Both Tobias and Frank escape through the gunfire unscathed. Tobias utters a few short words and shimmers out of view. Frank keeps running, and notices that the gunfire has stopped behind him; they've finally gained enough ground that the Dons gave up on shooting and are booking it at top speed. Too little too late, however, as the remaining Dons slip out of view. Bacco, frustratingly, manages to keep his distance.
The wheezing gasps of computer nerd lungs give away the fact that Tobias manages to catch up with the more athletic Frank. Both men turn the corner (one slightly more obvious than the other) and find themselves in a narrow alleyway. Ahead stand several monks, armed with Uzis and poised for battle. A wooden door leans against the wall behind them, clearly ripped from a nearby building. They level their weapons, but lower them when they see Frank. One beckons them to pass, and in broken English says
keep going, brother! All three step to the sides of the alley to let Frank and Tobias pass through.
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Round 5!
(Note the new Additional Action available for the round, THANKS FOR THE HELP, below)
Characters who are invisible add +10 to their DC when setting the Movement DC for the round (this does not apply to their actual Move check, however, only to the DC). By yelling out descriptions of your movements (free action), you can voluntarily lower this DC for people in the immediate area, but it comes at a cost. To do this, choose a penalty between -1 and -10 to add to your DC for anyone in the same Position as yourself (this is cumulative with the bonus, so the final range is +9 through +0). Cut the penalty in half (rounded down) and apply this to the DC for those 1 position away; cut in half again (rounded down again), and apply to those 2 positions away. Continue until the penalty is negated.
For example, if you take the full -10 penalty, your bonus will be +10 - 10 = +0 at Position 0, +10 - 5 = +5 at Position 1, +10 - 2 = +8 at Position 2, +10 - 1 = +9 at Position 3, and +10 - 0 = +10 at Positions 4 and 5.
Basic Actions
- RUN: add +1 per square of movement speed (i.e. +6 for 30ft speed). Increase Fatigue level by 1
- SPRINT: add +1 per square of movement speed plus your STR bonus. Increase Fatigue Level by 1. Succeed on a DC 15 Fortitude save or increase Fatigue level by an additional 1.
- CATCH BREATH: add +0 to movement, subtract 1 from Fatigue Level
- ACT: add +0; use any move or standard action (such as a single attack)
- START: add +0; declare a full round action. It will resolve next round if you use the FINISH action
- FINISH: add +0; resolve action started previous round with the BEGIN action. Note that other actions that happened in the round could modify or negate this action (such as if you were going to attack someone who is now Lost)
Additional actions available this round:
- THANKS FOR THE HELP! (no check) You point out your pursuers to the monks. +0 to movement this round, but pursuers take -3 to their checks so long as the monks are still around. The penalty is cumulative.
- COVER: (Frank ONLY) +0 to movement; perform an Intelligence check OR Pilot check. All pursuers in the air must perform a Pilot check against this result. If they fail they move back one position instead of making a move check this round.
Position Tracker
POS: 6 5 4 3 2 1 0
FRANK - - - - - - X Lead
TOBY - - - - - - X Adjacent (touch)
BACCO - - X - - - - Medium (200ft)
DON1 - - - - - - - Lost (6, cannot see Toby/Frank)
DON2 - - - - - - - Lost (9, cannot see Toby/Frank)
DON3 - - - - - - - Lost (10, cannot see Toby/Frank)
Fatigue Tracker
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20
FRANK -----------| xxxxxxxxxxxxxxxxx
TOBY --| xxxxxxxxxxxxxxxxxxxx
[
Private to Tobias Byrne: You needed a 19-20 to catch up to Frank... I got really lucky!
14:46, Today: Facilitator, on behalf of Tobias Byrne, rolled 27 using 1d20+8 ((19)).]