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OOC: Character Creation.

Posted by FacilitatorFor group 0
Finley Kenny
player, 6 posts
Tue 16 Jun 2009
at 03:02
  • msg #15

Re: OOC: Character Creation

My skill ranks are really weird. I can't get the same number twice. I'll need to rework them completely.

http://www.dandwiki.com/wiki/R...Language_(MSRD_Skill) lists Gaelic (Irish) as a language. "Irish" is shorter, but I should probably write Gaelic.

And Decipher Script is a key skill for one of my class features. Hm. It's not a major class feature, I'll leave you to that then.
Finley has one rank in theology, it's hardly a major focus of his. It will probably get cut in the rework anyway.
Forgery can go, then; and if we need to cover a gap Research can be cut as well.

What else do you have? Is Philosophy/Theology your second skill for Educated?
Tobias Byrne
player, 5 posts
There is brilliant,
and then there's me.
Tue 16 Jun 2009
at 03:05
  • msg #16

Re: OOC: Character Creation

Yeah, it's arcane lore and theo+philo.

Magic, what can you say?
Finley Kenny
player, 7 posts
Wed 17 Jun 2009
at 08:23
  • msg #17

Re: OOC: Character Creation

plox can we haz moar posts lol

Specifically, I have a question that does not intersect necessarily with Tobias. Does Miri have Investigate at a reasonable competency level? What do y'all have at all, skill-wise? Miri has social skills, Tobias has arcane skills, I just posted my tech skills; but if someone dips out of stereotype that might cause overlap. And I don't feel like spamming the thread every time I rework my skills.

PS: I'm just going straight smart hero now. I'll pick up Navigate so that with incantations and Tobias, we can use scry-and-die tactics. Satellite Tracking + Teleport + massive damage = win. nvm that
This message was last edited by the player at 10:14, Wed 17 June 2009.
Finley Kenny
player, 8 posts
Wed 17 Jun 2009
at 11:34
  • msg #18

Re: OOC: Character Creation

I have a revised skill list now. It's in the previous post, so as not to take up too much space. Would you fellows mind telling me if there's any overlap, or am I pestering you too much?
Facilitator
GM, 19 posts
Master of the Universe
Creator of Worlds
Thu 18 Jun 2009
at 18:23
  • msg #19

Re: OOC: Character Creation

Hey, pestering is why I created this thread.

I've been talking to Miri on IM... she won't be able to get to her character until at least tomorrow, but she wants to go into Investigator, so she will have lots of points in Investigate, Sense Motive, and Gather Information. Not sure about Diplomacy yet, but probably at least half ranks.

Also I had a PM question regarding FX items. In general, I won't allow them, but any items which could reasonably be created with technology I will consider (so Animated Tools are out, but Eagle Eye Sunglasses are in). Magic items might exist in the campaign, but they are very rare and almost always ancient (so a Holy Beretta doesn't exist, but a 1000-year-old Holy Longsword might... if you can find a way to wrest it from the Catholic Church). If you are interested in FX items, send me a list before you buy equipment, and I'll try and see if we can put a technological spin on them.

Finally, in other news, today is Thursday, so we are about half way through character creation. Nobody has their sheet completely finished yet, but that's totally ok. I'm still planning on making the first in-game post next Monday, so you still have plenty of time. Happy building :)
Xavier Angel Solomon
player, 2 posts
Thu 18 Jun 2009
at 20:25
  • msg #20

Re: OOC: Character Creation

Okay, gave it a shot, here's what I got.

jdrmm

Human Male Fast Hero 6

Representing Xavier Angel Solomon

Strength 15 (+2)
Dexterity 17 (+3)
Constitution 17 (+3)
Intelligence 15 (+2)
Wisdom 10 (+0)
Charisma 16 (+3)

Size: Medium
Height: 6' 1"
Weight: 220 lb
Eyes: Hazel
Hair: Black
Skin: Tan
Talents:

