon 9 Nov 2009
at 16:53
  • msg #383

Re: A funny thing happened on the way to the game

Had Taletha's sword actually found its way stuck in the bulette, it would surely have found a quick death.  While Havaland's sword is magical, it's not nearly as effective against undead.  This thing's not quite the size of a bus.  It will take a bit more to actually kill it.  To be certain, the fight has consumed your collective attention.
Shamina Pukana
player, 94 posts
Mage/Azure Heights (VH)
Thu 12 Nov 2009
at 23:13
  • msg #384

Re: A funny thing happened on the way to the game

I'm back again.  Been kinda sick the last few days.  The fall temperature swings (30-40 degrees overnight to daytime) are really setting off my fibro.  >_<  Sorry about that.
Korbin Timnor
player, 216 posts
Pathfinder/Great Stone(M)
Fri 13 Nov 2009
at 01:44
  • msg #385

Re: A funny thing happened on the way to the game

That bites.  Hope you feel better!
Shamina Pukana
player, 96 posts
Mage/Azure Heights (VH)
Fri 13 Nov 2009
at 05:58
  • msg #386

Re: A funny thing happened on the way to the game

Thank you!  :)
Edrich Delbaeth
player, 132 posts
Green Bough Clan (L)
Fri 13 Nov 2009
at 12:13
  • msg #387

Re: A funny thing happened on the way to the game

Yeah, feel better.
Xandros
GM, 289 posts
Mon 16 Nov 2009
at 16:18
  • msg #388

Re: A funny thing happened on the way to the game

Hi everyone

Sorry for the delays.  RL is all too real.  Won't bore you with the sordid details.  You all did quite well against what was a very concerted attack.  I'll let you post your recovery, then I'm shifting the game to the other side of town.  Experience is coming shortly.
Koigan, son of Goignus
player, 114 posts
Out in the World and
Not Happy about it.
Sun 22 Nov 2009
at 20:25
  • msg #389

Re: A funny thing happened on the way to the game

So, I have my computer back.

I have to reset everything from the passport back-up.  130gb takes a while.

And I'll be loading and playing with Mozilla's Firefox, so I'll see how fast I'm actually back on line.
Xandros
GM, 293 posts
Mon 23 Nov 2009
at 19:35
  • msg #390

Re: A funny thing happened on the way to the game

Father comes home from hospital today.  Hoping for some measure of stability this week. :)
Korbin Timnor
player, 221 posts
Pathfinder/Great Stone(M)
Mon 23 Nov 2009
at 22:55
  • msg #391

Re: A funny thing happened on the way to the game

Good news!!!  Had my own scare w/ my 84 year old father last week.  Took a header, then a trip to E.R.  He's okay, though, except some bumps and bruises...
Xandros
GM, 294 posts
Mon 23 Nov 2009
at 23:34
  • msg #392

Re: A funny thing happened on the way to the game

You just described my greatest concern.  Glad your father's OK.

Much to my frustration, my father was not released.  Doctors took him off his normal diaretics and were suitably concerned when he accumulated fluids. :(  While they have handled him with what might appear to be an abundance of caution and gross stupidity, my optimistic hope is that they are gimmicking the system so that he does the worst part of the surgical recovery in the hospital.  At his advanced age and weight, this is a good thing.  If that IS what they're doing, then I have to thank them.

Normally, I believe that my father would have been cut loose a week ago.  He simply had his gall bladder removed along with a stone the size of a yogurt container.  Still, from outside the system, it looks like they're milking his illness for all it's worth.
Koigan, son of Goignus
player, 115 posts
Out in the World and
Not Happy about it.
Thu 26 Nov 2009
at 05:56
  • msg #393

Re: A funny thing happened on the way to the game

Sorry for my slow posting lately, I'm on the other end.  We're 3 docs down because of h1n1 right now and I'm getting some crazy overtime.
Shamina Pukana
player, 99 posts
Mage/Azure Heights (VH)
Sun 29 Nov 2009
at 03:50
  • msg #394

Re: A funny thing happened on the way to the game

I haven't been posting lately because I'm in a major lupus flare at the moment.  I understand if you need to take over my charrie and punt me from the game.  :(  I haven't felt strong enough to hardly sit up for a couple of weeks now.  Going to call the doctor Monday and see if I can get in sometime this week and get on some prednisone or something to suppress the immune system.  It's going nuts and I feel like shit.  :(
Koigan, son of Goignus
player, 116 posts
Out in the World and
Not Happy about it.
Sun 29 Nov 2009
at 17:47
  • msg #395

Re: A funny thing happened on the way to the game

back in the saddle on Monday...
Korbin Timnor
player, 222 posts
Pathfinder/Great Stone(M)
Mon 30 Nov 2009
at 00:13
  • msg #396

Re: A funny thing happened on the way to the game

I'm back gang.  Hope everyone had a great Thanksgiving weekend.

Sorry to hear about your health, Shamina...get better soon.  That especially sux around the holidays - I feel bad for you.

Hopefully this recent pall clears soon, but priorities take precendence over gaming.  Just let us know when everyone's back up and running - I'll be ready.

Regards.
Taletha Athyos
player, 247 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 30 Nov 2009
at 02:57
  • msg #397

Re: A funny thing happened on the way to the game

No holidays being experienced at this end. :o(

Just home to work, work to home.  Luckily for me that's only a meander along the hallway into the office.  :o)

Whilst you guys have been stuffing yourselves with thanksgiving birds I like to think I've been keeping the wheels of commerce turning.
Edrich Delbaeth
player, 135 posts
Green Bough Clan (L)
Mon 30 Nov 2009
at 13:00
  • msg #398

Re: A funny thing happened on the way to the game

hope you feel better Shamina. and thanks Taletha for keeping Commerce going :)
Koigan, son of Goignus
player, 117 posts
Out in the World and
Not Happy about it.
Mon 30 Nov 2009
at 21:45
  • msg #399

Re: A funny thing happened on the way to the game

Send some of those wheels this way.  Commerce seems a distant recollection here in California (where all of the state congresspeople are lawyers who think they're economists).
Shamina Pukana
player, 100 posts
Mage/Azure Heights (VH)
Wed 2 Dec 2009
at 03:59
  • msg #400

Re: A funny thing happened on the way to the game

Thanks for the get well wishes.  Ended up calling an ambulance last night because I couldn't breathe.  Darn cold has my asthma going nuts.  :(
Taletha Athyos
player, 248 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 2 Dec 2009
at 04:59
  • msg #401

Re: A funny thing happened on the way to the game

Yikes that's a more scary reality than I could deal with.  I remember when I was about 13, watching a boy turn blue because he couldn't breath from his asthma.  Until you see it you wouldn't believe a person could turn that that colour.  I hope you feel better now.
Koigan, son of Goignus
player, 118 posts
Out in the World and
Not Happy about it.
Wed 2 Dec 2009
at 16:57
  • msg #402

Re: A funny thing happened on the way to the game

Blue is a bad color for humans.  I hope you are well on your way to recovering from your flare-ups!
Shamina Pukana
player, 101 posts
Mage/Azure Heights (VH)
Wed 2 Dec 2009
at 17:02
  • msg #403

Re: A funny thing happened on the way to the game

Thank you.  :)  Still feel cruddy, but no longer blue.  So that's an improvement...
Koigan, son of Goignus
player, 119 posts
Out in the World and
Not Happy about it.
Wed 2 Dec 2009
at 17:04
  • msg #404

Re: A funny thing happened on the way to the game

Prednisone and decadron will make anyone feel like H-E-double hockeysticks for a while... even if they ARE breathing better.
Xandros
GM, 296 posts
Mon 7 Dec 2009
at 01:29
  • msg #405

Re: A funny thing happened on the way to the game

While time remains scarce, I do not want our game to languish.

The consulting project I'm working on is not getting the commitment necessary to succeed.  To manage this, I'm having to spend time raising the issue to ever higher levels of management.  The good news is that it's bringing in money.  I'm optimistic that my family will actually have a holiday this year, which is more than I can say for many.

