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05:59, 4th May 2024 (GMT+0)

OOC: Character Creation.

Posted by FacilitatorFor group 0
Tobias Byrne
player, 12 posts
There is brilliant,
and then there's me.
Thu 25 Jun 2009
at 01:26
  • msg #40

Re: OOC: Character Creation

This, is your truncheon. You will eat it, you will sleep on it...
Xavier Angel Solomon
player, 11 posts
Thu 25 Jun 2009
at 18:58
  • msg #41

Re: OOC: Character Creation

Do I need any other kind of gear?
Facilitator
GM, 29 posts
Master of the Universe
Creator of Worlds
Thu 25 Jun 2009
at 19:10
  • msg #42

Re: OOC: Character Creation

Well at a minimum, bullets would be pretty helpful :) For the Berettas you need 9mm ammo, the Glock takes 10mm, and the Skorpion uses .32 cal, all of which are DC 5 for a box of 50 rounds. (Since your starting wealth is higher than 5 you essentially get all these for free. They just aren't on your sheet yet.)

Beyond that there's nothing that you necessarily need, but if you want to carry all 4 guns at once you will need some way to hold them (holster, bag, gun case, shoebox, etc.) and extra magazines (DC 4) are helpful for reloading.

Then there's the random "I may never need it but it's practically free" stuff like duct tape, flashlight, Tic-Tacs and what have you.
Xavier Angel Solomon
player, 13 posts
Fast Hero/Gunslinger
Just a few bullets..BANG!
Thu 25 Jun 2009
at 19:18
  • msg #43

Re: OOC: Character Creation

Okay, I'll edit the character sheet now. His holsters are pretty visible, he doesn't hide his guns. How would he carry his ammo, though?
Facilitator
GM, 30 posts
Master of the Universe
Creator of Worlds
Thu 25 Jun 2009
at 19:34
  • msg #44

Re: OOC: Character Creation

If he wants to go the military route he could get a fatigue jacket or photojournalist's vest (DC 7 and 9, respectively). Or if he's the grunge type he could just go for cargo pants (no cost). Or depending on how much ammo he has, he might just carry one extra mag, which could fit in any normal pocket. I'm not a real stickler about it, as long as it makes sense.

You also have a home base (likely an apartment or rent house, unless you pay to upgrade) so you don't have to worry about keeping all 200 rounds (or whatever the number is) at your person at one time.
Xavier Angel Solomon
player, 14 posts
Fast Hero/Gunslinger
Just a few bullets..BANG!
Thu 25 Jun 2009
at 19:37
  • msg #45

Re: OOC: Character Creation

Heh, didn't think about cargos, I'm going with that. Editing my first post.
Tobias Byrne
player, 13 posts
There is brilliant,
and then there's me.
Thu 25 Jun 2009
at 21:32
  • msg #46

Re: OOC: Character Creation

Facilitator:
(holster, bag, gun case, shoebox, etc.)

What?
Facilitator
GM, 31 posts
Master of the Universe
Creator of Worlds
Thu 25 Jun 2009
at 21:36
  • msg #47

Re: OOC: Character Creation

Hey, I'm not picky.
Ril
player, 1 post
Sun 2 Aug 2009
at 23:50
  • msg #48

Re: OOC: Character Creation

Hi, everyone, I'll be playing your...something or other...depending on what slots are around.
Tobias Byrne
player, 22 posts
There is brilliant,
and then there's me.
Mon 3 Aug 2009
at 01:11
  • msg #49

Re: OOC: Character Creation

Hey Silvia, er, Sophie, er... Ril. There we go.
Ril
player, 2 posts
Mon 3 Aug 2009
at 01:32
  • msg #50

Re: OOC: Character Creation

I'll come up with a name for this game...once I have a character nailed down. I'm awful with names.

Hi.
Francis 'Frank' Decourcey
player, 1 post
Mon 3 Aug 2009
at 06:53
  • msg #51

Re: OOC: Character Creation

About time I introduced myself. Hi all, I came over here on Toby's recommendation. Toby, you know me as Captain Hawkins. Looking forward to the game.
Tobias Byrne
player, 23 posts
There is brilliant,
and then there's me.
Mon 3 Aug 2009
at 08:09
  • msg #52

Re: OOC: Character Creation

Ah! Dashing as ever, I see.

May I introduce you to Ril, one of the players in one of my games. Ril, the Cursed One, Cursed One, Ril...
Francis 'Frank' Decourcey
player, 2 posts
Mon 3 Aug 2009
at 16:24
  • msg #53

Re: OOC: Character Creation

Heh, cursed one... it does seem to be that way. Ril, nice to meet you.

So what's the next stage, do I work up my character and then bring the results to this thread, or what?
This message was last edited by the player at 16:35, Mon 03 Aug 2009.
Facilitator
GM, 46 posts
Master of the Universe
Creator of Worlds
Mon 3 Aug 2009
at 22:34
  • msg #54

Re: OOC: Character Creation

You can do it however you want. Since Tobias already has his character finished it would probably be easiest if he tells you what gaps need filled (his skill list is probably in this thread somewhere already). Or if you've got the time and inclination you can create your character completely then tweak it later.