      Evasion
      Uncanny Dodge 1
      Increased Speed

Total Hit Points: 40

Speed: 35 feet

Armor Class: 20 = 10 +1 [leather jacket] + 6 [class] +3 [dexterity]

      Touch AC: 19
      Flat-footed: 20 [uncanny dodge]

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +2 = 2 [base]
Attack (handheld): +6 = 4 [base] +2 [strength]
Attack (missile): +7 = 4 [base] +3 [dexterity]
Grapple check: +6 = 4 [base] +2 [strength]
Reputation: +2 = 2 [base]

Action points: 39 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Brass Knuckles [+1 lethal, crit 20, 1 lb, one-handed, bludgeoning]

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Beretta 92F autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]

Beretta 93R machine pistol [2d6, crit 20, range incr 30 ft., 3 lb, ballistic, semi-automatic/automatic]

Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic]

Glock 20 autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]

Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]

Athlete (starting occupation)

      Balance
      Climb
      Jump

Feats:

      Acrobatic
      Athletic
      Combat Reflexes
      Brawl
      Focused
      Quick Draw
      Simple Weapon Proficiency [free]
      Stealthy
      Personal Firearms Proficiency

Mutations:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Balance Dex* 10 =
+3
+4 +1 [Athlete] +2 [focused]
Bluff Cha 3 =
+3

Climb Str* 8 =
+2
+4 +2 [athletic]
Computer Use Int 2 =
+2

Concentration Con 5 =
+3
+2 [focused]
Craft (Mechanical) Int 8 =
+2
+6
Craft (Structural) Int 2 =
+2

Craft (Visual Art) Int 2 =
+2

Craft (Writing) Int 2 =
+2

Diplomacy Cha 3 =
+3

Disguise Cha 3 =
+3

Drive Dex* 7 =
+3
+4
Escape Artist Dex* 7 =
+3
+4
Forgery Int 2 =
+2

Gamble Wis 0 =
+0

Gather Information Cha 3 =
+3

Hide Dex* 9 =
+3
+4 +2 [stealthy]
Intimidate Cha 3 =
+3

Jump Str* 8 =
+2
+2 +2 [acrobatic] +2 [speed 35]
Knowledge (current events) Int 5 =
+2
+3
Knowledge (popular culture) Int 5 =
+2
+3
Knowledge (streetwise) Int 5 =
+2
+3
Listen Wis 0 =
+0

Move Silently Dex* 9 =
+3
+4 +2 [stealthy]
Navigate Int 2 =
+2

Perform (Act) Cha 3 =
+3

Perform (Dance) Cha 3 =
+3

Perform (Keyboards) Cha 3 =
+3

Perform (Percussion) Cha 3 =
+3

Perform (Sing) Cha 3 =
+3

Perform (Standup) Cha 3 =
+3

Perform (String Inst.) Cha 3 =
+3

Perform (Wind Inst.) Cha 3 =
+3

Pilot Dex* 5 =
+3
+2
Profession Wis 2 =
+0
+2
Research Int 2 =
+2

Ride Dex 6 =
+3
+3
Search Int 2 =
+2

Sense Motive Wis 0 =
+0

Sleight of Hand Dex* 7 =
+3
+4
Spot Wis 0 =
+0

Survival Wis 0 =
+0

Swim Str** 4 =
+2
+2 [athletic]
Treat Injury Wis 0 =
+0

Tumble Dex* 9 =
+3
+4 +2 [acrobatic]

* = check penalty for wearing armor

This character also has 4 ranks in Speak Languages.
This character also has 3 ranks in Read/Write Languages.

Human

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Class HP rolled
Level 1: Fast Hero 8
Level 2: Fast Hero 1
Level 3: Fast Hero 5
Level 4: Fast Hero 4 +1 to strength
Level 5: Fast Hero 1
Level 6: Fast Hero 3
Finley Kenny
player, 9 posts
Thu 18 Jun 2009
at 22:19
  • msg #21

Re: OOC: Character Creation

I've heard of you, jdrmm. I think it was that god game of yours, one of the ads.