I will post at least weekly.  If you see a lot of posting, it means that I have a more time than I should, which is only good for our game.  Thank you all, in advance, for your patience.
Korbin Timnor
player, 223 posts
Pathfinder/Great Stone(M)
Mon 7 Dec 2009
at 04:13
  • msg #406

Re: A funny thing happened on the way to the game

No worries.  This time of year is hell on most of us...although I'm such a big kid I still love it!!!
Edrich Delbaeth
player, 136 posts
Green Bough Clan (L)
Mon 7 Dec 2009
at 12:03
  • msg #407

Re: A funny thing happened on the way to the game

me too Korbin :)

and good luck Xandros.
Xandros
GM, 298 posts
Mon 7 Dec 2009
at 23:18
  • msg #408

Re: A funny thing happened on the way to the game

Procah's Dam West thread coming up ASAP.
Korbin Timnor
player, 225 posts
Pathfinder/Great Stone(M)
Mon 21 Dec 2009
at 03:36
  • msg #409

Re: A funny thing happened on the way to the game

X - I take it from the dearth of posts either the project is going really well and you've gotten the commitment you need, or something bad happened.  Either way I wish you the best.

Merry Christmas everyone!

Ho Ho Ho!
Xandros
GM, 299 posts
Mon 21 Dec 2009
at 15:15
  • msg #410

Re: A funny thing happened on the way to the game

Project resourcing is getting fixed and our game is afoot.  While I have deliverables, I will be able to now make time for our game and feel refreshed.  Onward.

I hope all of you are having a great holiday.  For those who use Skype, I am "itsmdriven".
Edrich Delbaeth
player, 138 posts
Green Bough Clan (L)
Mon 21 Dec 2009
at 15:36
  • msg #411

Re: A funny thing happened on the way to the game

yay

merry christmas everyone
Xandros
GM, 300 posts
Tue 22 Dec 2009
at 02:01
  • msg #412

Re: A funny thing happened on the way to the game

Experience posted.  Please check my math.  For those who get experience bonus due to high prime requisite, please make the appropriate addition.  Nobody has popped a level yet.  However, you've all learned a great deal about the enemy that should certainly profit you in the days ahead.
Taletha Athyos
player, 256 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 30 Dec 2009
at 23:38
  • msg #413

Re: A funny thing happened on the way to the game

The substantial levee seems like the go.  Anyone want to try another route?
Xandros
GM, 306 posts
Sun 3 Jan 2010
at 03:59
  • msg #414

Re: A funny thing happened on the way to the game

Happy New Year everyone!

Here is hoping that 2010 is wonderful in all the ways that 2009 was not.
Korbin Timnor
player, 237 posts
Pathfinder/Great Stone(M)
Sat 9 Jan 2010
at 00:21
  • msg #415

Re: A funny thing happened on the way to the game

Let's walk.  Thought that had been discussed and decided.
Koigan, son of Goignus
player, 126 posts
Out in the World and
Not Happy about it.
Sat 9 Jan 2010
at 07:11
  • msg #416

Re: A funny thing happened on the way to the game

wasn't sure and it's better to clear the air rather than go on with misunderstandings.
Korbin Timnor
player, 239 posts
Pathfinder/Great Stone(M)
Sat 9 Jan 2010
at 22:36
  • msg #417

Re: A funny thing happened on the way to the game

Current status: thought it'd be a good idea to get current status.

Korbin and Fric (or was it Frac?) still alive and playing
Koigan is here, as is Edrich
Taletha is here

Shamina?  I know you've been having some issues healthwise - still on board?

Shih - been very quiet...

Xandros/DM - Any chance we come across another character?  If Shamina is still in, and Shih is still available, that gives us 6 - I think we could use another in this mess.

2 cents...
Edrich Delbaeth
player, 144 posts
Green Bough Clan (L)
Mon 11 Jan 2010
at 11:38
  • msg #418

Re: A funny thing happened on the way to the game

fairly certain Shih is an NPC :)
Korbin Timnor
player, 240 posts
Pathfinder/Great Stone(M)
Tue 12 Jan 2010
at 01:09
  • msg #419

Re: A funny thing happened on the way to the game

Ah...right you are.  I forgot.
Xandros
GM, 309 posts
Tue 12 Jan 2010
at 02:20
  • msg #420

Re: A funny thing happened on the way to the game

Shih is most definitely an NPC, and an annoying one at that. :) With his perspective, even if he had a hidden leader within, it will likely stay there.  His views are not exactly aligned with most.  Still, he has a valid perspective.

Speaking of valid perspectives, I chatted briefly with Lori via Messenger.  She's been diverted by life, but hopes to be back shortly.  We will surge forward and, hopefully, she will join in.  If not, she will certainly survive long enough to get you all into trouble.

Tomorrow, I travel to New York to talk about IT security risk process.  Yes, I can see you all quivering with excitement at the prospect.  I expect it to every bit as exciting as you do.  Evenings should be sufficiently free to get a post up.

Both routes into town have risks.  It's only two miles.  What could happen?
Korbin Timnor
player, 247 posts
Pathfinder/Great Stone(M)
Wed 3 Feb 2010
at 18:22
  • msg #421

Re: A funny thing happened on the way to the game

We seem to have stalled out again - bummer.  Update?  Is anyone still playing?  Is Xandros still DMing?

Is the world still turning?

;)
Edrich Delbaeth
player, 149 posts
Green Bough Clan (L)
Wed 3 Feb 2010
at 18:37
  • msg #422

Re: A funny thing happened on the way to the game

I am still here, waiting to move into the catacombs.
Taletha Athyos
player, 265 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 3 Feb 2010
at 20:47
  • msg #423

Re: A funny thing happened on the way to the game

Patiently waiting for things to pick up.
Korbin Timnor
player, 248 posts
Pathfinder/Great Stone(M)
Wed 3 Feb 2010
at 22:59
  • msg #424

Re: A funny thing happened on the way to the game

Cool.  I was hoping.
Xandros
GM, 315 posts
Wed 3 Feb 2010
at 23:40
  • msg #425

Re: A funny thing happened on the way to the game

My apologies all.  Until 2/11 when a workshop I am leading is completed, I am completely consumed.
Korbin Timnor
player, 249 posts
Pathfinder/Great Stone(M)
Thu 4 Feb 2010
at 00:11
  • msg #426

Re: A funny thing happened on the way to the game

Ah - no worries.  That explains it.
Koigan, son of Goignus
player, 137 posts
Out in the World and
Not Happy about it.
Mon 1 Mar 2010
at 14:16
  • msg #427

Re: A funny thing happened on the way to the game

Question about the map:  some of those trees look like they might be alive (as in living, normal trees).  Are they all dead, undead, or are they mostly dead (in the Princess Bride sense)?
Xandros
GM, 323 posts
Mon 1 Mar 2010
at 17:25
  • msg #428

Re: A funny thing happened on the way to the game

They're as un-alive as anything here.  They really don't have a menacing tree picture from above in the mapping software.
Xandros
GM, 332 posts
Thu 25 Mar 2010
at 02:53
  • msg #429

Re: A funny thing happened on the way to the game

An all-consuming milestone was hit today and, for a short bit, pressure has diminished.  I'll post tomorrow.
Edrich Delbaeth
player, 157 posts
Green Bough Clan (L)
Thu 25 Mar 2010
at 13:33
  • msg #430

Re: A funny thing happened on the way to the game

milestones are good.
Taletha Athyos
player, 281 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 30 Mar 2010
at 17:37
  • msg #431

Re: A funny thing happened on the way to the game

So the trapdoor suspended open by the chains is made of heavy wood is that right?  The varmin are surrying around on the beams of the building overhead.

Given that Taletha is working to clear the way below them, I doubt this would have been an exercise she would have begun if their presense had been known given their numbers, and the noise they would no doubt be making.  Especially if it looked likely they would come down.  Having said that let's continue.

If the trapdoor is shut behind us as we descend, however, this will shut the rats out.  Is that right?

Looks like our only real option is to shut ourselves in once we get down there, and to keep moving forward.  Nice.  I hope everyone said their prayers before they came on this adventure.  :o)
Xandros
GM, 333 posts
Tue 30 Mar 2010
at 19:15
  • msg #432

Re: A funny thing happened on the way to the game

Absolutely on target for the trapdoor.

The rats and vermin are not scurrying or moving.  It's like someone put them there and froze them in place.  They are almost exactly the same temperature as the air and beams.  It was the strange air eddies that gave Koigan pause and a harder second look.  To those with normal human sight, you can just see the bottom of the beams in the darkness above.