Also, we now have 3 full-time players. I think I've given up on our sniper, as I haven't heard from him in well over two weeks now. I have one other guy I'll invite, but don't wait for him; create your characters and if he wants to join we can find a spot for him.
This message was last edited by the GM at 22:35, Mon 03 Aug 2009.
Francis 'Frank' Decourcey
player, 3 posts
Mon 3 Aug 2009
at 22:46
  • msg #55

Re: OOC: Character Creation

Well I'll start working on the character a bit tonight, and should have it pretty much finished for Thursday, I expect.

I'm thinking a cross-class between Fast Hero and Charismatic Hero with a few levels in Negotiator. He's got Law Enforcement as a background, and will be proficient with personal firearms, as well as possible automatic weapons. That's all I've got so far.
Tobias Byrne
player, 24 posts
There is brilliant,
and then there's me.
Mon 3 Aug 2009
at 22:47
  • msg #56

Re: OOC: Character Creation

  Balance                 Dex         =  +         0       +0      +0
     Bluff                   Cha         =  +         0       +0      +0
X    Climb                   Str         =  +         0       +0      +0
X    Computer Use            Int         =  +         0       +0      +0
X    Concentration           Con       4 =  +2        2       +0      +0
X X  Craft:                  Int         =  +         0       +0      +0
X X  Decipher Script*        Int      15 =  +4        9       +0      +2
X    Demolitions             Int       8 =  +4        4       +0      +0
     Diplomacy               Cha         =  +         0       +0      +0
X    Disable Device          Int         =  +         0       +0      +0
     Disguise                Cha         =  +         0       +0      +0
  X  Drive                   Dex         =  +         0       +0      +0
  X  Escape Artist           Dex         =  +         0       +0      +0
X X  Forgery                 Int      11 =  +4        7       +0      +0
     Gamble                  Wis         =  +         0       +0      +0
X    Gather Information      Cha       7 =  +3        5       +0      +0
     Handle Animal*          Cha         =  +         0       +0      +0
     Heal                    Wis         =  +         0       +0      +0
     Hide                    Dex         =  +         0       +0      +0
     Intimidate              Cha         =  +         0       +0      +0
X X  Investigate             Int       8 =  +4        4       +0      +0
X    Jump                    Str         =  +         0       +0      +0
X X  Knowledge:(Arc. Lore)*  Int      15 =  +4        9       +0      +2
X    Knowledge:(Behav. Sci)* Int       9 =  +4        5       +0      +0
X X  Knowledge:(History)*    Int       9 =  +4        5       +0      +0
X X  Knowledge:(Theo+Philo)* Int      15 =  +4        9       +0      +2
X    Listen                  Wis      10 =  +4        5       +0      +1
     Move Silently           Dex         =  +         0       +0      +0
X    Navigate                Int         =  +         0       +0      +0
     Open Lock*              Dex         =  +         0       +0      +0
     Perform:                Cha         =  +         0       +0      +0
     Pilot                   Dex         =  +         0       +0      +0
X X  Profession:(Translator)*Wis      11 =  +1        9       +0      +1
X X  Language                                         6
X    Repair                  Int         =  +         0       +0      +0
X X  Research                Int      15 =  +4        9       +0      +2
     Ride                    Dex         =  +         0       +0      +0
X    Search                  Int       9 =  +4        5       +0      +0
     Sense Motive            Wis         =  +         0       +0      +0
  X  Sleight of Hand*        Dex       5 =  +3        2       +0      +0
X    Spot                    Wis       6 =  +1        5       +0      +0
     Survival                Wis         =  +         0       +0      +0
X    Swim                    Str         =  +         0       +0      +0
     Treat Injury            Wis         =  +         0       +0      +0
     Tumble*                 Dex         =  +         0       +0      +0
X    Use Magic Device*       Cha       8 =  +3        5       +0      +0


For reference. I've got the intelligence to be the skill monkey, if I have to. ;)
Francis 'Frank' Decourcey
player, 4 posts
Mon 3 Aug 2009
at 22:50
  • msg #57

Re: OOC: Character Creation

Might be better if you take on the skill monkey role. I'm going to be concentrating on social skills predominantly, but I might have some points spare to pick up some of the ones that don't fit your character.
Tobias Byrne
player, 25 posts
There is brilliant,
and then there's me.
Mon 3 Aug 2009
at 22:55
  • msg #58

Re: OOC: Character Creation

Works for me. Next level, I'll diversify out.
Francis 'Frank' Decourcey
player, 5 posts
Wed 5 Aug 2009
at 23:30
  • msg #59

Re: OOC: Character Creation

I'm on track to finish character creation tomorrow. I've got decent ranks in all the social skills, as well as some ranks in a few knowledges. Also a few languages (Spanish and Russian). Frank's feats should make him pretty handy with a firearm, too.

I'll post my sheet here when I'm done and then we can discuss any changes, suggestions, etc.

Ril, how's your character coming?
Facilitator
GM, 47 posts
Master of the Universe
Creator of Worlds
Thu 6 Aug 2009
at 01:33
  • msg #60

Re: OOC: Character Creation

Ok people, let's plan on the big "reboot" sometime tomorrow. If you don't have your characters finished by then you can still play, but you will auto-fail any rolls, if any are made.