Your action points are listed as 39 (lifetime). So you don't get rid of them when you level? I'm used to D&D 3.5, but more important Star Wars Saga - where Force Points go away each level. I'll have to revise that on my sheet, then, maybe...

Importantly, I R D20M nubi. Any questions I ask are just that - questions. If they happen to make you think more about optimization, that's great. But following any "advice" I imply might be dangerous.

Climb and Jump were houseruled to be automatic class skills, so the thing you'd get from having them as occupation skills is a +1 to both.

Acrobatic, Athletic, Stealthy and Focused are skill feats. That's great, but since you're not using Concentration the focused feat seems a bit weak. Athletes don't need to be maxxed in every physical field.
Brawl still deals nonlethal damage. Nonlethal damage has to overcome damage threshold the first try to do anything. You're dealing 1d6+2 damage. On a crit, that's an average of 11 - liable to be useless. Normal damage is max 8 (again, useless) or 16 on a crit (good, but max damage crits are not the most likely occurence). But then again, both choices aren't the best; and it's likely in-character to not know how to kill people with swords.
You were described as a handguns expert. Handguns can't make Attacks of Opportunity (see: Combat Reflexes) unless the MSRD is lying to me. Double Tap would be nice to push up damage and take advantage of d20 modern's massive damage rules.
Facilitator
GM, 20 posts
Master of the Universe
Creator of Worlds
Thu 18 Jun 2009
at 22:37
  • msg #22

Re: OOC: Character Creation

Action points are set at 9 (6 + 1/2 your level). There's not really a rule for how many to start with if you don't start at level 1, so I just kinda made it up.

Handguns can not be fired to make attacks of opportunity (though you can use a rifle butt or pistol whip attack using the weapon), and in fact provoke AoO's when used in melee. (The only way to avoid this AoO provocation is to take at least two levels in Gunslinger.)

In the physical book there's a great list of gun-related feats on page 101, that could help you find better feats for a guns-heavy character. (In case you don't have the book: Advanced firearms proficiency, burst fire, dead aim, double tap, far shot, point blank shot, precise shot, quick draw, quick reload, shot on the run, skip shot, strafe, two-weapon fighting). If you are only going to do handguns, then you really don't have much need for advanced firearms proficiency, burst fire, or strafe. I've never created a ranged character that didn't have Point Blank Shot (in d20 Modern as well as D&D), and Precise Shot is usually next on my list. Far shot and Dead aim are aimed (no pun intended) more at sniper characters, but if you have the feats there's no reason you couldn't take them. Double tap is always a fun feat. 3dx damage? Yes please!

Also, don't forget about your Talents, I don't see them listed on your character sheet anywhere.

Lastly, don't forget you can re-roll 1's on HP.
Miri Ankh
player, 1 post
Thu 18 Jun 2009
at 23:49
  • msg #23

Re: OOC: Character Creation

Oh! Lots of discussion going on here... I should be ready with my character in another day or so. hopefully that will be enough time to compare and get suggestions from you guys. As mentioned, I will be stacking up on more investigative skills as well as some diplomacy type skills. Anything else the group is lacking in?
Xavier Angel Solomon
player, 3 posts
Fri 19 Jun 2009
at 03:11
  • msg #24

Re: OOC: Character Creation

Yeah, the god game is me.

Um, okay, so what do I have to do specifically? I'm also a noob, as well, I'm kind of unsure of all this. How do I take the Gunslinger levels? And I just have to change my focused feat? How many gun feats should I take up and which feats can I do without?
Facilitator
GM, 21 posts
Master of the Universe
Creator of Worlds
Fri 19 Jun 2009
at 03:24
  • msg #25

Re: OOC: Character Creation

You said in your PM that you have played D&D 3.5 before, so I'm assuming a good working knowledge. If I'm moving too quickly just let me know!