If it were easy, everyone would be a PC. :P
Koigan, son of Goignus
player, 147 posts
Out in the World and
Not Happy about it.
Fri 9 Apr 2010
at 13:20
  • msg #433

Re: A funny thing happened on the way to the game

All you humans, I literally JUST got called into work.  Gotta run.  Hope to post tonight, more likely tomorrow.
Xandros
GM, 335 posts
Mon 19 Apr 2010
at 16:33
  • msg #434

Re: A funny thing happened on the way to the game

Post coming tonight.
Taletha Athyos
player, 290 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 24 Apr 2010
at 04:39
  • msg #435

Re: A funny thing happened on the way to the game

Xandros:
You pass side rooms and open arches, many of which are closed.  Next to all of these are clipboards with inventory sheets.

So far, you have not been attacked.  Are you investigating any of the side passages or going straight at your target?  Taletha seems to know the direction of the enemy.


I can't imagine why anyone would just walk in and ignore places where undead could lurk.  At best, to clear out passages and rooms as we go will slow us down, at worst if we don't do this, we get to the big bad dude quickly, and then have a horde of filth also come up behind us.

I vote we take it slow and cautiously, purging this place a room at a time.  Anyone disagree?
Koigan, son of Goignus
player, 152 posts
Out in the World and
Not Happy about it.
Sun 25 Apr 2010
at 23:20
  • msg #436

Re: A funny thing happened on the way to the game

A worthy discussion:

if we can lop off the head of the thing controlling the undead, the rest will be much, much easier to destroy (if they even survive the experience).

and we can't really afford a war of attrition... and where would it be safe to sleep and regroup - we can't retreat outside and eventually any door down below would be forced open.  They can probably track us by our life force just as taletha can track them by their unlife force.
Korbin Timnor
player, 272 posts
Pathfinder/Great Stone(M)
Mon 26 Apr 2010
at 00:10
  • msg #437

Re: A funny thing happened on the way to the game

I tend to agree with Koigan on this one - quick in and quick out, hopefully.  If we kill the head, even if we die on the way out, mission accomplished...sort of.
Taletha Athyos
player, 291 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 26 Apr 2010
at 01:25
  • msg #438

Re: A funny thing happened on the way to the game

Yes I would agree with you both if I was a character.  Given that I'm a player, and having some idea in regards to the amount of work that has gone into setting up this game, it's not going to be quick, or easy.

Let us concentrate on forward motion then, and I will bury my desire to check out every possible nook for danger.

Korbin Timnor:
If we kill the head, even if we die on the way out, mission accomplished.


Taletha would agree with that, her life is her gods, and she has been charged with clearing out the evil
Edrich Delbaeth
player, 163 posts
Green Bough Clan (L)
Mon 26 Apr 2010
at 12:56
  • msg #439

Re: A funny thing happened on the way to the game

gonna have to say this may be quick and easy, but it's only the start hahahahahahahaha, now imagine that laugh sounding very evil.
Koigan, son of Goignus
player, 155 posts
Out in the World and
Not Happy about it.
Mon 26 Apr 2010
at 22:49
  • msg #440

Re: A funny thing happened on the way to the game

The Pyromaniac Paladin:
Yes I would agree with you both if I was a character.  Given that I'm a player, and having some idea in regards to the amount of work that has gone into setting up this game, it's not going to be quick, or easy.



I'd be disappointed if it were....

The Pyromaniac Paladin:
And we're going to find every nook and cranny - because that's where we're going to be hiding when we're running for our lives!

Taletha Athyos
player, 296 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 27 Apr 2010
at 17:58
  • msg #441

Re: A funny thing happened on the way to the game

What?  There's obviously a second Paladin in the group that hasn't identified him/herself.  Will the real Slim Shady please stand up.
Koigan, son of Goignus
player, 156 posts
Out in the World and
Not Happy about it.
Tue 27 Apr 2010
at 20:10
  • msg #442

Re: A funny thing happened on the way to the game

A flaming sword?  I figured pyromaniac paladin fit the bill... unless you have a different connotation for flaming with regards to a sword...
Taletha Athyos
player, 297 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 27 Apr 2010
at 20:42
  • msg #443

Re: A funny thing happened on the way to the game

No cool with that, it was the supposed 'quote' by the pyromaniac paladin.
Koigan, son of Goignus
player, 157 posts
Out in the World and
Not Happy about it.
Wed 28 Apr 2010
at 19:20
  • msg #444

Re: A funny thing happened on the way to the game

You're not a paladin with a flaming sword that causes things to burst into flame?
Taletha Athyos
player, 300 posts
Paladin of Apollo
Azure Eye Clan (M)
Wed 28 Apr 2010
at 22:39
  • msg #445

Re: A funny thing happened on the way to the game

Yes I am that Paladin with said sword.  I was merely pointing out that words that have supposedly come from my mouth have never entered my mouth, that's all.

You are of course aware of this since you are the instigator of what is close to a vicious rumour and tantamount to slander.  A Paladin that runs AND hides, I mean really.

It may be the first Paladin I've ever played, but I'm not playing her that bad.
Koigan, son of Goignus
player, 159 posts
Out in the World and
Not Happy about it.
Fri 30 Apr 2010
at 18:29
  • msg #446

Re: A funny thing happened on the way to the game

Taletha Athyos:
You are of course aware of this since you are the instigator of what is close to a vicious rumour and tantamount to slander.  A Paladin that runs AND hides, I mean really.


You're playing her quite well.  And the running and hiding part.  Perhaps I should have said 'Alternative tactical advances and proper use of available cover.'
Taletha Athyos
player, 301 posts
Paladin of Apollo
Azure Eye Clan (M)
Fri 30 Apr 2010
at 18:40
  • msg #447

Re: A funny thing happened on the way to the game

Strategic withdrawal, alternative tactical advances, both are acceptable terms.  I'm clinging to her charge which is to correct what is wrong, not die trying.  It gives her leeway to accept a lost battle, but not a lost war.
Xandros
GM, 344 posts
Thu 6 May 2010
at 18:45
  • msg #448

Re: A funny thing happened on the way to the game

Major project is coming to closure on 5/13.  After 5/13, some semblance of life returns.
Xandros
GM, 345 posts
Wed 19 May 2010
at 01:04
  • msg #449

Re: A funny thing happened on the way to the game

Surfacing.  Amazingly, my wife and children still remember what to call me.  Post coming tonight.
Xandros
GM, 347 posts
Sun 23 May 2010
at 03:08
  • msg #450

Re: A funny thing happened on the way to the game

Bound for six weeks of work in Ft. Lauderdale.  Posting frequency is unclear.  I have to absorb a great deal of new information very quickly.
Koigan, son of Goignus
player, 162 posts
Out in the World and
Not Happy about it.
Sun 23 May 2010
at 20:06
  • msg #451

Re: A funny thing happened on the way to the game

I'm glad to see that your move from the land of nuts and fruits has landed you some real work.

Ain't good for the gaming, but it's better than not having a house or food.
Korbin Timnor
player, 281 posts
Pathfinder/Great Stone(M)
Sun 23 May 2010
at 20:42
  • msg #452

Re: A funny thing happened on the way to the game

Too true...

Considering the post rates of all the games I'm involved in have crawled to a stop, I'll just keep checking in every couple of days.  Just let us know if you're not going to be able to continue.
Xandros
GM, 352 posts
Tue 1 Jun 2010
at 03:13
  • msg #453

Re: A funny thing happened on the way to the game

You guys are my brain candy.  Some portion of my sanity is tied to this game.  I'm back in Ft. Lauderdale for week two of what will eventually be six.  Such trips are amazingly intense.
Xandros
GM, 353 posts
Fri 4 Jun 2010
at 01:32
  • msg #454

Re: A funny thing happened on the way to the game

Waiting on Edrich's attack against the changed creature.