I will find a way to insert you into the current story (and sorry if it's cheasy!), so if you haven't already, read over the current game thread.
Francis 'Frank' Decourcey
player, 6 posts
Thu 6 Aug 2009
at 23:29
  • msg #61

Re: OOC: Character Creation

Ok, here's my finished character sheet (well almost). I just need to pick equipment, and I've got a little more background stuff to finish off (I've given Frank a family, unlike a lot of my previous characters).

Feedback, suggestions, tweaks - all welcome.

Looking forward to kicking things off soon.

Character Sheet

Abilities

Str 12 +1
Dex 17 +3
Con 15 +2
Int 16 +3
Wis 11 +0
Cha 18 +4

Hit Points: 45

Defence: 19 =10+6+3

Initiative: +3

Speed: 30 feet

Saving Throws:

Fort: +6 =4+2
Ref: +7 =4+3
Will: +5 =3+2 (Iron Will)

Base Attack Bonus: +3

Melee Attack Bonus: +4 =3+1
Ranged Attack Bonus: +6 =3+3

Reputation: +3

Action Points: 9

Wealth Bonus: +15 (Affluent)

Skills

Total = Ranks + Ability Mod + Misc Mod

Bluff (Cha) 11 =6+4+1 (Negotiator Conceal Bonus)
Climb (Str) 6 =6+1
Diplomacy (Cha) 12 =8+4
Disguise (Cha) 8 =4+4
Gather Info (Cha) 13 =8+4+1 (competency bonus)
Intimidate (Cha) 13 =8+4+1 (competency bonus)
Knowledge (streetwise) (Int) 9 =6+3
Knowledge (current events) (Int) 5 =2+3
Knowledge (civics) (Int) 6 =3+3
Listen (Wis) 10 = 8+0+2 (Alertness)
Profession (Wis) 6 =6+0
Sense Motive (Wis) 7 =7+0
Sleight of Hand (Dex) 6 =3+3
Spot (Wis) 10 =8+0+2 (Alertness)

Languages: English 2 (Fluent), Hispanic Spanish 2 (Fluent), Russian 1 (Basic Proficiency)

Feats

Simple Weapons Proficiency (Free Starting Feat)
Personal Firearms Proficiency (Occupation Bonus Feat)
Alertness (1st Level Feat)
Point Blank Shot (1st Level Feat)
Double Tap (Fast Bonus Feat)
Quick Draw (3rd Level Feat)
Iron Will (Charismatic Bonus Feat)
Weapon Finesse - Handguns (6th Level Feat)
Facilitator
GM, 49 posts
Master of the Universe
Creator of Worlds
Fri 7 Aug 2009
at 04:07
  • msg #62

Re: OOC: Character Creation

Everything looks good to me, at least in a cursory look.


As you can see, Francis and Ril are now free to post at will. Hopefully we can get this thing fully rolling again!
Tobias Byrne
player, 27 posts
There is brilliant,
and then there's me.
Fri 7 Aug 2009
at 04:13
  • msg #63

Re: OOC: Character Creation

Heh. I love ones like that.
Ril
player, 5 posts
Tue 18 Aug 2009
at 00:36
  • msg #64

Re: OOC: Character Creation

Anyway, sheet: Shouldn't be any overlaps with other people.



Wealth: 22
Defence: 10+ 1+1 = 12. 19 with dex+int modifier
BAB: 1+1 = 5 ranged 2 melee
Fort 1+2 + 2 = 5
Ref 1+2 + 3 = 6
Will 2+1 + 4 = 7
Reputation 1+1


Skills
11 at 9
Craft (Chemical): One of her mains!
Craft (Electronics): She picked this one up from her father, who used to be an engineer.
Craft (Mechanical): This, too. They're frequently collaborating on odd designs...which explains why she's rich.
Craft (Pharmaceuticals): Her other main!
Knowledge (Earth/life)
Knowledge (Physical)
Knowledge (Tech)
Profession (Biochemist)
Research
Search
Treat Injury


1 at 6
Repair: Can tinker with things.

2 at 3:
Drive: Has a licence.
Pilot: Picked it up. For the fun of it.


Talents:
Linguist (Smart Hero 1)
Exploit Weakness (Smart Hero 3): move action, dc = 15-smartlevel = 12 int check, int mod instead of str or dex on attacks
Smart Defense: (Field Scientist 1) +intmod to AC
McGuyver (Field Scientist 2): ...


Proficiencies:
Simple Weapon
Personal Firearms (Field Scientist 3)


Feats:
Surgery (1): A qualified surgeon. ...what? She did that before she decided that pharma was less stressful.
Salvage 1 (1): Yay, shiny things.
Point Blank Shot (3): Pop up, shoot a few times, cover, help, help, help.
Xenomedicine (6): ...just don't ask.


Vehicle Expert (Smart 2): She's pretty good with vehicles...


Languages:
English, Mandarin, Hindi (all fluent). Collaborates with researchers from India and China a lot. Found it easier to just learn their language.
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