The Gunslinger is just like a prestige class in D&D (see the description here: http://www.dandwiki.com/wiki/M...nslinger_%28Class%29 ). If you want to take it, you first need to meet the prerequisites. For you that probably means you can take three levels of Fast and three levels of Gunslinger.

As for feats... the "character" feats (athletic, focused, etc) are nice, but it's rare that people take more than one or two. There's no real set number that you need. For the gun feats, I would read over their descriptions in the MSRD and see which ones sound the most interesting to you. I definitely won't punish you if you don't push your character to the limit, but you are kind of punishing yourself if you don't take at least precise shot (otherwise, everytime you shoot into melee you get a -4 penalty to your attack roll).

Also, about talents: every basic class (fast, strong, etc), gets "talents" that they can pick from every other level. This is instead of a standard feature that you are used to in D&D (*every* barbarian gets increased speed, *every* ranger gets track, and *every* fast gets a talent... but that could be any number of things). It varies from class to class, but in general, each talent in any given category is a prerequisite for the next talent on the list.

If you have any other questions, don't hesitate to ask!
Tobias Byrne
player, 6 posts
There is brilliant,
and then there's me.
Fri 19 Jun 2009
at 03:28
  • msg #26

Re: OOC: Character Creation

Amost done with mine, just discussing with the DM what the mechanics should be for St. Gabriel Possenti's revolver.
Xavier Angel Solomon
player, 4 posts
Fri 19 Jun 2009
at 03:37
  • msg #27

Re: OOC: Character Creation

Ohh, I see! I'll be making my sheet over then, and I have some spare time to work on it, too! So, I should take more gun feats than anything else. Duh, I am a gunslinger! Haha, what was I thinking. Got this core book out now. But, where are talents listed?
Tobias Byrne
player, 7 posts
There is brilliant,
and then there's me.
Fri 19 Jun 2009
at 03:39
  • msg #28

Re: OOC: Character Creation

talents are another name for class features. There's a list you can choose in the class blurb.
Xavier Angel Solomon
player, 5 posts
Fri 19 Jun 2009
at 03:40
  • msg #29

Re: OOC: Character Creation

Oh, I see it now, thanks.
Xavier Angel Solomon
player, 6 posts
Fri 19 Jun 2009
at 05:18
  • msg #30

Re: OOC: Character Creation

Name: Xavier Angel Solomon
Class/Level: Fast 3/Gunslinger 3               XP: 15,000/21,000
Starting Occupation: Military

Allegiences:
Physical Description:
Languages: English

Str 11 (+0)
Dex 17 (+3)
Con 17 (+3)
Int 15 (+2)
Wis 14 (+2)
Cha 16 (+3)

Hit Points: 58        Def   XX (+3 Dex, +6 class)
Speed 30ft            Init  +3 (+3 Dex)
Reputation +2

Action Points: 44

BAB +4

Fort +5 (+2 base, +3 Con)
Ref  +7 (+4 base, +3 Dex)
Will +5 (+3 base, +2 Wis)

Attacks
 (Base Melee  = +4 [+4 BAB +0 Str])
 (Base Ranged = +7 [+4 BAB +3 Dex])

  +X Type (Y + Z A-B/xC) Description/weapon

Brass Knuckles [+1 lethal, crit 20, 1 lb, one-handed, bludgeoning]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
Rifle Butt [1d6, crit 20, one-handed, bludgeoning]
Beretta 92F autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]
Beretta 93R machine pistol [2d6, crit 20, range incr 30 ft., 3 lb, ballistic, semi-automatic/automatic]
Colt Python revolver [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]
Glock 20 autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]
Skorpion machine pistol [2d4, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic/automatic]

Skills (X+Int/lvl; Max 9/4)
  Skill +X (X ranks, +X Abl)