Something is about to happen.
Koigan, son of Goignus
player, 166 posts
Out in the World and
Not Happy about it.
Fri 4 Jun 2010
at 18:31
  • msg #455

Re: A funny thing happened on the way to the game

It's amazing how much terror that simple phrase strikes into my heart.
Xandros
GM, 354 posts
Sat 5 Jun 2010
at 03:16
  • msg #456

Re: A funny thing happened on the way to the game

What should have been a plane trip home from working in Ft. Lauderdale finds me here still.  I've just sent v6 of a document to the client to hit my deadline.  I'm too fried to post tonight.  Something for all to ponder tomorrow.
Korbin Timnor
player, 285 posts
Pathfinder/Great Stone(M)
Sun 6 Jun 2010
at 15:24
  • msg #457

Re: A funny thing happened on the way to the game

Well 3 more AD&D games DOA'd today.  I'm finding my stock of games depleting by the moment...hope this one can continue - by and large the most interesting...
Xandros
GM, 357 posts
Sun 6 Jun 2010
at 16:39
  • msg #458

Re: A funny thing happened on the way to the game

This is my mind candy.  If the pace picks up, that inversely correlates to my ability to take care of my family.  Thank you for sticking with the game while pace and posting details fluctuate.  I'm an IT process and risk management specialist.  At my age, it's feast or famine.  No plans though to stop though.  I'll keep running until you guys are no longer having fun.

This medium is particularly labor intensive.  If you guys weren't such great players and were simply reactive, this would be no fun for me.  Thank you all for that.
Korbin Timnor
player, 287 posts
Pathfinder/Great Stone(M)
Sun 6 Jun 2010
at 17:33
  • msg #459

Re: A funny thing happened on the way to the game

A pleasure - I'm DMing a game also, and you're right...much easier to play than to DM.

Keep it rolling - It's not like I sit here all day awaiting the next post.

(no, really, I don't...)

;)
Xandros
GM, 358 posts
Sun 6 Jun 2010
at 20:16
  • msg #460

Re: A funny thing happened on the way to the game

I just took a moment to reread "Festive Loftwick and Grim Beginnings".  After all this time, it reads very well. :)
Korbin Timnor
player, 288 posts
Pathfinder/Great Stone(M)
Mon 7 Jun 2010
at 00:28
  • msg #461

Re: A funny thing happened on the way to the game

Yeah, it does.  Some fun moments.  Hope you get to a point in your career when you can afford to spend more time on the game.  Either way, it's still a pleasure to play.

Cheers.
Edrich Delbaeth
player, 172 posts
Green Bough Clan (L)
Mon 7 Jun 2010
at 10:51
  • msg #462

Re: A funny thing happened on the way to the game

it's a blast. those same games died for me I think Korbin. :(
Korbin Timnor
player, 289 posts
Pathfinder/Great Stone(M)
Mon 7 Jun 2010
at 22:35
  • msg #463

Re: A funny thing happened on the way to the game

Yeah - Winter's games.  Bummer...he had a nice backstory to all of his games...

It's been a weird end of spring the way some of the games I've played have died...and there doesn't seem to be a lot of demand for older generation games with the disappearance of a couple of core guys like Winter and Red Wizard.

Hope that trend comes to a stop and starts reversing - Rpol's about the only place I can find that still plays first edition...
Taletha Athyos
player, 310 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 7 Jun 2010
at 23:30
  • msg #464

Re: A funny thing happened on the way to the game

Korbin Timnor:
Hope that trend comes to a stop and starts reversing - Rpol's about the only place I can find that still plays first edition...


Well that's probably a good thing, people know where to find us.  We're a captive audience.  Winter will be missed until he returns.
Edrich Delbaeth
player, 173 posts
Green Bough Clan (L)
Tue 8 Jun 2010
at 10:28
  • msg #465

Re: A funny thing happened on the way to the game

He should be back, it may be a while, but he should be back.
Xandros
GM, 362 posts
Mon 21 Jun 2010
at 02:57
  • msg #466

Re: A funny thing happened on the way to the game

For those of you who are fathers, happy Father's Day.  We had a nice weekend as a family and now I'm back in Florida.
Xandros
GM, 363 posts
Mon 21 Jun 2010
at 22:54
  • msg #467

Re: A funny thing happened on the way to the game

Waiting on the response to a PM before I post.
Xandros
GM, 364 posts
Tue 29 Jun 2010
at 09:18
  • msg #468

Re: A funny thing happened on the way to the game

Still here (in Ft. Lauderdale).  I have yet to have a consulting engagement that didn't result in significant additional effort at the end.  Use cases rattling around my head at 5:00 AM.  Moving you guys along soon.
Korbin Timnor
player, 305 posts
Pathfinder/Great Stone(M)
Sat 17 Jul 2010
at 00:14
  • msg #469

Re: A funny thing happened on the way to the game

May need a little nudge to move things along...

Cheers.
Koigan, son of Goignus
player, 182 posts
Out in the World and
Not Happy about it.
Sat 17 Jul 2010
at 16:44
  • msg #470

Re: A funny thing happened on the way to the game

I'll drop him an email to see what's up.

KsoG
Koigan, son of Goignus
player, 183 posts
Out in the World and
Not Happy about it.
Thu 22 Jul 2010
at 16:44
  • msg #471

Re: A funny thing happened on the way to the game

5 days.

No answer.

His last visit to his game was 8 JUL 2010.
Taletha Athyos
player, 325 posts
Paladin of Apollo
Azure Eye Clan (M)
Thu 22 Jul 2010
at 17:59
  • msg #472

Re: A funny thing happened on the way to the game

That can't be a good thing.

I'd prefer to yield to the higher moral compass and say he would tell us if the game needed to fold rather than just wandering off.  Maybe RL is dealing to him in a major way?  You guys are in the middle of summer after all.  Gaming probably takes a bit of a back seat.
This message was last edited by the player at 18:00, Thu 22 July 2010.
Koigan, son of Goignus
player, 184 posts
Out in the World and
Not Happy about it.
Thu 22 Jul 2010
at 18:14
  • msg #473

Re: A funny thing happened on the way to the game

It isn't like him not to at least drop a line.  I'd vote for being patient, since it is probably a real-life issue.
Edrich Delbaeth
player, 184 posts
Green Bough Clan (L)
Thu 22 Jul 2010
at 18:16
  • msg #474

Re: A funny thing happened on the way to the game

I agree
Korbin Timnor
player, 306 posts
Pathfinder/Great Stone(M)
Thu 22 Jul 2010
at 23:16
  • msg #475

Re: A funny thing happened on the way to the game

I'm not going anywhere.  Perhaps another project?
Korbin Timnor
player, 307 posts
Pathfinder/Great Stone(M)
Sun 25 Jul 2010
at 23:59
  • msg #476

Re: A funny thing happened on the way to the game

Xandros...you certainly are letting the suspense build...

LOL!
Taletha Athyos
player, 326 posts
Paladin of Apollo
Azure Eye Clan (M)
Mon 26 Jul 2010
at 09:01
  • msg #477

Re: A funny thing happened on the way to the game

Does anyone else hear the 'Jaws' music playing?
Xandros
GM, 371 posts
Mon 26 Jul 2010
at 11:54
  • msg #478

Re: A funny thing happened on the way to the game

Got metaphorically lost with my kids on my way back from Florida.  This week will see the return to some semblance of normalcy.  Apologies all for the hiatus; I needed a break.
Korbin Timnor
player, 308 posts
Pathfinder/Great Stone(M)
Tue 27 Jul 2010
at 01:02
  • msg #479

Re: A funny thing happened on the way to the game

No apologies necessary.  I have to laugh, however, as a fairly climactic scene enfolds, and the GameMaster disappears.  Hope you enjoyed your break w/ your kids...Korbin awaits, girding his loins.

(wait...that didn't sound right.  Taletha, you wanna come over and help Korbin gird his loins?)...
Taletha Athyos
player, 327 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 27 Jul 2010
at 01:24
  • msg #480

Re: A funny thing happened on the way to the game

You're asking a holy warrior to help you tuck your tunic into your loin cloth!  Do you want to be castrated with Kami-Hono?
Korbin Timnor
player, 309 posts
Pathfinder/Great Stone(M)
Tue 27 Jul 2010
at 01:26
  • msg #481

Re: A funny thing happened on the way to the game

OOH!  I actually cringed when I read that!!!  LMAO!
Taletha Athyos
player, 328 posts
Paladin of Apollo
Azure Eye Clan (M)
Tue 27 Jul 2010
at 02:08
  • msg #482

Re: A funny thing happened on the way to the game

It doesn't get much worse does it.  Not that I'd know.  Hang on, does having a child count as a form of partial castration?
Koigan, son of Goignus
player, 185 posts
Out in the World and
Not Happy about it.
Wed 28 Jul 2010
at 05:48
  • msg #483

Re: A funny thing happened on the way to the game

Of course.  No parents' love lives survive children intact.
Korbin Timnor
player, 310 posts
Pathfinder/Great Stone(M)
Sun 1 Aug 2010
at 17:12
  • msg #484

Re: A funny thing happened on the way to the game

Xandros, I know you're out there!  Looking forward to the climactic battle!!!

Cheers!
Koigan, son of Goignus
player, 186 posts
Out in the World and
Not Happy about it.
Mon 2 Aug 2010
at 13:14
  • msg #485

Re: A funny thing happened on the way to the game

Got called into work to cover for the AM shift.   Posts tomorrow?
This message was last edited by the player at 13:14, Mon 02 Aug 2010.
Korbin Timnor
player, 311 posts
Pathfinder/Great Stone(M)
Mon 2 Aug 2010
at 20:17
  • msg #486

Re: A funny thing happened on the way to the game

Koigan and Edrich are playing in my Melford Vale adventure - anyone else wish to join, let me know.  I have a 2nd level thief who's player went awol.

Cheers.
Edrich Delbaeth
player, 185 posts
Green Bough Clan (L)
Tue 3 Aug 2010
at 10:38
  • msg #487

Re: A funny thing happened on the way to the game

mystery and drama... sign up now, lots of gold and such too. ;)
Koigan, son of Goignus
player, 187 posts
Out in the World and
Not Happy about it.
Sat 7 Aug 2010
at 03:37
  • msg #488

Re: A funny thing happened on the way to the game

And plenty of things to stab and bash!

... so far, at least.

and let no more be said how I completely screwed the pooch during the last combat, since I'm doing it here and now.
This message was last edited by the player at 03:39, Sat 07 Aug 2010.
Korbin Timnor
player, 312 posts
Pathfinder/Great Stone(M)
Sat 7 Aug 2010
at 13:09
  • msg #489

Re: A funny thing happened on the way to the game

Thanks for the free advertising.

In fairness, it's hard to get context stepping into the middle of an adventure WG...I'm finding that out w/ Ponder, but only now starting to get my chops.  I figure if we survive the current encounters I'll be better able to integrate into that party - it's starting to happen for me now.

That's a great game by the way...
Edrich Delbaeth
player, 186 posts
Green Bough Clan (L)
Mon 9 Aug 2010
at 14:21
  • msg #490

Re: A funny thing happened on the way to the game

Korbin... WG didn't tell you about Ponder's fetish I'm betting... he, well, he likes sheep... ALOT. It's really weird.
Koigan, son of Goignus
player, 188 posts
Out in the World and
Not Happy about it.
Mon 9 Aug 2010
at 20:26
  • msg #491

Re: A funny thing happened on the way to the game

rule number one:  NO TALKING ABOUT FIGHT CLUB!

rule number two:  NO TALKING ABOUT FIGHT CLUB!
Korbin Timnor
player, 313 posts
Pathfinder/Great Stone(M)
Tue 10 Aug 2010
at 00:34
  • msg #492

Re: A funny thing happened on the way to the game

LOL!

Shhh 'bout the mutton already!!!
Koigan, son of Goignus
player, 189 posts
Out in the World and
Not Happy about it.
Thu 12 Aug 2010
at 19:29
  • msg #493

Re: A funny thing happened on the way to the game

I'm unofficially pulling out of the game.

This means I won't be posting here at all until Suushih posts a message, the games goes inactive, or is deleted.

I will be checking messages, though, so if it restarts, I'm happy to restart with it,  though I'm out for the next week because of a family emergency.




KsoG
Korbin Timnor
player, 314 posts
Pathfinder/Great Stone(M)
Sat 28 Aug 2010
at 17:15
  • msg #494

Re: A funny thing happened on the way to the game

I'm happy to say I've got an awful lot to keep me occupied on RPol.

Suushih, rMail if you get things started again.
Xandros
GM, 372 posts
Sat 11 Sep 2010
at 18:42
  • msg #495

A not-so-funny thing happened on the way to the game

After almost 10 years in this medium, I candidly flaked coming off the engagement in Florida.  I just needed a rest.  When I travel for business, it's an all-consuming activity that leaves almost no time for my wife, children, and remotely supervising the thousands of dollars in repairs that our family home needs.  I'm currently trying to land my next consulting gig and pursuing a 4th certification in my spare time.

With regret, I'm suspending the game until some semblance of a normal life returns for me.

You have all been great!  If I can resume, I will send an rmail to learn your disposition.

Best ...

Adam
This message was last edited by the GM at 18:55, Sat 11 Sept 2010.
Taletha Athyos
player, 329 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 11 Sep 2010
at 19:01
  • msg #496

Re: A not-so-funny thing happened on the way to the game

No worries.  Good luck with everything.  It's easy enough to leave the game on the sticky list.  I'll see things when posts resume.
Edrich Delbaeth
player, 187 posts
Green Bough Clan (L)
Mon 13 Sep 2010
at 11:03
  • msg #497

Re: A not-so-funny thing happened on the way to the game

absolutely man. take care of you and yours, we can wait, or start back up. just rmail us. Good luck!
Xandros
GM, 373 posts
Fri 10 Dec 2010
at 04:41
  • msg #498

Re: A not-so-funny thing happened on the way to the game

Keeping the game from deleting.  I'm between contracts and feel like a spring with insufficient tension.
Xandros
GM, 375 posts
Sun 13 Mar 2011
at 05:18
  • msg #499

Re: A not-so-funny thing happened on the way to the game

Bump.  Living a contract.
Xandros
GM, 378 posts
Sat 26 Mar 2011
at 05:41
  • msg #500

Re: A not-so-funny thing happened on the way to the game

Responses recently indicate that people are spread too thin to resume.  I like the administrative framework.  Perhaps I'll start a new game.  With so much time invested in Loftwick, perhaps people would enjoy adventuring there.
Taletha Athyos
player, 330 posts
Paladin of Apollo
Azure Eye Clan (M)
Sat 26 Mar 2011
at 07:13
  • msg #501

Re: A not-so-funny thing happened on the way to the game

Xandros:
Responses recently indicate that people are spread too thin to resume.  I like the administrative framework.  Perhaps I'll start a new game.  With so much time invested in Loftwick, perhaps people would enjoy adventuring there.


!!??  Recent responses to what?  This is the first indication you've given that you're ready to resume, other than a very long post in a closed thread on an unrelated subject that I had no interest or time to discuss.  Crank it up I'm ready to resume the game.
Xandros
GM, 379 posts
Sat 26 Mar 2011
at 08:39
  • msg #502

Re: A not-so-funny thing happened on the way to the game

Taletha, there's only one person I've yet to hear from via rmail.  Let me think on how we might continue.  Glad you're up for this. :)
Edrich Delbaeth
player, 188 posts
Green Bough Clan (L)
Mon 28 Mar 2011
at 12:31
  • msg #503

Re: A not-so-funny thing happened on the way to the game

yo
Xandros
GM, 380 posts
Mon 9 May 2011
at 15:22
  • msg #504

Re: A not-so-funny thing happened on the way to the game

nudge
Edrich Delbaeth
player, 189 posts
Green Bough Clan (L)
Mon 9 May 2011
at 16:10
  • msg #505

Re: A not-so-funny thing happened on the way to the game

yes?
Xandros
GM, 381 posts
Fri 24 Jun 2011
at 00:08
  • msg #506

Re: A not-so-funny thing happened on the way to the game

Saving from the bit bucket until I can copy off.
Edrich Delbaeth
player, 190 posts
Green Bough Clan (L)
Fri 24 Jun 2011
at 13:59
  • msg #507

Re: A not-so-funny thing happened on the way to the game

so what's the plan of attack chief
Xandros
GM, 382 posts
Thu 21 Jul 2011
at 13:02
  • msg #508

Re: A not-so-funny thing happened on the way to the game

Bump
Edrich Delbaeth
player, 191 posts
Green Bough Clan (L)
Thu 21 Jul 2011
at 15:15
  • msg #509

Re: A not-so-funny thing happened on the way to the game

yo
Xandros
GM, 383 posts
Fri 5 Aug 2011
at 03:41
  • msg #510

Re: A not-so-funny thing happened on the way to the game

Are you playing in any of Wine Guy's games?
Edrich Delbaeth
player, 192 posts
Green Bough Clan (L)
Fri 5 Aug 2011
at 11:03
  • msg #511

Re: A not-so-funny thing happened on the way to the game

Just the lost God game. why, what's up?
Xandros
GM, 384 posts
Fri 5 Aug 2011
at 11:43
  • msg #512

Re: A not-so-funny thing happened on the way to the game

Elderon?  Glad we're able to at least game together.  I'm Aston.