  Balance +8 (3 ranks, +3 Dex, +2 [tumble]
  Bluff +6 (3 ranks, +3 Cha)
  Climb +1 (1 rank)
  Computer Use +2 (+2 Int)
  Concentration +3 (+3 Con)
  Craft (Mechanical) +6 (4 ranks, +2 Int)
  Craft (Structural) +2 (+2 Int)
  Craft (Visual Art) +2 (+2 Int)
  Craft (Writing) +2 (+2 Int)
  Demolitions +5 (3 ranks, +2 Int)
  Diplomacy +3 (+3 Cha)
  Disguise +3 (+3 Cha)
  Drive +6 (3 ranks, +3 Dex)
  Escape Artist +7 (4 ranks, +3 Dex)
  Forgery +2 (+2 Int)
  Gamble +4 (2 ranks, +2 Wis)
  Gather Information +3 (+3 Cha)
  Hide +5 (2 ranks, +3 Dex)
  Intimidate +5 (2 ranks, +3 Cha)
  Jump +2 (+2 [tumble])
  Knowledge (current events) +3 (1 rank, +2 Int)
  Knowledge (popular culture) +3 (2 ranks, +2 Int)
  Knowledge (streetwise) +3 (1 ranks, +2 Int)
  Knowledge (tactics) +5 (3 ranks, +2 Int)
  Listen +4 (+2 Wis, +2 [alertness])
  Move Silently +8 (4 ranks, +3 Dex, +1 [Military])
  Navigate +2 (+2 Int)
  Perform (Act) +3 (+3 Cha)
  Perform (Dance) +3 (+3 Cha)
  Perform (Keyboards) +3 (+3 Cha)
  Perform (Percussion) +3 (+3 Cha)
  Perform (Sing) +3 (+3 Cha)
  Perform (Standup) +3 (+3 Cha)
  Perform (String Inst.) +3 (+3 Cha)
  Perform (Wind Inst.) +3 (+3 Cha)
  Pilot +5 (2 ranks, +3 Dex)
  Profession +4 (2 ranks, +2 Wis)
  Research +2 (+2 Int)
  Ride +5 (2 ranks +3 Dex)
  Search +2 (+2 Int)
  Sense Motive +2 (+2 Wis)
  Sleight of Hand +9 (6 ranks, +3 Dex)
  Spot +7 (3 ranks, +2 Wis, +2 [alertness])
  Survival +2 (+2 Wis)
  Swim +1 (1 rank)
  Treat Injury +2 (+2 Wis)
  Tumble +9 (6 ranks, +3 Dex)

2 ranks in Speak Languages.
2 ranks in Read/Write Languages.

Talents (Fast Hero/Gunslinger)

Evasion
Uncanny Dodge 1
Close Combat Shot
Bonus Feats (added)

Feats

Alertness
Quick Draw
Quick Reload
Simple Weapon Proficiency
Personal Firearms Proficiency
Advanced Firearms Proficiency
Burst Fire

Gear (Wealth +1):

                  Class       HP rolled
Level 1: Fast Hero 8
Level 2: Fast Hero 5
Level 3: Fast Hero 2
Level 4: Gunslinger 7 +1 to strength
Level 5: Gunslinger 9
Level 6: Gunslinger 9


I think I still have things to work out.
Facilitator
GM, 23 posts
Master of the Universe
Creator of Worlds
Mon 22 Jun 2009
at 17:26
  • msg #31

Re: OOC: Character Creation

Couple things I notice right away: one is I don't see your Weapon Focus feat anywhere. Gunslinger 2 gives you weapon focus with one type of personal firearm. Also, you have a lot of weapons. Were you just deciding between a couple?

Other than that and a few minor issues (you start with 9 action points, and you need to decide which languages you spend your skill points on), everything else looks ok.


I will be posting the first game post shortly. Only one player has their character 100% complete, and nobody has their descriptiosn or backgrounds finalized. The sooner you get your "fluff" in order, the sooner you will be able to properly roleplay. And the sooner you get your "cruch" in order, the sooner you will be able to start rollin' some (virtual) dice!
Xavier Angel Solomon
player, 8 posts
Tue 23 Jun 2009
at 03:20
  • msg #32

Re: OOC: Character Creation

So, we get English for free, right? Also, do I have to take weapons out? I took two out. I still don't get the whole action points thing, haha. But, I'll have descriptions and backgrounds up in a moment.