I'm keeping this alive.  Not ready to ramp up due to competing priorities.
Edrich Delbaeth
player, 193 posts
Green Bough Clan (L)
Fri 5 Aug 2011
at 11:57
  • msg #513

Re: A not-so-funny thing happened on the way to the game

nope. Not elderon, try again my friend. oh and I am Endiku. :) but another character in the other part of the game too.
Xandros
GM, 385 posts
Fri 5 Aug 2011
at 12:00
  • msg #514

Re: A not-so-funny thing happened on the way to the game

Has to be Auto then.
Edrich Delbaeth
player, 194 posts
Green Bough Clan (L)
Fri 5 Aug 2011
at 12:12
  • msg #515

Re: A not-so-funny thing happened on the way to the game

clever one you are, that's me. guilty.
Xandros
GM, 386 posts
Sun 28 Aug 2011
at 21:01
  • msg #516

Re: A not-so-funny thing happened on the way to the game

ping
Edrich Delbaeth
player, 195 posts
Green Bough Clan (L)
Mon 29 Aug 2011
at 11:09
  • msg #517

Re: A not-so-funny thing happened on the way to the game

pong
Xandros
GM, 387 posts
Thu 22 Sep 2011
at 01:03
  • msg #518

Re: A not-so-funny thing happened on the way to the game

Tweedle
Edrich Delbaeth
player, 196 posts
Green Bough Clan (L)
Thu 22 Sep 2011
at 11:14
  • msg #519

Re: A not-so-funny thing happened on the way to the game

dee dum
Xandros
GM, 388 posts
Tue 22 Nov 2011
at 16:30
  • msg #520

Re: A not-so-funny thing happened on the way to the game

Bumping
Edrich Delbaeth
player, 197 posts
Green Bough Clan (L)
Tue 22 Nov 2011
at 16:51
  • msg #521

Re: A not-so-funny thing happened on the way to the game

Party rock is in the house tonight.
Xandros
GM, 389 posts
Tue 13 Dec 2011
at 19:58
  • msg #522

Re: A not-so-funny thing happened on the way to the game

Bump
Edrich Delbaeth
player, 198 posts
Green Bough Clan (L)
Wed 14 Dec 2011
at 11:32
  • msg #523

Re: A not-so-funny thing happened on the way to the game

yup
Xandros
GM, 390 posts
Sat 4 Feb 2012
at 02:58
  • msg #524

Re: A not-so-funny thing happened on the way to the game

bump
Edrich Delbaeth
player, 199 posts
Green Bough Clan (L)
Sat 4 Feb 2012
at 05:12
  • msg #525

Re: A not-so-funny thing happened on the way to the game

yup
Xandros
GM, 391 posts
Mon 19 Mar 2012
at 02:50
  • msg #526

Re: A not-so-funny thing happened on the way to the game

byump
Edrich Delbaeth
player, 200 posts
Green Bough Clan (L)
Mon 19 Mar 2012
at 12:27
  • msg #527

Re: A not-so-funny thing happened on the way to the game

hell yeah
Xandros
GM, 392 posts
Sun 22 Apr 2012
at 12:58
  • msg #528

Re: A not-so-funny thing happened on the way to the game

Yeah hell!
Edrich Delbaeth
player, 201 posts
Green Bough Clan (L)
Sun 22 Apr 2012
at 19:07
  • msg #529

Re: A not-so-funny thing happened on the way to the game

or some other vaiation
Xandros
GM, 393 posts
Wed 30 May 2012
at 23:10
  • msg #530

Re: A not-so-funny thing happened on the way to the game

Tink
Edrich Delbaeth
player, 202 posts
Green Bough Clan (L)
Thu 31 May 2012
at 12:45
  • msg #531

Re: A not-so-funny thing happened on the way to the game

so how bout those face eaters in florida
Xandros
GM, 394 posts
Thu 31 May 2012
at 13:16
  • msg #532

Re: A not-so-funny thing happened on the way to the game

Sung to the tune of Free Fall'in.
Edrich Delbaeth
player, 203 posts
Green Bough Clan (L)
Fri 1 Jun 2012
at 12:02
  • msg #533

Re: A not-so-funny thing happened on the way to the game

lol
Xandros
GM, 395 posts
Thu 20 Sep 2012
at 11:11
  • msg #534

Re: A not-so-funny thing happened on the way to the game

Kicking the tires
Edrich Delbaeth
player, 204 posts
Green Bough Clan (L)
Thu 20 Sep 2012
at 13:06
  • msg #535

Re: A not-so-funny thing happened on the way to the game

be careful. dont need em fallin off!
Xandros
GM, 396 posts
Fri 21 Dec 2012
at 02:21
  • msg #536

Re: A not-so-funny thing happened on the way to the game

Tic
Edrich Delbaeth
player, 205 posts
Green Bough Clan (L)
Fri 21 Dec 2012
at 18:35
  • msg #537

Re: A not-so-funny thing happened on the way to the game

toc
Xandros
GM, 397 posts
Fri 15 Feb 2013
at 03:05
  • msg #538

Re: A not-so-funny thing happened on the way to the game

Goes the clock
Edrich Delbaeth
player, 206 posts
Green Bough Clan (L)
Fri 15 Feb 2013
at 12:22
  • msg #539

Re: A not-so-funny thing happened on the way to the game

yup
Xandros
GM, 398 posts
Fri 19 Apr 2013
at 04:05
  • msg #540

Re: A not-so-funny thing happened on the way to the game

Bip bap bop
Edrich Delbaeth
player, 207 posts
Green Bough Clan (L)
Mon 22 Apr 2013
at 10:33
  • msg #541

Re: A not-so-funny thing happened on the way to the game

I think so.
Xandros
GM, 399 posts
Wed 3 Jul 2013
at 03:46
  • msg #542

Re: A not-so-funny thing happened on the way to the game

Boot to da head
Edrich Delbaeth
player, 208 posts
Green Bough Clan (L)
Mon 8 Jul 2013
at 16:47
  • msg #543

Re: A not-so-funny thing happened on the way to the game

ow
Xandros
GM, 400 posts
Mon 2 Dec 2013
at 07:29
  • msg #544

Re: A not-so-funny thing happened on the way to the game

Nothing quite like booting head!
Edrich Delbaeth
player, 209 posts
Green Bough Clan (L)
Mon 2 Dec 2013
at 12:15
  • msg #545

Re: A not-so-funny thing happened on the way to the game

happy late thanksgiving
Xandros
GM, 401 posts
Tue 3 Dec 2013
at 01:46
  • msg #546

Re: A not-so-funny thing happened on the way to the game

Thanks.  To you too. :)
Edrich Delbaeth
player, 210 posts
Green Bough Clan (L)
Tue 3 Dec 2013
at 02:16
  • msg #547

Re: A not-so-funny thing happened on the way to the game

thanks boss.
Xandros
GM, 402 posts
Wed 25 Dec 2013
at 17:53
  • msg #548

Re: A not-so-funny thing happened on the way to the game

Merry Christmas or whatever you decide to celebrate. :)
Edrich Delbaeth
player, 211 posts
Green Bough Clan (L)
Thu 26 Dec 2013
at 22:55
  • msg #549

Re: A not-so-funny thing happened on the way to the game

same to you
Xandros
GM, 403 posts
Fri 14 Feb 2014
at 19:23
  • msg #550

Re: A not-so-funny thing happened on the way to the game

Keeping this around.
Edrich Delbaeth
player, 212 posts
Green Bough Clan (L)
Sat 15 Feb 2014
at 14:02
  • msg #551

Re: A not-so-funny thing happened on the way to the game

yo
Xandros
GM, 406 posts
Tue 1 Apr 2014
at 18:23
  • msg #552

Re: A not-so-funny thing happened on the way to the game

Yo yo
Edrich Delbaeth
player, 215 posts
Green Bough Clan (L)
Wed 2 Apr 2014
at 01:43
  • msg #553

Re: A not-so-funny thing happened on the way to the game

yep
Xandros
GM, 407 posts
Mon 23 Jun 2014
at 19:52
  • msg #554

Re: A not-so-funny thing happened on the way to the game

Nudge ...
Edrich Delbaeth
player, 216 posts
Green Bough Clan (L)
Wed 25 Jun 2014
at 12:52
  • msg #555

Re: A not-so-funny thing happened on the way to the game

yo
Xandros
GM, 408 posts
Tue 19 Aug 2014
at 12:47
  • msg #556

Re: A not-so-funny thing happened on the way to the game

Yo nudge
Edrich Delbaeth
player, 217 posts
Green Bough Clan (L)
Tue 19 Aug 2014
at 13:00
  • msg #557

Re: A not-so-funny thing happened on the way to the game

yeah man.
Xandros
GM, 409 posts
Mon 20 Oct 2014
at 20:53
  • msg #558

Re: A not-so-funny thing happened on the way to the game

Not a bad read
Edrich Delbaeth
player, 218 posts
Green Bough Clan (L)
Tue 21 Oct 2014
at 11:45
  • msg #559

Re: A not-so-funny thing happened on the way to the game

lol
Xandros
GM, 410 posts
Mon 17 Nov 2014
at 17:38
  • msg #560

Re: A not-so-funny thing happened on the way to the game

Ding
Edrich Delbaeth
player, 219 posts
Green Bough Clan (L)
Mon 17 Nov 2014
at 17:41
  • msg #561

Re: A not-so-funny thing happened on the way to the game

Dong... lmao
Xandros
GM, 411 posts
Mon 22 Dec 2014
at 04:44
  • msg #562

Re: A not-so-funny thing happened on the way to the game

Another Xmas :)  Survived 2014 optimistically.
Edrich Delbaeth
player, 220 posts
Green Bough Clan (L)
Mon 22 Dec 2014
at 13:46
  • msg #563

Re: A not-so-funny thing happened on the way to the game

merry christmas
Xandros
GM, 412 posts
Mon 22 Dec 2014
at 18:02
  • msg #564

Re: A not-so-funny thing happened on the way to the game

Thanks Mike.  To you and yours as well.

Adam
Edrich Delbaeth
player, 221 posts
Green Bough Clan (L)
Mon 22 Dec 2014
at 18:29
  • msg #565

Re: A not-so-funny thing happened on the way to the game

thanks!
Xandros
GM, 413 posts
Thu 26 Feb 2015
at 22:42
  • msg #566

Re: A not-so-funny thing happened on the way to the game

Ping
Edrich Delbaeth
player, 222 posts
Green Bough Clan (L)
Fri 27 Feb 2015
at 12:39
  • msg #567

Re: A not-so-funny thing happened on the way to the game

pong
Xandros
GM, 414 posts
Thu 9 Apr 2015
at 13:09
  • msg #568

Re: A not-so-funny thing happened on the way to the game

Dill Pickle
Edrich Delbaeth
player, 223 posts
Green Bough Clan (L)
Thu 9 Apr 2015
at 19:30
  • msg #569

Re: A not-so-funny thing happened on the way to the game

yum
Xandros
GM, 415 posts
Tue 2 Jun 2015
at 22:12
  • msg #570

Re: A not-so-funny thing happened on the way to the game

Snickle pickle
Edrich Delbaeth
player, 224 posts
Green Bough Clan (L)
Wed 3 Jun 2015
at 12:07
  • msg #571

Re: A not-so-funny thing happened on the way to the game

ok that made me laugh
Xandros
GM, 416 posts
Tue 7 Jul 2015
at 05:07
  • msg #572

Considering re-constituting game

This time I need to consciously reduce the pace to once or twice a week.  We lost a number of very good players because they could not keep the aggressive pace.  Objectively, people really didn't get far.

Any strong views from the peanut gallery?
Edrich Delbaeth
player, 225 posts
Green Bough Clan (L)
Tue 7 Jul 2015
at 11:31
  • msg #573

Re: Considering re-constituting game

Seems reasonable to me.
Xandros
GM, 417 posts
Wed 19 Aug 2015
at 01:00
  • msg #574

Re: Considering re-constituting game

Doing research on Tekumel to set up a game.
Edrich Delbaeth
player, 226 posts
Green Bough Clan (L)
Wed 19 Aug 2015
at 11:08
  • msg #575

Re: Considering re-constituting game

cool
Xandros
GM, 418 posts
Tue 13 Oct 2015
at 03:20
  • msg #576

Re: Considering re-constituting game

Just purchased D&D 5e.  Know some people who play.  Perhaps I'll try running a game.
Edrich Delbaeth
player, 227 posts
Green Bough Clan (L)
Tue 13 Oct 2015
at 11:12
  • msg #577

Re: Considering re-constituting game

I would need so much help with that, lol. but if you don't mind assisting in creating a character and helping with mechanics, that'd be cool.
Xandros
GM, 419 posts
Tue 13 Oct 2015
at 12:38
  • msg #578

Re: Considering re-constituting game

Surprisingly big learning curve.  Doing the reading.
Edrich Delbaeth
player, 228 posts
Green Bough Clan (L)
Tue 13 Oct 2015
at 13:01
  • msg #579

Re: Considering re-constituting game

if it disqualifies me, I totally understand.
Xandros
GM, 420 posts
Tue 13 Oct 2015
at 14:08
  • msg #580

Re: Considering re-constituting game

Likely disqualifies me too. :P

The system is like government policies, defining what is and is not possible.  I'm slogging through great background considerations for the world when what I need to understand is the mechanics.  I've had an hour to look at the materials.  I'll know more in a few days.
Edrich Delbaeth
player, 229 posts
Green Bough Clan (L)
Tue 13 Oct 2015
at 14:27
  • msg #581

Re: Considering re-constituting game

lol cool
Xandros
GM, 421 posts
Thu 10 Dec 2015
at 18:07
  • msg #582

Re: Considering re-constituting game

Preservation
Edrich Delbaeth
player, 230 posts
Green Bough Clan (L)
Thu 10 Dec 2015
at 21:04
  • msg #583

Re: Considering re-constituting game

yeah buddy
Xandros
GM, 422 posts
Mon 15 Feb 2016
at 18:35
  • msg #584

Re: Considering re-constituting game

Pitter
Edrich Delbaeth
player, 231 posts
Green Bough Clan (L)
Tue 16 Feb 2016
at 19:33
  • msg #585

Re: Considering re-constituting game

patter
Xandros
GM, 423 posts
Sun 27 Mar 2016
at 05:43
  • msg #586

Re: Considering re-constituting game

Putter
Edrich Delbaeth
player, 232 posts
Green Bough Clan (L)
Sun 27 Mar 2016
at 13:23
  • msg #587

Re: Considering re-constituting game

happy easter.
Xandros
GM, 424 posts
Sun 27 Mar 2016
at 22:44
  • msg #588

Re: Considering re-constituting game

To you as well
Edrich Delbaeth
player, 233 posts
Green Bough Clan (L)
Mon 28 Mar 2016
at 11:43
  • msg #589

Re: Considering re-constituting game

thanks
Xandros
GM, 425 posts
Mon 9 May 2016
at 00:06
  • msg #590

Re: Considering re-constituting game

Just enjoyed a Mother's Day concert.
Edrich Delbaeth
player, 234 posts
Green Bough Clan (L)
Mon 9 May 2016
at 12:17
  • msg #591

Re: Considering re-constituting game

cool, who?
Xandros
GM, 426 posts
Mon 9 May 2016
at 12:31
  • msg #592

Re: Considering re-constituting game

Greater New Orleans Youth Orchestra.  Daughter's a cellist.
Edrich Delbaeth
player, 235 posts
Green Bough Clan (L)
Mon 9 May 2016
at 12:51
  • msg #593