Name: Xavier Angel Solomon
Class/Level: Fast 3/Gunslinger 3               XP: 15,000/21,000
Starting Occupation: Military

Allegiences:
Physical Description:
Languages: English; Spanish

Str 11 (+0)
Dex 17 (+3)
Con 17 (+3)
Int 15 (+2)
Wis 14 (+2)
Cha 16 (+3)

Hit Points: 58        Def   XX (+3 Dex, +6 class)
Speed 30ft            Init  +3 (+3 Dex)
Reputation +2

Action Points: 9

BAB +4

Fort +5 (+2 base, +3 Con)
Ref  +7 (+4 base, +3 Dex)
Will +5 (+3 base, +2 Wis)

Attacks
 (Base Melee  = +4 [+4 BAB +0 Str])
 (Base Ranged = +7 [+4 BAB +3 Dex])

  +X Type (Y + Z A-B/xC) Description/weapon

Brass Knuckles [+1 lethal, crit 20, 1 lb, one-handed, bludgeoning]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
Beretta 92F autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]
Beretta 93R machine pistol [2d6, crit 20, range incr 30 ft., 3 lb, ballistic, semi-automatic/automatic]
Glock 20 autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]
Skorpion machine pistol [2d4, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic/automatic]

Skills (X+Int/lvl; Max 9/4)
  Skill +X (X ranks, +X Abl)

  Balance +8 (3 ranks, +3 Dex, +2 [tumble]
  Bluff +6 (3 ranks, +3 Cha)
  Climb +1 (1 rank)
  Computer Use +2 (+2 Int)
  Concentration +3 (+3 Con)
  Craft (Mechanical) +6 (4 ranks, +2 Int)
  Craft (Structural) +2 (+2 Int)
  Craft (Visual Art) +2 (+2 Int)
  Craft (Writing) +2 (+2 Int)
  Demolitions +5 (3 ranks, +2 Int)
  Diplomacy +3 (+3 Cha)
  Disguise +3 (+3 Cha)
  Drive +6 (3 ranks, +3 Dex)
  Escape Artist +7 (4 ranks, +3 Dex)
  Forgery +2 (+2 Int)
  Gamble +4 (2 ranks, +2 Wis)
  Gather Information +3 (+3 Cha)
  Hide +5 (2 ranks, +3 Dex)
  Intimidate +5 (2 ranks, +3 Cha)
  Jump +2 (+2 [tumble])
  Knowledge (current events) +3 (1 rank, +2 Int)
  Knowledge (popular culture) +3 (2 ranks, +2 Int)
  Knowledge (streetwise) +3 (1 ranks, +2 Int)
  Knowledge (tactics) +5 (3 ranks, +2 Int)
  Listen +4 (+2 Wis, +2 [alertness])
  Move Silently +8 (4 ranks, +3 Dex, +1 [Military])
  Navigate +2 (+2 Int)
  Perform (Act) +3 (+3 Cha)
  Perform (Dance) +3 (+3 Cha)
  Perform (Keyboards) +3 (+3 Cha)
  Perform (Percussion) +3 (+3 Cha)
  Perform (Sing) +3 (+3 Cha)
  Perform (Standup) +3 (+3 Cha)
  Perform (String Inst.) +3 (+3 Cha)
  Perform (Wind Inst.) +3 (+3 Cha)
  Pilot +5 (2 ranks, +3 Dex)
  Profession +4 (2 ranks, +2 Wis)
  Research +2 (+2 Int)
  Ride +5 (2 ranks +3 Dex)
  Search +2 (+2 Int)
  Sense Motive +2 (+2 Wis)
  Sleight of Hand +9 (6 ranks, +3 Dex)
  Spot +7 (3 ranks, +2 Wis, +2 [alertness])
  Survival +2 (+2 Wis)
  Swim +1 (1 rank)
  Treat Injury +2 (+2 Wis)
  Tumble +9 (6 ranks, +3 Dex)

2 ranks in Speak Languages.
2 ranks in Read/Write Languages.