Re: Considering re-constituting game

impressive. very cool!
Xandros
GM, 427 posts
Fri 1 Jul 2016
at 01:33
  • msg #594

Re: Considering re-constituting game

bump
Edrich Delbaeth
player, 236 posts
Green Bough Clan (L)
Fri 1 Jul 2016
at 11:24
  • msg #595

Re: Considering re-constituting game

yep
Xandros
GM, 428 posts
Mon 12 Sep 2016
at 01:01
  • msg #596

Re: Considering re-constituting game

Yerp
Edrich Delbaeth
player, 237 posts
Green Bough Clan (L)
Mon 12 Sep 2016
at 14:33
  • msg #597

Re: Considering re-constituting game

hi
Xandros
GM, 429 posts
Fri 16 Dec 2016
at 02:44
  • msg #598

Re: Considering re-constituting game

Pung
Edrich Delbaeth
player, 238 posts
Green Bough Clan (L)
Fri 16 Dec 2016
at 13:46
  • msg #599

Re: Considering re-constituting game

gthrh
Xandros
GM, 430 posts
Sun 12 Feb 2017
at 05:36
  • msg #600

Re: Considering re-constituting game

Prung
Edrich Delbaeth
player, 239 posts
Green Bough Clan (L)
Sun 12 Feb 2017
at 14:26
  • msg #601

Re: Considering re-constituting game

yes
Xandros
GM, 431 posts
Sat 15 Apr 2017
at 16:51
  • msg #602

Re: Considering re-constituting game

Oopung
Edrich Delbaeth
player, 240 posts
Green Bough Clan (L)
Sat 15 Apr 2017
at 19:20
  • msg #603

Re: Considering re-constituting game

yep
Xandros
GM, 432 posts
Sat 20 May 2017
at 21:02
  • msg #604

Re: Considering re-constituting game

Yep yep
Edrich Delbaeth
player, 241 posts
Green Bough Clan (L)
Sun 21 May 2017
at 16:09
  • msg #605

Re: Considering re-constituting game

wu-tang clan
Xandros
GM, 433 posts
Mon 29 May 2017
at 19:39
  • msg #606

Re: Considering re-constituting game

Do you play on Fantasygrounds.com?
Edrich Delbaeth
player, 242 posts
Green Bough Clan (L)
Tue 30 May 2017
at 14:57
  • msg #607

Re: Considering re-constituting game

never heard of it.
Xandros
GM, 434 posts
Mon 24 Jul 2017
at 21:05
  • msg #608

Re: Considering re-constituting game

Tweek
Edrich Delbaeth
player, 243 posts
Green Bough Clan (L)
Tue 25 Jul 2017
at 09:30
  • msg #609

Re: Considering re-constituting game

yo
Xandros
GM, 435 posts
Sat 2 Sep 2017
at 20:41
  • msg #610

Re: Considering re-constituting game

Pont
Edrich Delbaeth
player, 244 posts
Green Bough Clan (L)
Sun 3 Sep 2017
at 02:19
  • msg #611

Re: Considering re-constituting game

ok
Xandros
GM, 436 posts
Tue 12 Dec 2017
at 18:39
  • msg #612

Re: Considering re-constituting game

Umpahhh
Edrich Delbaeth
player, 245 posts
Green Bough Clan (L)
Wed 13 Dec 2017
at 03:17
  • msg #613

Re: Considering re-constituting game

mm hmm
Xandros
GM, 437 posts
Wed 17 Jan 2018
at 23:10
  • msg #614

Re: Considering re-constituting game

Lumpaa
Edrich Delbaeth
player, 246 posts
Green Bough Clan (L)
Thu 18 Jan 2018
at 02:51
  • msg #615

Re: Considering re-constituting game

doompity do?
Xandros
GM, 438 posts
Fri 13 Apr 2018
at 23:10
  • msg #616

Re: Considering re-constituting game

Too close this time!
Edrich Delbaeth
player, 247 posts
Green Bough Clan (L)
Sat 14 Apr 2018
at 14:54
  • msg #617

Re: Considering re-constituting game

yeah
Xandros
GM, 439 posts
Mon 18 Jun 2018
at 17:10
  • msg #618

Re: Considering re-constituting game

Pingifying
Edrich Delbaeth
player, 248 posts
Green Bough Clan (L)
Tue 19 Jun 2018
at 02:11
  • msg #619

Re: Considering re-constituting game

yeah
Xandros
GM, 440 posts
Tue 31 Jul 2018
at 23:50
  • msg #620

Re: Considering re-constituting game

Pppiiinnnggg
Edrich Delbaeth
player, 249 posts
Green Bough Clan (L)
Wed 1 Aug 2018
at 01:39
  • msg #621

Re: Considering re-constituting game

yup
Xandros
GM, 441 posts
Mon 12 Nov 2018
at 23:48
  • msg #622

Re: Considering re-constituting game

Pooooong
Edrich Delbaeth
player, 250 posts
Green Bough Clan (L)
Tue 13 Nov 2018
at 02:55
  • msg #623

Re: Considering re-constituting game

ping
Xandros
GM, 442 posts
Wed 19 Dec 2018
at 14:02
  • msg #624

Re: Considering re-constituting game

zip
Edrich Delbaeth
player, 251 posts
Green Bough Clan (L)
Thu 20 Dec 2018
at 03:32
  • msg #625

Re: Considering re-constituting game

zap
Xandros
GM, 443 posts
Tue 19 Mar 2019
at 19:13
  • msg #626

Re: Considering re-constituting game

Zoop
Edrich Delbaeth
player, 252 posts
Green Bough Clan (L)
Wed 20 Mar 2019
at 02:00
  • msg #627

Re: Considering re-constituting game

lol
Xandros
GM, 444 posts
Fri 26 Jul 2019
at 04:10
  • msg #628

Re: Considering re-constituting game

Edrich Delbaeth
player, 253 posts
Green Bough Clan (L)
Sun 28 Jul 2019
at 16:16
  • msg #629

Re: Considering re-constituting game

cool
Xandros
GM, 445 posts
Wed 11 Sep 2019
at 21:46
  • msg #630

Re: Considering re-constituting game

Oooka dooka
Edrich Delbaeth
player, 254 posts
Green Bough Clan (L)
Sun 15 Sep 2019
at 13:30
  • msg #631

Re: Considering re-constituting game

yep
Xandros
GM, 446 posts
Wed 25 Dec 2019
at 20:31
  • msg #632

Re: Considering re-constituting game

Ongoing
Edrich Delbaeth
player, 255 posts
Green Bough Clan (L)
Fri 27 Dec 2019
at 02:33
  • msg #633

Re: Considering re-constituting game

hi
Xandros
GM, 447 posts
Mon 27 Apr 2020
at 23:42
  • msg #634

Re: Considering re-constituting game

Pung
Edrich Delbaeth
player, 256 posts
Green Bough Clan (L)
Tue 28 Apr 2020
at 02:26
  • msg #635

Re: Considering re-constituting game

haha
Xandros
GM, 448 posts
Thu 27 Aug 2020
at 21:00
  • msg #636

Re: Considering re-constituting game

Just in case
Edrich Delbaeth
player, 257 posts
Green Bough Clan (L)
Fri 28 Aug 2020
at 02:44
  • msg #637

Re: Considering re-constituting game

yup
Xandros
GM, 449 posts
Fri 25 Dec 2020
at 17:57
  • msg #638

Re: Considering re-constituting game

I have another Christmas for you!
Edrich Delbaeth
player, 258 posts
Green Bough Clan (L)
Fri 25 Dec 2020
at 18:07
  • msg #639

Re: Considering re-constituting game

merry christmas
Xandros
GM, 450 posts
Tue 3 May 2022
at 22:40
  • msg #640

Re: Considering re-constituting game

Keeping this story alive
Edrich Delbaeth
player, 259 posts
Green Bough Clan (L)
Wed 4 May 2022
at 01:19
  • msg #641

Re: Considering re-constituting game

hope so
Xandros
GM, 451 posts
Sun 27 Nov 2022
at 19:32
  • msg #642

Re: Considering re-constituting game

Ping
Edrich Delbaeth
player, 260 posts
Green Bough Clan (L)
Sun 27 Nov 2022
at 20:36
  • msg #643

Re: Considering re-constituting game

pong
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