Talents (Fast Hero/Gunslinger)

Evasion
Uncanny Dodge 1
Close Combat Shot
Bonus Feats (added)

Feats

Alertness
Quick Draw
Quick Reload
Simple Weapon Proficiency
Personal Firearms Proficiency
Advanced Firearms Proficiency
Burst Fire
Weapon Focus: Glock 20 autoloader

Gear (Wealth +1):

                  Class       HP rolled
Level 1: Fast Hero 8
Level 2: Fast Hero 5
Level 3: Fast Hero 2
Level 4: Gunslinger 7 +1 to strength
Level 5: Gunslinger 9
Level 6: Gunslinger 9
Facilitator
GM, 26 posts
Master of the Universe
Creator of Worlds
Tue 23 Jun 2009
at 03:40
  • msg #33

Re: OOC: Character Creation

You get any one language for free. Since the campaign is centered in America, I'm assuming everyone will choose English. And no, you don't have to take any guns out (as long as you can afford them, I didn't check your math), I just don't see why you wanted so many. Maybe your character is a collector, and that's totally fine. I had a melee character once who owned almost one of every ancient weapon. He kept them in a vault in his house :)
Tobias Byrne
player, 10 posts
There is brilliant,
and then there's me.
Tue 23 Jun 2009
at 03:43
  • msg #34

Re: OOC: Character Creation

I can see the application:

Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*...
Xavier Angel Solomon
player, 9 posts
Tue 23 Jun 2009
at 04:00
  • msg #35

Re: OOC: Character Creation

Appearance: Xavier is 5'11, 185 lbs., with long, blond hair and light blue-gray eyes that seem to shine in the light. He is built, but more of a runner's body than that of a weightlifter's, from years of running track and field. He has a slight blond goatee which he keeps finely trimmed and neat. His smile is captivating and charming, and he always seems to be in a good mood. His everyday outfit composes of wife-beaters and jeans, with combat boots. His skin is caramel, descending from his Hispanic mother.

Background: Xavier's life can be centered around one thing; the military. His father, General Angel Solomon, was a strong-willed pilot in the Air Force, and very well known for his radical stunts and carefully calculated air tactics. He moved around from place to place, which is how he met his mother, Delilah, in Spain, during a mission. They fell in loved and she moved to America with him, but always moving around. Xavier grew up moving around, but everywhere he went he was sure to leave an impression with his athleticism and charisma. His military career was set ever since he stepped foot in high school, he was signed on at 17 for the Army. He's been rising up ever since, his biggest accomplishments include fighting in Central American skirmishes as well as serving in Iraq. His mother is worried sick about his life, but his father couldn't be more proud. He was recruited by The Company at a young age, and was somehow excused from his Active Duty to join. He now loves his job as a bounty hunter for all the freaks that seem to appear in the world.
Facilitator
GM, 27 posts
Master of the Universe
Creator of Worlds
Tue 23 Jun 2009
at 04:33
  • msg #36

Re: OOC: Character Creation

Tobias Byrne:
I can see the application:

Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*
Jammed, *chuck*...


HA HA HA.
Tobias Byrne
player, 11 posts
There is brilliant,
and then there's me.
Wed 24 Jun 2009
at 20:31
  • msg #37

Re: OOC: Character Creation

So where did everybody go?
Xavier Angel Solomon
player, 10 posts
Wed 24 Jun 2009
at 21:36
  • msg #38

Re: OOC: Character Creation

I'm still here, waiting to see if I'm done or not.
Facilitator
GM, 28 posts
Master of the Universe
Creator of Worlds
Wed 24 Jun 2009
at 23:23
  • msg #39

Re: OOC: Character Creation

Your character doesn't have any gear except for his guns, but other than that if you are happy with him I don't see anything wrong.

Also, you don't have to be done with your characters to start posting.
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